AMD64 changes from Ronny V. Vindenes.
[mesa.git] / src / mesa / main / imports.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35 #ifndef IMPORTS_H
36 #define IMPORTS_H
37
38
39 /* XXX some of the stuff in glheader.h should be moved into this file.
40 */
41 #include "glheader.h"
42
43
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47
48
49 /**********************************************************************/
50 /** \name General macros */
51 /*@{*/
52
53 #ifndef NULL
54 #define NULL 0
55 #endif
56
57 /*@}*/
58
59
60 /**********************************************************************/
61 /** Memory macros */
62 /*@{*/
63
64 /** Allocate \p BYTES bytes */
65 #define MALLOC(BYTES) _mesa_malloc(BYTES)
66 /** Allocate and zero \p BYTES bytes */
67 #define CALLOC(BYTES) _mesa_calloc(BYTES)
68 /** Allocate a structure of type \p T */
69 #define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
70 /** Allocate and zero a structure of type \p T */
71 #define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
72 /** Free memory */
73 #define FREE(PTR) _mesa_free(PTR)
74
75 /** Allocate \p BYTES aligned at \p N bytes */
76 #define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)
77 /** Allocate and zero \p BYTES bytes aligned at \p N bytes */
78 #define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)
79 /** Allocate a structure of type \p T aligned at \p N bytes */
80 #define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
81 /** Allocate and zero a structure of type \p T aligned at \p N bytes */
82 #define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
83 /** Free aligned memory */
84 #define ALIGN_FREE(PTR) _mesa_align_free(PTR)
85
86 /** Copy \p BYTES bytes from \p SRC into \p DST */
87 #define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
88 /** Set \p N bytes in \p DST to \p VAL */
89 #define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
90
91 #define MEMSET16( DST, VAL, N ) _mesa_memset16( (DST), (VAL), (size_t) (N) )
92
93 /*@}*/
94
95
96 /*
97 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
98 * as offsets into buffer stores. Since the vertex array pointer and
99 * buffer store pointer are both pointers and we need to add them, we use
100 * this macro.
101 * Both pointers/offsets are expressed in bytes.
102 */
103 #define ADD_POINTERS(A, B) ( (A) + (unsigned long) (B) )
104
105
106 /**********************************************************************/
107 /** \name [Pseudo] static array declaration.
108 *
109 * MACs and BeOS don't support static larger than 32kb, so ...
110 */
111 /*@{*/
112
113 /**
114 * \def DEFARRAY
115 * Define a [static] unidimensional array
116 */
117
118 /**
119 * \def DEFMARRAY
120 * Define a [static] bi-dimensional array
121 */
122
123 /**
124 * \def DEFMNARRAY
125 * Define a [static] tri-dimensional array
126 */
127
128 /**
129 * \def CHECKARRAY
130 * Verifies a [static] array was properly allocated.
131 */
132
133 /**
134 * \def UNDEFARRAY
135 * Undefine (free) a [static] array.
136 */
137
138 #if defined(macintosh) && !defined(__MRC__)
139 /*extern char *AGLAlloc(int size);*/
140 /*extern void AGLFree(char* ptr);*/
141 # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
142 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
143 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
144 # define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
145 # define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
146 #elif defined(__BEOS__)
147 # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
148 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
149 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
150 # define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
151 # define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
152 #else
153 # define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
154 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
155 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
156 # define CHECKARRAY(NAME,CMD) do {} while(0)
157 # define UNDEFARRAY(NAME)
158 #endif
159
160 /*@}*/
161
162
163 /**********************************************************************/
164 /** \name External pixel buffer allocation.
165 *
166 * If you want Mesa's depth/stencil/accum/etc buffers to be allocated with a
167 * specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC and implement
168 * _ext_mesa_alloc_pixelbuffer() _ext_mesa_free_pixelbuffer() in your
169 * application.
170 *
171 * \author
172 * Contributed by Gerk Huisma (gerk@five-d.demon.nl).
173 */
174 /*@{*/
175
176 /**
177 * \def MESA_PBUFFER_ALLOC
178 * Allocate a pixel buffer.
179 */
180
181 /**
182 * \def MESA_PBUFFER_FREE
183 * Free a pixel buffer.
184 */
185
186 #ifdef MESA_EXTERNAL_BUFFERALLOC
187 extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size );
188 extern void _ext_mesa_free_pixelbuffer( void *pb );
189
190 #define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
191 #define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
192 #else
193 /* Default buffer allocation uses the aligned allocation routines: */
194 #define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
195 #define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
196 #endif
197
198 /*@}*/
199
200
201
202 /**********************************************************************
203 * Math macros
204 */
205
206 #define MAX_GLUSHORT 0xffff
207 #define MAX_GLUINT 0xffffffff
208
209 #ifndef M_PI
210 #define M_PI (3.1415926536)
211 #endif
212
213 /* XXX this is a bit of a hack needed for compilation within XFree86 */
214 #ifndef FLT_MIN
215 #define FLT_MIN (1.0e-37)
216 #endif
217
218 /* Degrees to radians conversion: */
219 #define DEG2RAD (M_PI/180.0)
220
221
222 /***
223 *** USE_IEEE: Determine if we're using IEEE floating point
224 ***/
225 #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
226 defined(__s390x__) || defined(__powerpc__) || \
227 defined(__AMD64__) || \
228 defined(ia64) || defined(__ia64__) || \
229 (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
230 #define USE_IEEE
231 #define IEEE_ONE 0x3f800000
232 #endif
233
234
235 /***
236 *** SQRTF: single-precision square root
237 ***/
238 #if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
239 # define SQRTF(X) _mesa_sqrtf(X)
240 #elif defined(XFree86LOADER) && defined(IN_MODULE)
241 # define SQRTF(X) (float) xf86sqrt((float) (X))
242 #else
243 # define SQRTF(X) (float) sqrt((float) (X))
244 #endif
245
246
247 /***
248 *** INV_SQRTF: single-precision inverse square root
249 ***/
250 #if 0
251 #define INV_SQRTF(X) _mesa_inv_sqrt(X)
252 #else
253 #define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
254 #endif
255
256
257 /***
258 *** LOG2: Log base 2 of float
259 ***/
260 #ifdef USE_IEEE
261 #if 0
262 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
263 * Based on code from http://www.stereopsis.com/log2.html
264 */
265 static INLINE GLfloat LOG2(GLfloat x)
266 {
267 const GLfloat y = x * x * x * x;
268 const GLuint ix = *((GLuint *) &y);
269 const GLuint exp = (ix >> 23) & 0xFF;
270 const GLint log2 = ((GLint) exp) - 127;
271 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
272 }
273 #endif
274 /* Pretty fast, and accurate.
275 * Based on code from http://www.flipcode.com/totd/
276 */
277 static INLINE GLfloat LOG2(GLfloat val)
278 {
279 fi_type num;
280 GLint log_2;
281 num.f = val;
282 log_2 = ((num.i >> 23) & 255) - 128;
283 num.i &= ~(255 << 23);
284 num.i += 127 << 23;
285 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
286 return num.f + log_2;
287 }
288 #elif defined(XFree86LOADER) && defined(IN_MODULE)
289 #define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695))
290 #else
291 /*
292 * NOTE: log_base_2(x) = log(x) / log(2)
293 * NOTE: 1.442695 = 1/log(2).
294 */
295 #define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
296 #endif
297
298
299 /***
300 *** IS_INF_OR_NAN: test if float is infinite or NaN
301 ***/
302 #ifdef USE_IEEE
303 static INLINE int IS_INF_OR_NAN( float x )
304 {
305 fi_type tmp;
306 tmp.f = x;
307 return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
308 }
309 #elif defined(isfinite)
310 #define IS_INF_OR_NAN(x) (!isfinite(x))
311 #elif defined(finite)
312 #define IS_INF_OR_NAN(x) (!finite(x))
313 #elif defined(__VMS)
314 #define IS_INF_OR_NAN(x) (!finite(x))
315 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
316 #define IS_INF_OR_NAN(x) (!isfinite(x))
317 #else
318 #define IS_INF_OR_NAN(x) (!finite(x))
319 #endif
320
321
322 /***
323 *** IS_NEGATIVE: test if float is negative
324 ***/
325 #if defined(USE_IEEE)
326 #define GET_FLOAT_BITS(x) ((fi_type *) &(x))->i
327 #define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
328 #else
329 #define IS_NEGATIVE(x) (x < 0.0F)
330 #endif
331
332
333 /***
334 *** DIFFERENT_SIGNS: test if two floats have opposite signs
335 ***/
336 #if defined(USE_IEEE)
337 #define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
338 #else
339 /* Could just use (x*y<0) except for the flatshading requirements.
340 * Maybe there's a better way?
341 */
342 #define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
343 #endif
344
345
346 /***
347 *** CEILF: ceiling of float
348 *** FLOORF: floor of float
349 *** FABSF: absolute value of float
350 ***/
351 #if defined(XFree86LOADER) && defined(IN_MODULE)
352 #define CEILF(x) ((GLfloat) xf86ceil(x))
353 #define FLOORF(x) ((GLfloat) xf86floor(x))
354 #define FABSF(x) ((GLfloat) xf86fabs(x))
355 #elif defined(__gnu_linux__)
356 /* C99 functions */
357 #define CEILF(x) ceilf(x)
358 #define FLOORF(x) floorf(x)
359 #define FABSF(x) fabsf(x)
360 #else
361 #define CEILF(x) ((GLfloat) ceil(x))
362 #define FLOORF(x) ((GLfloat) floor(x))
363 #define FABSF(x) ((GLfloat) fabs(x))
364 #endif
365
366
367 /***
368 *** IROUND: return (as an integer) float rounded to nearest integer
369 ***/
370 #if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
371 static INLINE int iround(float f)
372 {
373 int r;
374 __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f));
375 return r;
376 }
377 #define IROUND(x) iround(x)
378 #elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
379 static INLINE int iround(float f)
380 {
381 int r;
382 __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
383 return r;
384 }
385 #define IROUND(x) iround(x)
386 #elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
387 static INLINE int iround(float f)
388 {
389 int r;
390 _asm {
391 fld f
392 fistp r
393 }
394 return r;
395 }
396 #define IROUND(x) iround(x)
397 #elif defined(__WATCOMC__) && defined(__386__)
398 long iround(float f);
399 #pragma aux iround = \
400 "push eax" \
401 "fistp dword ptr [esp]" \
402 "pop eax" \
403 parm [8087] \
404 value [eax] \
405 modify exact [eax];
406 #define IROUND(x) iround(x)
407 #else
408 #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
409 #endif
410
411
412 /***
413 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
414 ***/
415 #ifdef DEBUG
416 #define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
417 #else
418 #define IROUND_POS(f) (IROUND(f))
419 #endif
420
421
422 /***
423 *** IFLOOR: return (as an integer) floor of float
424 ***/
425 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
426 /*
427 * IEEE floor for computers that round to nearest or even.
428 * 'f' must be between -4194304 and 4194303.
429 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
430 * but uses some IEEE specific tricks for better speed.
431 * Contributed by Josh Vanderhoof
432 */
433 static INLINE int ifloor(float f)
434 {
435 int ai, bi;
436 double af, bf;
437 af = (3 << 22) + 0.5 + (double)f;
438 bf = (3 << 22) + 0.5 - (double)f;
439 /* GCC generates an extra fstp/fld without this. */
440 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
441 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
442 return (ai - bi) >> 1;
443 }
444 #define IFLOOR(x) ifloor(x)
445 #elif defined(USE_IEEE)
446 static INLINE int ifloor(float f)
447 {
448 int ai, bi;
449 double af, bf;
450 fi_type u;
451
452 af = (3 << 22) + 0.5 + (double)f;
453 bf = (3 << 22) + 0.5 - (double)f;
454 u.f = (float) af; ai = u.i;
455 u.f = (float) bf; bi = u.i;
456 return (ai - bi) >> 1;
457 }
458 #define IFLOOR(x) ifloor(x)
459 #else
460 static INLINE int ifloor(float f)
461 {
462 int i = IROUND(f);
463 return (i > f) ? i - 1 : i;
464 }
465 #define IFLOOR(x) ifloor(x)
466 #endif
467
468
469 /***
470 *** ICEIL: return (as an integer) ceiling of float
471 ***/
472 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
473 /*
474 * IEEE ceil for computers that round to nearest or even.
475 * 'f' must be between -4194304 and 4194303.
476 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
477 * but uses some IEEE specific tricks for better speed.
478 * Contributed by Josh Vanderhoof
479 */
480 static INLINE int iceil(float f)
481 {
482 int ai, bi;
483 double af, bf;
484 af = (3 << 22) + 0.5 + (double)f;
485 bf = (3 << 22) + 0.5 - (double)f;
486 /* GCC generates an extra fstp/fld without this. */
487 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
488 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
489 return (ai - bi + 1) >> 1;
490 }
491 #define ICEIL(x) iceil(x)
492 #elif defined(USE_IEEE)
493 static INLINE int iceil(float f)
494 {
495 int ai, bi;
496 double af, bf;
497 fi_type u;
498 af = (3 << 22) + 0.5 + (double)f;
499 bf = (3 << 22) + 0.5 - (double)f;
500 u.f = (float) af; ai = u.i;
501 u.f = (float) bf; bi = u.i;
502 return (ai - bi + 1) >> 1;
503 }
504 #define ICEIL(x) iceil(x)
505 #else
506 static INLINE int iceil(float f)
507 {
508 int i = IROUND(f);
509 return (i < f) ? i + 1 : i;
510 }
511 #define ICEIL(x) iceil(x)
512 #endif
513
514
515 /***
516 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
517 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
518 ***/
519 #if defined(USE_IEEE) && !defined(DEBUG)
520 #define IEEE_0996 0x3f7f0000 /* 0.996 or so */
521 /* This function/macro is sensitive to precision. Test very carefully
522 * if you change it!
523 */
524 #define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
525 do { \
526 fi_type __tmp; \
527 __tmp.f = (F); \
528 if (__tmp.i < 0) \
529 UB = (GLubyte) 0; \
530 else if (__tmp.i >= IEEE_0996) \
531 UB = (GLubyte) 255; \
532 else { \
533 __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
534 UB = (GLubyte) __tmp.i; \
535 } \
536 } while (0)
537 #define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
538 do { \
539 fi_type __tmp; \
540 __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
541 UB = (GLubyte) __tmp.i; \
542 } while (0)
543 #else
544 #define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
545 ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
546 #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
547 ub = ((GLubyte) IROUND((f) * 255.0F))
548 #endif
549
550
551 /***
552 *** COPY_FLOAT: copy a float from src to dest, avoid slow FP regs if possible
553 ***/
554 #if defined(USE_IEEE) && !defined(DEBUG)
555 #define COPY_FLOAT( dst, src ) \
556 ((fi_type *) &(dst))->i = ((fi_type *) &(src))->i
557 #else
558 #define COPY_FLOAT( dst, src ) (dst) = (src)
559 #endif
560
561
562 /***
563 *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
564 *** original mode to a temporary).
565 *** END_FAST_MATH: Restore x86 FPU to original mode.
566 ***/
567 #if defined(__GNUC__) && defined(__i386__)
568 /*
569 * Set the x86 FPU control word to guarentee only 32 bits of precision
570 * are stored in registers. Allowing the FPU to store more introduces
571 * differences between situations where numbers are pulled out of memory
572 * vs. situations where the compiler is able to optimize register usage.
573 *
574 * In the worst case, we force the compiler to use a memory access to
575 * truncate the float, by specifying the 'volatile' keyword.
576 */
577 /* Hardware default: All exceptions masked, extended double precision,
578 * round to nearest (IEEE compliant):
579 */
580 #define DEFAULT_X86_FPU 0x037f
581 /* All exceptions masked, single precision, round to nearest:
582 */
583 #define FAST_X86_FPU 0x003f
584 /* The fldcw instruction will cause any pending FP exceptions to be
585 * raised prior to entering the block, and we clear any pending
586 * exceptions before exiting the block. Hence, asm code has free
587 * reign over the FPU while in the fast math block.
588 */
589 #if defined(NO_FAST_MATH)
590 #define START_FAST_MATH(x) \
591 do { \
592 static GLuint mask = DEFAULT_X86_FPU; \
593 __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
594 __asm__ ( "fldcw %0" : : "m" (mask) ); \
595 } while (0)
596 #else
597 #define START_FAST_MATH(x) \
598 do { \
599 static GLuint mask = FAST_X86_FPU; \
600 __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
601 __asm__ ( "fldcw %0" : : "m" (mask) ); \
602 } while (0)
603 #endif
604 /* Restore original FPU mode, and clear any exceptions that may have
605 * occurred in the FAST_MATH block.
606 */
607 #define END_FAST_MATH(x) \
608 do { \
609 __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
610 } while (0)
611
612 #elif defined(__WATCOMC__) && defined(__386__)
613 #define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
614 #define FAST_X86_FPU 0x003f /* See GCC comments above */
615 void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
616 #pragma aux _watcom_start_fast_math = \
617 "fnstcw word ptr [eax]" \
618 "fldcw word ptr [ecx]" \
619 parm [eax] [ecx] \
620 modify exact [];
621 void _watcom_end_fast_math(unsigned short *x);
622 #pragma aux _watcom_end_fast_math = \
623 "fnclex" \
624 "fldcw word ptr [eax]" \
625 parm [eax] \
626 modify exact [];
627 #if defined(NO_FAST_MATH)
628 #define START_FAST_MATH(x) \
629 do { \
630 static GLushort mask = DEFAULT_X86_FPU; \
631 _watcom_start_fast_math(&x,&mask); \
632 } while (0)
633 #else
634 #define START_FAST_MATH(x) \
635 do { \
636 static GLushort mask = FAST_X86_FPU; \
637 _watcom_start_fast_math(&x,&mask); \
638 } while (0)
639 #endif
640 #define END_FAST_MATH(x) _watcom_end_fast_math(&x)
641 #else
642 #define START_FAST_MATH(x) x = 0
643 #define END_FAST_MATH(x) (void)(x)
644 #endif
645
646
647
648 /**********************************************************************
649 * Functions
650 */
651
652 extern void *
653 _mesa_malloc( size_t bytes );
654
655 extern void *
656 _mesa_calloc( size_t bytes );
657
658 extern void
659 _mesa_free( void *ptr );
660
661 extern void *
662 _mesa_align_malloc( size_t bytes, unsigned long alignment );
663
664 extern void *
665 _mesa_align_calloc( size_t bytes, unsigned long alignment );
666
667 extern void
668 _mesa_align_free( void *ptr );
669
670 extern void *
671 _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
672
673 extern void *
674 _mesa_memcpy( void *dest, const void *src, size_t n );
675
676 extern void
677 _mesa_memset( void *dst, int val, size_t n );
678
679 extern void
680 _mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
681
682 extern void
683 _mesa_bzero( void *dst, size_t n );
684
685
686 extern double
687 _mesa_sin(double a);
688
689 extern double
690 _mesa_cos(double a);
691
692 extern double
693 _mesa_sqrtd(double x);
694
695 extern float
696 _mesa_sqrtf(float x);
697
698 extern float
699 _mesa_inv_sqrtf(float x);
700
701 extern double
702 _mesa_pow(double x, double y);
703
704 extern float
705 _mesa_log2(float x);
706
707 extern unsigned int
708 _mesa_bitcount(unsigned int n);
709
710 extern GLhalfARB
711 _mesa_float_to_half(float f);
712
713 extern float
714 _mesa_half_to_float(GLhalfARB h);
715
716
717 extern char *
718 _mesa_getenv( const char *var );
719
720 extern char *
721 _mesa_strstr( const char *haystack, const char *needle );
722
723 extern char *
724 _mesa_strncat( char *dest, const char *src, size_t n );
725
726 extern char *
727 _mesa_strcpy( char *dest, const char *src );
728
729 extern char *
730 _mesa_strncpy( char *dest, const char *src, size_t n );
731
732 extern size_t
733 _mesa_strlen( const char *s );
734
735 extern int
736 _mesa_strcmp( const char *s1, const char *s2 );
737
738 extern int
739 _mesa_strncmp( const char *s1, const char *s2, size_t n );
740
741 extern char *
742 _mesa_strdup( const char *s );
743
744 extern int
745 _mesa_atoi( const char *s );
746
747 extern double
748 _mesa_strtod( const char *s, char **end );
749
750 extern int
751 _mesa_sprintf( char *str, const char *fmt, ... );
752
753 extern void
754 _mesa_printf( const char *fmtString, ... );
755
756
757 extern void
758 _mesa_warning( __GLcontext *gc, const char *fmtString, ... );
759
760 extern void
761 _mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
762
763 extern void
764 _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
765
766 extern void
767 _mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
768
769
770 extern void
771 _mesa_init_default_imports( __GLimports *imports, void *driverCtx );
772
773
774 #ifdef __cplusplus
775 }
776 #endif
777
778
779 #endif /* IMPORTS_H */