mesa: added isblank() for MSVC
[mesa.git] / src / mesa / main / imports.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35 #ifndef IMPORTS_H
36 #define IMPORTS_H
37
38
39 #include "compiler.h"
40 #include "glheader.h"
41
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47
48 /**********************************************************************/
49 /** Memory macros */
50 /*@{*/
51
52 /** Allocate \p BYTES bytes */
53 #define MALLOC(BYTES) malloc(BYTES)
54 /** Allocate and zero \p BYTES bytes */
55 #define CALLOC(BYTES) calloc(1, BYTES)
56 /** Allocate a structure of type \p T */
57 #define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
58 /** Allocate and zero a structure of type \p T */
59 #define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
60 /** Free memory */
61 #define FREE(PTR) free(PTR)
62
63 /*@}*/
64
65
66 /*
67 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
68 * as offsets into buffer stores. Since the vertex array pointer and
69 * buffer store pointer are both pointers and we need to add them, we use
70 * this macro.
71 * Both pointers/offsets are expressed in bytes.
72 */
73 #define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
74
75
76 /**
77 * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
78 * as a int (thereby using integer registers instead of FP registers) is
79 * a performance win. Typically, this can be done with ordinary casts.
80 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
81 * these casts generate warnings.
82 * The following union typedef is used to solve that.
83 */
84 typedef union { GLfloat f; GLint i; } fi_type;
85
86
87
88 /**********************************************************************
89 * Math macros
90 */
91
92 #define MAX_GLUSHORT 0xffff
93 #define MAX_GLUINT 0xffffffff
94
95 /* Degrees to radians conversion: */
96 #define DEG2RAD (M_PI/180.0)
97
98
99 /***
100 *** SQRTF: single-precision square root
101 ***/
102 #if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
103 # define SQRTF(X) _mesa_sqrtf(X)
104 #else
105 # define SQRTF(X) (float) sqrt((float) (X))
106 #endif
107
108
109 /***
110 *** INV_SQRTF: single-precision inverse square root
111 ***/
112 #if 0
113 #define INV_SQRTF(X) _mesa_inv_sqrt(X)
114 #else
115 #define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
116 #endif
117
118
119 /**
120 * \name Work-arounds for platforms that lack C99 math functions
121 */
122 /*@{*/
123 #if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
124 && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
125 && (!defined(_MSC_VER) || (_MSC_VER < 1400))
126 #define acosf(f) ((float) acos(f))
127 #define asinf(f) ((float) asin(f))
128 #define atan2f(x,y) ((float) atan2(x,y))
129 #define atanf(f) ((float) atan(f))
130 #define cielf(f) ((float) ciel(f))
131 #define cosf(f) ((float) cos(f))
132 #define coshf(f) ((float) cosh(f))
133 #define expf(f) ((float) exp(f))
134 #define exp2f(f) ((float) exp2(f))
135 #define floorf(f) ((float) floor(f))
136 #define logf(f) ((float) log(f))
137 #define log2f(f) ((float) log2(f))
138 #define powf(x,y) ((float) pow(x,y))
139 #define sinf(f) ((float) sin(f))
140 #define sinhf(f) ((float) sinh(f))
141 #define sqrtf(f) ((float) sqrt(f))
142 #define tanf(f) ((float) tan(f))
143 #define tanhf(f) ((float) tanh(f))
144 #endif
145
146 #if defined(_MSC_VER)
147 static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
148 static INLINE float exp2f(float x) { return powf(2.0f, x); }
149 static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
150 static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
151 #endif
152 /*@}*/
153
154 /***
155 *** LOG2: Log base 2 of float
156 ***/
157 #ifdef USE_IEEE
158 #if 0
159 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
160 * Based on code from http://www.stereopsis.com/log2.html
161 */
162 static INLINE GLfloat LOG2(GLfloat x)
163 {
164 const GLfloat y = x * x * x * x;
165 const GLuint ix = *((GLuint *) &y);
166 const GLuint exp = (ix >> 23) & 0xFF;
167 const GLint log2 = ((GLint) exp) - 127;
168 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
169 }
170 #endif
171 /* Pretty fast, and accurate.
172 * Based on code from http://www.flipcode.com/totd/
173 */
174 static INLINE GLfloat LOG2(GLfloat val)
175 {
176 fi_type num;
177 GLint log_2;
178 num.f = val;
179 log_2 = ((num.i >> 23) & 255) - 128;
180 num.i &= ~(255 << 23);
181 num.i += 127 << 23;
182 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
183 return num.f + log_2;
184 }
185 #else
186 /*
187 * NOTE: log_base_2(x) = log(x) / log(2)
188 * NOTE: 1.442695 = 1/log(2).
189 */
190 #define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
191 #endif
192
193
194 /***
195 *** IS_INF_OR_NAN: test if float is infinite or NaN
196 ***/
197 #ifdef USE_IEEE
198 static INLINE int IS_INF_OR_NAN( float x )
199 {
200 fi_type tmp;
201 tmp.f = x;
202 return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
203 }
204 #elif defined(isfinite)
205 #define IS_INF_OR_NAN(x) (!isfinite(x))
206 #elif defined(finite)
207 #define IS_INF_OR_NAN(x) (!finite(x))
208 #elif defined(__VMS)
209 #define IS_INF_OR_NAN(x) (!finite(x))
210 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
211 #define IS_INF_OR_NAN(x) (!isfinite(x))
212 #else
213 #define IS_INF_OR_NAN(x) (!finite(x))
214 #endif
215
216
217 /***
218 *** IS_NEGATIVE: test if float is negative
219 ***/
220 #if defined(USE_IEEE)
221 static INLINE int GET_FLOAT_BITS( float x )
222 {
223 fi_type fi;
224 fi.f = x;
225 return fi.i;
226 }
227 #define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
228 #else
229 #define IS_NEGATIVE(x) (x < 0.0F)
230 #endif
231
232
233 /***
234 *** DIFFERENT_SIGNS: test if two floats have opposite signs
235 ***/
236 #if defined(USE_IEEE)
237 #define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
238 #else
239 /* Could just use (x*y<0) except for the flatshading requirements.
240 * Maybe there's a better way?
241 */
242 #define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
243 #endif
244
245
246 /***
247 *** CEILF: ceiling of float
248 *** FLOORF: floor of float
249 *** FABSF: absolute value of float
250 *** LOGF: the natural logarithm (base e) of the value
251 *** EXPF: raise e to the value
252 *** LDEXPF: multiply value by an integral power of two
253 *** FREXPF: extract mantissa and exponent from value
254 ***/
255 #if defined(__gnu_linux__)
256 /* C99 functions */
257 #define CEILF(x) ceilf(x)
258 #define FLOORF(x) floorf(x)
259 #define FABSF(x) fabsf(x)
260 #define LOGF(x) logf(x)
261 #define EXPF(x) expf(x)
262 #define LDEXPF(x,y) ldexpf(x,y)
263 #define FREXPF(x,y) frexpf(x,y)
264 #else
265 #define CEILF(x) ((GLfloat) ceil(x))
266 #define FLOORF(x) ((GLfloat) floor(x))
267 #define FABSF(x) ((GLfloat) fabs(x))
268 #define LOGF(x) ((GLfloat) log(x))
269 #define EXPF(x) ((GLfloat) exp(x))
270 #define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
271 #define FREXPF(x,y) ((GLfloat) frexp(x,y))
272 #endif
273
274
275 /***
276 *** IROUND: return (as an integer) float rounded to nearest integer
277 ***/
278 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
279 static INLINE int iround(float f)
280 {
281 int r;
282 __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
283 return r;
284 }
285 #define IROUND(x) iround(x)
286 #elif defined(USE_X86_ASM) && defined(_MSC_VER)
287 static INLINE int iround(float f)
288 {
289 int r;
290 _asm {
291 fld f
292 fistp r
293 }
294 return r;
295 }
296 #define IROUND(x) iround(x)
297 #elif defined(__WATCOMC__) && defined(__386__)
298 long iround(float f);
299 #pragma aux iround = \
300 "push eax" \
301 "fistp dword ptr [esp]" \
302 "pop eax" \
303 parm [8087] \
304 value [eax] \
305 modify exact [eax];
306 #define IROUND(x) iround(x)
307 #else
308 #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
309 #endif
310
311 #define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
312
313 /***
314 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
315 ***/
316 #ifdef DEBUG
317 #define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
318 #else
319 #define IROUND_POS(f) (IROUND(f))
320 #endif
321
322
323 /***
324 *** IFLOOR: return (as an integer) floor of float
325 ***/
326 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
327 /*
328 * IEEE floor for computers that round to nearest or even.
329 * 'f' must be between -4194304 and 4194303.
330 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
331 * but uses some IEEE specific tricks for better speed.
332 * Contributed by Josh Vanderhoof
333 */
334 static INLINE int ifloor(float f)
335 {
336 int ai, bi;
337 double af, bf;
338 af = (3 << 22) + 0.5 + (double)f;
339 bf = (3 << 22) + 0.5 - (double)f;
340 /* GCC generates an extra fstp/fld without this. */
341 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
342 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
343 return (ai - bi) >> 1;
344 }
345 #define IFLOOR(x) ifloor(x)
346 #elif defined(USE_IEEE)
347 static INLINE int ifloor(float f)
348 {
349 int ai, bi;
350 double af, bf;
351 fi_type u;
352
353 af = (3 << 22) + 0.5 + (double)f;
354 bf = (3 << 22) + 0.5 - (double)f;
355 u.f = (float) af; ai = u.i;
356 u.f = (float) bf; bi = u.i;
357 return (ai - bi) >> 1;
358 }
359 #define IFLOOR(x) ifloor(x)
360 #else
361 static INLINE int ifloor(float f)
362 {
363 int i = IROUND(f);
364 return (i > f) ? i - 1 : i;
365 }
366 #define IFLOOR(x) ifloor(x)
367 #endif
368
369
370 /***
371 *** ICEIL: return (as an integer) ceiling of float
372 ***/
373 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
374 /*
375 * IEEE ceil for computers that round to nearest or even.
376 * 'f' must be between -4194304 and 4194303.
377 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
378 * but uses some IEEE specific tricks for better speed.
379 * Contributed by Josh Vanderhoof
380 */
381 static INLINE int iceil(float f)
382 {
383 int ai, bi;
384 double af, bf;
385 af = (3 << 22) + 0.5 + (double)f;
386 bf = (3 << 22) + 0.5 - (double)f;
387 /* GCC generates an extra fstp/fld without this. */
388 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
389 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
390 return (ai - bi + 1) >> 1;
391 }
392 #define ICEIL(x) iceil(x)
393 #elif defined(USE_IEEE)
394 static INLINE int iceil(float f)
395 {
396 int ai, bi;
397 double af, bf;
398 fi_type u;
399 af = (3 << 22) + 0.5 + (double)f;
400 bf = (3 << 22) + 0.5 - (double)f;
401 u.f = (float) af; ai = u.i;
402 u.f = (float) bf; bi = u.i;
403 return (ai - bi + 1) >> 1;
404 }
405 #define ICEIL(x) iceil(x)
406 #else
407 static INLINE int iceil(float f)
408 {
409 int i = IROUND(f);
410 return (i < f) ? i + 1 : i;
411 }
412 #define ICEIL(x) iceil(x)
413 #endif
414
415
416 /**
417 * Is x a power of two?
418 */
419 static INLINE int
420 _mesa_is_pow_two(int x)
421 {
422 return !(x & (x - 1));
423 }
424
425 /**
426 * Round given integer to next higer power of two
427 * If X is zero result is undefined.
428 *
429 * Source for the fallback implementation is
430 * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
431 * http://graphics.stanford.edu/~seander/bithacks.html
432 *
433 * When using builtin function have to do some work
434 * for case when passed values 1 to prevent hiting
435 * undefined result from __builtin_clz. Undefined
436 * results would be different depending on optimization
437 * level used for build.
438 */
439 static INLINE int32_t
440 _mesa_next_pow_two_32(uint32_t x)
441 {
442 #if defined(__GNUC__) && \
443 ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
444 uint32_t y = (x != 1);
445 return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
446 #else
447 x--;
448 x |= x >> 1;
449 x |= x >> 2;
450 x |= x >> 4;
451 x |= x >> 8;
452 x |= x >> 16;
453 x++;
454 return x;
455 #endif
456 }
457
458 static INLINE int64_t
459 _mesa_next_pow_two_64(uint64_t x)
460 {
461 #if defined(__GNUC__) && \
462 ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
463 uint64_t y = (x != 1);
464 if (sizeof(x) == sizeof(long))
465 return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
466 else
467 return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
468 #else
469 x--;
470 x |= x >> 1;
471 x |= x >> 2;
472 x |= x >> 4;
473 x |= x >> 8;
474 x |= x >> 16;
475 x |= x >> 32;
476 x++;
477 return x;
478 #endif
479 }
480
481
482 /**
483 * Return 1 if this is a little endian machine, 0 if big endian.
484 */
485 static INLINE GLboolean
486 _mesa_little_endian(void)
487 {
488 const GLuint ui = 1; /* intentionally not static */
489 return *((const GLubyte *) &ui);
490 }
491
492
493
494 /**********************************************************************
495 * Functions
496 */
497
498 extern void *
499 _mesa_align_malloc( size_t bytes, unsigned long alignment );
500
501 extern void *
502 _mesa_align_calloc( size_t bytes, unsigned long alignment );
503
504 extern void
505 _mesa_align_free( void *ptr );
506
507 extern void *
508 _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
509 unsigned long alignment);
510
511 extern void *
512 _mesa_exec_malloc( GLuint size );
513
514 extern void
515 _mesa_exec_free( void *addr );
516
517 extern void *
518 _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
519
520 extern void
521 _mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
522
523 extern double
524 _mesa_sqrtd(double x);
525
526 extern float
527 _mesa_sqrtf(float x);
528
529 extern float
530 _mesa_inv_sqrtf(float x);
531
532 extern void
533 _mesa_init_sqrt_table(void);
534
535 extern int
536 _mesa_ffs(int32_t i);
537
538 extern int
539 _mesa_ffsll(int64_t i);
540
541 extern unsigned int
542 _mesa_bitcount(unsigned int n);
543
544 extern GLhalfARB
545 _mesa_float_to_half(float f);
546
547 extern float
548 _mesa_half_to_float(GLhalfARB h);
549
550
551 extern void *
552 _mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
553 int (*compar)(const void *, const void *) );
554
555 extern char *
556 _mesa_getenv( const char *var );
557
558 extern char *
559 _mesa_strdup( const char *s );
560
561 extern float
562 _mesa_strtof( const char *s, char **end );
563
564 extern unsigned int
565 _mesa_str_checksum(const char *str);
566
567 extern int
568 _mesa_snprintf( char *str, size_t size, const char *fmt, ... );
569
570 extern void
571 _mesa_warning( __GLcontext *gc, const char *fmtString, ... );
572
573 extern void
574 _mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
575
576 extern void
577 _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
578
579 extern void
580 _mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
581
582
583 #if defined(_MSC_VER) && !defined(snprintf)
584 #define snprintf _snprintf
585 #endif
586
587
588 #ifdef __cplusplus
589 }
590 #endif
591
592
593 #endif /* IMPORTS_H */