clean-up to reduce MSVC warnings
[mesa.git] / src / mesa / main / light.h
1 /* $Id: light.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31 #ifndef LIGHT_H
32 #define LIGHT_H
33
34
35 #include "types.h"
36
37 struct gl_shine_tab {
38 struct gl_shine_tab *next, *prev;
39 GLfloat tab[SHINE_TABLE_SIZE+1];
40 GLfloat shininess;
41 GLuint refcount;
42 };
43
44
45 extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
46
47 extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
48
49 extern void gl_Lightfv( GLcontext *ctx,
50 GLenum light, GLenum pname, const GLfloat *params,
51 GLint nparams );
52
53 extern void gl_LightModelfv( GLcontext *ctx,
54 GLenum pname, const GLfloat *params );
55
56
57 extern GLuint gl_material_bitmask( GLcontext *ctx,
58 GLenum face, GLenum pname,
59 GLuint legal,
60 const char * );
61
62 extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
63 const GLfloat *params);
64
65 extern void gl_Materialfv( GLcontext *ctx,
66 GLenum face, GLenum pname, const GLfloat *params );
67
68
69
70 extern void gl_GetLightfv( GLcontext *ctx,
71 GLenum light, GLenum pname, GLfloat *params );
72
73 extern void gl_GetLightiv( GLcontext *ctx,
74 GLenum light, GLenum pname, GLint *params );
75
76
77 extern void gl_GetMaterialfv( GLcontext *ctx,
78 GLenum face, GLenum pname, GLfloat *params );
79
80 extern void gl_GetMaterialiv( GLcontext *ctx,
81 GLenum face, GLenum pname, GLint *params );
82
83
84 extern void gl_compute_spot_exp_table( struct gl_light *l );
85
86 extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
87 GLfloat shininess );
88
89 extern void gl_update_lighting( GLcontext *ctx );
90
91 extern void gl_compute_light_positions( GLcontext *ctx );
92
93 extern void gl_update_normal_transform( GLcontext *ctx );
94
95 extern void gl_update_material( GLcontext *ctx,
96 struct gl_material *m,
97 GLuint bitmask );
98
99 extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
100
101
102 #endif
103