7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 extern void GLAPIENTRY
38 _mesa_ShadeModel( GLenum mode
);
41 extern void GLAPIENTRY
42 _mesa_ColorMaterial( GLenum face
, GLenum mode
);
44 extern void GLAPIENTRY
45 _mesa_Lightf( GLenum light
, GLenum pname
, GLfloat param
);
47 extern void GLAPIENTRY
48 _mesa_Lightfv( GLenum light
, GLenum pname
, const GLfloat
*params
);
50 extern void GLAPIENTRY
51 _mesa_Lightiv( GLenum light
, GLenum pname
, const GLint
*params
);
53 extern void GLAPIENTRY
54 _mesa_Lighti( GLenum light
, GLenum pname
, GLint param
);
56 extern void GLAPIENTRY
57 _mesa_LightModelf( GLenum pname
, GLfloat param
);
59 extern void GLAPIENTRY
60 _mesa_LightModelfv( GLenum pname
, const GLfloat
*params
);
62 extern void GLAPIENTRY
63 _mesa_LightModeli( GLenum pname
, GLint param
);
65 extern void GLAPIENTRY
66 _mesa_LightModeliv( GLenum pname
, const GLint
*params
);
68 extern void GLAPIENTRY
69 _mesa_GetLightfv( GLenum light
, GLenum pname
, GLfloat
*params
);
71 extern void GLAPIENTRY
72 _mesa_GetLightiv( GLenum light
, GLenum pname
, GLint
*params
);
74 extern void GLAPIENTRY
75 _mesa_GetMaterialfv( GLenum face
, GLenum pname
, GLfloat
*params
);
77 extern void GLAPIENTRY
78 _mesa_GetMaterialiv( GLenum face
, GLenum pname
, GLint
*params
);
81 /* Lerp between adjacent values in the f(x) lookup table, giving a
82 * continuous function, with adequeate overall accuracy. (Though
83 * still pretty good compared to a straight lookup).
84 * Result should be a GLfloat.
86 #define GET_SHINE_TAB_ENTRY( table, dp, result ) \
88 struct gl_shine_tab *_tab = table; \
89 float f = (dp * (SHINE_TABLE_SIZE-1)); \
91 if (k > SHINE_TABLE_SIZE-2) \
92 result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \
94 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
98 extern GLuint
_mesa_material_bitmask( GLcontext
*ctx
,
99 GLenum face
, GLenum pname
,
103 extern void _mesa_invalidate_spot_exp_table( struct gl_light
*l
);
105 extern void _mesa_invalidate_shine_table( GLcontext
*ctx
, GLuint i
);
107 extern void _mesa_validate_all_lighting_tables( GLcontext
*ctx
);
109 extern void _mesa_update_lighting( GLcontext
*ctx
);
111 extern void _mesa_update_tnl_spaces( GLcontext
*ctx
, GLuint new_state
);
113 extern void _mesa_update_material( GLcontext
*ctx
,
116 extern void _mesa_copy_materials( struct gl_material
*dst
,
117 const struct gl_material
*src
,
120 extern void _mesa_update_color_material( GLcontext
*ctx
,
121 const GLfloat rgba
[4] );
123 extern void _mesa_init_lighting( GLcontext
*ctx
);
125 extern void _mesa_free_lighting_data( GLcontext
*ctx
);
127 extern void _mesa_allow_light_in_model( GLcontext
*ctx
, GLboolean flag
);
130 #define _mesa_update_color_material( c, r ) ((void)0)
131 #define _mesa_validate_all_lighting_tables( c ) ((void)0)
132 #define _mesa_invalidate_spot_exp_table( l ) ((void)0)
133 #define _mesa_material_bitmask( c, f, p, l, s ) 0
134 #define _mesa_init_lighting( c ) ((void)0)
135 #define _mesa_free_lighting_data( c ) ((void)0)
136 #define _mesa_update_lighting( c ) ((void)0)
137 #define _mesa_update_tnl_spaces( c, n ) ((void)0)
138 #define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)