Move the transform and lighting code to two new directories
[mesa.git] / src / mesa / main / light.h
1 /* $Id: light.h,v 1.5 2000/11/16 21:05:35 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef LIGHT_H
29 #define LIGHT_H
30
31
32 #include "types.h"
33
34
35 extern void
36 _mesa_ShadeModel( GLenum mode );
37
38 extern void
39 _mesa_ColorMaterial( GLenum face, GLenum mode );
40
41 extern void
42 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
43
44 extern void
45 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
46
47 extern void
48 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
49
50 extern void
51 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
52
53 extern void
54 _mesa_LightModelf( GLenum pname, GLfloat param );
55
56 extern void
57 _mesa_LightModelfv( GLenum pname, const GLfloat *params );
58
59 extern void
60 _mesa_LightModeli( GLenum pname, GLint param );
61
62 extern void
63 _mesa_LightModeliv( GLenum pname, const GLint *params );
64
65 extern void
66 _mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
67
68 extern void
69 _mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params );
70
71 extern void
72 _mesa_Materiali( GLenum face, GLenum pname, GLint param );
73
74 extern void
75 _mesa_Materialiv( GLenum face, GLenum pname, const GLint *params );
76
77 extern void
78 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
79
80 extern void
81 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
82
83 extern void
84 _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
85
86 extern void
87 _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
88
89
90 /* Lerp between adjacent values in the f(x) lookup table, giving a
91 * continuous function, with adequeate overall accuracy. (Though
92 * still pretty good compared to a straight lookup).
93 */
94 #define GET_SHINE_TAB_ENTRY( table, dp, result ) \
95 do { \
96 struct gl_shine_tab *_tab = table; \
97 if (dp>1.0) \
98 result = pow( dp, _tab->shininess ); \
99 else { \
100 float f = (dp * (SHINE_TABLE_SIZE-1)); \
101 int k = (int) f; \
102 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
103 } \
104 } while (0)
105
106
107
108 extern GLuint gl_material_bitmask( GLcontext *ctx,
109 GLenum face, GLenum pname,
110 GLuint legal,
111 const char * );
112
113 extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
114 const GLfloat *params);
115
116 extern void gl_compute_spot_exp_table( struct gl_light *l );
117
118 extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
119 GLfloat shininess );
120
121 extern void gl_update_lighting( GLcontext *ctx );
122
123 extern void gl_compute_light_positions( GLcontext *ctx );
124
125 extern void gl_update_material( GLcontext *ctx,
126 const struct gl_material src[2],
127 GLuint bitmask );
128
129 extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] );
130
131
132 #endif
133