1 /* $Id: light.h,v 1.7 2000/11/24 10:25:05 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 _mesa_ShadeModel( GLenum mode
);
39 _mesa_ColorMaterial( GLenum face
, GLenum mode
);
42 _mesa_Lightf( GLenum light
, GLenum pname
, GLfloat param
);
45 _mesa_Lightfv( GLenum light
, GLenum pname
, const GLfloat
*params
);
48 _mesa_Lightiv( GLenum light
, GLenum pname
, const GLint
*params
);
51 _mesa_Lighti( GLenum light
, GLenum pname
, GLint param
);
54 _mesa_LightModelf( GLenum pname
, GLfloat param
);
57 _mesa_LightModelfv( GLenum pname
, const GLfloat
*params
);
60 _mesa_LightModeli( GLenum pname
, GLint param
);
63 _mesa_LightModeliv( GLenum pname
, const GLint
*params
);
66 _mesa_GetLightfv( GLenum light
, GLenum pname
, GLfloat
*params
);
69 _mesa_GetLightiv( GLenum light
, GLenum pname
, GLint
*params
);
72 _mesa_GetMaterialfv( GLenum face
, GLenum pname
, GLfloat
*params
);
75 _mesa_GetMaterialiv( GLenum face
, GLenum pname
, GLint
*params
);
78 /* Lerp between adjacent values in the f(x) lookup table, giving a
79 * continuous function, with adequeate overall accuracy. (Though
80 * still pretty good compared to a straight lookup).
82 #define GET_SHINE_TAB_ENTRY( table, dp, result ) \
84 struct gl_shine_tab *_tab = table; \
86 result = pow( dp, _tab->shininess ); \
88 float f = (dp * (SHINE_TABLE_SIZE-1)); \
90 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
96 extern GLuint
gl_material_bitmask( GLcontext
*ctx
,
97 GLenum face
, GLenum pname
,
101 extern void gl_set_material( GLcontext
*ctx
, GLuint bitmask
,
102 const GLfloat
*params
);
104 extern void gl_compute_spot_exp_table( struct gl_light
*l
);
106 extern void gl_compute_shine_table( GLcontext
*ctx
, GLuint i
,
109 extern void gl_update_lighting( GLcontext
*ctx
);
111 extern void gl_compute_light_positions( GLcontext
*ctx
);
113 extern void gl_update_material( GLcontext
*ctx
,
114 const struct gl_material src
[2],
117 extern void gl_update_color_material( GLcontext
*ctx
, const GLchan rgba
[4] );