Merge branch 'nouveau-import'
[mesa.git] / src / mesa / main / light.h
1 /**
2 * \file light.h
3 * Lighting.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 3.5
9 *
10 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef LIGHT_H
32 #define LIGHT_H
33
34
35 #include "mtypes.h"
36
37 extern void GLAPIENTRY
38 _mesa_ShadeModel( GLenum mode );
39
40 #if _HAVE_FULL_GL
41 extern void GLAPIENTRY
42 _mesa_ColorMaterial( GLenum face, GLenum mode );
43
44 extern void GLAPIENTRY
45 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
46
47 extern void GLAPIENTRY
48 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
49
50 extern void GLAPIENTRY
51 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
52
53 extern void GLAPIENTRY
54 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
55
56 extern void GLAPIENTRY
57 _mesa_LightModelf( GLenum pname, GLfloat param );
58
59 extern void GLAPIENTRY
60 _mesa_LightModelfv( GLenum pname, const GLfloat *params );
61
62 extern void GLAPIENTRY
63 _mesa_LightModeli( GLenum pname, GLint param );
64
65 extern void GLAPIENTRY
66 _mesa_LightModeliv( GLenum pname, const GLint *params );
67
68 extern void GLAPIENTRY
69 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
70
71 extern void GLAPIENTRY
72 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
73
74 extern void GLAPIENTRY
75 _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
76
77 extern void GLAPIENTRY
78 _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
79
80
81 extern void
82 _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
83
84
85 /* Lerp between adjacent values in the f(x) lookup table, giving a
86 * continuous function, with adequeate overall accuracy. (Though
87 * still pretty good compared to a straight lookup).
88 * Result should be a GLfloat.
89 */
90 #define GET_SHINE_TAB_ENTRY( table, dp, result ) \
91 do { \
92 struct gl_shine_tab *_tab = table; \
93 float f = (dp * (SHINE_TABLE_SIZE-1)); \
94 int k = (int) f; \
95 if (k > SHINE_TABLE_SIZE-2) \
96 result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \
97 else \
98 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
99 } while (0)
100
101
102 extern GLuint _mesa_material_bitmask( GLcontext *ctx,
103 GLenum face, GLenum pname,
104 GLuint legal,
105 const char * );
106
107 extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
108
109 extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i );
110
111 extern void _mesa_validate_all_lighting_tables( GLcontext *ctx );
112
113 extern void _mesa_update_lighting( GLcontext *ctx );
114
115 extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state );
116
117 extern void _mesa_update_material( GLcontext *ctx,
118 GLuint bitmask );
119
120 extern void _mesa_copy_materials( struct gl_material *dst,
121 const struct gl_material *src,
122 GLuint bitmask );
123
124 extern void _mesa_update_color_material( GLcontext *ctx,
125 const GLfloat rgba[4] );
126
127 extern void _mesa_init_lighting( GLcontext *ctx );
128
129 extern void _mesa_free_lighting_data( GLcontext *ctx );
130
131 extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
132
133 #else
134 #define _mesa_update_color_material( c, r ) ((void)0)
135 #define _mesa_validate_all_lighting_tables( c ) ((void)0)
136 #define _mesa_invalidate_spot_exp_table( l ) ((void)0)
137 #define _mesa_material_bitmask( c, f, p, l, s ) 0
138 #define _mesa_init_lighting( c ) ((void)0)
139 #define _mesa_free_lighting_data( c ) ((void)0)
140 #define _mesa_update_lighting( c ) ((void)0)
141 #define _mesa_update_tnl_spaces( c, n ) ((void)0)
142 #define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
143 #endif
144
145 #endif