3 * A collection of useful macros.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
38 * \name Integer / float conversion for colors, normals, etc.
42 /** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
43 extern GLfloat _mesa_ubyte_to_float_color_tab
[256];
44 #define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)]
46 /** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
47 #define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
50 /** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
51 #define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
53 /** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
54 #define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
57 /** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */
58 #define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
60 /** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */
61 #define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0))
63 /** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
64 #define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
66 /** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */
67 #define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
70 /** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
71 #define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
73 /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
74 #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
77 /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
78 #define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
80 /** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
82 #define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
84 /* a close approximation: */
85 #define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
88 #define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b)))
89 #define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7)))
90 #define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8))
91 #define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23)))
92 #define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24))
95 #define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255)))
96 #define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b))
97 #define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767))))
98 #define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
99 #define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
100 #define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
101 us = ( (GLushort) IROUND( CLAMP((f), 0.0, 1.0) * 65535.0F) )
102 #define CLAMPED_FLOAT_TO_USHORT(us, f) \
103 us = ( (GLushort) IROUND( (f) * 65535.0F) )
108 /** Stepping a GLfloat pointer by a byte stride */
109 #define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
110 /** Stepping a GLuint pointer by a byte stride */
111 #define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
112 /** Stepping a GLubyte[4] pointer by a byte stride */
113 #define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
114 /** Stepping a GLfloat[4] pointer by a byte stride */
115 #define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
116 /** Stepping a GLchan[4] pointer by a byte stride */
117 #define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
118 /** Stepping a GLchan pointer by a byte stride */
119 #define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
120 /** Stepping a \p t pointer by a byte stride */
121 #define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
124 /**********************************************************************/
125 /** \name 4-element vector operations */
129 #define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
131 /** Test for equality */
132 #define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
133 (a)[1] == (b)[1] && \
134 (a)[2] == (b)[2] && \
137 /** Test for equality (unsigned bytes) */
138 #if defined(__i386__)
139 #define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
141 #define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
144 /** Copy a 4-element vector */
145 #define COPY_4V( DST, SRC ) \
147 (DST)[0] = (SRC)[0]; \
148 (DST)[1] = (SRC)[1]; \
149 (DST)[2] = (SRC)[2]; \
150 (DST)[3] = (SRC)[3]; \
153 /** Copy a 4-element vector with cast */
154 #define COPY_4V_CAST( DST, SRC, CAST ) \
156 (DST)[0] = (CAST)(SRC)[0]; \
157 (DST)[1] = (CAST)(SRC)[1]; \
158 (DST)[2] = (CAST)(SRC)[2]; \
159 (DST)[3] = (CAST)(SRC)[3]; \
162 /** Copy a 4-element unsigned byte vector */
163 #if defined(__i386__)
164 #define COPY_4UBV(DST, SRC) \
166 *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
169 /* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
170 #define COPY_4UBV(DST, SRC) \
172 (DST)[0] = (SRC)[0]; \
173 (DST)[1] = (SRC)[1]; \
174 (DST)[2] = (SRC)[2]; \
175 (DST)[3] = (SRC)[3]; \
180 * Copy a 4-element float vector (avoid using FPU registers)
181 * XXX Could use two 64-bit moves on 64-bit systems
183 #define COPY_4FV( DST, SRC ) \
185 const GLuint *_s = (const GLuint *) (SRC); \
186 GLuint *_d = (GLuint *) (DST); \
193 /** Copy \p SZ elements into a 4-element vector */
194 #define COPY_SZ_4V(DST, SZ, SRC) \
197 case 4: (DST)[3] = (SRC)[3]; \
198 case 3: (DST)[2] = (SRC)[2]; \
199 case 2: (DST)[1] = (SRC)[1]; \
200 case 1: (DST)[0] = (SRC)[0]; \
204 /** Copy \p SZ elements into a homegeneous (4-element) vector, giving
205 * default values to the remaining */
206 #define COPY_CLEAN_4V(DST, SZ, SRC) \
208 ASSIGN_4V( DST, 0, 0, 0, 1 ); \
209 COPY_SZ_4V( DST, SZ, SRC ); \
213 #define SUB_4V( DST, SRCA, SRCB ) \
215 (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
216 (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
217 (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
218 (DST)[3] = (SRCA)[3] - (SRCB)[3]; \
222 #define ADD_4V( DST, SRCA, SRCB ) \
224 (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
225 (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
226 (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
227 (DST)[3] = (SRCA)[3] + (SRCB)[3]; \
230 /** Element-wise multiplication */
231 #define SCALE_4V( DST, SRCA, SRCB ) \
233 (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
234 (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
235 (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
236 (DST)[3] = (SRCA)[3] * (SRCB)[3]; \
239 /** In-place addition */
240 #define ACC_4V( DST, SRC ) \
242 (DST)[0] += (SRC)[0]; \
243 (DST)[1] += (SRC)[1]; \
244 (DST)[2] += (SRC)[2]; \
245 (DST)[3] += (SRC)[3]; \
248 /** Element-wise multiplication and addition */
249 #define ACC_SCALE_4V( DST, SRCA, SRCB ) \
251 (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
252 (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
253 (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
254 (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
257 /** In-place scalar multiplication and addition */
258 #define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
260 (DST)[0] += S * (SRCB)[0]; \
261 (DST)[1] += S * (SRCB)[1]; \
262 (DST)[2] += S * (SRCB)[2]; \
263 (DST)[3] += S * (SRCB)[3]; \
266 /** Scalar multiplication */
267 #define SCALE_SCALAR_4V( DST, S, SRCB ) \
269 (DST)[0] = S * (SRCB)[0]; \
270 (DST)[1] = S * (SRCB)[1]; \
271 (DST)[2] = S * (SRCB)[2]; \
272 (DST)[3] = S * (SRCB)[3]; \
275 /** In-place scalar multiplication */
276 #define SELF_SCALE_SCALAR_4V( DST, S ) \
285 #define ASSIGN_4V( V, V0, V1, V2, V3 ) \
296 /**********************************************************************/
297 /** \name 3-element vector operations*/
301 #define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
303 /** Test for equality */
304 #define TEST_EQ_3V(a,b) \
305 ((a)[0] == (b)[0] && \
306 (a)[1] == (b)[1] && \
309 /** Copy a 3-element vector */
310 #define COPY_3V( DST, SRC ) \
312 (DST)[0] = (SRC)[0]; \
313 (DST)[1] = (SRC)[1]; \
314 (DST)[2] = (SRC)[2]; \
317 /** Copy a 3-element vector with cast */
318 #define COPY_3V_CAST( DST, SRC, CAST ) \
320 (DST)[0] = (CAST)(SRC)[0]; \
321 (DST)[1] = (CAST)(SRC)[1]; \
322 (DST)[2] = (CAST)(SRC)[2]; \
325 /** Copy a 3-element float vector */
326 #define COPY_3FV( DST, SRC ) \
328 const GLfloat *_tmp = (SRC); \
329 (DST)[0] = _tmp[0]; \
330 (DST)[1] = _tmp[1]; \
331 (DST)[2] = _tmp[2]; \
335 #define SUB_3V( DST, SRCA, SRCB ) \
337 (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
338 (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
339 (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
343 #define ADD_3V( DST, SRCA, SRCB ) \
345 (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
346 (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
347 (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
350 /** In-place scalar multiplication */
351 #define SCALE_3V( DST, SRCA, SRCB ) \
353 (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
354 (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
355 (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
358 /** In-place element-wise multiplication */
359 #define SELF_SCALE_3V( DST, SRC ) \
361 (DST)[0] *= (SRC)[0]; \
362 (DST)[1] *= (SRC)[1]; \
363 (DST)[2] *= (SRC)[2]; \
366 /** In-place addition */
367 #define ACC_3V( DST, SRC ) \
369 (DST)[0] += (SRC)[0]; \
370 (DST)[1] += (SRC)[1]; \
371 (DST)[2] += (SRC)[2]; \
374 /** Element-wise multiplication and addition */
375 #define ACC_SCALE_3V( DST, SRCA, SRCB ) \
377 (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
378 (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
379 (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
382 /** Scalar multiplication */
383 #define SCALE_SCALAR_3V( DST, S, SRCB ) \
385 (DST)[0] = S * (SRCB)[0]; \
386 (DST)[1] = S * (SRCB)[1]; \
387 (DST)[2] = S * (SRCB)[2]; \
390 /** In-place scalar multiplication and addition */
391 #define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
393 (DST)[0] += S * (SRCB)[0]; \
394 (DST)[1] += S * (SRCB)[1]; \
395 (DST)[2] += S * (SRCB)[2]; \
398 /** In-place scalar multiplication */
399 #define SELF_SCALE_SCALAR_3V( DST, S ) \
406 /** In-place scalar addition */
407 #define ACC_SCALAR_3V( DST, S ) \
415 #define ASSIGN_3V( V, V0, V1, V2 ) \
425 /**********************************************************************/
426 /** \name 2-element vector operations*/
430 #define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
432 /** Copy a 2-element vector */
433 #define COPY_2V( DST, SRC ) \
435 (DST)[0] = (SRC)[0]; \
436 (DST)[1] = (SRC)[1]; \
439 /** Copy a 2-element vector with cast */
440 #define COPY_2V_CAST( DST, SRC, CAST ) \
442 (DST)[0] = (CAST)(SRC)[0]; \
443 (DST)[1] = (CAST)(SRC)[1]; \
446 /** Copy a 2-element float vector */
447 #define COPY_2FV( DST, SRC ) \
449 const GLfloat *_tmp = (SRC); \
450 (DST)[0] = _tmp[0]; \
451 (DST)[1] = _tmp[1]; \
455 #define SUB_2V( DST, SRCA, SRCB ) \
457 (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
458 (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
462 #define ADD_2V( DST, SRCA, SRCB ) \
464 (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
465 (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
468 /** In-place scalar multiplication */
469 #define SCALE_2V( DST, SRCA, SRCB ) \
471 (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
472 (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
475 /** In-place addition */
476 #define ACC_2V( DST, SRC ) \
478 (DST)[0] += (SRC)[0]; \
479 (DST)[1] += (SRC)[1]; \
482 /** Element-wise multiplication and addition */
483 #define ACC_SCALE_2V( DST, SRCA, SRCB ) \
485 (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
486 (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
489 /** Scalar multiplication */
490 #define SCALE_SCALAR_2V( DST, S, SRCB ) \
492 (DST)[0] = S * (SRCB)[0]; \
493 (DST)[1] = S * (SRCB)[1]; \
496 /** In-place scalar multiplication and addition */
497 #define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
499 (DST)[0] += S * (SRCB)[0]; \
500 (DST)[1] += S * (SRCB)[1]; \
503 /** In-place scalar multiplication */
504 #define SELF_SCALE_SCALAR_2V( DST, S ) \
510 /** In-place scalar addition */
511 #define ACC_SCALAR_2V( DST, S ) \
517 /** Assign scalers to short vectors */
518 #define ASSIGN_2V( V, V0, V1 ) \
527 /** \name Linear interpolation macros */
531 * Linear interpolation
533 * \note \p OUT argument is evaluated twice!
534 * \note Be wary of using *coord++ as an argument to any of these macros!
536 #define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
538 /* Can do better with integer math
540 #define INTERP_UB( t, dstub, outub, inub ) \
542 GLfloat inf = UBYTE_TO_FLOAT( inub ); \
543 GLfloat outf = UBYTE_TO_FLOAT( outub ); \
544 GLfloat dstf = LINTERP( t, outf, inf ); \
545 UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
548 #define INTERP_CHAN( t, dstc, outc, inc ) \
550 GLfloat inf = CHAN_TO_FLOAT( inc ); \
551 GLfloat outf = CHAN_TO_FLOAT( outc ); \
552 GLfloat dstf = LINTERP( t, outf, inf ); \
553 UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
556 #define INTERP_UI( t, dstui, outui, inui ) \
557 dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
559 #define INTERP_F( t, dstf, outf, inf ) \
560 dstf = LINTERP( t, outf, inf )
562 #define INTERP_4F( t, dst, out, in ) \
564 dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
565 dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
566 dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
567 dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \
570 #define INTERP_3F( t, dst, out, in ) \
572 dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
573 dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
574 dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
577 #define INTERP_4CHAN( t, dst, out, in ) \
579 INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
580 INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
581 INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
582 INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
585 #define INTERP_3CHAN( t, dst, out, in ) \
587 INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
588 INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
589 INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
592 #define INTERP_SZ( t, vec, to, out, in, sz ) \
595 case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \
596 case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \
597 case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \
598 case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \
606 /** Clamp X to [MIN,MAX] */
607 #define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
609 /** Assign X to CLAMP(X, MIN, MAX) */
610 #define CLAMP_SELF(x, mn, mx) \
611 ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) )
615 /** Minimum of two values: */
616 #define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
618 /** Maximum of two values: */
619 #define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
621 /** Dot product of two 2-element vectors */
622 #define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
624 /** Dot product of two 3-element vectors */
625 #define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
627 /** Dot product of two 4-element vectors */
628 #define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
629 (a)[2]*(b)[2] + (a)[3]*(b)[3] )
631 /** Dot product of two 4-element vectors */
632 #define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
635 /** Cross product of two 3-element vectors */
636 #define CROSS3(n, u, v) \
638 (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
639 (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
640 (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
644 /* Normalize a 3-element vector to unit length. */
645 #define NORMALIZE_3FV( V ) \
647 GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \
649 len = INV_SQRTF(len); \
650 (V)[0] = (GLfloat) ((V)[0] * len); \
651 (V)[1] = (GLfloat) ((V)[1] * len); \
652 (V)[2] = (GLfloat) ((V)[2] * len); \
656 #define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]))
657 #define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]))
659 #define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
660 #define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
663 /** casts to silence warnings with some compilers */
664 #define ENUM_TO_INT(E) ((GLint)(E))
665 #define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E))
666 #define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E))
667 #define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)