2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 * Custom functions for marshalling GL calls from the main thread to a worker
27 * thread when automatic code generation isn't appropriate.
30 #include "main/enums.h"
31 #include "main/macros.h"
36 _mesa_post_marshal_hook(struct gl_context
*ctx
)
38 /* This can be enabled for debugging whether a failure is a synchronization
39 * problem between the main thread and the worker thread, or a failure in
40 * how we actually marshal.
43 _mesa_glthread_finish(ctx
);
47 struct marshal_cmd_ShaderSource
49 struct marshal_cmd_base cmd_base
;
52 /* Followed by GLint length[count], then the contents of all strings,
59 _mesa_unmarshal_ShaderSource(struct gl_context
*ctx
,
60 const struct marshal_cmd_ShaderSource
*cmd
)
62 const GLint
*cmd_length
= (const GLint
*) (cmd
+ 1);
63 const GLchar
*cmd_strings
= (const GLchar
*) (cmd_length
+ cmd
->count
);
64 /* TODO: how to deal with malloc failure? */
65 const GLchar
* *string
= malloc(cmd
->count
* sizeof(const GLchar
*));
68 for (i
= 0; i
< cmd
->count
; ++i
) {
69 string
[i
] = cmd_strings
;
70 cmd_strings
+= cmd_length
[i
];
72 CALL_ShaderSource(ctx
->CurrentServerDispatch
,
73 (cmd
->shader
, cmd
->count
, string
, cmd_length
));
79 measure_ShaderSource_strings(GLsizei count
, const GLchar
* const *string
,
80 const GLint
*length_in
, GLint
*length_out
)
83 size_t total_string_length
= 0;
85 for (i
= 0; i
< count
; ++i
) {
86 if (length_in
== NULL
|| length_in
[i
] < 0) {
88 length_out
[i
] = strlen(string
[i
]);
90 length_out
[i
] = length_in
[i
];
92 total_string_length
+= length_out
[i
];
94 return total_string_length
;
99 _mesa_marshal_ShaderSource(GLuint shader
, GLsizei count
,
100 const GLchar
* const *string
, const GLint
*length
)
102 /* TODO: how to report an error if count < 0? */
104 GET_CURRENT_CONTEXT(ctx
);
105 /* TODO: how to deal with malloc failure? */
106 const size_t fixed_cmd_size
= sizeof(struct marshal_cmd_ShaderSource
);
107 STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource
) % sizeof(GLint
) == 0);
108 size_t length_size
= count
* sizeof(GLint
);
109 GLint
*length_tmp
= malloc(length_size
);
110 size_t total_string_length
=
111 measure_ShaderSource_strings(count
, string
, length
, length_tmp
);
112 size_t total_cmd_size
= fixed_cmd_size
+ length_size
+ total_string_length
;
114 if (total_cmd_size
<= MARSHAL_MAX_CMD_SIZE
) {
115 struct marshal_cmd_ShaderSource
*cmd
=
116 _mesa_glthread_allocate_command(ctx
, DISPATCH_CMD_ShaderSource
,
118 GLint
*cmd_length
= (GLint
*) (cmd
+ 1);
119 GLchar
*cmd_strings
= (GLchar
*) (cmd_length
+ count
);
122 cmd
->shader
= shader
;
124 memcpy(cmd_length
, length_tmp
, length_size
);
125 for (i
= 0; i
< count
; ++i
) {
126 memcpy(cmd_strings
, string
[i
], cmd_length
[i
]);
127 cmd_strings
+= cmd_length
[i
];
129 _mesa_post_marshal_hook(ctx
);
131 _mesa_glthread_finish(ctx
);
132 CALL_ShaderSource(ctx
->CurrentServerDispatch
,
133 (shader
, count
, string
, length_tmp
));
139 /** Tracks the current bindings for the vertex array and index array buffers.
141 * This is part of what we need to enable glthread on compat-GL contexts that
142 * happen to use VBOs, without also supporting the full tracking of VBO vs
143 * user vertex array bindings per attribute on each vertex array for
144 * determining what to upload at draw call time.
146 * Note that GL core makes it so that a buffer binding with an invalid handle
147 * in the "buffer" parameter will throw an error, and then a
148 * glVertexAttribPointer() that followsmight not end up pointing at a VBO.
149 * However, in GL core the draw call would throw an error as well, so we don't
150 * really care if our tracking is wrong for this case -- we never need to
151 * marshal user data for draw calls, and the unmarshal will just generate an
152 * error or not as appropriate.
154 * For compatibility GL, we do need to accurately know whether the draw call
155 * on the unmarshal side will dereference a user pointer or load data from a
156 * VBO per vertex. That would make it seem like we need to track whether a
157 * "buffer" is valid, so that we can know when an error will be generated
158 * instead of updating the binding. However, compat GL has the ridiculous
159 * feature that if you pass a bad name, it just gens a buffer object for you,
160 * so we escape without having to know if things are valid or not.
163 _mesa_glthread_BindBuffer(struct gl_context
*ctx
, GLenum target
, GLuint buffer
)
165 struct glthread_state
*glthread
= ctx
->GLThread
;
168 case GL_ARRAY_BUFFER
:
169 glthread
->vertex_array_is_vbo
= (buffer
!= 0);
171 case GL_ELEMENT_ARRAY_BUFFER
:
172 /* The current element array buffer binding is actually tracked in the
173 * vertex array object instead of the context, so this would need to
174 * change on vertex array object updates.
176 glthread
->CurrentVAO
->IndexBufferIsUserPointer
= buffer
!= 0;
178 case GL_DRAW_INDIRECT_BUFFER
:
179 glthread
->draw_indirect_buffer_is_vbo
= buffer
!= 0;
185 /* BufferData: marshalled asynchronously */
186 struct marshal_cmd_BufferData
188 struct marshal_cmd_base cmd_base
;
189 GLuint target_or_name
;
192 const GLvoid
*data_external_mem
;
193 bool data_null
; /* If set, no data follows for "data" */
195 /* Next size bytes are GLubyte data[size] */
199 _mesa_unmarshal_BufferData(struct gl_context
*ctx
,
200 const struct marshal_cmd_BufferData
*cmd
)
202 const GLuint target_or_name
= cmd
->target_or_name
;
203 const GLsizei size
= cmd
->size
;
204 const GLenum usage
= cmd
->usage
;
209 else if (!cmd
->named
&& target_or_name
== GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
)
210 data
= cmd
->data_external_mem
;
212 data
= (const void *) (cmd
+ 1);
215 CALL_NamedBufferData(ctx
->CurrentServerDispatch
,
216 (target_or_name
, size
, data
, usage
));
218 CALL_BufferData(ctx
->CurrentServerDispatch
,
219 (target_or_name
, size
, data
, usage
));
224 _mesa_unmarshal_NamedBufferData(struct gl_context
*ctx
,
225 const struct marshal_cmd_BufferData
*cmd
)
227 unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
231 _mesa_marshal_BufferData_merged(GLuint target_or_name
, GLsizeiptr size
,
232 const GLvoid
*data
, GLenum usage
, bool named
,
235 GET_CURRENT_CONTEXT(ctx
);
236 bool external_mem
= !named
&&
237 target_or_name
== GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
;
238 bool copy_data
= data
&& !external_mem
;
239 int cmd_size
= sizeof(struct marshal_cmd_BufferData
) + (copy_data
? size
: 0);
240 debug_print_marshal("BufferData");
242 if (unlikely(size
< 0 || size
> INT_MAX
|| cmd_size
< 0 ||
243 cmd_size
> MARSHAL_MAX_CMD_SIZE
||
244 (named
&& target_or_name
== 0))) {
245 _mesa_glthread_finish_before(ctx
, func
);
247 CALL_NamedBufferData(ctx
->CurrentServerDispatch
,
248 (target_or_name
, size
, data
, usage
));
250 CALL_BufferData(ctx
->CurrentServerDispatch
,
251 (target_or_name
, size
, data
, usage
));
256 struct marshal_cmd_BufferData
*cmd
=
257 _mesa_glthread_allocate_command(ctx
, DISPATCH_CMD_BufferData
,
260 cmd
->target_or_name
= target_or_name
;
263 cmd
->data_null
= !data
;
265 cmd
->data_external_mem
= data
;
268 char *variable_data
= (char *) (cmd
+ 1);
269 memcpy(variable_data
, data
, size
);
271 _mesa_post_marshal_hook(ctx
);
275 _mesa_marshal_BufferData(GLenum target
, GLsizeiptr size
, const GLvoid
* data
,
278 _mesa_marshal_BufferData_merged(target
, size
, data
, usage
, false,
283 _mesa_marshal_NamedBufferData(GLuint buffer
, GLsizeiptr size
,
284 const GLvoid
* data
, GLenum usage
)
286 _mesa_marshal_BufferData_merged(buffer
, size
, data
, usage
, true,
291 /* BufferSubData: marshalled asynchronously */
292 struct marshal_cmd_BufferSubData
294 struct marshal_cmd_base cmd_base
;
298 /* Next size bytes are GLubyte data[size] */
302 _mesa_unmarshal_BufferSubData(struct gl_context
*ctx
,
303 const struct marshal_cmd_BufferSubData
*cmd
)
305 const GLenum target
= cmd
->target
;
306 const GLintptr offset
= cmd
->offset
;
307 const GLsizeiptr size
= cmd
->size
;
308 const void *data
= (const void *) (cmd
+ 1);
310 CALL_BufferSubData(ctx
->CurrentServerDispatch
,
311 (target
, offset
, size
, data
));
315 _mesa_marshal_BufferSubData(GLenum target
, GLintptr offset
, GLsizeiptr size
,
318 GET_CURRENT_CONTEXT(ctx
);
319 size_t cmd_size
= sizeof(struct marshal_cmd_BufferSubData
) + size
;
321 debug_print_marshal("BufferSubData");
322 if (unlikely(size
< 0)) {
323 _mesa_glthread_finish(ctx
);
324 _mesa_error(ctx
, GL_INVALID_VALUE
, "BufferSubData(size < 0)");
328 if (target
!= GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
&&
329 cmd_size
<= MARSHAL_MAX_CMD_SIZE
) {
330 struct marshal_cmd_BufferSubData
*cmd
=
331 _mesa_glthread_allocate_command(ctx
, DISPATCH_CMD_BufferSubData
,
333 cmd
->target
= target
;
334 cmd
->offset
= offset
;
336 char *variable_data
= (char *) (cmd
+ 1);
337 memcpy(variable_data
, data
, size
);
338 _mesa_post_marshal_hook(ctx
);
340 _mesa_glthread_finish(ctx
);
341 CALL_BufferSubData(ctx
->CurrentServerDispatch
,
342 (target
, offset
, size
, data
));
347 /* NamedBufferSubData: marshalled asynchronously */
348 struct marshal_cmd_NamedBufferSubData
350 struct marshal_cmd_base cmd_base
;
354 /* Next size bytes are GLubyte data[size] */
358 _mesa_unmarshal_NamedBufferSubData(struct gl_context
*ctx
,
359 const struct marshal_cmd_NamedBufferSubData
*cmd
)
361 const GLuint name
= cmd
->name
;
362 const GLintptr offset
= cmd
->offset
;
363 const GLsizei size
= cmd
->size
;
364 const void *data
= (const void *) (cmd
+ 1);
366 CALL_NamedBufferSubData(ctx
->CurrentServerDispatch
,
367 (name
, offset
, size
, data
));
371 _mesa_marshal_NamedBufferSubData(GLuint buffer
, GLintptr offset
,
372 GLsizeiptr size
, const GLvoid
* data
)
374 GET_CURRENT_CONTEXT(ctx
);
375 size_t cmd_size
= sizeof(struct marshal_cmd_NamedBufferSubData
) + size
;
377 debug_print_marshal("NamedBufferSubData");
378 if (unlikely(size
< 0)) {
379 _mesa_glthread_finish(ctx
);
380 _mesa_error(ctx
, GL_INVALID_VALUE
, "NamedBufferSubData(size < 0)");
384 if (buffer
> 0 && cmd_size
<= MARSHAL_MAX_CMD_SIZE
) {
385 struct marshal_cmd_NamedBufferSubData
*cmd
=
386 _mesa_glthread_allocate_command(ctx
, DISPATCH_CMD_NamedBufferSubData
,
389 cmd
->offset
= offset
;
391 char *variable_data
= (char *) (cmd
+ 1);
392 memcpy(variable_data
, data
, size
);
393 _mesa_post_marshal_hook(ctx
);
395 _mesa_glthread_finish(ctx
);
396 CALL_NamedBufferSubData(ctx
->CurrentServerDispatch
,
397 (buffer
, offset
, size
, data
));