glthread: remove debug_print_marshal function
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "marshal_generated.h"
37
38 struct marshal_cmd_base
39 {
40 /**
41 * Type of command. See enum marshal_dispatch_cmd_id.
42 */
43 uint16_t cmd_id;
44
45 /**
46 * Size of command, in multiples of 4 bytes, including cmd_base.
47 */
48 uint16_t cmd_size;
49 };
50
51 typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
52 extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
53
54 static inline void *
55 _mesa_glthread_allocate_command(struct gl_context *ctx,
56 uint16_t cmd_id,
57 int size)
58 {
59 struct glthread_state *glthread = ctx->GLThread;
60 struct glthread_batch *next = &glthread->batches[glthread->next];
61 struct marshal_cmd_base *cmd_base;
62 const int aligned_size = ALIGN(size, 8);
63
64 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
65 _mesa_glthread_flush_batch(ctx);
66 next = &glthread->batches[glthread->next];
67 }
68
69 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
70 next->used += aligned_size;
71 cmd_base->cmd_id = cmd_id;
72 cmd_base->cmd_size = aligned_size;
73 return cmd_base;
74 }
75
76 /**
77 * Instead of conditionally handling marshaling immediate index data in draw
78 * calls (deprecated and removed in GL core), we just disable threading.
79 */
80 static inline bool
81 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
82 {
83 struct glthread_state *glthread = ctx->GLThread;
84
85 return ctx->API != API_OPENGL_CORE &&
86 (glthread->CurrentVAO->IndexBufferIsUserPointer ||
87 glthread->CurrentVAO->HasUserPointer);
88 }
89
90 static inline bool
91 _mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
92 {
93 struct glthread_state *glthread = ctx->GLThread;
94
95 return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
96 }
97
98 static inline bool
99 _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
100 {
101 struct glthread_state *glthread = ctx->GLThread;
102
103 return ctx->API != API_OPENGL_CORE &&
104 (!glthread->draw_indirect_buffer_is_vbo ||
105 glthread->CurrentVAO->HasUserPointer );
106 }
107
108 static inline bool
109 _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
110 {
111 struct glthread_state *glthread = ctx->GLThread;
112
113 return ctx->API != API_OPENGL_CORE &&
114 (!glthread->draw_indirect_buffer_is_vbo ||
115 glthread->CurrentVAO->IndexBufferIsUserPointer ||
116 glthread->CurrentVAO->HasUserPointer);
117 }
118
119 #define DEBUG_MARSHAL_PRINT_CALLS 0
120
121 /**
122 * This is printed when we have fallen back to a sync. This can happen when
123 * MARSHAL_MAX_CMD_SIZE is exceeded.
124 */
125 static inline void
126 debug_print_sync_fallback(const char *func)
127 {
128 #if DEBUG_MARSHAL_PRINT_CALLS
129 printf("fallback to sync: %s\n", func);
130 #endif
131 }
132
133
134 static inline void
135 debug_print_sync(const char *func)
136 {
137 #if DEBUG_MARSHAL_PRINT_CALLS
138 printf("sync: %s\n", func);
139 #endif
140 }
141
142
143 struct _glapi_table *
144 _mesa_create_marshal_table(const struct gl_context *ctx);
145
146 struct marshal_cmd_ShaderSource;
147 struct marshal_cmd_BufferData;
148 struct marshal_cmd_BufferSubData;
149
150 void GLAPIENTRY
151 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
152 const GLchar * const *string, const GLint *length);
153
154 void
155 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
156 const struct marshal_cmd_ShaderSource *cmd);
157
158 void
159 _mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
160
161 void
162 _mesa_unmarshal_BufferData(struct gl_context *ctx,
163 const struct marshal_cmd_BufferData *cmd);
164
165 void
166 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
167 const struct marshal_cmd_BufferData *cmd);
168
169 void
170 _mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
171 const struct marshal_cmd_BufferData *cmd);
172
173 void GLAPIENTRY
174 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
175 GLenum usage);
176
177 void GLAPIENTRY
178 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
179 const GLvoid * data, GLenum usage);
180
181 void GLAPIENTRY
182 _mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
183 const GLvoid *data, GLenum usage);
184
185 void
186 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
187 const struct marshal_cmd_BufferSubData *cmd);
188
189 void
190 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
191 const struct marshal_cmd_BufferSubData *cmd);
192
193 void
194 _mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
195 const struct marshal_cmd_BufferSubData *cmd);
196
197 void GLAPIENTRY
198 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
199 const GLvoid * data);
200
201 void GLAPIENTRY
202 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
203 const GLvoid * data);
204
205 void GLAPIENTRY
206 _mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
207 GLsizeiptr size, const GLvoid * data);
208
209 static inline unsigned
210 _mesa_buffer_enum_to_count(GLenum buffer)
211 {
212 switch (buffer) {
213 case GL_COLOR:
214 return 4;
215 case GL_DEPTH_STENCIL:
216 return 2;
217 case GL_STENCIL:
218 case GL_DEPTH:
219 return 1;
220 default:
221 return 0;
222 }
223 }
224
225 static inline unsigned
226 _mesa_tex_param_enum_to_count(GLenum pname)
227 {
228 switch (pname) {
229 case GL_TEXTURE_MIN_FILTER:
230 case GL_TEXTURE_MAG_FILTER:
231 case GL_TEXTURE_WRAP_S:
232 case GL_TEXTURE_WRAP_T:
233 case GL_TEXTURE_WRAP_R:
234 case GL_TEXTURE_BASE_LEVEL:
235 case GL_TEXTURE_MAX_LEVEL:
236 case GL_GENERATE_MIPMAP_SGIS:
237 case GL_TEXTURE_COMPARE_MODE_ARB:
238 case GL_TEXTURE_COMPARE_FUNC_ARB:
239 case GL_DEPTH_TEXTURE_MODE_ARB:
240 case GL_DEPTH_STENCIL_TEXTURE_MODE:
241 case GL_TEXTURE_SRGB_DECODE_EXT:
242 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
243 case GL_TEXTURE_SWIZZLE_R:
244 case GL_TEXTURE_SWIZZLE_G:
245 case GL_TEXTURE_SWIZZLE_B:
246 case GL_TEXTURE_SWIZZLE_A:
247 case GL_TEXTURE_MIN_LOD:
248 case GL_TEXTURE_MAX_LOD:
249 case GL_TEXTURE_PRIORITY:
250 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
251 case GL_TEXTURE_LOD_BIAS:
252 case GL_TEXTURE_TILING_EXT:
253 return 1;
254 case GL_TEXTURE_CROP_RECT_OES:
255 case GL_TEXTURE_SWIZZLE_RGBA:
256 case GL_TEXTURE_BORDER_COLOR:
257 return 4;
258 default:
259 return 0;
260 }
261 }
262
263 static inline unsigned
264 _mesa_fog_enum_to_count(GLenum pname)
265 {
266 switch (pname) {
267 case GL_FOG_MODE:
268 case GL_FOG_DENSITY:
269 case GL_FOG_START:
270 case GL_FOG_END:
271 case GL_FOG_INDEX:
272 case GL_FOG_COORDINATE_SOURCE_EXT:
273 case GL_FOG_DISTANCE_MODE_NV:
274 return 1;
275 case GL_FOG_COLOR:
276 return 4;
277 default:
278 return 0;
279 }
280 }
281
282 static inline unsigned
283 _mesa_light_enum_to_count(GLenum pname)
284 {
285 switch (pname) {
286 case GL_AMBIENT:
287 case GL_DIFFUSE:
288 case GL_SPECULAR:
289 case GL_POSITION:
290 return 4;
291 case GL_SPOT_DIRECTION:
292 return 3;
293 case GL_SPOT_EXPONENT:
294 case GL_SPOT_CUTOFF:
295 case GL_CONSTANT_ATTENUATION:
296 case GL_LINEAR_ATTENUATION:
297 case GL_QUADRATIC_ATTENUATION:
298 return 1;
299 default:
300 return 0;
301 }
302 }
303
304 static inline unsigned
305 _mesa_light_model_enum_to_count(GLenum pname)
306 {
307 switch (pname) {
308 case GL_LIGHT_MODEL_AMBIENT:
309 return 4;
310 case GL_LIGHT_MODEL_LOCAL_VIEWER:
311 case GL_LIGHT_MODEL_TWO_SIDE:
312 case GL_LIGHT_MODEL_COLOR_CONTROL:
313 return 1;
314 default:
315 return 0;
316 }
317 }
318
319 static inline unsigned
320 _mesa_texenv_enum_to_count(GLenum pname)
321 {
322 switch (pname) {
323 case GL_TEXTURE_ENV_MODE:
324 case GL_COMBINE_RGB:
325 case GL_COMBINE_ALPHA:
326 case GL_SOURCE0_RGB:
327 case GL_SOURCE1_RGB:
328 case GL_SOURCE2_RGB:
329 case GL_SOURCE3_RGB_NV:
330 case GL_SOURCE0_ALPHA:
331 case GL_SOURCE1_ALPHA:
332 case GL_SOURCE2_ALPHA:
333 case GL_SOURCE3_ALPHA_NV:
334 case GL_OPERAND0_RGB:
335 case GL_OPERAND1_RGB:
336 case GL_OPERAND2_RGB:
337 case GL_OPERAND3_RGB_NV:
338 case GL_OPERAND0_ALPHA:
339 case GL_OPERAND1_ALPHA:
340 case GL_OPERAND2_ALPHA:
341 case GL_OPERAND3_ALPHA_NV:
342 case GL_RGB_SCALE:
343 case GL_ALPHA_SCALE:
344 case GL_TEXTURE_LOD_BIAS_EXT:
345 case GL_COORD_REPLACE_NV:
346 return 1;
347 case GL_TEXTURE_ENV_COLOR:
348 return 4;
349 default:
350 return 0;
351 }
352 }
353
354 static inline unsigned
355 _mesa_texgen_enum_to_count(GLenum pname)
356 {
357 switch (pname) {
358 case GL_TEXTURE_GEN_MODE:
359 return 1;
360 case GL_OBJECT_PLANE:
361 case GL_EYE_PLANE:
362 return 4;
363 default:
364 return 0;
365 }
366 }
367
368 static inline unsigned
369 _mesa_material_enum_to_count(GLenum pname)
370 {
371 switch (pname) {
372 case GL_EMISSION:
373 case GL_AMBIENT:
374 case GL_DIFFUSE:
375 case GL_SPECULAR:
376 case GL_AMBIENT_AND_DIFFUSE:
377 return 4;
378 case GL_COLOR_INDEXES:
379 return 3;
380 case GL_SHININESS:
381 return 1;
382 default:
383 return 0;
384 }
385 }
386
387 static inline unsigned
388 _mesa_point_param_enum_to_count(GLenum pname)
389 {
390 switch (pname) {
391 case GL_DISTANCE_ATTENUATION_EXT:
392 return 3;
393 case GL_POINT_SIZE_MIN_EXT:
394 case GL_POINT_SIZE_MAX_EXT:
395 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
396 case GL_POINT_SPRITE_R_MODE_NV:
397 case GL_POINT_SPRITE_COORD_ORIGIN:
398 return 1;
399 default:
400 return 0;
401 }
402 }
403
404 static inline unsigned
405 _mesa_calllists_enum_to_count(GLenum type)
406 {
407 switch (type) {
408 case GL_BYTE:
409 case GL_UNSIGNED_BYTE:
410 return 1;
411 case GL_SHORT:
412 case GL_UNSIGNED_SHORT:
413 case GL_2_BYTES:
414 return 2;
415 case GL_3_BYTES:
416 return 3;
417 case GL_INT:
418 case GL_UNSIGNED_INT:
419 case GL_FLOAT:
420 case GL_4_BYTES:
421 return 4;
422 default:
423 return 0;
424 }
425 }
426
427 static inline unsigned
428 _mesa_patch_param_enum_to_count(GLenum pname)
429 {
430 switch (pname) {
431 case GL_PATCH_DEFAULT_OUTER_LEVEL:
432 return 4;
433 case GL_PATCH_DEFAULT_INNER_LEVEL:
434 return 2;
435 default:
436 return 0;
437 }
438 }
439
440 static inline unsigned
441 _mesa_memobj_enum_to_count(GLenum pname)
442 {
443 switch (pname) {
444 case GL_DEDICATED_MEMORY_OBJECT_EXT:
445 return 1;
446 default:
447 return 0;
448 }
449 }
450
451 static inline unsigned
452 _mesa_semaphore_enum_to_count(GLenum pname)
453 {
454 switch (pname) {
455 /* EXT_semaphore and EXT_semaphore_fd define no parameters */
456 default:
457 return 0;
458 }
459 }
460
461 #endif /* MARSHAL_H */