s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
[mesa.git] / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file matrix.c
28 * Matrix operations.
29 *
30 * \note
31 * -# 4x4 transformation matrices are stored in memory in column major order.
32 * -# Points/vertices are to be thought of as column vectors.
33 * -# Transformation of a point p by a matrix M is: p' = M * p
34 */
35
36
37 #include "glheader.h"
38 #include "imports.h"
39 #include "context.h"
40 #include "enums.h"
41 #include "macros.h"
42 #include "matrix.h"
43 #include "mtypes.h"
44 #include "math/m_matrix.h"
45 #include "math/m_xform.h"
46
47
48 /**
49 * Apply a perspective projection matrix.
50 *
51 * \param left left clipping plane coordinate.
52 * \param right right clipping plane coordinate.
53 * \param bottom bottom clipping plane coordinate.
54 * \param top top clipping plane coordinate.
55 * \param nearval distance to the near clipping plane.
56 * \param farval distance to the far clipping plane.
57 *
58 * \sa glFrustum().
59 *
60 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
61 * the top matrix of the current matrix stack and sets
62 * __GLcontextRec::NewState.
63 */
64 void GLAPIENTRY
65 _mesa_Frustum( GLdouble left, GLdouble right,
66 GLdouble bottom, GLdouble top,
67 GLdouble nearval, GLdouble farval )
68 {
69 GET_CURRENT_CONTEXT(ctx);
70 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
71
72 if (nearval <= 0.0 ||
73 farval <= 0.0 ||
74 nearval == farval ||
75 left == right ||
76 top == bottom)
77 {
78 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
79 return;
80 }
81
82 _math_matrix_frustum( ctx->CurrentStack->Top,
83 (GLfloat) left, (GLfloat) right,
84 (GLfloat) bottom, (GLfloat) top,
85 (GLfloat) nearval, (GLfloat) farval );
86 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
87 }
88
89
90 /**
91 * Apply an orthographic projection matrix.
92 *
93 * \param left left clipping plane coordinate.
94 * \param right right clipping plane coordinate.
95 * \param bottom bottom clipping plane coordinate.
96 * \param top top clipping plane coordinate.
97 * \param nearval distance to the near clipping plane.
98 * \param farval distance to the far clipping plane.
99 *
100 * \sa glOrtho().
101 *
102 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
103 * the top matrix of the current matrix stack and sets
104 * __GLcontextRec::NewState.
105 */
106 void GLAPIENTRY
107 _mesa_Ortho( GLdouble left, GLdouble right,
108 GLdouble bottom, GLdouble top,
109 GLdouble nearval, GLdouble farval )
110 {
111 GET_CURRENT_CONTEXT(ctx);
112 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
113
114 if (MESA_VERBOSE & VERBOSE_API)
115 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
116 left, right, bottom, top, nearval, farval);
117
118 if (left == right ||
119 bottom == top ||
120 nearval == farval)
121 {
122 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
123 return;
124 }
125
126 _math_matrix_ortho( ctx->CurrentStack->Top,
127 (GLfloat) left, (GLfloat) right,
128 (GLfloat) bottom, (GLfloat) top,
129 (GLfloat) nearval, (GLfloat) farval );
130 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
131 }
132
133
134 /**
135 * Set the current matrix stack.
136 *
137 * \param mode matrix stack.
138 *
139 * \sa glMatrixMode().
140 *
141 * Flushes the vertices, validates the parameter and updates
142 * __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
143 * specified matrix stack.
144 */
145 void GLAPIENTRY
146 _mesa_MatrixMode( GLenum mode )
147 {
148 GET_CURRENT_CONTEXT(ctx);
149 ASSERT_OUTSIDE_BEGIN_END(ctx);
150
151 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
152 return;
153 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
154
155 switch (mode) {
156 case GL_MODELVIEW:
157 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
158 break;
159 case GL_PROJECTION:
160 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
161 break;
162 case GL_TEXTURE:
163 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
164 _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(texcoord unit)");
165 return;
166 }
167 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
168 break;
169 case GL_COLOR:
170 ctx->CurrentStack = &ctx->ColorMatrixStack;
171 break;
172 case GL_MATRIX0_NV:
173 case GL_MATRIX1_NV:
174 case GL_MATRIX2_NV:
175 case GL_MATRIX3_NV:
176 case GL_MATRIX4_NV:
177 case GL_MATRIX5_NV:
178 case GL_MATRIX6_NV:
179 case GL_MATRIX7_NV:
180 if (ctx->Extensions.NV_vertex_program) {
181 ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
182 }
183 else {
184 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
185 return;
186 }
187 break;
188 case GL_MATRIX0_ARB:
189 case GL_MATRIX1_ARB:
190 case GL_MATRIX2_ARB:
191 case GL_MATRIX3_ARB:
192 case GL_MATRIX4_ARB:
193 case GL_MATRIX5_ARB:
194 case GL_MATRIX6_ARB:
195 case GL_MATRIX7_ARB:
196 if (ctx->Extensions.ARB_vertex_program ||
197 ctx->Extensions.ARB_fragment_program) {
198 const GLuint m = mode - GL_MATRIX0_ARB;
199 if (m > ctx->Const.MaxProgramMatrices) {
200 _mesa_error(ctx, GL_INVALID_ENUM,
201 "glMatrixMode(GL_MATRIX%d_ARB)", m);
202 return;
203 }
204 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
205 }
206 else {
207 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
208 return;
209 }
210 break;
211 default:
212 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
213 return;
214 }
215
216 ctx->Transform.MatrixMode = mode;
217 }
218
219
220 /**
221 * Push the current matrix stack.
222 *
223 * \sa glPushMatrix().
224 *
225 * Verifies the current matrix stack is not full, and duplicates the top-most
226 * matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
227 * flag.
228 */
229 void GLAPIENTRY
230 _mesa_PushMatrix( void )
231 {
232 GET_CURRENT_CONTEXT(ctx);
233 struct gl_matrix_stack *stack = ctx->CurrentStack;
234 ASSERT_OUTSIDE_BEGIN_END(ctx);
235
236 if (MESA_VERBOSE&VERBOSE_API)
237 _mesa_debug(ctx, "glPushMatrix %s\n",
238 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
239
240 if (stack->Depth + 1 >= stack->MaxDepth) {
241 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
242 _mesa_error(ctx, GL_STACK_OVERFLOW,
243 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
244 ctx->Texture.CurrentUnit);
245 }
246 else {
247 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
248 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
249 }
250 return;
251 }
252 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
253 &stack->Stack[stack->Depth] );
254 stack->Depth++;
255 stack->Top = &(stack->Stack[stack->Depth]);
256 ctx->NewState |= stack->DirtyFlag;
257 }
258
259
260 /**
261 * Pop the current matrix stack.
262 *
263 * \sa glPopMatrix().
264 *
265 * Flushes the vertices, verifies the current matrix stack is not empty, and
266 * moves the stack head down. Marks __GLcontextRec::NewState with the dirty
267 * stack flag.
268 */
269 void GLAPIENTRY
270 _mesa_PopMatrix( void )
271 {
272 GET_CURRENT_CONTEXT(ctx);
273 struct gl_matrix_stack *stack = ctx->CurrentStack;
274 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
275
276 if (MESA_VERBOSE&VERBOSE_API)
277 _mesa_debug(ctx, "glPopMatrix %s\n",
278 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
279
280 if (stack->Depth == 0) {
281 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
282 _mesa_error(ctx, GL_STACK_UNDERFLOW,
283 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
284 ctx->Texture.CurrentUnit);
285 }
286 else {
287 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
288 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
289 }
290 return;
291 }
292 stack->Depth--;
293 stack->Top = &(stack->Stack[stack->Depth]);
294 ctx->NewState |= stack->DirtyFlag;
295 }
296
297
298 /**
299 * Replace the current matrix with the identity matrix.
300 *
301 * \sa glLoadIdentity().
302 *
303 * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
304 * matrix in the current stack. Marks __GLcontextRec::NewState with the stack
305 * dirty flag.
306 */
307 void GLAPIENTRY
308 _mesa_LoadIdentity( void )
309 {
310 GET_CURRENT_CONTEXT(ctx);
311 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
312
313 if (MESA_VERBOSE & VERBOSE_API)
314 _mesa_debug(ctx, "glLoadIdentity()");
315
316 _math_matrix_set_identity( ctx->CurrentStack->Top );
317 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
318 }
319
320
321 /**
322 * Replace the current matrix with a given matrix.
323 *
324 * \param m matrix.
325 *
326 * \sa glLoadMatrixf().
327 *
328 * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
329 * in the current stack and the given matrix. Marks __GLcontextRec::NewState
330 * with the dirty stack flag.
331 */
332 void GLAPIENTRY
333 _mesa_LoadMatrixf( const GLfloat *m )
334 {
335 GET_CURRENT_CONTEXT(ctx);
336 if (!m) return;
337 if (MESA_VERBOSE & VERBOSE_API)
338 _mesa_debug(ctx,
339 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
340 m[0], m[4], m[8], m[12],
341 m[1], m[5], m[9], m[13],
342 m[2], m[6], m[10], m[14],
343 m[3], m[7], m[11], m[15]);
344
345 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
346 _math_matrix_loadf( ctx->CurrentStack->Top, m );
347 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
348 }
349
350
351 /**
352 * Multiply the current matrix with a given matrix.
353 *
354 * \param m matrix.
355 *
356 * \sa glMultMatrixf().
357 *
358 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
359 * matrix in the current stack and the given matrix. Marks
360 * __GLcontextRec::NewState with the dirty stack flag.
361 */
362 void GLAPIENTRY
363 _mesa_MultMatrixf( const GLfloat *m )
364 {
365 GET_CURRENT_CONTEXT(ctx);
366 if (!m) return;
367 if (MESA_VERBOSE & VERBOSE_API)
368 _mesa_debug(ctx,
369 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
370 m[0], m[4], m[8], m[12],
371 m[1], m[5], m[9], m[13],
372 m[2], m[6], m[10], m[14],
373 m[3], m[7], m[11], m[15]);
374 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
375 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
376 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
377 }
378
379
380 /**
381 * Multiply the current matrix with a rotation matrix.
382 *
383 * \param angle angle of rotation, in degrees.
384 * \param x rotation vector x coordinate.
385 * \param y rotation vector y coordinate.
386 * \param z rotation vector z coordinate.
387 *
388 * \sa glRotatef().
389 *
390 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
391 * matrix in the current stack and the given parameters. Marks
392 * __GLcontextRec::NewState with the dirty stack flag.
393 */
394 void GLAPIENTRY
395 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
396 {
397 GET_CURRENT_CONTEXT(ctx);
398 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
399 if (angle != 0.0F) {
400 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
401 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
402 }
403 }
404
405
406 /**
407 * Multiply the current matrix with a general scaling matrix.
408 *
409 * \param x x axis scale factor.
410 * \param y y axis scale factor.
411 * \param z z axis scale factor.
412 *
413 * \sa glScalef().
414 *
415 * Flushes the vertices and calls _math_matrix_scale() with the top-most
416 * matrix in the current stack and the given parameters. Marks
417 * __GLcontextRec::NewState with the dirty stack flag.
418 */
419 void GLAPIENTRY
420 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
421 {
422 GET_CURRENT_CONTEXT(ctx);
423 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
424 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
425 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
426 }
427
428
429 /**
430 * Multiply the current matrix with a translation matrix.
431 *
432 * \param x translation vector x coordinate.
433 * \param y translation vector y coordinate.
434 * \param z translation vector z coordinate.
435 *
436 * \sa glTranslatef().
437 *
438 * Flushes the vertices and calls _math_matrix_translate() with the top-most
439 * matrix in the current stack and the given parameters. Marks
440 * __GLcontextRec::NewState with the dirty stack flag.
441 */
442 void GLAPIENTRY
443 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
444 {
445 GET_CURRENT_CONTEXT(ctx);
446 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
447 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
448 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
449 }
450
451
452 #if _HAVE_FULL_GL
453 void GLAPIENTRY
454 _mesa_LoadMatrixd( const GLdouble *m )
455 {
456 GLint i;
457 GLfloat f[16];
458 if (!m) return;
459 for (i = 0; i < 16; i++)
460 f[i] = (GLfloat) m[i];
461 _mesa_LoadMatrixf(f);
462 }
463
464 void GLAPIENTRY
465 _mesa_MultMatrixd( const GLdouble *m )
466 {
467 GLint i;
468 GLfloat f[16];
469 if (!m) return;
470 for (i = 0; i < 16; i++)
471 f[i] = (GLfloat) m[i];
472 _mesa_MultMatrixf( f );
473 }
474
475
476 void GLAPIENTRY
477 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
478 {
479 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
480 }
481
482
483 void GLAPIENTRY
484 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
485 {
486 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
487 }
488
489
490 void GLAPIENTRY
491 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
492 {
493 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
494 }
495 #endif
496
497
498 #if _HAVE_FULL_GL
499 void GLAPIENTRY
500 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
501 {
502 GLfloat tm[16];
503 if (!m) return;
504 _math_transposef(tm, m);
505 _mesa_LoadMatrixf(tm);
506 }
507
508
509 void GLAPIENTRY
510 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
511 {
512 GLfloat tm[16];
513 if (!m) return;
514 _math_transposefd(tm, m);
515 _mesa_LoadMatrixf(tm);
516 }
517
518
519 void GLAPIENTRY
520 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
521 {
522 GLfloat tm[16];
523 if (!m) return;
524 _math_transposef(tm, m);
525 _mesa_MultMatrixf(tm);
526 }
527
528
529 void GLAPIENTRY
530 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
531 {
532 GLfloat tm[16];
533 if (!m) return;
534 _math_transposefd(tm, m);
535 _mesa_MultMatrixf(tm);
536 }
537 #endif
538
539 /**
540 * Set the viewport.
541 *
542 * \param x, y coordinates of the lower-left corner of the viewport rectangle.
543 * \param width width of the viewport rectangle.
544 * \param height height of the viewport rectangle.
545 *
546 * \sa Called via glViewport() or display list execution.
547 *
548 * Flushes the vertices and calls _mesa_set_viewport() with the given
549 * parameters.
550 */
551 void GLAPIENTRY
552 _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
553 {
554 GET_CURRENT_CONTEXT(ctx);
555 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
556 _mesa_set_viewport(ctx, x, y, width, height);
557 }
558
559
560 /**
561 * Set new viewport parameters and update derived state (the _WindowMap
562 * matrix). Usually called from _mesa_Viewport().
563 *
564 * \param ctx GL context.
565 * \param x, y coordinates of the lower left corner of the viewport rectangle.
566 * \param width width of the viewport rectangle.
567 * \param height height of the viewport rectangle.
568 */
569 void
570 _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
571 GLsizei width, GLsizei height )
572 {
573 if (MESA_VERBOSE & VERBOSE_API)
574 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
575
576 if (width < 0 || height < 0) {
577 _mesa_error( ctx, GL_INVALID_VALUE,
578 "glViewport(%d, %d, %d, %d)", x, y, width, height );
579 return;
580 }
581
582 /* clamp width and height to the implementation dependent range */
583 width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth);
584 height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
585
586 ctx->Viewport.X = x;
587 ctx->Viewport.Width = width;
588 ctx->Viewport.Y = y;
589 ctx->Viewport.Height = height;
590 ctx->NewState |= _NEW_VIEWPORT;
591
592 #if 1
593 /* XXX remove this someday. Currently the DRI drivers rely on
594 * the WindowMap matrix being up to date in the driver's Viewport
595 * and DepthRange functions.
596 */
597 _math_matrix_viewport(&ctx->Viewport._WindowMap,
598 ctx->Viewport.X, ctx->Viewport.Y,
599 ctx->Viewport.Width, ctx->Viewport.Height,
600 ctx->Viewport.Near, ctx->Viewport.Far,
601 ctx->DrawBuffer->_DepthMaxF);
602 #endif
603
604 if (ctx->Driver.Viewport) {
605 /* Many drivers will use this call to check for window size changes
606 * and reallocate the z/stencil/accum/etc buffers if needed.
607 */
608 (*ctx->Driver.Viewport)( ctx, x, y, width, height );
609 }
610 }
611
612
613 #if _HAVE_FULL_GL
614 /**
615 * Called by glDepthRange
616 *
617 * \param nearval specifies the Z buffer value which should correspond to
618 * the near clip plane
619 * \param farval specifies the Z buffer value which should correspond to
620 * the far clip plane
621 */
622 void GLAPIENTRY
623 _mesa_DepthRange( GLclampd nearval, GLclampd farval )
624 {
625 GET_CURRENT_CONTEXT(ctx);
626 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
627
628 if (MESA_VERBOSE&VERBOSE_API)
629 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
630
631 ctx->Viewport.Near = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
632 ctx->Viewport.Far = (GLfloat) CLAMP( farval, 0.0, 1.0 );
633 ctx->NewState |= _NEW_VIEWPORT;
634
635 #if 1
636 /* XXX remove this someday. Currently the DRI drivers rely on
637 * the WindowMap matrix being up to date in the driver's Viewport
638 * and DepthRange functions.
639 */
640 _math_matrix_viewport(&ctx->Viewport._WindowMap,
641 ctx->Viewport.X, ctx->Viewport.Y,
642 ctx->Viewport.Width, ctx->Viewport.Height,
643 ctx->Viewport.Near, ctx->Viewport.Far,
644 ctx->DrawBuffer->_DepthMaxF);
645 #endif
646
647 if (ctx->Driver.DepthRange) {
648 (*ctx->Driver.DepthRange)( ctx, nearval, farval );
649 }
650 }
651 #endif
652
653
654
655 /**********************************************************************/
656 /** \name State management */
657 /*@{*/
658
659
660 /**
661 * Update the projection matrix stack.
662 *
663 * \param ctx GL context.
664 *
665 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
666 * stack, and recomputes user clip positions if necessary.
667 *
668 * \note This routine references __GLcontextRec::Tranform attribute values to
669 * compute userclip positions in clip space, but is only called on
670 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
671 * date across changes to the __GLcontextRec::Transform attributes.
672 */
673 static void
674 update_projection( GLcontext *ctx )
675 {
676 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
677
678 #if FEATURE_userclip
679 /* Recompute clip plane positions in clipspace. This is also done
680 * in _mesa_ClipPlane().
681 */
682 if (ctx->Transform.ClipPlanesEnabled) {
683 GLuint p;
684 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
685 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
686 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
687 ctx->Transform.EyeUserPlane[p],
688 ctx->ProjectionMatrixStack.Top->inv );
689 }
690 }
691 }
692 #endif
693 }
694
695
696 /**
697 * Calculate the combined modelview-projection matrix.
698 *
699 * \param ctx GL context.
700 *
701 * Multiplies the top matrices of the projection and model view stacks into
702 * __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
703 * analyzes the resulting matrix via _math_matrix_analyse().
704 */
705 static void
706 calculate_model_project_matrix( GLcontext *ctx )
707 {
708 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
709 ctx->ProjectionMatrixStack.Top,
710 ctx->ModelviewMatrixStack.Top );
711
712 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
713 }
714
715
716 /**
717 * Updates the combined modelview-projection matrix.
718 *
719 * \param ctx GL context.
720 * \param new_state new state bit mask.
721 *
722 * If there is a new model view matrix then analyzes it. If there is a new
723 * projection matrix, updates it. Finally calls
724 * calculate_model_project_matrix() to recalculate the modelview-projection
725 * matrix.
726 */
727 void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
728 {
729 if (new_state & _NEW_MODELVIEW) {
730 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
731
732 /* Bring cull position uptodate.
733 */
734 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
735 ctx->ModelviewMatrixStack.Top->inv,
736 ctx->Transform.CullEyePos );
737 }
738
739
740 if (new_state & _NEW_PROJECTION)
741 update_projection( ctx );
742
743 /* Keep ModelviewProject uptodate always to allow tnl
744 * implementations that go model->clip even when eye is required.
745 */
746 calculate_model_project_matrix(ctx);
747 }
748
749 /*@}*/
750
751
752 /**********************************************************************/
753 /** Matrix stack initialization */
754 /*@{*/
755
756
757 /**
758 * Initialize a matrix stack.
759 *
760 * \param stack matrix stack.
761 * \param maxDepth maximum stack depth.
762 * \param dirtyFlag dirty flag.
763 *
764 * Allocates an array of \p maxDepth elements for the matrix stack and calls
765 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
766 * initialize it.
767 */
768 static void
769 init_matrix_stack( struct gl_matrix_stack *stack,
770 GLuint maxDepth, GLuint dirtyFlag )
771 {
772 GLuint i;
773
774 stack->Depth = 0;
775 stack->MaxDepth = maxDepth;
776 stack->DirtyFlag = dirtyFlag;
777 /* The stack */
778 stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
779 for (i = 0; i < maxDepth; i++) {
780 _math_matrix_ctr(&stack->Stack[i]);
781 _math_matrix_alloc_inv(&stack->Stack[i]);
782 }
783 stack->Top = stack->Stack;
784 }
785
786 /**
787 * Free matrix stack.
788 *
789 * \param stack matrix stack.
790 *
791 * Calls _math_matrix_dtr() for each element of the matrix stack and
792 * frees the array.
793 */
794 static void
795 free_matrix_stack( struct gl_matrix_stack *stack )
796 {
797 GLuint i;
798 for (i = 0; i < stack->MaxDepth; i++) {
799 _math_matrix_dtr(&stack->Stack[i]);
800 }
801 FREE(stack->Stack);
802 stack->Stack = stack->Top = NULL;
803 }
804
805 /*@}*/
806
807
808 /**********************************************************************/
809 /** \name Initialization */
810 /*@{*/
811
812
813 /**
814 * Initialize the context matrix data.
815 *
816 * \param ctx GL context.
817 *
818 * Initializes each of the matrix stacks and the combined modelview-projection
819 * matrix.
820 */
821 void _mesa_init_matrix( GLcontext * ctx )
822 {
823 GLint i;
824
825 /* Initialize matrix stacks */
826 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
827 _NEW_MODELVIEW);
828 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
829 _NEW_PROJECTION);
830 init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
831 _NEW_COLOR_MATRIX);
832 for (i = 0; i < MAX_TEXTURE_UNITS; i++)
833 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
834 _NEW_TEXTURE_MATRIX);
835 for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
836 init_matrix_stack(&ctx->ProgramMatrixStack[i],
837 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
838 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
839
840 /* Init combined Modelview*Projection matrix */
841 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
842 }
843
844
845 /**
846 * Free the context matrix data.
847 *
848 * \param ctx GL context.
849 *
850 * Frees each of the matrix stacks and the combined modelview-projection
851 * matrix.
852 */
853 void _mesa_free_matrix_data( GLcontext *ctx )
854 {
855 GLint i;
856
857 free_matrix_stack(&ctx->ModelviewMatrixStack);
858 free_matrix_stack(&ctx->ProjectionMatrixStack);
859 free_matrix_stack(&ctx->ColorMatrixStack);
860 for (i = 0; i < MAX_TEXTURE_UNITS; i++)
861 free_matrix_stack(&ctx->TextureMatrixStack[i]);
862 for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
863 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
864 /* combined Modelview*Projection matrix */
865 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
866
867 }
868
869
870 /**
871 * Initialize the context transform attribute group.
872 *
873 * \param ctx GL context.
874 *
875 * \todo Move this to a new file with other 'transform' routines.
876 */
877 void _mesa_init_transform( GLcontext *ctx )
878 {
879 GLint i;
880
881 /* Transformation group */
882 ctx->Transform.MatrixMode = GL_MODELVIEW;
883 ctx->Transform.Normalize = GL_FALSE;
884 ctx->Transform.RescaleNormals = GL_FALSE;
885 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
886 for (i=0;i<MAX_CLIP_PLANES;i++) {
887 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
888 }
889 ctx->Transform.ClipPlanesEnabled = 0;
890
891 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
892 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
893 }
894
895
896 /**
897 * Initialize the context viewport attribute group.
898 *
899 * \param ctx GL context.
900 *
901 * \todo Move this to a new file with other 'viewport' routines.
902 */
903 void _mesa_init_viewport( GLcontext *ctx )
904 {
905 GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
906
907 /* Viewport group */
908 ctx->Viewport.X = 0;
909 ctx->Viewport.Y = 0;
910 ctx->Viewport.Width = 0;
911 ctx->Viewport.Height = 0;
912 ctx->Viewport.Near = 0.0;
913 ctx->Viewport.Far = 1.0;
914 _math_matrix_ctr(&ctx->Viewport._WindowMap);
915
916 _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
917 0.0F, 1.0F, depthMax);
918 }
919
920
921 /**
922 * Free the context viewport attribute group data.
923 *
924 * \param ctx GL context.
925 *
926 * \todo Move this to a new file with other 'viewport' routines.
927 */
928 void _mesa_free_viewport_data( GLcontext *ctx )
929 {
930 _math_matrix_dtr(&ctx->Viewport._WindowMap);
931 }
932
933 /*@}*/