Merge branch 'master' into pipe-video
[mesa.git] / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46
47
48 /**
49 * Apply a perspective projection matrix.
50 *
51 * \param left left clipping plane coordinate.
52 * \param right right clipping plane coordinate.
53 * \param bottom bottom clipping plane coordinate.
54 * \param top top clipping plane coordinate.
55 * \param nearval distance to the near clipping plane.
56 * \param farval distance to the far clipping plane.
57 *
58 * \sa glFrustum().
59 *
60 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
61 * the top matrix of the current matrix stack and sets
62 * __GLcontextRec::NewState.
63 */
64 void GLAPIENTRY
65 _mesa_Frustum( GLdouble left, GLdouble right,
66 GLdouble bottom, GLdouble top,
67 GLdouble nearval, GLdouble farval )
68 {
69 GET_CURRENT_CONTEXT(ctx);
70 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
71
72 if (nearval <= 0.0 ||
73 farval <= 0.0 ||
74 nearval == farval ||
75 left == right ||
76 top == bottom)
77 {
78 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
79 return;
80 }
81
82 _math_matrix_frustum( ctx->CurrentStack->Top,
83 (GLfloat) left, (GLfloat) right,
84 (GLfloat) bottom, (GLfloat) top,
85 (GLfloat) nearval, (GLfloat) farval );
86 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
87 }
88
89
90 /**
91 * Apply an orthographic projection matrix.
92 *
93 * \param left left clipping plane coordinate.
94 * \param right right clipping plane coordinate.
95 * \param bottom bottom clipping plane coordinate.
96 * \param top top clipping plane coordinate.
97 * \param nearval distance to the near clipping plane.
98 * \param farval distance to the far clipping plane.
99 *
100 * \sa glOrtho().
101 *
102 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
103 * the top matrix of the current matrix stack and sets
104 * __GLcontextRec::NewState.
105 */
106 void GLAPIENTRY
107 _mesa_Ortho( GLdouble left, GLdouble right,
108 GLdouble bottom, GLdouble top,
109 GLdouble nearval, GLdouble farval )
110 {
111 GET_CURRENT_CONTEXT(ctx);
112 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
113
114 if (MESA_VERBOSE & VERBOSE_API)
115 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
116 left, right, bottom, top, nearval, farval);
117
118 if (left == right ||
119 bottom == top ||
120 nearval == farval)
121 {
122 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
123 return;
124 }
125
126 _math_matrix_ortho( ctx->CurrentStack->Top,
127 (GLfloat) left, (GLfloat) right,
128 (GLfloat) bottom, (GLfloat) top,
129 (GLfloat) nearval, (GLfloat) farval );
130 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
131 }
132
133
134 /**
135 * Set the current matrix stack.
136 *
137 * \param mode matrix stack.
138 *
139 * \sa glMatrixMode().
140 *
141 * Flushes the vertices, validates the parameter and updates
142 * __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
143 * specified matrix stack.
144 */
145 void GLAPIENTRY
146 _mesa_MatrixMode( GLenum mode )
147 {
148 GET_CURRENT_CONTEXT(ctx);
149 ASSERT_OUTSIDE_BEGIN_END(ctx);
150
151 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
152 return;
153 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
154
155 switch (mode) {
156 case GL_MODELVIEW:
157 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
158 break;
159 case GL_PROJECTION:
160 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
161 break;
162 case GL_TEXTURE:
163 /* This error check is disabled because if we're called from
164 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
165 * we'll generate an unexpected error.
166 * From the GL_ARB_vertex_shader spec it sounds like we should instead
167 * do error checking in other places when we actually try to access
168 * texture matrices beyond MaxTextureCoordUnits.
169 */
170 #if 0
171 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
172 _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
173 ctx->Texture.CurrentUnit);
174 return;
175 }
176 #endif
177 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
178 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
179 break;
180 case GL_MATRIX0_NV:
181 case GL_MATRIX1_NV:
182 case GL_MATRIX2_NV:
183 case GL_MATRIX3_NV:
184 case GL_MATRIX4_NV:
185 case GL_MATRIX5_NV:
186 case GL_MATRIX6_NV:
187 case GL_MATRIX7_NV:
188 if (ctx->Extensions.NV_vertex_program) {
189 ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
190 }
191 else {
192 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
193 return;
194 }
195 break;
196 case GL_MATRIX0_ARB:
197 case GL_MATRIX1_ARB:
198 case GL_MATRIX2_ARB:
199 case GL_MATRIX3_ARB:
200 case GL_MATRIX4_ARB:
201 case GL_MATRIX5_ARB:
202 case GL_MATRIX6_ARB:
203 case GL_MATRIX7_ARB:
204 if (ctx->Extensions.ARB_vertex_program ||
205 ctx->Extensions.ARB_fragment_program) {
206 const GLuint m = mode - GL_MATRIX0_ARB;
207 if (m > ctx->Const.MaxProgramMatrices) {
208 _mesa_error(ctx, GL_INVALID_ENUM,
209 "glMatrixMode(GL_MATRIX%d_ARB)", m);
210 return;
211 }
212 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
213 }
214 else {
215 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
216 return;
217 }
218 break;
219 default:
220 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
221 return;
222 }
223
224 ctx->Transform.MatrixMode = mode;
225 }
226
227
228 /**
229 * Push the current matrix stack.
230 *
231 * \sa glPushMatrix().
232 *
233 * Verifies the current matrix stack is not full, and duplicates the top-most
234 * matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
235 * flag.
236 */
237 void GLAPIENTRY
238 _mesa_PushMatrix( void )
239 {
240 GET_CURRENT_CONTEXT(ctx);
241 struct gl_matrix_stack *stack = ctx->CurrentStack;
242 ASSERT_OUTSIDE_BEGIN_END(ctx);
243
244 if (MESA_VERBOSE&VERBOSE_API)
245 _mesa_debug(ctx, "glPushMatrix %s\n",
246 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
247
248 if (stack->Depth + 1 >= stack->MaxDepth) {
249 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
250 _mesa_error(ctx, GL_STACK_OVERFLOW,
251 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
252 ctx->Texture.CurrentUnit);
253 }
254 else {
255 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
256 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
257 }
258 return;
259 }
260 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
261 &stack->Stack[stack->Depth] );
262 stack->Depth++;
263 stack->Top = &(stack->Stack[stack->Depth]);
264 ctx->NewState |= stack->DirtyFlag;
265 }
266
267
268 /**
269 * Pop the current matrix stack.
270 *
271 * \sa glPopMatrix().
272 *
273 * Flushes the vertices, verifies the current matrix stack is not empty, and
274 * moves the stack head down. Marks __GLcontextRec::NewState with the dirty
275 * stack flag.
276 */
277 void GLAPIENTRY
278 _mesa_PopMatrix( void )
279 {
280 GET_CURRENT_CONTEXT(ctx);
281 struct gl_matrix_stack *stack = ctx->CurrentStack;
282 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
283
284 if (MESA_VERBOSE&VERBOSE_API)
285 _mesa_debug(ctx, "glPopMatrix %s\n",
286 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
287
288 if (stack->Depth == 0) {
289 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
290 _mesa_error(ctx, GL_STACK_UNDERFLOW,
291 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
292 ctx->Texture.CurrentUnit);
293 }
294 else {
295 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
296 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
297 }
298 return;
299 }
300 stack->Depth--;
301 stack->Top = &(stack->Stack[stack->Depth]);
302 ctx->NewState |= stack->DirtyFlag;
303 }
304
305
306 /**
307 * Replace the current matrix with the identity matrix.
308 *
309 * \sa glLoadIdentity().
310 *
311 * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
312 * matrix in the current stack. Marks __GLcontextRec::NewState with the stack
313 * dirty flag.
314 */
315 void GLAPIENTRY
316 _mesa_LoadIdentity( void )
317 {
318 GET_CURRENT_CONTEXT(ctx);
319 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
320
321 if (MESA_VERBOSE & VERBOSE_API)
322 _mesa_debug(ctx, "glLoadIdentity()\n");
323
324 _math_matrix_set_identity( ctx->CurrentStack->Top );
325 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
326 }
327
328
329 /**
330 * Replace the current matrix with a given matrix.
331 *
332 * \param m matrix.
333 *
334 * \sa glLoadMatrixf().
335 *
336 * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
337 * in the current stack and the given matrix. Marks __GLcontextRec::NewState
338 * with the dirty stack flag.
339 */
340 void GLAPIENTRY
341 _mesa_LoadMatrixf( const GLfloat *m )
342 {
343 GET_CURRENT_CONTEXT(ctx);
344 if (!m) return;
345 if (MESA_VERBOSE & VERBOSE_API)
346 _mesa_debug(ctx,
347 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
348 m[0], m[4], m[8], m[12],
349 m[1], m[5], m[9], m[13],
350 m[2], m[6], m[10], m[14],
351 m[3], m[7], m[11], m[15]);
352
353 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
354 _math_matrix_loadf( ctx->CurrentStack->Top, m );
355 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
356 }
357
358
359 /**
360 * Multiply the current matrix with a given matrix.
361 *
362 * \param m matrix.
363 *
364 * \sa glMultMatrixf().
365 *
366 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
367 * matrix in the current stack and the given matrix. Marks
368 * __GLcontextRec::NewState with the dirty stack flag.
369 */
370 void GLAPIENTRY
371 _mesa_MultMatrixf( const GLfloat *m )
372 {
373 GET_CURRENT_CONTEXT(ctx);
374 if (!m) return;
375 if (MESA_VERBOSE & VERBOSE_API)
376 _mesa_debug(ctx,
377 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
378 m[0], m[4], m[8], m[12],
379 m[1], m[5], m[9], m[13],
380 m[2], m[6], m[10], m[14],
381 m[3], m[7], m[11], m[15]);
382 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
383 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
384 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
385 }
386
387
388 /**
389 * Multiply the current matrix with a rotation matrix.
390 *
391 * \param angle angle of rotation, in degrees.
392 * \param x rotation vector x coordinate.
393 * \param y rotation vector y coordinate.
394 * \param z rotation vector z coordinate.
395 *
396 * \sa glRotatef().
397 *
398 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
399 * matrix in the current stack and the given parameters. Marks
400 * __GLcontextRec::NewState with the dirty stack flag.
401 */
402 void GLAPIENTRY
403 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
404 {
405 GET_CURRENT_CONTEXT(ctx);
406 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
407 if (angle != 0.0F) {
408 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
409 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
410 }
411 }
412
413
414 /**
415 * Multiply the current matrix with a general scaling matrix.
416 *
417 * \param x x axis scale factor.
418 * \param y y axis scale factor.
419 * \param z z axis scale factor.
420 *
421 * \sa glScalef().
422 *
423 * Flushes the vertices and calls _math_matrix_scale() with the top-most
424 * matrix in the current stack and the given parameters. Marks
425 * __GLcontextRec::NewState with the dirty stack flag.
426 */
427 void GLAPIENTRY
428 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
429 {
430 GET_CURRENT_CONTEXT(ctx);
431 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
432 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
433 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
434 }
435
436
437 /**
438 * Multiply the current matrix with a translation matrix.
439 *
440 * \param x translation vector x coordinate.
441 * \param y translation vector y coordinate.
442 * \param z translation vector z coordinate.
443 *
444 * \sa glTranslatef().
445 *
446 * Flushes the vertices and calls _math_matrix_translate() with the top-most
447 * matrix in the current stack and the given parameters. Marks
448 * __GLcontextRec::NewState with the dirty stack flag.
449 */
450 void GLAPIENTRY
451 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
452 {
453 GET_CURRENT_CONTEXT(ctx);
454 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
455 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
456 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
457 }
458
459
460 #if _HAVE_FULL_GL
461 void GLAPIENTRY
462 _mesa_LoadMatrixd( const GLdouble *m )
463 {
464 GLint i;
465 GLfloat f[16];
466 if (!m) return;
467 for (i = 0; i < 16; i++)
468 f[i] = (GLfloat) m[i];
469 _mesa_LoadMatrixf(f);
470 }
471
472 void GLAPIENTRY
473 _mesa_MultMatrixd( const GLdouble *m )
474 {
475 GLint i;
476 GLfloat f[16];
477 if (!m) return;
478 for (i = 0; i < 16; i++)
479 f[i] = (GLfloat) m[i];
480 _mesa_MultMatrixf( f );
481 }
482
483
484 void GLAPIENTRY
485 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
486 {
487 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
488 }
489
490
491 void GLAPIENTRY
492 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
493 {
494 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
495 }
496
497
498 void GLAPIENTRY
499 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
500 {
501 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
502 }
503 #endif
504
505
506 #if _HAVE_FULL_GL
507 void GLAPIENTRY
508 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
509 {
510 GLfloat tm[16];
511 if (!m) return;
512 _math_transposef(tm, m);
513 _mesa_LoadMatrixf(tm);
514 }
515
516
517 void GLAPIENTRY
518 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
519 {
520 GLfloat tm[16];
521 if (!m) return;
522 _math_transposefd(tm, m);
523 _mesa_LoadMatrixf(tm);
524 }
525
526
527 void GLAPIENTRY
528 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
529 {
530 GLfloat tm[16];
531 if (!m) return;
532 _math_transposef(tm, m);
533 _mesa_MultMatrixf(tm);
534 }
535
536
537 void GLAPIENTRY
538 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
539 {
540 GLfloat tm[16];
541 if (!m) return;
542 _math_transposefd(tm, m);
543 _mesa_MultMatrixf(tm);
544 }
545 #endif
546
547
548
549 /**********************************************************************/
550 /** \name State management */
551 /*@{*/
552
553
554 /**
555 * Update the projection matrix stack.
556 *
557 * \param ctx GL context.
558 *
559 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
560 * stack, and recomputes user clip positions if necessary.
561 *
562 * \note This routine references __GLcontextRec::Tranform attribute values to
563 * compute userclip positions in clip space, but is only called on
564 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
565 * date across changes to the __GLcontextRec::Transform attributes.
566 */
567 static void
568 update_projection( GLcontext *ctx )
569 {
570 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
571
572 #if FEATURE_userclip
573 /* Recompute clip plane positions in clipspace. This is also done
574 * in _mesa_ClipPlane().
575 */
576 if (ctx->Transform.ClipPlanesEnabled) {
577 GLuint p;
578 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
579 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
580 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
581 ctx->Transform.EyeUserPlane[p],
582 ctx->ProjectionMatrixStack.Top->inv );
583 }
584 }
585 }
586 #endif
587 }
588
589
590 /**
591 * Calculate the combined modelview-projection matrix.
592 *
593 * \param ctx GL context.
594 *
595 * Multiplies the top matrices of the projection and model view stacks into
596 * __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
597 * analyzes the resulting matrix via _math_matrix_analyse().
598 */
599 static void
600 calculate_model_project_matrix( GLcontext *ctx )
601 {
602 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
603 ctx->ProjectionMatrixStack.Top,
604 ctx->ModelviewMatrixStack.Top );
605
606 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
607 }
608
609
610 /**
611 * Updates the combined modelview-projection matrix.
612 *
613 * \param ctx GL context.
614 * \param new_state new state bit mask.
615 *
616 * If there is a new model view matrix then analyzes it. If there is a new
617 * projection matrix, updates it. Finally calls
618 * calculate_model_project_matrix() to recalculate the modelview-projection
619 * matrix.
620 */
621 void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
622 {
623 if (new_state & _NEW_MODELVIEW) {
624 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
625
626 /* Bring cull position uptodate.
627 */
628 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
629 ctx->ModelviewMatrixStack.Top->inv,
630 ctx->Transform.CullEyePos );
631 }
632
633
634 if (new_state & _NEW_PROJECTION)
635 update_projection( ctx );
636
637 /* Keep ModelviewProject uptodate always to allow tnl
638 * implementations that go model->clip even when eye is required.
639 */
640 calculate_model_project_matrix(ctx);
641 }
642
643 /*@}*/
644
645
646 /**********************************************************************/
647 /** Matrix stack initialization */
648 /*@{*/
649
650
651 /**
652 * Initialize a matrix stack.
653 *
654 * \param stack matrix stack.
655 * \param maxDepth maximum stack depth.
656 * \param dirtyFlag dirty flag.
657 *
658 * Allocates an array of \p maxDepth elements for the matrix stack and calls
659 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
660 * initialize it.
661 */
662 static void
663 init_matrix_stack( struct gl_matrix_stack *stack,
664 GLuint maxDepth, GLuint dirtyFlag )
665 {
666 GLuint i;
667
668 stack->Depth = 0;
669 stack->MaxDepth = maxDepth;
670 stack->DirtyFlag = dirtyFlag;
671 /* The stack */
672 stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
673 for (i = 0; i < maxDepth; i++) {
674 _math_matrix_ctr(&stack->Stack[i]);
675 _math_matrix_alloc_inv(&stack->Stack[i]);
676 }
677 stack->Top = stack->Stack;
678 }
679
680 /**
681 * Free matrix stack.
682 *
683 * \param stack matrix stack.
684 *
685 * Calls _math_matrix_dtr() for each element of the matrix stack and
686 * frees the array.
687 */
688 static void
689 free_matrix_stack( struct gl_matrix_stack *stack )
690 {
691 GLuint i;
692 for (i = 0; i < stack->MaxDepth; i++) {
693 _math_matrix_dtr(&stack->Stack[i]);
694 }
695 FREE(stack->Stack);
696 stack->Stack = stack->Top = NULL;
697 }
698
699 /*@}*/
700
701
702 /**********************************************************************/
703 /** \name Initialization */
704 /*@{*/
705
706
707 /**
708 * Initialize the context matrix data.
709 *
710 * \param ctx GL context.
711 *
712 * Initializes each of the matrix stacks and the combined modelview-projection
713 * matrix.
714 */
715 void _mesa_init_matrix( GLcontext * ctx )
716 {
717 GLint i;
718
719 /* Initialize matrix stacks */
720 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
721 _NEW_MODELVIEW);
722 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
723 _NEW_PROJECTION);
724 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
725 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
726 _NEW_TEXTURE_MATRIX);
727 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
728 init_matrix_stack(&ctx->ProgramMatrixStack[i],
729 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
730 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
731
732 /* Init combined Modelview*Projection matrix */
733 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
734 }
735
736
737 /**
738 * Free the context matrix data.
739 *
740 * \param ctx GL context.
741 *
742 * Frees each of the matrix stacks and the combined modelview-projection
743 * matrix.
744 */
745 void _mesa_free_matrix_data( GLcontext *ctx )
746 {
747 GLint i;
748
749 free_matrix_stack(&ctx->ModelviewMatrixStack);
750 free_matrix_stack(&ctx->ProjectionMatrixStack);
751 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
752 free_matrix_stack(&ctx->TextureMatrixStack[i]);
753 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
754 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
755 /* combined Modelview*Projection matrix */
756 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
757
758 }
759
760
761 /**
762 * Initialize the context transform attribute group.
763 *
764 * \param ctx GL context.
765 *
766 * \todo Move this to a new file with other 'transform' routines.
767 */
768 void _mesa_init_transform( GLcontext *ctx )
769 {
770 GLint i;
771
772 /* Transformation group */
773 ctx->Transform.MatrixMode = GL_MODELVIEW;
774 ctx->Transform.Normalize = GL_FALSE;
775 ctx->Transform.RescaleNormals = GL_FALSE;
776 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
777 for (i=0;i<MAX_CLIP_PLANES;i++) {
778 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
779 }
780 ctx->Transform.ClipPlanesEnabled = 0;
781
782 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
783 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
784 }
785
786
787 /*@}*/