mesa: move glViewport and glDepthRange functions into new viewport.c file
[mesa.git] / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46
47
48 /**
49 * Apply a perspective projection matrix.
50 *
51 * \param left left clipping plane coordinate.
52 * \param right right clipping plane coordinate.
53 * \param bottom bottom clipping plane coordinate.
54 * \param top top clipping plane coordinate.
55 * \param nearval distance to the near clipping plane.
56 * \param farval distance to the far clipping plane.
57 *
58 * \sa glFrustum().
59 *
60 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
61 * the top matrix of the current matrix stack and sets
62 * __GLcontextRec::NewState.
63 */
64 void GLAPIENTRY
65 _mesa_Frustum( GLdouble left, GLdouble right,
66 GLdouble bottom, GLdouble top,
67 GLdouble nearval, GLdouble farval )
68 {
69 GET_CURRENT_CONTEXT(ctx);
70 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
71
72 if (nearval <= 0.0 ||
73 farval <= 0.0 ||
74 nearval == farval ||
75 left == right ||
76 top == bottom)
77 {
78 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
79 return;
80 }
81
82 _math_matrix_frustum( ctx->CurrentStack->Top,
83 (GLfloat) left, (GLfloat) right,
84 (GLfloat) bottom, (GLfloat) top,
85 (GLfloat) nearval, (GLfloat) farval );
86 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
87 }
88
89
90 /**
91 * Apply an orthographic projection matrix.
92 *
93 * \param left left clipping plane coordinate.
94 * \param right right clipping plane coordinate.
95 * \param bottom bottom clipping plane coordinate.
96 * \param top top clipping plane coordinate.
97 * \param nearval distance to the near clipping plane.
98 * \param farval distance to the far clipping plane.
99 *
100 * \sa glOrtho().
101 *
102 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
103 * the top matrix of the current matrix stack and sets
104 * __GLcontextRec::NewState.
105 */
106 void GLAPIENTRY
107 _mesa_Ortho( GLdouble left, GLdouble right,
108 GLdouble bottom, GLdouble top,
109 GLdouble nearval, GLdouble farval )
110 {
111 GET_CURRENT_CONTEXT(ctx);
112 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
113
114 if (MESA_VERBOSE & VERBOSE_API)
115 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
116 left, right, bottom, top, nearval, farval);
117
118 if (left == right ||
119 bottom == top ||
120 nearval == farval)
121 {
122 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
123 return;
124 }
125
126 _math_matrix_ortho( ctx->CurrentStack->Top,
127 (GLfloat) left, (GLfloat) right,
128 (GLfloat) bottom, (GLfloat) top,
129 (GLfloat) nearval, (GLfloat) farval );
130 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
131 }
132
133
134 /**
135 * Set the current matrix stack.
136 *
137 * \param mode matrix stack.
138 *
139 * \sa glMatrixMode().
140 *
141 * Flushes the vertices, validates the parameter and updates
142 * __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
143 * specified matrix stack.
144 */
145 void GLAPIENTRY
146 _mesa_MatrixMode( GLenum mode )
147 {
148 GET_CURRENT_CONTEXT(ctx);
149 ASSERT_OUTSIDE_BEGIN_END(ctx);
150
151 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
152 return;
153 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
154
155 switch (mode) {
156 case GL_MODELVIEW:
157 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
158 break;
159 case GL_PROJECTION:
160 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
161 break;
162 case GL_TEXTURE:
163 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
164 _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(texcoord unit)");
165 return;
166 }
167 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
168 break;
169 case GL_COLOR:
170 ctx->CurrentStack = &ctx->ColorMatrixStack;
171 break;
172 case GL_MATRIX0_NV:
173 case GL_MATRIX1_NV:
174 case GL_MATRIX2_NV:
175 case GL_MATRIX3_NV:
176 case GL_MATRIX4_NV:
177 case GL_MATRIX5_NV:
178 case GL_MATRIX6_NV:
179 case GL_MATRIX7_NV:
180 if (ctx->Extensions.NV_vertex_program) {
181 ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
182 }
183 else {
184 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
185 return;
186 }
187 break;
188 case GL_MATRIX0_ARB:
189 case GL_MATRIX1_ARB:
190 case GL_MATRIX2_ARB:
191 case GL_MATRIX3_ARB:
192 case GL_MATRIX4_ARB:
193 case GL_MATRIX5_ARB:
194 case GL_MATRIX6_ARB:
195 case GL_MATRIX7_ARB:
196 if (ctx->Extensions.ARB_vertex_program ||
197 ctx->Extensions.ARB_fragment_program) {
198 const GLuint m = mode - GL_MATRIX0_ARB;
199 if (m > ctx->Const.MaxProgramMatrices) {
200 _mesa_error(ctx, GL_INVALID_ENUM,
201 "glMatrixMode(GL_MATRIX%d_ARB)", m);
202 return;
203 }
204 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
205 }
206 else {
207 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
208 return;
209 }
210 break;
211 default:
212 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
213 return;
214 }
215
216 ctx->Transform.MatrixMode = mode;
217 }
218
219
220 /**
221 * Push the current matrix stack.
222 *
223 * \sa glPushMatrix().
224 *
225 * Verifies the current matrix stack is not full, and duplicates the top-most
226 * matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
227 * flag.
228 */
229 void GLAPIENTRY
230 _mesa_PushMatrix( void )
231 {
232 GET_CURRENT_CONTEXT(ctx);
233 struct gl_matrix_stack *stack = ctx->CurrentStack;
234 ASSERT_OUTSIDE_BEGIN_END(ctx);
235
236 if (MESA_VERBOSE&VERBOSE_API)
237 _mesa_debug(ctx, "glPushMatrix %s\n",
238 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
239
240 if (stack->Depth + 1 >= stack->MaxDepth) {
241 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
242 _mesa_error(ctx, GL_STACK_OVERFLOW,
243 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
244 ctx->Texture.CurrentUnit);
245 }
246 else {
247 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
248 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
249 }
250 return;
251 }
252 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
253 &stack->Stack[stack->Depth] );
254 stack->Depth++;
255 stack->Top = &(stack->Stack[stack->Depth]);
256 ctx->NewState |= stack->DirtyFlag;
257 }
258
259
260 /**
261 * Pop the current matrix stack.
262 *
263 * \sa glPopMatrix().
264 *
265 * Flushes the vertices, verifies the current matrix stack is not empty, and
266 * moves the stack head down. Marks __GLcontextRec::NewState with the dirty
267 * stack flag.
268 */
269 void GLAPIENTRY
270 _mesa_PopMatrix( void )
271 {
272 GET_CURRENT_CONTEXT(ctx);
273 struct gl_matrix_stack *stack = ctx->CurrentStack;
274 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
275
276 if (MESA_VERBOSE&VERBOSE_API)
277 _mesa_debug(ctx, "glPopMatrix %s\n",
278 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
279
280 if (stack->Depth == 0) {
281 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
282 _mesa_error(ctx, GL_STACK_UNDERFLOW,
283 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
284 ctx->Texture.CurrentUnit);
285 }
286 else {
287 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
288 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
289 }
290 return;
291 }
292 stack->Depth--;
293 stack->Top = &(stack->Stack[stack->Depth]);
294 ctx->NewState |= stack->DirtyFlag;
295 }
296
297
298 /**
299 * Replace the current matrix with the identity matrix.
300 *
301 * \sa glLoadIdentity().
302 *
303 * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
304 * matrix in the current stack. Marks __GLcontextRec::NewState with the stack
305 * dirty flag.
306 */
307 void GLAPIENTRY
308 _mesa_LoadIdentity( void )
309 {
310 GET_CURRENT_CONTEXT(ctx);
311 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
312
313 if (MESA_VERBOSE & VERBOSE_API)
314 _mesa_debug(ctx, "glLoadIdentity()");
315
316 _math_matrix_set_identity( ctx->CurrentStack->Top );
317 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
318 }
319
320
321 /**
322 * Replace the current matrix with a given matrix.
323 *
324 * \param m matrix.
325 *
326 * \sa glLoadMatrixf().
327 *
328 * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
329 * in the current stack and the given matrix. Marks __GLcontextRec::NewState
330 * with the dirty stack flag.
331 */
332 void GLAPIENTRY
333 _mesa_LoadMatrixf( const GLfloat *m )
334 {
335 GET_CURRENT_CONTEXT(ctx);
336 if (!m) return;
337 if (MESA_VERBOSE & VERBOSE_API)
338 _mesa_debug(ctx,
339 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
340 m[0], m[4], m[8], m[12],
341 m[1], m[5], m[9], m[13],
342 m[2], m[6], m[10], m[14],
343 m[3], m[7], m[11], m[15]);
344
345 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
346 _math_matrix_loadf( ctx->CurrentStack->Top, m );
347 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
348 }
349
350
351 /**
352 * Multiply the current matrix with a given matrix.
353 *
354 * \param m matrix.
355 *
356 * \sa glMultMatrixf().
357 *
358 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
359 * matrix in the current stack and the given matrix. Marks
360 * __GLcontextRec::NewState with the dirty stack flag.
361 */
362 void GLAPIENTRY
363 _mesa_MultMatrixf( const GLfloat *m )
364 {
365 GET_CURRENT_CONTEXT(ctx);
366 if (!m) return;
367 if (MESA_VERBOSE & VERBOSE_API)
368 _mesa_debug(ctx,
369 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
370 m[0], m[4], m[8], m[12],
371 m[1], m[5], m[9], m[13],
372 m[2], m[6], m[10], m[14],
373 m[3], m[7], m[11], m[15]);
374 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
375 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
376 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
377 }
378
379
380 /**
381 * Multiply the current matrix with a rotation matrix.
382 *
383 * \param angle angle of rotation, in degrees.
384 * \param x rotation vector x coordinate.
385 * \param y rotation vector y coordinate.
386 * \param z rotation vector z coordinate.
387 *
388 * \sa glRotatef().
389 *
390 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
391 * matrix in the current stack and the given parameters. Marks
392 * __GLcontextRec::NewState with the dirty stack flag.
393 */
394 void GLAPIENTRY
395 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
396 {
397 GET_CURRENT_CONTEXT(ctx);
398 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
399 if (angle != 0.0F) {
400 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
401 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
402 }
403 }
404
405
406 /**
407 * Multiply the current matrix with a general scaling matrix.
408 *
409 * \param x x axis scale factor.
410 * \param y y axis scale factor.
411 * \param z z axis scale factor.
412 *
413 * \sa glScalef().
414 *
415 * Flushes the vertices and calls _math_matrix_scale() with the top-most
416 * matrix in the current stack and the given parameters. Marks
417 * __GLcontextRec::NewState with the dirty stack flag.
418 */
419 void GLAPIENTRY
420 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
421 {
422 GET_CURRENT_CONTEXT(ctx);
423 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
424 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
425 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
426 }
427
428
429 /**
430 * Multiply the current matrix with a translation matrix.
431 *
432 * \param x translation vector x coordinate.
433 * \param y translation vector y coordinate.
434 * \param z translation vector z coordinate.
435 *
436 * \sa glTranslatef().
437 *
438 * Flushes the vertices and calls _math_matrix_translate() with the top-most
439 * matrix in the current stack and the given parameters. Marks
440 * __GLcontextRec::NewState with the dirty stack flag.
441 */
442 void GLAPIENTRY
443 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
444 {
445 GET_CURRENT_CONTEXT(ctx);
446 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
447 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
448 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
449 }
450
451
452 #if _HAVE_FULL_GL
453 void GLAPIENTRY
454 _mesa_LoadMatrixd( const GLdouble *m )
455 {
456 GLint i;
457 GLfloat f[16];
458 if (!m) return;
459 for (i = 0; i < 16; i++)
460 f[i] = (GLfloat) m[i];
461 _mesa_LoadMatrixf(f);
462 }
463
464 void GLAPIENTRY
465 _mesa_MultMatrixd( const GLdouble *m )
466 {
467 GLint i;
468 GLfloat f[16];
469 if (!m) return;
470 for (i = 0; i < 16; i++)
471 f[i] = (GLfloat) m[i];
472 _mesa_MultMatrixf( f );
473 }
474
475
476 void GLAPIENTRY
477 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
478 {
479 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
480 }
481
482
483 void GLAPIENTRY
484 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
485 {
486 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
487 }
488
489
490 void GLAPIENTRY
491 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
492 {
493 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
494 }
495 #endif
496
497
498 #if _HAVE_FULL_GL
499 void GLAPIENTRY
500 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
501 {
502 GLfloat tm[16];
503 if (!m) return;
504 _math_transposef(tm, m);
505 _mesa_LoadMatrixf(tm);
506 }
507
508
509 void GLAPIENTRY
510 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
511 {
512 GLfloat tm[16];
513 if (!m) return;
514 _math_transposefd(tm, m);
515 _mesa_LoadMatrixf(tm);
516 }
517
518
519 void GLAPIENTRY
520 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
521 {
522 GLfloat tm[16];
523 if (!m) return;
524 _math_transposef(tm, m);
525 _mesa_MultMatrixf(tm);
526 }
527
528
529 void GLAPIENTRY
530 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
531 {
532 GLfloat tm[16];
533 if (!m) return;
534 _math_transposefd(tm, m);
535 _mesa_MultMatrixf(tm);
536 }
537 #endif
538
539
540
541 /**********************************************************************/
542 /** \name State management */
543 /*@{*/
544
545
546 /**
547 * Update the projection matrix stack.
548 *
549 * \param ctx GL context.
550 *
551 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
552 * stack, and recomputes user clip positions if necessary.
553 *
554 * \note This routine references __GLcontextRec::Tranform attribute values to
555 * compute userclip positions in clip space, but is only called on
556 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
557 * date across changes to the __GLcontextRec::Transform attributes.
558 */
559 static void
560 update_projection( GLcontext *ctx )
561 {
562 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
563
564 #if FEATURE_userclip
565 /* Recompute clip plane positions in clipspace. This is also done
566 * in _mesa_ClipPlane().
567 */
568 if (ctx->Transform.ClipPlanesEnabled) {
569 GLuint p;
570 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
571 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
572 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
573 ctx->Transform.EyeUserPlane[p],
574 ctx->ProjectionMatrixStack.Top->inv );
575 }
576 }
577 }
578 #endif
579 }
580
581
582 /**
583 * Calculate the combined modelview-projection matrix.
584 *
585 * \param ctx GL context.
586 *
587 * Multiplies the top matrices of the projection and model view stacks into
588 * __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
589 * analyzes the resulting matrix via _math_matrix_analyse().
590 */
591 static void
592 calculate_model_project_matrix( GLcontext *ctx )
593 {
594 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
595 ctx->ProjectionMatrixStack.Top,
596 ctx->ModelviewMatrixStack.Top );
597
598 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
599 }
600
601
602 /**
603 * Updates the combined modelview-projection matrix.
604 *
605 * \param ctx GL context.
606 * \param new_state new state bit mask.
607 *
608 * If there is a new model view matrix then analyzes it. If there is a new
609 * projection matrix, updates it. Finally calls
610 * calculate_model_project_matrix() to recalculate the modelview-projection
611 * matrix.
612 */
613 void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
614 {
615 if (new_state & _NEW_MODELVIEW) {
616 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
617
618 /* Bring cull position uptodate.
619 */
620 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
621 ctx->ModelviewMatrixStack.Top->inv,
622 ctx->Transform.CullEyePos );
623 }
624
625
626 if (new_state & _NEW_PROJECTION)
627 update_projection( ctx );
628
629 /* Keep ModelviewProject uptodate always to allow tnl
630 * implementations that go model->clip even when eye is required.
631 */
632 calculate_model_project_matrix(ctx);
633 }
634
635 /*@}*/
636
637
638 /**********************************************************************/
639 /** Matrix stack initialization */
640 /*@{*/
641
642
643 /**
644 * Initialize a matrix stack.
645 *
646 * \param stack matrix stack.
647 * \param maxDepth maximum stack depth.
648 * \param dirtyFlag dirty flag.
649 *
650 * Allocates an array of \p maxDepth elements for the matrix stack and calls
651 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
652 * initialize it.
653 */
654 static void
655 init_matrix_stack( struct gl_matrix_stack *stack,
656 GLuint maxDepth, GLuint dirtyFlag )
657 {
658 GLuint i;
659
660 stack->Depth = 0;
661 stack->MaxDepth = maxDepth;
662 stack->DirtyFlag = dirtyFlag;
663 /* The stack */
664 stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
665 for (i = 0; i < maxDepth; i++) {
666 _math_matrix_ctr(&stack->Stack[i]);
667 _math_matrix_alloc_inv(&stack->Stack[i]);
668 }
669 stack->Top = stack->Stack;
670 }
671
672 /**
673 * Free matrix stack.
674 *
675 * \param stack matrix stack.
676 *
677 * Calls _math_matrix_dtr() for each element of the matrix stack and
678 * frees the array.
679 */
680 static void
681 free_matrix_stack( struct gl_matrix_stack *stack )
682 {
683 GLuint i;
684 for (i = 0; i < stack->MaxDepth; i++) {
685 _math_matrix_dtr(&stack->Stack[i]);
686 }
687 FREE(stack->Stack);
688 stack->Stack = stack->Top = NULL;
689 }
690
691 /*@}*/
692
693
694 /**********************************************************************/
695 /** \name Initialization */
696 /*@{*/
697
698
699 /**
700 * Initialize the context matrix data.
701 *
702 * \param ctx GL context.
703 *
704 * Initializes each of the matrix stacks and the combined modelview-projection
705 * matrix.
706 */
707 void _mesa_init_matrix( GLcontext * ctx )
708 {
709 GLint i;
710
711 /* Initialize matrix stacks */
712 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
713 _NEW_MODELVIEW);
714 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
715 _NEW_PROJECTION);
716 init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
717 _NEW_COLOR_MATRIX);
718 for (i = 0; i < MAX_TEXTURE_UNITS; i++)
719 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
720 _NEW_TEXTURE_MATRIX);
721 for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
722 init_matrix_stack(&ctx->ProgramMatrixStack[i],
723 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
724 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
725
726 /* Init combined Modelview*Projection matrix */
727 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
728 }
729
730
731 /**
732 * Free the context matrix data.
733 *
734 * \param ctx GL context.
735 *
736 * Frees each of the matrix stacks and the combined modelview-projection
737 * matrix.
738 */
739 void _mesa_free_matrix_data( GLcontext *ctx )
740 {
741 GLint i;
742
743 free_matrix_stack(&ctx->ModelviewMatrixStack);
744 free_matrix_stack(&ctx->ProjectionMatrixStack);
745 free_matrix_stack(&ctx->ColorMatrixStack);
746 for (i = 0; i < MAX_TEXTURE_UNITS; i++)
747 free_matrix_stack(&ctx->TextureMatrixStack[i]);
748 for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
749 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
750 /* combined Modelview*Projection matrix */
751 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
752
753 }
754
755
756 /**
757 * Initialize the context transform attribute group.
758 *
759 * \param ctx GL context.
760 *
761 * \todo Move this to a new file with other 'transform' routines.
762 */
763 void _mesa_init_transform( GLcontext *ctx )
764 {
765 GLint i;
766
767 /* Transformation group */
768 ctx->Transform.MatrixMode = GL_MODELVIEW;
769 ctx->Transform.Normalize = GL_FALSE;
770 ctx->Transform.RescaleNormals = GL_FALSE;
771 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
772 for (i=0;i<MAX_CLIP_PLANES;i++) {
773 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
774 }
775 ctx->Transform.ClipPlanesEnabled = 0;
776
777 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
778 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
779 }
780
781
782 /*@}*/