2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
43 #include "mfeatures.h"
46 #include "math/m_matrix.h"
50 * Apply a perspective projection matrix.
52 * \param left left clipping plane coordinate.
53 * \param right right clipping plane coordinate.
54 * \param bottom bottom clipping plane coordinate.
55 * \param top top clipping plane coordinate.
56 * \param nearval distance to the near clipping plane.
57 * \param farval distance to the far clipping plane.
61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62 * the top matrix of the current matrix stack and sets
63 * __struct gl_contextRec::NewState.
66 _mesa_Frustum( GLdouble left
, GLdouble right
,
67 GLdouble bottom
, GLdouble top
,
68 GLdouble nearval
, GLdouble farval
)
70 GET_CURRENT_CONTEXT(ctx
);
71 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
79 _mesa_error( ctx
, GL_INVALID_VALUE
, "glFrustum" );
83 _math_matrix_frustum( ctx
->CurrentStack
->Top
,
84 (GLfloat
) left
, (GLfloat
) right
,
85 (GLfloat
) bottom
, (GLfloat
) top
,
86 (GLfloat
) nearval
, (GLfloat
) farval
);
87 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
92 * Apply an orthographic projection matrix.
94 * \param left left clipping plane coordinate.
95 * \param right right clipping plane coordinate.
96 * \param bottom bottom clipping plane coordinate.
97 * \param top top clipping plane coordinate.
98 * \param nearval distance to the near clipping plane.
99 * \param farval distance to the far clipping plane.
103 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
104 * the top matrix of the current matrix stack and sets
105 * __struct gl_contextRec::NewState.
108 _mesa_Ortho( GLdouble left
, GLdouble right
,
109 GLdouble bottom
, GLdouble top
,
110 GLdouble nearval
, GLdouble farval
)
112 GET_CURRENT_CONTEXT(ctx
);
113 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
115 if (MESA_VERBOSE
& VERBOSE_API
)
116 _mesa_debug(ctx
, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
117 left
, right
, bottom
, top
, nearval
, farval
);
123 _mesa_error( ctx
, GL_INVALID_VALUE
, "glOrtho" );
127 _math_matrix_ortho( ctx
->CurrentStack
->Top
,
128 (GLfloat
) left
, (GLfloat
) right
,
129 (GLfloat
) bottom
, (GLfloat
) top
,
130 (GLfloat
) nearval
, (GLfloat
) farval
);
131 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
136 * Set the current matrix stack.
138 * \param mode matrix stack.
140 * \sa glMatrixMode().
142 * Flushes the vertices, validates the parameter and updates
143 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
144 * specified matrix stack.
147 _mesa_MatrixMode( GLenum mode
)
149 GET_CURRENT_CONTEXT(ctx
);
150 ASSERT_OUTSIDE_BEGIN_END(ctx
);
152 if (ctx
->Transform
.MatrixMode
== mode
&& mode
!= GL_TEXTURE
)
154 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
158 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
161 ctx
->CurrentStack
= &ctx
->ProjectionMatrixStack
;
164 /* This error check is disabled because if we're called from
165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166 * we'll generate an unexpected error.
167 * From the GL_ARB_vertex_shader spec it sounds like we should instead
168 * do error checking in other places when we actually try to access
169 * texture matrices beyond MaxTextureCoordUnits.
172 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
173 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glMatrixMode(invalid tex unit %d)",
174 ctx
->Texture
.CurrentUnit
);
178 ASSERT(ctx
->Texture
.CurrentUnit
< Elements(ctx
->TextureMatrixStack
));
179 ctx
->CurrentStack
= &ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
];
189 if (ctx
->Extensions
.NV_vertex_program
) {
190 ctx
->CurrentStack
= &ctx
->ProgramMatrixStack
[mode
- GL_MATRIX0_NV
];
193 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMatrixMode(mode)" );
205 if (ctx
->Extensions
.ARB_vertex_program
||
206 ctx
->Extensions
.ARB_fragment_program
) {
207 const GLuint m
= mode
- GL_MATRIX0_ARB
;
208 if (m
> ctx
->Const
.MaxProgramMatrices
) {
209 _mesa_error(ctx
, GL_INVALID_ENUM
,
210 "glMatrixMode(GL_MATRIX%d_ARB)", m
);
213 ctx
->CurrentStack
= &ctx
->ProgramMatrixStack
[m
];
216 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMatrixMode(mode)" );
221 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMatrixMode(mode)" );
225 ctx
->Transform
.MatrixMode
= mode
;
230 * Push the current matrix stack.
232 * \sa glPushMatrix().
234 * Verifies the current matrix stack is not full, and duplicates the top-most
235 * matrix in the stack. Marks __struct gl_contextRec::NewState with the stack dirty
239 _mesa_PushMatrix( void )
241 GET_CURRENT_CONTEXT(ctx
);
242 struct gl_matrix_stack
*stack
= ctx
->CurrentStack
;
243 ASSERT_OUTSIDE_BEGIN_END(ctx
);
245 if (MESA_VERBOSE
&VERBOSE_API
)
246 _mesa_debug(ctx
, "glPushMatrix %s\n",
247 _mesa_lookup_enum_by_nr(ctx
->Transform
.MatrixMode
));
249 if (stack
->Depth
+ 1 >= stack
->MaxDepth
) {
250 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
251 _mesa_error(ctx
, GL_STACK_OVERFLOW
,
252 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
253 ctx
->Texture
.CurrentUnit
);
256 _mesa_error(ctx
, GL_STACK_OVERFLOW
, "glPushMatrix(mode=%s)",
257 _mesa_lookup_enum_by_nr(ctx
->Transform
.MatrixMode
));
261 _math_matrix_copy( &stack
->Stack
[stack
->Depth
+ 1],
262 &stack
->Stack
[stack
->Depth
] );
264 stack
->Top
= &(stack
->Stack
[stack
->Depth
]);
265 ctx
->NewState
|= stack
->DirtyFlag
;
270 * Pop the current matrix stack.
274 * Flushes the vertices, verifies the current matrix stack is not empty, and
275 * moves the stack head down. Marks __struct gl_contextRec::NewState with the dirty
279 _mesa_PopMatrix( void )
281 GET_CURRENT_CONTEXT(ctx
);
282 struct gl_matrix_stack
*stack
= ctx
->CurrentStack
;
283 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
285 if (MESA_VERBOSE
&VERBOSE_API
)
286 _mesa_debug(ctx
, "glPopMatrix %s\n",
287 _mesa_lookup_enum_by_nr(ctx
->Transform
.MatrixMode
));
289 if (stack
->Depth
== 0) {
290 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
291 _mesa_error(ctx
, GL_STACK_UNDERFLOW
,
292 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
293 ctx
->Texture
.CurrentUnit
);
296 _mesa_error(ctx
, GL_STACK_UNDERFLOW
, "glPopMatrix(mode=%s)",
297 _mesa_lookup_enum_by_nr(ctx
->Transform
.MatrixMode
));
302 stack
->Top
= &(stack
->Stack
[stack
->Depth
]);
303 ctx
->NewState
|= stack
->DirtyFlag
;
308 * Replace the current matrix with the identity matrix.
310 * \sa glLoadIdentity().
312 * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
313 * matrix in the current stack. Marks __struct gl_contextRec::NewState with the stack
317 _mesa_LoadIdentity( void )
319 GET_CURRENT_CONTEXT(ctx
);
320 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
322 if (MESA_VERBOSE
& VERBOSE_API
)
323 _mesa_debug(ctx
, "glLoadIdentity()\n");
325 _math_matrix_set_identity( ctx
->CurrentStack
->Top
);
326 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
331 * Replace the current matrix with a given matrix.
335 * \sa glLoadMatrixf().
337 * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
338 * in the current stack and the given matrix. Marks __struct gl_contextRec::NewState
339 * with the dirty stack flag.
342 _mesa_LoadMatrixf( const GLfloat
*m
)
344 GET_CURRENT_CONTEXT(ctx
);
346 if (MESA_VERBOSE
& VERBOSE_API
)
348 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
349 m
[0], m
[4], m
[8], m
[12],
350 m
[1], m
[5], m
[9], m
[13],
351 m
[2], m
[6], m
[10], m
[14],
352 m
[3], m
[7], m
[11], m
[15]);
354 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
355 _math_matrix_loadf( ctx
->CurrentStack
->Top
, m
);
356 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
361 * Multiply the current matrix with a given matrix.
365 * \sa glMultMatrixf().
367 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
368 * matrix in the current stack and the given matrix. Marks
369 * __struct gl_contextRec::NewState with the dirty stack flag.
372 _mesa_MultMatrixf( const GLfloat
*m
)
374 GET_CURRENT_CONTEXT(ctx
);
376 if (MESA_VERBOSE
& VERBOSE_API
)
378 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
379 m
[0], m
[4], m
[8], m
[12],
380 m
[1], m
[5], m
[9], m
[13],
381 m
[2], m
[6], m
[10], m
[14],
382 m
[3], m
[7], m
[11], m
[15]);
383 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
384 _math_matrix_mul_floats( ctx
->CurrentStack
->Top
, m
);
385 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
390 * Multiply the current matrix with a rotation matrix.
392 * \param angle angle of rotation, in degrees.
393 * \param x rotation vector x coordinate.
394 * \param y rotation vector y coordinate.
395 * \param z rotation vector z coordinate.
399 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
400 * matrix in the current stack and the given parameters. Marks
401 * __struct gl_contextRec::NewState with the dirty stack flag.
404 _mesa_Rotatef( GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
)
406 GET_CURRENT_CONTEXT(ctx
);
407 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
409 _math_matrix_rotate( ctx
->CurrentStack
->Top
, angle
, x
, y
, z
);
410 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
416 * Multiply the current matrix with a general scaling matrix.
418 * \param x x axis scale factor.
419 * \param y y axis scale factor.
420 * \param z z axis scale factor.
424 * Flushes the vertices and calls _math_matrix_scale() with the top-most
425 * matrix in the current stack and the given parameters. Marks
426 * __struct gl_contextRec::NewState with the dirty stack flag.
429 _mesa_Scalef( GLfloat x
, GLfloat y
, GLfloat z
)
431 GET_CURRENT_CONTEXT(ctx
);
432 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
433 _math_matrix_scale( ctx
->CurrentStack
->Top
, x
, y
, z
);
434 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
439 * Multiply the current matrix with a translation matrix.
441 * \param x translation vector x coordinate.
442 * \param y translation vector y coordinate.
443 * \param z translation vector z coordinate.
445 * \sa glTranslatef().
447 * Flushes the vertices and calls _math_matrix_translate() with the top-most
448 * matrix in the current stack and the given parameters. Marks
449 * __struct gl_contextRec::NewState with the dirty stack flag.
452 _mesa_Translatef( GLfloat x
, GLfloat y
, GLfloat z
)
454 GET_CURRENT_CONTEXT(ctx
);
455 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
456 _math_matrix_translate( ctx
->CurrentStack
->Top
, x
, y
, z
);
457 ctx
->NewState
|= ctx
->CurrentStack
->DirtyFlag
;
463 _mesa_LoadMatrixd( const GLdouble
*m
)
468 for (i
= 0; i
< 16; i
++)
469 f
[i
] = (GLfloat
) m
[i
];
470 _mesa_LoadMatrixf(f
);
474 _mesa_MultMatrixd( const GLdouble
*m
)
479 for (i
= 0; i
< 16; i
++)
480 f
[i
] = (GLfloat
) m
[i
];
481 _mesa_MultMatrixf( f
);
486 _mesa_Rotated( GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
)
488 _mesa_Rotatef((GLfloat
) angle
, (GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
493 _mesa_Scaled( GLdouble x
, GLdouble y
, GLdouble z
)
495 _mesa_Scalef((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
500 _mesa_Translated( GLdouble x
, GLdouble y
, GLdouble z
)
502 _mesa_Translatef((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
509 _mesa_LoadTransposeMatrixfARB( const GLfloat
*m
)
513 _math_transposef(tm
, m
);
514 _mesa_LoadMatrixf(tm
);
519 _mesa_LoadTransposeMatrixdARB( const GLdouble
*m
)
523 _math_transposefd(tm
, m
);
524 _mesa_LoadMatrixf(tm
);
529 _mesa_MultTransposeMatrixfARB( const GLfloat
*m
)
533 _math_transposef(tm
, m
);
534 _mesa_MultMatrixf(tm
);
539 _mesa_MultTransposeMatrixdARB( const GLdouble
*m
)
543 _math_transposefd(tm
, m
);
544 _mesa_MultMatrixf(tm
);
550 /**********************************************************************/
551 /** \name State management */
556 * Update the projection matrix stack.
558 * \param ctx GL context.
560 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
561 * stack, and recomputes user clip positions if necessary.
563 * \note This routine references __struct gl_contextRec::Tranform attribute values to
564 * compute userclip positions in clip space, but is only called on
565 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
566 * date across changes to the __struct gl_contextRec::Transform attributes.
569 update_projection( struct gl_context
*ctx
)
571 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
574 /* Recompute clip plane positions in clipspace. This is also done
575 * in _mesa_ClipPlane().
577 if (ctx
->Transform
.ClipPlanesEnabled
) {
579 for (p
= 0; p
< ctx
->Const
.MaxClipPlanes
; p
++) {
580 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) {
581 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
582 ctx
->Transform
.EyeUserPlane
[p
],
583 ctx
->ProjectionMatrixStack
.Top
->inv
);
592 * Calculate the combined modelview-projection matrix.
594 * \param ctx GL context.
596 * Multiplies the top matrices of the projection and model view stacks into
597 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
598 * analyzes the resulting matrix via _math_matrix_analyse().
601 calculate_model_project_matrix( struct gl_context
*ctx
)
603 _math_matrix_mul_matrix( &ctx
->_ModelProjectMatrix
,
604 ctx
->ProjectionMatrixStack
.Top
,
605 ctx
->ModelviewMatrixStack
.Top
);
607 _math_matrix_analyse( &ctx
->_ModelProjectMatrix
);
612 * Updates the combined modelview-projection matrix.
614 * \param ctx GL context.
615 * \param new_state new state bit mask.
617 * If there is a new model view matrix then analyzes it. If there is a new
618 * projection matrix, updates it. Finally calls
619 * calculate_model_project_matrix() to recalculate the modelview-projection
622 void _mesa_update_modelview_project( struct gl_context
*ctx
, GLuint new_state
)
624 if (new_state
& _NEW_MODELVIEW
) {
625 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
627 /* Bring cull position uptodate.
629 TRANSFORM_POINT3( ctx
->Transform
.CullObjPos
,
630 ctx
->ModelviewMatrixStack
.Top
->inv
,
631 ctx
->Transform
.CullEyePos
);
635 if (new_state
& _NEW_PROJECTION
)
636 update_projection( ctx
);
638 /* Keep ModelviewProject uptodate always to allow tnl
639 * implementations that go model->clip even when eye is required.
641 calculate_model_project_matrix(ctx
);
647 /**********************************************************************/
648 /** Matrix stack initialization */
653 * Initialize a matrix stack.
655 * \param stack matrix stack.
656 * \param maxDepth maximum stack depth.
657 * \param dirtyFlag dirty flag.
659 * Allocates an array of \p maxDepth elements for the matrix stack and calls
660 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
664 init_matrix_stack( struct gl_matrix_stack
*stack
,
665 GLuint maxDepth
, GLuint dirtyFlag
)
670 stack
->MaxDepth
= maxDepth
;
671 stack
->DirtyFlag
= dirtyFlag
;
673 stack
->Stack
= (GLmatrix
*) CALLOC(maxDepth
* sizeof(GLmatrix
));
674 for (i
= 0; i
< maxDepth
; i
++) {
675 _math_matrix_ctr(&stack
->Stack
[i
]);
676 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
678 stack
->Top
= stack
->Stack
;
684 * \param stack matrix stack.
686 * Calls _math_matrix_dtr() for each element of the matrix stack and
690 free_matrix_stack( struct gl_matrix_stack
*stack
)
693 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
694 _math_matrix_dtr(&stack
->Stack
[i
]);
697 stack
->Stack
= stack
->Top
= NULL
;
703 /**********************************************************************/
704 /** \name Initialization */
709 * Initialize the context matrix data.
711 * \param ctx GL context.
713 * Initializes each of the matrix stacks and the combined modelview-projection
716 void _mesa_init_matrix( struct gl_context
* ctx
)
720 /* Initialize matrix stacks */
721 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
723 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
725 for (i
= 0; i
< Elements(ctx
->TextureMatrixStack
); i
++)
726 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
727 _NEW_TEXTURE_MATRIX
);
728 for (i
= 0; i
< Elements(ctx
->ProgramMatrixStack
); i
++)
729 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
],
730 MAX_PROGRAM_MATRIX_STACK_DEPTH
, _NEW_TRACK_MATRIX
);
731 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
733 /* Init combined Modelview*Projection matrix */
734 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
739 * Free the context matrix data.
741 * \param ctx GL context.
743 * Frees each of the matrix stacks and the combined modelview-projection
746 void _mesa_free_matrix_data( struct gl_context
*ctx
)
750 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
751 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
752 for (i
= 0; i
< Elements(ctx
->TextureMatrixStack
); i
++)
753 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
754 for (i
= 0; i
< Elements(ctx
->ProgramMatrixStack
); i
++)
755 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
756 /* combined Modelview*Projection matrix */
757 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
763 * Initialize the context transform attribute group.
765 * \param ctx GL context.
767 * \todo Move this to a new file with other 'transform' routines.
769 void _mesa_init_transform( struct gl_context
*ctx
)
773 /* Transformation group */
774 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
775 ctx
->Transform
.Normalize
= GL_FALSE
;
776 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
777 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
778 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
779 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
781 ctx
->Transform
.ClipPlanesEnabled
= 0;
783 ASSIGN_4V( ctx
->Transform
.CullObjPos
, 0.0, 0.0, 1.0, 0.0 );
784 ASSIGN_4V( ctx
->Transform
.CullEyePos
, 0.0, 0.0, 1.0, 0.0 );