1 /* $Id: matrix.h,v 1.10 2000/11/22 07:32:17 joukj Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 #define gl_calculate_model_project_matrix gl_calculate_model_project_matr
41 gl_calculate_model_project_matrix( GLcontext
*ctx
);
45 _mesa_Frustum( GLdouble left
, GLdouble right
,
46 GLdouble bottom
, GLdouble top
,
47 GLdouble nearval
, GLdouble farval
);
50 _mesa_Ortho( GLdouble left
, GLdouble right
,
51 GLdouble bottom
, GLdouble top
,
52 GLdouble nearval
, GLdouble farval
);
55 _mesa_PushMatrix( void );
58 _mesa_PopMatrix( void );
61 _mesa_LoadIdentity( void );
64 _mesa_LoadMatrixf( const GLfloat
*m
);
67 _mesa_LoadMatrixd( const GLdouble
*m
);
70 _mesa_MatrixMode( GLenum mode
);
73 _mesa_MultMatrixf( const GLfloat
*m
);
76 _mesa_MultMatrixd( const GLdouble
*m
);
79 _mesa_Rotatef( GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
);
82 _mesa_Rotated( GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
);
85 _mesa_Scalef( GLfloat x
, GLfloat y
, GLfloat z
);
88 _mesa_Scaled( GLdouble x
, GLdouble y
, GLdouble z
);
91 _mesa_Translatef( GLfloat x
, GLfloat y
, GLfloat z
);
94 _mesa_Translated( GLdouble x
, GLdouble y
, GLdouble z
);
97 _mesa_LoadTransposeMatrixfARB( const GLfloat
*m
);
100 _mesa_LoadTransposeMatrixdARB( const GLdouble
*m
);
103 _mesa_MultTransposeMatrixfARB( const GLfloat
*m
);
106 _mesa_MultTransposeMatrixdARB( const GLdouble
*m
);
109 _mesa_Viewport( GLint x
, GLint y
, GLsizei width
, GLsizei height
);
112 gl_Viewport( GLcontext
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
115 _mesa_DepthRange( GLclampd nearval
, GLclampd farval
);