Committing in .
[mesa.git] / src / mesa / main / matrix.h
1 /* $Id: matrix.h,v 1.10 2000/11/22 07:32:17 joukj Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef MATRIX_H
29 #define MATRIX_H
30
31
32 #include "mtypes.h"
33
34
35 #ifdef VMS
36 #define gl_calculate_model_project_matrix gl_calculate_model_project_matr
37 #endif
38
39
40 extern void
41 gl_calculate_model_project_matrix( GLcontext *ctx );
42
43
44 extern void
45 _mesa_Frustum( GLdouble left, GLdouble right,
46 GLdouble bottom, GLdouble top,
47 GLdouble nearval, GLdouble farval );
48
49 extern void
50 _mesa_Ortho( GLdouble left, GLdouble right,
51 GLdouble bottom, GLdouble top,
52 GLdouble nearval, GLdouble farval );
53
54 extern void
55 _mesa_PushMatrix( void );
56
57 extern void
58 _mesa_PopMatrix( void );
59
60 extern void
61 _mesa_LoadIdentity( void );
62
63 extern void
64 _mesa_LoadMatrixf( const GLfloat *m );
65
66 extern void
67 _mesa_LoadMatrixd( const GLdouble *m );
68
69 extern void
70 _mesa_MatrixMode( GLenum mode );
71
72 extern void
73 _mesa_MultMatrixf( const GLfloat *m );
74
75 extern void
76 _mesa_MultMatrixd( const GLdouble *m );
77
78 extern void
79 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
80
81 extern void
82 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
83
84 extern void
85 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
86
87 extern void
88 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
89
90 extern void
91 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
92
93 extern void
94 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
95
96 extern void
97 _mesa_LoadTransposeMatrixfARB( const GLfloat *m );
98
99 extern void
100 _mesa_LoadTransposeMatrixdARB( const GLdouble *m );
101
102 extern void
103 _mesa_MultTransposeMatrixfARB( const GLfloat *m );
104
105 extern void
106 _mesa_MultTransposeMatrixdARB( const GLdouble *m );
107
108 extern void
109 _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
110
111 extern void
112 gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
113
114 extern void
115 _mesa_DepthRange( GLclampd nearval, GLclampd farval );
116
117
118 #endif