restored the gl_Viewport function
[mesa.git] / src / mesa / main / matrix.h
1 /* $Id: matrix.h,v 1.4 1999/11/12 18:10:47 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef MATRIX_H
29 #define MATRIX_H
30
31
32 #include "types.h"
33 #include "config.h"
34
35
36 typedef struct {
37 GLfloat m[16];
38 GLfloat *inv; /* optional */
39 GLuint flags;
40 GLuint type;
41 } GLmatrix;
42
43
44 #ifdef VMS
45 #define gl_calculate_model_project_matrix gl_calculate_model_project_matr
46 #endif
47
48
49 extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
50 GLfloat m[] );
51
52
53 extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
54
55 extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
56
57 extern void gl_calculate_model_project_matrix( GLcontext *ctx );
58
59 extern void gl_matrix_ctr( GLmatrix *m );
60
61 extern void gl_matrix_dtr( GLmatrix *m );
62
63 extern void gl_matrix_alloc_inv( GLmatrix *m );
64
65 extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
66
67 extern void gl_matrix_mul( GLmatrix *dest,
68 const GLmatrix *a,
69 const GLmatrix *b );
70
71 extern void gl_matrix_analyze( GLmatrix *mat );
72
73 extern GLboolean gl_matrix_invert( GLmatrix *mat );
74
75 extern void gl_print_matrix( const GLmatrix *m );
76
77
78
79 extern void
80 _mesa_Frustum( GLdouble left, GLdouble right,
81 GLdouble bottom, GLdouble top,
82 GLdouble nearval, GLdouble farval );
83
84 extern void
85 _mesa_Ortho( GLdouble left, GLdouble right,
86 GLdouble bottom, GLdouble top,
87 GLdouble nearval, GLdouble farval );
88
89 extern void
90 _mesa_PushMatrix( void );
91
92 extern void
93 _mesa_PopMatrix( void );
94
95 extern void
96 _mesa_LoadIdentity( void );
97
98 extern void
99 _mesa_LoadMatrixf( const GLfloat *m );
100
101 extern void
102 _mesa_LoadMatrixd( const GLdouble *m );
103
104 extern void
105 _mesa_MatrixMode( GLenum mode );
106
107 extern void
108 _mesa_MultMatrixf( const GLfloat *m );
109
110 extern void
111 _mesa_MultMatrixd( const GLdouble *m );
112
113 extern void
114 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
115
116 extern void
117 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
118
119 extern void
120 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
121
122 extern void
123 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
124
125 extern void
126 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
127
128 extern void
129 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
130
131 extern void
132 _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
133
134 extern void
135 gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
136
137 extern void
138 _mesa_DepthRange( GLclampd nearval, GLclampd farval );
139
140
141
142 #endif