2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * \file mipmap.c mipmap generation and teximage resizing functions.
32 #include "glformats.h"
39 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
40 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
45 bytes_per_pixel(GLenum datatype
, GLuint comps
)
49 if (datatype
== GL_UNSIGNED_INT_8_24_REV_MESA
||
50 datatype
== GL_UNSIGNED_INT_24_8_MESA
)
53 b
= _mesa_sizeof_packed_type(datatype
);
56 if (_mesa_type_is_packed(datatype
))
64 * \name Support macros for do_row and do_row_3d
66 * The macro madness is here for two reasons. First, it compacts the code
67 * slightly. Second, it makes it much easier to adjust the specifics of the
68 * filter to tune the rounding characteristics.
71 #define DECLARE_ROW_POINTERS(t, e) \
72 const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
73 const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
74 const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
75 const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
76 t(*dst)[e] = (t(*)[e]) dstRow
78 #define DECLARE_ROW_POINTERS0(t) \
79 const t *rowA = (const t *) srcRowA; \
80 const t *rowB = (const t *) srcRowB; \
81 const t *rowC = (const t *) srcRowC; \
82 const t *rowD = (const t *) srcRowD; \
85 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
86 ((unsigned) Aj + (unsigned) Ak \
87 + (unsigned) Bj + (unsigned) Bk \
88 + (unsigned) Cj + (unsigned) Ck \
89 + (unsigned) Dj + (unsigned) Dk \
92 #define FILTER_3D(e) \
94 dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
95 rowB[j][e], rowB[k][e], \
96 rowC[j][e], rowC[k][e], \
97 rowD[j][e], rowD[k][e]); \
100 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
107 #define FILTER_3D_SIGNED(e) \
109 dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
110 rowB[j][e], rowB[k][e], \
111 rowC[j][e], rowC[k][e], \
112 rowD[j][e], rowD[k][e]); \
115 #define FILTER_F_3D(e) \
117 dst[i][e] = (rowA[j][e] + rowA[k][e] \
118 + rowB[j][e] + rowB[k][e] \
119 + rowC[j][e] + rowC[k][e] \
120 + rowD[j][e] + rowD[k][e]) * 0.125F; \
123 #define FILTER_HF_3D(e) \
125 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
126 const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
127 const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
128 const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
129 const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
130 const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
131 const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
132 const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
133 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
140 * Average together two rows of a source image to produce a single new
141 * row in the dest image. It's legal for the two source rows to point
142 * to the same data. The source width must be equal to either the
143 * dest width or two times the dest width.
144 * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
145 * \param comps number of components per pixel (1..4)
148 do_row(GLenum datatype
, GLuint comps
, GLint srcWidth
,
149 const GLvoid
*srcRowA
, const GLvoid
*srcRowB
,
150 GLint dstWidth
, GLvoid
*dstRow
)
152 const GLuint k0
= (srcWidth
== dstWidth
) ? 0 : 1;
153 const GLuint colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
158 /* This assertion is no longer valid with non-power-of-2 textures
159 assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
162 if (datatype
== GL_UNSIGNED_BYTE
&& comps
== 4) {
164 const GLubyte(*rowA
)[4] = (const GLubyte(*)[4]) srcRowA
;
165 const GLubyte(*rowB
)[4] = (const GLubyte(*)[4]) srcRowB
;
166 GLubyte(*dst
)[4] = (GLubyte(*)[4]) dstRow
;
167 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
168 i
++, j
+= colStride
, k
+= colStride
) {
169 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
170 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
171 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
172 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] + rowB
[j
][3] + rowB
[k
][3]) / 4;
175 else if (datatype
== GL_UNSIGNED_BYTE
&& comps
== 3) {
177 const GLubyte(*rowA
)[3] = (const GLubyte(*)[3]) srcRowA
;
178 const GLubyte(*rowB
)[3] = (const GLubyte(*)[3]) srcRowB
;
179 GLubyte(*dst
)[3] = (GLubyte(*)[3]) dstRow
;
180 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
181 i
++, j
+= colStride
, k
+= colStride
) {
182 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
183 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
184 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
187 else if (datatype
== GL_UNSIGNED_BYTE
&& comps
== 2) {
189 const GLubyte(*rowA
)[2] = (const GLubyte(*)[2]) srcRowA
;
190 const GLubyte(*rowB
)[2] = (const GLubyte(*)[2]) srcRowB
;
191 GLubyte(*dst
)[2] = (GLubyte(*)[2]) dstRow
;
192 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
193 i
++, j
+= colStride
, k
+= colStride
) {
194 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) >> 2;
195 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) >> 2;
198 else if (datatype
== GL_UNSIGNED_BYTE
&& comps
== 1) {
200 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
201 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
202 GLubyte
*dst
= (GLubyte
*) dstRow
;
203 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
204 i
++, j
+= colStride
, k
+= colStride
) {
205 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) >> 2;
209 else if (datatype
== GL_BYTE
&& comps
== 4) {
211 const GLbyte(*rowA
)[4] = (const GLbyte(*)[4]) srcRowA
;
212 const GLbyte(*rowB
)[4] = (const GLbyte(*)[4]) srcRowB
;
213 GLbyte(*dst
)[4] = (GLbyte(*)[4]) dstRow
;
214 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
215 i
++, j
+= colStride
, k
+= colStride
) {
216 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
217 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
218 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
219 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] + rowB
[j
][3] + rowB
[k
][3]) / 4;
222 else if (datatype
== GL_BYTE
&& comps
== 3) {
224 const GLbyte(*rowA
)[3] = (const GLbyte(*)[3]) srcRowA
;
225 const GLbyte(*rowB
)[3] = (const GLbyte(*)[3]) srcRowB
;
226 GLbyte(*dst
)[3] = (GLbyte(*)[3]) dstRow
;
227 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
228 i
++, j
+= colStride
, k
+= colStride
) {
229 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
230 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
231 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
234 else if (datatype
== GL_BYTE
&& comps
== 2) {
236 const GLbyte(*rowA
)[2] = (const GLbyte(*)[2]) srcRowA
;
237 const GLbyte(*rowB
)[2] = (const GLbyte(*)[2]) srcRowB
;
238 GLbyte(*dst
)[2] = (GLbyte(*)[2]) dstRow
;
239 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
240 i
++, j
+= colStride
, k
+= colStride
) {
241 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
242 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
245 else if (datatype
== GL_BYTE
&& comps
== 1) {
247 const GLbyte
*rowA
= (const GLbyte
*) srcRowA
;
248 const GLbyte
*rowB
= (const GLbyte
*) srcRowB
;
249 GLbyte
*dst
= (GLbyte
*) dstRow
;
250 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
251 i
++, j
+= colStride
, k
+= colStride
) {
252 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
256 else if (datatype
== GL_UNSIGNED_SHORT
&& comps
== 4) {
258 const GLushort(*rowA
)[4] = (const GLushort(*)[4]) srcRowA
;
259 const GLushort(*rowB
)[4] = (const GLushort(*)[4]) srcRowB
;
260 GLushort(*dst
)[4] = (GLushort(*)[4]) dstRow
;
261 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
262 i
++, j
+= colStride
, k
+= colStride
) {
263 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
264 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
265 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
266 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] + rowB
[j
][3] + rowB
[k
][3]) / 4;
269 else if (datatype
== GL_UNSIGNED_SHORT
&& comps
== 3) {
271 const GLushort(*rowA
)[3] = (const GLushort(*)[3]) srcRowA
;
272 const GLushort(*rowB
)[3] = (const GLushort(*)[3]) srcRowB
;
273 GLushort(*dst
)[3] = (GLushort(*)[3]) dstRow
;
274 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
275 i
++, j
+= colStride
, k
+= colStride
) {
276 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
277 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
278 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
281 else if (datatype
== GL_UNSIGNED_SHORT
&& comps
== 2) {
283 const GLushort(*rowA
)[2] = (const GLushort(*)[2]) srcRowA
;
284 const GLushort(*rowB
)[2] = (const GLushort(*)[2]) srcRowB
;
285 GLushort(*dst
)[2] = (GLushort(*)[2]) dstRow
;
286 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
287 i
++, j
+= colStride
, k
+= colStride
) {
288 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
289 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
292 else if (datatype
== GL_UNSIGNED_SHORT
&& comps
== 1) {
294 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
295 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
296 GLushort
*dst
= (GLushort
*) dstRow
;
297 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
298 i
++, j
+= colStride
, k
+= colStride
) {
299 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
303 else if (datatype
== GL_SHORT
&& comps
== 4) {
305 const GLshort(*rowA
)[4] = (const GLshort(*)[4]) srcRowA
;
306 const GLshort(*rowB
)[4] = (const GLshort(*)[4]) srcRowB
;
307 GLshort(*dst
)[4] = (GLshort(*)[4]) dstRow
;
308 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
309 i
++, j
+= colStride
, k
+= colStride
) {
310 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
311 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
312 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
313 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] + rowB
[j
][3] + rowB
[k
][3]) / 4;
316 else if (datatype
== GL_SHORT
&& comps
== 3) {
318 const GLshort(*rowA
)[3] = (const GLshort(*)[3]) srcRowA
;
319 const GLshort(*rowB
)[3] = (const GLshort(*)[3]) srcRowB
;
320 GLshort(*dst
)[3] = (GLshort(*)[3]) dstRow
;
321 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
322 i
++, j
+= colStride
, k
+= colStride
) {
323 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
324 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
325 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
328 else if (datatype
== GL_SHORT
&& comps
== 2) {
330 const GLshort(*rowA
)[2] = (const GLshort(*)[2]) srcRowA
;
331 const GLshort(*rowB
)[2] = (const GLshort(*)[2]) srcRowB
;
332 GLshort(*dst
)[2] = (GLshort(*)[2]) dstRow
;
333 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
334 i
++, j
+= colStride
, k
+= colStride
) {
335 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
336 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
339 else if (datatype
== GL_SHORT
&& comps
== 1) {
341 const GLshort
*rowA
= (const GLshort
*) srcRowA
;
342 const GLshort
*rowB
= (const GLshort
*) srcRowB
;
343 GLshort
*dst
= (GLshort
*) dstRow
;
344 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
345 i
++, j
+= colStride
, k
+= colStride
) {
346 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
350 else if (datatype
== GL_FLOAT
&& comps
== 4) {
352 const GLfloat(*rowA
)[4] = (const GLfloat(*)[4]) srcRowA
;
353 const GLfloat(*rowB
)[4] = (const GLfloat(*)[4]) srcRowB
;
354 GLfloat(*dst
)[4] = (GLfloat(*)[4]) dstRow
;
355 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
356 i
++, j
+= colStride
, k
+= colStride
) {
357 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
358 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
359 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
360 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
361 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
362 rowB
[j
][2] + rowB
[k
][2]) * 0.25F
;
363 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
364 rowB
[j
][3] + rowB
[k
][3]) * 0.25F
;
367 else if (datatype
== GL_FLOAT
&& comps
== 3) {
369 const GLfloat(*rowA
)[3] = (const GLfloat(*)[3]) srcRowA
;
370 const GLfloat(*rowB
)[3] = (const GLfloat(*)[3]) srcRowB
;
371 GLfloat(*dst
)[3] = (GLfloat(*)[3]) dstRow
;
372 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
373 i
++, j
+= colStride
, k
+= colStride
) {
374 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
375 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
376 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
377 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
378 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
379 rowB
[j
][2] + rowB
[k
][2]) * 0.25F
;
382 else if (datatype
== GL_FLOAT
&& comps
== 2) {
384 const GLfloat(*rowA
)[2] = (const GLfloat(*)[2]) srcRowA
;
385 const GLfloat(*rowB
)[2] = (const GLfloat(*)[2]) srcRowB
;
386 GLfloat(*dst
)[2] = (GLfloat(*)[2]) dstRow
;
387 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
388 i
++, j
+= colStride
, k
+= colStride
) {
389 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
390 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
391 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
392 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
395 else if (datatype
== GL_FLOAT
&& comps
== 1) {
397 const GLfloat
*rowA
= (const GLfloat
*) srcRowA
;
398 const GLfloat
*rowB
= (const GLfloat
*) srcRowB
;
399 GLfloat
*dst
= (GLfloat
*) dstRow
;
400 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
401 i
++, j
+= colStride
, k
+= colStride
) {
402 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) * 0.25F
;
406 else if (datatype
== GL_HALF_FLOAT_ARB
&& comps
== 4) {
407 GLuint i
, j
, k
, comp
;
408 const GLhalfARB(*rowA
)[4] = (const GLhalfARB(*)[4]) srcRowA
;
409 const GLhalfARB(*rowB
)[4] = (const GLhalfARB(*)[4]) srcRowB
;
410 GLhalfARB(*dst
)[4] = (GLhalfARB(*)[4]) dstRow
;
411 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
412 i
++, j
+= colStride
, k
+= colStride
) {
413 for (comp
= 0; comp
< 4; comp
++) {
414 GLfloat aj
, ak
, bj
, bk
;
415 aj
= _mesa_half_to_float(rowA
[j
][comp
]);
416 ak
= _mesa_half_to_float(rowA
[k
][comp
]);
417 bj
= _mesa_half_to_float(rowB
[j
][comp
]);
418 bk
= _mesa_half_to_float(rowB
[k
][comp
]);
419 dst
[i
][comp
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
423 else if (datatype
== GL_HALF_FLOAT_ARB
&& comps
== 3) {
424 GLuint i
, j
, k
, comp
;
425 const GLhalfARB(*rowA
)[3] = (const GLhalfARB(*)[3]) srcRowA
;
426 const GLhalfARB(*rowB
)[3] = (const GLhalfARB(*)[3]) srcRowB
;
427 GLhalfARB(*dst
)[3] = (GLhalfARB(*)[3]) dstRow
;
428 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
429 i
++, j
+= colStride
, k
+= colStride
) {
430 for (comp
= 0; comp
< 3; comp
++) {
431 GLfloat aj
, ak
, bj
, bk
;
432 aj
= _mesa_half_to_float(rowA
[j
][comp
]);
433 ak
= _mesa_half_to_float(rowA
[k
][comp
]);
434 bj
= _mesa_half_to_float(rowB
[j
][comp
]);
435 bk
= _mesa_half_to_float(rowB
[k
][comp
]);
436 dst
[i
][comp
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
440 else if (datatype
== GL_HALF_FLOAT_ARB
&& comps
== 2) {
441 GLuint i
, j
, k
, comp
;
442 const GLhalfARB(*rowA
)[2] = (const GLhalfARB(*)[2]) srcRowA
;
443 const GLhalfARB(*rowB
)[2] = (const GLhalfARB(*)[2]) srcRowB
;
444 GLhalfARB(*dst
)[2] = (GLhalfARB(*)[2]) dstRow
;
445 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
446 i
++, j
+= colStride
, k
+= colStride
) {
447 for (comp
= 0; comp
< 2; comp
++) {
448 GLfloat aj
, ak
, bj
, bk
;
449 aj
= _mesa_half_to_float(rowA
[j
][comp
]);
450 ak
= _mesa_half_to_float(rowA
[k
][comp
]);
451 bj
= _mesa_half_to_float(rowB
[j
][comp
]);
452 bk
= _mesa_half_to_float(rowB
[k
][comp
]);
453 dst
[i
][comp
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
457 else if (datatype
== GL_HALF_FLOAT_ARB
&& comps
== 1) {
459 const GLhalfARB
*rowA
= (const GLhalfARB
*) srcRowA
;
460 const GLhalfARB
*rowB
= (const GLhalfARB
*) srcRowB
;
461 GLhalfARB
*dst
= (GLhalfARB
*) dstRow
;
462 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
463 i
++, j
+= colStride
, k
+= colStride
) {
464 GLfloat aj
, ak
, bj
, bk
;
465 aj
= _mesa_half_to_float(rowA
[j
]);
466 ak
= _mesa_half_to_float(rowA
[k
]);
467 bj
= _mesa_half_to_float(rowB
[j
]);
468 bk
= _mesa_half_to_float(rowB
[k
]);
469 dst
[i
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
473 else if (datatype
== GL_UNSIGNED_INT
&& comps
== 1) {
475 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
476 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
477 GLuint
*dst
= (GLuint
*) dstRow
;
478 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
479 i
++, j
+= colStride
, k
+= colStride
) {
480 dst
[i
] = rowA
[j
] / 4 + rowA
[k
] / 4 + rowB
[j
] / 4 + rowB
[k
] / 4;
484 else if (datatype
== GL_UNSIGNED_SHORT_5_6_5
&& comps
== 3) {
486 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
487 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
488 GLushort
*dst
= (GLushort
*) dstRow
;
489 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
490 i
++, j
+= colStride
, k
+= colStride
) {
491 const GLint rowAr0
= rowA
[j
] & 0x1f;
492 const GLint rowAr1
= rowA
[k
] & 0x1f;
493 const GLint rowBr0
= rowB
[j
] & 0x1f;
494 const GLint rowBr1
= rowB
[k
] & 0x1f;
495 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x3f;
496 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x3f;
497 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x3f;
498 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x3f;
499 const GLint rowAb0
= (rowA
[j
] >> 11) & 0x1f;
500 const GLint rowAb1
= (rowA
[k
] >> 11) & 0x1f;
501 const GLint rowBb0
= (rowB
[j
] >> 11) & 0x1f;
502 const GLint rowBb1
= (rowB
[k
] >> 11) & 0x1f;
503 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
504 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
505 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
506 dst
[i
] = (blue
<< 11) | (green
<< 5) | red
;
509 else if (datatype
== GL_UNSIGNED_SHORT_4_4_4_4
&& comps
== 4) {
511 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
512 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
513 GLushort
*dst
= (GLushort
*) dstRow
;
514 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
515 i
++, j
+= colStride
, k
+= colStride
) {
516 const GLint rowAr0
= rowA
[j
] & 0xf;
517 const GLint rowAr1
= rowA
[k
] & 0xf;
518 const GLint rowBr0
= rowB
[j
] & 0xf;
519 const GLint rowBr1
= rowB
[k
] & 0xf;
520 const GLint rowAg0
= (rowA
[j
] >> 4) & 0xf;
521 const GLint rowAg1
= (rowA
[k
] >> 4) & 0xf;
522 const GLint rowBg0
= (rowB
[j
] >> 4) & 0xf;
523 const GLint rowBg1
= (rowB
[k
] >> 4) & 0xf;
524 const GLint rowAb0
= (rowA
[j
] >> 8) & 0xf;
525 const GLint rowAb1
= (rowA
[k
] >> 8) & 0xf;
526 const GLint rowBb0
= (rowB
[j
] >> 8) & 0xf;
527 const GLint rowBb1
= (rowB
[k
] >> 8) & 0xf;
528 const GLint rowAa0
= (rowA
[j
] >> 12) & 0xf;
529 const GLint rowAa1
= (rowA
[k
] >> 12) & 0xf;
530 const GLint rowBa0
= (rowB
[j
] >> 12) & 0xf;
531 const GLint rowBa1
= (rowB
[k
] >> 12) & 0xf;
532 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
533 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
534 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
535 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
536 dst
[i
] = (alpha
<< 12) | (blue
<< 8) | (green
<< 4) | red
;
539 else if (datatype
== GL_UNSIGNED_SHORT_1_5_5_5_REV
&& comps
== 4) {
541 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
542 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
543 GLushort
*dst
= (GLushort
*) dstRow
;
544 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
545 i
++, j
+= colStride
, k
+= colStride
) {
546 const GLint rowAr0
= rowA
[j
] & 0x1f;
547 const GLint rowAr1
= rowA
[k
] & 0x1f;
548 const GLint rowBr0
= rowB
[j
] & 0x1f;
549 const GLint rowBr1
= rowB
[k
] & 0x1f;
550 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x1f;
551 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x1f;
552 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x1f;
553 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x1f;
554 const GLint rowAb0
= (rowA
[j
] >> 10) & 0x1f;
555 const GLint rowAb1
= (rowA
[k
] >> 10) & 0x1f;
556 const GLint rowBb0
= (rowB
[j
] >> 10) & 0x1f;
557 const GLint rowBb1
= (rowB
[k
] >> 10) & 0x1f;
558 const GLint rowAa0
= (rowA
[j
] >> 15) & 0x1;
559 const GLint rowAa1
= (rowA
[k
] >> 15) & 0x1;
560 const GLint rowBa0
= (rowB
[j
] >> 15) & 0x1;
561 const GLint rowBa1
= (rowB
[k
] >> 15) & 0x1;
562 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
563 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
564 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
565 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
566 dst
[i
] = (alpha
<< 15) | (blue
<< 10) | (green
<< 5) | red
;
569 else if (datatype
== GL_UNSIGNED_SHORT_5_5_5_1
&& comps
== 4) {
571 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
572 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
573 GLushort
*dst
= (GLushort
*) dstRow
;
574 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
575 i
++, j
+= colStride
, k
+= colStride
) {
576 const GLint rowAr0
= (rowA
[j
] >> 11) & 0x1f;
577 const GLint rowAr1
= (rowA
[k
] >> 11) & 0x1f;
578 const GLint rowBr0
= (rowB
[j
] >> 11) & 0x1f;
579 const GLint rowBr1
= (rowB
[k
] >> 11) & 0x1f;
580 const GLint rowAg0
= (rowA
[j
] >> 6) & 0x1f;
581 const GLint rowAg1
= (rowA
[k
] >> 6) & 0x1f;
582 const GLint rowBg0
= (rowB
[j
] >> 6) & 0x1f;
583 const GLint rowBg1
= (rowB
[k
] >> 6) & 0x1f;
584 const GLint rowAb0
= (rowA
[j
] >> 1) & 0x1f;
585 const GLint rowAb1
= (rowA
[k
] >> 1) & 0x1f;
586 const GLint rowBb0
= (rowB
[j
] >> 1) & 0x1f;
587 const GLint rowBb1
= (rowB
[k
] >> 1) & 0x1f;
588 const GLint rowAa0
= (rowA
[j
] & 0x1);
589 const GLint rowAa1
= (rowA
[k
] & 0x1);
590 const GLint rowBa0
= (rowB
[j
] & 0x1);
591 const GLint rowBa1
= (rowB
[k
] & 0x1);
592 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
593 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
594 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
595 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
596 dst
[i
] = (red
<< 11) | (green
<< 6) | (blue
<< 1) | alpha
;
600 else if (datatype
== GL_UNSIGNED_BYTE_3_3_2
&& comps
== 3) {
602 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
603 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
604 GLubyte
*dst
= (GLubyte
*) dstRow
;
605 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
606 i
++, j
+= colStride
, k
+= colStride
) {
607 const GLint rowAr0
= rowA
[j
] & 0x3;
608 const GLint rowAr1
= rowA
[k
] & 0x3;
609 const GLint rowBr0
= rowB
[j
] & 0x3;
610 const GLint rowBr1
= rowB
[k
] & 0x3;
611 const GLint rowAg0
= (rowA
[j
] >> 2) & 0x7;
612 const GLint rowAg1
= (rowA
[k
] >> 2) & 0x7;
613 const GLint rowBg0
= (rowB
[j
] >> 2) & 0x7;
614 const GLint rowBg1
= (rowB
[k
] >> 2) & 0x7;
615 const GLint rowAb0
= (rowA
[j
] >> 5) & 0x7;
616 const GLint rowAb1
= (rowA
[k
] >> 5) & 0x7;
617 const GLint rowBb0
= (rowB
[j
] >> 5) & 0x7;
618 const GLint rowBb1
= (rowB
[k
] >> 5) & 0x7;
619 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
620 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
621 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
622 dst
[i
] = (blue
<< 5) | (green
<< 2) | red
;
626 else if (datatype
== MESA_UNSIGNED_BYTE_4_4
&& comps
== 2) {
628 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
629 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
630 GLubyte
*dst
= (GLubyte
*) dstRow
;
631 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
632 i
++, j
+= colStride
, k
+= colStride
) {
633 const GLint rowAr0
= rowA
[j
] & 0xf;
634 const GLint rowAr1
= rowA
[k
] & 0xf;
635 const GLint rowBr0
= rowB
[j
] & 0xf;
636 const GLint rowBr1
= rowB
[k
] & 0xf;
637 const GLint rowAg0
= (rowA
[j
] >> 4) & 0xf;
638 const GLint rowAg1
= (rowA
[k
] >> 4) & 0xf;
639 const GLint rowBg0
= (rowB
[j
] >> 4) & 0xf;
640 const GLint rowBg1
= (rowB
[k
] >> 4) & 0xf;
641 const GLint r
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
642 const GLint g
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
643 dst
[i
] = (g
<< 4) | r
;
647 else if (datatype
== GL_UNSIGNED_INT_2_10_10_10_REV
&& comps
== 4) {
649 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
650 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
651 GLuint
*dst
= (GLuint
*) dstRow
;
652 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
653 i
++, j
+= colStride
, k
+= colStride
) {
654 const GLint rowAr0
= rowA
[j
] & 0x3ff;
655 const GLint rowAr1
= rowA
[k
] & 0x3ff;
656 const GLint rowBr0
= rowB
[j
] & 0x3ff;
657 const GLint rowBr1
= rowB
[k
] & 0x3ff;
658 const GLint rowAg0
= (rowA
[j
] >> 10) & 0x3ff;
659 const GLint rowAg1
= (rowA
[k
] >> 10) & 0x3ff;
660 const GLint rowBg0
= (rowB
[j
] >> 10) & 0x3ff;
661 const GLint rowBg1
= (rowB
[k
] >> 10) & 0x3ff;
662 const GLint rowAb0
= (rowA
[j
] >> 20) & 0x3ff;
663 const GLint rowAb1
= (rowA
[k
] >> 20) & 0x3ff;
664 const GLint rowBb0
= (rowB
[j
] >> 20) & 0x3ff;
665 const GLint rowBb1
= (rowB
[k
] >> 20) & 0x3ff;
666 const GLint rowAa0
= (rowA
[j
] >> 30) & 0x3;
667 const GLint rowAa1
= (rowA
[k
] >> 30) & 0x3;
668 const GLint rowBa0
= (rowB
[j
] >> 30) & 0x3;
669 const GLint rowBa1
= (rowB
[k
] >> 30) & 0x3;
670 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
671 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
672 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
673 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
674 dst
[i
] = (alpha
<< 30) | (blue
<< 20) | (green
<< 10) | red
;
678 else if (datatype
== GL_UNSIGNED_INT_5_9_9_9_REV
&& comps
== 3) {
680 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
681 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
682 GLuint
*dst
= (GLuint
*)dstRow
;
683 GLfloat res
[3], rowAj
[3], rowBj
[3], rowAk
[3], rowBk
[3];
684 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
685 i
++, j
+= colStride
, k
+= colStride
) {
686 rgb9e5_to_float3(rowA
[j
], rowAj
);
687 rgb9e5_to_float3(rowB
[j
], rowBj
);
688 rgb9e5_to_float3(rowA
[k
], rowAk
);
689 rgb9e5_to_float3(rowB
[k
], rowBk
);
690 res
[0] = (rowAj
[0] + rowAk
[0] + rowBj
[0] + rowBk
[0]) * 0.25F
;
691 res
[1] = (rowAj
[1] + rowAk
[1] + rowBj
[1] + rowBk
[1]) * 0.25F
;
692 res
[2] = (rowAj
[2] + rowAk
[2] + rowBj
[2] + rowBk
[2]) * 0.25F
;
693 dst
[i
] = float3_to_rgb9e5(res
);
697 else if (datatype
== GL_UNSIGNED_INT_10F_11F_11F_REV
&& comps
== 3) {
699 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
700 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
701 GLuint
*dst
= (GLuint
*)dstRow
;
702 GLfloat res
[3], rowAj
[3], rowBj
[3], rowAk
[3], rowBk
[3];
703 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
704 i
++, j
+= colStride
, k
+= colStride
) {
705 r11g11b10f_to_float3(rowA
[j
], rowAj
);
706 r11g11b10f_to_float3(rowB
[j
], rowBj
);
707 r11g11b10f_to_float3(rowA
[k
], rowAk
);
708 r11g11b10f_to_float3(rowB
[k
], rowBk
);
709 res
[0] = (rowAj
[0] + rowAk
[0] + rowBj
[0] + rowBk
[0]) * 0.25F
;
710 res
[1] = (rowAj
[1] + rowAk
[1] + rowBj
[1] + rowBk
[1]) * 0.25F
;
711 res
[2] = (rowAj
[2] + rowAk
[2] + rowBj
[2] + rowBk
[2]) * 0.25F
;
712 dst
[i
] = float3_to_r11g11b10f(res
);
716 else if (datatype
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
&& comps
== 1) {
718 const GLfloat
*rowA
= (const GLfloat
*) srcRowA
;
719 const GLfloat
*rowB
= (const GLfloat
*) srcRowB
;
720 GLfloat
*dst
= (GLfloat
*) dstRow
;
721 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
722 i
++, j
+= colStride
, k
+= colStride
) {
723 dst
[i
*2] = (rowA
[j
*2] + rowA
[k
*2] + rowB
[j
*2] + rowB
[k
*2]) * 0.25F
;
727 else if (datatype
== GL_UNSIGNED_INT_24_8_MESA
&& comps
== 2) {
729 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
730 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
731 GLuint
*dst
= (GLuint
*) dstRow
;
732 /* note: averaging stencil values seems weird, but what else? */
733 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
734 i
++, j
+= colStride
, k
+= colStride
) {
735 GLuint z
= (((rowA
[j
] >> 8) + (rowA
[k
] >> 8) +
736 (rowB
[j
] >> 8) + (rowB
[k
] >> 8)) / 4) << 8;
737 GLuint s
= ((rowA
[j
] & 0xff) + (rowA
[k
] & 0xff) +
738 (rowB
[j
] & 0xff) + (rowB
[k
] & 0xff)) / 4;
742 else if (datatype
== GL_UNSIGNED_INT_8_24_REV_MESA
&& comps
== 2) {
744 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
745 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
746 GLuint
*dst
= (GLuint
*) dstRow
;
747 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
748 i
++, j
+= colStride
, k
+= colStride
) {
749 GLuint z
= ((rowA
[j
] & 0xffffff) + (rowA
[k
] & 0xffffff) +
750 (rowB
[j
] & 0xffffff) + (rowB
[k
] & 0xffffff)) / 4;
751 GLuint s
= (((rowA
[j
] >> 24) + (rowA
[k
] >> 24) +
752 (rowB
[j
] >> 24) + (rowB
[k
] >> 24)) / 4) << 24;
758 _mesa_problem(NULL
, "bad format in do_row()");
764 * Average together four rows of a source image to produce a single new
765 * row in the dest image. It's legal for the two source rows to point
766 * to the same data. The source width must be equal to either the
767 * dest width or two times the dest width.
769 * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
771 * \param comps number of components per pixel (1..4)
772 * \param srcWidth Width of a row in the source data
773 * \param srcRowA Pointer to one of the rows of source data
774 * \param srcRowB Pointer to one of the rows of source data
775 * \param srcRowC Pointer to one of the rows of source data
776 * \param srcRowD Pointer to one of the rows of source data
777 * \param dstWidth Width of a row in the destination data
778 * \param srcRowA Pointer to the row of destination data
781 do_row_3D(GLenum datatype
, GLuint comps
, GLint srcWidth
,
782 const GLvoid
*srcRowA
, const GLvoid
*srcRowB
,
783 const GLvoid
*srcRowC
, const GLvoid
*srcRowD
,
784 GLint dstWidth
, GLvoid
*dstRow
)
786 const GLuint k0
= (srcWidth
== dstWidth
) ? 0 : 1;
787 const GLuint colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
793 if ((datatype
== GL_UNSIGNED_BYTE
) && (comps
== 4)) {
794 DECLARE_ROW_POINTERS(GLubyte
, 4);
796 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
797 i
++, j
+= colStride
, k
+= colStride
) {
804 else if ((datatype
== GL_UNSIGNED_BYTE
) && (comps
== 3)) {
805 DECLARE_ROW_POINTERS(GLubyte
, 3);
807 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
808 i
++, j
+= colStride
, k
+= colStride
) {
814 else if ((datatype
== GL_UNSIGNED_BYTE
) && (comps
== 2)) {
815 DECLARE_ROW_POINTERS(GLubyte
, 2);
817 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
818 i
++, j
+= colStride
, k
+= colStride
) {
823 else if ((datatype
== GL_UNSIGNED_BYTE
) && (comps
== 1)) {
824 DECLARE_ROW_POINTERS(GLubyte
, 1);
826 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
827 i
++, j
+= colStride
, k
+= colStride
) {
831 else if ((datatype
== GL_BYTE
) && (comps
== 4)) {
832 DECLARE_ROW_POINTERS(GLbyte
, 4);
834 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
835 i
++, j
+= colStride
, k
+= colStride
) {
842 else if ((datatype
== GL_BYTE
) && (comps
== 3)) {
843 DECLARE_ROW_POINTERS(GLbyte
, 3);
845 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
846 i
++, j
+= colStride
, k
+= colStride
) {
852 else if ((datatype
== GL_BYTE
) && (comps
== 2)) {
853 DECLARE_ROW_POINTERS(GLbyte
, 2);
855 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
856 i
++, j
+= colStride
, k
+= colStride
) {
861 else if ((datatype
== GL_BYTE
) && (comps
== 1)) {
862 DECLARE_ROW_POINTERS(GLbyte
, 1);
864 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
865 i
++, j
+= colStride
, k
+= colStride
) {
869 else if ((datatype
== GL_UNSIGNED_SHORT
) && (comps
== 4)) {
870 DECLARE_ROW_POINTERS(GLushort
, 4);
872 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
873 i
++, j
+= colStride
, k
+= colStride
) {
880 else if ((datatype
== GL_UNSIGNED_SHORT
) && (comps
== 3)) {
881 DECLARE_ROW_POINTERS(GLushort
, 3);
883 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
884 i
++, j
+= colStride
, k
+= colStride
) {
890 else if ((datatype
== GL_UNSIGNED_SHORT
) && (comps
== 2)) {
891 DECLARE_ROW_POINTERS(GLushort
, 2);
893 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
894 i
++, j
+= colStride
, k
+= colStride
) {
899 else if ((datatype
== GL_UNSIGNED_SHORT
) && (comps
== 1)) {
900 DECLARE_ROW_POINTERS(GLushort
, 1);
902 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
903 i
++, j
+= colStride
, k
+= colStride
) {
907 else if ((datatype
== GL_SHORT
) && (comps
== 4)) {
908 DECLARE_ROW_POINTERS(GLshort
, 4);
910 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
911 i
++, j
+= colStride
, k
+= colStride
) {
918 else if ((datatype
== GL_SHORT
) && (comps
== 3)) {
919 DECLARE_ROW_POINTERS(GLshort
, 3);
921 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
922 i
++, j
+= colStride
, k
+= colStride
) {
928 else if ((datatype
== GL_SHORT
) && (comps
== 2)) {
929 DECLARE_ROW_POINTERS(GLshort
, 2);
931 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
932 i
++, j
+= colStride
, k
+= colStride
) {
937 else if ((datatype
== GL_SHORT
) && (comps
== 1)) {
938 DECLARE_ROW_POINTERS(GLshort
, 1);
940 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
941 i
++, j
+= colStride
, k
+= colStride
) {
945 else if ((datatype
== GL_FLOAT
) && (comps
== 4)) {
946 DECLARE_ROW_POINTERS(GLfloat
, 4);
948 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
949 i
++, j
+= colStride
, k
+= colStride
) {
956 else if ((datatype
== GL_FLOAT
) && (comps
== 3)) {
957 DECLARE_ROW_POINTERS(GLfloat
, 3);
959 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
960 i
++, j
+= colStride
, k
+= colStride
) {
966 else if ((datatype
== GL_FLOAT
) && (comps
== 2)) {
967 DECLARE_ROW_POINTERS(GLfloat
, 2);
969 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
970 i
++, j
+= colStride
, k
+= colStride
) {
975 else if ((datatype
== GL_FLOAT
) && (comps
== 1)) {
976 DECLARE_ROW_POINTERS(GLfloat
, 1);
978 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
979 i
++, j
+= colStride
, k
+= colStride
) {
983 else if ((datatype
== GL_HALF_FLOAT_ARB
) && (comps
== 4)) {
984 DECLARE_ROW_POINTERS(GLhalfARB
, 4);
986 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
987 i
++, j
+= colStride
, k
+= colStride
) {
994 else if ((datatype
== GL_HALF_FLOAT_ARB
) && (comps
== 3)) {
995 DECLARE_ROW_POINTERS(GLhalfARB
, 3);
997 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
998 i
++, j
+= colStride
, k
+= colStride
) {
1004 else if ((datatype
== GL_HALF_FLOAT_ARB
) && (comps
== 2)) {
1005 DECLARE_ROW_POINTERS(GLhalfARB
, 2);
1007 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1008 i
++, j
+= colStride
, k
+= colStride
) {
1013 else if ((datatype
== GL_HALF_FLOAT_ARB
) && (comps
== 1)) {
1014 DECLARE_ROW_POINTERS(GLhalfARB
, 1);
1016 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1017 i
++, j
+= colStride
, k
+= colStride
) {
1021 else if ((datatype
== GL_UNSIGNED_INT
) && (comps
== 1)) {
1022 const GLuint
*rowA
= (const GLuint
*) srcRowA
;
1023 const GLuint
*rowB
= (const GLuint
*) srcRowB
;
1024 const GLuint
*rowC
= (const GLuint
*) srcRowC
;
1025 const GLuint
*rowD
= (const GLuint
*) srcRowD
;
1026 GLfloat
*dst
= (GLfloat
*) dstRow
;
1028 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1029 i
++, j
+= colStride
, k
+= colStride
) {
1030 const uint64_t tmp
= (((uint64_t) rowA
[j
] + (uint64_t) rowA
[k
])
1031 + ((uint64_t) rowB
[j
] + (uint64_t) rowB
[k
])
1032 + ((uint64_t) rowC
[j
] + (uint64_t) rowC
[k
])
1033 + ((uint64_t) rowD
[j
] + (uint64_t) rowD
[k
]));
1034 dst
[i
] = (GLfloat
)((double) tmp
* 0.125);
1037 else if ((datatype
== GL_UNSIGNED_SHORT_5_6_5
) && (comps
== 3)) {
1038 DECLARE_ROW_POINTERS0(GLushort
);
1040 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1041 i
++, j
+= colStride
, k
+= colStride
) {
1042 const GLint rowAr0
= rowA
[j
] & 0x1f;
1043 const GLint rowAr1
= rowA
[k
] & 0x1f;
1044 const GLint rowBr0
= rowB
[j
] & 0x1f;
1045 const GLint rowBr1
= rowB
[k
] & 0x1f;
1046 const GLint rowCr0
= rowC
[j
] & 0x1f;
1047 const GLint rowCr1
= rowC
[k
] & 0x1f;
1048 const GLint rowDr0
= rowD
[j
] & 0x1f;
1049 const GLint rowDr1
= rowD
[k
] & 0x1f;
1050 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x3f;
1051 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x3f;
1052 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x3f;
1053 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x3f;
1054 const GLint rowCg0
= (rowC
[j
] >> 5) & 0x3f;
1055 const GLint rowCg1
= (rowC
[k
] >> 5) & 0x3f;
1056 const GLint rowDg0
= (rowD
[j
] >> 5) & 0x3f;
1057 const GLint rowDg1
= (rowD
[k
] >> 5) & 0x3f;
1058 const GLint rowAb0
= (rowA
[j
] >> 11) & 0x1f;
1059 const GLint rowAb1
= (rowA
[k
] >> 11) & 0x1f;
1060 const GLint rowBb0
= (rowB
[j
] >> 11) & 0x1f;
1061 const GLint rowBb1
= (rowB
[k
] >> 11) & 0x1f;
1062 const GLint rowCb0
= (rowC
[j
] >> 11) & 0x1f;
1063 const GLint rowCb1
= (rowC
[k
] >> 11) & 0x1f;
1064 const GLint rowDb0
= (rowD
[j
] >> 11) & 0x1f;
1065 const GLint rowDb1
= (rowD
[k
] >> 11) & 0x1f;
1066 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1067 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1068 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1069 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1070 const GLint b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
1071 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
1072 dst
[i
] = (b
<< 11) | (g
<< 5) | r
;
1075 else if ((datatype
== GL_UNSIGNED_SHORT_4_4_4_4
) && (comps
== 4)) {
1076 DECLARE_ROW_POINTERS0(GLushort
);
1078 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1079 i
++, j
+= colStride
, k
+= colStride
) {
1080 const GLint rowAr0
= rowA
[j
] & 0xf;
1081 const GLint rowAr1
= rowA
[k
] & 0xf;
1082 const GLint rowBr0
= rowB
[j
] & 0xf;
1083 const GLint rowBr1
= rowB
[k
] & 0xf;
1084 const GLint rowCr0
= rowC
[j
] & 0xf;
1085 const GLint rowCr1
= rowC
[k
] & 0xf;
1086 const GLint rowDr0
= rowD
[j
] & 0xf;
1087 const GLint rowDr1
= rowD
[k
] & 0xf;
1088 const GLint rowAg0
= (rowA
[j
] >> 4) & 0xf;
1089 const GLint rowAg1
= (rowA
[k
] >> 4) & 0xf;
1090 const GLint rowBg0
= (rowB
[j
] >> 4) & 0xf;
1091 const GLint rowBg1
= (rowB
[k
] >> 4) & 0xf;
1092 const GLint rowCg0
= (rowC
[j
] >> 4) & 0xf;
1093 const GLint rowCg1
= (rowC
[k
] >> 4) & 0xf;
1094 const GLint rowDg0
= (rowD
[j
] >> 4) & 0xf;
1095 const GLint rowDg1
= (rowD
[k
] >> 4) & 0xf;
1096 const GLint rowAb0
= (rowA
[j
] >> 8) & 0xf;
1097 const GLint rowAb1
= (rowA
[k
] >> 8) & 0xf;
1098 const GLint rowBb0
= (rowB
[j
] >> 8) & 0xf;
1099 const GLint rowBb1
= (rowB
[k
] >> 8) & 0xf;
1100 const GLint rowCb0
= (rowC
[j
] >> 8) & 0xf;
1101 const GLint rowCb1
= (rowC
[k
] >> 8) & 0xf;
1102 const GLint rowDb0
= (rowD
[j
] >> 8) & 0xf;
1103 const GLint rowDb1
= (rowD
[k
] >> 8) & 0xf;
1104 const GLint rowAa0
= (rowA
[j
] >> 12) & 0xf;
1105 const GLint rowAa1
= (rowA
[k
] >> 12) & 0xf;
1106 const GLint rowBa0
= (rowB
[j
] >> 12) & 0xf;
1107 const GLint rowBa1
= (rowB
[k
] >> 12) & 0xf;
1108 const GLint rowCa0
= (rowC
[j
] >> 12) & 0xf;
1109 const GLint rowCa1
= (rowC
[k
] >> 12) & 0xf;
1110 const GLint rowDa0
= (rowD
[j
] >> 12) & 0xf;
1111 const GLint rowDa1
= (rowD
[k
] >> 12) & 0xf;
1112 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1113 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1114 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1115 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1116 const GLint b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
1117 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
1118 const GLint a
= FILTER_SUM_3D(rowAa0
, rowAa1
, rowBa0
, rowBa1
,
1119 rowCa0
, rowCa1
, rowDa0
, rowDa1
);
1121 dst
[i
] = (a
<< 12) | (b
<< 8) | (g
<< 4) | r
;
1124 else if ((datatype
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) && (comps
== 4)) {
1125 DECLARE_ROW_POINTERS0(GLushort
);
1127 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1128 i
++, j
+= colStride
, k
+= colStride
) {
1129 const GLint rowAr0
= rowA
[j
] & 0x1f;
1130 const GLint rowAr1
= rowA
[k
] & 0x1f;
1131 const GLint rowBr0
= rowB
[j
] & 0x1f;
1132 const GLint rowBr1
= rowB
[k
] & 0x1f;
1133 const GLint rowCr0
= rowC
[j
] & 0x1f;
1134 const GLint rowCr1
= rowC
[k
] & 0x1f;
1135 const GLint rowDr0
= rowD
[j
] & 0x1f;
1136 const GLint rowDr1
= rowD
[k
] & 0x1f;
1137 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x1f;
1138 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x1f;
1139 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x1f;
1140 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x1f;
1141 const GLint rowCg0
= (rowC
[j
] >> 5) & 0x1f;
1142 const GLint rowCg1
= (rowC
[k
] >> 5) & 0x1f;
1143 const GLint rowDg0
= (rowD
[j
] >> 5) & 0x1f;
1144 const GLint rowDg1
= (rowD
[k
] >> 5) & 0x1f;
1145 const GLint rowAb0
= (rowA
[j
] >> 10) & 0x1f;
1146 const GLint rowAb1
= (rowA
[k
] >> 10) & 0x1f;
1147 const GLint rowBb0
= (rowB
[j
] >> 10) & 0x1f;
1148 const GLint rowBb1
= (rowB
[k
] >> 10) & 0x1f;
1149 const GLint rowCb0
= (rowC
[j
] >> 10) & 0x1f;
1150 const GLint rowCb1
= (rowC
[k
] >> 10) & 0x1f;
1151 const GLint rowDb0
= (rowD
[j
] >> 10) & 0x1f;
1152 const GLint rowDb1
= (rowD
[k
] >> 10) & 0x1f;
1153 const GLint rowAa0
= (rowA
[j
] >> 15) & 0x1;
1154 const GLint rowAa1
= (rowA
[k
] >> 15) & 0x1;
1155 const GLint rowBa0
= (rowB
[j
] >> 15) & 0x1;
1156 const GLint rowBa1
= (rowB
[k
] >> 15) & 0x1;
1157 const GLint rowCa0
= (rowC
[j
] >> 15) & 0x1;
1158 const GLint rowCa1
= (rowC
[k
] >> 15) & 0x1;
1159 const GLint rowDa0
= (rowD
[j
] >> 15) & 0x1;
1160 const GLint rowDa1
= (rowD
[k
] >> 15) & 0x1;
1161 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1162 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1163 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1164 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1165 const GLint b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
1166 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
1167 const GLint a
= FILTER_SUM_3D(rowAa0
, rowAa1
, rowBa0
, rowBa1
,
1168 rowCa0
, rowCa1
, rowDa0
, rowDa1
);
1170 dst
[i
] = (a
<< 15) | (b
<< 10) | (g
<< 5) | r
;
1173 else if ((datatype
== GL_UNSIGNED_SHORT_5_5_5_1
) && (comps
== 4)) {
1174 DECLARE_ROW_POINTERS0(GLushort
);
1176 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1177 i
++, j
+= colStride
, k
+= colStride
) {
1178 const GLint rowAr0
= (rowA
[j
] >> 11) & 0x1f;
1179 const GLint rowAr1
= (rowA
[k
] >> 11) & 0x1f;
1180 const GLint rowBr0
= (rowB
[j
] >> 11) & 0x1f;
1181 const GLint rowBr1
= (rowB
[k
] >> 11) & 0x1f;
1182 const GLint rowCr0
= (rowC
[j
] >> 11) & 0x1f;
1183 const GLint rowCr1
= (rowC
[k
] >> 11) & 0x1f;
1184 const GLint rowDr0
= (rowD
[j
] >> 11) & 0x1f;
1185 const GLint rowDr1
= (rowD
[k
] >> 11) & 0x1f;
1186 const GLint rowAg0
= (rowA
[j
] >> 6) & 0x1f;
1187 const GLint rowAg1
= (rowA
[k
] >> 6) & 0x1f;
1188 const GLint rowBg0
= (rowB
[j
] >> 6) & 0x1f;
1189 const GLint rowBg1
= (rowB
[k
] >> 6) & 0x1f;
1190 const GLint rowCg0
= (rowC
[j
] >> 6) & 0x1f;
1191 const GLint rowCg1
= (rowC
[k
] >> 6) & 0x1f;
1192 const GLint rowDg0
= (rowD
[j
] >> 6) & 0x1f;
1193 const GLint rowDg1
= (rowD
[k
] >> 6) & 0x1f;
1194 const GLint rowAb0
= (rowA
[j
] >> 1) & 0x1f;
1195 const GLint rowAb1
= (rowA
[k
] >> 1) & 0x1f;
1196 const GLint rowBb0
= (rowB
[j
] >> 1) & 0x1f;
1197 const GLint rowBb1
= (rowB
[k
] >> 1) & 0x1f;
1198 const GLint rowCb0
= (rowC
[j
] >> 1) & 0x1f;
1199 const GLint rowCb1
= (rowC
[k
] >> 1) & 0x1f;
1200 const GLint rowDb0
= (rowD
[j
] >> 1) & 0x1f;
1201 const GLint rowDb1
= (rowD
[k
] >> 1) & 0x1f;
1202 const GLint rowAa0
= (rowA
[j
] & 0x1);
1203 const GLint rowAa1
= (rowA
[k
] & 0x1);
1204 const GLint rowBa0
= (rowB
[j
] & 0x1);
1205 const GLint rowBa1
= (rowB
[k
] & 0x1);
1206 const GLint rowCa0
= (rowC
[j
] & 0x1);
1207 const GLint rowCa1
= (rowC
[k
] & 0x1);
1208 const GLint rowDa0
= (rowD
[j
] & 0x1);
1209 const GLint rowDa1
= (rowD
[k
] & 0x1);
1210 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1211 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1212 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1213 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1214 const GLint b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
1215 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
1216 const GLint a
= FILTER_SUM_3D(rowAa0
, rowAa1
, rowBa0
, rowBa1
,
1217 rowCa0
, rowCa1
, rowDa0
, rowDa1
);
1219 dst
[i
] = (r
<< 11) | (g
<< 6) | (b
<< 1) | a
;
1222 else if ((datatype
== GL_UNSIGNED_BYTE_3_3_2
) && (comps
== 3)) {
1223 DECLARE_ROW_POINTERS0(GLubyte
);
1225 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1226 i
++, j
+= colStride
, k
+= colStride
) {
1227 const GLint rowAr0
= rowA
[j
] & 0x3;
1228 const GLint rowAr1
= rowA
[k
] & 0x3;
1229 const GLint rowBr0
= rowB
[j
] & 0x3;
1230 const GLint rowBr1
= rowB
[k
] & 0x3;
1231 const GLint rowCr0
= rowC
[j
] & 0x3;
1232 const GLint rowCr1
= rowC
[k
] & 0x3;
1233 const GLint rowDr0
= rowD
[j
] & 0x3;
1234 const GLint rowDr1
= rowD
[k
] & 0x3;
1235 const GLint rowAg0
= (rowA
[j
] >> 2) & 0x7;
1236 const GLint rowAg1
= (rowA
[k
] >> 2) & 0x7;
1237 const GLint rowBg0
= (rowB
[j
] >> 2) & 0x7;
1238 const GLint rowBg1
= (rowB
[k
] >> 2) & 0x7;
1239 const GLint rowCg0
= (rowC
[j
] >> 2) & 0x7;
1240 const GLint rowCg1
= (rowC
[k
] >> 2) & 0x7;
1241 const GLint rowDg0
= (rowD
[j
] >> 2) & 0x7;
1242 const GLint rowDg1
= (rowD
[k
] >> 2) & 0x7;
1243 const GLint rowAb0
= (rowA
[j
] >> 5) & 0x7;
1244 const GLint rowAb1
= (rowA
[k
] >> 5) & 0x7;
1245 const GLint rowBb0
= (rowB
[j
] >> 5) & 0x7;
1246 const GLint rowBb1
= (rowB
[k
] >> 5) & 0x7;
1247 const GLint rowCb0
= (rowC
[j
] >> 5) & 0x7;
1248 const GLint rowCb1
= (rowC
[k
] >> 5) & 0x7;
1249 const GLint rowDb0
= (rowD
[j
] >> 5) & 0x7;
1250 const GLint rowDb1
= (rowD
[k
] >> 5) & 0x7;
1251 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1252 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1253 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1254 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1255 const GLint b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
1256 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
1257 dst
[i
] = (b
<< 5) | (g
<< 2) | r
;
1260 else if (datatype
== MESA_UNSIGNED_BYTE_4_4
&& comps
== 2) {
1261 DECLARE_ROW_POINTERS0(GLubyte
);
1263 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1264 i
++, j
+= colStride
, k
+= colStride
) {
1265 const GLint rowAr0
= rowA
[j
] & 0xf;
1266 const GLint rowAr1
= rowA
[k
] & 0xf;
1267 const GLint rowBr0
= rowB
[j
] & 0xf;
1268 const GLint rowBr1
= rowB
[k
] & 0xf;
1269 const GLint rowCr0
= rowC
[j
] & 0xf;
1270 const GLint rowCr1
= rowC
[k
] & 0xf;
1271 const GLint rowDr0
= rowD
[j
] & 0xf;
1272 const GLint rowDr1
= rowD
[k
] & 0xf;
1273 const GLint rowAg0
= (rowA
[j
] >> 4) & 0xf;
1274 const GLint rowAg1
= (rowA
[k
] >> 4) & 0xf;
1275 const GLint rowBg0
= (rowB
[j
] >> 4) & 0xf;
1276 const GLint rowBg1
= (rowB
[k
] >> 4) & 0xf;
1277 const GLint rowCg0
= (rowC
[j
] >> 4) & 0xf;
1278 const GLint rowCg1
= (rowC
[k
] >> 4) & 0xf;
1279 const GLint rowDg0
= (rowD
[j
] >> 4) & 0xf;
1280 const GLint rowDg1
= (rowD
[k
] >> 4) & 0xf;
1281 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1282 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1283 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1284 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1285 dst
[i
] = (g
<< 4) | r
;
1288 else if ((datatype
== GL_UNSIGNED_INT_2_10_10_10_REV
) && (comps
== 4)) {
1289 DECLARE_ROW_POINTERS0(GLuint
);
1291 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1292 i
++, j
+= colStride
, k
+= colStride
) {
1293 const GLint rowAr0
= rowA
[j
] & 0x3ff;
1294 const GLint rowAr1
= rowA
[k
] & 0x3ff;
1295 const GLint rowBr0
= rowB
[j
] & 0x3ff;
1296 const GLint rowBr1
= rowB
[k
] & 0x3ff;
1297 const GLint rowCr0
= rowC
[j
] & 0x3ff;
1298 const GLint rowCr1
= rowC
[k
] & 0x3ff;
1299 const GLint rowDr0
= rowD
[j
] & 0x3ff;
1300 const GLint rowDr1
= rowD
[k
] & 0x3ff;
1301 const GLint rowAg0
= (rowA
[j
] >> 10) & 0x3ff;
1302 const GLint rowAg1
= (rowA
[k
] >> 10) & 0x3ff;
1303 const GLint rowBg0
= (rowB
[j
] >> 10) & 0x3ff;
1304 const GLint rowBg1
= (rowB
[k
] >> 10) & 0x3ff;
1305 const GLint rowCg0
= (rowC
[j
] >> 10) & 0x3ff;
1306 const GLint rowCg1
= (rowC
[k
] >> 10) & 0x3ff;
1307 const GLint rowDg0
= (rowD
[j
] >> 10) & 0x3ff;
1308 const GLint rowDg1
= (rowD
[k
] >> 10) & 0x3ff;
1309 const GLint rowAb0
= (rowA
[j
] >> 20) & 0x3ff;
1310 const GLint rowAb1
= (rowA
[k
] >> 20) & 0x3ff;
1311 const GLint rowBb0
= (rowB
[j
] >> 20) & 0x3ff;
1312 const GLint rowBb1
= (rowB
[k
] >> 20) & 0x3ff;
1313 const GLint rowCb0
= (rowC
[j
] >> 20) & 0x3ff;
1314 const GLint rowCb1
= (rowC
[k
] >> 20) & 0x3ff;
1315 const GLint rowDb0
= (rowD
[j
] >> 20) & 0x3ff;
1316 const GLint rowDb1
= (rowD
[k
] >> 20) & 0x3ff;
1317 const GLint rowAa0
= (rowA
[j
] >> 30) & 0x3;
1318 const GLint rowAa1
= (rowA
[k
] >> 30) & 0x3;
1319 const GLint rowBa0
= (rowB
[j
] >> 30) & 0x3;
1320 const GLint rowBa1
= (rowB
[k
] >> 30) & 0x3;
1321 const GLint rowCa0
= (rowC
[j
] >> 30) & 0x3;
1322 const GLint rowCa1
= (rowC
[k
] >> 30) & 0x3;
1323 const GLint rowDa0
= (rowD
[j
] >> 30) & 0x3;
1324 const GLint rowDa1
= (rowD
[k
] >> 30) & 0x3;
1325 const GLint r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
1326 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
1327 const GLint g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
1328 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
1329 const GLint b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
1330 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
1331 const GLint a
= FILTER_SUM_3D(rowAa0
, rowAa1
, rowBa0
, rowBa1
,
1332 rowCa0
, rowCa1
, rowDa0
, rowDa1
);
1334 dst
[i
] = (a
<< 30) | (b
<< 20) | (g
<< 10) | r
;
1338 else if (datatype
== GL_UNSIGNED_INT_5_9_9_9_REV
&& comps
== 3) {
1339 DECLARE_ROW_POINTERS0(GLuint
);
1342 GLfloat rowAj
[3], rowBj
[3], rowCj
[3], rowDj
[3];
1343 GLfloat rowAk
[3], rowBk
[3], rowCk
[3], rowDk
[3];
1345 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1346 i
++, j
+= colStride
, k
+= colStride
) {
1347 rgb9e5_to_float3(rowA
[j
], rowAj
);
1348 rgb9e5_to_float3(rowB
[j
], rowBj
);
1349 rgb9e5_to_float3(rowC
[j
], rowCj
);
1350 rgb9e5_to_float3(rowD
[j
], rowDj
);
1351 rgb9e5_to_float3(rowA
[k
], rowAk
);
1352 rgb9e5_to_float3(rowB
[k
], rowBk
);
1353 rgb9e5_to_float3(rowC
[k
], rowCk
);
1354 rgb9e5_to_float3(rowD
[k
], rowDk
);
1355 res
[0] = (rowAj
[0] + rowAk
[0] + rowBj
[0] + rowBk
[0] +
1356 rowCj
[0] + rowCk
[0] + rowDj
[0] + rowDk
[0]) * 0.125F
;
1357 res
[1] = (rowAj
[1] + rowAk
[1] + rowBj
[1] + rowBk
[1] +
1358 rowCj
[1] + rowCk
[1] + rowDj
[1] + rowDk
[1]) * 0.125F
;
1359 res
[2] = (rowAj
[2] + rowAk
[2] + rowBj
[2] + rowBk
[2] +
1360 rowCj
[2] + rowCk
[2] + rowDj
[2] + rowDk
[2]) * 0.125F
;
1361 dst
[i
] = float3_to_rgb9e5(res
);
1365 else if (datatype
== GL_UNSIGNED_INT_10F_11F_11F_REV
&& comps
== 3) {
1366 DECLARE_ROW_POINTERS0(GLuint
);
1369 GLfloat rowAj
[3], rowBj
[3], rowCj
[3], rowDj
[3];
1370 GLfloat rowAk
[3], rowBk
[3], rowCk
[3], rowDk
[3];
1372 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1373 i
++, j
+= colStride
, k
+= colStride
) {
1374 r11g11b10f_to_float3(rowA
[j
], rowAj
);
1375 r11g11b10f_to_float3(rowB
[j
], rowBj
);
1376 r11g11b10f_to_float3(rowC
[j
], rowCj
);
1377 r11g11b10f_to_float3(rowD
[j
], rowDj
);
1378 r11g11b10f_to_float3(rowA
[k
], rowAk
);
1379 r11g11b10f_to_float3(rowB
[k
], rowBk
);
1380 r11g11b10f_to_float3(rowC
[k
], rowCk
);
1381 r11g11b10f_to_float3(rowD
[k
], rowDk
);
1382 res
[0] = (rowAj
[0] + rowAk
[0] + rowBj
[0] + rowBk
[0] +
1383 rowCj
[0] + rowCk
[0] + rowDj
[0] + rowDk
[0]) * 0.125F
;
1384 res
[1] = (rowAj
[1] + rowAk
[1] + rowBj
[1] + rowBk
[1] +
1385 rowCj
[1] + rowCk
[1] + rowDj
[1] + rowDk
[1]) * 0.125F
;
1386 res
[2] = (rowAj
[2] + rowAk
[2] + rowBj
[2] + rowBk
[2] +
1387 rowCj
[2] + rowCk
[2] + rowDj
[2] + rowDk
[2]) * 0.125F
;
1388 dst
[i
] = float3_to_r11g11b10f(res
);
1392 else if (datatype
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
&& comps
== 1) {
1393 DECLARE_ROW_POINTERS(GLfloat
, 2);
1395 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1396 i
++, j
+= colStride
, k
+= colStride
) {
1402 _mesa_problem(NULL
, "bad format in do_row()");
1408 * These functions generate a 1/2-size mipmap image from a source image.
1409 * Texture borders are handled by copying or averaging the source image's
1410 * border texels, depending on the scale-down factor.
1414 make_1d_mipmap(GLenum datatype
, GLuint comps
, GLint border
,
1415 GLint srcWidth
, const GLubyte
*srcPtr
,
1416 GLint dstWidth
, GLubyte
*dstPtr
)
1418 const GLint bpt
= bytes_per_pixel(datatype
, comps
);
1422 /* skip the border pixel, if any */
1423 src
= srcPtr
+ border
* bpt
;
1424 dst
= dstPtr
+ border
* bpt
;
1426 /* we just duplicate the input row, kind of hack, saves code */
1427 do_row(datatype
, comps
, srcWidth
- 2 * border
, src
, src
,
1428 dstWidth
- 2 * border
, dst
);
1431 /* copy left-most pixel from source */
1434 memcpy(dstPtr
, srcPtr
, bpt
);
1435 /* copy right-most pixel from source */
1436 memcpy(dstPtr
+ (dstWidth
- 1) * bpt
,
1437 srcPtr
+ (srcWidth
- 1) * bpt
,
1444 make_2d_mipmap(GLenum datatype
, GLuint comps
, GLint border
,
1445 GLint srcWidth
, GLint srcHeight
,
1446 const GLubyte
*srcPtr
, GLint srcRowStride
,
1447 GLint dstWidth
, GLint dstHeight
,
1448 GLubyte
*dstPtr
, GLint dstRowStride
)
1450 const GLint bpt
= bytes_per_pixel(datatype
, comps
);
1451 const GLint srcWidthNB
= srcWidth
- 2 * border
; /* sizes w/out border */
1452 const GLint dstWidthNB
= dstWidth
- 2 * border
;
1453 const GLint dstHeightNB
= dstHeight
- 2 * border
;
1454 const GLubyte
*srcA
, *srcB
;
1456 GLint row
, srcRowStep
;
1458 /* Compute src and dst pointers, skipping any border */
1459 srcA
= srcPtr
+ border
* ((srcWidth
+ 1) * bpt
);
1460 if (srcHeight
> 1 && srcHeight
> dstHeight
) {
1461 /* sample from two source rows */
1462 srcB
= srcA
+ srcRowStride
;
1466 /* sample from one source row */
1471 dst
= dstPtr
+ border
* ((dstWidth
+ 1) * bpt
);
1473 for (row
= 0; row
< dstHeightNB
; row
++) {
1474 do_row(datatype
, comps
, srcWidthNB
, srcA
, srcB
,
1476 srcA
+= srcRowStep
* srcRowStride
;
1477 srcB
+= srcRowStep
* srcRowStride
;
1478 dst
+= dstRowStride
;
1481 /* This is ugly but probably won't be used much */
1483 /* fill in dest border */
1484 /* lower-left border pixel */
1487 memcpy(dstPtr
, srcPtr
, bpt
);
1488 /* lower-right border pixel */
1489 memcpy(dstPtr
+ (dstWidth
- 1) * bpt
,
1490 srcPtr
+ (srcWidth
- 1) * bpt
, bpt
);
1491 /* upper-left border pixel */
1492 memcpy(dstPtr
+ dstWidth
* (dstHeight
- 1) * bpt
,
1493 srcPtr
+ srcWidth
* (srcHeight
- 1) * bpt
, bpt
);
1494 /* upper-right border pixel */
1495 memcpy(dstPtr
+ (dstWidth
* dstHeight
- 1) * bpt
,
1496 srcPtr
+ (srcWidth
* srcHeight
- 1) * bpt
, bpt
);
1498 do_row(datatype
, comps
, srcWidthNB
,
1501 dstWidthNB
, dstPtr
+ bpt
);
1503 do_row(datatype
, comps
, srcWidthNB
,
1504 srcPtr
+ (srcWidth
* (srcHeight
- 1) + 1) * bpt
,
1505 srcPtr
+ (srcWidth
* (srcHeight
- 1) + 1) * bpt
,
1507 dstPtr
+ (dstWidth
* (dstHeight
- 1) + 1) * bpt
);
1508 /* left and right borders */
1509 if (srcHeight
== dstHeight
) {
1510 /* copy border pixel from src to dst */
1511 for (row
= 1; row
< srcHeight
; row
++) {
1512 memcpy(dstPtr
+ dstWidth
* row
* bpt
,
1513 srcPtr
+ srcWidth
* row
* bpt
, bpt
);
1514 memcpy(dstPtr
+ (dstWidth
* row
+ dstWidth
- 1) * bpt
,
1515 srcPtr
+ (srcWidth
* row
+ srcWidth
- 1) * bpt
, bpt
);
1519 /* average two src pixels each dest pixel */
1520 for (row
= 0; row
< dstHeightNB
; row
+= 2) {
1521 do_row(datatype
, comps
, 1,
1522 srcPtr
+ (srcWidth
* (row
* 2 + 1)) * bpt
,
1523 srcPtr
+ (srcWidth
* (row
* 2 + 2)) * bpt
,
1524 1, dstPtr
+ (dstWidth
* row
+ 1) * bpt
);
1525 do_row(datatype
, comps
, 1,
1526 srcPtr
+ (srcWidth
* (row
* 2 + 1) + srcWidth
- 1) * bpt
,
1527 srcPtr
+ (srcWidth
* (row
* 2 + 2) + srcWidth
- 1) * bpt
,
1528 1, dstPtr
+ (dstWidth
* row
+ 1 + dstWidth
- 1) * bpt
);
1536 make_3d_mipmap(GLenum datatype
, GLuint comps
, GLint border
,
1537 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
1538 const GLubyte
**srcPtr
, GLint srcRowStride
,
1539 GLint dstWidth
, GLint dstHeight
, GLint dstDepth
,
1540 GLubyte
**dstPtr
, GLint dstRowStride
)
1542 const GLint bpt
= bytes_per_pixel(datatype
, comps
);
1543 const GLint srcWidthNB
= srcWidth
- 2 * border
; /* sizes w/out border */
1544 const GLint srcDepthNB
= srcDepth
- 2 * border
;
1545 const GLint dstWidthNB
= dstWidth
- 2 * border
;
1546 const GLint dstHeightNB
= dstHeight
- 2 * border
;
1547 const GLint dstDepthNB
= dstDepth
- 2 * border
;
1549 GLint bytesPerSrcImage
, bytesPerDstImage
;
1550 GLint bytesPerSrcRow
, bytesPerDstRow
;
1551 GLint srcImageOffset
, srcRowOffset
;
1553 (void) srcDepthNB
; /* silence warnings */
1556 bytesPerSrcImage
= srcWidth
* srcHeight
* bpt
;
1557 bytesPerDstImage
= dstWidth
* dstHeight
* bpt
;
1559 bytesPerSrcRow
= srcWidth
* bpt
;
1560 bytesPerDstRow
= dstWidth
* bpt
;
1562 /* Offset between adjacent src images to be averaged together */
1563 srcImageOffset
= (srcDepth
== dstDepth
) ? 0 : 1;
1565 /* Offset between adjacent src rows to be averaged together */
1566 srcRowOffset
= (srcHeight
== dstHeight
) ? 0 : srcWidth
* bpt
;
1569 * Need to average together up to 8 src pixels for each dest pixel.
1570 * Break that down into 3 operations:
1571 * 1. take two rows from source image and average them together.
1572 * 2. take two rows from next source image and average them together.
1573 * 3. take the two averaged rows and average them for the final dst row.
1577 printf("mip3d %d x %d x %d -> %d x %d x %d\n",
1578 srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
1581 for (img
= 0; img
< dstDepthNB
; img
++) {
1582 /* first source image pointer, skipping border */
1583 const GLubyte
*imgSrcA
= srcPtr
[img
* 2 + border
]
1584 + bytesPerSrcRow
* border
+ bpt
* border
;
1585 /* second source image pointer, skipping border */
1586 const GLubyte
*imgSrcB
= srcPtr
[img
* 2 + srcImageOffset
+ border
]
1587 + bytesPerSrcRow
* border
+ bpt
* border
;
1589 /* address of the dest image, skipping border */
1590 GLubyte
*imgDst
= dstPtr
[img
+ border
]
1591 + bytesPerDstRow
* border
+ bpt
* border
;
1593 /* setup the four source row pointers and the dest row pointer */
1594 const GLubyte
*srcImgARowA
= imgSrcA
;
1595 const GLubyte
*srcImgARowB
= imgSrcA
+ srcRowOffset
;
1596 const GLubyte
*srcImgBRowA
= imgSrcB
;
1597 const GLubyte
*srcImgBRowB
= imgSrcB
+ srcRowOffset
;
1598 GLubyte
*dstImgRow
= imgDst
;
1600 for (row
= 0; row
< dstHeightNB
; row
++) {
1601 do_row_3D(datatype
, comps
, srcWidthNB
,
1602 srcImgARowA
, srcImgARowB
,
1603 srcImgBRowA
, srcImgBRowB
,
1604 dstWidthNB
, dstImgRow
);
1606 /* advance to next rows */
1607 srcImgARowA
+= bytesPerSrcRow
+ srcRowOffset
;
1608 srcImgARowB
+= bytesPerSrcRow
+ srcRowOffset
;
1609 srcImgBRowA
+= bytesPerSrcRow
+ srcRowOffset
;
1610 srcImgBRowB
+= bytesPerSrcRow
+ srcRowOffset
;
1611 dstImgRow
+= bytesPerDstRow
;
1616 /* Luckily we can leverage the make_2d_mipmap() function here! */
1618 /* do front border image */
1619 make_2d_mipmap(datatype
, comps
, 1,
1620 srcWidth
, srcHeight
, srcPtr
[0], srcRowStride
,
1621 dstWidth
, dstHeight
, dstPtr
[0], dstRowStride
);
1622 /* do back border image */
1623 make_2d_mipmap(datatype
, comps
, 1,
1624 srcWidth
, srcHeight
, srcPtr
[srcDepth
- 1], srcRowStride
,
1625 dstWidth
, dstHeight
, dstPtr
[dstDepth
- 1], dstRowStride
);
1627 /* do four remaining border edges that span the image slices */
1628 if (srcDepth
== dstDepth
) {
1629 /* just copy border pixels from src to dst */
1630 for (img
= 0; img
< dstDepthNB
; img
++) {
1634 /* do border along [img][row=0][col=0] */
1635 src
= srcPtr
[img
* 2];
1637 memcpy(dst
, src
, bpt
);
1639 /* do border along [img][row=dstHeight-1][col=0] */
1640 src
= srcPtr
[img
* 2] + (srcHeight
- 1) * bytesPerSrcRow
;
1641 dst
= dstPtr
[img
] + (dstHeight
- 1) * bytesPerDstRow
;
1642 memcpy(dst
, src
, bpt
);
1644 /* do border along [img][row=0][col=dstWidth-1] */
1645 src
= srcPtr
[img
* 2] + (srcWidth
- 1) * bpt
;
1646 dst
= dstPtr
[img
] + (dstWidth
- 1) * bpt
;
1647 memcpy(dst
, src
, bpt
);
1649 /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
1650 src
= srcPtr
[img
* 2] + (bytesPerSrcImage
- bpt
);
1651 dst
= dstPtr
[img
] + (bytesPerDstImage
- bpt
);
1652 memcpy(dst
, src
, bpt
);
1656 /* average border pixels from adjacent src image pairs */
1657 ASSERT(srcDepthNB
== 2 * dstDepthNB
);
1658 for (img
= 0; img
< dstDepthNB
; img
++) {
1659 const GLubyte
*srcA
, *srcB
;
1662 /* do border along [img][row=0][col=0] */
1663 srcA
= srcPtr
[img
* 2 + 0];
1664 srcB
= srcPtr
[img
* 2 + srcImageOffset
];
1666 do_row(datatype
, comps
, 1, srcA
, srcB
, 1, dst
);
1668 /* do border along [img][row=dstHeight-1][col=0] */
1669 srcA
= srcPtr
[img
* 2 + 0]
1670 + (srcHeight
- 1) * bytesPerSrcRow
;
1671 srcB
= srcPtr
[img
* 2 + srcImageOffset
]
1672 + (srcHeight
- 1) * bytesPerSrcRow
;
1673 dst
= dstPtr
[img
] + (dstHeight
- 1) * bytesPerDstRow
;
1674 do_row(datatype
, comps
, 1, srcA
, srcB
, 1, dst
);
1676 /* do border along [img][row=0][col=dstWidth-1] */
1677 srcA
= srcPtr
[img
* 2 + 0] + (srcWidth
- 1) * bpt
;
1678 srcB
= srcPtr
[img
* 2 + srcImageOffset
] + (srcWidth
- 1) * bpt
;
1679 dst
= dstPtr
[img
] + (dstWidth
- 1) * bpt
;
1680 do_row(datatype
, comps
, 1, srcA
, srcB
, 1, dst
);
1682 /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
1683 srcA
= srcPtr
[img
* 2 + 0] + (bytesPerSrcImage
- bpt
);
1684 srcB
= srcPtr
[img
* 2 + srcImageOffset
] + (bytesPerSrcImage
- bpt
);
1685 dst
= dstPtr
[img
] + (bytesPerDstImage
- bpt
);
1686 do_row(datatype
, comps
, 1, srcA
, srcB
, 1, dst
);
1694 * Down-sample a texture image to produce the next lower mipmap level.
1695 * \param comps components per texel (1, 2, 3 or 4)
1696 * \param srcData array[slice] of pointers to source image slices
1697 * \param dstData array[slice] of pointers to dest image slices
1698 * \param srcRowStride stride between source rows, in bytes
1699 * \param dstRowStride stride between destination rows, in bytes
1702 _mesa_generate_mipmap_level(GLenum target
,
1703 GLenum datatype
, GLuint comps
,
1705 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
1706 const GLubyte
**srcData
,
1708 GLint dstWidth
, GLint dstHeight
, GLint dstDepth
,
1716 make_1d_mipmap(datatype
, comps
, border
,
1717 srcWidth
, srcData
[0],
1718 dstWidth
, dstData
[0]);
1721 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
1722 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
1723 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
1724 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
1725 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
1726 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
1727 make_2d_mipmap(datatype
, comps
, border
,
1728 srcWidth
, srcHeight
, srcData
[0], srcRowStride
,
1729 dstWidth
, dstHeight
, dstData
[0], dstRowStride
);
1732 make_3d_mipmap(datatype
, comps
, border
,
1733 srcWidth
, srcHeight
, srcDepth
,
1734 srcData
, srcRowStride
,
1735 dstWidth
, dstHeight
, dstDepth
,
1736 dstData
, dstRowStride
);
1738 case GL_TEXTURE_1D_ARRAY_EXT
:
1739 assert(srcHeight
== 1);
1740 assert(dstHeight
== 1);
1741 for (i
= 0; i
< dstDepth
; i
++) {
1742 make_1d_mipmap(datatype
, comps
, border
,
1743 srcWidth
, srcData
[i
],
1744 dstWidth
, dstData
[i
]);
1747 case GL_TEXTURE_2D_ARRAY_EXT
:
1748 for (i
= 0; i
< dstDepth
; i
++) {
1749 make_2d_mipmap(datatype
, comps
, border
,
1750 srcWidth
, srcHeight
, srcData
[i
], srcRowStride
,
1751 dstWidth
, dstHeight
, dstData
[i
], dstRowStride
);
1754 case GL_TEXTURE_RECTANGLE_NV
:
1755 case GL_TEXTURE_EXTERNAL_OES
:
1756 /* no mipmaps, do nothing */
1759 _mesa_problem(NULL
, "bad tex target in _mesa_generate_mipmaps");
1766 * compute next (level+1) image size
1767 * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
1770 next_mipmap_level_size(GLenum target
, GLint border
,
1771 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
1772 GLint
*dstWidth
, GLint
*dstHeight
, GLint
*dstDepth
)
1774 if (srcWidth
- 2 * border
> 1) {
1775 *dstWidth
= (srcWidth
- 2 * border
) / 2 + 2 * border
;
1778 *dstWidth
= srcWidth
; /* can't go smaller */
1781 if ((srcHeight
- 2 * border
> 1) &&
1782 (target
!= GL_TEXTURE_1D_ARRAY_EXT
)) {
1783 *dstHeight
= (srcHeight
- 2 * border
) / 2 + 2 * border
;
1786 *dstHeight
= srcHeight
; /* can't go smaller */
1789 if ((srcDepth
- 2 * border
> 1) &&
1790 (target
!= GL_TEXTURE_2D_ARRAY_EXT
)) {
1791 *dstDepth
= (srcDepth
- 2 * border
) / 2 + 2 * border
;
1794 *dstDepth
= srcDepth
; /* can't go smaller */
1797 if (*dstWidth
== srcWidth
&&
1798 *dstHeight
== srcHeight
&&
1799 *dstDepth
== srcDepth
) {
1809 * Helper function for mipmap generation.
1810 * Make sure the specified destination mipmap level is the right size/format
1811 * for mipmap generation. If not, (re) allocate it.
1812 * \return GL_TRUE if successful, GL_FALSE if mipmap generation should stop
1815 _mesa_prepare_mipmap_level(struct gl_context
*ctx
,
1816 struct gl_texture_object
*texObj
, GLuint level
,
1817 GLsizei width
, GLsizei height
, GLsizei depth
,
1818 GLsizei border
, GLenum intFormat
, gl_format format
)
1820 const GLuint numFaces
= texObj
->Target
== GL_TEXTURE_CUBE_MAP
? 6 : 1;
1823 if (texObj
->Immutable
) {
1824 /* The texture was created with glTexStorage() so the number/size of
1825 * mipmap levels is fixed and the storage for all images is already
1828 if (!texObj
->Image
[0][level
]) {
1829 /* No more levels to create - we're done */
1833 /* Nothing to do - the texture memory must have already been
1834 * allocated to the right size so we're all set.
1840 for (face
= 0; face
< numFaces
; face
++) {
1841 struct gl_texture_image
*dstImage
;
1845 target
= texObj
->Target
;
1847 target
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ face
;
1849 dstImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
1855 if (dstImage
->Width
!= width
||
1856 dstImage
->Height
!= height
||
1857 dstImage
->Depth
!= depth
||
1858 dstImage
->Border
!= border
||
1859 dstImage
->InternalFormat
!= intFormat
||
1860 dstImage
->TexFormat
!= format
) {
1861 /* need to (re)allocate image */
1862 ctx
->Driver
.FreeTextureImageBuffer(ctx
, dstImage
);
1864 _mesa_init_teximage_fields(ctx
, dstImage
,
1865 width
, height
, depth
,
1866 border
, intFormat
, format
);
1868 ctx
->Driver
.AllocTextureImageBuffer(ctx
, dstImage
);
1870 /* in case the mipmap level is part of an FBO: */
1871 _mesa_update_fbo_texture(ctx
, texObj
, face
, level
);
1873 ctx
->NewState
|= _NEW_TEXTURE
;
1882 generate_mipmap_uncompressed(struct gl_context
*ctx
, GLenum target
,
1883 struct gl_texture_object
*texObj
,
1884 const struct gl_texture_image
*srcImage
,
1891 _mesa_format_to_type_and_comps(srcImage
->TexFormat
, &datatype
, &comps
);
1893 for (level
= texObj
->BaseLevel
; level
< maxLevel
; level
++) {
1894 /* generate image[level+1] from image[level] */
1895 struct gl_texture_image
*srcImage
, *dstImage
;
1896 GLint srcRowStride
, dstRowStride
;
1897 GLint srcWidth
, srcHeight
, srcDepth
;
1898 GLint dstWidth
, dstHeight
, dstDepth
;
1901 GLboolean nextLevel
;
1902 GLubyte
**srcMaps
, **dstMaps
;
1903 GLboolean success
= GL_TRUE
;
1905 /* get src image parameters */
1906 srcImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1908 srcWidth
= srcImage
->Width
;
1909 srcHeight
= srcImage
->Height
;
1910 srcDepth
= srcImage
->Depth
;
1911 border
= srcImage
->Border
;
1913 nextLevel
= next_mipmap_level_size(target
, border
,
1914 srcWidth
, srcHeight
, srcDepth
,
1915 &dstWidth
, &dstHeight
, &dstDepth
);
1919 if (!_mesa_prepare_mipmap_level(ctx
, texObj
, level
+ 1,
1920 dstWidth
, dstHeight
, dstDepth
,
1921 border
, srcImage
->InternalFormat
,
1922 srcImage
->TexFormat
)) {
1926 /* get dest gl_texture_image */
1927 dstImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
+ 1);
1929 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
1933 if (target
== GL_TEXTURE_1D_ARRAY
) {
1934 srcDepth
= srcHeight
;
1935 dstDepth
= dstHeight
;
1940 /* Map src texture image slices */
1941 srcMaps
= (GLubyte
**) calloc(srcDepth
, sizeof(GLubyte
*));
1943 for (slice
= 0; slice
< srcDepth
; slice
++) {
1944 ctx
->Driver
.MapTextureImage(ctx
, srcImage
, slice
,
1945 0, 0, srcWidth
, srcHeight
,
1947 &srcMaps
[slice
], &srcRowStride
);
1948 if (!srcMaps
[slice
]) {
1958 /* Map dst texture image slices */
1959 dstMaps
= (GLubyte
**) calloc(dstDepth
, sizeof(GLubyte
*));
1961 for (slice
= 0; slice
< dstDepth
; slice
++) {
1962 ctx
->Driver
.MapTextureImage(ctx
, dstImage
, slice
,
1963 0, 0, dstWidth
, dstHeight
,
1965 &dstMaps
[slice
], &dstRowStride
);
1966 if (!dstMaps
[slice
]) {
1977 /* generate one mipmap level (for 1D/2D/3D/array/etc texture) */
1978 _mesa_generate_mipmap_level(target
, datatype
, comps
, border
,
1979 srcWidth
, srcHeight
, srcDepth
,
1980 (const GLubyte
**) srcMaps
, srcRowStride
,
1981 dstWidth
, dstHeight
, dstDepth
,
1982 dstMaps
, dstRowStride
);
1985 /* Unmap src image slices */
1987 for (slice
= 0; slice
< srcDepth
; slice
++) {
1988 if (srcMaps
[slice
]) {
1989 ctx
->Driver
.UnmapTextureImage(ctx
, srcImage
, slice
);
1995 /* Unmap dst image slices */
1997 for (slice
= 0; slice
< dstDepth
; slice
++) {
1998 if (dstMaps
[slice
]) {
1999 ctx
->Driver
.UnmapTextureImage(ctx
, dstImage
, slice
);
2006 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "mipmap generation");
2009 } /* loop over mipmap levels */
2014 generate_mipmap_compressed(struct gl_context
*ctx
, GLenum target
,
2015 struct gl_texture_object
*texObj
,
2016 struct gl_texture_image
*srcImage
,
2020 gl_format temp_format
;
2022 GLuint temp_src_stride
; /* in bytes */
2023 GLubyte
*temp_src
= NULL
, *temp_dst
= NULL
;
2024 GLenum temp_datatype
;
2025 GLenum temp_base_format
;
2027 /* only two types of compressed textures at this time */
2028 assert(texObj
->Target
== GL_TEXTURE_2D
||
2029 texObj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
);
2032 * Choose a format for the temporary, uncompressed base image.
2033 * Then, get number of components, choose temporary image datatype,
2034 * and get base format.
2036 temp_format
= _mesa_get_uncompressed_format(srcImage
->TexFormat
);
2038 components
= _mesa_format_num_components(temp_format
);
2040 /* Revisit this if we get compressed formats with >8 bits per component */
2041 if (_mesa_get_format_datatype(srcImage
->TexFormat
)
2042 == GL_SIGNED_NORMALIZED
) {
2043 temp_datatype
= GL_BYTE
;
2046 temp_datatype
= GL_UNSIGNED_BYTE
;
2049 temp_base_format
= _mesa_get_format_base_format(temp_format
);
2052 /* allocate storage for the temporary, uncompressed image */
2053 /* 20 extra bytes, just be safe when calling last FetchTexel */
2054 temp_src_stride
= _mesa_format_row_stride(temp_format
, srcImage
->Width
);
2055 temp_src
= (GLubyte
*) malloc(temp_src_stride
* srcImage
->Height
+ 20);
2057 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generate mipmaps");
2061 /* decompress base image to the temporary */
2063 /* save pixel packing mode */
2064 struct gl_pixelstore_attrib save
= ctx
->Pack
;
2065 /* use default/tight packing parameters */
2066 ctx
->Pack
= ctx
->DefaultPacking
;
2068 /* Get the uncompressed image */
2069 assert(srcImage
->Level
== texObj
->BaseLevel
);
2070 ctx
->Driver
.GetTexImage(ctx
,
2071 temp_base_format
, temp_datatype
,
2072 temp_src
, srcImage
);
2073 /* restore packing mode */
2078 for (level
= texObj
->BaseLevel
; level
< maxLevel
; level
++) {
2079 /* generate image[level+1] from image[level] */
2080 const struct gl_texture_image
*srcImage
;
2081 struct gl_texture_image
*dstImage
;
2082 GLint srcWidth
, srcHeight
, srcDepth
;
2083 GLint dstWidth
, dstHeight
, dstDepth
;
2085 GLboolean nextLevel
;
2086 GLuint temp_dst_stride
; /* in bytes */
2088 /* get src image parameters */
2089 srcImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2091 srcWidth
= srcImage
->Width
;
2092 srcHeight
= srcImage
->Height
;
2093 srcDepth
= srcImage
->Depth
;
2094 border
= srcImage
->Border
;
2096 nextLevel
= next_mipmap_level_size(target
, border
,
2097 srcWidth
, srcHeight
, srcDepth
,
2098 &dstWidth
, &dstHeight
, &dstDepth
);
2102 temp_dst_stride
= _mesa_format_row_stride(temp_format
, dstWidth
);
2104 temp_dst
= (GLubyte
*) malloc(temp_dst_stride
* dstHeight
);
2106 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generate mipmaps");
2111 /* get dest gl_texture_image */
2112 dstImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
+ 1);
2114 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
2119 /* rescale src image to dest image */
2120 _mesa_generate_mipmap_level(target
, temp_datatype
, components
, border
,
2121 srcWidth
, srcHeight
, srcDepth
,
2122 (const GLubyte
**) &temp_src
,
2124 dstWidth
, dstHeight
, dstDepth
,
2125 &temp_dst
, temp_dst_stride
);
2127 if (!_mesa_prepare_mipmap_level(ctx
, texObj
, level
+ 1,
2128 dstWidth
, dstHeight
, dstDepth
,
2129 border
, srcImage
->InternalFormat
,
2130 srcImage
->TexFormat
)) {
2135 /* The image space was allocated above so use glTexSubImage now */
2136 ctx
->Driver
.TexSubImage(ctx
, 2, dstImage
,
2137 0, 0, 0, dstWidth
, dstHeight
, 1,
2138 temp_base_format
, temp_datatype
,
2139 temp_dst
, &ctx
->DefaultPacking
);
2141 /* swap src and dest pointers */
2143 GLubyte
*temp
= temp_src
;
2144 temp_src
= temp_dst
;
2146 temp_src_stride
= temp_dst_stride
;
2148 } /* loop over mipmap levels */
2155 * Automatic mipmap generation.
2156 * This is the fallback/default function for ctx->Driver.GenerateMipmap().
2157 * Generate a complete set of mipmaps from texObj's BaseLevel image.
2158 * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
2159 * For cube maps, target will be one of
2160 * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
2163 _mesa_generate_mipmap(struct gl_context
*ctx
, GLenum target
,
2164 struct gl_texture_object
*texObj
)
2166 struct gl_texture_image
*srcImage
;
2170 srcImage
= _mesa_select_tex_image(ctx
, texObj
, target
, texObj
->BaseLevel
);
2173 maxLevel
= _mesa_max_texture_levels(ctx
, texObj
->Target
) - 1;
2174 ASSERT(maxLevel
>= 0); /* bad target */
2176 maxLevel
= MIN2(maxLevel
, texObj
->MaxLevel
);
2178 if (_mesa_is_format_compressed(srcImage
->TexFormat
)) {
2179 generate_mipmap_compressed(ctx
, target
, texObj
, srcImage
, maxLevel
);
2181 generate_mipmap_uncompressed(ctx
, target
, texObj
, srcImage
, maxLevel
);