Merge branch 'ext-provoking-vertex'
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Stencil buffer data type.
70 */
71 #if STENCIL_BITS==8
72 typedef GLubyte GLstencil;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil;
75 #else
76 # error "illegal number of stencil bits"
77 #endif
78
79
80 /**
81 * \name Some forward type declarations
82 */
83 /*@{*/
84 struct _mesa_HashTable;
85 struct gl_attrib_node;
86 struct gl_pixelstore_attrib;
87 struct gl_program_cache;
88 struct gl_texture_format;
89 struct gl_texture_image;
90 struct gl_texture_object;
91 struct st_context;
92 typedef struct __GLcontextRec GLcontext;
93 typedef struct __GLcontextModesRec GLvisual;
94 typedef struct gl_framebuffer GLframebuffer;
95 /*@}*/
96
97
98
99 /**
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
105 */
106 typedef enum
107 {
108 VERT_ATTRIB_POS = 0,
109 VERT_ATTRIB_WEIGHT = 1,
110 VERT_ATTRIB_NORMAL = 2,
111 VERT_ATTRIB_COLOR0 = 3,
112 VERT_ATTRIB_COLOR1 = 4,
113 VERT_ATTRIB_FOG = 5,
114 VERT_ATTRIB_COLOR_INDEX = 6,
115 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
116 VERT_ATTRIB_EDGEFLAG = 7,
117 VERT_ATTRIB_TEX0 = 8,
118 VERT_ATTRIB_TEX1 = 9,
119 VERT_ATTRIB_TEX2 = 10,
120 VERT_ATTRIB_TEX3 = 11,
121 VERT_ATTRIB_TEX4 = 12,
122 VERT_ATTRIB_TEX5 = 13,
123 VERT_ATTRIB_TEX6 = 14,
124 VERT_ATTRIB_TEX7 = 15,
125 VERT_ATTRIB_GENERIC0 = 16,
126 VERT_ATTRIB_GENERIC1 = 17,
127 VERT_ATTRIB_GENERIC2 = 18,
128 VERT_ATTRIB_GENERIC3 = 19,
129 VERT_ATTRIB_GENERIC4 = 20,
130 VERT_ATTRIB_GENERIC5 = 21,
131 VERT_ATTRIB_GENERIC6 = 22,
132 VERT_ATTRIB_GENERIC7 = 23,
133 VERT_ATTRIB_GENERIC8 = 24,
134 VERT_ATTRIB_GENERIC9 = 25,
135 VERT_ATTRIB_GENERIC10 = 26,
136 VERT_ATTRIB_GENERIC11 = 27,
137 VERT_ATTRIB_GENERIC12 = 28,
138 VERT_ATTRIB_GENERIC13 = 29,
139 VERT_ATTRIB_GENERIC14 = 30,
140 VERT_ATTRIB_GENERIC15 = 31,
141 VERT_ATTRIB_MAX = 32
142 } gl_vert_attrib;
143
144 /**
145 * Bitflags for vertex attributes.
146 * These are used in bitfields in many places.
147 */
148 /*@{*/
149 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
150 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
151 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
152 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
153 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
154 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
155 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
156 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
157 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
158 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
159 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
160 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
161 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
162 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
163 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
164 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
165 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
166 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
167 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
168 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
169 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
170 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
171 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
172 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
173 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
174 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
175 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
176 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
177 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
178 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
179 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
180 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
181
182 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
183 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
184 /*@}*/
185
186
187 /**
188 * Indexes for vertex program result attributes
189 */
190 typedef enum
191 {
192 VERT_RESULT_HPOS = 0,
193 VERT_RESULT_COL0 = 1,
194 VERT_RESULT_COL1 = 2,
195 VERT_RESULT_FOGC = 3,
196 VERT_RESULT_TEX0 = 4,
197 VERT_RESULT_TEX1 = 5,
198 VERT_RESULT_TEX2 = 6,
199 VERT_RESULT_TEX3 = 7,
200 VERT_RESULT_TEX4 = 8,
201 VERT_RESULT_TEX5 = 9,
202 VERT_RESULT_TEX6 = 10,
203 VERT_RESULT_TEX7 = 11,
204 VERT_RESULT_PSIZ = 12,
205 VERT_RESULT_BFC0 = 13,
206 VERT_RESULT_BFC1 = 14,
207 VERT_RESULT_EDGE = 15,
208 VERT_RESULT_VAR0 = 16 /**< shader varying */,
209 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
210 } gl_vert_result;
211
212
213 /**
214 * Indexes for fragment program input attributes.
215 */
216 typedef enum
217 {
218 FRAG_ATTRIB_WPOS = 0,
219 FRAG_ATTRIB_COL0 = 1,
220 FRAG_ATTRIB_COL1 = 2,
221 FRAG_ATTRIB_FOGC = 3,
222 FRAG_ATTRIB_TEX0 = 4,
223 FRAG_ATTRIB_TEX1 = 5,
224 FRAG_ATTRIB_TEX2 = 6,
225 FRAG_ATTRIB_TEX3 = 7,
226 FRAG_ATTRIB_TEX4 = 8,
227 FRAG_ATTRIB_TEX5 = 9,
228 FRAG_ATTRIB_TEX6 = 10,
229 FRAG_ATTRIB_TEX7 = 11,
230 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
231 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
232 } gl_frag_attrib;
233
234 /**
235 * Bitflags for fragment program input attributes.
236 */
237 /*@{*/
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
251
252 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
253 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
254
255 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
256 FRAG_BIT_TEX1| \
257 FRAG_BIT_TEX2| \
258 FRAG_BIT_TEX3| \
259 FRAG_BIT_TEX4| \
260 FRAG_BIT_TEX5| \
261 FRAG_BIT_TEX6| \
262 FRAG_BIT_TEX7)
263 /*@}*/
264
265
266 /**
267 * Fragment program results
268 */
269 typedef enum
270 {
271 FRAG_RESULT_DEPTH = 0,
272 FRAG_RESULT_COLOR = 1,
273 FRAG_RESULT_DATA0 = 2,
274 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
275 } gl_frag_result;
276
277
278 /**
279 * Indexes for all renderbuffers
280 */
281 typedef enum
282 {
283 /* the four standard color buffers */
284 BUFFER_FRONT_LEFT,
285 BUFFER_BACK_LEFT,
286 BUFFER_FRONT_RIGHT,
287 BUFFER_BACK_RIGHT,
288 BUFFER_DEPTH,
289 BUFFER_STENCIL,
290 BUFFER_ACCUM,
291 /* optional aux buffer */
292 BUFFER_AUX0,
293 /* generic renderbuffers */
294 BUFFER_COLOR0,
295 BUFFER_COLOR1,
296 BUFFER_COLOR2,
297 BUFFER_COLOR3,
298 BUFFER_COLOR4,
299 BUFFER_COLOR5,
300 BUFFER_COLOR6,
301 BUFFER_COLOR7,
302 BUFFER_COUNT
303 } gl_buffer_index;
304
305 /**
306 * Bit flags for all renderbuffers
307 */
308 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
309 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
310 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
311 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
312 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
313 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
314 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
315 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
316 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
317 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
318 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
319 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
320 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
321 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
322 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
323 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
324 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
325 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
326 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
327
328 /**
329 * Mask of all the color buffer bits (but not accum).
330 */
331 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
332 BUFFER_BIT_BACK_LEFT | \
333 BUFFER_BIT_FRONT_RIGHT | \
334 BUFFER_BIT_BACK_RIGHT | \
335 BUFFER_BIT_AUX0 | \
336 BUFFER_BIT_COLOR0 | \
337 BUFFER_BIT_COLOR1 | \
338 BUFFER_BIT_COLOR2 | \
339 BUFFER_BIT_COLOR3 | \
340 BUFFER_BIT_COLOR4 | \
341 BUFFER_BIT_COLOR5 | \
342 BUFFER_BIT_COLOR6 | \
343 BUFFER_BIT_COLOR7)
344
345
346 /** The pixel transfer path has three color tables: */
347 typedef enum
348 {
349 COLORTABLE_PRECONVOLUTION,
350 COLORTABLE_POSTCONVOLUTION,
351 COLORTABLE_POSTCOLORMATRIX,
352 COLORTABLE_MAX
353 } gl_colortable_index;
354
355
356 /**
357 * Data structure for color tables
358 */
359 struct gl_color_table
360 {
361 GLenum InternalFormat; /**< The user-specified format */
362 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
363 GLuint Size; /**< number of entries in table */
364 GLfloat *TableF; /**< Color table, floating point values */
365 GLubyte *TableUB; /**< Color table, ubyte values */
366 GLubyte RedSize;
367 GLubyte GreenSize;
368 GLubyte BlueSize;
369 GLubyte AlphaSize;
370 GLubyte LuminanceSize;
371 GLubyte IntensitySize;
372 };
373
374
375 /**
376 * \name Bit flags used for updating material values.
377 */
378 /*@{*/
379 #define MAT_ATTRIB_FRONT_AMBIENT 0
380 #define MAT_ATTRIB_BACK_AMBIENT 1
381 #define MAT_ATTRIB_FRONT_DIFFUSE 2
382 #define MAT_ATTRIB_BACK_DIFFUSE 3
383 #define MAT_ATTRIB_FRONT_SPECULAR 4
384 #define MAT_ATTRIB_BACK_SPECULAR 5
385 #define MAT_ATTRIB_FRONT_EMISSION 6
386 #define MAT_ATTRIB_BACK_EMISSION 7
387 #define MAT_ATTRIB_FRONT_SHININESS 8
388 #define MAT_ATTRIB_BACK_SHININESS 9
389 #define MAT_ATTRIB_FRONT_INDEXES 10
390 #define MAT_ATTRIB_BACK_INDEXES 11
391 #define MAT_ATTRIB_MAX 12
392
393 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
394 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
395 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
396 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
397 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
398 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
399
400 #define MAT_INDEX_AMBIENT 0
401 #define MAT_INDEX_DIFFUSE 1
402 #define MAT_INDEX_SPECULAR 2
403
404 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
405 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
406 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
407 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
408 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
409 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
410 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
411 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
412 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
413 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
414 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
415 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
416
417
418 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
419 MAT_BIT_FRONT_AMBIENT | \
420 MAT_BIT_FRONT_DIFFUSE | \
421 MAT_BIT_FRONT_SPECULAR | \
422 MAT_BIT_FRONT_SHININESS | \
423 MAT_BIT_FRONT_INDEXES)
424
425 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
426 MAT_BIT_BACK_AMBIENT | \
427 MAT_BIT_BACK_DIFFUSE | \
428 MAT_BIT_BACK_SPECULAR | \
429 MAT_BIT_BACK_SHININESS | \
430 MAT_BIT_BACK_INDEXES)
431
432 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
433 /*@}*/
434
435
436 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
437 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
438
439 /**
440 * Material shininess lookup table.
441 */
442 struct gl_shine_tab
443 {
444 struct gl_shine_tab *next, *prev;
445 GLfloat tab[SHINE_TABLE_SIZE+1];
446 GLfloat shininess;
447 GLuint refcount;
448 };
449
450
451 /**
452 * Light source state.
453 */
454 struct gl_light
455 {
456 struct gl_light *next; /**< double linked list with sentinel */
457 struct gl_light *prev;
458
459 GLfloat Ambient[4]; /**< ambient color */
460 GLfloat Diffuse[4]; /**< diffuse color */
461 GLfloat Specular[4]; /**< specular color */
462 GLfloat EyePosition[4]; /**< position in eye coordinates */
463 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
464 GLfloat SpotExponent;
465 GLfloat SpotCutoff; /**< in degrees */
466 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
467 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
468 GLfloat ConstantAttenuation;
469 GLfloat LinearAttenuation;
470 GLfloat QuadraticAttenuation;
471 GLboolean Enabled; /**< On/off flag */
472
473 /**
474 * \name Derived fields
475 */
476 /*@{*/
477 GLbitfield _Flags; /**< State */
478
479 GLfloat _Position[4]; /**< position in eye/obj coordinates */
480 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
481 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
482 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
483 GLfloat _VP_inf_spot_attenuation;
484
485 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
486 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
487 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
488 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
489 GLfloat _dli; /**< CI diffuse light intensity */
490 GLfloat _sli; /**< CI specular light intensity */
491 /*@}*/
492 };
493
494
495 /**
496 * Light model state.
497 */
498 struct gl_lightmodel
499 {
500 GLfloat Ambient[4]; /**< ambient color */
501 GLboolean LocalViewer; /**< Local (or infinite) view point? */
502 GLboolean TwoSide; /**< Two (or one) sided lighting? */
503 GLenum ColorControl; /**< either GL_SINGLE_COLOR
504 * or GL_SEPARATE_SPECULAR_COLOR */
505 };
506
507
508 /**
509 * Material state.
510 */
511 struct gl_material
512 {
513 GLfloat Attrib[MAT_ATTRIB_MAX][4];
514 };
515
516
517 /**
518 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
519 */
520 struct gl_accum_attrib
521 {
522 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
523 };
524
525
526 /**
527 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
528 */
529 struct gl_colorbuffer_attrib
530 {
531 GLuint ClearIndex; /**< Index to use for glClear */
532 GLclampf ClearColor[4]; /**< Color to use for glClear */
533
534 GLuint IndexMask; /**< Color index write mask */
535 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
536
537 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
538
539 /**
540 * \name alpha testing
541 */
542 /*@{*/
543 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
544 GLenum AlphaFunc; /**< Alpha test function */
545 GLclampf AlphaRef; /**< Alpha reference value */
546 /*@}*/
547
548 /**
549 * \name Blending
550 */
551 /*@{*/
552 GLboolean BlendEnabled; /**< Blending enabled flag */
553 GLenum BlendSrcRGB; /**< Blending source operator */
554 GLenum BlendDstRGB; /**< Blending destination operator */
555 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
556 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
557 GLenum BlendEquationRGB; /**< Blending equation */
558 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
559 GLfloat BlendColor[4]; /**< Blending color */
560 /*@}*/
561
562 /**
563 * \name Logic op
564 */
565 /*@{*/
566 GLenum LogicOp; /**< Logic operator */
567 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
568 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
569 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
570 /*@}*/
571
572 GLboolean DitherFlag; /**< Dither enable flag */
573
574 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
575 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
576 };
577
578
579 /**
580 * Current attribute group (GL_CURRENT_BIT).
581 */
582 struct gl_current_attrib
583 {
584 /**
585 * \name Current vertex attributes.
586 * \note Values are valid only after FLUSH_VERTICES has been called.
587 * \note Index and Edgeflag current values are stored as floats in the
588 * SIX and SEVEN attribute slots.
589 */
590 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
591
592 /**
593 * \name Current raster position attributes (always valid).
594 * \note This set of attributes is very similar to the SWvertex struct.
595 */
596 /*@{*/
597 GLfloat RasterPos[4];
598 GLfloat RasterDistance;
599 GLfloat RasterColor[4];
600 GLfloat RasterSecondaryColor[4];
601 GLfloat RasterIndex;
602 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
603 GLboolean RasterPosValid;
604 /*@}*/
605 };
606
607
608 /**
609 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
610 */
611 struct gl_depthbuffer_attrib
612 {
613 GLenum Func; /**< Function for depth buffer compare */
614 GLclampd Clear; /**< Value to clear depth buffer to */
615 GLboolean Test; /**< Depth buffering enabled flag */
616 GLboolean Mask; /**< Depth buffer writable? */
617 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
618 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
619 };
620
621
622 /**
623 * Evaluator attribute group (GL_EVAL_BIT).
624 */
625 struct gl_eval_attrib
626 {
627 /**
628 * \name Enable bits
629 */
630 /*@{*/
631 GLboolean Map1Color4;
632 GLboolean Map1Index;
633 GLboolean Map1Normal;
634 GLboolean Map1TextureCoord1;
635 GLboolean Map1TextureCoord2;
636 GLboolean Map1TextureCoord3;
637 GLboolean Map1TextureCoord4;
638 GLboolean Map1Vertex3;
639 GLboolean Map1Vertex4;
640 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
641 GLboolean Map2Color4;
642 GLboolean Map2Index;
643 GLboolean Map2Normal;
644 GLboolean Map2TextureCoord1;
645 GLboolean Map2TextureCoord2;
646 GLboolean Map2TextureCoord3;
647 GLboolean Map2TextureCoord4;
648 GLboolean Map2Vertex3;
649 GLboolean Map2Vertex4;
650 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
651 GLboolean AutoNormal;
652 /*@}*/
653
654 /**
655 * \name Map Grid endpoints and divisions and calculated du values
656 */
657 /*@{*/
658 GLint MapGrid1un;
659 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
660 GLint MapGrid2un, MapGrid2vn;
661 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
662 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
663 /*@}*/
664 };
665
666
667 /**
668 * Fog attribute group (GL_FOG_BIT).
669 */
670 struct gl_fog_attrib
671 {
672 GLboolean Enabled; /**< Fog enabled flag */
673 GLfloat Color[4]; /**< Fog color */
674 GLfloat Density; /**< Density >= 0.0 */
675 GLfloat Start; /**< Start distance in eye coords */
676 GLfloat End; /**< End distance in eye coords */
677 GLfloat Index; /**< Fog index */
678 GLenum Mode; /**< Fog mode */
679 GLboolean ColorSumEnabled;
680 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
681 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
682 };
683
684
685 /**
686 * Hint attribute group (GL_HINT_BIT).
687 *
688 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
689 */
690 struct gl_hint_attrib
691 {
692 GLenum PerspectiveCorrection;
693 GLenum PointSmooth;
694 GLenum LineSmooth;
695 GLenum PolygonSmooth;
696 GLenum Fog;
697 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
698 GLenum TextureCompression; /**< GL_ARB_texture_compression */
699 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
700 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
701 };
702
703
704 /**
705 * Histogram attributes.
706 */
707 struct gl_histogram_attrib
708 {
709 GLuint Width; /**< number of table entries */
710 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
711 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
712 GLboolean Sink; /**< terminate image transfer? */
713 GLubyte RedSize; /**< Bits per counter */
714 GLubyte GreenSize;
715 GLubyte BlueSize;
716 GLubyte AlphaSize;
717 GLubyte LuminanceSize;
718 };
719
720
721 /**
722 * Color Min/max state.
723 */
724 struct gl_minmax_attrib
725 {
726 GLenum Format;
727 GLboolean Sink;
728 GLfloat Min[4], Max[4]; /**< RGBA */
729 };
730
731
732 /**
733 * Image convolution state.
734 */
735 struct gl_convolution_attrib
736 {
737 GLenum Format;
738 GLenum InternalFormat;
739 GLuint Width;
740 GLuint Height;
741 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
742 };
743
744
745 /**
746 * Light state flags.
747 */
748 /*@{*/
749 #define LIGHT_SPOT 0x1
750 #define LIGHT_LOCAL_VIEWER 0x2
751 #define LIGHT_POSITIONAL 0x4
752 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
753 /*@}*/
754
755
756 /**
757 * Lighting attribute group (GL_LIGHT_BIT).
758 */
759 struct gl_light_attrib
760 {
761 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
762 struct gl_lightmodel Model; /**< Lighting model */
763
764 /**
765 * Must flush FLUSH_VERTICES before referencing:
766 */
767 /*@{*/
768 struct gl_material Material; /**< Includes front & back values */
769 /*@}*/
770
771 GLboolean Enabled; /**< Lighting enabled flag */
772 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
773 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
774 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
775 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
776 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
777 GLboolean ColorMaterialEnabled;
778 GLenum ClampVertexColor;
779
780 struct gl_light EnabledList; /**< List sentinel */
781
782 /**
783 * Derived state for optimizations:
784 */
785 /*@{*/
786 GLboolean _NeedEyeCoords;
787 GLboolean _NeedVertices; /**< Use fast shader? */
788 GLbitfield _Flags; /**< LIGHT_* flags, see above */
789 GLfloat _BaseColor[2][3];
790 /*@}*/
791 };
792
793
794 /**
795 * Line attribute group (GL_LINE_BIT).
796 */
797 struct gl_line_attrib
798 {
799 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
800 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
801 GLushort StipplePattern; /**< Stipple pattern */
802 GLint StippleFactor; /**< Stipple repeat factor */
803 GLfloat Width; /**< Line width */
804 };
805
806
807 /**
808 * Display list attribute group (GL_LIST_BIT).
809 */
810 struct gl_list_attrib
811 {
812 GLuint ListBase;
813 };
814
815
816 /**
817 * Used by device drivers to hook new commands into display lists.
818 */
819 struct gl_list_instruction
820 {
821 GLuint Size;
822 void (*Execute)( GLcontext *ctx, void *data );
823 void (*Destroy)( GLcontext *ctx, void *data );
824 void (*Print)( GLcontext *ctx, void *data );
825 };
826
827 #define MAX_DLIST_EXT_OPCODES 16
828
829 /**
830 * Used by device drivers to hook new commands into display lists.
831 */
832 struct gl_list_extensions
833 {
834 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
835 GLuint NumOpcodes;
836 };
837
838
839 /**
840 * Multisample attribute group (GL_MULTISAMPLE_BIT).
841 */
842 struct gl_multisample_attrib
843 {
844 GLboolean Enabled;
845 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
846 GLboolean SampleAlphaToCoverage;
847 GLboolean SampleAlphaToOne;
848 GLboolean SampleCoverage;
849 GLfloat SampleCoverageValue;
850 GLboolean SampleCoverageInvert;
851 };
852
853
854 /**
855 * A pixelmap (see glPixelMap)
856 */
857 struct gl_pixelmap
858 {
859 GLint Size;
860 GLfloat Map[MAX_PIXEL_MAP_TABLE];
861 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
862 };
863
864
865 /**
866 * Collection of all pixelmaps
867 */
868 struct gl_pixelmaps
869 {
870 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
871 struct gl_pixelmap GtoG;
872 struct gl_pixelmap BtoB;
873 struct gl_pixelmap AtoA;
874 struct gl_pixelmap ItoR;
875 struct gl_pixelmap ItoG;
876 struct gl_pixelmap ItoB;
877 struct gl_pixelmap ItoA;
878 struct gl_pixelmap ItoI;
879 struct gl_pixelmap StoS;
880 };
881
882
883 /**
884 * Pixel attribute group (GL_PIXEL_MODE_BIT).
885 */
886 struct gl_pixel_attrib
887 {
888 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
889
890 /*--- Begin Pixel Transfer State ---*/
891 /* Fields are in the order in which they're applied... */
892
893 /** Scale & Bias (index shift, offset) */
894 /*@{*/
895 GLfloat RedBias, RedScale;
896 GLfloat GreenBias, GreenScale;
897 GLfloat BlueBias, BlueScale;
898 GLfloat AlphaBias, AlphaScale;
899 GLfloat DepthBias, DepthScale;
900 GLint IndexShift, IndexOffset;
901 /*@}*/
902
903 /* Pixel Maps */
904 /* Note: actual pixel maps are not part of this attrib group */
905 GLboolean MapColorFlag;
906 GLboolean MapStencilFlag;
907
908 /* There are multiple color table stages: */
909 GLboolean ColorTableEnabled[COLORTABLE_MAX];
910 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
911 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
912
913 /* Convolution (GL_EXT_convolution) */
914 GLboolean Convolution1DEnabled;
915 GLboolean Convolution2DEnabled;
916 GLboolean Separable2DEnabled;
917 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
918 GLenum ConvolutionBorderMode[3];
919 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
920 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
921 GLfloat PostConvolutionScale[4]; /**< RGBA */
922 GLfloat PostConvolutionBias[4]; /**< RGBA */
923
924 /* Color matrix (GL_SGI_color_matrix) */
925 /* Note: the color matrix is not part of this attrib group */
926 GLfloat PostColorMatrixScale[4]; /**< RGBA */
927 GLfloat PostColorMatrixBias[4]; /**< RGBA */
928
929 /* Histogram & minmax (GL_EXT_histogram) */
930 /* Note: histogram and minmax data are not part of this attrib group */
931 GLboolean HistogramEnabled;
932 GLboolean MinMaxEnabled;
933
934 /*--- End Pixel Transfer State ---*/
935
936 /** glPixelZoom */
937 GLfloat ZoomX, ZoomY;
938
939 /** GL_SGI_texture_color_table */
940 GLfloat TextureColorTableScale[4]; /**< RGBA */
941 GLfloat TextureColorTableBias[4]; /**< RGBA */
942 };
943
944
945 /**
946 * Point attribute group (GL_POINT_BIT).
947 */
948 struct gl_point_attrib
949 {
950 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
951 GLfloat Size; /**< User-specified point size */
952 GLfloat Params[3]; /**< GL_EXT_point_parameters */
953 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
954 GLfloat Threshold; /**< GL_EXT_point_parameters */
955 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
956 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
957 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
958 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
959 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
960 };
961
962
963 /**
964 * Polygon attribute group (GL_POLYGON_BIT).
965 */
966 struct gl_polygon_attrib
967 {
968 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
969 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
970 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
971 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
972 GLboolean CullFlag; /**< Culling on/off flag */
973 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
974 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
975 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
976 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
977 GLfloat OffsetUnits; /**< Polygon offset units, from user */
978 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
979 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
980 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
981 };
982
983
984 /**
985 * Scissor attributes (GL_SCISSOR_BIT).
986 */
987 struct gl_scissor_attrib
988 {
989 GLboolean Enabled; /**< Scissor test enabled? */
990 GLint X, Y; /**< Lower left corner of box */
991 GLsizei Width, Height; /**< Size of box */
992 };
993
994
995 /**
996 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
997 *
998 * Three sets of stencil data are tracked so that OpenGL 2.0,
999 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1000 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1001 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1002 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1003 * GL_EXT_stencil_two_side GL_BACK state.
1004 *
1005 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1006 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1007 *
1008 * The derived value \c _TestTwoSide is set when the front-face and back-face
1009 * stencil state are different.
1010 */
1011 struct gl_stencil_attrib
1012 {
1013 GLboolean Enabled; /**< Enabled flag */
1014 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1015 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1016 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1017 GLboolean _TestTwoSide;
1018 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1019 GLenum Function[3]; /**< Stencil function */
1020 GLenum FailFunc[3]; /**< Fail function */
1021 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1022 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1023 GLint Ref[3]; /**< Reference value */
1024 GLuint ValueMask[3]; /**< Value mask */
1025 GLuint WriteMask[3]; /**< Write mask */
1026 GLuint Clear; /**< Clear value */
1027 };
1028
1029
1030 /**
1031 * An index for each type of texture object. These correspond to the GL
1032 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1033 * Note: the order is from highest priority to lowest priority.
1034 */
1035 typedef enum
1036 {
1037 TEXTURE_2D_ARRAY_INDEX,
1038 TEXTURE_1D_ARRAY_INDEX,
1039 TEXTURE_CUBE_INDEX,
1040 TEXTURE_3D_INDEX,
1041 TEXTURE_RECT_INDEX,
1042 TEXTURE_2D_INDEX,
1043 TEXTURE_1D_INDEX,
1044 NUM_TEXTURE_TARGETS
1045 } gl_texture_index;
1046
1047
1048 /**
1049 * Bit flags for each type of texture object
1050 * Used for Texture.Unit[]._ReallyEnabled flags.
1051 */
1052 /*@{*/
1053 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1054 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1055 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1056 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1057 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1058 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1059 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1060 /*@}*/
1061
1062
1063 /**
1064 * TexGenEnabled flags.
1065 */
1066 /*@{*/
1067 #define S_BIT 1
1068 #define T_BIT 2
1069 #define R_BIT 4
1070 #define Q_BIT 8
1071 /*@}*/
1072
1073
1074 /**
1075 * Bit flag versions of the corresponding GL_ constants.
1076 */
1077 /*@{*/
1078 #define TEXGEN_SPHERE_MAP 0x1
1079 #define TEXGEN_OBJ_LINEAR 0x2
1080 #define TEXGEN_EYE_LINEAR 0x4
1081 #define TEXGEN_REFLECTION_MAP_NV 0x8
1082 #define TEXGEN_NORMAL_MAP_NV 0x10
1083
1084 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1085 TEXGEN_REFLECTION_MAP_NV | \
1086 TEXGEN_NORMAL_MAP_NV)
1087 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1088 TEXGEN_REFLECTION_MAP_NV | \
1089 TEXGEN_NORMAL_MAP_NV | \
1090 TEXGEN_EYE_LINEAR)
1091 /*@}*/
1092
1093
1094
1095 /** Tex-gen enabled for texture unit? */
1096 #define ENABLE_TEXGEN(unit) (1 << (unit))
1097
1098 /** Non-identity texture matrix for texture unit? */
1099 #define ENABLE_TEXMAT(unit) (1 << (unit))
1100
1101
1102 /**
1103 * Texel fetch function prototype. We use texel fetch functions to
1104 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1105 * texture images. These functions help to isolate us from the gritty
1106 * details of all the various texture image encodings.
1107 *
1108 * \param texImage texture image.
1109 * \param col texel column.
1110 * \param row texel row.
1111 * \param img texel image level/layer.
1112 * \param texelOut output texel (up to 4 GLchans)
1113 */
1114 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1115 GLint col, GLint row, GLint img,
1116 GLchan *texelOut );
1117
1118 /**
1119 * As above, but returns floats.
1120 * Used for depth component images and for upcoming signed/float
1121 * texture images.
1122 */
1123 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1124 GLint col, GLint row, GLint img,
1125 GLfloat *texelOut );
1126
1127
1128 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1129 GLint col, GLint row, GLint img,
1130 const void *texel);
1131
1132
1133 /**
1134 * This macro defines the (many) parameters to the texstore functions.
1135 * \param dims either 1 or 2 or 3
1136 * \param baseInternalFormat user-specified base internal format
1137 * \param dstFormat destination Mesa texture format
1138 * \param dstAddr destination image address
1139 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1140 * \param dstRowStride destination image row stride, in bytes
1141 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1142 * \param srcWidth/Height/Depth source image size, in pixels
1143 * \param srcFormat incoming image format
1144 * \param srcType incoming image data type
1145 * \param srcAddr source image address
1146 * \param srcPacking source image packing parameters
1147 */
1148 #define TEXSTORE_PARAMS \
1149 GLcontext *ctx, GLuint dims, \
1150 GLenum baseInternalFormat, \
1151 const struct gl_texture_format *dstFormat, \
1152 GLvoid *dstAddr, \
1153 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1154 GLint dstRowStride, const GLuint *dstImageOffsets, \
1155 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1156 GLenum srcFormat, GLenum srcType, \
1157 const GLvoid *srcAddr, \
1158 const struct gl_pixelstore_attrib *srcPacking
1159
1160
1161
1162 /**
1163 * Texture image storage function.
1164 */
1165 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1166
1167
1168 /**
1169 * Texture format record
1170 */
1171 struct gl_texture_format
1172 {
1173 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1174
1175 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1176 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1177 * GL_INTENSITY, GL_COLOR_INDEX or
1178 * GL_DEPTH_COMPONENT.
1179 */
1180 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1181
1182 /**
1183 * Bits per texel component. These are just rough approximations
1184 * for compressed texture formats.
1185 */
1186 /*@{*/
1187 GLubyte RedBits;
1188 GLubyte GreenBits;
1189 GLubyte BlueBits;
1190 GLubyte AlphaBits;
1191 GLubyte LuminanceBits;
1192 GLubyte IntensityBits;
1193 GLubyte IndexBits;
1194 GLubyte DepthBits;
1195 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1196 /*@}*/
1197
1198 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1199
1200 StoreTexImageFunc StoreImage;
1201
1202 /**
1203 * \name Texel fetch function pointers
1204 */
1205 /*@{*/
1206 FetchTexelFuncC FetchTexel1D;
1207 FetchTexelFuncC FetchTexel2D;
1208 FetchTexelFuncC FetchTexel3D;
1209 FetchTexelFuncF FetchTexel1Df;
1210 FetchTexelFuncF FetchTexel2Df;
1211 FetchTexelFuncF FetchTexel3Df;
1212 /*@}*/
1213
1214 StoreTexelFunc StoreTexel;
1215 };
1216
1217
1218 /**
1219 * Texture image state. Describes the dimensions of a texture image,
1220 * the texel format and pointers to Texel Fetch functions.
1221 */
1222 struct gl_texture_image
1223 {
1224 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1225 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1226 * GL_INTENSITY, GL_COLOR_INDEX,
1227 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1228 * only. Used for choosing TexEnv arithmetic.
1229 */
1230 GLint InternalFormat; /**< Internal format as given by the user */
1231 GLuint Border; /**< 0 or 1 */
1232 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1233 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1234 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1235 GLuint Width2; /**< = Width - 2*Border */
1236 GLuint Height2; /**< = Height - 2*Border */
1237 GLuint Depth2; /**< = Depth - 2*Border */
1238 GLuint WidthLog2; /**< = log2(Width2) */
1239 GLuint HeightLog2; /**< = log2(Height2) */
1240 GLuint DepthLog2; /**< = log2(Depth2) */
1241 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1242 GLfloat WidthScale; /**< used for mipmap LOD computation */
1243 GLfloat HeightScale; /**< used for mipmap LOD computation */
1244 GLfloat DepthScale; /**< used for mipmap LOD computation */
1245 GLboolean IsClientData; /**< Data owned by client? */
1246 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1247
1248 const struct gl_texture_format *TexFormat;
1249
1250 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1251
1252 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1253 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1254
1255 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1256 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1257
1258 GLuint RowStride; /**< Padded width in units of texels */
1259 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1260 each 2D slice in 'Data', in texels */
1261 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1262
1263 /**
1264 * \name For device driver:
1265 */
1266 /*@{*/
1267 void *DriverData; /**< Arbitrary device driver data */
1268 /*@}*/
1269 };
1270
1271
1272 /**
1273 * Indexes for cube map faces.
1274 */
1275 typedef enum
1276 {
1277 FACE_POS_X = 0,
1278 FACE_NEG_X = 1,
1279 FACE_POS_Y = 2,
1280 FACE_NEG_Y = 3,
1281 FACE_POS_Z = 4,
1282 FACE_NEG_Z = 5,
1283 MAX_FACES = 6
1284 } gl_face_index;
1285
1286
1287 /**
1288 * Texture object state. Contains the array of mipmap images, border color,
1289 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1290 * color palette.
1291 */
1292 struct gl_texture_object
1293 {
1294 _glthread_Mutex Mutex; /**< for thread safety */
1295 GLint RefCount; /**< reference count */
1296 GLuint Name; /**< the user-visible texture object ID */
1297 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1298 GLfloat Priority; /**< in [0,1] */
1299 GLfloat BorderColor[4]; /**< unclamped */
1300 GLenum WrapS; /**< S-axis texture image wrap mode */
1301 GLenum WrapT; /**< T-axis texture image wrap mode */
1302 GLenum WrapR; /**< R-axis texture image wrap mode */
1303 GLenum MinFilter; /**< minification filter */
1304 GLenum MagFilter; /**< magnification filter */
1305 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1306 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1307 GLfloat LodBias; /**< OpenGL 1.4 */
1308 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1309 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1310 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1311 GLenum CompareMode; /**< GL_ARB_shadow */
1312 GLenum CompareFunc; /**< GL_ARB_shadow */
1313 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1314 GLenum DepthMode; /**< GL_ARB_depth_texture */
1315 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1316 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1317 GLint CropRect[4]; /**< GL_OES_draw_texture */
1318 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1319 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1320 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1321 GLboolean _Complete; /**< Is texture object complete? */
1322 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1323
1324 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1325 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1326
1327 /** GL_EXT_paletted_texture */
1328 struct gl_color_table Palette;
1329
1330 /**
1331 * \name For device driver.
1332 * Note: instead of attaching driver data to this pointer, it's preferable
1333 * to instead use this struct as a base class for your own texture object
1334 * class. Driver->NewTextureObject() can be used to implement the
1335 * allocation.
1336 */
1337 void *DriverData; /**< Arbitrary device driver data */
1338 };
1339
1340
1341 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1342 #define MAX_COMBINER_TERMS 4
1343
1344
1345 /**
1346 * Texture combine environment state.
1347 */
1348 struct gl_tex_env_combine_state
1349 {
1350 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1351 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1352 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1353 GLenum SourceRGB[MAX_COMBINER_TERMS];
1354 GLenum SourceA[MAX_COMBINER_TERMS];
1355 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1356 GLenum OperandRGB[MAX_COMBINER_TERMS];
1357 GLenum OperandA[MAX_COMBINER_TERMS];
1358 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1359 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1360 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1361 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1362 };
1363
1364
1365 /**
1366 * Texture coord generation state.
1367 */
1368 struct gl_texgen
1369 {
1370 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1371 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1372 GLfloat ObjectPlane[4];
1373 GLfloat EyePlane[4];
1374 };
1375
1376
1377 /**
1378 * Texture unit state. Contains enable flags, texture environment/function/
1379 * combiners, texgen state, pointers to current texture objects and
1380 * post-filter color tables.
1381 */
1382 struct gl_texture_unit
1383 {
1384 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1385 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1386
1387 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1388 GLfloat EnvColor[4];
1389
1390 struct gl_texgen GenS;
1391 struct gl_texgen GenT;
1392 struct gl_texgen GenR;
1393 struct gl_texgen GenQ;
1394 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1395 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1396
1397 GLfloat LodBias; /**< for biasing mipmap levels */
1398 GLenum BumpTarget;
1399 GLfloat RotMatrix[4]; /* 2x2 matrix */
1400
1401 /**
1402 * \name GL_EXT_texture_env_combine
1403 */
1404 struct gl_tex_env_combine_state Combine;
1405
1406 /**
1407 * Derived state based on \c EnvMode and the \c BaseFormat of the
1408 * currently enabled texture.
1409 */
1410 struct gl_tex_env_combine_state _EnvMode;
1411
1412 /**
1413 * Currently enabled combiner state. This will point to either
1414 * \c Combine or \c _EnvMode.
1415 */
1416 struct gl_tex_env_combine_state *_CurrentCombine;
1417
1418 /** Current texture object pointers */
1419 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1420
1421 /** Points to highest priority, complete and enabled texture object */
1422 struct gl_texture_object *_Current;
1423
1424 /** GL_SGI_texture_color_table */
1425 /*@{*/
1426 struct gl_color_table ColorTable;
1427 struct gl_color_table ProxyColorTable;
1428 GLboolean ColorTableEnabled;
1429 /*@}*/
1430 };
1431
1432
1433 /**
1434 * Texture attribute group (GL_TEXTURE_BIT).
1435 */
1436 struct gl_texture_attrib
1437 {
1438 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1439 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1440
1441 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1442
1443 /** GL_EXT_shared_texture_palette */
1444 GLboolean SharedPalette;
1445 struct gl_color_table Palette;
1446
1447 /** Texture units/samplers used by vertex or fragment texturing */
1448 GLbitfield _EnabledUnits;
1449
1450 /** Texture coord units/sets used for fragment texturing */
1451 GLbitfield _EnabledCoordUnits;
1452
1453 /** Texture coord units that have texgen enabled */
1454 GLbitfield _TexGenEnabled;
1455
1456 /** Texture coord units that have non-identity matrices */
1457 GLbitfield _TexMatEnabled;
1458
1459 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1460 GLbitfield _GenFlags;
1461 };
1462
1463
1464 /**
1465 * Transformation attribute group (GL_TRANSFORM_BIT).
1466 */
1467 struct gl_transform_attrib
1468 {
1469 GLenum MatrixMode; /**< Matrix mode */
1470 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1471 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1472 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1473 GLboolean Normalize; /**< Normalize all normals? */
1474 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1475 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1476
1477 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1478 GLfloat CullEyePos[4];
1479 GLfloat CullObjPos[4];
1480 };
1481
1482
1483 /**
1484 * Viewport attribute group (GL_VIEWPORT_BIT).
1485 */
1486 struct gl_viewport_attrib
1487 {
1488 GLint X, Y; /**< position */
1489 GLsizei Width, Height; /**< size */
1490 GLfloat Near, Far; /**< Depth buffer range */
1491 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1492 };
1493
1494
1495 /**
1496 * GL_ARB_vertex/pixel_buffer_object buffer object
1497 */
1498 struct gl_buffer_object
1499 {
1500 GLint RefCount;
1501 GLuint Name;
1502 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1503 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1504 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1505 /** Fields describing a mapped buffer */
1506 /*@{*/
1507 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1508 GLvoid *Pointer; /**< User-space address of mapping */
1509 GLintptr Offset; /**< Mapped offset */
1510 GLsizeiptr Length; /**< Mapped length */
1511 /*@}*/
1512 GLboolean Written; /**< Ever written to? (for debugging) */
1513 };
1514
1515
1516 /**
1517 * Client pixel packing/unpacking attributes
1518 */
1519 struct gl_pixelstore_attrib
1520 {
1521 GLint Alignment;
1522 GLint RowLength;
1523 GLint SkipPixels;
1524 GLint SkipRows;
1525 GLint ImageHeight;
1526 GLint SkipImages;
1527 GLboolean SwapBytes;
1528 GLboolean LsbFirst;
1529 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1530 GLboolean Invert; /**< GL_MESA_pack_invert */
1531 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1532 };
1533
1534
1535 /**
1536 * Client vertex array attributes
1537 */
1538 struct gl_client_array
1539 {
1540 GLint Size; /**< components per element (1,2,3,4) */
1541 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1542 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1543 GLsizei Stride; /**< user-specified stride */
1544 GLsizei StrideB; /**< actual stride in bytes */
1545 const GLubyte *Ptr; /**< Points to array data */
1546 GLboolean Enabled; /**< Enabled flag is a boolean */
1547 GLboolean Normalized; /**< GL_ARB_vertex_program */
1548 GLuint _ElementSize; /**< size of each element in bytes */
1549
1550 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1551 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1552 };
1553
1554
1555 /**
1556 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1557 * extension, but a nice encapsulation in any case.
1558 */
1559 struct gl_array_object
1560 {
1561 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1562 GLuint Name;
1563
1564 GLint RefCount;
1565 _glthread_Mutex Mutex;
1566
1567 /** Conventional vertex arrays */
1568 /*@{*/
1569 struct gl_client_array Vertex;
1570 struct gl_client_array Weight;
1571 struct gl_client_array Normal;
1572 struct gl_client_array Color;
1573 struct gl_client_array SecondaryColor;
1574 struct gl_client_array FogCoord;
1575 struct gl_client_array Index;
1576 struct gl_client_array EdgeFlag;
1577 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1578 struct gl_client_array PointSize;
1579 /*@}*/
1580
1581 /**
1582 * Generic arrays for vertex programs/shaders.
1583 * For NV vertex programs, these attributes alias and take priority
1584 * over the conventional attribs above. For ARB vertex programs and
1585 * GLSL vertex shaders, these attributes are separate.
1586 */
1587 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1588
1589 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1590 GLbitfield _Enabled;
1591
1592 /**
1593 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1594 * we can determine the max legal (in bounds) glDrawElements array index.
1595 */
1596 GLuint _MaxElement;
1597 };
1598
1599
1600 /**
1601 * Vertex array state
1602 */
1603 struct gl_array_attrib
1604 {
1605 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1606 struct gl_array_object *ArrayObj;
1607
1608 /** The default vertex array object */
1609 struct gl_array_object *DefaultArrayObj;
1610
1611 GLint ActiveTexture; /**< Client Active Texture */
1612 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1613 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1614
1615 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1616
1617 #if FEATURE_ARB_vertex_buffer_object
1618 struct gl_buffer_object *ArrayBufferObj;
1619 struct gl_buffer_object *ElementArrayBufferObj;
1620 #endif
1621 };
1622
1623
1624 /**
1625 * Feedback buffer state
1626 */
1627 struct gl_feedback
1628 {
1629 GLenum Type;
1630 GLbitfield _Mask; /**< FB_* bits */
1631 GLfloat *Buffer;
1632 GLuint BufferSize;
1633 GLuint Count;
1634 };
1635
1636
1637 /**
1638 * Selection buffer state
1639 */
1640 struct gl_selection
1641 {
1642 GLuint *Buffer; /**< selection buffer */
1643 GLuint BufferSize; /**< size of the selection buffer */
1644 GLuint BufferCount; /**< number of values in the selection buffer */
1645 GLuint Hits; /**< number of records in the selection buffer */
1646 GLuint NameStackDepth; /**< name stack depth */
1647 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1648 GLboolean HitFlag; /**< hit flag */
1649 GLfloat HitMinZ; /**< minimum hit depth */
1650 GLfloat HitMaxZ; /**< maximum hit depth */
1651 };
1652
1653
1654 /**
1655 * 1-D Evaluator control points
1656 */
1657 struct gl_1d_map
1658 {
1659 GLuint Order; /**< Number of control points */
1660 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1661 GLfloat *Points; /**< Points to contiguous control points */
1662 };
1663
1664
1665 /**
1666 * 2-D Evaluator control points
1667 */
1668 struct gl_2d_map
1669 {
1670 GLuint Uorder; /**< Number of control points in U dimension */
1671 GLuint Vorder; /**< Number of control points in V dimension */
1672 GLfloat u1, u2, du;
1673 GLfloat v1, v2, dv;
1674 GLfloat *Points; /**< Points to contiguous control points */
1675 };
1676
1677
1678 /**
1679 * All evaluator control point state
1680 */
1681 struct gl_evaluators
1682 {
1683 /**
1684 * \name 1-D maps
1685 */
1686 /*@{*/
1687 struct gl_1d_map Map1Vertex3;
1688 struct gl_1d_map Map1Vertex4;
1689 struct gl_1d_map Map1Index;
1690 struct gl_1d_map Map1Color4;
1691 struct gl_1d_map Map1Normal;
1692 struct gl_1d_map Map1Texture1;
1693 struct gl_1d_map Map1Texture2;
1694 struct gl_1d_map Map1Texture3;
1695 struct gl_1d_map Map1Texture4;
1696 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1697 /*@}*/
1698
1699 /**
1700 * \name 2-D maps
1701 */
1702 /*@{*/
1703 struct gl_2d_map Map2Vertex3;
1704 struct gl_2d_map Map2Vertex4;
1705 struct gl_2d_map Map2Index;
1706 struct gl_2d_map Map2Color4;
1707 struct gl_2d_map Map2Normal;
1708 struct gl_2d_map Map2Texture1;
1709 struct gl_2d_map Map2Texture2;
1710 struct gl_2d_map Map2Texture3;
1711 struct gl_2d_map Map2Texture4;
1712 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1713 /*@}*/
1714 };
1715
1716
1717 /**
1718 * Names of the various vertex/fragment program register files, etc.
1719 *
1720 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1721 * All values should fit in a 4-bit field.
1722 *
1723 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1724 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1725 * be "uniform" variables since they can only be set outside glBegin/End.
1726 * They're also all stored in the same Parameters array.
1727 */
1728 typedef enum
1729 {
1730 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1731 PROGRAM_INPUT, /**< machine->Inputs[] */
1732 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1733 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1734 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1735 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1736 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1737 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1738 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1739 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1740 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1741 PROGRAM_ADDRESS, /**< machine->AddressReg */
1742 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1743 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1744 PROGRAM_FILE_MAX
1745 } gl_register_file;
1746
1747
1748 /** Vertex and fragment instructions */
1749 struct prog_instruction;
1750 struct gl_program_parameter_list;
1751 struct gl_uniform_list;
1752
1753
1754 /**
1755 * Base class for any kind of program object
1756 */
1757 struct gl_program
1758 {
1759 GLuint Id;
1760 GLubyte *String; /**< Null-terminated program text */
1761 GLint RefCount;
1762 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1763 GLenum Format; /**< String encoding format */
1764 GLboolean Resident;
1765
1766 struct prog_instruction *Instructions;
1767
1768 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1769 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1770 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1771 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1772 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1773 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1774 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1775
1776
1777 /** Named parameters, constants, etc. from program text */
1778 struct gl_program_parameter_list *Parameters;
1779 /** Numbered local parameters */
1780 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1781
1782 /** Vertex/fragment shader varying vars */
1783 struct gl_program_parameter_list *Varying;
1784 /** Vertex program user-defined attributes */
1785 struct gl_program_parameter_list *Attributes;
1786
1787 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1788 GLubyte SamplerUnits[MAX_SAMPLERS];
1789 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1790 GLubyte SamplerTargets[MAX_SAMPLERS];
1791
1792 /** Logical counts */
1793 /*@{*/
1794 GLuint NumInstructions;
1795 GLuint NumTemporaries;
1796 GLuint NumParameters;
1797 GLuint NumAttributes;
1798 GLuint NumAddressRegs;
1799 GLuint NumAluInstructions;
1800 GLuint NumTexInstructions;
1801 GLuint NumTexIndirections;
1802 /*@}*/
1803 /** Native, actual h/w counts */
1804 /*@{*/
1805 GLuint NumNativeInstructions;
1806 GLuint NumNativeTemporaries;
1807 GLuint NumNativeParameters;
1808 GLuint NumNativeAttributes;
1809 GLuint NumNativeAddressRegs;
1810 GLuint NumNativeAluInstructions;
1811 GLuint NumNativeTexInstructions;
1812 GLuint NumNativeTexIndirections;
1813 /*@}*/
1814 };
1815
1816
1817 /** Vertex program object */
1818 struct gl_vertex_program
1819 {
1820 struct gl_program Base; /**< base class */
1821 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1822 GLboolean IsPositionInvariant;
1823 void *TnlData; /**< should probably use Base.DriverData */
1824 };
1825
1826
1827 /** Fragment program object */
1828 struct gl_fragment_program
1829 {
1830 struct gl_program Base; /**< base class */
1831 GLenum FogOption;
1832 GLboolean UsesKill; /**< shader uses KIL instruction */
1833 GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
1834 GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
1835 GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
1836 };
1837
1838
1839 /**
1840 * State common to vertex and fragment programs.
1841 */
1842 struct gl_program_state
1843 {
1844 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1845 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1846 };
1847
1848
1849 /**
1850 * Context state for vertex programs.
1851 */
1852 struct gl_vertex_program_state
1853 {
1854 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1855 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1856 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1857 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1858 struct gl_vertex_program *Current; /**< User-bound vertex program */
1859
1860 /** Currently enabled and valid vertex program (including internal
1861 * programs, user-defined vertex programs and GLSL vertex shaders).
1862 * This is the program we must use when rendering.
1863 */
1864 struct gl_vertex_program *_Current;
1865
1866 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1867
1868 /* For GL_NV_vertex_program only: */
1869 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1870 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1871
1872 /** Should fixed-function T&L be implemented with a vertex prog? */
1873 GLboolean _MaintainTnlProgram;
1874
1875 /** Program to emulate fixed-function T&L (see above) */
1876 struct gl_vertex_program *_TnlProgram;
1877
1878 /** Cache of fixed-function programs */
1879 struct gl_program_cache *Cache;
1880
1881 GLboolean _Overriden;
1882 };
1883
1884
1885 /**
1886 * Context state for fragment programs.
1887 */
1888 struct gl_fragment_program_state
1889 {
1890 GLboolean Enabled; /**< User-set fragment program enable flag */
1891 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1892 struct gl_fragment_program *Current; /**< User-bound fragment program */
1893
1894 /** Currently enabled and valid fragment program (including internal
1895 * programs, user-defined fragment programs and GLSL fragment shaders).
1896 * This is the program we must use when rendering.
1897 */
1898 struct gl_fragment_program *_Current;
1899
1900 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1901
1902 /** Should fixed-function texturing be implemented with a fragment prog? */
1903 GLboolean _MaintainTexEnvProgram;
1904
1905 /** Program to emulate fixed-function texture env/combine (see above) */
1906 struct gl_fragment_program *_TexEnvProgram;
1907
1908 /** Cache of fixed-function programs */
1909 struct gl_program_cache *Cache;
1910 };
1911
1912
1913 /**
1914 * ATI_fragment_shader runtime state
1915 */
1916 #define ATI_FS_INPUT_PRIMARY 0
1917 #define ATI_FS_INPUT_SECONDARY 1
1918
1919 struct atifs_instruction;
1920 struct atifs_setupinst;
1921
1922 /**
1923 * ATI fragment shader
1924 */
1925 struct ati_fragment_shader
1926 {
1927 GLuint Id;
1928 GLint RefCount;
1929 struct atifs_instruction *Instructions[2];
1930 struct atifs_setupinst *SetupInst[2];
1931 GLfloat Constants[8][4];
1932 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1933 GLubyte numArithInstr[2];
1934 GLubyte regsAssigned[2];
1935 GLubyte NumPasses; /** 1 or 2 */
1936 GLubyte cur_pass;
1937 GLubyte last_optype;
1938 GLboolean interpinp1;
1939 GLboolean isValid;
1940 GLuint swizzlerq;
1941 };
1942
1943 /**
1944 * Context state for GL_ATI_fragment_shader
1945 */
1946 struct gl_ati_fragment_shader_state
1947 {
1948 GLboolean Enabled;
1949 GLboolean _Enabled; /** enabled and valid shader? */
1950 GLboolean Compiling;
1951 GLfloat GlobalConstants[8][4];
1952 struct ati_fragment_shader *Current;
1953 };
1954
1955
1956 /**
1957 * Occlusion/timer query object.
1958 */
1959 struct gl_query_object
1960 {
1961 GLenum Target; /**< The query target, when active */
1962 GLuint Id; /**< hash table ID/name */
1963 GLuint64EXT Result; /**< the counter */
1964 GLboolean Active; /**< inside Begin/EndQuery */
1965 GLboolean Ready; /**< result is ready? */
1966 };
1967
1968
1969 /**
1970 * Context state for query objects.
1971 */
1972 struct gl_query_state
1973 {
1974 struct _mesa_HashTable *QueryObjects;
1975 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1976 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1977 };
1978
1979
1980 /** Set by #pragma directives */
1981 struct gl_sl_pragmas
1982 {
1983 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1984 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1985 GLboolean Optimize; /**< defaults on */
1986 GLboolean Debug; /**< defaults off */
1987 };
1988
1989
1990 /**
1991 * A GLSL vertex or fragment shader object.
1992 */
1993 struct gl_shader
1994 {
1995 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1996 GLuint Name; /**< AKA the handle */
1997 GLint RefCount; /**< Reference count */
1998 GLboolean DeletePending;
1999 GLboolean CompileStatus;
2000 GLboolean Main; /**< shader defines main() */
2001 GLboolean UnresolvedRefs;
2002 const GLchar *Source; /**< Source code string */
2003 struct gl_program *Program; /**< Post-compile assembly code */
2004 GLchar *InfoLog;
2005 struct gl_sl_pragmas Pragmas;
2006 };
2007
2008
2009 /**
2010 * A GLSL program object.
2011 * Basically a linked collection of vertex and fragment shaders.
2012 */
2013 struct gl_shader_program
2014 {
2015 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2016 GLuint Name; /**< aka handle or ID */
2017 GLint RefCount; /**< Reference count */
2018 GLboolean DeletePending;
2019
2020 GLuint NumShaders; /**< number of attached shaders */
2021 struct gl_shader **Shaders; /**< List of attached the shaders */
2022
2023 /** User-defined attribute bindings (glBindAttribLocation) */
2024 struct gl_program_parameter_list *Attributes;
2025
2026 /* post-link info: */
2027 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2028 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2029 struct gl_uniform_list *Uniforms;
2030 struct gl_program_parameter_list *Varying;
2031 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2032 GLboolean Validated;
2033 GLchar *InfoLog;
2034 };
2035
2036
2037 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2038 #define GLSL_LOG 0x2 /**< Write shaders to files */
2039 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2040 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2041 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2042
2043
2044 /**
2045 * Context state for GLSL vertex/fragment shaders.
2046 */
2047 struct gl_shader_state
2048 {
2049 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2050 /** Driver-selectable options: */
2051 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2052 GLboolean EmitCondCodes; /**< Use condition codes? */
2053 GLboolean EmitComments; /**< Annotated instructions */
2054 void *MemPool;
2055 GLbitfield Flags; /**< Mask of GLSL_x flags */
2056 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2057 };
2058
2059
2060 /**
2061 * State which can be shared by multiple contexts:
2062 */
2063 struct gl_shared_state
2064 {
2065 _glthread_Mutex Mutex; /**< for thread safety */
2066 GLint RefCount; /**< Reference count */
2067 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2068 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2069
2070 /** Default texture objects (shared by all texture units) */
2071 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2072
2073 /** Fallback texture used when a bound texture is incomplete */
2074 struct gl_texture_object *FallbackTex;
2075
2076 /**
2077 * \name Thread safety and statechange notification for texture
2078 * objects.
2079 *
2080 * \todo Improve the granularity of locking.
2081 */
2082 /*@{*/
2083 _glthread_Mutex TexMutex; /**< texobj thread safety */
2084 GLuint TextureStateStamp; /**< state notification for shared tex */
2085 /*@}*/
2086
2087 /** Default buffer object for vertex arrays that aren't in VBOs */
2088 struct gl_buffer_object *NullBufferObj;
2089
2090 /**
2091 * \name Vertex/fragment programs
2092 */
2093 /*@{*/
2094 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2095 #if FEATURE_ARB_vertex_program
2096 struct gl_vertex_program *DefaultVertexProgram;
2097 #endif
2098 #if FEATURE_ARB_fragment_program
2099 struct gl_fragment_program *DefaultFragmentProgram;
2100 #endif
2101 /*@}*/
2102
2103 #if FEATURE_ATI_fragment_shader
2104 struct _mesa_HashTable *ATIShaders;
2105 struct ati_fragment_shader *DefaultFragmentShader;
2106 #endif
2107
2108 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2109 struct _mesa_HashTable *BufferObjects;
2110 #endif
2111
2112 #if FEATURE_ARB_shader_objects
2113 /** Table of both gl_shader and gl_shader_program objects */
2114 struct _mesa_HashTable *ShaderObjects;
2115 #endif
2116
2117 #if FEATURE_EXT_framebuffer_object
2118 struct _mesa_HashTable *RenderBuffers;
2119 struct _mesa_HashTable *FrameBuffers;
2120 #endif
2121
2122 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2123 struct _mesa_HashTable *ArrayObjects;
2124
2125 void *DriverData; /**< Device driver shared state */
2126 };
2127
2128
2129
2130
2131 /**
2132 * A renderbuffer stores colors or depth values or stencil values.
2133 * A framebuffer object will have a collection of these.
2134 * Data are read/written to the buffer with a handful of Get/Put functions.
2135 *
2136 * Instances of this object are allocated with the Driver's NewRenderbuffer
2137 * hook. Drivers will likely wrap this class inside a driver-specific
2138 * class to simulate inheritance.
2139 */
2140 struct gl_renderbuffer
2141 {
2142 #define RB_MAGIC 0xaabbccdd
2143 int Magic; /** XXX TEMPORARY DEBUG INFO */
2144 _glthread_Mutex Mutex; /**< for thread safety */
2145 GLuint ClassID; /**< Useful for drivers */
2146 GLuint Name;
2147 GLint RefCount;
2148 GLuint Width, Height;
2149 GLenum InternalFormat; /**< The user-specified format */
2150 GLenum _ActualFormat; /**< The driver-chosen format */
2151 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2152 GL_STENCIL_INDEX. */
2153 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2154 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2155 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2156 GLubyte RedBits; /**< Bits of red per pixel */
2157 GLubyte GreenBits;
2158 GLubyte BlueBits;
2159 GLubyte AlphaBits;
2160 GLubyte IndexBits;
2161 GLubyte DepthBits;
2162 GLubyte StencilBits;
2163 GLubyte NumSamples;
2164
2165 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2166 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2167
2168 /* Used to wrap one renderbuffer around another: */
2169 struct gl_renderbuffer *Wrapped;
2170
2171 /* Delete this renderbuffer */
2172 void (*Delete)(struct gl_renderbuffer *rb);
2173
2174 /* Allocate new storage for this renderbuffer */
2175 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2176 GLenum internalFormat,
2177 GLuint width, GLuint height);
2178
2179 /* Lock/Unlock are called before/after calling the Get/Put functions.
2180 * Not sure this is the right place for these yet.
2181 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2182 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2183 */
2184
2185 /* Return a pointer to the element/pixel at (x,y).
2186 * Should return NULL if the buffer memory can't be directly addressed.
2187 */
2188 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2189 GLint x, GLint y);
2190
2191 /* Get/Read a row of values.
2192 * The values will be of format _BaseFormat and type DataType.
2193 */
2194 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2195 GLint x, GLint y, void *values);
2196
2197 /* Get/Read values at arbitrary locations.
2198 * The values will be of format _BaseFormat and type DataType.
2199 */
2200 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2201 const GLint x[], const GLint y[], void *values);
2202
2203 /* Put/Write a row of values.
2204 * The values will be of format _BaseFormat and type DataType.
2205 */
2206 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2207 GLint x, GLint y, const void *values, const GLubyte *mask);
2208
2209 /* Put/Write a row of RGB values. This is a special-case routine that's
2210 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2211 * a common case for glDrawPixels and some triangle routines.
2212 * The values will be of format GL_RGB and type DataType.
2213 */
2214 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2215 GLint x, GLint y, const void *values, const GLubyte *mask);
2216
2217
2218 /* Put/Write a row of identical values.
2219 * The values will be of format _BaseFormat and type DataType.
2220 */
2221 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2222 GLint x, GLint y, const void *value, const GLubyte *mask);
2223
2224 /* Put/Write values at arbitrary locations.
2225 * The values will be of format _BaseFormat and type DataType.
2226 */
2227 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2228 const GLint x[], const GLint y[], const void *values,
2229 const GLubyte *mask);
2230 /* Put/Write identical values at arbitrary locations.
2231 * The values will be of format _BaseFormat and type DataType.
2232 */
2233 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2234 GLuint count, const GLint x[], const GLint y[],
2235 const void *value, const GLubyte *mask);
2236 };
2237
2238
2239 /**
2240 * A renderbuffer attachment points to either a texture object (and specifies
2241 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2242 */
2243 struct gl_renderbuffer_attachment
2244 {
2245 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2246 GLboolean Complete;
2247
2248 /**
2249 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2250 * application supplied renderbuffer object.
2251 */
2252 struct gl_renderbuffer *Renderbuffer;
2253
2254 /**
2255 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2256 * supplied texture object.
2257 */
2258 struct gl_texture_object *Texture;
2259 GLuint TextureLevel; /**< Attached mipmap level. */
2260 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2261 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2262 * and 2D array textures */
2263 };
2264
2265
2266 /**
2267 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2268 * In C++ terms, think of this as a base class from which device drivers
2269 * will make derived classes.
2270 */
2271 struct gl_framebuffer
2272 {
2273 _glthread_Mutex Mutex; /**< for thread safety */
2274 /**
2275 * If zero, this is a window system framebuffer. If non-zero, this
2276 * is a FBO framebuffer; note that for some devices (i.e. those with
2277 * a natural pixel coordinate system for FBOs that differs from the
2278 * OpenGL/Mesa coordinate system), this means that the viewport,
2279 * polygon face orientation, and polygon stipple will have to be inverted.
2280 */
2281 GLuint Name;
2282
2283 GLint RefCount;
2284 GLboolean DeletePending;
2285
2286 /**
2287 * The framebuffer's visual. Immutable if this is a window system buffer.
2288 * Computed from attachments if user-made FBO.
2289 */
2290 GLvisual Visual;
2291
2292 GLboolean Initialized;
2293
2294 GLuint Width, Height; /**< size of frame buffer in pixels */
2295
2296 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2297 /*@{*/
2298 GLint _Xmin, _Xmax; /**< inclusive */
2299 GLint _Ymin, _Ymax; /**< exclusive */
2300 /*@}*/
2301
2302 /** \name Derived Z buffer stuff */
2303 /*@{*/
2304 GLuint _DepthMax; /**< Max depth buffer value */
2305 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2306 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2307 /*@}*/
2308
2309 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2310 GLenum _Status;
2311
2312 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2313 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2314
2315 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2316 * attribute group and GL_PIXEL attribute group, respectively.
2317 */
2318 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2319 GLenum ColorReadBuffer;
2320
2321 /** Computed from ColorDraw/ReadBuffer above */
2322 GLuint _NumColorDrawBuffers;
2323 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2324 GLint _ColorReadBufferIndex; /* -1 = None */
2325 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2326 struct gl_renderbuffer *_ColorReadBuffer;
2327
2328 /** The Actual depth/stencil buffers to use. May be wrappers around the
2329 * depth/stencil buffers attached above. */
2330 struct gl_renderbuffer *_DepthBuffer;
2331 struct gl_renderbuffer *_StencilBuffer;
2332
2333 /** Delete this framebuffer */
2334 void (*Delete)(struct gl_framebuffer *fb);
2335 };
2336
2337
2338 /**
2339 * Limits for vertex and fragment programs.
2340 */
2341 struct gl_program_constants
2342 {
2343 /* logical limits */
2344 GLuint MaxInstructions;
2345 GLuint MaxAluInstructions; /* fragment programs only, for now */
2346 GLuint MaxTexInstructions; /* fragment programs only, for now */
2347 GLuint MaxTexIndirections; /* fragment programs only, for now */
2348 GLuint MaxAttribs;
2349 GLuint MaxTemps;
2350 GLuint MaxAddressRegs; /* vertex program only, for now */
2351 GLuint MaxParameters;
2352 GLuint MaxLocalParams;
2353 GLuint MaxEnvParams;
2354 /* native/hardware limits */
2355 GLuint MaxNativeInstructions;
2356 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2357 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2358 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2359 GLuint MaxNativeAttribs;
2360 GLuint MaxNativeTemps;
2361 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2362 GLuint MaxNativeParameters;
2363 /* For shaders */
2364 GLuint MaxUniformComponents;
2365 };
2366
2367
2368 /**
2369 * Constants which may be overridden by device driver during context creation
2370 * but are never changed after that.
2371 */
2372 struct gl_constants
2373 {
2374 GLint MaxTextureLevels; /**< Max mipmap levels. */
2375 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2376 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2377 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2378 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2379 GLuint MaxTextureCoordUnits;
2380 GLuint MaxTextureImageUnits;
2381 GLuint MaxVertexTextureImageUnits;
2382 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2383 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2384 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2385
2386 GLuint MaxArrayLockSize;
2387
2388 GLint SubPixelBits;
2389
2390 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2391 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2392 GLfloat PointSizeGranularity;
2393 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2394 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2395 GLfloat LineWidthGranularity;
2396
2397 GLuint MaxColorTableSize;
2398 GLuint MaxConvolutionWidth;
2399 GLuint MaxConvolutionHeight;
2400
2401 GLuint MaxClipPlanes;
2402 GLuint MaxLights;
2403 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2404 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2405
2406 GLuint MaxViewportWidth, MaxViewportHeight;
2407
2408 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2409 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2410 GLuint MaxProgramMatrices;
2411 GLuint MaxProgramMatrixStackDepth;
2412
2413 /** vertex array / buffer object bounds checking */
2414 GLboolean CheckArrayBounds;
2415
2416 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2417
2418 GLenum ColorReadFormat; /**< GL_OES_read_format */
2419 GLenum ColorReadType; /**< GL_OES_read_format */
2420
2421 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2422 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2423 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2424
2425 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2426
2427 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2428
2429 /**< GL_EXT_provoking_vertex */
2430 GLboolean QuadsFollowProvokingVertexConvention;
2431 };
2432
2433
2434 /**
2435 * Enable flag for each OpenGL extension. Different device drivers will
2436 * enable different extensions at runtime.
2437 */
2438 struct gl_extensions
2439 {
2440 GLboolean dummy; /* don't remove this! */
2441 GLboolean ARB_copy_buffer;
2442 GLboolean ARB_depth_texture;
2443 GLboolean ARB_draw_buffers;
2444 GLboolean ARB_fragment_program;
2445 GLboolean ARB_fragment_program_shadow;
2446 GLboolean ARB_fragment_shader;
2447 GLboolean ARB_framebuffer_object;
2448 GLboolean ARB_half_float_pixel;
2449 GLboolean ARB_imaging;
2450 GLboolean ARB_map_buffer_range;
2451 GLboolean ARB_multisample;
2452 GLboolean ARB_multitexture;
2453 GLboolean ARB_occlusion_query;
2454 GLboolean ARB_point_sprite;
2455 GLboolean ARB_shader_objects;
2456 GLboolean ARB_shading_language_100;
2457 GLboolean ARB_shading_language_120;
2458 GLboolean ARB_shadow;
2459 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2460 GLboolean ARB_texture_border_clamp;
2461 GLboolean ARB_texture_compression;
2462 GLboolean ARB_texture_cube_map;
2463 GLboolean ARB_texture_env_combine;
2464 GLboolean ARB_texture_env_crossbar;
2465 GLboolean ARB_texture_env_dot3;
2466 GLboolean ARB_texture_float;
2467 GLboolean ARB_texture_mirrored_repeat;
2468 GLboolean ARB_texture_non_power_of_two;
2469 GLboolean ARB_transpose_matrix;
2470 GLboolean ARB_vertex_buffer_object;
2471 GLboolean ARB_vertex_program;
2472 GLboolean ARB_vertex_shader;
2473 GLboolean ARB_window_pos;
2474 GLboolean EXT_abgr;
2475 GLboolean EXT_bgra;
2476 GLboolean EXT_blend_color;
2477 GLboolean EXT_blend_equation_separate;
2478 GLboolean EXT_blend_func_separate;
2479 GLboolean EXT_blend_logic_op;
2480 GLboolean EXT_blend_minmax;
2481 GLboolean EXT_blend_subtract;
2482 GLboolean EXT_clip_volume_hint;
2483 GLboolean EXT_cull_vertex;
2484 GLboolean EXT_convolution;
2485 GLboolean EXT_compiled_vertex_array;
2486 GLboolean EXT_copy_texture;
2487 GLboolean EXT_depth_bounds_test;
2488 GLboolean EXT_draw_range_elements;
2489 GLboolean EXT_framebuffer_object;
2490 GLboolean EXT_fog_coord;
2491 GLboolean EXT_framebuffer_blit;
2492 GLboolean EXT_gpu_program_parameters;
2493 GLboolean EXT_histogram;
2494 GLboolean EXT_multi_draw_arrays;
2495 GLboolean EXT_paletted_texture;
2496 GLboolean EXT_packed_depth_stencil;
2497 GLboolean EXT_packed_pixels;
2498 GLboolean EXT_pixel_buffer_object;
2499 GLboolean EXT_point_parameters;
2500 GLboolean EXT_polygon_offset;
2501 GLboolean EXT_provoking_vertex;
2502 GLboolean EXT_rescale_normal;
2503 GLboolean EXT_shadow_funcs;
2504 GLboolean EXT_secondary_color;
2505 GLboolean EXT_separate_specular_color;
2506 GLboolean EXT_shared_texture_palette;
2507 GLboolean EXT_stencil_wrap;
2508 GLboolean EXT_stencil_two_side;
2509 GLboolean EXT_subtexture;
2510 GLboolean EXT_texture;
2511 GLboolean EXT_texture_object;
2512 GLboolean EXT_texture3D;
2513 GLboolean EXT_texture_compression_s3tc;
2514 GLboolean EXT_texture_env_add;
2515 GLboolean EXT_texture_env_combine;
2516 GLboolean EXT_texture_env_dot3;
2517 GLboolean EXT_texture_filter_anisotropic;
2518 GLboolean EXT_texture_lod_bias;
2519 GLboolean EXT_texture_mirror_clamp;
2520 GLboolean EXT_texture_sRGB;
2521 GLboolean EXT_texture_swizzle;
2522 GLboolean EXT_timer_query;
2523 GLboolean EXT_vertex_array;
2524 GLboolean EXT_vertex_array_bgra;
2525 GLboolean EXT_vertex_array_set;
2526 /* vendor extensions */
2527 GLboolean APPLE_client_storage;
2528 GLboolean APPLE_packed_pixels;
2529 GLboolean APPLE_vertex_array_object;
2530 GLboolean ATI_envmap_bumpmap;
2531 GLboolean ATI_texture_mirror_once;
2532 GLboolean ATI_texture_env_combine3;
2533 GLboolean ATI_fragment_shader;
2534 GLboolean ATI_separate_stencil;
2535 GLboolean IBM_rasterpos_clip;
2536 GLboolean IBM_multimode_draw_arrays;
2537 GLboolean MESA_pack_invert;
2538 GLboolean MESA_packed_depth_stencil;
2539 GLboolean MESA_resize_buffers;
2540 GLboolean MESA_ycbcr_texture;
2541 GLboolean MESA_texture_array;
2542 GLboolean MESA_texture_signed_rgba;
2543 GLboolean NV_blend_square;
2544 GLboolean NV_fragment_program;
2545 GLboolean NV_light_max_exponent;
2546 GLboolean NV_point_sprite;
2547 GLboolean NV_texgen_reflection;
2548 GLboolean NV_texture_env_combine4;
2549 GLboolean NV_texture_rectangle;
2550 GLboolean NV_vertex_program;
2551 GLboolean NV_vertex_program1_1;
2552 GLboolean OES_read_format;
2553 GLboolean SGI_color_matrix;
2554 GLboolean SGI_color_table;
2555 GLboolean SGI_texture_color_table;
2556 GLboolean SGIS_generate_mipmap;
2557 GLboolean SGIS_texture_edge_clamp;
2558 GLboolean SGIS_texture_lod;
2559 GLboolean TDFX_texture_compression_FXT1;
2560 GLboolean S3_s3tc;
2561 /** The extension string */
2562 const GLubyte *String;
2563 };
2564
2565
2566 /**
2567 * A stack of matrices (projection, modelview, color, texture, etc).
2568 */
2569 struct gl_matrix_stack
2570 {
2571 GLmatrix *Top; /**< points into Stack */
2572 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2573 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2574 GLuint MaxDepth; /**< size of Stack[] array */
2575 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2576 };
2577
2578
2579 /**
2580 * \name Bits for image transfer operations
2581 * \sa __GLcontextRec::ImageTransferState.
2582 */
2583 /*@{*/
2584 #define IMAGE_SCALE_BIAS_BIT 0x1
2585 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2586 #define IMAGE_MAP_COLOR_BIT 0x4
2587 #define IMAGE_COLOR_TABLE_BIT 0x8
2588 #define IMAGE_CONVOLUTION_BIT 0x10
2589 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2590 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2591 #define IMAGE_COLOR_MATRIX_BIT 0x80
2592 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2593 #define IMAGE_HISTOGRAM_BIT 0x200
2594 #define IMAGE_MIN_MAX_BIT 0x400
2595 #define IMAGE_CLAMP_BIT 0x800
2596
2597
2598 /** Pixel Transfer ops up to convolution */
2599 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2600 IMAGE_SHIFT_OFFSET_BIT | \
2601 IMAGE_MAP_COLOR_BIT | \
2602 IMAGE_COLOR_TABLE_BIT)
2603
2604 /** Pixel transfer ops after convolution */
2605 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2606 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2607 IMAGE_COLOR_MATRIX_BIT | \
2608 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2609 IMAGE_HISTOGRAM_BIT | \
2610 IMAGE_MIN_MAX_BIT)
2611 /*@}*/
2612
2613
2614 /**
2615 * \name Bits to indicate what state has changed.
2616 *
2617 * 4 unused flags.
2618 */
2619 /*@{*/
2620 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2621 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2622 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2623 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2624 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2625 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2626 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2627 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2628 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2629 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2630 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2631 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2632 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2633 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2634 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2635 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2636 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2637 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2638 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2639 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2640 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2641 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2642 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2643 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2644 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2645 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2646 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2647 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2648 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2649 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2650 #define _NEW_BUFFER_OBJECT 0x40000000
2651 #define _NEW_ALL ~0
2652 /*@}*/
2653
2654
2655 /**
2656 * \name Bits to track array state changes
2657 *
2658 * Also used to summarize array enabled.
2659 */
2660 /*@{*/
2661 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2662 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2663 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2664 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2665 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2666 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2667 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2668 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2669 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2670 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2671 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2672 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2673 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2674 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2675 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2676 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2677 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2678 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2679 #define _NEW_ARRAY_ALL 0xffffffff
2680
2681
2682 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2683 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2684 /*@}*/
2685
2686
2687
2688 /**
2689 * \name A bunch of flags that we think might be useful to drivers.
2690 *
2691 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2692 */
2693 /*@{*/
2694 #define DD_FLATSHADE 0x1
2695 #define DD_SEPARATE_SPECULAR 0x2
2696 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2697 #define DD_TRI_LIGHT_TWOSIDE 0x8
2698 #define DD_TRI_UNFILLED 0x10
2699 #define DD_TRI_SMOOTH 0x20
2700 #define DD_TRI_STIPPLE 0x40
2701 #define DD_TRI_OFFSET 0x80
2702 #define DD_LINE_SMOOTH 0x100
2703 #define DD_LINE_STIPPLE 0x200
2704 #define DD_LINE_WIDTH 0x400
2705 #define DD_POINT_SMOOTH 0x800
2706 #define DD_POINT_SIZE 0x1000
2707 #define DD_POINT_ATTEN 0x2000
2708 #define DD_TRI_TWOSTENCIL 0x4000
2709 /*@}*/
2710
2711
2712 /**
2713 * \name Define the state changes under which each of these bits might change
2714 */
2715 /*@{*/
2716 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2717 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2718 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2719 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2720 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2721 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2722 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2723 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2724 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2725 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2726 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2727 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2728 #define _DD_NEW_POINT_SIZE _NEW_POINT
2729 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2730 /*@}*/
2731
2732
2733 /**
2734 * Composite state flags
2735 */
2736 /*@{*/
2737 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2738 _NEW_TEXTURE | \
2739 _NEW_POINT | \
2740 _NEW_PROGRAM | \
2741 _NEW_MODELVIEW)
2742
2743 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2744 _NEW_TEXTURE)
2745
2746 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2747 _NEW_COLOR_MATRIX)
2748 /*@}*/
2749
2750
2751
2752
2753 /* This has to be included here. */
2754 #include "dd.h"
2755
2756
2757 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2758
2759 /**
2760 * Core Mesa's support for tnl modules:
2761 */
2762 struct gl_tnl_module
2763 {
2764 /**
2765 * Vertex format to be lazily swapped into current dispatch.
2766 */
2767 const GLvertexformat *Current;
2768
2769 /**
2770 * \name Record of functions swapped out.
2771 * On restore, only need to swap these functions back in.
2772 */
2773 /*@{*/
2774 struct {
2775 _glapi_proc * location;
2776 _glapi_proc function;
2777 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2778 GLuint SwapCount;
2779 /*@}*/
2780 };
2781
2782
2783 /**
2784 * Display list flags.
2785 * Strictly this is a tnl-private concept, but it doesn't seem
2786 * worthwhile adding a tnl private structure just to hold this one bit
2787 * of information:
2788 */
2789 #define DLIST_DANGLING_REFS 0x1
2790
2791
2792 /** Opaque declaration of display list payload data type */
2793 union gl_dlist_node;
2794
2795
2796 /**
2797 * Provide a location where information about a display list can be
2798 * collected. Could be extended with driverPrivate structures,
2799 * etc. in the future.
2800 */
2801 struct gl_display_list
2802 {
2803 GLuint Name;
2804 GLbitfield Flags; /**< DLIST_x flags */
2805 /** The dlist commands are in a linked list of nodes */
2806 union gl_dlist_node *Head;
2807 };
2808
2809
2810 /**
2811 * State used during display list compilation and execution.
2812 */
2813 struct gl_dlist_state
2814 {
2815 GLuint CallDepth; /**< Current recursion calling depth */
2816
2817 struct gl_display_list *CurrentList; /**< List currently being compiled */
2818 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2819 GLuint CurrentPos; /**< Index into current block of nodes */
2820
2821 GLvertexformat ListVtxfmt;
2822
2823 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2824 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2825
2826 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2827 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2828
2829 GLubyte ActiveIndex;
2830 GLfloat CurrentIndex;
2831
2832 GLubyte ActiveEdgeFlag;
2833 GLboolean CurrentEdgeFlag;
2834 };
2835
2836
2837 /**
2838 * Mesa rendering context.
2839 *
2840 * This is the central context data structure for Mesa. Almost all
2841 * OpenGL state is contained in this structure.
2842 * Think of this as a base class from which device drivers will derive
2843 * sub classes.
2844 *
2845 * The GLcontext typedef names this structure.
2846 */
2847 struct __GLcontextRec
2848 {
2849 /** State possibly shared with other contexts in the address space */
2850 struct gl_shared_state *Shared;
2851
2852 /** \name API function pointer tables */
2853 /*@{*/
2854 struct _glapi_table *Save; /**< Display list save functions */
2855 struct _glapi_table *Exec; /**< Execute functions */
2856 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2857 /*@}*/
2858
2859 GLvisual Visual;
2860 GLframebuffer *DrawBuffer; /**< buffer for writing */
2861 GLframebuffer *ReadBuffer; /**< buffer for reading */
2862 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2863 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2864
2865 /**
2866 * Device driver function pointer table
2867 */
2868 struct dd_function_table Driver;
2869
2870 void *DriverCtx; /**< Points to device driver context/state */
2871
2872 /** Core/Driver constants */
2873 struct gl_constants Const;
2874
2875 /** \name The various 4x4 matrix stacks */
2876 /*@{*/
2877 struct gl_matrix_stack ModelviewMatrixStack;
2878 struct gl_matrix_stack ProjectionMatrixStack;
2879 struct gl_matrix_stack ColorMatrixStack;
2880 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2881 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2882 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2883 /*@}*/
2884
2885 /** Combined modelview and projection matrix */
2886 GLmatrix _ModelProjectMatrix;
2887
2888 /** \name Display lists */
2889 struct gl_dlist_state ListState;
2890
2891 GLboolean ExecuteFlag; /**< Execute GL commands? */
2892 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2893
2894 /** Extension information */
2895 struct gl_extensions Extensions;
2896
2897 /** \name State attribute stack (for glPush/PopAttrib) */
2898 /*@{*/
2899 GLuint AttribStackDepth;
2900 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2901 /*@}*/
2902
2903 /** \name Renderer attribute groups
2904 *
2905 * We define a struct for each attribute group to make pushing and popping
2906 * attributes easy. Also it's a good organization.
2907 */
2908 /*@{*/
2909 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2910 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2911 struct gl_current_attrib Current; /**< Current attributes */
2912 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2913 struct gl_eval_attrib Eval; /**< Eval attributes */
2914 struct gl_fog_attrib Fog; /**< Fog attributes */
2915 struct gl_hint_attrib Hint; /**< Hint attributes */
2916 struct gl_light_attrib Light; /**< Light attributes */
2917 struct gl_line_attrib Line; /**< Line attributes */
2918 struct gl_list_attrib List; /**< List attributes */
2919 struct gl_multisample_attrib Multisample;
2920 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2921 struct gl_point_attrib Point; /**< Point attributes */
2922 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2923 GLuint PolygonStipple[32]; /**< Polygon stipple */
2924 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2925 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2926 struct gl_texture_attrib Texture; /**< Texture attributes */
2927 struct gl_transform_attrib Transform; /**< Transformation attributes */
2928 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2929 /*@}*/
2930
2931 /** \name Client attribute stack */
2932 /*@{*/
2933 GLuint ClientAttribStackDepth;
2934 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2935 /*@}*/
2936
2937 /** \name Client attribute groups */
2938 /*@{*/
2939 struct gl_array_attrib Array; /**< Vertex arrays */
2940 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2941 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2942 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2943 /*@}*/
2944
2945 /** \name Other assorted state (not pushed/popped on attribute stack) */
2946 /*@{*/
2947 struct gl_pixelmaps PixelMaps;
2948 struct gl_histogram_attrib Histogram;
2949 struct gl_minmax_attrib MinMax;
2950 struct gl_convolution_attrib Convolution1D;
2951 struct gl_convolution_attrib Convolution2D;
2952 struct gl_convolution_attrib Separable2D;
2953
2954 struct gl_evaluators EvalMap; /**< All evaluators */
2955 struct gl_feedback Feedback; /**< Feedback */
2956 struct gl_selection Select; /**< Selection */
2957
2958 struct gl_color_table ColorTable[COLORTABLE_MAX];
2959 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2960
2961 struct gl_program_state Program; /**< general program state */
2962 struct gl_vertex_program_state VertexProgram;
2963 struct gl_fragment_program_state FragmentProgram;
2964 struct gl_ati_fragment_shader_state ATIFragmentShader;
2965
2966 struct gl_shader_state Shader; /**< GLSL shader object state */
2967
2968 struct gl_query_state Query; /**< occlusion, timer queries */
2969
2970 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
2971 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
2972 /*@}*/
2973
2974 #if FEATURE_EXT_framebuffer_object
2975 struct gl_renderbuffer *CurrentRenderbuffer;
2976 #endif
2977
2978 GLenum ErrorValue; /**< Last error code */
2979 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2980 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2981
2982 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
2983
2984 /** \name Derived state */
2985 /*@{*/
2986 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2987 * state validation so they need to always be current.
2988 */
2989 GLbitfield _TriangleCaps;
2990 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2991 GLfloat _EyeZDir[3];
2992 GLfloat _ModelViewInvScale;
2993 GLboolean _NeedEyeCoords;
2994 GLboolean _ForceEyeCoords;
2995
2996 GLuint TextureStateTimestamp; /**< detect changes to shared state */
2997
2998 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2999 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3000 /**@}*/
3001
3002 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3003
3004 /** \name For debugging/development only */
3005 /*@{*/
3006 GLboolean FirstTimeCurrent;
3007 /*@}*/
3008
3009 /** Dither disable via MESA_NO_DITHER env var */
3010 GLboolean NoDither;
3011
3012 /** software compression/decompression supported or not */
3013 GLboolean Mesa_DXTn;
3014
3015 /**
3016 * Use dp4 (rather than mul/mad) instructions for position
3017 * transformation?
3018 */
3019 GLboolean mvp_with_dp4;
3020
3021 /** Core tnl module support */
3022 struct gl_tnl_module TnlModule;
3023
3024 /**
3025 * \name Hooks for module contexts.
3026 *
3027 * These will eventually live in the driver or elsewhere.
3028 */
3029 /*@{*/
3030 void *swrast_context;
3031 void *swsetup_context;
3032 void *swtnl_context;
3033 void *swtnl_im;
3034 struct st_context *st;
3035 void *aelt_context;
3036 /*@}*/
3037 };
3038
3039
3040 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3041 extern const char *_mesa_prim_name[GL_POLYGON+4];
3042
3043
3044 #ifdef DEBUG
3045 extern int MESA_VERBOSE;
3046 extern int MESA_DEBUG_FLAGS;
3047 # define MESA_FUNCTION __FUNCTION__
3048 #else
3049 # define MESA_VERBOSE 0
3050 # define MESA_DEBUG_FLAGS 0
3051 # define MESA_FUNCTION "a function"
3052 # ifndef NDEBUG
3053 # define NDEBUG
3054 # endif
3055 #endif
3056
3057
3058 enum _verbose
3059 {
3060 VERBOSE_VARRAY = 0x0001,
3061 VERBOSE_TEXTURE = 0x0002,
3062 VERBOSE_IMMEDIATE = 0x0004,
3063 VERBOSE_PIPELINE = 0x0008,
3064 VERBOSE_DRIVER = 0x0010,
3065 VERBOSE_STATE = 0x0020,
3066 VERBOSE_API = 0x0040,
3067 VERBOSE_DISPLAY_LIST = 0x0100,
3068 VERBOSE_LIGHTING = 0x0200,
3069 VERBOSE_PRIMS = 0x0400,
3070 VERBOSE_VERTS = 0x0800,
3071 VERBOSE_DISASSEM = 0x1000,
3072 };
3073
3074
3075 enum _debug
3076 {
3077 DEBUG_ALWAYS_FLUSH = 0x1
3078 };
3079
3080
3081
3082 #endif /* MTYPES_H */