mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef TYPES_H
34 #define TYPES_H
35
36
37 #include "glheader.h"
38 #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */
39 #include "config.h" /* Hardwired parameters */
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "bitset.h"
43
44
45 /**
46 * Special, internal token
47 */
48 #define GL_SHADER_PROGRAM_MESA 0x9999
49
50
51 /**
52 * Color channel data type.
53 */
54 #if CHAN_BITS == 8
55 typedef GLubyte GLchan;
56 #define CHAN_MAX 255
57 #define CHAN_MAXF 255.0F
58 #define CHAN_TYPE GL_UNSIGNED_BYTE
59 #elif CHAN_BITS == 16
60 typedef GLushort GLchan;
61 #define CHAN_MAX 65535
62 #define CHAN_MAXF 65535.0F
63 #define CHAN_TYPE GL_UNSIGNED_SHORT
64 #elif CHAN_BITS == 32
65 typedef GLfloat GLchan;
66 #define CHAN_MAX 1.0
67 #define CHAN_MAXF 1.0F
68 #define CHAN_TYPE GL_FLOAT
69 #else
70 #error "illegal number of color channel bits"
71 #endif
72
73
74 /**
75 * Stencil buffer data type.
76 */
77 #if STENCIL_BITS==8
78 typedef GLubyte GLstencil;
79 #elif STENCIL_BITS==16
80 typedef GLushort GLstencil;
81 #else
82 # error "illegal number of stencil bits"
83 #endif
84
85
86 /**
87 * Fixed point data type.
88 */
89 typedef int GLfixed;
90 /*
91 * Fixed point arithmetic macros
92 */
93 #ifndef FIXED_FRAC_BITS
94 #define FIXED_FRAC_BITS 11
95 #endif
96
97 #define FIXED_SHIFT FIXED_FRAC_BITS
98 #define FIXED_ONE (1 << FIXED_SHIFT)
99 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
100 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
101 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
102 #define FIXED_EPSILON 1
103 #define FIXED_SCALE ((float) FIXED_ONE)
104 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
105 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
106 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
107 #define IntToFixed(I) ((I) << FIXED_SHIFT)
108 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
109 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
110 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
111 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
112 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
113 #define PosFloatToFixed(X) FloatToFixed(X)
114 #define SignedFloatToFixed(X) FloatToFixed(X)
115
116
117
118 /**
119 * \name Some forward type declarations
120 */
121 /*@{*/
122 struct _mesa_HashTable;
123 struct gl_pixelstore_attrib;
124 struct gl_program_cache;
125 struct gl_texture_format;
126 struct gl_texture_image;
127 struct gl_texture_object;
128 struct st_context;
129 struct pipe_surface;
130 typedef struct __GLcontextRec GLcontext;
131 typedef struct __GLcontextModesRec GLvisual;
132 typedef struct gl_framebuffer GLframebuffer;
133 /*@}*/
134
135
136
137 /**
138 * Indexes for vertex program attributes.
139 * GL_NV_vertex_program aliases generic attributes over the conventional
140 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
141 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
142 * generic attributes are distinct/separate).
143 */
144 enum
145 {
146 VERT_ATTRIB_POS = 0,
147 VERT_ATTRIB_WEIGHT = 1,
148 VERT_ATTRIB_NORMAL = 2,
149 VERT_ATTRIB_COLOR0 = 3,
150 VERT_ATTRIB_COLOR1 = 4,
151 VERT_ATTRIB_FOG = 5,
152 VERT_ATTRIB_COLOR_INDEX = 6,
153 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
154 VERT_ATTRIB_EDGEFLAG = 7,
155 VERT_ATTRIB_TEX0 = 8,
156 VERT_ATTRIB_TEX1 = 9,
157 VERT_ATTRIB_TEX2 = 10,
158 VERT_ATTRIB_TEX3 = 11,
159 VERT_ATTRIB_TEX4 = 12,
160 VERT_ATTRIB_TEX5 = 13,
161 VERT_ATTRIB_TEX6 = 14,
162 VERT_ATTRIB_TEX7 = 15,
163 VERT_ATTRIB_GENERIC0 = 16,
164 VERT_ATTRIB_GENERIC1 = 17,
165 VERT_ATTRIB_GENERIC2 = 18,
166 VERT_ATTRIB_GENERIC3 = 19,
167 VERT_ATTRIB_GENERIC4 = 20,
168 VERT_ATTRIB_GENERIC5 = 21,
169 VERT_ATTRIB_GENERIC6 = 22,
170 VERT_ATTRIB_GENERIC7 = 23,
171 VERT_ATTRIB_GENERIC8 = 24,
172 VERT_ATTRIB_GENERIC9 = 25,
173 VERT_ATTRIB_GENERIC10 = 26,
174 VERT_ATTRIB_GENERIC11 = 27,
175 VERT_ATTRIB_GENERIC12 = 28,
176 VERT_ATTRIB_GENERIC13 = 29,
177 VERT_ATTRIB_GENERIC14 = 30,
178 VERT_ATTRIB_GENERIC15 = 31,
179 VERT_ATTRIB_MAX = 32
180 };
181
182 /**
183 * Bitflags for vertex attributes.
184 * These are used in bitfields in many places.
185 */
186 /*@{*/
187 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
188 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
189 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
190 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
191 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
192 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
193 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
194 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
195 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
196 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
197 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
198 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
199 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
200 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
201 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
202 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
203 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
204 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
205 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
206 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
207 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
208 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
209 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
210 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
211 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
212 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
213 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
214 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
215 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
216 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
217 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
218 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
219
220 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
221 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
222 /*@}*/
223
224
225 /**
226 * Indexes for vertex program result attributes
227 */
228 /*@{*/
229 #define VERT_RESULT_HPOS 0
230 #define VERT_RESULT_COL0 1
231 #define VERT_RESULT_COL1 2
232 #define VERT_RESULT_FOGC 3
233 #define VERT_RESULT_TEX0 4
234 #define VERT_RESULT_TEX1 5
235 #define VERT_RESULT_TEX2 6
236 #define VERT_RESULT_TEX3 7
237 #define VERT_RESULT_TEX4 8
238 #define VERT_RESULT_TEX5 9
239 #define VERT_RESULT_TEX6 10
240 #define VERT_RESULT_TEX7 11
241 #define VERT_RESULT_PSIZ 12
242 #define VERT_RESULT_BFC0 13
243 #define VERT_RESULT_BFC1 14
244 #define VERT_RESULT_EDGE 15
245 #define VERT_RESULT_VAR0 16 /**< shader varying */
246 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
247 /*@}*/
248
249
250 /**
251 * Indexes for fragment program input attributes.
252 */
253 enum
254 {
255 FRAG_ATTRIB_WPOS = 0,
256 FRAG_ATTRIB_COL0 = 1,
257 FRAG_ATTRIB_COL1 = 2,
258 FRAG_ATTRIB_FOGC = 3,
259 FRAG_ATTRIB_TEX0 = 4,
260 FRAG_ATTRIB_TEX1 = 5,
261 FRAG_ATTRIB_TEX2 = 6,
262 FRAG_ATTRIB_TEX3 = 7,
263 FRAG_ATTRIB_TEX4 = 8,
264 FRAG_ATTRIB_TEX5 = 9,
265 FRAG_ATTRIB_TEX6 = 10,
266 FRAG_ATTRIB_TEX7 = 11,
267 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
268 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
269 };
270
271 /**
272 * Bitflags for fragment program input attributes.
273 */
274 /*@{*/
275 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
276 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
277 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
278 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
279 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
280 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
281 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
282 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
283 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
284 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
285 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
286 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
287 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
288
289 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
290 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
291
292 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
293 FRAG_BIT_TEX1| \
294 FRAG_BIT_TEX2| \
295 FRAG_BIT_TEX3| \
296 FRAG_BIT_TEX4| \
297 FRAG_BIT_TEX5| \
298 FRAG_BIT_TEX6| \
299 FRAG_BIT_TEX7)
300 /*@}*/
301
302
303 /**
304 * Fragment program results
305 */
306 enum
307 {
308 FRAG_RESULT_COLR = 0,
309 FRAG_RESULT_COLH = 1,
310 FRAG_RESULT_DEPR = 2,
311 FRAG_RESULT_DATA0 = 3,
312 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
313 };
314
315
316 /**
317 * Indexes for all renderbuffers
318 */
319 enum {
320 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
321 BUFFER_BACK_LEFT = 1,
322 BUFFER_FRONT_RIGHT = 2,
323 BUFFER_BACK_RIGHT = 3,
324 BUFFER_AUX0 = 4, /* optional aux buffer */
325 BUFFER_AUX1 = 5,
326 BUFFER_AUX2 = 6,
327 BUFFER_AUX3 = 7,
328 BUFFER_DEPTH = 8,
329 BUFFER_STENCIL = 9,
330 BUFFER_ACCUM = 10,
331 BUFFER_COLOR0 = 11, /* generic renderbuffers */
332 BUFFER_COLOR1 = 12,
333 BUFFER_COLOR2 = 13,
334 BUFFER_COLOR3 = 14,
335 BUFFER_COLOR4 = 15,
336 BUFFER_COLOR5 = 16,
337 BUFFER_COLOR6 = 17,
338 BUFFER_COLOR7 = 18,
339 BUFFER_COUNT = 19
340 };
341
342 /**
343 * Bit flags for all renderbuffers
344 */
345 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
346 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
347 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
348 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
349 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
350 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
351 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
352 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
353 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
354 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
355 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
356 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
357 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
358 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
359 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
360 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
361 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
362 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
363 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
364
365 /**
366 * Mask of all the color buffer bits (but not accum).
367 */
368 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
369 BUFFER_BIT_BACK_LEFT | \
370 BUFFER_BIT_FRONT_RIGHT | \
371 BUFFER_BIT_BACK_RIGHT | \
372 BUFFER_BIT_AUX0 | \
373 BUFFER_BIT_AUX1 | \
374 BUFFER_BIT_AUX2 | \
375 BUFFER_BIT_AUX3 | \
376 BUFFER_BIT_COLOR0 | \
377 BUFFER_BIT_COLOR1 | \
378 BUFFER_BIT_COLOR2 | \
379 BUFFER_BIT_COLOR3 | \
380 BUFFER_BIT_COLOR4 | \
381 BUFFER_BIT_COLOR5 | \
382 BUFFER_BIT_COLOR6 | \
383 BUFFER_BIT_COLOR7)
384
385
386 /** The pixel transfer path has three color tables: */
387 /*@{*/
388 #define COLORTABLE_PRECONVOLUTION 0
389 #define COLORTABLE_POSTCONVOLUTION 1
390 #define COLORTABLE_POSTCOLORMATRIX 2
391 #define COLORTABLE_MAX 3
392 /*@}*/
393
394
395 /**
396 * Data structure for color tables
397 */
398 struct gl_color_table
399 {
400 GLenum InternalFormat; /**< The user-specified format */
401 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
402 GLuint Size; /**< number of entries in table */
403 GLfloat *TableF; /**< Color table, floating point values */
404 GLubyte *TableUB; /**< Color table, ubyte values */
405 GLubyte RedSize;
406 GLubyte GreenSize;
407 GLubyte BlueSize;
408 GLubyte AlphaSize;
409 GLubyte LuminanceSize;
410 GLubyte IntensitySize;
411 };
412
413
414 /**
415 * \name Bit flags used for updating material values.
416 */
417 /*@{*/
418 #define MAT_ATTRIB_FRONT_AMBIENT 0
419 #define MAT_ATTRIB_BACK_AMBIENT 1
420 #define MAT_ATTRIB_FRONT_DIFFUSE 2
421 #define MAT_ATTRIB_BACK_DIFFUSE 3
422 #define MAT_ATTRIB_FRONT_SPECULAR 4
423 #define MAT_ATTRIB_BACK_SPECULAR 5
424 #define MAT_ATTRIB_FRONT_EMISSION 6
425 #define MAT_ATTRIB_BACK_EMISSION 7
426 #define MAT_ATTRIB_FRONT_SHININESS 8
427 #define MAT_ATTRIB_BACK_SHININESS 9
428 #define MAT_ATTRIB_FRONT_INDEXES 10
429 #define MAT_ATTRIB_BACK_INDEXES 11
430 #define MAT_ATTRIB_MAX 12
431
432 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
433 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
434 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
435 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
436 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
437 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
438
439 #define MAT_INDEX_AMBIENT 0
440 #define MAT_INDEX_DIFFUSE 1
441 #define MAT_INDEX_SPECULAR 2
442
443 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
444 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
445 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
446 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
447 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
448 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
449 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
450 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
451 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
452 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
453 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
454 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
455
456
457 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
458 MAT_BIT_FRONT_AMBIENT | \
459 MAT_BIT_FRONT_DIFFUSE | \
460 MAT_BIT_FRONT_SPECULAR | \
461 MAT_BIT_FRONT_SHININESS | \
462 MAT_BIT_FRONT_INDEXES)
463
464 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
465 MAT_BIT_BACK_AMBIENT | \
466 MAT_BIT_BACK_DIFFUSE | \
467 MAT_BIT_BACK_SPECULAR | \
468 MAT_BIT_BACK_SHININESS | \
469 MAT_BIT_BACK_INDEXES)
470
471 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
472 /*@}*/
473
474
475 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
476 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
477
478 /**
479 * Material shininess lookup table.
480 */
481 struct gl_shine_tab
482 {
483 struct gl_shine_tab *next, *prev;
484 GLfloat tab[SHINE_TABLE_SIZE+1];
485 GLfloat shininess;
486 GLuint refcount;
487 };
488
489
490 /**
491 * Light source state.
492 */
493 struct gl_light
494 {
495 struct gl_light *next; /**< double linked list with sentinel */
496 struct gl_light *prev;
497
498 GLfloat Ambient[4]; /**< ambient color */
499 GLfloat Diffuse[4]; /**< diffuse color */
500 GLfloat Specular[4]; /**< specular color */
501 GLfloat EyePosition[4]; /**< position in eye coordinates */
502 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
503 GLfloat SpotExponent;
504 GLfloat SpotCutoff; /**< in degrees */
505 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
506 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
507 GLfloat ConstantAttenuation;
508 GLfloat LinearAttenuation;
509 GLfloat QuadraticAttenuation;
510 GLboolean Enabled; /**< On/off flag */
511
512 /**
513 * \name Derived fields
514 */
515 /*@{*/
516 GLbitfield _Flags; /**< State */
517
518 GLfloat _Position[4]; /**< position in eye/obj coordinates */
519 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
520 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
521 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
522 GLfloat _VP_inf_spot_attenuation;
523
524 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
525 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
526 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
527 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
528 GLfloat _dli; /**< CI diffuse light intensity */
529 GLfloat _sli; /**< CI specular light intensity */
530 /*@}*/
531 };
532
533
534 /**
535 * Light model state.
536 */
537 struct gl_lightmodel
538 {
539 GLfloat Ambient[4]; /**< ambient color */
540 GLboolean LocalViewer; /**< Local (or infinite) view point? */
541 GLboolean TwoSide; /**< Two (or one) sided lighting? */
542 GLenum ColorControl; /**< either GL_SINGLE_COLOR
543 * or GL_SEPARATE_SPECULAR_COLOR */
544 };
545
546
547 /**
548 * Material state.
549 */
550 struct gl_material
551 {
552 GLfloat Attrib[MAT_ATTRIB_MAX][4];
553 };
554
555
556 /**
557 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
558 */
559 struct gl_accum_attrib
560 {
561 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
562 };
563
564
565 /**
566 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
567 */
568 struct gl_colorbuffer_attrib
569 {
570 GLuint ClearIndex; /**< Index to use for glClear */
571 GLclampf ClearColor[4]; /**< Color to use for glClear */
572
573 GLuint IndexMask; /**< Color index write mask */
574 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
575
576 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
577
578 /**
579 * \name alpha testing
580 */
581 /*@{*/
582 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
583 GLenum AlphaFunc; /**< Alpha test function */
584 GLclampf AlphaRef; /**< Alpha reference value */
585 /*@}*/
586
587 /**
588 * \name Blending
589 */
590 /*@{*/
591 GLboolean BlendEnabled; /**< Blending enabled flag */
592 GLenum BlendSrcRGB; /**< Blending source operator */
593 GLenum BlendDstRGB; /**< Blending destination operator */
594 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
595 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
596 GLenum BlendEquationRGB; /**< Blending equation */
597 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
598 GLfloat BlendColor[4]; /**< Blending color */
599 /*@}*/
600
601 /**
602 * \name Logic op
603 */
604 /*@{*/
605 GLenum LogicOp; /**< Logic operator */
606 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
607 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
608 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
609 /*@}*/
610
611 GLboolean DitherFlag; /**< Dither enable flag */
612
613 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
614 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
615 };
616
617
618 /**
619 * Current attribute group (GL_CURRENT_BIT).
620 */
621 struct gl_current_attrib
622 {
623 /**
624 * \name Current vertex attributes.
625 * \note Values are valid only after FLUSH_VERTICES has been called.
626 * \note Index and Edgeflag current values are stored as floats in the
627 * SIX and SEVEN attribute slots.
628 */
629 /*@{*/
630 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
631 /*@}*/
632
633 /**
634 * \name Current raster position attributes (always valid).
635 * \note This set of attributes is very similar to the SWvertex struct.
636 */
637 /*@{*/
638 GLfloat RasterPos[4];
639 GLfloat RasterDistance;
640 GLfloat RasterColor[4];
641 GLfloat RasterSecondaryColor[4];
642 GLfloat RasterIndex;
643 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
644 GLboolean RasterPosValid;
645 /*@}*/
646 };
647
648
649 /**
650 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
651 */
652 struct gl_depthbuffer_attrib
653 {
654 GLenum Func; /**< Function for depth buffer compare */
655 GLclampd Clear; /**< Value to clear depth buffer to */
656 GLboolean Test; /**< Depth buffering enabled flag */
657 GLboolean Mask; /**< Depth buffer writable? */
658 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
659 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
660 };
661
662
663 /**
664 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
665 */
666 struct gl_enable_attrib
667 {
668 GLboolean AlphaTest;
669 GLboolean AutoNormal;
670 GLboolean Blend;
671 GLbitfield ClipPlanes;
672 GLboolean ColorMaterial;
673 GLboolean ColorTable[COLORTABLE_MAX];
674 GLboolean Convolution1D;
675 GLboolean Convolution2D;
676 GLboolean Separable2D;
677 GLboolean CullFace;
678 GLboolean DepthTest;
679 GLboolean Dither;
680 GLboolean Fog;
681 GLboolean Histogram;
682 GLboolean Light[MAX_LIGHTS];
683 GLboolean Lighting;
684 GLboolean LineSmooth;
685 GLboolean LineStipple;
686 GLboolean IndexLogicOp;
687 GLboolean ColorLogicOp;
688 GLboolean Map1Color4;
689 GLboolean Map1Index;
690 GLboolean Map1Normal;
691 GLboolean Map1TextureCoord1;
692 GLboolean Map1TextureCoord2;
693 GLboolean Map1TextureCoord3;
694 GLboolean Map1TextureCoord4;
695 GLboolean Map1Vertex3;
696 GLboolean Map1Vertex4;
697 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
698 GLboolean Map2Color4;
699 GLboolean Map2Index;
700 GLboolean Map2Normal;
701 GLboolean Map2TextureCoord1;
702 GLboolean Map2TextureCoord2;
703 GLboolean Map2TextureCoord3;
704 GLboolean Map2TextureCoord4;
705 GLboolean Map2Vertex3;
706 GLboolean Map2Vertex4;
707 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
708 GLboolean MinMax;
709 GLboolean Normalize;
710 GLboolean PixelTexture;
711 GLboolean PointSmooth;
712 GLboolean PolygonOffsetPoint;
713 GLboolean PolygonOffsetLine;
714 GLboolean PolygonOffsetFill;
715 GLboolean PolygonSmooth;
716 GLboolean PolygonStipple;
717 GLboolean RescaleNormals;
718 GLboolean Scissor;
719 GLboolean Stencil;
720 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
721 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
722 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
723 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
724 GLboolean SampleCoverage; /* GL_ARB_multisample */
725 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
726 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
727 GLuint Texture[MAX_TEXTURE_UNITS];
728 GLuint TexGen[MAX_TEXTURE_UNITS];
729 /* SGI_texture_color_table */
730 GLboolean TextureColorTable[MAX_TEXTURE_UNITS];
731 /* GL_ARB_vertex_program / GL_NV_vertex_program */
732 GLboolean VertexProgram;
733 GLboolean VertexProgramPointSize;
734 GLboolean VertexProgramTwoSide;
735 /* GL_ARB_point_sprite / GL_NV_point_sprite */
736 GLboolean PointSprite;
737 GLboolean FragmentShaderATI;
738 };
739
740
741 /**
742 * Evaluator attribute group (GL_EVAL_BIT).
743 */
744 struct gl_eval_attrib
745 {
746 /**
747 * \name Enable bits
748 */
749 /*@{*/
750 GLboolean Map1Color4;
751 GLboolean Map1Index;
752 GLboolean Map1Normal;
753 GLboolean Map1TextureCoord1;
754 GLboolean Map1TextureCoord2;
755 GLboolean Map1TextureCoord3;
756 GLboolean Map1TextureCoord4;
757 GLboolean Map1Vertex3;
758 GLboolean Map1Vertex4;
759 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
760 GLboolean Map2Color4;
761 GLboolean Map2Index;
762 GLboolean Map2Normal;
763 GLboolean Map2TextureCoord1;
764 GLboolean Map2TextureCoord2;
765 GLboolean Map2TextureCoord3;
766 GLboolean Map2TextureCoord4;
767 GLboolean Map2Vertex3;
768 GLboolean Map2Vertex4;
769 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
770 GLboolean AutoNormal;
771 /*@}*/
772
773 /**
774 * \name Map Grid endpoints and divisions and calculated du values
775 */
776 /*@{*/
777 GLint MapGrid1un;
778 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
779 GLint MapGrid2un, MapGrid2vn;
780 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
781 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
782 /*@}*/
783 };
784
785
786 /**
787 * Fog attribute group (GL_FOG_BIT).
788 */
789 struct gl_fog_attrib
790 {
791 GLboolean Enabled; /**< Fog enabled flag */
792 GLfloat Color[4]; /**< Fog color */
793 GLfloat Density; /**< Density >= 0.0 */
794 GLfloat Start; /**< Start distance in eye coords */
795 GLfloat End; /**< End distance in eye coords */
796 GLfloat Index; /**< Fog index */
797 GLenum Mode; /**< Fog mode */
798 GLboolean ColorSumEnabled;
799 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
800 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
801 };
802
803
804 /**
805 * Hint attribute group (GL_HINT_BIT).
806 *
807 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
808 */
809 struct gl_hint_attrib
810 {
811 GLenum PerspectiveCorrection;
812 GLenum PointSmooth;
813 GLenum LineSmooth;
814 GLenum PolygonSmooth;
815 GLenum Fog;
816 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
817 GLenum TextureCompression; /**< GL_ARB_texture_compression */
818 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
819 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
820 };
821
822
823 /**
824 * Histogram attributes.
825 */
826 struct gl_histogram_attrib
827 {
828 GLuint Width; /**< number of table entries */
829 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
830 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
831 GLboolean Sink; /**< terminate image transfer? */
832 GLubyte RedSize; /**< Bits per counter */
833 GLubyte GreenSize;
834 GLubyte BlueSize;
835 GLubyte AlphaSize;
836 GLubyte LuminanceSize;
837 };
838
839
840 /**
841 * Color Min/max state.
842 */
843 struct gl_minmax_attrib
844 {
845 GLenum Format;
846 GLboolean Sink;
847 GLfloat Min[4], Max[4]; /**< RGBA */
848 };
849
850
851 /**
852 * Image convolution state.
853 */
854 struct gl_convolution_attrib
855 {
856 GLenum Format;
857 GLenum InternalFormat;
858 GLuint Width;
859 GLuint Height;
860 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
861 };
862
863
864 /**
865 * Light state flags.
866 */
867 /*@{*/
868 #define LIGHT_SPOT 0x1
869 #define LIGHT_LOCAL_VIEWER 0x2
870 #define LIGHT_POSITIONAL 0x4
871 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
872 /*@}*/
873
874
875 /**
876 * Lighting attribute group (GL_LIGHT_BIT).
877 */
878 struct gl_light_attrib
879 {
880 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
881 struct gl_lightmodel Model; /**< Lighting model */
882
883 /**
884 * Must flush FLUSH_VERTICES before referencing:
885 */
886 /*@{*/
887 struct gl_material Material; /**< Includes front & back values */
888 /*@}*/
889
890 GLboolean Enabled; /**< Lighting enabled flag */
891 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
892 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
893 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
894 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
895 GLboolean ColorMaterialEnabled;
896 GLenum ClampVertexColor;
897
898 struct gl_light EnabledList; /**< List sentinel */
899
900 /**
901 * Derived state for optimizations:
902 */
903 /*@{*/
904 GLboolean _NeedEyeCoords;
905 GLboolean _NeedVertices; /**< Use fast shader? */
906 GLbitfield _Flags; /**< LIGHT_* flags, see above */
907 GLfloat _BaseColor[2][3];
908 /*@}*/
909 };
910
911
912 /**
913 * Line attribute group (GL_LINE_BIT).
914 */
915 struct gl_line_attrib
916 {
917 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
918 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
919 GLushort StipplePattern; /**< Stipple pattern */
920 GLint StippleFactor; /**< Stipple repeat factor */
921 GLfloat Width; /**< Line width */
922 };
923
924
925 /**
926 * Display list attribute group (GL_LIST_BIT).
927 */
928 struct gl_list_attrib
929 {
930 GLuint ListBase;
931 };
932
933
934 /**
935 * Used by device drivers to hook new commands into display lists.
936 */
937 struct gl_list_instruction
938 {
939 GLuint Size;
940 void (*Execute)( GLcontext *ctx, void *data );
941 void (*Destroy)( GLcontext *ctx, void *data );
942 void (*Print)( GLcontext *ctx, void *data );
943 };
944
945 #define MAX_DLIST_EXT_OPCODES 16
946
947 /**
948 * Used by device drivers to hook new commands into display lists.
949 */
950 struct gl_list_extensions
951 {
952 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
953 GLuint NumOpcodes;
954 };
955
956
957 /**
958 * Multisample attribute group (GL_MULTISAMPLE_BIT).
959 */
960 struct gl_multisample_attrib
961 {
962 GLboolean Enabled;
963 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
964 GLboolean SampleAlphaToCoverage;
965 GLboolean SampleAlphaToOne;
966 GLboolean SampleCoverage;
967 GLfloat SampleCoverageValue;
968 GLboolean SampleCoverageInvert;
969 };
970
971
972 /**
973 * A pixelmap (see glPixelMap)
974 */
975 struct gl_pixelmap
976 {
977 GLint Size;
978 GLfloat Map[MAX_PIXEL_MAP_TABLE];
979 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
980 };
981
982
983 /**
984 * Collection of all pixelmaps
985 */
986 struct gl_pixelmaps
987 {
988 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
989 struct gl_pixelmap GtoG;
990 struct gl_pixelmap BtoB;
991 struct gl_pixelmap AtoA;
992 struct gl_pixelmap ItoR;
993 struct gl_pixelmap ItoG;
994 struct gl_pixelmap ItoB;
995 struct gl_pixelmap ItoA;
996 struct gl_pixelmap ItoI;
997 struct gl_pixelmap StoS;
998 };
999
1000
1001 /**
1002 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1003 */
1004 struct gl_pixel_attrib
1005 {
1006 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1007
1008 /*--- Begin Pixel Transfer State ---*/
1009 /* Fields are in the order in which they're applied... */
1010
1011 /* Scale & Bias (index shift, offset) */
1012 GLfloat RedBias, RedScale;
1013 GLfloat GreenBias, GreenScale;
1014 GLfloat BlueBias, BlueScale;
1015 GLfloat AlphaBias, AlphaScale;
1016 GLfloat DepthBias, DepthScale;
1017 GLint IndexShift, IndexOffset;
1018
1019 /* Pixel Maps */
1020 /* Note: actual pixel maps are not part of this attrib group */
1021 GLboolean MapColorFlag;
1022 GLboolean MapStencilFlag;
1023
1024 /* There are multiple color table stages: */
1025 GLboolean ColorTableEnabled[COLORTABLE_MAX];
1026 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
1027 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
1028
1029 /* Convolution (GL_EXT_convolution) */
1030 GLboolean Convolution1DEnabled;
1031 GLboolean Convolution2DEnabled;
1032 GLboolean Separable2DEnabled;
1033 GLfloat ConvolutionBorderColor[3][4];
1034 GLenum ConvolutionBorderMode[3];
1035 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1036 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1037 GLfloat PostConvolutionScale[4]; /**< RGBA */
1038 GLfloat PostConvolutionBias[4]; /**< RGBA */
1039
1040 /* Color matrix (GL_SGI_color_matrix) */
1041 /* Note: the color matrix is not part of this attrib group */
1042 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1043 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1044
1045 /* Histogram & minmax (GL_EXT_histogram) */
1046 /* Note: histogram and minmax data are not part of this attrib group */
1047 GLboolean HistogramEnabled;
1048 GLboolean MinMaxEnabled;
1049
1050 /*--- End Pixel Transfer State ---*/
1051
1052 /* Pixel Zoom */
1053 GLfloat ZoomX, ZoomY;
1054
1055 /** GL_SGI_texture_color_table */
1056 GLfloat TextureColorTableScale[4];
1057 GLfloat TextureColorTableBias[4];
1058 };
1059
1060
1061 /**
1062 * Point attribute group (GL_POINT_BIT).
1063 */
1064 struct gl_point_attrib
1065 {
1066 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1067 GLfloat Size; /**< User-specified point size */
1068 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1069 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1070 GLfloat Threshold; /**< GL_EXT_point_parameters */
1071 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1072 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1073 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
1074 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1075 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1076 };
1077
1078
1079 /**
1080 * Polygon attribute group (GL_POLYGON_BIT).
1081 */
1082 struct gl_polygon_attrib
1083 {
1084 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1085 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1086 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1087 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1088 GLboolean CullFlag; /**< Culling on/off flag */
1089 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1090 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1091 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1092 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1093 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1094 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1095 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1096 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1097 };
1098
1099
1100 /**
1101 * Scissor attributes (GL_SCISSOR_BIT).
1102 */
1103 struct gl_scissor_attrib
1104 {
1105 GLboolean Enabled; /**< Scissor test enabled? */
1106 GLint X, Y; /**< Lower left corner of box */
1107 GLsizei Width, Height; /**< Size of box */
1108 };
1109
1110
1111 /**
1112 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1113 */
1114 struct gl_stencil_attrib
1115 {
1116 GLboolean Enabled; /**< Enabled flag */
1117 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1118 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1119 GLboolean _TestTwoSide;
1120 GLenum Function[2]; /**< Stencil function */
1121 GLenum FailFunc[2]; /**< Fail function */
1122 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1123 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1124 GLint Ref[2]; /**< Reference value */
1125 GLuint ValueMask[2]; /**< Value mask */
1126 GLuint WriteMask[2]; /**< Write mask */
1127 GLuint Clear; /**< Clear value */
1128 };
1129
1130
1131 #define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
1132
1133 /**
1134 * An index for each type of texture object
1135 */
1136 /*@{*/
1137 #define TEXTURE_1D_INDEX 0
1138 #define TEXTURE_2D_INDEX 1
1139 #define TEXTURE_3D_INDEX 2
1140 #define TEXTURE_CUBE_INDEX 3
1141 #define TEXTURE_RECT_INDEX 4
1142 #define TEXTURE_1D_ARRAY_INDEX 5
1143 #define TEXTURE_2D_ARRAY_INDEX 6
1144 /*@}*/
1145
1146 /**
1147 * Bit flags for each type of texture object
1148 * Used for Texture.Unit[]._ReallyEnabled flags.
1149 */
1150 /*@{*/
1151 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1152 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1153 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1154 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1155 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1156 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1157 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1158 /*@}*/
1159
1160
1161 /**
1162 * TexGenEnabled flags.
1163 */
1164 /*@{*/
1165 #define S_BIT 1
1166 #define T_BIT 2
1167 #define R_BIT 4
1168 #define Q_BIT 8
1169 /*@}*/
1170
1171
1172 /**
1173 * Bit flag versions of the corresponding GL_ constants.
1174 */
1175 /*@{*/
1176 #define TEXGEN_SPHERE_MAP 0x1
1177 #define TEXGEN_OBJ_LINEAR 0x2
1178 #define TEXGEN_EYE_LINEAR 0x4
1179 #define TEXGEN_REFLECTION_MAP_NV 0x8
1180 #define TEXGEN_NORMAL_MAP_NV 0x10
1181
1182 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1183 TEXGEN_REFLECTION_MAP_NV | \
1184 TEXGEN_NORMAL_MAP_NV)
1185 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1186 TEXGEN_REFLECTION_MAP_NV | \
1187 TEXGEN_NORMAL_MAP_NV | \
1188 TEXGEN_EYE_LINEAR)
1189 /*@}*/
1190
1191
1192 /* A selection of state flags to make driver and module's lives easier. */
1193 #define ENABLE_TEXGEN0 0x1
1194 #define ENABLE_TEXGEN1 0x2
1195 #define ENABLE_TEXGEN2 0x4
1196 #define ENABLE_TEXGEN3 0x8
1197 #define ENABLE_TEXGEN4 0x10
1198 #define ENABLE_TEXGEN5 0x20
1199 #define ENABLE_TEXGEN6 0x40
1200 #define ENABLE_TEXGEN7 0x80
1201
1202 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1203 #define ENABLE_TEXMAT1 0x2
1204 #define ENABLE_TEXMAT2 0x4
1205 #define ENABLE_TEXMAT3 0x8
1206 #define ENABLE_TEXMAT4 0x10
1207 #define ENABLE_TEXMAT5 0x20
1208 #define ENABLE_TEXMAT6 0x40
1209 #define ENABLE_TEXMAT7 0x80
1210
1211 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1212 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1213
1214
1215 /**
1216 * Texel fetch function prototype. We use texel fetch functions to
1217 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1218 * texture images. These functions help to isolate us from the gritty
1219 * details of all the various texture image encodings.
1220 *
1221 * \param texImage texture image.
1222 * \param col texel column.
1223 * \param row texel row.
1224 * \param img texel image level/layer.
1225 * \param texelOut output texel (up to 4 GLchans)
1226 */
1227 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1228 GLint col, GLint row, GLint img,
1229 GLchan *texelOut );
1230
1231 /**
1232 * As above, but returns floats.
1233 * Used for depth component images and for upcoming signed/float
1234 * texture images.
1235 */
1236 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1237 GLint col, GLint row, GLint img,
1238 GLfloat *texelOut );
1239
1240
1241 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1242 GLint col, GLint row, GLint img,
1243 const void *texel);
1244
1245
1246 /**
1247 * This macro defines the (many) parameters to the texstore functions.
1248 * \param dims either 1 or 2 or 3
1249 * \param baseInternalFormat user-specified base internal format
1250 * \param dstFormat destination Mesa texture format
1251 * \param dstAddr destination image address
1252 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1253 * \param dstRowStride destination image row stride, in bytes
1254 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1255 * \param srcWidth/Height/Depth source image size, in pixels
1256 * \param srcFormat incoming image format
1257 * \param srcType incoming image data type
1258 * \param srcAddr source image address
1259 * \param srcPacking source image packing parameters
1260 */
1261 #define TEXSTORE_PARAMS \
1262 GLcontext *ctx, GLuint dims, \
1263 GLenum baseInternalFormat, \
1264 const struct gl_texture_format *dstFormat, \
1265 GLvoid *dstAddr, \
1266 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1267 GLint dstRowStride, const GLuint *dstImageOffsets, \
1268 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1269 GLenum srcFormat, GLenum srcType, \
1270 const GLvoid *srcAddr, \
1271 const struct gl_pixelstore_attrib *srcPacking
1272
1273
1274
1275 /**
1276 * Texture image storage function.
1277 */
1278 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1279
1280
1281 /**
1282 * Texture format record
1283 */
1284 struct gl_texture_format
1285 {
1286 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1287
1288 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1289 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1290 * GL_INTENSITY, GL_COLOR_INDEX or
1291 * GL_DEPTH_COMPONENT.
1292 */
1293 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1294
1295 /**
1296 * Bits per texel component. These are just rough approximations
1297 * for compressed texture formats.
1298 */
1299 /*@{*/
1300 GLubyte RedBits;
1301 GLubyte GreenBits;
1302 GLubyte BlueBits;
1303 GLubyte AlphaBits;
1304 GLubyte LuminanceBits;
1305 GLubyte IntensityBits;
1306 GLubyte IndexBits;
1307 GLubyte DepthBits;
1308 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1309 /*@}*/
1310
1311 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1312
1313 StoreTexImageFunc StoreImage;
1314
1315 /**
1316 * \name Texel fetch function pointers
1317 */
1318 /*@{*/
1319 FetchTexelFuncC FetchTexel1D;
1320 FetchTexelFuncC FetchTexel2D;
1321 FetchTexelFuncC FetchTexel3D;
1322 FetchTexelFuncF FetchTexel1Df;
1323 FetchTexelFuncF FetchTexel2Df;
1324 FetchTexelFuncF FetchTexel3Df;
1325 /*@}*/
1326
1327 StoreTexelFunc StoreTexel;
1328 };
1329
1330
1331 /**
1332 * Texture image state. Describes the dimensions of a texture image,
1333 * the texel format and pointers to Texel Fetch functions.
1334 */
1335 struct gl_texture_image
1336 {
1337 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1338 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1339 * GL_INTENSITY, GL_COLOR_INDEX,
1340 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1341 * only. Used for choosing TexEnv arithmetic.
1342 */
1343 GLint InternalFormat; /**< Internal format as given by the user */
1344 GLuint Border; /**< 0 or 1 */
1345 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1346 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1347 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1348 GLuint Width2; /**< = Width - 2*Border */
1349 GLuint Height2; /**< = Height - 2*Border */
1350 GLuint Depth2; /**< = Depth - 2*Border */
1351 GLuint WidthLog2; /**< = log2(Width2) */
1352 GLuint HeightLog2; /**< = log2(Height2) */
1353 GLuint DepthLog2; /**< = log2(Depth2) */
1354 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1355 GLfloat WidthScale; /**< used for mipmap LOD computation */
1356 GLfloat HeightScale; /**< used for mipmap LOD computation */
1357 GLfloat DepthScale; /**< used for mipmap LOD computation */
1358 GLboolean IsClientData; /**< Data owned by client? */
1359 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1360
1361 const struct gl_texture_format *TexFormat;
1362
1363 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1364
1365 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1366 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1367
1368 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1369 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1370
1371 GLuint RowStride; /**< Padded width in units of texels */
1372 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1373 each 2D slice in 'Data', in texels */
1374 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1375
1376 /**
1377 * \name For device driver:
1378 */
1379 /*@{*/
1380 void *DriverData; /**< Arbitrary device driver data */
1381 /*@}*/
1382 };
1383
1384
1385 /**
1386 * Indexes for cube map faces.
1387 */
1388 /*@{*/
1389 #define FACE_POS_X 0
1390 #define FACE_NEG_X 1
1391 #define FACE_POS_Y 2
1392 #define FACE_NEG_Y 3
1393 #define FACE_POS_Z 4
1394 #define FACE_NEG_Z 5
1395 #define MAX_FACES 6
1396 /*@}*/
1397
1398
1399 /**
1400 * Texture object state. Contains the array of mipmap images, border color,
1401 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1402 * color palette.
1403 */
1404 struct gl_texture_object
1405 {
1406 _glthread_Mutex Mutex; /**< for thread safety */
1407 GLint RefCount; /**< reference count */
1408 GLuint Name; /**< the user-visible texture object ID */
1409 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1410 GLfloat Priority; /**< in [0,1] */
1411 GLfloat BorderColor[4]; /**< unclamped */
1412 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1413 GLenum WrapS; /**< S-axis texture image wrap mode */
1414 GLenum WrapT; /**< T-axis texture image wrap mode */
1415 GLenum WrapR; /**< R-axis texture image wrap mode */
1416 GLenum MinFilter; /**< minification filter */
1417 GLenum MagFilter; /**< magnification filter */
1418 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1419 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1420 GLfloat LodBias; /**< OpenGL 1.4 */
1421 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1422 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1423 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1424 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1425 GLenum CompareOperator; /**< GL_SGIX_shadow */
1426 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1427 GLenum CompareMode; /**< GL_ARB_shadow */
1428 GLenum CompareFunc; /**< GL_ARB_shadow */
1429 GLenum _Function; /**< Comparison function derived from
1430 * \c CompareOperator, \c CompareMode, and
1431 * \c CompareFunc.
1432 */
1433 GLenum DepthMode; /**< GL_ARB_depth_texture */
1434 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1435 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1436 GLint CropRect[4]; /**< GL_OES_draw_texture */
1437 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1438 GLboolean _Complete; /**< Is texture object complete? */
1439
1440 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1441 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1442
1443 /** GL_EXT_paletted_texture */
1444 struct gl_color_table Palette;
1445
1446 /**
1447 * \name For device driver.
1448 * Note: instead of attaching driver data to this pointer, it's preferable
1449 * to instead use this struct as a base class for your own texture object
1450 * class. Driver->NewTextureObject() can be used to implement the
1451 * allocation.
1452 */
1453 void *DriverData; /**< Arbitrary device driver data */
1454 };
1455
1456
1457 /**
1458 * Texture combine environment state.
1459 *
1460 * \todo
1461 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1462 * structure will need to be expanded for 4 elements.
1463 */
1464 struct gl_tex_env_combine_state
1465 {
1466 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1467 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1468 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1469 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1470 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1471 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1472 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1473 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1474 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1475 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1476 };
1477
1478
1479 /**
1480 * Texture unit state. Contains enable flags, texture environment/function/
1481 * combiners, texgen state, pointers to current texture objects and
1482 * post-filter color tables.
1483 */
1484 struct gl_texture_unit
1485 {
1486 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1487 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1488
1489 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1490 GLfloat EnvColor[4];
1491 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1492 /** \name Tex coord generation mode
1493 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1494 /*@{*/
1495 GLenum GenModeS;
1496 GLenum GenModeT;
1497 GLenum GenModeR;
1498 GLenum GenModeQ;
1499 /*@}*/
1500 GLbitfield _GenBitS;
1501 GLbitfield _GenBitT;
1502 GLbitfield _GenBitR;
1503 GLbitfield _GenBitQ;
1504 GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */
1505 GLfloat ObjectPlaneS[4];
1506 GLfloat ObjectPlaneT[4];
1507 GLfloat ObjectPlaneR[4];
1508 GLfloat ObjectPlaneQ[4];
1509 GLfloat EyePlaneS[4];
1510 GLfloat EyePlaneT[4];
1511 GLfloat EyePlaneR[4];
1512 GLfloat EyePlaneQ[4];
1513 GLfloat LodBias; /**< for biasing mipmap levels */
1514
1515 /**
1516 * \name GL_EXT_texture_env_combine
1517 */
1518 struct gl_tex_env_combine_state Combine;
1519
1520 /**
1521 * Derived state based on \c EnvMode and the \c BaseFormat of the
1522 * currently enabled texture.
1523 */
1524 struct gl_tex_env_combine_state _EnvMode;
1525
1526 /**
1527 * Currently enabled combiner state. This will point to either
1528 * \c Combine or \c _EnvMode.
1529 */
1530 struct gl_tex_env_combine_state *_CurrentCombine;
1531
1532 struct gl_texture_object *Current1D;
1533 struct gl_texture_object *Current2D;
1534 struct gl_texture_object *Current3D;
1535 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1536 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1537 struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */
1538 struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */
1539
1540 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1541
1542 /** GL_SGI_texture_color_table */
1543 /*@{*/
1544 struct gl_color_table ColorTable;
1545 struct gl_color_table ProxyColorTable;
1546 GLboolean ColorTableEnabled;
1547 /*@}*/
1548 };
1549
1550
1551
1552 /**
1553 * Texture attribute group (GL_TEXTURE_BIT).
1554 */
1555 struct gl_texture_attrib
1556 {
1557 /**
1558 * name multitexture
1559 */
1560 /**@{*/
1561 GLuint CurrentUnit; /**< Active texture unit [0, MaxTextureImageUnits-1] */
1562 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1563 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1564 GLbitfield _GenFlags; /**< for texgen */
1565 GLbitfield _TexGenEnabled;
1566 GLbitfield _TexMatEnabled;
1567 /**@}*/
1568
1569 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1570
1571 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1572
1573 /** GL_EXT_shared_texture_palette */
1574 GLboolean SharedPalette;
1575 struct gl_color_table Palette;
1576 };
1577
1578
1579 /**
1580 * Transformation attribute group (GL_TRANSFORM_BIT).
1581 */
1582 struct gl_transform_attrib
1583 {
1584 GLenum MatrixMode; /**< Matrix mode */
1585 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1586 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1587 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1588 GLboolean Normalize; /**< Normalize all normals? */
1589 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1590 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1591
1592 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1593 GLfloat CullEyePos[4];
1594 GLfloat CullObjPos[4];
1595 };
1596
1597
1598 /**
1599 * Viewport attribute group (GL_VIEWPORT_BIT).
1600 */
1601 struct gl_viewport_attrib
1602 {
1603 GLint X, Y; /**< position */
1604 GLsizei Width, Height; /**< size */
1605 GLfloat Near, Far; /**< Depth buffer range */
1606 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1607 };
1608
1609
1610 /**
1611 * Node for the attribute stack.
1612 */
1613 struct gl_attrib_node
1614 {
1615 GLbitfield kind;
1616 void *data;
1617 struct gl_attrib_node *next;
1618 };
1619
1620
1621 /**
1622 * GL_ARB_vertex/pixel_buffer_object buffer object
1623 */
1624 struct gl_buffer_object
1625 {
1626 GLint RefCount;
1627 GLuint Name;
1628 GLenum Usage;
1629 GLenum Access;
1630 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1631 GLsizeiptrARB Size; /**< Size of storage in bytes */
1632 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1633 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1634 };
1635
1636
1637
1638 /**
1639 * Client pixel packing/unpacking attributes
1640 */
1641 struct gl_pixelstore_attrib
1642 {
1643 GLint Alignment;
1644 GLint RowLength;
1645 GLint SkipPixels;
1646 GLint SkipRows;
1647 GLint ImageHeight; /**< for GL_EXT_texture3D */
1648 GLint SkipImages; /**< for GL_EXT_texture3D */
1649 GLboolean SwapBytes;
1650 GLboolean LsbFirst;
1651 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1652 GLboolean Invert; /**< GL_MESA_pack_invert */
1653 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1654 };
1655
1656
1657
1658 /**
1659 * Client vertex array attributes
1660 */
1661 struct gl_client_array
1662 {
1663 GLint Size; /**< components per element (1,2,3,4) */
1664 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1665 GLsizei Stride; /**< user-specified stride */
1666 GLsizei StrideB; /**< actual stride in bytes */
1667 const GLubyte *Ptr; /**< Points to array data */
1668 GLboolean Enabled; /**< Enabled flag is a boolean */
1669 GLboolean Normalized; /**< GL_ARB_vertex_program */
1670
1671 /**< GL_ARB_vertex_buffer_object */
1672 struct gl_buffer_object *BufferObj;
1673 GLuint _MaxElement;
1674 };
1675
1676
1677 /**
1678 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1679 * extension, but a nice encapsulation in any case.
1680 */
1681 struct gl_array_object
1682 {
1683 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1684 GLuint Name;
1685
1686 /** Conventional vertex arrays */
1687 /*@{*/
1688 struct gl_client_array Vertex;
1689 struct gl_client_array Normal;
1690 struct gl_client_array Color;
1691 struct gl_client_array SecondaryColor;
1692 struct gl_client_array FogCoord;
1693 struct gl_client_array Index;
1694 struct gl_client_array EdgeFlag;
1695 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1696 struct gl_client_array PointSize;
1697 /*@}*/
1698
1699 /** Generic arrays for vertex programs/shaders */
1700 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1701
1702 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1703 GLbitfield _Enabled;
1704 };
1705
1706
1707 /**
1708 * Vertex array state
1709 */
1710 struct gl_array_attrib
1711 {
1712 struct gl_array_object *ArrayObj;
1713 struct gl_array_object *DefaultArrayObj;
1714
1715 GLint ActiveTexture; /**< Client Active Texture */
1716 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1717 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1718
1719 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1720
1721 #if FEATURE_ARB_vertex_buffer_object
1722 struct gl_buffer_object *NullBufferObj;
1723 struct gl_buffer_object *ArrayBufferObj;
1724 struct gl_buffer_object *ElementArrayBufferObj;
1725 #endif
1726 GLuint _MaxElement; /* Min of all enabled array's maxes */
1727 };
1728
1729
1730 /**
1731 * Feedback buffer state
1732 */
1733 struct gl_feedback
1734 {
1735 GLenum Type;
1736 GLbitfield _Mask; /* FB_* bits */
1737 GLfloat *Buffer;
1738 GLuint BufferSize;
1739 GLuint Count;
1740 };
1741
1742
1743 /**
1744 * Selection buffer state
1745 */
1746 struct gl_selection
1747 {
1748 GLuint *Buffer; /**< selection buffer */
1749 GLuint BufferSize; /**< size of the selection buffer */
1750 GLuint BufferCount; /**< number of values in the selection buffer */
1751 GLuint Hits; /**< number of records in the selection buffer */
1752 GLuint NameStackDepth; /**< name stack depth */
1753 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1754 GLboolean HitFlag; /**< hit flag */
1755 GLfloat HitMinZ; /**< minimum hit depth */
1756 GLfloat HitMaxZ; /**< maximum hit depth */
1757 };
1758
1759
1760 /**
1761 * 1-D Evaluator control points
1762 */
1763 struct gl_1d_map
1764 {
1765 GLuint Order; /**< Number of control points */
1766 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1767 GLfloat *Points; /**< Points to contiguous control points */
1768 };
1769
1770
1771 /**
1772 * 2-D Evaluator control points
1773 */
1774 struct gl_2d_map
1775 {
1776 GLuint Uorder; /**< Number of control points in U dimension */
1777 GLuint Vorder; /**< Number of control points in V dimension */
1778 GLfloat u1, u2, du;
1779 GLfloat v1, v2, dv;
1780 GLfloat *Points; /**< Points to contiguous control points */
1781 };
1782
1783
1784 /**
1785 * All evaluator control point state
1786 */
1787 struct gl_evaluators
1788 {
1789 /**
1790 * \name 1-D maps
1791 */
1792 /*@{*/
1793 struct gl_1d_map Map1Vertex3;
1794 struct gl_1d_map Map1Vertex4;
1795 struct gl_1d_map Map1Index;
1796 struct gl_1d_map Map1Color4;
1797 struct gl_1d_map Map1Normal;
1798 struct gl_1d_map Map1Texture1;
1799 struct gl_1d_map Map1Texture2;
1800 struct gl_1d_map Map1Texture3;
1801 struct gl_1d_map Map1Texture4;
1802 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1803 /*@}*/
1804
1805 /**
1806 * \name 2-D maps
1807 */
1808 /*@{*/
1809 struct gl_2d_map Map2Vertex3;
1810 struct gl_2d_map Map2Vertex4;
1811 struct gl_2d_map Map2Index;
1812 struct gl_2d_map Map2Color4;
1813 struct gl_2d_map Map2Normal;
1814 struct gl_2d_map Map2Texture1;
1815 struct gl_2d_map Map2Texture2;
1816 struct gl_2d_map Map2Texture3;
1817 struct gl_2d_map Map2Texture4;
1818 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1819 /*@}*/
1820 };
1821
1822
1823 /**
1824 * Names of the various vertex/fragment program register files, etc.
1825 *
1826 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1827 * All values should fit in a 4-bit field.
1828 *
1829 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1830 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1831 * be "uniform" variables since they can only be set outside glBegin/End.
1832 * They're also all stored in the same Parameters array.
1833 */
1834 enum register_file
1835 {
1836 PROGRAM_TEMPORARY = 0, /**< machine->Temporary[] */
1837 PROGRAM_LOCAL_PARAM = 1, /**< gl_program->LocalParams[] */
1838 PROGRAM_ENV_PARAM = 2, /**< gl_program->Parameters[] */
1839 PROGRAM_STATE_VAR = 3, /**< gl_program->Parameters[] */
1840 PROGRAM_INPUT = 4, /**< machine->Inputs[] */
1841 PROGRAM_OUTPUT = 5, /**< machine->Outputs[] */
1842 PROGRAM_NAMED_PARAM = 6, /**< gl_program->Parameters[] */
1843 PROGRAM_CONSTANT = 7, /**< gl_program->Parameters[] */
1844 PROGRAM_UNIFORM = 8, /**< gl_program->Parameters[] */
1845 PROGRAM_VARYING = 9, /**< machine->Inputs[]/Outputs[] */
1846 PROGRAM_WRITE_ONLY = 10, /**< A dummy, write-only register */
1847 PROGRAM_ADDRESS = 11, /**< machine->AddressReg */
1848 PROGRAM_SAMPLER = 12, /**< for shader samplers, compile-time only */
1849 PROGRAM_UNDEFINED = 13, /**< Invalid value */
1850 PROGRAM_FILE_MAX
1851 };
1852
1853
1854 /** Vertex and fragment instructions */
1855 struct prog_instruction;
1856 struct gl_program_parameter_list;
1857 struct gl_uniform_list;
1858
1859
1860 /**
1861 * Base class for any kind of program object
1862 */
1863 struct gl_program
1864 {
1865 GLuint Id;
1866 GLubyte *String; /**< Null-terminated program text */
1867 GLint RefCount;
1868 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1869 GLenum Format; /**< String encoding format */
1870 GLboolean Resident;
1871
1872 struct prog_instruction *Instructions;
1873
1874 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1875 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1876 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1877 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1878 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1879 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1880 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1881
1882
1883 /** Named parameters, constants, etc. from program text */
1884 struct gl_program_parameter_list *Parameters;
1885 /** Numbered local parameters */
1886 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1887
1888 /** Vertex/fragment shader varying vars */
1889 struct gl_program_parameter_list *Varying;
1890 /** Vertex program user-defined attributes */
1891 struct gl_program_parameter_list *Attributes;
1892
1893 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1894 GLubyte SamplerUnits[MAX_SAMPLERS];
1895 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1896 GLubyte SamplerTargets[MAX_SAMPLERS];
1897
1898 /** Logical counts */
1899 /*@{*/
1900 GLuint NumInstructions;
1901 GLuint NumTemporaries;
1902 GLuint NumParameters;
1903 GLuint NumAttributes;
1904 GLuint NumAddressRegs;
1905 GLuint NumAluInstructions;
1906 GLuint NumTexInstructions;
1907 GLuint NumTexIndirections;
1908 /*@}*/
1909 /** Native, actual h/w counts */
1910 /*@{*/
1911 GLuint NumNativeInstructions;
1912 GLuint NumNativeTemporaries;
1913 GLuint NumNativeParameters;
1914 GLuint NumNativeAttributes;
1915 GLuint NumNativeAddressRegs;
1916 GLuint NumNativeAluInstructions;
1917 GLuint NumNativeTexInstructions;
1918 GLuint NumNativeTexIndirections;
1919 /*@}*/
1920 };
1921
1922
1923 /** Vertex program object */
1924 struct gl_vertex_program
1925 {
1926 struct gl_program Base; /**< base class */
1927 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1928 GLboolean IsPositionInvariant;
1929 void *TnlData; /**< should probably use Base.DriverData */
1930 };
1931
1932
1933 /** Fragment program object */
1934 struct gl_fragment_program
1935 {
1936 struct gl_program Base; /**< base class */
1937 GLenum FogOption;
1938 GLboolean UsesKill; /**< shader uses KIL instruction */
1939 GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
1940 GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
1941 GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
1942 };
1943
1944
1945 /**
1946 * State common to vertex and fragment programs.
1947 */
1948 struct gl_program_state
1949 {
1950 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1951 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1952 };
1953
1954
1955 /**
1956 * Context state for vertex programs.
1957 */
1958 struct gl_vertex_program_state
1959 {
1960 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1961 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1962 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1963 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1964 struct gl_vertex_program *Current; /**< User-bound vertex program */
1965
1966 /** Currently enabled and valid vertex program (including internal programs,
1967 * user-defined vertex programs and GLSL vertex shaders).
1968 * This is the program we must use when rendering.
1969 */
1970 struct gl_vertex_program *_Current;
1971
1972 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1973
1974 /* For GL_NV_vertex_program only: */
1975 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1976 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1977
1978 /** Should fixed-function T&L be implemented with a vertex prog? */
1979 GLboolean _MaintainTnlProgram;
1980
1981 /** Program to emulate fixed-function T&L (see above) */
1982 struct gl_vertex_program *_TnlProgram;
1983
1984 /** Cache of fixed-function programs */
1985 struct gl_program_cache *Cache;
1986
1987 #if FEATURE_MESA_program_debug
1988 GLprogramcallbackMESA Callback;
1989 GLvoid *CallbackData;
1990 GLboolean CallbackEnabled;
1991 GLuint CurrentPosition;
1992 #endif
1993
1994 GLboolean _Overriden;
1995 };
1996
1997
1998 /**
1999 * Context state for fragment programs.
2000 */
2001 struct gl_fragment_program_state
2002 {
2003 GLboolean Enabled; /**< User-set fragment program enable flag */
2004 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
2005 struct gl_fragment_program *Current; /**< User-bound fragment program */
2006
2007 /** Currently enabled and valid fragment program (including internal programs,
2008 * user-defined fragment programs and GLSL fragment shaders).
2009 * This is the program we must use when rendering.
2010 */
2011 struct gl_fragment_program *_Current;
2012
2013 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
2014
2015 /** Should fixed-function texturing be implemented with a fragment prog? */
2016 GLboolean _MaintainTexEnvProgram;
2017
2018 /** Program to emulate fixed-function texture env/combine (see above) */
2019 struct gl_fragment_program *_TexEnvProgram;
2020
2021 /** Cache of fixed-function programs */
2022 struct gl_program_cache *Cache;
2023
2024 #if FEATURE_MESA_program_debug
2025 GLprogramcallbackMESA Callback;
2026 GLvoid *CallbackData;
2027 GLboolean CallbackEnabled;
2028 GLuint CurrentPosition;
2029 #endif
2030 };
2031
2032
2033 /**
2034 * ATI_fragment_shader runtime state
2035 */
2036 #define ATI_FS_INPUT_PRIMARY 0
2037 #define ATI_FS_INPUT_SECONDARY 1
2038
2039 struct atifs_instruction;
2040 struct atifs_setupinst;
2041
2042 /**
2043 * ATI fragment shader
2044 */
2045 struct ati_fragment_shader
2046 {
2047 GLuint Id;
2048 GLint RefCount;
2049 struct atifs_instruction *Instructions[2];
2050 struct atifs_setupinst *SetupInst[2];
2051 GLfloat Constants[8][4];
2052 GLbitfield LocalConstDef; /** Indicates which constants have been set */
2053 GLubyte numArithInstr[2];
2054 GLubyte regsAssigned[2];
2055 GLubyte NumPasses; /** 1 or 2 */
2056 GLubyte cur_pass;
2057 GLubyte last_optype;
2058 GLboolean interpinp1;
2059 GLboolean isValid;
2060 GLuint swizzlerq;
2061 };
2062
2063 /**
2064 * Context state for GL_ATI_fragment_shader
2065 */
2066 struct gl_ati_fragment_shader_state
2067 {
2068 GLboolean Enabled;
2069 GLboolean _Enabled; /** enabled and valid shader? */
2070 GLboolean Compiling;
2071 GLfloat GlobalConstants[8][4];
2072 struct ati_fragment_shader *Current;
2073 };
2074
2075
2076 /**
2077 * Occlusion/timer query object.
2078 */
2079 struct gl_query_object
2080 {
2081 GLenum Target; /**< The query target, when active */
2082 GLuint Id; /**< hash table ID/name */
2083 GLuint64EXT Result; /**< the counter */
2084 GLboolean Active; /**< inside Begin/EndQuery */
2085 GLboolean Ready; /**< result is ready? */
2086 };
2087
2088
2089 /**
2090 * Context state for query objects.
2091 */
2092 struct gl_query_state
2093 {
2094 struct _mesa_HashTable *QueryObjects;
2095 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2096 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2097 };
2098
2099
2100
2101 /**
2102 * A GLSL vertex or fragment shader object.
2103 */
2104 struct gl_shader
2105 {
2106 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2107 GLuint Name; /**< AKA the handle */
2108 GLint RefCount; /**< Reference count */
2109 GLboolean DeletePending;
2110
2111 const GLchar *Source; /**< Source code string */
2112 GLboolean CompileStatus;
2113 struct gl_program *Program; /**< Post-compile assembly code */
2114 GLchar *InfoLog;
2115 GLboolean Main; /**< shader defines main() */
2116 };
2117
2118
2119 /**
2120 * A GLSL program object.
2121 * Basically a linked collection of vertex and fragment shaders.
2122 */
2123 struct gl_shader_program
2124 {
2125 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2126 GLuint Name; /**< aka handle or ID */
2127 GLint RefCount; /**< Reference count */
2128 GLboolean DeletePending;
2129
2130 GLuint NumShaders; /**< number of attached shaders */
2131 struct gl_shader **Shaders; /**< List of attached the shaders */
2132
2133 /** User-defined attribute bindings (glBindAttribLocation) */
2134 struct gl_program_parameter_list *Attributes;
2135
2136 /* post-link info: */
2137 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2138 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2139 struct gl_uniform_list *Uniforms;
2140 struct gl_program_parameter_list *Varying;
2141 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2142 GLboolean Validated;
2143 GLchar *InfoLog;
2144 };
2145
2146
2147 /**
2148 * Context state for GLSL vertex/fragment shaders.
2149 */
2150 struct gl_shader_state
2151 {
2152 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2153 /** Driver-selectable options: */
2154 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2155 GLboolean EmitCondCodes; /**< Use condition codes? */
2156 GLboolean EmitComments; /**< Annotated instructions */
2157 void *MemPool;
2158 };
2159
2160
2161 /**
2162 * State which can be shared by multiple contexts:
2163 */
2164 struct gl_shared_state
2165 {
2166 _glthread_Mutex Mutex; /**< for thread safety */
2167 GLint RefCount; /**< Reference count */
2168 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2169 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2170
2171 /**
2172 * \name Default texture objects (shared by all multi-texture units)
2173 */
2174 /*@{*/
2175 struct gl_texture_object *Default1D;
2176 struct gl_texture_object *Default2D;
2177 struct gl_texture_object *Default3D;
2178 struct gl_texture_object *DefaultCubeMap;
2179 struct gl_texture_object *DefaultRect;
2180 struct gl_texture_object *Default1DArray;
2181 struct gl_texture_object *Default2DArray;
2182 /*@}*/
2183
2184 /**
2185 * \name Thread safety and statechange notification for texture
2186 * objects.
2187 *
2188 * \todo Improve the granularity of locking.
2189 */
2190 /*@{*/
2191 _glthread_Mutex TexMutex; /**< texobj thread safety */
2192 GLuint TextureStateStamp; /**< state notification for shared tex */
2193 /*@}*/
2194
2195
2196 /**
2197 * \name Vertex/fragment programs
2198 */
2199 /*@{*/
2200 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2201 #if FEATURE_ARB_vertex_program
2202 struct gl_vertex_program *DefaultVertexProgram;
2203 #endif
2204 #if FEATURE_ARB_fragment_program
2205 struct gl_fragment_program *DefaultFragmentProgram;
2206 #endif
2207 /*@}*/
2208
2209 #if FEATURE_ATI_fragment_shader
2210 struct _mesa_HashTable *ATIShaders;
2211 struct ati_fragment_shader *DefaultFragmentShader;
2212 #endif
2213
2214 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2215 struct _mesa_HashTable *BufferObjects;
2216 #endif
2217
2218 #if FEATURE_ARB_shader_objects
2219 /** Table of both gl_shader and gl_shader_program objects */
2220 struct _mesa_HashTable *ShaderObjects;
2221 #endif
2222
2223 #if FEATURE_EXT_framebuffer_object
2224 struct _mesa_HashTable *RenderBuffers;
2225 struct _mesa_HashTable *FrameBuffers;
2226 #endif
2227
2228 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2229 struct _mesa_HashTable *ArrayObjects;
2230
2231 void *DriverData; /**< Device driver shared state */
2232 };
2233
2234
2235
2236
2237 /**
2238 * A renderbuffer stores colors or depth values or stencil values.
2239 * A framebuffer object will have a collection of these.
2240 * Data are read/written to the buffer with a handful of Get/Put functions.
2241 *
2242 * Instances of this object are allocated with the Driver's NewRenderbuffer
2243 * hook. Drivers will likely wrap this class inside a driver-specific
2244 * class to simulate inheritance.
2245 */
2246 struct gl_renderbuffer
2247 {
2248 #define RB_MAGIC 0xaabbccdd
2249 int Magic; /** XXX TEMPORARY DEBUG INFO */
2250 _glthread_Mutex Mutex; /**< for thread safety */
2251 GLuint ClassID; /**< Useful for drivers */
2252 GLuint Name;
2253 GLint RefCount;
2254 GLuint Width, Height;
2255 GLenum InternalFormat; /**< The user-specified format */
2256 GLenum _ActualFormat; /**< The driver-chosen format */
2257 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2258 GL_STENCIL_INDEX. */
2259 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2260 GLubyte RedBits; /**< Bits of red per pixel */
2261 GLubyte GreenBits;
2262 GLubyte BlueBits;
2263 GLubyte AlphaBits;
2264 GLubyte IndexBits;
2265 GLubyte DepthBits;
2266 GLubyte StencilBits;
2267 GLubyte Samples; /**< Number of samples - 0 if not multisampled */
2268 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2269
2270 /* Used to wrap one renderbuffer around another: */
2271 struct gl_renderbuffer *Wrapped;
2272
2273 /* Delete this renderbuffer */
2274 void (*Delete)(struct gl_renderbuffer *rb);
2275
2276 /* Allocate new storage for this renderbuffer */
2277 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2278 GLenum internalFormat,
2279 GLuint width, GLuint height);
2280
2281 /* Lock/Unlock are called before/after calling the Get/Put functions.
2282 * Not sure this is the right place for these yet.
2283 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2284 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2285 */
2286
2287 /* Return a pointer to the element/pixel at (x,y).
2288 * Should return NULL if the buffer memory can't be directly addressed.
2289 */
2290 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2291 GLint x, GLint y);
2292
2293 /* Get/Read a row of values.
2294 * The values will be of format _BaseFormat and type DataType.
2295 */
2296 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2297 GLint x, GLint y, void *values);
2298
2299 /* Get/Read values at arbitrary locations.
2300 * The values will be of format _BaseFormat and type DataType.
2301 */
2302 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2303 const GLint x[], const GLint y[], void *values);
2304
2305 /* Put/Write a row of values.
2306 * The values will be of format _BaseFormat and type DataType.
2307 */
2308 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2309 GLint x, GLint y, const void *values, const GLubyte *mask);
2310
2311 /* Put/Write a row of RGB values. This is a special-case routine that's
2312 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2313 * a common case for glDrawPixels and some triangle routines.
2314 * The values will be of format GL_RGB and type DataType.
2315 */
2316 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2317 GLint x, GLint y, const void *values, const GLubyte *mask);
2318
2319
2320 /* Put/Write a row of identical values.
2321 * The values will be of format _BaseFormat and type DataType.
2322 */
2323 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2324 GLint x, GLint y, const void *value, const GLubyte *mask);
2325
2326 /* Put/Write values at arbitrary locations.
2327 * The values will be of format _BaseFormat and type DataType.
2328 */
2329 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2330 const GLint x[], const GLint y[], const void *values,
2331 const GLubyte *mask);
2332 /* Put/Write identical values at arbitrary locations.
2333 * The values will be of format _BaseFormat and type DataType.
2334 */
2335 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2336 GLuint count, const GLint x[], const GLint y[],
2337 const void *value, const GLubyte *mask);
2338 };
2339
2340
2341 /**
2342 * A renderbuffer attachment point points to either a texture object
2343 * (and specifies a mipmap level, cube face or 3D texture slice) or
2344 * points to a renderbuffer.
2345 */
2346 struct gl_renderbuffer_attachment
2347 {
2348 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2349 GLboolean Complete;
2350
2351 /**
2352 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2353 * application supplied renderbuffer object.
2354 */
2355 struct gl_renderbuffer *Renderbuffer;
2356
2357 /**
2358 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2359 * supplied texture object.
2360 */
2361 struct gl_texture_object *Texture;
2362 GLuint TextureLevel; /**< Attached mipmap level. */
2363 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2364 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2365 * and 2D array textures */
2366 };
2367
2368
2369 /**
2370 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2371 * In C++ terms, think of this as a base class from which device drivers
2372 * will make derived classes.
2373 */
2374 struct gl_framebuffer
2375 {
2376 _glthread_Mutex Mutex; /**< for thread safety */
2377 GLuint Name; /* if zero, this is a window system framebuffer */
2378 GLint RefCount;
2379 GLboolean DeletePending;
2380
2381 GLvisual Visual; /**< The framebuffer's visual.
2382 Immutable if this is a window system buffer.
2383 Computed from attachments if user-made FBO. */
2384
2385 GLboolean Initialized;
2386
2387 GLuint Width, Height; /**< size of frame buffer in pixels */
2388
2389 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2390 /*@{*/
2391 GLint _Xmin, _Xmax; /**< inclusive */
2392 GLint _Ymin, _Ymax; /**< exclusive */
2393 /*@}*/
2394
2395 /** \name Derived Z buffer stuff */
2396 /*@{*/
2397 GLuint _DepthMax; /**< Max depth buffer value */
2398 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2399 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2400 /*@}*/
2401
2402 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2403
2404 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2405 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2406
2407 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2408 * attribute group and GL_PIXEL attribute group, respectively.
2409 */
2410 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2411 GLenum ColorReadBuffer;
2412
2413 /** Computed from ColorDraw/ReadBuffer above */
2414 GLuint _NumColorDrawBuffers;
2415 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2416 GLint _ColorReadBufferIndex; /* -1 = None */
2417 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2418 struct gl_renderbuffer *_ColorReadBuffer;
2419
2420 /** The Actual depth/stencil buffers to use. May be wrappers around the
2421 * depth/stencil buffers attached above. */
2422 struct gl_renderbuffer *_DepthBuffer;
2423 struct gl_renderbuffer *_StencilBuffer;
2424
2425 /** Delete this framebuffer */
2426 void (*Delete)(struct gl_framebuffer *fb);
2427 };
2428
2429
2430 /**
2431 * Limits for vertex and fragment programs.
2432 */
2433 struct gl_program_constants
2434 {
2435 /* logical limits */
2436 GLuint MaxInstructions;
2437 GLuint MaxAluInstructions; /* fragment programs only, for now */
2438 GLuint MaxTexInstructions; /* fragment programs only, for now */
2439 GLuint MaxTexIndirections; /* fragment programs only, for now */
2440 GLuint MaxAttribs;
2441 GLuint MaxTemps;
2442 GLuint MaxAddressRegs; /* vertex program only, for now */
2443 GLuint MaxParameters;
2444 GLuint MaxLocalParams;
2445 GLuint MaxEnvParams;
2446 /* native/hardware limits */
2447 GLuint MaxNativeInstructions;
2448 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2449 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2450 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2451 GLuint MaxNativeAttribs;
2452 GLuint MaxNativeTemps;
2453 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2454 GLuint MaxNativeParameters;
2455 /* For shaders */
2456 GLuint MaxUniformComponents;
2457 };
2458
2459
2460 /**
2461 * Constants which may be overridden by device driver during context creation
2462 * but are never changed after that.
2463 */
2464 struct gl_constants
2465 {
2466 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2467 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2468 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2469 GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
2470 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2471 GLuint MaxTextureCoordUnits;
2472 GLuint MaxTextureImageUnits;
2473 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2474 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2475 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2476 GLuint MaxArrayLockSize;
2477 GLint SubPixelBits;
2478 GLfloat MinPointSize, MaxPointSize; /* aliased */
2479 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2480 GLfloat PointSizeGranularity;
2481 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2482 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2483 GLfloat LineWidthGranularity;
2484 GLuint MaxColorTableSize;
2485 GLuint MaxConvolutionWidth;
2486 GLuint MaxConvolutionHeight;
2487 GLuint MaxClipPlanes;
2488 GLuint MaxLights;
2489 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2490 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2491 GLuint MaxViewportWidth, MaxViewportHeight;
2492 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2493 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2494 /* shared by vertex and fragment program: */
2495 GLuint MaxProgramMatrices;
2496 GLuint MaxProgramMatrixStackDepth;
2497 /* vertex array / buffer object bounds checking */
2498 GLboolean CheckArrayBounds;
2499 /* GL_ARB_draw_buffers */
2500 GLuint MaxDrawBuffers;
2501 /* GL_OES_read_format */
2502 GLenum ColorReadFormat;
2503 GLenum ColorReadType;
2504 /* GL_EXT_framebuffer_object */
2505 GLuint MaxColorAttachments;
2506 GLuint MaxRenderbufferSize;
2507 /* GL_ARB_vertex_shader */
2508 GLuint MaxVertexTextureImageUnits;
2509 GLuint MaxVarying; /**< Number of float[4] vectors */
2510 };
2511
2512
2513 /**
2514 * Enable flag for each OpenGL extension. Different device drivers will
2515 * enable different extensions at runtime.
2516 */
2517 struct gl_extensions
2518 {
2519 /**
2520 * \name Flags to quickly test if certain extensions are available.
2521 *
2522 * Not every extension needs to have such a flag, but it's encouraged.
2523 */
2524 /*@{*/
2525 GLboolean dummy; /* don't remove this! */
2526 GLboolean ARB_depth_texture;
2527 GLboolean ARB_draw_buffers;
2528 GLboolean ARB_fragment_program;
2529 GLboolean ARB_fragment_program_shadow;
2530 GLboolean ARB_fragment_shader;
2531 GLboolean ARB_half_float_pixel;
2532 GLboolean ARB_imaging;
2533 GLboolean ARB_multisample;
2534 GLboolean ARB_multitexture;
2535 GLboolean ARB_occlusion_query;
2536 GLboolean ARB_point_sprite;
2537 GLboolean ARB_shader_objects;
2538 GLboolean ARB_shading_language_100;
2539 GLboolean ARB_shading_language_120;
2540 GLboolean ARB_shadow;
2541 GLboolean ARB_texture_border_clamp;
2542 GLboolean ARB_texture_compression;
2543 GLboolean ARB_texture_cube_map;
2544 GLboolean ARB_texture_env_combine;
2545 GLboolean ARB_texture_env_crossbar;
2546 GLboolean ARB_texture_env_dot3;
2547 GLboolean ARB_texture_float;
2548 GLboolean ARB_texture_mirrored_repeat;
2549 GLboolean ARB_texture_non_power_of_two;
2550 GLboolean ARB_transpose_matrix;
2551 GLboolean ARB_vertex_buffer_object;
2552 GLboolean ARB_vertex_program;
2553 GLboolean ARB_vertex_shader;
2554 GLboolean ARB_window_pos;
2555 GLboolean EXT_abgr;
2556 GLboolean EXT_bgra;
2557 GLboolean EXT_blend_color;
2558 GLboolean EXT_blend_equation_separate;
2559 GLboolean EXT_blend_func_separate;
2560 GLboolean EXT_blend_logic_op;
2561 GLboolean EXT_blend_minmax;
2562 GLboolean EXT_blend_subtract;
2563 GLboolean EXT_clip_volume_hint;
2564 GLboolean EXT_cull_vertex;
2565 GLboolean EXT_convolution;
2566 GLboolean EXT_compiled_vertex_array;
2567 GLboolean EXT_copy_texture;
2568 GLboolean EXT_depth_bounds_test;
2569 GLboolean EXT_draw_range_elements;
2570 GLboolean EXT_framebuffer_object;
2571 GLboolean EXT_fog_coord;
2572 GLboolean EXT_framebuffer_blit;
2573 GLboolean EXT_gpu_program_parameters;
2574 GLboolean EXT_histogram;
2575 GLboolean EXT_multi_draw_arrays;
2576 GLboolean EXT_paletted_texture;
2577 GLboolean EXT_packed_depth_stencil;
2578 GLboolean EXT_packed_pixels;
2579 GLboolean EXT_pixel_buffer_object;
2580 GLboolean EXT_point_parameters;
2581 GLboolean EXT_polygon_offset;
2582 GLboolean EXT_rescale_normal;
2583 GLboolean EXT_shadow_funcs;
2584 GLboolean EXT_secondary_color;
2585 GLboolean EXT_separate_specular_color;
2586 GLboolean EXT_shared_texture_palette;
2587 GLboolean EXT_stencil_wrap;
2588 GLboolean EXT_stencil_two_side;
2589 GLboolean EXT_subtexture;
2590 GLboolean EXT_texture;
2591 GLboolean EXT_texture_object;
2592 GLboolean EXT_texture3D;
2593 GLboolean EXT_texture_compression_s3tc;
2594 GLboolean EXT_texture_env_add;
2595 GLboolean EXT_texture_env_combine;
2596 GLboolean EXT_texture_env_dot3;
2597 GLboolean EXT_texture_filter_anisotropic;
2598 GLboolean EXT_texture_lod_bias;
2599 GLboolean EXT_texture_mirror_clamp;
2600 GLboolean EXT_texture_sRGB;
2601 GLboolean EXT_timer_query;
2602 GLboolean EXT_vertex_array;
2603 GLboolean EXT_vertex_array_set;
2604 /* vendor extensions */
2605 GLboolean APPLE_client_storage;
2606 GLboolean APPLE_packed_pixels;
2607 GLboolean APPLE_vertex_array_object;
2608 GLboolean ATI_texture_mirror_once;
2609 GLboolean ATI_texture_env_combine3;
2610 GLboolean ATI_fragment_shader;
2611 GLboolean ATI_separate_stencil;
2612 GLboolean IBM_rasterpos_clip;
2613 GLboolean IBM_multimode_draw_arrays;
2614 GLboolean MESA_pack_invert;
2615 GLboolean MESA_packed_depth_stencil;
2616 GLboolean MESA_program_debug;
2617 GLboolean MESA_resize_buffers;
2618 GLboolean MESA_ycbcr_texture;
2619 GLboolean MESA_texture_array;
2620 GLboolean NV_blend_square;
2621 GLboolean NV_fragment_program;
2622 GLboolean NV_light_max_exponent;
2623 GLboolean NV_point_sprite;
2624 GLboolean NV_texgen_reflection;
2625 GLboolean NV_texture_rectangle;
2626 GLboolean NV_vertex_program;
2627 GLboolean NV_vertex_program1_1;
2628 GLboolean OES_read_format;
2629 GLboolean SGI_color_matrix;
2630 GLboolean SGI_color_table;
2631 GLboolean SGI_texture_color_table;
2632 GLboolean SGIS_generate_mipmap;
2633 GLboolean SGIS_texture_edge_clamp;
2634 GLboolean SGIS_texture_lod;
2635 GLboolean SGIX_shadow;
2636 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2637 GLboolean TDFX_texture_compression_FXT1;
2638 GLboolean S3_s3tc;
2639 /*@}*/
2640 /* The extension string */
2641 const GLubyte *String;
2642 };
2643
2644
2645 /**
2646 * A stack of matrices (projection, modelview, color, texture, etc).
2647 */
2648 struct gl_matrix_stack
2649 {
2650 GLmatrix *Top; /**< points into Stack */
2651 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2652 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2653 GLuint MaxDepth; /**< size of Stack[] array */
2654 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2655 };
2656
2657
2658 /**
2659 * \name Bits for image transfer operations
2660 *
2661 * \sa __GLcontextRec::ImageTransferState.
2662 */
2663 /*@{*/
2664 #define IMAGE_SCALE_BIAS_BIT 0x1
2665 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2666 #define IMAGE_MAP_COLOR_BIT 0x4
2667 #define IMAGE_COLOR_TABLE_BIT 0x8
2668 #define IMAGE_CONVOLUTION_BIT 0x10
2669 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2670 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2671 #define IMAGE_COLOR_MATRIX_BIT 0x80
2672 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2673 #define IMAGE_HISTOGRAM_BIT 0x200
2674 #define IMAGE_MIN_MAX_BIT 0x400
2675 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2676
2677
2678 /** Pixel Transfer ops up to convolution */
2679 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2680 IMAGE_SHIFT_OFFSET_BIT | \
2681 IMAGE_MAP_COLOR_BIT | \
2682 IMAGE_COLOR_TABLE_BIT)
2683
2684 /** Pixel transfer ops after convolution */
2685 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2686 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2687 IMAGE_COLOR_MATRIX_BIT | \
2688 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2689 IMAGE_HISTOGRAM_BIT | \
2690 IMAGE_MIN_MAX_BIT)
2691 /*@}*/
2692
2693
2694 /**
2695 * \name Bits to indicate what state has changed.
2696 *
2697 * 4 unused flags.
2698 */
2699 /*@{*/
2700 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2701 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2702 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2703 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2704 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2705 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2706 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2707 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2708 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2709 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2710 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2711 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2712 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2713 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2714 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2715 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2716 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2717 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2718 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2719 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2720 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2721 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2722 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2723 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2724 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2725 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2726 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2727 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2728 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2729 #define _NEW_ALL ~0
2730 /*@}*/
2731
2732
2733 /**
2734 * \name Bits to track array state changes
2735 *
2736 * Also used to summarize array enabled.
2737 */
2738 /*@{*/
2739 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2740 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2741 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2742 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2743 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2744 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2745 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2746 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2747 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2748 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2749 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2750 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2751 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2752 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2753 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2754 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2755 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2756 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2757 #define _NEW_ARRAY_ALL 0xffffffff
2758
2759
2760 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2761 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2762 /*@}*/
2763
2764
2765
2766 /**
2767 * \name A bunch of flags that we think might be useful to drivers.
2768 *
2769 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2770 */
2771 /*@{*/
2772 #define DD_FLATSHADE 0x1
2773 #define DD_SEPARATE_SPECULAR 0x2
2774 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2775 #define DD_TRI_LIGHT_TWOSIDE 0x8
2776 #define DD_TRI_UNFILLED 0x10
2777 #define DD_TRI_SMOOTH 0x20
2778 #define DD_TRI_STIPPLE 0x40
2779 #define DD_TRI_OFFSET 0x80
2780 #define DD_LINE_SMOOTH 0x100
2781 #define DD_LINE_STIPPLE 0x200
2782 #define DD_LINE_WIDTH 0x400
2783 #define DD_POINT_SMOOTH 0x800
2784 #define DD_POINT_SIZE 0x1000
2785 #define DD_POINT_ATTEN 0x2000
2786 #define DD_TRI_TWOSTENCIL 0x4000
2787 /*@}*/
2788
2789
2790 /**
2791 * \name Define the state changes under which each of these bits might change
2792 */
2793 /*@{*/
2794 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2795 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2796 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2797 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2798 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2799 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2800 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2801 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2802 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2803 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2804 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2805 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2806 #define _DD_NEW_POINT_SIZE _NEW_POINT
2807 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2808 /*@}*/
2809
2810
2811 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2812 _NEW_TEXTURE | \
2813 _NEW_POINT | \
2814 _NEW_PROGRAM | \
2815 _NEW_MODELVIEW)
2816
2817 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2818 _NEW_TEXTURE)
2819
2820 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2821
2822
2823
2824
2825 /*
2826 * Forward declaration of display list data types:
2827 */
2828 union node;
2829 typedef union node Node;
2830
2831
2832 /* This has to be included here. */
2833 #include "dd.h"
2834
2835
2836 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2837
2838 /**
2839 * Core Mesa's support for tnl modules:
2840 */
2841 struct gl_tnl_module
2842 {
2843 /**
2844 * Vertex format to be lazily swapped into current dispatch.
2845 */
2846 const GLvertexformat *Current;
2847
2848 /**
2849 * \name Record of functions swapped out.
2850 * On restore, only need to swap these functions back in.
2851 */
2852 /*@{*/
2853 struct {
2854 _glapi_proc * location;
2855 _glapi_proc function;
2856 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2857 GLuint SwapCount;
2858 /*@}*/
2859 };
2860
2861 /* Strictly this is a tnl/ private concept, but it doesn't seem
2862 * worthwhile adding a tnl private structure just to hold this one bit
2863 * of information:
2864 */
2865 #define MESA_DLIST_DANGLING_REFS 0x1
2866
2867 /* Provide a location where information about a display list can be
2868 * collected. Could be extended with driverPrivate structures,
2869 * etc. in the future.
2870 */
2871 struct mesa_display_list
2872 {
2873 Node *node;
2874 GLuint id;
2875 GLbitfield flags;
2876 };
2877
2878
2879 /**
2880 * State used during display list compilation and execution.
2881 */
2882 struct gl_dlist_state
2883 {
2884 GLuint CallDepth; /**< Current recursion calling depth */
2885
2886 struct mesa_display_list *CurrentList;
2887 Node *CurrentListPtr; /**< Head of list being compiled */
2888 GLuint CurrentListNum; /**< Number of the list being compiled */
2889 Node *CurrentBlock; /**< Pointer to current block of nodes */
2890 GLuint CurrentPos; /**< Index into current block of nodes */
2891
2892 GLvertexformat ListVtxfmt;
2893
2894 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2895 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2896
2897 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2898 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2899
2900 GLubyte ActiveIndex;
2901 GLfloat CurrentIndex;
2902
2903 GLubyte ActiveEdgeFlag;
2904 GLboolean CurrentEdgeFlag;
2905 };
2906
2907
2908 /**
2909 * Mesa rendering context.
2910 *
2911 * This is the central context data structure for Mesa. Almost all
2912 * OpenGL state is contained in this structure.
2913 * Think of this as a base class from which device drivers will derive
2914 * sub classes.
2915 *
2916 * The GLcontext typedef names this structure.
2917 */
2918 struct __GLcontextRec
2919 {
2920 /** State possibly shared with other contexts in the address space */
2921 struct gl_shared_state *Shared;
2922
2923 /** \name API function pointer tables */
2924 /*@{*/
2925 struct _glapi_table *Save; /**< Display list save functions */
2926 struct _glapi_table *Exec; /**< Execute functions */
2927 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2928 /*@}*/
2929
2930 GLvisual Visual;
2931 GLframebuffer *DrawBuffer; /**< buffer for writing */
2932 GLframebuffer *ReadBuffer; /**< buffer for reading */
2933 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2934 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2935
2936 /**
2937 * Device driver function pointer table
2938 */
2939 struct dd_function_table Driver;
2940
2941 void *DriverCtx; /**< Points to device driver context/state */
2942
2943 /** Core/Driver constants */
2944 struct gl_constants Const;
2945
2946 /** \name The various 4x4 matrix stacks */
2947 /*@{*/
2948 struct gl_matrix_stack ModelviewMatrixStack;
2949 struct gl_matrix_stack ProjectionMatrixStack;
2950 struct gl_matrix_stack ColorMatrixStack;
2951 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2952 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2953 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2954 /*@}*/
2955
2956 /** Combined modelview and projection matrix */
2957 GLmatrix _ModelProjectMatrix;
2958
2959 /** \name Display lists */
2960 struct gl_dlist_state ListState;
2961
2962 GLboolean ExecuteFlag; /**< Execute GL commands? */
2963 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2964
2965 /** Extension information */
2966 struct gl_extensions Extensions;
2967
2968 /** \name State attribute stack (for glPush/PopAttrib) */
2969 /*@{*/
2970 GLuint AttribStackDepth;
2971 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2972 /*@}*/
2973
2974 /** \name Renderer attribute groups
2975 *
2976 * We define a struct for each attribute group to make pushing and popping
2977 * attributes easy. Also it's a good organization.
2978 */
2979 /*@{*/
2980 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2981 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2982 struct gl_current_attrib Current; /**< Current attributes */
2983 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2984 struct gl_eval_attrib Eval; /**< Eval attributes */
2985 struct gl_fog_attrib Fog; /**< Fog attributes */
2986 struct gl_hint_attrib Hint; /**< Hint attributes */
2987 struct gl_light_attrib Light; /**< Light attributes */
2988 struct gl_line_attrib Line; /**< Line attributes */
2989 struct gl_list_attrib List; /**< List attributes */
2990 struct gl_multisample_attrib Multisample;
2991 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2992 struct gl_point_attrib Point; /**< Point attributes */
2993 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2994 GLuint PolygonStipple[32]; /**< Polygon stipple */
2995 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2996 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2997 struct gl_texture_attrib Texture; /**< Texture attributes */
2998 struct gl_transform_attrib Transform; /**< Transformation attributes */
2999 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3000 /*@}*/
3001
3002 /** \name Client attribute stack */
3003 /*@{*/
3004 GLuint ClientAttribStackDepth;
3005 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3006 /*@}*/
3007
3008 /** \name Client attribute groups */
3009 /*@{*/
3010 struct gl_array_attrib Array; /**< Vertex arrays */
3011 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3012 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3013 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3014 /*@}*/
3015
3016 /** \name Other assorted state (not pushed/popped on attribute stack) */
3017 /*@{*/
3018 struct gl_pixelmaps PixelMaps;
3019 struct gl_histogram_attrib Histogram;
3020 struct gl_minmax_attrib MinMax;
3021 struct gl_convolution_attrib Convolution1D;
3022 struct gl_convolution_attrib Convolution2D;
3023 struct gl_convolution_attrib Separable2D;
3024
3025 struct gl_evaluators EvalMap; /**< All evaluators */
3026 struct gl_feedback Feedback; /**< Feedback */
3027 struct gl_selection Select; /**< Selection */
3028
3029 struct gl_color_table ColorTable[COLORTABLE_MAX];
3030 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
3031 #if 0
3032 struct gl_color_table PostConvolutionColorTable;
3033 struct gl_color_table ProxyPostConvolutionColorTable;
3034 struct gl_color_table PostColorMatrixColorTable;
3035 struct gl_color_table ProxyPostColorMatrixColorTable;
3036 #endif
3037
3038 struct gl_program_state Program; /**< for vertex or fragment progs */
3039 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
3040 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
3041 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
3042
3043 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
3044
3045 struct gl_shader_state Shader; /**< GLSL shader object state */
3046 /*@}*/
3047
3048 #if FEATURE_EXT_framebuffer_object
3049 struct gl_renderbuffer *CurrentRenderbuffer;
3050 #endif
3051
3052 GLenum ErrorValue; /**< Last error code */
3053 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3054 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3055
3056 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3057
3058 /** \name Derived state */
3059 /*@{*/
3060 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3061 * state validation so they need to always be current.
3062 */
3063 GLbitfield _TriangleCaps;
3064 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3065 GLfloat _EyeZDir[3];
3066 GLfloat _ModelViewInvScale;
3067 GLboolean _NeedEyeCoords;
3068 GLboolean _ForceEyeCoords;
3069 GLenum _CurrentProgram; /* currently executing program */
3070
3071 GLuint TextureStateTimestamp; /* detect changes to shared state */
3072
3073 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3074 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3075 /**@}*/
3076
3077 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3078
3079 /** \name For debugging/development only */
3080 /*@{*/
3081 GLboolean FirstTimeCurrent;
3082 /*@}*/
3083
3084 /** Dither disable via MESA_NO_DITHER env var */
3085 GLboolean NoDither;
3086
3087 /** software compression/decompression supported or not */
3088 GLboolean Mesa_DXTn;
3089
3090 /** Core tnl module support */
3091 struct gl_tnl_module TnlModule;
3092
3093 /**
3094 * \name Hooks for module contexts.
3095 *
3096 * These will eventually live in the driver or elsewhere.
3097 */
3098 /*@{*/
3099 void *swrast_context;
3100 void *swsetup_context;
3101 void *swtnl_context;
3102 void *swtnl_im;
3103 struct st_context *st;
3104 void *aelt_context;
3105 /*@}*/
3106 };
3107
3108
3109 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3110 extern const char *_mesa_prim_name[GL_POLYGON+4];
3111
3112
3113 #ifdef DEBUG
3114 extern int MESA_VERBOSE;
3115 extern int MESA_DEBUG_FLAGS;
3116 # define MESA_FUNCTION __FUNCTION__
3117 #else
3118 # define MESA_VERBOSE 0
3119 # define MESA_DEBUG_FLAGS 0
3120 # define MESA_FUNCTION "a function"
3121 # ifndef NDEBUG
3122 # define NDEBUG
3123 # endif
3124 #endif
3125
3126
3127 enum _verbose
3128 {
3129 VERBOSE_VARRAY = 0x0001,
3130 VERBOSE_TEXTURE = 0x0002,
3131 VERBOSE_IMMEDIATE = 0x0004,
3132 VERBOSE_PIPELINE = 0x0008,
3133 VERBOSE_DRIVER = 0x0010,
3134 VERBOSE_STATE = 0x0020,
3135 VERBOSE_API = 0x0040,
3136 VERBOSE_DISPLAY_LIST = 0x0100,
3137 VERBOSE_LIGHTING = 0x0200,
3138 VERBOSE_PRIMS = 0x0400,
3139 VERBOSE_VERTS = 0x0800,
3140 VERBOSE_DISASSEM = 0x1000,
3141 VERBOSE_GLSL = 0x2000,
3142 VERBOSE_GLSL_DUMP = 0x4000
3143 };
3144
3145
3146 enum _debug
3147 {
3148 DEBUG_ALWAYS_FLUSH = 0x1
3149 };
3150
3151
3152
3153 #define Elements(x) sizeof(x)/sizeof(*(x))
3154
3155
3156 #endif /* TYPES_H */