2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include <stdint.h> /* uint32_t */
39 #include "c11/threads.h"
41 #include "main/glheader.h"
42 #include "main/config.h"
43 #include "glapi/glapi.h"
44 #include "math/m_matrix.h" /* GLmatrix */
45 #include "compiler/shader_enums.h"
46 #include "compiler/shader_info.h"
47 #include "main/formats.h" /* MESA_FORMAT_COUNT */
48 #include "compiler/glsl/list.h"
49 #include "util/bitscan.h"
58 * \name 64-bit extension of GLbitfield.
61 typedef GLuint64 GLbitfield64
;
63 /** Set a single bit */
64 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
65 /** Set all bits up to excluding bit b */
66 #define BITFIELD64_MASK(b) \
67 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
68 /** Set count bits starting from bit b */
69 #define BITFIELD64_RANGE(b, count) \
70 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
74 * \name Some forward type declarations
77 struct _mesa_HashTable
;
78 struct gl_attrib_node
;
79 struct gl_list_extensions
;
81 struct gl_program_cache
;
82 struct gl_texture_object
;
83 struct gl_debug_state
;
86 struct gl_uniform_storage
;
87 struct prog_instruction
;
88 struct gl_program_parameter_list
;
95 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
96 #define PRIM_MAX GL_PATCHES
97 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
98 #define PRIM_UNKNOWN (PRIM_MAX + 2)
101 * Determine if the given gl_varying_slot appears in the fragment shader.
103 static inline GLboolean
104 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
107 case VARYING_SLOT_PSIZ
:
108 case VARYING_SLOT_BFC0
:
109 case VARYING_SLOT_BFC1
:
110 case VARYING_SLOT_EDGE
:
111 case VARYING_SLOT_CLIP_VERTEX
:
112 case VARYING_SLOT_LAYER
:
113 case VARYING_SLOT_TESS_LEVEL_OUTER
:
114 case VARYING_SLOT_TESS_LEVEL_INNER
:
115 case VARYING_SLOT_BOUNDING_BOX0
:
116 case VARYING_SLOT_BOUNDING_BOX1
:
124 * Indexes for all renderbuffers
128 /* the four standard color buffers */
136 /* optional aux buffer */
138 /* generic renderbuffers */
151 * Bit flags for all renderbuffers
153 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
154 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
155 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
156 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
157 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
158 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
159 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
160 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
161 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
162 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
163 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
164 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
165 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
166 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
167 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
168 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
169 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
170 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
171 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
174 * Mask of all the color buffer bits (but not accum).
176 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
177 BUFFER_BIT_BACK_LEFT | \
178 BUFFER_BIT_FRONT_RIGHT | \
179 BUFFER_BIT_BACK_RIGHT | \
181 BUFFER_BIT_COLOR0 | \
182 BUFFER_BIT_COLOR1 | \
183 BUFFER_BIT_COLOR2 | \
184 BUFFER_BIT_COLOR3 | \
185 BUFFER_BIT_COLOR4 | \
186 BUFFER_BIT_COLOR5 | \
187 BUFFER_BIT_COLOR6 | \
191 * Framebuffer configuration (aka visual / pixelformat)
192 * Note: some of these fields should be boolean, but it appears that
193 * code in drivers/dri/common/util.c requires int-sized fields.
199 GLuint doubleBufferMode
;
202 GLboolean haveAccumBuffer
;
203 GLboolean haveDepthBuffer
;
204 GLboolean haveStencilBuffer
;
206 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
207 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
208 GLint rgbBits
; /* total bits for rgb */
209 GLint indexBits
; /* total bits for colorindex */
211 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
219 /* EXT_visual_rating / GLX 1.2 */
222 /* EXT_visual_info / GLX 1.2 */
223 GLint transparentPixel
;
224 /* colors are floats scaled to ints */
225 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
226 GLint transparentIndex
;
228 /* ARB_multisample / SGIS_multisample */
232 /* SGIX_pbuffer / GLX 1.3 */
233 GLint maxPbufferWidth
;
234 GLint maxPbufferHeight
;
235 GLint maxPbufferPixels
;
236 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
237 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
239 /* OML_swap_method */
242 /* EXT_texture_from_pixmap */
243 GLint bindToTextureRgb
;
244 GLint bindToTextureRgba
;
245 GLint bindToMipmapTexture
;
246 GLint bindToTextureTargets
;
249 /* EXT_framebuffer_sRGB */
255 * \name Bit flags used for updating material values.
258 #define MAT_ATTRIB_FRONT_AMBIENT 0
259 #define MAT_ATTRIB_BACK_AMBIENT 1
260 #define MAT_ATTRIB_FRONT_DIFFUSE 2
261 #define MAT_ATTRIB_BACK_DIFFUSE 3
262 #define MAT_ATTRIB_FRONT_SPECULAR 4
263 #define MAT_ATTRIB_BACK_SPECULAR 5
264 #define MAT_ATTRIB_FRONT_EMISSION 6
265 #define MAT_ATTRIB_BACK_EMISSION 7
266 #define MAT_ATTRIB_FRONT_SHININESS 8
267 #define MAT_ATTRIB_BACK_SHININESS 9
268 #define MAT_ATTRIB_FRONT_INDEXES 10
269 #define MAT_ATTRIB_BACK_INDEXES 11
270 #define MAT_ATTRIB_MAX 12
272 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
273 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
274 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
275 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
276 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
277 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
279 #define MAT_INDEX_AMBIENT 0
280 #define MAT_INDEX_DIFFUSE 1
281 #define MAT_INDEX_SPECULAR 2
283 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
284 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
285 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
286 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
287 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
288 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
289 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
290 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
291 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
292 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
293 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
294 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
297 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
298 MAT_BIT_FRONT_AMBIENT | \
299 MAT_BIT_FRONT_DIFFUSE | \
300 MAT_BIT_FRONT_SPECULAR | \
301 MAT_BIT_FRONT_SHININESS | \
302 MAT_BIT_FRONT_INDEXES)
304 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
305 MAT_BIT_BACK_AMBIENT | \
306 MAT_BIT_BACK_DIFFUSE | \
307 MAT_BIT_BACK_SPECULAR | \
308 MAT_BIT_BACK_SHININESS | \
309 MAT_BIT_BACK_INDEXES)
311 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
320 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
328 #define LIGHT_SPOT 0x1
329 #define LIGHT_LOCAL_VIEWER 0x2
330 #define LIGHT_POSITIONAL 0x4
331 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
336 * Light source state.
340 GLfloat Ambient
[4]; /**< ambient color */
341 GLfloat Diffuse
[4]; /**< diffuse color */
342 GLfloat Specular
[4]; /**< specular color */
343 GLfloat EyePosition
[4]; /**< position in eye coordinates */
344 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
345 GLfloat SpotExponent
;
346 GLfloat SpotCutoff
; /**< in degrees */
347 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
348 GLfloat ConstantAttenuation
;
349 GLfloat LinearAttenuation
;
350 GLfloat QuadraticAttenuation
;
351 GLboolean Enabled
; /**< On/off flag */
354 * \name Derived fields
357 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
359 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
360 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
361 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
362 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
363 GLfloat _VP_inf_spot_attenuation
;
365 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
366 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
367 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
377 GLfloat Ambient
[4]; /**< ambient color */
378 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
379 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
380 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
381 * or GL_SEPARATE_SPECULAR_COLOR */
386 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
388 struct gl_accum_attrib
390 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
395 * Used for storing clear color, texture border color, etc.
396 * The float values are typically unclamped.
407 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
409 struct gl_colorbuffer_attrib
411 GLuint ClearIndex
; /**< Index for glClear */
412 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
413 GLuint IndexMask
; /**< Color index write mask */
414 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
416 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
419 * \name alpha testing
422 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
423 GLenum AlphaFunc
; /**< Alpha test function */
424 GLfloat AlphaRefUnclamped
;
425 GLclampf AlphaRef
; /**< Alpha reference value */
432 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
434 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
435 * control, only on the fixed-pointness of the render target.
436 * The query does however depend on fragment color clamping.
438 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
439 GLfloat BlendColor
[4]; /**< Blending color */
443 GLenum SrcRGB
; /**< RGB blend source term */
444 GLenum DstRGB
; /**< RGB blend dest term */
445 GLenum SrcA
; /**< Alpha blend source term */
446 GLenum DstA
; /**< Alpha blend dest term */
447 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
448 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
450 * Set if any blend factor uses SRC1. Computed at the time blend factors
453 GLboolean _UsesDualSrc
;
454 } Blend
[MAX_DRAW_BUFFERS
];
455 /** Are the blend func terms currently different for each buffer/target? */
456 GLboolean _BlendFuncPerBuffer
;
457 /** Are the blend equations currently different for each buffer/target? */
458 GLboolean _BlendEquationPerBuffer
;
461 * Which advanced blending mode is in use (or BLEND_NONE).
463 * KHR_blend_equation_advanced only allows advanced blending with a single
464 * draw buffer, and NVX_blend_equation_advanced_multi_draw_buffer still
465 * requires all draw buffers to match, so we only need a single value.
467 enum gl_advanced_blend_mode _AdvancedBlendMode
;
469 /** Coherency requested via glEnable(GL_BLEND_ADVANCED_COHERENT_KHR)? */
477 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
478 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
479 GLenum LogicOp
; /**< Logic operator */
483 GLboolean DitherFlag
; /**< Dither enable flag */
485 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
486 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
487 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
489 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
494 * Current attribute group (GL_CURRENT_BIT).
496 struct gl_current_attrib
499 * \name Current vertex attributes (color, texcoords, etc).
500 * \note Values are valid only after FLUSH_VERTICES has been called.
501 * \note Index and Edgeflag current values are stored as floats in the
502 * SIX and SEVEN attribute slots.
503 * \note We need double storage for 64-bit vertex attributes
505 GLfloat Attrib
[VERT_ATTRIB_MAX
][4*2];
508 * \name Current raster position attributes (always up to date after a
511 GLfloat RasterPos
[4];
512 GLfloat RasterDistance
;
513 GLfloat RasterColor
[4];
514 GLfloat RasterSecondaryColor
[4];
515 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
516 GLboolean RasterPosValid
;
521 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
523 struct gl_depthbuffer_attrib
525 GLenum Func
; /**< Function for depth buffer compare */
526 GLclampd Clear
; /**< Value to clear depth buffer to */
527 GLboolean Test
; /**< Depth buffering enabled flag */
528 GLboolean Mask
; /**< Depth buffer writable? */
529 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
530 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
535 * Evaluator attribute group (GL_EVAL_BIT).
537 struct gl_eval_attrib
543 GLboolean Map1Color4
;
545 GLboolean Map1Normal
;
546 GLboolean Map1TextureCoord1
;
547 GLboolean Map1TextureCoord2
;
548 GLboolean Map1TextureCoord3
;
549 GLboolean Map1TextureCoord4
;
550 GLboolean Map1Vertex3
;
551 GLboolean Map1Vertex4
;
552 GLboolean Map2Color4
;
554 GLboolean Map2Normal
;
555 GLboolean Map2TextureCoord1
;
556 GLboolean Map2TextureCoord2
;
557 GLboolean Map2TextureCoord3
;
558 GLboolean Map2TextureCoord4
;
559 GLboolean Map2Vertex3
;
560 GLboolean Map2Vertex4
;
561 GLboolean AutoNormal
;
565 * \name Map Grid endpoints and divisions and calculated du values
569 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
570 GLint MapGrid2un
, MapGrid2vn
;
571 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
572 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
578 * Fog attribute group (GL_FOG_BIT).
582 GLboolean Enabled
; /**< Fog enabled flag */
583 GLboolean ColorSumEnabled
;
584 GLfloat ColorUnclamped
[4]; /**< Fog color */
585 GLfloat Color
[4]; /**< Fog color */
586 GLfloat Density
; /**< Density >= 0.0 */
587 GLfloat Start
; /**< Start distance in eye coords */
588 GLfloat End
; /**< End distance in eye coords */
589 GLfloat Index
; /**< Fog index */
590 GLenum Mode
; /**< Fog mode */
591 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
592 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
593 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
598 * Hint attribute group (GL_HINT_BIT).
600 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
602 struct gl_hint_attrib
604 GLenum PerspectiveCorrection
;
607 GLenum PolygonSmooth
;
609 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
610 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
611 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
616 * Lighting attribute group (GL_LIGHT_BIT).
618 struct gl_light_attrib
620 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
621 struct gl_lightmodel Model
; /**< Lighting model */
624 * Front and back material values.
625 * Note: must call FLUSH_VERTICES() before using.
627 struct gl_material Material
;
629 GLboolean Enabled
; /**< Lighting enabled flag */
630 GLboolean ColorMaterialEnabled
;
632 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
633 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
634 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
635 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
636 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
639 GLboolean _ClampVertexColor
;
640 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
643 * Derived state for optimizations:
646 GLbitfield _EnabledLights
; /**< bitmask containing enabled lights */
648 GLboolean _NeedEyeCoords
;
649 GLboolean _NeedVertices
; /**< Use fast shader? */
651 GLfloat _BaseColor
[2][3];
657 * Line attribute group (GL_LINE_BIT).
659 struct gl_line_attrib
661 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
662 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
663 GLushort StipplePattern
; /**< Stipple pattern */
664 GLint StippleFactor
; /**< Stipple repeat factor */
665 GLfloat Width
; /**< Line width */
670 * Display list attribute group (GL_LIST_BIT).
672 struct gl_list_attrib
679 * Multisample attribute group (GL_MULTISAMPLE_BIT).
681 struct gl_multisample_attrib
684 GLboolean SampleAlphaToCoverage
;
685 GLboolean SampleAlphaToOne
;
686 GLboolean SampleCoverage
;
687 GLboolean SampleCoverageInvert
;
688 GLboolean SampleShading
;
690 /* ARB_texture_multisample / GL3.2 additions */
691 GLboolean SampleMask
;
693 GLfloat SampleCoverageValue
;
694 GLfloat MinSampleShadingValue
;
696 /** The GL spec defines this as an array but >32x MSAA is madness */
697 GLbitfield SampleMaskValue
;
702 * A pixelmap (see glPixelMap)
707 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
712 * Collection of all pixelmaps
716 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
717 struct gl_pixelmap GtoG
;
718 struct gl_pixelmap BtoB
;
719 struct gl_pixelmap AtoA
;
720 struct gl_pixelmap ItoR
;
721 struct gl_pixelmap ItoG
;
722 struct gl_pixelmap ItoB
;
723 struct gl_pixelmap ItoA
;
724 struct gl_pixelmap ItoI
;
725 struct gl_pixelmap StoS
;
730 * Pixel attribute group (GL_PIXEL_MODE_BIT).
732 struct gl_pixel_attrib
734 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
736 /*--- Begin Pixel Transfer State ---*/
737 /* Fields are in the order in which they're applied... */
739 /** Scale & Bias (index shift, offset) */
741 GLfloat RedBias
, RedScale
;
742 GLfloat GreenBias
, GreenScale
;
743 GLfloat BlueBias
, BlueScale
;
744 GLfloat AlphaBias
, AlphaScale
;
745 GLfloat DepthBias
, DepthScale
;
746 GLint IndexShift
, IndexOffset
;
750 /* Note: actual pixel maps are not part of this attrib group */
751 GLboolean MapColorFlag
;
752 GLboolean MapStencilFlag
;
754 /*--- End Pixel Transfer State ---*/
757 GLfloat ZoomX
, ZoomY
;
762 * Point attribute group (GL_POINT_BIT).
764 struct gl_point_attrib
766 GLfloat Size
; /**< User-specified point size */
767 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
768 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
769 GLfloat Threshold
; /**< GL_EXT_point_parameters */
770 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
771 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
772 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
773 GLbitfield CoordReplace
; /**< GL_ARB_point_sprite*/
774 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
775 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
780 * Polygon attribute group (GL_POLYGON_BIT).
782 struct gl_polygon_attrib
784 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
785 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
786 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
787 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
788 GLboolean CullFlag
; /**< Culling on/off flag */
789 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
790 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
791 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
792 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
793 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
794 GLfloat OffsetClamp
; /**< Polygon offset clamp, from user */
795 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
796 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
797 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
802 * Scissor attributes (GL_SCISSOR_BIT).
804 struct gl_scissor_rect
806 GLint X
, Y
; /**< Lower left corner of box */
807 GLsizei Width
, Height
; /**< Size of box */
809 struct gl_scissor_attrib
811 GLbitfield EnableFlags
; /**< Scissor test enabled? */
812 struct gl_scissor_rect ScissorArray
[MAX_VIEWPORTS
];
813 GLint NumWindowRects
; /**< Count of enabled window rectangles */
814 GLenum WindowRectMode
; /**< Whether to include or exclude the rects */
815 struct gl_scissor_rect WindowRects
[MAX_WINDOW_RECTANGLES
];
820 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
822 * Three sets of stencil data are tracked so that OpenGL 2.0,
823 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
824 * simultaneously. In each of the stencil state arrays, element 0 corresponds
825 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
826 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
827 * GL_EXT_stencil_two_side GL_BACK state.
829 * The derived value \c _BackFace is either 1 or 2 depending on whether or
830 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
832 * The derived value \c _TestTwoSide is set when the front-face and back-face
833 * stencil state are different.
835 struct gl_stencil_attrib
837 GLboolean Enabled
; /**< Enabled flag */
838 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
839 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
840 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
841 GLboolean _WriteEnabled
; /**< _Enabled and non-zero writemasks */
842 GLboolean _TestTwoSide
;
843 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
844 GLenum Function
[3]; /**< Stencil function */
845 GLenum FailFunc
[3]; /**< Fail function */
846 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
847 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
848 GLint Ref
[3]; /**< Reference value */
849 GLuint ValueMask
[3]; /**< Value mask */
850 GLuint WriteMask
[3]; /**< Write mask */
851 GLuint Clear
; /**< Clear value */
856 * An index for each type of texture object. These correspond to the GL
857 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
858 * Note: the order is from highest priority to lowest priority.
862 TEXTURE_2D_MULTISAMPLE_INDEX
,
863 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
,
864 TEXTURE_CUBE_ARRAY_INDEX
,
865 TEXTURE_BUFFER_INDEX
,
866 TEXTURE_2D_ARRAY_INDEX
,
867 TEXTURE_1D_ARRAY_INDEX
,
868 TEXTURE_EXTERNAL_INDEX
,
879 * Bit flags for each type of texture object
882 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
883 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
884 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
885 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
886 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
887 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
888 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
889 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
890 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
891 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
892 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
893 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
898 * Texture image state. Drivers will typically create a subclass of this
899 * with extra fields for memory buffers, etc.
901 struct gl_texture_image
903 GLint InternalFormat
; /**< Internal format as given by the user */
904 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
905 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
906 * GL_INTENSITY, GL_DEPTH_COMPONENT or
907 * GL_DEPTH_STENCIL_EXT only. Used for
908 * choosing TexEnv arithmetic.
910 mesa_format TexFormat
; /**< The actual texture memory format */
912 GLuint Border
; /**< 0 or 1 */
913 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
914 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
915 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
916 GLuint Width2
; /**< = Width - 2*Border */
917 GLuint Height2
; /**< = Height - 2*Border */
918 GLuint Depth2
; /**< = Depth - 2*Border */
919 GLuint WidthLog2
; /**< = log2(Width2) */
920 GLuint HeightLog2
; /**< = log2(Height2) */
921 GLuint DepthLog2
; /**< = log2(Depth2) */
922 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
923 levels, computed from the dimensions */
925 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
926 GLuint Level
; /**< Which mipmap level am I? */
927 /** Cube map face: index into gl_texture_object::Image[] array */
930 /** GL_ARB_texture_multisample */
931 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
932 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
937 * Indexes for cube map faces.
952 * Sampler object state. These objects are new with GL_ARB_sampler_objects
953 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
955 struct gl_sampler_object
960 GLchar
*Label
; /**< GL_KHR_debug */
962 GLenum WrapS
; /**< S-axis texture image wrap mode */
963 GLenum WrapT
; /**< T-axis texture image wrap mode */
964 GLenum WrapR
; /**< R-axis texture image wrap mode */
965 GLenum MinFilter
; /**< minification filter */
966 GLenum MagFilter
; /**< magnification filter */
967 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
968 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
969 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
970 GLfloat LodBias
; /**< OpenGL 1.4 */
971 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
972 GLenum CompareMode
; /**< GL_ARB_shadow */
973 GLenum CompareFunc
; /**< GL_ARB_shadow */
974 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
975 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
980 * Texture object state. Contains the array of mipmap images, border color,
981 * wrap modes, filter modes, and shadow/texcompare state.
983 struct gl_texture_object
985 mtx_t Mutex
; /**< for thread safety */
986 GLint RefCount
; /**< reference count */
987 GLuint Name
; /**< the user-visible texture object ID */
988 GLchar
*Label
; /**< GL_KHR_debug */
989 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
990 gl_texture_index TargetIndex
; /**< The gl_texture_unit::CurrentTex index.
991 Only valid when Target is valid. */
993 struct gl_sampler_object Sampler
;
995 GLenum DepthMode
; /**< GL_ARB_depth_texture */
996 bool StencilSampling
; /**< Should we sample stencil instead of depth? */
998 GLfloat Priority
; /**< in [0,1] */
999 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1000 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1001 GLint ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
1002 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1003 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
1004 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1005 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1006 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1007 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1008 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1009 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1010 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1011 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1012 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
1014 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1015 GLboolean _IsFloat
; /**< GL_OES_float_texture */
1016 GLboolean _IsHalfFloat
; /**< GL_OES_half_float_texture */
1018 GLuint MinLevel
; /**< GL_ARB_texture_view */
1019 GLuint MinLayer
; /**< GL_ARB_texture_view */
1020 GLuint NumLevels
; /**< GL_ARB_texture_view */
1021 GLuint NumLayers
; /**< GL_ARB_texture_view */
1023 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1024 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1026 /** GL_ARB_texture_buffer_object */
1027 struct gl_buffer_object
*BufferObject
;
1028 GLenum BufferObjectFormat
;
1029 /** Equivalent Mesa format for BufferObjectFormat. */
1030 mesa_format _BufferObjectFormat
;
1031 /** GL_ARB_texture_buffer_range */
1032 GLintptr BufferOffset
;
1033 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
1035 /** GL_OES_EGL_image_external */
1036 GLint RequiredTextureImageUnits
;
1038 /** GL_ARB_shader_image_load_store */
1039 GLenum ImageFormatCompatibilityType
;
1043 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1044 #define MAX_COMBINER_TERMS 4
1048 * Texture combine environment state.
1050 struct gl_tex_env_combine_state
1052 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1053 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1054 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1055 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1056 GLenum SourceA
[MAX_COMBINER_TERMS
];
1057 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1058 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1059 GLenum OperandA
[MAX_COMBINER_TERMS
];
1060 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1061 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1062 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1063 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1068 * TexGenEnabled flags.
1075 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1080 * Bit flag versions of the corresponding GL_ constants.
1083 #define TEXGEN_SPHERE_MAP 0x1
1084 #define TEXGEN_OBJ_LINEAR 0x2
1085 #define TEXGEN_EYE_LINEAR 0x4
1086 #define TEXGEN_REFLECTION_MAP_NV 0x8
1087 #define TEXGEN_NORMAL_MAP_NV 0x10
1089 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1090 TEXGEN_REFLECTION_MAP_NV | \
1091 TEXGEN_NORMAL_MAP_NV)
1092 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1093 TEXGEN_REFLECTION_MAP_NV | \
1094 TEXGEN_NORMAL_MAP_NV | \
1100 /** Tex-gen enabled for texture unit? */
1101 #define ENABLE_TEXGEN(unit) (1 << (unit))
1103 /** Non-identity texture matrix for texture unit? */
1104 #define ENABLE_TEXMAT(unit) (1 << (unit))
1108 * Texture coord generation state.
1112 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1113 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1114 GLfloat ObjectPlane
[4];
1115 GLfloat EyePlane
[4];
1120 * Texture unit state. Contains enable flags, texture environment/function/
1121 * combiners, texgen state, and pointers to current texture objects.
1123 struct gl_texture_unit
1125 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1127 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1128 GLclampf EnvColor
[4];
1129 GLfloat EnvColorUnclamped
[4];
1131 struct gl_texgen GenS
;
1132 struct gl_texgen GenT
;
1133 struct gl_texgen GenR
;
1134 struct gl_texgen GenQ
;
1135 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1136 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1138 GLfloat LodBias
; /**< for biasing mipmap levels */
1140 /** Texture targets that have a non-default texture bound */
1141 GLbitfield _BoundTextures
;
1143 /** Current sampler object (GL_ARB_sampler_objects) */
1144 struct gl_sampler_object
*Sampler
;
1147 * \name GL_EXT_texture_env_combine
1149 struct gl_tex_env_combine_state Combine
;
1152 * Derived state based on \c EnvMode and the \c BaseFormat of the
1153 * currently enabled texture.
1155 struct gl_tex_env_combine_state _EnvMode
;
1158 * Currently enabled combiner state. This will point to either
1159 * \c Combine or \c _EnvMode.
1161 struct gl_tex_env_combine_state
*_CurrentCombine
;
1163 /** Current texture object pointers */
1164 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1166 /** Points to highest priority, complete and enabled texture object */
1167 struct gl_texture_object
*_Current
;
1173 * Texture attribute group (GL_TEXTURE_BIT).
1175 struct gl_texture_attrib
1177 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1179 /** GL_ARB_seamless_cubemap */
1180 GLboolean CubeMapSeamless
;
1182 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1184 /** GL_ARB_texture_buffer_object */
1185 struct gl_buffer_object
*BufferObject
;
1187 /** Texture coord units/sets used for fragment texturing */
1188 GLbitfield _EnabledCoordUnits
;
1190 /** Texture coord units that have texgen enabled */
1191 GLbitfield _TexGenEnabled
;
1193 /** Texture coord units that have non-identity matrices */
1194 GLbitfield _TexMatEnabled
;
1196 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1197 GLbitfield _GenFlags
;
1199 /** Largest index of a texture unit with _Current != NULL. */
1200 GLint _MaxEnabledTexImageUnit
;
1202 /** Largest index + 1 of texture units that have had any CurrentTex set. */
1203 GLint NumCurrentTexUsed
;
1205 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1210 * Data structure representing a single clip plane (e.g. one of the elements
1211 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1213 typedef GLfloat gl_clip_plane
[4];
1217 * Transformation attribute group (GL_TRANSFORM_BIT).
1219 struct gl_transform_attrib
1221 GLenum MatrixMode
; /**< Matrix mode */
1222 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1223 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1224 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1225 GLboolean Normalize
; /**< Normalize all normals? */
1226 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1227 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1228 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1229 /** GL_ARB_clip_control */
1230 GLenum ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
1231 GLenum ClipDepthMode
; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
1236 * Viewport attribute group (GL_VIEWPORT_BIT).
1238 struct gl_viewport_attrib
1240 GLfloat X
, Y
; /**< position */
1241 GLfloat Width
, Height
; /**< size */
1242 GLdouble Near
, Far
; /**< Depth buffer range */
1251 } gl_map_buffer_index
;
1255 * Fields describing a mapped buffer range.
1257 struct gl_buffer_mapping
{
1258 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1259 GLvoid
*Pointer
; /**< User-space address of mapping */
1260 GLintptr Offset
; /**< Mapped offset */
1261 GLsizeiptr Length
; /**< Mapped length */
1266 * Usages we've seen for a buffer object.
1269 USAGE_UNIFORM_BUFFER
= 0x1,
1270 USAGE_TEXTURE_BUFFER
= 0x2,
1271 USAGE_ATOMIC_COUNTER_BUFFER
= 0x4,
1272 USAGE_SHADER_STORAGE_BUFFER
= 0x8,
1273 USAGE_TRANSFORM_FEEDBACK_BUFFER
= 0x10,
1274 USAGE_PIXEL_PACK_BUFFER
= 0x20,
1275 USAGE_DISABLE_MINMAX_CACHE
= 0x40,
1280 * GL_ARB_vertex/pixel_buffer_object buffer object
1282 struct gl_buffer_object
1287 GLchar
*Label
; /**< GL_KHR_debug */
1288 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1289 GLbitfield StorageFlags
; /**< GL_MAP_PERSISTENT_BIT, etc. */
1290 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1291 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1292 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1293 GLboolean Written
; /**< Ever written to? (for debugging) */
1294 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1295 GLboolean Immutable
; /**< GL_ARB_buffer_storage */
1296 gl_buffer_usage UsageHistory
; /**< How has this buffer been used so far? */
1298 /** Counters used for buffer usage warnings */
1299 GLuint NumSubDataCalls
;
1300 GLuint NumMapBufferWriteCalls
;
1302 struct gl_buffer_mapping Mappings
[MAP_COUNT
];
1304 /** Memoization of min/max index computations for static index buffers */
1305 struct hash_table
*MinMaxCache
;
1306 unsigned MinMaxCacheHitIndices
;
1307 unsigned MinMaxCacheMissIndices
;
1308 bool MinMaxCacheDirty
;
1313 * Client pixel packing/unpacking attributes
1315 struct gl_pixelstore_attrib
1323 GLboolean SwapBytes
;
1325 GLboolean Invert
; /**< GL_MESA_pack_invert */
1326 GLint CompressedBlockWidth
; /**< GL_ARB_compressed_texture_pixel_storage */
1327 GLint CompressedBlockHeight
;
1328 GLint CompressedBlockDepth
;
1329 GLint CompressedBlockSize
;
1330 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1335 * Vertex array information which is derived from gl_array_attributes
1336 * and gl_vertex_buffer_binding information. Used by the VBO module and
1339 struct gl_vertex_array
1341 GLint Size
; /**< components per element (1,2,3,4) */
1342 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1343 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1344 GLsizei StrideB
; /**< actual stride in bytes */
1345 GLuint _ElementSize
; /**< size of each element in bytes */
1346 const GLubyte
*Ptr
; /**< Points to array data */
1347 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1348 GLboolean Integer
; /**< Integer-valued? */
1349 GLboolean Doubles
; /**< double precision values are not converted to floats */
1350 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1352 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1357 * Attributes to describe a vertex array.
1359 * Contains the size, type, format and normalization flag,
1360 * along with the index of a vertex buffer binding point.
1362 * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
1363 * and is only present for backwards compatibility reasons.
1364 * Rendering always uses VERTEX_BINDING_STRIDE.
1365 * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
1366 * and VERTEX_BINDING_STRIDE to the same value, while
1367 * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
1369 struct gl_array_attributes
1371 GLint Size
; /**< Components per element (1,2,3,4) */
1372 GLenum Type
; /**< Datatype: GL_FLOAT, GL_INT, etc */
1373 GLenum Format
; /**< Default: GL_RGBA, but may be GL_BGRA */
1374 GLsizei Stride
; /**< Stride as specified with gl*Pointer() */
1375 const GLubyte
*Ptr
; /**< Points to client array data. Not used when a VBO is bound */
1376 GLintptr RelativeOffset
; /**< Offset of the first element relative to the binding offset */
1377 GLboolean Enabled
; /**< Whether the array is enabled */
1378 GLboolean Normalized
; /**< Fixed-point values are normalized when converted to floats */
1379 GLboolean Integer
; /**< Fixed-point values are not converted to floats */
1380 GLboolean Doubles
; /**< double precision values are not converted to floats */
1381 GLuint _ElementSize
; /**< Size of each element in bytes */
1382 GLuint BufferBindingIndex
; /**< Vertex buffer binding */
1387 * This describes the buffer object used for a vertex array (or
1388 * multiple vertex arrays). If BufferObj points to the default/null
1389 * buffer object, then the vertex array lives in user memory and not a VBO.
1391 struct gl_vertex_buffer_binding
1393 GLintptr Offset
; /**< User-specified offset */
1394 GLsizei Stride
; /**< User-specified stride */
1395 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1396 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_vertex_buffer_object */
1397 GLbitfield64 _BoundArrays
; /**< Arrays bound to this binding point */
1402 * A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+,
1403 * GL_ARB_vertex_array_object, or the original GL_APPLE_vertex_array_object
1406 struct gl_vertex_array_object
1408 /** Name of the VAO as received from glGenVertexArray. */
1413 GLchar
*Label
; /**< GL_KHR_debug */
1418 * Does the VAO use ARB semantics or Apple semantics?
1420 * There are several ways in which ARB_vertex_array_object and
1421 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1424 * - ARB VAOs require that all array data be sourced from vertex buffer
1425 * objects, but Apple VAOs do not.
1427 * - ARB VAOs require that names come from GenVertexArrays.
1429 * This flag notes which behavior governs this VAO.
1431 GLboolean ARBsemantics
;
1434 * Has this array object been bound?
1436 GLboolean EverBound
;
1439 * Derived vertex attribute arrays
1441 * This is a legacy data structure created from gl_vertex_attrib_array and
1442 * gl_vertex_buffer_binding, for compatibility with existing driver code.
1444 struct gl_vertex_array _VertexAttrib
[VERT_ATTRIB_MAX
];
1446 /** Vertex attribute arrays */
1447 struct gl_array_attributes VertexAttrib
[VERT_ATTRIB_MAX
];
1449 /** Vertex buffer bindings */
1450 struct gl_vertex_buffer_binding BufferBinding
[VERT_ATTRIB_MAX
];
1452 /** Mask indicating which vertex arrays have vertex buffer associated. */
1453 GLbitfield64 VertexAttribBufferMask
;
1455 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1456 GLbitfield64 _Enabled
;
1458 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1459 GLbitfield64 NewArrays
;
1461 /** The index buffer (also known as the element array buffer in OpenGL). */
1462 struct gl_buffer_object
*IndexBufferObj
;
1466 /** Used to signal when transitioning from one kind of drawing method
1470 DRAW_NONE
, /**< Initial value only */
1477 * Enum for the OpenGL APIs we know about and may support.
1479 * NOTE: This must match the api_enum table in
1480 * src/mesa/main/get_hash_generator.py
1484 API_OPENGL_COMPAT
, /* legacy / compatibility contexts */
1488 API_OPENGL_LAST
= API_OPENGL_CORE
1492 * Vertex array state
1494 struct gl_array_attrib
1496 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1497 struct gl_vertex_array_object
*VAO
;
1499 /** The default vertex array object */
1500 struct gl_vertex_array_object
*DefaultVAO
;
1502 /** The last VAO accessed by a DSA function */
1503 struct gl_vertex_array_object
*LastLookedUpVAO
;
1505 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1506 struct _mesa_HashTable
*Objects
;
1508 GLint ActiveTexture
; /**< Client Active Texture */
1509 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1510 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1513 * \name Primitive restart controls
1515 * Primitive restart is enabled if either \c PrimitiveRestart or
1516 * \c PrimitiveRestartFixedIndex is set.
1519 GLboolean PrimitiveRestart
;
1520 GLboolean PrimitiveRestartFixedIndex
;
1521 GLboolean _PrimitiveRestart
;
1522 GLuint RestartIndex
;
1525 /** One of the DRAW_xxx flags, not consumed by drivers */
1526 gl_draw_method DrawMethod
;
1528 /* GL_ARB_vertex_buffer_object */
1529 struct gl_buffer_object
*ArrayBufferObj
;
1532 * Vertex arrays as consumed by a driver.
1533 * The array pointer is set up only by the VBO module.
1535 const struct gl_vertex_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1537 /** Legal array datatypes and the API for which they have been computed */
1538 GLbitfield LegalTypesMask
;
1539 gl_api LegalTypesMaskAPI
;
1544 * Feedback buffer state
1549 GLbitfield _Mask
; /**< FB_* bits */
1557 * Selection buffer state
1561 GLuint
*Buffer
; /**< selection buffer */
1562 GLuint BufferSize
; /**< size of the selection buffer */
1563 GLuint BufferCount
; /**< number of values in the selection buffer */
1564 GLuint Hits
; /**< number of records in the selection buffer */
1565 GLuint NameStackDepth
; /**< name stack depth */
1566 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1567 GLboolean HitFlag
; /**< hit flag */
1568 GLfloat HitMinZ
; /**< minimum hit depth */
1569 GLfloat HitMaxZ
; /**< maximum hit depth */
1574 * 1-D Evaluator control points
1578 GLuint Order
; /**< Number of control points */
1579 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1580 GLfloat
*Points
; /**< Points to contiguous control points */
1585 * 2-D Evaluator control points
1589 GLuint Uorder
; /**< Number of control points in U dimension */
1590 GLuint Vorder
; /**< Number of control points in V dimension */
1593 GLfloat
*Points
; /**< Points to contiguous control points */
1598 * All evaluator control point state
1600 struct gl_evaluators
1606 struct gl_1d_map Map1Vertex3
;
1607 struct gl_1d_map Map1Vertex4
;
1608 struct gl_1d_map Map1Index
;
1609 struct gl_1d_map Map1Color4
;
1610 struct gl_1d_map Map1Normal
;
1611 struct gl_1d_map Map1Texture1
;
1612 struct gl_1d_map Map1Texture2
;
1613 struct gl_1d_map Map1Texture3
;
1614 struct gl_1d_map Map1Texture4
;
1621 struct gl_2d_map Map2Vertex3
;
1622 struct gl_2d_map Map2Vertex4
;
1623 struct gl_2d_map Map2Index
;
1624 struct gl_2d_map Map2Color4
;
1625 struct gl_2d_map Map2Normal
;
1626 struct gl_2d_map Map2Texture1
;
1627 struct gl_2d_map Map2Texture2
;
1628 struct gl_2d_map Map2Texture3
;
1629 struct gl_2d_map Map2Texture4
;
1634 struct gl_transform_feedback_varying_info
1645 * Per-output info vertex shaders for transform feedback.
1647 struct gl_transform_feedback_output
1649 uint32_t OutputRegister
;
1650 uint32_t OutputBuffer
;
1651 uint32_t NumComponents
;
1654 /** offset (in DWORDs) of this output within the interleaved structure */
1658 * Offset into the output register of the data to output. For example,
1659 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1660 * offset is in the y and z components of the output register.
1662 uint32_t ComponentOffset
;
1666 struct gl_transform_feedback_buffer
1670 uint32_t NumVaryings
;
1673 * Total number of components stored in each buffer. This may be used by
1674 * hardware back-ends to determine the correct stride when interleaving
1675 * multiple transform feedback outputs in the same buffer.
1680 * Which transform feedback stream this buffer binding is associated with.
1686 /** Post-link transform feedback info. */
1687 struct gl_transform_feedback_info
1689 unsigned NumOutputs
;
1691 /* Bitmask of active buffer indices. */
1692 unsigned ActiveBuffers
;
1694 struct gl_transform_feedback_output
*Outputs
;
1696 /** Transform feedback varyings used for the linking of this shader program.
1698 * Use for glGetTransformFeedbackVarying().
1700 struct gl_transform_feedback_varying_info
*Varyings
;
1703 struct gl_transform_feedback_buffer Buffers
[MAX_FEEDBACK_BUFFERS
];
1708 * Transform feedback object state
1710 struct gl_transform_feedback_object
1712 GLuint Name
; /**< AKA the object ID */
1714 GLchar
*Label
; /**< GL_KHR_debug */
1715 GLboolean Active
; /**< Is transform feedback enabled? */
1716 GLboolean Paused
; /**< Is transform feedback paused? */
1717 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1719 GLboolean EverBound
; /**< Has this object been bound? */
1722 * GLES: if Active is true, remaining number of primitives which can be
1723 * rendered without overflow. This is necessary to track because GLES
1724 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1725 * glDrawArraysInstanced would overflow transform feedback buffers.
1726 * Undefined if Active is false.
1728 * Not tracked for desktop GL since it's unnecessary.
1730 unsigned GlesRemainingPrims
;
1733 * The program active when BeginTransformFeedback() was called.
1734 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1735 * where stage is the pipeline stage that is the source of data for
1736 * transform feedback.
1738 struct gl_program
*program
;
1740 /** The feedback buffers */
1741 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1742 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1744 /** Start of feedback data in dest buffer */
1745 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1748 * Max data to put into dest buffer (in bytes). Computed based on
1749 * RequestedSize and the actual size of the buffer.
1751 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1754 * Size that was specified when the buffer was bound. If the buffer was
1755 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1758 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1763 * Context state for transform feedback.
1765 struct gl_transform_feedback_state
1767 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1769 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1770 struct gl_buffer_object
*CurrentBuffer
;
1772 /** The table of all transform feedback objects */
1773 struct _mesa_HashTable
*Objects
;
1775 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1776 struct gl_transform_feedback_object
*CurrentObject
;
1778 /** The default xform-fb object (Name==0) */
1779 struct gl_transform_feedback_object
*DefaultObject
;
1784 * A "performance monitor" as described in AMD_performance_monitor.
1786 struct gl_perf_monitor_object
1790 /** True if the monitor is currently active (Begin called but not End). */
1794 * True if the monitor has ended.
1796 * This is distinct from !Active because it may never have began.
1801 * A list of groups with currently active counters.
1803 * ActiveGroups[g] == n if there are n counters active from group 'g'.
1805 unsigned *ActiveGroups
;
1808 * An array of bitsets, subscripted by group ID, then indexed by counter ID.
1810 * Checking whether counter 'c' in group 'g' is active can be done via:
1812 * BITSET_TEST(ActiveCounters[g], c)
1814 GLuint
**ActiveCounters
;
1818 union gl_perf_monitor_counter_value
1826 struct gl_perf_monitor_counter
1828 /** Human readable name for the counter. */
1832 * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
1833 * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
1837 /** Minimum counter value. */
1838 union gl_perf_monitor_counter_value Minimum
;
1840 /** Maximum counter value. */
1841 union gl_perf_monitor_counter_value Maximum
;
1845 struct gl_perf_monitor_group
1847 /** Human readable name for the group. */
1851 * Maximum number of counters in this group which can be active at the
1854 GLuint MaxActiveCounters
;
1856 /** Array of counters within this group. */
1857 const struct gl_perf_monitor_counter
*Counters
;
1863 * A query object instance as described in INTEL_performance_query.
1865 * NB: We want to keep this and the corresponding backend structure
1866 * relatively lean considering that applications may expect to
1867 * allocate enough objects to be able to query around all draw calls
1870 struct gl_perf_query_object
1872 GLuint Id
; /**< hash table ID/name */
1873 unsigned Used
:1; /**< has been used for 1 or more queries */
1874 unsigned Active
:1; /**< inside Begin/EndPerfQuery */
1875 unsigned Ready
:1; /**< result is ready? */
1880 * Context state for AMD_performance_monitor.
1882 struct gl_perf_monitor_state
1884 /** Array of performance monitor groups (indexed by group ID) */
1885 const struct gl_perf_monitor_group
*Groups
;
1888 /** The table of all performance monitors. */
1889 struct _mesa_HashTable
*Monitors
;
1894 * Context state for INTEL_performance_query.
1896 struct gl_perf_query_state
1898 struct _mesa_HashTable
*Objects
; /**< The table of all performance query objects */
1903 * Names of the various vertex/fragment program register files, etc.
1905 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1906 * All values should fit in a 4-bit field.
1908 * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
1909 * considered to be "uniform" variables since they can only be set outside
1910 * glBegin/End. They're also all stored in the same Parameters array.
1914 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1915 PROGRAM_ARRAY
, /**< Arrays & Matrixes */
1916 PROGRAM_INPUT
, /**< machine->Inputs[] */
1917 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1918 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1919 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1920 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1921 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1922 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1923 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1924 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1925 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1926 PROGRAM_IMMEDIATE
, /**< Immediate value, used by TGSI */
1927 PROGRAM_BUFFER
, /**< for shader buffers, compile-time only */
1928 PROGRAM_MEMORY
, /**< for shared, global and local memory */
1929 PROGRAM_IMAGE
, /**< for shader images, compile-time only */
1935 * Base class for any kind of program object
1939 /** FIXME: This must be first until we split shader_info from nir_shader */
1940 struct shader_info info
;
1944 GLubyte
*String
; /**< Null-terminated program text */
1946 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
1947 GLenum Format
; /**< String encoding format */
1949 GLboolean _Used
; /**< Ever used for drawing? Used for debugging */
1951 struct nir_shader
*nir
;
1953 bool is_arb_asm
; /** Is this an ARB assembly-style program */
1955 /** Is this program written to on disk shader cache */
1956 bool program_written_to_cache
;
1958 GLbitfield64 SecondaryOutputsWritten
; /**< Subset of OutputsWritten outputs written with non-zero index. */
1959 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1960 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1961 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1962 GLbitfield ExternalSamplersUsed
; /**< Texture units used for samplerExternalOES */
1964 /* Fragement shader only fields */
1965 GLboolean OriginUpperLeft
;
1966 GLboolean PixelCenterInteger
;
1968 /** Named parameters, constants, etc. from program text */
1969 struct gl_program_parameter_list
*Parameters
;
1971 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1972 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1974 /* FIXME: We should be able to make this struct a union. However some
1975 * drivers (i915/fragment_programs, swrast/prog_execute) mix the use of
1976 * these fields, we should fix this.
1979 /** Fields used by GLSL programs */
1981 /** Data shared by gl_program and gl_shader_program */
1982 struct gl_shader_program_data
*data
;
1984 struct gl_active_atomic_buffer
**AtomicBuffers
;
1986 /** Post-link transform feedback info. */
1987 struct gl_transform_feedback_info
*LinkedTransformFeedback
;
1990 * Number of types for subroutine uniforms.
1992 GLuint NumSubroutineUniformTypes
;
1995 * Subroutine uniform remap table
1996 * based on the program level uniform remap table.
1998 GLuint NumSubroutineUniforms
; /* non-sparse total */
1999 GLuint NumSubroutineUniformRemapTable
;
2000 struct gl_uniform_storage
**SubroutineUniformRemapTable
;
2003 * Num of subroutine functions for this stage and storage for them.
2005 GLuint NumSubroutineFunctions
;
2006 GLuint MaxSubroutineFunctionIndex
;
2007 struct gl_subroutine_function
*SubroutineFunctions
;
2010 * Map from image uniform index to image unit (set by glUniform1i())
2012 * An image uniform index is associated with each image uniform by
2013 * the linker. The image index associated with each uniform is
2014 * stored in the \c gl_uniform_storage::image field.
2016 GLubyte ImageUnits
[MAX_IMAGE_UNIFORMS
];
2019 * Access qualifier specified in the shader for each image uniform
2020 * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
2023 * It may be different, though only more strict than the value of
2024 * \c gl_image_unit::Access for the corresponding image unit.
2026 GLenum ImageAccess
[MAX_IMAGE_UNIFORMS
];
2028 struct gl_uniform_block
**UniformBlocks
;
2029 struct gl_uniform_block
**ShaderStorageBlocks
;
2031 /** Which texture target is being sampled
2032 * (TEXTURE_1D/2D/3D/etc_INDEX)
2034 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2039 * A bitmask of gl_advanced_blend_mode values
2041 GLbitfield BlendSupport
;
2046 /** ARB assembly-style program fields */
2048 struct prog_instruction
*Instructions
;
2051 * Local parameters used by the program.
2053 * It's dynamically allocated because it is rarely used (just
2054 * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries
2055 * once it's allocated.
2057 GLfloat (*LocalParams
)[4];
2059 /** Bitmask of which register files are read/written with indirect
2060 * addressing. Mask of (1 << PROGRAM_x) bits.
2062 GLbitfield IndirectRegisterFiles
;
2064 /** Logical counts */
2066 GLuint NumInstructions
;
2067 GLuint NumTemporaries
;
2068 GLuint NumParameters
;
2069 GLuint NumAttributes
;
2070 GLuint NumAddressRegs
;
2071 GLuint NumAluInstructions
;
2072 GLuint NumTexInstructions
;
2073 GLuint NumTexIndirections
;
2075 /** Native, actual h/w counts */
2077 GLuint NumNativeInstructions
;
2078 GLuint NumNativeTemporaries
;
2079 GLuint NumNativeParameters
;
2080 GLuint NumNativeAttributes
;
2081 GLuint NumNativeAddressRegs
;
2082 GLuint NumNativeAluInstructions
;
2083 GLuint NumNativeTexInstructions
;
2084 GLuint NumNativeTexIndirections
;
2087 /** Used by ARB assembly-style programs. Can only be true for vertex
2090 GLboolean IsPositionInvariant
;
2097 * State common to vertex and fragment programs.
2099 struct gl_program_state
2101 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2102 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2107 * Context state for vertex programs.
2109 struct gl_vertex_program_state
2111 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2112 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2113 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2114 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2115 /** Computed two sided lighting for fixed function/programs. */
2116 GLboolean _TwoSideEnabled
;
2117 struct gl_program
*Current
; /**< User-bound vertex program */
2119 /** Currently enabled and valid vertex program (including internal
2120 * programs, user-defined vertex programs and GLSL vertex shaders).
2121 * This is the program we must use when rendering.
2123 struct gl_program
*_Current
;
2125 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2127 /** Should fixed-function T&L be implemented with a vertex prog? */
2128 GLboolean _MaintainTnlProgram
;
2130 /** Program to emulate fixed-function T&L (see above) */
2131 struct gl_program
*_TnlProgram
;
2133 /** Cache of fixed-function programs */
2134 struct gl_program_cache
*Cache
;
2136 GLboolean _Overriden
;
2140 * Context state for tessellation control programs.
2142 struct gl_tess_ctrl_program_state
2144 /** Currently bound and valid shader. */
2145 struct gl_program
*_Current
;
2147 GLint patch_vertices
;
2148 GLfloat patch_default_outer_level
[4];
2149 GLfloat patch_default_inner_level
[2];
2153 * Context state for tessellation evaluation programs.
2155 struct gl_tess_eval_program_state
2157 /** Currently bound and valid shader. */
2158 struct gl_program
*_Current
;
2162 * Context state for geometry programs.
2164 struct gl_geometry_program_state
2166 /** Currently enabled and valid program (including internal programs
2167 * and compiled shader programs).
2169 struct gl_program
*_Current
;
2173 * Context state for fragment programs.
2175 struct gl_fragment_program_state
2177 GLboolean Enabled
; /**< User-set fragment program enable flag */
2178 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2179 struct gl_program
*Current
; /**< User-bound fragment program */
2181 /** Currently enabled and valid fragment program (including internal
2182 * programs, user-defined fragment programs and GLSL fragment shaders).
2183 * This is the program we must use when rendering.
2185 struct gl_program
*_Current
;
2187 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2189 /** Should fixed-function texturing be implemented with a fragment prog? */
2190 GLboolean _MaintainTexEnvProgram
;
2192 /** Program to emulate fixed-function texture env/combine (see above) */
2193 struct gl_program
*_TexEnvProgram
;
2195 /** Cache of fixed-function programs */
2196 struct gl_program_cache
*Cache
;
2201 * Context state for compute programs.
2203 struct gl_compute_program_state
2205 /** Currently enabled and valid program (including internal programs
2206 * and compiled shader programs).
2208 struct gl_program
*_Current
;
2213 * ATI_fragment_shader runtime state
2216 struct atifs_instruction
;
2217 struct atifs_setupinst
;
2220 * ATI fragment shader
2222 struct ati_fragment_shader
2226 struct atifs_instruction
*Instructions
[2];
2227 struct atifs_setupinst
*SetupInst
[2];
2228 GLfloat Constants
[8][4];
2229 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2230 GLubyte numArithInstr
[2];
2231 GLubyte regsAssigned
[2];
2232 GLubyte NumPasses
; /**< 1 or 2 */
2234 GLubyte last_optype
;
2235 GLboolean interpinp1
;
2238 struct gl_program
*Program
;
2242 * Context state for GL_ATI_fragment_shader
2244 struct gl_ati_fragment_shader_state
2247 GLboolean _Enabled
; /**< enabled and valid shader? */
2248 GLboolean Compiling
;
2249 GLfloat GlobalConstants
[8][4];
2250 struct ati_fragment_shader
*Current
;
2254 * Shader subroutine function definition
2256 struct gl_subroutine_function
2260 int num_compat_types
;
2261 const struct glsl_type
**types
;
2265 * Shader information needed by both gl_shader and gl_linked shader.
2267 struct gl_shader_info
2270 * Tessellation Control shader state from layout qualifiers.
2274 * 0 - vertices not declared in shader, or
2275 * 1 .. GL_MAX_PATCH_VERTICES
2281 * Tessellation Evaluation shader state from layout qualifiers.
2285 * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
2288 GLenum PrimitiveMode
;
2290 enum gl_tess_spacing Spacing
;
2293 * GL_CW, GL_CCW, or 0 if it's not set in this shader.
2297 * 1, 0, or -1 if it's not set in this shader.
2303 * Geometry shader state from GLSL 1.50 layout qualifiers.
2308 * 0 - Invocations count not declared in shader, or
2309 * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
2313 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2314 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2319 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2320 * it's not set in this shader.
2326 * Compute shader state from ARB_compute_shader and
2327 * ARB_compute_variable_group_size layout qualifiers.
2331 * Size specified using local_size_{x,y,z}, or all 0's to indicate that
2332 * it's not set in this shader.
2334 unsigned LocalSize
[3];
2337 * Whether a variable work group size has been specified as defined by
2338 * ARB_compute_variable_group_size.
2340 bool LocalSizeVariable
;
2345 * A linked GLSL shader object.
2347 struct gl_linked_shader
2349 gl_shader_stage Stage
;
2352 unsigned SourceChecksum
;
2355 struct gl_program
*Program
; /**< Post-compile assembly code */
2358 * \name Sampler tracking
2360 * \note Each of these fields is only set post-linking.
2363 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2367 * Number of default uniform block components used by this shader.
2369 * This field is only set post-linking.
2371 unsigned num_uniform_components
;
2374 * Number of combined uniform components used by this shader.
2376 * This field is only set post-linking. It is the sum of the uniform block
2377 * sizes divided by sizeof(float), and num_uniform_compoennts.
2379 unsigned num_combined_uniform_components
;
2381 struct exec_list
*ir
;
2382 struct exec_list
*packed_varyings
;
2383 struct exec_list
*fragdata_arrays
;
2384 struct glsl_symbol_table
*symbols
;
2387 static inline GLbitfield
gl_external_samplers(struct gl_program
*prog
)
2389 GLbitfield external_samplers
= 0;
2390 GLbitfield mask
= prog
->SamplersUsed
;
2393 int idx
= u_bit_scan(&mask
);
2394 if (prog
->sh
.SamplerTargets
[idx
] == TEXTURE_EXTERNAL_INDEX
)
2395 external_samplers
|= (1 << idx
);
2398 return external_samplers
;
2402 * Compile status enum. compile_skipped is used to indicate the compile
2403 * was skipped due to the shader matching one that's been seen before by
2404 * the on-disk cache.
2406 enum gl_compile_status
2408 compile_failure
= 0,
2414 * A GLSL shader object.
2418 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
2419 * GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
2420 * Must be the first field.
2423 gl_shader_stage Stage
;
2424 GLuint Name
; /**< AKA the handle */
2425 GLint RefCount
; /**< Reference count */
2426 GLchar
*Label
; /**< GL_KHR_debug */
2427 unsigned char sha1
[20]; /**< SHA1 hash of pre-processed source */
2428 GLboolean DeletePending
;
2429 enum gl_compile_status CompileStatus
;
2430 bool IsES
; /**< True if this shader uses GLSL ES */
2433 unsigned SourceChecksum
; /**< for debug/logging purposes */
2435 const GLchar
*Source
; /**< Source code string */
2437 const GLchar
*FallbackSource
; /**< Fallback string used by on-disk cache*/
2441 unsigned Version
; /**< GLSL version used for linking */
2443 struct exec_list
*ir
;
2444 struct glsl_symbol_table
*symbols
;
2447 * A bitmask of gl_advanced_blend_mode values
2449 GLbitfield BlendSupport
;
2452 * Whether early fragment tests are enabled as defined by
2453 * ARB_shader_image_load_store.
2455 bool EarlyFragmentTests
;
2457 bool ARB_fragment_coord_conventions_enable
;
2459 bool redeclares_gl_fragcoord
;
2460 bool uses_gl_fragcoord
;
2462 bool PostDepthCoverage
;
2466 * Fragment shader state from GLSL 1.50 layout qualifiers.
2468 bool origin_upper_left
;
2469 bool pixel_center_integer
;
2471 /** Global xfb_stride out qualifier if any */
2472 GLuint TransformFeedbackBufferStride
[MAX_FEEDBACK_BUFFERS
];
2474 struct gl_shader_info info
;
2478 struct gl_uniform_buffer_variable
2483 * Name of the uniform as seen by glGetUniformIndices.
2485 * glGetUniformIndices requires that the block instance index \b not be
2486 * present in the name of queried uniforms.
2489 * \c gl_uniform_buffer_variable::IndexName and
2490 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2494 const struct glsl_type
*Type
;
2495 unsigned int Offset
;
2500 enum gl_uniform_block_packing
2509 struct gl_uniform_block
2511 /** Declared name of the uniform block */
2514 /** Array of supplemental information about UBO ir_variables. */
2515 struct gl_uniform_buffer_variable
*Uniforms
;
2519 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2520 * with glBindBufferBase to bind a buffer object to this uniform block. When
2521 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2526 * Minimum size (in bytes) of a buffer object to back this uniform buffer
2527 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2529 GLuint UniformBufferSize
;
2531 /** Stages that reference this block */
2535 * Linearized array index for uniform block instance arrays
2537 * Given a uniform block instance array declared with size
2538 * blk[s_0][s_1]..[s_m], the block referenced by blk[i_0][i_1]..[i_m] will
2539 * have the linearized array index
2542 * i_m + ∑ i_j * ∏ s_k
2545 * For a uniform block instance that is not an array, this is always 0.
2547 uint8_t linearized_array_index
;
2550 * Layout specified in the shader
2552 * This isn't accessible through the API, but it is used while
2553 * cross-validating uniform blocks.
2555 enum gl_uniform_block_packing _Packing
;
2556 GLboolean _RowMajor
;
2560 * Structure that represents a reference to an atomic buffer from some
2563 struct gl_active_atomic_buffer
2565 /** Uniform indices of the atomic counters declared within it. */
2569 /** Binding point index associated with it. */
2572 /** Minimum reasonable size it is expected to have. */
2575 /** Shader stages making use of it. */
2576 GLboolean StageReferences
[MESA_SHADER_STAGES
];
2580 * Data container for shader queries. This holds only the minimal
2581 * amount of required information for resource queries to work.
2583 struct gl_shader_variable
2586 * Declared type of the variable
2588 const struct glsl_type
*type
;
2591 * If the variable is in an interface block, this is the type of the block.
2593 const struct glsl_type
*interface_type
;
2596 * For variables inside structs (possibly recursively), this is the
2597 * outermost struct type.
2599 const struct glsl_type
*outermost_struct_type
;
2602 * Declared name of the variable
2607 * Storage location of the base of this variable
2609 * The precise meaning of this field depends on the nature of the variable.
2611 * - Vertex shader input: one of the values from \c gl_vert_attrib.
2612 * - Vertex shader output: one of the values from \c gl_varying_slot.
2613 * - Geometry shader input: one of the values from \c gl_varying_slot.
2614 * - Geometry shader output: one of the values from \c gl_varying_slot.
2615 * - Fragment shader input: one of the values from \c gl_varying_slot.
2616 * - Fragment shader output: one of the values from \c gl_frag_result.
2617 * - Uniforms: Per-stage uniform slot number for default uniform block.
2618 * - Uniforms: Index within the uniform block definition for UBO members.
2619 * - Non-UBO Uniforms: explicit location until linking then reused to
2620 * store uniform slot number.
2621 * - Other: This field is not currently used.
2623 * If the variable is a uniform, shader input, or shader output, and the
2624 * slot has not been assigned, the value will be -1.
2629 * Specifies the first component the variable is stored in as per
2630 * ARB_enhanced_layouts.
2632 unsigned component
:2;
2635 * Output index for dual source blending.
2638 * The GLSL spec only allows the values 0 or 1 for the index in \b dual
2644 * Specifies whether a shader input/output is per-patch in tessellation
2650 * Storage class of the variable.
2652 * \sa (n)ir_variable_mode
2657 * Interpolation mode for shader inputs / outputs
2659 * \sa glsl_interp_mode
2661 unsigned interpolation
:2;
2664 * Was the location explicitly set in the shader?
2666 * If the location is explicitly set in the shader, it \b cannot be changed
2667 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
2670 unsigned explicit_location
:1;
2673 * Precision qualifier.
2675 unsigned precision
:2;
2679 * Active resource in a gl_shader_program
2681 struct gl_program_resource
2683 GLenum Type
; /** Program interface type. */
2684 const void *Data
; /** Pointer to resource associated data structure. */
2685 uint8_t StageReferences
; /** Bitmask of shader stage references. */
2689 * Link status enum. linking_skipped is used to indicate linking
2690 * was skipped due to the shader being loaded from the on-disk cache.
2694 linking_failure
= 0,
2700 * A data structure to be shared by gl_shader_program and gl_program.
2702 struct gl_shader_program_data
2704 GLint RefCount
; /**< Reference count */
2706 /** SHA1 hash of linked shader program */
2707 unsigned char sha1
[20];
2709 unsigned NumUniformStorage
;
2710 unsigned NumHiddenUniforms
;
2711 struct gl_uniform_storage
*UniformStorage
;
2713 unsigned NumUniformBlocks
;
2714 struct gl_uniform_block
*UniformBlocks
;
2716 unsigned NumShaderStorageBlocks
;
2717 struct gl_uniform_block
*ShaderStorageBlocks
;
2719 struct gl_active_atomic_buffer
*AtomicBuffers
;
2720 unsigned NumAtomicBuffers
;
2722 /* Shader cache variables used during restore */
2723 unsigned NumUniformDataSlots
;
2724 union gl_constant_value
*UniformDataSlots
;
2726 bool cache_fallback
;
2728 /** List of all active resources after linking. */
2729 struct gl_program_resource
*ProgramResourceList
;
2730 unsigned NumProgramResourceList
;
2732 enum gl_link_status LinkStatus
; /**< GL_LINK_STATUS */
2733 GLboolean Validated
;
2736 unsigned Version
; /**< GLSL version used for linking */
2738 /* Mask of stages this program was linked against */
2739 unsigned linked_stages
;
2743 * A GLSL program object.
2744 * Basically a linked collection of vertex and fragment shaders.
2746 struct gl_shader_program
2748 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2749 GLuint Name
; /**< aka handle or ID */
2750 GLchar
*Label
; /**< GL_KHR_debug */
2751 GLint RefCount
; /**< Reference count */
2752 GLboolean DeletePending
;
2755 * Is the application intending to glGetProgramBinary this program?
2757 GLboolean BinaryRetreivableHint
;
2760 * Indicates whether program can be bound for individual pipeline stages
2761 * using UseProgramStages after it is next linked.
2763 GLboolean SeparateShader
;
2765 GLuint NumShaders
; /**< number of attached shaders */
2766 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2769 * User-defined attribute bindings
2771 * These are set via \c glBindAttribLocation and are used to direct the
2772 * GLSL linker. These are \b not the values used in the compiled shader,
2773 * and they are \b not the values returned by \c glGetAttribLocation.
2775 struct string_to_uint_map
*AttributeBindings
;
2778 * User-defined fragment data bindings
2780 * These are set via \c glBindFragDataLocation and are used to direct the
2781 * GLSL linker. These are \b not the values used in the compiled shader,
2782 * and they are \b not the values returned by \c glGetFragDataLocation.
2784 struct string_to_uint_map
*FragDataBindings
;
2785 struct string_to_uint_map
*FragDataIndexBindings
;
2788 * Transform feedback varyings last specified by
2789 * glTransformFeedbackVaryings().
2791 * For the current set of transform feedback varyings used for transform
2792 * feedback output, see LinkedTransformFeedback.
2796 /** Global xfb_stride out qualifier if any */
2797 GLuint BufferStride
[MAX_FEEDBACK_BUFFERS
];
2799 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2800 } TransformFeedback
;
2802 struct gl_program
*last_vert_prog
;
2804 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2805 enum gl_frag_depth_layout FragDepthLayout
;
2808 * Geometry shader state - copied into gl_program by
2809 * _mesa_copy_linked_program_data().
2814 bool UsesEndPrimitive
;
2819 * Compute shader state - copied into gl_program by
2820 * _mesa_copy_linked_program_data().
2824 * Size of shared variables accessed by the compute shader.
2826 unsigned SharedSize
;
2829 /** Data shared by gl_program and gl_shader_program */
2830 struct gl_shader_program_data
*data
;
2833 * Mapping from GL uniform locations returned by \c glUniformLocation to
2834 * UniformStorage entries. Arrays will have multiple contiguous slots
2835 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
2837 unsigned NumUniformRemapTable
;
2838 struct gl_uniform_storage
**UniformRemapTable
;
2841 * Sometimes there are empty slots left over in UniformRemapTable after we
2842 * allocate slots to explicit locations. This list stores the blocks of
2843 * continuous empty slots inside UniformRemapTable.
2845 struct exec_list EmptyUniformLocations
;
2848 * Total number of explicit uniform location including inactive uniforms.
2850 unsigned NumExplicitUniformLocations
;
2853 * Map of active uniform names to locations
2855 * Maps any active uniform that is not an array element to a location.
2856 * Each active uniform, including individual structure members will appear
2857 * in this map. This roughly corresponds to the set of names that would be
2858 * enumerated by \c glGetActiveUniform.
2860 struct string_to_uint_map
*UniformHash
;
2862 GLboolean SamplersValidated
; /**< Samplers validated against texture units? */
2864 bool IsES
; /**< True if this program uses GLSL ES */
2867 * Per-stage shaders resulting from the first stage of linking.
2869 * Set of linked shaders for this program. The array is accessed using the
2870 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2873 struct gl_linked_shader
*_LinkedShaders
[MESA_SHADER_STAGES
];
2875 /* True if any of the fragment shaders attached to this program use:
2876 * #extension ARB_fragment_coord_conventions: enable
2878 GLboolean ARB_fragment_coord_conventions_enable
;
2882 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2883 #define GLSL_LOG 0x2 /**< Write shaders to files */
2884 #define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
2885 #define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
2886 #define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
2887 #define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
2888 #define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
2889 #define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
2890 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
2894 * Context state for GLSL vertex/fragment shaders.
2895 * Extended to support pipeline object
2897 struct gl_pipeline_object
2899 /** Name of the pipeline object as received from glGenProgramPipelines.
2900 * It would be 0 for shaders without separate shader objects.
2908 GLchar
*Label
; /**< GL_KHR_debug */
2911 * Programs used for rendering
2913 * There is a separate program set for each shader stage.
2915 struct gl_program
*CurrentProgram
[MESA_SHADER_STAGES
];
2917 struct gl_shader_program
*ReferencedPrograms
[MESA_SHADER_STAGES
];
2919 struct gl_program
*_CurrentFragmentProgram
;
2922 * Program used by glUniform calls.
2924 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2926 struct gl_shader_program
*ActiveProgram
;
2928 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2930 GLboolean EverBound
; /**< Has the pipeline object been created */
2932 GLboolean Validated
; /**< Pipeline Validation status */
2938 * Context state for GLSL pipeline shaders.
2940 struct gl_pipeline_shader_state
2942 /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
2943 struct gl_pipeline_object
*Current
;
2945 /* Default Object to ensure that _Shader is never NULL */
2946 struct gl_pipeline_object
*Default
;
2948 /** Pipeline objects */
2949 struct _mesa_HashTable
*Objects
;
2953 * Compiler options for a single GLSL shaders type
2955 struct gl_shader_compiler_options
2957 /** Driver-selectable options: */
2958 GLboolean EmitNoLoops
;
2959 GLboolean EmitNoFunctions
;
2960 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2961 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2962 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2963 GLboolean EmitNoSat
; /**< Emit SAT opcodes? */
2964 GLboolean LowerCombinedClipCullDistance
; /** Lower gl_ClipDistance and
2965 * gl_CullDistance together from
2966 * float[8] to vec4[2]
2970 * \name Forms of indirect addressing the driver cannot do.
2973 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2974 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2975 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2976 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2977 GLboolean EmitNoIndirectSampler
; /**< No indirect addressing of samplers */
2980 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2981 GLuint MaxUnrollIterations
;
2984 * Optimize code for array of structures backends.
2986 * This is a proxy for:
2987 * - preferring DP4 instructions (rather than MUL/MAD) for
2988 * matrix * vector operations, such as position transformation.
2990 GLboolean OptimizeForAOS
;
2992 GLboolean LowerBufferInterfaceBlocks
; /**< Lower UBO and SSBO access to intrinsics. */
2994 /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
2995 GLboolean ClampBlockIndicesToArrayBounds
;
2997 const struct nir_shader_compiler_options
*NirOptions
;
3002 * Occlusion/timer query object.
3004 struct gl_query_object
3006 GLenum Target
; /**< The query target, when active */
3007 GLuint Id
; /**< hash table ID/name */
3008 GLchar
*Label
; /**< GL_KHR_debug */
3009 GLuint64EXT Result
; /**< the counter */
3010 GLboolean Active
; /**< inside Begin/EndQuery */
3011 GLboolean Ready
; /**< result is ready? */
3012 GLboolean EverBound
;/**< has query object ever been bound */
3013 GLuint Stream
; /**< The stream */
3018 * Context state for query objects.
3020 struct gl_query_state
3022 struct _mesa_HashTable
*QueryObjects
;
3023 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
3024 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
3026 /** GL_NV_conditional_render */
3027 struct gl_query_object
*CondRenderQuery
;
3029 /** GL_EXT_transform_feedback */
3030 struct gl_query_object
*PrimitivesGenerated
[MAX_VERTEX_STREAMS
];
3031 struct gl_query_object
*PrimitivesWritten
[MAX_VERTEX_STREAMS
];
3033 /** GL_ARB_transform_feedback_overflow_query */
3034 struct gl_query_object
*TransformFeedbackOverflow
[MAX_VERTEX_STREAMS
];
3035 struct gl_query_object
*TransformFeedbackOverflowAny
;
3037 /** GL_ARB_timer_query */
3038 struct gl_query_object
*TimeElapsed
;
3040 /** GL_ARB_pipeline_statistics_query */
3041 struct gl_query_object
*pipeline_stats
[MAX_PIPELINE_STATISTICS
];
3043 GLenum CondRenderMode
;
3047 /** Sync object state */
3048 struct gl_sync_object
3050 GLenum Type
; /**< GL_SYNC_FENCE */
3051 GLuint Name
; /**< Fence name */
3052 GLchar
*Label
; /**< GL_KHR_debug */
3053 GLint RefCount
; /**< Reference count */
3054 GLboolean DeletePending
; /**< Object was deleted while there were still
3055 * live references (e.g., sync not yet finished)
3057 GLenum SyncCondition
;
3058 GLbitfield Flags
; /**< Flags passed to glFenceSync */
3059 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
3064 * State which can be shared by multiple contexts:
3066 struct gl_shared_state
3068 mtx_t Mutex
; /**< for thread safety */
3069 GLint RefCount
; /**< Reference count */
3070 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
3071 struct _mesa_HashTable
*BitmapAtlas
; /**< For optimized glBitmap text */
3072 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
3074 /** Default texture objects (shared by all texture units) */
3075 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
3077 /** Fallback texture used when a bound texture is incomplete */
3078 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
3081 * \name Thread safety and statechange notification for texture
3084 * \todo Improve the granularity of locking.
3087 mtx_t TexMutex
; /**< texobj thread safety */
3088 GLuint TextureStateStamp
; /**< state notification for shared tex */
3091 /** Default buffer object for vertex arrays that aren't in VBOs */
3092 struct gl_buffer_object
*NullBufferObj
;
3095 * \name Vertex/geometry/fragment programs
3098 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
3099 struct gl_program
*DefaultVertexProgram
;
3100 struct gl_program
*DefaultFragmentProgram
;
3103 /* GL_ATI_fragment_shader */
3104 struct _mesa_HashTable
*ATIShaders
;
3105 struct ati_fragment_shader
*DefaultFragmentShader
;
3107 struct _mesa_HashTable
*BufferObjects
;
3109 /** Table of both gl_shader and gl_shader_program objects */
3110 struct _mesa_HashTable
*ShaderObjects
;
3112 /* GL_EXT_framebuffer_object */
3113 struct _mesa_HashTable
*RenderBuffers
;
3114 struct _mesa_HashTable
*FrameBuffers
;
3117 struct set
*SyncObjects
;
3119 /** GL_ARB_sampler_objects */
3120 struct _mesa_HashTable
*SamplerObjects
;
3123 * Some context in this share group was affected by a GPU reset
3125 * On the next call to \c glGetGraphicsResetStatus, contexts that have not
3126 * been affected by a GPU reset must also return
3127 * \c GL_INNOCENT_CONTEXT_RESET_ARB.
3129 * Once this field becomes true, it is never reset to false.
3131 bool ShareGroupReset
;
3137 * Renderbuffers represent drawing surfaces such as color, depth and/or
3138 * stencil. A framebuffer object has a set of renderbuffers.
3139 * Drivers will typically derive subclasses of this type.
3141 struct gl_renderbuffer
3143 mtx_t Mutex
; /**< for thread safety */
3144 GLuint ClassID
; /**< Useful for drivers */
3146 GLchar
*Label
; /**< GL_KHR_debug */
3148 GLuint Width
, Height
;
3150 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
3151 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
3153 * True for renderbuffers that wrap textures, giving the driver a chance to
3154 * flush render caches through the FinishRenderTexture hook.
3156 * Drivers may also set this on renderbuffers other than those generated by
3157 * glFramebufferTexture(), though it means FinishRenderTexture() would be
3158 * called without a rb->TexImage.
3160 GLboolean NeedsFinishRenderTexture
;
3162 GLenum InternalFormat
; /**< The user-specified format */
3163 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
3164 GL_STENCIL_INDEX. */
3165 mesa_format Format
; /**< The actual renderbuffer memory format */
3167 * Pointer to the texture image if this renderbuffer wraps a texture,
3170 * Note that the reference on the gl_texture_object containing this
3171 * TexImage is held by the gl_renderbuffer_attachment.
3173 struct gl_texture_image
*TexImage
;
3175 /** Delete this renderbuffer */
3176 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
3178 /** Allocate new storage for this renderbuffer */
3179 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
3180 struct gl_renderbuffer
*rb
,
3181 GLenum internalFormat
,
3182 GLuint width
, GLuint height
);
3187 * A renderbuffer attachment points to either a texture object (and specifies
3188 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
3190 struct gl_renderbuffer_attachment
3192 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
3196 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
3197 * application supplied renderbuffer object.
3199 struct gl_renderbuffer
*Renderbuffer
;
3202 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
3203 * supplied texture object.
3205 struct gl_texture_object
*Texture
;
3206 GLuint TextureLevel
; /**< Attached mipmap level. */
3207 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
3208 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
3209 * and 2D array textures */
3215 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
3216 * In C++ terms, think of this as a base class from which device drivers
3217 * will make derived classes.
3219 struct gl_framebuffer
3221 mtx_t Mutex
; /**< for thread safety */
3223 * If zero, this is a window system framebuffer. If non-zero, this
3224 * is a FBO framebuffer; note that for some devices (i.e. those with
3225 * a natural pixel coordinate system for FBOs that differs from the
3226 * OpenGL/Mesa coordinate system), this means that the viewport,
3227 * polygon face orientation, and polygon stipple will have to be inverted.
3232 GLchar
*Label
; /**< GL_KHR_debug */
3234 GLboolean DeletePending
;
3237 * The framebuffer's visual. Immutable if this is a window system buffer.
3238 * Computed from attachments if user-made FBO.
3240 struct gl_config Visual
;
3243 * Size of frame buffer in pixels. If there are no attachments, then both
3246 GLuint Width
, Height
;
3249 * In the case that the framebuffer has no attachment (i.e.
3250 * GL_ARB_framebuffer_no_attachments) then the geometry of
3251 * the framebuffer is specified by the default values.
3254 GLuint Width
, Height
, Layers
, NumSamples
;
3255 GLboolean FixedSampleLocations
;
3256 /* Derived from NumSamples by the driver so that it can choose a valid
3257 * value for the hardware.
3262 /** \name Drawing bounds (Intersection of buffer size and scissor box)
3263 * The drawing region is given by [_Xmin, _Xmax) x [_Ymin, _Ymax),
3264 * (inclusive for _Xmin and _Ymin while exclusive for _Xmax and _Ymax)
3271 /** \name Derived Z buffer stuff */
3273 GLuint _DepthMax
; /**< Max depth buffer value */
3274 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
3275 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
3278 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
3281 /** Whether one of Attachment has Type != GL_NONE
3282 * NOTE: the values for Width and Height are set to 0 in case of having
3283 * no attachments, a backend driver supporting the extension
3284 * GL_ARB_framebuffer_no_attachments must check for the flag _HasAttachments
3285 * and if GL_FALSE, must then use the values in DefaultGeometry to initialize
3286 * its viewport, scissor and so on (in particular _Xmin, _Xmax, _Ymin and
3287 * _Ymax do NOT take into account _HasAttachments being false). To get the
3288 * geometry of the framebuffer, the helper functions
3289 * _mesa_geometric_width(),
3290 * _mesa_geometric_height(),
3291 * _mesa_geometric_samples() and
3292 * _mesa_geometric_layers()
3293 * are available that check _HasAttachments.
3295 bool _HasAttachments
;
3297 GLbitfield _IntegerBuffers
; /**< Which color buffers are integer valued */
3299 /* ARB_color_buffer_float */
3300 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
3301 GLboolean _HasSNormOrFloatColorBuffer
;
3304 * The maximum number of layers in the framebuffer, or 0 if the framebuffer
3305 * is not layered. For cube maps and cube map arrays, each cube face
3306 * counts as a layer. As the case for Width, Height a backend driver
3307 * supporting GL_ARB_framebuffer_no_attachments must use DefaultGeometry
3308 * in the case that _HasAttachments is false
3310 GLuint MaxNumLayers
;
3312 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
3313 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
3315 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
3316 * attribute group and GL_PIXEL attribute group, respectively.
3318 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
3319 GLenum ColorReadBuffer
;
3321 /** Computed from ColorDraw/ReadBuffer above */
3322 GLuint _NumColorDrawBuffers
;
3323 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
3324 GLint _ColorReadBufferIndex
; /* -1 = None */
3325 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
3326 struct gl_renderbuffer
*_ColorReadBuffer
;
3328 /** Delete this framebuffer */
3329 void (*Delete
)(struct gl_framebuffer
*fb
);
3334 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
3338 GLushort RangeMin
; /**< min value exponent */
3339 GLushort RangeMax
; /**< max value exponent */
3340 GLushort Precision
; /**< number of mantissa bits */
3345 * Limits for vertex, geometry and fragment programs/shaders.
3347 struct gl_program_constants
3349 /* logical limits */
3350 GLuint MaxInstructions
;
3351 GLuint MaxAluInstructions
;
3352 GLuint MaxTexInstructions
;
3353 GLuint MaxTexIndirections
;
3356 GLuint MaxAddressRegs
;
3357 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
3358 GLuint MaxParameters
;
3359 GLuint MaxLocalParams
;
3360 GLuint MaxEnvParams
;
3361 /* native/hardware limits */
3362 GLuint MaxNativeInstructions
;
3363 GLuint MaxNativeAluInstructions
;
3364 GLuint MaxNativeTexInstructions
;
3365 GLuint MaxNativeTexIndirections
;
3366 GLuint MaxNativeAttribs
;
3367 GLuint MaxNativeTemps
;
3368 GLuint MaxNativeAddressRegs
;
3369 GLuint MaxNativeParameters
;
3371 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
3374 * \name Per-stage input / output limits
3376 * Previous to OpenGL 3.2, the intrastage data limits were advertised with
3377 * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
3378 * ES). This is stored as \c gl_constants::MaxVarying.
3380 * Starting with OpenGL 3.2, the limits are advertised with per-stage
3381 * variables. Each stage as a certain number of outputs that it can feed
3382 * to the next stage and a certain number inputs that it can consume from
3383 * the previous stage.
3385 * Vertex shader inputs do not participate this in this accounting.
3386 * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
3388 * Fragment shader outputs do not participate this in this accounting.
3389 * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
3392 GLuint MaxInputComponents
;
3393 GLuint MaxOutputComponents
;
3396 /* ES 2.0 and GL_ARB_ES2_compatibility */
3397 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
3398 struct gl_precision LowInt
, MediumInt
, HighInt
;
3399 /* GL_ARB_uniform_buffer_object */
3400 GLuint MaxUniformBlocks
;
3401 GLuint MaxCombinedUniformComponents
;
3402 GLuint MaxTextureImageUnits
;
3404 /* GL_ARB_shader_atomic_counters */
3405 GLuint MaxAtomicBuffers
;
3406 GLuint MaxAtomicCounters
;
3408 /* GL_ARB_shader_image_load_store */
3409 GLuint MaxImageUniforms
;
3411 /* GL_ARB_shader_storage_buffer_object */
3412 GLuint MaxShaderStorageBlocks
;
3417 * Constants which may be overridden by device driver during context creation
3418 * but are never changed after that.
3422 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
3423 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
3424 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
3425 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
3426 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
3427 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
3428 GLuint MaxTextureCoordUnits
;
3429 GLuint MaxCombinedTextureImageUnits
;
3430 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
3431 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
3432 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
3433 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
3435 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
3437 GLuint MaxArrayLockSize
;
3441 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
3442 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
3443 GLfloat PointSizeGranularity
;
3444 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
3445 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
3446 GLfloat LineWidthGranularity
;
3448 GLuint MaxClipPlanes
;
3450 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
3451 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
3453 GLuint MaxViewportWidth
, MaxViewportHeight
;
3454 GLuint MaxViewports
; /**< GL_ARB_viewport_array */
3455 GLuint ViewportSubpixelBits
; /**< GL_ARB_viewport_array */
3459 } ViewportBounds
; /**< GL_ARB_viewport_array */
3460 GLuint MaxWindowRectangles
; /**< GL_EXT_window_rectangles */
3462 struct gl_program_constants Program
[MESA_SHADER_STAGES
];
3463 GLuint MaxProgramMatrices
;
3464 GLuint MaxProgramMatrixStackDepth
;
3467 GLuint SamplesPassed
;
3470 GLuint PrimitivesGenerated
;
3471 GLuint PrimitivesWritten
;
3472 GLuint VerticesSubmitted
;
3473 GLuint PrimitivesSubmitted
;
3474 GLuint VsInvocations
;
3476 GLuint TessInvocations
;
3477 GLuint GsInvocations
;
3478 GLuint GsPrimitives
;
3479 GLuint FsInvocations
;
3480 GLuint ComputeInvocations
;
3481 GLuint ClInPrimitives
;
3482 GLuint ClOutPrimitives
;
3485 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
3487 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
3488 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
3489 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
3492 * GL_ARB_framebuffer_no_attachments
3494 GLuint MaxFramebufferWidth
;
3495 GLuint MaxFramebufferHeight
;
3496 GLuint MaxFramebufferLayers
;
3497 GLuint MaxFramebufferSamples
;
3499 /** Number of varying vectors between any two shader stages. */
3503 * GL_ARB_uniform_buffer_object
3505 GLuint MaxCombinedUniformBlocks
;
3506 GLuint MaxUniformBufferBindings
;
3507 GLuint MaxUniformBlockSize
;
3508 GLuint UniformBufferOffsetAlignment
;
3512 * GL_ARB_shader_storage_buffer_object
3514 GLuint MaxCombinedShaderStorageBlocks
;
3515 GLuint MaxShaderStorageBufferBindings
;
3516 GLuint MaxShaderStorageBlockSize
;
3517 GLuint ShaderStorageBufferOffsetAlignment
;
3521 * GL_ARB_explicit_uniform_location
3523 GLuint MaxUserAssignableUniformLocations
;
3525 /** geometry shader */
3526 GLuint MaxGeometryOutputVertices
;
3527 GLuint MaxGeometryTotalOutputComponents
;
3529 GLuint GLSLVersion
; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
3532 * Changes default GLSL extension behavior from "error" to "warn". It's out
3533 * of spec, but it can make some apps work that otherwise wouldn't.
3535 GLboolean ForceGLSLExtensionsWarn
;
3538 * If non-zero, forces GLSL shaders to behave as if they began
3539 * with "#version ForceGLSLVersion".
3541 GLuint ForceGLSLVersion
;
3544 * Allow GLSL #extension directives in the middle of shaders.
3546 GLboolean AllowGLSLExtensionDirectiveMidShader
;
3549 * Allow creating a higher compat profile (version 3.1+) for apps that
3550 * request it. Be careful when adding that driconf option because some
3551 * features are unimplemented and might not work correctly.
3553 GLboolean AllowHigherCompatVersion
;
3556 * Force computing the absolute value for sqrt() and inversesqrt() to follow
3557 * D3D9 when apps rely on this behaviour.
3559 GLboolean ForceGLSLAbsSqrt
;
3562 * Force uninitialized variables to default to zero.
3564 GLboolean GLSLZeroInit
;
3567 * Does the driver support real 32-bit integers? (Otherwise, integers are
3568 * simulated via floats.)
3570 GLboolean NativeIntegers
;
3573 * Does VertexID count from zero or from base vertex?
3576 * If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
3577 * ignored and need not be set.
3579 bool VertexID_is_zero_based
;
3582 * If the driver supports real 32-bit integers, what integer value should be
3583 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
3585 GLuint UniformBooleanTrue
;
3588 * Maximum amount of time, measured in nanseconds, that the server can wait.
3590 GLuint64 MaxServerWaitTimeout
;
3592 /** GL_EXT_provoking_vertex */
3593 GLboolean QuadsFollowProvokingVertexConvention
;
3595 /** GL_ARB_viewport_array */
3596 GLenum LayerAndVPIndexProvokingVertex
;
3598 /** OpenGL version 3.0 */
3599 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
3601 /** OpenGL version 3.2 */
3602 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
3604 /** OpenGL version 4.4 */
3605 GLuint MaxVertexAttribStride
;
3607 /** GL_EXT_transform_feedback */
3608 GLuint MaxTransformFeedbackBuffers
;
3609 GLuint MaxTransformFeedbackSeparateComponents
;
3610 GLuint MaxTransformFeedbackInterleavedComponents
;
3611 GLuint MaxVertexStreams
;
3613 /** GL_EXT_gpu_shader4 */
3614 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
3616 /** GL_ARB_texture_gather */
3617 GLuint MinProgramTextureGatherOffset
;
3618 GLuint MaxProgramTextureGatherOffset
;
3619 GLuint MaxProgramTextureGatherComponents
;
3621 /* GL_ARB_robustness */
3622 GLenum ResetStrategy
;
3624 /* GL_KHR_robustness */
3625 GLboolean RobustAccess
;
3627 /* GL_ARB_blend_func_extended */
3628 GLuint MaxDualSourceDrawBuffers
;
3631 * Whether the implementation strips out and ignores texture borders.
3633 * Many GPU hardware implementations don't support rendering with texture
3634 * borders and mipmapped textures. (Note: not static border color, but the
3635 * old 1-pixel border around each edge). Implementations then have to do
3636 * slow fallbacks to be correct, or just ignore the border and be fast but
3637 * wrong. Setting the flag strips the border off of TexImage calls,
3638 * providing "fast but wrong" at significantly reduced driver complexity.
3640 * Texture borders are deprecated in GL 3.0.
3642 GLboolean StripTextureBorder
;
3645 * For drivers which can do a better job at eliminating unused uniforms
3646 * than the GLSL compiler.
3648 * XXX Remove these as soon as a better solution is available.
3650 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
3652 /** Whether gl_FragCoord and gl_FrontFacing are system values. */
3653 bool GLSLFragCoordIsSysVal
;
3654 bool GLSLFrontFacingIsSysVal
;
3657 * Run the minimum amount of GLSL optimizations to be able to link
3658 * shaders optimally (eliminate dead varyings and uniforms) and just do
3659 * all the necessary lowering.
3661 bool GLSLOptimizeConservatively
;
3664 * True if gl_TessLevelInner/Outer[] in the TES should be inputs
3665 * (otherwise, they're system values).
3667 bool GLSLTessLevelsAsInputs
;
3670 * Always use the GetTransformFeedbackVertexCount() driver hook, rather
3671 * than passing the transform feedback object to the drawing function.
3673 GLboolean AlwaysUseGetTransformFeedbackVertexCount
;
3675 /** GL_ARB_map_buffer_alignment */
3676 GLuint MinMapBufferAlignment
;
3679 * Disable varying packing. This is out of spec, but potentially useful
3680 * for older platforms that supports a limited number of texture
3681 * indirections--on these platforms, unpacking the varyings in the fragment
3682 * shader increases the number of texture indirections by 1, which might
3683 * make some shaders not executable at all.
3685 * Drivers that support transform feedback must set this value to GL_FALSE.
3687 GLboolean DisableVaryingPacking
;
3690 * Should meaningful names be generated for compiler temporary variables?
3692 * Generally, it is not useful to have the compiler generate "meaningful"
3693 * names for temporary variables that it creates. This can, however, be a
3694 * useful debugging aid. In Mesa debug builds or release builds when
3695 * MESA_GLSL is set at run-time, meaningful names will be generated.
3696 * Drivers can also force names to be generated by setting this field.
3697 * For example, the i965 driver may set it when INTEL_DEBUG=vs (to dump
3698 * vertex shader assembly) is set at run-time.
3700 bool GenerateTemporaryNames
;
3703 * Maximum value supported for an index in DrawElements and friends.
3705 * This must be at least (1ull<<24)-1. The default value is
3708 * \since ES 3.0 or GL_ARB_ES3_compatibility
3709 * \sa _mesa_init_constants
3711 GLuint64 MaxElementIndex
;
3714 * Disable interpretation of line continuations (lines ending with a
3715 * backslash character ('\') in GLSL source.
3717 GLboolean DisableGLSLLineContinuations
;
3719 /** GL_ARB_texture_multisample */
3720 GLint MaxColorTextureSamples
;
3721 GLint MaxDepthTextureSamples
;
3722 GLint MaxIntegerSamples
;
3725 * GL_EXT_texture_multisample_blit_scaled implementation assumes that
3726 * samples are laid out in a rectangular grid roughly corresponding to
3727 * sample locations within a pixel. Below SampleMap{2,4,8}x variables
3728 * are used to map indices of rectangular grid to sample numbers within
3729 * a pixel. This mapping of indices to sample numbers must be initialized
3730 * by the driver for the target hardware. For example, if we have the 8X
3731 * MSAA sample number layout (sample positions) for XYZ hardware:
3733 * sample indices layout sample number layout
3734 * --------- ---------
3735 * | 0 | 1 | | a | b |
3736 * --------- ---------
3737 * | 2 | 3 | | c | d |
3738 * --------- ---------
3739 * | 4 | 5 | | e | f |
3740 * --------- ---------
3741 * | 6 | 7 | | g | h |
3742 * --------- ---------
3744 * Where a,b,c,d,e,f,g,h are integers between [0-7].
3746 * Then, initialize the SampleMap8x variable for XYZ hardware as shown
3748 * SampleMap8x = {a, b, c, d, e, f, g, h};
3750 * Follow the logic for sample counts 2-8.
3752 * For 16x the sample indices layout as a 4x4 grid as follows:
3764 uint8_t SampleMap2x
[2];
3765 uint8_t SampleMap4x
[4];
3766 uint8_t SampleMap8x
[8];
3767 uint8_t SampleMap16x
[16];
3769 /** GL_ARB_shader_atomic_counters */
3770 GLuint MaxAtomicBufferBindings
;
3771 GLuint MaxAtomicBufferSize
;
3772 GLuint MaxCombinedAtomicBuffers
;
3773 GLuint MaxCombinedAtomicCounters
;
3775 /** GL_ARB_vertex_attrib_binding */
3776 GLint MaxVertexAttribRelativeOffset
;
3777 GLint MaxVertexAttribBindings
;
3779 /* GL_ARB_shader_image_load_store */
3780 GLuint MaxImageUnits
;
3781 GLuint MaxCombinedShaderOutputResources
;
3782 GLuint MaxImageSamples
;
3783 GLuint MaxCombinedImageUniforms
;
3785 /** GL_ARB_compute_shader */
3786 GLuint MaxComputeWorkGroupCount
[3]; /* Array of x, y, z dimensions */
3787 GLuint MaxComputeWorkGroupSize
[3]; /* Array of x, y, z dimensions */
3788 GLuint MaxComputeWorkGroupInvocations
;
3789 GLuint MaxComputeSharedMemorySize
;
3791 /** GL_ARB_compute_variable_group_size */
3792 GLuint MaxComputeVariableGroupSize
[3]; /* Array of x, y, z dimensions */
3793 GLuint MaxComputeVariableGroupInvocations
;
3795 /** GL_ARB_gpu_shader5 */
3796 GLfloat MinFragmentInterpolationOffset
;
3797 GLfloat MaxFragmentInterpolationOffset
;
3799 GLboolean FakeSWMSAA
;
3801 /** GL_KHR_context_flush_control */
3802 GLenum ContextReleaseBehavior
;
3804 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_STAGES
];
3806 /** GL_ARB_tessellation_shader */
3807 GLuint MaxPatchVertices
;
3808 GLuint MaxTessGenLevel
;
3809 GLuint MaxTessPatchComponents
;
3810 GLuint MaxTessControlTotalOutputComponents
;
3811 bool LowerTessLevel
; /**< Lower gl_TessLevel* from float[n] to vecn? */
3812 bool LowerTCSPatchVerticesIn
; /**< Lower gl_PatchVerticesIn to a uniform */
3813 bool LowerTESPatchVerticesIn
; /**< Lower gl_PatchVerticesIn to a uniform */
3814 bool PrimitiveRestartForPatches
;
3815 bool LowerCsDerivedVariables
; /**< Lower gl_GlobalInvocationID and
3816 * gl_LocalInvocationIndex based on
3817 * other builtin variables. */
3819 /** GL_OES_primitive_bounding_box */
3820 bool NoPrimitiveBoundingBoxOutput
;
3822 /** Used as an input for sha1 generation in the on-disk shader cache */
3823 unsigned char *dri_config_options_sha1
;
3828 * Enable flag for each OpenGL extension. Different device drivers will
3829 * enable different extensions at runtime.
3831 struct gl_extensions
3833 GLboolean dummy
; /* don't remove this! */
3834 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
3835 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
3836 GLboolean ANGLE_texture_compression_dxt
;
3837 GLboolean ARB_ES2_compatibility
;
3838 GLboolean ARB_ES3_compatibility
;
3839 GLboolean ARB_ES3_1_compatibility
;
3840 GLboolean ARB_ES3_2_compatibility
;
3841 GLboolean ARB_arrays_of_arrays
;
3842 GLboolean ARB_base_instance
;
3843 GLboolean ARB_blend_func_extended
;
3844 GLboolean ARB_buffer_storage
;
3845 GLboolean ARB_clear_texture
;
3846 GLboolean ARB_clip_control
;
3847 GLboolean ARB_color_buffer_float
;
3848 GLboolean ARB_compute_shader
;
3849 GLboolean ARB_compute_variable_group_size
;
3850 GLboolean ARB_conditional_render_inverted
;
3851 GLboolean ARB_conservative_depth
;
3852 GLboolean ARB_copy_image
;
3853 GLboolean ARB_cull_distance
;
3854 GLboolean ARB_depth_buffer_float
;
3855 GLboolean ARB_depth_clamp
;
3856 GLboolean ARB_depth_texture
;
3857 GLboolean ARB_derivative_control
;
3858 GLboolean ARB_draw_buffers_blend
;
3859 GLboolean ARB_draw_elements_base_vertex
;
3860 GLboolean ARB_draw_indirect
;
3861 GLboolean ARB_draw_instanced
;
3862 GLboolean ARB_fragment_coord_conventions
;
3863 GLboolean ARB_fragment_layer_viewport
;
3864 GLboolean ARB_fragment_program
;
3865 GLboolean ARB_fragment_program_shadow
;
3866 GLboolean ARB_fragment_shader
;
3867 GLboolean ARB_framebuffer_no_attachments
;
3868 GLboolean ARB_framebuffer_object
;
3869 GLboolean ARB_enhanced_layouts
;
3870 GLboolean ARB_explicit_attrib_location
;
3871 GLboolean ARB_explicit_uniform_location
;
3872 GLboolean ARB_gpu_shader5
;
3873 GLboolean ARB_gpu_shader_fp64
;
3874 GLboolean ARB_gpu_shader_int64
;
3875 GLboolean ARB_half_float_vertex
;
3876 GLboolean ARB_indirect_parameters
;
3877 GLboolean ARB_instanced_arrays
;
3878 GLboolean ARB_internalformat_query
;
3879 GLboolean ARB_internalformat_query2
;
3880 GLboolean ARB_map_buffer_range
;
3881 GLboolean ARB_occlusion_query
;
3882 GLboolean ARB_occlusion_query2
;
3883 GLboolean ARB_pipeline_statistics_query
;
3884 GLboolean ARB_point_sprite
;
3885 GLboolean ARB_post_depth_coverage
;
3886 GLboolean ARB_query_buffer_object
;
3887 GLboolean ARB_robust_buffer_access_behavior
;
3888 GLboolean ARB_sample_shading
;
3889 GLboolean ARB_seamless_cube_map
;
3890 GLboolean ARB_shader_atomic_counter_ops
;
3891 GLboolean ARB_shader_atomic_counters
;
3892 GLboolean ARB_shader_bit_encoding
;
3893 GLboolean ARB_shader_clock
;
3894 GLboolean ARB_shader_draw_parameters
;
3895 GLboolean ARB_shader_group_vote
;
3896 GLboolean ARB_shader_image_load_store
;
3897 GLboolean ARB_shader_image_size
;
3898 GLboolean ARB_shader_precision
;
3899 GLboolean ARB_shader_stencil_export
;
3900 GLboolean ARB_shader_storage_buffer_object
;
3901 GLboolean ARB_shader_subroutine
;
3902 GLboolean ARB_shader_texture_image_samples
;
3903 GLboolean ARB_shader_texture_lod
;
3904 GLboolean ARB_shader_viewport_layer_array
;
3905 GLboolean ARB_shading_language_packing
;
3906 GLboolean ARB_shading_language_420pack
;
3907 GLboolean ARB_shadow
;
3908 GLboolean ARB_sparse_buffer
;
3909 GLboolean ARB_stencil_texturing
;
3911 GLboolean ARB_tessellation_shader
;
3912 GLboolean ARB_texture_border_clamp
;
3913 GLboolean ARB_texture_buffer_object
;
3914 GLboolean ARB_texture_buffer_object_rgb32
;
3915 GLboolean ARB_texture_buffer_range
;
3916 GLboolean ARB_texture_compression_bptc
;
3917 GLboolean ARB_texture_compression_rgtc
;
3918 GLboolean ARB_texture_cube_map
;
3919 GLboolean ARB_texture_cube_map_array
;
3920 GLboolean ARB_texture_env_combine
;
3921 GLboolean ARB_texture_env_crossbar
;
3922 GLboolean ARB_texture_env_dot3
;
3923 GLboolean ARB_texture_float
;
3924 GLboolean ARB_texture_gather
;
3925 GLboolean ARB_texture_mirror_clamp_to_edge
;
3926 GLboolean ARB_texture_multisample
;
3927 GLboolean ARB_texture_non_power_of_two
;
3928 GLboolean ARB_texture_stencil8
;
3929 GLboolean ARB_texture_query_levels
;
3930 GLboolean ARB_texture_query_lod
;
3931 GLboolean ARB_texture_rg
;
3932 GLboolean ARB_texture_rgb10_a2ui
;
3933 GLboolean ARB_texture_view
;
3934 GLboolean ARB_timer_query
;
3935 GLboolean ARB_transform_feedback2
;
3936 GLboolean ARB_transform_feedback3
;
3937 GLboolean ARB_transform_feedback_instanced
;
3938 GLboolean ARB_transform_feedback_overflow_query
;
3939 GLboolean ARB_uniform_buffer_object
;
3940 GLboolean ARB_vertex_attrib_64bit
;
3941 GLboolean ARB_vertex_program
;
3942 GLboolean ARB_vertex_shader
;
3943 GLboolean ARB_vertex_type_10f_11f_11f_rev
;
3944 GLboolean ARB_vertex_type_2_10_10_10_rev
;
3945 GLboolean ARB_viewport_array
;
3946 GLboolean EXT_blend_color
;
3947 GLboolean EXT_blend_equation_separate
;
3948 GLboolean EXT_blend_func_separate
;
3949 GLboolean EXT_blend_minmax
;
3950 GLboolean EXT_depth_bounds_test
;
3951 GLboolean EXT_draw_buffers2
;
3952 GLboolean EXT_framebuffer_multisample
;
3953 GLboolean EXT_framebuffer_multisample_blit_scaled
;
3954 GLboolean EXT_framebuffer_sRGB
;
3955 GLboolean EXT_gpu_program_parameters
;
3956 GLboolean EXT_gpu_shader4
;
3957 GLboolean EXT_packed_float
;
3958 GLboolean EXT_pixel_buffer_object
;
3959 GLboolean EXT_point_parameters
;
3960 GLboolean EXT_polygon_offset_clamp
;
3961 GLboolean EXT_provoking_vertex
;
3962 GLboolean EXT_shader_integer_mix
;
3963 GLboolean EXT_shader_samples_identical
;
3964 GLboolean EXT_stencil_two_side
;
3965 GLboolean EXT_texture_array
;
3966 GLboolean EXT_texture_compression_latc
;
3967 GLboolean EXT_texture_compression_s3tc
;
3968 GLboolean EXT_texture_env_dot3
;
3969 GLboolean EXT_texture_filter_anisotropic
;
3970 GLboolean EXT_texture_integer
;
3971 GLboolean EXT_texture_mirror_clamp
;
3972 GLboolean EXT_texture_shared_exponent
;
3973 GLboolean EXT_texture_snorm
;
3974 GLboolean EXT_texture_sRGB
;
3975 GLboolean EXT_texture_sRGB_decode
;
3976 GLboolean EXT_texture_swizzle
;
3977 GLboolean EXT_transform_feedback
;
3978 GLboolean EXT_timer_query
;
3979 GLboolean EXT_vertex_array_bgra
;
3980 GLboolean EXT_window_rectangles
;
3981 GLboolean OES_copy_image
;
3982 GLboolean OES_primitive_bounding_box
;
3983 GLboolean OES_sample_variables
;
3984 GLboolean OES_standard_derivatives
;
3985 GLboolean OES_texture_buffer
;
3986 GLboolean OES_texture_cube_map_array
;
3987 GLboolean OES_viewport_array
;
3988 /* vendor extensions */
3989 GLboolean AMD_performance_monitor
;
3990 GLboolean AMD_pinned_memory
;
3991 GLboolean AMD_seamless_cubemap_per_texture
;
3992 GLboolean AMD_vertex_shader_layer
;
3993 GLboolean AMD_vertex_shader_viewport_index
;
3994 GLboolean ANDROID_extension_pack_es31a
;
3995 GLboolean APPLE_object_purgeable
;
3996 GLboolean ATI_meminfo
;
3997 GLboolean ATI_texture_compression_3dc
;
3998 GLboolean ATI_texture_mirror_once
;
3999 GLboolean ATI_texture_env_combine3
;
4000 GLboolean ATI_fragment_shader
;
4001 GLboolean ATI_separate_stencil
;
4002 GLboolean GREMEDY_string_marker
;
4003 GLboolean INTEL_conservative_rasterization
;
4004 GLboolean INTEL_performance_query
;
4005 GLboolean KHR_blend_equation_advanced
;
4006 GLboolean KHR_blend_equation_advanced_coherent
;
4007 GLboolean KHR_robustness
;
4008 GLboolean KHR_texture_compression_astc_hdr
;
4009 GLboolean KHR_texture_compression_astc_ldr
;
4010 GLboolean KHR_texture_compression_astc_sliced_3d
;
4011 GLboolean MESA_pack_invert
;
4012 GLboolean MESA_shader_framebuffer_fetch
;
4013 GLboolean MESA_shader_framebuffer_fetch_non_coherent
;
4014 GLboolean MESA_shader_integer_functions
;
4015 GLboolean MESA_ycbcr_texture
;
4016 GLboolean NV_conditional_render
;
4017 GLboolean NV_fill_rectangle
;
4018 GLboolean NV_fog_distance
;
4019 GLboolean NV_point_sprite
;
4020 GLboolean NV_primitive_restart
;
4021 GLboolean NV_texture_barrier
;
4022 GLboolean NV_texture_env_combine4
;
4023 GLboolean NV_texture_rectangle
;
4024 GLboolean NV_vdpau_interop
;
4025 GLboolean NVX_gpu_memory_info
;
4026 GLboolean TDFX_texture_compression_FXT1
;
4027 GLboolean OES_EGL_image
;
4028 GLboolean OES_draw_texture
;
4029 GLboolean OES_depth_texture_cube_map
;
4030 GLboolean OES_EGL_image_external
;
4031 GLboolean OES_texture_float
;
4032 GLboolean OES_texture_float_linear
;
4033 GLboolean OES_texture_half_float
;
4034 GLboolean OES_texture_half_float_linear
;
4035 GLboolean OES_compressed_ETC1_RGB8_texture
;
4036 GLboolean OES_geometry_shader
;
4037 GLboolean OES_texture_compression_astc
;
4038 GLboolean extension_sentinel
;
4039 /** The extension string */
4040 const GLubyte
*String
;
4041 /** Number of supported extensions */
4044 * The context version which extension helper functions compare against.
4045 * By default, the value is equal to ctx->Version. This changes to ~0
4046 * while meta is in progress.
4053 * A stack of matrices (projection, modelview, color, texture, etc).
4055 struct gl_matrix_stack
4057 GLmatrix
*Top
; /**< points into Stack */
4058 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
4059 unsigned StackSize
; /**< Number of elements in Stack */
4060 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
4061 GLuint MaxDepth
; /**< size of Stack[] array */
4062 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
4067 * \name Bits for image transfer operations
4068 * \sa __struct gl_contextRec::ImageTransferState.
4071 #define IMAGE_SCALE_BIAS_BIT 0x1
4072 #define IMAGE_SHIFT_OFFSET_BIT 0x2
4073 #define IMAGE_MAP_COLOR_BIT 0x4
4074 #define IMAGE_CLAMP_BIT 0x800
4077 /** Pixel Transfer ops */
4078 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
4079 IMAGE_SHIFT_OFFSET_BIT | \
4080 IMAGE_MAP_COLOR_BIT)
4083 * \name Bits to indicate what state has changed.
4086 #define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */
4087 #define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */
4088 #define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */
4089 #define _NEW_COLOR (1u << 3) /**< gl_context::Color */
4090 #define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */
4091 #define _NEW_EVAL (1u << 5) /**< gl_context::Eval, EvalMap */
4092 #define _NEW_FOG (1u << 6) /**< gl_context::Fog */
4093 #define _NEW_HINT (1u << 7) /**< gl_context::Hint */
4094 #define _NEW_LIGHT (1u << 8) /**< gl_context::Light */
4095 #define _NEW_LINE (1u << 9) /**< gl_context::Line */
4096 #define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */
4097 #define _NEW_POINT (1u << 11) /**< gl_context::Point */
4098 #define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */
4099 #define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
4100 #define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
4101 #define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
4102 #define _NEW_TEXTURE_OBJECT (1u << 16) /**< gl_context::Texture (bindings only) */
4103 #define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
4104 #define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
4105 #define _NEW_TEXTURE_STATE (1u << 19) /**< gl_context::Texture (states only) */
4106 #define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
4107 #define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
4108 #define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
4109 #define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
4110 #define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */
4111 #define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */
4112 #define _NEW_PROGRAM (1u << 26) /**< New program/shader state */
4113 #define _NEW_PROGRAM_CONSTANTS (1u << 27)
4114 #define _NEW_BUFFER_OBJECT (1u << 28)
4115 #define _NEW_FRAG_CLAMP (1u << 29)
4116 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
4117 #define _NEW_VARYING_VP_INPUTS (1u << 31) /**< gl_context::varying_vp_inputs */
4123 * Composite state flags
4126 #define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE)
4128 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
4129 _NEW_TEXTURE_STATE | \
4134 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
4144 /* This has to be included here. */
4149 * Display list flags.
4150 * Strictly this is a tnl-private concept, but it doesn't seem
4151 * worthwhile adding a tnl private structure just to hold this one bit
4154 #define DLIST_DANGLING_REFS 0x1
4157 /** Opaque declaration of display list payload data type */
4158 union gl_dlist_node
;
4162 * Provide a location where information about a display list can be
4163 * collected. Could be extended with driverPrivate structures,
4164 * etc. in the future.
4166 struct gl_display_list
4169 GLchar
*Label
; /**< GL_KHR_debug */
4170 GLbitfield Flags
; /**< DLIST_x flags */
4171 /** The dlist commands are in a linked list of nodes */
4172 union gl_dlist_node
*Head
;
4177 * State used during display list compilation and execution.
4179 struct gl_dlist_state
4181 GLuint CallDepth
; /**< Current recursion calling depth */
4183 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
4184 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
4185 GLuint CurrentPos
; /**< Index into current block of nodes */
4187 GLvertexformat ListVtxfmt
;
4189 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
4190 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
4192 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
4193 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
4196 /* State known to have been set by the currently-compiling display
4197 * list. Used to eliminate some redundant state changes.
4205 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
4206 * to small enums suitable for use as an array index.
4209 enum mesa_debug_source
{
4210 MESA_DEBUG_SOURCE_API
,
4211 MESA_DEBUG_SOURCE_WINDOW_SYSTEM
,
4212 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
4213 MESA_DEBUG_SOURCE_THIRD_PARTY
,
4214 MESA_DEBUG_SOURCE_APPLICATION
,
4215 MESA_DEBUG_SOURCE_OTHER
,
4216 MESA_DEBUG_SOURCE_COUNT
4219 enum mesa_debug_type
{
4220 MESA_DEBUG_TYPE_ERROR
,
4221 MESA_DEBUG_TYPE_DEPRECATED
,
4222 MESA_DEBUG_TYPE_UNDEFINED
,
4223 MESA_DEBUG_TYPE_PORTABILITY
,
4224 MESA_DEBUG_TYPE_PERFORMANCE
,
4225 MESA_DEBUG_TYPE_OTHER
,
4226 MESA_DEBUG_TYPE_MARKER
,
4227 MESA_DEBUG_TYPE_PUSH_GROUP
,
4228 MESA_DEBUG_TYPE_POP_GROUP
,
4229 MESA_DEBUG_TYPE_COUNT
4232 enum mesa_debug_severity
{
4233 MESA_DEBUG_SEVERITY_LOW
,
4234 MESA_DEBUG_SEVERITY_MEDIUM
,
4235 MESA_DEBUG_SEVERITY_HIGH
,
4236 MESA_DEBUG_SEVERITY_NOTIFICATION
,
4237 MESA_DEBUG_SEVERITY_COUNT
4243 * Driver-specific state flags.
4245 * These are or'd with gl_context::NewDriverState to notify a driver about
4246 * a state change. The driver sets the flags at context creation and
4247 * the meaning of the bits set is opaque to core Mesa.
4249 struct gl_driver_flags
4251 /** gl_context::Array::_DrawArrays (vertex array state) */
4254 /** gl_context::TransformFeedback::CurrentObject */
4255 uint64_t NewTransformFeedback
;
4257 /** gl_context::TransformFeedback::CurrentObject::shader_program */
4258 uint64_t NewTransformFeedbackProg
;
4260 /** gl_context::RasterDiscard */
4261 uint64_t NewRasterizerDiscard
;
4264 * gl_context::UniformBufferBindings
4265 * gl_shader_program::UniformBlocks
4267 uint64_t NewUniformBuffer
;
4270 * gl_context::ShaderStorageBufferBindings
4271 * gl_shader_program::ShaderStorageBlocks
4273 uint64_t NewShaderStorageBuffer
;
4275 uint64_t NewTextureBuffer
;
4278 * gl_context::AtomicBufferBindings
4280 uint64_t NewAtomicBuffer
;
4283 * gl_context::ImageUnits
4285 uint64_t NewImageUnits
;
4288 * gl_context::TessCtrlProgram::patch_default_*
4290 uint64_t NewDefaultTessLevels
;
4293 * gl_context::IntelConservativeRasterization
4295 uint64_t NewIntelConservativeRasterization
;
4298 struct gl_uniform_buffer_binding
4300 struct gl_buffer_object
*BufferObject
;
4301 /** Start of uniform block data in the buffer */
4303 /** Size of data allowed to be referenced from the buffer (in bytes) */
4306 * glBindBufferBase() indicates that the Size should be ignored and only
4307 * limited by the current size of the BufferObject.
4309 GLboolean AutomaticSize
;
4312 struct gl_shader_storage_buffer_binding
4314 struct gl_buffer_object
*BufferObject
;
4315 /** Start of shader storage block data in the buffer */
4317 /** Size of data allowed to be referenced from the buffer (in bytes) */
4320 * glBindBufferBase() indicates that the Size should be ignored and only
4321 * limited by the current size of the BufferObject.
4323 GLboolean AutomaticSize
;
4327 * ARB_shader_image_load_store image unit.
4329 struct gl_image_unit
4332 * Texture object bound to this unit.
4334 struct gl_texture_object
*TexObj
;
4337 * Level of the texture object bound to this unit.
4342 * \c GL_TRUE if the whole level is bound as an array of layers, \c
4343 * GL_FALSE if only some specific layer of the texture is bound.
4349 * Layer of the texture object bound to this unit as specified by the
4355 * Layer of the texture object bound to this unit, or zero if the
4356 * whole level is bound.
4361 * Access allowed to this texture image. Either \c GL_READ_ONLY,
4362 * \c GL_WRITE_ONLY or \c GL_READ_WRITE.
4367 * GL internal format that determines the interpretation of the
4368 * image memory when shader image operations are performed through
4374 * Mesa format corresponding to \c Format.
4376 mesa_format _ActualFormat
;
4381 * Binding point for an atomic counter buffer object.
4383 struct gl_atomic_buffer_binding
4385 struct gl_buffer_object
*BufferObject
;
4391 * Shader subroutines storage
4393 struct gl_subroutine_index_binding
4400 * Mesa rendering context.
4402 * This is the central context data structure for Mesa. Almost all
4403 * OpenGL state is contained in this structure.
4404 * Think of this as a base class from which device drivers will derive
4409 /** State possibly shared with other contexts in the address space */
4410 struct gl_shared_state
*Shared
;
4412 /** \name API function pointer tables */
4417 * The current dispatch table for non-displaylist-saving execution, either
4418 * BeginEnd or OutsideBeginEnd
4420 struct _glapi_table
*Exec
;
4422 * The normal dispatch table for non-displaylist-saving, non-begin/end
4424 struct _glapi_table
*OutsideBeginEnd
;
4425 /** The dispatch table used between glNewList() and glEndList() */
4426 struct _glapi_table
*Save
;
4428 * The dispatch table used between glBegin() and glEnd() (outside of a
4429 * display list). Only valid functions between those two are set, which is
4430 * mostly just the set in a GLvertexformat struct.
4432 struct _glapi_table
*BeginEnd
;
4434 * Dispatch table for when a graphics reset has happened.
4436 struct _glapi_table
*ContextLost
;
4438 * Dispatch table used to marshal API calls from the client program to a
4439 * separate server thread. NULL if API calls are not being marshalled to
4442 struct _glapi_table
*MarshalExec
;
4444 * Dispatch table currently in use for fielding API calls from the client
4445 * program. If API calls are being marshalled to another thread, this ==
4446 * MarshalExec. Otherwise it == CurrentServerDispatch.
4448 struct _glapi_table
*CurrentClientDispatch
;
4451 * Dispatch table currently in use for performing API calls. == Save or
4454 struct _glapi_table
*CurrentServerDispatch
;
4458 struct glthread_state
*GLThread
;
4460 struct gl_config Visual
;
4461 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
4462 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
4463 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
4464 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
4467 * Device driver function pointer table
4469 struct dd_function_table Driver
;
4471 /** Core/Driver constants */
4472 struct gl_constants Const
;
4474 /** \name The various 4x4 matrix stacks */
4476 struct gl_matrix_stack ModelviewMatrixStack
;
4477 struct gl_matrix_stack ProjectionMatrixStack
;
4478 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
4479 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
4480 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
4483 /** Combined modelview and projection matrix */
4484 GLmatrix _ModelProjectMatrix
;
4486 /** \name Display lists */
4487 struct gl_dlist_state ListState
;
4489 GLboolean ExecuteFlag
; /**< Execute GL commands? */
4490 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
4492 /** Extension information */
4493 struct gl_extensions Extensions
;
4495 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
4497 char *VersionString
;
4499 /** \name State attribute stack (for glPush/PopAttrib) */
4501 GLuint AttribStackDepth
;
4502 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
4505 /** \name Renderer attribute groups
4507 * We define a struct for each attribute group to make pushing and popping
4508 * attributes easy. Also it's a good organization.
4511 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
4512 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
4513 struct gl_current_attrib Current
; /**< Current attributes */
4514 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
4515 struct gl_eval_attrib Eval
; /**< Eval attributes */
4516 struct gl_fog_attrib Fog
; /**< Fog attributes */
4517 struct gl_hint_attrib Hint
; /**< Hint attributes */
4518 struct gl_light_attrib Light
; /**< Light attributes */
4519 struct gl_line_attrib Line
; /**< Line attributes */
4520 struct gl_list_attrib List
; /**< List attributes */
4521 struct gl_multisample_attrib Multisample
;
4522 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
4523 struct gl_point_attrib Point
; /**< Point attributes */
4524 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
4525 GLuint PolygonStipple
[32]; /**< Polygon stipple */
4526 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
4527 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
4528 struct gl_texture_attrib Texture
; /**< Texture attributes */
4529 struct gl_transform_attrib Transform
; /**< Transformation attributes */
4530 struct gl_viewport_attrib ViewportArray
[MAX_VIEWPORTS
]; /**< Viewport attributes */
4533 /** \name Client attribute stack */
4535 GLuint ClientAttribStackDepth
;
4536 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
4539 /** \name Client attribute groups */
4541 struct gl_array_attrib Array
; /**< Vertex arrays */
4542 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
4543 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
4544 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
4547 /** \name Other assorted state (not pushed/popped on attribute stack) */
4549 struct gl_pixelmaps PixelMaps
;
4551 struct gl_evaluators EvalMap
; /**< All evaluators */
4552 struct gl_feedback Feedback
; /**< Feedback */
4553 struct gl_selection Select
; /**< Selection */
4555 struct gl_program_state Program
; /**< general program state */
4556 struct gl_vertex_program_state VertexProgram
;
4557 struct gl_fragment_program_state FragmentProgram
;
4558 struct gl_geometry_program_state GeometryProgram
;
4559 struct gl_compute_program_state ComputeProgram
;
4560 struct gl_tess_ctrl_program_state TessCtrlProgram
;
4561 struct gl_tess_eval_program_state TessEvalProgram
;
4562 struct gl_ati_fragment_shader_state ATIFragmentShader
;
4564 struct gl_pipeline_shader_state Pipeline
; /**< GLSL pipeline shader object state */
4565 struct gl_pipeline_object Shader
; /**< GLSL shader object state */
4568 * Current active shader pipeline state
4570 * Almost all internal users want ::_Shader instead of ::Shader. The
4571 * exceptions are bits of legacy GLSL API that do not know about separate
4574 * If a program is active via \c glUseProgram, this will point to
4577 * If a program pipeline is active via \c glBindProgramPipeline, this will
4578 * point to \c ::Pipeline.Current.
4580 * If neither a program nor a program pipeline is active, this will point to
4581 * \c ::Pipeline.Default. This ensures that \c ::_Shader will never be
4584 struct gl_pipeline_object
*_Shader
;
4586 struct gl_query_state Query
; /**< occlusion, timer queries */
4588 struct gl_transform_feedback_state TransformFeedback
;
4590 struct gl_perf_monitor_state PerfMonitor
;
4591 struct gl_perf_query_state PerfQuery
;
4593 struct gl_buffer_object
*DrawIndirectBuffer
; /** < GL_ARB_draw_indirect */
4594 struct gl_buffer_object
*ParameterBuffer
; /** < GL_ARB_indirect_parameters */
4595 struct gl_buffer_object
*DispatchIndirectBuffer
; /** < GL_ARB_compute_shader */
4597 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
4598 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
4600 struct gl_buffer_object
*QueryBuffer
; /**< GL_ARB_query_buffer_object */
4603 * Current GL_ARB_uniform_buffer_object binding referenced by
4604 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
4606 struct gl_buffer_object
*UniformBuffer
;
4609 * Current GL_ARB_shader_storage_buffer_object binding referenced by
4610 * GL_SHADER_STORAGE_BUFFER target for glBufferData, glMapBuffer, etc.
4612 struct gl_buffer_object
*ShaderStorageBuffer
;
4615 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
4616 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
4617 * associated with uniform blocks by glUniformBlockBinding()'s state in the
4620 struct gl_uniform_buffer_binding
4621 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
4624 * Array of shader storage buffers for ARB_shader_storage_buffer_object
4625 * and GL 4.3. This is set up using glBindBufferRange() or
4626 * glBindBufferBase(). They are associated with shader storage blocks by
4627 * glShaderStorageBlockBinding()'s state in the shader program.
4629 struct gl_shader_storage_buffer_binding
4630 ShaderStorageBufferBindings
[MAX_COMBINED_SHADER_STORAGE_BUFFERS
];
4633 * Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
4636 struct gl_buffer_object
*AtomicBuffer
;
4639 * Object currently associated w/ the GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
4642 struct gl_buffer_object
*ExternalVirtualMemoryBuffer
;
4645 * Array of atomic counter buffer binding points.
4647 struct gl_atomic_buffer_binding
4648 AtomicBufferBindings
[MAX_COMBINED_ATOMIC_BUFFERS
];
4651 * Array of image units for ARB_shader_image_load_store.
4653 struct gl_image_unit ImageUnits
[MAX_IMAGE_UNITS
];
4655 struct gl_subroutine_index_binding SubroutineIndex
[MESA_SHADER_STAGES
];
4658 struct gl_meta_state
*Meta
; /**< for "meta" operations */
4660 /* GL_EXT_framebuffer_object */
4661 struct gl_renderbuffer
*CurrentRenderbuffer
;
4663 GLenum ErrorValue
; /**< Last error code */
4666 * Recognize and silence repeated error debug messages in buggy apps.
4668 const char *ErrorDebugFmtString
;
4669 GLuint ErrorDebugCount
;
4671 /* GL_ARB_debug_output/GL_KHR_debug */
4673 struct gl_debug_state
*Debug
;
4675 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
4676 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
4677 uint64_t NewDriverState
; /**< bitwise-or of flags from DriverFlags */
4679 struct gl_driver_flags DriverFlags
;
4681 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
4683 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
4685 /** \name Derived state */
4686 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
4687 GLfloat _EyeZDir
[3];
4688 GLfloat _ModelViewInvScale
;
4689 GLboolean _NeedEyeCoords
;
4690 GLboolean _ForceEyeCoords
;
4692 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
4694 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
4696 /** \name For debugging/development only */
4698 GLboolean FirstTimeCurrent
;
4702 * False if this context was created without a config. This is needed
4703 * because the initial state of glDrawBuffers depends on this
4705 GLboolean HasConfig
;
4707 /** software compression/decompression supported or not */
4708 GLboolean Mesa_DXTn
;
4710 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
4712 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
4713 GLboolean IntelConservativeRasterization
; /**< GL_INTEL_CONSERVATIVE_RASTERIZATION */
4716 * \name Hooks for module contexts.
4718 * These will eventually live in the driver or elsewhere.
4721 void *swrast_context
;
4722 void *swsetup_context
;
4723 void *swtnl_context
;
4724 struct vbo_context
*vbo_context
;
4725 struct st_context
*st
;
4730 * \name NV_vdpau_interop
4733 const void *vdpDevice
;
4734 const void *vdpGetProcAddress
;
4735 struct set
*vdpSurfaces
;
4739 * Has this context observed a GPU reset in any context in the share group?
4741 * Once this field becomes true, it is never reset to false.
4743 GLboolean ShareGroupReset
;
4746 * \name OES_primitive_bounding_box
4748 * Stores the arguments to glPrimitiveBoundingBox
4750 GLfloat PrimitiveBoundingBox
[8];
4752 struct disk_cache
*Cache
;
4756 * Information about memory usage. All sizes are in kilobytes.
4758 struct gl_memory_info
4760 unsigned total_device_memory
; /**< size of device memory, e.g. VRAM */
4761 unsigned avail_device_memory
; /**< free device memory at the moment */
4762 unsigned total_staging_memory
; /**< size of staging memory, e.g. GART */
4763 unsigned avail_staging_memory
; /**< free staging memory at the moment */
4764 unsigned device_memory_evicted
; /**< size of memory evicted (monotonic counter) */
4765 unsigned nr_device_memory_evictions
; /**< # of evictions (monotonic counter) */
4769 extern int MESA_VERBOSE
;
4770 extern int MESA_DEBUG_FLAGS
;
4771 # define MESA_FUNCTION __func__
4773 # define MESA_VERBOSE 0
4774 # define MESA_DEBUG_FLAGS 0
4775 # define MESA_FUNCTION "a function"
4779 /** The MESA_VERBOSE var is a bitmask of these flags */
4782 VERBOSE_VARRAY
= 0x0001,
4783 VERBOSE_TEXTURE
= 0x0002,
4784 VERBOSE_MATERIAL
= 0x0004,
4785 VERBOSE_PIPELINE
= 0x0008,
4786 VERBOSE_DRIVER
= 0x0010,
4787 VERBOSE_STATE
= 0x0020,
4788 VERBOSE_API
= 0x0040,
4789 VERBOSE_DISPLAY_LIST
= 0x0100,
4790 VERBOSE_LIGHTING
= 0x0200,
4791 VERBOSE_PRIMS
= 0x0400,
4792 VERBOSE_VERTS
= 0x0800,
4793 VERBOSE_DISASSEM
= 0x1000,
4794 VERBOSE_DRAW
= 0x2000,
4795 VERBOSE_SWAPBUFFERS
= 0x4000
4799 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
4802 DEBUG_SILENT
= (1 << 0),
4803 DEBUG_ALWAYS_FLUSH
= (1 << 1),
4804 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
4805 DEBUG_INCOMPLETE_FBO
= (1 << 3),
4806 DEBUG_CONTEXT
= (1 << 4)
4813 #endif /* MTYPES_H */