mesa: move GLfixed type and related macros to swrast module
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "main/bitset.h"
42 #include "glapi/glapi.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * \name Some forward type declarations
83 */
84 /*@{*/
85 struct _mesa_HashTable;
86 struct gl_attrib_node;
87 struct gl_pixelstore_attrib;
88 struct gl_program_cache;
89 struct gl_texture_format;
90 struct gl_texture_image;
91 struct gl_texture_object;
92 struct st_context;
93 typedef struct __GLcontextRec GLcontext;
94 typedef struct __GLcontextModesRec GLvisual;
95 typedef struct gl_framebuffer GLframebuffer;
96 /*@}*/
97
98
99
100 /**
101 * Indexes for vertex program attributes.
102 * GL_NV_vertex_program aliases generic attributes over the conventional
103 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
104 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
105 * generic attributes are distinct/separate).
106 */
107 enum
108 {
109 VERT_ATTRIB_POS = 0,
110 VERT_ATTRIB_WEIGHT = 1,
111 VERT_ATTRIB_NORMAL = 2,
112 VERT_ATTRIB_COLOR0 = 3,
113 VERT_ATTRIB_COLOR1 = 4,
114 VERT_ATTRIB_FOG = 5,
115 VERT_ATTRIB_COLOR_INDEX = 6,
116 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
117 VERT_ATTRIB_EDGEFLAG = 7,
118 VERT_ATTRIB_TEX0 = 8,
119 VERT_ATTRIB_TEX1 = 9,
120 VERT_ATTRIB_TEX2 = 10,
121 VERT_ATTRIB_TEX3 = 11,
122 VERT_ATTRIB_TEX4 = 12,
123 VERT_ATTRIB_TEX5 = 13,
124 VERT_ATTRIB_TEX6 = 14,
125 VERT_ATTRIB_TEX7 = 15,
126 VERT_ATTRIB_GENERIC0 = 16,
127 VERT_ATTRIB_GENERIC1 = 17,
128 VERT_ATTRIB_GENERIC2 = 18,
129 VERT_ATTRIB_GENERIC3 = 19,
130 VERT_ATTRIB_GENERIC4 = 20,
131 VERT_ATTRIB_GENERIC5 = 21,
132 VERT_ATTRIB_GENERIC6 = 22,
133 VERT_ATTRIB_GENERIC7 = 23,
134 VERT_ATTRIB_GENERIC8 = 24,
135 VERT_ATTRIB_GENERIC9 = 25,
136 VERT_ATTRIB_GENERIC10 = 26,
137 VERT_ATTRIB_GENERIC11 = 27,
138 VERT_ATTRIB_GENERIC12 = 28,
139 VERT_ATTRIB_GENERIC13 = 29,
140 VERT_ATTRIB_GENERIC14 = 30,
141 VERT_ATTRIB_GENERIC15 = 31,
142 VERT_ATTRIB_MAX = 32
143 };
144
145 /**
146 * Bitflags for vertex attributes.
147 * These are used in bitfields in many places.
148 */
149 /*@{*/
150 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
151 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
152 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
153 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
154 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
155 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
156 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
157 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
158 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
159 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
160 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
161 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
162 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
163 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
164 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
165 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
166 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
167 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
168 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
169 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
170 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
171 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
172 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
173 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
174 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
175 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
176 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
177 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
178 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
179 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
180 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
181 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
182
183 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
184 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
185 /*@}*/
186
187
188 /**
189 * Indexes for vertex program result attributes
190 */
191 /*@{*/
192 enum
193 {
194 VERT_RESULT_HPOS = 0,
195 VERT_RESULT_COL0 = 1,
196 VERT_RESULT_COL1 = 2,
197 VERT_RESULT_FOGC = 3,
198 VERT_RESULT_TEX0 = 4,
199 VERT_RESULT_TEX1 = 5,
200 VERT_RESULT_TEX2 = 6,
201 VERT_RESULT_TEX3 = 7,
202 VERT_RESULT_TEX4 = 8,
203 VERT_RESULT_TEX5 = 9,
204 VERT_RESULT_TEX6 = 10,
205 VERT_RESULT_TEX7 = 11,
206 VERT_RESULT_PSIZ = 12,
207 VERT_RESULT_BFC0 = 13,
208 VERT_RESULT_BFC1 = 14,
209 VERT_RESULT_EDGE = 15,
210 VERT_RESULT_VAR0 = 16 /**< shader varying */,
211 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
212 };
213 /*@}*/
214
215
216 /**
217 * Indexes for fragment program input attributes.
218 */
219 enum
220 {
221 FRAG_ATTRIB_WPOS = 0,
222 FRAG_ATTRIB_COL0 = 1,
223 FRAG_ATTRIB_COL1 = 2,
224 FRAG_ATTRIB_FOGC = 3,
225 FRAG_ATTRIB_TEX0 = 4,
226 FRAG_ATTRIB_TEX1 = 5,
227 FRAG_ATTRIB_TEX2 = 6,
228 FRAG_ATTRIB_TEX3 = 7,
229 FRAG_ATTRIB_TEX4 = 8,
230 FRAG_ATTRIB_TEX5 = 9,
231 FRAG_ATTRIB_TEX6 = 10,
232 FRAG_ATTRIB_TEX7 = 11,
233 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
234 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
235 };
236
237 /**
238 * Bitflags for fragment program input attributes.
239 */
240 /*@{*/
241 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
242 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
243 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
244 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
245 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
246 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
247 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
248 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
249 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
250 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
251 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
252 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
253 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
254
255 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
256 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
257
258 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
259 FRAG_BIT_TEX1| \
260 FRAG_BIT_TEX2| \
261 FRAG_BIT_TEX3| \
262 FRAG_BIT_TEX4| \
263 FRAG_BIT_TEX5| \
264 FRAG_BIT_TEX6| \
265 FRAG_BIT_TEX7)
266 /*@}*/
267
268
269 /**
270 * Fragment program results
271 */
272 enum
273 {
274 FRAG_RESULT_COLR = 0,
275 FRAG_RESULT_COLH = 1,
276 FRAG_RESULT_DEPR = 2,
277 FRAG_RESULT_DATA0 = 3,
278 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
279 };
280
281
282 /**
283 * Indexes for all renderbuffers
284 */
285 enum {
286 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
287 BUFFER_BACK_LEFT = 1,
288 BUFFER_FRONT_RIGHT = 2,
289 BUFFER_BACK_RIGHT = 3,
290 BUFFER_AUX0 = 4, /* optional aux buffer */
291 BUFFER_AUX1 = 5,
292 BUFFER_AUX2 = 6,
293 BUFFER_AUX3 = 7,
294 BUFFER_DEPTH = 8,
295 BUFFER_STENCIL = 9,
296 BUFFER_ACCUM = 10,
297 BUFFER_COLOR0 = 11, /* generic renderbuffers */
298 BUFFER_COLOR1 = 12,
299 BUFFER_COLOR2 = 13,
300 BUFFER_COLOR3 = 14,
301 BUFFER_COLOR4 = 15,
302 BUFFER_COLOR5 = 16,
303 BUFFER_COLOR6 = 17,
304 BUFFER_COLOR7 = 18,
305 BUFFER_COUNT = 19
306 };
307
308 /**
309 * Bit flags for all renderbuffers
310 */
311 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
312 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
313 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
314 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
315 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
316 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
317 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
318 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
319 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
320 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
321 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
322 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
323 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
324 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
325 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
326 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
327 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
328 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
329 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
330
331 /**
332 * Mask of all the color buffer bits (but not accum).
333 */
334 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
335 BUFFER_BIT_BACK_LEFT | \
336 BUFFER_BIT_FRONT_RIGHT | \
337 BUFFER_BIT_BACK_RIGHT | \
338 BUFFER_BIT_AUX0 | \
339 BUFFER_BIT_AUX1 | \
340 BUFFER_BIT_AUX2 | \
341 BUFFER_BIT_AUX3 | \
342 BUFFER_BIT_COLOR0 | \
343 BUFFER_BIT_COLOR1 | \
344 BUFFER_BIT_COLOR2 | \
345 BUFFER_BIT_COLOR3 | \
346 BUFFER_BIT_COLOR4 | \
347 BUFFER_BIT_COLOR5 | \
348 BUFFER_BIT_COLOR6 | \
349 BUFFER_BIT_COLOR7)
350
351
352 /** The pixel transfer path has three color tables: */
353 /*@{*/
354 #define COLORTABLE_PRECONVOLUTION 0
355 #define COLORTABLE_POSTCONVOLUTION 1
356 #define COLORTABLE_POSTCOLORMATRIX 2
357 #define COLORTABLE_MAX 3
358 /*@}*/
359
360
361 /**
362 * Data structure for color tables
363 */
364 struct gl_color_table
365 {
366 GLenum InternalFormat; /**< The user-specified format */
367 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
368 GLuint Size; /**< number of entries in table */
369 GLfloat *TableF; /**< Color table, floating point values */
370 GLubyte *TableUB; /**< Color table, ubyte values */
371 GLubyte RedSize;
372 GLubyte GreenSize;
373 GLubyte BlueSize;
374 GLubyte AlphaSize;
375 GLubyte LuminanceSize;
376 GLubyte IntensitySize;
377 };
378
379
380 /**
381 * \name Bit flags used for updating material values.
382 */
383 /*@{*/
384 #define MAT_ATTRIB_FRONT_AMBIENT 0
385 #define MAT_ATTRIB_BACK_AMBIENT 1
386 #define MAT_ATTRIB_FRONT_DIFFUSE 2
387 #define MAT_ATTRIB_BACK_DIFFUSE 3
388 #define MAT_ATTRIB_FRONT_SPECULAR 4
389 #define MAT_ATTRIB_BACK_SPECULAR 5
390 #define MAT_ATTRIB_FRONT_EMISSION 6
391 #define MAT_ATTRIB_BACK_EMISSION 7
392 #define MAT_ATTRIB_FRONT_SHININESS 8
393 #define MAT_ATTRIB_BACK_SHININESS 9
394 #define MAT_ATTRIB_FRONT_INDEXES 10
395 #define MAT_ATTRIB_BACK_INDEXES 11
396 #define MAT_ATTRIB_MAX 12
397
398 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
399 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
400 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
401 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
402 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
403 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
404
405 #define MAT_INDEX_AMBIENT 0
406 #define MAT_INDEX_DIFFUSE 1
407 #define MAT_INDEX_SPECULAR 2
408
409 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
410 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
411 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
412 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
413 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
414 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
415 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
416 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
417 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
418 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
419 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
420 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
421
422
423 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
424 MAT_BIT_FRONT_AMBIENT | \
425 MAT_BIT_FRONT_DIFFUSE | \
426 MAT_BIT_FRONT_SPECULAR | \
427 MAT_BIT_FRONT_SHININESS | \
428 MAT_BIT_FRONT_INDEXES)
429
430 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
431 MAT_BIT_BACK_AMBIENT | \
432 MAT_BIT_BACK_DIFFUSE | \
433 MAT_BIT_BACK_SPECULAR | \
434 MAT_BIT_BACK_SHININESS | \
435 MAT_BIT_BACK_INDEXES)
436
437 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
438 /*@}*/
439
440
441 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
442 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
443
444 /**
445 * Material shininess lookup table.
446 */
447 struct gl_shine_tab
448 {
449 struct gl_shine_tab *next, *prev;
450 GLfloat tab[SHINE_TABLE_SIZE+1];
451 GLfloat shininess;
452 GLuint refcount;
453 };
454
455
456 /**
457 * Light source state.
458 */
459 struct gl_light
460 {
461 struct gl_light *next; /**< double linked list with sentinel */
462 struct gl_light *prev;
463
464 GLfloat Ambient[4]; /**< ambient color */
465 GLfloat Diffuse[4]; /**< diffuse color */
466 GLfloat Specular[4]; /**< specular color */
467 GLfloat EyePosition[4]; /**< position in eye coordinates */
468 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
469 GLfloat SpotExponent;
470 GLfloat SpotCutoff; /**< in degrees */
471 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
472 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
473 GLfloat ConstantAttenuation;
474 GLfloat LinearAttenuation;
475 GLfloat QuadraticAttenuation;
476 GLboolean Enabled; /**< On/off flag */
477
478 /**
479 * \name Derived fields
480 */
481 /*@{*/
482 GLbitfield _Flags; /**< State */
483
484 GLfloat _Position[4]; /**< position in eye/obj coordinates */
485 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
486 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
487 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
488 GLfloat _VP_inf_spot_attenuation;
489
490 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
491 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
492 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
493 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
494 GLfloat _dli; /**< CI diffuse light intensity */
495 GLfloat _sli; /**< CI specular light intensity */
496 /*@}*/
497 };
498
499
500 /**
501 * Light model state.
502 */
503 struct gl_lightmodel
504 {
505 GLfloat Ambient[4]; /**< ambient color */
506 GLboolean LocalViewer; /**< Local (or infinite) view point? */
507 GLboolean TwoSide; /**< Two (or one) sided lighting? */
508 GLenum ColorControl; /**< either GL_SINGLE_COLOR
509 * or GL_SEPARATE_SPECULAR_COLOR */
510 };
511
512
513 /**
514 * Material state.
515 */
516 struct gl_material
517 {
518 GLfloat Attrib[MAT_ATTRIB_MAX][4];
519 };
520
521
522 /**
523 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
524 */
525 struct gl_accum_attrib
526 {
527 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
528 };
529
530
531 /**
532 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
533 */
534 struct gl_colorbuffer_attrib
535 {
536 GLuint ClearIndex; /**< Index to use for glClear */
537 GLclampf ClearColor[4]; /**< Color to use for glClear */
538
539 GLuint IndexMask; /**< Color index write mask */
540 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
541
542 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
543
544 /**
545 * \name alpha testing
546 */
547 /*@{*/
548 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
549 GLenum AlphaFunc; /**< Alpha test function */
550 GLclampf AlphaRef; /**< Alpha reference value */
551 /*@}*/
552
553 /**
554 * \name Blending
555 */
556 /*@{*/
557 GLboolean BlendEnabled; /**< Blending enabled flag */
558 GLenum BlendSrcRGB; /**< Blending source operator */
559 GLenum BlendDstRGB; /**< Blending destination operator */
560 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
561 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
562 GLenum BlendEquationRGB; /**< Blending equation */
563 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
564 GLfloat BlendColor[4]; /**< Blending color */
565 /*@}*/
566
567 /**
568 * \name Logic op
569 */
570 /*@{*/
571 GLenum LogicOp; /**< Logic operator */
572 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
573 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
574 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
575 /*@}*/
576
577 GLboolean DitherFlag; /**< Dither enable flag */
578
579 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
580 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
581 };
582
583
584 /**
585 * Current attribute group (GL_CURRENT_BIT).
586 */
587 struct gl_current_attrib
588 {
589 /**
590 * \name Current vertex attributes.
591 * \note Values are valid only after FLUSH_VERTICES has been called.
592 * \note Index and Edgeflag current values are stored as floats in the
593 * SIX and SEVEN attribute slots.
594 */
595 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
596
597 /**
598 * \name Current raster position attributes (always valid).
599 * \note This set of attributes is very similar to the SWvertex struct.
600 */
601 /*@{*/
602 GLfloat RasterPos[4];
603 GLfloat RasterDistance;
604 GLfloat RasterColor[4];
605 GLfloat RasterSecondaryColor[4];
606 GLfloat RasterIndex;
607 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
608 GLboolean RasterPosValid;
609 /*@}*/
610 };
611
612
613 /**
614 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
615 */
616 struct gl_depthbuffer_attrib
617 {
618 GLenum Func; /**< Function for depth buffer compare */
619 GLclampd Clear; /**< Value to clear depth buffer to */
620 GLboolean Test; /**< Depth buffering enabled flag */
621 GLboolean Mask; /**< Depth buffer writable? */
622 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
623 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
624 };
625
626
627 /**
628 * Evaluator attribute group (GL_EVAL_BIT).
629 */
630 struct gl_eval_attrib
631 {
632 /**
633 * \name Enable bits
634 */
635 /*@{*/
636 GLboolean Map1Color4;
637 GLboolean Map1Index;
638 GLboolean Map1Normal;
639 GLboolean Map1TextureCoord1;
640 GLboolean Map1TextureCoord2;
641 GLboolean Map1TextureCoord3;
642 GLboolean Map1TextureCoord4;
643 GLboolean Map1Vertex3;
644 GLboolean Map1Vertex4;
645 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
646 GLboolean Map2Color4;
647 GLboolean Map2Index;
648 GLboolean Map2Normal;
649 GLboolean Map2TextureCoord1;
650 GLboolean Map2TextureCoord2;
651 GLboolean Map2TextureCoord3;
652 GLboolean Map2TextureCoord4;
653 GLboolean Map2Vertex3;
654 GLboolean Map2Vertex4;
655 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
656 GLboolean AutoNormal;
657 /*@}*/
658
659 /**
660 * \name Map Grid endpoints and divisions and calculated du values
661 */
662 /*@{*/
663 GLint MapGrid1un;
664 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
665 GLint MapGrid2un, MapGrid2vn;
666 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
667 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
668 /*@}*/
669 };
670
671
672 /**
673 * Fog attribute group (GL_FOG_BIT).
674 */
675 struct gl_fog_attrib
676 {
677 GLboolean Enabled; /**< Fog enabled flag */
678 GLfloat Color[4]; /**< Fog color */
679 GLfloat Density; /**< Density >= 0.0 */
680 GLfloat Start; /**< Start distance in eye coords */
681 GLfloat End; /**< End distance in eye coords */
682 GLfloat Index; /**< Fog index */
683 GLenum Mode; /**< Fog mode */
684 GLboolean ColorSumEnabled;
685 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
686 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
687 };
688
689
690 /**
691 * Hint attribute group (GL_HINT_BIT).
692 *
693 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
694 */
695 struct gl_hint_attrib
696 {
697 GLenum PerspectiveCorrection;
698 GLenum PointSmooth;
699 GLenum LineSmooth;
700 GLenum PolygonSmooth;
701 GLenum Fog;
702 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
703 GLenum TextureCompression; /**< GL_ARB_texture_compression */
704 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
705 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
706 };
707
708
709 /**
710 * Histogram attributes.
711 */
712 struct gl_histogram_attrib
713 {
714 GLuint Width; /**< number of table entries */
715 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
716 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
717 GLboolean Sink; /**< terminate image transfer? */
718 GLubyte RedSize; /**< Bits per counter */
719 GLubyte GreenSize;
720 GLubyte BlueSize;
721 GLubyte AlphaSize;
722 GLubyte LuminanceSize;
723 };
724
725
726 /**
727 * Color Min/max state.
728 */
729 struct gl_minmax_attrib
730 {
731 GLenum Format;
732 GLboolean Sink;
733 GLfloat Min[4], Max[4]; /**< RGBA */
734 };
735
736
737 /**
738 * Image convolution state.
739 */
740 struct gl_convolution_attrib
741 {
742 GLenum Format;
743 GLenum InternalFormat;
744 GLuint Width;
745 GLuint Height;
746 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
747 };
748
749
750 /**
751 * Light state flags.
752 */
753 /*@{*/
754 #define LIGHT_SPOT 0x1
755 #define LIGHT_LOCAL_VIEWER 0x2
756 #define LIGHT_POSITIONAL 0x4
757 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
758 /*@}*/
759
760
761 /**
762 * Lighting attribute group (GL_LIGHT_BIT).
763 */
764 struct gl_light_attrib
765 {
766 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
767 struct gl_lightmodel Model; /**< Lighting model */
768
769 /**
770 * Must flush FLUSH_VERTICES before referencing:
771 */
772 /*@{*/
773 struct gl_material Material; /**< Includes front & back values */
774 /*@}*/
775
776 GLboolean Enabled; /**< Lighting enabled flag */
777 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
778 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
779 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
780 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
781 GLboolean ColorMaterialEnabled;
782 GLenum ClampVertexColor;
783
784 struct gl_light EnabledList; /**< List sentinel */
785
786 /**
787 * Derived state for optimizations:
788 */
789 /*@{*/
790 GLboolean _NeedEyeCoords;
791 GLboolean _NeedVertices; /**< Use fast shader? */
792 GLbitfield _Flags; /**< LIGHT_* flags, see above */
793 GLfloat _BaseColor[2][3];
794 /*@}*/
795 };
796
797
798 /**
799 * Line attribute group (GL_LINE_BIT).
800 */
801 struct gl_line_attrib
802 {
803 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
804 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
805 GLushort StipplePattern; /**< Stipple pattern */
806 GLint StippleFactor; /**< Stipple repeat factor */
807 GLfloat Width; /**< Line width */
808 };
809
810
811 /**
812 * Display list attribute group (GL_LIST_BIT).
813 */
814 struct gl_list_attrib
815 {
816 GLuint ListBase;
817 };
818
819
820 /**
821 * Used by device drivers to hook new commands into display lists.
822 */
823 struct gl_list_instruction
824 {
825 GLuint Size;
826 void (*Execute)( GLcontext *ctx, void *data );
827 void (*Destroy)( GLcontext *ctx, void *data );
828 void (*Print)( GLcontext *ctx, void *data );
829 };
830
831 #define MAX_DLIST_EXT_OPCODES 16
832
833 /**
834 * Used by device drivers to hook new commands into display lists.
835 */
836 struct gl_list_extensions
837 {
838 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
839 GLuint NumOpcodes;
840 };
841
842
843 /**
844 * Multisample attribute group (GL_MULTISAMPLE_BIT).
845 */
846 struct gl_multisample_attrib
847 {
848 GLboolean Enabled;
849 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
850 GLboolean SampleAlphaToCoverage;
851 GLboolean SampleAlphaToOne;
852 GLboolean SampleCoverage;
853 GLfloat SampleCoverageValue;
854 GLboolean SampleCoverageInvert;
855 };
856
857
858 /**
859 * A pixelmap (see glPixelMap)
860 */
861 struct gl_pixelmap
862 {
863 GLint Size;
864 GLfloat Map[MAX_PIXEL_MAP_TABLE];
865 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
866 };
867
868
869 /**
870 * Collection of all pixelmaps
871 */
872 struct gl_pixelmaps
873 {
874 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
875 struct gl_pixelmap GtoG;
876 struct gl_pixelmap BtoB;
877 struct gl_pixelmap AtoA;
878 struct gl_pixelmap ItoR;
879 struct gl_pixelmap ItoG;
880 struct gl_pixelmap ItoB;
881 struct gl_pixelmap ItoA;
882 struct gl_pixelmap ItoI;
883 struct gl_pixelmap StoS;
884 };
885
886
887 /**
888 * Pixel attribute group (GL_PIXEL_MODE_BIT).
889 */
890 struct gl_pixel_attrib
891 {
892 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
893
894 /*--- Begin Pixel Transfer State ---*/
895 /* Fields are in the order in which they're applied... */
896
897 /** Scale & Bias (index shift, offset) */
898 /*@{*/
899 GLfloat RedBias, RedScale;
900 GLfloat GreenBias, GreenScale;
901 GLfloat BlueBias, BlueScale;
902 GLfloat AlphaBias, AlphaScale;
903 GLfloat DepthBias, DepthScale;
904 GLint IndexShift, IndexOffset;
905 /*@}*/
906
907 /* Pixel Maps */
908 /* Note: actual pixel maps are not part of this attrib group */
909 GLboolean MapColorFlag;
910 GLboolean MapStencilFlag;
911
912 /* There are multiple color table stages: */
913 GLboolean ColorTableEnabled[COLORTABLE_MAX];
914 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
915 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
916
917 /* Convolution (GL_EXT_convolution) */
918 GLboolean Convolution1DEnabled;
919 GLboolean Convolution2DEnabled;
920 GLboolean Separable2DEnabled;
921 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
922 GLenum ConvolutionBorderMode[3];
923 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
924 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
925 GLfloat PostConvolutionScale[4]; /**< RGBA */
926 GLfloat PostConvolutionBias[4]; /**< RGBA */
927
928 /* Color matrix (GL_SGI_color_matrix) */
929 /* Note: the color matrix is not part of this attrib group */
930 GLfloat PostColorMatrixScale[4]; /**< RGBA */
931 GLfloat PostColorMatrixBias[4]; /**< RGBA */
932
933 /* Histogram & minmax (GL_EXT_histogram) */
934 /* Note: histogram and minmax data are not part of this attrib group */
935 GLboolean HistogramEnabled;
936 GLboolean MinMaxEnabled;
937
938 /*--- End Pixel Transfer State ---*/
939
940 /* Pixel Zoom */
941 GLfloat ZoomX, ZoomY;
942
943 /** GL_SGI_texture_color_table */
944 GLfloat TextureColorTableScale[4];
945 GLfloat TextureColorTableBias[4];
946 };
947
948
949 /**
950 * Point attribute group (GL_POINT_BIT).
951 */
952 struct gl_point_attrib
953 {
954 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
955 GLfloat Size; /**< User-specified point size */
956 GLfloat Params[3]; /**< GL_EXT_point_parameters */
957 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
958 GLfloat Threshold; /**< GL_EXT_point_parameters */
959 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
960 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
961 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
962 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
963 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
964 };
965
966
967 /**
968 * Polygon attribute group (GL_POLYGON_BIT).
969 */
970 struct gl_polygon_attrib
971 {
972 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
973 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
974 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
975 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
976 GLboolean CullFlag; /**< Culling on/off flag */
977 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
978 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
979 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
980 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
981 GLfloat OffsetUnits; /**< Polygon offset units, from user */
982 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
983 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
984 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
985 };
986
987
988 /**
989 * Scissor attributes (GL_SCISSOR_BIT).
990 */
991 struct gl_scissor_attrib
992 {
993 GLboolean Enabled; /**< Scissor test enabled? */
994 GLint X, Y; /**< Lower left corner of box */
995 GLsizei Width, Height; /**< Size of box */
996 };
997
998
999 /**
1000 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1001 *
1002 * Three sets of stencil data are tracked so that OpenGL 2.0,
1003 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1004 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1005 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1006 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1007 * GL_EXT_stencil_two_side GL_BACK state.
1008 *
1009 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1010 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1011 *
1012 * The derived value \c _TestTwoSide is set when the front-face and back-face
1013 * stencil state are different.
1014 */
1015 struct gl_stencil_attrib
1016 {
1017 GLboolean Enabled; /**< Enabled flag */
1018 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1019 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1020 GLboolean _TestTwoSide;
1021 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1022 GLenum Function[3]; /**< Stencil function */
1023 GLenum FailFunc[3]; /**< Fail function */
1024 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1025 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1026 GLint Ref[3]; /**< Reference value */
1027 GLuint ValueMask[3]; /**< Value mask */
1028 GLuint WriteMask[3]; /**< Write mask */
1029 GLuint Clear; /**< Clear value */
1030 };
1031
1032
1033 /**
1034 * An index for each type of texture object. These correspond to the GL
1035 * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1036 * Note: the order is from highest priority to lowest priority.
1037 */
1038 enum {
1039 TEXTURE_2D_ARRAY_INDEX,
1040 TEXTURE_1D_ARRAY_INDEX,
1041 TEXTURE_CUBE_INDEX,
1042 TEXTURE_3D_INDEX,
1043 TEXTURE_RECT_INDEX,
1044 TEXTURE_2D_INDEX,
1045 TEXTURE_1D_INDEX,
1046 NUM_TEXTURE_TARGETS
1047 };
1048
1049
1050 /**
1051 * Bit flags for each type of texture object
1052 * Used for Texture.Unit[]._ReallyEnabled flags.
1053 */
1054 /*@{*/
1055 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1056 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1057 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1058 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1059 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1060 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1061 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1062 /*@}*/
1063
1064
1065 /**
1066 * TexGenEnabled flags.
1067 */
1068 /*@{*/
1069 #define S_BIT 1
1070 #define T_BIT 2
1071 #define R_BIT 4
1072 #define Q_BIT 8
1073 /*@}*/
1074
1075
1076 /**
1077 * Bit flag versions of the corresponding GL_ constants.
1078 */
1079 /*@{*/
1080 #define TEXGEN_SPHERE_MAP 0x1
1081 #define TEXGEN_OBJ_LINEAR 0x2
1082 #define TEXGEN_EYE_LINEAR 0x4
1083 #define TEXGEN_REFLECTION_MAP_NV 0x8
1084 #define TEXGEN_NORMAL_MAP_NV 0x10
1085
1086 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1087 TEXGEN_REFLECTION_MAP_NV | \
1088 TEXGEN_NORMAL_MAP_NV)
1089 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1090 TEXGEN_REFLECTION_MAP_NV | \
1091 TEXGEN_NORMAL_MAP_NV | \
1092 TEXGEN_EYE_LINEAR)
1093 /*@}*/
1094
1095
1096
1097 /** Tex-gen enabled for texture unit? */
1098 #define ENABLE_TEXGEN(unit) (1 << (unit))
1099
1100 /** Non-identity texture matrix for texture unit? */
1101 #define ENABLE_TEXMAT(unit) (1 << (unit))
1102
1103
1104 /**
1105 * Texel fetch function prototype. We use texel fetch functions to
1106 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1107 * texture images. These functions help to isolate us from the gritty
1108 * details of all the various texture image encodings.
1109 *
1110 * \param texImage texture image.
1111 * \param col texel column.
1112 * \param row texel row.
1113 * \param img texel image level/layer.
1114 * \param texelOut output texel (up to 4 GLchans)
1115 */
1116 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1117 GLint col, GLint row, GLint img,
1118 GLchan *texelOut );
1119
1120 /**
1121 * As above, but returns floats.
1122 * Used for depth component images and for upcoming signed/float
1123 * texture images.
1124 */
1125 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1126 GLint col, GLint row, GLint img,
1127 GLfloat *texelOut );
1128
1129
1130 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1131 GLint col, GLint row, GLint img,
1132 const void *texel);
1133
1134
1135 /**
1136 * This macro defines the (many) parameters to the texstore functions.
1137 * \param dims either 1 or 2 or 3
1138 * \param baseInternalFormat user-specified base internal format
1139 * \param dstFormat destination Mesa texture format
1140 * \param dstAddr destination image address
1141 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1142 * \param dstRowStride destination image row stride, in bytes
1143 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1144 * \param srcWidth/Height/Depth source image size, in pixels
1145 * \param srcFormat incoming image format
1146 * \param srcType incoming image data type
1147 * \param srcAddr source image address
1148 * \param srcPacking source image packing parameters
1149 */
1150 #define TEXSTORE_PARAMS \
1151 GLcontext *ctx, GLuint dims, \
1152 GLenum baseInternalFormat, \
1153 const struct gl_texture_format *dstFormat, \
1154 GLvoid *dstAddr, \
1155 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1156 GLint dstRowStride, const GLuint *dstImageOffsets, \
1157 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1158 GLenum srcFormat, GLenum srcType, \
1159 const GLvoid *srcAddr, \
1160 const struct gl_pixelstore_attrib *srcPacking
1161
1162
1163
1164 /**
1165 * Texture image storage function.
1166 */
1167 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1168
1169
1170 /**
1171 * Texture format record
1172 */
1173 struct gl_texture_format
1174 {
1175 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1176
1177 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1178 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1179 * GL_INTENSITY, GL_COLOR_INDEX or
1180 * GL_DEPTH_COMPONENT.
1181 */
1182 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1183
1184 /**
1185 * Bits per texel component. These are just rough approximations
1186 * for compressed texture formats.
1187 */
1188 /*@{*/
1189 GLubyte RedBits;
1190 GLubyte GreenBits;
1191 GLubyte BlueBits;
1192 GLubyte AlphaBits;
1193 GLubyte LuminanceBits;
1194 GLubyte IntensityBits;
1195 GLubyte IndexBits;
1196 GLubyte DepthBits;
1197 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1198 /*@}*/
1199
1200 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1201
1202 StoreTexImageFunc StoreImage;
1203
1204 /**
1205 * \name Texel fetch function pointers
1206 */
1207 /*@{*/
1208 FetchTexelFuncC FetchTexel1D;
1209 FetchTexelFuncC FetchTexel2D;
1210 FetchTexelFuncC FetchTexel3D;
1211 FetchTexelFuncF FetchTexel1Df;
1212 FetchTexelFuncF FetchTexel2Df;
1213 FetchTexelFuncF FetchTexel3Df;
1214 /*@}*/
1215
1216 StoreTexelFunc StoreTexel;
1217 };
1218
1219
1220 /**
1221 * Texture image state. Describes the dimensions of a texture image,
1222 * the texel format and pointers to Texel Fetch functions.
1223 */
1224 struct gl_texture_image
1225 {
1226 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1227 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1228 * GL_INTENSITY, GL_COLOR_INDEX,
1229 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1230 * only. Used for choosing TexEnv arithmetic.
1231 */
1232 GLint InternalFormat; /**< Internal format as given by the user */
1233 GLuint Border; /**< 0 or 1 */
1234 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1235 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1236 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1237 GLuint Width2; /**< = Width - 2*Border */
1238 GLuint Height2; /**< = Height - 2*Border */
1239 GLuint Depth2; /**< = Depth - 2*Border */
1240 GLuint WidthLog2; /**< = log2(Width2) */
1241 GLuint HeightLog2; /**< = log2(Height2) */
1242 GLuint DepthLog2; /**< = log2(Depth2) */
1243 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1244 GLfloat WidthScale; /**< used for mipmap LOD computation */
1245 GLfloat HeightScale; /**< used for mipmap LOD computation */
1246 GLfloat DepthScale; /**< used for mipmap LOD computation */
1247 GLboolean IsClientData; /**< Data owned by client? */
1248 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1249
1250 const struct gl_texture_format *TexFormat;
1251
1252 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1253
1254 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1255 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1256
1257 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1258 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1259
1260 GLuint RowStride; /**< Padded width in units of texels */
1261 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1262 each 2D slice in 'Data', in texels */
1263 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1264
1265 /**
1266 * \name For device driver:
1267 */
1268 /*@{*/
1269 void *DriverData; /**< Arbitrary device driver data */
1270 /*@}*/
1271 };
1272
1273
1274 /**
1275 * Indexes for cube map faces.
1276 */
1277 /*@{*/
1278 #define FACE_POS_X 0
1279 #define FACE_NEG_X 1
1280 #define FACE_POS_Y 2
1281 #define FACE_NEG_Y 3
1282 #define FACE_POS_Z 4
1283 #define FACE_NEG_Z 5
1284 #define MAX_FACES 6
1285 /*@}*/
1286
1287
1288 /**
1289 * Texture object state. Contains the array of mipmap images, border color,
1290 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1291 * color palette.
1292 */
1293 struct gl_texture_object
1294 {
1295 _glthread_Mutex Mutex; /**< for thread safety */
1296 GLint RefCount; /**< reference count */
1297 GLuint Name; /**< the user-visible texture object ID */
1298 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1299 GLfloat Priority; /**< in [0,1] */
1300 GLfloat BorderColor[4]; /**< unclamped */
1301 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1302 GLenum WrapS; /**< S-axis texture image wrap mode */
1303 GLenum WrapT; /**< T-axis texture image wrap mode */
1304 GLenum WrapR; /**< R-axis texture image wrap mode */
1305 GLenum MinFilter; /**< minification filter */
1306 GLenum MagFilter; /**< magnification filter */
1307 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1308 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1309 GLfloat LodBias; /**< OpenGL 1.4 */
1310 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1311 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1312 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1313 GLenum CompareMode; /**< GL_ARB_shadow */
1314 GLenum CompareFunc; /**< GL_ARB_shadow */
1315 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1316 GLenum _Function; /**< Comparison function derived from
1317 * \c CompareOperator, \c CompareMode, and
1318 * \c CompareFunc.
1319 */
1320 GLenum DepthMode; /**< GL_ARB_depth_texture */
1321 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1322 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1323 GLint CropRect[4]; /**< GL_OES_draw_texture */
1324 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1325 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1326 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1327 GLboolean _Complete; /**< Is texture object complete? */
1328 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1329
1330 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1331 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1332
1333 /** GL_EXT_paletted_texture */
1334 struct gl_color_table Palette;
1335
1336 /**
1337 * \name For device driver.
1338 * Note: instead of attaching driver data to this pointer, it's preferable
1339 * to instead use this struct as a base class for your own texture object
1340 * class. Driver->NewTextureObject() can be used to implement the
1341 * allocation.
1342 */
1343 void *DriverData; /**< Arbitrary device driver data */
1344 };
1345
1346
1347 /**
1348 * Texture combine environment state.
1349 * Up to four combiner sources are possible with GL_NV_texture_env_combine4.
1350 */
1351 struct gl_tex_env_combine_state
1352 {
1353 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1354 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1355 GLenum SourceRGB[4]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1356 GLenum SourceA[4]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1357 GLenum OperandRGB[4]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1358 GLenum OperandA[4]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1359 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1360 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1361 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1362 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1363 };
1364
1365
1366 /**
1367 * Texture coord generation state.
1368 */
1369 struct gl_texgen
1370 {
1371 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1372 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1373 GLfloat ObjectPlane[4];
1374 GLfloat EyePlane[4];
1375 };
1376
1377
1378 /**
1379 * Texture unit state. Contains enable flags, texture environment/function/
1380 * combiners, texgen state, pointers to current texture objects and
1381 * post-filter color tables.
1382 */
1383 struct gl_texture_unit
1384 {
1385 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1386 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1387
1388 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1389 GLfloat EnvColor[4];
1390
1391 struct gl_texgen GenS;
1392 struct gl_texgen GenT;
1393 struct gl_texgen GenR;
1394 struct gl_texgen GenQ;
1395 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1396 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1397
1398 GLfloat LodBias; /**< for biasing mipmap levels */
1399
1400 /**
1401 * \name GL_EXT_texture_env_combine
1402 */
1403 struct gl_tex_env_combine_state Combine;
1404
1405 /**
1406 * Derived state based on \c EnvMode and the \c BaseFormat of the
1407 * currently enabled texture.
1408 */
1409 struct gl_tex_env_combine_state _EnvMode;
1410
1411 /**
1412 * Currently enabled combiner state. This will point to either
1413 * \c Combine or \c _EnvMode.
1414 */
1415 struct gl_tex_env_combine_state *_CurrentCombine;
1416
1417 /** Current texture object pointers */
1418 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1419
1420 /** Points to highest priority, complete and enabled texture object */
1421 struct gl_texture_object *_Current;
1422
1423 /** GL_SGI_texture_color_table */
1424 /*@{*/
1425 struct gl_color_table ColorTable;
1426 struct gl_color_table ProxyColorTable;
1427 GLboolean ColorTableEnabled;
1428 /*@}*/
1429 };
1430
1431
1432 /**
1433 * Texture attribute group (GL_TEXTURE_BIT).
1434 */
1435 struct gl_texture_attrib
1436 {
1437 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1438 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1439
1440 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1441
1442 /** GL_EXT_shared_texture_palette */
1443 GLboolean SharedPalette;
1444 struct gl_color_table Palette;
1445
1446 /** Per-unit flags */
1447 /*@{*/
1448 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1449 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1450 GLbitfield _GenFlags; /**< for texgen */
1451 GLbitfield _TexGenEnabled; /**< Mask of ENABLE_TEXGEN flags */
1452 GLbitfield _TexMatEnabled; /**< Mask of ENABLE_TEXMAT flags */
1453 /*@}*/
1454 };
1455
1456
1457 /**
1458 * Transformation attribute group (GL_TRANSFORM_BIT).
1459 */
1460 struct gl_transform_attrib
1461 {
1462 GLenum MatrixMode; /**< Matrix mode */
1463 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1464 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1465 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1466 GLboolean Normalize; /**< Normalize all normals? */
1467 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1468 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1469
1470 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1471 GLfloat CullEyePos[4];
1472 GLfloat CullObjPos[4];
1473 };
1474
1475
1476 /**
1477 * Viewport attribute group (GL_VIEWPORT_BIT).
1478 */
1479 struct gl_viewport_attrib
1480 {
1481 GLint X, Y; /**< position */
1482 GLsizei Width, Height; /**< size */
1483 GLfloat Near, Far; /**< Depth buffer range */
1484 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1485 };
1486
1487
1488 /**
1489 * GL_ARB_vertex/pixel_buffer_object buffer object
1490 */
1491 struct gl_buffer_object
1492 {
1493 GLint RefCount;
1494 GLuint Name;
1495 GLenum Usage;
1496 GLenum Access;
1497 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1498 GLsizeiptrARB Size; /**< Size of storage in bytes */
1499 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1500 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1501 };
1502
1503
1504 /**
1505 * Client pixel packing/unpacking attributes
1506 */
1507 struct gl_pixelstore_attrib
1508 {
1509 GLint Alignment;
1510 GLint RowLength;
1511 GLint SkipPixels;
1512 GLint SkipRows;
1513 GLint ImageHeight;
1514 GLint SkipImages;
1515 GLboolean SwapBytes;
1516 GLboolean LsbFirst;
1517 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1518 GLboolean Invert; /**< GL_MESA_pack_invert */
1519 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1520 };
1521
1522
1523 /**
1524 * Client vertex array attributes
1525 */
1526 struct gl_client_array
1527 {
1528 GLint Size; /**< components per element (1,2,3,4) */
1529 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1530 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1531 GLsizei Stride; /**< user-specified stride */
1532 GLsizei StrideB; /**< actual stride in bytes */
1533 const GLubyte *Ptr; /**< Points to array data */
1534 GLboolean Enabled; /**< Enabled flag is a boolean */
1535 GLboolean Normalized; /**< GL_ARB_vertex_program */
1536
1537 /**< GL_ARB_vertex_buffer_object */
1538 struct gl_buffer_object *BufferObj;
1539 GLuint _MaxElement;
1540 };
1541
1542
1543 /**
1544 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1545 * extension, but a nice encapsulation in any case.
1546 */
1547 struct gl_array_object
1548 {
1549 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1550 GLuint Name;
1551
1552 /** Conventional vertex arrays */
1553 /*@{*/
1554 struct gl_client_array Vertex;
1555 struct gl_client_array Normal;
1556 struct gl_client_array Color;
1557 struct gl_client_array SecondaryColor;
1558 struct gl_client_array FogCoord;
1559 struct gl_client_array Index;
1560 struct gl_client_array EdgeFlag;
1561 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1562 struct gl_client_array PointSize;
1563 /*@}*/
1564
1565 /** Generic arrays for vertex programs/shaders */
1566 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1567
1568 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1569 GLbitfield _Enabled;
1570 };
1571
1572
1573 /**
1574 * Vertex array state
1575 */
1576 struct gl_array_attrib
1577 {
1578 struct gl_array_object *ArrayObj;
1579 struct gl_array_object *DefaultArrayObj;
1580
1581 GLint ActiveTexture; /**< Client Active Texture */
1582 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1583 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1584
1585 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1586
1587 #if FEATURE_ARB_vertex_buffer_object
1588 struct gl_buffer_object *NullBufferObj;
1589 struct gl_buffer_object *ArrayBufferObj;
1590 struct gl_buffer_object *ElementArrayBufferObj;
1591 #endif
1592 GLuint _MaxElement; /* Min of all enabled array's maxes */
1593 };
1594
1595
1596 /**
1597 * Feedback buffer state
1598 */
1599 struct gl_feedback
1600 {
1601 GLenum Type;
1602 GLbitfield _Mask; /**< FB_* bits */
1603 GLfloat *Buffer;
1604 GLuint BufferSize;
1605 GLuint Count;
1606 };
1607
1608
1609 /**
1610 * Selection buffer state
1611 */
1612 struct gl_selection
1613 {
1614 GLuint *Buffer; /**< selection buffer */
1615 GLuint BufferSize; /**< size of the selection buffer */
1616 GLuint BufferCount; /**< number of values in the selection buffer */
1617 GLuint Hits; /**< number of records in the selection buffer */
1618 GLuint NameStackDepth; /**< name stack depth */
1619 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1620 GLboolean HitFlag; /**< hit flag */
1621 GLfloat HitMinZ; /**< minimum hit depth */
1622 GLfloat HitMaxZ; /**< maximum hit depth */
1623 };
1624
1625
1626 /**
1627 * 1-D Evaluator control points
1628 */
1629 struct gl_1d_map
1630 {
1631 GLuint Order; /**< Number of control points */
1632 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1633 GLfloat *Points; /**< Points to contiguous control points */
1634 };
1635
1636
1637 /**
1638 * 2-D Evaluator control points
1639 */
1640 struct gl_2d_map
1641 {
1642 GLuint Uorder; /**< Number of control points in U dimension */
1643 GLuint Vorder; /**< Number of control points in V dimension */
1644 GLfloat u1, u2, du;
1645 GLfloat v1, v2, dv;
1646 GLfloat *Points; /**< Points to contiguous control points */
1647 };
1648
1649
1650 /**
1651 * All evaluator control point state
1652 */
1653 struct gl_evaluators
1654 {
1655 /**
1656 * \name 1-D maps
1657 */
1658 /*@{*/
1659 struct gl_1d_map Map1Vertex3;
1660 struct gl_1d_map Map1Vertex4;
1661 struct gl_1d_map Map1Index;
1662 struct gl_1d_map Map1Color4;
1663 struct gl_1d_map Map1Normal;
1664 struct gl_1d_map Map1Texture1;
1665 struct gl_1d_map Map1Texture2;
1666 struct gl_1d_map Map1Texture3;
1667 struct gl_1d_map Map1Texture4;
1668 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1669 /*@}*/
1670
1671 /**
1672 * \name 2-D maps
1673 */
1674 /*@{*/
1675 struct gl_2d_map Map2Vertex3;
1676 struct gl_2d_map Map2Vertex4;
1677 struct gl_2d_map Map2Index;
1678 struct gl_2d_map Map2Color4;
1679 struct gl_2d_map Map2Normal;
1680 struct gl_2d_map Map2Texture1;
1681 struct gl_2d_map Map2Texture2;
1682 struct gl_2d_map Map2Texture3;
1683 struct gl_2d_map Map2Texture4;
1684 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1685 /*@}*/
1686 };
1687
1688
1689 /**
1690 * Names of the various vertex/fragment program register files, etc.
1691 *
1692 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1693 * All values should fit in a 4-bit field.
1694 *
1695 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1696 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1697 * be "uniform" variables since they can only be set outside glBegin/End.
1698 * They're also all stored in the same Parameters array.
1699 */
1700 enum register_file
1701 {
1702 PROGRAM_TEMPORARY = 0, /**< machine->Temporary[] */
1703 PROGRAM_LOCAL_PARAM = 1, /**< gl_program->LocalParams[] */
1704 PROGRAM_ENV_PARAM = 2, /**< gl_program->Parameters[] */
1705 PROGRAM_STATE_VAR = 3, /**< gl_program->Parameters[] */
1706 PROGRAM_INPUT = 4, /**< machine->Inputs[] */
1707 PROGRAM_OUTPUT = 5, /**< machine->Outputs[] */
1708 PROGRAM_NAMED_PARAM = 6, /**< gl_program->Parameters[] */
1709 PROGRAM_CONSTANT = 7, /**< gl_program->Parameters[] */
1710 PROGRAM_UNIFORM = 8, /**< gl_program->Parameters[] */
1711 PROGRAM_VARYING = 9, /**< machine->Inputs[]/Outputs[] */
1712 PROGRAM_WRITE_ONLY = 10, /**< A dummy, write-only register */
1713 PROGRAM_ADDRESS = 11, /**< machine->AddressReg */
1714 PROGRAM_SAMPLER = 12, /**< for shader samplers, compile-time only */
1715 PROGRAM_UNDEFINED = 13, /**< Invalid value */
1716 PROGRAM_FILE_MAX
1717 };
1718
1719
1720 /** Vertex and fragment instructions */
1721 struct prog_instruction;
1722 struct gl_program_parameter_list;
1723 struct gl_uniform_list;
1724
1725
1726 /**
1727 * Base class for any kind of program object
1728 */
1729 struct gl_program
1730 {
1731 GLuint Id;
1732 GLubyte *String; /**< Null-terminated program text */
1733 GLint RefCount;
1734 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1735 GLenum Format; /**< String encoding format */
1736 GLboolean Resident;
1737
1738 struct prog_instruction *Instructions;
1739
1740 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1741 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1742 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1743 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1744 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1745 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1746 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1747
1748
1749 /** Named parameters, constants, etc. from program text */
1750 struct gl_program_parameter_list *Parameters;
1751 /** Numbered local parameters */
1752 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1753
1754 /** Vertex/fragment shader varying vars */
1755 struct gl_program_parameter_list *Varying;
1756 /** Vertex program user-defined attributes */
1757 struct gl_program_parameter_list *Attributes;
1758
1759 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1760 GLubyte SamplerUnits[MAX_SAMPLERS];
1761 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1762 GLubyte SamplerTargets[MAX_SAMPLERS];
1763
1764 /** Logical counts */
1765 /*@{*/
1766 GLuint NumInstructions;
1767 GLuint NumTemporaries;
1768 GLuint NumParameters;
1769 GLuint NumAttributes;
1770 GLuint NumAddressRegs;
1771 GLuint NumAluInstructions;
1772 GLuint NumTexInstructions;
1773 GLuint NumTexIndirections;
1774 /*@}*/
1775 /** Native, actual h/w counts */
1776 /*@{*/
1777 GLuint NumNativeInstructions;
1778 GLuint NumNativeTemporaries;
1779 GLuint NumNativeParameters;
1780 GLuint NumNativeAttributes;
1781 GLuint NumNativeAddressRegs;
1782 GLuint NumNativeAluInstructions;
1783 GLuint NumNativeTexInstructions;
1784 GLuint NumNativeTexIndirections;
1785 /*@}*/
1786 };
1787
1788
1789 /** Vertex program object */
1790 struct gl_vertex_program
1791 {
1792 struct gl_program Base; /**< base class */
1793 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1794 GLboolean IsPositionInvariant;
1795 void *TnlData; /**< should probably use Base.DriverData */
1796 };
1797
1798
1799 /** Fragment program object */
1800 struct gl_fragment_program
1801 {
1802 struct gl_program Base; /**< base class */
1803 GLenum FogOption;
1804 GLboolean UsesKill; /**< shader uses KIL instruction */
1805 GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
1806 GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
1807 GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
1808 };
1809
1810
1811 /**
1812 * State common to vertex and fragment programs.
1813 */
1814 struct gl_program_state
1815 {
1816 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1817 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1818 };
1819
1820
1821 /**
1822 * Context state for vertex programs.
1823 */
1824 struct gl_vertex_program_state
1825 {
1826 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1827 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1828 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1829 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1830 struct gl_vertex_program *Current; /**< User-bound vertex program */
1831
1832 /** Currently enabled and valid vertex program (including internal
1833 * programs, user-defined vertex programs and GLSL vertex shaders).
1834 * This is the program we must use when rendering.
1835 */
1836 struct gl_vertex_program *_Current;
1837
1838 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1839
1840 /* For GL_NV_vertex_program only: */
1841 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1842 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1843
1844 /** Should fixed-function T&L be implemented with a vertex prog? */
1845 GLboolean _MaintainTnlProgram;
1846
1847 /** Program to emulate fixed-function T&L (see above) */
1848 struct gl_vertex_program *_TnlProgram;
1849
1850 /** Cache of fixed-function programs */
1851 struct gl_program_cache *Cache;
1852
1853 #if FEATURE_MESA_program_debug
1854 GLprogramcallbackMESA Callback;
1855 GLvoid *CallbackData;
1856 GLboolean CallbackEnabled;
1857 GLuint CurrentPosition;
1858 #endif
1859
1860 GLboolean _Overriden;
1861 };
1862
1863
1864 /**
1865 * Context state for fragment programs.
1866 */
1867 struct gl_fragment_program_state
1868 {
1869 GLboolean Enabled; /**< User-set fragment program enable flag */
1870 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1871 struct gl_fragment_program *Current; /**< User-bound fragment program */
1872
1873 /** Currently enabled and valid fragment program (including internal
1874 * programs, user-defined fragment programs and GLSL fragment shaders).
1875 * This is the program we must use when rendering.
1876 */
1877 struct gl_fragment_program *_Current;
1878
1879 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1880
1881 /** Should fixed-function texturing be implemented with a fragment prog? */
1882 GLboolean _MaintainTexEnvProgram;
1883
1884 /** Program to emulate fixed-function texture env/combine (see above) */
1885 struct gl_fragment_program *_TexEnvProgram;
1886
1887 /** Cache of fixed-function programs */
1888 struct gl_program_cache *Cache;
1889
1890 #if FEATURE_MESA_program_debug
1891 GLprogramcallbackMESA Callback;
1892 GLvoid *CallbackData;
1893 GLboolean CallbackEnabled;
1894 GLuint CurrentPosition;
1895 #endif
1896 };
1897
1898
1899 /**
1900 * ATI_fragment_shader runtime state
1901 */
1902 #define ATI_FS_INPUT_PRIMARY 0
1903 #define ATI_FS_INPUT_SECONDARY 1
1904
1905 struct atifs_instruction;
1906 struct atifs_setupinst;
1907
1908 /**
1909 * ATI fragment shader
1910 */
1911 struct ati_fragment_shader
1912 {
1913 GLuint Id;
1914 GLint RefCount;
1915 struct atifs_instruction *Instructions[2];
1916 struct atifs_setupinst *SetupInst[2];
1917 GLfloat Constants[8][4];
1918 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1919 GLubyte numArithInstr[2];
1920 GLubyte regsAssigned[2];
1921 GLubyte NumPasses; /** 1 or 2 */
1922 GLubyte cur_pass;
1923 GLubyte last_optype;
1924 GLboolean interpinp1;
1925 GLboolean isValid;
1926 GLuint swizzlerq;
1927 };
1928
1929 /**
1930 * Context state for GL_ATI_fragment_shader
1931 */
1932 struct gl_ati_fragment_shader_state
1933 {
1934 GLboolean Enabled;
1935 GLboolean _Enabled; /** enabled and valid shader? */
1936 GLboolean Compiling;
1937 GLfloat GlobalConstants[8][4];
1938 struct ati_fragment_shader *Current;
1939 };
1940
1941
1942 /**
1943 * Occlusion/timer query object.
1944 */
1945 struct gl_query_object
1946 {
1947 GLenum Target; /**< The query target, when active */
1948 GLuint Id; /**< hash table ID/name */
1949 GLuint64EXT Result; /**< the counter */
1950 GLboolean Active; /**< inside Begin/EndQuery */
1951 GLboolean Ready; /**< result is ready? */
1952 };
1953
1954
1955 /**
1956 * Context state for query objects.
1957 */
1958 struct gl_query_state
1959 {
1960 struct _mesa_HashTable *QueryObjects;
1961 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1962 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1963 };
1964
1965
1966 /** Set by #pragma directives */
1967 struct gl_sl_pragmas
1968 {
1969 GLboolean Optimize; /**< defaults on */
1970 GLboolean Debug; /**< defaults off */
1971 };
1972
1973
1974 /**
1975 * A GLSL vertex or fragment shader object.
1976 */
1977 struct gl_shader
1978 {
1979 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1980 GLuint Name; /**< AKA the handle */
1981 GLint RefCount; /**< Reference count */
1982 GLboolean DeletePending;
1983 GLboolean CompileStatus;
1984 GLboolean Main; /**< shader defines main() */
1985 const GLchar *Source; /**< Source code string */
1986 struct gl_program *Program; /**< Post-compile assembly code */
1987 GLchar *InfoLog;
1988 struct gl_sl_pragmas Pragmas;
1989 };
1990
1991
1992 /**
1993 * A GLSL program object.
1994 * Basically a linked collection of vertex and fragment shaders.
1995 */
1996 struct gl_shader_program
1997 {
1998 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
1999 GLuint Name; /**< aka handle or ID */
2000 GLint RefCount; /**< Reference count */
2001 GLboolean DeletePending;
2002
2003 GLuint NumShaders; /**< number of attached shaders */
2004 struct gl_shader **Shaders; /**< List of attached the shaders */
2005
2006 /** User-defined attribute bindings (glBindAttribLocation) */
2007 struct gl_program_parameter_list *Attributes;
2008
2009 /* post-link info: */
2010 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2011 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2012 struct gl_uniform_list *Uniforms;
2013 struct gl_program_parameter_list *Varying;
2014 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2015 GLboolean Validated;
2016 GLchar *InfoLog;
2017 };
2018
2019
2020 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2021 #define GLSL_LOG 0x2 /**< Write shaders to files */
2022 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2023 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2024 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2025
2026
2027 /**
2028 * Context state for GLSL vertex/fragment shaders.
2029 */
2030 struct gl_shader_state
2031 {
2032 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2033 /** Driver-selectable options: */
2034 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2035 GLboolean EmitCondCodes; /**< Use condition codes? */
2036 GLboolean EmitComments; /**< Annotated instructions */
2037 void *MemPool;
2038 GLbitfield Flags; /**< Mask of GLSL_x flags */
2039 };
2040
2041
2042 /**
2043 * State which can be shared by multiple contexts:
2044 */
2045 struct gl_shared_state
2046 {
2047 _glthread_Mutex Mutex; /**< for thread safety */
2048 GLint RefCount; /**< Reference count */
2049 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2050 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2051
2052 /** Default texture objects (shared by all texture units) */
2053 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2054
2055 /**
2056 * \name Thread safety and statechange notification for texture
2057 * objects.
2058 *
2059 * \todo Improve the granularity of locking.
2060 */
2061 /*@{*/
2062 _glthread_Mutex TexMutex; /**< texobj thread safety */
2063 GLuint TextureStateStamp; /**< state notification for shared tex */
2064 /*@}*/
2065
2066
2067 /**
2068 * \name Vertex/fragment programs
2069 */
2070 /*@{*/
2071 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2072 #if FEATURE_ARB_vertex_program
2073 struct gl_vertex_program *DefaultVertexProgram;
2074 #endif
2075 #if FEATURE_ARB_fragment_program
2076 struct gl_fragment_program *DefaultFragmentProgram;
2077 #endif
2078 /*@}*/
2079
2080 #if FEATURE_ATI_fragment_shader
2081 struct _mesa_HashTable *ATIShaders;
2082 struct ati_fragment_shader *DefaultFragmentShader;
2083 #endif
2084
2085 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2086 struct _mesa_HashTable *BufferObjects;
2087 #endif
2088
2089 #if FEATURE_ARB_shader_objects
2090 /** Table of both gl_shader and gl_shader_program objects */
2091 struct _mesa_HashTable *ShaderObjects;
2092 #endif
2093
2094 #if FEATURE_EXT_framebuffer_object
2095 struct _mesa_HashTable *RenderBuffers;
2096 struct _mesa_HashTable *FrameBuffers;
2097 #endif
2098
2099 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2100 struct _mesa_HashTable *ArrayObjects;
2101
2102 void *DriverData; /**< Device driver shared state */
2103 };
2104
2105
2106
2107
2108 /**
2109 * A renderbuffer stores colors or depth values or stencil values.
2110 * A framebuffer object will have a collection of these.
2111 * Data are read/written to the buffer with a handful of Get/Put functions.
2112 *
2113 * Instances of this object are allocated with the Driver's NewRenderbuffer
2114 * hook. Drivers will likely wrap this class inside a driver-specific
2115 * class to simulate inheritance.
2116 */
2117 struct gl_renderbuffer
2118 {
2119 #define RB_MAGIC 0xaabbccdd
2120 int Magic; /** XXX TEMPORARY DEBUG INFO */
2121 _glthread_Mutex Mutex; /**< for thread safety */
2122 GLuint ClassID; /**< Useful for drivers */
2123 GLuint Name;
2124 GLint RefCount;
2125 GLuint Width, Height;
2126 GLenum InternalFormat; /**< The user-specified format */
2127 GLenum _ActualFormat; /**< The driver-chosen format */
2128 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2129 GL_STENCIL_INDEX. */
2130 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2131 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2132 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2133 GLubyte RedBits; /**< Bits of red per pixel */
2134 GLubyte GreenBits;
2135 GLubyte BlueBits;
2136 GLubyte AlphaBits;
2137 GLubyte IndexBits;
2138 GLubyte DepthBits;
2139 GLubyte StencilBits;
2140 GLubyte NumSamples;
2141
2142 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2143 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2144
2145 /* Used to wrap one renderbuffer around another: */
2146 struct gl_renderbuffer *Wrapped;
2147
2148 /* Delete this renderbuffer */
2149 void (*Delete)(struct gl_renderbuffer *rb);
2150
2151 /* Allocate new storage for this renderbuffer */
2152 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2153 GLenum internalFormat,
2154 GLuint width, GLuint height);
2155
2156 /* Lock/Unlock are called before/after calling the Get/Put functions.
2157 * Not sure this is the right place for these yet.
2158 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2159 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2160 */
2161
2162 /* Return a pointer to the element/pixel at (x,y).
2163 * Should return NULL if the buffer memory can't be directly addressed.
2164 */
2165 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2166 GLint x, GLint y);
2167
2168 /* Get/Read a row of values.
2169 * The values will be of format _BaseFormat and type DataType.
2170 */
2171 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2172 GLint x, GLint y, void *values);
2173
2174 /* Get/Read values at arbitrary locations.
2175 * The values will be of format _BaseFormat and type DataType.
2176 */
2177 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2178 const GLint x[], const GLint y[], void *values);
2179
2180 /* Put/Write a row of values.
2181 * The values will be of format _BaseFormat and type DataType.
2182 */
2183 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2184 GLint x, GLint y, const void *values, const GLubyte *mask);
2185
2186 /* Put/Write a row of RGB values. This is a special-case routine that's
2187 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2188 * a common case for glDrawPixels and some triangle routines.
2189 * The values will be of format GL_RGB and type DataType.
2190 */
2191 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2192 GLint x, GLint y, const void *values, const GLubyte *mask);
2193
2194
2195 /* Put/Write a row of identical values.
2196 * The values will be of format _BaseFormat and type DataType.
2197 */
2198 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2199 GLint x, GLint y, const void *value, const GLubyte *mask);
2200
2201 /* Put/Write values at arbitrary locations.
2202 * The values will be of format _BaseFormat and type DataType.
2203 */
2204 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2205 const GLint x[], const GLint y[], const void *values,
2206 const GLubyte *mask);
2207 /* Put/Write identical values at arbitrary locations.
2208 * The values will be of format _BaseFormat and type DataType.
2209 */
2210 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2211 GLuint count, const GLint x[], const GLint y[],
2212 const void *value, const GLubyte *mask);
2213 };
2214
2215
2216 /**
2217 * A renderbuffer attachment points to either a texture object (and specifies
2218 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2219 */
2220 struct gl_renderbuffer_attachment
2221 {
2222 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2223 GLboolean Complete;
2224
2225 /**
2226 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2227 * application supplied renderbuffer object.
2228 */
2229 struct gl_renderbuffer *Renderbuffer;
2230
2231 /**
2232 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2233 * supplied texture object.
2234 */
2235 struct gl_texture_object *Texture;
2236 GLuint TextureLevel; /**< Attached mipmap level. */
2237 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2238 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2239 * and 2D array textures */
2240 };
2241
2242
2243 /**
2244 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2245 * In C++ terms, think of this as a base class from which device drivers
2246 * will make derived classes.
2247 */
2248 struct gl_framebuffer
2249 {
2250 _glthread_Mutex Mutex; /**< for thread safety */
2251 GLuint Name; /**< if zero, this is a window system framebuffer */
2252 GLint RefCount;
2253 GLboolean DeletePending;
2254
2255 /**
2256 * The framebuffer's visual. Immutable if this is a window system buffer.
2257 * Computed from attachments if user-made FBO.
2258 */
2259 GLvisual Visual;
2260
2261 GLboolean Initialized;
2262
2263 GLuint Width, Height; /**< size of frame buffer in pixels */
2264
2265 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2266 /*@{*/
2267 GLint _Xmin, _Xmax; /**< inclusive */
2268 GLint _Ymin, _Ymax; /**< exclusive */
2269 /*@}*/
2270
2271 /** \name Derived Z buffer stuff */
2272 /*@{*/
2273 GLuint _DepthMax; /**< Max depth buffer value */
2274 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2275 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2276 /*@}*/
2277
2278 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2279 GLenum _Status;
2280
2281 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2282 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2283
2284 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2285 * attribute group and GL_PIXEL attribute group, respectively.
2286 */
2287 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2288 GLenum ColorReadBuffer;
2289
2290 /** Computed from ColorDraw/ReadBuffer above */
2291 GLuint _NumColorDrawBuffers;
2292 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2293 GLint _ColorReadBufferIndex; /* -1 = None */
2294 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2295 struct gl_renderbuffer *_ColorReadBuffer;
2296
2297 /** The Actual depth/stencil buffers to use. May be wrappers around the
2298 * depth/stencil buffers attached above. */
2299 struct gl_renderbuffer *_DepthBuffer;
2300 struct gl_renderbuffer *_StencilBuffer;
2301
2302 /** Delete this framebuffer */
2303 void (*Delete)(struct gl_framebuffer *fb);
2304 };
2305
2306
2307 /**
2308 * Limits for vertex and fragment programs.
2309 */
2310 struct gl_program_constants
2311 {
2312 /* logical limits */
2313 GLuint MaxInstructions;
2314 GLuint MaxAluInstructions; /* fragment programs only, for now */
2315 GLuint MaxTexInstructions; /* fragment programs only, for now */
2316 GLuint MaxTexIndirections; /* fragment programs only, for now */
2317 GLuint MaxAttribs;
2318 GLuint MaxTemps;
2319 GLuint MaxAddressRegs; /* vertex program only, for now */
2320 GLuint MaxParameters;
2321 GLuint MaxLocalParams;
2322 GLuint MaxEnvParams;
2323 /* native/hardware limits */
2324 GLuint MaxNativeInstructions;
2325 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2326 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2327 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2328 GLuint MaxNativeAttribs;
2329 GLuint MaxNativeTemps;
2330 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2331 GLuint MaxNativeParameters;
2332 /* For shaders */
2333 GLuint MaxUniformComponents;
2334 };
2335
2336
2337 /**
2338 * Constants which may be overridden by device driver during context creation
2339 * but are never changed after that.
2340 */
2341 struct gl_constants
2342 {
2343 GLint MaxTextureLevels; /**< Max mipmap levels. */
2344 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2345 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2346 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2347 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2348 GLuint MaxTextureCoordUnits;
2349 GLuint MaxTextureImageUnits;
2350 GLuint MaxVertexTextureImageUnits;
2351 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2352 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2353 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2354
2355 GLuint MaxArrayLockSize;
2356
2357 GLint SubPixelBits;
2358
2359 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2360 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2361 GLfloat PointSizeGranularity;
2362 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2363 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2364 GLfloat LineWidthGranularity;
2365
2366 GLuint MaxColorTableSize;
2367 GLuint MaxConvolutionWidth;
2368 GLuint MaxConvolutionHeight;
2369
2370 GLuint MaxClipPlanes;
2371 GLuint MaxLights;
2372 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2373 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2374
2375 GLuint MaxViewportWidth, MaxViewportHeight;
2376
2377 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2378 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2379 GLuint MaxProgramMatrices;
2380 GLuint MaxProgramMatrixStackDepth;
2381
2382 /** vertex array / buffer object bounds checking */
2383 GLboolean CheckArrayBounds;
2384
2385 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2386
2387 GLenum ColorReadFormat; /**< GL_OES_read_format */
2388 GLenum ColorReadType; /**< GL_OES_read_format */
2389
2390 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2391 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2392 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2393
2394 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2395 };
2396
2397
2398 /**
2399 * Enable flag for each OpenGL extension. Different device drivers will
2400 * enable different extensions at runtime.
2401 */
2402 struct gl_extensions
2403 {
2404 GLboolean dummy; /* don't remove this! */
2405 GLboolean ARB_depth_texture;
2406 GLboolean ARB_draw_buffers;
2407 GLboolean ARB_fragment_program;
2408 GLboolean ARB_fragment_program_shadow;
2409 GLboolean ARB_fragment_shader;
2410 GLboolean ARB_framebuffer_object;
2411 GLboolean ARB_half_float_pixel;
2412 GLboolean ARB_imaging;
2413 GLboolean ARB_multisample;
2414 GLboolean ARB_multitexture;
2415 GLboolean ARB_occlusion_query;
2416 GLboolean ARB_point_sprite;
2417 GLboolean ARB_shader_objects;
2418 GLboolean ARB_shading_language_100;
2419 GLboolean ARB_shading_language_120;
2420 GLboolean ARB_shadow;
2421 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2422 GLboolean ARB_texture_border_clamp;
2423 GLboolean ARB_texture_compression;
2424 GLboolean ARB_texture_cube_map;
2425 GLboolean ARB_texture_env_combine;
2426 GLboolean ARB_texture_env_crossbar;
2427 GLboolean ARB_texture_env_dot3;
2428 GLboolean ARB_texture_float;
2429 GLboolean ARB_texture_mirrored_repeat;
2430 GLboolean ARB_texture_non_power_of_two;
2431 GLboolean ARB_transpose_matrix;
2432 GLboolean ARB_vertex_buffer_object;
2433 GLboolean ARB_vertex_program;
2434 GLboolean ARB_vertex_shader;
2435 GLboolean ARB_window_pos;
2436 GLboolean EXT_abgr;
2437 GLboolean EXT_bgra;
2438 GLboolean EXT_blend_color;
2439 GLboolean EXT_blend_equation_separate;
2440 GLboolean EXT_blend_func_separate;
2441 GLboolean EXT_blend_logic_op;
2442 GLboolean EXT_blend_minmax;
2443 GLboolean EXT_blend_subtract;
2444 GLboolean EXT_clip_volume_hint;
2445 GLboolean EXT_cull_vertex;
2446 GLboolean EXT_convolution;
2447 GLboolean EXT_compiled_vertex_array;
2448 GLboolean EXT_copy_texture;
2449 GLboolean EXT_depth_bounds_test;
2450 GLboolean EXT_draw_range_elements;
2451 GLboolean EXT_framebuffer_object;
2452 GLboolean EXT_fog_coord;
2453 GLboolean EXT_framebuffer_blit;
2454 GLboolean EXT_gpu_program_parameters;
2455 GLboolean EXT_histogram;
2456 GLboolean EXT_multi_draw_arrays;
2457 GLboolean EXT_paletted_texture;
2458 GLboolean EXT_packed_depth_stencil;
2459 GLboolean EXT_packed_pixels;
2460 GLboolean EXT_pixel_buffer_object;
2461 GLboolean EXT_point_parameters;
2462 GLboolean EXT_polygon_offset;
2463 GLboolean EXT_rescale_normal;
2464 GLboolean EXT_shadow_funcs;
2465 GLboolean EXT_secondary_color;
2466 GLboolean EXT_separate_specular_color;
2467 GLboolean EXT_shared_texture_palette;
2468 GLboolean EXT_stencil_wrap;
2469 GLboolean EXT_stencil_two_side;
2470 GLboolean EXT_subtexture;
2471 GLboolean EXT_texture;
2472 GLboolean EXT_texture_object;
2473 GLboolean EXT_texture3D;
2474 GLboolean EXT_texture_compression_s3tc;
2475 GLboolean EXT_texture_env_add;
2476 GLboolean EXT_texture_env_combine;
2477 GLboolean EXT_texture_env_dot3;
2478 GLboolean EXT_texture_filter_anisotropic;
2479 GLboolean EXT_texture_lod_bias;
2480 GLboolean EXT_texture_mirror_clamp;
2481 GLboolean EXT_texture_sRGB;
2482 GLboolean EXT_texture_swizzle;
2483 GLboolean EXT_timer_query;
2484 GLboolean EXT_vertex_array;
2485 GLboolean EXT_vertex_array_bgra;
2486 GLboolean EXT_vertex_array_set;
2487 /* vendor extensions */
2488 GLboolean APPLE_client_storage;
2489 GLboolean APPLE_packed_pixels;
2490 GLboolean APPLE_vertex_array_object;
2491 GLboolean ATI_texture_mirror_once;
2492 GLboolean ATI_texture_env_combine3;
2493 GLboolean ATI_fragment_shader;
2494 GLboolean ATI_separate_stencil;
2495 GLboolean IBM_rasterpos_clip;
2496 GLboolean IBM_multimode_draw_arrays;
2497 GLboolean MESA_pack_invert;
2498 GLboolean MESA_packed_depth_stencil;
2499 GLboolean MESA_program_debug;
2500 GLboolean MESA_resize_buffers;
2501 GLboolean MESA_ycbcr_texture;
2502 GLboolean MESA_texture_array;
2503 GLboolean NV_blend_square;
2504 GLboolean NV_fragment_program;
2505 GLboolean NV_light_max_exponent;
2506 GLboolean NV_point_sprite;
2507 GLboolean NV_texgen_reflection;
2508 GLboolean NV_texture_env_combine4;
2509 GLboolean NV_texture_rectangle;
2510 GLboolean NV_vertex_program;
2511 GLboolean NV_vertex_program1_1;
2512 GLboolean OES_read_format;
2513 GLboolean SGI_color_matrix;
2514 GLboolean SGI_color_table;
2515 GLboolean SGI_texture_color_table;
2516 GLboolean SGIS_generate_mipmap;
2517 GLboolean SGIS_texture_edge_clamp;
2518 GLboolean SGIS_texture_lod;
2519 GLboolean TDFX_texture_compression_FXT1;
2520 GLboolean S3_s3tc;
2521 /** The extension string */
2522 const GLubyte *String;
2523 };
2524
2525
2526 /**
2527 * A stack of matrices (projection, modelview, color, texture, etc).
2528 */
2529 struct gl_matrix_stack
2530 {
2531 GLmatrix *Top; /**< points into Stack */
2532 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2533 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2534 GLuint MaxDepth; /**< size of Stack[] array */
2535 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2536 };
2537
2538
2539 /**
2540 * \name Bits for image transfer operations
2541 * \sa __GLcontextRec::ImageTransferState.
2542 */
2543 /*@{*/
2544 #define IMAGE_SCALE_BIAS_BIT 0x1
2545 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2546 #define IMAGE_MAP_COLOR_BIT 0x4
2547 #define IMAGE_COLOR_TABLE_BIT 0x8
2548 #define IMAGE_CONVOLUTION_BIT 0x10
2549 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2550 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2551 #define IMAGE_COLOR_MATRIX_BIT 0x80
2552 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2553 #define IMAGE_HISTOGRAM_BIT 0x200
2554 #define IMAGE_MIN_MAX_BIT 0x400
2555 #define IMAGE_CLAMP_BIT 0x800
2556
2557
2558 /** Pixel Transfer ops up to convolution */
2559 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2560 IMAGE_SHIFT_OFFSET_BIT | \
2561 IMAGE_MAP_COLOR_BIT | \
2562 IMAGE_COLOR_TABLE_BIT)
2563
2564 /** Pixel transfer ops after convolution */
2565 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2566 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2567 IMAGE_COLOR_MATRIX_BIT | \
2568 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2569 IMAGE_HISTOGRAM_BIT | \
2570 IMAGE_MIN_MAX_BIT)
2571 /*@}*/
2572
2573
2574 /**
2575 * \name Bits to indicate what state has changed.
2576 *
2577 * 4 unused flags.
2578 */
2579 /*@{*/
2580 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2581 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2582 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2583 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2584 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2585 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2586 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2587 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2588 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2589 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2590 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2591 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2592 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2593 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2594 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2595 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2596 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2597 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2598 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2599 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2600 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2601 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2602 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2603 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2604 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2605 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2606 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2607 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2608 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2609 #define _NEW_ALL ~0
2610 /*@}*/
2611
2612
2613 /**
2614 * \name Bits to track array state changes
2615 *
2616 * Also used to summarize array enabled.
2617 */
2618 /*@{*/
2619 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2620 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2621 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2622 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2623 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2624 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2625 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2626 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2627 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2628 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2629 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2630 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2631 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2632 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2633 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2634 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2635 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2636 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2637 #define _NEW_ARRAY_ALL 0xffffffff
2638
2639
2640 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2641 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2642 /*@}*/
2643
2644
2645
2646 /**
2647 * \name A bunch of flags that we think might be useful to drivers.
2648 *
2649 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2650 */
2651 /*@{*/
2652 #define DD_FLATSHADE 0x1
2653 #define DD_SEPARATE_SPECULAR 0x2
2654 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2655 #define DD_TRI_LIGHT_TWOSIDE 0x8
2656 #define DD_TRI_UNFILLED 0x10
2657 #define DD_TRI_SMOOTH 0x20
2658 #define DD_TRI_STIPPLE 0x40
2659 #define DD_TRI_OFFSET 0x80
2660 #define DD_LINE_SMOOTH 0x100
2661 #define DD_LINE_STIPPLE 0x200
2662 #define DD_LINE_WIDTH 0x400
2663 #define DD_POINT_SMOOTH 0x800
2664 #define DD_POINT_SIZE 0x1000
2665 #define DD_POINT_ATTEN 0x2000
2666 #define DD_TRI_TWOSTENCIL 0x4000
2667 /*@}*/
2668
2669
2670 /**
2671 * \name Define the state changes under which each of these bits might change
2672 */
2673 /*@{*/
2674 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2675 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2676 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2677 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2678 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2679 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2680 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2681 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2682 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2683 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2684 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2685 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2686 #define _DD_NEW_POINT_SIZE _NEW_POINT
2687 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2688 /*@}*/
2689
2690
2691 /**
2692 * Composite state flags
2693 */
2694 /*@{*/
2695 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2696 _NEW_TEXTURE | \
2697 _NEW_POINT | \
2698 _NEW_PROGRAM | \
2699 _NEW_MODELVIEW)
2700
2701 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2702 _NEW_TEXTURE)
2703
2704 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2705 _NEW_COLOR_MATRIX)
2706 /*@}*/
2707
2708
2709
2710
2711 /* This has to be included here. */
2712 #include "dd.h"
2713
2714
2715 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2716
2717 /**
2718 * Core Mesa's support for tnl modules:
2719 */
2720 struct gl_tnl_module
2721 {
2722 /**
2723 * Vertex format to be lazily swapped into current dispatch.
2724 */
2725 const GLvertexformat *Current;
2726
2727 /**
2728 * \name Record of functions swapped out.
2729 * On restore, only need to swap these functions back in.
2730 */
2731 /*@{*/
2732 struct {
2733 _glapi_proc * location;
2734 _glapi_proc function;
2735 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2736 GLuint SwapCount;
2737 /*@}*/
2738 };
2739
2740
2741 /**
2742 * Display list flags.
2743 * Strictly this is a tnl-private concept, but it doesn't seem
2744 * worthwhile adding a tnl private structure just to hold this one bit
2745 * of information:
2746 */
2747 #define DLIST_DANGLING_REFS 0x1
2748
2749
2750 /** Opaque declaration of display list payload data type */
2751 union gl_dlist_node;
2752
2753
2754 /**
2755 * Provide a location where information about a display list can be
2756 * collected. Could be extended with driverPrivate structures,
2757 * etc. in the future.
2758 */
2759 struct gl_display_list
2760 {
2761 GLuint Name;
2762 GLbitfield Flags; /**< DLIST_x flags */
2763 /** The dlist commands are in a linked list of nodes */
2764 union gl_dlist_node *Head;
2765 };
2766
2767
2768 /**
2769 * State used during display list compilation and execution.
2770 */
2771 struct gl_dlist_state
2772 {
2773 GLuint CallDepth; /**< Current recursion calling depth */
2774
2775 struct gl_display_list *CurrentList; /**< List currently being compiled */
2776 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2777 GLuint CurrentPos; /**< Index into current block of nodes */
2778
2779 GLvertexformat ListVtxfmt;
2780
2781 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2782 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2783
2784 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2785 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2786
2787 GLubyte ActiveIndex;
2788 GLfloat CurrentIndex;
2789
2790 GLubyte ActiveEdgeFlag;
2791 GLboolean CurrentEdgeFlag;
2792 };
2793
2794
2795 /**
2796 * Mesa rendering context.
2797 *
2798 * This is the central context data structure for Mesa. Almost all
2799 * OpenGL state is contained in this structure.
2800 * Think of this as a base class from which device drivers will derive
2801 * sub classes.
2802 *
2803 * The GLcontext typedef names this structure.
2804 */
2805 struct __GLcontextRec
2806 {
2807 /** State possibly shared with other contexts in the address space */
2808 struct gl_shared_state *Shared;
2809
2810 /** \name API function pointer tables */
2811 /*@{*/
2812 struct _glapi_table *Save; /**< Display list save functions */
2813 struct _glapi_table *Exec; /**< Execute functions */
2814 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2815 /*@}*/
2816
2817 GLvisual Visual;
2818 GLframebuffer *DrawBuffer; /**< buffer for writing */
2819 GLframebuffer *ReadBuffer; /**< buffer for reading */
2820 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2821 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2822
2823 /**
2824 * Device driver function pointer table
2825 */
2826 struct dd_function_table Driver;
2827
2828 void *DriverCtx; /**< Points to device driver context/state */
2829
2830 /** Core/Driver constants */
2831 struct gl_constants Const;
2832
2833 /** \name The various 4x4 matrix stacks */
2834 /*@{*/
2835 struct gl_matrix_stack ModelviewMatrixStack;
2836 struct gl_matrix_stack ProjectionMatrixStack;
2837 struct gl_matrix_stack ColorMatrixStack;
2838 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2839 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2840 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2841 /*@}*/
2842
2843 /** Combined modelview and projection matrix */
2844 GLmatrix _ModelProjectMatrix;
2845
2846 /** \name Display lists */
2847 struct gl_dlist_state ListState;
2848
2849 GLboolean ExecuteFlag; /**< Execute GL commands? */
2850 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2851
2852 /** Extension information */
2853 struct gl_extensions Extensions;
2854
2855 /** \name State attribute stack (for glPush/PopAttrib) */
2856 /*@{*/
2857 GLuint AttribStackDepth;
2858 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2859 /*@}*/
2860
2861 /** \name Renderer attribute groups
2862 *
2863 * We define a struct for each attribute group to make pushing and popping
2864 * attributes easy. Also it's a good organization.
2865 */
2866 /*@{*/
2867 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2868 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2869 struct gl_current_attrib Current; /**< Current attributes */
2870 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2871 struct gl_eval_attrib Eval; /**< Eval attributes */
2872 struct gl_fog_attrib Fog; /**< Fog attributes */
2873 struct gl_hint_attrib Hint; /**< Hint attributes */
2874 struct gl_light_attrib Light; /**< Light attributes */
2875 struct gl_line_attrib Line; /**< Line attributes */
2876 struct gl_list_attrib List; /**< List attributes */
2877 struct gl_multisample_attrib Multisample;
2878 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2879 struct gl_point_attrib Point; /**< Point attributes */
2880 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2881 GLuint PolygonStipple[32]; /**< Polygon stipple */
2882 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2883 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2884 struct gl_texture_attrib Texture; /**< Texture attributes */
2885 struct gl_transform_attrib Transform; /**< Transformation attributes */
2886 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2887 /*@}*/
2888
2889 /** \name Client attribute stack */
2890 /*@{*/
2891 GLuint ClientAttribStackDepth;
2892 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2893 /*@}*/
2894
2895 /** \name Client attribute groups */
2896 /*@{*/
2897 struct gl_array_attrib Array; /**< Vertex arrays */
2898 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2899 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2900 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2901 /*@}*/
2902
2903 /** \name Other assorted state (not pushed/popped on attribute stack) */
2904 /*@{*/
2905 struct gl_pixelmaps PixelMaps;
2906 struct gl_histogram_attrib Histogram;
2907 struct gl_minmax_attrib MinMax;
2908 struct gl_convolution_attrib Convolution1D;
2909 struct gl_convolution_attrib Convolution2D;
2910 struct gl_convolution_attrib Separable2D;
2911
2912 struct gl_evaluators EvalMap; /**< All evaluators */
2913 struct gl_feedback Feedback; /**< Feedback */
2914 struct gl_selection Select; /**< Selection */
2915
2916 struct gl_color_table ColorTable[COLORTABLE_MAX];
2917 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2918
2919 struct gl_program_state Program; /**< general program state */
2920 struct gl_vertex_program_state VertexProgram;
2921 struct gl_fragment_program_state FragmentProgram;
2922 struct gl_ati_fragment_shader_state ATIFragmentShader;
2923
2924 struct gl_shader_state Shader; /**< GLSL shader object state */
2925
2926 struct gl_query_state Query; /**< occlusion, timer queries */
2927 /*@}*/
2928
2929 #if FEATURE_EXT_framebuffer_object
2930 struct gl_renderbuffer *CurrentRenderbuffer;
2931 #endif
2932
2933 GLenum ErrorValue; /**< Last error code */
2934 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2935 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2936
2937 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
2938
2939 /** \name Derived state */
2940 /*@{*/
2941 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2942 * state validation so they need to always be current.
2943 */
2944 GLbitfield _TriangleCaps;
2945 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2946 GLfloat _EyeZDir[3];
2947 GLfloat _ModelViewInvScale;
2948 GLboolean _NeedEyeCoords;
2949 GLboolean _ForceEyeCoords;
2950 GLenum _CurrentProgram; /**< currently executing program */
2951
2952 GLuint TextureStateTimestamp; /**< detect changes to shared state */
2953
2954 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2955 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2956 /**@}*/
2957
2958 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2959
2960 /** \name For debugging/development only */
2961 /*@{*/
2962 GLboolean FirstTimeCurrent;
2963 /*@}*/
2964
2965 /** Dither disable via MESA_NO_DITHER env var */
2966 GLboolean NoDither;
2967
2968 /** software compression/decompression supported or not */
2969 GLboolean Mesa_DXTn;
2970
2971 /** Core tnl module support */
2972 struct gl_tnl_module TnlModule;
2973
2974 /**
2975 * \name Hooks for module contexts.
2976 *
2977 * These will eventually live in the driver or elsewhere.
2978 */
2979 /*@{*/
2980 void *swrast_context;
2981 void *swsetup_context;
2982 void *swtnl_context;
2983 void *swtnl_im;
2984 struct st_context *st;
2985 void *aelt_context;
2986 /*@}*/
2987 };
2988
2989
2990 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2991 extern const char *_mesa_prim_name[GL_POLYGON+4];
2992
2993
2994 #ifdef DEBUG
2995 extern int MESA_VERBOSE;
2996 extern int MESA_DEBUG_FLAGS;
2997 # define MESA_FUNCTION __FUNCTION__
2998 #else
2999 # define MESA_VERBOSE 0
3000 # define MESA_DEBUG_FLAGS 0
3001 # define MESA_FUNCTION "a function"
3002 # ifndef NDEBUG
3003 # define NDEBUG
3004 # endif
3005 #endif
3006
3007
3008 enum _verbose
3009 {
3010 VERBOSE_VARRAY = 0x0001,
3011 VERBOSE_TEXTURE = 0x0002,
3012 VERBOSE_IMMEDIATE = 0x0004,
3013 VERBOSE_PIPELINE = 0x0008,
3014 VERBOSE_DRIVER = 0x0010,
3015 VERBOSE_STATE = 0x0020,
3016 VERBOSE_API = 0x0040,
3017 VERBOSE_DISPLAY_LIST = 0x0100,
3018 VERBOSE_LIGHTING = 0x0200,
3019 VERBOSE_PRIMS = 0x0400,
3020 VERBOSE_VERTS = 0x0800,
3021 VERBOSE_DISASSEM = 0x1000,
3022 };
3023
3024
3025 enum _debug
3026 {
3027 DEBUG_ALWAYS_FLUSH = 0x1
3028 };
3029
3030
3031
3032 #endif /* MTYPES_H */