mesa: EXT_framebuffer_sRGB interface additions.
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43 #include "main/formats.h" /* MESA_FORMAT_COUNT */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * \name 64-bit extension of GLbitfield.
83 */
84 /*@{*/
85 typedef GLuint64 GLbitfield64;
86
87 #define BITFIELD64_ONE 1ULL
88 #define BITFIELD64_ALLONES ~0ULL
89
90 /** Set a single bit */
91 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
92
93 /** Set a mask of the least significant \c b bits */
94 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
95 (BITFIELD64_BIT(b) - 1))
96
97 /**
98 * Set all bits from l (low bit) to h (high bit), inclusive.
99 *
100 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
101 */
102 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
103 /*@}*/
104
105
106 /**
107 * \name Some forward type declarations
108 */
109 /*@{*/
110 struct _mesa_HashTable;
111 struct gl_attrib_node;
112 struct gl_list_extensions;
113 struct gl_meta_state;
114 struct gl_pixelstore_attrib;
115 struct gl_program_cache;
116 struct gl_texture_format;
117 struct gl_texture_image;
118 struct gl_texture_object;
119 struct gl_context;
120 struct st_context;
121 /*@}*/
122
123
124 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
125 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
126 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
127 #define PRIM_UNKNOWN (GL_POLYGON+3)
128
129
130 /**
131 * Shader stages. Note that these will become 5 with tessellation.
132 * These MUST have the same values as gallium's PIPE_SHADER_*
133 */
134 typedef enum
135 {
136 MESA_SHADER_VERTEX = 0,
137 MESA_SHADER_FRAGMENT = 1,
138 MESA_SHADER_GEOMETRY = 2,
139 MESA_SHADER_TYPES = 3
140 } gl_shader_type;
141
142
143
144 /**
145 * Indexes for vertex program attributes.
146 * GL_NV_vertex_program aliases generic attributes over the conventional
147 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
148 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
149 * generic attributes are distinct/separate).
150 */
151 typedef enum
152 {
153 VERT_ATTRIB_POS = 0,
154 VERT_ATTRIB_WEIGHT = 1,
155 VERT_ATTRIB_NORMAL = 2,
156 VERT_ATTRIB_COLOR0 = 3,
157 VERT_ATTRIB_COLOR1 = 4,
158 VERT_ATTRIB_FOG = 5,
159 VERT_ATTRIB_COLOR_INDEX = 6,
160 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
161 VERT_ATTRIB_EDGEFLAG = 7,
162 VERT_ATTRIB_TEX0 = 8,
163 VERT_ATTRIB_TEX1 = 9,
164 VERT_ATTRIB_TEX2 = 10,
165 VERT_ATTRIB_TEX3 = 11,
166 VERT_ATTRIB_TEX4 = 12,
167 VERT_ATTRIB_TEX5 = 13,
168 VERT_ATTRIB_TEX6 = 14,
169 VERT_ATTRIB_TEX7 = 15,
170 VERT_ATTRIB_GENERIC0 = 16,
171 VERT_ATTRIB_GENERIC1 = 17,
172 VERT_ATTRIB_GENERIC2 = 18,
173 VERT_ATTRIB_GENERIC3 = 19,
174 VERT_ATTRIB_GENERIC4 = 20,
175 VERT_ATTRIB_GENERIC5 = 21,
176 VERT_ATTRIB_GENERIC6 = 22,
177 VERT_ATTRIB_GENERIC7 = 23,
178 VERT_ATTRIB_GENERIC8 = 24,
179 VERT_ATTRIB_GENERIC9 = 25,
180 VERT_ATTRIB_GENERIC10 = 26,
181 VERT_ATTRIB_GENERIC11 = 27,
182 VERT_ATTRIB_GENERIC12 = 28,
183 VERT_ATTRIB_GENERIC13 = 29,
184 VERT_ATTRIB_GENERIC14 = 30,
185 VERT_ATTRIB_GENERIC15 = 31,
186 VERT_ATTRIB_MAX = 32
187 } gl_vert_attrib;
188
189 /**
190 * Bitflags for vertex attributes.
191 * These are used in bitfields in many places.
192 */
193 /*@{*/
194 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
195 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
196 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
197 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
198 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
199 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
200 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
201 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
202 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
203 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
204 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
205 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
206 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
207 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
208 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
209 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
210 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
211 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
212 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
213 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
214 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
215 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
216 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
217 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
218 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
219 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
220 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
221 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
222 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
223 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
224 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
225 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
226
227 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
228 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
229 /*@}*/
230
231
232 /**
233 * Indexes for vertex program result attributes
234 */
235 typedef enum
236 {
237 VERT_RESULT_HPOS = 0,
238 VERT_RESULT_COL0 = 1,
239 VERT_RESULT_COL1 = 2,
240 VERT_RESULT_FOGC = 3,
241 VERT_RESULT_TEX0 = 4,
242 VERT_RESULT_TEX1 = 5,
243 VERT_RESULT_TEX2 = 6,
244 VERT_RESULT_TEX3 = 7,
245 VERT_RESULT_TEX4 = 8,
246 VERT_RESULT_TEX5 = 9,
247 VERT_RESULT_TEX6 = 10,
248 VERT_RESULT_TEX7 = 11,
249 VERT_RESULT_PSIZ = 12,
250 VERT_RESULT_BFC0 = 13,
251 VERT_RESULT_BFC1 = 14,
252 VERT_RESULT_EDGE = 15,
253 VERT_RESULT_VAR0 = 16, /**< shader varying */
254 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
255 } gl_vert_result;
256
257
258 /*********************************************/
259
260 /**
261 * Indexes for geometry program attributes.
262 */
263 typedef enum
264 {
265 GEOM_ATTRIB_POSITION = 0,
266 GEOM_ATTRIB_COLOR0 = 1,
267 GEOM_ATTRIB_COLOR1 = 2,
268 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
269 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
270 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
271 GEOM_ATTRIB_POINT_SIZE = 6,
272 GEOM_ATTRIB_CLIP_VERTEX = 7,
273 GEOM_ATTRIB_PRIMITIVE_ID = 8,
274 GEOM_ATTRIB_TEX_COORD = 9,
275
276 GEOM_ATTRIB_VAR0 = 16,
277 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
278 } gl_geom_attrib;
279
280 /**
281 * Bitflags for geometry attributes.
282 * These are used in bitfields in many places.
283 */
284 /*@{*/
285 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
286 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
287 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
288 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
289 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
290 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
291 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
292 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
293 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
294 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
295 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
296
297 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
298 /*@}*/
299
300
301 /**
302 * Indexes for geometry program result attributes
303 */
304 typedef enum
305 {
306 GEOM_RESULT_POS = 0,
307 GEOM_RESULT_COL0 = 1,
308 GEOM_RESULT_COL1 = 2,
309 GEOM_RESULT_SCOL0 = 3,
310 GEOM_RESULT_SCOL1 = 4,
311 GEOM_RESULT_FOGC = 5,
312 GEOM_RESULT_TEX0 = 6,
313 GEOM_RESULT_TEX1 = 7,
314 GEOM_RESULT_TEX2 = 8,
315 GEOM_RESULT_TEX3 = 9,
316 GEOM_RESULT_TEX4 = 10,
317 GEOM_RESULT_TEX5 = 11,
318 GEOM_RESULT_TEX6 = 12,
319 GEOM_RESULT_TEX7 = 13,
320 GEOM_RESULT_PSIZ = 14,
321 GEOM_RESULT_CLPV = 15,
322 GEOM_RESULT_PRID = 16,
323 GEOM_RESULT_LAYR = 17,
324 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
325 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
326 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
327 } gl_geom_result;
328
329
330 /**
331 * Indexes for fragment program input attributes.
332 */
333 typedef enum
334 {
335 FRAG_ATTRIB_WPOS = 0,
336 FRAG_ATTRIB_COL0 = 1,
337 FRAG_ATTRIB_COL1 = 2,
338 FRAG_ATTRIB_FOGC = 3,
339 FRAG_ATTRIB_TEX0 = 4,
340 FRAG_ATTRIB_TEX1 = 5,
341 FRAG_ATTRIB_TEX2 = 6,
342 FRAG_ATTRIB_TEX3 = 7,
343 FRAG_ATTRIB_TEX4 = 8,
344 FRAG_ATTRIB_TEX5 = 9,
345 FRAG_ATTRIB_TEX6 = 10,
346 FRAG_ATTRIB_TEX7 = 11,
347 FRAG_ATTRIB_FACE = 12, /**< front/back face */
348 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
349 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
350 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
351 } gl_frag_attrib;
352
353 /**
354 * Bitflags for fragment program input attributes.
355 */
356 /*@{*/
357 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
358 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
359 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
360 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
361 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
362 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
363 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
364 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
365 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
366 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
367 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
368 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
369 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
370 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
371 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
372
373 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
374 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
375
376 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
377 FRAG_BIT_TEX1| \
378 FRAG_BIT_TEX2| \
379 FRAG_BIT_TEX3| \
380 FRAG_BIT_TEX4| \
381 FRAG_BIT_TEX5| \
382 FRAG_BIT_TEX6| \
383 FRAG_BIT_TEX7)
384 /*@}*/
385
386
387 /**
388 * Fragment program results
389 */
390 typedef enum
391 {
392 FRAG_RESULT_DEPTH = 0,
393 FRAG_RESULT_STENCIL = 1,
394 FRAG_RESULT_COLOR = 2,
395 FRAG_RESULT_DATA0 = 3,
396 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
397 } gl_frag_result;
398
399
400 /**
401 * Indexes for all renderbuffers
402 */
403 typedef enum
404 {
405 /* the four standard color buffers */
406 BUFFER_FRONT_LEFT,
407 BUFFER_BACK_LEFT,
408 BUFFER_FRONT_RIGHT,
409 BUFFER_BACK_RIGHT,
410 BUFFER_DEPTH,
411 BUFFER_STENCIL,
412 BUFFER_ACCUM,
413 /* optional aux buffer */
414 BUFFER_AUX0,
415 /* generic renderbuffers */
416 BUFFER_COLOR0,
417 BUFFER_COLOR1,
418 BUFFER_COLOR2,
419 BUFFER_COLOR3,
420 BUFFER_COLOR4,
421 BUFFER_COLOR5,
422 BUFFER_COLOR6,
423 BUFFER_COLOR7,
424 BUFFER_COUNT
425 } gl_buffer_index;
426
427 /**
428 * Bit flags for all renderbuffers
429 */
430 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
431 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
432 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
433 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
434 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
435 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
436 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
437 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
438 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
439 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
440 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
441 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
442 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
443 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
444 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
445 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
446 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
447 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
448 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
449
450 /**
451 * Mask of all the color buffer bits (but not accum).
452 */
453 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
454 BUFFER_BIT_BACK_LEFT | \
455 BUFFER_BIT_FRONT_RIGHT | \
456 BUFFER_BIT_BACK_RIGHT | \
457 BUFFER_BIT_AUX0 | \
458 BUFFER_BIT_COLOR0 | \
459 BUFFER_BIT_COLOR1 | \
460 BUFFER_BIT_COLOR2 | \
461 BUFFER_BIT_COLOR3 | \
462 BUFFER_BIT_COLOR4 | \
463 BUFFER_BIT_COLOR5 | \
464 BUFFER_BIT_COLOR6 | \
465 BUFFER_BIT_COLOR7)
466
467
468 /**
469 * Framebuffer configuration (aka visual / pixelformat)
470 * Note: some of these fields should be boolean, but it appears that
471 * code in drivers/dri/common/util.c requires int-sized fields.
472 */
473 struct gl_config
474 {
475 GLboolean rgbMode;
476 GLboolean floatMode;
477 GLboolean colorIndexMode; /* XXX is this used anywhere? */
478 GLuint doubleBufferMode;
479 GLuint stereoMode;
480
481 GLboolean haveAccumBuffer;
482 GLboolean haveDepthBuffer;
483 GLboolean haveStencilBuffer;
484
485 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
486 GLuint redMask, greenMask, blueMask, alphaMask;
487 GLint rgbBits; /* total bits for rgb */
488 GLint indexBits; /* total bits for colorindex */
489
490 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
491 GLint depthBits;
492 GLint stencilBits;
493
494 GLint numAuxBuffers;
495
496 GLint level;
497
498 /* EXT_visual_rating / GLX 1.2 */
499 GLint visualRating;
500
501 /* EXT_visual_info / GLX 1.2 */
502 GLint transparentPixel;
503 /* colors are floats scaled to ints */
504 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
505 GLint transparentIndex;
506
507 /* ARB_multisample / SGIS_multisample */
508 GLint sampleBuffers;
509 GLint samples;
510
511 /* SGIX_pbuffer / GLX 1.3 */
512 GLint maxPbufferWidth;
513 GLint maxPbufferHeight;
514 GLint maxPbufferPixels;
515 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
516 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
517
518 /* OML_swap_method */
519 GLint swapMethod;
520
521 /* EXT_texture_from_pixmap */
522 GLint bindToTextureRgb;
523 GLint bindToTextureRgba;
524 GLint bindToMipmapTexture;
525 GLint bindToTextureTargets;
526 GLint yInverted;
527
528 /* EXT_framebuffer_sRGB */
529 GLint sRGBCapable;
530 };
531
532
533 /**
534 * Data structure for color tables
535 */
536 struct gl_color_table
537 {
538 GLenum InternalFormat; /**< The user-specified format */
539 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
540 GLuint Size; /**< number of entries in table */
541 GLfloat *TableF; /**< Color table, floating point values */
542 GLubyte *TableUB; /**< Color table, ubyte values */
543 GLubyte RedSize;
544 GLubyte GreenSize;
545 GLubyte BlueSize;
546 GLubyte AlphaSize;
547 GLubyte LuminanceSize;
548 GLubyte IntensitySize;
549 };
550
551
552 /**
553 * \name Bit flags used for updating material values.
554 */
555 /*@{*/
556 #define MAT_ATTRIB_FRONT_AMBIENT 0
557 #define MAT_ATTRIB_BACK_AMBIENT 1
558 #define MAT_ATTRIB_FRONT_DIFFUSE 2
559 #define MAT_ATTRIB_BACK_DIFFUSE 3
560 #define MAT_ATTRIB_FRONT_SPECULAR 4
561 #define MAT_ATTRIB_BACK_SPECULAR 5
562 #define MAT_ATTRIB_FRONT_EMISSION 6
563 #define MAT_ATTRIB_BACK_EMISSION 7
564 #define MAT_ATTRIB_FRONT_SHININESS 8
565 #define MAT_ATTRIB_BACK_SHININESS 9
566 #define MAT_ATTRIB_FRONT_INDEXES 10
567 #define MAT_ATTRIB_BACK_INDEXES 11
568 #define MAT_ATTRIB_MAX 12
569
570 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
571 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
572 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
573 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
574 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
575 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
576
577 #define MAT_INDEX_AMBIENT 0
578 #define MAT_INDEX_DIFFUSE 1
579 #define MAT_INDEX_SPECULAR 2
580
581 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
582 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
583 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
584 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
585 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
586 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
587 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
588 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
589 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
590 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
591 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
592 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
593
594
595 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
596 MAT_BIT_FRONT_AMBIENT | \
597 MAT_BIT_FRONT_DIFFUSE | \
598 MAT_BIT_FRONT_SPECULAR | \
599 MAT_BIT_FRONT_SHININESS | \
600 MAT_BIT_FRONT_INDEXES)
601
602 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
603 MAT_BIT_BACK_AMBIENT | \
604 MAT_BIT_BACK_DIFFUSE | \
605 MAT_BIT_BACK_SPECULAR | \
606 MAT_BIT_BACK_SHININESS | \
607 MAT_BIT_BACK_INDEXES)
608
609 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
610 /*@}*/
611
612
613 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
614 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
615
616 /**
617 * Material shininess lookup table.
618 */
619 struct gl_shine_tab
620 {
621 struct gl_shine_tab *next, *prev;
622 GLfloat tab[SHINE_TABLE_SIZE+1];
623 GLfloat shininess;
624 GLuint refcount;
625 };
626
627
628 /**
629 * Light source state.
630 */
631 struct gl_light
632 {
633 struct gl_light *next; /**< double linked list with sentinel */
634 struct gl_light *prev;
635
636 GLfloat Ambient[4]; /**< ambient color */
637 GLfloat Diffuse[4]; /**< diffuse color */
638 GLfloat Specular[4]; /**< specular color */
639 GLfloat EyePosition[4]; /**< position in eye coordinates */
640 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
641 GLfloat SpotExponent;
642 GLfloat SpotCutoff; /**< in degrees */
643 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
644 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
645 GLfloat ConstantAttenuation;
646 GLfloat LinearAttenuation;
647 GLfloat QuadraticAttenuation;
648 GLboolean Enabled; /**< On/off flag */
649
650 /**
651 * \name Derived fields
652 */
653 /*@{*/
654 GLbitfield _Flags; /**< State */
655
656 GLfloat _Position[4]; /**< position in eye/obj coordinates */
657 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
658 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
659 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
660 GLfloat _VP_inf_spot_attenuation;
661
662 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
663 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
664 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
665 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
666 GLfloat _dli; /**< CI diffuse light intensity */
667 GLfloat _sli; /**< CI specular light intensity */
668 /*@}*/
669 };
670
671
672 /**
673 * Light model state.
674 */
675 struct gl_lightmodel
676 {
677 GLfloat Ambient[4]; /**< ambient color */
678 GLboolean LocalViewer; /**< Local (or infinite) view point? */
679 GLboolean TwoSide; /**< Two (or one) sided lighting? */
680 GLenum ColorControl; /**< either GL_SINGLE_COLOR
681 * or GL_SEPARATE_SPECULAR_COLOR */
682 };
683
684
685 /**
686 * Material state.
687 */
688 struct gl_material
689 {
690 GLfloat Attrib[MAT_ATTRIB_MAX][4];
691 };
692
693
694 /**
695 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
696 */
697 struct gl_accum_attrib
698 {
699 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
700 };
701
702
703 /**
704 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
705 */
706 struct gl_colorbuffer_attrib
707 {
708 GLuint ClearIndex; /**< Index to use for glClear */
709 GLclampf ClearColor[4]; /**< Color to use for glClear */
710
711 GLuint IndexMask; /**< Color index write mask */
712 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
713
714 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
715
716 /**
717 * \name alpha testing
718 */
719 /*@{*/
720 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
721 GLenum AlphaFunc; /**< Alpha test function */
722 GLclampf AlphaRef; /**< Alpha reference value */
723 /*@}*/
724
725 /**
726 * \name Blending
727 */
728 /*@{*/
729 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
730 GLfloat BlendColor[4]; /**< Blending color */
731 struct
732 {
733 GLenum SrcRGB; /**< RGB blend source term */
734 GLenum DstRGB; /**< RGB blend dest term */
735 GLenum SrcA; /**< Alpha blend source term */
736 GLenum DstA; /**< Alpha blend dest term */
737 GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
738 GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
739 } Blend[MAX_DRAW_BUFFERS];
740 /** Are the blend func terms currently different for each buffer/target? */
741 GLboolean _BlendFuncPerBuffer;
742 /** Are the blend equations currently different for each buffer/target? */
743 GLboolean _BlendEquationPerBuffer;
744 /*@}*/
745
746 /**
747 * \name Logic op
748 */
749 /*@{*/
750 GLenum LogicOp; /**< Logic operator */
751 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
752 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
753 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
754 /*@}*/
755
756 GLboolean DitherFlag; /**< Dither enable flag */
757
758 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
759 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
760
761 GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
762 };
763
764
765 /**
766 * Current attribute group (GL_CURRENT_BIT).
767 */
768 struct gl_current_attrib
769 {
770 /**
771 * \name Current vertex attributes.
772 * \note Values are valid only after FLUSH_VERTICES has been called.
773 * \note Index and Edgeflag current values are stored as floats in the
774 * SIX and SEVEN attribute slots.
775 */
776 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
777
778 /**
779 * \name Current raster position attributes (always valid).
780 * \note This set of attributes is very similar to the SWvertex struct.
781 */
782 /*@{*/
783 GLfloat RasterPos[4];
784 GLfloat RasterDistance;
785 GLfloat RasterColor[4];
786 GLfloat RasterSecondaryColor[4];
787 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
788 GLboolean RasterPosValid;
789 /*@}*/
790 };
791
792
793 /**
794 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
795 */
796 struct gl_depthbuffer_attrib
797 {
798 GLenum Func; /**< Function for depth buffer compare */
799 GLclampd Clear; /**< Value to clear depth buffer to */
800 GLboolean Test; /**< Depth buffering enabled flag */
801 GLboolean Mask; /**< Depth buffer writable? */
802 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
803 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
804 };
805
806
807 /**
808 * Evaluator attribute group (GL_EVAL_BIT).
809 */
810 struct gl_eval_attrib
811 {
812 /**
813 * \name Enable bits
814 */
815 /*@{*/
816 GLboolean Map1Color4;
817 GLboolean Map1Index;
818 GLboolean Map1Normal;
819 GLboolean Map1TextureCoord1;
820 GLboolean Map1TextureCoord2;
821 GLboolean Map1TextureCoord3;
822 GLboolean Map1TextureCoord4;
823 GLboolean Map1Vertex3;
824 GLboolean Map1Vertex4;
825 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
826 GLboolean Map2Color4;
827 GLboolean Map2Index;
828 GLboolean Map2Normal;
829 GLboolean Map2TextureCoord1;
830 GLboolean Map2TextureCoord2;
831 GLboolean Map2TextureCoord3;
832 GLboolean Map2TextureCoord4;
833 GLboolean Map2Vertex3;
834 GLboolean Map2Vertex4;
835 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
836 GLboolean AutoNormal;
837 /*@}*/
838
839 /**
840 * \name Map Grid endpoints and divisions and calculated du values
841 */
842 /*@{*/
843 GLint MapGrid1un;
844 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
845 GLint MapGrid2un, MapGrid2vn;
846 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
847 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
848 /*@}*/
849 };
850
851
852 /**
853 * Fog attribute group (GL_FOG_BIT).
854 */
855 struct gl_fog_attrib
856 {
857 GLboolean Enabled; /**< Fog enabled flag */
858 GLfloat Color[4]; /**< Fog color */
859 GLfloat Density; /**< Density >= 0.0 */
860 GLfloat Start; /**< Start distance in eye coords */
861 GLfloat End; /**< End distance in eye coords */
862 GLfloat Index; /**< Fog index */
863 GLenum Mode; /**< Fog mode */
864 GLboolean ColorSumEnabled;
865 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
866 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
867 };
868
869
870 /**
871 * Hint attribute group (GL_HINT_BIT).
872 *
873 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
874 */
875 struct gl_hint_attrib
876 {
877 GLenum PerspectiveCorrection;
878 GLenum PointSmooth;
879 GLenum LineSmooth;
880 GLenum PolygonSmooth;
881 GLenum Fog;
882 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
883 GLenum TextureCompression; /**< GL_ARB_texture_compression */
884 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
885 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
886 };
887
888 /**
889 * Light state flags.
890 */
891 /*@{*/
892 #define LIGHT_SPOT 0x1
893 #define LIGHT_LOCAL_VIEWER 0x2
894 #define LIGHT_POSITIONAL 0x4
895 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
896 /*@}*/
897
898
899 /**
900 * Lighting attribute group (GL_LIGHT_BIT).
901 */
902 struct gl_light_attrib
903 {
904 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
905 struct gl_lightmodel Model; /**< Lighting model */
906
907 /**
908 * Must flush FLUSH_VERTICES before referencing:
909 */
910 /*@{*/
911 struct gl_material Material; /**< Includes front & back values */
912 /*@}*/
913
914 GLboolean Enabled; /**< Lighting enabled flag */
915 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
916 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
917 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
918 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
919 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
920 GLboolean ColorMaterialEnabled;
921 GLenum ClampVertexColor;
922
923 struct gl_light EnabledList; /**< List sentinel */
924
925 /**
926 * Derived state for optimizations:
927 */
928 /*@{*/
929 GLboolean _NeedEyeCoords;
930 GLboolean _NeedVertices; /**< Use fast shader? */
931 GLbitfield _Flags; /**< LIGHT_* flags, see above */
932 GLfloat _BaseColor[2][3];
933 /*@}*/
934 };
935
936
937 /**
938 * Line attribute group (GL_LINE_BIT).
939 */
940 struct gl_line_attrib
941 {
942 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
943 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
944 GLushort StipplePattern; /**< Stipple pattern */
945 GLint StippleFactor; /**< Stipple repeat factor */
946 GLfloat Width; /**< Line width */
947 };
948
949
950 /**
951 * Display list attribute group (GL_LIST_BIT).
952 */
953 struct gl_list_attrib
954 {
955 GLuint ListBase;
956 };
957
958
959 /**
960 * Multisample attribute group (GL_MULTISAMPLE_BIT).
961 */
962 struct gl_multisample_attrib
963 {
964 GLboolean Enabled;
965 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
966 GLboolean SampleAlphaToCoverage;
967 GLboolean SampleAlphaToOne;
968 GLboolean SampleCoverage;
969 GLfloat SampleCoverageValue;
970 GLboolean SampleCoverageInvert;
971 };
972
973
974 /**
975 * A pixelmap (see glPixelMap)
976 */
977 struct gl_pixelmap
978 {
979 GLint Size;
980 GLfloat Map[MAX_PIXEL_MAP_TABLE];
981 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
982 };
983
984
985 /**
986 * Collection of all pixelmaps
987 */
988 struct gl_pixelmaps
989 {
990 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
991 struct gl_pixelmap GtoG;
992 struct gl_pixelmap BtoB;
993 struct gl_pixelmap AtoA;
994 struct gl_pixelmap ItoR;
995 struct gl_pixelmap ItoG;
996 struct gl_pixelmap ItoB;
997 struct gl_pixelmap ItoA;
998 struct gl_pixelmap ItoI;
999 struct gl_pixelmap StoS;
1000 };
1001
1002
1003 /**
1004 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1005 */
1006 struct gl_pixel_attrib
1007 {
1008 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1009
1010 /*--- Begin Pixel Transfer State ---*/
1011 /* Fields are in the order in which they're applied... */
1012
1013 /** Scale & Bias (index shift, offset) */
1014 /*@{*/
1015 GLfloat RedBias, RedScale;
1016 GLfloat GreenBias, GreenScale;
1017 GLfloat BlueBias, BlueScale;
1018 GLfloat AlphaBias, AlphaScale;
1019 GLfloat DepthBias, DepthScale;
1020 GLint IndexShift, IndexOffset;
1021 /*@}*/
1022
1023 /* Pixel Maps */
1024 /* Note: actual pixel maps are not part of this attrib group */
1025 GLboolean MapColorFlag;
1026 GLboolean MapStencilFlag;
1027
1028 /*--- End Pixel Transfer State ---*/
1029
1030 /** glPixelZoom */
1031 GLfloat ZoomX, ZoomY;
1032
1033 /** GL_SGI_texture_color_table */
1034 GLfloat TextureColorTableScale[4]; /**< RGBA */
1035 GLfloat TextureColorTableBias[4]; /**< RGBA */
1036 };
1037
1038
1039 /**
1040 * Point attribute group (GL_POINT_BIT).
1041 */
1042 struct gl_point_attrib
1043 {
1044 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1045 GLfloat Size; /**< User-specified point size */
1046 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1047 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1048 GLfloat Threshold; /**< GL_EXT_point_parameters */
1049 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1050 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1051 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1052 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1053 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1054 };
1055
1056
1057 /**
1058 * Polygon attribute group (GL_POLYGON_BIT).
1059 */
1060 struct gl_polygon_attrib
1061 {
1062 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1063 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1064 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1065 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1066 GLboolean CullFlag; /**< Culling on/off flag */
1067 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1068 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1069 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1070 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1071 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1072 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1073 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1074 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1075 };
1076
1077
1078 /**
1079 * Scissor attributes (GL_SCISSOR_BIT).
1080 */
1081 struct gl_scissor_attrib
1082 {
1083 GLboolean Enabled; /**< Scissor test enabled? */
1084 GLint X, Y; /**< Lower left corner of box */
1085 GLsizei Width, Height; /**< Size of box */
1086 };
1087
1088
1089 /**
1090 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1091 *
1092 * Three sets of stencil data are tracked so that OpenGL 2.0,
1093 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1094 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1095 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1096 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1097 * GL_EXT_stencil_two_side GL_BACK state.
1098 *
1099 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1100 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1101 *
1102 * The derived value \c _TestTwoSide is set when the front-face and back-face
1103 * stencil state are different.
1104 */
1105 struct gl_stencil_attrib
1106 {
1107 GLboolean Enabled; /**< Enabled flag */
1108 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1109 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1110 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1111 GLboolean _TestTwoSide;
1112 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1113 GLenum Function[3]; /**< Stencil function */
1114 GLenum FailFunc[3]; /**< Fail function */
1115 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1116 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1117 GLint Ref[3]; /**< Reference value */
1118 GLuint ValueMask[3]; /**< Value mask */
1119 GLuint WriteMask[3]; /**< Write mask */
1120 GLuint Clear; /**< Clear value */
1121 };
1122
1123
1124 /**
1125 * An index for each type of texture object. These correspond to the GL
1126 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1127 * Note: the order is from highest priority to lowest priority.
1128 */
1129 typedef enum
1130 {
1131 TEXTURE_2D_ARRAY_INDEX,
1132 TEXTURE_1D_ARRAY_INDEX,
1133 TEXTURE_CUBE_INDEX,
1134 TEXTURE_3D_INDEX,
1135 TEXTURE_RECT_INDEX,
1136 TEXTURE_2D_INDEX,
1137 TEXTURE_1D_INDEX,
1138 NUM_TEXTURE_TARGETS
1139 } gl_texture_index;
1140
1141
1142 /**
1143 * Bit flags for each type of texture object
1144 * Used for Texture.Unit[]._ReallyEnabled flags.
1145 */
1146 /*@{*/
1147 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1148 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1149 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1150 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1151 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1152 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1153 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1154 /*@}*/
1155
1156
1157 /**
1158 * TexGenEnabled flags.
1159 */
1160 /*@{*/
1161 #define S_BIT 1
1162 #define T_BIT 2
1163 #define R_BIT 4
1164 #define Q_BIT 8
1165 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1166 /*@}*/
1167
1168
1169 /**
1170 * Bit flag versions of the corresponding GL_ constants.
1171 */
1172 /*@{*/
1173 #define TEXGEN_SPHERE_MAP 0x1
1174 #define TEXGEN_OBJ_LINEAR 0x2
1175 #define TEXGEN_EYE_LINEAR 0x4
1176 #define TEXGEN_REFLECTION_MAP_NV 0x8
1177 #define TEXGEN_NORMAL_MAP_NV 0x10
1178
1179 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1180 TEXGEN_REFLECTION_MAP_NV | \
1181 TEXGEN_NORMAL_MAP_NV)
1182 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1183 TEXGEN_REFLECTION_MAP_NV | \
1184 TEXGEN_NORMAL_MAP_NV | \
1185 TEXGEN_EYE_LINEAR)
1186 /*@}*/
1187
1188
1189
1190 /** Tex-gen enabled for texture unit? */
1191 #define ENABLE_TEXGEN(unit) (1 << (unit))
1192
1193 /** Non-identity texture matrix for texture unit? */
1194 #define ENABLE_TEXMAT(unit) (1 << (unit))
1195
1196
1197 /**
1198 * Texel fetch function prototype. We use texel fetch functions to
1199 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1200 * texture images. These functions help to isolate us from the gritty
1201 * details of all the various texture image encodings.
1202 *
1203 * \param texImage texture image.
1204 * \param col texel column.
1205 * \param row texel row.
1206 * \param img texel image level/layer.
1207 * \param texelOut output texel (up to 4 GLchans)
1208 */
1209 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1210 GLint col, GLint row, GLint img,
1211 GLchan *texelOut );
1212
1213 /**
1214 * As above, but returns floats.
1215 * Used for depth component images and for upcoming signed/float
1216 * texture images.
1217 */
1218 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1219 GLint col, GLint row, GLint img,
1220 GLfloat *texelOut );
1221
1222
1223 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1224 GLint col, GLint row, GLint img,
1225 const void *texel);
1226
1227
1228 /**
1229 * Texture image state. Describes the dimensions of a texture image,
1230 * the texel format and pointers to Texel Fetch functions.
1231 */
1232 struct gl_texture_image
1233 {
1234 GLint InternalFormat; /**< Internal format as given by the user */
1235 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1236 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1237 * GL_INTENSITY, GL_COLOR_INDEX,
1238 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1239 * only. Used for choosing TexEnv arithmetic.
1240 */
1241 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1242
1243 GLuint Border; /**< 0 or 1 */
1244 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1245 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1246 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1247 GLuint Width2; /**< = Width - 2*Border */
1248 GLuint Height2; /**< = Height - 2*Border */
1249 GLuint Depth2; /**< = Depth - 2*Border */
1250 GLuint WidthLog2; /**< = log2(Width2) */
1251 GLuint HeightLog2; /**< = log2(Height2) */
1252 GLuint DepthLog2; /**< = log2(Depth2) */
1253 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1254 GLfloat WidthScale; /**< used for mipmap LOD computation */
1255 GLfloat HeightScale; /**< used for mipmap LOD computation */
1256 GLfloat DepthScale; /**< used for mipmap LOD computation */
1257 GLboolean IsClientData; /**< Data owned by client? */
1258 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1259
1260 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1261
1262 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1263 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1264
1265 GLuint RowStride; /**< Padded width in units of texels */
1266 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1267 each 2D slice in 'Data', in texels */
1268 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1269
1270 /**
1271 * \name For device driver:
1272 */
1273 /*@{*/
1274 void *DriverData; /**< Arbitrary device driver data */
1275 /*@}*/
1276 };
1277
1278
1279 /**
1280 * Indexes for cube map faces.
1281 */
1282 typedef enum
1283 {
1284 FACE_POS_X = 0,
1285 FACE_NEG_X = 1,
1286 FACE_POS_Y = 2,
1287 FACE_NEG_Y = 3,
1288 FACE_POS_Z = 4,
1289 FACE_NEG_Z = 5,
1290 MAX_FACES = 6
1291 } gl_face_index;
1292
1293
1294 /**
1295 * Texture object state. Contains the array of mipmap images, border color,
1296 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1297 * color palette.
1298 */
1299 struct gl_texture_object
1300 {
1301 _glthread_Mutex Mutex; /**< for thread safety */
1302 GLint RefCount; /**< reference count */
1303 GLuint Name; /**< the user-visible texture object ID */
1304 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1305 GLfloat Priority; /**< in [0,1] */
1306 union {
1307 GLfloat f[4];
1308 GLuint ui[4];
1309 GLint i[4];
1310 } BorderColor; /**< Interpreted according to texture format */
1311 GLenum WrapS; /**< S-axis texture image wrap mode */
1312 GLenum WrapT; /**< T-axis texture image wrap mode */
1313 GLenum WrapR; /**< R-axis texture image wrap mode */
1314 GLenum MinFilter; /**< minification filter */
1315 GLenum MagFilter; /**< magnification filter */
1316 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1317 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1318 GLfloat LodBias; /**< OpenGL 1.4 */
1319 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1320 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1321 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1322 GLenum CompareMode; /**< GL_ARB_shadow */
1323 GLenum CompareFunc; /**< GL_ARB_shadow */
1324 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1325 GLenum DepthMode; /**< GL_ARB_depth_texture */
1326 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1327 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1328 GLint CropRect[4]; /**< GL_OES_draw_texture */
1329 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1330 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1331 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1332 GLboolean _Complete; /**< Is texture object complete? */
1333 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1334 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1335 GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1336
1337 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1338 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1339
1340 /** GL_EXT_paletted_texture */
1341 struct gl_color_table Palette;
1342
1343 /**
1344 * \name For device driver.
1345 * Note: instead of attaching driver data to this pointer, it's preferable
1346 * to instead use this struct as a base class for your own texture object
1347 * class. Driver->NewTextureObject() can be used to implement the
1348 * allocation.
1349 */
1350 void *DriverData; /**< Arbitrary device driver data */
1351 };
1352
1353
1354 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1355 #define MAX_COMBINER_TERMS 4
1356
1357
1358 /**
1359 * Texture combine environment state.
1360 */
1361 struct gl_tex_env_combine_state
1362 {
1363 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1364 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1365 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1366 GLenum SourceRGB[MAX_COMBINER_TERMS];
1367 GLenum SourceA[MAX_COMBINER_TERMS];
1368 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1369 GLenum OperandRGB[MAX_COMBINER_TERMS];
1370 GLenum OperandA[MAX_COMBINER_TERMS];
1371 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1372 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1373 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1374 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1375 };
1376
1377
1378 /**
1379 * Texture coord generation state.
1380 */
1381 struct gl_texgen
1382 {
1383 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1384 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1385 GLfloat ObjectPlane[4];
1386 GLfloat EyePlane[4];
1387 };
1388
1389
1390 /**
1391 * Texture unit state. Contains enable flags, texture environment/function/
1392 * combiners, texgen state, pointers to current texture objects and
1393 * post-filter color tables.
1394 */
1395 struct gl_texture_unit
1396 {
1397 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1398 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1399
1400 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1401 GLfloat EnvColor[4];
1402
1403 struct gl_texgen GenS;
1404 struct gl_texgen GenT;
1405 struct gl_texgen GenR;
1406 struct gl_texgen GenQ;
1407 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1408 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1409
1410 GLfloat LodBias; /**< for biasing mipmap levels */
1411 GLenum BumpTarget;
1412 GLfloat RotMatrix[4]; /* 2x2 matrix */
1413
1414 /**
1415 * \name GL_EXT_texture_env_combine
1416 */
1417 struct gl_tex_env_combine_state Combine;
1418
1419 /**
1420 * Derived state based on \c EnvMode and the \c BaseFormat of the
1421 * currently enabled texture.
1422 */
1423 struct gl_tex_env_combine_state _EnvMode;
1424
1425 /**
1426 * Currently enabled combiner state. This will point to either
1427 * \c Combine or \c _EnvMode.
1428 */
1429 struct gl_tex_env_combine_state *_CurrentCombine;
1430
1431 /** Current texture object pointers */
1432 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1433
1434 /** Points to highest priority, complete and enabled texture object */
1435 struct gl_texture_object *_Current;
1436
1437 /** GL_SGI_texture_color_table */
1438 /*@{*/
1439 struct gl_color_table ColorTable;
1440 struct gl_color_table ProxyColorTable;
1441 GLboolean ColorTableEnabled;
1442 /*@}*/
1443 };
1444
1445
1446 /**
1447 * Texture attribute group (GL_TEXTURE_BIT).
1448 */
1449 struct gl_texture_attrib
1450 {
1451 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1452 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1453
1454 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1455
1456 /** GL_ARB_seamless_cubemap */
1457 GLboolean CubeMapSeamless;
1458
1459 /** GL_EXT_shared_texture_palette */
1460 GLboolean SharedPalette;
1461 struct gl_color_table Palette;
1462
1463 /** Texture units/samplers used by vertex or fragment texturing */
1464 GLbitfield _EnabledUnits;
1465
1466 /** Texture coord units/sets used for fragment texturing */
1467 GLbitfield _EnabledCoordUnits;
1468
1469 /** Texture coord units that have texgen enabled */
1470 GLbitfield _TexGenEnabled;
1471
1472 /** Texture coord units that have non-identity matrices */
1473 GLbitfield _TexMatEnabled;
1474
1475 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1476 GLbitfield _GenFlags;
1477 };
1478
1479
1480 /**
1481 * Transformation attribute group (GL_TRANSFORM_BIT).
1482 */
1483 struct gl_transform_attrib
1484 {
1485 GLenum MatrixMode; /**< Matrix mode */
1486 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1487 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1488 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1489 GLboolean Normalize; /**< Normalize all normals? */
1490 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1491 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1492 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1493
1494 GLfloat CullEyePos[4];
1495 GLfloat CullObjPos[4];
1496 };
1497
1498
1499 /**
1500 * Viewport attribute group (GL_VIEWPORT_BIT).
1501 */
1502 struct gl_viewport_attrib
1503 {
1504 GLint X, Y; /**< position */
1505 GLsizei Width, Height; /**< size */
1506 GLfloat Near, Far; /**< Depth buffer range */
1507 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1508 };
1509
1510
1511 /**
1512 * GL_ARB_vertex/pixel_buffer_object buffer object
1513 */
1514 struct gl_buffer_object
1515 {
1516 _glthread_Mutex Mutex;
1517 GLint RefCount;
1518 GLuint Name;
1519 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1520 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1521 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1522 /** Fields describing a mapped buffer */
1523 /*@{*/
1524 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1525 GLvoid *Pointer; /**< User-space address of mapping */
1526 GLintptr Offset; /**< Mapped offset */
1527 GLsizeiptr Length; /**< Mapped length */
1528 /*@}*/
1529 GLboolean Written; /**< Ever written to? (for debugging) */
1530 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1531 };
1532
1533
1534 /**
1535 * Client pixel packing/unpacking attributes
1536 */
1537 struct gl_pixelstore_attrib
1538 {
1539 GLint Alignment;
1540 GLint RowLength;
1541 GLint SkipPixels;
1542 GLint SkipRows;
1543 GLint ImageHeight;
1544 GLint SkipImages;
1545 GLboolean SwapBytes;
1546 GLboolean LsbFirst;
1547 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1548 GLboolean Invert; /**< GL_MESA_pack_invert */
1549 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1550 };
1551
1552
1553 /**
1554 * Client vertex array attributes
1555 */
1556 struct gl_client_array
1557 {
1558 GLint Size; /**< components per element (1,2,3,4) */
1559 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1560 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1561 GLsizei Stride; /**< user-specified stride */
1562 GLsizei StrideB; /**< actual stride in bytes */
1563 const GLubyte *Ptr; /**< Points to array data */
1564 GLboolean Enabled; /**< Enabled flag is a boolean */
1565 GLboolean Normalized; /**< GL_ARB_vertex_program */
1566 GLboolean Integer; /**< Integer-valued? */
1567 GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
1568 GLuint _ElementSize; /**< size of each element in bytes */
1569
1570 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1571 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1572 };
1573
1574
1575 /**
1576 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1577 * extension, but a nice encapsulation in any case.
1578 */
1579 struct gl_array_object
1580 {
1581 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1582 GLuint Name;
1583
1584 GLint RefCount;
1585 _glthread_Mutex Mutex;
1586 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1587
1588 /** Conventional vertex arrays */
1589 /*@{*/
1590 struct gl_client_array Vertex;
1591 struct gl_client_array Weight;
1592 struct gl_client_array Normal;
1593 struct gl_client_array Color;
1594 struct gl_client_array SecondaryColor;
1595 struct gl_client_array FogCoord;
1596 struct gl_client_array Index;
1597 struct gl_client_array EdgeFlag;
1598 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1599 struct gl_client_array PointSize;
1600 /*@}*/
1601
1602 /**
1603 * Generic arrays for vertex programs/shaders.
1604 * For NV vertex programs, these attributes alias and take priority
1605 * over the conventional attribs above. For ARB vertex programs and
1606 * GLSL vertex shaders, these attributes are separate.
1607 */
1608 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1609
1610 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1611 GLbitfield _Enabled;
1612
1613 /**
1614 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1615 * we can determine the max legal (in bounds) glDrawElements array index.
1616 */
1617 GLuint _MaxElement;
1618 };
1619
1620
1621 /**
1622 * Vertex array state
1623 */
1624 struct gl_array_attrib
1625 {
1626 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1627 struct gl_array_object *ArrayObj;
1628
1629 /** The default vertex array object */
1630 struct gl_array_object *DefaultArrayObj;
1631
1632 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1633 struct _mesa_HashTable *Objects;
1634
1635 GLint ActiveTexture; /**< Client Active Texture */
1636 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1637 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1638
1639 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1640 GLboolean PrimitiveRestart;
1641 GLuint RestartIndex;
1642
1643 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1644
1645 /* GL_ARB_vertex_buffer_object */
1646 struct gl_buffer_object *ArrayBufferObj;
1647 struct gl_buffer_object *ElementArrayBufferObj;
1648 };
1649
1650
1651 /**
1652 * Feedback buffer state
1653 */
1654 struct gl_feedback
1655 {
1656 GLenum Type;
1657 GLbitfield _Mask; /**< FB_* bits */
1658 GLfloat *Buffer;
1659 GLuint BufferSize;
1660 GLuint Count;
1661 };
1662
1663
1664 /**
1665 * Selection buffer state
1666 */
1667 struct gl_selection
1668 {
1669 GLuint *Buffer; /**< selection buffer */
1670 GLuint BufferSize; /**< size of the selection buffer */
1671 GLuint BufferCount; /**< number of values in the selection buffer */
1672 GLuint Hits; /**< number of records in the selection buffer */
1673 GLuint NameStackDepth; /**< name stack depth */
1674 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1675 GLboolean HitFlag; /**< hit flag */
1676 GLfloat HitMinZ; /**< minimum hit depth */
1677 GLfloat HitMaxZ; /**< maximum hit depth */
1678 };
1679
1680
1681 /**
1682 * 1-D Evaluator control points
1683 */
1684 struct gl_1d_map
1685 {
1686 GLuint Order; /**< Number of control points */
1687 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1688 GLfloat *Points; /**< Points to contiguous control points */
1689 };
1690
1691
1692 /**
1693 * 2-D Evaluator control points
1694 */
1695 struct gl_2d_map
1696 {
1697 GLuint Uorder; /**< Number of control points in U dimension */
1698 GLuint Vorder; /**< Number of control points in V dimension */
1699 GLfloat u1, u2, du;
1700 GLfloat v1, v2, dv;
1701 GLfloat *Points; /**< Points to contiguous control points */
1702 };
1703
1704
1705 /**
1706 * All evaluator control point state
1707 */
1708 struct gl_evaluators
1709 {
1710 /**
1711 * \name 1-D maps
1712 */
1713 /*@{*/
1714 struct gl_1d_map Map1Vertex3;
1715 struct gl_1d_map Map1Vertex4;
1716 struct gl_1d_map Map1Index;
1717 struct gl_1d_map Map1Color4;
1718 struct gl_1d_map Map1Normal;
1719 struct gl_1d_map Map1Texture1;
1720 struct gl_1d_map Map1Texture2;
1721 struct gl_1d_map Map1Texture3;
1722 struct gl_1d_map Map1Texture4;
1723 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1724 /*@}*/
1725
1726 /**
1727 * \name 2-D maps
1728 */
1729 /*@{*/
1730 struct gl_2d_map Map2Vertex3;
1731 struct gl_2d_map Map2Vertex4;
1732 struct gl_2d_map Map2Index;
1733 struct gl_2d_map Map2Color4;
1734 struct gl_2d_map Map2Normal;
1735 struct gl_2d_map Map2Texture1;
1736 struct gl_2d_map Map2Texture2;
1737 struct gl_2d_map Map2Texture3;
1738 struct gl_2d_map Map2Texture4;
1739 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1740 /*@}*/
1741 };
1742
1743
1744 /**
1745 * Names of the various vertex/fragment program register files, etc.
1746 *
1747 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1748 * All values should fit in a 4-bit field.
1749 *
1750 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1751 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1752 * be "uniform" variables since they can only be set outside glBegin/End.
1753 * They're also all stored in the same Parameters array.
1754 */
1755 typedef enum
1756 {
1757 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1758 PROGRAM_INPUT, /**< machine->Inputs[] */
1759 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1760 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1761 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1762 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1763 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1764 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1765 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1766 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1767 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1768 PROGRAM_ADDRESS, /**< machine->AddressReg */
1769 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1770 PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */
1771 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1772 PROGRAM_FILE_MAX
1773 } gl_register_file;
1774
1775
1776 /**
1777 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1778 * one of these values.
1779 */
1780 typedef enum
1781 {
1782 SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
1783 SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
1784 SYSTEM_VALUE_MAX /**< Number of values */
1785 } gl_system_value;
1786
1787
1788 /** Vertex and fragment instructions */
1789 struct prog_instruction;
1790 struct gl_program_parameter_list;
1791 struct gl_uniform_list;
1792
1793
1794 /**
1795 * Base class for any kind of program object
1796 */
1797 struct gl_program
1798 {
1799 GLuint Id;
1800 GLubyte *String; /**< Null-terminated program text */
1801 GLint RefCount;
1802 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1803 GLenum Format; /**< String encoding format */
1804 GLboolean Resident;
1805
1806 struct prog_instruction *Instructions;
1807
1808 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1809 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1810 GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1811 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1812 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1813 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1814 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1815 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1816
1817
1818 /** Named parameters, constants, etc. from program text */
1819 struct gl_program_parameter_list *Parameters;
1820 /** Numbered local parameters */
1821 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1822
1823 /** Vertex/fragment shader varying vars */
1824 struct gl_program_parameter_list *Varying;
1825 /** Vertex program user-defined attributes */
1826 struct gl_program_parameter_list *Attributes;
1827
1828 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1829 GLubyte SamplerUnits[MAX_SAMPLERS];
1830 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1831 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1832
1833 /** Bitmask of which register files are read/written with indirect
1834 * addressing. Mask of (1 << PROGRAM_x) bits.
1835 */
1836 GLbitfield IndirectRegisterFiles;
1837
1838 /** Logical counts */
1839 /*@{*/
1840 GLuint NumInstructions;
1841 GLuint NumTemporaries;
1842 GLuint NumParameters;
1843 GLuint NumAttributes;
1844 GLuint NumAddressRegs;
1845 GLuint NumAluInstructions;
1846 GLuint NumTexInstructions;
1847 GLuint NumTexIndirections;
1848 /*@}*/
1849 /** Native, actual h/w counts */
1850 /*@{*/
1851 GLuint NumNativeInstructions;
1852 GLuint NumNativeTemporaries;
1853 GLuint NumNativeParameters;
1854 GLuint NumNativeAttributes;
1855 GLuint NumNativeAddressRegs;
1856 GLuint NumNativeAluInstructions;
1857 GLuint NumNativeTexInstructions;
1858 GLuint NumNativeTexIndirections;
1859 /*@}*/
1860 };
1861
1862
1863 /** Vertex program object */
1864 struct gl_vertex_program
1865 {
1866 struct gl_program Base; /**< base class */
1867 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1868 GLboolean IsPositionInvariant;
1869 };
1870
1871
1872 /** Geometry program object */
1873 struct gl_geometry_program
1874 {
1875 struct gl_program Base; /**< base class */
1876
1877 GLint VerticesOut;
1878 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1879 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1880 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1881 };
1882
1883
1884 /** Fragment program object */
1885 struct gl_fragment_program
1886 {
1887 struct gl_program Base; /**< base class */
1888 GLenum FogOption;
1889 GLboolean UsesKill; /**< shader uses KIL instruction */
1890 GLboolean OriginUpperLeft;
1891 GLboolean PixelCenterInteger;
1892 };
1893
1894
1895 /**
1896 * State common to vertex and fragment programs.
1897 */
1898 struct gl_program_state
1899 {
1900 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1901 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1902 };
1903
1904
1905 /**
1906 * Context state for vertex programs.
1907 */
1908 struct gl_vertex_program_state
1909 {
1910 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1911 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1912 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1913 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1914 struct gl_vertex_program *Current; /**< User-bound vertex program */
1915
1916 /** Currently enabled and valid vertex program (including internal
1917 * programs, user-defined vertex programs and GLSL vertex shaders).
1918 * This is the program we must use when rendering.
1919 */
1920 struct gl_vertex_program *_Current;
1921
1922 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1923
1924 /* For GL_NV_vertex_program only: */
1925 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1926 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1927
1928 /** Should fixed-function T&L be implemented with a vertex prog? */
1929 GLboolean _MaintainTnlProgram;
1930
1931 /** Program to emulate fixed-function T&L (see above) */
1932 struct gl_vertex_program *_TnlProgram;
1933
1934 /** Cache of fixed-function programs */
1935 struct gl_program_cache *Cache;
1936
1937 GLboolean _Overriden;
1938 };
1939
1940
1941 /**
1942 * Context state for geometry programs.
1943 */
1944 struct gl_geometry_program_state
1945 {
1946 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1947 GLboolean _Enabled; /**< Enabled and valid program? */
1948 struct gl_geometry_program *Current; /**< user-bound geometry program */
1949
1950 /** Currently enabled and valid program (including internal programs
1951 * and compiled shader programs).
1952 */
1953 struct gl_geometry_program *_Current;
1954
1955 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1956
1957 /** Cache of fixed-function programs */
1958 struct gl_program_cache *Cache;
1959 };
1960
1961 /**
1962 * Context state for fragment programs.
1963 */
1964 struct gl_fragment_program_state
1965 {
1966 GLboolean Enabled; /**< User-set fragment program enable flag */
1967 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1968 struct gl_fragment_program *Current; /**< User-bound fragment program */
1969
1970 /** Currently enabled and valid fragment program (including internal
1971 * programs, user-defined fragment programs and GLSL fragment shaders).
1972 * This is the program we must use when rendering.
1973 */
1974 struct gl_fragment_program *_Current;
1975
1976 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1977
1978 /** Should fixed-function texturing be implemented with a fragment prog? */
1979 GLboolean _MaintainTexEnvProgram;
1980
1981 /** Program to emulate fixed-function texture env/combine (see above) */
1982 struct gl_fragment_program *_TexEnvProgram;
1983
1984 /** Cache of fixed-function programs */
1985 struct gl_program_cache *Cache;
1986 };
1987
1988
1989 /**
1990 * ATI_fragment_shader runtime state
1991 */
1992 #define ATI_FS_INPUT_PRIMARY 0
1993 #define ATI_FS_INPUT_SECONDARY 1
1994
1995 struct atifs_instruction;
1996 struct atifs_setupinst;
1997
1998 /**
1999 * ATI fragment shader
2000 */
2001 struct ati_fragment_shader
2002 {
2003 GLuint Id;
2004 GLint RefCount;
2005 struct atifs_instruction *Instructions[2];
2006 struct atifs_setupinst *SetupInst[2];
2007 GLfloat Constants[8][4];
2008 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
2009 GLubyte numArithInstr[2];
2010 GLubyte regsAssigned[2];
2011 GLubyte NumPasses; /**< 1 or 2 */
2012 GLubyte cur_pass;
2013 GLubyte last_optype;
2014 GLboolean interpinp1;
2015 GLboolean isValid;
2016 GLuint swizzlerq;
2017 };
2018
2019 /**
2020 * Context state for GL_ATI_fragment_shader
2021 */
2022 struct gl_ati_fragment_shader_state
2023 {
2024 GLboolean Enabled;
2025 GLboolean _Enabled; /**< enabled and valid shader? */
2026 GLboolean Compiling;
2027 GLfloat GlobalConstants[8][4];
2028 struct ati_fragment_shader *Current;
2029 };
2030
2031
2032 /**
2033 * Occlusion/timer query object.
2034 */
2035 struct gl_query_object
2036 {
2037 GLenum Target; /**< The query target, when active */
2038 GLuint Id; /**< hash table ID/name */
2039 GLuint64EXT Result; /**< the counter */
2040 GLboolean Active; /**< inside Begin/EndQuery */
2041 GLboolean Ready; /**< result is ready? */
2042 };
2043
2044
2045 /**
2046 * Context state for query objects.
2047 */
2048 struct gl_query_state
2049 {
2050 struct _mesa_HashTable *QueryObjects;
2051 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2052 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2053
2054 /** GL_NV_conditional_render */
2055 struct gl_query_object *CondRenderQuery;
2056
2057 /** GL_EXT_transform_feedback */
2058 struct gl_query_object *PrimitivesGenerated;
2059 struct gl_query_object *PrimitivesWritten;
2060
2061 /** GL_ARB_timer_query */
2062 struct gl_query_object *TimeElapsed;
2063
2064 GLenum CondRenderMode;
2065 };
2066
2067
2068 /** Sync object state */
2069 struct gl_sync_object {
2070 struct simple_node link;
2071 GLenum Type; /**< GL_SYNC_FENCE */
2072 GLuint Name; /**< Fence name */
2073 GLint RefCount; /**< Reference count */
2074 GLboolean DeletePending; /**< Object was deleted while there were still
2075 * live references (e.g., sync not yet finished)
2076 */
2077 GLenum SyncCondition;
2078 GLbitfield Flags; /**< Flags passed to glFenceSync */
2079 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2080 };
2081
2082
2083 /** Set by #pragma directives */
2084 struct gl_sl_pragmas
2085 {
2086 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2087 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2088 GLboolean Optimize; /**< defaults on */
2089 GLboolean Debug; /**< defaults off */
2090 };
2091
2092
2093 /**
2094 * A GLSL vertex or fragment shader object.
2095 */
2096 struct gl_shader
2097 {
2098 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2099 GLuint Name; /**< AKA the handle */
2100 GLint RefCount; /**< Reference count */
2101 GLboolean DeletePending;
2102 GLboolean CompileStatus;
2103 GLboolean Main; /**< shader defines main() */
2104 GLboolean UnresolvedRefs;
2105 const GLchar *Source; /**< Source code string */
2106 GLuint SourceChecksum; /**< for debug/logging purposes */
2107 struct gl_program *Program; /**< Post-compile assembly code */
2108 GLchar *InfoLog;
2109 struct gl_sl_pragmas Pragmas;
2110
2111 unsigned Version; /**< GLSL version used for linking */
2112
2113 struct exec_list *ir;
2114 struct glsl_symbol_table *symbols;
2115
2116 /** Shaders containing built-in functions that are used for linking. */
2117 struct gl_shader *builtins_to_link[16];
2118 unsigned num_builtins_to_link;
2119 };
2120
2121
2122 /**
2123 * A GLSL program object.
2124 * Basically a linked collection of vertex and fragment shaders.
2125 */
2126 struct gl_shader_program
2127 {
2128 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2129 GLuint Name; /**< aka handle or ID */
2130 GLint RefCount; /**< Reference count */
2131 GLboolean DeletePending;
2132
2133 GLuint NumShaders; /**< number of attached shaders */
2134 struct gl_shader **Shaders; /**< List of attached the shaders */
2135
2136 /** User-defined attribute bindings (glBindAttribLocation) */
2137 struct gl_program_parameter_list *Attributes;
2138
2139 /** Transform feedback varyings */
2140 struct {
2141 GLenum BufferMode;
2142 GLuint NumVarying;
2143 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2144 } TransformFeedback;
2145
2146 /** Geometry shader state - copied into gl_geometry_program at link time */
2147 struct {
2148 GLint VerticesOut;
2149 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2150 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2151 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2152 } Geom;
2153
2154 /* post-link info: */
2155 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2156 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2157 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2158 struct gl_uniform_list *Uniforms;
2159 struct gl_program_parameter_list *Varying;
2160 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2161 GLboolean Validated;
2162 GLboolean _Used; /**< Ever used for drawing? */
2163 GLchar *InfoLog;
2164
2165 unsigned Version; /**< GLSL version used for linking */
2166
2167 /**
2168 * Per-stage shaders resulting from the first stage of linking.
2169 *
2170 * Set of linked shaders for this program. The array is accessed using the
2171 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2172 * \c NULL.
2173 */
2174 struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
2175 };
2176
2177
2178 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2179 #define GLSL_LOG 0x2 /**< Write shaders to files */
2180 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2181 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2182 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2183 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2184 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2185 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2186
2187
2188 /**
2189 * Context state for GLSL vertex/fragment shaders.
2190 */
2191 struct gl_shader_state
2192 {
2193 /**
2194 * Programs used for rendering
2195 *
2196 * There is a separate program set for each shader stage. If
2197 * GL_EXT_separate_shader_objects is not supported, each of these must point
2198 * to \c NULL or to the same program.
2199 */
2200 struct gl_shader_program *CurrentVertexProgram;
2201 struct gl_shader_program *CurrentGeometryProgram;
2202 struct gl_shader_program *CurrentFragmentProgram;
2203
2204 /**
2205 * Program used by glUniform calls.
2206 *
2207 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2208 */
2209 struct gl_shader_program *ActiveProgram;
2210
2211 void *MemPool;
2212
2213 GLbitfield Flags; /**< Mask of GLSL_x flags */
2214 };
2215
2216 /**
2217 * Compiler options for a single GLSL shaders type
2218 */
2219 struct gl_shader_compiler_options
2220 {
2221 /** Driver-selectable options: */
2222 GLboolean EmitCondCodes; /**< Use condition codes? */
2223 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2224 /**
2225 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2226 * support control flow.
2227 */
2228 GLboolean EmitNoIfs;
2229 GLboolean EmitNoLoops;
2230 GLboolean EmitNoFunctions;
2231 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2232 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2233 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2234 GLboolean EmitNoPow; /**< Emit POW opcodes? */
2235
2236 /**
2237 * \name Forms of indirect addressing the driver cannot do.
2238 */
2239 /*@{*/
2240 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2241 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2242 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2243 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2244 /*@}*/
2245
2246 GLuint MaxUnrollIterations;
2247
2248 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2249 };
2250
2251 /**
2252 * Transform feedback object state
2253 */
2254 struct gl_transform_feedback_object
2255 {
2256 GLuint Name; /**< AKA the object ID */
2257 GLint RefCount;
2258 GLboolean Active; /**< Is transform feedback enabled? */
2259 GLboolean Paused; /**< Is transform feedback paused? */
2260
2261 /** The feedback buffers */
2262 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2263 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2264
2265 /** Start of feedback data in dest buffer */
2266 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2267 /** Max data to put into dest buffer (in bytes) */
2268 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2269 };
2270
2271
2272 /**
2273 * Context state for transform feedback.
2274 */
2275 struct gl_transform_feedback
2276 {
2277 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2278
2279 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2280
2281 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2282 struct gl_buffer_object *CurrentBuffer;
2283
2284 /** The table of all transform feedback objects */
2285 struct _mesa_HashTable *Objects;
2286
2287 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2288 struct gl_transform_feedback_object *CurrentObject;
2289
2290 /** The default xform-fb object (Name==0) */
2291 struct gl_transform_feedback_object *DefaultObject;
2292 };
2293
2294
2295
2296 /**
2297 * State which can be shared by multiple contexts:
2298 */
2299 struct gl_shared_state
2300 {
2301 _glthread_Mutex Mutex; /**< for thread safety */
2302 GLint RefCount; /**< Reference count */
2303 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2304 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2305
2306 /** Default texture objects (shared by all texture units) */
2307 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2308
2309 /** Fallback texture used when a bound texture is incomplete */
2310 struct gl_texture_object *FallbackTex;
2311
2312 /**
2313 * \name Thread safety and statechange notification for texture
2314 * objects.
2315 *
2316 * \todo Improve the granularity of locking.
2317 */
2318 /*@{*/
2319 _glthread_Mutex TexMutex; /**< texobj thread safety */
2320 GLuint TextureStateStamp; /**< state notification for shared tex */
2321 /*@}*/
2322
2323 /** Default buffer object for vertex arrays that aren't in VBOs */
2324 struct gl_buffer_object *NullBufferObj;
2325
2326 /**
2327 * \name Vertex/geometry/fragment programs
2328 */
2329 /*@{*/
2330 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2331 struct gl_vertex_program *DefaultVertexProgram;
2332 struct gl_fragment_program *DefaultFragmentProgram;
2333 struct gl_geometry_program *DefaultGeometryProgram;
2334 /*@}*/
2335
2336 /* GL_ATI_fragment_shader */
2337 struct _mesa_HashTable *ATIShaders;
2338 struct ati_fragment_shader *DefaultFragmentShader;
2339
2340 struct _mesa_HashTable *BufferObjects;
2341
2342 /** Table of both gl_shader and gl_shader_program objects */
2343 struct _mesa_HashTable *ShaderObjects;
2344
2345 /* GL_EXT_framebuffer_object */
2346 struct _mesa_HashTable *RenderBuffers;
2347 struct _mesa_HashTable *FrameBuffers;
2348
2349 /* GL_ARB_sync */
2350 struct simple_node SyncObjects;
2351
2352 void *DriverData; /**< Device driver shared state */
2353 };
2354
2355
2356
2357
2358 /**
2359 * A renderbuffer stores colors or depth values or stencil values.
2360 * A framebuffer object will have a collection of these.
2361 * Data are read/written to the buffer with a handful of Get/Put functions.
2362 *
2363 * Instances of this object are allocated with the Driver's NewRenderbuffer
2364 * hook. Drivers will likely wrap this class inside a driver-specific
2365 * class to simulate inheritance.
2366 */
2367 struct gl_renderbuffer
2368 {
2369 #define RB_MAGIC 0xaabbccdd
2370 int Magic; /** XXX TEMPORARY DEBUG INFO */
2371 _glthread_Mutex Mutex; /**< for thread safety */
2372 GLuint ClassID; /**< Useful for drivers */
2373 GLuint Name;
2374 GLint RefCount;
2375 GLuint Width, Height;
2376 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2377
2378 GLenum InternalFormat; /**< The user-specified format */
2379 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2380 GL_STENCIL_INDEX. */
2381 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2382
2383 GLubyte NumSamples;
2384
2385 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2386 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2387
2388 /* Used to wrap one renderbuffer around another: */
2389 struct gl_renderbuffer *Wrapped;
2390
2391 /* Delete this renderbuffer */
2392 void (*Delete)(struct gl_renderbuffer *rb);
2393
2394 /* Allocate new storage for this renderbuffer */
2395 GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2396 GLenum internalFormat,
2397 GLuint width, GLuint height);
2398
2399 /* Lock/Unlock are called before/after calling the Get/Put functions.
2400 * Not sure this is the right place for these yet.
2401 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2402 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2403 */
2404
2405 /* Return a pointer to the element/pixel at (x,y).
2406 * Should return NULL if the buffer memory can't be directly addressed.
2407 */
2408 void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2409 GLint x, GLint y);
2410
2411 /* Get/Read a row of values.
2412 * The values will be of format _BaseFormat and type DataType.
2413 */
2414 void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2415 GLint x, GLint y, void *values);
2416
2417 /* Get/Read values at arbitrary locations.
2418 * The values will be of format _BaseFormat and type DataType.
2419 */
2420 void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2421 const GLint x[], const GLint y[], void *values);
2422
2423 /* Put/Write a row of values.
2424 * The values will be of format _BaseFormat and type DataType.
2425 */
2426 void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2427 GLint x, GLint y, const void *values, const GLubyte *mask);
2428
2429 /* Put/Write a row of RGB values. This is a special-case routine that's
2430 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2431 * a common case for glDrawPixels and some triangle routines.
2432 * The values will be of format GL_RGB and type DataType.
2433 */
2434 void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2435 GLint x, GLint y, const void *values, const GLubyte *mask);
2436
2437
2438 /* Put/Write a row of identical values.
2439 * The values will be of format _BaseFormat and type DataType.
2440 */
2441 void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2442 GLint x, GLint y, const void *value, const GLubyte *mask);
2443
2444 /* Put/Write values at arbitrary locations.
2445 * The values will be of format _BaseFormat and type DataType.
2446 */
2447 void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2448 const GLint x[], const GLint y[], const void *values,
2449 const GLubyte *mask);
2450 /* Put/Write identical values at arbitrary locations.
2451 * The values will be of format _BaseFormat and type DataType.
2452 */
2453 void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2454 GLuint count, const GLint x[], const GLint y[],
2455 const void *value, const GLubyte *mask);
2456 };
2457
2458
2459 /**
2460 * A renderbuffer attachment points to either a texture object (and specifies
2461 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2462 */
2463 struct gl_renderbuffer_attachment
2464 {
2465 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2466 GLboolean Complete;
2467
2468 /**
2469 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2470 * application supplied renderbuffer object.
2471 */
2472 struct gl_renderbuffer *Renderbuffer;
2473
2474 /**
2475 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2476 * supplied texture object.
2477 */
2478 struct gl_texture_object *Texture;
2479 GLuint TextureLevel; /**< Attached mipmap level. */
2480 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2481 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2482 * and 2D array textures */
2483 };
2484
2485
2486 /**
2487 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2488 * In C++ terms, think of this as a base class from which device drivers
2489 * will make derived classes.
2490 */
2491 struct gl_framebuffer
2492 {
2493 _glthread_Mutex Mutex; /**< for thread safety */
2494 /**
2495 * If zero, this is a window system framebuffer. If non-zero, this
2496 * is a FBO framebuffer; note that for some devices (i.e. those with
2497 * a natural pixel coordinate system for FBOs that differs from the
2498 * OpenGL/Mesa coordinate system), this means that the viewport,
2499 * polygon face orientation, and polygon stipple will have to be inverted.
2500 */
2501 GLuint Name;
2502
2503 GLint RefCount;
2504 GLboolean DeletePending;
2505
2506 /**
2507 * The framebuffer's visual. Immutable if this is a window system buffer.
2508 * Computed from attachments if user-made FBO.
2509 */
2510 struct gl_config Visual;
2511
2512 GLboolean Initialized;
2513
2514 GLuint Width, Height; /**< size of frame buffer in pixels */
2515
2516 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2517 /*@{*/
2518 GLint _Xmin, _Xmax; /**< inclusive */
2519 GLint _Ymin, _Ymax; /**< exclusive */
2520 /*@}*/
2521
2522 /** \name Derived Z buffer stuff */
2523 /*@{*/
2524 GLuint _DepthMax; /**< Max depth buffer value */
2525 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2526 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2527 /*@}*/
2528
2529 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2530 GLenum _Status;
2531
2532 /** Integer color values */
2533 GLboolean _IntegerColor;
2534
2535 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2536 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2537
2538 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2539 * attribute group and GL_PIXEL attribute group, respectively.
2540 */
2541 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2542 GLenum ColorReadBuffer;
2543
2544 /** Computed from ColorDraw/ReadBuffer above */
2545 GLuint _NumColorDrawBuffers;
2546 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2547 GLint _ColorReadBufferIndex; /* -1 = None */
2548 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2549 struct gl_renderbuffer *_ColorReadBuffer;
2550
2551 /** The Actual depth/stencil buffers to use. May be wrappers around the
2552 * depth/stencil buffers attached above. */
2553 struct gl_renderbuffer *_DepthBuffer;
2554 struct gl_renderbuffer *_StencilBuffer;
2555
2556 /** Delete this framebuffer */
2557 void (*Delete)(struct gl_framebuffer *fb);
2558 };
2559
2560
2561 /**
2562 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
2563 */
2564 struct gl_precision
2565 {
2566 GLushort RangeMin; /**< min value exponent */
2567 GLushort RangeMax; /**< max value exponent */
2568 GLushort Precision; /**< number of mantissa bits */
2569 };
2570
2571
2572 /**
2573 * Limits for vertex and fragment programs/shaders.
2574 */
2575 struct gl_program_constants
2576 {
2577 /* logical limits */
2578 GLuint MaxInstructions;
2579 GLuint MaxAluInstructions;
2580 GLuint MaxTexInstructions;
2581 GLuint MaxTexIndirections;
2582 GLuint MaxAttribs;
2583 GLuint MaxTemps;
2584 GLuint MaxAddressRegs;
2585 GLuint MaxParameters;
2586 GLuint MaxLocalParams;
2587 GLuint MaxEnvParams;
2588 /* native/hardware limits */
2589 GLuint MaxNativeInstructions;
2590 GLuint MaxNativeAluInstructions;
2591 GLuint MaxNativeTexInstructions;
2592 GLuint MaxNativeTexIndirections;
2593 GLuint MaxNativeAttribs;
2594 GLuint MaxNativeTemps;
2595 GLuint MaxNativeAddressRegs;
2596 GLuint MaxNativeParameters;
2597 /* For shaders */
2598 GLuint MaxUniformComponents;
2599 /* GL_ARB_geometry_shader4 */
2600 GLuint MaxGeometryTextureImageUnits;
2601 GLuint MaxGeometryVaryingComponents;
2602 GLuint MaxVertexVaryingComponents;
2603 GLuint MaxGeometryUniformComponents;
2604 GLuint MaxGeometryOutputVertices;
2605 GLuint MaxGeometryTotalOutputComponents;
2606 /* ES 2.0 and GL_ARB_ES2_compatibility */
2607 struct gl_precision LowFloat, MediumFloat, HighFloat;
2608 struct gl_precision LowInt, MediumInt, HighInt;
2609 };
2610
2611
2612 /**
2613 * Constants which may be overridden by device driver during context creation
2614 * but are never changed after that.
2615 */
2616 struct gl_constants
2617 {
2618 GLint MaxTextureMbytes; /**< Max memory per image, in MB */
2619 GLint MaxTextureLevels; /**< Max mipmap levels. */
2620 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2621 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2622 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2623 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2624 GLuint MaxTextureCoordUnits;
2625 GLuint MaxTextureImageUnits;
2626 GLuint MaxVertexTextureImageUnits;
2627 GLuint MaxCombinedTextureImageUnits;
2628 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2629 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2630 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2631
2632 GLuint MaxArrayLockSize;
2633
2634 GLint SubPixelBits;
2635
2636 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2637 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2638 GLfloat PointSizeGranularity;
2639 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2640 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2641 GLfloat LineWidthGranularity;
2642
2643 GLuint MaxColorTableSize;
2644
2645 GLuint MaxClipPlanes;
2646 GLuint MaxLights;
2647 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2648 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2649
2650 GLuint MaxViewportWidth, MaxViewportHeight;
2651
2652 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2653 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2654 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2655 GLuint MaxProgramMatrices;
2656 GLuint MaxProgramMatrixStackDepth;
2657
2658 /** vertex array / buffer object bounds checking */
2659 GLboolean CheckArrayBounds;
2660
2661 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2662
2663 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2664 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2665 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2666
2667 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2668
2669 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2670
2671 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2672 GLbitfield SupportedBumpUnits;
2673
2674 /**
2675 * Maximum amount of time, measured in nanseconds, that the server can wait.
2676 */
2677 GLuint64 MaxServerWaitTimeout;
2678
2679 /** GL_EXT_provoking_vertex */
2680 GLboolean QuadsFollowProvokingVertexConvention;
2681
2682 /** OpenGL version 3.0 */
2683 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2684
2685 /** OpenGL version 3.2 */
2686 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2687
2688 /** GL_EXT_transform_feedback */
2689 GLuint MaxTransformFeedbackSeparateAttribs;
2690 GLuint MaxTransformFeedbackSeparateComponents;
2691 GLuint MaxTransformFeedbackInterleavedComponents;
2692
2693 /** GL_EXT_gpu_shader4 */
2694 GLint MinProgramTexelOffset, MaxProgramTexelOffset;
2695 };
2696
2697
2698 /**
2699 * Enable flag for each OpenGL extension. Different device drivers will
2700 * enable different extensions at runtime.
2701 */
2702 struct gl_extensions
2703 {
2704 GLboolean dummy; /* don't remove this! */
2705 GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
2706 GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
2707 GLboolean ARB_ES2_compatibility;
2708 GLboolean ARB_blend_func_extended;
2709 GLboolean ARB_copy_buffer;
2710 GLboolean ARB_depth_buffer_float;
2711 GLboolean ARB_depth_clamp;
2712 GLboolean ARB_depth_texture;
2713 GLboolean ARB_draw_buffers;
2714 GLboolean ARB_draw_buffers_blend;
2715 GLboolean ARB_draw_elements_base_vertex;
2716 GLboolean ARB_draw_instanced;
2717 GLboolean ARB_fragment_coord_conventions;
2718 GLboolean ARB_fragment_program;
2719 GLboolean ARB_fragment_program_shadow;
2720 GLboolean ARB_fragment_shader;
2721 GLboolean ARB_framebuffer_object;
2722 GLboolean ARB_explicit_attrib_location;
2723 GLboolean ARB_geometry_shader4;
2724 GLboolean ARB_half_float_pixel;
2725 GLboolean ARB_half_float_vertex;
2726 GLboolean ARB_instanced_arrays;
2727 GLboolean ARB_map_buffer_range;
2728 GLboolean ARB_multisample;
2729 GLboolean ARB_multitexture;
2730 GLboolean ARB_occlusion_query;
2731 GLboolean ARB_occlusion_query2;
2732 GLboolean ARB_point_sprite;
2733 GLboolean ARB_sampler_objects;
2734 GLboolean ARB_seamless_cube_map;
2735 GLboolean ARB_shader_objects;
2736 GLboolean ARB_shader_stencil_export;
2737 GLboolean ARB_shading_language_100;
2738 GLboolean ARB_shadow;
2739 GLboolean ARB_shadow_ambient;
2740 GLboolean ARB_sync;
2741 GLboolean ARB_texture_border_clamp;
2742 GLboolean ARB_texture_buffer_object;
2743 GLboolean ARB_texture_compression;
2744 GLboolean ARB_texture_compression_rgtc;
2745 GLboolean ARB_texture_cube_map;
2746 GLboolean ARB_texture_env_combine;
2747 GLboolean ARB_texture_env_crossbar;
2748 GLboolean ARB_texture_env_dot3;
2749 GLboolean ARB_texture_float;
2750 GLboolean ARB_texture_mirrored_repeat;
2751 GLboolean ARB_texture_multisample;
2752 GLboolean ARB_texture_non_power_of_two;
2753 GLboolean ARB_texture_rg;
2754 GLboolean ARB_texture_rgb10_a2ui;
2755 GLboolean ARB_timer_query;
2756 GLboolean ARB_transform_feedback2;
2757 GLboolean ARB_transpose_matrix;
2758 GLboolean ARB_uniform_buffer_object;
2759 GLboolean ARB_vertex_array_object;
2760 GLboolean ARB_vertex_buffer_object;
2761 GLboolean ARB_vertex_program;
2762 GLboolean ARB_vertex_shader;
2763 GLboolean ARB_vertex_type_2_10_10_10_rev;
2764 GLboolean ARB_window_pos;
2765 GLboolean EXT_abgr;
2766 GLboolean EXT_bgra;
2767 GLboolean EXT_blend_color;
2768 GLboolean EXT_blend_equation_separate;
2769 GLboolean EXT_blend_func_separate;
2770 GLboolean EXT_blend_logic_op;
2771 GLboolean EXT_blend_minmax;
2772 GLboolean EXT_blend_subtract;
2773 GLboolean EXT_clip_volume_hint;
2774 GLboolean EXT_compiled_vertex_array;
2775 GLboolean EXT_copy_texture;
2776 GLboolean EXT_depth_bounds_test;
2777 GLboolean EXT_draw_buffers2;
2778 GLboolean EXT_draw_range_elements;
2779 GLboolean EXT_fog_coord;
2780 GLboolean EXT_framebuffer_blit;
2781 GLboolean EXT_framebuffer_multisample;
2782 GLboolean EXT_framebuffer_object;
2783 GLboolean EXT_framebuffer_sRGB;
2784 GLboolean EXT_gpu_program_parameters;
2785 GLboolean EXT_gpu_shader4;
2786 GLboolean EXT_multi_draw_arrays;
2787 GLboolean EXT_paletted_texture;
2788 GLboolean EXT_packed_depth_stencil;
2789 GLboolean EXT_packed_float;
2790 GLboolean EXT_packed_pixels;
2791 GLboolean EXT_pixel_buffer_object;
2792 GLboolean EXT_point_parameters;
2793 GLboolean EXT_polygon_offset;
2794 GLboolean EXT_provoking_vertex;
2795 GLboolean EXT_rescale_normal;
2796 GLboolean EXT_shadow_funcs;
2797 GLboolean EXT_secondary_color;
2798 GLboolean EXT_separate_shader_objects;
2799 GLboolean EXT_separate_specular_color;
2800 GLboolean EXT_shared_texture_palette;
2801 GLboolean EXT_stencil_wrap;
2802 GLboolean EXT_stencil_two_side;
2803 GLboolean EXT_subtexture;
2804 GLboolean EXT_texture;
2805 GLboolean EXT_texture_object;
2806 GLboolean EXT_texture3D;
2807 GLboolean EXT_texture_array;
2808 GLboolean EXT_texture_compression_s3tc;
2809 GLboolean EXT_texture_env_add;
2810 GLboolean EXT_texture_env_combine;
2811 GLboolean EXT_texture_env_dot3;
2812 GLboolean EXT_texture_filter_anisotropic;
2813 GLboolean EXT_texture_integer;
2814 GLboolean EXT_texture_lod_bias;
2815 GLboolean EXT_texture_mirror_clamp;
2816 GLboolean EXT_texture_shared_exponent;
2817 GLboolean EXT_texture_sRGB;
2818 GLboolean EXT_texture_sRGB_decode;
2819 GLboolean EXT_texture_swizzle;
2820 GLboolean EXT_transform_feedback;
2821 GLboolean EXT_timer_query;
2822 GLboolean EXT_vertex_array;
2823 GLboolean EXT_vertex_array_bgra;
2824 GLboolean EXT_vertex_array_set;
2825 GLboolean OES_standard_derivatives;
2826 /* vendor extensions */
2827 GLboolean APPLE_client_storage;
2828 GLboolean APPLE_packed_pixels;
2829 GLboolean APPLE_vertex_array_object;
2830 GLboolean APPLE_object_purgeable;
2831 GLboolean ATI_envmap_bumpmap;
2832 GLboolean ATI_texture_mirror_once;
2833 GLboolean ATI_texture_env_combine3;
2834 GLboolean ATI_fragment_shader;
2835 GLboolean ATI_separate_stencil;
2836 GLboolean IBM_rasterpos_clip;
2837 GLboolean IBM_multimode_draw_arrays;
2838 GLboolean MESA_pack_invert;
2839 GLboolean MESA_resize_buffers;
2840 GLboolean MESA_ycbcr_texture;
2841 GLboolean MESA_texture_array;
2842 GLboolean MESA_texture_signed_rgba;
2843 GLboolean NV_blend_square;
2844 GLboolean NV_conditional_render;
2845 GLboolean NV_fragment_program;
2846 GLboolean NV_fragment_program_option;
2847 GLboolean NV_light_max_exponent;
2848 GLboolean NV_point_sprite;
2849 GLboolean NV_primitive_restart;
2850 GLboolean NV_texgen_reflection;
2851 GLboolean NV_texture_env_combine4;
2852 GLboolean NV_texture_rectangle;
2853 GLboolean NV_vertex_program;
2854 GLboolean NV_vertex_program1_1;
2855 GLboolean OES_read_format;
2856 GLboolean SGI_texture_color_table;
2857 GLboolean SGIS_generate_mipmap;
2858 GLboolean SGIS_texture_edge_clamp;
2859 GLboolean SGIS_texture_lod;
2860 GLboolean TDFX_texture_compression_FXT1;
2861 GLboolean S3_s3tc;
2862 GLboolean OES_EGL_image;
2863 GLboolean OES_draw_texture;
2864 GLboolean EXT_texture_format_BGRA8888;
2865 GLboolean extension_sentinel;
2866 /** The extension string */
2867 const GLubyte *String;
2868 /** Number of supported extensions */
2869 GLuint Count;
2870 };
2871
2872
2873 /**
2874 * A stack of matrices (projection, modelview, color, texture, etc).
2875 */
2876 struct gl_matrix_stack
2877 {
2878 GLmatrix *Top; /**< points into Stack */
2879 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2880 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2881 GLuint MaxDepth; /**< size of Stack[] array */
2882 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2883 };
2884
2885
2886 /**
2887 * \name Bits for image transfer operations
2888 * \sa __struct gl_contextRec::ImageTransferState.
2889 */
2890 /*@{*/
2891 #define IMAGE_SCALE_BIAS_BIT 0x1
2892 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2893 #define IMAGE_MAP_COLOR_BIT 0x4
2894 #define IMAGE_CLAMP_BIT 0x800
2895
2896
2897 /** Pixel Transfer ops */
2898 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2899 IMAGE_SHIFT_OFFSET_BIT | \
2900 IMAGE_MAP_COLOR_BIT)
2901
2902 /**
2903 * \name Bits to indicate what state has changed.
2904 *
2905 * 4 unused flags.
2906 */
2907 /*@{*/
2908 #define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
2909 #define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
2910 #define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
2911 #define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
2912 #define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
2913 #define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
2914 #define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
2915 #define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
2916 #define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
2917 #define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
2918 #define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
2919 #define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
2920 #define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
2921 #define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
2922 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
2923 #define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
2924 #define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
2925 #define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
2926 #define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
2927 #define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
2928 #define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
2929 #define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
2930 #define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
2931 #define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
2932 #define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
2933 #define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
2934 #define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
2935 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
2936 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2937 #define _NEW_BUFFER_OBJECT 0x40000000
2938 #define _NEW_ALL ~0
2939 /*@}*/
2940
2941
2942 /**
2943 * \name Bits to track array state changes
2944 *
2945 * Also used to summarize array enabled.
2946 */
2947 /*@{*/
2948 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2949 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2950 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2951 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2952 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2953 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2954 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2955 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2956 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2957 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2958 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2959 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2960 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2961 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2962 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2963 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2964 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2965 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2966 #define _NEW_ARRAY_ALL 0xffffffff
2967
2968
2969 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2970 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2971 /*@}*/
2972
2973
2974
2975 /**
2976 * \name A bunch of flags that we think might be useful to drivers.
2977 *
2978 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
2979 */
2980 /*@{*/
2981 #define DD_FLATSHADE 0x1
2982 #define DD_SEPARATE_SPECULAR 0x2
2983 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2984 #define DD_TRI_LIGHT_TWOSIDE 0x8
2985 #define DD_TRI_UNFILLED 0x10
2986 #define DD_TRI_SMOOTH 0x20
2987 #define DD_TRI_STIPPLE 0x40
2988 #define DD_TRI_OFFSET 0x80
2989 #define DD_LINE_SMOOTH 0x100
2990 #define DD_LINE_STIPPLE 0x200
2991 #define DD_POINT_SMOOTH 0x400
2992 #define DD_POINT_ATTEN 0x800
2993 #define DD_TRI_TWOSTENCIL 0x1000
2994 /*@}*/
2995
2996
2997 /**
2998 * \name Define the state changes under which each of these bits might change
2999 */
3000 /*@{*/
3001 #define _DD_NEW_FLATSHADE _NEW_LIGHT
3002 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
3003 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
3004 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
3005 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
3006 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
3007 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
3008 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
3009 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
3010 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
3011 #define _DD_NEW_LINE_WIDTH _NEW_LINE
3012 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
3013 #define _DD_NEW_POINT_SIZE _NEW_POINT
3014 #define _DD_NEW_POINT_ATTEN _NEW_POINT
3015 /*@}*/
3016
3017
3018 /**
3019 * Composite state flags
3020 */
3021 /*@{*/
3022 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3023 _NEW_TEXTURE | \
3024 _NEW_POINT | \
3025 _NEW_PROGRAM | \
3026 _NEW_MODELVIEW)
3027
3028 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
3029 _NEW_TEXTURE)
3030
3031 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
3032 /*@}*/
3033
3034
3035
3036
3037 /* This has to be included here. */
3038 #include "dd.h"
3039
3040
3041 /**
3042 * Display list flags.
3043 * Strictly this is a tnl-private concept, but it doesn't seem
3044 * worthwhile adding a tnl private structure just to hold this one bit
3045 * of information:
3046 */
3047 #define DLIST_DANGLING_REFS 0x1
3048
3049
3050 /** Opaque declaration of display list payload data type */
3051 union gl_dlist_node;
3052
3053
3054 /**
3055 * Provide a location where information about a display list can be
3056 * collected. Could be extended with driverPrivate structures,
3057 * etc. in the future.
3058 */
3059 struct gl_display_list
3060 {
3061 GLuint Name;
3062 GLbitfield Flags; /**< DLIST_x flags */
3063 /** The dlist commands are in a linked list of nodes */
3064 union gl_dlist_node *Head;
3065 };
3066
3067
3068 /**
3069 * State used during display list compilation and execution.
3070 */
3071 struct gl_dlist_state
3072 {
3073 GLuint CallDepth; /**< Current recursion calling depth */
3074
3075 struct gl_display_list *CurrentList; /**< List currently being compiled */
3076 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3077 GLuint CurrentPos; /**< Index into current block of nodes */
3078
3079 GLvertexformat ListVtxfmt;
3080
3081 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3082 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3083
3084 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3085 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3086
3087 GLubyte ActiveIndex;
3088 GLfloat CurrentIndex;
3089
3090 GLubyte ActiveEdgeFlag;
3091 GLboolean CurrentEdgeFlag;
3092
3093 struct {
3094 /* State known to have been set by the currently-compiling display
3095 * list. Used to eliminate some redundant state changes.
3096 */
3097 GLenum ShadeModel;
3098 } Current;
3099 };
3100
3101
3102 /**
3103 * Enum for the OpenGL APIs we know about and may support.
3104 */
3105 typedef enum
3106 {
3107 API_OPENGL,
3108 API_OPENGLES,
3109 API_OPENGLES2
3110 } gl_api;
3111
3112
3113 /**
3114 * Mesa rendering context.
3115 *
3116 * This is the central context data structure for Mesa. Almost all
3117 * OpenGL state is contained in this structure.
3118 * Think of this as a base class from which device drivers will derive
3119 * sub classes.
3120 *
3121 * The struct gl_context typedef names this structure.
3122 */
3123 struct gl_context
3124 {
3125 /** State possibly shared with other contexts in the address space */
3126 struct gl_shared_state *Shared;
3127
3128 /** \name API function pointer tables */
3129 /*@{*/
3130 gl_api API;
3131 struct _glapi_table *Save; /**< Display list save functions */
3132 struct _glapi_table *Exec; /**< Execute functions */
3133 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3134 /*@}*/
3135
3136 struct gl_config Visual;
3137 struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
3138 struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
3139 struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3140 struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3141
3142 /**
3143 * Device driver function pointer table
3144 */
3145 struct dd_function_table Driver;
3146
3147 void *DriverCtx; /**< Points to device driver context/state */
3148
3149 /** Core/Driver constants */
3150 struct gl_constants Const;
3151
3152 /** \name The various 4x4 matrix stacks */
3153 /*@{*/
3154 struct gl_matrix_stack ModelviewMatrixStack;
3155 struct gl_matrix_stack ProjectionMatrixStack;
3156 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3157 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3158 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3159 /*@}*/
3160
3161 /** Combined modelview and projection matrix */
3162 GLmatrix _ModelProjectMatrix;
3163
3164 /** \name Display lists */
3165 struct gl_dlist_state ListState;
3166
3167 GLboolean ExecuteFlag; /**< Execute GL commands? */
3168 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3169
3170 /** Extension information */
3171 struct gl_extensions Extensions;
3172
3173 /** Version info */
3174 GLuint VersionMajor, VersionMinor;
3175 char *VersionString;
3176
3177 /** \name State attribute stack (for glPush/PopAttrib) */
3178 /*@{*/
3179 GLuint AttribStackDepth;
3180 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3181 /*@}*/
3182
3183 /** \name Renderer attribute groups
3184 *
3185 * We define a struct for each attribute group to make pushing and popping
3186 * attributes easy. Also it's a good organization.
3187 */
3188 /*@{*/
3189 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3190 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3191 struct gl_current_attrib Current; /**< Current attributes */
3192 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3193 struct gl_eval_attrib Eval; /**< Eval attributes */
3194 struct gl_fog_attrib Fog; /**< Fog attributes */
3195 struct gl_hint_attrib Hint; /**< Hint attributes */
3196 struct gl_light_attrib Light; /**< Light attributes */
3197 struct gl_line_attrib Line; /**< Line attributes */
3198 struct gl_list_attrib List; /**< List attributes */
3199 struct gl_multisample_attrib Multisample;
3200 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3201 struct gl_point_attrib Point; /**< Point attributes */
3202 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3203 GLuint PolygonStipple[32]; /**< Polygon stipple */
3204 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3205 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3206 struct gl_texture_attrib Texture; /**< Texture attributes */
3207 struct gl_transform_attrib Transform; /**< Transformation attributes */
3208 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3209 /*@}*/
3210
3211 /** \name Client attribute stack */
3212 /*@{*/
3213 GLuint ClientAttribStackDepth;
3214 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3215 /*@}*/
3216
3217 /** \name Client attribute groups */
3218 /*@{*/
3219 struct gl_array_attrib Array; /**< Vertex arrays */
3220 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3221 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3222 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3223 /*@}*/
3224
3225 /** \name Other assorted state (not pushed/popped on attribute stack) */
3226 /*@{*/
3227 struct gl_pixelmaps PixelMaps;
3228
3229 struct gl_evaluators EvalMap; /**< All evaluators */
3230 struct gl_feedback Feedback; /**< Feedback */
3231 struct gl_selection Select; /**< Selection */
3232
3233 struct gl_program_state Program; /**< general program state */
3234 struct gl_vertex_program_state VertexProgram;
3235 struct gl_fragment_program_state FragmentProgram;
3236 struct gl_geometry_program_state GeometryProgram;
3237 struct gl_ati_fragment_shader_state ATIFragmentShader;
3238
3239 struct gl_shader_state Shader; /**< GLSL shader object state */
3240 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3241
3242 struct gl_query_state Query; /**< occlusion, timer queries */
3243
3244 struct gl_transform_feedback TransformFeedback;
3245
3246 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3247 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3248 /*@}*/
3249
3250 struct gl_meta_state *Meta; /**< for "meta" operations */
3251
3252 /* GL_EXT_framebuffer_object */
3253 struct gl_renderbuffer *CurrentRenderbuffer;
3254
3255 GLenum ErrorValue; /**< Last error code */
3256
3257 /**
3258 * Recognize and silence repeated error debug messages in buggy apps.
3259 */
3260 const char *ErrorDebugFmtString;
3261 GLuint ErrorDebugCount;
3262
3263 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3264 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3265
3266 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3267
3268 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3269
3270 /** \name Derived state */
3271 /*@{*/
3272 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3273 * state validation so they need to always be current.
3274 */
3275 GLbitfield _TriangleCaps;
3276 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3277 GLfloat _EyeZDir[3];
3278 GLfloat _ModelViewInvScale;
3279 GLboolean _NeedEyeCoords;
3280 GLboolean _ForceEyeCoords;
3281
3282 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3283
3284 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3285 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3286 /**@}*/
3287
3288 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3289
3290 /** \name For debugging/development only */
3291 /*@{*/
3292 GLboolean FirstTimeCurrent;
3293 /*@}*/
3294
3295 /** Dither disable via MESA_NO_DITHER env var */
3296 GLboolean NoDither;
3297
3298 /** software compression/decompression supported or not */
3299 GLboolean Mesa_DXTn;
3300
3301 GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
3302
3303 /**
3304 * Use dp4 (rather than mul/mad) instructions for position
3305 * transformation?
3306 */
3307 GLboolean mvp_with_dp4;
3308
3309 /**
3310 * \name Hooks for module contexts.
3311 *
3312 * These will eventually live in the driver or elsewhere.
3313 */
3314 /*@{*/
3315 void *swrast_context;
3316 void *swsetup_context;
3317 void *swtnl_context;
3318 void *swtnl_im;
3319 struct st_context *st;
3320 void *aelt_context;
3321 /*@}*/
3322 };
3323
3324
3325 #ifdef DEBUG
3326 extern int MESA_VERBOSE;
3327 extern int MESA_DEBUG_FLAGS;
3328 # define MESA_FUNCTION __FUNCTION__
3329 #else
3330 # define MESA_VERBOSE 0
3331 # define MESA_DEBUG_FLAGS 0
3332 # define MESA_FUNCTION "a function"
3333 # ifndef NDEBUG
3334 # define NDEBUG
3335 # endif
3336 #endif
3337
3338
3339 /** The MESA_VERBOSE var is a bitmask of these flags */
3340 enum _verbose
3341 {
3342 VERBOSE_VARRAY = 0x0001,
3343 VERBOSE_TEXTURE = 0x0002,
3344 VERBOSE_MATERIAL = 0x0004,
3345 VERBOSE_PIPELINE = 0x0008,
3346 VERBOSE_DRIVER = 0x0010,
3347 VERBOSE_STATE = 0x0020,
3348 VERBOSE_API = 0x0040,
3349 VERBOSE_DISPLAY_LIST = 0x0100,
3350 VERBOSE_LIGHTING = 0x0200,
3351 VERBOSE_PRIMS = 0x0400,
3352 VERBOSE_VERTS = 0x0800,
3353 VERBOSE_DISASSEM = 0x1000,
3354 VERBOSE_DRAW = 0x2000,
3355 VERBOSE_SWAPBUFFERS = 0x4000
3356 };
3357
3358
3359 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3360 enum _debug
3361 {
3362 DEBUG_ALWAYS_FLUSH = 0x1
3363 };
3364
3365
3366
3367 #endif /* MTYPES_H */