new X86 CPU detection code (Petr Sebor)
[mesa.git] / src / mesa / main / mtypes.h
1 /* $Id: mtypes.h,v 1.99 2003/01/21 15:49:15 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file mtypes.h
29 * \brief Main Mesa data structures.
30 */
31
32 #ifndef TYPES_H
33 #define TYPES_H
34
35
36 #include "glheader.h"
37 #include "config.h" /* Hardwired parameters */
38 #include "glapitable.h"
39 #include "glthread.h"
40
41 #include "math/m_matrix.h" /* GLmatrix */
42
43 #if defined(MESA_TRACE)
44 #include "Trace/tr_context.h"
45 #endif
46
47
48 /* Please try to mark derived values with a leading underscore ('_').
49 */
50
51 /*
52 * Color channel data type:
53 */
54 #if CHAN_BITS == 8
55 typedef GLubyte GLchan;
56 #define CHAN_MAX 255
57 #define CHAN_MAXF 255.0F
58 #define CHAN_TYPE GL_UNSIGNED_BYTE
59 #elif CHAN_BITS == 16
60 typedef GLushort GLchan;
61 #define CHAN_MAX 65535
62 #define CHAN_MAXF 65535.0F
63 #define CHAN_TYPE GL_UNSIGNED_SHORT
64 #elif CHAN_BITS == 32
65 typedef GLfloat GLchan;
66 #define CHAN_MAX 1.0
67 #define CHAN_MAXF 1.0F
68 #define CHAN_TYPE GL_FLOAT
69 #else
70 #error "illegal number of color channel bits"
71 #endif
72
73
74 /**
75 * Accumulation buffer data type:
76 */
77 #if ACCUM_BITS==8
78 typedef GLbyte GLaccum;
79 #elif ACCUM_BITS==16
80 typedef GLshort GLaccum;
81 #elif ACCUM_BITS==32
82 typedef GLfloat GLaccum;
83 #else
84 # error "illegal number of accumulation bits"
85 #endif
86
87
88 /**
89 * Stencil buffer data type:
90 */
91 #if STENCIL_BITS==8
92 typedef GLubyte GLstencil;
93 # define STENCIL_MAX 0xff
94 #elif STENCIL_BITS==16
95 typedef GLushort GLstencil;
96 # define STENCIL_MAX 0xffff
97 #else
98 # error "illegal number of stencil bits"
99 #endif
100
101
102 /**
103 * Depth buffer data type:
104 */
105 typedef GLuint GLdepth; /* Must be 32-bits! */
106
107
108 /**
109 * Fixed point data type:
110 */
111 typedef int GLfixed;
112
113
114
115 /**
116 * Some forward type declarations
117 */
118 struct _mesa_HashTable;
119 struct gl_texture_image;
120 struct gl_texture_object;
121 typedef struct __GLcontextRec GLcontext;
122 typedef struct __GLcontextModesRec GLvisual;
123 typedef struct gl_frame_buffer GLframebuffer;
124
125
126
127 /* These define the aliases between numbered vertex attributes and
128 * conventional OpenGL vertex attributes. We use these values in
129 * quite a few places. New in Mesa 4.1.
130 */
131 #define VERT_ATTRIB_POS 0
132 #define VERT_ATTRIB_WEIGHT 1
133 #define VERT_ATTRIB_NORMAL 2
134 #define VERT_ATTRIB_COLOR0 3
135 #define VERT_ATTRIB_COLOR1 4
136 #define VERT_ATTRIB_FOG 5
137 #define VERT_ATTRIB_SIX 6
138 #define VERT_ATTRIB_SEVEN 7
139 #define VERT_ATTRIB_TEX0 8
140 #define VERT_ATTRIB_TEX1 9
141 #define VERT_ATTRIB_TEX2 10
142 #define VERT_ATTRIB_TEX3 11
143 #define VERT_ATTRIB_TEX4 12
144 #define VERT_ATTRIB_TEX5 13
145 #define VERT_ATTRIB_TEX6 14
146 #define VERT_ATTRIB_TEX7 15
147 #define VERT_ATTRIB_MAX 16
148
149 /* These are used in bitfields in many places */
150 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
151 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
152 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
153 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
154 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
155 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
156 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
157 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
158 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
159 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
160 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
161 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
162 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
163 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
164 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
165 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
166
167 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
168
169
170
171 /**
172 * Maximum number of temporary vertices required for clipping. (Used
173 * in array_cache and tnl modules).
174 */
175 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
176
177
178 /* Data structure for color tables */
179 struct gl_color_table {
180 GLenum Format; /* GL_ALPHA, GL_RGB, GL_RGB, etc */
181 GLenum IntFormat;
182 GLuint Size; /* number of entries (rows) in table */
183 GLvoid *Table; /* either GLfloat * or GLchan * */
184 GLboolean FloatTable; /* are entries stored as floats? */
185 GLubyte RedSize;
186 GLubyte GreenSize;
187 GLubyte BlueSize;
188 GLubyte AlphaSize;
189 GLubyte LuminanceSize;
190 GLubyte IntensitySize;
191 };
192
193
194 /*
195 * Bit flags used for updating material values.
196 */
197 #define FRONT_AMBIENT_BIT 0x1
198 #define BACK_AMBIENT_BIT 0x2
199 #define FRONT_DIFFUSE_BIT 0x4
200 #define BACK_DIFFUSE_BIT 0x8
201 #define FRONT_SPECULAR_BIT 0x10
202 #define BACK_SPECULAR_BIT 0x20
203 #define FRONT_EMISSION_BIT 0x40
204 #define BACK_EMISSION_BIT 0x80
205 #define FRONT_SHININESS_BIT 0x100
206 #define BACK_SHININESS_BIT 0x200
207 #define FRONT_INDEXES_BIT 0x400
208 #define BACK_INDEXES_BIT 0x800
209
210 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
211 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
212 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
213
214 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
215 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
216 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
217
218 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
219
220
221
222 /*
223 * Specular exponent and material shininess lookup table sizes:
224 */
225 #define EXP_TABLE_SIZE 512
226 #define SHINE_TABLE_SIZE 256
227
228 struct gl_shine_tab {
229 struct gl_shine_tab *next, *prev;
230 GLfloat tab[SHINE_TABLE_SIZE+1];
231 GLfloat shininess;
232 GLuint refcount;
233 };
234
235
236 struct gl_light {
237 struct gl_light *next; /* double linked list with sentinel */
238 struct gl_light *prev;
239
240 GLfloat Ambient[4]; /* ambient color */
241 GLfloat Diffuse[4]; /* diffuse color */
242 GLfloat Specular[4]; /* specular color */
243 GLfloat EyePosition[4]; /* position in eye coordinates */
244 GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */
245 GLfloat SpotExponent;
246 GLfloat SpotCutoff; /* in degress */
247 GLfloat _CosCutoff; /* = MAX(0, cos(SpotCutoff)) */
248 GLfloat ConstantAttenuation;
249 GLfloat LinearAttenuation;
250 GLfloat QuadraticAttenuation;
251 GLboolean Enabled; /* On/off flag */
252
253 /* Derived fields */
254 GLuint _Flags; /* State */
255
256 GLfloat _Position[4]; /* position in eye/obj coordinates */
257 GLfloat _VP_inf_norm[3]; /* Norm direction to infinite light */
258 GLfloat _h_inf_norm[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */
259 GLfloat _NormDirection[4]; /* normalized spotlight direction */
260 GLfloat _VP_inf_spot_attenuation;
261
262 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
263 GLfloat _MatAmbient[2][3]; /* material ambient * light ambient */
264 GLfloat _MatDiffuse[2][3]; /* material diffuse * light diffuse */
265 GLfloat _MatSpecular[2][3]; /* material spec * light specular */
266 GLfloat _dli; /* CI diffuse light intensity */
267 GLfloat _sli; /* CI specular light intensity */
268 };
269
270
271 struct gl_lightmodel {
272 GLfloat Ambient[4]; /* ambient color */
273 GLboolean LocalViewer; /* Local (or infinite) view point? */
274 GLboolean TwoSide; /* Two (or one) sided lighting? */
275 GLenum ColorControl; /* either GL_SINGLE_COLOR */
276 /* or GL_SEPARATE_SPECULAR_COLOR */
277 };
278
279
280 struct gl_material
281 {
282 GLfloat Ambient[4];
283 GLfloat Diffuse[4];
284 GLfloat Specular[4];
285 GLfloat Emission[4];
286 GLfloat Shininess;
287 GLfloat AmbientIndex; /* for color index lighting */
288 GLfloat DiffuseIndex; /* for color index lighting */
289 GLfloat SpecularIndex; /* for color index lighting */
290 };
291
292
293 /*
294 * Attribute structures:
295 * We define a struct for each attribute group to make pushing and
296 * popping attributes easy. Also it's a good organization.
297 */
298 struct gl_accum_attrib {
299 GLfloat ClearColor[4]; /* Accumulation buffer clear color */
300 };
301
302
303 /*
304 * Used in _DrawDestMask and _ReadSrcMask below to identify color buffers.
305 */
306 #define FRONT_LEFT_BIT 0x1
307 #define FRONT_RIGHT_BIT 0x2
308 #define BACK_LEFT_BIT 0x4
309 #define BACK_RIGHT_BIT 0x8
310 #define AUX0_BIT 0x10
311 #define AUX1_BIT 0x20
312 #define AUX2_BIT 0x40
313 #define AUX3_BIT 0x80
314
315 struct gl_colorbuffer_attrib {
316 GLuint ClearIndex; /* Index to use for glClear */
317 GLclampf ClearColor[4]; /* Color to use for glClear */
318
319 GLuint IndexMask; /* Color index write mask */
320 GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
321
322 GLenum DrawBuffer; /* Which buffer to draw into */
323 GLubyte _DrawDestMask; /* bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */
324
325 /* alpha testing */
326 GLboolean AlphaEnabled; /* Alpha test enabled flag */
327 GLenum AlphaFunc; /* Alpha test function */
328 GLclampf AlphaRef;
329
330 /* blending */
331 GLboolean BlendEnabled; /* Blending enabled flag */
332 GLenum BlendSrcRGB; /* Blending source operator */
333 GLenum BlendDstRGB; /* Blending destination operator */
334 GLenum BlendSrcA; /* GL_INGR_blend_func_separate */
335 GLenum BlendDstA; /* GL_INGR_blend_func_separate */
336 GLenum BlendEquation;
337 GLfloat BlendColor[4];
338
339 /* logic op */
340 GLenum LogicOp; /* Logic operator */
341 GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
342 GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
343
344 GLboolean DitherFlag; /* Dither enable flag */
345 };
346
347
348 struct gl_current_attrib {
349 /* These values valid only when FLUSH_VERTICES has been called.
350 */
351 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /* Current vertex attributes */
352 /* indexed by VERT_ATTRIB_* */
353 GLuint Index; /* Current color index */
354 GLboolean EdgeFlag; /* Current edge flag */
355
356 /* These values are always valid. BTW, note how similar this set of
357 * attributes is to the SWvertex datatype in the software rasterizer...
358 */
359 GLfloat RasterPos[4]; /* Current raster position */
360 GLfloat RasterDistance; /* Current raster distance */
361 GLfloat RasterColor[4]; /* Current raster color */
362 GLfloat RasterSecondaryColor[4]; /* Current rast 2ndary color */
363 GLuint RasterIndex; /* Current raster index */
364 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
365 GLboolean RasterPosValid; /* Raster pos valid flag */
366 };
367
368
369 struct gl_depthbuffer_attrib {
370 GLenum Func; /* Function for depth buffer compare */
371 GLfloat Clear; /* Value to clear depth buffer to */
372 GLboolean Test; /* Depth buffering enabled flag */
373 GLboolean Mask; /* Depth buffer writable? */
374 GLboolean OcclusionTest; /* GL_HP_occlusion_test */
375 };
376
377
378 struct gl_enable_attrib {
379 GLboolean AlphaTest;
380 GLboolean AutoNormal;
381 GLboolean Blend;
382 GLuint ClipPlanes;
383 GLboolean ColorMaterial;
384 GLboolean Convolution1D;
385 GLboolean Convolution2D;
386 GLboolean Separable2D;
387 GLboolean CullFace;
388 GLboolean DepthTest;
389 GLboolean Dither;
390 GLboolean Fog;
391 GLboolean Histogram;
392 GLboolean Light[MAX_LIGHTS];
393 GLboolean Lighting;
394 GLboolean LineSmooth;
395 GLboolean LineStipple;
396 GLboolean IndexLogicOp;
397 GLboolean ColorLogicOp;
398 GLboolean Map1Color4;
399 GLboolean Map1Index;
400 GLboolean Map1Normal;
401 GLboolean Map1TextureCoord1;
402 GLboolean Map1TextureCoord2;
403 GLboolean Map1TextureCoord3;
404 GLboolean Map1TextureCoord4;
405 GLboolean Map1Vertex3;
406 GLboolean Map1Vertex4;
407 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
408 GLboolean Map2Color4;
409 GLboolean Map2Index;
410 GLboolean Map2Normal;
411 GLboolean Map2TextureCoord1;
412 GLboolean Map2TextureCoord2;
413 GLboolean Map2TextureCoord3;
414 GLboolean Map2TextureCoord4;
415 GLboolean Map2Vertex3;
416 GLboolean Map2Vertex4;
417 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
418 GLboolean MinMax;
419 GLboolean Normalize;
420 GLboolean PixelTexture;
421 GLboolean PointSmooth;
422 GLboolean PolygonOffsetPoint;
423 GLboolean PolygonOffsetLine;
424 GLboolean PolygonOffsetFill;
425 GLboolean PolygonSmooth;
426 GLboolean PolygonStipple;
427 GLboolean RescaleNormals;
428 GLboolean Scissor;
429 GLboolean Stencil;
430 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
431 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
432 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
433 GLboolean SampleCoverage; /* GL_ARB_multisample */
434 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
435 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
436 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
437 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
438 GLboolean VertexProgram; /* GL_NV_vertex_program */
439 GLboolean VertexProgramPointSize; /* GL_NV_vertex_program */
440 GLboolean VertexProgramTwoSide; /* GL_NV_vertex_program */
441 GLboolean PointSprite; /* GL_NV_point_sprite */
442 };
443
444
445 struct gl_eval_attrib {
446 /* Enable bits */
447 GLboolean Map1Color4;
448 GLboolean Map1Index;
449 GLboolean Map1Normal;
450 GLboolean Map1TextureCoord1;
451 GLboolean Map1TextureCoord2;
452 GLboolean Map1TextureCoord3;
453 GLboolean Map1TextureCoord4;
454 GLboolean Map1Vertex3;
455 GLboolean Map1Vertex4;
456 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
457 GLboolean Map2Color4;
458 GLboolean Map2Index;
459 GLboolean Map2Normal;
460 GLboolean Map2TextureCoord1;
461 GLboolean Map2TextureCoord2;
462 GLboolean Map2TextureCoord3;
463 GLboolean Map2TextureCoord4;
464 GLboolean Map2Vertex3;
465 GLboolean Map2Vertex4;
466 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
467 GLboolean AutoNormal;
468 /* Map Grid endpoints and divisions and calculated du values */
469 GLint MapGrid1un;
470 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
471 GLint MapGrid2un, MapGrid2vn;
472 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
473 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
474 };
475
476
477 struct gl_fog_attrib {
478 GLboolean Enabled; /* Fog enabled flag */
479 GLfloat Color[4]; /* Fog color */
480 GLfloat Density; /* Density >= 0.0 */
481 GLfloat Start; /* Start distance in eye coords */
482 GLfloat End; /* End distance in eye coords */
483 GLfloat Index; /* Fog index */
484 GLenum Mode; /* Fog mode */
485 GLboolean ColorSumEnabled;
486 GLenum FogCoordinateSource; /* GL_EXT_fog_coord */
487 };
488
489
490 struct gl_hint_attrib {
491 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
492 GLenum PerspectiveCorrection;
493 GLenum PointSmooth;
494 GLenum LineSmooth;
495 GLenum PolygonSmooth;
496 GLenum Fog;
497 GLenum ClipVolumeClipping; /* GL_EXT_clip_volume_hint */
498 GLenum TextureCompression; /* GL_ARB_texture_compression */
499 GLenum GenerateMipmap; /* GL_SGIS_generate_mipmap */
500 };
501
502
503 struct gl_histogram_attrib {
504 GLuint Width; /* number of table entries */
505 GLint Format; /* GL_ALPHA, GL_RGB, etc */
506 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /* the histogram */
507 GLboolean Sink; /* terminate image transfer? */
508 GLubyte RedSize; /* Bits per counter */
509 GLubyte GreenSize;
510 GLubyte BlueSize;
511 GLubyte AlphaSize;
512 GLubyte LuminanceSize;
513 };
514
515
516 struct gl_minmax_attrib {
517 GLenum Format;
518 GLboolean Sink;
519 GLfloat Min[4], Max[4]; /* RGBA */
520 };
521
522
523 struct gl_convolution_attrib {
524 GLenum Format;
525 GLenum InternalFormat;
526 GLuint Width;
527 GLuint Height;
528 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
529 };
530
531
532 #define LIGHT_SPOT 0x1
533 #define LIGHT_LOCAL_VIEWER 0x2
534 #define LIGHT_POSITIONAL 0x4
535 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
536
537 struct gl_light_attrib {
538 struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
539 struct gl_lightmodel Model; /* Lighting model */
540
541 /* Must flush FLUSH_VERTICES before referencing:
542 */
543 struct gl_material Material[2]; /* Material 0=front, 1=back */
544
545 GLboolean Enabled; /* Lighting enabled flag */
546 GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
547 GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
548 GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */
549 GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */
550 GLboolean ColorMaterialEnabled;
551
552 struct gl_light EnabledList; /* List sentinel */
553
554 /* Derived for optimizations: */
555 GLboolean _NeedVertices; /* Use fast shader? */
556 GLuint _Flags; /* LIGHT_* flags, see above */
557 GLfloat _BaseColor[2][3];
558 };
559
560
561 struct gl_line_attrib {
562 GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
563 GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
564 GLushort StipplePattern; /* Stipple pattern */
565 GLint StippleFactor; /* Stipple repeat factor */
566 GLfloat Width; /* Line width */
567 GLfloat _Width; /* Clamped Line width */
568 };
569
570
571 struct gl_list_attrib {
572 GLuint ListBase;
573 };
574
575
576 struct gl_list_opcode {
577 GLuint size;
578 void (*execute)( GLcontext *ctx, void *data );
579 void (*destroy)( GLcontext *ctx, void *data );
580 void (*print)( GLcontext *ctx, void *data );
581 };
582
583 #define GL_MAX_EXT_OPCODES 16
584
585 struct gl_list_extensions {
586 struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
587 GLuint nr_opcodes;
588 };
589
590
591 struct gl_multisample_attrib {
592 GLboolean Enabled;
593 GLboolean SampleAlphaToCoverage;
594 GLboolean SampleAlphaToOne;
595 GLboolean SampleCoverage;
596 GLfloat SampleCoverageValue;
597 GLboolean SampleCoverageInvert;
598 };
599
600
601 struct gl_pixel_attrib {
602 GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
603 GLubyte _ReadSrcMask; /* Not really a mask, but like _DrawDestMask */
604 /* May be: FRONT_LEFT_BIT, BACK_LEFT_BIT, */
605 /* FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */
606 GLfloat RedBias, RedScale;
607 GLfloat GreenBias, GreenScale;
608 GLfloat BlueBias, BlueScale;
609 GLfloat AlphaBias, AlphaScale;
610 GLfloat DepthBias, DepthScale;
611 GLint IndexShift, IndexOffset;
612 GLboolean MapColorFlag;
613 GLboolean MapStencilFlag;
614 GLfloat ZoomX, ZoomY;
615 /* XXX move these out of gl_pixel_attrib */
616 GLint MapStoSsize; /* Size of each pixel map */
617 GLint MapItoIsize;
618 GLint MapItoRsize;
619 GLint MapItoGsize;
620 GLint MapItoBsize;
621 GLint MapItoAsize;
622 GLint MapRtoRsize;
623 GLint MapGtoGsize;
624 GLint MapBtoBsize;
625 GLint MapAtoAsize;
626 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
627 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
628 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
629 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
630 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
631 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
632 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */
633 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
634 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
635 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
636 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
637 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
638 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
639 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
640 /* GL_EXT_histogram */
641 GLboolean HistogramEnabled;
642 GLboolean MinMaxEnabled;
643 /* GL_SGIS_pixel_texture */
644 GLboolean PixelTextureEnabled;
645 GLenum FragmentRgbSource;
646 GLenum FragmentAlphaSource;
647 /* GL_SGI_color_matrix */
648 GLfloat PostColorMatrixScale[4]; /* RGBA */
649 GLfloat PostColorMatrixBias[4]; /* RGBA */
650 /* GL_SGI_color_table */
651 GLfloat ColorTableScale[4];
652 GLfloat ColorTableBias[4];
653 GLboolean ColorTableEnabled;
654 GLfloat PCCTscale[4];
655 GLfloat PCCTbias[4];
656 GLboolean PostConvolutionColorTableEnabled;
657 GLfloat PCMCTscale[4];
658 GLfloat PCMCTbias[4];
659 GLboolean PostColorMatrixColorTableEnabled;
660 /* Convolution */
661 GLboolean Convolution1DEnabled;
662 GLboolean Convolution2DEnabled;
663 GLboolean Separable2DEnabled;
664 GLfloat ConvolutionBorderColor[3][4];
665 GLenum ConvolutionBorderMode[3];
666 GLfloat ConvolutionFilterScale[3][4];
667 GLfloat ConvolutionFilterBias[3][4];
668 GLfloat PostConvolutionScale[4]; /* RGBA */
669 GLfloat PostConvolutionBias[4]; /* RGBA */
670 };
671
672
673 struct gl_point_attrib {
674 GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
675 GLfloat Size; /* User-specified point size */
676 GLfloat _Size; /* Size clamped to Const.Min/MaxPointSize */
677 GLfloat Params[3]; /* GL_EXT_point_parameters */
678 GLfloat MinSize, MaxSize; /* GL_EXT_point_parameters */
679 GLfloat Threshold; /* GL_EXT_point_parameters */
680 GLboolean _Attenuated; /* True if Params != [1, 0, 0] */
681 GLboolean PointSprite; /* GL_NV_point_sprite */
682 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /* GL_NV_point_sprite */
683 GLenum SpriteRMode; /* GL_NV_point_sprite */
684 };
685
686
687 struct gl_polygon_attrib {
688 GLenum FrontFace; /* Either GL_CW or GL_CCW */
689 GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
690 GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
691 GLboolean _FrontBit; /* 0=GL_CCW, 1=GL_CW */
692 GLboolean CullFlag; /* Culling on/off flag */
693 GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
694 GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
695 GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
696 GLfloat OffsetFactor; /* Polygon offset factor, from user */
697 GLfloat OffsetUnits; /* Polygon offset units, from user */
698 GLboolean OffsetPoint; /* Offset in GL_POINT mode */
699 GLboolean OffsetLine; /* Offset in GL_LINE mode */
700 GLboolean OffsetFill; /* Offset in GL_FILL mode */
701 };
702
703
704 struct gl_scissor_attrib {
705 GLboolean Enabled; /* Scissor test enabled? */
706 GLint X, Y; /* Lower left corner of box */
707 GLsizei Width, Height; /* Size of box */
708 };
709
710
711 struct gl_stencil_attrib {
712 GLboolean Enabled; /* Enabled flag */
713 GLboolean TestTwoSide; /* GL_EXT_stencil_two_side */
714 GLubyte ActiveFace; /* GL_EXT_stencil_two_side (0 or 1) */
715 GLenum Function[2]; /* Stencil function */
716 GLenum FailFunc[2]; /* Fail function */
717 GLenum ZPassFunc[2]; /* Depth buffer pass function */
718 GLenum ZFailFunc[2]; /* Depth buffer fail function */
719 GLstencil Ref[2]; /* Reference value */
720 GLstencil ValueMask[2]; /* Value mask */
721 GLstencil WriteMask[2]; /* Write mask */
722 GLstencil Clear; /* Clear value */
723 };
724
725
726 /* TexGenEnabled flags */
727 #define S_BIT 1
728 #define T_BIT 2
729 #define R_BIT 4
730 #define Q_BIT 8
731
732 /* Texture.Unit[]._ReallyEnabled flags: */
733 #define TEXTURE_1D_BIT 0x01
734 #define TEXTURE_2D_BIT 0x02
735 #define TEXTURE_3D_BIT 0x04
736 #define TEXTURE_CUBE_BIT 0x08
737 #define TEXTURE_RECT_BIT 0x10
738
739 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
740
741
742 /* Bitmap versions of the GL_ constants. */
743 #define TEXGEN_SPHERE_MAP 0x1
744 #define TEXGEN_OBJ_LINEAR 0x2
745 #define TEXGEN_EYE_LINEAR 0x4
746 #define TEXGEN_REFLECTION_MAP_NV 0x8
747 #define TEXGEN_NORMAL_MAP_NV 0x10
748
749 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
750 TEXGEN_REFLECTION_MAP_NV | \
751 TEXGEN_NORMAL_MAP_NV)
752 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
753 TEXGEN_REFLECTION_MAP_NV | \
754 TEXGEN_NORMAL_MAP_NV | \
755 TEXGEN_EYE_LINEAR)
756
757
758
759 /* A selection of state flags to make driver and module's lives easier. */
760 #define ENABLE_TEXGEN0 0x1
761 #define ENABLE_TEXGEN1 0x2
762 #define ENABLE_TEXGEN2 0x4
763 #define ENABLE_TEXGEN3 0x8
764 #define ENABLE_TEXGEN4 0x10
765 #define ENABLE_TEXGEN5 0x20
766 #define ENABLE_TEXGEN6 0x40
767 #define ENABLE_TEXGEN7 0x80
768
769 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
770 #define ENABLE_TEXMAT1 0x2
771 #define ENABLE_TEXMAT2 0x4
772 #define ENABLE_TEXMAT3 0x8
773 #define ENABLE_TEXMAT4 0x10
774 #define ENABLE_TEXMAT5 0x20
775 #define ENABLE_TEXMAT6 0x40
776 #define ENABLE_TEXMAT7 0x80
777
778 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
779 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
780
781 /*
782 * If teximage is color-index, texelOut returns GLchan[1].
783 * If teximage is depth, texelOut returns GLfloat[1].
784 * Otherwise, texelOut returns GLchan[4].
785 */
786 typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage,
787 GLint col, GLint row, GLint img,
788 GLvoid *texelOut );
789
790 /* Texture format record */
791 struct gl_texture_format {
792 GLint MesaFormat; /* One of the MESA_FORMAT_* values */
793
794 GLenum BaseFormat; /* Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
795 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
796 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
797 */
798 GLubyte RedBits; /* Bits per texel component */
799 GLubyte GreenBits; /* These are just rough approximations for */
800 GLubyte BlueBits; /* compressed texture formats. */
801 GLubyte AlphaBits;
802 GLubyte LuminanceBits;
803 GLubyte IntensityBits;
804 GLubyte IndexBits;
805 GLubyte DepthBits;
806
807 GLint TexelBytes; /* Bytes per texel (0 for compressed formats */
808
809 FetchTexelFunc FetchTexel1D; /* Texel fetch function pointers */
810 FetchTexelFunc FetchTexel2D;
811 FetchTexelFunc FetchTexel3D;
812 };
813
814
815 /* Texture image record */
816 struct gl_texture_image {
817 GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
818 * GL_INTENSITY, GL_RGB, GL_RGBA,
819 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only.
820 * Used for choosing TexEnv arithmetic.
821 */
822 GLint IntFormat; /* Internal format as given by the user */
823 GLuint Border; /* 0 or 1 */
824 GLuint Width; /* = 2^WidthLog2 + 2*Border */
825 GLuint Height; /* = 2^HeightLog2 + 2*Border */
826 GLuint Depth; /* = 2^DepthLog2 + 2*Border */
827 GLuint RowStride; /* == Width unless IsClientData and padded */
828 GLuint Width2; /* = Width - 2*Border */
829 GLuint Height2; /* = Height - 2*Border */
830 GLuint Depth2; /* = Depth - 2*Border */
831 GLuint WidthLog2; /* = log2(Width2) */
832 GLuint HeightLog2; /* = log2(Height2) */
833 GLuint DepthLog2; /* = log2(Depth2) */
834 GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
835 GLfloat WidthScale; /* used for mipmap lod computation */
836 GLfloat HeightScale; /* used for mipmap lod computation */
837 GLfloat DepthScale; /* used for mipmap lod computation */
838 GLvoid *Data; /* Image data, accessed via FetchTexel() */
839 GLboolean IsClientData; /* Data owned by client? */
840
841
842 const struct gl_texture_format *TexFormat;
843
844 FetchTexelFunc FetchTexel; /* Texel fetch function pointer */
845
846 GLboolean IsCompressed; /* GL_ARB_texture_compression */
847 GLuint CompressedSize; /* GL_ARB_texture_compression */
848
849 /* For device driver: */
850 void *DriverData; /* Arbitrary device driver data */
851 };
852
853
854 /* Texture object record */
855 struct gl_texture_object {
856 _glthread_Mutex Mutex; /* for thread safety */
857 GLint RefCount; /* reference count */
858 GLuint Name; /* an unsigned integer */
859 GLenum Target; /* GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
860 GLfloat Priority; /* in [0,1] */
861 GLfloat BorderColor[4]; /* unclamped */
862 GLchan _BorderChan[4]; /* clamped, as GLchan */
863 GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */
864 GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */
865 GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */
866 GLenum MinFilter; /* minification filter */
867 GLenum MagFilter; /* magnification filter */
868 GLfloat MinLod; /* min lambda, OpenGL 1.2 */
869 GLfloat MaxLod; /* max lambda, OpenGL 1.2 */
870 GLint BaseLevel; /* min mipmap level, OpenGL 1.2 */
871 GLint MaxLevel; /* max mipmap level, OpenGL 1.2 */
872 GLfloat MaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
873 GLboolean CompareFlag; /* GL_SGIX_shadow */
874 GLenum CompareOperator; /* GL_SGIX_shadow */
875 GLfloat ShadowAmbient;
876 GLenum CompareMode; /* GL_ARB_shadow */
877 GLenum CompareFunc; /* GL_ARB_shadow */
878 GLenum DepthMode; /* GL_ARB_depth_texture */
879 GLint _MaxLevel; /* actual max mipmap level (q in the spec) */
880 GLfloat _MaxLambda; /* = _MaxLevel - BaseLevel (q - b in spec) */
881 GLboolean GenerateMipmap; /* GL_SGIS_generate_mipmap */
882
883 struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
884
885 /* Texture cube faces */
886 /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
887 struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
888 struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
889 struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
890 struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
891 struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
892
893 /* GL_EXT_paletted_texture */
894 struct gl_color_table Palette;
895
896 GLboolean Complete; /* Is texture object complete? */
897 struct gl_texture_object *Next; /* Next in linked list */
898
899 /* For device driver: */
900 void *DriverData; /* Arbitrary device driver data */
901 };
902
903
904 /* Texture unit record */
905 struct gl_texture_unit {
906 GLuint Enabled; /* bitmask of TEXTURE_*_BIT flags */
907 GLuint _ReallyEnabled; /* 0 or exactly one of TEXTURE_*_BIT flags */
908
909 GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
910 GLfloat EnvColor[4];
911 GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */
912 GLenum GenModeS; /* Tex coord generation mode, either */
913 GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
914 GLenum GenModeR; /* GL_EYE_LINEAR, or */
915 GLenum GenModeQ; /* GL_SPHERE_MAP */
916 GLuint _GenBitS;
917 GLuint _GenBitT;
918 GLuint _GenBitR;
919 GLuint _GenBitQ;
920 GLuint _GenFlags; /* bitwise or of GenBit[STRQ] */
921 GLfloat ObjectPlaneS[4];
922 GLfloat ObjectPlaneT[4];
923 GLfloat ObjectPlaneR[4];
924 GLfloat ObjectPlaneQ[4];
925 GLfloat EyePlaneS[4];
926 GLfloat EyePlaneT[4];
927 GLfloat EyePlaneR[4];
928 GLfloat EyePlaneQ[4];
929 GLfloat LodBias; /* for biasing mipmap levels */
930
931 /* GL_EXT_texture_env_combine */
932 GLenum CombineModeRGB; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
933 GLenum CombineModeA; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
934 GLenum CombineSourceRGB[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
935 GLenum CombineSourceA[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
936 GLenum CombineOperandRGB[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
937 GLenum CombineOperandA[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
938 GLuint CombineScaleShiftRGB; /* 0, 1 or 2 */
939 GLuint CombineScaleShiftA; /* 0, 1 or 2 */
940
941 struct gl_texture_object *Current1D;
942 struct gl_texture_object *Current2D;
943 struct gl_texture_object *Current3D;
944 struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */
945 struct gl_texture_object *CurrentRect; /* GL_NV_texture_rectangle */
946
947 struct gl_texture_object *_Current; /* Points to really enabled tex obj */
948
949 struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */
950 struct gl_texture_object Saved2D;
951 struct gl_texture_object Saved3D;
952 struct gl_texture_object SavedCubeMap;
953 struct gl_texture_object SavedRect;
954 };
955
956
957 /* The texture attribute group */
958 struct gl_texture_attrib {
959 /* multitexture */
960 GLuint CurrentUnit; /* Active texture unit */
961
962 GLuint _EnabledUnits; /* one bit set for each really-enabled unit */
963 GLuint _GenFlags; /* for texgen */
964 GLuint _TexGenEnabled;
965 GLuint _TexMatEnabled;
966
967 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
968
969 struct gl_texture_object *Proxy1D;
970 struct gl_texture_object *Proxy2D;
971 struct gl_texture_object *Proxy3D;
972 struct gl_texture_object *ProxyCubeMap;
973 struct gl_texture_object *ProxyRect;
974
975 /* GL_EXT_shared_texture_palette */
976 GLboolean SharedPalette;
977 struct gl_color_table Palette;
978 };
979
980
981 struct gl_transform_attrib {
982 GLenum MatrixMode; /* Matrix mode */
983 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
984 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */
985 GLuint ClipPlanesEnabled; /* on/off bitmask */
986 GLboolean Normalize; /* Normalize all normals? */
987 GLboolean RescaleNormals; /* GL_EXT_rescale_normal */
988 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
989 };
990
991
992 struct gl_viewport_attrib {
993 GLint X, Y; /* position */
994 GLsizei Width, Height; /* size */
995 GLfloat Near, Far; /* Depth buffer range */
996 GLmatrix _WindowMap; /* Mapping transformation as a matrix. */
997 };
998
999
1000 /* For the attribute stack: */
1001 struct gl_attrib_node {
1002 GLbitfield kind;
1003 void *data;
1004 struct gl_attrib_node *next;
1005 };
1006
1007
1008 /*
1009 * Client pixel packing/unpacking attributes
1010 */
1011 struct gl_pixelstore_attrib {
1012 GLint Alignment;
1013 GLint RowLength;
1014 GLint SkipPixels;
1015 GLint SkipRows;
1016 GLint ImageHeight; /* for GL_EXT_texture3D */
1017 GLint SkipImages; /* for GL_EXT_texture3D */
1018 GLboolean SwapBytes;
1019 GLboolean LsbFirst;
1020 GLboolean ClientStorage; /* GL_APPLE_client_storage */
1021 GLboolean Invert; /* GL_MESA_pack_invert */
1022 };
1023
1024
1025 #define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */
1026
1027
1028 /*
1029 * Client vertex array attributes
1030 */
1031 struct gl_client_array {
1032 GLint Size;
1033 GLenum Type;
1034 GLsizei Stride; /* user-specified stride */
1035 GLsizei StrideB; /* actual stride in bytes */
1036 void *Ptr;
1037 GLuint Flags;
1038 GLuint Enabled; /* one of the _NEW_ARRAY_ bits */
1039 };
1040
1041
1042 struct gl_array_attrib {
1043 struct gl_client_array Vertex; /* client data descriptors */
1044 struct gl_client_array Normal;
1045 struct gl_client_array Color;
1046 struct gl_client_array SecondaryColor;
1047 struct gl_client_array FogCoord;
1048 struct gl_client_array Index;
1049 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1050 struct gl_client_array EdgeFlag;
1051
1052 struct gl_client_array VertexAttrib[16]; /* GL_NV_vertex_program */
1053
1054 GLint TexCoordInterleaveFactor;
1055 GLint ActiveTexture; /* Client Active Texture */
1056 GLuint LockFirst;
1057 GLuint LockCount;
1058
1059 GLuint _Enabled; /* _NEW_ARRAY_* - bit set if array enabled */
1060 GLuint NewState; /* _NEW_ARRAY_* */
1061 };
1062
1063
1064 struct gl_feedback {
1065 GLenum Type;
1066 GLuint _Mask; /* FB_* bits */
1067 GLfloat *Buffer;
1068 GLuint BufferSize;
1069 GLuint Count;
1070 };
1071
1072
1073 struct gl_selection {
1074 GLuint *Buffer;
1075 GLuint BufferSize; /* size of SelectBuffer */
1076 GLuint BufferCount; /* number of values in SelectBuffer */
1077 GLuint Hits; /* number of records in SelectBuffer */
1078 GLuint NameStackDepth;
1079 GLuint NameStack[MAX_NAME_STACK_DEPTH];
1080 GLboolean HitFlag;
1081 GLfloat HitMinZ, HitMaxZ;
1082 };
1083
1084
1085 /*
1086 * 1-D Evaluator control points
1087 */
1088 struct gl_1d_map {
1089 GLuint Order; /* Number of control points */
1090 GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */
1091 GLfloat *Points; /* Points to contiguous control points */
1092 };
1093
1094
1095 /*
1096 * 2-D Evaluator control points
1097 */
1098 struct gl_2d_map {
1099 GLuint Uorder; /* Number of control points in U dimension */
1100 GLuint Vorder; /* Number of control points in V dimension */
1101 GLfloat u1, u2, du;
1102 GLfloat v1, v2, dv;
1103 GLfloat *Points; /* Points to contiguous control points */
1104 };
1105
1106
1107 /*
1108 * All evalutator control points
1109 */
1110 struct gl_evaluators {
1111 /* 1-D maps */
1112 struct gl_1d_map Map1Vertex3;
1113 struct gl_1d_map Map1Vertex4;
1114 struct gl_1d_map Map1Index;
1115 struct gl_1d_map Map1Color4;
1116 struct gl_1d_map Map1Normal;
1117 struct gl_1d_map Map1Texture1;
1118 struct gl_1d_map Map1Texture2;
1119 struct gl_1d_map Map1Texture3;
1120 struct gl_1d_map Map1Texture4;
1121 struct gl_1d_map Map1Attrib[16]; /* GL_NV_vertex_program */
1122
1123 /* 2-D maps */
1124 struct gl_2d_map Map2Vertex3;
1125 struct gl_2d_map Map2Vertex4;
1126 struct gl_2d_map Map2Index;
1127 struct gl_2d_map Map2Color4;
1128 struct gl_2d_map Map2Normal;
1129 struct gl_2d_map Map2Texture1;
1130 struct gl_2d_map Map2Texture2;
1131 struct gl_2d_map Map2Texture3;
1132 struct gl_2d_map Map2Texture4;
1133 struct gl_2d_map Map2Attrib[16]; /* GL_NV_vertex_program */
1134 };
1135
1136
1137
1138 /* NV_vertex_program runtime state */
1139 struct vp_machine
1140 {
1141 GLfloat Registers[MAX_NV_VERTEX_PROGRAM_TEMPS
1142 + MAX_NV_VERTEX_PROGRAM_PARAMS
1143 + MAX_NV_VERTEX_PROGRAM_INPUTS
1144 + MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1145 GLint AddressReg; /* might someday be a 4-vector */
1146 };
1147
1148
1149 /* NV_fragment_program runtime state */
1150 struct fp_machine
1151 {
1152 GLfloat Registers[MAX_NV_FRAGMENT_PROGRAM_TEMPS
1153 + MAX_NV_FRAGMENT_PROGRAM_PARAMS
1154 + MAX_NV_FRAGMENT_PROGRAM_INPUTS
1155 + MAX_NV_FRAGMENT_PROGRAM_OUTPUTS
1156 + MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS][4];
1157 GLuint CondCodes[4];
1158 };
1159
1160
1161 /* Vertex and fragment instructions */
1162 struct vp_instruction;
1163 struct fp_instruction;
1164
1165
1166 /* Base class for any kind of program object */
1167 struct program
1168 {
1169 GLuint Id;
1170 GLubyte *String; /* Null-terminated program text */
1171 GLenum Target;
1172 GLint RefCount;
1173 GLboolean Resident;
1174 };
1175
1176
1177 /* Vertex program object */
1178 struct vertex_program
1179 {
1180 struct program Base; /* base class */
1181 struct vp_instruction *Instructions; /* Compiled instructions */
1182 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1183 GLuint InputsRead; /* Bitmask of which input regs are read */
1184 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1185 };
1186
1187
1188 /* Fragment program object */
1189 struct fragment_program
1190 {
1191 struct program Base; /* base class */
1192 struct fp_instruction *Instructions; /* Compiled instructions */
1193 GLuint InputsRead; /* Bitmask of which input regs are read */
1194 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1195 GLfloat LocalParams[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4];
1196 };
1197
1198
1199 /*
1200 * State common to vertex and fragment programs.
1201 */
1202 struct program_state {
1203 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1204 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1205 };
1206
1207
1208 /*
1209 * State for GL_NV_vertex_program
1210 */
1211 struct vertex_program_state
1212 {
1213 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1214 GLboolean PointSizeEnabled; /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1215 GLboolean TwoSideEnabled; /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1216 struct vertex_program *Current; /* ptr to currently bound program */
1217 struct vp_machine Machine; /* machine state */
1218
1219 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1220 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1221 };
1222
1223
1224 /*
1225 * State for GL_NV_fragment_program
1226 */
1227 struct fragment_program_state
1228 {
1229 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1230 struct fragment_program *Current; /* ptr to currently bound program */
1231 struct fp_machine Machine; /* machine state */
1232 };
1233
1234
1235 /*
1236 * State which can be shared by multiple contexts:
1237 */
1238 struct gl_shared_state {
1239 _glthread_Mutex Mutex; /* for thread safety */
1240 GLint RefCount; /* Reference count */
1241 struct _mesa_HashTable *DisplayList; /* Display lists hash table */
1242 struct _mesa_HashTable *TexObjects; /* Texture objects hash table */
1243 struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
1244
1245 /* Default texture objects (shared by all multi-texture units) */
1246 struct gl_texture_object *Default1D;
1247 struct gl_texture_object *Default2D;
1248 struct gl_texture_object *Default3D;
1249 struct gl_texture_object *DefaultCubeMap;
1250 struct gl_texture_object *DefaultRect;
1251
1252 /* GL_NV_vertex/_program */
1253 struct _mesa_HashTable *Programs;
1254
1255 void *DriverData; /* Device driver shared state */
1256 };
1257
1258
1259 /*
1260 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1261 * depth, accum, stencil, and software-simulated alpha buffers.
1262 * In C++ terms, think of this as a base class from which device drivers
1263 * will make derived classes.
1264 */
1265 struct gl_frame_buffer {
1266 GLvisual Visual; /* The corresponding visual */
1267
1268 GLuint Width, Height; /* size of frame buffer in pixels */
1269
1270 GLboolean UseSoftwareDepthBuffer;
1271 GLboolean UseSoftwareAccumBuffer;
1272 GLboolean UseSoftwareStencilBuffer;
1273 GLboolean UseSoftwareAlphaBuffers;
1274
1275 /* Software depth (aka Z) buffer */
1276 GLvoid *DepthBuffer; /* array [Width*Height] of GLushort or GLuint*/
1277
1278 /* Software stencil buffer */
1279 GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
1280
1281 /* Software accumulation buffer */
1282 GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
1283
1284 /* Software alpha planes */
1285 GLvoid *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
1286 GLvoid *BackLeftAlpha; /* array [Width*Height] of GLubyte */
1287 GLvoid *FrontRightAlpha; /* array [Width*Height] of GLubyte */
1288 GLvoid *BackRightAlpha; /* array [Width*Height] of GLubyte */
1289
1290 /* Drawing bounds: intersection of window size and scissor box */
1291 GLint _Xmin, _Ymin; /* inclusive */
1292 GLint _Xmax, _Ymax; /* exclusive */
1293 };
1294
1295
1296 /*
1297 * Constants which may be overriden by device driver during context creation
1298 * but are never changed after that.
1299 */
1300 struct gl_constants {
1301 GLint MaxTextureLevels;
1302 GLint Max3DTextureLevels;
1303 GLint MaxCubeTextureLevels; /* GL_ARB_texture_cube_map */
1304 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
1305 GLuint MaxTextureUnits;
1306 GLuint MaxTextureCoordUnits;
1307 GLuint MaxTextureImageUnits;
1308 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
1309 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
1310 GLuint MaxArrayLockSize;
1311 GLint SubPixelBits;
1312 GLfloat MinPointSize, MaxPointSize; /* aliased */
1313 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1314 GLfloat PointSizeGranularity;
1315 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1316 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1317 GLfloat LineWidthGranularity;
1318 GLuint NumAuxBuffers;
1319 GLuint MaxColorTableSize;
1320 GLuint MaxConvolutionWidth;
1321 GLuint MaxConvolutionHeight;
1322 GLuint MaxClipPlanes;
1323 GLuint MaxLights;
1324 };
1325
1326
1327 /*
1328 * List of extensions.
1329 */
1330 struct extension;
1331 struct gl_extensions {
1332 char *ext_string;
1333 struct extension *ext_list;
1334 /* Flags to quickly test if certain extensions are available.
1335 * Not every extension needs to have such a flag, but it's encouraged.
1336 */
1337 GLboolean ARB_depth_texture;
1338 GLboolean ARB_imaging;
1339 GLboolean ARB_multisample;
1340 GLboolean ARB_multitexture;
1341 GLboolean ARB_shadow;
1342 GLboolean ARB_texture_border_clamp;
1343 GLboolean ARB_texture_compression;
1344 GLboolean ARB_texture_cube_map;
1345 GLboolean ARB_texture_env_combine;
1346 GLboolean ARB_texture_env_crossbar;
1347 GLboolean ARB_texture_env_dot3;
1348 GLboolean ARB_texture_mirrored_repeat;
1349 GLboolean ARB_window_pos;
1350 GLboolean ATI_texture_mirror_once;
1351 GLboolean ATI_texture_env_combine3;
1352 GLboolean EXT_blend_color;
1353 GLboolean EXT_blend_func_separate;
1354 GLboolean EXT_blend_logic_op;
1355 GLboolean EXT_blend_minmax;
1356 GLboolean EXT_blend_subtract;
1357 GLboolean EXT_clip_volume_hint;
1358 GLboolean EXT_convolution;
1359 GLboolean EXT_compiled_vertex_array;
1360 GLboolean EXT_fog_coord;
1361 GLboolean EXT_histogram;
1362 GLboolean EXT_multi_draw_arrays;
1363 GLboolean EXT_packed_pixels;
1364 GLboolean EXT_paletted_texture;
1365 GLboolean EXT_point_parameters;
1366 GLboolean EXT_polygon_offset;
1367 GLboolean EXT_rescale_normal;
1368 GLboolean EXT_shadow_funcs;
1369 GLboolean EXT_secondary_color;
1370 GLboolean EXT_shared_texture_palette;
1371 GLboolean EXT_stencil_wrap;
1372 GLboolean EXT_stencil_two_side;
1373 GLboolean EXT_texture3D;
1374 GLboolean EXT_texture_compression_s3tc;
1375 GLboolean EXT_texture_env_add;
1376 GLboolean EXT_texture_env_combine;
1377 GLboolean EXT_texture_env_dot3;
1378 GLboolean EXT_texture_filter_anisotropic;
1379 GLboolean EXT_texture_object;
1380 GLboolean EXT_texture_lod_bias;
1381 GLboolean EXT_vertex_array_set;
1382 GLboolean HP_occlusion_test;
1383 GLboolean IBM_rasterpos_clip;
1384 GLboolean INGR_blend_func_separate;
1385 GLboolean MESA_pack_invert;
1386 GLboolean MESA_window_pos;
1387 GLboolean MESA_resize_buffers;
1388 GLboolean MESA_ycbcr_texture;
1389 GLboolean NV_blend_square;
1390 GLboolean NV_fragment_program;
1391 GLboolean NV_point_sprite;
1392 GLboolean NV_texture_rectangle;
1393 GLboolean NV_texgen_reflection;
1394 GLboolean NV_vertex_program;
1395 GLboolean NV_vertex_program1_1;
1396 GLboolean SGI_color_matrix;
1397 GLboolean SGI_color_table;
1398 GLboolean SGIS_generate_mipmap;
1399 GLboolean SGIS_pixel_texture;
1400 GLboolean SGIS_texture_edge_clamp;
1401 GLboolean SGIX_depth_texture;
1402 GLboolean SGIX_pixel_texture;
1403 GLboolean SGIX_shadow;
1404 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
1405 GLboolean TDFX_texture_compression_FXT1;
1406 GLboolean APPLE_client_storage;
1407 };
1408
1409
1410 /*
1411 * A stack of matrices (projection, modelview, color, texture, etc).
1412 */
1413 struct matrix_stack
1414 {
1415 GLmatrix *Top; /* points into Stack */
1416 GLmatrix *Stack; /* array [MaxDepth] of GLmatrix */
1417 GLuint Depth; /* 0 <= Depth < MaxDepth */
1418 GLuint MaxDepth; /* size of Stack[] array */
1419 GLuint DirtyFlag; /* _NEW_MODELVIEW or _NEW_PROJECTION, for example */
1420 };
1421
1422
1423 /*
1424 * Bits for image transfer operations (ctx->ImageTransferState).
1425 */
1426 #define IMAGE_SCALE_BIAS_BIT 0x1
1427 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1428 #define IMAGE_MAP_COLOR_BIT 0x4
1429 #define IMAGE_COLOR_TABLE_BIT 0x8
1430 #define IMAGE_CONVOLUTION_BIT 0x10
1431 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1432 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1433 #define IMAGE_COLOR_MATRIX_BIT 0x80
1434 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1435 #define IMAGE_HISTOGRAM_BIT 0x200
1436 #define IMAGE_MIN_MAX_BIT 0x400
1437
1438 /* transfer ops up to convolution: */
1439 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1440 IMAGE_SHIFT_OFFSET_BIT | \
1441 IMAGE_MAP_COLOR_BIT | \
1442 IMAGE_COLOR_TABLE_BIT)
1443
1444 /* transfer ops after convolution: */
1445 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1446 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1447 IMAGE_COLOR_MATRIX_BIT | \
1448 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1449 IMAGE_HISTOGRAM_BIT | \
1450 IMAGE_MIN_MAX_BIT)
1451
1452
1453 /*
1454 * Bits to indicate what state has changed. 6 unused flags.
1455 */
1456 #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
1457 #define _NEW_PROJECTION 0x2 /* ctx->Projection */
1458 #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */
1459 #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */
1460 #define _NEW_ACCUM 0x10 /* ctx->Accum */
1461 #define _NEW_COLOR 0x20 /* ctx->Color */
1462 #define _NEW_DEPTH 0x40 /* ctx->Depth */
1463 #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
1464 #define _NEW_FOG 0x100 /* ctx->Fog */
1465 #define _NEW_HINT 0x200 /* ctx->Hint */
1466 #define _NEW_LIGHT 0x400 /* ctx->Light */
1467 #define _NEW_LINE 0x800 /* ctx->Line */
1468 #define _NEW_PIXEL 0x1000 /* ctx->Pixel */
1469 #define _NEW_POINT 0x2000 /* ctx->Point */
1470 #define _NEW_POLYGON 0x4000 /* ctx->Polygon */
1471 #define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */
1472 #define _NEW_SCISSOR 0x10000 /* ctx->Scissor */
1473 #define _NEW_STENCIL 0x20000 /* ctx->Stencil */
1474 #define _NEW_TEXTURE 0x40000 /* ctx->Texture */
1475 #define _NEW_TRANSFORM 0x80000 /* ctx->Transform */
1476 #define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */
1477 #define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */
1478 #define _NEW_ARRAY 0x400000 /* ctx->Array */
1479 #define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */
1480 #define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */
1481 #define _NEW_MULTISAMPLE 0x2000000 /* ctx->Multisample */
1482 #define _NEW_TRACK_MATRIX 0x4000000 /* ctx->VertexProgram */
1483 #define _NEW_PROGRAM 0x8000000 /* ctx->VertexProgram */
1484 #define _NEW_ALL ~0
1485
1486
1487
1488 /* Bits to track array state changes (also used to summarize array enabled)
1489 */
1490 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
1491 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
1492 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
1493 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
1494 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
1495 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
1496 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
1497 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
1498 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
1499 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
1500 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
1501 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
1502 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
1503 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
1504 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
1505 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
1506 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
1507 #define _NEW_ARRAY_ALL 0xffffffff
1508
1509
1510 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
1511 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
1512
1513
1514 /* A bunch of flags that we think might be useful to drivers.
1515 * Set in the ctx->_TriangleCaps bitfield.
1516 */
1517 #define DD_FLATSHADE 0x1
1518 #define DD_SEPARATE_SPECULAR 0x2
1519 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
1520 #define DD_TRI_LIGHT_TWOSIDE 0x8
1521 #define DD_TRI_UNFILLED 0x10
1522 #define DD_TRI_SMOOTH 0x20
1523 #define DD_TRI_STIPPLE 0x40
1524 #define DD_TRI_OFFSET 0x80
1525 #define DD_LINE_SMOOTH 0x100
1526 #define DD_LINE_STIPPLE 0x200
1527 #define DD_LINE_WIDTH 0x400
1528 #define DD_POINT_SMOOTH 0x800
1529 #define DD_POINT_SIZE 0x1000
1530 #define DD_POINT_ATTEN 0x2000
1531
1532
1533 /* Define the state changes under which each of these bits might change
1534 */
1535 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1536 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
1537 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1538 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1539 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1540 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1541 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1542 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1543 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1544 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1545 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1546 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1547 #define _DD_NEW_POINT_SIZE _NEW_POINT
1548 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1549
1550 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
1551 _NEW_TEXTURE | \
1552 _NEW_POINT | \
1553 _NEW_MODELVIEW)
1554
1555 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
1556 _NEW_TEXTURE)
1557
1558 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
1559
1560
1561 /* Bits for ctx->_NeedNormals */
1562 #define NEED_NORMALS_TEXGEN 0x1
1563 #define NEED_NORMALS_LIGHT 0x2
1564
1565 /* Bits for ctx->_NeedEyeCoords */
1566 #define NEED_EYE_TEXGEN 0x1
1567 #define NEED_EYE_LIGHT 0x2
1568 #define NEED_EYE_LIGHT_MODELVIEW 0x4
1569 #define NEED_EYE_POINT_ATTEN 0x8
1570 #define NEED_EYE_DRIVER 0x10
1571
1572
1573 /*
1574 * Forward declaration of display list datatypes:
1575 */
1576 union node;
1577 typedef union node Node;
1578
1579
1580 /* This has to be included here. */
1581 #include "dd.h"
1582
1583
1584 /*
1585 * Core Mesa's support for tnl modules:
1586 */
1587 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
1588
1589 struct gl_tnl_module {
1590 /* Vertex format to be lazily swapped into current dispatch.
1591 */
1592 GLvertexformat *Current;
1593
1594 /* Record of functions swapped out. On restore, only need to swap
1595 * these functions back in.
1596 */
1597 void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2];
1598 GLuint SwapCount;
1599 };
1600
1601
1602 /**
1603 * This is the central context data structure for Mesa. Almost all
1604 * OpenGL state is contained in this structure.
1605 * Think of this as a base class from which device drivers will derive
1606 * sub classes.
1607 */
1608 struct __GLcontextRec {
1609 /**
1610 * OS related interfaces; these *must* be the first members of this
1611 * structure, because they are exposed to the outside world (i.e. GLX
1612 * extension).
1613 */
1614 __GLimports imports;
1615 __GLexports exports;
1616
1617 /* State possibly shared with other contexts in the address space */
1618 struct gl_shared_state *Shared;
1619
1620 /* API function pointer tables */
1621 struct _glapi_table *Save; /**< Display list save funcs */
1622 struct _glapi_table *Exec; /**< Execute funcs */
1623 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
1624
1625 GLboolean ExecPrefersFloat; /**< What preference for color conversion? */
1626 GLboolean SavePrefersFloat;
1627
1628 GLvisual Visual;
1629 GLframebuffer *DrawBuffer; /**< buffer for writing */
1630 GLframebuffer *ReadBuffer; /**< buffer for reading */
1631
1632 /**
1633 * Device driver function pointer table
1634 */
1635 struct dd_function_table Driver;
1636
1637 void *DriverCtx; /**< Points to device driver context/state */
1638 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
1639
1640 /* Core/Driver constants */
1641 struct gl_constants Const;
1642
1643 /* The various 4x4 matrix stacks */
1644 struct matrix_stack ModelviewMatrixStack;
1645 struct matrix_stack ProjectionMatrixStack;
1646 struct matrix_stack ColorMatrixStack;
1647 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
1648 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
1649 struct matrix_stack *CurrentStack; /* Points to one of the above stacks */
1650
1651 /* Combined modelview and projection matrix */
1652 GLmatrix _ModelProjectMatrix;
1653
1654 /* Display lists */
1655 GLuint CallDepth; /* Current recursion calling depth */
1656 GLboolean ExecuteFlag; /* Execute GL commands? */
1657 GLboolean CompileFlag; /* Compile GL commands into display list? */
1658 Node *CurrentListPtr; /* Head of list being compiled */
1659 GLuint CurrentListNum; /* Number of the list being compiled */
1660 Node *CurrentBlock; /* Pointer to current block of nodes */
1661 GLuint CurrentPos; /* Index into current block of nodes */
1662
1663 /* Extensions */
1664 struct gl_extensions Extensions;
1665
1666 /* Renderer attribute stack */
1667 GLuint AttribStackDepth;
1668 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
1669
1670 /* Renderer attribute groups */
1671 struct gl_accum_attrib Accum;
1672 struct gl_colorbuffer_attrib Color;
1673 struct gl_current_attrib Current;
1674 struct gl_depthbuffer_attrib Depth;
1675 struct gl_eval_attrib Eval;
1676 struct gl_fog_attrib Fog;
1677 struct gl_hint_attrib Hint;
1678 struct gl_light_attrib Light;
1679 struct gl_line_attrib Line;
1680 struct gl_list_attrib List;
1681 struct gl_multisample_attrib Multisample;
1682 struct gl_pixel_attrib Pixel;
1683 struct gl_point_attrib Point;
1684 struct gl_polygon_attrib Polygon;
1685 GLuint PolygonStipple[32];
1686 struct gl_scissor_attrib Scissor;
1687 struct gl_stencil_attrib Stencil;
1688 struct gl_texture_attrib Texture;
1689 struct gl_transform_attrib Transform;
1690 struct gl_viewport_attrib Viewport;
1691
1692 /* Other attribute groups */
1693 struct gl_histogram_attrib Histogram;
1694 struct gl_minmax_attrib MinMax;
1695 struct gl_convolution_attrib Convolution1D;
1696 struct gl_convolution_attrib Convolution2D;
1697 struct gl_convolution_attrib Separable2D;
1698
1699 /* Client attribute stack */
1700 GLuint ClientAttribStackDepth;
1701 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
1702
1703 /* Client attribute groups */
1704 struct gl_array_attrib Array; /* Vertex arrays */
1705 struct gl_pixelstore_attrib Pack; /* Pixel packing */
1706 struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
1707
1708 struct gl_evaluators EvalMap; /* All evaluators */
1709 struct gl_feedback Feedback; /* Feedback */
1710 struct gl_selection Select; /* Selection */
1711
1712 struct gl_color_table ColorTable; /* Pre-convolution */
1713 struct gl_color_table ProxyColorTable; /* Pre-convolution */
1714 struct gl_color_table PostConvolutionColorTable;
1715 struct gl_color_table ProxyPostConvolutionColorTable;
1716 struct gl_color_table PostColorMatrixColorTable;
1717 struct gl_color_table ProxyPostColorMatrixColorTable;
1718
1719 struct program_state Program; /* for vertex or fragment progs */
1720 struct vertex_program_state VertexProgram; /* GL_NV_vertex_program */
1721 struct fragment_program_state FragmentProgram; /* GL_NV_fragment_program */
1722
1723 GLenum ErrorValue; /* Last error code */
1724 GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1725 GLuint NewState; /* bitwise-or of _NEW_* flags */
1726
1727 /* Derived */
1728 GLuint _TriangleCaps; /* bitwise-or of DD_* flags */
1729 GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */
1730 GLfloat _EyeZDir[3];
1731 GLfloat _ModelViewInvScale;
1732 GLuint _NeedEyeCoords;
1733 GLuint _NeedNormals; /* Are vertex normal vectors needed? */
1734
1735 struct gl_shine_tab *_ShineTable[2]; /* Active shine tables */
1736 struct gl_shine_tab *_ShineTabList; /* Mru list of inactive shine tables */
1737
1738 struct gl_list_extensions listext; /* driver dlist extensions */
1739
1740
1741 GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
1742 GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
1743 GLuint _Facing; /* This is a hack for 2-sided stencil test. We don't */
1744 /* have a better way to communicate this value from */
1745 /* swrast_setup to swrast. */
1746
1747
1748 /* Z buffer stuff */
1749 GLuint DepthMax; /**< Max depth buffer value */
1750 GLfloat DepthMaxF; /**< Float max depth buffer value */
1751 GLfloat MRD; /**< minimum resolvable difference in Z values */
1752
1753 /** Should 3Dfx Glide driver catch signals? */
1754 GLboolean CatchSignals;
1755
1756 /** For debugging/development only */
1757 GLboolean NoRaster;
1758 GLboolean FirstTimeCurrent;
1759
1760 /** Dither disable via MESA_NO_DITHER env var */
1761 GLboolean NoDither;
1762
1763 GLboolean Rendering;
1764
1765 #if defined(MESA_TRACE)
1766 struct _glapi_table *TraceDispatch;
1767 trace_context_t *TraceCtx;
1768 #else
1769 void *TraceDispatch;
1770 void *TraceCtx;
1771 #endif
1772
1773 /* Core tnl module support */
1774 struct gl_tnl_module TnlModule;
1775
1776 /* Hooks for module contexts. These will eventually live
1777 * in the driver or elsewhere.
1778 */
1779 void *swrast_context;
1780 void *swsetup_context;
1781 void *swtnl_context;
1782 void *swtnl_im;
1783 void *acache_context;
1784 void *aelt_context;
1785 };
1786
1787
1788 /* The string names for GL_POINT, GL_LINE_LOOP, etc */
1789 extern const char *_mesa_prim_name[GL_POLYGON+4];
1790
1791 #ifndef MESA_DEBUG
1792 #define MESA_DEBUG
1793 #endif
1794
1795 #ifdef MESA_DEBUG
1796 extern int MESA_VERBOSE;
1797 extern int MESA_DEBUG_FLAGS;
1798 #else
1799 # define MESA_VERBOSE 0
1800 # define MESA_DEBUG_FLAGS 0
1801 # ifndef NDEBUG
1802 # define NDEBUG
1803 # endif
1804 #endif
1805
1806
1807 enum _verbose {
1808 VERBOSE_VARRAY = 0x0001,
1809 VERBOSE_TEXTURE = 0x0002,
1810 VERBOSE_IMMEDIATE = 0x0004,
1811 VERBOSE_PIPELINE = 0x0008,
1812 VERBOSE_DRIVER = 0x0010,
1813 VERBOSE_STATE = 0x0020,
1814 VERBOSE_API = 0x0040,
1815 VERBOSE_DISPLAY_LIST = 0x0100,
1816 VERBOSE_LIGHTING = 0x0200,
1817 VERBOSE_PRIMS = 0x0400,
1818 VERBOSE_VERTS = 0x0800
1819 };
1820
1821
1822 enum _debug {
1823 DEBUG_ALWAYS_FLUSH = 0x1
1824 };
1825
1826
1827
1828 #define Elements(x) sizeof(x)/sizeof(*(x))
1829
1830
1831 /* Eventually let the driver specify what statechanges require a flush:
1832 */
1833 #define FLUSH_VERTICES(ctx, newstate) \
1834 do { \
1835 if (MESA_VERBOSE & VERBOSE_STATE) \
1836 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __FUNCTION__); \
1837 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
1838 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
1839 ctx->NewState |= newstate; \
1840 } while (0)
1841
1842 #define FLUSH_CURRENT(ctx, newstate) \
1843 do { \
1844 if (MESA_VERBOSE & VERBOSE_STATE) \
1845 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __FUNCTION__); \
1846 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
1847 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
1848 ctx->NewState |= newstate; \
1849 } while (0)
1850
1851 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
1852 do { \
1853 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1854 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1855 return retval; \
1856 } \
1857 } while (0)
1858
1859 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
1860 do { \
1861 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1862 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1863 return; \
1864 } \
1865 } while (0)
1866
1867 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
1868 do { \
1869 ASSERT_OUTSIDE_BEGIN_END(ctx); \
1870 FLUSH_VERTICES(ctx, 0); \
1871 } while (0)
1872
1873 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
1874 do { \
1875 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
1876 FLUSH_VERTICES(ctx, 0); \
1877 } while (0)
1878
1879
1880
1881
1882 #endif /* TYPES_H */