mesa: recognize and eliminate repeated error messages
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Stencil buffer data type.
70 */
71 #if STENCIL_BITS==8
72 typedef GLubyte GLstencil;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil;
75 #else
76 # error "illegal number of stencil bits"
77 #endif
78
79
80 /**
81 * \name Some forward type declarations
82 */
83 /*@{*/
84 struct _mesa_HashTable;
85 struct gl_attrib_node;
86 struct gl_pixelstore_attrib;
87 struct gl_program_cache;
88 struct gl_texture_format;
89 struct gl_texture_image;
90 struct gl_texture_object;
91 struct st_context;
92 typedef struct __GLcontextRec GLcontext;
93 typedef struct __GLcontextModesRec GLvisual;
94 typedef struct gl_framebuffer GLframebuffer;
95 /*@}*/
96
97
98
99 /**
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
105 */
106 typedef enum
107 {
108 VERT_ATTRIB_POS = 0,
109 VERT_ATTRIB_WEIGHT = 1,
110 VERT_ATTRIB_NORMAL = 2,
111 VERT_ATTRIB_COLOR0 = 3,
112 VERT_ATTRIB_COLOR1 = 4,
113 VERT_ATTRIB_FOG = 5,
114 VERT_ATTRIB_COLOR_INDEX = 6,
115 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
116 VERT_ATTRIB_EDGEFLAG = 7,
117 VERT_ATTRIB_TEX0 = 8,
118 VERT_ATTRIB_TEX1 = 9,
119 VERT_ATTRIB_TEX2 = 10,
120 VERT_ATTRIB_TEX3 = 11,
121 VERT_ATTRIB_TEX4 = 12,
122 VERT_ATTRIB_TEX5 = 13,
123 VERT_ATTRIB_TEX6 = 14,
124 VERT_ATTRIB_TEX7 = 15,
125 VERT_ATTRIB_GENERIC0 = 16,
126 VERT_ATTRIB_GENERIC1 = 17,
127 VERT_ATTRIB_GENERIC2 = 18,
128 VERT_ATTRIB_GENERIC3 = 19,
129 VERT_ATTRIB_GENERIC4 = 20,
130 VERT_ATTRIB_GENERIC5 = 21,
131 VERT_ATTRIB_GENERIC6 = 22,
132 VERT_ATTRIB_GENERIC7 = 23,
133 VERT_ATTRIB_GENERIC8 = 24,
134 VERT_ATTRIB_GENERIC9 = 25,
135 VERT_ATTRIB_GENERIC10 = 26,
136 VERT_ATTRIB_GENERIC11 = 27,
137 VERT_ATTRIB_GENERIC12 = 28,
138 VERT_ATTRIB_GENERIC13 = 29,
139 VERT_ATTRIB_GENERIC14 = 30,
140 VERT_ATTRIB_GENERIC15 = 31,
141 VERT_ATTRIB_MAX = 32
142 } gl_vert_attrib;
143
144 /**
145 * Bitflags for vertex attributes.
146 * These are used in bitfields in many places.
147 */
148 /*@{*/
149 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
150 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
151 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
152 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
153 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
154 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
155 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
156 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
157 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
158 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
159 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
160 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
161 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
162 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
163 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
164 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
165 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
166 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
167 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
168 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
169 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
170 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
171 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
172 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
173 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
174 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
175 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
176 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
177 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
178 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
179 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
180 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
181
182 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
183 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
184 /*@}*/
185
186
187 /**
188 * Indexes for vertex program result attributes
189 */
190 typedef enum
191 {
192 VERT_RESULT_HPOS = 0,
193 VERT_RESULT_COL0 = 1,
194 VERT_RESULT_COL1 = 2,
195 VERT_RESULT_FOGC = 3,
196 VERT_RESULT_TEX0 = 4,
197 VERT_RESULT_TEX1 = 5,
198 VERT_RESULT_TEX2 = 6,
199 VERT_RESULT_TEX3 = 7,
200 VERT_RESULT_TEX4 = 8,
201 VERT_RESULT_TEX5 = 9,
202 VERT_RESULT_TEX6 = 10,
203 VERT_RESULT_TEX7 = 11,
204 VERT_RESULT_PSIZ = 12,
205 VERT_RESULT_BFC0 = 13,
206 VERT_RESULT_BFC1 = 14,
207 VERT_RESULT_EDGE = 15,
208 VERT_RESULT_VAR0 = 16 /**< shader varying */,
209 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
210 } gl_vert_result;
211
212
213 /**
214 * Indexes for fragment program input attributes.
215 */
216 typedef enum
217 {
218 FRAG_ATTRIB_WPOS = 0,
219 FRAG_ATTRIB_COL0 = 1,
220 FRAG_ATTRIB_COL1 = 2,
221 FRAG_ATTRIB_FOGC = 3,
222 FRAG_ATTRIB_TEX0 = 4,
223 FRAG_ATTRIB_TEX1 = 5,
224 FRAG_ATTRIB_TEX2 = 6,
225 FRAG_ATTRIB_TEX3 = 7,
226 FRAG_ATTRIB_TEX4 = 8,
227 FRAG_ATTRIB_TEX5 = 9,
228 FRAG_ATTRIB_TEX6 = 10,
229 FRAG_ATTRIB_TEX7 = 11,
230 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
231 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
232 } gl_frag_attrib;
233
234 /**
235 * Bitflags for fragment program input attributes.
236 */
237 /*@{*/
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
251
252 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
253 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
254
255 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
256 FRAG_BIT_TEX1| \
257 FRAG_BIT_TEX2| \
258 FRAG_BIT_TEX3| \
259 FRAG_BIT_TEX4| \
260 FRAG_BIT_TEX5| \
261 FRAG_BIT_TEX6| \
262 FRAG_BIT_TEX7)
263 /*@}*/
264
265
266 /**
267 * Fragment program results
268 */
269 typedef enum
270 {
271 FRAG_RESULT_DEPTH = 0,
272 FRAG_RESULT_COLOR = 1,
273 FRAG_RESULT_DATA0 = 2,
274 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
275 } gl_frag_result;
276
277
278 /**
279 * Indexes for all renderbuffers
280 */
281 typedef enum
282 {
283 /* the four standard color buffers */
284 BUFFER_FRONT_LEFT,
285 BUFFER_BACK_LEFT,
286 BUFFER_FRONT_RIGHT,
287 BUFFER_BACK_RIGHT,
288 BUFFER_DEPTH,
289 BUFFER_STENCIL,
290 BUFFER_ACCUM,
291 /* optional aux buffer */
292 BUFFER_AUX0,
293 /* generic renderbuffers */
294 BUFFER_COLOR0,
295 BUFFER_COLOR1,
296 BUFFER_COLOR2,
297 BUFFER_COLOR3,
298 BUFFER_COLOR4,
299 BUFFER_COLOR5,
300 BUFFER_COLOR6,
301 BUFFER_COLOR7,
302 BUFFER_COUNT
303 } gl_buffer_index;
304
305 /**
306 * Bit flags for all renderbuffers
307 */
308 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
309 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
310 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
311 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
312 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
313 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
314 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
315 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
316 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
317 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
318 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
319 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
320 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
321 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
322 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
323 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
324 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
325 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
326 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
327
328 /**
329 * Mask of all the color buffer bits (but not accum).
330 */
331 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
332 BUFFER_BIT_BACK_LEFT | \
333 BUFFER_BIT_FRONT_RIGHT | \
334 BUFFER_BIT_BACK_RIGHT | \
335 BUFFER_BIT_AUX0 | \
336 BUFFER_BIT_COLOR0 | \
337 BUFFER_BIT_COLOR1 | \
338 BUFFER_BIT_COLOR2 | \
339 BUFFER_BIT_COLOR3 | \
340 BUFFER_BIT_COLOR4 | \
341 BUFFER_BIT_COLOR5 | \
342 BUFFER_BIT_COLOR6 | \
343 BUFFER_BIT_COLOR7)
344
345
346 /** The pixel transfer path has three color tables: */
347 typedef enum
348 {
349 COLORTABLE_PRECONVOLUTION,
350 COLORTABLE_POSTCONVOLUTION,
351 COLORTABLE_POSTCOLORMATRIX,
352 COLORTABLE_MAX
353 } gl_colortable_index;
354
355
356 /**
357 * Data structure for color tables
358 */
359 struct gl_color_table
360 {
361 GLenum InternalFormat; /**< The user-specified format */
362 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
363 GLuint Size; /**< number of entries in table */
364 GLfloat *TableF; /**< Color table, floating point values */
365 GLubyte *TableUB; /**< Color table, ubyte values */
366 GLubyte RedSize;
367 GLubyte GreenSize;
368 GLubyte BlueSize;
369 GLubyte AlphaSize;
370 GLubyte LuminanceSize;
371 GLubyte IntensitySize;
372 };
373
374
375 /**
376 * \name Bit flags used for updating material values.
377 */
378 /*@{*/
379 #define MAT_ATTRIB_FRONT_AMBIENT 0
380 #define MAT_ATTRIB_BACK_AMBIENT 1
381 #define MAT_ATTRIB_FRONT_DIFFUSE 2
382 #define MAT_ATTRIB_BACK_DIFFUSE 3
383 #define MAT_ATTRIB_FRONT_SPECULAR 4
384 #define MAT_ATTRIB_BACK_SPECULAR 5
385 #define MAT_ATTRIB_FRONT_EMISSION 6
386 #define MAT_ATTRIB_BACK_EMISSION 7
387 #define MAT_ATTRIB_FRONT_SHININESS 8
388 #define MAT_ATTRIB_BACK_SHININESS 9
389 #define MAT_ATTRIB_FRONT_INDEXES 10
390 #define MAT_ATTRIB_BACK_INDEXES 11
391 #define MAT_ATTRIB_MAX 12
392
393 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
394 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
395 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
396 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
397 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
398 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
399
400 #define MAT_INDEX_AMBIENT 0
401 #define MAT_INDEX_DIFFUSE 1
402 #define MAT_INDEX_SPECULAR 2
403
404 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
405 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
406 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
407 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
408 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
409 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
410 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
411 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
412 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
413 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
414 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
415 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
416
417
418 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
419 MAT_BIT_FRONT_AMBIENT | \
420 MAT_BIT_FRONT_DIFFUSE | \
421 MAT_BIT_FRONT_SPECULAR | \
422 MAT_BIT_FRONT_SHININESS | \
423 MAT_BIT_FRONT_INDEXES)
424
425 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
426 MAT_BIT_BACK_AMBIENT | \
427 MAT_BIT_BACK_DIFFUSE | \
428 MAT_BIT_BACK_SPECULAR | \
429 MAT_BIT_BACK_SHININESS | \
430 MAT_BIT_BACK_INDEXES)
431
432 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
433 /*@}*/
434
435
436 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
437 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
438
439 /**
440 * Material shininess lookup table.
441 */
442 struct gl_shine_tab
443 {
444 struct gl_shine_tab *next, *prev;
445 GLfloat tab[SHINE_TABLE_SIZE+1];
446 GLfloat shininess;
447 GLuint refcount;
448 };
449
450
451 /**
452 * Light source state.
453 */
454 struct gl_light
455 {
456 struct gl_light *next; /**< double linked list with sentinel */
457 struct gl_light *prev;
458
459 GLfloat Ambient[4]; /**< ambient color */
460 GLfloat Diffuse[4]; /**< diffuse color */
461 GLfloat Specular[4]; /**< specular color */
462 GLfloat EyePosition[4]; /**< position in eye coordinates */
463 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
464 GLfloat SpotExponent;
465 GLfloat SpotCutoff; /**< in degrees */
466 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
467 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
468 GLfloat ConstantAttenuation;
469 GLfloat LinearAttenuation;
470 GLfloat QuadraticAttenuation;
471 GLboolean Enabled; /**< On/off flag */
472
473 /**
474 * \name Derived fields
475 */
476 /*@{*/
477 GLbitfield _Flags; /**< State */
478
479 GLfloat _Position[4]; /**< position in eye/obj coordinates */
480 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
481 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
482 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
483 GLfloat _VP_inf_spot_attenuation;
484
485 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
486 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
487 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
488 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
489 GLfloat _dli; /**< CI diffuse light intensity */
490 GLfloat _sli; /**< CI specular light intensity */
491 /*@}*/
492 };
493
494
495 /**
496 * Light model state.
497 */
498 struct gl_lightmodel
499 {
500 GLfloat Ambient[4]; /**< ambient color */
501 GLboolean LocalViewer; /**< Local (or infinite) view point? */
502 GLboolean TwoSide; /**< Two (or one) sided lighting? */
503 GLenum ColorControl; /**< either GL_SINGLE_COLOR
504 * or GL_SEPARATE_SPECULAR_COLOR */
505 };
506
507
508 /**
509 * Material state.
510 */
511 struct gl_material
512 {
513 GLfloat Attrib[MAT_ATTRIB_MAX][4];
514 };
515
516
517 /**
518 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
519 */
520 struct gl_accum_attrib
521 {
522 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
523 };
524
525
526 /**
527 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
528 */
529 struct gl_colorbuffer_attrib
530 {
531 GLuint ClearIndex; /**< Index to use for glClear */
532 GLclampf ClearColor[4]; /**< Color to use for glClear */
533
534 GLuint IndexMask; /**< Color index write mask */
535 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
536
537 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
538
539 /**
540 * \name alpha testing
541 */
542 /*@{*/
543 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
544 GLenum AlphaFunc; /**< Alpha test function */
545 GLclampf AlphaRef; /**< Alpha reference value */
546 /*@}*/
547
548 /**
549 * \name Blending
550 */
551 /*@{*/
552 GLboolean BlendEnabled; /**< Blending enabled flag */
553 GLenum BlendSrcRGB; /**< Blending source operator */
554 GLenum BlendDstRGB; /**< Blending destination operator */
555 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
556 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
557 GLenum BlendEquationRGB; /**< Blending equation */
558 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
559 GLfloat BlendColor[4]; /**< Blending color */
560 /*@}*/
561
562 /**
563 * \name Logic op
564 */
565 /*@{*/
566 GLenum LogicOp; /**< Logic operator */
567 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
568 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
569 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
570 /*@}*/
571
572 GLboolean DitherFlag; /**< Dither enable flag */
573
574 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
575 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
576 };
577
578
579 /**
580 * Current attribute group (GL_CURRENT_BIT).
581 */
582 struct gl_current_attrib
583 {
584 /**
585 * \name Current vertex attributes.
586 * \note Values are valid only after FLUSH_VERTICES has been called.
587 * \note Index and Edgeflag current values are stored as floats in the
588 * SIX and SEVEN attribute slots.
589 */
590 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
591
592 /**
593 * \name Current raster position attributes (always valid).
594 * \note This set of attributes is very similar to the SWvertex struct.
595 */
596 /*@{*/
597 GLfloat RasterPos[4];
598 GLfloat RasterDistance;
599 GLfloat RasterColor[4];
600 GLfloat RasterSecondaryColor[4];
601 GLfloat RasterIndex;
602 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
603 GLboolean RasterPosValid;
604 /*@}*/
605 };
606
607
608 /**
609 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
610 */
611 struct gl_depthbuffer_attrib
612 {
613 GLenum Func; /**< Function for depth buffer compare */
614 GLclampd Clear; /**< Value to clear depth buffer to */
615 GLboolean Test; /**< Depth buffering enabled flag */
616 GLboolean Mask; /**< Depth buffer writable? */
617 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
618 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
619 };
620
621
622 /**
623 * Evaluator attribute group (GL_EVAL_BIT).
624 */
625 struct gl_eval_attrib
626 {
627 /**
628 * \name Enable bits
629 */
630 /*@{*/
631 GLboolean Map1Color4;
632 GLboolean Map1Index;
633 GLboolean Map1Normal;
634 GLboolean Map1TextureCoord1;
635 GLboolean Map1TextureCoord2;
636 GLboolean Map1TextureCoord3;
637 GLboolean Map1TextureCoord4;
638 GLboolean Map1Vertex3;
639 GLboolean Map1Vertex4;
640 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
641 GLboolean Map2Color4;
642 GLboolean Map2Index;
643 GLboolean Map2Normal;
644 GLboolean Map2TextureCoord1;
645 GLboolean Map2TextureCoord2;
646 GLboolean Map2TextureCoord3;
647 GLboolean Map2TextureCoord4;
648 GLboolean Map2Vertex3;
649 GLboolean Map2Vertex4;
650 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
651 GLboolean AutoNormal;
652 /*@}*/
653
654 /**
655 * \name Map Grid endpoints and divisions and calculated du values
656 */
657 /*@{*/
658 GLint MapGrid1un;
659 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
660 GLint MapGrid2un, MapGrid2vn;
661 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
662 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
663 /*@}*/
664 };
665
666
667 /**
668 * Fog attribute group (GL_FOG_BIT).
669 */
670 struct gl_fog_attrib
671 {
672 GLboolean Enabled; /**< Fog enabled flag */
673 GLfloat Color[4]; /**< Fog color */
674 GLfloat Density; /**< Density >= 0.0 */
675 GLfloat Start; /**< Start distance in eye coords */
676 GLfloat End; /**< End distance in eye coords */
677 GLfloat Index; /**< Fog index */
678 GLenum Mode; /**< Fog mode */
679 GLboolean ColorSumEnabled;
680 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
681 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
682 };
683
684
685 /**
686 * Hint attribute group (GL_HINT_BIT).
687 *
688 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
689 */
690 struct gl_hint_attrib
691 {
692 GLenum PerspectiveCorrection;
693 GLenum PointSmooth;
694 GLenum LineSmooth;
695 GLenum PolygonSmooth;
696 GLenum Fog;
697 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
698 GLenum TextureCompression; /**< GL_ARB_texture_compression */
699 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
700 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
701 };
702
703
704 /**
705 * Histogram attributes.
706 */
707 struct gl_histogram_attrib
708 {
709 GLuint Width; /**< number of table entries */
710 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
711 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
712 GLboolean Sink; /**< terminate image transfer? */
713 GLubyte RedSize; /**< Bits per counter */
714 GLubyte GreenSize;
715 GLubyte BlueSize;
716 GLubyte AlphaSize;
717 GLubyte LuminanceSize;
718 };
719
720
721 /**
722 * Color Min/max state.
723 */
724 struct gl_minmax_attrib
725 {
726 GLenum Format;
727 GLboolean Sink;
728 GLfloat Min[4], Max[4]; /**< RGBA */
729 };
730
731
732 /**
733 * Image convolution state.
734 */
735 struct gl_convolution_attrib
736 {
737 GLenum Format;
738 GLenum InternalFormat;
739 GLuint Width;
740 GLuint Height;
741 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
742 };
743
744
745 /**
746 * Light state flags.
747 */
748 /*@{*/
749 #define LIGHT_SPOT 0x1
750 #define LIGHT_LOCAL_VIEWER 0x2
751 #define LIGHT_POSITIONAL 0x4
752 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
753 /*@}*/
754
755
756 /**
757 * Lighting attribute group (GL_LIGHT_BIT).
758 */
759 struct gl_light_attrib
760 {
761 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
762 struct gl_lightmodel Model; /**< Lighting model */
763
764 /**
765 * Must flush FLUSH_VERTICES before referencing:
766 */
767 /*@{*/
768 struct gl_material Material; /**< Includes front & back values */
769 /*@}*/
770
771 GLboolean Enabled; /**< Lighting enabled flag */
772 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
773 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
774 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
775 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
776 GLboolean ColorMaterialEnabled;
777 GLenum ClampVertexColor;
778
779 struct gl_light EnabledList; /**< List sentinel */
780
781 /**
782 * Derived state for optimizations:
783 */
784 /*@{*/
785 GLboolean _NeedEyeCoords;
786 GLboolean _NeedVertices; /**< Use fast shader? */
787 GLbitfield _Flags; /**< LIGHT_* flags, see above */
788 GLfloat _BaseColor[2][3];
789 /*@}*/
790 };
791
792
793 /**
794 * Line attribute group (GL_LINE_BIT).
795 */
796 struct gl_line_attrib
797 {
798 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
799 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
800 GLushort StipplePattern; /**< Stipple pattern */
801 GLint StippleFactor; /**< Stipple repeat factor */
802 GLfloat Width; /**< Line width */
803 };
804
805
806 /**
807 * Display list attribute group (GL_LIST_BIT).
808 */
809 struct gl_list_attrib
810 {
811 GLuint ListBase;
812 };
813
814
815 /**
816 * Used by device drivers to hook new commands into display lists.
817 */
818 struct gl_list_instruction
819 {
820 GLuint Size;
821 void (*Execute)( GLcontext *ctx, void *data );
822 void (*Destroy)( GLcontext *ctx, void *data );
823 void (*Print)( GLcontext *ctx, void *data );
824 };
825
826 #define MAX_DLIST_EXT_OPCODES 16
827
828 /**
829 * Used by device drivers to hook new commands into display lists.
830 */
831 struct gl_list_extensions
832 {
833 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
834 GLuint NumOpcodes;
835 };
836
837
838 /**
839 * Multisample attribute group (GL_MULTISAMPLE_BIT).
840 */
841 struct gl_multisample_attrib
842 {
843 GLboolean Enabled;
844 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
845 GLboolean SampleAlphaToCoverage;
846 GLboolean SampleAlphaToOne;
847 GLboolean SampleCoverage;
848 GLfloat SampleCoverageValue;
849 GLboolean SampleCoverageInvert;
850 };
851
852
853 /**
854 * A pixelmap (see glPixelMap)
855 */
856 struct gl_pixelmap
857 {
858 GLint Size;
859 GLfloat Map[MAX_PIXEL_MAP_TABLE];
860 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
861 };
862
863
864 /**
865 * Collection of all pixelmaps
866 */
867 struct gl_pixelmaps
868 {
869 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
870 struct gl_pixelmap GtoG;
871 struct gl_pixelmap BtoB;
872 struct gl_pixelmap AtoA;
873 struct gl_pixelmap ItoR;
874 struct gl_pixelmap ItoG;
875 struct gl_pixelmap ItoB;
876 struct gl_pixelmap ItoA;
877 struct gl_pixelmap ItoI;
878 struct gl_pixelmap StoS;
879 };
880
881
882 /**
883 * Pixel attribute group (GL_PIXEL_MODE_BIT).
884 */
885 struct gl_pixel_attrib
886 {
887 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
888
889 /*--- Begin Pixel Transfer State ---*/
890 /* Fields are in the order in which they're applied... */
891
892 /** Scale & Bias (index shift, offset) */
893 /*@{*/
894 GLfloat RedBias, RedScale;
895 GLfloat GreenBias, GreenScale;
896 GLfloat BlueBias, BlueScale;
897 GLfloat AlphaBias, AlphaScale;
898 GLfloat DepthBias, DepthScale;
899 GLint IndexShift, IndexOffset;
900 /*@}*/
901
902 /* Pixel Maps */
903 /* Note: actual pixel maps are not part of this attrib group */
904 GLboolean MapColorFlag;
905 GLboolean MapStencilFlag;
906
907 /* There are multiple color table stages: */
908 GLboolean ColorTableEnabled[COLORTABLE_MAX];
909 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
910 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
911
912 /* Convolution (GL_EXT_convolution) */
913 GLboolean Convolution1DEnabled;
914 GLboolean Convolution2DEnabled;
915 GLboolean Separable2DEnabled;
916 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
917 GLenum ConvolutionBorderMode[3];
918 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
919 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
920 GLfloat PostConvolutionScale[4]; /**< RGBA */
921 GLfloat PostConvolutionBias[4]; /**< RGBA */
922
923 /* Color matrix (GL_SGI_color_matrix) */
924 /* Note: the color matrix is not part of this attrib group */
925 GLfloat PostColorMatrixScale[4]; /**< RGBA */
926 GLfloat PostColorMatrixBias[4]; /**< RGBA */
927
928 /* Histogram & minmax (GL_EXT_histogram) */
929 /* Note: histogram and minmax data are not part of this attrib group */
930 GLboolean HistogramEnabled;
931 GLboolean MinMaxEnabled;
932
933 /*--- End Pixel Transfer State ---*/
934
935 /** glPixelZoom */
936 GLfloat ZoomX, ZoomY;
937
938 /** GL_SGI_texture_color_table */
939 GLfloat TextureColorTableScale[4]; /**< RGBA */
940 GLfloat TextureColorTableBias[4]; /**< RGBA */
941 };
942
943
944 /**
945 * Point attribute group (GL_POINT_BIT).
946 */
947 struct gl_point_attrib
948 {
949 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
950 GLfloat Size; /**< User-specified point size */
951 GLfloat Params[3]; /**< GL_EXT_point_parameters */
952 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
953 GLfloat Threshold; /**< GL_EXT_point_parameters */
954 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
955 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
956 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
957 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
958 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
959 };
960
961
962 /**
963 * Polygon attribute group (GL_POLYGON_BIT).
964 */
965 struct gl_polygon_attrib
966 {
967 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
968 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
969 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
970 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
971 GLboolean CullFlag; /**< Culling on/off flag */
972 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
973 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
974 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
975 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
976 GLfloat OffsetUnits; /**< Polygon offset units, from user */
977 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
978 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
979 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
980 };
981
982
983 /**
984 * Scissor attributes (GL_SCISSOR_BIT).
985 */
986 struct gl_scissor_attrib
987 {
988 GLboolean Enabled; /**< Scissor test enabled? */
989 GLint X, Y; /**< Lower left corner of box */
990 GLsizei Width, Height; /**< Size of box */
991 };
992
993
994 /**
995 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
996 *
997 * Three sets of stencil data are tracked so that OpenGL 2.0,
998 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
999 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1000 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1001 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1002 * GL_EXT_stencil_two_side GL_BACK state.
1003 *
1004 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1005 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1006 *
1007 * The derived value \c _TestTwoSide is set when the front-face and back-face
1008 * stencil state are different.
1009 */
1010 struct gl_stencil_attrib
1011 {
1012 GLboolean Enabled; /**< Enabled flag */
1013 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1014 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1015 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1016 GLboolean _TestTwoSide;
1017 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1018 GLenum Function[3]; /**< Stencil function */
1019 GLenum FailFunc[3]; /**< Fail function */
1020 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1021 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1022 GLint Ref[3]; /**< Reference value */
1023 GLuint ValueMask[3]; /**< Value mask */
1024 GLuint WriteMask[3]; /**< Write mask */
1025 GLuint Clear; /**< Clear value */
1026 };
1027
1028
1029 /**
1030 * An index for each type of texture object. These correspond to the GL
1031 * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1032 * Note: the order is from highest priority to lowest priority.
1033 */
1034 typedef enum
1035 {
1036 TEXTURE_2D_ARRAY_INDEX,
1037 TEXTURE_1D_ARRAY_INDEX,
1038 TEXTURE_CUBE_INDEX,
1039 TEXTURE_3D_INDEX,
1040 TEXTURE_RECT_INDEX,
1041 TEXTURE_2D_INDEX,
1042 TEXTURE_1D_INDEX,
1043 NUM_TEXTURE_TARGETS
1044 } gl_texture_index;
1045
1046
1047 /**
1048 * Bit flags for each type of texture object
1049 * Used for Texture.Unit[]._ReallyEnabled flags.
1050 */
1051 /*@{*/
1052 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1053 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1054 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1055 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1056 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1057 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1058 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1059 /*@}*/
1060
1061
1062 /**
1063 * TexGenEnabled flags.
1064 */
1065 /*@{*/
1066 #define S_BIT 1
1067 #define T_BIT 2
1068 #define R_BIT 4
1069 #define Q_BIT 8
1070 /*@}*/
1071
1072
1073 /**
1074 * Bit flag versions of the corresponding GL_ constants.
1075 */
1076 /*@{*/
1077 #define TEXGEN_SPHERE_MAP 0x1
1078 #define TEXGEN_OBJ_LINEAR 0x2
1079 #define TEXGEN_EYE_LINEAR 0x4
1080 #define TEXGEN_REFLECTION_MAP_NV 0x8
1081 #define TEXGEN_NORMAL_MAP_NV 0x10
1082
1083 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1084 TEXGEN_REFLECTION_MAP_NV | \
1085 TEXGEN_NORMAL_MAP_NV)
1086 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1087 TEXGEN_REFLECTION_MAP_NV | \
1088 TEXGEN_NORMAL_MAP_NV | \
1089 TEXGEN_EYE_LINEAR)
1090 /*@}*/
1091
1092
1093
1094 /** Tex-gen enabled for texture unit? */
1095 #define ENABLE_TEXGEN(unit) (1 << (unit))
1096
1097 /** Non-identity texture matrix for texture unit? */
1098 #define ENABLE_TEXMAT(unit) (1 << (unit))
1099
1100
1101 /**
1102 * Texel fetch function prototype. We use texel fetch functions to
1103 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1104 * texture images. These functions help to isolate us from the gritty
1105 * details of all the various texture image encodings.
1106 *
1107 * \param texImage texture image.
1108 * \param col texel column.
1109 * \param row texel row.
1110 * \param img texel image level/layer.
1111 * \param texelOut output texel (up to 4 GLchans)
1112 */
1113 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1114 GLint col, GLint row, GLint img,
1115 GLchan *texelOut );
1116
1117 /**
1118 * As above, but returns floats.
1119 * Used for depth component images and for upcoming signed/float
1120 * texture images.
1121 */
1122 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1123 GLint col, GLint row, GLint img,
1124 GLfloat *texelOut );
1125
1126
1127 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1128 GLint col, GLint row, GLint img,
1129 const void *texel);
1130
1131
1132 /**
1133 * This macro defines the (many) parameters to the texstore functions.
1134 * \param dims either 1 or 2 or 3
1135 * \param baseInternalFormat user-specified base internal format
1136 * \param dstFormat destination Mesa texture format
1137 * \param dstAddr destination image address
1138 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1139 * \param dstRowStride destination image row stride, in bytes
1140 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1141 * \param srcWidth/Height/Depth source image size, in pixels
1142 * \param srcFormat incoming image format
1143 * \param srcType incoming image data type
1144 * \param srcAddr source image address
1145 * \param srcPacking source image packing parameters
1146 */
1147 #define TEXSTORE_PARAMS \
1148 GLcontext *ctx, GLuint dims, \
1149 GLenum baseInternalFormat, \
1150 const struct gl_texture_format *dstFormat, \
1151 GLvoid *dstAddr, \
1152 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1153 GLint dstRowStride, const GLuint *dstImageOffsets, \
1154 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1155 GLenum srcFormat, GLenum srcType, \
1156 const GLvoid *srcAddr, \
1157 const struct gl_pixelstore_attrib *srcPacking
1158
1159
1160
1161 /**
1162 * Texture image storage function.
1163 */
1164 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1165
1166
1167 /**
1168 * Texture format record
1169 */
1170 struct gl_texture_format
1171 {
1172 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1173
1174 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1175 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1176 * GL_INTENSITY, GL_COLOR_INDEX or
1177 * GL_DEPTH_COMPONENT.
1178 */
1179 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1180
1181 /**
1182 * Bits per texel component. These are just rough approximations
1183 * for compressed texture formats.
1184 */
1185 /*@{*/
1186 GLubyte RedBits;
1187 GLubyte GreenBits;
1188 GLubyte BlueBits;
1189 GLubyte AlphaBits;
1190 GLubyte LuminanceBits;
1191 GLubyte IntensityBits;
1192 GLubyte IndexBits;
1193 GLubyte DepthBits;
1194 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1195 /*@}*/
1196
1197 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1198
1199 StoreTexImageFunc StoreImage;
1200
1201 /**
1202 * \name Texel fetch function pointers
1203 */
1204 /*@{*/
1205 FetchTexelFuncC FetchTexel1D;
1206 FetchTexelFuncC FetchTexel2D;
1207 FetchTexelFuncC FetchTexel3D;
1208 FetchTexelFuncF FetchTexel1Df;
1209 FetchTexelFuncF FetchTexel2Df;
1210 FetchTexelFuncF FetchTexel3Df;
1211 /*@}*/
1212
1213 StoreTexelFunc StoreTexel;
1214 };
1215
1216
1217 /**
1218 * Texture image state. Describes the dimensions of a texture image,
1219 * the texel format and pointers to Texel Fetch functions.
1220 */
1221 struct gl_texture_image
1222 {
1223 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1224 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1225 * GL_INTENSITY, GL_COLOR_INDEX,
1226 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1227 * only. Used for choosing TexEnv arithmetic.
1228 */
1229 GLint InternalFormat; /**< Internal format as given by the user */
1230 GLuint Border; /**< 0 or 1 */
1231 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1232 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1233 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1234 GLuint Width2; /**< = Width - 2*Border */
1235 GLuint Height2; /**< = Height - 2*Border */
1236 GLuint Depth2; /**< = Depth - 2*Border */
1237 GLuint WidthLog2; /**< = log2(Width2) */
1238 GLuint HeightLog2; /**< = log2(Height2) */
1239 GLuint DepthLog2; /**< = log2(Depth2) */
1240 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1241 GLfloat WidthScale; /**< used for mipmap LOD computation */
1242 GLfloat HeightScale; /**< used for mipmap LOD computation */
1243 GLfloat DepthScale; /**< used for mipmap LOD computation */
1244 GLboolean IsClientData; /**< Data owned by client? */
1245 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1246
1247 const struct gl_texture_format *TexFormat;
1248
1249 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1250
1251 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1252 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1253
1254 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1255 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1256
1257 GLuint RowStride; /**< Padded width in units of texels */
1258 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1259 each 2D slice in 'Data', in texels */
1260 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1261
1262 /**
1263 * \name For device driver:
1264 */
1265 /*@{*/
1266 void *DriverData; /**< Arbitrary device driver data */
1267 /*@}*/
1268 };
1269
1270
1271 /**
1272 * Indexes for cube map faces.
1273 */
1274 typedef enum
1275 {
1276 FACE_POS_X = 0,
1277 FACE_NEG_X = 1,
1278 FACE_POS_Y = 2,
1279 FACE_NEG_Y = 3,
1280 FACE_POS_Z = 4,
1281 FACE_NEG_Z = 5,
1282 MAX_FACES = 6
1283 } gl_face_index;
1284
1285
1286 /**
1287 * Texture object state. Contains the array of mipmap images, border color,
1288 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1289 * color palette.
1290 */
1291 struct gl_texture_object
1292 {
1293 _glthread_Mutex Mutex; /**< for thread safety */
1294 GLint RefCount; /**< reference count */
1295 GLuint Name; /**< the user-visible texture object ID */
1296 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1297 GLfloat Priority; /**< in [0,1] */
1298 GLfloat BorderColor[4]; /**< unclamped */
1299 GLenum WrapS; /**< S-axis texture image wrap mode */
1300 GLenum WrapT; /**< T-axis texture image wrap mode */
1301 GLenum WrapR; /**< R-axis texture image wrap mode */
1302 GLenum MinFilter; /**< minification filter */
1303 GLenum MagFilter; /**< magnification filter */
1304 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1305 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1306 GLfloat LodBias; /**< OpenGL 1.4 */
1307 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1308 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1309 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1310 GLenum CompareMode; /**< GL_ARB_shadow */
1311 GLenum CompareFunc; /**< GL_ARB_shadow */
1312 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1313 GLenum DepthMode; /**< GL_ARB_depth_texture */
1314 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1315 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1316 GLint CropRect[4]; /**< GL_OES_draw_texture */
1317 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1318 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1319 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1320 GLboolean _Complete; /**< Is texture object complete? */
1321 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1322
1323 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1324 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1325
1326 /** GL_EXT_paletted_texture */
1327 struct gl_color_table Palette;
1328
1329 /**
1330 * \name For device driver.
1331 * Note: instead of attaching driver data to this pointer, it's preferable
1332 * to instead use this struct as a base class for your own texture object
1333 * class. Driver->NewTextureObject() can be used to implement the
1334 * allocation.
1335 */
1336 void *DriverData; /**< Arbitrary device driver data */
1337 };
1338
1339
1340 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1341 #define MAX_COMBINER_TERMS 4
1342
1343
1344 /**
1345 * Texture combine environment state.
1346 */
1347 struct gl_tex_env_combine_state
1348 {
1349 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1350 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1351 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1352 GLenum SourceRGB[MAX_COMBINER_TERMS];
1353 GLenum SourceA[MAX_COMBINER_TERMS];
1354 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1355 GLenum OperandRGB[MAX_COMBINER_TERMS];
1356 GLenum OperandA[MAX_COMBINER_TERMS];
1357 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1358 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1359 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1360 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1361 };
1362
1363
1364 /**
1365 * Texture coord generation state.
1366 */
1367 struct gl_texgen
1368 {
1369 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1370 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1371 GLfloat ObjectPlane[4];
1372 GLfloat EyePlane[4];
1373 };
1374
1375
1376 /**
1377 * Texture unit state. Contains enable flags, texture environment/function/
1378 * combiners, texgen state, pointers to current texture objects and
1379 * post-filter color tables.
1380 */
1381 struct gl_texture_unit
1382 {
1383 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1384 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1385
1386 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1387 GLfloat EnvColor[4];
1388
1389 struct gl_texgen GenS;
1390 struct gl_texgen GenT;
1391 struct gl_texgen GenR;
1392 struct gl_texgen GenQ;
1393 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1394 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1395
1396 GLfloat LodBias; /**< for biasing mipmap levels */
1397 GLenum BumpTarget;
1398 GLfloat RotMatrix[4]; /* 2x2 matrix */
1399
1400 /**
1401 * \name GL_EXT_texture_env_combine
1402 */
1403 struct gl_tex_env_combine_state Combine;
1404
1405 /**
1406 * Derived state based on \c EnvMode and the \c BaseFormat of the
1407 * currently enabled texture.
1408 */
1409 struct gl_tex_env_combine_state _EnvMode;
1410
1411 /**
1412 * Currently enabled combiner state. This will point to either
1413 * \c Combine or \c _EnvMode.
1414 */
1415 struct gl_tex_env_combine_state *_CurrentCombine;
1416
1417 /** Current texture object pointers */
1418 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1419
1420 /** Points to highest priority, complete and enabled texture object */
1421 struct gl_texture_object *_Current;
1422
1423 /** GL_SGI_texture_color_table */
1424 /*@{*/
1425 struct gl_color_table ColorTable;
1426 struct gl_color_table ProxyColorTable;
1427 GLboolean ColorTableEnabled;
1428 /*@}*/
1429 };
1430
1431
1432 /**
1433 * Texture attribute group (GL_TEXTURE_BIT).
1434 */
1435 struct gl_texture_attrib
1436 {
1437 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1438 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1439
1440 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1441
1442 /** GL_EXT_shared_texture_palette */
1443 GLboolean SharedPalette;
1444 struct gl_color_table Palette;
1445
1446 /** Texture units/samplers used by vertex or fragment texturing */
1447 GLbitfield _EnabledUnits;
1448
1449 /** Texture coord units/sets used for fragment texturing */
1450 GLbitfield _EnabledCoordUnits;
1451
1452 /** Texture coord units that have texgen enabled */
1453 GLbitfield _TexGenEnabled;
1454
1455 /** Texture coord units that have non-identity matrices */
1456 GLbitfield _TexMatEnabled;
1457
1458 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1459 GLbitfield _GenFlags;
1460 };
1461
1462
1463 /**
1464 * Transformation attribute group (GL_TRANSFORM_BIT).
1465 */
1466 struct gl_transform_attrib
1467 {
1468 GLenum MatrixMode; /**< Matrix mode */
1469 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1470 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1471 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1472 GLboolean Normalize; /**< Normalize all normals? */
1473 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1474 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1475
1476 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1477 GLfloat CullEyePos[4];
1478 GLfloat CullObjPos[4];
1479 };
1480
1481
1482 /**
1483 * Viewport attribute group (GL_VIEWPORT_BIT).
1484 */
1485 struct gl_viewport_attrib
1486 {
1487 GLint X, Y; /**< position */
1488 GLsizei Width, Height; /**< size */
1489 GLfloat Near, Far; /**< Depth buffer range */
1490 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1491 };
1492
1493
1494 /**
1495 * GL_ARB_vertex/pixel_buffer_object buffer object
1496 */
1497 struct gl_buffer_object
1498 {
1499 GLint RefCount;
1500 GLuint Name;
1501 GLenum Usage;
1502 GLenum Access;
1503 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1504 GLintptr Offset; /**< mapped offset */
1505 GLsizeiptr Length; /**< mapped length */
1506 GLsizeiptrARB Size; /**< Size of storage in bytes */
1507 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1508 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1509 };
1510
1511
1512 /**
1513 * Client pixel packing/unpacking attributes
1514 */
1515 struct gl_pixelstore_attrib
1516 {
1517 GLint Alignment;
1518 GLint RowLength;
1519 GLint SkipPixels;
1520 GLint SkipRows;
1521 GLint ImageHeight;
1522 GLint SkipImages;
1523 GLboolean SwapBytes;
1524 GLboolean LsbFirst;
1525 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1526 GLboolean Invert; /**< GL_MESA_pack_invert */
1527 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1528 };
1529
1530
1531 /**
1532 * Client vertex array attributes
1533 */
1534 struct gl_client_array
1535 {
1536 GLint Size; /**< components per element (1,2,3,4) */
1537 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1538 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1539 GLsizei Stride; /**< user-specified stride */
1540 GLsizei StrideB; /**< actual stride in bytes */
1541 const GLubyte *Ptr; /**< Points to array data */
1542 GLboolean Enabled; /**< Enabled flag is a boolean */
1543 GLboolean Normalized; /**< GL_ARB_vertex_program */
1544
1545 /**< GL_ARB_vertex_buffer_object */
1546 struct gl_buffer_object *BufferObj;
1547 GLuint _MaxElement;
1548 };
1549
1550
1551 /**
1552 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1553 * extension, but a nice encapsulation in any case.
1554 */
1555 struct gl_array_object
1556 {
1557 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1558 GLuint Name;
1559
1560 GLint RefCount;
1561 _glthread_Mutex Mutex;
1562
1563 /** Conventional vertex arrays */
1564 /*@{*/
1565 struct gl_client_array Vertex;
1566 struct gl_client_array Normal;
1567 struct gl_client_array Color;
1568 struct gl_client_array SecondaryColor;
1569 struct gl_client_array FogCoord;
1570 struct gl_client_array Index;
1571 struct gl_client_array EdgeFlag;
1572 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1573 struct gl_client_array PointSize;
1574 /*@}*/
1575
1576 /** Generic arrays for vertex programs/shaders */
1577 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1578
1579 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1580 GLbitfield _Enabled;
1581 };
1582
1583
1584 /**
1585 * Vertex array state
1586 */
1587 struct gl_array_attrib
1588 {
1589 struct gl_array_object *ArrayObj;
1590 struct gl_array_object *DefaultArrayObj;
1591
1592 GLint ActiveTexture; /**< Client Active Texture */
1593 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1594 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1595
1596 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1597
1598 #if FEATURE_ARB_vertex_buffer_object
1599 struct gl_buffer_object *NullBufferObj;
1600 struct gl_buffer_object *ArrayBufferObj;
1601 struct gl_buffer_object *ElementArrayBufferObj;
1602 #endif
1603 GLuint _MaxElement; /* Min of all enabled array's maxes */
1604 };
1605
1606
1607 /**
1608 * Feedback buffer state
1609 */
1610 struct gl_feedback
1611 {
1612 GLenum Type;
1613 GLbitfield _Mask; /**< FB_* bits */
1614 GLfloat *Buffer;
1615 GLuint BufferSize;
1616 GLuint Count;
1617 };
1618
1619
1620 /**
1621 * Selection buffer state
1622 */
1623 struct gl_selection
1624 {
1625 GLuint *Buffer; /**< selection buffer */
1626 GLuint BufferSize; /**< size of the selection buffer */
1627 GLuint BufferCount; /**< number of values in the selection buffer */
1628 GLuint Hits; /**< number of records in the selection buffer */
1629 GLuint NameStackDepth; /**< name stack depth */
1630 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1631 GLboolean HitFlag; /**< hit flag */
1632 GLfloat HitMinZ; /**< minimum hit depth */
1633 GLfloat HitMaxZ; /**< maximum hit depth */
1634 };
1635
1636
1637 /**
1638 * 1-D Evaluator control points
1639 */
1640 struct gl_1d_map
1641 {
1642 GLuint Order; /**< Number of control points */
1643 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1644 GLfloat *Points; /**< Points to contiguous control points */
1645 };
1646
1647
1648 /**
1649 * 2-D Evaluator control points
1650 */
1651 struct gl_2d_map
1652 {
1653 GLuint Uorder; /**< Number of control points in U dimension */
1654 GLuint Vorder; /**< Number of control points in V dimension */
1655 GLfloat u1, u2, du;
1656 GLfloat v1, v2, dv;
1657 GLfloat *Points; /**< Points to contiguous control points */
1658 };
1659
1660
1661 /**
1662 * All evaluator control point state
1663 */
1664 struct gl_evaluators
1665 {
1666 /**
1667 * \name 1-D maps
1668 */
1669 /*@{*/
1670 struct gl_1d_map Map1Vertex3;
1671 struct gl_1d_map Map1Vertex4;
1672 struct gl_1d_map Map1Index;
1673 struct gl_1d_map Map1Color4;
1674 struct gl_1d_map Map1Normal;
1675 struct gl_1d_map Map1Texture1;
1676 struct gl_1d_map Map1Texture2;
1677 struct gl_1d_map Map1Texture3;
1678 struct gl_1d_map Map1Texture4;
1679 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1680 /*@}*/
1681
1682 /**
1683 * \name 2-D maps
1684 */
1685 /*@{*/
1686 struct gl_2d_map Map2Vertex3;
1687 struct gl_2d_map Map2Vertex4;
1688 struct gl_2d_map Map2Index;
1689 struct gl_2d_map Map2Color4;
1690 struct gl_2d_map Map2Normal;
1691 struct gl_2d_map Map2Texture1;
1692 struct gl_2d_map Map2Texture2;
1693 struct gl_2d_map Map2Texture3;
1694 struct gl_2d_map Map2Texture4;
1695 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1696 /*@}*/
1697 };
1698
1699
1700 /**
1701 * Names of the various vertex/fragment program register files, etc.
1702 *
1703 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1704 * All values should fit in a 4-bit field.
1705 *
1706 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1707 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1708 * be "uniform" variables since they can only be set outside glBegin/End.
1709 * They're also all stored in the same Parameters array.
1710 */
1711 typedef enum
1712 {
1713 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1714 PROGRAM_INPUT, /**< machine->Inputs[] */
1715 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1716 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1717 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1718 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1719 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1720 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1721 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1722 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1723 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1724 PROGRAM_ADDRESS, /**< machine->AddressReg */
1725 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1726 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1727 PROGRAM_FILE_MAX
1728 } gl_register_file;
1729
1730
1731 /** Vertex and fragment instructions */
1732 struct prog_instruction;
1733 struct gl_program_parameter_list;
1734 struct gl_uniform_list;
1735
1736
1737 /**
1738 * Base class for any kind of program object
1739 */
1740 struct gl_program
1741 {
1742 GLuint Id;
1743 GLubyte *String; /**< Null-terminated program text */
1744 GLint RefCount;
1745 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1746 GLenum Format; /**< String encoding format */
1747 GLboolean Resident;
1748
1749 struct prog_instruction *Instructions;
1750
1751 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1752 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1753 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1754 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1755 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1756 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1757 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1758
1759
1760 /** Named parameters, constants, etc. from program text */
1761 struct gl_program_parameter_list *Parameters;
1762 /** Numbered local parameters */
1763 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1764
1765 /** Vertex/fragment shader varying vars */
1766 struct gl_program_parameter_list *Varying;
1767 /** Vertex program user-defined attributes */
1768 struct gl_program_parameter_list *Attributes;
1769
1770 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1771 GLubyte SamplerUnits[MAX_SAMPLERS];
1772 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1773 GLubyte SamplerTargets[MAX_SAMPLERS];
1774
1775 /** Logical counts */
1776 /*@{*/
1777 GLuint NumInstructions;
1778 GLuint NumTemporaries;
1779 GLuint NumParameters;
1780 GLuint NumAttributes;
1781 GLuint NumAddressRegs;
1782 GLuint NumAluInstructions;
1783 GLuint NumTexInstructions;
1784 GLuint NumTexIndirections;
1785 /*@}*/
1786 /** Native, actual h/w counts */
1787 /*@{*/
1788 GLuint NumNativeInstructions;
1789 GLuint NumNativeTemporaries;
1790 GLuint NumNativeParameters;
1791 GLuint NumNativeAttributes;
1792 GLuint NumNativeAddressRegs;
1793 GLuint NumNativeAluInstructions;
1794 GLuint NumNativeTexInstructions;
1795 GLuint NumNativeTexIndirections;
1796 /*@}*/
1797 };
1798
1799
1800 /** Vertex program object */
1801 struct gl_vertex_program
1802 {
1803 struct gl_program Base; /**< base class */
1804 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1805 GLboolean IsPositionInvariant;
1806 void *TnlData; /**< should probably use Base.DriverData */
1807 };
1808
1809
1810 /** Fragment program object */
1811 struct gl_fragment_program
1812 {
1813 struct gl_program Base; /**< base class */
1814 GLenum FogOption;
1815 GLboolean UsesKill; /**< shader uses KIL instruction */
1816 GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
1817 GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
1818 GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
1819 };
1820
1821
1822 /**
1823 * State common to vertex and fragment programs.
1824 */
1825 struct gl_program_state
1826 {
1827 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1828 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1829 };
1830
1831
1832 /**
1833 * Context state for vertex programs.
1834 */
1835 struct gl_vertex_program_state
1836 {
1837 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1838 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1839 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1840 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1841 struct gl_vertex_program *Current; /**< User-bound vertex program */
1842
1843 /** Currently enabled and valid vertex program (including internal
1844 * programs, user-defined vertex programs and GLSL vertex shaders).
1845 * This is the program we must use when rendering.
1846 */
1847 struct gl_vertex_program *_Current;
1848
1849 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1850
1851 /* For GL_NV_vertex_program only: */
1852 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1853 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1854
1855 /** Should fixed-function T&L be implemented with a vertex prog? */
1856 GLboolean _MaintainTnlProgram;
1857
1858 /** Program to emulate fixed-function T&L (see above) */
1859 struct gl_vertex_program *_TnlProgram;
1860
1861 /** Cache of fixed-function programs */
1862 struct gl_program_cache *Cache;
1863
1864 GLboolean _Overriden;
1865 };
1866
1867
1868 /**
1869 * Context state for fragment programs.
1870 */
1871 struct gl_fragment_program_state
1872 {
1873 GLboolean Enabled; /**< User-set fragment program enable flag */
1874 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1875 struct gl_fragment_program *Current; /**< User-bound fragment program */
1876
1877 /** Currently enabled and valid fragment program (including internal
1878 * programs, user-defined fragment programs and GLSL fragment shaders).
1879 * This is the program we must use when rendering.
1880 */
1881 struct gl_fragment_program *_Current;
1882
1883 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1884
1885 /** Should fixed-function texturing be implemented with a fragment prog? */
1886 GLboolean _MaintainTexEnvProgram;
1887
1888 /** Program to emulate fixed-function texture env/combine (see above) */
1889 struct gl_fragment_program *_TexEnvProgram;
1890
1891 /** Cache of fixed-function programs */
1892 struct gl_program_cache *Cache;
1893 };
1894
1895
1896 /**
1897 * ATI_fragment_shader runtime state
1898 */
1899 #define ATI_FS_INPUT_PRIMARY 0
1900 #define ATI_FS_INPUT_SECONDARY 1
1901
1902 struct atifs_instruction;
1903 struct atifs_setupinst;
1904
1905 /**
1906 * ATI fragment shader
1907 */
1908 struct ati_fragment_shader
1909 {
1910 GLuint Id;
1911 GLint RefCount;
1912 struct atifs_instruction *Instructions[2];
1913 struct atifs_setupinst *SetupInst[2];
1914 GLfloat Constants[8][4];
1915 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1916 GLubyte numArithInstr[2];
1917 GLubyte regsAssigned[2];
1918 GLubyte NumPasses; /** 1 or 2 */
1919 GLubyte cur_pass;
1920 GLubyte last_optype;
1921 GLboolean interpinp1;
1922 GLboolean isValid;
1923 GLuint swizzlerq;
1924 };
1925
1926 /**
1927 * Context state for GL_ATI_fragment_shader
1928 */
1929 struct gl_ati_fragment_shader_state
1930 {
1931 GLboolean Enabled;
1932 GLboolean _Enabled; /** enabled and valid shader? */
1933 GLboolean Compiling;
1934 GLfloat GlobalConstants[8][4];
1935 struct ati_fragment_shader *Current;
1936 };
1937
1938
1939 /**
1940 * Occlusion/timer query object.
1941 */
1942 struct gl_query_object
1943 {
1944 GLenum Target; /**< The query target, when active */
1945 GLuint Id; /**< hash table ID/name */
1946 GLuint64EXT Result; /**< the counter */
1947 GLboolean Active; /**< inside Begin/EndQuery */
1948 GLboolean Ready; /**< result is ready? */
1949 };
1950
1951
1952 /**
1953 * Context state for query objects.
1954 */
1955 struct gl_query_state
1956 {
1957 struct _mesa_HashTable *QueryObjects;
1958 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1959 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1960 };
1961
1962
1963 /** Set by #pragma directives */
1964 struct gl_sl_pragmas
1965 {
1966 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1967 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1968 GLboolean Optimize; /**< defaults on */
1969 GLboolean Debug; /**< defaults off */
1970 };
1971
1972
1973 /**
1974 * A GLSL vertex or fragment shader object.
1975 */
1976 struct gl_shader
1977 {
1978 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1979 GLuint Name; /**< AKA the handle */
1980 GLint RefCount; /**< Reference count */
1981 GLboolean DeletePending;
1982 GLboolean CompileStatus;
1983 GLboolean Main; /**< shader defines main() */
1984 GLboolean UnresolvedRefs;
1985 const GLchar *Source; /**< Source code string */
1986 struct gl_program *Program; /**< Post-compile assembly code */
1987 GLchar *InfoLog;
1988 struct gl_sl_pragmas Pragmas;
1989 };
1990
1991
1992 /**
1993 * A GLSL program object.
1994 * Basically a linked collection of vertex and fragment shaders.
1995 */
1996 struct gl_shader_program
1997 {
1998 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
1999 GLuint Name; /**< aka handle or ID */
2000 GLint RefCount; /**< Reference count */
2001 GLboolean DeletePending;
2002
2003 GLuint NumShaders; /**< number of attached shaders */
2004 struct gl_shader **Shaders; /**< List of attached the shaders */
2005
2006 /** User-defined attribute bindings (glBindAttribLocation) */
2007 struct gl_program_parameter_list *Attributes;
2008
2009 /* post-link info: */
2010 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2011 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2012 struct gl_uniform_list *Uniforms;
2013 struct gl_program_parameter_list *Varying;
2014 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2015 GLboolean Validated;
2016 GLchar *InfoLog;
2017 };
2018
2019
2020 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2021 #define GLSL_LOG 0x2 /**< Write shaders to files */
2022 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2023 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2024 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2025
2026
2027 /**
2028 * Context state for GLSL vertex/fragment shaders.
2029 */
2030 struct gl_shader_state
2031 {
2032 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2033 /** Driver-selectable options: */
2034 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2035 GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
2036 GLboolean EmitCondCodes; /**< Use condition codes? */
2037 GLboolean EmitComments; /**< Annotated instructions */
2038 void *MemPool;
2039 GLbitfield Flags; /**< Mask of GLSL_x flags */
2040 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2041 };
2042
2043
2044 /**
2045 * State which can be shared by multiple contexts:
2046 */
2047 struct gl_shared_state
2048 {
2049 _glthread_Mutex Mutex; /**< for thread safety */
2050 GLint RefCount; /**< Reference count */
2051 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2052 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2053
2054 /** Default texture objects (shared by all texture units) */
2055 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2056
2057 /** Fallback texture used when a bound texture is incomplete */
2058 struct gl_texture_object *FallbackTex;
2059
2060 /**
2061 * \name Thread safety and statechange notification for texture
2062 * objects.
2063 *
2064 * \todo Improve the granularity of locking.
2065 */
2066 /*@{*/
2067 _glthread_Mutex TexMutex; /**< texobj thread safety */
2068 GLuint TextureStateStamp; /**< state notification for shared tex */
2069 /*@}*/
2070
2071
2072 /**
2073 * \name Vertex/fragment programs
2074 */
2075 /*@{*/
2076 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2077 #if FEATURE_ARB_vertex_program
2078 struct gl_vertex_program *DefaultVertexProgram;
2079 #endif
2080 #if FEATURE_ARB_fragment_program
2081 struct gl_fragment_program *DefaultFragmentProgram;
2082 #endif
2083 /*@}*/
2084
2085 #if FEATURE_ATI_fragment_shader
2086 struct _mesa_HashTable *ATIShaders;
2087 struct ati_fragment_shader *DefaultFragmentShader;
2088 #endif
2089
2090 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2091 struct _mesa_HashTable *BufferObjects;
2092 #endif
2093
2094 #if FEATURE_ARB_shader_objects
2095 /** Table of both gl_shader and gl_shader_program objects */
2096 struct _mesa_HashTable *ShaderObjects;
2097 #endif
2098
2099 #if FEATURE_EXT_framebuffer_object
2100 struct _mesa_HashTable *RenderBuffers;
2101 struct _mesa_HashTable *FrameBuffers;
2102 #endif
2103
2104 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2105 struct _mesa_HashTable *ArrayObjects;
2106
2107 void *DriverData; /**< Device driver shared state */
2108 };
2109
2110
2111
2112
2113 /**
2114 * A renderbuffer stores colors or depth values or stencil values.
2115 * A framebuffer object will have a collection of these.
2116 * Data are read/written to the buffer with a handful of Get/Put functions.
2117 *
2118 * Instances of this object are allocated with the Driver's NewRenderbuffer
2119 * hook. Drivers will likely wrap this class inside a driver-specific
2120 * class to simulate inheritance.
2121 */
2122 struct gl_renderbuffer
2123 {
2124 #define RB_MAGIC 0xaabbccdd
2125 int Magic; /** XXX TEMPORARY DEBUG INFO */
2126 _glthread_Mutex Mutex; /**< for thread safety */
2127 GLuint ClassID; /**< Useful for drivers */
2128 GLuint Name;
2129 GLint RefCount;
2130 GLuint Width, Height;
2131 GLenum InternalFormat; /**< The user-specified format */
2132 GLenum _ActualFormat; /**< The driver-chosen format */
2133 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2134 GL_STENCIL_INDEX. */
2135 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2136 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2137 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2138 GLubyte RedBits; /**< Bits of red per pixel */
2139 GLubyte GreenBits;
2140 GLubyte BlueBits;
2141 GLubyte AlphaBits;
2142 GLubyte IndexBits;
2143 GLubyte DepthBits;
2144 GLubyte StencilBits;
2145 GLubyte NumSamples;
2146
2147 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2148 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2149
2150 /* Used to wrap one renderbuffer around another: */
2151 struct gl_renderbuffer *Wrapped;
2152
2153 /* Delete this renderbuffer */
2154 void (*Delete)(struct gl_renderbuffer *rb);
2155
2156 /* Allocate new storage for this renderbuffer */
2157 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2158 GLenum internalFormat,
2159 GLuint width, GLuint height);
2160
2161 /* Lock/Unlock are called before/after calling the Get/Put functions.
2162 * Not sure this is the right place for these yet.
2163 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2164 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2165 */
2166
2167 /* Return a pointer to the element/pixel at (x,y).
2168 * Should return NULL if the buffer memory can't be directly addressed.
2169 */
2170 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2171 GLint x, GLint y);
2172
2173 /* Get/Read a row of values.
2174 * The values will be of format _BaseFormat and type DataType.
2175 */
2176 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2177 GLint x, GLint y, void *values);
2178
2179 /* Get/Read values at arbitrary locations.
2180 * The values will be of format _BaseFormat and type DataType.
2181 */
2182 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2183 const GLint x[], const GLint y[], void *values);
2184
2185 /* Put/Write a row of values.
2186 * The values will be of format _BaseFormat and type DataType.
2187 */
2188 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2189 GLint x, GLint y, const void *values, const GLubyte *mask);
2190
2191 /* Put/Write a row of RGB values. This is a special-case routine that's
2192 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2193 * a common case for glDrawPixels and some triangle routines.
2194 * The values will be of format GL_RGB and type DataType.
2195 */
2196 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2197 GLint x, GLint y, const void *values, const GLubyte *mask);
2198
2199
2200 /* Put/Write a row of identical values.
2201 * The values will be of format _BaseFormat and type DataType.
2202 */
2203 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2204 GLint x, GLint y, const void *value, const GLubyte *mask);
2205
2206 /* Put/Write values at arbitrary locations.
2207 * The values will be of format _BaseFormat and type DataType.
2208 */
2209 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2210 const GLint x[], const GLint y[], const void *values,
2211 const GLubyte *mask);
2212 /* Put/Write identical values at arbitrary locations.
2213 * The values will be of format _BaseFormat and type DataType.
2214 */
2215 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2216 GLuint count, const GLint x[], const GLint y[],
2217 const void *value, const GLubyte *mask);
2218 };
2219
2220
2221 /**
2222 * A renderbuffer attachment points to either a texture object (and specifies
2223 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2224 */
2225 struct gl_renderbuffer_attachment
2226 {
2227 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2228 GLboolean Complete;
2229
2230 /**
2231 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2232 * application supplied renderbuffer object.
2233 */
2234 struct gl_renderbuffer *Renderbuffer;
2235
2236 /**
2237 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2238 * supplied texture object.
2239 */
2240 struct gl_texture_object *Texture;
2241 GLuint TextureLevel; /**< Attached mipmap level. */
2242 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2243 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2244 * and 2D array textures */
2245 };
2246
2247
2248 /**
2249 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2250 * In C++ terms, think of this as a base class from which device drivers
2251 * will make derived classes.
2252 */
2253 struct gl_framebuffer
2254 {
2255 _glthread_Mutex Mutex; /**< for thread safety */
2256 /**
2257 * If zero, this is a window system framebuffer. If non-zero, this
2258 * is a FBO framebuffer; note that for some devices (i.e. those with
2259 * a natural pixel coordinate system for FBOs that differs from the
2260 * OpenGL/Mesa coordinate system), this means that the viewport,
2261 * polygon face orientation, and polygon stipple will have to be inverted.
2262 */
2263 GLuint Name;
2264
2265 GLint RefCount;
2266 GLboolean DeletePending;
2267
2268 /**
2269 * The framebuffer's visual. Immutable if this is a window system buffer.
2270 * Computed from attachments if user-made FBO.
2271 */
2272 GLvisual Visual;
2273
2274 GLboolean Initialized;
2275
2276 GLuint Width, Height; /**< size of frame buffer in pixels */
2277
2278 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2279 /*@{*/
2280 GLint _Xmin, _Xmax; /**< inclusive */
2281 GLint _Ymin, _Ymax; /**< exclusive */
2282 /*@}*/
2283
2284 /** \name Derived Z buffer stuff */
2285 /*@{*/
2286 GLuint _DepthMax; /**< Max depth buffer value */
2287 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2288 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2289 /*@}*/
2290
2291 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2292 GLenum _Status;
2293
2294 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2295 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2296
2297 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2298 * attribute group and GL_PIXEL attribute group, respectively.
2299 */
2300 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2301 GLenum ColorReadBuffer;
2302
2303 /** Computed from ColorDraw/ReadBuffer above */
2304 GLuint _NumColorDrawBuffers;
2305 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2306 GLint _ColorReadBufferIndex; /* -1 = None */
2307 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2308 struct gl_renderbuffer *_ColorReadBuffer;
2309
2310 /** The Actual depth/stencil buffers to use. May be wrappers around the
2311 * depth/stencil buffers attached above. */
2312 struct gl_renderbuffer *_DepthBuffer;
2313 struct gl_renderbuffer *_StencilBuffer;
2314
2315 /** Delete this framebuffer */
2316 void (*Delete)(struct gl_framebuffer *fb);
2317 };
2318
2319
2320 /**
2321 * Limits for vertex and fragment programs.
2322 */
2323 struct gl_program_constants
2324 {
2325 /* logical limits */
2326 GLuint MaxInstructions;
2327 GLuint MaxAluInstructions; /* fragment programs only, for now */
2328 GLuint MaxTexInstructions; /* fragment programs only, for now */
2329 GLuint MaxTexIndirections; /* fragment programs only, for now */
2330 GLuint MaxAttribs;
2331 GLuint MaxTemps;
2332 GLuint MaxAddressRegs; /* vertex program only, for now */
2333 GLuint MaxParameters;
2334 GLuint MaxLocalParams;
2335 GLuint MaxEnvParams;
2336 /* native/hardware limits */
2337 GLuint MaxNativeInstructions;
2338 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2339 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2340 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2341 GLuint MaxNativeAttribs;
2342 GLuint MaxNativeTemps;
2343 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2344 GLuint MaxNativeParameters;
2345 /* For shaders */
2346 GLuint MaxUniformComponents;
2347 };
2348
2349
2350 /**
2351 * Constants which may be overridden by device driver during context creation
2352 * but are never changed after that.
2353 */
2354 struct gl_constants
2355 {
2356 GLint MaxTextureLevels; /**< Max mipmap levels. */
2357 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2358 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2359 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2360 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2361 GLuint MaxTextureCoordUnits;
2362 GLuint MaxTextureImageUnits;
2363 GLuint MaxVertexTextureImageUnits;
2364 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2365 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2366 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2367
2368 GLuint MaxArrayLockSize;
2369
2370 GLint SubPixelBits;
2371
2372 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2373 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2374 GLfloat PointSizeGranularity;
2375 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2376 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2377 GLfloat LineWidthGranularity;
2378
2379 GLuint MaxColorTableSize;
2380 GLuint MaxConvolutionWidth;
2381 GLuint MaxConvolutionHeight;
2382
2383 GLuint MaxClipPlanes;
2384 GLuint MaxLights;
2385 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2386 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2387
2388 GLuint MaxViewportWidth, MaxViewportHeight;
2389
2390 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2391 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2392 GLuint MaxProgramMatrices;
2393 GLuint MaxProgramMatrixStackDepth;
2394
2395 /** vertex array / buffer object bounds checking */
2396 GLboolean CheckArrayBounds;
2397
2398 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2399
2400 GLenum ColorReadFormat; /**< GL_OES_read_format */
2401 GLenum ColorReadType; /**< GL_OES_read_format */
2402
2403 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2404 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2405 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2406
2407 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2408
2409 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2410 };
2411
2412
2413 /**
2414 * Enable flag for each OpenGL extension. Different device drivers will
2415 * enable different extensions at runtime.
2416 */
2417 struct gl_extensions
2418 {
2419 GLboolean dummy; /* don't remove this! */
2420 GLboolean ARB_depth_texture;
2421 GLboolean ARB_draw_buffers;
2422 GLboolean ARB_fragment_program;
2423 GLboolean ARB_fragment_program_shadow;
2424 GLboolean ARB_fragment_shader;
2425 GLboolean ARB_framebuffer_object;
2426 GLboolean ARB_half_float_pixel;
2427 GLboolean ARB_imaging;
2428 GLboolean ARB_multisample;
2429 GLboolean ARB_multitexture;
2430 GLboolean ARB_occlusion_query;
2431 GLboolean ARB_point_sprite;
2432 GLboolean ARB_shader_objects;
2433 GLboolean ARB_shading_language_100;
2434 GLboolean ARB_shading_language_120;
2435 GLboolean ARB_shadow;
2436 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2437 GLboolean ARB_texture_border_clamp;
2438 GLboolean ARB_texture_compression;
2439 GLboolean ARB_texture_cube_map;
2440 GLboolean ARB_texture_env_combine;
2441 GLboolean ARB_texture_env_crossbar;
2442 GLboolean ARB_texture_env_dot3;
2443 GLboolean ARB_texture_float;
2444 GLboolean ARB_texture_mirrored_repeat;
2445 GLboolean ARB_texture_non_power_of_two;
2446 GLboolean ARB_transpose_matrix;
2447 GLboolean ARB_vertex_buffer_object;
2448 GLboolean ARB_vertex_program;
2449 GLboolean ARB_vertex_shader;
2450 GLboolean ARB_window_pos;
2451 GLboolean EXT_abgr;
2452 GLboolean EXT_bgra;
2453 GLboolean EXT_blend_color;
2454 GLboolean EXT_blend_equation_separate;
2455 GLboolean EXT_blend_func_separate;
2456 GLboolean EXT_blend_logic_op;
2457 GLboolean EXT_blend_minmax;
2458 GLboolean EXT_blend_subtract;
2459 GLboolean EXT_clip_volume_hint;
2460 GLboolean EXT_cull_vertex;
2461 GLboolean EXT_convolution;
2462 GLboolean EXT_compiled_vertex_array;
2463 GLboolean EXT_copy_texture;
2464 GLboolean EXT_depth_bounds_test;
2465 GLboolean EXT_draw_range_elements;
2466 GLboolean EXT_framebuffer_object;
2467 GLboolean EXT_fog_coord;
2468 GLboolean EXT_framebuffer_blit;
2469 GLboolean EXT_gpu_program_parameters;
2470 GLboolean EXT_histogram;
2471 GLboolean EXT_multi_draw_arrays;
2472 GLboolean EXT_paletted_texture;
2473 GLboolean EXT_packed_depth_stencil;
2474 GLboolean EXT_packed_pixels;
2475 GLboolean EXT_pixel_buffer_object;
2476 GLboolean EXT_point_parameters;
2477 GLboolean EXT_polygon_offset;
2478 GLboolean EXT_rescale_normal;
2479 GLboolean EXT_shadow_funcs;
2480 GLboolean EXT_secondary_color;
2481 GLboolean EXT_separate_specular_color;
2482 GLboolean EXT_shared_texture_palette;
2483 GLboolean EXT_stencil_wrap;
2484 GLboolean EXT_stencil_two_side;
2485 GLboolean EXT_subtexture;
2486 GLboolean EXT_texture;
2487 GLboolean EXT_texture_object;
2488 GLboolean EXT_texture3D;
2489 GLboolean EXT_texture_compression_s3tc;
2490 GLboolean EXT_texture_env_add;
2491 GLboolean EXT_texture_env_combine;
2492 GLboolean EXT_texture_env_dot3;
2493 GLboolean EXT_texture_filter_anisotropic;
2494 GLboolean EXT_texture_lod_bias;
2495 GLboolean EXT_texture_mirror_clamp;
2496 GLboolean EXT_texture_sRGB;
2497 GLboolean EXT_texture_swizzle;
2498 GLboolean EXT_timer_query;
2499 GLboolean EXT_vertex_array;
2500 GLboolean EXT_vertex_array_bgra;
2501 GLboolean EXT_vertex_array_set;
2502 /* vendor extensions */
2503 GLboolean APPLE_client_storage;
2504 GLboolean APPLE_packed_pixels;
2505 GLboolean APPLE_vertex_array_object;
2506 GLboolean ATI_envmap_bumpmap;
2507 GLboolean ATI_texture_mirror_once;
2508 GLboolean ATI_texture_env_combine3;
2509 GLboolean ATI_fragment_shader;
2510 GLboolean ATI_separate_stencil;
2511 GLboolean IBM_rasterpos_clip;
2512 GLboolean IBM_multimode_draw_arrays;
2513 GLboolean MESA_pack_invert;
2514 GLboolean MESA_packed_depth_stencil;
2515 GLboolean MESA_resize_buffers;
2516 GLboolean MESA_ycbcr_texture;
2517 GLboolean MESA_texture_array;
2518 GLboolean MESA_texture_signed_rgba;
2519 GLboolean NV_blend_square;
2520 GLboolean NV_fragment_program;
2521 GLboolean NV_light_max_exponent;
2522 GLboolean NV_point_sprite;
2523 GLboolean NV_texgen_reflection;
2524 GLboolean NV_texture_env_combine4;
2525 GLboolean NV_texture_rectangle;
2526 GLboolean NV_vertex_program;
2527 GLboolean NV_vertex_program1_1;
2528 GLboolean OES_read_format;
2529 GLboolean SGI_color_matrix;
2530 GLboolean SGI_color_table;
2531 GLboolean SGI_texture_color_table;
2532 GLboolean SGIS_generate_mipmap;
2533 GLboolean SGIS_texture_edge_clamp;
2534 GLboolean SGIS_texture_lod;
2535 GLboolean TDFX_texture_compression_FXT1;
2536 GLboolean S3_s3tc;
2537 /** The extension string */
2538 const GLubyte *String;
2539 };
2540
2541
2542 /**
2543 * A stack of matrices (projection, modelview, color, texture, etc).
2544 */
2545 struct gl_matrix_stack
2546 {
2547 GLmatrix *Top; /**< points into Stack */
2548 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2549 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2550 GLuint MaxDepth; /**< size of Stack[] array */
2551 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2552 };
2553
2554
2555 /**
2556 * \name Bits for image transfer operations
2557 * \sa __GLcontextRec::ImageTransferState.
2558 */
2559 /*@{*/
2560 #define IMAGE_SCALE_BIAS_BIT 0x1
2561 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2562 #define IMAGE_MAP_COLOR_BIT 0x4
2563 #define IMAGE_COLOR_TABLE_BIT 0x8
2564 #define IMAGE_CONVOLUTION_BIT 0x10
2565 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2566 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2567 #define IMAGE_COLOR_MATRIX_BIT 0x80
2568 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2569 #define IMAGE_HISTOGRAM_BIT 0x200
2570 #define IMAGE_MIN_MAX_BIT 0x400
2571 #define IMAGE_CLAMP_BIT 0x800
2572
2573
2574 /** Pixel Transfer ops up to convolution */
2575 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2576 IMAGE_SHIFT_OFFSET_BIT | \
2577 IMAGE_MAP_COLOR_BIT | \
2578 IMAGE_COLOR_TABLE_BIT)
2579
2580 /** Pixel transfer ops after convolution */
2581 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2582 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2583 IMAGE_COLOR_MATRIX_BIT | \
2584 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2585 IMAGE_HISTOGRAM_BIT | \
2586 IMAGE_MIN_MAX_BIT)
2587 /*@}*/
2588
2589
2590 /**
2591 * \name Bits to indicate what state has changed.
2592 *
2593 * 4 unused flags.
2594 */
2595 /*@{*/
2596 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2597 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2598 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2599 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2600 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2601 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2602 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2603 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2604 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2605 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2606 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2607 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2608 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2609 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2610 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2611 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2612 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2613 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2614 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2615 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2616 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2617 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2618 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2619 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2620 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2621 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2622 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2623 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2624 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2625 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2626 #define _NEW_ALL ~0
2627 /*@}*/
2628
2629
2630 /**
2631 * \name Bits to track array state changes
2632 *
2633 * Also used to summarize array enabled.
2634 */
2635 /*@{*/
2636 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2637 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2638 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2639 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2640 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2641 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2642 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2643 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2644 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2645 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2646 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2647 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2648 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2649 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2650 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2651 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2652 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2653 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2654 #define _NEW_ARRAY_ALL 0xffffffff
2655
2656
2657 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2658 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2659 /*@}*/
2660
2661
2662
2663 /**
2664 * \name A bunch of flags that we think might be useful to drivers.
2665 *
2666 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2667 */
2668 /*@{*/
2669 #define DD_FLATSHADE 0x1
2670 #define DD_SEPARATE_SPECULAR 0x2
2671 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2672 #define DD_TRI_LIGHT_TWOSIDE 0x8
2673 #define DD_TRI_UNFILLED 0x10
2674 #define DD_TRI_SMOOTH 0x20
2675 #define DD_TRI_STIPPLE 0x40
2676 #define DD_TRI_OFFSET 0x80
2677 #define DD_LINE_SMOOTH 0x100
2678 #define DD_LINE_STIPPLE 0x200
2679 #define DD_LINE_WIDTH 0x400
2680 #define DD_POINT_SMOOTH 0x800
2681 #define DD_POINT_SIZE 0x1000
2682 #define DD_POINT_ATTEN 0x2000
2683 #define DD_TRI_TWOSTENCIL 0x4000
2684 /*@}*/
2685
2686
2687 /**
2688 * \name Define the state changes under which each of these bits might change
2689 */
2690 /*@{*/
2691 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2692 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2693 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2694 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2695 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2696 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2697 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2698 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2699 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2700 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2701 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2702 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2703 #define _DD_NEW_POINT_SIZE _NEW_POINT
2704 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2705 /*@}*/
2706
2707
2708 /**
2709 * Composite state flags
2710 */
2711 /*@{*/
2712 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2713 _NEW_TEXTURE | \
2714 _NEW_POINT | \
2715 _NEW_PROGRAM | \
2716 _NEW_MODELVIEW)
2717
2718 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2719 _NEW_TEXTURE)
2720
2721 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2722 _NEW_COLOR_MATRIX)
2723 /*@}*/
2724
2725
2726
2727
2728 /* This has to be included here. */
2729 #include "dd.h"
2730
2731
2732 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2733
2734 /**
2735 * Core Mesa's support for tnl modules:
2736 */
2737 struct gl_tnl_module
2738 {
2739 /**
2740 * Vertex format to be lazily swapped into current dispatch.
2741 */
2742 const GLvertexformat *Current;
2743
2744 /**
2745 * \name Record of functions swapped out.
2746 * On restore, only need to swap these functions back in.
2747 */
2748 /*@{*/
2749 struct {
2750 _glapi_proc * location;
2751 _glapi_proc function;
2752 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2753 GLuint SwapCount;
2754 /*@}*/
2755 };
2756
2757
2758 /**
2759 * Display list flags.
2760 * Strictly this is a tnl-private concept, but it doesn't seem
2761 * worthwhile adding a tnl private structure just to hold this one bit
2762 * of information:
2763 */
2764 #define DLIST_DANGLING_REFS 0x1
2765
2766
2767 /** Opaque declaration of display list payload data type */
2768 union gl_dlist_node;
2769
2770
2771 /**
2772 * Provide a location where information about a display list can be
2773 * collected. Could be extended with driverPrivate structures,
2774 * etc. in the future.
2775 */
2776 struct gl_display_list
2777 {
2778 GLuint Name;
2779 GLbitfield Flags; /**< DLIST_x flags */
2780 /** The dlist commands are in a linked list of nodes */
2781 union gl_dlist_node *Head;
2782 };
2783
2784
2785 /**
2786 * State used during display list compilation and execution.
2787 */
2788 struct gl_dlist_state
2789 {
2790 GLuint CallDepth; /**< Current recursion calling depth */
2791
2792 struct gl_display_list *CurrentList; /**< List currently being compiled */
2793 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2794 GLuint CurrentPos; /**< Index into current block of nodes */
2795
2796 GLvertexformat ListVtxfmt;
2797
2798 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2799 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2800
2801 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2802 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2803
2804 GLubyte ActiveIndex;
2805 GLfloat CurrentIndex;
2806
2807 GLubyte ActiveEdgeFlag;
2808 GLboolean CurrentEdgeFlag;
2809
2810 struct {
2811 /* State known to have been set by the currently-compiling display
2812 * list. Used to eliminate some redundant state changes.
2813 */
2814 GLenum ShadeModel;
2815 } Current;
2816 };
2817
2818
2819 /**
2820 * Mesa rendering context.
2821 *
2822 * This is the central context data structure for Mesa. Almost all
2823 * OpenGL state is contained in this structure.
2824 * Think of this as a base class from which device drivers will derive
2825 * sub classes.
2826 *
2827 * The GLcontext typedef names this structure.
2828 */
2829 struct __GLcontextRec
2830 {
2831 /** State possibly shared with other contexts in the address space */
2832 struct gl_shared_state *Shared;
2833
2834 /** \name API function pointer tables */
2835 /*@{*/
2836 struct _glapi_table *Save; /**< Display list save functions */
2837 struct _glapi_table *Exec; /**< Execute functions */
2838 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2839 /*@}*/
2840
2841 GLvisual Visual;
2842 GLframebuffer *DrawBuffer; /**< buffer for writing */
2843 GLframebuffer *ReadBuffer; /**< buffer for reading */
2844 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2845 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2846
2847 /**
2848 * Device driver function pointer table
2849 */
2850 struct dd_function_table Driver;
2851
2852 void *DriverCtx; /**< Points to device driver context/state */
2853
2854 /** Core/Driver constants */
2855 struct gl_constants Const;
2856
2857 /** \name The various 4x4 matrix stacks */
2858 /*@{*/
2859 struct gl_matrix_stack ModelviewMatrixStack;
2860 struct gl_matrix_stack ProjectionMatrixStack;
2861 struct gl_matrix_stack ColorMatrixStack;
2862 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2863 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2864 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2865 /*@}*/
2866
2867 /** Combined modelview and projection matrix */
2868 GLmatrix _ModelProjectMatrix;
2869
2870 /** \name Display lists */
2871 struct gl_dlist_state ListState;
2872
2873 GLboolean ExecuteFlag; /**< Execute GL commands? */
2874 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2875
2876 /** Extension information */
2877 struct gl_extensions Extensions;
2878
2879 /** \name State attribute stack (for glPush/PopAttrib) */
2880 /*@{*/
2881 GLuint AttribStackDepth;
2882 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2883 /*@}*/
2884
2885 /** \name Renderer attribute groups
2886 *
2887 * We define a struct for each attribute group to make pushing and popping
2888 * attributes easy. Also it's a good organization.
2889 */
2890 /*@{*/
2891 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2892 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2893 struct gl_current_attrib Current; /**< Current attributes */
2894 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2895 struct gl_eval_attrib Eval; /**< Eval attributes */
2896 struct gl_fog_attrib Fog; /**< Fog attributes */
2897 struct gl_hint_attrib Hint; /**< Hint attributes */
2898 struct gl_light_attrib Light; /**< Light attributes */
2899 struct gl_line_attrib Line; /**< Line attributes */
2900 struct gl_list_attrib List; /**< List attributes */
2901 struct gl_multisample_attrib Multisample;
2902 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2903 struct gl_point_attrib Point; /**< Point attributes */
2904 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2905 GLuint PolygonStipple[32]; /**< Polygon stipple */
2906 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2907 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2908 struct gl_texture_attrib Texture; /**< Texture attributes */
2909 struct gl_transform_attrib Transform; /**< Transformation attributes */
2910 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2911 /*@}*/
2912
2913 /** \name Client attribute stack */
2914 /*@{*/
2915 GLuint ClientAttribStackDepth;
2916 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2917 /*@}*/
2918
2919 /** \name Client attribute groups */
2920 /*@{*/
2921 struct gl_array_attrib Array; /**< Vertex arrays */
2922 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2923 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2924 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2925 /*@}*/
2926
2927 /** \name Other assorted state (not pushed/popped on attribute stack) */
2928 /*@{*/
2929 struct gl_pixelmaps PixelMaps;
2930 struct gl_histogram_attrib Histogram;
2931 struct gl_minmax_attrib MinMax;
2932 struct gl_convolution_attrib Convolution1D;
2933 struct gl_convolution_attrib Convolution2D;
2934 struct gl_convolution_attrib Separable2D;
2935
2936 struct gl_evaluators EvalMap; /**< All evaluators */
2937 struct gl_feedback Feedback; /**< Feedback */
2938 struct gl_selection Select; /**< Selection */
2939
2940 struct gl_color_table ColorTable[COLORTABLE_MAX];
2941 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2942
2943 struct gl_program_state Program; /**< general program state */
2944 struct gl_vertex_program_state VertexProgram;
2945 struct gl_fragment_program_state FragmentProgram;
2946 struct gl_ati_fragment_shader_state ATIFragmentShader;
2947
2948 struct gl_shader_state Shader; /**< GLSL shader object state */
2949
2950 struct gl_query_state Query; /**< occlusion, timer queries */
2951 /*@}*/
2952
2953 #if FEATURE_EXT_framebuffer_object
2954 struct gl_renderbuffer *CurrentRenderbuffer;
2955 #endif
2956
2957 GLenum ErrorValue; /**< Last error code */
2958
2959 /**
2960 * Recognize and silence repeated error debug messages in buggy apps.
2961 */
2962 const char *ErrorDebugFmtString;
2963 GLuint ErrorDebugCount;
2964
2965 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2966 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2967
2968 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
2969
2970 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
2971
2972 /** \name Derived state */
2973 /*@{*/
2974 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2975 * state validation so they need to always be current.
2976 */
2977 GLbitfield _TriangleCaps;
2978 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2979 GLfloat _EyeZDir[3];
2980 GLfloat _ModelViewInvScale;
2981 GLboolean _NeedEyeCoords;
2982 GLboolean _ForceEyeCoords;
2983
2984 GLuint TextureStateTimestamp; /**< detect changes to shared state */
2985
2986 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2987 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2988 /**@}*/
2989
2990 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2991
2992 /** \name For debugging/development only */
2993 /*@{*/
2994 GLboolean FirstTimeCurrent;
2995 /*@}*/
2996
2997 /** Dither disable via MESA_NO_DITHER env var */
2998 GLboolean NoDither;
2999
3000 /** software compression/decompression supported or not */
3001 GLboolean Mesa_DXTn;
3002
3003 /**
3004 * Use dp4 (rather than mul/mad) instructions for position
3005 * transformation?
3006 */
3007 GLboolean mvp_with_dp4;
3008
3009 /** Core tnl module support */
3010 struct gl_tnl_module TnlModule;
3011
3012 /**
3013 * \name Hooks for module contexts.
3014 *
3015 * These will eventually live in the driver or elsewhere.
3016 */
3017 /*@{*/
3018 void *swrast_context;
3019 void *swsetup_context;
3020 void *swtnl_context;
3021 void *swtnl_im;
3022 struct st_context *st;
3023 void *aelt_context;
3024 /*@}*/
3025 };
3026
3027
3028 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3029 extern const char *_mesa_prim_name[GL_POLYGON+4];
3030
3031
3032 #ifdef DEBUG
3033 extern int MESA_VERBOSE;
3034 extern int MESA_DEBUG_FLAGS;
3035 # define MESA_FUNCTION __FUNCTION__
3036 #else
3037 # define MESA_VERBOSE 0
3038 # define MESA_DEBUG_FLAGS 0
3039 # define MESA_FUNCTION "a function"
3040 # ifndef NDEBUG
3041 # define NDEBUG
3042 # endif
3043 #endif
3044
3045
3046 enum _verbose
3047 {
3048 VERBOSE_VARRAY = 0x0001,
3049 VERBOSE_TEXTURE = 0x0002,
3050 VERBOSE_IMMEDIATE = 0x0004,
3051 VERBOSE_PIPELINE = 0x0008,
3052 VERBOSE_DRIVER = 0x0010,
3053 VERBOSE_STATE = 0x0020,
3054 VERBOSE_API = 0x0040,
3055 VERBOSE_DISPLAY_LIST = 0x0100,
3056 VERBOSE_LIGHTING = 0x0200,
3057 VERBOSE_PRIMS = 0x0400,
3058 VERBOSE_VERTS = 0x0800,
3059 VERBOSE_DISASSEM = 0x1000,
3060 };
3061
3062
3063 enum _debug
3064 {
3065 DEBUG_ALWAYS_FLUSH = 0x1
3066 };
3067
3068
3069
3070 #endif /* MTYPES_H */