Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into...
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5.3
11 *
12 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapi/glapitable.h"
42 #include "glapi/glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Special, internal token
49 */
50 #define GL_SHADER_PROGRAM_MESA 0x9999
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * Fixed point data type.
90 */
91 typedef int GLfixed;
92 /*
93 * Fixed point arithmetic macros
94 */
95 #ifndef FIXED_FRAC_BITS
96 #define FIXED_FRAC_BITS 11
97 #endif
98
99 #define FIXED_SHIFT FIXED_FRAC_BITS
100 #define FIXED_ONE (1 << FIXED_SHIFT)
101 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
102 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
103 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
104 #define FIXED_EPSILON 1
105 #define FIXED_SCALE ((float) FIXED_ONE)
106 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
107 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
108 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
109 #define IntToFixed(I) ((I) << FIXED_SHIFT)
110 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
111 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
112 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
113 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
114 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
115 #define PosFloatToFixed(X) FloatToFixed(X)
116 #define SignedFloatToFixed(X) FloatToFixed(X)
117
118
119
120 /**
121 * \name Some forward type declarations
122 */
123 /*@{*/
124 struct _mesa_HashTable;
125 struct gl_pixelstore_attrib;
126 struct gl_texture_format;
127 struct gl_texture_image;
128 struct gl_texture_object;
129 struct st_context;
130 typedef struct __GLcontextRec GLcontext;
131 typedef struct __GLcontextModesRec GLvisual;
132 typedef struct gl_framebuffer GLframebuffer;
133 /*@}*/
134
135
136
137 /**
138 * Indexes for vertex program attributes.
139 * GL_NV_vertex_program aliases generic attributes over the conventional
140 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
141 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
142 * generic attributes are distinct/separate).
143 */
144 enum
145 {
146 VERT_ATTRIB_POS = 0,
147 VERT_ATTRIB_WEIGHT = 1,
148 VERT_ATTRIB_NORMAL = 2,
149 VERT_ATTRIB_COLOR0 = 3,
150 VERT_ATTRIB_COLOR1 = 4,
151 VERT_ATTRIB_FOG = 5,
152 VERT_ATTRIB_COLOR_INDEX = 6,
153 VERT_ATTRIB_EDGEFLAG = 7,
154 VERT_ATTRIB_TEX0 = 8,
155 VERT_ATTRIB_TEX1 = 9,
156 VERT_ATTRIB_TEX2 = 10,
157 VERT_ATTRIB_TEX3 = 11,
158 VERT_ATTRIB_TEX4 = 12,
159 VERT_ATTRIB_TEX5 = 13,
160 VERT_ATTRIB_TEX6 = 14,
161 VERT_ATTRIB_TEX7 = 15,
162 VERT_ATTRIB_GENERIC0 = 16,
163 VERT_ATTRIB_GENERIC1 = 17,
164 VERT_ATTRIB_GENERIC2 = 18,
165 VERT_ATTRIB_GENERIC3 = 19,
166 VERT_ATTRIB_GENERIC4 = 20,
167 VERT_ATTRIB_GENERIC5 = 21,
168 VERT_ATTRIB_GENERIC6 = 22,
169 VERT_ATTRIB_GENERIC7 = 23,
170 VERT_ATTRIB_GENERIC8 = 24,
171 VERT_ATTRIB_GENERIC9 = 25,
172 VERT_ATTRIB_GENERIC10 = 26,
173 VERT_ATTRIB_GENERIC11 = 27,
174 VERT_ATTRIB_GENERIC12 = 28,
175 VERT_ATTRIB_GENERIC13 = 29,
176 VERT_ATTRIB_GENERIC14 = 30,
177 VERT_ATTRIB_GENERIC15 = 31,
178 VERT_ATTRIB_MAX = 32
179 };
180
181 /**
182 * Bitflags for vertex attributes.
183 * These are used in bitfields in many places.
184 */
185 /*@{*/
186 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
187 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
188 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
189 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
190 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
191 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
192 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
193 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
194 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
195 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
196 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
197 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
198 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
199 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
200 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
201 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
202 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
203 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
204 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
205 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
206 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
207 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
208 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
209 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
210 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
211 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
212 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
213 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
214 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
215 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
216 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
217 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
218
219 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
220 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
221 /*@}*/
222
223
224 /**
225 * Indexes for vertex program result attributes
226 */
227 /*@{*/
228 #define VERT_RESULT_HPOS 0
229 #define VERT_RESULT_COL0 1
230 #define VERT_RESULT_COL1 2
231 #define VERT_RESULT_FOGC 3
232 #define VERT_RESULT_TEX0 4
233 #define VERT_RESULT_TEX1 5
234 #define VERT_RESULT_TEX2 6
235 #define VERT_RESULT_TEX3 7
236 #define VERT_RESULT_TEX4 8
237 #define VERT_RESULT_TEX5 9
238 #define VERT_RESULT_TEX6 10
239 #define VERT_RESULT_TEX7 11
240 #define VERT_RESULT_PSIZ 12
241 #define VERT_RESULT_BFC0 13
242 #define VERT_RESULT_BFC1 14
243 #define VERT_RESULT_EDGE 15
244 #define VERT_RESULT_VAR0 16 /**< shader varying */
245 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
246 /*@}*/
247
248
249 /**
250 * Indexes for fragment program input attributes.
251 */
252 enum
253 {
254 FRAG_ATTRIB_WPOS = 0,
255 FRAG_ATTRIB_COL0 = 1,
256 FRAG_ATTRIB_COL1 = 2,
257 FRAG_ATTRIB_FOGC = 3,
258 FRAG_ATTRIB_TEX0 = 4,
259 FRAG_ATTRIB_TEX1 = 5,
260 FRAG_ATTRIB_TEX2 = 6,
261 FRAG_ATTRIB_TEX3 = 7,
262 FRAG_ATTRIB_TEX4 = 8,
263 FRAG_ATTRIB_TEX5 = 9,
264 FRAG_ATTRIB_TEX6 = 10,
265 FRAG_ATTRIB_TEX7 = 11,
266 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
267 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
268 };
269
270 /**
271 * Bitflags for fragment program input attributes.
272 */
273 /*@{*/
274 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
275 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
276 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
277 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
278 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
279 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
280 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
281 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
282 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
283 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
284 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
285 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
286 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
287
288 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
289 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
290
291 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
292 FRAG_BIT_TEX1| \
293 FRAG_BIT_TEX2| \
294 FRAG_BIT_TEX3| \
295 FRAG_BIT_TEX4| \
296 FRAG_BIT_TEX5| \
297 FRAG_BIT_TEX6| \
298 FRAG_BIT_TEX7)
299 /*@}*/
300
301
302 /**
303 * Fragment program results
304 */
305 enum
306 {
307 FRAG_RESULT_COLR = 0,
308 FRAG_RESULT_COLH = 1,
309 FRAG_RESULT_DEPR = 2,
310 FRAG_RESULT_DATA0 = 3,
311 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
312 };
313
314
315 /**
316 * Indexes for all renderbuffers
317 */
318 enum {
319 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
320 BUFFER_BACK_LEFT = 1,
321 BUFFER_FRONT_RIGHT = 2,
322 BUFFER_BACK_RIGHT = 3,
323 BUFFER_AUX0 = 4, /* optional aux buffer */
324 BUFFER_AUX1 = 5,
325 BUFFER_AUX2 = 6,
326 BUFFER_AUX3 = 7,
327 BUFFER_DEPTH = 8,
328 BUFFER_STENCIL = 9,
329 BUFFER_ACCUM = 10,
330 BUFFER_COLOR0 = 11, /* generic renderbuffers */
331 BUFFER_COLOR1 = 12,
332 BUFFER_COLOR2 = 13,
333 BUFFER_COLOR3 = 14,
334 BUFFER_COLOR4 = 15,
335 BUFFER_COLOR5 = 16,
336 BUFFER_COLOR6 = 17,
337 BUFFER_COLOR7 = 18,
338 BUFFER_COUNT = 19
339 };
340
341 /**
342 * Bit flags for all renderbuffers
343 */
344 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
345 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
346 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
347 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
348 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
349 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
350 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
351 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
352 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
353 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
354 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
355 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
356 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
357 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
358 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
359 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
360 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
361 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
362 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
363
364 /**
365 * Mask of all the color buffer bits (but not accum).
366 */
367 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
368 BUFFER_BIT_BACK_LEFT | \
369 BUFFER_BIT_FRONT_RIGHT | \
370 BUFFER_BIT_BACK_RIGHT | \
371 BUFFER_BIT_AUX0 | \
372 BUFFER_BIT_AUX1 | \
373 BUFFER_BIT_AUX2 | \
374 BUFFER_BIT_AUX3 | \
375 BUFFER_BIT_COLOR0 | \
376 BUFFER_BIT_COLOR1 | \
377 BUFFER_BIT_COLOR2 | \
378 BUFFER_BIT_COLOR3 | \
379 BUFFER_BIT_COLOR4 | \
380 BUFFER_BIT_COLOR5 | \
381 BUFFER_BIT_COLOR6 | \
382 BUFFER_BIT_COLOR7)
383
384
385 /** The pixel transfer path has three color tables: */
386 /*@{*/
387 #define COLORTABLE_PRECONVOLUTION 0
388 #define COLORTABLE_POSTCONVOLUTION 1
389 #define COLORTABLE_POSTCOLORMATRIX 2
390 #define COLORTABLE_MAX 3
391 /*@}*/
392
393
394 /**
395 * Data structure for color tables
396 */
397 struct gl_color_table
398 {
399 GLenum InternalFormat; /**< The user-specified format */
400 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
401 GLuint Size; /**< number of entries in table */
402 GLfloat *TableF; /**< Color table, floating point values */
403 GLubyte *TableUB; /**< Color table, ubyte values */
404 GLubyte RedSize;
405 GLubyte GreenSize;
406 GLubyte BlueSize;
407 GLubyte AlphaSize;
408 GLubyte LuminanceSize;
409 GLubyte IntensitySize;
410 };
411
412
413 /**
414 * \name Bit flags used for updating material values.
415 */
416 /*@{*/
417 #define MAT_ATTRIB_FRONT_AMBIENT 0
418 #define MAT_ATTRIB_BACK_AMBIENT 1
419 #define MAT_ATTRIB_FRONT_DIFFUSE 2
420 #define MAT_ATTRIB_BACK_DIFFUSE 3
421 #define MAT_ATTRIB_FRONT_SPECULAR 4
422 #define MAT_ATTRIB_BACK_SPECULAR 5
423 #define MAT_ATTRIB_FRONT_EMISSION 6
424 #define MAT_ATTRIB_BACK_EMISSION 7
425 #define MAT_ATTRIB_FRONT_SHININESS 8
426 #define MAT_ATTRIB_BACK_SHININESS 9
427 #define MAT_ATTRIB_FRONT_INDEXES 10
428 #define MAT_ATTRIB_BACK_INDEXES 11
429 #define MAT_ATTRIB_MAX 12
430
431 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
432 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
433 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
434 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
435 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
436 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
437
438 #define MAT_INDEX_AMBIENT 0
439 #define MAT_INDEX_DIFFUSE 1
440 #define MAT_INDEX_SPECULAR 2
441
442 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
443 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
444 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
445 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
446 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
447 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
448 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
449 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
450 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
451 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
452 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
453 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
454
455
456 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
457 MAT_BIT_FRONT_AMBIENT | \
458 MAT_BIT_FRONT_DIFFUSE | \
459 MAT_BIT_FRONT_SPECULAR | \
460 MAT_BIT_FRONT_SHININESS | \
461 MAT_BIT_FRONT_INDEXES)
462
463 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
464 MAT_BIT_BACK_AMBIENT | \
465 MAT_BIT_BACK_DIFFUSE | \
466 MAT_BIT_BACK_SPECULAR | \
467 MAT_BIT_BACK_SHININESS | \
468 MAT_BIT_BACK_INDEXES)
469
470 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
471 /*@}*/
472
473
474 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
475 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
476
477 /**
478 * Material shininess lookup table.
479 */
480 struct gl_shine_tab
481 {
482 struct gl_shine_tab *next, *prev;
483 GLfloat tab[SHINE_TABLE_SIZE+1];
484 GLfloat shininess;
485 GLuint refcount;
486 };
487
488
489 /**
490 * Light source state.
491 */
492 struct gl_light
493 {
494 struct gl_light *next; /**< double linked list with sentinel */
495 struct gl_light *prev;
496
497 GLfloat Ambient[4]; /**< ambient color */
498 GLfloat Diffuse[4]; /**< diffuse color */
499 GLfloat Specular[4]; /**< specular color */
500 GLfloat EyePosition[4]; /**< position in eye coordinates */
501 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
502 GLfloat SpotExponent;
503 GLfloat SpotCutoff; /**< in degrees */
504 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
505 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
506 GLfloat ConstantAttenuation;
507 GLfloat LinearAttenuation;
508 GLfloat QuadraticAttenuation;
509 GLboolean Enabled; /**< On/off flag */
510
511 /**
512 * \name Derived fields
513 */
514 /*@{*/
515 GLbitfield _Flags; /**< State */
516
517 GLfloat _Position[4]; /**< position in eye/obj coordinates */
518 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
519 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
520 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
521 GLfloat _VP_inf_spot_attenuation;
522
523 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
524 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
525 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
526 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
527 GLfloat _dli; /**< CI diffuse light intensity */
528 GLfloat _sli; /**< CI specular light intensity */
529 /*@}*/
530 };
531
532
533 /**
534 * Light model state.
535 */
536 struct gl_lightmodel
537 {
538 GLfloat Ambient[4]; /**< ambient color */
539 GLboolean LocalViewer; /**< Local (or infinite) view point? */
540 GLboolean TwoSide; /**< Two (or one) sided lighting? */
541 GLenum ColorControl; /**< either GL_SINGLE_COLOR
542 * or GL_SEPARATE_SPECULAR_COLOR */
543 };
544
545
546 /**
547 * Material state.
548 */
549 struct gl_material
550 {
551 GLfloat Attrib[MAT_ATTRIB_MAX][4];
552 };
553
554
555 /**
556 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
557 */
558 struct gl_accum_attrib
559 {
560 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
561 };
562
563
564 /**
565 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
566 */
567 struct gl_colorbuffer_attrib
568 {
569 GLuint ClearIndex; /**< Index to use for glClear */
570 GLclampf ClearColor[4]; /**< Color to use for glClear */
571
572 GLuint IndexMask; /**< Color index write mask */
573 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
574
575 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
576
577 /**
578 * \name alpha testing
579 */
580 /*@{*/
581 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
582 GLenum AlphaFunc; /**< Alpha test function */
583 GLclampf AlphaRef; /**< Alpha reference value */
584 /*@}*/
585
586 /**
587 * \name Blending
588 */
589 /*@{*/
590 GLboolean BlendEnabled; /**< Blending enabled flag */
591 GLenum BlendSrcRGB; /**< Blending source operator */
592 GLenum BlendDstRGB; /**< Blending destination operator */
593 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
594 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
595 GLenum BlendEquationRGB; /**< Blending equation */
596 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
597 GLfloat BlendColor[4]; /**< Blending color */
598 /*@}*/
599
600 /**
601 * \name Logic op
602 */
603 /*@{*/
604 GLenum LogicOp; /**< Logic operator */
605 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
606 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
607 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
608 /*@}*/
609
610 GLboolean DitherFlag; /**< Dither enable flag */
611
612 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
613 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
614 };
615
616
617 /**
618 * Current attribute group (GL_CURRENT_BIT).
619 */
620 struct gl_current_attrib
621 {
622 /**
623 * \name Current vertex attributes.
624 * \note Values are valid only after FLUSH_VERTICES has been called.
625 * \note Index and Edgeflag current values are stored as floats in the
626 * SIX and SEVEN attribute slots.
627 */
628 /*@{*/
629 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
630 /*@}*/
631
632 /**
633 * \name Current raster position attributes (always valid).
634 * \note This set of attributes is very similar to the SWvertex struct.
635 */
636 /*@{*/
637 GLfloat RasterPos[4];
638 GLfloat RasterDistance;
639 GLfloat RasterColor[4];
640 GLfloat RasterSecondaryColor[4];
641 GLfloat RasterIndex;
642 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
643 GLboolean RasterPosValid;
644 /*@}*/
645 };
646
647
648 /**
649 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
650 */
651 struct gl_depthbuffer_attrib
652 {
653 GLenum Func; /**< Function for depth buffer compare */
654 GLclampd Clear; /**< Value to clear depth buffer to */
655 GLboolean Test; /**< Depth buffering enabled flag */
656 GLboolean Mask; /**< Depth buffer writable? */
657 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
658 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
659 };
660
661
662 /**
663 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
664 */
665 struct gl_enable_attrib
666 {
667 GLboolean AlphaTest;
668 GLboolean AutoNormal;
669 GLboolean Blend;
670 GLbitfield ClipPlanes;
671 GLboolean ColorMaterial;
672 GLboolean ColorTable[COLORTABLE_MAX];
673 GLboolean Convolution1D;
674 GLboolean Convolution2D;
675 GLboolean Separable2D;
676 GLboolean CullFace;
677 GLboolean DepthTest;
678 GLboolean Dither;
679 GLboolean Fog;
680 GLboolean Histogram;
681 GLboolean Light[MAX_LIGHTS];
682 GLboolean Lighting;
683 GLboolean LineSmooth;
684 GLboolean LineStipple;
685 GLboolean IndexLogicOp;
686 GLboolean ColorLogicOp;
687 GLboolean Map1Color4;
688 GLboolean Map1Index;
689 GLboolean Map1Normal;
690 GLboolean Map1TextureCoord1;
691 GLboolean Map1TextureCoord2;
692 GLboolean Map1TextureCoord3;
693 GLboolean Map1TextureCoord4;
694 GLboolean Map1Vertex3;
695 GLboolean Map1Vertex4;
696 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
697 GLboolean Map2Color4;
698 GLboolean Map2Index;
699 GLboolean Map2Normal;
700 GLboolean Map2TextureCoord1;
701 GLboolean Map2TextureCoord2;
702 GLboolean Map2TextureCoord3;
703 GLboolean Map2TextureCoord4;
704 GLboolean Map2Vertex3;
705 GLboolean Map2Vertex4;
706 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
707 GLboolean MinMax;
708 GLboolean Normalize;
709 GLboolean PixelTexture;
710 GLboolean PointSmooth;
711 GLboolean PolygonOffsetPoint;
712 GLboolean PolygonOffsetLine;
713 GLboolean PolygonOffsetFill;
714 GLboolean PolygonSmooth;
715 GLboolean PolygonStipple;
716 GLboolean RescaleNormals;
717 GLboolean Scissor;
718 GLboolean Stencil;
719 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
720 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
721 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
722 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
723 GLboolean SampleCoverage; /* GL_ARB_multisample */
724 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
725 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
726 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
727 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
728 /* SGI_texture_color_table */
729 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
730 /* GL_ARB_vertex_program / GL_NV_vertex_program */
731 GLboolean VertexProgram;
732 GLboolean VertexProgramPointSize;
733 GLboolean VertexProgramTwoSide;
734 /* GL_ARB_point_sprite / GL_NV_point_sprite */
735 GLboolean PointSprite;
736 GLboolean FragmentShaderATI;
737 };
738
739
740 /**
741 * Evaluator attribute group (GL_EVAL_BIT).
742 */
743 struct gl_eval_attrib
744 {
745 /**
746 * \name Enable bits
747 */
748 /*@{*/
749 GLboolean Map1Color4;
750 GLboolean Map1Index;
751 GLboolean Map1Normal;
752 GLboolean Map1TextureCoord1;
753 GLboolean Map1TextureCoord2;
754 GLboolean Map1TextureCoord3;
755 GLboolean Map1TextureCoord4;
756 GLboolean Map1Vertex3;
757 GLboolean Map1Vertex4;
758 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
759 GLboolean Map2Color4;
760 GLboolean Map2Index;
761 GLboolean Map2Normal;
762 GLboolean Map2TextureCoord1;
763 GLboolean Map2TextureCoord2;
764 GLboolean Map2TextureCoord3;
765 GLboolean Map2TextureCoord4;
766 GLboolean Map2Vertex3;
767 GLboolean Map2Vertex4;
768 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
769 GLboolean AutoNormal;
770 /*@}*/
771
772 /**
773 * \name Map Grid endpoints and divisions and calculated du values
774 */
775 /*@{*/
776 GLint MapGrid1un;
777 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
778 GLint MapGrid2un, MapGrid2vn;
779 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
780 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
781 /*@}*/
782 };
783
784
785 /**
786 * Fog attribute group (GL_FOG_BIT).
787 */
788 struct gl_fog_attrib
789 {
790 GLboolean Enabled; /**< Fog enabled flag */
791 GLfloat Color[4]; /**< Fog color */
792 GLfloat Density; /**< Density >= 0.0 */
793 GLfloat Start; /**< Start distance in eye coords */
794 GLfloat End; /**< End distance in eye coords */
795 GLfloat Index; /**< Fog index */
796 GLenum Mode; /**< Fog mode */
797 GLboolean ColorSumEnabled;
798 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
799 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
800 };
801
802
803 /**
804 * Hint attribute group (GL_HINT_BIT).
805 *
806 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
807 */
808 struct gl_hint_attrib
809 {
810 GLenum PerspectiveCorrection;
811 GLenum PointSmooth;
812 GLenum LineSmooth;
813 GLenum PolygonSmooth;
814 GLenum Fog;
815 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
816 GLenum TextureCompression; /**< GL_ARB_texture_compression */
817 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
818 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
819 };
820
821
822 /**
823 * Histogram attributes.
824 */
825 struct gl_histogram_attrib
826 {
827 GLuint Width; /**< number of table entries */
828 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
829 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
830 GLboolean Sink; /**< terminate image transfer? */
831 GLubyte RedSize; /**< Bits per counter */
832 GLubyte GreenSize;
833 GLubyte BlueSize;
834 GLubyte AlphaSize;
835 GLubyte LuminanceSize;
836 };
837
838
839 /**
840 * Color Min/max state.
841 */
842 struct gl_minmax_attrib
843 {
844 GLenum Format;
845 GLboolean Sink;
846 GLfloat Min[4], Max[4]; /**< RGBA */
847 };
848
849
850 /**
851 * Image convolution state.
852 */
853 struct gl_convolution_attrib
854 {
855 GLenum Format;
856 GLenum InternalFormat;
857 GLuint Width;
858 GLuint Height;
859 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
860 };
861
862
863 /**
864 * Light state flags.
865 */
866 /*@{*/
867 #define LIGHT_SPOT 0x1
868 #define LIGHT_LOCAL_VIEWER 0x2
869 #define LIGHT_POSITIONAL 0x4
870 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
871 /*@}*/
872
873
874 /**
875 * Lighting attribute group (GL_LIGHT_BIT).
876 */
877 struct gl_light_attrib
878 {
879 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
880 struct gl_lightmodel Model; /**< Lighting model */
881
882 /**
883 * Must flush FLUSH_VERTICES before referencing:
884 */
885 /*@{*/
886 struct gl_material Material; /**< Includes front & back values */
887 /*@}*/
888
889 GLboolean Enabled; /**< Lighting enabled flag */
890 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
891 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
892 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
893 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
894 GLboolean ColorMaterialEnabled;
895 GLenum ClampVertexColor;
896
897 struct gl_light EnabledList; /**< List sentinel */
898
899 /**
900 * Derived state for optimizations:
901 */
902 /*@{*/
903 GLboolean _NeedEyeCoords;
904 GLboolean _NeedVertices; /**< Use fast shader? */
905 GLbitfield _Flags; /**< LIGHT_* flags, see above */
906 GLfloat _BaseColor[2][3];
907 /*@}*/
908 };
909
910
911 /**
912 * Line attribute group (GL_LINE_BIT).
913 */
914 struct gl_line_attrib
915 {
916 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
917 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
918 GLushort StipplePattern; /**< Stipple pattern */
919 GLint StippleFactor; /**< Stipple repeat factor */
920 GLfloat Width; /**< Line width */
921 };
922
923
924 /**
925 * Display list attribute group (GL_LIST_BIT).
926 */
927 struct gl_list_attrib
928 {
929 GLuint ListBase;
930 };
931
932
933 /**
934 * Used by device drivers to hook new commands into display lists.
935 */
936 struct gl_list_instruction
937 {
938 GLuint Size;
939 void (*Execute)( GLcontext *ctx, void *data );
940 void (*Destroy)( GLcontext *ctx, void *data );
941 void (*Print)( GLcontext *ctx, void *data );
942 };
943
944 #define MAX_DLIST_EXT_OPCODES 16
945
946 /**
947 * Used by device drivers to hook new commands into display lists.
948 */
949 struct gl_list_extensions
950 {
951 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
952 GLuint NumOpcodes;
953 };
954
955
956 /**
957 * Multisample attribute group (GL_MULTISAMPLE_BIT).
958 */
959 struct gl_multisample_attrib
960 {
961 GLboolean Enabled;
962 GLboolean SampleAlphaToCoverage;
963 GLboolean SampleAlphaToOne;
964 GLboolean SampleCoverage;
965 GLfloat SampleCoverageValue;
966 GLboolean SampleCoverageInvert;
967 };
968
969
970 /**
971 * A pixelmap (see glPixelMap)
972 */
973 struct gl_pixelmap
974 {
975 GLint Size;
976 GLfloat Map[MAX_PIXEL_MAP_TABLE];
977 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
978 };
979
980
981 /**
982 * Collection of all pixelmaps
983 */
984 struct gl_pixelmaps
985 {
986 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
987 struct gl_pixelmap GtoG;
988 struct gl_pixelmap BtoB;
989 struct gl_pixelmap AtoA;
990 struct gl_pixelmap ItoR;
991 struct gl_pixelmap ItoG;
992 struct gl_pixelmap ItoB;
993 struct gl_pixelmap ItoA;
994 struct gl_pixelmap ItoI;
995 struct gl_pixelmap StoS;
996 };
997
998
999 /**
1000 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1001 */
1002 struct gl_pixel_attrib
1003 {
1004 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1005
1006 /*--- Begin Pixel Transfer State ---*/
1007 /* Fields are in the order in which they're applied... */
1008
1009 /* Scale & Bias (index shift, offset) */
1010 GLfloat RedBias, RedScale;
1011 GLfloat GreenBias, GreenScale;
1012 GLfloat BlueBias, BlueScale;
1013 GLfloat AlphaBias, AlphaScale;
1014 GLfloat DepthBias, DepthScale;
1015 GLint IndexShift, IndexOffset;
1016
1017 /* Pixel Maps */
1018 /* Note: actual pixel maps are not part of this attrib group */
1019 GLboolean MapColorFlag;
1020 GLboolean MapStencilFlag;
1021
1022 /* There are multiple color table stages: */
1023 GLboolean ColorTableEnabled[COLORTABLE_MAX];
1024 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
1025 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
1026
1027 /* Convolution (GL_EXT_convolution) */
1028 GLboolean Convolution1DEnabled;
1029 GLboolean Convolution2DEnabled;
1030 GLboolean Separable2DEnabled;
1031 GLfloat ConvolutionBorderColor[3][4];
1032 GLenum ConvolutionBorderMode[3];
1033 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1034 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1035 GLfloat PostConvolutionScale[4]; /**< RGBA */
1036 GLfloat PostConvolutionBias[4]; /**< RGBA */
1037
1038 /* Color matrix (GL_SGI_color_matrix) */
1039 /* Note: the color matrix is not part of this attrib group */
1040 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1041 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1042
1043 /* Histogram & minmax (GL_EXT_histogram) */
1044 /* Note: histogram and minmax data are not part of this attrib group */
1045 GLboolean HistogramEnabled;
1046 GLboolean MinMaxEnabled;
1047
1048 /*--- End Pixel Transfer State ---*/
1049
1050 /* Pixel Zoom */
1051 GLfloat ZoomX, ZoomY;
1052
1053 /** GL_SGI_texture_color_table */
1054 GLfloat TextureColorTableScale[4];
1055 GLfloat TextureColorTableBias[4];
1056 };
1057
1058
1059 /**
1060 * Point attribute group (GL_POINT_BIT).
1061 */
1062 struct gl_point_attrib
1063 {
1064 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1065 GLfloat Size; /**< User-specified point size */
1066 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1067 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1068 GLfloat Threshold; /**< GL_EXT_point_parameters */
1069 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1070 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1071 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
1072 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1073 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1074 };
1075
1076
1077 /**
1078 * Polygon attribute group (GL_POLYGON_BIT).
1079 */
1080 struct gl_polygon_attrib
1081 {
1082 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1083 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1084 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1085 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1086 GLboolean CullFlag; /**< Culling on/off flag */
1087 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1088 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1089 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1090 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1091 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1092 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1093 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1094 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1095 };
1096
1097
1098 /**
1099 * Scissor attributes (GL_SCISSOR_BIT).
1100 */
1101 struct gl_scissor_attrib
1102 {
1103 GLboolean Enabled; /**< Scissor test enabled? */
1104 GLint X, Y; /**< Lower left corner of box */
1105 GLsizei Width, Height; /**< Size of box */
1106 };
1107
1108
1109 /**
1110 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1111 */
1112 struct gl_stencil_attrib
1113 {
1114 GLboolean Enabled; /**< Enabled flag */
1115 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1116 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1117 GLboolean _TestTwoSide;
1118 GLenum Function[2]; /**< Stencil function */
1119 GLenum FailFunc[2]; /**< Fail function */
1120 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1121 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1122 GLint Ref[2]; /**< Reference value */
1123 GLuint ValueMask[2]; /**< Value mask */
1124 GLuint WriteMask[2]; /**< Write mask */
1125 GLuint Clear; /**< Clear value */
1126 };
1127
1128
1129 #define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
1130
1131 /**
1132 * An index for each type of texture object
1133 */
1134 /*@{*/
1135 #define TEXTURE_1D_INDEX 0
1136 #define TEXTURE_2D_INDEX 1
1137 #define TEXTURE_3D_INDEX 2
1138 #define TEXTURE_CUBE_INDEX 3
1139 #define TEXTURE_RECT_INDEX 4
1140 #define TEXTURE_1D_ARRAY_INDEX 5
1141 #define TEXTURE_2D_ARRAY_INDEX 6
1142 /*@}*/
1143
1144 /**
1145 * Bit flags for each type of texture object
1146 * Used for Texture.Unit[]._ReallyEnabled flags.
1147 */
1148 /*@{*/
1149 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1150 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1151 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1152 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1153 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1154 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1155 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1156 /*@}*/
1157
1158
1159 /**
1160 * TexGenEnabled flags.
1161 */
1162 /*@{*/
1163 #define S_BIT 1
1164 #define T_BIT 2
1165 #define R_BIT 4
1166 #define Q_BIT 8
1167 /*@}*/
1168
1169
1170 /**
1171 * Bit flag versions of the corresponding GL_ constants.
1172 */
1173 /*@{*/
1174 #define TEXGEN_SPHERE_MAP 0x1
1175 #define TEXGEN_OBJ_LINEAR 0x2
1176 #define TEXGEN_EYE_LINEAR 0x4
1177 #define TEXGEN_REFLECTION_MAP_NV 0x8
1178 #define TEXGEN_NORMAL_MAP_NV 0x10
1179
1180 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1181 TEXGEN_REFLECTION_MAP_NV | \
1182 TEXGEN_NORMAL_MAP_NV)
1183 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1184 TEXGEN_REFLECTION_MAP_NV | \
1185 TEXGEN_NORMAL_MAP_NV | \
1186 TEXGEN_EYE_LINEAR)
1187 /*@}*/
1188
1189
1190 /* A selection of state flags to make driver and module's lives easier. */
1191 #define ENABLE_TEXGEN0 0x1
1192 #define ENABLE_TEXGEN1 0x2
1193 #define ENABLE_TEXGEN2 0x4
1194 #define ENABLE_TEXGEN3 0x8
1195 #define ENABLE_TEXGEN4 0x10
1196 #define ENABLE_TEXGEN5 0x20
1197 #define ENABLE_TEXGEN6 0x40
1198 #define ENABLE_TEXGEN7 0x80
1199
1200 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1201 #define ENABLE_TEXMAT1 0x2
1202 #define ENABLE_TEXMAT2 0x4
1203 #define ENABLE_TEXMAT3 0x8
1204 #define ENABLE_TEXMAT4 0x10
1205 #define ENABLE_TEXMAT5 0x20
1206 #define ENABLE_TEXMAT6 0x40
1207 #define ENABLE_TEXMAT7 0x80
1208
1209 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1210 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1211
1212
1213 /**
1214 * Texel fetch function prototype. We use texel fetch functions to
1215 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1216 * texture images. These functions help to isolate us from the gritty
1217 * details of all the various texture image encodings.
1218 *
1219 * \param texImage texture image.
1220 * \param col texel column.
1221 * \param row texel row.
1222 * \param img texel image level/layer.
1223 * \param texelOut output texel (up to 4 GLchans)
1224 */
1225 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1226 GLint col, GLint row, GLint img,
1227 GLchan *texelOut );
1228
1229 /**
1230 * As above, but returns floats.
1231 * Used for depth component images and for upcoming signed/float
1232 * texture images.
1233 */
1234 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1235 GLint col, GLint row, GLint img,
1236 GLfloat *texelOut );
1237
1238
1239 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1240 GLint col, GLint row, GLint img,
1241 const void *texel);
1242
1243
1244 /**
1245 * This macro defines the (many) parameters to the texstore functions.
1246 * \param dims either 1 or 2 or 3
1247 * \param baseInternalFormat user-specified base internal format
1248 * \param dstFormat destination Mesa texture format
1249 * \param dstAddr destination image address
1250 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1251 * \param dstRowStride destination image row stride, in bytes
1252 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1253 * \param srcWidth/Height/Depth source image size, in pixels
1254 * \param srcFormat incoming image format
1255 * \param srcType incoming image data type
1256 * \param srcAddr source image address
1257 * \param srcPacking source image packing parameters
1258 */
1259 #define TEXSTORE_PARAMS \
1260 GLcontext *ctx, GLuint dims, \
1261 GLenum baseInternalFormat, \
1262 const struct gl_texture_format *dstFormat, \
1263 GLvoid *dstAddr, \
1264 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1265 GLint dstRowStride, const GLuint *dstImageOffsets, \
1266 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1267 GLenum srcFormat, GLenum srcType, \
1268 const GLvoid *srcAddr, \
1269 const struct gl_pixelstore_attrib *srcPacking
1270
1271
1272
1273 /**
1274 * Texture image storage function.
1275 */
1276 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1277
1278
1279 /**
1280 * Texture format record
1281 */
1282 struct gl_texture_format
1283 {
1284 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1285
1286 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1287 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1288 * GL_INTENSITY, GL_COLOR_INDEX or
1289 * GL_DEPTH_COMPONENT.
1290 */
1291 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1292
1293 /**
1294 * Bits per texel component. These are just rough approximations
1295 * for compressed texture formats.
1296 */
1297 /*@{*/
1298 GLubyte RedBits;
1299 GLubyte GreenBits;
1300 GLubyte BlueBits;
1301 GLubyte AlphaBits;
1302 GLubyte LuminanceBits;
1303 GLubyte IntensityBits;
1304 GLubyte IndexBits;
1305 GLubyte DepthBits;
1306 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1307 /*@}*/
1308
1309 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1310
1311 StoreTexImageFunc StoreImage;
1312
1313 /**
1314 * \name Texel fetch function pointers
1315 */
1316 /*@{*/
1317 FetchTexelFuncC FetchTexel1D;
1318 FetchTexelFuncC FetchTexel2D;
1319 FetchTexelFuncC FetchTexel3D;
1320 FetchTexelFuncF FetchTexel1Df;
1321 FetchTexelFuncF FetchTexel2Df;
1322 FetchTexelFuncF FetchTexel3Df;
1323 /*@}*/
1324
1325 StoreTexelFunc StoreTexel;
1326 };
1327
1328
1329 /**
1330 * Texture image state. Describes the dimensions of a texture image,
1331 * the texel format and pointers to Texel Fetch functions.
1332 */
1333 struct gl_texture_image
1334 {
1335 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1336 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1337 * GL_INTENSITY, GL_COLOR_INDEX,
1338 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1339 * only. Used for choosing TexEnv arithmetic.
1340 */
1341 GLint InternalFormat; /**< Internal format as given by the user */
1342 GLuint Border; /**< 0 or 1 */
1343 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1344 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1345 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1346 GLuint Width2; /**< = Width - 2*Border */
1347 GLuint Height2; /**< = Height - 2*Border */
1348 GLuint Depth2; /**< = Depth - 2*Border */
1349 GLuint WidthLog2; /**< = log2(Width2) */
1350 GLuint HeightLog2; /**< = log2(Height2) */
1351 GLuint DepthLog2; /**< = log2(Depth2) */
1352 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1353 GLfloat WidthScale; /**< used for mipmap LOD computation */
1354 GLfloat HeightScale; /**< used for mipmap LOD computation */
1355 GLfloat DepthScale; /**< used for mipmap LOD computation */
1356 GLboolean IsClientData; /**< Data owned by client? */
1357 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1358
1359 const struct gl_texture_format *TexFormat;
1360
1361 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1362
1363 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1364 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1365
1366 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1367 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1368
1369 GLuint RowStride; /**< == Width unless IsClientData and padded */
1370 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1371 each 2D slice in 'Data', in texels */
1372 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1373
1374 /**
1375 * \name For device driver:
1376 */
1377 /*@{*/
1378 void *DriverData; /**< Arbitrary device driver data */
1379 /*@}*/
1380 };
1381
1382
1383 /**
1384 * Indexes for cube map faces.
1385 */
1386 /*@{*/
1387 #define FACE_POS_X 0
1388 #define FACE_NEG_X 1
1389 #define FACE_POS_Y 2
1390 #define FACE_NEG_Y 3
1391 #define FACE_POS_Z 4
1392 #define FACE_NEG_Z 5
1393 #define MAX_FACES 6
1394 /*@}*/
1395
1396
1397 /**
1398 * Texture object state. Contains the array of mipmap images, border color,
1399 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1400 * color palette.
1401 */
1402 struct gl_texture_object
1403 {
1404 GLint RefCount; /**< reference count */
1405 GLuint Name; /**< the user-visible texture object ID */
1406 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1407 GLfloat Priority; /**< in [0,1] */
1408 GLfloat BorderColor[4]; /**< unclamped */
1409 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1410 GLenum WrapS; /**< S-axis texture image wrap mode */
1411 GLenum WrapT; /**< T-axis texture image wrap mode */
1412 GLenum WrapR; /**< R-axis texture image wrap mode */
1413 GLenum MinFilter; /**< minification filter */
1414 GLenum MagFilter; /**< magnification filter */
1415 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1416 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1417 GLfloat LodBias; /**< OpenGL 1.4 */
1418 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1419 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1420 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1421 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1422 GLenum CompareOperator; /**< GL_SGIX_shadow */
1423 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1424 GLenum CompareMode; /**< GL_ARB_shadow */
1425 GLenum CompareFunc; /**< GL_ARB_shadow */
1426 GLenum _Function; /**< Comparison function derived from
1427 * \c CompareOperator, \c CompareMode, and
1428 * \c CompareFunc.
1429 */
1430 GLenum DepthMode; /**< GL_ARB_depth_texture */
1431 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1432 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1433 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1434 GLboolean _Complete; /**< Is texture object complete? */
1435
1436 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1437 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1438
1439 /** GL_EXT_paletted_texture */
1440 struct gl_color_table Palette;
1441
1442
1443 /**
1444 * \name For device driver.
1445 * Note: instead of attaching driver data to this pointer, it's preferable
1446 * to instead use this struct as a base class for your own texture object
1447 * class. Driver->NewTextureObject() can be used to implement the
1448 * allocation.
1449 */
1450 void *DriverData; /**< Arbitrary device driver data */
1451 };
1452
1453
1454 /**
1455 * Texture combine environment state.
1456 *
1457 * \todo
1458 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1459 * structure will need to be expanded for 4 elements.
1460 */
1461 struct gl_tex_env_combine_state
1462 {
1463 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1464 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1465 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1466 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1467 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1468 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1469 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1470 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1471 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1472 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1473 };
1474
1475
1476 /**
1477 * Texture unit state. Contains enable flags, texture environment/function/
1478 * combiners, texgen state, pointers to current texture objects and
1479 * post-filter color tables.
1480 */
1481 struct gl_texture_unit
1482 {
1483 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1484 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1485
1486 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1487 GLfloat EnvColor[4];
1488 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1489 /** \name Tex coord generation mode
1490 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1491 /*@{*/
1492 GLenum GenModeS;
1493 GLenum GenModeT;
1494 GLenum GenModeR;
1495 GLenum GenModeQ;
1496 /*@}*/
1497 GLbitfield _GenBitS;
1498 GLbitfield _GenBitT;
1499 GLbitfield _GenBitR;
1500 GLbitfield _GenBitQ;
1501 GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */
1502 GLfloat ObjectPlaneS[4];
1503 GLfloat ObjectPlaneT[4];
1504 GLfloat ObjectPlaneR[4];
1505 GLfloat ObjectPlaneQ[4];
1506 GLfloat EyePlaneS[4];
1507 GLfloat EyePlaneT[4];
1508 GLfloat EyePlaneR[4];
1509 GLfloat EyePlaneQ[4];
1510 GLfloat LodBias; /**< for biasing mipmap levels */
1511
1512 /**
1513 * \name GL_EXT_texture_env_combine
1514 */
1515 struct gl_tex_env_combine_state Combine;
1516
1517 /**
1518 * Derived state based on \c EnvMode and the \c BaseFormat of the
1519 * currently enabled texture.
1520 */
1521 struct gl_tex_env_combine_state _EnvMode;
1522
1523 /**
1524 * Currently enabled combiner state. This will point to either
1525 * \c Combine or \c _EnvMode.
1526 */
1527 struct gl_tex_env_combine_state *_CurrentCombine;
1528
1529 struct gl_texture_object *Current1D;
1530 struct gl_texture_object *Current2D;
1531 struct gl_texture_object *Current3D;
1532 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1533 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1534 struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */
1535 struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */
1536
1537 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1538
1539 /** These are used for glPush/PopAttrib */
1540 /*@{*/
1541 struct gl_texture_object Saved1D;
1542 struct gl_texture_object Saved2D;
1543 struct gl_texture_object Saved3D;
1544 struct gl_texture_object SavedCubeMap;
1545 struct gl_texture_object SavedRect;
1546 struct gl_texture_object Saved1DArray;
1547 struct gl_texture_object Saved2DArray;
1548 /*@}*/
1549
1550 /** GL_SGI_texture_color_table */
1551 /*@{*/
1552 struct gl_color_table ColorTable;
1553 struct gl_color_table ProxyColorTable;
1554 GLboolean ColorTableEnabled;
1555 /*@}*/
1556 };
1557
1558 struct texenvprog_cache_item {
1559 GLuint hash;
1560 void *key;
1561 struct gl_fragment_program *data;
1562 struct texenvprog_cache_item *next;
1563 };
1564
1565 struct texenvprog_cache {
1566 struct texenvprog_cache_item **items;
1567 GLuint size, n_items;
1568 GLcontext *ctx;
1569 };
1570
1571 /**
1572 * Texture attribute group (GL_TEXTURE_BIT).
1573 */
1574 struct gl_texture_attrib
1575 {
1576 /**
1577 * name multitexture
1578 */
1579 /**@{*/
1580 GLuint CurrentUnit; /**< Active texture unit */
1581 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1582 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1583 GLbitfield _GenFlags; /**< for texgen */
1584 GLbitfield _TexGenEnabled;
1585 GLbitfield _TexMatEnabled;
1586 /**@}*/
1587
1588 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1589
1590 struct gl_texture_object *Proxy1D;
1591 struct gl_texture_object *Proxy2D;
1592 struct gl_texture_object *Proxy3D;
1593 struct gl_texture_object *ProxyCubeMap;
1594 struct gl_texture_object *ProxyRect;
1595 struct gl_texture_object *Proxy1DArray;
1596 struct gl_texture_object *Proxy2DArray;
1597
1598 /** GL_EXT_shared_texture_palette */
1599 GLboolean SharedPalette;
1600 struct gl_color_table Palette;
1601
1602 /** Cached texenv fragment programs */
1603 struct texenvprog_cache env_fp_cache;
1604 };
1605
1606
1607 /**
1608 * Transformation attribute group (GL_TRANSFORM_BIT).
1609 */
1610 struct gl_transform_attrib
1611 {
1612 GLenum MatrixMode; /**< Matrix mode */
1613 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1614 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1615 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1616 GLboolean Normalize; /**< Normalize all normals? */
1617 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1618 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1619
1620 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1621 GLfloat CullEyePos[4];
1622 GLfloat CullObjPos[4];
1623 };
1624
1625
1626 /**
1627 * Viewport attribute group (GL_VIEWPORT_BIT).
1628 */
1629 struct gl_viewport_attrib
1630 {
1631 GLint X, Y; /**< position */
1632 GLsizei Width, Height; /**< size */
1633 GLfloat Near, Far; /**< Depth buffer range */
1634 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1635 };
1636
1637
1638 /**
1639 * Node for the attribute stack.
1640 */
1641 struct gl_attrib_node
1642 {
1643 GLbitfield kind;
1644 void *data;
1645 struct gl_attrib_node *next;
1646 };
1647
1648
1649 /**
1650 * GL_ARB_vertex/pixel_buffer_object buffer object
1651 */
1652 struct gl_buffer_object
1653 {
1654 GLint RefCount;
1655 GLuint Name;
1656 GLenum Usage;
1657 GLenum Access;
1658 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1659 GLsizeiptrARB Size; /**< Size of storage in bytes */
1660 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1661 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1662 };
1663
1664
1665
1666 /**
1667 * Client pixel packing/unpacking attributes
1668 */
1669 struct gl_pixelstore_attrib
1670 {
1671 GLint Alignment;
1672 GLint RowLength;
1673 GLint SkipPixels;
1674 GLint SkipRows;
1675 GLint ImageHeight; /**< for GL_EXT_texture3D */
1676 GLint SkipImages; /**< for GL_EXT_texture3D */
1677 GLboolean SwapBytes;
1678 GLboolean LsbFirst;
1679 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1680 GLboolean Invert; /**< GL_MESA_pack_invert */
1681 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1682 };
1683
1684
1685
1686 /**
1687 * Client vertex array attributes
1688 */
1689 struct gl_client_array
1690 {
1691 GLint Size; /**< components per element (1,2,3,4) */
1692 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1693 GLsizei Stride; /**< user-specified stride */
1694 GLsizei StrideB; /**< actual stride in bytes */
1695 const GLubyte *Ptr; /**< Points to array data */
1696 GLboolean Enabled; /**< Enabled flag is a boolean */
1697 GLboolean Normalized; /**< GL_ARB_vertex_program */
1698
1699 /**< GL_ARB_vertex_buffer_object */
1700 struct gl_buffer_object *BufferObj;
1701 GLuint _MaxElement;
1702 };
1703
1704
1705 /**
1706 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1707 * extension, but a nice encapsulation in any case.
1708 */
1709 struct gl_array_object
1710 {
1711 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1712 GLuint Name;
1713
1714 /** Conventional vertex arrays */
1715 /*@{*/
1716 struct gl_client_array Vertex;
1717 struct gl_client_array Normal;
1718 struct gl_client_array Color;
1719 struct gl_client_array SecondaryColor;
1720 struct gl_client_array FogCoord;
1721 struct gl_client_array Index;
1722 struct gl_client_array EdgeFlag;
1723 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1724 /*@}*/
1725
1726 /** Generic arrays for vertex programs/shaders */
1727 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1728
1729 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1730 GLbitfield _Enabled;
1731 };
1732
1733
1734 /**
1735 * Vertex array state
1736 */
1737 struct gl_array_attrib
1738 {
1739 struct gl_array_object *ArrayObj;
1740 struct gl_array_object *DefaultArrayObj;
1741
1742 GLint ActiveTexture; /**< Client Active Texture */
1743 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1744 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1745
1746 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1747
1748 #if FEATURE_ARB_vertex_buffer_object
1749 struct gl_buffer_object *NullBufferObj;
1750 struct gl_buffer_object *ArrayBufferObj;
1751 struct gl_buffer_object *ElementArrayBufferObj;
1752 #endif
1753 GLuint _MaxElement; /* Min of all enabled array's maxes */
1754 };
1755
1756
1757 /**
1758 * Feedback buffer state
1759 */
1760 struct gl_feedback
1761 {
1762 GLenum Type;
1763 GLbitfield _Mask; /* FB_* bits */
1764 GLfloat *Buffer;
1765 GLuint BufferSize;
1766 GLuint Count;
1767 };
1768
1769
1770 /**
1771 * Selection buffer state
1772 */
1773 struct gl_selection
1774 {
1775 GLuint *Buffer; /**< selection buffer */
1776 GLuint BufferSize; /**< size of the selection buffer */
1777 GLuint BufferCount; /**< number of values in the selection buffer */
1778 GLuint Hits; /**< number of records in the selection buffer */
1779 GLuint NameStackDepth; /**< name stack depth */
1780 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1781 GLboolean HitFlag; /**< hit flag */
1782 GLfloat HitMinZ; /**< minimum hit depth */
1783 GLfloat HitMaxZ; /**< maximum hit depth */
1784 };
1785
1786
1787 /**
1788 * 1-D Evaluator control points
1789 */
1790 struct gl_1d_map
1791 {
1792 GLuint Order; /**< Number of control points */
1793 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1794 GLfloat *Points; /**< Points to contiguous control points */
1795 };
1796
1797
1798 /**
1799 * 2-D Evaluator control points
1800 */
1801 struct gl_2d_map
1802 {
1803 GLuint Uorder; /**< Number of control points in U dimension */
1804 GLuint Vorder; /**< Number of control points in V dimension */
1805 GLfloat u1, u2, du;
1806 GLfloat v1, v2, dv;
1807 GLfloat *Points; /**< Points to contiguous control points */
1808 };
1809
1810
1811 /**
1812 * All evaluator control point state
1813 */
1814 struct gl_evaluators
1815 {
1816 /**
1817 * \name 1-D maps
1818 */
1819 /*@{*/
1820 struct gl_1d_map Map1Vertex3;
1821 struct gl_1d_map Map1Vertex4;
1822 struct gl_1d_map Map1Index;
1823 struct gl_1d_map Map1Color4;
1824 struct gl_1d_map Map1Normal;
1825 struct gl_1d_map Map1Texture1;
1826 struct gl_1d_map Map1Texture2;
1827 struct gl_1d_map Map1Texture3;
1828 struct gl_1d_map Map1Texture4;
1829 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1830 /*@}*/
1831
1832 /**
1833 * \name 2-D maps
1834 */
1835 /*@{*/
1836 struct gl_2d_map Map2Vertex3;
1837 struct gl_2d_map Map2Vertex4;
1838 struct gl_2d_map Map2Index;
1839 struct gl_2d_map Map2Color4;
1840 struct gl_2d_map Map2Normal;
1841 struct gl_2d_map Map2Texture1;
1842 struct gl_2d_map Map2Texture2;
1843 struct gl_2d_map Map2Texture3;
1844 struct gl_2d_map Map2Texture4;
1845 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1846 /*@}*/
1847 };
1848
1849
1850 /**
1851 * Names of the various vertex/fragment program register files, etc.
1852 *
1853 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1854 * All values should fit in a 4-bit field.
1855 *
1856 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1857 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1858 * be "uniform" variables since they can only be set outside glBegin/End.
1859 * They're also all stored in the same Parameters array.
1860 */
1861 enum register_file
1862 {
1863 PROGRAM_TEMPORARY = 0, /**< machine->Temporary[] */
1864 PROGRAM_LOCAL_PARAM = 1, /**< gl_program->LocalParams[] */
1865 PROGRAM_ENV_PARAM = 2, /**< gl_program->Parameters[] */
1866 PROGRAM_STATE_VAR = 3, /**< gl_program->Parameters[] */
1867 PROGRAM_INPUT = 4, /**< machine->Inputs[] */
1868 PROGRAM_OUTPUT = 5, /**< machine->Outputs[] */
1869 PROGRAM_NAMED_PARAM = 6, /**< gl_program->Parameters[] */
1870 PROGRAM_CONSTANT = 7, /**< gl_program->Parameters[] */
1871 PROGRAM_UNIFORM = 8, /**< gl_program->Parameters[] */
1872 PROGRAM_VARYING = 9, /**< machine->Inputs[]/Outputs[] */
1873 PROGRAM_WRITE_ONLY = 10, /**< A dummy, write-only register */
1874 PROGRAM_ADDRESS = 11, /**< machine->AddressReg */
1875 PROGRAM_SAMPLER = 12, /**< for shader samplers, compile-time only */
1876 PROGRAM_UNDEFINED = 13, /**< Invalid value */
1877 PROGRAM_FILE_MAX
1878 };
1879
1880
1881 /** Vertex and fragment instructions */
1882 struct prog_instruction;
1883 struct gl_program_parameter_list;
1884
1885
1886 /**
1887 * Base class for any kind of program object
1888 */
1889 struct gl_program
1890 {
1891 GLuint Id;
1892 GLubyte *String; /**< Null-terminated program text */
1893 GLint RefCount;
1894 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1895 GLenum Format; /**< String encoding format */
1896 GLboolean Resident;
1897
1898 struct prog_instruction *Instructions;
1899
1900 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1901 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1902 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1903 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1904
1905 /** Named parameters, constants, etc. from program text */
1906 struct gl_program_parameter_list *Parameters;
1907 /** Numbered local parameters */
1908 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1909
1910 /** Vertex/fragment shader varying vars */
1911 struct gl_program_parameter_list *Varying;
1912 /** Vertex program user-defined attributes */
1913 struct gl_program_parameter_list *Attributes;
1914
1915 /** Logical counts */
1916 /*@{*/
1917 GLuint NumInstructions;
1918 GLuint NumTemporaries;
1919 GLuint NumParameters;
1920 GLuint NumAttributes;
1921 GLuint NumAddressRegs;
1922 GLuint NumAluInstructions;
1923 GLuint NumTexInstructions;
1924 GLuint NumTexIndirections;
1925 /*@}*/
1926 /** Native, actual h/w counts */
1927 /*@{*/
1928 GLuint NumNativeInstructions;
1929 GLuint NumNativeTemporaries;
1930 GLuint NumNativeParameters;
1931 GLuint NumNativeAttributes;
1932 GLuint NumNativeAddressRegs;
1933 GLuint NumNativeAluInstructions;
1934 GLuint NumNativeTexInstructions;
1935 GLuint NumNativeTexIndirections;
1936 /*@}*/
1937 };
1938
1939
1940 /** Vertex program object */
1941 struct gl_vertex_program
1942 {
1943 struct gl_program Base; /**< base class */
1944 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1945 GLboolean IsPositionInvariant;
1946 void *TnlData; /**< should probably use Base.DriverData */
1947 };
1948
1949
1950 /** Fragment program object */
1951 struct gl_fragment_program
1952 {
1953 struct gl_program Base; /**< base class */
1954 GLenum FogOption;
1955 GLboolean UsesKill;
1956 };
1957
1958
1959 /**
1960 * State common to vertex and fragment programs.
1961 */
1962 struct gl_program_state
1963 {
1964 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1965 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1966 };
1967
1968
1969 /**
1970 * Context state for vertex programs.
1971 */
1972 struct gl_vertex_program_state
1973 {
1974 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1975 GLboolean _Enabled; /**< Enabled and valid program? */
1976 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1977 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1978 struct gl_vertex_program *Current; /**< user-bound vertex program */
1979
1980 /** Currently enabled and valid program (including internal programs
1981 * and compiled shader programs).
1982 */
1983 struct gl_vertex_program *_Current;
1984
1985 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1986
1987 /* For GL_NV_vertex_program only: */
1988 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1989 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1990
1991 /** Should fixed-function T&L be implemented with a vertex prog? */
1992 GLboolean _MaintainTnlProgram;
1993
1994 /** Program to emulate fixed-function T&L (see above) */
1995 struct gl_vertex_program *_TnlProgram;
1996
1997 #if FEATURE_MESA_program_debug
1998 GLprogramcallbackMESA Callback;
1999 GLvoid *CallbackData;
2000 GLboolean CallbackEnabled;
2001 GLuint CurrentPosition;
2002 #endif
2003 };
2004
2005
2006 /**
2007 * Context state for fragment programs.
2008 */
2009 struct gl_fragment_program_state
2010 {
2011 GLboolean Enabled; /**< User-set fragment program enable flag */
2012 GLboolean _Enabled; /**< Fragment program enabled and valid? */
2013 GLboolean _Active;
2014 struct gl_fragment_program *Current; /**< User-bound fragment program */
2015
2016 /** Currently enabled and valid program (including internal programs
2017 * and compiled shader programs).
2018 */
2019 struct gl_fragment_program *_Current;
2020
2021 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
2022
2023 /** Should fixed-function texturing be implemented with a fragment prog? */
2024 GLboolean _MaintainTexEnvProgram;
2025 GLboolean _UseTexEnvProgram;
2026
2027 /** Program to emulate fixed-function texture env/combine (see above) */
2028 struct gl_fragment_program *_TexEnvProgram;
2029
2030 #if FEATURE_MESA_program_debug
2031 GLprogramcallbackMESA Callback;
2032 GLvoid *CallbackData;
2033 GLboolean CallbackEnabled;
2034 GLuint CurrentPosition;
2035 #endif
2036 };
2037
2038
2039 /**
2040 * ATI_fragment_shader runtime state
2041 */
2042 #define ATI_FS_INPUT_PRIMARY 0
2043 #define ATI_FS_INPUT_SECONDARY 1
2044
2045 struct atifs_instruction;
2046 struct atifs_setupinst;
2047
2048 /**
2049 * ATI fragment shader
2050 */
2051 struct ati_fragment_shader
2052 {
2053 GLuint Id;
2054 GLint RefCount;
2055 struct atifs_instruction *Instructions[2];
2056 struct atifs_setupinst *SetupInst[2];
2057 GLfloat Constants[8][4];
2058 GLbitfield LocalConstDef; /** Indicates which constants have been set */
2059 GLubyte numArithInstr[2];
2060 GLubyte regsAssigned[2];
2061 GLubyte NumPasses; /** 1 or 2 */
2062 GLubyte cur_pass;
2063 GLubyte last_optype;
2064 GLboolean interpinp1;
2065 GLboolean isValid;
2066 GLuint swizzlerq;
2067 };
2068
2069 /**
2070 * Context state for GL_ATI_fragment_shader
2071 */
2072 struct gl_ati_fragment_shader_state
2073 {
2074 GLboolean Enabled;
2075 GLboolean _Enabled; /** enabled and valid shader? */
2076 GLboolean Compiling;
2077 GLfloat GlobalConstants[8][4];
2078 struct ati_fragment_shader *Current;
2079 };
2080
2081
2082 /**
2083 * Occlusion/timer query object.
2084 */
2085 struct gl_query_object
2086 {
2087 GLuint Id;
2088 GLuint64EXT Result; /* the counter */
2089 GLboolean Active; /* inside Begin/EndQuery */
2090 GLboolean Ready; /* result is ready */
2091 };
2092
2093
2094 /**
2095 * Context state for query objects.
2096 */
2097 struct gl_query_state
2098 {
2099 struct _mesa_HashTable *QueryObjects;
2100 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2101 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2102 };
2103
2104
2105
2106 /**
2107 * A GLSL shader object.
2108 */
2109 struct gl_shader
2110 {
2111 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2112 GLuint Name; /**< AKA the handle */
2113 GLint RefCount; /**< Reference count */
2114 GLboolean DeletePending;
2115
2116 const GLchar *Source; /**< Source code string */
2117 GLboolean CompileStatus;
2118 GLuint NumPrograms; /**< size of Programs[] array */
2119 struct gl_program **Programs; /**< Post-compile assembly code */
2120 GLchar *InfoLog;
2121 };
2122
2123
2124 /**
2125 * A GLSL program object. Basically a linked collection of "shaders".
2126 */
2127 struct gl_shader_program
2128 {
2129 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2130 GLuint Name; /**< aka handle or ID */
2131 GLint RefCount; /**< Reference count */
2132 GLboolean DeletePending;
2133
2134 GLuint NumShaders; /**< number of attached shaders */
2135 struct gl_shader **Shaders; /**< List of attached the shaders */
2136
2137 /* post-link info: */
2138 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2139 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2140 struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
2141 struct gl_program_parameter_list *Varying;
2142 struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
2143 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2144 GLboolean Validated;
2145 GLchar *InfoLog;
2146 };
2147
2148
2149 /**
2150 * Context state for GLSL vertex/fragment shaders.
2151 */
2152 struct gl_shader_state
2153 {
2154 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2155 /** Driver-selectable options: */
2156 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2157 GLboolean EmitCondCodes; /**< Use condition codes? */
2158 GLboolean EmitComments; /**< Annotated instructions */
2159 void *MemPool;
2160 };
2161
2162
2163 /**
2164 * State which can be shared by multiple contexts:
2165 */
2166 struct gl_shared_state
2167 {
2168 _glthread_Mutex Mutex; /**< for thread safety */
2169 GLint RefCount; /**< Reference count */
2170 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2171 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2172
2173 /**
2174 * \name Default texture objects (shared by all multi-texture units)
2175 */
2176 /*@{*/
2177 struct gl_texture_object *Default1D;
2178 struct gl_texture_object *Default2D;
2179 struct gl_texture_object *Default3D;
2180 struct gl_texture_object *DefaultCubeMap;
2181 struct gl_texture_object *DefaultRect;
2182 struct gl_texture_object *Default1DArray;
2183 struct gl_texture_object *Default2DArray;
2184 /*@}*/
2185
2186 /**
2187 * \name Thread safety and statechange notification for texture
2188 * objects.
2189 *
2190 * \todo Improve the granularity of locking.
2191 */
2192 /*@{*/
2193 _glthread_Mutex TexMutex; /**< texobj thread safety */
2194 GLuint TextureStateStamp; /**< state notification for shared tex */
2195 /*@}*/
2196
2197
2198 /**
2199 * \name Vertex/fragment programs
2200 */
2201 /*@{*/
2202 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2203 #if FEATURE_ARB_vertex_program
2204 struct gl_program *DefaultVertexProgram;
2205 #endif
2206 #if FEATURE_ARB_fragment_program
2207 struct gl_program *DefaultFragmentProgram;
2208 #endif
2209 /*@}*/
2210
2211 #if FEATURE_ATI_fragment_shader
2212 struct _mesa_HashTable *ATIShaders;
2213 struct ati_fragment_shader *DefaultFragmentShader;
2214 #endif
2215
2216 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2217 struct _mesa_HashTable *BufferObjects;
2218 #endif
2219
2220 #if FEATURE_ARB_shader_objects
2221 /** Table of both gl_shader and gl_shader_program objects */
2222 struct _mesa_HashTable *ShaderObjects;
2223 #endif
2224
2225 #if FEATURE_EXT_framebuffer_object
2226 struct _mesa_HashTable *RenderBuffers;
2227 struct _mesa_HashTable *FrameBuffers;
2228 #endif
2229
2230 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2231 struct _mesa_HashTable *ArrayObjects;
2232
2233 void *DriverData; /**< Device driver shared state */
2234 };
2235
2236
2237
2238
2239 /**
2240 * A renderbuffer stores colors or depth values or stencil values.
2241 * A framebuffer object will have a collection of these.
2242 * Data are read/written to the buffer with a handful of Get/Put functions.
2243 *
2244 * Instances of this object are allocated with the Driver's NewRenderbuffer
2245 * hook. Drivers will likely wrap this class inside a driver-specific
2246 * class to simulate inheritance.
2247 */
2248 struct gl_renderbuffer
2249 {
2250 #define RB_MAGIC 0xaabbccdd
2251 int Magic; /** XXX TEMPORARY DEBUG INFO */
2252 _glthread_Mutex Mutex; /**< for thread safety */
2253 GLuint ClassID; /**< Useful for drivers */
2254 GLuint Name;
2255 GLint RefCount;
2256 GLuint Width, Height;
2257 GLenum InternalFormat; /**< The user-specified format */
2258 GLenum _ActualFormat; /**< The driver-chosen format */
2259 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2260 GL_STENCIL_INDEX. */
2261 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2262 GLubyte RedBits; /**< Bits of red per pixel */
2263 GLubyte GreenBits;
2264 GLubyte BlueBits;
2265 GLubyte AlphaBits;
2266 GLubyte IndexBits;
2267 GLubyte DepthBits;
2268 GLubyte StencilBits;
2269 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2270
2271 /* Used to wrap one renderbuffer around another: */
2272 struct gl_renderbuffer *Wrapped;
2273
2274 /* Delete this renderbuffer */
2275 void (*Delete)(struct gl_renderbuffer *rb);
2276
2277 /* Allocate new storage for this renderbuffer */
2278 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2279 GLenum internalFormat,
2280 GLuint width, GLuint height);
2281
2282 /* Lock/Unlock are called before/after calling the Get/Put functions.
2283 * Not sure this is the right place for these yet.
2284 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2285 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2286 */
2287
2288 /* Return a pointer to the element/pixel at (x,y).
2289 * Should return NULL if the buffer memory can't be directly addressed.
2290 */
2291 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2292 GLint x, GLint y);
2293
2294 /* Get/Read a row of values.
2295 * The values will be of format _BaseFormat and type DataType.
2296 */
2297 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2298 GLint x, GLint y, void *values);
2299
2300 /* Get/Read values at arbitrary locations.
2301 * The values will be of format _BaseFormat and type DataType.
2302 */
2303 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2304 const GLint x[], const GLint y[], void *values);
2305
2306 /* Put/Write a row of values.
2307 * The values will be of format _BaseFormat and type DataType.
2308 */
2309 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2310 GLint x, GLint y, const void *values, const GLubyte *mask);
2311
2312 /* Put/Write a row of RGB values. This is a special-case routine that's
2313 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2314 * a common case for glDrawPixels and some triangle routines.
2315 * The values will be of format GL_RGB and type DataType.
2316 */
2317 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2318 GLint x, GLint y, const void *values, const GLubyte *mask);
2319
2320
2321 /* Put/Write a row of identical values.
2322 * The values will be of format _BaseFormat and type DataType.
2323 */
2324 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2325 GLint x, GLint y, const void *value, const GLubyte *mask);
2326
2327 /* Put/Write values at arbitrary locations.
2328 * The values will be of format _BaseFormat and type DataType.
2329 */
2330 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2331 const GLint x[], const GLint y[], const void *values,
2332 const GLubyte *mask);
2333 /* Put/Write identical values at arbitrary locations.
2334 * The values will be of format _BaseFormat and type DataType.
2335 */
2336 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2337 GLuint count, const GLint x[], const GLint y[],
2338 const void *value, const GLubyte *mask);
2339 };
2340
2341
2342 /**
2343 * A renderbuffer attachment point points to either a texture object
2344 * (and specifies a mipmap level, cube face or 3D texture slice) or
2345 * points to a renderbuffer.
2346 */
2347 struct gl_renderbuffer_attachment
2348 {
2349 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2350 GLboolean Complete;
2351
2352 /**
2353 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2354 * application supplied renderbuffer object.
2355 */
2356 struct gl_renderbuffer *Renderbuffer;
2357
2358 /**
2359 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2360 * supplied texture object.
2361 */
2362 struct gl_texture_object *Texture;
2363 GLuint TextureLevel; /**< Attached mipmap level. */
2364 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2365 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2366 * and 2D array textures */
2367 };
2368
2369
2370 /**
2371 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2372 * In C++ terms, think of this as a base class from which device drivers
2373 * will make derived classes.
2374 */
2375 struct gl_framebuffer
2376 {
2377 _glthread_Mutex Mutex; /**< for thread safety */
2378 GLuint Name; /* if zero, this is a window system framebuffer */
2379 GLint RefCount;
2380 GLboolean DeletePending;
2381
2382 GLvisual Visual; /**< The framebuffer's visual.
2383 Immutable if this is a window system buffer.
2384 Computed from attachments if user-made FBO. */
2385
2386 GLboolean Initialized;
2387
2388 GLuint Width, Height; /**< size of frame buffer in pixels */
2389
2390 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2391 /*@{*/
2392 GLint _Xmin, _Xmax; /**< inclusive */
2393 GLint _Ymin, _Ymax; /**< exclusive */
2394 /*@}*/
2395
2396 /** \name Derived Z buffer stuff */
2397 /*@{*/
2398 GLuint _DepthMax; /**< Max depth buffer value */
2399 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2400 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2401 /*@}*/
2402
2403 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2404
2405 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2406 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2407
2408 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2409 * attribute group and GL_PIXEL attribute group, respectively.
2410 */
2411 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2412 GLenum ColorReadBuffer;
2413
2414 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2415 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2416 GLint _ColorReadBufferIndex; /* -1 = None */
2417
2418 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2419 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2420 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2421 struct gl_renderbuffer *_ColorReadBuffer;
2422
2423 /** The Actual depth/stencil buffers to use. May be wrappers around the
2424 * depth/stencil buffers attached above. */
2425 struct gl_renderbuffer *_DepthBuffer;
2426 struct gl_renderbuffer *_StencilBuffer;
2427
2428 /** Delete this framebuffer */
2429 void (*Delete)(struct gl_framebuffer *fb);
2430 };
2431
2432
2433 /**
2434 * Limits for vertex and fragment programs.
2435 */
2436 struct gl_program_constants
2437 {
2438 /* logical limits */
2439 GLuint MaxInstructions;
2440 GLuint MaxAluInstructions; /* fragment programs only, for now */
2441 GLuint MaxTexInstructions; /* fragment programs only, for now */
2442 GLuint MaxTexIndirections; /* fragment programs only, for now */
2443 GLuint MaxAttribs;
2444 GLuint MaxTemps;
2445 GLuint MaxAddressRegs; /* vertex program only, for now */
2446 GLuint MaxParameters;
2447 GLuint MaxLocalParams;
2448 GLuint MaxEnvParams;
2449 /* native/hardware limits */
2450 GLuint MaxNativeInstructions;
2451 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2452 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2453 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2454 GLuint MaxNativeAttribs;
2455 GLuint MaxNativeTemps;
2456 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2457 GLuint MaxNativeParameters;
2458 /* For shaders */
2459 GLuint MaxUniformComponents;
2460 };
2461
2462
2463 /**
2464 * Constants which may be overridden by device driver during context creation
2465 * but are never changed after that.
2466 */
2467 struct gl_constants
2468 {
2469 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2470 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2471 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2472 GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
2473 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2474 GLuint MaxTextureCoordUnits;
2475 GLuint MaxTextureImageUnits;
2476 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2477 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2478 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2479 GLuint MaxArrayLockSize;
2480 GLint SubPixelBits;
2481 GLfloat MinPointSize, MaxPointSize; /* aliased */
2482 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2483 GLfloat PointSizeGranularity;
2484 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2485 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2486 GLfloat LineWidthGranularity;
2487 GLuint MaxColorTableSize;
2488 GLuint MaxConvolutionWidth;
2489 GLuint MaxConvolutionHeight;
2490 GLuint MaxClipPlanes;
2491 GLuint MaxLights;
2492 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2493 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2494 GLuint MaxViewportWidth, MaxViewportHeight;
2495 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2496 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2497 /* shared by vertex and fragment program: */
2498 GLuint MaxProgramMatrices;
2499 GLuint MaxProgramMatrixStackDepth;
2500 /* vertex array / buffer object bounds checking */
2501 GLboolean CheckArrayBounds;
2502 /* GL_ARB_draw_buffers */
2503 GLuint MaxDrawBuffers;
2504 /* GL_OES_read_format */
2505 GLenum ColorReadFormat;
2506 GLenum ColorReadType;
2507 /* GL_EXT_framebuffer_object */
2508 GLuint MaxColorAttachments;
2509 GLuint MaxRenderbufferSize;
2510 /* GL_ARB_vertex_shader */
2511 GLuint MaxVertexTextureImageUnits;
2512 GLuint MaxVarying;
2513 };
2514
2515
2516 /**
2517 * Enable flag for each OpenGL extension. Different device drivers will
2518 * enable different extensions at runtime.
2519 */
2520 struct gl_extensions
2521 {
2522 /**
2523 * \name Flags to quickly test if certain extensions are available.
2524 *
2525 * Not every extension needs to have such a flag, but it's encouraged.
2526 */
2527 /*@{*/
2528 GLboolean dummy; /* don't remove this! */
2529 GLboolean ARB_depth_texture;
2530 GLboolean ARB_draw_buffers;
2531 GLboolean ARB_fragment_program;
2532 GLboolean ARB_fragment_program_shadow;
2533 GLboolean ARB_fragment_shader;
2534 GLboolean ARB_half_float_pixel;
2535 GLboolean ARB_imaging;
2536 GLboolean ARB_multisample;
2537 GLboolean ARB_multitexture;
2538 GLboolean ARB_occlusion_query;
2539 GLboolean ARB_point_sprite;
2540 GLboolean ARB_shader_objects;
2541 GLboolean ARB_shading_language_100;
2542 GLboolean ARB_shading_language_120;
2543 GLboolean ARB_shadow;
2544 GLboolean ARB_texture_border_clamp;
2545 GLboolean ARB_texture_compression;
2546 GLboolean ARB_texture_cube_map;
2547 GLboolean ARB_texture_env_combine;
2548 GLboolean ARB_texture_env_crossbar;
2549 GLboolean ARB_texture_env_dot3;
2550 GLboolean ARB_texture_float;
2551 GLboolean ARB_texture_mirrored_repeat;
2552 GLboolean ARB_texture_non_power_of_two;
2553 GLboolean ARB_transpose_matrix;
2554 GLboolean ARB_vertex_buffer_object;
2555 GLboolean ARB_vertex_program;
2556 GLboolean ARB_vertex_shader;
2557 GLboolean ARB_window_pos;
2558 GLboolean EXT_abgr;
2559 GLboolean EXT_bgra;
2560 GLboolean EXT_blend_color;
2561 GLboolean EXT_blend_equation_separate;
2562 GLboolean EXT_blend_func_separate;
2563 GLboolean EXT_blend_logic_op;
2564 GLboolean EXT_blend_minmax;
2565 GLboolean EXT_blend_subtract;
2566 GLboolean EXT_clip_volume_hint;
2567 GLboolean EXT_cull_vertex;
2568 GLboolean EXT_convolution;
2569 GLboolean EXT_compiled_vertex_array;
2570 GLboolean EXT_copy_texture;
2571 GLboolean EXT_depth_bounds_test;
2572 GLboolean EXT_draw_range_elements;
2573 GLboolean EXT_framebuffer_object;
2574 GLboolean EXT_fog_coord;
2575 GLboolean EXT_framebuffer_blit;
2576 GLboolean EXT_gpu_program_parameters;
2577 GLboolean EXT_histogram;
2578 GLboolean EXT_multi_draw_arrays;
2579 GLboolean EXT_paletted_texture;
2580 GLboolean EXT_packed_depth_stencil;
2581 GLboolean EXT_packed_pixels;
2582 GLboolean EXT_pixel_buffer_object;
2583 GLboolean EXT_point_parameters;
2584 GLboolean EXT_polygon_offset;
2585 GLboolean EXT_rescale_normal;
2586 GLboolean EXT_shadow_funcs;
2587 GLboolean EXT_secondary_color;
2588 GLboolean EXT_separate_specular_color;
2589 GLboolean EXT_shared_texture_palette;
2590 GLboolean EXT_stencil_wrap;
2591 GLboolean EXT_stencil_two_side;
2592 GLboolean EXT_subtexture;
2593 GLboolean EXT_texture;
2594 GLboolean EXT_texture_object;
2595 GLboolean EXT_texture3D;
2596 GLboolean EXT_texture_compression_s3tc;
2597 GLboolean EXT_texture_env_add;
2598 GLboolean EXT_texture_env_combine;
2599 GLboolean EXT_texture_env_dot3;
2600 GLboolean EXT_texture_filter_anisotropic;
2601 GLboolean EXT_texture_lod_bias;
2602 GLboolean EXT_texture_mirror_clamp;
2603 GLboolean EXT_texture_sRGB;
2604 GLboolean EXT_timer_query;
2605 GLboolean EXT_vertex_array;
2606 GLboolean EXT_vertex_array_set;
2607 /* vendor extensions */
2608 GLboolean APPLE_client_storage;
2609 GLboolean APPLE_packed_pixels;
2610 GLboolean APPLE_vertex_array_object;
2611 GLboolean ATI_texture_mirror_once;
2612 GLboolean ATI_texture_env_combine3;
2613 GLboolean ATI_fragment_shader;
2614 GLboolean ATI_separate_stencil;
2615 GLboolean IBM_rasterpos_clip;
2616 GLboolean IBM_multimode_draw_arrays;
2617 GLboolean MESA_pack_invert;
2618 GLboolean MESA_packed_depth_stencil;
2619 GLboolean MESA_program_debug;
2620 GLboolean MESA_resize_buffers;
2621 GLboolean MESA_ycbcr_texture;
2622 GLboolean MESA_texture_array;
2623 GLboolean NV_blend_square;
2624 GLboolean NV_fragment_program;
2625 GLboolean NV_light_max_exponent;
2626 GLboolean NV_point_sprite;
2627 GLboolean NV_texgen_reflection;
2628 GLboolean NV_texture_rectangle;
2629 GLboolean NV_vertex_program;
2630 GLboolean NV_vertex_program1_1;
2631 GLboolean OES_read_format;
2632 GLboolean SGI_color_matrix;
2633 GLboolean SGI_color_table;
2634 GLboolean SGI_texture_color_table;
2635 GLboolean SGIS_generate_mipmap;
2636 GLboolean SGIS_texture_edge_clamp;
2637 GLboolean SGIS_texture_lod;
2638 GLboolean SGIX_depth_texture;
2639 GLboolean SGIX_shadow;
2640 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2641 GLboolean TDFX_texture_compression_FXT1;
2642 GLboolean S3_s3tc;
2643 /*@}*/
2644 /* The extension string */
2645 const GLubyte *String;
2646 };
2647
2648
2649 /**
2650 * A stack of matrices (projection, modelview, color, texture, etc).
2651 */
2652 struct gl_matrix_stack
2653 {
2654 GLmatrix *Top; /**< points into Stack */
2655 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2656 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2657 GLuint MaxDepth; /**< size of Stack[] array */
2658 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2659 };
2660
2661
2662 /**
2663 * \name Bits for image transfer operations
2664 *
2665 * \sa __GLcontextRec::ImageTransferState.
2666 */
2667 /*@{*/
2668 #define IMAGE_SCALE_BIAS_BIT 0x1
2669 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2670 #define IMAGE_MAP_COLOR_BIT 0x4
2671 #define IMAGE_COLOR_TABLE_BIT 0x8
2672 #define IMAGE_CONVOLUTION_BIT 0x10
2673 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2674 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2675 #define IMAGE_COLOR_MATRIX_BIT 0x80
2676 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2677 #define IMAGE_HISTOGRAM_BIT 0x200
2678 #define IMAGE_MIN_MAX_BIT 0x400
2679 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2680
2681
2682 /** Pixel Transfer ops up to convolution */
2683 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2684 IMAGE_SHIFT_OFFSET_BIT | \
2685 IMAGE_MAP_COLOR_BIT | \
2686 IMAGE_COLOR_TABLE_BIT)
2687
2688 /** Pixel transfer ops after convolution */
2689 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2690 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2691 IMAGE_COLOR_MATRIX_BIT | \
2692 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2693 IMAGE_HISTOGRAM_BIT | \
2694 IMAGE_MIN_MAX_BIT)
2695 /*@}*/
2696
2697
2698 /**
2699 * \name Bits to indicate what state has changed.
2700 *
2701 * 4 unused flags.
2702 */
2703 /*@{*/
2704 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2705 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2706 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2707 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2708 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2709 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2710 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2711 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2712 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2713 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2714 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2715 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2716 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2717 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2718 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2719 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2720 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2721 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2722 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2723 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2724 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2725 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2726 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2727 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2728 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2729 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2730 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2731 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2732 #define _NEW_ALL ~0
2733 /*@}*/
2734
2735
2736 /**
2737 * \name Bits to track array state changes
2738 *
2739 * Also used to summarize array enabled.
2740 */
2741 /*@{*/
2742 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2743 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2744 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2745 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2746 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2747 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2748 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2749 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2750 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2751 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2752 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2753 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2754 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2755 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2756 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2757 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2758 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2759 #define _NEW_ARRAY_ALL 0xffffffff
2760
2761
2762 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2763 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2764 /*@}*/
2765
2766
2767 /**
2768 * \name A bunch of flags that we think might be useful to drivers.
2769 *
2770 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2771 */
2772 /*@{*/
2773 #define DD_FLATSHADE 0x1
2774 #define DD_SEPARATE_SPECULAR 0x2
2775 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2776 #define DD_TRI_LIGHT_TWOSIDE 0x8
2777 #define DD_TRI_UNFILLED 0x10
2778 #define DD_TRI_SMOOTH 0x20
2779 #define DD_TRI_STIPPLE 0x40
2780 #define DD_TRI_OFFSET 0x80
2781 #define DD_LINE_SMOOTH 0x100
2782 #define DD_LINE_STIPPLE 0x200
2783 #define DD_LINE_WIDTH 0x400
2784 #define DD_POINT_SMOOTH 0x800
2785 #define DD_POINT_SIZE 0x1000
2786 #define DD_POINT_ATTEN 0x2000
2787 #define DD_TRI_TWOSTENCIL 0x4000
2788 /*@}*/
2789
2790
2791 /**
2792 * \name Define the state changes under which each of these bits might change
2793 */
2794 /*@{*/
2795 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2796 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2797 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2798 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2799 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2800 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2801 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2802 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2803 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2804 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2805 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2806 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2807 #define _DD_NEW_POINT_SIZE _NEW_POINT
2808 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2809 /*@}*/
2810
2811
2812 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2813 _NEW_TEXTURE | \
2814 _NEW_POINT | \
2815 _NEW_PROGRAM | \
2816 _NEW_MODELVIEW)
2817
2818 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2819 _NEW_TEXTURE)
2820
2821 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2822
2823
2824
2825
2826 /*
2827 * Forward declaration of display list data types:
2828 */
2829 union node;
2830 typedef union node Node;
2831
2832
2833 /* This has to be included here. */
2834 #include "dd.h"
2835
2836
2837 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2838
2839 /**
2840 * Core Mesa's support for tnl modules:
2841 */
2842 struct gl_tnl_module
2843 {
2844 /**
2845 * Vertex format to be lazily swapped into current dispatch.
2846 */
2847 const GLvertexformat *Current;
2848
2849 /**
2850 * \name Record of functions swapped out.
2851 * On restore, only need to swap these functions back in.
2852 */
2853 /*@{*/
2854 struct {
2855 _glapi_proc * location;
2856 _glapi_proc function;
2857 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2858 GLuint SwapCount;
2859 /*@}*/
2860 };
2861
2862 /* Strictly this is a tnl/ private concept, but it doesn't seem
2863 * worthwhile adding a tnl private structure just to hold this one bit
2864 * of information:
2865 */
2866 #define MESA_DLIST_DANGLING_REFS 0x1
2867
2868 /* Provide a location where information about a display list can be
2869 * collected. Could be extended with driverPrivate structures,
2870 * etc. in the future.
2871 */
2872 struct mesa_display_list
2873 {
2874 Node *node;
2875 GLuint id;
2876 GLbitfield flags;
2877 };
2878
2879
2880 /**
2881 * State used during display list compilation and execution.
2882 */
2883 struct gl_dlist_state
2884 {
2885 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2886 GLuint CallDepth; /**< Current recursion calling depth */
2887
2888 struct mesa_display_list *CurrentList;
2889 Node *CurrentListPtr; /**< Head of list being compiled */
2890 GLuint CurrentListNum; /**< Number of the list being compiled */
2891 Node *CurrentBlock; /**< Pointer to current block of nodes */
2892 GLuint CurrentPos; /**< Index into current block of nodes */
2893
2894 GLvertexformat ListVtxfmt;
2895
2896 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2897 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2898
2899 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2900 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2901
2902 GLubyte ActiveIndex;
2903 GLfloat CurrentIndex;
2904
2905 GLubyte ActiveEdgeFlag;
2906 GLboolean CurrentEdgeFlag;
2907 };
2908
2909
2910 /**
2911 * Mesa rendering context.
2912 *
2913 * This is the central context data structure for Mesa. Almost all
2914 * OpenGL state is contained in this structure.
2915 * Think of this as a base class from which device drivers will derive
2916 * sub classes.
2917 *
2918 * The GLcontext typedef names this structure.
2919 */
2920 struct __GLcontextRec
2921 {
2922 /** State possibly shared with other contexts in the address space */
2923 struct gl_shared_state *Shared;
2924
2925 /** \name API function pointer tables */
2926 /*@{*/
2927 struct _glapi_table *Save; /**< Display list save functions */
2928 struct _glapi_table *Exec; /**< Execute functions */
2929 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2930 /*@}*/
2931
2932 GLvisual Visual;
2933 GLframebuffer *DrawBuffer; /**< buffer for writing */
2934 GLframebuffer *ReadBuffer; /**< buffer for reading */
2935 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2936 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2937
2938 /**
2939 * Device driver function pointer table
2940 */
2941 struct dd_function_table Driver;
2942
2943 void *DriverCtx; /**< Points to device driver context/state */
2944
2945 /** Core/Driver constants */
2946 struct gl_constants Const;
2947
2948 /** \name The various 4x4 matrix stacks */
2949 /*@{*/
2950 struct gl_matrix_stack ModelviewMatrixStack;
2951 struct gl_matrix_stack ProjectionMatrixStack;
2952 struct gl_matrix_stack ColorMatrixStack;
2953 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2954 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2955 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2956 /*@}*/
2957
2958 /** Combined modelview and projection matrix */
2959 GLmatrix _ModelProjectMatrix;
2960
2961 /** \name Display lists */
2962 struct gl_dlist_state ListState;
2963
2964 GLboolean ExecuteFlag; /**< Execute GL commands? */
2965 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2966
2967 /** Extension information */
2968 struct gl_extensions Extensions;
2969
2970 /** \name State attribute stack (for glPush/PopAttrib) */
2971 /*@{*/
2972 GLuint AttribStackDepth;
2973 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2974 /*@}*/
2975
2976 /** \name Renderer attribute groups
2977 *
2978 * We define a struct for each attribute group to make pushing and popping
2979 * attributes easy. Also it's a good organization.
2980 */
2981 /*@{*/
2982 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2983 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2984 struct gl_current_attrib Current; /**< Current attributes */
2985 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2986 struct gl_eval_attrib Eval; /**< Eval attributes */
2987 struct gl_fog_attrib Fog; /**< Fog attributes */
2988 struct gl_hint_attrib Hint; /**< Hint attributes */
2989 struct gl_light_attrib Light; /**< Light attributes */
2990 struct gl_line_attrib Line; /**< Line attributes */
2991 struct gl_list_attrib List; /**< List attributes */
2992 struct gl_multisample_attrib Multisample;
2993 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2994 struct gl_point_attrib Point; /**< Point attributes */
2995 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2996 GLuint PolygonStipple[32]; /**< Polygon stipple */
2997 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2998 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2999 struct gl_texture_attrib Texture; /**< Texture attributes */
3000 struct gl_transform_attrib Transform; /**< Transformation attributes */
3001 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3002 /*@}*/
3003
3004 /** \name Client attribute stack */
3005 /*@{*/
3006 GLuint ClientAttribStackDepth;
3007 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3008 /*@}*/
3009
3010 /** \name Client attribute groups */
3011 /*@{*/
3012 struct gl_array_attrib Array; /**< Vertex arrays */
3013 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3014 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3015 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3016 /*@}*/
3017
3018 /** \name Other assorted state (not pushed/popped on attribute stack) */
3019 /*@{*/
3020 struct gl_pixelmaps PixelMaps;
3021 struct gl_histogram_attrib Histogram;
3022 struct gl_minmax_attrib MinMax;
3023 struct gl_convolution_attrib Convolution1D;
3024 struct gl_convolution_attrib Convolution2D;
3025 struct gl_convolution_attrib Separable2D;
3026
3027 struct gl_evaluators EvalMap; /**< All evaluators */
3028 struct gl_feedback Feedback; /**< Feedback */
3029 struct gl_selection Select; /**< Selection */
3030
3031 struct gl_color_table ColorTable[COLORTABLE_MAX];
3032 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
3033 #if 0
3034 struct gl_color_table PostConvolutionColorTable;
3035 struct gl_color_table ProxyPostConvolutionColorTable;
3036 struct gl_color_table PostColorMatrixColorTable;
3037 struct gl_color_table ProxyPostColorMatrixColorTable;
3038 #endif
3039
3040 struct gl_program_state Program; /**< for vertex or fragment progs */
3041 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
3042 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
3043 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
3044
3045 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
3046
3047 struct gl_shader_state Shader; /**< GLSL shader object state */
3048 /*@}*/
3049
3050 #if FEATURE_EXT_framebuffer_object
3051 struct gl_renderbuffer *CurrentRenderbuffer;
3052 #endif
3053
3054 GLenum ErrorValue; /**< Last error code */
3055 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3056 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3057
3058 /** \name Derived state */
3059 /*@{*/
3060 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
3061 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3062 GLfloat _EyeZDir[3];
3063 GLfloat _ModelViewInvScale;
3064 GLboolean _NeedEyeCoords;
3065 GLboolean _ForceEyeCoords;
3066 GLenum _CurrentProgram; /* currently executing program */
3067
3068 GLuint TextureStateTimestamp; /* detect changes to shared state */
3069
3070 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3071 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3072 /**@}*/
3073
3074 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3075
3076
3077 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
3078 *
3079 * We don't have a better way to communicate this value from
3080 * swrast_setup to swrast. */
3081
3082 /** \name For debugging/development only */
3083 /*@{*/
3084 GLboolean FirstTimeCurrent;
3085 /*@}*/
3086
3087 /** Dither disable via MESA_NO_DITHER env var */
3088 GLboolean NoDither;
3089
3090 /** software compression/decompression supported or not */
3091 GLboolean Mesa_DXTn;
3092
3093 /** Core tnl module support */
3094 struct gl_tnl_module TnlModule;
3095
3096 /**
3097 * \name Hooks for module contexts.
3098 *
3099 * These will eventually live in the driver or elsewhere.
3100 */
3101 /*@{*/
3102 void *swrast_context;
3103 void *swsetup_context;
3104 void *swtnl_context;
3105 void *swtnl_im;
3106 struct st_context *st;
3107 void *aelt_context;
3108 /*@}*/
3109 };
3110
3111
3112 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3113 extern const char *_mesa_prim_name[GL_POLYGON+4];
3114
3115
3116 #ifdef DEBUG
3117 extern int MESA_VERBOSE;
3118 extern int MESA_DEBUG_FLAGS;
3119 # define MESA_FUNCTION __FUNCTION__
3120 #else
3121 # define MESA_VERBOSE 0
3122 # define MESA_DEBUG_FLAGS 0
3123 # define MESA_FUNCTION "a function"
3124 # ifndef NDEBUG
3125 # define NDEBUG
3126 # endif
3127 #endif
3128
3129
3130 enum _verbose
3131 {
3132 VERBOSE_VARRAY = 0x0001,
3133 VERBOSE_TEXTURE = 0x0002,
3134 VERBOSE_IMMEDIATE = 0x0004,
3135 VERBOSE_PIPELINE = 0x0008,
3136 VERBOSE_DRIVER = 0x0010,
3137 VERBOSE_STATE = 0x0020,
3138 VERBOSE_API = 0x0040,
3139 VERBOSE_DISPLAY_LIST = 0x0100,
3140 VERBOSE_LIGHTING = 0x0200,
3141 VERBOSE_PRIMS = 0x0400,
3142 VERBOSE_VERTS = 0x0800,
3143 VERBOSE_DISASSEM = 0x1000
3144 };
3145
3146
3147 enum _debug
3148 {
3149 DEBUG_ALWAYS_FLUSH = 0x1
3150 };
3151
3152
3153
3154 #define Elements(x) sizeof(x)/sizeof(*(x))
3155
3156
3157 #endif /* TYPES_H */