2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
46 * Color channel data type.
49 typedef GLubyte GLchan
;
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 typedef GLushort GLchan
;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 typedef GLfloat GLchan
;
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
64 #error "illegal number of color channel bits"
69 * Stencil buffer data type.
72 typedef GLubyte GLstencil
;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil
;
76 # error "illegal number of stencil bits"
81 * \name Some forward type declarations
84 struct _mesa_HashTable
;
85 struct gl_attrib_node
;
86 struct gl_pixelstore_attrib
;
87 struct gl_program_cache
;
88 struct gl_texture_format
;
89 struct gl_texture_image
;
90 struct gl_texture_object
;
92 typedef struct __GLcontextRec GLcontext
;
93 typedef struct __GLcontextModesRec GLvisual
;
94 typedef struct gl_framebuffer GLframebuffer
;
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
109 VERT_ATTRIB_WEIGHT
= 1,
110 VERT_ATTRIB_NORMAL
= 2,
111 VERT_ATTRIB_COLOR0
= 3,
112 VERT_ATTRIB_COLOR1
= 4,
114 VERT_ATTRIB_COLOR_INDEX
= 6,
115 VERT_ATTRIB_POINT_SIZE
= 6, /*alias*/
116 VERT_ATTRIB_EDGEFLAG
= 7,
117 VERT_ATTRIB_TEX0
= 8,
118 VERT_ATTRIB_TEX1
= 9,
119 VERT_ATTRIB_TEX2
= 10,
120 VERT_ATTRIB_TEX3
= 11,
121 VERT_ATTRIB_TEX4
= 12,
122 VERT_ATTRIB_TEX5
= 13,
123 VERT_ATTRIB_TEX6
= 14,
124 VERT_ATTRIB_TEX7
= 15,
125 VERT_ATTRIB_GENERIC0
= 16,
126 VERT_ATTRIB_GENERIC1
= 17,
127 VERT_ATTRIB_GENERIC2
= 18,
128 VERT_ATTRIB_GENERIC3
= 19,
129 VERT_ATTRIB_GENERIC4
= 20,
130 VERT_ATTRIB_GENERIC5
= 21,
131 VERT_ATTRIB_GENERIC6
= 22,
132 VERT_ATTRIB_GENERIC7
= 23,
133 VERT_ATTRIB_GENERIC8
= 24,
134 VERT_ATTRIB_GENERIC9
= 25,
135 VERT_ATTRIB_GENERIC10
= 26,
136 VERT_ATTRIB_GENERIC11
= 27,
137 VERT_ATTRIB_GENERIC12
= 28,
138 VERT_ATTRIB_GENERIC13
= 29,
139 VERT_ATTRIB_GENERIC14
= 30,
140 VERT_ATTRIB_GENERIC15
= 31,
145 * Bitflags for vertex attributes.
146 * These are used in bitfields in many places.
149 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
150 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
151 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
152 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
153 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
154 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
155 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
156 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
157 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
158 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
159 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
160 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
161 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
162 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
163 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
164 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
165 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
166 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
167 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
168 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
169 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
170 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
171 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
172 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
173 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
174 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
175 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
176 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
177 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
178 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
179 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
180 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
182 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
183 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
188 * Indexes for vertex program result attributes
192 VERT_RESULT_HPOS
= 0,
193 VERT_RESULT_COL0
= 1,
194 VERT_RESULT_COL1
= 2,
195 VERT_RESULT_FOGC
= 3,
196 VERT_RESULT_TEX0
= 4,
197 VERT_RESULT_TEX1
= 5,
198 VERT_RESULT_TEX2
= 6,
199 VERT_RESULT_TEX3
= 7,
200 VERT_RESULT_TEX4
= 8,
201 VERT_RESULT_TEX5
= 9,
202 VERT_RESULT_TEX6
= 10,
203 VERT_RESULT_TEX7
= 11,
204 VERT_RESULT_PSIZ
= 12,
205 VERT_RESULT_BFC0
= 13,
206 VERT_RESULT_BFC1
= 14,
207 VERT_RESULT_EDGE
= 15,
208 VERT_RESULT_VAR0
= 16 /**< shader varying */,
209 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
214 * Indexes for fragment program input attributes.
218 FRAG_ATTRIB_WPOS
= 0,
219 FRAG_ATTRIB_COL0
= 1,
220 FRAG_ATTRIB_COL1
= 2,
221 FRAG_ATTRIB_FOGC
= 3,
222 FRAG_ATTRIB_TEX0
= 4,
223 FRAG_ATTRIB_TEX1
= 5,
224 FRAG_ATTRIB_TEX2
= 6,
225 FRAG_ATTRIB_TEX3
= 7,
226 FRAG_ATTRIB_TEX4
= 8,
227 FRAG_ATTRIB_TEX5
= 9,
228 FRAG_ATTRIB_TEX6
= 10,
229 FRAG_ATTRIB_TEX7
= 11,
230 FRAG_ATTRIB_VAR0
= 12, /**< shader varying */
231 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
235 * Bitflags for fragment program input attributes.
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
252 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
253 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
255 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
267 * Fragment program results
271 FRAG_RESULT_DEPTH
= 0,
272 FRAG_RESULT_COLOR
= 1,
273 FRAG_RESULT_DATA0
= 2,
274 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
279 * Indexes for all renderbuffers
283 /* the four standard color buffers */
291 /* optional aux buffer */
293 /* generic renderbuffers */
306 * Bit flags for all renderbuffers
308 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
309 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
310 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
311 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
312 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
313 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
314 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
315 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
316 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
317 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
318 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
319 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
320 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
321 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
322 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
323 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
324 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
325 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
326 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
329 * Mask of all the color buffer bits (but not accum).
331 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
332 BUFFER_BIT_BACK_LEFT | \
333 BUFFER_BIT_FRONT_RIGHT | \
334 BUFFER_BIT_BACK_RIGHT | \
336 BUFFER_BIT_COLOR0 | \
337 BUFFER_BIT_COLOR1 | \
338 BUFFER_BIT_COLOR2 | \
339 BUFFER_BIT_COLOR3 | \
340 BUFFER_BIT_COLOR4 | \
341 BUFFER_BIT_COLOR5 | \
342 BUFFER_BIT_COLOR6 | \
346 /** The pixel transfer path has three color tables: */
349 COLORTABLE_PRECONVOLUTION
,
350 COLORTABLE_POSTCONVOLUTION
,
351 COLORTABLE_POSTCOLORMATRIX
,
353 } gl_colortable_index
;
357 * Data structure for color tables
359 struct gl_color_table
361 GLenum InternalFormat
; /**< The user-specified format */
362 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
363 GLuint Size
; /**< number of entries in table */
364 GLfloat
*TableF
; /**< Color table, floating point values */
365 GLubyte
*TableUB
; /**< Color table, ubyte values */
370 GLubyte LuminanceSize
;
371 GLubyte IntensitySize
;
376 * \name Bit flags used for updating material values.
379 #define MAT_ATTRIB_FRONT_AMBIENT 0
380 #define MAT_ATTRIB_BACK_AMBIENT 1
381 #define MAT_ATTRIB_FRONT_DIFFUSE 2
382 #define MAT_ATTRIB_BACK_DIFFUSE 3
383 #define MAT_ATTRIB_FRONT_SPECULAR 4
384 #define MAT_ATTRIB_BACK_SPECULAR 5
385 #define MAT_ATTRIB_FRONT_EMISSION 6
386 #define MAT_ATTRIB_BACK_EMISSION 7
387 #define MAT_ATTRIB_FRONT_SHININESS 8
388 #define MAT_ATTRIB_BACK_SHININESS 9
389 #define MAT_ATTRIB_FRONT_INDEXES 10
390 #define MAT_ATTRIB_BACK_INDEXES 11
391 #define MAT_ATTRIB_MAX 12
393 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
394 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
395 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
396 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
397 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
398 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
400 #define MAT_INDEX_AMBIENT 0
401 #define MAT_INDEX_DIFFUSE 1
402 #define MAT_INDEX_SPECULAR 2
404 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
405 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
406 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
407 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
408 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
409 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
410 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
411 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
412 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
413 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
414 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
415 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
418 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
419 MAT_BIT_FRONT_AMBIENT | \
420 MAT_BIT_FRONT_DIFFUSE | \
421 MAT_BIT_FRONT_SPECULAR | \
422 MAT_BIT_FRONT_SHININESS | \
423 MAT_BIT_FRONT_INDEXES)
425 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
426 MAT_BIT_BACK_AMBIENT | \
427 MAT_BIT_BACK_DIFFUSE | \
428 MAT_BIT_BACK_SPECULAR | \
429 MAT_BIT_BACK_SHININESS | \
430 MAT_BIT_BACK_INDEXES)
432 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
436 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
437 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
440 * Material shininess lookup table.
444 struct gl_shine_tab
*next
, *prev
;
445 GLfloat tab
[SHINE_TABLE_SIZE
+1];
452 * Light source state.
456 struct gl_light
*next
; /**< double linked list with sentinel */
457 struct gl_light
*prev
;
459 GLfloat Ambient
[4]; /**< ambient color */
460 GLfloat Diffuse
[4]; /**< diffuse color */
461 GLfloat Specular
[4]; /**< specular color */
462 GLfloat EyePosition
[4]; /**< position in eye coordinates */
463 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
464 GLfloat SpotExponent
;
465 GLfloat SpotCutoff
; /**< in degrees */
466 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
467 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
468 GLfloat ConstantAttenuation
;
469 GLfloat LinearAttenuation
;
470 GLfloat QuadraticAttenuation
;
471 GLboolean Enabled
; /**< On/off flag */
474 * \name Derived fields
477 GLbitfield _Flags
; /**< State */
479 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
480 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
481 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
482 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
483 GLfloat _VP_inf_spot_attenuation
;
485 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
486 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
487 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
488 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
489 GLfloat _dli
; /**< CI diffuse light intensity */
490 GLfloat _sli
; /**< CI specular light intensity */
500 GLfloat Ambient
[4]; /**< ambient color */
501 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
502 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
503 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
504 * or GL_SEPARATE_SPECULAR_COLOR */
513 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
518 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
520 struct gl_accum_attrib
522 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
527 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
529 struct gl_colorbuffer_attrib
531 GLuint ClearIndex
; /**< Index to use for glClear */
532 GLclampf ClearColor
[4]; /**< Color to use for glClear */
534 GLuint IndexMask
; /**< Color index write mask */
535 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
537 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
540 * \name alpha testing
543 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
544 GLenum AlphaFunc
; /**< Alpha test function */
545 GLclampf AlphaRef
; /**< Alpha reference value */
552 GLboolean BlendEnabled
; /**< Blending enabled flag */
553 GLenum BlendSrcRGB
; /**< Blending source operator */
554 GLenum BlendDstRGB
; /**< Blending destination operator */
555 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
556 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
557 GLenum BlendEquationRGB
; /**< Blending equation */
558 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
559 GLfloat BlendColor
[4]; /**< Blending color */
566 GLenum LogicOp
; /**< Logic operator */
567 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
568 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
569 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
572 GLboolean DitherFlag
; /**< Dither enable flag */
574 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
575 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
580 * Current attribute group (GL_CURRENT_BIT).
582 struct gl_current_attrib
585 * \name Current vertex attributes.
586 * \note Values are valid only after FLUSH_VERTICES has been called.
587 * \note Index and Edgeflag current values are stored as floats in the
588 * SIX and SEVEN attribute slots.
590 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
593 * \name Current raster position attributes (always valid).
594 * \note This set of attributes is very similar to the SWvertex struct.
597 GLfloat RasterPos
[4];
598 GLfloat RasterDistance
;
599 GLfloat RasterColor
[4];
600 GLfloat RasterSecondaryColor
[4];
602 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];
603 GLboolean RasterPosValid
;
609 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
611 struct gl_depthbuffer_attrib
613 GLenum Func
; /**< Function for depth buffer compare */
614 GLclampd Clear
; /**< Value to clear depth buffer to */
615 GLboolean Test
; /**< Depth buffering enabled flag */
616 GLboolean Mask
; /**< Depth buffer writable? */
617 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
618 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
623 * Evaluator attribute group (GL_EVAL_BIT).
625 struct gl_eval_attrib
631 GLboolean Map1Color4
;
633 GLboolean Map1Normal
;
634 GLboolean Map1TextureCoord1
;
635 GLboolean Map1TextureCoord2
;
636 GLboolean Map1TextureCoord3
;
637 GLboolean Map1TextureCoord4
;
638 GLboolean Map1Vertex3
;
639 GLboolean Map1Vertex4
;
640 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
641 GLboolean Map2Color4
;
643 GLboolean Map2Normal
;
644 GLboolean Map2TextureCoord1
;
645 GLboolean Map2TextureCoord2
;
646 GLboolean Map2TextureCoord3
;
647 GLboolean Map2TextureCoord4
;
648 GLboolean Map2Vertex3
;
649 GLboolean Map2Vertex4
;
650 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
651 GLboolean AutoNormal
;
655 * \name Map Grid endpoints and divisions and calculated du values
659 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
660 GLint MapGrid2un
, MapGrid2vn
;
661 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
662 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
668 * Fog attribute group (GL_FOG_BIT).
672 GLboolean Enabled
; /**< Fog enabled flag */
673 GLfloat Color
[4]; /**< Fog color */
674 GLfloat Density
; /**< Density >= 0.0 */
675 GLfloat Start
; /**< Start distance in eye coords */
676 GLfloat End
; /**< End distance in eye coords */
677 GLfloat Index
; /**< Fog index */
678 GLenum Mode
; /**< Fog mode */
679 GLboolean ColorSumEnabled
;
680 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
681 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
686 * Hint attribute group (GL_HINT_BIT).
688 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
690 struct gl_hint_attrib
692 GLenum PerspectiveCorrection
;
695 GLenum PolygonSmooth
;
697 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
698 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
699 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
700 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
705 * Histogram attributes.
707 struct gl_histogram_attrib
709 GLuint Width
; /**< number of table entries */
710 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
711 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
712 GLboolean Sink
; /**< terminate image transfer? */
713 GLubyte RedSize
; /**< Bits per counter */
717 GLubyte LuminanceSize
;
722 * Color Min/max state.
724 struct gl_minmax_attrib
728 GLfloat Min
[4], Max
[4]; /**< RGBA */
733 * Image convolution state.
735 struct gl_convolution_attrib
738 GLenum InternalFormat
;
741 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
749 #define LIGHT_SPOT 0x1
750 #define LIGHT_LOCAL_VIEWER 0x2
751 #define LIGHT_POSITIONAL 0x4
752 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
757 * Lighting attribute group (GL_LIGHT_BIT).
759 struct gl_light_attrib
761 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
762 struct gl_lightmodel Model
; /**< Lighting model */
765 * Must flush FLUSH_VERTICES before referencing:
768 struct gl_material Material
; /**< Includes front & back values */
771 GLboolean Enabled
; /**< Lighting enabled flag */
772 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
773 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
774 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
775 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
776 GLboolean ColorMaterialEnabled
;
777 GLenum ClampVertexColor
;
779 struct gl_light EnabledList
; /**< List sentinel */
782 * Derived state for optimizations:
785 GLboolean _NeedEyeCoords
;
786 GLboolean _NeedVertices
; /**< Use fast shader? */
787 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
788 GLfloat _BaseColor
[2][3];
794 * Line attribute group (GL_LINE_BIT).
796 struct gl_line_attrib
798 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
799 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
800 GLushort StipplePattern
; /**< Stipple pattern */
801 GLint StippleFactor
; /**< Stipple repeat factor */
802 GLfloat Width
; /**< Line width */
807 * Display list attribute group (GL_LIST_BIT).
809 struct gl_list_attrib
816 * Used by device drivers to hook new commands into display lists.
818 struct gl_list_instruction
821 void (*Execute
)( GLcontext
*ctx
, void *data
);
822 void (*Destroy
)( GLcontext
*ctx
, void *data
);
823 void (*Print
)( GLcontext
*ctx
, void *data
);
826 #define MAX_DLIST_EXT_OPCODES 16
829 * Used by device drivers to hook new commands into display lists.
831 struct gl_list_extensions
833 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
839 * Multisample attribute group (GL_MULTISAMPLE_BIT).
841 struct gl_multisample_attrib
844 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
845 GLboolean SampleAlphaToCoverage
;
846 GLboolean SampleAlphaToOne
;
847 GLboolean SampleCoverage
;
848 GLfloat SampleCoverageValue
;
849 GLboolean SampleCoverageInvert
;
854 * A pixelmap (see glPixelMap)
859 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
860 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
865 * Collection of all pixelmaps
869 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
870 struct gl_pixelmap GtoG
;
871 struct gl_pixelmap BtoB
;
872 struct gl_pixelmap AtoA
;
873 struct gl_pixelmap ItoR
;
874 struct gl_pixelmap ItoG
;
875 struct gl_pixelmap ItoB
;
876 struct gl_pixelmap ItoA
;
877 struct gl_pixelmap ItoI
;
878 struct gl_pixelmap StoS
;
883 * Pixel attribute group (GL_PIXEL_MODE_BIT).
885 struct gl_pixel_attrib
887 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
889 /*--- Begin Pixel Transfer State ---*/
890 /* Fields are in the order in which they're applied... */
892 /** Scale & Bias (index shift, offset) */
894 GLfloat RedBias
, RedScale
;
895 GLfloat GreenBias
, GreenScale
;
896 GLfloat BlueBias
, BlueScale
;
897 GLfloat AlphaBias
, AlphaScale
;
898 GLfloat DepthBias
, DepthScale
;
899 GLint IndexShift
, IndexOffset
;
903 /* Note: actual pixel maps are not part of this attrib group */
904 GLboolean MapColorFlag
;
905 GLboolean MapStencilFlag
;
907 /* There are multiple color table stages: */
908 GLboolean ColorTableEnabled
[COLORTABLE_MAX
];
909 GLfloat ColorTableScale
[COLORTABLE_MAX
][4]; /**< RGBA */
910 GLfloat ColorTableBias
[COLORTABLE_MAX
][4]; /**< RGBA */
912 /* Convolution (GL_EXT_convolution) */
913 GLboolean Convolution1DEnabled
;
914 GLboolean Convolution2DEnabled
;
915 GLboolean Separable2DEnabled
;
916 GLfloat ConvolutionBorderColor
[3][4]; /**< RGBA */
917 GLenum ConvolutionBorderMode
[3];
918 GLfloat ConvolutionFilterScale
[3][4]; /**< RGBA */
919 GLfloat ConvolutionFilterBias
[3][4]; /**< RGBA */
920 GLfloat PostConvolutionScale
[4]; /**< RGBA */
921 GLfloat PostConvolutionBias
[4]; /**< RGBA */
923 /* Color matrix (GL_SGI_color_matrix) */
924 /* Note: the color matrix is not part of this attrib group */
925 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
926 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
928 /* Histogram & minmax (GL_EXT_histogram) */
929 /* Note: histogram and minmax data are not part of this attrib group */
930 GLboolean HistogramEnabled
;
931 GLboolean MinMaxEnabled
;
933 /*--- End Pixel Transfer State ---*/
936 GLfloat ZoomX
, ZoomY
;
938 /** GL_SGI_texture_color_table */
939 GLfloat TextureColorTableScale
[4]; /**< RGBA */
940 GLfloat TextureColorTableBias
[4]; /**< RGBA */
945 * Point attribute group (GL_POINT_BIT).
947 struct gl_point_attrib
949 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
950 GLfloat Size
; /**< User-specified point size */
951 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
952 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
953 GLfloat Threshold
; /**< GL_EXT_point_parameters */
954 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
955 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
956 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /**< GL_ARB_point_sprite */
957 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
958 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
963 * Polygon attribute group (GL_POLYGON_BIT).
965 struct gl_polygon_attrib
967 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
968 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
969 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
970 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
971 GLboolean CullFlag
; /**< Culling on/off flag */
972 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
973 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
974 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
975 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
976 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
977 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
978 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
979 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
984 * Scissor attributes (GL_SCISSOR_BIT).
986 struct gl_scissor_attrib
988 GLboolean Enabled
; /**< Scissor test enabled? */
989 GLint X
, Y
; /**< Lower left corner of box */
990 GLsizei Width
, Height
; /**< Size of box */
995 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
997 * Three sets of stencil data are tracked so that OpenGL 2.0,
998 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
999 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1000 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1001 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1002 * GL_EXT_stencil_two_side GL_BACK state.
1004 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1005 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1007 * The derived value \c _TestTwoSide is set when the front-face and back-face
1008 * stencil state are different.
1010 struct gl_stencil_attrib
1012 GLboolean Enabled
; /**< Enabled flag */
1013 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1014 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1015 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1016 GLboolean _TestTwoSide
;
1017 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1018 GLenum Function
[3]; /**< Stencil function */
1019 GLenum FailFunc
[3]; /**< Fail function */
1020 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1021 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1022 GLint Ref
[3]; /**< Reference value */
1023 GLuint ValueMask
[3]; /**< Value mask */
1024 GLuint WriteMask
[3]; /**< Write mask */
1025 GLuint Clear
; /**< Clear value */
1030 * An index for each type of texture object. These correspond to the GL
1031 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1032 * Note: the order is from highest priority to lowest priority.
1036 TEXTURE_2D_ARRAY_INDEX
,
1037 TEXTURE_1D_ARRAY_INDEX
,
1048 * Bit flags for each type of texture object
1049 * Used for Texture.Unit[]._ReallyEnabled flags.
1052 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1053 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1054 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1055 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1056 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1057 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1058 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1063 * TexGenEnabled flags.
1074 * Bit flag versions of the corresponding GL_ constants.
1077 #define TEXGEN_SPHERE_MAP 0x1
1078 #define TEXGEN_OBJ_LINEAR 0x2
1079 #define TEXGEN_EYE_LINEAR 0x4
1080 #define TEXGEN_REFLECTION_MAP_NV 0x8
1081 #define TEXGEN_NORMAL_MAP_NV 0x10
1083 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1084 TEXGEN_REFLECTION_MAP_NV | \
1085 TEXGEN_NORMAL_MAP_NV)
1086 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1087 TEXGEN_REFLECTION_MAP_NV | \
1088 TEXGEN_NORMAL_MAP_NV | \
1094 /** Tex-gen enabled for texture unit? */
1095 #define ENABLE_TEXGEN(unit) (1 << (unit))
1097 /** Non-identity texture matrix for texture unit? */
1098 #define ENABLE_TEXMAT(unit) (1 << (unit))
1102 * Texel fetch function prototype. We use texel fetch functions to
1103 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1104 * texture images. These functions help to isolate us from the gritty
1105 * details of all the various texture image encodings.
1107 * \param texImage texture image.
1108 * \param col texel column.
1109 * \param row texel row.
1110 * \param img texel image level/layer.
1111 * \param texelOut output texel (up to 4 GLchans)
1113 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1114 GLint col
, GLint row
, GLint img
,
1118 * As above, but returns floats.
1119 * Used for depth component images and for upcoming signed/float
1122 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1123 GLint col
, GLint row
, GLint img
,
1124 GLfloat
*texelOut
);
1127 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1128 GLint col
, GLint row
, GLint img
,
1133 * This macro defines the (many) parameters to the texstore functions.
1134 * \param dims either 1 or 2 or 3
1135 * \param baseInternalFormat user-specified base internal format
1136 * \param dstFormat destination Mesa texture format
1137 * \param dstAddr destination image address
1138 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1139 * \param dstRowStride destination image row stride, in bytes
1140 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1141 * \param srcWidth/Height/Depth source image size, in pixels
1142 * \param srcFormat incoming image format
1143 * \param srcType incoming image data type
1144 * \param srcAddr source image address
1145 * \param srcPacking source image packing parameters
1147 #define TEXSTORE_PARAMS \
1148 GLcontext *ctx, GLuint dims, \
1149 GLenum baseInternalFormat, \
1150 const struct gl_texture_format *dstFormat, \
1152 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1153 GLint dstRowStride, const GLuint *dstImageOffsets, \
1154 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1155 GLenum srcFormat, GLenum srcType, \
1156 const GLvoid *srcAddr, \
1157 const struct gl_pixelstore_attrib *srcPacking
1162 * Texture image storage function.
1164 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
1168 * Texture format record
1170 struct gl_texture_format
1172 GLint MesaFormat
; /**< One of the MESA_FORMAT_* values */
1174 GLenum BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1175 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1176 * GL_INTENSITY, GL_COLOR_INDEX or
1177 * GL_DEPTH_COMPONENT.
1179 GLenum DataType
; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1182 * Bits per texel component. These are just rough approximations
1183 * for compressed texture formats.
1190 GLubyte LuminanceBits
;
1191 GLubyte IntensityBits
;
1194 GLubyte StencilBits
; /**< GL_EXT_packed_depth_stencil */
1197 GLuint TexelBytes
; /**< Bytes per texel, 0 if compressed format */
1199 StoreTexImageFunc StoreImage
;
1202 * \name Texel fetch function pointers
1205 FetchTexelFuncC FetchTexel1D
;
1206 FetchTexelFuncC FetchTexel2D
;
1207 FetchTexelFuncC FetchTexel3D
;
1208 FetchTexelFuncF FetchTexel1Df
;
1209 FetchTexelFuncF FetchTexel2Df
;
1210 FetchTexelFuncF FetchTexel3Df
;
1213 StoreTexelFunc StoreTexel
;
1218 * Texture image state. Describes the dimensions of a texture image,
1219 * the texel format and pointers to Texel Fetch functions.
1221 struct gl_texture_image
1223 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1224 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1225 * GL_INTENSITY, GL_COLOR_INDEX,
1226 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1227 * only. Used for choosing TexEnv arithmetic.
1229 GLint InternalFormat
; /**< Internal format as given by the user */
1230 GLuint Border
; /**< 0 or 1 */
1231 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1232 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1233 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1234 GLuint Width2
; /**< = Width - 2*Border */
1235 GLuint Height2
; /**< = Height - 2*Border */
1236 GLuint Depth2
; /**< = Depth - 2*Border */
1237 GLuint WidthLog2
; /**< = log2(Width2) */
1238 GLuint HeightLog2
; /**< = log2(Height2) */
1239 GLuint DepthLog2
; /**< = log2(Depth2) */
1240 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1241 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1242 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1243 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1244 GLboolean IsClientData
; /**< Data owned by client? */
1245 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1247 const struct gl_texture_format
*TexFormat
;
1249 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1251 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1252 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1254 GLboolean IsCompressed
; /**< GL_ARB_texture_compression */
1255 GLuint CompressedSize
; /**< GL_ARB_texture_compression */
1257 GLuint RowStride
; /**< Padded width in units of texels */
1258 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1259 each 2D slice in 'Data', in texels */
1260 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1263 * \name For device driver:
1266 void *DriverData
; /**< Arbitrary device driver data */
1272 * Indexes for cube map faces.
1287 * Texture object state. Contains the array of mipmap images, border color,
1288 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1291 struct gl_texture_object
1293 _glthread_Mutex Mutex
; /**< for thread safety */
1294 GLint RefCount
; /**< reference count */
1295 GLuint Name
; /**< the user-visible texture object ID */
1296 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1297 GLfloat Priority
; /**< in [0,1] */
1298 GLfloat BorderColor
[4]; /**< unclamped */
1299 GLenum WrapS
; /**< S-axis texture image wrap mode */
1300 GLenum WrapT
; /**< T-axis texture image wrap mode */
1301 GLenum WrapR
; /**< R-axis texture image wrap mode */
1302 GLenum MinFilter
; /**< minification filter */
1303 GLenum MagFilter
; /**< magnification filter */
1304 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1305 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1306 GLfloat LodBias
; /**< OpenGL 1.4 */
1307 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1308 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1309 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1310 GLenum CompareMode
; /**< GL_ARB_shadow */
1311 GLenum CompareFunc
; /**< GL_ARB_shadow */
1312 GLfloat CompareFailValue
; /**< GL_ARB_shadow_ambient */
1313 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1314 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1315 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1316 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1317 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1318 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1319 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1320 GLboolean _Complete
; /**< Is texture object complete? */
1321 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1323 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1324 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1326 /** GL_EXT_paletted_texture */
1327 struct gl_color_table Palette
;
1330 * \name For device driver.
1331 * Note: instead of attaching driver data to this pointer, it's preferable
1332 * to instead use this struct as a base class for your own texture object
1333 * class. Driver->NewTextureObject() can be used to implement the
1336 void *DriverData
; /**< Arbitrary device driver data */
1340 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1341 #define MAX_COMBINER_TERMS 4
1345 * Texture combine environment state.
1347 struct gl_tex_env_combine_state
1349 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1350 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1351 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1352 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1353 GLenum SourceA
[MAX_COMBINER_TERMS
];
1354 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1355 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1356 GLenum OperandA
[MAX_COMBINER_TERMS
];
1357 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1358 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1359 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1360 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1365 * Texture coord generation state.
1369 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1370 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1371 GLfloat ObjectPlane
[4];
1372 GLfloat EyePlane
[4];
1377 * Texture unit state. Contains enable flags, texture environment/function/
1378 * combiners, texgen state, pointers to current texture objects and
1379 * post-filter color tables.
1381 struct gl_texture_unit
1383 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1384 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1386 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1387 GLfloat EnvColor
[4];
1389 struct gl_texgen GenS
;
1390 struct gl_texgen GenT
;
1391 struct gl_texgen GenR
;
1392 struct gl_texgen GenQ
;
1393 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1394 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1396 GLfloat LodBias
; /**< for biasing mipmap levels */
1398 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1401 * \name GL_EXT_texture_env_combine
1403 struct gl_tex_env_combine_state Combine
;
1406 * Derived state based on \c EnvMode and the \c BaseFormat of the
1407 * currently enabled texture.
1409 struct gl_tex_env_combine_state _EnvMode
;
1412 * Currently enabled combiner state. This will point to either
1413 * \c Combine or \c _EnvMode.
1415 struct gl_tex_env_combine_state
*_CurrentCombine
;
1417 /** Current texture object pointers */
1418 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1420 /** Points to highest priority, complete and enabled texture object */
1421 struct gl_texture_object
*_Current
;
1423 /** GL_SGI_texture_color_table */
1425 struct gl_color_table ColorTable
;
1426 struct gl_color_table ProxyColorTable
;
1427 GLboolean ColorTableEnabled
;
1433 * Texture attribute group (GL_TEXTURE_BIT).
1435 struct gl_texture_attrib
1437 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1438 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1440 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1442 /** GL_EXT_shared_texture_palette */
1443 GLboolean SharedPalette
;
1444 struct gl_color_table Palette
;
1446 /** Texture units/samplers used by vertex or fragment texturing */
1447 GLbitfield _EnabledUnits
;
1449 /** Texture coord units/sets used for fragment texturing */
1450 GLbitfield _EnabledCoordUnits
;
1452 /** Texture coord units that have texgen enabled */
1453 GLbitfield _TexGenEnabled
;
1455 /** Texture coord units that have non-identity matrices */
1456 GLbitfield _TexMatEnabled
;
1458 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1459 GLbitfield _GenFlags
;
1464 * Transformation attribute group (GL_TRANSFORM_BIT).
1466 struct gl_transform_attrib
1468 GLenum MatrixMode
; /**< Matrix mode */
1469 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1470 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1471 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1472 GLboolean Normalize
; /**< Normalize all normals? */
1473 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1474 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1476 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1477 GLfloat CullEyePos
[4];
1478 GLfloat CullObjPos
[4];
1483 * Viewport attribute group (GL_VIEWPORT_BIT).
1485 struct gl_viewport_attrib
1487 GLint X
, Y
; /**< position */
1488 GLsizei Width
, Height
; /**< size */
1489 GLfloat Near
, Far
; /**< Depth buffer range */
1490 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1495 * GL_ARB_vertex/pixel_buffer_object buffer object
1497 struct gl_buffer_object
1503 GLvoid
*Pointer
; /**< Only valid while buffer is mapped */
1504 GLintptr Offset
; /**< mapped offset */
1505 GLsizeiptr Length
; /**< mapped length */
1506 GLsizeiptrARB Size
; /**< Size of storage in bytes */
1507 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1508 GLboolean OnCard
; /**< Is buffer in VRAM? (hardware drivers) */
1513 * Client pixel packing/unpacking attributes
1515 struct gl_pixelstore_attrib
1523 GLboolean SwapBytes
;
1525 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1526 GLboolean Invert
; /**< GL_MESA_pack_invert */
1527 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1532 * Client vertex array attributes
1534 struct gl_client_array
1536 GLint Size
; /**< components per element (1,2,3,4) */
1537 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1538 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1539 GLsizei Stride
; /**< user-specified stride */
1540 GLsizei StrideB
; /**< actual stride in bytes */
1541 const GLubyte
*Ptr
; /**< Points to array data */
1542 GLboolean Enabled
; /**< Enabled flag is a boolean */
1543 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1545 /**< GL_ARB_vertex_buffer_object */
1546 struct gl_buffer_object
*BufferObj
;
1552 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1553 * extension, but a nice encapsulation in any case.
1555 struct gl_array_object
1557 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1560 /** Conventional vertex arrays */
1562 struct gl_client_array Vertex
;
1563 struct gl_client_array Normal
;
1564 struct gl_client_array Color
;
1565 struct gl_client_array SecondaryColor
;
1566 struct gl_client_array FogCoord
;
1567 struct gl_client_array Index
;
1568 struct gl_client_array EdgeFlag
;
1569 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1570 struct gl_client_array PointSize
;
1573 /** Generic arrays for vertex programs/shaders */
1574 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
];
1576 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1577 GLbitfield _Enabled
;
1582 * Vertex array state
1584 struct gl_array_attrib
1586 struct gl_array_object
*ArrayObj
;
1587 struct gl_array_object
*DefaultArrayObj
;
1589 GLint ActiveTexture
; /**< Client Active Texture */
1590 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1591 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1593 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1595 #if FEATURE_ARB_vertex_buffer_object
1596 struct gl_buffer_object
*NullBufferObj
;
1597 struct gl_buffer_object
*ArrayBufferObj
;
1598 struct gl_buffer_object
*ElementArrayBufferObj
;
1600 GLuint _MaxElement
; /* Min of all enabled array's maxes */
1605 * Feedback buffer state
1610 GLbitfield _Mask
; /**< FB_* bits */
1618 * Selection buffer state
1622 GLuint
*Buffer
; /**< selection buffer */
1623 GLuint BufferSize
; /**< size of the selection buffer */
1624 GLuint BufferCount
; /**< number of values in the selection buffer */
1625 GLuint Hits
; /**< number of records in the selection buffer */
1626 GLuint NameStackDepth
; /**< name stack depth */
1627 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1628 GLboolean HitFlag
; /**< hit flag */
1629 GLfloat HitMinZ
; /**< minimum hit depth */
1630 GLfloat HitMaxZ
; /**< maximum hit depth */
1635 * 1-D Evaluator control points
1639 GLuint Order
; /**< Number of control points */
1640 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1641 GLfloat
*Points
; /**< Points to contiguous control points */
1646 * 2-D Evaluator control points
1650 GLuint Uorder
; /**< Number of control points in U dimension */
1651 GLuint Vorder
; /**< Number of control points in V dimension */
1654 GLfloat
*Points
; /**< Points to contiguous control points */
1659 * All evaluator control point state
1661 struct gl_evaluators
1667 struct gl_1d_map Map1Vertex3
;
1668 struct gl_1d_map Map1Vertex4
;
1669 struct gl_1d_map Map1Index
;
1670 struct gl_1d_map Map1Color4
;
1671 struct gl_1d_map Map1Normal
;
1672 struct gl_1d_map Map1Texture1
;
1673 struct gl_1d_map Map1Texture2
;
1674 struct gl_1d_map Map1Texture3
;
1675 struct gl_1d_map Map1Texture4
;
1676 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1683 struct gl_2d_map Map2Vertex3
;
1684 struct gl_2d_map Map2Vertex4
;
1685 struct gl_2d_map Map2Index
;
1686 struct gl_2d_map Map2Color4
;
1687 struct gl_2d_map Map2Normal
;
1688 struct gl_2d_map Map2Texture1
;
1689 struct gl_2d_map Map2Texture2
;
1690 struct gl_2d_map Map2Texture3
;
1691 struct gl_2d_map Map2Texture4
;
1692 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1698 * Names of the various vertex/fragment program register files, etc.
1700 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1701 * All values should fit in a 4-bit field.
1703 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1704 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1705 * be "uniform" variables since they can only be set outside glBegin/End.
1706 * They're also all stored in the same Parameters array.
1710 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1711 PROGRAM_INPUT
, /**< machine->Inputs[] */
1712 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1713 PROGRAM_VARYING
, /**< machine->Inputs[]/Outputs[] */
1714 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1715 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1716 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1717 PROGRAM_NAMED_PARAM
, /**< gl_program->Parameters[] */
1718 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1719 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1720 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1721 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1722 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1723 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1728 /** Vertex and fragment instructions */
1729 struct prog_instruction
;
1730 struct gl_program_parameter_list
;
1731 struct gl_uniform_list
;
1735 * Base class for any kind of program object
1740 GLubyte
*String
; /**< Null-terminated program text */
1742 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1743 GLenum Format
; /**< String encoding format */
1746 struct prog_instruction
*Instructions
;
1748 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1749 GLbitfield OutputsWritten
; /**< Bitmask of which output regs are written to */
1750 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1751 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1752 GLbitfield TexturesUsed
[MAX_TEXTURE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1753 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1754 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1757 /** Named parameters, constants, etc. from program text */
1758 struct gl_program_parameter_list
*Parameters
;
1759 /** Numbered local parameters */
1760 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1762 /** Vertex/fragment shader varying vars */
1763 struct gl_program_parameter_list
*Varying
;
1764 /** Vertex program user-defined attributes */
1765 struct gl_program_parameter_list
*Attributes
;
1767 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1768 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1769 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1770 GLubyte SamplerTargets
[MAX_SAMPLERS
];
1772 /** Logical counts */
1774 GLuint NumInstructions
;
1775 GLuint NumTemporaries
;
1776 GLuint NumParameters
;
1777 GLuint NumAttributes
;
1778 GLuint NumAddressRegs
;
1779 GLuint NumAluInstructions
;
1780 GLuint NumTexInstructions
;
1781 GLuint NumTexIndirections
;
1783 /** Native, actual h/w counts */
1785 GLuint NumNativeInstructions
;
1786 GLuint NumNativeTemporaries
;
1787 GLuint NumNativeParameters
;
1788 GLuint NumNativeAttributes
;
1789 GLuint NumNativeAddressRegs
;
1790 GLuint NumNativeAluInstructions
;
1791 GLuint NumNativeTexInstructions
;
1792 GLuint NumNativeTexIndirections
;
1797 /** Vertex program object */
1798 struct gl_vertex_program
1800 struct gl_program Base
; /**< base class */
1801 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1802 GLboolean IsPositionInvariant
;
1803 void *TnlData
; /**< should probably use Base.DriverData */
1807 /** Fragment program object */
1808 struct gl_fragment_program
1810 struct gl_program Base
; /**< base class */
1812 GLboolean UsesKill
; /**< shader uses KIL instruction */
1813 GLboolean UsesPointCoord
; /**< shader uses gl_PointCoord */
1814 GLboolean UsesFrontFacing
; /**< shader used gl_FrontFacing */
1815 GLboolean UsesFogFragCoord
; /**< shader used gl_FogFragCoord */
1820 * State common to vertex and fragment programs.
1822 struct gl_program_state
1824 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1825 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1830 * Context state for vertex programs.
1832 struct gl_vertex_program_state
1834 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1835 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1836 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1837 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1838 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
1840 /** Currently enabled and valid vertex program (including internal
1841 * programs, user-defined vertex programs and GLSL vertex shaders).
1842 * This is the program we must use when rendering.
1844 struct gl_vertex_program
*_Current
;
1846 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1848 /* For GL_NV_vertex_program only: */
1849 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1850 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1852 /** Should fixed-function T&L be implemented with a vertex prog? */
1853 GLboolean _MaintainTnlProgram
;
1855 /** Program to emulate fixed-function T&L (see above) */
1856 struct gl_vertex_program
*_TnlProgram
;
1858 /** Cache of fixed-function programs */
1859 struct gl_program_cache
*Cache
;
1861 GLboolean _Overriden
;
1866 * Context state for fragment programs.
1868 struct gl_fragment_program_state
1870 GLboolean Enabled
; /**< User-set fragment program enable flag */
1871 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1872 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
1874 /** Currently enabled and valid fragment program (including internal
1875 * programs, user-defined fragment programs and GLSL fragment shaders).
1876 * This is the program we must use when rendering.
1878 struct gl_fragment_program
*_Current
;
1880 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1882 /** Should fixed-function texturing be implemented with a fragment prog? */
1883 GLboolean _MaintainTexEnvProgram
;
1885 /** Program to emulate fixed-function texture env/combine (see above) */
1886 struct gl_fragment_program
*_TexEnvProgram
;
1888 /** Cache of fixed-function programs */
1889 struct gl_program_cache
*Cache
;
1894 * ATI_fragment_shader runtime state
1896 #define ATI_FS_INPUT_PRIMARY 0
1897 #define ATI_FS_INPUT_SECONDARY 1
1899 struct atifs_instruction
;
1900 struct atifs_setupinst
;
1903 * ATI fragment shader
1905 struct ati_fragment_shader
1909 struct atifs_instruction
*Instructions
[2];
1910 struct atifs_setupinst
*SetupInst
[2];
1911 GLfloat Constants
[8][4];
1912 GLbitfield LocalConstDef
; /** Indicates which constants have been set */
1913 GLubyte numArithInstr
[2];
1914 GLubyte regsAssigned
[2];
1915 GLubyte NumPasses
; /** 1 or 2 */
1917 GLubyte last_optype
;
1918 GLboolean interpinp1
;
1924 * Context state for GL_ATI_fragment_shader
1926 struct gl_ati_fragment_shader_state
1929 GLboolean _Enabled
; /** enabled and valid shader? */
1930 GLboolean Compiling
;
1931 GLfloat GlobalConstants
[8][4];
1932 struct ati_fragment_shader
*Current
;
1937 * Occlusion/timer query object.
1939 struct gl_query_object
1941 GLenum Target
; /**< The query target, when active */
1942 GLuint Id
; /**< hash table ID/name */
1943 GLuint64EXT Result
; /**< the counter */
1944 GLboolean Active
; /**< inside Begin/EndQuery */
1945 GLboolean Ready
; /**< result is ready? */
1950 * Context state for query objects.
1952 struct gl_query_state
1954 struct _mesa_HashTable
*QueryObjects
;
1955 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
1956 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
1960 /** Set by #pragma directives */
1961 struct gl_sl_pragmas
1963 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
1964 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
1965 GLboolean Optimize
; /**< defaults on */
1966 GLboolean Debug
; /**< defaults off */
1971 * A GLSL vertex or fragment shader object.
1975 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1976 GLuint Name
; /**< AKA the handle */
1977 GLint RefCount
; /**< Reference count */
1978 GLboolean DeletePending
;
1979 GLboolean CompileStatus
;
1980 GLboolean Main
; /**< shader defines main() */
1981 GLboolean UnresolvedRefs
;
1982 const GLchar
*Source
; /**< Source code string */
1983 struct gl_program
*Program
; /**< Post-compile assembly code */
1985 struct gl_sl_pragmas Pragmas
;
1990 * A GLSL program object.
1991 * Basically a linked collection of vertex and fragment shaders.
1993 struct gl_shader_program
1995 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
1996 GLuint Name
; /**< aka handle or ID */
1997 GLint RefCount
; /**< Reference count */
1998 GLboolean DeletePending
;
2000 GLuint NumShaders
; /**< number of attached shaders */
2001 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2003 /** User-defined attribute bindings (glBindAttribLocation) */
2004 struct gl_program_parameter_list
*Attributes
;
2006 /* post-link info: */
2007 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
2008 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
2009 struct gl_uniform_list
*Uniforms
;
2010 struct gl_program_parameter_list
*Varying
;
2011 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2012 GLboolean Validated
;
2017 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2018 #define GLSL_LOG 0x2 /**< Write shaders to files */
2019 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2020 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2021 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2025 * Context state for GLSL vertex/fragment shaders.
2027 struct gl_shader_state
2029 struct gl_shader_program
*CurrentProgram
; /**< The user-bound program */
2030 /** Driver-selectable options: */
2031 GLboolean EmitHighLevelInstructions
; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2032 GLboolean EmitCondCodes
; /**< Use condition codes? */
2033 GLboolean EmitComments
; /**< Annotated instructions */
2035 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2036 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2041 * State which can be shared by multiple contexts:
2043 struct gl_shared_state
2045 _glthread_Mutex Mutex
; /**< for thread safety */
2046 GLint RefCount
; /**< Reference count */
2047 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2048 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2050 /** Default texture objects (shared by all texture units) */
2051 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2053 /** Fallback texture used when a bound texture is incomplete */
2054 struct gl_texture_object
*FallbackTex
;
2057 * \name Thread safety and statechange notification for texture
2060 * \todo Improve the granularity of locking.
2063 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2064 GLuint TextureStateStamp
; /**< state notification for shared tex */
2069 * \name Vertex/fragment programs
2072 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2073 #if FEATURE_ARB_vertex_program
2074 struct gl_vertex_program
*DefaultVertexProgram
;
2076 #if FEATURE_ARB_fragment_program
2077 struct gl_fragment_program
*DefaultFragmentProgram
;
2081 #if FEATURE_ATI_fragment_shader
2082 struct _mesa_HashTable
*ATIShaders
;
2083 struct ati_fragment_shader
*DefaultFragmentShader
;
2086 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2087 struct _mesa_HashTable
*BufferObjects
;
2090 #if FEATURE_ARB_shader_objects
2091 /** Table of both gl_shader and gl_shader_program objects */
2092 struct _mesa_HashTable
*ShaderObjects
;
2095 #if FEATURE_EXT_framebuffer_object
2096 struct _mesa_HashTable
*RenderBuffers
;
2097 struct _mesa_HashTable
*FrameBuffers
;
2100 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2101 struct _mesa_HashTable
*ArrayObjects
;
2103 void *DriverData
; /**< Device driver shared state */
2110 * A renderbuffer stores colors or depth values or stencil values.
2111 * A framebuffer object will have a collection of these.
2112 * Data are read/written to the buffer with a handful of Get/Put functions.
2114 * Instances of this object are allocated with the Driver's NewRenderbuffer
2115 * hook. Drivers will likely wrap this class inside a driver-specific
2116 * class to simulate inheritance.
2118 struct gl_renderbuffer
2120 #define RB_MAGIC 0xaabbccdd
2121 int Magic
; /** XXX TEMPORARY DEBUG INFO */
2122 _glthread_Mutex Mutex
; /**< for thread safety */
2123 GLuint ClassID
; /**< Useful for drivers */
2126 GLuint Width
, Height
;
2127 GLenum InternalFormat
; /**< The user-specified format */
2128 GLenum _ActualFormat
; /**< The driver-chosen format */
2129 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2130 GL_STENCIL_INDEX. */
2131 GLenum ColorEncoding
; /**< GL_LINEAR or GL_SRGB */
2132 GLenum ComponentType
; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2133 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2134 GLubyte RedBits
; /**< Bits of red per pixel */
2140 GLubyte StencilBits
;
2143 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2144 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2146 /* Used to wrap one renderbuffer around another: */
2147 struct gl_renderbuffer
*Wrapped
;
2149 /* Delete this renderbuffer */
2150 void (*Delete
)(struct gl_renderbuffer
*rb
);
2152 /* Allocate new storage for this renderbuffer */
2153 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2154 GLenum internalFormat
,
2155 GLuint width
, GLuint height
);
2157 /* Lock/Unlock are called before/after calling the Get/Put functions.
2158 * Not sure this is the right place for these yet.
2159 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2160 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2163 /* Return a pointer to the element/pixel at (x,y).
2164 * Should return NULL if the buffer memory can't be directly addressed.
2166 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2169 /* Get/Read a row of values.
2170 * The values will be of format _BaseFormat and type DataType.
2172 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2173 GLint x
, GLint y
, void *values
);
2175 /* Get/Read values at arbitrary locations.
2176 * The values will be of format _BaseFormat and type DataType.
2178 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2179 const GLint x
[], const GLint y
[], void *values
);
2181 /* Put/Write a row of values.
2182 * The values will be of format _BaseFormat and type DataType.
2184 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2185 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2187 /* Put/Write a row of RGB values. This is a special-case routine that's
2188 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2189 * a common case for glDrawPixels and some triangle routines.
2190 * The values will be of format GL_RGB and type DataType.
2192 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2193 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2196 /* Put/Write a row of identical values.
2197 * The values will be of format _BaseFormat and type DataType.
2199 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2200 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2202 /* Put/Write values at arbitrary locations.
2203 * The values will be of format _BaseFormat and type DataType.
2205 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2206 const GLint x
[], const GLint y
[], const void *values
,
2207 const GLubyte
*mask
);
2208 /* Put/Write identical values at arbitrary locations.
2209 * The values will be of format _BaseFormat and type DataType.
2211 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2212 GLuint count
, const GLint x
[], const GLint y
[],
2213 const void *value
, const GLubyte
*mask
);
2218 * A renderbuffer attachment points to either a texture object (and specifies
2219 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2221 struct gl_renderbuffer_attachment
2223 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2227 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2228 * application supplied renderbuffer object.
2230 struct gl_renderbuffer
*Renderbuffer
;
2233 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2234 * supplied texture object.
2236 struct gl_texture_object
*Texture
;
2237 GLuint TextureLevel
; /**< Attached mipmap level. */
2238 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2239 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2240 * and 2D array textures */
2245 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2246 * In C++ terms, think of this as a base class from which device drivers
2247 * will make derived classes.
2249 struct gl_framebuffer
2251 _glthread_Mutex Mutex
; /**< for thread safety */
2253 * If zero, this is a window system framebuffer. If non-zero, this
2254 * is a FBO framebuffer; note that for some devices (i.e. those with
2255 * a natural pixel coordinate system for FBOs that differs from the
2256 * OpenGL/Mesa coordinate system), this means that the viewport,
2257 * polygon face orientation, and polygon stipple will have to be inverted.
2262 GLboolean DeletePending
;
2265 * The framebuffer's visual. Immutable if this is a window system buffer.
2266 * Computed from attachments if user-made FBO.
2270 GLboolean Initialized
;
2272 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2274 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2276 GLint _Xmin
, _Xmax
; /**< inclusive */
2277 GLint _Ymin
, _Ymax
; /**< exclusive */
2280 /** \name Derived Z buffer stuff */
2282 GLuint _DepthMax
; /**< Max depth buffer value */
2283 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2284 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2287 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2290 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2291 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2293 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2294 * attribute group and GL_PIXEL attribute group, respectively.
2296 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2297 GLenum ColorReadBuffer
;
2299 /** Computed from ColorDraw/ReadBuffer above */
2300 GLuint _NumColorDrawBuffers
;
2301 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2302 GLint _ColorReadBufferIndex
; /* -1 = None */
2303 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2304 struct gl_renderbuffer
*_ColorReadBuffer
;
2306 /** The Actual depth/stencil buffers to use. May be wrappers around the
2307 * depth/stencil buffers attached above. */
2308 struct gl_renderbuffer
*_DepthBuffer
;
2309 struct gl_renderbuffer
*_StencilBuffer
;
2311 /** Delete this framebuffer */
2312 void (*Delete
)(struct gl_framebuffer
*fb
);
2317 * Limits for vertex and fragment programs.
2319 struct gl_program_constants
2321 /* logical limits */
2322 GLuint MaxInstructions
;
2323 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2324 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2325 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2328 GLuint MaxAddressRegs
; /* vertex program only, for now */
2329 GLuint MaxParameters
;
2330 GLuint MaxLocalParams
;
2331 GLuint MaxEnvParams
;
2332 /* native/hardware limits */
2333 GLuint MaxNativeInstructions
;
2334 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2335 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2336 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2337 GLuint MaxNativeAttribs
;
2338 GLuint MaxNativeTemps
;
2339 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2340 GLuint MaxNativeParameters
;
2342 GLuint MaxUniformComponents
;
2347 * Constants which may be overridden by device driver during context creation
2348 * but are never changed after that.
2352 GLint MaxTextureLevels
; /**< Max mipmap levels. */
2353 GLint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2354 GLint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2355 GLint MaxArrayTextureLayers
; /**< Max layers in array textures */
2356 GLint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2357 GLuint MaxTextureCoordUnits
;
2358 GLuint MaxTextureImageUnits
;
2359 GLuint MaxVertexTextureImageUnits
;
2360 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2361 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2362 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2364 GLuint MaxArrayLockSize
;
2368 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2369 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2370 GLfloat PointSizeGranularity
;
2371 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2372 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2373 GLfloat LineWidthGranularity
;
2375 GLuint MaxColorTableSize
;
2376 GLuint MaxConvolutionWidth
;
2377 GLuint MaxConvolutionHeight
;
2379 GLuint MaxClipPlanes
;
2381 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2382 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2384 GLuint MaxViewportWidth
, MaxViewportHeight
;
2386 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2387 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2388 GLuint MaxProgramMatrices
;
2389 GLuint MaxProgramMatrixStackDepth
;
2391 /** vertex array / buffer object bounds checking */
2392 GLboolean CheckArrayBounds
;
2394 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2396 GLenum ColorReadFormat
; /**< GL_OES_read_format */
2397 GLenum ColorReadType
; /**< GL_OES_read_format */
2399 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2400 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2401 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2403 GLuint MaxVarying
; /**< Number of float[4] varying parameters */
2405 GLbitfield SupportedBumpUnits
; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2410 * Enable flag for each OpenGL extension. Different device drivers will
2411 * enable different extensions at runtime.
2413 struct gl_extensions
2415 GLboolean dummy
; /* don't remove this! */
2416 GLboolean ARB_depth_texture
;
2417 GLboolean ARB_draw_buffers
;
2418 GLboolean ARB_fragment_program
;
2419 GLboolean ARB_fragment_program_shadow
;
2420 GLboolean ARB_fragment_shader
;
2421 GLboolean ARB_framebuffer_object
;
2422 GLboolean ARB_half_float_pixel
;
2423 GLboolean ARB_imaging
;
2424 GLboolean ARB_multisample
;
2425 GLboolean ARB_multitexture
;
2426 GLboolean ARB_occlusion_query
;
2427 GLboolean ARB_point_sprite
;
2428 GLboolean ARB_shader_objects
;
2429 GLboolean ARB_shading_language_100
;
2430 GLboolean ARB_shading_language_120
;
2431 GLboolean ARB_shadow
;
2432 GLboolean ARB_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2433 GLboolean ARB_texture_border_clamp
;
2434 GLboolean ARB_texture_compression
;
2435 GLboolean ARB_texture_cube_map
;
2436 GLboolean ARB_texture_env_combine
;
2437 GLboolean ARB_texture_env_crossbar
;
2438 GLboolean ARB_texture_env_dot3
;
2439 GLboolean ARB_texture_float
;
2440 GLboolean ARB_texture_mirrored_repeat
;
2441 GLboolean ARB_texture_non_power_of_two
;
2442 GLboolean ARB_transpose_matrix
;
2443 GLboolean ARB_vertex_buffer_object
;
2444 GLboolean ARB_vertex_program
;
2445 GLboolean ARB_vertex_shader
;
2446 GLboolean ARB_window_pos
;
2449 GLboolean EXT_blend_color
;
2450 GLboolean EXT_blend_equation_separate
;
2451 GLboolean EXT_blend_func_separate
;
2452 GLboolean EXT_blend_logic_op
;
2453 GLboolean EXT_blend_minmax
;
2454 GLboolean EXT_blend_subtract
;
2455 GLboolean EXT_clip_volume_hint
;
2456 GLboolean EXT_cull_vertex
;
2457 GLboolean EXT_convolution
;
2458 GLboolean EXT_compiled_vertex_array
;
2459 GLboolean EXT_copy_texture
;
2460 GLboolean EXT_depth_bounds_test
;
2461 GLboolean EXT_draw_range_elements
;
2462 GLboolean EXT_framebuffer_object
;
2463 GLboolean EXT_fog_coord
;
2464 GLboolean EXT_framebuffer_blit
;
2465 GLboolean EXT_gpu_program_parameters
;
2466 GLboolean EXT_histogram
;
2467 GLboolean EXT_multi_draw_arrays
;
2468 GLboolean EXT_paletted_texture
;
2469 GLboolean EXT_packed_depth_stencil
;
2470 GLboolean EXT_packed_pixels
;
2471 GLboolean EXT_pixel_buffer_object
;
2472 GLboolean EXT_point_parameters
;
2473 GLboolean EXT_polygon_offset
;
2474 GLboolean EXT_rescale_normal
;
2475 GLboolean EXT_shadow_funcs
;
2476 GLboolean EXT_secondary_color
;
2477 GLboolean EXT_separate_specular_color
;
2478 GLboolean EXT_shared_texture_palette
;
2479 GLboolean EXT_stencil_wrap
;
2480 GLboolean EXT_stencil_two_side
;
2481 GLboolean EXT_subtexture
;
2482 GLboolean EXT_texture
;
2483 GLboolean EXT_texture_object
;
2484 GLboolean EXT_texture3D
;
2485 GLboolean EXT_texture_compression_s3tc
;
2486 GLboolean EXT_texture_env_add
;
2487 GLboolean EXT_texture_env_combine
;
2488 GLboolean EXT_texture_env_dot3
;
2489 GLboolean EXT_texture_filter_anisotropic
;
2490 GLboolean EXT_texture_lod_bias
;
2491 GLboolean EXT_texture_mirror_clamp
;
2492 GLboolean EXT_texture_sRGB
;
2493 GLboolean EXT_texture_swizzle
;
2494 GLboolean EXT_timer_query
;
2495 GLboolean EXT_vertex_array
;
2496 GLboolean EXT_vertex_array_bgra
;
2497 GLboolean EXT_vertex_array_set
;
2498 /* vendor extensions */
2499 GLboolean APPLE_client_storage
;
2500 GLboolean APPLE_packed_pixels
;
2501 GLboolean APPLE_vertex_array_object
;
2502 GLboolean ATI_envmap_bumpmap
;
2503 GLboolean ATI_texture_mirror_once
;
2504 GLboolean ATI_texture_env_combine3
;
2505 GLboolean ATI_fragment_shader
;
2506 GLboolean ATI_separate_stencil
;
2507 GLboolean IBM_rasterpos_clip
;
2508 GLboolean IBM_multimode_draw_arrays
;
2509 GLboolean MESA_pack_invert
;
2510 GLboolean MESA_packed_depth_stencil
;
2511 GLboolean MESA_resize_buffers
;
2512 GLboolean MESA_ycbcr_texture
;
2513 GLboolean MESA_texture_array
;
2514 GLboolean MESA_texture_signed_rgba
;
2515 GLboolean NV_blend_square
;
2516 GLboolean NV_fragment_program
;
2517 GLboolean NV_light_max_exponent
;
2518 GLboolean NV_point_sprite
;
2519 GLboolean NV_texgen_reflection
;
2520 GLboolean NV_texture_env_combine4
;
2521 GLboolean NV_texture_rectangle
;
2522 GLboolean NV_vertex_program
;
2523 GLboolean NV_vertex_program1_1
;
2524 GLboolean OES_read_format
;
2525 GLboolean SGI_color_matrix
;
2526 GLboolean SGI_color_table
;
2527 GLboolean SGI_texture_color_table
;
2528 GLboolean SGIS_generate_mipmap
;
2529 GLboolean SGIS_texture_edge_clamp
;
2530 GLboolean SGIS_texture_lod
;
2531 GLboolean TDFX_texture_compression_FXT1
;
2533 /** The extension string */
2534 const GLubyte
*String
;
2539 * A stack of matrices (projection, modelview, color, texture, etc).
2541 struct gl_matrix_stack
2543 GLmatrix
*Top
; /**< points into Stack */
2544 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2545 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2546 GLuint MaxDepth
; /**< size of Stack[] array */
2547 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2552 * \name Bits for image transfer operations
2553 * \sa __GLcontextRec::ImageTransferState.
2556 #define IMAGE_SCALE_BIAS_BIT 0x1
2557 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2558 #define IMAGE_MAP_COLOR_BIT 0x4
2559 #define IMAGE_COLOR_TABLE_BIT 0x8
2560 #define IMAGE_CONVOLUTION_BIT 0x10
2561 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2562 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2563 #define IMAGE_COLOR_MATRIX_BIT 0x80
2564 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2565 #define IMAGE_HISTOGRAM_BIT 0x200
2566 #define IMAGE_MIN_MAX_BIT 0x400
2567 #define IMAGE_CLAMP_BIT 0x800
2570 /** Pixel Transfer ops up to convolution */
2571 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2572 IMAGE_SHIFT_OFFSET_BIT | \
2573 IMAGE_MAP_COLOR_BIT | \
2574 IMAGE_COLOR_TABLE_BIT)
2576 /** Pixel transfer ops after convolution */
2577 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2578 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2579 IMAGE_COLOR_MATRIX_BIT | \
2580 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2581 IMAGE_HISTOGRAM_BIT | \
2587 * \name Bits to indicate what state has changed.
2592 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2593 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2594 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2595 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2596 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2597 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2598 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2599 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2600 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2601 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2602 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2603 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2604 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2605 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2606 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2607 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2608 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2609 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2610 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2611 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2612 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2613 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2614 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2615 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2616 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2617 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2618 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2619 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2620 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2621 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2627 * \name Bits to track array state changes
2629 * Also used to summarize array enabled.
2632 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2633 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2634 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2635 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2636 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2637 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2638 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2639 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2640 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2641 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2642 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2643 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2644 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2645 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2646 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2647 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2648 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2649 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2650 #define _NEW_ARRAY_ALL 0xffffffff
2653 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2654 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2660 * \name A bunch of flags that we think might be useful to drivers.
2662 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2665 #define DD_FLATSHADE 0x1
2666 #define DD_SEPARATE_SPECULAR 0x2
2667 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2668 #define DD_TRI_LIGHT_TWOSIDE 0x8
2669 #define DD_TRI_UNFILLED 0x10
2670 #define DD_TRI_SMOOTH 0x20
2671 #define DD_TRI_STIPPLE 0x40
2672 #define DD_TRI_OFFSET 0x80
2673 #define DD_LINE_SMOOTH 0x100
2674 #define DD_LINE_STIPPLE 0x200
2675 #define DD_LINE_WIDTH 0x400
2676 #define DD_POINT_SMOOTH 0x800
2677 #define DD_POINT_SIZE 0x1000
2678 #define DD_POINT_ATTEN 0x2000
2679 #define DD_TRI_TWOSTENCIL 0x4000
2684 * \name Define the state changes under which each of these bits might change
2687 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2688 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2689 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2690 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2691 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2692 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2693 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2694 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2695 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2696 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2697 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2698 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2699 #define _DD_NEW_POINT_SIZE _NEW_POINT
2700 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2705 * Composite state flags
2708 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2714 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2717 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2724 /* This has to be included here. */
2728 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2731 * Core Mesa's support for tnl modules:
2733 struct gl_tnl_module
2736 * Vertex format to be lazily swapped into current dispatch.
2738 const GLvertexformat
*Current
;
2741 * \name Record of functions swapped out.
2742 * On restore, only need to swap these functions back in.
2746 _glapi_proc
* location
;
2747 _glapi_proc function
;
2748 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2755 * Display list flags.
2756 * Strictly this is a tnl-private concept, but it doesn't seem
2757 * worthwhile adding a tnl private structure just to hold this one bit
2760 #define DLIST_DANGLING_REFS 0x1
2763 /** Opaque declaration of display list payload data type */
2764 union gl_dlist_node
;
2768 * Provide a location where information about a display list can be
2769 * collected. Could be extended with driverPrivate structures,
2770 * etc. in the future.
2772 struct gl_display_list
2775 GLbitfield Flags
; /**< DLIST_x flags */
2776 /** The dlist commands are in a linked list of nodes */
2777 union gl_dlist_node
*Head
;
2782 * State used during display list compilation and execution.
2784 struct gl_dlist_state
2786 GLuint CallDepth
; /**< Current recursion calling depth */
2788 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
2789 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
2790 GLuint CurrentPos
; /**< Index into current block of nodes */
2792 GLvertexformat ListVtxfmt
;
2794 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2795 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2797 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2798 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2800 GLubyte ActiveIndex
;
2801 GLfloat CurrentIndex
;
2803 GLubyte ActiveEdgeFlag
;
2804 GLboolean CurrentEdgeFlag
;
2809 * Mesa rendering context.
2811 * This is the central context data structure for Mesa. Almost all
2812 * OpenGL state is contained in this structure.
2813 * Think of this as a base class from which device drivers will derive
2816 * The GLcontext typedef names this structure.
2818 struct __GLcontextRec
2820 /** State possibly shared with other contexts in the address space */
2821 struct gl_shared_state
*Shared
;
2823 /** \name API function pointer tables */
2825 struct _glapi_table
*Save
; /**< Display list save functions */
2826 struct _glapi_table
*Exec
; /**< Execute functions */
2827 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2831 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2832 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2833 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2834 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2837 * Device driver function pointer table
2839 struct dd_function_table Driver
;
2841 void *DriverCtx
; /**< Points to device driver context/state */
2843 /** Core/Driver constants */
2844 struct gl_constants Const
;
2846 /** \name The various 4x4 matrix stacks */
2848 struct gl_matrix_stack ModelviewMatrixStack
;
2849 struct gl_matrix_stack ProjectionMatrixStack
;
2850 struct gl_matrix_stack ColorMatrixStack
;
2851 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
2852 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2853 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2856 /** Combined modelview and projection matrix */
2857 GLmatrix _ModelProjectMatrix
;
2859 /** \name Display lists */
2860 struct gl_dlist_state ListState
;
2862 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2863 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2865 /** Extension information */
2866 struct gl_extensions Extensions
;
2868 /** \name State attribute stack (for glPush/PopAttrib) */
2870 GLuint AttribStackDepth
;
2871 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2874 /** \name Renderer attribute groups
2876 * We define a struct for each attribute group to make pushing and popping
2877 * attributes easy. Also it's a good organization.
2880 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2881 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2882 struct gl_current_attrib Current
; /**< Current attributes */
2883 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2884 struct gl_eval_attrib Eval
; /**< Eval attributes */
2885 struct gl_fog_attrib Fog
; /**< Fog attributes */
2886 struct gl_hint_attrib Hint
; /**< Hint attributes */
2887 struct gl_light_attrib Light
; /**< Light attributes */
2888 struct gl_line_attrib Line
; /**< Line attributes */
2889 struct gl_list_attrib List
; /**< List attributes */
2890 struct gl_multisample_attrib Multisample
;
2891 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2892 struct gl_point_attrib Point
; /**< Point attributes */
2893 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2894 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2895 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2896 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2897 struct gl_texture_attrib Texture
; /**< Texture attributes */
2898 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2899 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2902 /** \name Client attribute stack */
2904 GLuint ClientAttribStackDepth
;
2905 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2908 /** \name Client attribute groups */
2910 struct gl_array_attrib Array
; /**< Vertex arrays */
2911 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2912 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2913 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2916 /** \name Other assorted state (not pushed/popped on attribute stack) */
2918 struct gl_pixelmaps PixelMaps
;
2919 struct gl_histogram_attrib Histogram
;
2920 struct gl_minmax_attrib MinMax
;
2921 struct gl_convolution_attrib Convolution1D
;
2922 struct gl_convolution_attrib Convolution2D
;
2923 struct gl_convolution_attrib Separable2D
;
2925 struct gl_evaluators EvalMap
; /**< All evaluators */
2926 struct gl_feedback Feedback
; /**< Feedback */
2927 struct gl_selection Select
; /**< Selection */
2929 struct gl_color_table ColorTable
[COLORTABLE_MAX
];
2930 struct gl_color_table ProxyColorTable
[COLORTABLE_MAX
];
2932 struct gl_program_state Program
; /**< general program state */
2933 struct gl_vertex_program_state VertexProgram
;
2934 struct gl_fragment_program_state FragmentProgram
;
2935 struct gl_ati_fragment_shader_state ATIFragmentShader
;
2937 struct gl_shader_state Shader
; /**< GLSL shader object state */
2939 struct gl_query_state Query
; /**< occlusion, timer queries */
2942 #if FEATURE_EXT_framebuffer_object
2943 struct gl_renderbuffer
*CurrentRenderbuffer
;
2946 GLenum ErrorValue
; /**< Last error code */
2947 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2948 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2950 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
2952 /** \name Derived state */
2954 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2955 * state validation so they need to always be current.
2957 GLbitfield _TriangleCaps
;
2958 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
2959 GLfloat _EyeZDir
[3];
2960 GLfloat _ModelViewInvScale
;
2961 GLboolean _NeedEyeCoords
;
2962 GLboolean _ForceEyeCoords
;
2964 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
2966 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
2967 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
2970 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
2972 /** \name For debugging/development only */
2974 GLboolean FirstTimeCurrent
;
2977 /** Dither disable via MESA_NO_DITHER env var */
2980 /** software compression/decompression supported or not */
2981 GLboolean Mesa_DXTn
;
2984 * Use dp4 (rather than mul/mad) instructions for position
2987 GLboolean mvp_with_dp4
;
2989 /** Core tnl module support */
2990 struct gl_tnl_module TnlModule
;
2993 * \name Hooks for module contexts.
2995 * These will eventually live in the driver or elsewhere.
2998 void *swrast_context
;
2999 void *swsetup_context
;
3000 void *swtnl_context
;
3002 struct st_context
*st
;
3008 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3009 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
3013 extern int MESA_VERBOSE
;
3014 extern int MESA_DEBUG_FLAGS
;
3015 # define MESA_FUNCTION __FUNCTION__
3017 # define MESA_VERBOSE 0
3018 # define MESA_DEBUG_FLAGS 0
3019 # define MESA_FUNCTION "a function"
3028 VERBOSE_VARRAY
= 0x0001,
3029 VERBOSE_TEXTURE
= 0x0002,
3030 VERBOSE_IMMEDIATE
= 0x0004,
3031 VERBOSE_PIPELINE
= 0x0008,
3032 VERBOSE_DRIVER
= 0x0010,
3033 VERBOSE_STATE
= 0x0020,
3034 VERBOSE_API
= 0x0040,
3035 VERBOSE_DISPLAY_LIST
= 0x0100,
3036 VERBOSE_LIGHTING
= 0x0200,
3037 VERBOSE_PRIMS
= 0x0400,
3038 VERBOSE_VERTS
= 0x0800,
3039 VERBOSE_DISASSEM
= 0x1000,
3045 DEBUG_ALWAYS_FLUSH
= 0x1
3050 #endif /* MTYPES_H */