2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include <stdint.h> /* uint32_t */
39 #include "c11/threads.h"
41 #include "main/glheader.h"
42 #include "main/config.h"
43 #include "glapi/glapi.h"
44 #include "math/m_matrix.h" /* GLmatrix */
45 #include "compiler/shader_enums.h"
46 #include "compiler/shader_info.h"
47 #include "main/formats.h" /* MESA_FORMAT_COUNT */
48 #include "compiler/glsl/list.h"
49 #include "util/bitscan.h"
58 * \name 64-bit extension of GLbitfield.
61 typedef GLuint64 GLbitfield64
;
63 /** Set a single bit */
64 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
65 /** Set all bits up to excluding bit b */
66 #define BITFIELD64_MASK(b) \
67 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
68 /** Set count bits starting from bit b */
69 #define BITFIELD64_RANGE(b, count) \
70 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
74 * \name Some forward type declarations
77 struct _mesa_HashTable
;
78 struct gl_attrib_node
;
79 struct gl_list_extensions
;
81 struct gl_program_cache
;
82 struct gl_texture_object
;
83 struct gl_debug_state
;
86 struct gl_uniform_storage
;
87 struct prog_instruction
;
88 struct gl_program_parameter_list
;
95 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
96 #define PRIM_MAX GL_PATCHES
97 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
98 #define PRIM_UNKNOWN (PRIM_MAX + 2)
101 * Determine if the given gl_varying_slot appears in the fragment shader.
103 static inline GLboolean
104 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
107 case VARYING_SLOT_PSIZ
:
108 case VARYING_SLOT_BFC0
:
109 case VARYING_SLOT_BFC1
:
110 case VARYING_SLOT_EDGE
:
111 case VARYING_SLOT_CLIP_VERTEX
:
112 case VARYING_SLOT_LAYER
:
113 case VARYING_SLOT_TESS_LEVEL_OUTER
:
114 case VARYING_SLOT_TESS_LEVEL_INNER
:
115 case VARYING_SLOT_BOUNDING_BOX0
:
116 case VARYING_SLOT_BOUNDING_BOX1
:
124 * Indexes for all renderbuffers
128 /* the four standard color buffers */
136 /* optional aux buffer */
138 /* generic renderbuffers */
151 * Bit flags for all renderbuffers
153 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
154 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
155 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
156 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
157 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
158 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
159 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
160 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
161 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
162 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
163 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
164 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
165 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
166 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
167 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
168 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
169 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
170 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
171 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
174 * Mask of all the color buffer bits (but not accum).
176 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
177 BUFFER_BIT_BACK_LEFT | \
178 BUFFER_BIT_FRONT_RIGHT | \
179 BUFFER_BIT_BACK_RIGHT | \
181 BUFFER_BIT_COLOR0 | \
182 BUFFER_BIT_COLOR1 | \
183 BUFFER_BIT_COLOR2 | \
184 BUFFER_BIT_COLOR3 | \
185 BUFFER_BIT_COLOR4 | \
186 BUFFER_BIT_COLOR5 | \
187 BUFFER_BIT_COLOR6 | \
191 * Framebuffer configuration (aka visual / pixelformat)
192 * Note: some of these fields should be boolean, but it appears that
193 * code in drivers/dri/common/util.c requires int-sized fields.
199 GLuint doubleBufferMode
;
202 GLboolean haveAccumBuffer
;
203 GLboolean haveDepthBuffer
;
204 GLboolean haveStencilBuffer
;
206 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
207 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
208 GLint rgbBits
; /* total bits for rgb */
209 GLint indexBits
; /* total bits for colorindex */
211 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
219 /* EXT_visual_rating / GLX 1.2 */
222 /* EXT_visual_info / GLX 1.2 */
223 GLint transparentPixel
;
224 /* colors are floats scaled to ints */
225 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
226 GLint transparentIndex
;
228 /* ARB_multisample / SGIS_multisample */
232 /* SGIX_pbuffer / GLX 1.3 */
233 GLint maxPbufferWidth
;
234 GLint maxPbufferHeight
;
235 GLint maxPbufferPixels
;
236 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
237 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
239 /* OML_swap_method */
242 /* EXT_texture_from_pixmap */
243 GLint bindToTextureRgb
;
244 GLint bindToTextureRgba
;
245 GLint bindToMipmapTexture
;
246 GLint bindToTextureTargets
;
249 /* EXT_framebuffer_sRGB */
255 * \name Bit flags used for updating material values.
258 #define MAT_ATTRIB_FRONT_AMBIENT 0
259 #define MAT_ATTRIB_BACK_AMBIENT 1
260 #define MAT_ATTRIB_FRONT_DIFFUSE 2
261 #define MAT_ATTRIB_BACK_DIFFUSE 3
262 #define MAT_ATTRIB_FRONT_SPECULAR 4
263 #define MAT_ATTRIB_BACK_SPECULAR 5
264 #define MAT_ATTRIB_FRONT_EMISSION 6
265 #define MAT_ATTRIB_BACK_EMISSION 7
266 #define MAT_ATTRIB_FRONT_SHININESS 8
267 #define MAT_ATTRIB_BACK_SHININESS 9
268 #define MAT_ATTRIB_FRONT_INDEXES 10
269 #define MAT_ATTRIB_BACK_INDEXES 11
270 #define MAT_ATTRIB_MAX 12
272 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
273 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
274 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
275 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
276 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
277 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
279 #define MAT_INDEX_AMBIENT 0
280 #define MAT_INDEX_DIFFUSE 1
281 #define MAT_INDEX_SPECULAR 2
283 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
284 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
285 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
286 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
287 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
288 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
289 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
290 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
291 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
292 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
293 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
294 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
297 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
298 MAT_BIT_FRONT_AMBIENT | \
299 MAT_BIT_FRONT_DIFFUSE | \
300 MAT_BIT_FRONT_SPECULAR | \
301 MAT_BIT_FRONT_SHININESS | \
302 MAT_BIT_FRONT_INDEXES)
304 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
305 MAT_BIT_BACK_AMBIENT | \
306 MAT_BIT_BACK_DIFFUSE | \
307 MAT_BIT_BACK_SPECULAR | \
308 MAT_BIT_BACK_SHININESS | \
309 MAT_BIT_BACK_INDEXES)
311 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
320 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
328 #define LIGHT_SPOT 0x1
329 #define LIGHT_LOCAL_VIEWER 0x2
330 #define LIGHT_POSITIONAL 0x4
331 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
336 * Light source state.
340 GLfloat Ambient
[4]; /**< ambient color */
341 GLfloat Diffuse
[4]; /**< diffuse color */
342 GLfloat Specular
[4]; /**< specular color */
343 GLfloat EyePosition
[4]; /**< position in eye coordinates */
344 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
345 GLfloat SpotExponent
;
346 GLfloat SpotCutoff
; /**< in degrees */
347 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
348 GLfloat ConstantAttenuation
;
349 GLfloat LinearAttenuation
;
350 GLfloat QuadraticAttenuation
;
351 GLboolean Enabled
; /**< On/off flag */
354 * \name Derived fields
357 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
359 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
360 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
361 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
362 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
363 GLfloat _VP_inf_spot_attenuation
;
365 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
366 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
367 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
377 GLfloat Ambient
[4]; /**< ambient color */
378 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
379 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
380 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
381 * or GL_SEPARATE_SPECULAR_COLOR */
386 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
388 struct gl_accum_attrib
390 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
395 * Used for storing clear color, texture border color, etc.
396 * The float values are typically unclamped.
407 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
409 struct gl_colorbuffer_attrib
411 GLuint ClearIndex
; /**< Index for glClear */
412 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
413 GLuint IndexMask
; /**< Color index write mask */
414 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
416 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
419 * \name alpha testing
422 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
423 GLenum AlphaFunc
; /**< Alpha test function */
424 GLfloat AlphaRefUnclamped
;
425 GLclampf AlphaRef
; /**< Alpha reference value */
432 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
434 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
435 * control, only on the fixed-pointness of the render target.
436 * The query does however depend on fragment color clamping.
438 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
439 GLfloat BlendColor
[4]; /**< Blending color */
443 GLenum SrcRGB
; /**< RGB blend source term */
444 GLenum DstRGB
; /**< RGB blend dest term */
445 GLenum SrcA
; /**< Alpha blend source term */
446 GLenum DstA
; /**< Alpha blend dest term */
447 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
448 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
450 * Set if any blend factor uses SRC1. Computed at the time blend factors
453 GLboolean _UsesDualSrc
;
454 } Blend
[MAX_DRAW_BUFFERS
];
455 /** Are the blend func terms currently different for each buffer/target? */
456 GLboolean _BlendFuncPerBuffer
;
457 /** Are the blend equations currently different for each buffer/target? */
458 GLboolean _BlendEquationPerBuffer
;
461 * Which advanced blending mode is in use (or BLEND_NONE).
463 * KHR_blend_equation_advanced only allows advanced blending with a single
464 * draw buffer, and NVX_blend_equation_advanced_multi_draw_buffer still
465 * requires all draw buffers to match, so we only need a single value.
467 enum gl_advanced_blend_mode _AdvancedBlendMode
;
469 /** Coherency requested via glEnable(GL_BLEND_ADVANCED_COHERENT_KHR)? */
477 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
478 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
479 GLenum LogicOp
; /**< Logic operator */
483 GLboolean DitherFlag
; /**< Dither enable flag */
485 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
486 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
487 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
489 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
494 * Current attribute group (GL_CURRENT_BIT).
496 struct gl_current_attrib
499 * \name Current vertex attributes (color, texcoords, etc).
500 * \note Values are valid only after FLUSH_VERTICES has been called.
501 * \note Index and Edgeflag current values are stored as floats in the
502 * SIX and SEVEN attribute slots.
503 * \note We need double storage for 64-bit vertex attributes
505 GLfloat Attrib
[VERT_ATTRIB_MAX
][4*2];
508 * \name Current raster position attributes (always up to date after a
511 GLfloat RasterPos
[4];
512 GLfloat RasterDistance
;
513 GLfloat RasterColor
[4];
514 GLfloat RasterSecondaryColor
[4];
515 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
516 GLboolean RasterPosValid
;
521 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
523 struct gl_depthbuffer_attrib
525 GLenum Func
; /**< Function for depth buffer compare */
526 GLclampd Clear
; /**< Value to clear depth buffer to */
527 GLboolean Test
; /**< Depth buffering enabled flag */
528 GLboolean Mask
; /**< Depth buffer writable? */
529 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
530 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
535 * Evaluator attribute group (GL_EVAL_BIT).
537 struct gl_eval_attrib
543 GLboolean Map1Color4
;
545 GLboolean Map1Normal
;
546 GLboolean Map1TextureCoord1
;
547 GLboolean Map1TextureCoord2
;
548 GLboolean Map1TextureCoord3
;
549 GLboolean Map1TextureCoord4
;
550 GLboolean Map1Vertex3
;
551 GLboolean Map1Vertex4
;
552 GLboolean Map2Color4
;
554 GLboolean Map2Normal
;
555 GLboolean Map2TextureCoord1
;
556 GLboolean Map2TextureCoord2
;
557 GLboolean Map2TextureCoord3
;
558 GLboolean Map2TextureCoord4
;
559 GLboolean Map2Vertex3
;
560 GLboolean Map2Vertex4
;
561 GLboolean AutoNormal
;
565 * \name Map Grid endpoints and divisions and calculated du values
569 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
570 GLint MapGrid2un
, MapGrid2vn
;
571 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
572 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
578 * Fog attribute group (GL_FOG_BIT).
582 GLboolean Enabled
; /**< Fog enabled flag */
583 GLboolean ColorSumEnabled
;
584 GLfloat ColorUnclamped
[4]; /**< Fog color */
585 GLfloat Color
[4]; /**< Fog color */
586 GLfloat Density
; /**< Density >= 0.0 */
587 GLfloat Start
; /**< Start distance in eye coords */
588 GLfloat End
; /**< End distance in eye coords */
589 GLfloat Index
; /**< Fog index */
590 GLenum Mode
; /**< Fog mode */
591 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
592 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
593 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
598 * Hint attribute group (GL_HINT_BIT).
600 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
602 struct gl_hint_attrib
604 GLenum PerspectiveCorrection
;
607 GLenum PolygonSmooth
;
609 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
610 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
611 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
616 * Lighting attribute group (GL_LIGHT_BIT).
618 struct gl_light_attrib
620 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
621 struct gl_lightmodel Model
; /**< Lighting model */
624 * Front and back material values.
625 * Note: must call FLUSH_VERTICES() before using.
627 struct gl_material Material
;
629 GLboolean Enabled
; /**< Lighting enabled flag */
630 GLboolean ColorMaterialEnabled
;
632 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
633 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
634 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
635 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
636 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
639 GLboolean _ClampVertexColor
;
640 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
643 * Derived state for optimizations:
646 GLbitfield _EnabledLights
; /**< bitmask containing enabled lights */
648 GLboolean _NeedEyeCoords
;
649 GLboolean _NeedVertices
; /**< Use fast shader? */
651 GLfloat _BaseColor
[2][3];
657 * Line attribute group (GL_LINE_BIT).
659 struct gl_line_attrib
661 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
662 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
663 GLushort StipplePattern
; /**< Stipple pattern */
664 GLint StippleFactor
; /**< Stipple repeat factor */
665 GLfloat Width
; /**< Line width */
670 * Display list attribute group (GL_LIST_BIT).
672 struct gl_list_attrib
679 * Multisample attribute group (GL_MULTISAMPLE_BIT).
681 struct gl_multisample_attrib
684 GLboolean SampleAlphaToCoverage
;
685 GLboolean SampleAlphaToOne
;
686 GLboolean SampleCoverage
;
687 GLboolean SampleCoverageInvert
;
688 GLboolean SampleShading
;
690 /* ARB_texture_multisample / GL3.2 additions */
691 GLboolean SampleMask
;
693 GLfloat SampleCoverageValue
;
694 GLfloat MinSampleShadingValue
;
696 /** The GL spec defines this as an array but >32x MSAA is madness */
697 GLbitfield SampleMaskValue
;
702 * A pixelmap (see glPixelMap)
707 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
712 * Collection of all pixelmaps
716 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
717 struct gl_pixelmap GtoG
;
718 struct gl_pixelmap BtoB
;
719 struct gl_pixelmap AtoA
;
720 struct gl_pixelmap ItoR
;
721 struct gl_pixelmap ItoG
;
722 struct gl_pixelmap ItoB
;
723 struct gl_pixelmap ItoA
;
724 struct gl_pixelmap ItoI
;
725 struct gl_pixelmap StoS
;
730 * Pixel attribute group (GL_PIXEL_MODE_BIT).
732 struct gl_pixel_attrib
734 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
736 /*--- Begin Pixel Transfer State ---*/
737 /* Fields are in the order in which they're applied... */
739 /** Scale & Bias (index shift, offset) */
741 GLfloat RedBias
, RedScale
;
742 GLfloat GreenBias
, GreenScale
;
743 GLfloat BlueBias
, BlueScale
;
744 GLfloat AlphaBias
, AlphaScale
;
745 GLfloat DepthBias
, DepthScale
;
746 GLint IndexShift
, IndexOffset
;
750 /* Note: actual pixel maps are not part of this attrib group */
751 GLboolean MapColorFlag
;
752 GLboolean MapStencilFlag
;
754 /*--- End Pixel Transfer State ---*/
757 GLfloat ZoomX
, ZoomY
;
762 * Point attribute group (GL_POINT_BIT).
764 struct gl_point_attrib
766 GLfloat Size
; /**< User-specified point size */
767 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
768 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
769 GLfloat Threshold
; /**< GL_EXT_point_parameters */
770 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
771 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
772 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
773 GLbitfield CoordReplace
; /**< GL_ARB_point_sprite*/
774 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
775 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
780 * Polygon attribute group (GL_POLYGON_BIT).
782 struct gl_polygon_attrib
784 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
785 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
786 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
787 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
788 GLboolean CullFlag
; /**< Culling on/off flag */
789 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
790 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
791 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
792 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
793 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
794 GLfloat OffsetClamp
; /**< Polygon offset clamp, from user */
795 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
796 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
797 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
802 * Scissor attributes (GL_SCISSOR_BIT).
804 struct gl_scissor_rect
806 GLint X
, Y
; /**< Lower left corner of box */
807 GLsizei Width
, Height
; /**< Size of box */
809 struct gl_scissor_attrib
811 GLbitfield EnableFlags
; /**< Scissor test enabled? */
812 struct gl_scissor_rect ScissorArray
[MAX_VIEWPORTS
];
813 GLint NumWindowRects
; /**< Count of enabled window rectangles */
814 GLenum WindowRectMode
; /**< Whether to include or exclude the rects */
815 struct gl_scissor_rect WindowRects
[MAX_WINDOW_RECTANGLES
];
820 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
822 * Three sets of stencil data are tracked so that OpenGL 2.0,
823 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
824 * simultaneously. In each of the stencil state arrays, element 0 corresponds
825 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
826 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
827 * GL_EXT_stencil_two_side GL_BACK state.
829 * The derived value \c _BackFace is either 1 or 2 depending on whether or
830 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
832 * The derived value \c _TestTwoSide is set when the front-face and back-face
833 * stencil state are different.
835 struct gl_stencil_attrib
837 GLboolean Enabled
; /**< Enabled flag */
838 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
839 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
840 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
841 GLboolean _WriteEnabled
; /**< _Enabled and non-zero writemasks */
842 GLboolean _TestTwoSide
;
843 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
844 GLenum Function
[3]; /**< Stencil function */
845 GLenum FailFunc
[3]; /**< Fail function */
846 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
847 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
848 GLint Ref
[3]; /**< Reference value */
849 GLuint ValueMask
[3]; /**< Value mask */
850 GLuint WriteMask
[3]; /**< Write mask */
851 GLuint Clear
; /**< Clear value */
856 * An index for each type of texture object. These correspond to the GL
857 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
858 * Note: the order is from highest priority to lowest priority.
862 TEXTURE_2D_MULTISAMPLE_INDEX
,
863 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
,
864 TEXTURE_CUBE_ARRAY_INDEX
,
865 TEXTURE_BUFFER_INDEX
,
866 TEXTURE_2D_ARRAY_INDEX
,
867 TEXTURE_1D_ARRAY_INDEX
,
868 TEXTURE_EXTERNAL_INDEX
,
879 * Bit flags for each type of texture object
882 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
883 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
884 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
885 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
886 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
887 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
888 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
889 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
890 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
891 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
892 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
893 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
898 * Texture image state. Drivers will typically create a subclass of this
899 * with extra fields for memory buffers, etc.
901 struct gl_texture_image
903 GLint InternalFormat
; /**< Internal format as given by the user */
904 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
905 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
906 * GL_INTENSITY, GL_DEPTH_COMPONENT or
907 * GL_DEPTH_STENCIL_EXT only. Used for
908 * choosing TexEnv arithmetic.
910 mesa_format TexFormat
; /**< The actual texture memory format */
912 GLuint Border
; /**< 0 or 1 */
913 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
914 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
915 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
916 GLuint Width2
; /**< = Width - 2*Border */
917 GLuint Height2
; /**< = Height - 2*Border */
918 GLuint Depth2
; /**< = Depth - 2*Border */
919 GLuint WidthLog2
; /**< = log2(Width2) */
920 GLuint HeightLog2
; /**< = log2(Height2) */
921 GLuint DepthLog2
; /**< = log2(Depth2) */
922 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
923 levels, computed from the dimensions */
925 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
926 GLuint Level
; /**< Which mipmap level am I? */
927 /** Cube map face: index into gl_texture_object::Image[] array */
930 /** GL_ARB_texture_multisample */
931 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
932 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
937 * Indexes for cube map faces.
952 * Sampler object state. These objects are new with GL_ARB_sampler_objects
953 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
955 struct gl_sampler_object
960 GLchar
*Label
; /**< GL_KHR_debug */
962 GLenum WrapS
; /**< S-axis texture image wrap mode */
963 GLenum WrapT
; /**< T-axis texture image wrap mode */
964 GLenum WrapR
; /**< R-axis texture image wrap mode */
965 GLenum MinFilter
; /**< minification filter */
966 GLenum MagFilter
; /**< magnification filter */
967 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
968 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
969 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
970 GLfloat LodBias
; /**< OpenGL 1.4 */
971 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
972 GLenum CompareMode
; /**< GL_ARB_shadow */
973 GLenum CompareFunc
; /**< GL_ARB_shadow */
974 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
975 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
980 * Texture object state. Contains the array of mipmap images, border color,
981 * wrap modes, filter modes, and shadow/texcompare state.
983 struct gl_texture_object
985 mtx_t Mutex
; /**< for thread safety */
986 GLint RefCount
; /**< reference count */
987 GLuint Name
; /**< the user-visible texture object ID */
988 GLchar
*Label
; /**< GL_KHR_debug */
989 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
990 gl_texture_index TargetIndex
; /**< The gl_texture_unit::CurrentTex index.
991 Only valid when Target is valid. */
993 struct gl_sampler_object Sampler
;
995 GLenum DepthMode
; /**< GL_ARB_depth_texture */
996 bool StencilSampling
; /**< Should we sample stencil instead of depth? */
998 GLfloat Priority
; /**< in [0,1] */
999 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1000 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1001 GLint ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
1002 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1003 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
1004 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1005 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1006 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1007 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1008 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1009 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1010 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1011 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1012 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
1014 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1015 GLboolean _IsFloat
; /**< GL_OES_float_texture */
1016 GLboolean _IsHalfFloat
; /**< GL_OES_half_float_texture */
1018 GLuint MinLevel
; /**< GL_ARB_texture_view */
1019 GLuint MinLayer
; /**< GL_ARB_texture_view */
1020 GLuint NumLevels
; /**< GL_ARB_texture_view */
1021 GLuint NumLayers
; /**< GL_ARB_texture_view */
1023 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1024 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1026 /** GL_ARB_texture_buffer_object */
1027 struct gl_buffer_object
*BufferObject
;
1028 GLenum BufferObjectFormat
;
1029 /** Equivalent Mesa format for BufferObjectFormat. */
1030 mesa_format _BufferObjectFormat
;
1031 /** GL_ARB_texture_buffer_range */
1032 GLintptr BufferOffset
;
1033 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
1035 /** GL_OES_EGL_image_external */
1036 GLint RequiredTextureImageUnits
;
1038 /** GL_ARB_shader_image_load_store */
1039 GLenum ImageFormatCompatibilityType
;
1043 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1044 #define MAX_COMBINER_TERMS 4
1048 * Texture combine environment state.
1050 struct gl_tex_env_combine_state
1052 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1053 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1054 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1055 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1056 GLenum SourceA
[MAX_COMBINER_TERMS
];
1057 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1058 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1059 GLenum OperandA
[MAX_COMBINER_TERMS
];
1060 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1061 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1062 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1063 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1068 * TexGenEnabled flags.
1075 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1080 * Bit flag versions of the corresponding GL_ constants.
1083 #define TEXGEN_SPHERE_MAP 0x1
1084 #define TEXGEN_OBJ_LINEAR 0x2
1085 #define TEXGEN_EYE_LINEAR 0x4
1086 #define TEXGEN_REFLECTION_MAP_NV 0x8
1087 #define TEXGEN_NORMAL_MAP_NV 0x10
1089 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1090 TEXGEN_REFLECTION_MAP_NV | \
1091 TEXGEN_NORMAL_MAP_NV)
1092 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1093 TEXGEN_REFLECTION_MAP_NV | \
1094 TEXGEN_NORMAL_MAP_NV | \
1100 /** Tex-gen enabled for texture unit? */
1101 #define ENABLE_TEXGEN(unit) (1 << (unit))
1103 /** Non-identity texture matrix for texture unit? */
1104 #define ENABLE_TEXMAT(unit) (1 << (unit))
1108 * Texture coord generation state.
1112 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1113 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1114 GLfloat ObjectPlane
[4];
1115 GLfloat EyePlane
[4];
1120 * Texture unit state. Contains enable flags, texture environment/function/
1121 * combiners, texgen state, and pointers to current texture objects.
1123 struct gl_texture_unit
1125 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1127 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1128 GLclampf EnvColor
[4];
1129 GLfloat EnvColorUnclamped
[4];
1131 struct gl_texgen GenS
;
1132 struct gl_texgen GenT
;
1133 struct gl_texgen GenR
;
1134 struct gl_texgen GenQ
;
1135 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1136 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1138 GLfloat LodBias
; /**< for biasing mipmap levels */
1140 /** Texture targets that have a non-default texture bound */
1141 GLbitfield _BoundTextures
;
1143 /** Current sampler object (GL_ARB_sampler_objects) */
1144 struct gl_sampler_object
*Sampler
;
1147 * \name GL_EXT_texture_env_combine
1149 struct gl_tex_env_combine_state Combine
;
1152 * Derived state based on \c EnvMode and the \c BaseFormat of the
1153 * currently enabled texture.
1155 struct gl_tex_env_combine_state _EnvMode
;
1158 * Currently enabled combiner state. This will point to either
1159 * \c Combine or \c _EnvMode.
1161 struct gl_tex_env_combine_state
*_CurrentCombine
;
1163 /** Current texture object pointers */
1164 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1166 /** Points to highest priority, complete and enabled texture object */
1167 struct gl_texture_object
*_Current
;
1173 * Texture attribute group (GL_TEXTURE_BIT).
1175 struct gl_texture_attrib
1177 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1179 /** GL_ARB_seamless_cubemap */
1180 GLboolean CubeMapSeamless
;
1182 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1184 /** GL_ARB_texture_buffer_object */
1185 struct gl_buffer_object
*BufferObject
;
1187 /** Texture coord units/sets used for fragment texturing */
1188 GLbitfield _EnabledCoordUnits
;
1190 /** Texture coord units that have texgen enabled */
1191 GLbitfield _TexGenEnabled
;
1193 /** Texture coord units that have non-identity matrices */
1194 GLbitfield _TexMatEnabled
;
1196 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1197 GLbitfield _GenFlags
;
1199 /** Largest index of a texture unit with _Current != NULL. */
1200 GLint _MaxEnabledTexImageUnit
;
1202 /** Largest index + 1 of texture units that have had any CurrentTex set. */
1203 GLint NumCurrentTexUsed
;
1205 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1210 * Data structure representing a single clip plane (e.g. one of the elements
1211 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1213 typedef GLfloat gl_clip_plane
[4];
1217 * Transformation attribute group (GL_TRANSFORM_BIT).
1219 struct gl_transform_attrib
1221 GLenum MatrixMode
; /**< Matrix mode */
1222 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1223 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1224 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1225 GLboolean Normalize
; /**< Normalize all normals? */
1226 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1227 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1228 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1229 /** GL_ARB_clip_control */
1230 GLenum ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
1231 GLenum ClipDepthMode
; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
1236 * Viewport attribute group (GL_VIEWPORT_BIT).
1238 struct gl_viewport_attrib
1240 GLfloat X
, Y
; /**< position */
1241 GLfloat Width
, Height
; /**< size */
1242 GLdouble Near
, Far
; /**< Depth buffer range */
1251 } gl_map_buffer_index
;
1255 * Fields describing a mapped buffer range.
1257 struct gl_buffer_mapping
{
1258 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1259 GLvoid
*Pointer
; /**< User-space address of mapping */
1260 GLintptr Offset
; /**< Mapped offset */
1261 GLsizeiptr Length
; /**< Mapped length */
1266 * Usages we've seen for a buffer object.
1269 USAGE_UNIFORM_BUFFER
= 0x1,
1270 USAGE_TEXTURE_BUFFER
= 0x2,
1271 USAGE_ATOMIC_COUNTER_BUFFER
= 0x4,
1272 USAGE_SHADER_STORAGE_BUFFER
= 0x8,
1273 USAGE_TRANSFORM_FEEDBACK_BUFFER
= 0x10,
1274 USAGE_PIXEL_PACK_BUFFER
= 0x20,
1275 USAGE_DISABLE_MINMAX_CACHE
= 0x40,
1280 * GL_ARB_vertex/pixel_buffer_object buffer object
1282 struct gl_buffer_object
1287 GLchar
*Label
; /**< GL_KHR_debug */
1288 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1289 GLbitfield StorageFlags
; /**< GL_MAP_PERSISTENT_BIT, etc. */
1290 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1291 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1292 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1293 GLboolean Written
; /**< Ever written to? (for debugging) */
1294 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1295 GLboolean Immutable
; /**< GL_ARB_buffer_storage */
1296 gl_buffer_usage UsageHistory
; /**< How has this buffer been used so far? */
1298 /** Counters used for buffer usage warnings */
1299 GLuint NumSubDataCalls
;
1300 GLuint NumMapBufferWriteCalls
;
1302 struct gl_buffer_mapping Mappings
[MAP_COUNT
];
1304 /** Memoization of min/max index computations for static index buffers */
1305 struct hash_table
*MinMaxCache
;
1306 unsigned MinMaxCacheHitIndices
;
1307 unsigned MinMaxCacheMissIndices
;
1308 bool MinMaxCacheDirty
;
1313 * Client pixel packing/unpacking attributes
1315 struct gl_pixelstore_attrib
1323 GLboolean SwapBytes
;
1325 GLboolean Invert
; /**< GL_MESA_pack_invert */
1326 GLint CompressedBlockWidth
; /**< GL_ARB_compressed_texture_pixel_storage */
1327 GLint CompressedBlockHeight
;
1328 GLint CompressedBlockDepth
;
1329 GLint CompressedBlockSize
;
1330 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1335 * Client vertex array attributes
1337 struct gl_client_array
1339 GLint Size
; /**< components per element (1,2,3,4) */
1340 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1341 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1342 GLsizei StrideB
; /**< actual stride in bytes */
1343 GLuint _ElementSize
; /**< size of each element in bytes */
1344 const GLubyte
*Ptr
; /**< Points to array data */
1345 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1346 GLboolean Integer
; /**< Integer-valued? */
1347 GLboolean Doubles
; /**< double precision values are not converted to floats */
1348 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1350 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1355 * Attributes to describe a vertex array.
1357 * Contains the size, type, format and normalization flag,
1358 * along with the index of a vertex buffer binding point.
1360 * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
1361 * and is only present for backwards compatibility reasons.
1362 * Rendering always uses VERTEX_BINDING_STRIDE.
1363 * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
1364 * and VERTEX_BINDING_STRIDE to the same value, while
1365 * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
1367 struct gl_array_attributes
1369 GLint Size
; /**< Components per element (1,2,3,4) */
1370 GLenum Type
; /**< Datatype: GL_FLOAT, GL_INT, etc */
1371 GLenum Format
; /**< Default: GL_RGBA, but may be GL_BGRA */
1372 GLsizei Stride
; /**< Stride as specified with gl*Pointer() */
1373 const GLubyte
*Ptr
; /**< Points to client array data. Not used when a VBO is bound */
1374 GLintptr RelativeOffset
; /**< Offset of the first element relative to the binding offset */
1375 GLboolean Enabled
; /**< Whether the array is enabled */
1376 GLboolean Normalized
; /**< Fixed-point values are normalized when converted to floats */
1377 GLboolean Integer
; /**< Fixed-point values are not converted to floats */
1378 GLboolean Doubles
; /**< double precision values are not converted to floats */
1379 GLuint _ElementSize
; /**< Size of each element in bytes */
1380 GLuint BufferBindingIndex
; /**< Vertex buffer binding */
1385 * This describes the buffer object used for a vertex array (or
1386 * multiple vertex arrays). If BufferObj points to the default/null
1387 * buffer object, then the vertex array lives in user memory and not a VBO.
1389 struct gl_vertex_buffer_binding
1391 GLintptr Offset
; /**< User-specified offset */
1392 GLsizei Stride
; /**< User-specified stride */
1393 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1394 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_vertex_buffer_object */
1395 GLbitfield64 _BoundArrays
; /**< Arrays bound to this binding point */
1400 * A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+,
1401 * GL_ARB_vertex_array_object, or the original GL_APPLE_vertex_array_object
1404 struct gl_vertex_array_object
1406 /** Name of the VAO as received from glGenVertexArray. */
1411 GLchar
*Label
; /**< GL_KHR_debug */
1416 * Does the VAO use ARB semantics or Apple semantics?
1418 * There are several ways in which ARB_vertex_array_object and
1419 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1422 * - ARB VAOs require that all array data be sourced from vertex buffer
1423 * objects, but Apple VAOs do not.
1425 * - ARB VAOs require that names come from GenVertexArrays.
1427 * This flag notes which behavior governs this VAO.
1429 GLboolean ARBsemantics
;
1432 * Has this array object been bound?
1434 GLboolean EverBound
;
1437 * Derived vertex attribute arrays
1439 * This is a legacy data structure created from gl_vertex_attrib_array and
1440 * gl_vertex_buffer_binding, for compatibility with existing driver code.
1442 struct gl_client_array _VertexAttrib
[VERT_ATTRIB_MAX
];
1444 /** Vertex attribute arrays */
1445 struct gl_array_attributes VertexAttrib
[VERT_ATTRIB_MAX
];
1447 /** Vertex buffer bindings */
1448 struct gl_vertex_buffer_binding VertexBinding
[VERT_ATTRIB_MAX
];
1450 /** Mask indicating which vertex arrays have vertex buffer associated. */
1451 GLbitfield64 VertexAttribBufferMask
;
1453 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1454 GLbitfield64 _Enabled
;
1456 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1457 GLbitfield64 NewArrays
;
1459 /** The index buffer (also known as the element array buffer in OpenGL). */
1460 struct gl_buffer_object
*IndexBufferObj
;
1464 /** Used to signal when transitioning from one kind of drawing method
1468 DRAW_NONE
, /**< Initial value only */
1475 * Enum for the OpenGL APIs we know about and may support.
1477 * NOTE: This must match the api_enum table in
1478 * src/mesa/main/get_hash_generator.py
1482 API_OPENGL_COMPAT
, /* legacy / compatibility contexts */
1486 API_OPENGL_LAST
= API_OPENGL_CORE
1490 * Vertex array state
1492 struct gl_array_attrib
1494 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1495 struct gl_vertex_array_object
*VAO
;
1497 /** The default vertex array object */
1498 struct gl_vertex_array_object
*DefaultVAO
;
1500 /** The last VAO accessed by a DSA function */
1501 struct gl_vertex_array_object
*LastLookedUpVAO
;
1503 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1504 struct _mesa_HashTable
*Objects
;
1506 GLint ActiveTexture
; /**< Client Active Texture */
1507 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1508 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1511 * \name Primitive restart controls
1513 * Primitive restart is enabled if either \c PrimitiveRestart or
1514 * \c PrimitiveRestartFixedIndex is set.
1517 GLboolean PrimitiveRestart
;
1518 GLboolean PrimitiveRestartFixedIndex
;
1519 GLboolean _PrimitiveRestart
;
1520 GLuint RestartIndex
;
1523 /** One of the DRAW_xxx flags, not consumed by drivers */
1524 gl_draw_method DrawMethod
;
1526 /* GL_ARB_vertex_buffer_object */
1527 struct gl_buffer_object
*ArrayBufferObj
;
1530 * Vertex arrays as consumed by a driver.
1531 * The array pointer is set up only by the VBO module.
1533 const struct gl_client_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1535 /** Legal array datatypes and the API for which they have been computed */
1536 GLbitfield LegalTypesMask
;
1537 gl_api LegalTypesMaskAPI
;
1542 * Feedback buffer state
1547 GLbitfield _Mask
; /**< FB_* bits */
1555 * Selection buffer state
1559 GLuint
*Buffer
; /**< selection buffer */
1560 GLuint BufferSize
; /**< size of the selection buffer */
1561 GLuint BufferCount
; /**< number of values in the selection buffer */
1562 GLuint Hits
; /**< number of records in the selection buffer */
1563 GLuint NameStackDepth
; /**< name stack depth */
1564 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1565 GLboolean HitFlag
; /**< hit flag */
1566 GLfloat HitMinZ
; /**< minimum hit depth */
1567 GLfloat HitMaxZ
; /**< maximum hit depth */
1572 * 1-D Evaluator control points
1576 GLuint Order
; /**< Number of control points */
1577 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1578 GLfloat
*Points
; /**< Points to contiguous control points */
1583 * 2-D Evaluator control points
1587 GLuint Uorder
; /**< Number of control points in U dimension */
1588 GLuint Vorder
; /**< Number of control points in V dimension */
1591 GLfloat
*Points
; /**< Points to contiguous control points */
1596 * All evaluator control point state
1598 struct gl_evaluators
1604 struct gl_1d_map Map1Vertex3
;
1605 struct gl_1d_map Map1Vertex4
;
1606 struct gl_1d_map Map1Index
;
1607 struct gl_1d_map Map1Color4
;
1608 struct gl_1d_map Map1Normal
;
1609 struct gl_1d_map Map1Texture1
;
1610 struct gl_1d_map Map1Texture2
;
1611 struct gl_1d_map Map1Texture3
;
1612 struct gl_1d_map Map1Texture4
;
1619 struct gl_2d_map Map2Vertex3
;
1620 struct gl_2d_map Map2Vertex4
;
1621 struct gl_2d_map Map2Index
;
1622 struct gl_2d_map Map2Color4
;
1623 struct gl_2d_map Map2Normal
;
1624 struct gl_2d_map Map2Texture1
;
1625 struct gl_2d_map Map2Texture2
;
1626 struct gl_2d_map Map2Texture3
;
1627 struct gl_2d_map Map2Texture4
;
1632 struct gl_transform_feedback_varying_info
1643 * Per-output info vertex shaders for transform feedback.
1645 struct gl_transform_feedback_output
1647 uint32_t OutputRegister
;
1648 uint32_t OutputBuffer
;
1649 uint32_t NumComponents
;
1652 /** offset (in DWORDs) of this output within the interleaved structure */
1656 * Offset into the output register of the data to output. For example,
1657 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1658 * offset is in the y and z components of the output register.
1660 uint32_t ComponentOffset
;
1664 struct gl_transform_feedback_buffer
1668 uint32_t NumVaryings
;
1671 * Total number of components stored in each buffer. This may be used by
1672 * hardware back-ends to determine the correct stride when interleaving
1673 * multiple transform feedback outputs in the same buffer.
1678 * Which transform feedback stream this buffer binding is associated with.
1684 /** Post-link transform feedback info. */
1685 struct gl_transform_feedback_info
1687 unsigned NumOutputs
;
1689 /* Bitmask of active buffer indices. */
1690 unsigned ActiveBuffers
;
1692 struct gl_transform_feedback_output
*Outputs
;
1694 /** Transform feedback varyings used for the linking of this shader program.
1696 * Use for glGetTransformFeedbackVarying().
1698 struct gl_transform_feedback_varying_info
*Varyings
;
1701 struct gl_transform_feedback_buffer Buffers
[MAX_FEEDBACK_BUFFERS
];
1706 * Transform feedback object state
1708 struct gl_transform_feedback_object
1710 GLuint Name
; /**< AKA the object ID */
1712 GLchar
*Label
; /**< GL_KHR_debug */
1713 GLboolean Active
; /**< Is transform feedback enabled? */
1714 GLboolean Paused
; /**< Is transform feedback paused? */
1715 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1717 GLboolean EverBound
; /**< Has this object been bound? */
1720 * GLES: if Active is true, remaining number of primitives which can be
1721 * rendered without overflow. This is necessary to track because GLES
1722 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1723 * glDrawArraysInstanced would overflow transform feedback buffers.
1724 * Undefined if Active is false.
1726 * Not tracked for desktop GL since it's unnecessary.
1728 unsigned GlesRemainingPrims
;
1731 * The shader program active when BeginTransformFeedback() was called.
1732 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1733 * where stage is the pipeline stage that is the source of data for
1734 * transform feedback.
1736 struct gl_shader_program
*shader_program
;
1738 /** The feedback buffers */
1739 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1740 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1742 /** Start of feedback data in dest buffer */
1743 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1746 * Max data to put into dest buffer (in bytes). Computed based on
1747 * RequestedSize and the actual size of the buffer.
1749 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1752 * Size that was specified when the buffer was bound. If the buffer was
1753 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1756 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1761 * Context state for transform feedback.
1763 struct gl_transform_feedback_state
1765 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1767 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1768 struct gl_buffer_object
*CurrentBuffer
;
1770 /** The table of all transform feedback objects */
1771 struct _mesa_HashTable
*Objects
;
1773 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1774 struct gl_transform_feedback_object
*CurrentObject
;
1776 /** The default xform-fb object (Name==0) */
1777 struct gl_transform_feedback_object
*DefaultObject
;
1782 * A "performance monitor" as described in AMD_performance_monitor.
1784 struct gl_perf_monitor_object
1788 /** True if the monitor is currently active (Begin called but not End). */
1792 * True if the monitor has ended.
1794 * This is distinct from !Active because it may never have began.
1799 * A list of groups with currently active counters.
1801 * ActiveGroups[g] == n if there are n counters active from group 'g'.
1803 unsigned *ActiveGroups
;
1806 * An array of bitsets, subscripted by group ID, then indexed by counter ID.
1808 * Checking whether counter 'c' in group 'g' is active can be done via:
1810 * BITSET_TEST(ActiveCounters[g], c)
1812 GLuint
**ActiveCounters
;
1816 union gl_perf_monitor_counter_value
1824 struct gl_perf_monitor_counter
1826 /** Human readable name for the counter. */
1830 * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
1831 * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
1835 /** Minimum counter value. */
1836 union gl_perf_monitor_counter_value Minimum
;
1838 /** Maximum counter value. */
1839 union gl_perf_monitor_counter_value Maximum
;
1843 struct gl_perf_monitor_group
1845 /** Human readable name for the group. */
1849 * Maximum number of counters in this group which can be active at the
1852 GLuint MaxActiveCounters
;
1854 /** Array of counters within this group. */
1855 const struct gl_perf_monitor_counter
*Counters
;
1861 * Context state for AMD_performance_monitor.
1863 struct gl_perf_monitor_state
1865 /** Array of performance monitor groups (indexed by group ID) */
1866 const struct gl_perf_monitor_group
*Groups
;
1869 /** The table of all performance monitors. */
1870 struct _mesa_HashTable
*Monitors
;
1875 * Names of the various vertex/fragment program register files, etc.
1877 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1878 * All values should fit in a 4-bit field.
1880 * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
1881 * considered to be "uniform" variables since they can only be set outside
1882 * glBegin/End. They're also all stored in the same Parameters array.
1886 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1887 PROGRAM_ARRAY
, /**< Arrays & Matrixes */
1888 PROGRAM_INPUT
, /**< machine->Inputs[] */
1889 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1890 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1891 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1892 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1893 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1894 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1895 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1896 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1897 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1898 PROGRAM_IMMEDIATE
, /**< Immediate value, used by TGSI */
1899 PROGRAM_BUFFER
, /**< for shader buffers, compile-time only */
1900 PROGRAM_MEMORY
, /**< for shared, global and local memory */
1901 PROGRAM_IMAGE
, /**< for shader images, compile-time only */
1907 * Base class for any kind of program object
1914 GLubyte
*String
; /**< Null-terminated program text */
1916 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
1917 GLenum Format
; /**< String encoding format */
1919 struct prog_instruction
*Instructions
;
1921 struct nir_shader
*nir
;
1923 struct shader_info info
;
1925 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
1926 GLbitfield64 SecondaryOutputsWritten
; /**< Subset of OutputsWritten outputs written with non-zero index. */
1927 GLbitfield64 OutputsRead
; /**< Bitmask of which output regs are read */
1928 GLbitfield PatchInputsRead
; /**< VAR[0..31] usage for patch inputs (user-defined only) */
1929 GLbitfield PatchOutputsWritten
; /**< VAR[0..31] usage for patch outputs (user-defined only) */
1930 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1931 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1932 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1933 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1934 GLbitfield ExternalSamplersUsed
; /**< Texture units used for samplerExternalOES */
1936 GLboolean UsesGather
; /**< Does this program use gather4 at all? */
1938 /* Vertex and geometry shaders fields */
1939 unsigned ClipDistanceArraySize
;
1940 unsigned CullDistanceArraySize
;
1942 /* Fragement shader only fields */
1943 GLboolean OriginUpperLeft
;
1944 GLboolean PixelCenterInteger
;
1946 /** Named parameters, constants, etc. from program text */
1947 struct gl_program_parameter_list
*Parameters
;
1950 * Local parameters used by the program.
1952 * It's dynamically allocated because it is rarely used (just
1953 * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries once it's
1956 GLfloat (*LocalParams
)[4];
1958 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1959 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1961 /** Bitmask of which register files are read/written with indirect
1962 * addressing. Mask of (1 << PROGRAM_x) bits.
1964 GLbitfield IndirectRegisterFiles
;
1966 /** Logical counts */
1968 GLuint NumInstructions
;
1969 GLuint NumTemporaries
;
1970 GLuint NumParameters
;
1971 GLuint NumAttributes
;
1972 GLuint NumAddressRegs
;
1973 GLuint NumAluInstructions
;
1974 GLuint NumTexInstructions
;
1975 GLuint NumTexIndirections
;
1977 /** Native, actual h/w counts */
1979 GLuint NumNativeInstructions
;
1980 GLuint NumNativeTemporaries
;
1981 GLuint NumNativeParameters
;
1982 GLuint NumNativeAttributes
;
1983 GLuint NumNativeAddressRegs
;
1984 GLuint NumNativeAluInstructions
;
1985 GLuint NumNativeTexInstructions
;
1986 GLuint NumNativeTexIndirections
;
1989 /** Used by ARB assembly-style programs. Can only be true for vertex
1992 GLboolean IsPositionInvariant
;
1997 * State common to vertex and fragment programs.
1999 struct gl_program_state
2001 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2002 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2007 * Context state for vertex programs.
2009 struct gl_vertex_program_state
2011 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2012 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2013 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2014 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2015 /** Computed two sided lighting for fixed function/programs. */
2016 GLboolean _TwoSideEnabled
;
2017 struct gl_program
*Current
; /**< User-bound vertex program */
2019 /** Currently enabled and valid vertex program (including internal
2020 * programs, user-defined vertex programs and GLSL vertex shaders).
2021 * This is the program we must use when rendering.
2023 struct gl_program
*_Current
;
2025 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2027 /** Should fixed-function T&L be implemented with a vertex prog? */
2028 GLboolean _MaintainTnlProgram
;
2030 /** Program to emulate fixed-function T&L (see above) */
2031 struct gl_program
*_TnlProgram
;
2033 /** Cache of fixed-function programs */
2034 struct gl_program_cache
*Cache
;
2036 GLboolean _Overriden
;
2040 * Context state for tessellation control programs.
2042 struct gl_tess_ctrl_program_state
2044 /** Currently bound and valid shader. */
2045 struct gl_program
*_Current
;
2047 GLint patch_vertices
;
2048 GLfloat patch_default_outer_level
[4];
2049 GLfloat patch_default_inner_level
[2];
2053 * Context state for tessellation evaluation programs.
2055 struct gl_tess_eval_program_state
2057 /** Currently bound and valid shader. */
2058 struct gl_program
*_Current
;
2062 * Context state for geometry programs.
2064 struct gl_geometry_program_state
2066 /** Currently enabled and valid program (including internal programs
2067 * and compiled shader programs).
2069 struct gl_program
*_Current
;
2073 * Context state for fragment programs.
2075 struct gl_fragment_program_state
2077 GLboolean Enabled
; /**< User-set fragment program enable flag */
2078 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2079 struct gl_program
*Current
; /**< User-bound fragment program */
2081 /** Currently enabled and valid fragment program (including internal
2082 * programs, user-defined fragment programs and GLSL fragment shaders).
2083 * This is the program we must use when rendering.
2085 struct gl_program
*_Current
;
2087 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2089 /** Should fixed-function texturing be implemented with a fragment prog? */
2090 GLboolean _MaintainTexEnvProgram
;
2092 /** Program to emulate fixed-function texture env/combine (see above) */
2093 struct gl_program
*_TexEnvProgram
;
2095 /** Cache of fixed-function programs */
2096 struct gl_program_cache
*Cache
;
2101 * Context state for compute programs.
2103 struct gl_compute_program_state
2105 /** Currently enabled and valid program (including internal programs
2106 * and compiled shader programs).
2108 struct gl_program
*_Current
;
2113 * ATI_fragment_shader runtime state
2116 struct atifs_instruction
;
2117 struct atifs_setupinst
;
2120 * ATI fragment shader
2122 struct ati_fragment_shader
2126 struct atifs_instruction
*Instructions
[2];
2127 struct atifs_setupinst
*SetupInst
[2];
2128 GLfloat Constants
[8][4];
2129 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2130 GLubyte numArithInstr
[2];
2131 GLubyte regsAssigned
[2];
2132 GLubyte NumPasses
; /**< 1 or 2 */
2134 GLubyte last_optype
;
2135 GLboolean interpinp1
;
2138 struct gl_program
*Program
;
2142 * Context state for GL_ATI_fragment_shader
2144 struct gl_ati_fragment_shader_state
2147 GLboolean _Enabled
; /**< enabled and valid shader? */
2148 GLboolean Compiling
;
2149 GLfloat GlobalConstants
[8][4];
2150 struct ati_fragment_shader
*Current
;
2154 * Shader subroutine function definition
2156 struct gl_subroutine_function
2160 int num_compat_types
;
2161 const struct glsl_type
**types
;
2165 * Shader information needed by both gl_shader and gl_linked shader.
2167 struct gl_shader_info
2169 bool uses_builtin_functions
;
2170 bool uses_gl_fragcoord
;
2171 bool redeclares_gl_fragcoord
;
2172 bool ARB_fragment_coord_conventions_enable
;
2175 * Fragment shader state from GLSL 1.50 layout qualifiers.
2177 bool origin_upper_left
;
2178 bool pixel_center_integer
;
2181 /** Global xfb_stride out qualifier if any */
2182 GLuint BufferStride
[MAX_FEEDBACK_BUFFERS
];
2183 } TransformFeedback
;
2186 * Tessellation Control shader state from layout qualifiers.
2190 * 0 - vertices not declared in shader, or
2191 * 1 .. GL_MAX_PATCH_VERTICES
2197 * Tessellation Evaluation shader state from layout qualifiers.
2201 * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
2204 GLenum PrimitiveMode
;
2206 * GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set
2211 * GL_CW, GL_CCW, or 0 if it's not set in this shader.
2215 * 1, 0, or -1 if it's not set in this shader.
2221 * Geometry shader state from GLSL 1.50 layout qualifiers.
2226 * 0 - Invocations count not declared in shader, or
2227 * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
2231 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2232 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2237 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2238 * it's not set in this shader.
2244 * Whether early fragment tests are enabled as defined by
2245 * ARB_shader_image_load_store.
2247 bool EarlyFragmentTests
;
2250 * A bitmask of gl_advanced_blend_mode values
2252 GLbitfield BlendSupport
;
2255 * Compute shader state from ARB_compute_shader and
2256 * ARB_compute_variable_group_size layout qualifiers.
2260 * Size specified using local_size_{x,y,z}, or all 0's to indicate that
2261 * it's not set in this shader.
2263 unsigned LocalSize
[3];
2266 * Whether a variable work group size has been specified as defined by
2267 * ARB_compute_variable_group_size.
2269 bool LocalSizeVariable
;
2274 * A linked GLSL shader object.
2276 struct gl_linked_shader
2278 gl_shader_stage Stage
;
2280 struct gl_program
*Program
; /**< Post-compile assembly code */
2283 * \name Sampler tracking
2285 * \note Each of these fields is only set post-linking.
2288 unsigned num_samplers
; /**< Number of samplers used by this shader. */
2289 GLbitfield active_samplers
; /**< Bitfield of which samplers are used */
2290 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2294 * Map from sampler unit to texture unit (set by glUniform1i())
2296 * A sampler unit is associated with each sampler uniform by the linker.
2297 * The sampler unit associated with each uniform is stored in the
2298 * \c gl_uniform_storage::sampler field.
2300 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2301 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
2302 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2305 * Number of default uniform block components used by this shader.
2307 * This field is only set post-linking.
2309 unsigned num_uniform_components
;
2312 * Number of combined uniform components used by this shader.
2314 * This field is only set post-linking. It is the sum of the uniform block
2315 * sizes divided by sizeof(float), and num_uniform_compoennts.
2317 unsigned num_combined_uniform_components
;
2319 unsigned NumUniformBlocks
;
2320 struct gl_uniform_block
**UniformBlocks
;
2322 unsigned NumShaderStorageBlocks
;
2323 struct gl_uniform_block
**ShaderStorageBlocks
;
2325 struct exec_list
*ir
;
2326 struct exec_list
*packed_varyings
;
2327 struct exec_list
*fragdata_arrays
;
2328 struct glsl_symbol_table
*symbols
;
2331 * Map from image uniform index to image unit (set by glUniform1i())
2333 * An image uniform index is associated with each image uniform by
2334 * the linker. The image index associated with each uniform is
2335 * stored in the \c gl_uniform_storage::image field.
2337 GLubyte ImageUnits
[MAX_IMAGE_UNIFORMS
];
2340 * Access qualifier specified in the shader for each image uniform
2341 * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
2344 * It may be different, though only more strict than the value of
2345 * \c gl_image_unit::Access for the corresponding image unit.
2347 GLenum ImageAccess
[MAX_IMAGE_UNIFORMS
];
2350 * Number of image uniforms defined in the shader. It specifies
2351 * the number of valid elements in the \c ImageUnits and \c
2352 * ImageAccess arrays above.
2356 struct gl_active_atomic_buffer
**AtomicBuffers
;
2357 unsigned NumAtomicBuffers
;
2360 * Number of types for subroutine uniforms.
2362 GLuint NumSubroutineUniformTypes
;
2365 * Subroutine uniform remap table
2366 * based on the program level uniform remap table.
2368 GLuint NumSubroutineUniforms
; /* non-sparse total */
2369 GLuint NumSubroutineUniformRemapTable
;
2370 struct gl_uniform_storage
**SubroutineUniformRemapTable
;
2373 * Num of subroutine functions for this stage
2374 * and storage for them.
2376 GLuint NumSubroutineFunctions
;
2377 GLuint MaxSubroutineFunctionIndex
;
2378 struct gl_subroutine_function
*SubroutineFunctions
;
2380 struct gl_shader_info info
;
2383 static inline GLbitfield
gl_external_samplers(struct gl_linked_shader
*shader
)
2385 GLbitfield external_samplers
= 0;
2386 GLbitfield mask
= shader
->active_samplers
;
2389 int idx
= u_bit_scan(&mask
);
2390 if (shader
->SamplerTargets
[idx
] == TEXTURE_EXTERNAL_INDEX
)
2391 external_samplers
|= (1 << idx
);
2394 return external_samplers
;
2398 * A GLSL shader object.
2402 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
2403 * GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
2404 * Must be the first field.
2407 gl_shader_stage Stage
;
2408 GLuint Name
; /**< AKA the handle */
2409 GLint RefCount
; /**< Reference count */
2410 GLchar
*Label
; /**< GL_KHR_debug */
2411 GLboolean DeletePending
;
2412 GLboolean CompileStatus
;
2413 bool IsES
; /**< True if this shader uses GLSL ES */
2415 GLuint SourceChecksum
; /**< for debug/logging purposes */
2416 const GLchar
*Source
; /**< Source code string */
2420 unsigned Version
; /**< GLSL version used for linking */
2422 struct exec_list
*ir
;
2423 struct glsl_symbol_table
*symbols
;
2425 struct gl_shader_info info
;
2429 struct gl_uniform_buffer_variable
2434 * Name of the uniform as seen by glGetUniformIndices.
2436 * glGetUniformIndices requires that the block instance index \b not be
2437 * present in the name of queried uniforms.
2440 * \c gl_uniform_buffer_variable::IndexName and
2441 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2445 const struct glsl_type
*Type
;
2446 unsigned int Offset
;
2451 enum gl_uniform_block_packing
2460 struct gl_uniform_block
2462 /** Declared name of the uniform block */
2465 /** Array of supplemental information about UBO ir_variables. */
2466 struct gl_uniform_buffer_variable
*Uniforms
;
2470 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2471 * with glBindBufferBase to bind a buffer object to this uniform block. When
2472 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2477 * Minimum size (in bytes) of a buffer object to back this uniform buffer
2478 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2480 GLuint UniformBufferSize
;
2482 /** Stages that reference this block */
2486 * Layout specified in the shader
2488 * This isn't accessible through the API, but it is used while
2489 * cross-validating uniform blocks.
2491 enum gl_uniform_block_packing _Packing
;
2492 GLboolean _RowMajor
;
2496 * Structure that represents a reference to an atomic buffer from some
2499 struct gl_active_atomic_buffer
2501 /** Uniform indices of the atomic counters declared within it. */
2505 /** Binding point index associated with it. */
2508 /** Minimum reasonable size it is expected to have. */
2511 /** Shader stages making use of it. */
2512 GLboolean StageReferences
[MESA_SHADER_STAGES
];
2516 * Data container for shader queries. This holds only the minimal
2517 * amount of required information for resource queries to work.
2519 struct gl_shader_variable
2522 * Declared type of the variable
2524 const struct glsl_type
*type
;
2527 * If the variable is in an interface block, this is the type of the block.
2529 const struct glsl_type
*interface_type
;
2532 * For variables inside structs (possibly recursively), this is the
2533 * outermost struct type.
2535 const struct glsl_type
*outermost_struct_type
;
2538 * Declared name of the variable
2543 * Storage location of the base of this variable
2545 * The precise meaning of this field depends on the nature of the variable.
2547 * - Vertex shader input: one of the values from \c gl_vert_attrib.
2548 * - Vertex shader output: one of the values from \c gl_varying_slot.
2549 * - Geometry shader input: one of the values from \c gl_varying_slot.
2550 * - Geometry shader output: one of the values from \c gl_varying_slot.
2551 * - Fragment shader input: one of the values from \c gl_varying_slot.
2552 * - Fragment shader output: one of the values from \c gl_frag_result.
2553 * - Uniforms: Per-stage uniform slot number for default uniform block.
2554 * - Uniforms: Index within the uniform block definition for UBO members.
2555 * - Non-UBO Uniforms: explicit location until linking then reused to
2556 * store uniform slot number.
2557 * - Other: This field is not currently used.
2559 * If the variable is a uniform, shader input, or shader output, and the
2560 * slot has not been assigned, the value will be -1.
2565 * Specifies the first component the variable is stored in as per
2566 * ARB_enhanced_layouts.
2568 unsigned component
:2;
2571 * Output index for dual source blending.
2574 * The GLSL spec only allows the values 0 or 1 for the index in \b dual
2580 * Specifies whether a shader input/output is per-patch in tessellation
2586 * Storage class of the variable.
2588 * \sa (n)ir_variable_mode
2593 * Interpolation mode for shader inputs / outputs
2595 * \sa glsl_interp_mode
2597 unsigned interpolation
:2;
2600 * Was the location explicitly set in the shader?
2602 * If the location is explicitly set in the shader, it \b cannot be changed
2603 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
2606 unsigned explicit_location
:1;
2609 * Precision qualifier.
2611 unsigned precision
:2;
2615 * Active resource in a gl_shader_program
2617 struct gl_program_resource
2619 GLenum Type
; /** Program interface type. */
2620 const void *Data
; /** Pointer to resource associated data structure. */
2621 uint8_t StageReferences
; /** Bitmask of shader stage references. */
2625 * A GLSL program object.
2626 * Basically a linked collection of vertex and fragment shaders.
2628 struct gl_shader_program
2630 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2631 GLuint Name
; /**< aka handle or ID */
2632 GLchar
*Label
; /**< GL_KHR_debug */
2633 GLint RefCount
; /**< Reference count */
2634 GLboolean DeletePending
;
2637 * Is the application intending to glGetProgramBinary this program?
2639 GLboolean BinaryRetreivableHint
;
2642 * Indicates whether program can be bound for individual pipeline stages
2643 * using UseProgramStages after it is next linked.
2645 GLboolean SeparateShader
;
2647 GLuint NumShaders
; /**< number of attached shaders */
2648 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2651 * User-defined attribute bindings
2653 * These are set via \c glBindAttribLocation and are used to direct the
2654 * GLSL linker. These are \b not the values used in the compiled shader,
2655 * and they are \b not the values returned by \c glGetAttribLocation.
2657 struct string_to_uint_map
*AttributeBindings
;
2660 * User-defined fragment data bindings
2662 * These are set via \c glBindFragDataLocation and are used to direct the
2663 * GLSL linker. These are \b not the values used in the compiled shader,
2664 * and they are \b not the values returned by \c glGetFragDataLocation.
2666 struct string_to_uint_map
*FragDataBindings
;
2667 struct string_to_uint_map
*FragDataIndexBindings
;
2670 * Transform feedback varyings last specified by
2671 * glTransformFeedbackVaryings().
2673 * For the current set of transform feedback varyings used for transform
2674 * feedback output, see LinkedTransformFeedback.
2678 /** Global xfb_stride out qualifier if any */
2679 GLuint BufferStride
[MAX_FEEDBACK_BUFFERS
];
2681 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2682 } TransformFeedback
;
2684 /** Post-link transform feedback info. */
2685 struct gl_transform_feedback_info LinkedTransformFeedback
;
2687 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2688 enum gl_frag_depth_layout FragDepthLayout
;
2691 * Tessellation Evaluation shader state from layout qualifiers.
2695 * True if gl_ClipDistance is written to. Copied into
2696 * gl_program by _mesa_copy_linked_program_data().
2698 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2699 0 if not present. */
2700 GLuint CullDistanceArraySize
; /**< Size of the gl_CullDistance array, or
2701 0 if not present. */
2705 * Geometry shader state - copied into gl_program by
2706 * _mesa_copy_linked_program_data().
2712 * True if gl_ClipDistance is written to. Copied into
2713 * gl_program by _mesa_copy_linked_program_data().
2715 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2716 0 if not present. */
2717 GLuint CullDistanceArraySize
; /**< Size of the gl_CullDistance array, or
2718 0 if not present. */
2719 bool UsesEndPrimitive
;
2723 /** Vertex shader state */
2726 * True if gl_ClipDistance is written to. Copied into gl_program
2727 * by _mesa_copy_linked_program_data().
2729 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2730 0 if not present. */
2731 GLuint CullDistanceArraySize
; /**< Size of the gl_CullDistance array, or
2732 0 if not present. */
2736 * Compute shader state - copied into gl_program by
2737 * _mesa_copy_linked_program_data().
2741 * If this shader contains a compute stage, size specified using
2742 * local_size_{x,y,z}. Otherwise undefined.
2744 unsigned LocalSize
[3];
2746 * Size of shared variables accessed by the compute shader.
2748 unsigned SharedSize
;
2751 * Whether a variable work group size has been specified.
2753 bool LocalSizeVariable
;
2756 /* post-link info: */
2757 unsigned NumUniformStorage
;
2758 unsigned NumHiddenUniforms
;
2759 struct gl_uniform_storage
*UniformStorage
;
2762 * Mapping from GL uniform locations returned by \c glUniformLocation to
2763 * UniformStorage entries. Arrays will have multiple contiguous slots
2764 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
2766 unsigned NumUniformRemapTable
;
2767 struct gl_uniform_storage
**UniformRemapTable
;
2770 * Sometimes there are empty slots left over in UniformRemapTable after we
2771 * allocate slots to explicit locations. This list stores the blocks of
2772 * continuous empty slots inside UniformRemapTable.
2774 struct exec_list EmptyUniformLocations
;
2777 * Size of the gl_ClipDistance array that is output from the last pipeline
2778 * stage before the fragment shader.
2780 unsigned LastClipDistanceArraySize
;
2781 unsigned LastCullDistanceArraySize
;
2783 unsigned NumUniformBlocks
;
2784 struct gl_uniform_block
*UniformBlocks
;
2786 unsigned NumShaderStorageBlocks
;
2787 struct gl_uniform_block
*ShaderStorageBlocks
;
2790 * Map of active uniform names to locations
2792 * Maps any active uniform that is not an array element to a location.
2793 * Each active uniform, including individual structure members will appear
2794 * in this map. This roughly corresponds to the set of names that would be
2795 * enumerated by \c glGetActiveUniform.
2797 struct string_to_uint_map
*UniformHash
;
2799 struct gl_active_atomic_buffer
*AtomicBuffers
;
2800 unsigned NumAtomicBuffers
;
2802 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2803 GLboolean Validated
;
2804 GLboolean _Used
; /**< Ever used for drawing? */
2805 GLboolean SamplersValidated
; /**< Samplers validated against texture units? */
2808 unsigned Version
; /**< GLSL version used for linking */
2809 bool IsES
; /**< True if this program uses GLSL ES */
2812 * Per-stage shaders resulting from the first stage of linking.
2814 * Set of linked shaders for this program. The array is accessed using the
2815 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2818 struct gl_linked_shader
*_LinkedShaders
[MESA_SHADER_STAGES
];
2820 /** List of all active resources after linking. */
2821 struct gl_program_resource
*ProgramResourceList
;
2822 unsigned NumProgramResourceList
;
2824 /* True if any of the fragment shaders attached to this program use:
2825 * #extension ARB_fragment_coord_conventions: enable
2827 GLboolean ARB_fragment_coord_conventions_enable
;
2831 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2832 #define GLSL_LOG 0x2 /**< Write shaders to files */
2833 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2834 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2835 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2836 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2837 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2838 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2839 #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
2840 #define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
2844 * Context state for GLSL vertex/fragment shaders.
2845 * Extended to support pipeline object
2847 struct gl_pipeline_object
2849 /** Name of the pipeline object as received from glGenProgramPipelines.
2850 * It would be 0 for shaders without separate shader objects.
2858 GLchar
*Label
; /**< GL_KHR_debug */
2861 * Programs used for rendering
2863 * There is a separate program set for each shader stage.
2865 struct gl_shader_program
*CurrentProgram
[MESA_SHADER_STAGES
];
2867 struct gl_shader_program
*_CurrentFragmentProgram
;
2870 * Program used by glUniform calls.
2872 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2874 struct gl_shader_program
*ActiveProgram
;
2876 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2878 GLboolean EverBound
; /**< Has the pipeline object been created */
2880 GLboolean Validated
; /**< Pipeline Validation status */
2886 * Context state for GLSL pipeline shaders.
2888 struct gl_pipeline_shader_state
2890 /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
2891 struct gl_pipeline_object
*Current
;
2893 /* Default Object to ensure that _Shader is never NULL */
2894 struct gl_pipeline_object
*Default
;
2896 /** Pipeline objects */
2897 struct _mesa_HashTable
*Objects
;
2901 * Compiler options for a single GLSL shaders type
2903 struct gl_shader_compiler_options
2905 /** Driver-selectable options: */
2906 GLboolean EmitNoLoops
;
2907 GLboolean EmitNoFunctions
;
2908 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2909 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2910 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2911 GLboolean EmitNoSat
; /**< Emit SAT opcodes? */
2912 GLboolean LowerCombinedClipCullDistance
; /** Lower gl_ClipDistance and
2913 * gl_CullDistance together from
2914 * float[8] to vec4[2]
2918 * \name Forms of indirect addressing the driver cannot do.
2921 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2922 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2923 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2924 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2925 GLboolean EmitNoIndirectSampler
; /**< No indirect addressing of samplers */
2928 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2929 GLuint MaxUnrollIterations
;
2932 * Optimize code for array of structures backends.
2934 * This is a proxy for:
2935 * - preferring DP4 instructions (rather than MUL/MAD) for
2936 * matrix * vector operations, such as position transformation.
2938 GLboolean OptimizeForAOS
;
2940 GLboolean LowerBufferInterfaceBlocks
; /**< Lower UBO and SSBO access to intrinsics. */
2942 /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
2943 GLboolean ClampBlockIndicesToArrayBounds
;
2945 GLboolean LowerShaderSharedVariables
; /**< Lower compute shader shared
2946 * variable access to intrinsics. */
2948 const struct nir_shader_compiler_options
*NirOptions
;
2953 * Occlusion/timer query object.
2955 struct gl_query_object
2957 GLenum Target
; /**< The query target, when active */
2958 GLuint Id
; /**< hash table ID/name */
2959 GLchar
*Label
; /**< GL_KHR_debug */
2960 GLuint64EXT Result
; /**< the counter */
2961 GLboolean Active
; /**< inside Begin/EndQuery */
2962 GLboolean Ready
; /**< result is ready? */
2963 GLboolean EverBound
;/**< has query object ever been bound */
2964 GLuint Stream
; /**< The stream */
2969 * Context state for query objects.
2971 struct gl_query_state
2973 struct _mesa_HashTable
*QueryObjects
;
2974 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2975 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2977 /** GL_NV_conditional_render */
2978 struct gl_query_object
*CondRenderQuery
;
2980 /** GL_EXT_transform_feedback */
2981 struct gl_query_object
*PrimitivesGenerated
[MAX_VERTEX_STREAMS
];
2982 struct gl_query_object
*PrimitivesWritten
[MAX_VERTEX_STREAMS
];
2984 /** GL_ARB_timer_query */
2985 struct gl_query_object
*TimeElapsed
;
2987 /** GL_ARB_pipeline_statistics_query */
2988 struct gl_query_object
*pipeline_stats
[MAX_PIPELINE_STATISTICS
];
2990 GLenum CondRenderMode
;
2994 /** Sync object state */
2995 struct gl_sync_object
2997 GLenum Type
; /**< GL_SYNC_FENCE */
2998 GLuint Name
; /**< Fence name */
2999 GLchar
*Label
; /**< GL_KHR_debug */
3000 GLint RefCount
; /**< Reference count */
3001 GLboolean DeletePending
; /**< Object was deleted while there were still
3002 * live references (e.g., sync not yet finished)
3004 GLenum SyncCondition
;
3005 GLbitfield Flags
; /**< Flags passed to glFenceSync */
3006 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
3011 * State which can be shared by multiple contexts:
3013 struct gl_shared_state
3015 mtx_t Mutex
; /**< for thread safety */
3016 GLint RefCount
; /**< Reference count */
3017 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
3018 struct _mesa_HashTable
*BitmapAtlas
; /**< For optimized glBitmap text */
3019 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
3021 /** Default texture objects (shared by all texture units) */
3022 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
3024 /** Fallback texture used when a bound texture is incomplete */
3025 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
3028 * \name Thread safety and statechange notification for texture
3031 * \todo Improve the granularity of locking.
3034 mtx_t TexMutex
; /**< texobj thread safety */
3035 GLuint TextureStateStamp
; /**< state notification for shared tex */
3038 /** Default buffer object for vertex arrays that aren't in VBOs */
3039 struct gl_buffer_object
*NullBufferObj
;
3042 * \name Vertex/geometry/fragment programs
3045 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
3046 struct gl_program
*DefaultVertexProgram
;
3047 struct gl_program
*DefaultFragmentProgram
;
3050 /* GL_ATI_fragment_shader */
3051 struct _mesa_HashTable
*ATIShaders
;
3052 struct ati_fragment_shader
*DefaultFragmentShader
;
3054 struct _mesa_HashTable
*BufferObjects
;
3056 /** Table of both gl_shader and gl_shader_program objects */
3057 struct _mesa_HashTable
*ShaderObjects
;
3059 /* GL_EXT_framebuffer_object */
3060 struct _mesa_HashTable
*RenderBuffers
;
3061 struct _mesa_HashTable
*FrameBuffers
;
3064 struct set
*SyncObjects
;
3066 /** GL_ARB_sampler_objects */
3067 struct _mesa_HashTable
*SamplerObjects
;
3070 * Some context in this share group was affected by a GPU reset
3072 * On the next call to \c glGetGraphicsResetStatus, contexts that have not
3073 * been affected by a GPU reset must also return
3074 * \c GL_INNOCENT_CONTEXT_RESET_ARB.
3076 * Once this field becomes true, it is never reset to false.
3078 bool ShareGroupReset
;
3084 * Renderbuffers represent drawing surfaces such as color, depth and/or
3085 * stencil. A framebuffer object has a set of renderbuffers.
3086 * Drivers will typically derive subclasses of this type.
3088 struct gl_renderbuffer
3090 mtx_t Mutex
; /**< for thread safety */
3091 GLuint ClassID
; /**< Useful for drivers */
3093 GLchar
*Label
; /**< GL_KHR_debug */
3095 GLuint Width
, Height
;
3097 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
3098 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
3100 * True for renderbuffers that wrap textures, giving the driver a chance to
3101 * flush render caches through the FinishRenderTexture hook.
3103 * Drivers may also set this on renderbuffers other than those generated by
3104 * glFramebufferTexture(), though it means FinishRenderTexture() would be
3105 * called without a rb->TexImage.
3107 GLboolean NeedsFinishRenderTexture
;
3109 GLenum InternalFormat
; /**< The user-specified format */
3110 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
3111 GL_STENCIL_INDEX. */
3112 mesa_format Format
; /**< The actual renderbuffer memory format */
3114 * Pointer to the texture image if this renderbuffer wraps a texture,
3117 * Note that the reference on the gl_texture_object containing this
3118 * TexImage is held by the gl_renderbuffer_attachment.
3120 struct gl_texture_image
*TexImage
;
3122 /** Delete this renderbuffer */
3123 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
3125 /** Allocate new storage for this renderbuffer */
3126 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
3127 struct gl_renderbuffer
*rb
,
3128 GLenum internalFormat
,
3129 GLuint width
, GLuint height
);
3134 * A renderbuffer attachment points to either a texture object (and specifies
3135 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
3137 struct gl_renderbuffer_attachment
3139 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
3143 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
3144 * application supplied renderbuffer object.
3146 struct gl_renderbuffer
*Renderbuffer
;
3149 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
3150 * supplied texture object.
3152 struct gl_texture_object
*Texture
;
3153 GLuint TextureLevel
; /**< Attached mipmap level. */
3154 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
3155 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
3156 * and 2D array textures */
3162 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
3163 * In C++ terms, think of this as a base class from which device drivers
3164 * will make derived classes.
3166 struct gl_framebuffer
3168 mtx_t Mutex
; /**< for thread safety */
3170 * If zero, this is a window system framebuffer. If non-zero, this
3171 * is a FBO framebuffer; note that for some devices (i.e. those with
3172 * a natural pixel coordinate system for FBOs that differs from the
3173 * OpenGL/Mesa coordinate system), this means that the viewport,
3174 * polygon face orientation, and polygon stipple will have to be inverted.
3179 GLchar
*Label
; /**< GL_KHR_debug */
3181 GLboolean DeletePending
;
3184 * The framebuffer's visual. Immutable if this is a window system buffer.
3185 * Computed from attachments if user-made FBO.
3187 struct gl_config Visual
;
3190 * Size of frame buffer in pixels. If there are no attachments, then both
3193 GLuint Width
, Height
;
3196 * In the case that the framebuffer has no attachment (i.e.
3197 * GL_ARB_framebuffer_no_attachments) then the geometry of
3198 * the framebuffer is specified by the default values.
3201 GLuint Width
, Height
, Layers
, NumSamples
;
3202 GLboolean FixedSampleLocations
;
3203 /* Derived from NumSamples by the driver so that it can choose a valid
3204 * value for the hardware.
3209 /** \name Drawing bounds (Intersection of buffer size and scissor box)
3210 * The drawing region is given by [_Xmin, _Xmax) x [_Ymin, _Ymax),
3211 * (inclusive for _Xmin and _Ymin while exclusive for _Xmax and _Ymax)
3218 /** \name Derived Z buffer stuff */
3220 GLuint _DepthMax
; /**< Max depth buffer value */
3221 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
3222 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
3225 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
3228 /** Whether one of Attachment has Type != GL_NONE
3229 * NOTE: the values for Width and Height are set to 0 in case of having
3230 * no attachments, a backend driver supporting the extension
3231 * GL_ARB_framebuffer_no_attachments must check for the flag _HasAttachments
3232 * and if GL_FALSE, must then use the values in DefaultGeometry to initialize
3233 * its viewport, scissor and so on (in particular _Xmin, _Xmax, _Ymin and
3234 * _Ymax do NOT take into account _HasAttachments being false). To get the
3235 * geometry of the framebuffer, the helper functions
3236 * _mesa_geometric_width(),
3237 * _mesa_geometric_height(),
3238 * _mesa_geometric_samples() and
3239 * _mesa_geometric_layers()
3240 * are available that check _HasAttachments.
3242 bool _HasAttachments
;
3244 GLbitfield _IntegerBuffers
; /**< Which color buffers are integer valued */
3246 /* ARB_color_buffer_float */
3247 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
3248 GLboolean _HasSNormOrFloatColorBuffer
;
3251 * The maximum number of layers in the framebuffer, or 0 if the framebuffer
3252 * is not layered. For cube maps and cube map arrays, each cube face
3253 * counts as a layer. As the case for Width, Height a backend driver
3254 * supporting GL_ARB_framebuffer_no_attachments must use DefaultGeometry
3255 * in the case that _HasAttachments is false
3257 GLuint MaxNumLayers
;
3259 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
3260 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
3262 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
3263 * attribute group and GL_PIXEL attribute group, respectively.
3265 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
3266 GLenum ColorReadBuffer
;
3268 /** Computed from ColorDraw/ReadBuffer above */
3269 GLuint _NumColorDrawBuffers
;
3270 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
3271 GLint _ColorReadBufferIndex
; /* -1 = None */
3272 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
3273 struct gl_renderbuffer
*_ColorReadBuffer
;
3275 /** Delete this framebuffer */
3276 void (*Delete
)(struct gl_framebuffer
*fb
);
3281 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
3285 GLushort RangeMin
; /**< min value exponent */
3286 GLushort RangeMax
; /**< max value exponent */
3287 GLushort Precision
; /**< number of mantissa bits */
3292 * Limits for vertex, geometry and fragment programs/shaders.
3294 struct gl_program_constants
3296 /* logical limits */
3297 GLuint MaxInstructions
;
3298 GLuint MaxAluInstructions
;
3299 GLuint MaxTexInstructions
;
3300 GLuint MaxTexIndirections
;
3303 GLuint MaxAddressRegs
;
3304 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
3305 GLuint MaxParameters
;
3306 GLuint MaxLocalParams
;
3307 GLuint MaxEnvParams
;
3308 /* native/hardware limits */
3309 GLuint MaxNativeInstructions
;
3310 GLuint MaxNativeAluInstructions
;
3311 GLuint MaxNativeTexInstructions
;
3312 GLuint MaxNativeTexIndirections
;
3313 GLuint MaxNativeAttribs
;
3314 GLuint MaxNativeTemps
;
3315 GLuint MaxNativeAddressRegs
;
3316 GLuint MaxNativeParameters
;
3318 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
3321 * \name Per-stage input / output limits
3323 * Previous to OpenGL 3.2, the intrastage data limits were advertised with
3324 * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
3325 * ES). This is stored as \c gl_constants::MaxVarying.
3327 * Starting with OpenGL 3.2, the limits are advertised with per-stage
3328 * variables. Each stage as a certain number of outputs that it can feed
3329 * to the next stage and a certain number inputs that it can consume from
3330 * the previous stage.
3332 * Vertex shader inputs do not participate this in this accounting.
3333 * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
3335 * Fragment shader outputs do not participate this in this accounting.
3336 * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
3339 GLuint MaxInputComponents
;
3340 GLuint MaxOutputComponents
;
3343 /* ES 2.0 and GL_ARB_ES2_compatibility */
3344 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
3345 struct gl_precision LowInt
, MediumInt
, HighInt
;
3346 /* GL_ARB_uniform_buffer_object */
3347 GLuint MaxUniformBlocks
;
3348 GLuint MaxCombinedUniformComponents
;
3349 GLuint MaxTextureImageUnits
;
3351 /* GL_ARB_shader_atomic_counters */
3352 GLuint MaxAtomicBuffers
;
3353 GLuint MaxAtomicCounters
;
3355 /* GL_ARB_shader_image_load_store */
3356 GLuint MaxImageUniforms
;
3358 /* GL_ARB_shader_storage_buffer_object */
3359 GLuint MaxShaderStorageBlocks
;
3364 * Constants which may be overridden by device driver during context creation
3365 * but are never changed after that.
3369 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
3370 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
3371 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
3372 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
3373 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
3374 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
3375 GLuint MaxTextureCoordUnits
;
3376 GLuint MaxCombinedTextureImageUnits
;
3377 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
3378 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
3379 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
3380 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
3382 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
3384 GLuint MaxArrayLockSize
;
3388 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
3389 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
3390 GLfloat PointSizeGranularity
;
3391 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
3392 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
3393 GLfloat LineWidthGranularity
;
3395 GLuint MaxClipPlanes
;
3397 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
3398 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
3400 GLuint MaxViewportWidth
, MaxViewportHeight
;
3401 GLuint MaxViewports
; /**< GL_ARB_viewport_array */
3402 GLuint ViewportSubpixelBits
; /**< GL_ARB_viewport_array */
3406 } ViewportBounds
; /**< GL_ARB_viewport_array */
3407 GLuint MaxWindowRectangles
; /**< GL_EXT_window_rectangles */
3409 struct gl_program_constants Program
[MESA_SHADER_STAGES
];
3410 GLuint MaxProgramMatrices
;
3411 GLuint MaxProgramMatrixStackDepth
;
3414 GLuint SamplesPassed
;
3417 GLuint PrimitivesGenerated
;
3418 GLuint PrimitivesWritten
;
3419 GLuint VerticesSubmitted
;
3420 GLuint PrimitivesSubmitted
;
3421 GLuint VsInvocations
;
3423 GLuint TessInvocations
;
3424 GLuint GsInvocations
;
3425 GLuint GsPrimitives
;
3426 GLuint FsInvocations
;
3427 GLuint ComputeInvocations
;
3428 GLuint ClInPrimitives
;
3429 GLuint ClOutPrimitives
;
3432 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
3434 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
3435 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
3436 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
3439 * GL_ARB_framebuffer_no_attachments
3441 GLuint MaxFramebufferWidth
;
3442 GLuint MaxFramebufferHeight
;
3443 GLuint MaxFramebufferLayers
;
3444 GLuint MaxFramebufferSamples
;
3446 /** Number of varying vectors between any two shader stages. */
3450 * GL_ARB_uniform_buffer_object
3452 GLuint MaxCombinedUniformBlocks
;
3453 GLuint MaxUniformBufferBindings
;
3454 GLuint MaxUniformBlockSize
;
3455 GLuint UniformBufferOffsetAlignment
;
3459 * GL_ARB_shader_storage_buffer_object
3461 GLuint MaxCombinedShaderStorageBlocks
;
3462 GLuint MaxShaderStorageBufferBindings
;
3463 GLuint MaxShaderStorageBlockSize
;
3464 GLuint ShaderStorageBufferOffsetAlignment
;
3468 * GL_ARB_explicit_uniform_location
3470 GLuint MaxUserAssignableUniformLocations
;
3472 /** geometry shader */
3473 GLuint MaxGeometryOutputVertices
;
3474 GLuint MaxGeometryTotalOutputComponents
;
3476 GLuint GLSLVersion
; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
3479 * Changes default GLSL extension behavior from "error" to "warn". It's out
3480 * of spec, but it can make some apps work that otherwise wouldn't.
3482 GLboolean ForceGLSLExtensionsWarn
;
3485 * If non-zero, forces GLSL shaders to behave as if they began
3486 * with "#version ForceGLSLVersion".
3488 GLuint ForceGLSLVersion
;
3491 * Allow GLSL #extension directives in the middle of shaders.
3493 GLboolean AllowGLSLExtensionDirectiveMidShader
;
3496 * Force uninitialized variables to default to zero.
3498 GLboolean GLSLZeroInit
;
3501 * Does the driver support real 32-bit integers? (Otherwise, integers are
3502 * simulated via floats.)
3504 GLboolean NativeIntegers
;
3507 * Does VertexID count from zero or from base vertex?
3510 * If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
3511 * ignored and need not be set.
3513 bool VertexID_is_zero_based
;
3516 * If the driver supports real 32-bit integers, what integer value should be
3517 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
3519 GLuint UniformBooleanTrue
;
3522 * Maximum amount of time, measured in nanseconds, that the server can wait.
3524 GLuint64 MaxServerWaitTimeout
;
3526 /** GL_EXT_provoking_vertex */
3527 GLboolean QuadsFollowProvokingVertexConvention
;
3529 /** GL_ARB_viewport_array */
3530 GLenum LayerAndVPIndexProvokingVertex
;
3532 /** OpenGL version 3.0 */
3533 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
3535 /** OpenGL version 3.2 */
3536 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
3538 /** OpenGL version 4.4 */
3539 GLuint MaxVertexAttribStride
;
3541 /** GL_EXT_transform_feedback */
3542 GLuint MaxTransformFeedbackBuffers
;
3543 GLuint MaxTransformFeedbackSeparateComponents
;
3544 GLuint MaxTransformFeedbackInterleavedComponents
;
3545 GLuint MaxVertexStreams
;
3547 /** GL_EXT_gpu_shader4 */
3548 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
3550 /** GL_ARB_texture_gather */
3551 GLuint MinProgramTextureGatherOffset
;
3552 GLuint MaxProgramTextureGatherOffset
;
3553 GLuint MaxProgramTextureGatherComponents
;
3555 /* GL_ARB_robustness */
3556 GLenum ResetStrategy
;
3558 /* GL_ARB_blend_func_extended */
3559 GLuint MaxDualSourceDrawBuffers
;
3562 * Whether the implementation strips out and ignores texture borders.
3564 * Many GPU hardware implementations don't support rendering with texture
3565 * borders and mipmapped textures. (Note: not static border color, but the
3566 * old 1-pixel border around each edge). Implementations then have to do
3567 * slow fallbacks to be correct, or just ignore the border and be fast but
3568 * wrong. Setting the flag strips the border off of TexImage calls,
3569 * providing "fast but wrong" at significantly reduced driver complexity.
3571 * Texture borders are deprecated in GL 3.0.
3573 GLboolean StripTextureBorder
;
3576 * For drivers which can do a better job at eliminating unused uniforms
3577 * than the GLSL compiler.
3579 * XXX Remove these as soon as a better solution is available.
3581 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
3583 /** Whether gl_FragCoord and gl_FrontFacing are system values. */
3584 bool GLSLFragCoordIsSysVal
;
3585 bool GLSLFrontFacingIsSysVal
;
3588 * Always use the GetTransformFeedbackVertexCount() driver hook, rather
3589 * than passing the transform feedback object to the drawing function.
3591 GLboolean AlwaysUseGetTransformFeedbackVertexCount
;
3593 /** GL_ARB_map_buffer_alignment */
3594 GLuint MinMapBufferAlignment
;
3597 * Disable varying packing. This is out of spec, but potentially useful
3598 * for older platforms that supports a limited number of texture
3599 * indirections--on these platforms, unpacking the varyings in the fragment
3600 * shader increases the number of texture indirections by 1, which might
3601 * make some shaders not executable at all.
3603 * Drivers that support transform feedback must set this value to GL_FALSE.
3605 GLboolean DisableVaryingPacking
;
3608 * Should meaningful names be generated for compiler temporary variables?
3610 * Generally, it is not useful to have the compiler generate "meaningful"
3611 * names for temporary variables that it creates. This can, however, be a
3612 * useful debugging aid. In Mesa debug builds or release builds when
3613 * MESA_GLSL is set at run-time, meaningful names will be generated.
3614 * Drivers can also force names to be generated by setting this field.
3615 * For example, the i965 driver may set it when INTEL_DEBUG=vs (to dump
3616 * vertex shader assembly) is set at run-time.
3618 bool GenerateTemporaryNames
;
3621 * Maximum value supported for an index in DrawElements and friends.
3623 * This must be at least (1ull<<24)-1. The default value is
3626 * \since ES 3.0 or GL_ARB_ES3_compatibility
3627 * \sa _mesa_init_constants
3629 GLuint64 MaxElementIndex
;
3632 * Disable interpretation of line continuations (lines ending with a
3633 * backslash character ('\') in GLSL source.
3635 GLboolean DisableGLSLLineContinuations
;
3637 /** GL_ARB_texture_multisample */
3638 GLint MaxColorTextureSamples
;
3639 GLint MaxDepthTextureSamples
;
3640 GLint MaxIntegerSamples
;
3643 * GL_EXT_texture_multisample_blit_scaled implementation assumes that
3644 * samples are laid out in a rectangular grid roughly corresponding to
3645 * sample locations within a pixel. Below SampleMap{2,4,8}x variables
3646 * are used to map indices of rectangular grid to sample numbers within
3647 * a pixel. This mapping of indices to sample numbers must be initialized
3648 * by the driver for the target hardware. For example, if we have the 8X
3649 * MSAA sample number layout (sample positions) for XYZ hardware:
3651 * sample indices layout sample number layout
3652 * --------- ---------
3653 * | 0 | 1 | | a | b |
3654 * --------- ---------
3655 * | 2 | 3 | | c | d |
3656 * --------- ---------
3657 * | 4 | 5 | | e | f |
3658 * --------- ---------
3659 * | 6 | 7 | | g | h |
3660 * --------- ---------
3662 * Where a,b,c,d,e,f,g,h are integers between [0-7].
3664 * Then, initialize the SampleMap8x variable for XYZ hardware as shown
3666 * SampleMap8x = {a, b, c, d, e, f, g, h};
3668 * Follow the logic for sample counts 2-8.
3670 * For 16x the sample indices layout as a 4x4 grid as follows:
3682 uint8_t SampleMap2x
[2];
3683 uint8_t SampleMap4x
[4];
3684 uint8_t SampleMap8x
[8];
3685 uint8_t SampleMap16x
[16];
3687 /** GL_ARB_shader_atomic_counters */
3688 GLuint MaxAtomicBufferBindings
;
3689 GLuint MaxAtomicBufferSize
;
3690 GLuint MaxCombinedAtomicBuffers
;
3691 GLuint MaxCombinedAtomicCounters
;
3693 /** GL_ARB_vertex_attrib_binding */
3694 GLint MaxVertexAttribRelativeOffset
;
3695 GLint MaxVertexAttribBindings
;
3697 /* GL_ARB_shader_image_load_store */
3698 GLuint MaxImageUnits
;
3699 GLuint MaxCombinedShaderOutputResources
;
3700 GLuint MaxImageSamples
;
3701 GLuint MaxCombinedImageUniforms
;
3703 /** GL_ARB_compute_shader */
3704 GLuint MaxComputeWorkGroupCount
[3]; /* Array of x, y, z dimensions */
3705 GLuint MaxComputeWorkGroupSize
[3]; /* Array of x, y, z dimensions */
3706 GLuint MaxComputeWorkGroupInvocations
;
3707 GLuint MaxComputeSharedMemorySize
;
3709 /** GL_ARB_compute_variable_group_size */
3710 GLuint MaxComputeVariableGroupSize
[3]; /* Array of x, y, z dimensions */
3711 GLuint MaxComputeVariableGroupInvocations
;
3713 /** GL_ARB_gpu_shader5 */
3714 GLfloat MinFragmentInterpolationOffset
;
3715 GLfloat MaxFragmentInterpolationOffset
;
3717 GLboolean FakeSWMSAA
;
3719 /** GL_KHR_context_flush_control */
3720 GLenum ContextReleaseBehavior
;
3722 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_STAGES
];
3724 /** GL_ARB_tessellation_shader */
3725 GLuint MaxPatchVertices
;
3726 GLuint MaxTessGenLevel
;
3727 GLuint MaxTessPatchComponents
;
3728 GLuint MaxTessControlTotalOutputComponents
;
3729 bool LowerTessLevel
; /**< Lower gl_TessLevel* from float[n] to vecn? */
3730 bool LowerTCSPatchVerticesIn
; /**< Lower gl_PatchVerticesIn to a uniform */
3731 bool LowerTESPatchVerticesIn
; /**< Lower gl_PatchVerticesIn to a uniform */
3732 bool PrimitiveRestartForPatches
;
3733 bool LowerCsDerivedVariables
; /**< Lower gl_GlobalInvocationID and
3734 * gl_LocalInvocationIndex based on
3735 * other builtin variables. */
3737 /** GL_OES_primitive_bounding_box */
3738 bool NoPrimitiveBoundingBoxOutput
;
3743 * Enable flag for each OpenGL extension. Different device drivers will
3744 * enable different extensions at runtime.
3746 struct gl_extensions
3748 GLboolean dummy
; /* don't remove this! */
3749 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
3750 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
3751 GLboolean ANGLE_texture_compression_dxt
;
3752 GLboolean ARB_ES2_compatibility
;
3753 GLboolean ARB_ES3_compatibility
;
3754 GLboolean ARB_ES3_1_compatibility
;
3755 GLboolean ARB_ES3_2_compatibility
;
3756 GLboolean ARB_arrays_of_arrays
;
3757 GLboolean ARB_base_instance
;
3758 GLboolean ARB_blend_func_extended
;
3759 GLboolean ARB_buffer_storage
;
3760 GLboolean ARB_clear_texture
;
3761 GLboolean ARB_clip_control
;
3762 GLboolean ARB_color_buffer_float
;
3763 GLboolean ARB_compute_shader
;
3764 GLboolean ARB_compute_variable_group_size
;
3765 GLboolean ARB_conditional_render_inverted
;
3766 GLboolean ARB_conservative_depth
;
3767 GLboolean ARB_copy_image
;
3768 GLboolean ARB_cull_distance
;
3769 GLboolean ARB_depth_buffer_float
;
3770 GLboolean ARB_depth_clamp
;
3771 GLboolean ARB_depth_texture
;
3772 GLboolean ARB_derivative_control
;
3773 GLboolean ARB_draw_buffers_blend
;
3774 GLboolean ARB_draw_elements_base_vertex
;
3775 GLboolean ARB_draw_indirect
;
3776 GLboolean ARB_draw_instanced
;
3777 GLboolean ARB_fragment_coord_conventions
;
3778 GLboolean ARB_fragment_layer_viewport
;
3779 GLboolean ARB_fragment_program
;
3780 GLboolean ARB_fragment_program_shadow
;
3781 GLboolean ARB_fragment_shader
;
3782 GLboolean ARB_framebuffer_no_attachments
;
3783 GLboolean ARB_framebuffer_object
;
3784 GLboolean ARB_enhanced_layouts
;
3785 GLboolean ARB_explicit_attrib_location
;
3786 GLboolean ARB_explicit_uniform_location
;
3787 GLboolean ARB_gpu_shader5
;
3788 GLboolean ARB_gpu_shader_fp64
;
3789 GLboolean ARB_half_float_vertex
;
3790 GLboolean ARB_indirect_parameters
;
3791 GLboolean ARB_instanced_arrays
;
3792 GLboolean ARB_internalformat_query
;
3793 GLboolean ARB_internalformat_query2
;
3794 GLboolean ARB_map_buffer_range
;
3795 GLboolean ARB_occlusion_query
;
3796 GLboolean ARB_occlusion_query2
;
3797 GLboolean ARB_pipeline_statistics_query
;
3798 GLboolean ARB_point_sprite
;
3799 GLboolean ARB_query_buffer_object
;
3800 GLboolean ARB_robust_buffer_access_behavior
;
3801 GLboolean ARB_sample_shading
;
3802 GLboolean ARB_seamless_cube_map
;
3803 GLboolean ARB_shader_atomic_counter_ops
;
3804 GLboolean ARB_shader_atomic_counters
;
3805 GLboolean ARB_shader_bit_encoding
;
3806 GLboolean ARB_shader_clock
;
3807 GLboolean ARB_shader_draw_parameters
;
3808 GLboolean ARB_shader_group_vote
;
3809 GLboolean ARB_shader_image_load_store
;
3810 GLboolean ARB_shader_image_size
;
3811 GLboolean ARB_shader_precision
;
3812 GLboolean ARB_shader_stencil_export
;
3813 GLboolean ARB_shader_storage_buffer_object
;
3814 GLboolean ARB_shader_subroutine
;
3815 GLboolean ARB_shader_texture_image_samples
;
3816 GLboolean ARB_shader_texture_lod
;
3817 GLboolean ARB_shader_viewport_layer_array
;
3818 GLboolean ARB_shading_language_packing
;
3819 GLboolean ARB_shading_language_420pack
;
3820 GLboolean ARB_shadow
;
3821 GLboolean ARB_stencil_texturing
;
3823 GLboolean ARB_tessellation_shader
;
3824 GLboolean ARB_texture_border_clamp
;
3825 GLboolean ARB_texture_buffer_object
;
3826 GLboolean ARB_texture_buffer_object_rgb32
;
3827 GLboolean ARB_texture_buffer_range
;
3828 GLboolean ARB_texture_compression_bptc
;
3829 GLboolean ARB_texture_compression_rgtc
;
3830 GLboolean ARB_texture_cube_map
;
3831 GLboolean ARB_texture_cube_map_array
;
3832 GLboolean ARB_texture_env_combine
;
3833 GLboolean ARB_texture_env_crossbar
;
3834 GLboolean ARB_texture_env_dot3
;
3835 GLboolean ARB_texture_float
;
3836 GLboolean ARB_texture_gather
;
3837 GLboolean ARB_texture_mirror_clamp_to_edge
;
3838 GLboolean ARB_texture_multisample
;
3839 GLboolean ARB_texture_non_power_of_two
;
3840 GLboolean ARB_texture_stencil8
;
3841 GLboolean ARB_texture_query_levels
;
3842 GLboolean ARB_texture_query_lod
;
3843 GLboolean ARB_texture_rg
;
3844 GLboolean ARB_texture_rgb10_a2ui
;
3845 GLboolean ARB_texture_view
;
3846 GLboolean ARB_timer_query
;
3847 GLboolean ARB_transform_feedback2
;
3848 GLboolean ARB_transform_feedback3
;
3849 GLboolean ARB_transform_feedback_instanced
;
3850 GLboolean ARB_uniform_buffer_object
;
3851 GLboolean ARB_vertex_attrib_64bit
;
3852 GLboolean ARB_vertex_program
;
3853 GLboolean ARB_vertex_shader
;
3854 GLboolean ARB_vertex_type_10f_11f_11f_rev
;
3855 GLboolean ARB_vertex_type_2_10_10_10_rev
;
3856 GLboolean ARB_viewport_array
;
3857 GLboolean EXT_blend_color
;
3858 GLboolean EXT_blend_equation_separate
;
3859 GLboolean EXT_blend_func_separate
;
3860 GLboolean EXT_blend_minmax
;
3861 GLboolean EXT_depth_bounds_test
;
3862 GLboolean EXT_draw_buffers2
;
3863 GLboolean EXT_framebuffer_multisample
;
3864 GLboolean EXT_framebuffer_multisample_blit_scaled
;
3865 GLboolean EXT_framebuffer_sRGB
;
3866 GLboolean EXT_gpu_program_parameters
;
3867 GLboolean EXT_gpu_shader4
;
3868 GLboolean EXT_packed_float
;
3869 GLboolean EXT_pixel_buffer_object
;
3870 GLboolean EXT_point_parameters
;
3871 GLboolean EXT_polygon_offset_clamp
;
3872 GLboolean EXT_provoking_vertex
;
3873 GLboolean EXT_shader_integer_mix
;
3874 GLboolean EXT_shader_samples_identical
;
3875 GLboolean EXT_stencil_two_side
;
3876 GLboolean EXT_texture_array
;
3877 GLboolean EXT_texture_compression_latc
;
3878 GLboolean EXT_texture_compression_s3tc
;
3879 GLboolean EXT_texture_env_dot3
;
3880 GLboolean EXT_texture_filter_anisotropic
;
3881 GLboolean EXT_texture_integer
;
3882 GLboolean EXT_texture_mirror_clamp
;
3883 GLboolean EXT_texture_shared_exponent
;
3884 GLboolean EXT_texture_snorm
;
3885 GLboolean EXT_texture_sRGB
;
3886 GLboolean EXT_texture_sRGB_decode
;
3887 GLboolean EXT_texture_swizzle
;
3888 GLboolean EXT_transform_feedback
;
3889 GLboolean EXT_timer_query
;
3890 GLboolean EXT_vertex_array_bgra
;
3891 GLboolean EXT_window_rectangles
;
3892 GLboolean OES_copy_image
;
3893 GLboolean OES_primitive_bounding_box
;
3894 GLboolean OES_sample_variables
;
3895 GLboolean OES_standard_derivatives
;
3896 GLboolean OES_texture_buffer
;
3897 GLboolean OES_texture_cube_map_array
;
3898 GLboolean OES_viewport_array
;
3899 /* vendor extensions */
3900 GLboolean AMD_performance_monitor
;
3901 GLboolean AMD_pinned_memory
;
3902 GLboolean AMD_seamless_cubemap_per_texture
;
3903 GLboolean AMD_vertex_shader_layer
;
3904 GLboolean AMD_vertex_shader_viewport_index
;
3905 GLboolean ANDROID_extension_pack_es31a
;
3906 GLboolean APPLE_object_purgeable
;
3907 GLboolean ATI_meminfo
;
3908 GLboolean ATI_texture_compression_3dc
;
3909 GLboolean ATI_texture_mirror_once
;
3910 GLboolean ATI_texture_env_combine3
;
3911 GLboolean ATI_fragment_shader
;
3912 GLboolean ATI_separate_stencil
;
3913 GLboolean GREMEDY_string_marker
;
3914 GLboolean INTEL_performance_query
;
3915 GLboolean KHR_blend_equation_advanced
;
3916 GLboolean KHR_blend_equation_advanced_coherent
;
3917 GLboolean KHR_robustness
;
3918 GLboolean KHR_texture_compression_astc_hdr
;
3919 GLboolean KHR_texture_compression_astc_ldr
;
3920 GLboolean KHR_texture_compression_astc_sliced_3d
;
3921 GLboolean MESA_pack_invert
;
3922 GLboolean MESA_shader_framebuffer_fetch
;
3923 GLboolean MESA_shader_framebuffer_fetch_non_coherent
;
3924 GLboolean MESA_shader_integer_functions
;
3925 GLboolean MESA_ycbcr_texture
;
3926 GLboolean NV_conditional_render
;
3927 GLboolean NV_fog_distance
;
3928 GLboolean NV_point_sprite
;
3929 GLboolean NV_primitive_restart
;
3930 GLboolean NV_texture_barrier
;
3931 GLboolean NV_texture_env_combine4
;
3932 GLboolean NV_texture_rectangle
;
3933 GLboolean NV_vdpau_interop
;
3934 GLboolean NVX_gpu_memory_info
;
3935 GLboolean TDFX_texture_compression_FXT1
;
3936 GLboolean OES_EGL_image
;
3937 GLboolean OES_draw_texture
;
3938 GLboolean OES_depth_texture_cube_map
;
3939 GLboolean OES_EGL_image_external
;
3940 GLboolean OES_texture_float
;
3941 GLboolean OES_texture_float_linear
;
3942 GLboolean OES_texture_half_float
;
3943 GLboolean OES_texture_half_float_linear
;
3944 GLboolean OES_compressed_ETC1_RGB8_texture
;
3945 GLboolean OES_geometry_shader
;
3946 GLboolean OES_texture_compression_astc
;
3947 GLboolean extension_sentinel
;
3948 /** The extension string */
3949 const GLubyte
*String
;
3950 /** Number of supported extensions */
3953 * The context version which extension helper functions compare against.
3954 * By default, the value is equal to ctx->Version. This changes to ~0
3955 * while meta is in progress.
3962 * A stack of matrices (projection, modelview, color, texture, etc).
3964 struct gl_matrix_stack
3966 GLmatrix
*Top
; /**< points into Stack */
3967 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
3968 unsigned StackSize
; /**< Number of elements in Stack */
3969 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
3970 GLuint MaxDepth
; /**< size of Stack[] array */
3971 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
3976 * \name Bits for image transfer operations
3977 * \sa __struct gl_contextRec::ImageTransferState.
3980 #define IMAGE_SCALE_BIAS_BIT 0x1
3981 #define IMAGE_SHIFT_OFFSET_BIT 0x2
3982 #define IMAGE_MAP_COLOR_BIT 0x4
3983 #define IMAGE_CLAMP_BIT 0x800
3986 /** Pixel Transfer ops */
3987 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
3988 IMAGE_SHIFT_OFFSET_BIT | \
3989 IMAGE_MAP_COLOR_BIT)
3992 * \name Bits to indicate what state has changed.
3995 #define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */
3996 #define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */
3997 #define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */
3998 #define _NEW_COLOR (1u << 3) /**< gl_context::Color */
3999 #define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */
4000 #define _NEW_EVAL (1u << 5) /**< gl_context::Eval, EvalMap */
4001 #define _NEW_FOG (1u << 6) /**< gl_context::Fog */
4002 #define _NEW_HINT (1u << 7) /**< gl_context::Hint */
4003 #define _NEW_LIGHT (1u << 8) /**< gl_context::Light */
4004 #define _NEW_LINE (1u << 9) /**< gl_context::Line */
4005 #define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */
4006 #define _NEW_POINT (1u << 11) /**< gl_context::Point */
4007 #define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */
4008 #define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
4009 #define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
4010 #define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
4011 #define _NEW_TEXTURE (1u << 16) /**< gl_context::Texture */
4012 #define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
4013 #define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
4014 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
4015 #define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
4016 #define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
4017 #define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
4018 #define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
4019 #define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */
4020 #define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */
4021 #define _NEW_PROGRAM (1u << 26) /**< New program/shader state */
4022 #define _NEW_PROGRAM_CONSTANTS (1u << 27)
4023 #define _NEW_BUFFER_OBJECT (1u << 28)
4024 #define _NEW_FRAG_CLAMP (1u << 29)
4025 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
4026 #define _NEW_VARYING_VP_INPUTS (1u << 31) /**< gl_context::varying_vp_inputs */
4032 * Composite state flags
4035 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
4041 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
4051 /* This has to be included here. */
4056 * Display list flags.
4057 * Strictly this is a tnl-private concept, but it doesn't seem
4058 * worthwhile adding a tnl private structure just to hold this one bit
4061 #define DLIST_DANGLING_REFS 0x1
4064 /** Opaque declaration of display list payload data type */
4065 union gl_dlist_node
;
4069 * Provide a location where information about a display list can be
4070 * collected. Could be extended with driverPrivate structures,
4071 * etc. in the future.
4073 struct gl_display_list
4076 GLchar
*Label
; /**< GL_KHR_debug */
4077 GLbitfield Flags
; /**< DLIST_x flags */
4078 /** The dlist commands are in a linked list of nodes */
4079 union gl_dlist_node
*Head
;
4084 * State used during display list compilation and execution.
4086 struct gl_dlist_state
4088 GLuint CallDepth
; /**< Current recursion calling depth */
4090 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
4091 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
4092 GLuint CurrentPos
; /**< Index into current block of nodes */
4094 GLvertexformat ListVtxfmt
;
4096 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
4097 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
4099 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
4100 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
4103 /* State known to have been set by the currently-compiling display
4104 * list. Used to eliminate some redundant state changes.
4112 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
4113 * to small enums suitable for use as an array index.
4116 enum mesa_debug_source
{
4117 MESA_DEBUG_SOURCE_API
,
4118 MESA_DEBUG_SOURCE_WINDOW_SYSTEM
,
4119 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
4120 MESA_DEBUG_SOURCE_THIRD_PARTY
,
4121 MESA_DEBUG_SOURCE_APPLICATION
,
4122 MESA_DEBUG_SOURCE_OTHER
,
4123 MESA_DEBUG_SOURCE_COUNT
4126 enum mesa_debug_type
{
4127 MESA_DEBUG_TYPE_ERROR
,
4128 MESA_DEBUG_TYPE_DEPRECATED
,
4129 MESA_DEBUG_TYPE_UNDEFINED
,
4130 MESA_DEBUG_TYPE_PORTABILITY
,
4131 MESA_DEBUG_TYPE_PERFORMANCE
,
4132 MESA_DEBUG_TYPE_OTHER
,
4133 MESA_DEBUG_TYPE_MARKER
,
4134 MESA_DEBUG_TYPE_PUSH_GROUP
,
4135 MESA_DEBUG_TYPE_POP_GROUP
,
4136 MESA_DEBUG_TYPE_COUNT
4139 enum mesa_debug_severity
{
4140 MESA_DEBUG_SEVERITY_LOW
,
4141 MESA_DEBUG_SEVERITY_MEDIUM
,
4142 MESA_DEBUG_SEVERITY_HIGH
,
4143 MESA_DEBUG_SEVERITY_NOTIFICATION
,
4144 MESA_DEBUG_SEVERITY_COUNT
4150 * Driver-specific state flags.
4152 * These are or'd with gl_context::NewDriverState to notify a driver about
4153 * a state change. The driver sets the flags at context creation and
4154 * the meaning of the bits set is opaque to core Mesa.
4156 struct gl_driver_flags
4158 /** gl_context::Array::_DrawArrays (vertex array state) */
4161 /** gl_context::TransformFeedback::CurrentObject */
4162 uint64_t NewTransformFeedback
;
4164 /** gl_context::TransformFeedback::CurrentObject::shader_program */
4165 uint64_t NewTransformFeedbackProg
;
4167 /** gl_context::RasterDiscard */
4168 uint64_t NewRasterizerDiscard
;
4171 * gl_context::UniformBufferBindings
4172 * gl_shader_program::UniformBlocks
4174 uint64_t NewUniformBuffer
;
4177 * gl_context::ShaderStorageBufferBindings
4178 * gl_shader_program::ShaderStorageBlocks
4180 uint64_t NewShaderStorageBuffer
;
4182 uint64_t NewTextureBuffer
;
4185 * gl_context::AtomicBufferBindings
4187 uint64_t NewAtomicBuffer
;
4190 * gl_context::ImageUnits
4192 uint64_t NewImageUnits
;
4195 * gl_context::TessCtrlProgram::patch_default_*
4197 uint64_t NewDefaultTessLevels
;
4200 struct gl_uniform_buffer_binding
4202 struct gl_buffer_object
*BufferObject
;
4203 /** Start of uniform block data in the buffer */
4205 /** Size of data allowed to be referenced from the buffer (in bytes) */
4208 * glBindBufferBase() indicates that the Size should be ignored and only
4209 * limited by the current size of the BufferObject.
4211 GLboolean AutomaticSize
;
4214 struct gl_shader_storage_buffer_binding
4216 struct gl_buffer_object
*BufferObject
;
4217 /** Start of shader storage block data in the buffer */
4219 /** Size of data allowed to be referenced from the buffer (in bytes) */
4222 * glBindBufferBase() indicates that the Size should be ignored and only
4223 * limited by the current size of the BufferObject.
4225 GLboolean AutomaticSize
;
4229 * ARB_shader_image_load_store image unit.
4231 struct gl_image_unit
4234 * Texture object bound to this unit.
4236 struct gl_texture_object
*TexObj
;
4239 * Level of the texture object bound to this unit.
4244 * \c GL_TRUE if the whole level is bound as an array of layers, \c
4245 * GL_FALSE if only some specific layer of the texture is bound.
4251 * Layer of the texture object bound to this unit as specified by the
4257 * Layer of the texture object bound to this unit, or zero if the
4258 * whole level is bound.
4263 * Access allowed to this texture image. Either \c GL_READ_ONLY,
4264 * \c GL_WRITE_ONLY or \c GL_READ_WRITE.
4269 * GL internal format that determines the interpretation of the
4270 * image memory when shader image operations are performed through
4276 * Mesa format corresponding to \c Format.
4278 mesa_format _ActualFormat
;
4283 * Binding point for an atomic counter buffer object.
4285 struct gl_atomic_buffer_binding
4287 struct gl_buffer_object
*BufferObject
;
4293 * Shader subroutines storage
4295 struct gl_subroutine_index_binding
4302 * Mesa rendering context.
4304 * This is the central context data structure for Mesa. Almost all
4305 * OpenGL state is contained in this structure.
4306 * Think of this as a base class from which device drivers will derive
4311 /** State possibly shared with other contexts in the address space */
4312 struct gl_shared_state
*Shared
;
4314 /** \name API function pointer tables */
4318 * The current dispatch table for non-displaylist-saving execution, either
4319 * BeginEnd or OutsideBeginEnd
4321 struct _glapi_table
*Exec
;
4323 * The normal dispatch table for non-displaylist-saving, non-begin/end
4325 struct _glapi_table
*OutsideBeginEnd
;
4326 /** The dispatch table used between glNewList() and glEndList() */
4327 struct _glapi_table
*Save
;
4329 * The dispatch table used between glBegin() and glEnd() (outside of a
4330 * display list). Only valid functions between those two are set, which is
4331 * mostly just the set in a GLvertexformat struct.
4333 struct _glapi_table
*BeginEnd
;
4335 * Dispatch table for when a graphics reset has happened.
4337 struct _glapi_table
*ContextLost
;
4339 * Tracks the current dispatch table out of the 4 above, so that it can be
4340 * re-set on glXMakeCurrent().
4342 struct _glapi_table
*CurrentDispatch
;
4345 struct gl_config Visual
;
4346 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
4347 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
4348 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
4349 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
4352 * Device driver function pointer table
4354 struct dd_function_table Driver
;
4356 /** Core/Driver constants */
4357 struct gl_constants Const
;
4359 /** \name The various 4x4 matrix stacks */
4361 struct gl_matrix_stack ModelviewMatrixStack
;
4362 struct gl_matrix_stack ProjectionMatrixStack
;
4363 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
4364 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
4365 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
4368 /** Combined modelview and projection matrix */
4369 GLmatrix _ModelProjectMatrix
;
4371 /** \name Display lists */
4372 struct gl_dlist_state ListState
;
4374 GLboolean ExecuteFlag
; /**< Execute GL commands? */
4375 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
4377 /** Extension information */
4378 struct gl_extensions Extensions
;
4380 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
4382 char *VersionString
;
4384 /** \name State attribute stack (for glPush/PopAttrib) */
4386 GLuint AttribStackDepth
;
4387 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
4390 /** \name Renderer attribute groups
4392 * We define a struct for each attribute group to make pushing and popping
4393 * attributes easy. Also it's a good organization.
4396 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
4397 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
4398 struct gl_current_attrib Current
; /**< Current attributes */
4399 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
4400 struct gl_eval_attrib Eval
; /**< Eval attributes */
4401 struct gl_fog_attrib Fog
; /**< Fog attributes */
4402 struct gl_hint_attrib Hint
; /**< Hint attributes */
4403 struct gl_light_attrib Light
; /**< Light attributes */
4404 struct gl_line_attrib Line
; /**< Line attributes */
4405 struct gl_list_attrib List
; /**< List attributes */
4406 struct gl_multisample_attrib Multisample
;
4407 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
4408 struct gl_point_attrib Point
; /**< Point attributes */
4409 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
4410 GLuint PolygonStipple
[32]; /**< Polygon stipple */
4411 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
4412 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
4413 struct gl_texture_attrib Texture
; /**< Texture attributes */
4414 struct gl_transform_attrib Transform
; /**< Transformation attributes */
4415 struct gl_viewport_attrib ViewportArray
[MAX_VIEWPORTS
]; /**< Viewport attributes */
4418 /** \name Client attribute stack */
4420 GLuint ClientAttribStackDepth
;
4421 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
4424 /** \name Client attribute groups */
4426 struct gl_array_attrib Array
; /**< Vertex arrays */
4427 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
4428 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
4429 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
4432 /** \name Other assorted state (not pushed/popped on attribute stack) */
4434 struct gl_pixelmaps PixelMaps
;
4436 struct gl_evaluators EvalMap
; /**< All evaluators */
4437 struct gl_feedback Feedback
; /**< Feedback */
4438 struct gl_selection Select
; /**< Selection */
4440 struct gl_program_state Program
; /**< general program state */
4441 struct gl_vertex_program_state VertexProgram
;
4442 struct gl_fragment_program_state FragmentProgram
;
4443 struct gl_geometry_program_state GeometryProgram
;
4444 struct gl_compute_program_state ComputeProgram
;
4445 struct gl_tess_ctrl_program_state TessCtrlProgram
;
4446 struct gl_tess_eval_program_state TessEvalProgram
;
4447 struct gl_ati_fragment_shader_state ATIFragmentShader
;
4449 struct gl_pipeline_shader_state Pipeline
; /**< GLSL pipeline shader object state */
4450 struct gl_pipeline_object Shader
; /**< GLSL shader object state */
4453 * Current active shader pipeline state
4455 * Almost all internal users want ::_Shader instead of ::Shader. The
4456 * exceptions are bits of legacy GLSL API that do not know about separate
4459 * If a program is active via \c glUseProgram, this will point to
4462 * If a program pipeline is active via \c glBindProgramPipeline, this will
4463 * point to \c ::Pipeline.Current.
4465 * If neither a program nor a program pipeline is active, this will point to
4466 * \c ::Pipeline.Default. This ensures that \c ::_Shader will never be
4469 struct gl_pipeline_object
*_Shader
;
4471 struct gl_query_state Query
; /**< occlusion, timer queries */
4473 struct gl_transform_feedback_state TransformFeedback
;
4475 struct gl_perf_monitor_state PerfMonitor
;
4477 struct gl_buffer_object
*DrawIndirectBuffer
; /** < GL_ARB_draw_indirect */
4478 struct gl_buffer_object
*ParameterBuffer
; /** < GL_ARB_indirect_parameters */
4479 struct gl_buffer_object
*DispatchIndirectBuffer
; /** < GL_ARB_compute_shader */
4481 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
4482 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
4484 struct gl_buffer_object
*QueryBuffer
; /**< GL_ARB_query_buffer_object */
4487 * Current GL_ARB_uniform_buffer_object binding referenced by
4488 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
4490 struct gl_buffer_object
*UniformBuffer
;
4493 * Current GL_ARB_shader_storage_buffer_object binding referenced by
4494 * GL_SHADER_STORAGE_BUFFER target for glBufferData, glMapBuffer, etc.
4496 struct gl_buffer_object
*ShaderStorageBuffer
;
4499 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
4500 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
4501 * associated with uniform blocks by glUniformBlockBinding()'s state in the
4504 struct gl_uniform_buffer_binding
4505 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
4508 * Array of shader storage buffers for ARB_shader_storage_buffer_object
4509 * and GL 4.3. This is set up using glBindBufferRange() or
4510 * glBindBufferBase(). They are associated with shader storage blocks by
4511 * glShaderStorageBlockBinding()'s state in the shader program.
4513 struct gl_shader_storage_buffer_binding
4514 ShaderStorageBufferBindings
[MAX_COMBINED_SHADER_STORAGE_BUFFERS
];
4517 * Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
4520 struct gl_buffer_object
*AtomicBuffer
;
4523 * Object currently associated w/ the GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
4526 struct gl_buffer_object
*ExternalVirtualMemoryBuffer
;
4529 * Array of atomic counter buffer binding points.
4531 struct gl_atomic_buffer_binding
4532 AtomicBufferBindings
[MAX_COMBINED_ATOMIC_BUFFERS
];
4535 * Array of image units for ARB_shader_image_load_store.
4537 struct gl_image_unit ImageUnits
[MAX_IMAGE_UNITS
];
4539 struct gl_subroutine_index_binding SubroutineIndex
[MESA_SHADER_STAGES
];
4542 struct gl_meta_state
*Meta
; /**< for "meta" operations */
4544 /* GL_EXT_framebuffer_object */
4545 struct gl_renderbuffer
*CurrentRenderbuffer
;
4547 GLenum ErrorValue
; /**< Last error code */
4550 * Recognize and silence repeated error debug messages in buggy apps.
4552 const char *ErrorDebugFmtString
;
4553 GLuint ErrorDebugCount
;
4555 /* GL_ARB_debug_output/GL_KHR_debug */
4557 struct gl_debug_state
*Debug
;
4559 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
4560 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
4561 uint64_t NewDriverState
; /**< bitwise-or of flags from DriverFlags */
4563 struct gl_driver_flags DriverFlags
;
4565 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
4567 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
4569 /** \name Derived state */
4570 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
4571 GLfloat _EyeZDir
[3];
4572 GLfloat _ModelViewInvScale
;
4573 GLboolean _NeedEyeCoords
;
4574 GLboolean _ForceEyeCoords
;
4576 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
4578 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
4580 /** \name For debugging/development only */
4582 GLboolean FirstTimeCurrent
;
4586 * False if this context was created without a config. This is needed
4587 * because the initial state of glDrawBuffers depends on this
4589 GLboolean HasConfig
;
4591 /** software compression/decompression supported or not */
4592 GLboolean Mesa_DXTn
;
4594 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
4596 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
4599 * \name Hooks for module contexts.
4601 * These will eventually live in the driver or elsewhere.
4604 void *swrast_context
;
4605 void *swsetup_context
;
4606 void *swtnl_context
;
4607 struct vbo_context
*vbo_context
;
4608 struct st_context
*st
;
4613 * \name NV_vdpau_interop
4616 const void *vdpDevice
;
4617 const void *vdpGetProcAddress
;
4618 struct set
*vdpSurfaces
;
4622 * Has this context observed a GPU reset in any context in the share group?
4624 * Once this field becomes true, it is never reset to false.
4626 GLboolean ShareGroupReset
;
4629 * \name OES_primitive_bounding_box
4631 * Stores the arguments to glPrimitiveBoundingBox
4633 GLfloat PrimitiveBoundingBox
[8];
4637 * Information about memory usage. All sizes are in kilobytes.
4639 struct gl_memory_info
4641 unsigned total_device_memory
; /**< size of device memory, e.g. VRAM */
4642 unsigned avail_device_memory
; /**< free device memory at the moment */
4643 unsigned total_staging_memory
; /**< size of staging memory, e.g. GART */
4644 unsigned avail_staging_memory
; /**< free staging memory at the moment */
4645 unsigned device_memory_evicted
; /**< size of memory evicted (monotonic counter) */
4646 unsigned nr_device_memory_evictions
; /**< # of evictions (monotonic counter) */
4650 extern int MESA_VERBOSE
;
4651 extern int MESA_DEBUG_FLAGS
;
4652 # define MESA_FUNCTION __func__
4654 # define MESA_VERBOSE 0
4655 # define MESA_DEBUG_FLAGS 0
4656 # define MESA_FUNCTION "a function"
4660 /** The MESA_VERBOSE var is a bitmask of these flags */
4663 VERBOSE_VARRAY
= 0x0001,
4664 VERBOSE_TEXTURE
= 0x0002,
4665 VERBOSE_MATERIAL
= 0x0004,
4666 VERBOSE_PIPELINE
= 0x0008,
4667 VERBOSE_DRIVER
= 0x0010,
4668 VERBOSE_STATE
= 0x0020,
4669 VERBOSE_API
= 0x0040,
4670 VERBOSE_DISPLAY_LIST
= 0x0100,
4671 VERBOSE_LIGHTING
= 0x0200,
4672 VERBOSE_PRIMS
= 0x0400,
4673 VERBOSE_VERTS
= 0x0800,
4674 VERBOSE_DISASSEM
= 0x1000,
4675 VERBOSE_DRAW
= 0x2000,
4676 VERBOSE_SWAPBUFFERS
= 0x4000
4680 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
4683 DEBUG_SILENT
= (1 << 0),
4684 DEBUG_ALWAYS_FLUSH
= (1 << 1),
4685 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
4686 DEBUG_INCOMPLETE_FBO
= (1 << 3)
4693 #endif /* MTYPES_H */