7e14da2559535bd7d79bcd58500cb6f4749af157
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 5.1
11 *
12 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include "config.h" /* Hardwired parameters */
40 #include "glapitable.h"
41 #include "glthread.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Accumulation buffer data type.
70 */
71 #if ACCUM_BITS==8
72 typedef GLbyte GLaccum;
73 #elif ACCUM_BITS==16
74 typedef GLshort GLaccum;
75 #elif ACCUM_BITS==32
76 typedef GLfloat GLaccum;
77 #else
78 # error "illegal number of accumulation bits"
79 #endif
80
81
82 /**
83 * Stencil buffer data type.
84 */
85 #if STENCIL_BITS==8
86 typedef GLubyte GLstencil;
87 # define STENCIL_MAX 0xff
88 #elif STENCIL_BITS==16
89 typedef GLushort GLstencil;
90 # define STENCIL_MAX 0xffff
91 #else
92 # error "illegal number of stencil bits"
93 #endif
94
95
96 /**
97 * Depth buffer data type.
98 *
99 * \note Must be 32-bits!
100 */
101 typedef GLuint GLdepth;
102
103
104 /**
105 * Fixed point data type.
106 */
107 typedef int GLfixed;
108 /*
109 * Fixed point arithmetic macros
110 */
111 #ifdef FIXED_14
112 #define FIXED_ONE 0x00004000
113 #define FIXED_HALF 0x00002000
114 #define FIXED_FRAC_MASK 0x00003FFF
115 #define FIXED_SCALE 16384.0f
116 #define FIXED_SHIFT 14
117 #else
118 #define FIXED_ONE 0x00000800
119 #define FIXED_HALF 0x00000400
120 #define FIXED_FRAC_MASK 0x000007FF
121 #define FIXED_SCALE 2048.0f
122 #define FIXED_SHIFT 11
123 #endif
124 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
125 #define FIXED_EPSILON 1
126 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
127 #define IntToFixed(I) ((I) << FIXED_SHIFT)
128 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
129 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
130 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
131 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
132 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
133 #define PosFloatToFixed(X) FloatToFixed(X)
134 #define SignedFloatToFixed(X) FloatToFixed(X)
135
136
137
138 /**
139 * \name Some forward type declarations
140 */
141 /*@{*/
142 struct _mesa_HashTable;
143 struct gl_texture_image;
144 struct gl_texture_object;
145 typedef struct __GLcontextRec GLcontext;
146 typedef struct __GLcontextModesRec GLvisual;
147 typedef struct gl_frame_buffer GLframebuffer;
148 /*@}*/
149
150
151
152 /**
153 * These define the aliases between numbered vertex attributes and
154 * conventional OpenGL vertex attributes. We use these values in
155 * quite a few places.
156 *
157 * New in Mesa 4.1.
158 */
159 enum {
160 VERT_ATTRIB_POS = 0,
161 VERT_ATTRIB_WEIGHT = 1,
162 VERT_ATTRIB_NORMAL = 2,
163 VERT_ATTRIB_COLOR0 = 3,
164 VERT_ATTRIB_COLOR1 = 4,
165 VERT_ATTRIB_FOG = 5,
166 VERT_ATTRIB_SIX = 6,
167 VERT_ATTRIB_SEVEN = 7,
168 VERT_ATTRIB_TEX0 = 8,
169 VERT_ATTRIB_TEX1 = 9,
170 VERT_ATTRIB_TEX2 = 10,
171 VERT_ATTRIB_TEX3 = 11,
172 VERT_ATTRIB_TEX4 = 12,
173 VERT_ATTRIB_TEX5 = 13,
174 VERT_ATTRIB_TEX6 = 14,
175 VERT_ATTRIB_TEX7 = 15,
176 VERT_ATTRIB_MAX = 16
177 } ;
178
179 /* These are used in bitfields in many places */
180 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
181 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
182 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
183 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
184 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
185 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
186 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
187 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
188 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
189 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
190 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
191 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
192 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
193 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
194 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
195 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
196
197 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
198
199
200
201 /**
202 * Maximum number of temporary vertices required for clipping.
203 *
204 * Used in array_cache and tnl modules.
205 */
206 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
207
208
209 /**
210 * Data structure for color tables
211 */
212 struct gl_color_table {
213 GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
214 GLenum IntFormat;
215 GLuint Size; /**< number of entries (rows) in table */
216 GLvoid *Table; /**< either GLfloat * or GLchan * */
217 GLboolean FloatTable; /**< are entries stored as floats? */
218 GLubyte RedSize;
219 GLubyte GreenSize;
220 GLubyte BlueSize;
221 GLubyte AlphaSize;
222 GLubyte LuminanceSize;
223 GLubyte IntensitySize;
224 };
225
226
227 /**
228 * \name Bit flags used for updating material values.
229 */
230 /*@{*/
231 #define MAT_ATTRIB_FRONT_AMBIENT 0
232 #define MAT_ATTRIB_BACK_AMBIENT 1
233 #define MAT_ATTRIB_FRONT_DIFFUSE 2
234 #define MAT_ATTRIB_BACK_DIFFUSE 3
235 #define MAT_ATTRIB_FRONT_SPECULAR 4
236 #define MAT_ATTRIB_BACK_SPECULAR 5
237 #define MAT_ATTRIB_FRONT_EMISSION 6
238 #define MAT_ATTRIB_BACK_EMISSION 7
239 #define MAT_ATTRIB_FRONT_SHININESS 8
240 #define MAT_ATTRIB_BACK_SHININESS 9
241 #define MAT_ATTRIB_FRONT_INDEXES 10
242 #define MAT_ATTRIB_BACK_INDEXES 11
243 #define MAT_ATTRIB_MAX 12
244
245 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
246 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
247 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
248 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
249 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
250 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
251
252 #define MAT_INDEX_AMBIENT 0
253 #define MAT_INDEX_DIFFUSE 1
254 #define MAT_INDEX_SPECULAR 2
255
256 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
257 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
258 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
259 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
260 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
261 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
262 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
263 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
264 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
265 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
266 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
267 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
268
269
270 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
271 MAT_BIT_FRONT_AMBIENT | \
272 MAT_BIT_FRONT_DIFFUSE | \
273 MAT_BIT_FRONT_SPECULAR | \
274 MAT_BIT_FRONT_SHININESS | \
275 MAT_BIT_FRONT_INDEXES)
276
277 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
278 MAT_BIT_BACK_AMBIENT | \
279 MAT_BIT_BACK_DIFFUSE | \
280 MAT_BIT_BACK_SPECULAR | \
281 MAT_BIT_BACK_SHININESS | \
282 MAT_BIT_BACK_INDEXES)
283
284 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
285 /*@}*/
286
287
288 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
289 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
290
291 /**
292 * Material shininess lookup table.
293 */
294 struct gl_shine_tab {
295 struct gl_shine_tab *next, *prev;
296 GLfloat tab[SHINE_TABLE_SIZE+1];
297 GLfloat shininess;
298 GLuint refcount;
299 };
300
301
302 /**
303 * Light.
304 */
305 struct gl_light {
306 struct gl_light *next; /**< double linked list with sentinel */
307 struct gl_light *prev;
308
309 GLfloat Ambient[4]; /**< ambient color */
310 GLfloat Diffuse[4]; /**< diffuse color */
311 GLfloat Specular[4]; /**< specular color */
312 GLfloat EyePosition[4]; /**< position in eye coordinates */
313 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
314 GLfloat SpotExponent;
315 GLfloat SpotCutoff; /**< in degrees */
316 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
317 GLfloat ConstantAttenuation;
318 GLfloat LinearAttenuation;
319 GLfloat QuadraticAttenuation;
320 GLboolean Enabled; /**< On/off flag */
321
322 /**
323 * \name Derived fields
324 */
325 /*@{*/
326 GLuint _Flags; /**< State */
327
328 GLfloat _Position[4]; /**< position in eye/obj coordinates */
329 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
330 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
331 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
332 GLfloat _VP_inf_spot_attenuation;
333
334 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
335 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
336 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
337 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
338 GLfloat _dli; /**< CI diffuse light intensity */
339 GLfloat _sli; /**< CI specular light intensity */
340 /*@}*/
341 };
342
343
344 /**
345 * Light model.
346 */
347 struct gl_lightmodel {
348 GLfloat Ambient[4]; /**< ambient color */
349 GLboolean LocalViewer; /**< Local (or infinite) view point? */
350 GLboolean TwoSide; /**< Two (or one) sided lighting? */
351 GLenum ColorControl; /**< either GL_SINGLE_COLOR
352 * or GL_SEPARATE_SPECULAR_COLOR */
353 };
354
355
356 /**
357 * Material.
358 */
359 struct gl_material
360 {
361 GLfloat Attrib[MAT_ATTRIB_MAX][4];
362 };
363
364
365 /**
366 * Accumulation buffer attributes.
367 */
368 struct gl_accum_attrib {
369 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
370 };
371
372
373 /**
374 * \name Clipping planes bits
375 *
376 * Used in gl_colorbuffer_attrib::_DrawDestMask and
377 * gl_colorbuffer_attrib::_ReadSrcMask below to identify color buffers.
378 */
379 /*@{*/
380 #define FRONT_LEFT_BIT 0x1
381 #define FRONT_RIGHT_BIT 0x2
382 #define BACK_LEFT_BIT 0x4
383 #define BACK_RIGHT_BIT 0x8
384 #define AUX0_BIT 0x10
385 #define AUX1_BIT 0x20
386 #define AUX2_BIT 0x40
387 #define AUX3_BIT 0x80
388 /*@}*/
389
390
391 /**
392 * Color buffers attributes.
393 */
394 struct gl_colorbuffer_attrib {
395 GLuint ClearIndex; /**< Index to use for glClear */
396 GLclampf ClearColor[4]; /**< Color to use for glClear */
397
398 GLuint IndexMask; /**< Color index write mask */
399 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
400
401 GLenum DrawBuffer; /**< Which buffer to draw into */
402 GLubyte _DrawDestMask; /**< bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */
403
404 /**
405 * \name alpha testing
406 */
407 /*@{*/
408 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
409 GLenum AlphaFunc; /**< Alpha test function */
410 GLclampf AlphaRef; /**< Alpha reference value */
411 /*@}*/
412
413 /**
414 * \name Blending
415 */
416 /*@{*/
417 GLboolean BlendEnabled; /**< Blending enabled flag */
418 GLenum BlendSrcRGB; /**< Blending source operator */
419 GLenum BlendDstRGB; /**< Blending destination operator */
420 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
421 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
422 GLenum BlendEquation; /**< Blending equation */
423 GLfloat BlendColor[4]; /**< Blending color */
424 /*@}*/
425
426 /**
427 * \name Logic op
428 */
429 /*@{*/
430 GLenum LogicOp; /**< Logic operator */
431 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
432 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
433 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
434 /*@}*/
435
436 GLboolean DitherFlag; /**< Dither enable flag */
437 };
438
439
440 /**
441 * Current attributes.
442 */
443 struct gl_current_attrib {
444 /**
445 * \name Values valid only when FLUSH_VERTICES has been called.
446 */
447 /*@{*/
448 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
449 * indexed by VERT_ATTRIB_* */
450 GLfloat Index; /**< Current color index */
451 GLboolean EdgeFlag; /**< Current edge flag */
452 /*@}*/
453
454 /**
455 * \name Values are always valid.
456 *
457 * \note BTW, note how similar this set of attributes is to the SWvertex
458 * data type in the software rasterizer...
459 */
460 /*@{*/
461 GLfloat RasterPos[4]; /**< Current raster position */
462 GLfloat RasterDistance; /**< Current raster distance */
463 GLfloat RasterColor[4]; /**< Current raster color */
464 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
465 GLfloat RasterIndex; /**< Current raster index */
466 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
467 GLboolean RasterPosValid; /**< Raster pos valid flag */
468 /*@}*/
469 };
470
471
472 /**
473 * Depth buffer attributes.
474 */
475 struct gl_depthbuffer_attrib {
476 GLenum Func; /**< Function for depth buffer compare */
477 GLclampd Clear; /**< Value to clear depth buffer to */
478 GLboolean Test; /**< Depth buffering enabled flag */
479 GLboolean Mask; /**< Depth buffer writable? */
480 GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
481 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
482 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
483 };
484
485
486 /**
487 * glEnable()/glDisable() attributes.
488 */
489 struct gl_enable_attrib {
490 GLboolean AlphaTest;
491 GLboolean AutoNormal;
492 GLboolean Blend;
493 GLuint ClipPlanes;
494 GLboolean ColorMaterial;
495 GLboolean ColorTable; /* SGI_color_table */
496 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
497 GLboolean PostConvolutionColorTable; /* SGI_color_table */
498 GLboolean Convolution1D;
499 GLboolean Convolution2D;
500 GLboolean Separable2D;
501 GLboolean CullFace;
502 GLboolean DepthTest;
503 GLboolean Dither;
504 GLboolean Fog;
505 GLboolean Histogram;
506 GLboolean Light[MAX_LIGHTS];
507 GLboolean Lighting;
508 GLboolean LineSmooth;
509 GLboolean LineStipple;
510 GLboolean IndexLogicOp;
511 GLboolean ColorLogicOp;
512 GLboolean Map1Color4;
513 GLboolean Map1Index;
514 GLboolean Map1Normal;
515 GLboolean Map1TextureCoord1;
516 GLboolean Map1TextureCoord2;
517 GLboolean Map1TextureCoord3;
518 GLboolean Map1TextureCoord4;
519 GLboolean Map1Vertex3;
520 GLboolean Map1Vertex4;
521 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
522 GLboolean Map2Color4;
523 GLboolean Map2Index;
524 GLboolean Map2Normal;
525 GLboolean Map2TextureCoord1;
526 GLboolean Map2TextureCoord2;
527 GLboolean Map2TextureCoord3;
528 GLboolean Map2TextureCoord4;
529 GLboolean Map2Vertex3;
530 GLboolean Map2Vertex4;
531 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
532 GLboolean MinMax;
533 GLboolean Normalize;
534 GLboolean PixelTexture;
535 GLboolean PointSmooth;
536 GLboolean PolygonOffsetPoint;
537 GLboolean PolygonOffsetLine;
538 GLboolean PolygonOffsetFill;
539 GLboolean PolygonSmooth;
540 GLboolean PolygonStipple;
541 GLboolean RescaleNormals;
542 GLboolean Scissor;
543 GLboolean Stencil;
544 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
545 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
546 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
547 GLboolean SampleCoverage; /* GL_ARB_multisample */
548 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
549 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
550 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
551 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
552 /* SGI_texture_color_table */
553 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
554 /* GL_NV_vertex_program */
555 GLboolean VertexProgram;
556 GLboolean VertexProgramPointSize;
557 GLboolean VertexProgramTwoSide;
558 /* GL_ARB_point_sprite / GL_NV_point_sprite */
559 GLboolean PointSprite;
560 };
561
562
563 /**
564 * Eval attributes.
565 */
566 struct gl_eval_attrib {
567 /**
568 * \name Enable bits
569 */
570 /*@{*/
571 GLboolean Map1Color4;
572 GLboolean Map1Index;
573 GLboolean Map1Normal;
574 GLboolean Map1TextureCoord1;
575 GLboolean Map1TextureCoord2;
576 GLboolean Map1TextureCoord3;
577 GLboolean Map1TextureCoord4;
578 GLboolean Map1Vertex3;
579 GLboolean Map1Vertex4;
580 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
581 GLboolean Map2Color4;
582 GLboolean Map2Index;
583 GLboolean Map2Normal;
584 GLboolean Map2TextureCoord1;
585 GLboolean Map2TextureCoord2;
586 GLboolean Map2TextureCoord3;
587 GLboolean Map2TextureCoord4;
588 GLboolean Map2Vertex3;
589 GLboolean Map2Vertex4;
590 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
591 GLboolean AutoNormal;
592 /*@}*/
593
594 /**
595 * \name Map Grid endpoints and divisions and calculated du values
596 */
597 /*@{*/
598 GLint MapGrid1un;
599 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
600 GLint MapGrid2un, MapGrid2vn;
601 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
602 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
603 /*@}*/
604 };
605
606
607 /**
608 * Fog attributes.
609 */
610 struct gl_fog_attrib {
611 GLboolean Enabled; /**< Fog enabled flag */
612 GLfloat Color[4]; /**< Fog color */
613 GLfloat Density; /**< Density >= 0.0 */
614 GLfloat Start; /**< Start distance in eye coords */
615 GLfloat End; /**< End distance in eye coords */
616 GLfloat Index; /**< Fog index */
617 GLenum Mode; /**< Fog mode */
618 GLboolean ColorSumEnabled;
619 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
620 };
621
622
623 /**
624 * Hint attributes.
625 *
626 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
627 */
628 struct gl_hint_attrib {
629 GLenum PerspectiveCorrection;
630 GLenum PointSmooth;
631 GLenum LineSmooth;
632 GLenum PolygonSmooth;
633 GLenum Fog;
634 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
635 GLenum TextureCompression; /**< GL_ARB_texture_compression */
636 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
637 };
638
639
640 /**
641 * Histogram attributes.
642 */
643 struct gl_histogram_attrib {
644 GLuint Width; /**< number of table entries */
645 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
646 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
647 GLboolean Sink; /**< terminate image transfer? */
648 GLubyte RedSize; /**< Bits per counter */
649 GLubyte GreenSize;
650 GLubyte BlueSize;
651 GLubyte AlphaSize;
652 GLubyte LuminanceSize;
653 };
654
655
656 struct gl_minmax_attrib {
657 GLenum Format;
658 GLboolean Sink;
659 GLfloat Min[4], Max[4]; /**< RGBA */
660 };
661
662
663 struct gl_convolution_attrib {
664 GLenum Format;
665 GLenum InternalFormat;
666 GLuint Width;
667 GLuint Height;
668 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
669 };
670
671
672 #define LIGHT_SPOT 0x1
673 #define LIGHT_LOCAL_VIEWER 0x2
674 #define LIGHT_POSITIONAL 0x4
675 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
676
677 /**
678 * Lighting attributes.
679 */
680 struct gl_light_attrib {
681 struct gl_light Light[MAX_LIGHTS]; /**< Array of lights */
682 struct gl_lightmodel Model; /**< Lighting model */
683
684 /**
685 * Must flush FLUSH_VERTICES before referencing:
686 */
687 /*@{*/
688 struct gl_material Material; /**< Includes front & back values */
689 /*@}*/
690
691 GLboolean Enabled; /**< Lighting enabled flag */
692 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
693 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
694 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
695 GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
696 GLboolean ColorMaterialEnabled;
697
698 struct gl_light EnabledList; /**< List sentinel */
699
700 /**
701 * Derived for optimizations:
702 */
703 /*@{*/
704 GLboolean _NeedEyeCoords;
705 GLboolean _NeedVertices; /**< Use fast shader? */
706 GLuint _Flags; /**< LIGHT_* flags, see above */
707 GLfloat _BaseColor[2][3];
708 /*@}*/
709 };
710
711
712 /**
713 * Line attributes.
714 */
715 struct gl_line_attrib {
716 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
717 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
718 GLushort StipplePattern; /**< Stipple pattern */
719 GLint StippleFactor; /**< Stipple repeat factor */
720 GLfloat Width; /**< Line width */
721 GLfloat _Width; /**< Clamped Line width */
722 };
723
724
725 struct gl_list_attrib {
726 GLuint ListBase;
727 };
728
729
730 struct gl_list_opcode {
731 GLuint size;
732 void (*execute)( GLcontext *ctx, void *data );
733 void (*destroy)( GLcontext *ctx, void *data );
734 void (*print)( GLcontext *ctx, void *data );
735 };
736
737 #define GL_MAX_EXT_OPCODES 16
738
739 struct gl_list_extensions {
740 struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
741 GLuint nr_opcodes;
742 };
743
744
745 struct gl_multisample_attrib {
746 GLboolean Enabled;
747 GLboolean SampleAlphaToCoverage;
748 GLboolean SampleAlphaToOne;
749 GLboolean SampleCoverage;
750 GLfloat SampleCoverageValue;
751 GLboolean SampleCoverageInvert;
752 };
753
754
755 /**
756 * Pixel attributes.
757 */
758 struct gl_pixel_attrib {
759 GLenum ReadBuffer; /**< source buffer for glReadPixels()/glCopyPixels() */
760 GLubyte _ReadSrcMask; /**< Not really a mask, but like _DrawDestMask
761 *
762 * May be: FRONT_LEFT_BIT, BACK_LEFT_BIT,
763 * FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */
764 GLfloat RedBias, RedScale;
765 GLfloat GreenBias, GreenScale;
766 GLfloat BlueBias, BlueScale;
767 GLfloat AlphaBias, AlphaScale;
768 GLfloat DepthBias, DepthScale;
769 GLint IndexShift, IndexOffset;
770 GLboolean MapColorFlag;
771 GLboolean MapStencilFlag;
772 GLfloat ZoomX, ZoomY;
773 /* XXX move these out of gl_pixel_attrib */
774 GLint MapStoSsize; /**< Size of each pixel map */
775 GLint MapItoIsize;
776 GLint MapItoRsize;
777 GLint MapItoGsize;
778 GLint MapItoBsize;
779 GLint MapItoAsize;
780 GLint MapRtoRsize;
781 GLint MapGtoGsize;
782 GLint MapBtoBsize;
783 GLint MapAtoAsize;
784 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
785 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
786 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
787 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
788 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
789 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
790 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
791 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
792 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
793 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
794 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
795 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
796 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
797 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
798 /** GL_EXT_histogram */
799 GLboolean HistogramEnabled;
800 GLboolean MinMaxEnabled;
801 /** GL_SGIS_pixel_texture */
802 GLboolean PixelTextureEnabled;
803 GLenum FragmentRgbSource;
804 GLenum FragmentAlphaSource;
805 /** GL_SGI_color_matrix */
806 GLfloat PostColorMatrixScale[4]; /**< RGBA */
807 GLfloat PostColorMatrixBias[4]; /**< RGBA */
808 /** GL_SGI_color_table */
809 GLfloat ColorTableScale[4];
810 GLfloat ColorTableBias[4];
811 GLboolean ColorTableEnabled;
812 GLfloat PCCTscale[4];
813 GLfloat PCCTbias[4];
814 GLboolean PostConvolutionColorTableEnabled;
815 GLfloat PCMCTscale[4];
816 GLfloat PCMCTbias[4];
817 GLboolean PostColorMatrixColorTableEnabled;
818 /** GL_SGI_texture_color_table */
819 GLfloat TextureColorTableScale[4];
820 GLfloat TextureColorTableBias[4];
821 /** Convolution */
822 GLboolean Convolution1DEnabled;
823 GLboolean Convolution2DEnabled;
824 GLboolean Separable2DEnabled;
825 GLfloat ConvolutionBorderColor[3][4];
826 GLenum ConvolutionBorderMode[3];
827 GLfloat ConvolutionFilterScale[3][4];
828 GLfloat ConvolutionFilterBias[3][4];
829 GLfloat PostConvolutionScale[4]; /**< RGBA */
830 GLfloat PostConvolutionBias[4]; /**< RGBA */
831 };
832
833
834 /**
835 * Point attributes.
836 */
837 struct gl_point_attrib {
838 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
839 GLfloat Size; /**< User-specified point size */
840 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
841 GLfloat Params[3]; /**< GL_EXT_point_parameters */
842 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
843 GLfloat Threshold; /**< GL_EXT_point_parameters */
844 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
845 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
846 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV_point_sprite / GL_NV_point_sprite */
847 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
848 };
849
850
851 /**
852 * Polygon attributes.
853 */
854 struct gl_polygon_attrib {
855 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
856 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
857 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
858 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
859 GLboolean CullFlag; /**< Culling on/off flag */
860 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
861 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
862 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
863 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
864 GLfloat OffsetUnits; /**< Polygon offset units, from user */
865 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
866 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
867 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
868 };
869
870
871 /**
872 * Scissor attributes.
873 */
874 struct gl_scissor_attrib {
875 GLboolean Enabled; /**< Scissor test enabled? */
876 GLint X, Y; /**< Lower left corner of box */
877 GLsizei Width, Height; /**< Size of box */
878 };
879
880
881 /**
882 * Stencil attributes.
883 */
884 struct gl_stencil_attrib {
885 GLboolean Enabled; /**< Enabled flag */
886 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
887 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
888 GLenum Function[2]; /**< Stencil function */
889 GLenum FailFunc[2]; /**< Fail function */
890 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
891 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
892 GLstencil Ref[2]; /**< Reference value */
893 GLstencil ValueMask[2]; /**< Value mask */
894 GLstencil WriteMask[2]; /**< Write mask */
895 GLstencil Clear; /**< Clear value */
896 };
897
898
899 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
900
901 #define TEXTURE_1D_INDEX 0
902 #define TEXTURE_2D_INDEX 1
903 #define TEXTURE_3D_INDEX 2
904 #define TEXTURE_CUBE_INDEX 3
905 #define TEXTURE_RECT_INDEX 4
906
907 /* Texture.Unit[]._ReallyEnabled flags: */
908 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
909 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
910 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
911 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
912 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
913
914
915 /* TexGenEnabled flags */
916 #define S_BIT 1
917 #define T_BIT 2
918 #define R_BIT 4
919 #define Q_BIT 8
920
921 /* Bitmap versions of the GL_ constants. */
922 #define TEXGEN_SPHERE_MAP 0x1
923 #define TEXGEN_OBJ_LINEAR 0x2
924 #define TEXGEN_EYE_LINEAR 0x4
925 #define TEXGEN_REFLECTION_MAP_NV 0x8
926 #define TEXGEN_NORMAL_MAP_NV 0x10
927
928 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
929 TEXGEN_REFLECTION_MAP_NV | \
930 TEXGEN_NORMAL_MAP_NV)
931 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
932 TEXGEN_REFLECTION_MAP_NV | \
933 TEXGEN_NORMAL_MAP_NV | \
934 TEXGEN_EYE_LINEAR)
935
936 /* A selection of state flags to make driver and module's lives easier. */
937 #define ENABLE_TEXGEN0 0x1
938 #define ENABLE_TEXGEN1 0x2
939 #define ENABLE_TEXGEN2 0x4
940 #define ENABLE_TEXGEN3 0x8
941 #define ENABLE_TEXGEN4 0x10
942 #define ENABLE_TEXGEN5 0x20
943 #define ENABLE_TEXGEN6 0x40
944 #define ENABLE_TEXGEN7 0x80
945
946 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
947 #define ENABLE_TEXMAT1 0x2
948 #define ENABLE_TEXMAT2 0x4
949 #define ENABLE_TEXMAT3 0x8
950 #define ENABLE_TEXMAT4 0x10
951 #define ENABLE_TEXMAT5 0x20
952 #define ENABLE_TEXMAT6 0x40
953 #define ENABLE_TEXMAT7 0x80
954
955 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
956 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
957
958 /**
959 * Texel fetch function prototype.
960 *
961 * \param texImage texture image.
962 * \param col texel column.
963 * \param row texel row.
964 * \param img texel level.
965 * \param texelOut output texel. If \p texImage is color-index, \p texelOut
966 * returns <tt>GLchan[1]</tt>. If \p texImage is depth, \p texelOut returns
967 * <tt>GLfloat[1]</tt>. Otherwise, \p texelOut returns <tt>GLchan[4]</tt>.
968 */
969 typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage,
970 GLint col, GLint row, GLint img,
971 GLvoid *texelOut );
972
973 /**
974 * Texture format record
975 */
976 struct gl_texture_format {
977 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
978
979 GLenum BaseFormat; /**< Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
980 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
981 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
982 */
983 GLubyte RedBits; /**< Bits per texel component */
984 GLubyte GreenBits; /**< These are just rough approximations for */
985 GLubyte BlueBits; /**< compressed texture formats. */
986 GLubyte AlphaBits;
987 GLubyte LuminanceBits;
988 GLubyte IntensityBits;
989 GLubyte IndexBits;
990 GLubyte DepthBits;
991
992 GLint TexelBytes; /**< Bytes per texel (0 for compressed formats */
993
994 /**
995 * \name Texel fetch function pointers
996 */
997 /*@{*/
998 FetchTexelFunc FetchTexel1D;
999 FetchTexelFunc FetchTexel2D;
1000 FetchTexelFunc FetchTexel3D;
1001 /*@}*/
1002 };
1003
1004
1005 /**
1006 * Texture image record
1007 */
1008 struct gl_texture_image {
1009 GLenum Format; /**< GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1010 * GL_INTENSITY, GL_RGB, GL_RGBA,
1011 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only.
1012 * Used for choosing TexEnv arithmetic.
1013 */
1014 GLint IntFormat; /**< Internal format as given by the user */
1015 GLuint Border; /**< 0 or 1 */
1016 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1017 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1018 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1019 GLuint RowStride; /**< == Width unless IsClientData and padded */
1020 GLuint Width2; /**< = Width - 2*Border */
1021 GLuint Height2; /**< = Height - 2*Border */
1022 GLuint Depth2; /**< = Depth - 2*Border */
1023 GLuint WidthLog2; /**< = log2(Width2) */
1024 GLuint HeightLog2; /**< = log2(Height2) */
1025 GLuint DepthLog2; /**< = log2(Depth2) */
1026 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1027 GLfloat WidthScale; /**< used for mipmap LOD computation */
1028 GLfloat HeightScale; /**< used for mipmap LOD computation */
1029 GLfloat DepthScale; /**< used for mipmap LOD computation */
1030 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1031 GLboolean IsClientData; /**< Data owned by client? */
1032 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1033
1034 const struct gl_texture_format *TexFormat;
1035
1036 FetchTexelFunc FetchTexel; /**< Texel fetch function pointer */
1037
1038 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1039 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1040
1041 /**
1042 * \name For device driver:
1043 */
1044 /*@{*/
1045 void *DriverData; /**< Arbitrary device driver data */
1046 /*@}*/
1047 };
1048
1049
1050 /**
1051 * Texture object record
1052 */
1053 struct gl_texture_object {
1054 _glthread_Mutex Mutex; /**< for thread safety */
1055 GLint RefCount; /**< reference count */
1056 GLuint Name; /**< an unsigned integer */
1057 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1058 GLfloat Priority; /**< in [0,1] */
1059 GLfloat BorderColor[4]; /**< unclamped */
1060 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1061 /** \name Wrap modes
1062 * Are GL_CLAMP, REPEAT, GL_CLAMP_TO_EDGE, and GL_CLAMP_TO_BORDER_ARB. */
1063 /*@{*/
1064 GLenum WrapS;
1065 GLenum WrapT;
1066 GLenum WrapR;
1067 /*@}*/
1068 GLenum MinFilter; /**< minification filter */
1069 GLenum MagFilter; /**< magnification filter */
1070 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1071 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1072 GLfloat LodBias; /**< OpenGL 1.4 */
1073 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1074 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1075 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1076 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1077 GLenum CompareOperator; /**< GL_SGIX_shadow */
1078 GLfloat ShadowAmbient;
1079 GLenum CompareMode; /**< GL_ARB_shadow */
1080 GLenum CompareFunc; /**< GL_ARB_shadow */
1081 GLenum DepthMode; /**< GL_ARB_depth_texture */
1082 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1083 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1084 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1085 GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
1086
1087 struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
1088
1089 /**
1090 * \name Texture cube faces
1091 *
1092 * Image[] is alias for *PosX[MAX_TEXTURE_LEVELS];
1093 */
1094 /*@{*/
1095 struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
1096 struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
1097 struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
1098 struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
1099 struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
1100 /*@}*/
1101
1102 /** GL_EXT_paletted_texture */
1103 struct gl_color_table Palette;
1104
1105 GLboolean Complete; /**< Is texture object complete? */
1106 struct gl_texture_object *Next; /**< Next in linked list */
1107
1108 /**
1109 * \name For device driver
1110 */
1111 /*@{*/
1112 void *DriverData; /**< Arbitrary device driver data */
1113 /*@}*/
1114 };
1115
1116
1117 /**
1118 * Texture unit record
1119 */
1120 struct gl_texture_unit {
1121 GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1122 GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1123
1124 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1125 GLfloat EnvColor[4];
1126 GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1127 /** \name Tex coord generation mode
1128 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1129 /*@{*/
1130 GLenum GenModeS;
1131 GLenum GenModeT;
1132 GLenum GenModeR;
1133 GLenum GenModeQ;
1134 /*@}*/
1135 GLuint _GenBitS;
1136 GLuint _GenBitT;
1137 GLuint _GenBitR;
1138 GLuint _GenBitQ;
1139 GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
1140 GLfloat ObjectPlaneS[4];
1141 GLfloat ObjectPlaneT[4];
1142 GLfloat ObjectPlaneR[4];
1143 GLfloat ObjectPlaneQ[4];
1144 GLfloat EyePlaneS[4];
1145 GLfloat EyePlaneT[4];
1146 GLfloat EyePlaneR[4];
1147 GLfloat EyePlaneQ[4];
1148 GLfloat LodBias; /**< for biasing mipmap levels */
1149
1150 /**
1151 * \name GL_EXT_texture_env_combine
1152 */
1153 /*@{*/
1154 GLenum CombineModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1155 GLenum CombineModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1156 GLenum CombineSourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1157 GLenum CombineSourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1158 GLenum CombineOperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1159 GLenum CombineOperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1160 GLuint CombineScaleShiftRGB; /**< 0, 1 or 2 */
1161 GLuint CombineScaleShiftA; /**< 0, 1 or 2 */
1162 /*@}*/
1163
1164 struct gl_texture_object *Current1D;
1165 struct gl_texture_object *Current2D;
1166 struct gl_texture_object *Current3D;
1167 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1168 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1169
1170 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1171
1172 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1173 struct gl_texture_object Saved2D;
1174 struct gl_texture_object Saved3D;
1175 struct gl_texture_object SavedCubeMap;
1176 struct gl_texture_object SavedRect;
1177
1178 /* GL_SGI_texture_color_table */
1179 struct gl_color_table ColorTable;
1180 struct gl_color_table ProxyColorTable;
1181 GLboolean ColorTableEnabled;
1182 };
1183
1184
1185 /**
1186 * Texture attributes
1187 */
1188 struct gl_texture_attrib {
1189 /**
1190 * name multitexture
1191 */
1192 /**@{*/
1193 GLuint CurrentUnit; /**< Active texture unit */
1194 GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
1195 GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1196 GLuint _GenFlags; /**< for texgen */
1197 GLuint _TexGenEnabled;
1198 GLuint _TexMatEnabled;
1199 /**@}*/
1200
1201 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1202
1203 struct gl_texture_object *Proxy1D;
1204 struct gl_texture_object *Proxy2D;
1205 struct gl_texture_object *Proxy3D;
1206 struct gl_texture_object *ProxyCubeMap;
1207 struct gl_texture_object *ProxyRect;
1208
1209 /** GL_EXT_shared_texture_palette */
1210 GLboolean SharedPalette;
1211 struct gl_color_table Palette;
1212 };
1213
1214
1215 /**
1216 * Transformation attributes.
1217 */
1218 struct gl_transform_attrib {
1219 GLenum MatrixMode; /**< Matrix mode */
1220 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1221 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1222 GLuint ClipPlanesEnabled; /**< on/off bitmask */
1223 GLboolean Normalize; /**< Normalize all normals? */
1224 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1225 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1226 };
1227
1228
1229 /**
1230 * Viewport attributes.
1231 */
1232 struct gl_viewport_attrib {
1233 GLint X, Y; /**< position */
1234 GLsizei Width, Height; /**< size */
1235 GLfloat Near, Far; /**< Depth buffer range */
1236 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1237 };
1238
1239
1240 /**
1241 * Node for the attribute stack
1242 */
1243 struct gl_attrib_node {
1244 GLbitfield kind;
1245 void *data;
1246 struct gl_attrib_node *next;
1247 };
1248
1249
1250 /**
1251 * GL_ARB_vertex_buffer_object buffer object
1252 */
1253 struct gl_buffer_object {
1254 GLint RefCount;
1255 GLuint Name;
1256 GLenum Usage;
1257 GLenum Access;
1258 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1259 GLuint Size; /**< Size of data array in bytes */
1260 GLubyte *Data; /**< The storage */
1261 };
1262
1263
1264
1265 /**
1266 * Client pixel packing/unpacking attributes
1267 */
1268 struct gl_pixelstore_attrib {
1269 GLint Alignment;
1270 GLint RowLength;
1271 GLint SkipPixels;
1272 GLint SkipRows;
1273 GLint ImageHeight; /**< for GL_EXT_texture3D */
1274 GLint SkipImages; /**< for GL_EXT_texture3D */
1275 GLboolean SwapBytes;
1276 GLboolean LsbFirst;
1277 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1278 GLboolean Invert; /**< GL_MESA_pack_invert */
1279 };
1280
1281
1282 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1283
1284
1285 /**
1286 * Client vertex array attributes
1287 */
1288 struct gl_client_array {
1289 GLint Size;
1290 GLenum Type;
1291 GLsizei Stride; /**< user-specified stride */
1292 GLsizei StrideB; /**< actual stride in bytes */
1293 const GLubyte *Ptr;
1294 GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
1295 GLboolean Normalized; /**< GL_ARB_vertex_program */
1296
1297 /**< GL_ARB_vertex_buffer_object */
1298 struct gl_buffer_object *BufferObj;
1299 GLuint _MaxElement;
1300
1301 GLuint Flags;
1302 };
1303
1304
1305 /**
1306 * Array attributes.
1307 */
1308 struct gl_array_attrib {
1309 struct gl_client_array Vertex; /**< client data descriptors */
1310 struct gl_client_array Normal;
1311 struct gl_client_array Color;
1312 struct gl_client_array SecondaryColor;
1313 struct gl_client_array FogCoord;
1314 struct gl_client_array Index;
1315 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1316 struct gl_client_array EdgeFlag;
1317
1318 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1319
1320 GLint ActiveTexture; /**< Client Active Texture */
1321 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1322 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1323
1324 GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1325 GLuint NewState; /**< _NEW_ARRAY_* */
1326
1327 #if FEATURE_ARB_vertex_buffer_object
1328 struct gl_buffer_object *NullBufferObj;
1329 struct gl_buffer_object *ArrayBufferObj;
1330 struct gl_buffer_object *ElementArrayBufferObj;
1331 #endif
1332 GLuint _MaxElement; /* Min of all enabled array's maxes */
1333 };
1334
1335
1336 struct gl_feedback {
1337 GLenum Type;
1338 GLuint _Mask; /* FB_* bits */
1339 GLfloat *Buffer;
1340 GLuint BufferSize;
1341 GLuint Count;
1342 };
1343
1344
1345 /**
1346 * Selection attributes.
1347 */
1348 struct gl_selection {
1349 GLuint *Buffer; /**< selection buffer */
1350 GLuint BufferSize; /**< size of the selection buffer */
1351 GLuint BufferCount; /**< number of values in the selection buffer */
1352 GLuint Hits; /**< number of records in the selection buffer */
1353 GLuint NameStackDepth; /**< name stack depth */
1354 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1355 GLboolean HitFlag; /**< hit flag */
1356 GLfloat HitMinZ; /**< minimum hit depth */
1357 GLfloat HitMaxZ; /**< maximum hit depth */
1358 };
1359
1360
1361 /**
1362 * 1-D Evaluator control points
1363 */
1364 struct gl_1d_map
1365 {
1366 GLuint Order; /**< Number of control points */
1367 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1368 GLfloat *Points; /**< Points to contiguous control points */
1369 };
1370
1371
1372 /**
1373 * 2-D Evaluator control points
1374 */
1375 struct gl_2d_map
1376 {
1377 GLuint Uorder; /**< Number of control points in U dimension */
1378 GLuint Vorder; /**< Number of control points in V dimension */
1379 GLfloat u1, u2, du;
1380 GLfloat v1, v2, dv;
1381 GLfloat *Points; /**< Points to contiguous control points */
1382 };
1383
1384
1385 /**
1386 * All evaluator control points
1387 */
1388 struct gl_evaluators
1389 {
1390 /**
1391 * \name 1-D maps
1392 */
1393 /*@{*/
1394 struct gl_1d_map Map1Vertex3;
1395 struct gl_1d_map Map1Vertex4;
1396 struct gl_1d_map Map1Index;
1397 struct gl_1d_map Map1Color4;
1398 struct gl_1d_map Map1Normal;
1399 struct gl_1d_map Map1Texture1;
1400 struct gl_1d_map Map1Texture2;
1401 struct gl_1d_map Map1Texture3;
1402 struct gl_1d_map Map1Texture4;
1403 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1404 /*@}*/
1405
1406 /**
1407 * \name 2-D maps
1408 */
1409 /*@{*/
1410 struct gl_2d_map Map2Vertex3;
1411 struct gl_2d_map Map2Vertex4;
1412 struct gl_2d_map Map2Index;
1413 struct gl_2d_map Map2Color4;
1414 struct gl_2d_map Map2Normal;
1415 struct gl_2d_map Map2Texture1;
1416 struct gl_2d_map Map2Texture2;
1417 struct gl_2d_map Map2Texture3;
1418 struct gl_2d_map Map2Texture4;
1419 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1420 /*@}*/
1421 };
1422
1423
1424 /**
1425 * NV_fragment_program runtime state
1426 */
1427 struct fp_machine
1428 {
1429 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1430 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1431 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1432 GLuint CondCodes[4];
1433 };
1434
1435
1436 /**
1437 * Names of the various vertex/fragment register files
1438 */
1439 enum register_file
1440 {
1441 PROGRAM_TEMPORARY = 10,
1442 PROGRAM_INPUT,
1443 PROGRAM_OUTPUT,
1444 PROGRAM_LOCAL_PARAM,
1445 PROGRAM_ENV_PARAM,
1446 PROGRAM_NAMED_PARAM,
1447 PROGRAM_STATE_VAR,
1448 PROGRAM_WRITE_ONLY,
1449 PROGRAM_ADDRESS
1450 };
1451
1452
1453 /* Vertex and fragment instructions */
1454 struct vp_instruction;
1455 struct fp_instruction;
1456
1457 struct program_parameter_list;
1458
1459
1460 /**
1461 * Base class for any kind of program object
1462 */
1463 struct program
1464 {
1465 GLuint Id;
1466 GLubyte *String; /* Null-terminated program text */
1467 GLenum Target;
1468 GLenum Format; /* String encoding format */
1469 GLint RefCount;
1470 GLboolean Resident;
1471 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1472 GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
1473 GLuint NumTemporaries;
1474 GLuint NumParameters;
1475 GLuint NumAttributes;
1476 GLuint NumAddressRegs;
1477 };
1478
1479
1480 /** Vertex program object */
1481 struct vertex_program
1482 {
1483 struct program Base; /* base class */
1484 struct vp_instruction *Instructions; /* Compiled instructions */
1485 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1486 GLuint InputsRead; /* Bitmask of which input regs are read */
1487 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1488 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1489 };
1490
1491
1492 /** Fragment program object */
1493 struct fragment_program
1494 {
1495 struct program Base; /**< base class */
1496 struct fp_instruction *Instructions; /**< Compiled instructions */
1497 GLuint InputsRead; /**< Bitmask of which input regs are read */
1498 GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
1499 GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
1500 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1501 GLuint NumTexInstructions;
1502 GLuint NumTexIndirections;
1503 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1504 };
1505
1506
1507 /**
1508 * State common to vertex and fragment programs.
1509 */
1510 struct program_state {
1511 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1512 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1513 };
1514
1515
1516 /**
1517 * State vars for GL_NV_vertex_program
1518 */
1519 struct vertex_program_state
1520 {
1521 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1522 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1523 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1524 struct vertex_program *Current; /**< ptr to currently bound program */
1525
1526 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1527 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1528
1529 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1530 /* Only used during program execution (may be moved someday): */
1531 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1532 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1533 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1534 GLint AddressReg[4];
1535
1536 #if FEATURE_MESA_program_debug
1537 GLprogramcallbackMESA Callback;
1538 GLvoid *CallbackData;
1539 GLboolean CallbackEnabled;
1540 GLuint CurrentPosition;
1541 #endif
1542 };
1543
1544
1545 /*
1546 * State for GL_ARB/NV_fragment_program
1547 */
1548 struct fragment_program_state
1549 {
1550 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1551 struct fragment_program *Current; /* ptr to currently bound program */
1552 struct fp_machine Machine; /* machine state */
1553 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1554
1555 #if FEATURE_MESA_program_debug
1556 GLprogramcallbackMESA Callback;
1557 GLvoid *CallbackData;
1558 GLboolean CallbackEnabled;
1559 GLuint CurrentPosition;
1560 #endif
1561 };
1562
1563
1564 /*
1565 * State for GL_ARB_occlusion_query
1566 */
1567 struct occlusion_state
1568 {
1569 GLboolean Active;
1570 GLuint CurrentQueryObject;
1571 GLuint PassedCounter;
1572 struct _mesa_HashTable *QueryObjects;
1573 };
1574
1575
1576 /**
1577 * State which can be shared by multiple contexts:
1578 */
1579 struct gl_shared_state
1580 {
1581 _glthread_Mutex Mutex; /**< for thread safety */
1582 GLint RefCount; /**< Reference count */
1583 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
1584 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
1585 struct gl_texture_object *TexObjectList;/**< Linked list of texture objects */
1586
1587 /**
1588 * \name Default texture objects (shared by all multi-texture units)
1589 */
1590 /*@{*/
1591 struct gl_texture_object *Default1D;
1592 struct gl_texture_object *Default2D;
1593 struct gl_texture_object *Default3D;
1594 struct gl_texture_object *DefaultCubeMap;
1595 struct gl_texture_object *DefaultRect;
1596 /*@}*/
1597
1598 /**
1599 * \name GL_NV_vertex/_program
1600 */
1601 /*@{*/
1602 struct _mesa_HashTable *Programs;
1603 #if FEATURE_ARB_vertex_program
1604 struct program *DefaultVertexProgram;
1605 #endif
1606 #if FEATURE_ARB_fragment_program
1607 struct program *DefaultFragmentProgram;
1608 #endif
1609 /*@}*/
1610
1611 #if FEATURE_ARB_vertex_buffer_object
1612 struct _mesa_HashTable *BufferObjects;
1613 #endif
1614
1615 void *DriverData; /**< Device driver shared state */
1616 };
1617
1618
1619 /**
1620 * Frame buffer.
1621 *
1622 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1623 * depth, accum, stencil, and software-simulated alpha buffers.
1624 * In C++ terms, think of this as a base class from which device drivers
1625 * will make derived classes.
1626 */
1627 struct gl_frame_buffer
1628 {
1629 GLvisual Visual; /**< The corresponding visual */
1630
1631 GLuint Width, Height; /**< size of frame buffer in pixels */
1632
1633 GLboolean UseSoftwareDepthBuffer;
1634 GLboolean UseSoftwareAccumBuffer;
1635 GLboolean UseSoftwareStencilBuffer;
1636 GLboolean UseSoftwareAlphaBuffers;
1637
1638 /** \name Software depth (aka Z) buffer */
1639 /*@{*/
1640 GLvoid *DepthBuffer; /**< array [Width*Height] of GLushort or GLuint*/
1641 /*@}*/
1642
1643 /** \name Software stencil buffer */
1644 /*@{*/
1645 GLstencil *Stencil; /**< array [Width*Height] of GLstencil values */
1646 /*@}*/
1647
1648 /** \name Software accumulation buffer */
1649 /*@{*/
1650 GLaccum *Accum; /**< array [4*Width*Height] of GLaccum values */
1651 /*@}*/
1652
1653 /** \name Software alpha planes */
1654 /*@{*/
1655 GLvoid *FrontLeftAlpha; /**< array [Width*Height] of GLubyte */
1656 GLvoid *BackLeftAlpha; /**< array [Width*Height] of GLubyte */
1657 GLvoid *FrontRightAlpha; /**< array [Width*Height] of GLubyte */
1658 GLvoid *BackRightAlpha; /**< array [Width*Height] of GLubyte */
1659 /*@}*/
1660
1661 /**
1662 * \name Drawing bounds
1663 *
1664 * Intersection of window size and scissor box
1665 */
1666 /*@{*/
1667 GLint _Xmin; /**< inclusive */
1668 GLint _Ymin; /**< inclusive */
1669 GLint _Xmax; /**< exclusive */
1670 GLint _Ymax; /**< exclusive */
1671 /*@}*/
1672 };
1673
1674
1675 /**
1676 * Constants which may be overridden by device driver during context creation
1677 * but are never changed after that.
1678 */
1679 struct gl_constants
1680 {
1681 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
1682 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
1683 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
1684 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
1685 GLuint MaxTextureCoordUnits;
1686 GLuint MaxTextureImageUnits;
1687 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
1688 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
1689 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
1690 GLuint MaxArrayLockSize;
1691 GLint SubPixelBits;
1692 GLfloat MinPointSize, MaxPointSize; /* aliased */
1693 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1694 GLfloat PointSizeGranularity;
1695 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1696 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1697 GLfloat LineWidthGranularity;
1698 GLuint NumAuxBuffers;
1699 GLuint MaxColorTableSize;
1700 GLuint MaxConvolutionWidth;
1701 GLuint MaxConvolutionHeight;
1702 GLuint MaxClipPlanes;
1703 GLuint MaxLights;
1704 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
1705 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
1706 /* GL_ARB_vertex_program */
1707 GLuint MaxVertexProgramInstructions;
1708 GLuint MaxVertexProgramAttribs;
1709 GLuint MaxVertexProgramTemps;
1710 GLuint MaxVertexProgramLocalParams;
1711 GLuint MaxVertexProgramEnvParams;
1712 GLuint MaxVertexProgramAddressRegs;
1713 /* GL_ARB_fragment_program */
1714 GLuint MaxFragmentProgramInstructions;
1715 GLuint MaxFragmentProgramAttribs;
1716 GLuint MaxFragmentProgramTemps;
1717 GLuint MaxFragmentProgramLocalParams;
1718 GLuint MaxFragmentProgramEnvParams;
1719 GLuint MaxFragmentProgramAddressRegs;
1720 GLuint MaxFragmentProgramAluInstructions;
1721 GLuint MaxFragmentProgramTexInstructions;
1722 GLuint MaxFragmentProgramTexIndirections;
1723 /* vertex or fragment program */
1724 GLuint MaxProgramMatrices;
1725 GLuint MaxProgramMatrixStackDepth;
1726 /* vertex array / buffer object bounds checking */
1727 GLboolean CheckArrayBounds;
1728 };
1729
1730
1731 /**
1732 * List of extensions.
1733 */
1734 struct gl_extensions
1735 {
1736 /**
1737 * \name Flags to quickly test if certain extensions are available.
1738 *
1739 * Not every extension needs to have such a flag, but it's encouraged.
1740 */
1741 /*@{*/
1742 GLboolean dummy; /* don't remove this! */
1743 GLboolean ARB_depth_texture;
1744 GLboolean ARB_fragment_program;
1745 GLboolean ARB_imaging;
1746 GLboolean ARB_multisample;
1747 GLboolean ARB_multitexture;
1748 GLboolean ARB_occlusion_query;
1749 GLboolean ARB_point_sprite;
1750 GLboolean ARB_shadow;
1751 GLboolean ARB_texture_border_clamp;
1752 GLboolean ARB_texture_compression;
1753 GLboolean ARB_texture_cube_map;
1754 GLboolean ARB_texture_env_combine;
1755 GLboolean ARB_texture_env_crossbar;
1756 GLboolean ARB_texture_env_dot3;
1757 GLboolean ARB_texture_mirrored_repeat;
1758 GLboolean ARB_texture_non_power_of_two;
1759 GLboolean ARB_vertex_buffer_object;
1760 GLboolean ARB_vertex_program;
1761 GLboolean ARB_window_pos;
1762 GLboolean ATI_texture_mirror_once;
1763 GLboolean ATI_texture_env_combine3;
1764 GLboolean EXT_blend_color;
1765 GLboolean EXT_blend_func_separate;
1766 GLboolean EXT_blend_logic_op;
1767 GLboolean EXT_blend_minmax;
1768 GLboolean EXT_blend_subtract;
1769 GLboolean EXT_convolution;
1770 GLboolean EXT_compiled_vertex_array;
1771 GLboolean EXT_depth_bounds_test;
1772 GLboolean EXT_fog_coord;
1773 GLboolean EXT_histogram;
1774 GLboolean EXT_multi_draw_arrays;
1775 GLboolean EXT_paletted_texture;
1776 GLboolean EXT_point_parameters;
1777 GLboolean EXT_shadow_funcs;
1778 GLboolean EXT_secondary_color;
1779 GLboolean EXT_shared_texture_palette;
1780 GLboolean EXT_stencil_wrap;
1781 GLboolean EXT_stencil_two_side;
1782 GLboolean EXT_texture3D;
1783 GLboolean EXT_texture_compression_s3tc;
1784 GLboolean EXT_texture_env_add;
1785 GLboolean EXT_texture_env_combine;
1786 GLboolean EXT_texture_env_dot3;
1787 GLboolean EXT_texture_filter_anisotropic;
1788 GLboolean EXT_texture_lod_bias;
1789 GLboolean EXT_texture_mirror_clamp;
1790 GLboolean EXT_vertex_array_set;
1791 GLboolean HP_occlusion_test;
1792 GLboolean IBM_rasterpos_clip;
1793 GLboolean IBM_multimode_draw_arrays;
1794 GLboolean MESA_pack_invert;
1795 GLboolean MESA_packed_depth_stencil;
1796 GLboolean MESA_program_debug;
1797 GLboolean MESA_resize_buffers;
1798 GLboolean MESA_ycbcr_texture;
1799 GLboolean NV_blend_square;
1800 GLboolean NV_fragment_program;
1801 GLboolean NV_point_sprite;
1802 GLboolean NV_texture_rectangle;
1803 GLboolean NV_vertex_program;
1804 GLboolean NV_vertex_program1_1;
1805 GLboolean SGI_color_matrix;
1806 GLboolean SGI_color_table;
1807 GLboolean SGI_texture_color_table;
1808 GLboolean SGIS_generate_mipmap;
1809 GLboolean SGIS_pixel_texture;
1810 GLboolean SGIS_texture_edge_clamp;
1811 GLboolean SGIX_depth_texture;
1812 GLboolean SGIX_pixel_texture;
1813 GLboolean SGIX_shadow;
1814 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
1815 GLboolean TDFX_texture_compression_FXT1;
1816 GLboolean APPLE_client_storage;
1817 GLboolean S3_s3tc;
1818 /*@}*/
1819 /* The extension string */
1820 const GLubyte *String;
1821 };
1822
1823
1824 /**
1825 * A stack of matrices (projection, modelview, color, texture, etc).
1826 */
1827 struct matrix_stack
1828 {
1829 GLmatrix *Top; /**< points into Stack */
1830 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
1831 GLuint Depth; /**< 0 <= Depth < MaxDepth */
1832 GLuint MaxDepth; /**< size of Stack[] array */
1833 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
1834 };
1835
1836
1837 /**
1838 * \name Bits for image transfer operations
1839 *
1840 * \sa __GLcontextRec::ImageTransferState.
1841 */
1842 /*@{*/
1843 #define IMAGE_SCALE_BIAS_BIT 0x1
1844 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1845 #define IMAGE_MAP_COLOR_BIT 0x4
1846 #define IMAGE_COLOR_TABLE_BIT 0x8
1847 #define IMAGE_CONVOLUTION_BIT 0x10
1848 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1849 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1850 #define IMAGE_COLOR_MATRIX_BIT 0x80
1851 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1852 #define IMAGE_HISTOGRAM_BIT 0x200
1853 #define IMAGE_MIN_MAX_BIT 0x400
1854
1855 /** Transfer ops up to convolution */
1856 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1857 IMAGE_SHIFT_OFFSET_BIT | \
1858 IMAGE_MAP_COLOR_BIT | \
1859 IMAGE_COLOR_TABLE_BIT)
1860
1861 /** Transfer ops after convolution */
1862 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1863 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1864 IMAGE_COLOR_MATRIX_BIT | \
1865 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1866 IMAGE_HISTOGRAM_BIT | \
1867 IMAGE_MIN_MAX_BIT)
1868 /*@}*/
1869
1870
1871 /**
1872 * \name Bits to indicate what state has changed.
1873 *
1874 * 6 unused flags.
1875 */
1876 /*@{*/
1877 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
1878 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
1879 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
1880 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
1881 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
1882 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
1883 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
1884 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
1885 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
1886 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
1887 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
1888 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
1889 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
1890 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
1891 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
1892 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
1893 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
1894 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
1895 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
1896 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
1897 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
1898 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
1899 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
1900 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
1901 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
1902 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
1903 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
1904 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
1905 #define _NEW_ALL ~0
1906 /*@}*/
1907
1908
1909 /**
1910 * \name Bits to track array state changes
1911 *
1912 * Also used to summarize array enabled.
1913 */
1914 /*@{*/
1915 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
1916 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
1917 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
1918 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
1919 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
1920 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
1921 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
1922 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
1923 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
1924 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
1925 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
1926 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
1927 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
1928 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
1929 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
1930 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
1931 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
1932 #define _NEW_ARRAY_ALL 0xffffffff
1933
1934
1935 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
1936 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
1937 /*@}*/
1938
1939
1940 /**
1941 * \name A bunch of flags that we think might be useful to drivers.
1942 *
1943 * Set in the __GLcontextRec::_TriangleCaps bitfield.
1944 */
1945 /*@{*/
1946 #define DD_FLATSHADE 0x1
1947 #define DD_SEPARATE_SPECULAR 0x2
1948 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
1949 #define DD_TRI_LIGHT_TWOSIDE 0x8
1950 #define DD_TRI_UNFILLED 0x10
1951 #define DD_TRI_SMOOTH 0x20
1952 #define DD_TRI_STIPPLE 0x40
1953 #define DD_TRI_OFFSET 0x80
1954 #define DD_LINE_SMOOTH 0x100
1955 #define DD_LINE_STIPPLE 0x200
1956 #define DD_LINE_WIDTH 0x400
1957 #define DD_POINT_SMOOTH 0x800
1958 #define DD_POINT_SIZE 0x1000
1959 #define DD_POINT_ATTEN 0x2000
1960 /*@}*/
1961
1962
1963 /**
1964 * \name Define the state changes under which each of these bits might change
1965 */
1966 /*@{*/
1967 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1968 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
1969 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1970 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1971 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1972 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1973 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1974 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1975 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1976 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1977 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1978 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1979 #define _DD_NEW_POINT_SIZE _NEW_POINT
1980 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1981 /*@}*/
1982
1983
1984 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
1985 _NEW_TEXTURE | \
1986 _NEW_POINT | \
1987 _NEW_MODELVIEW)
1988
1989 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
1990 _NEW_TEXTURE)
1991
1992 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
1993
1994
1995
1996
1997 /*
1998 * Forward declaration of display list data types:
1999 */
2000 union node;
2001 typedef union node Node;
2002
2003
2004 /* This has to be included here. */
2005 #include "dd.h"
2006
2007
2008 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2009
2010 /**
2011 * Core Mesa's support for tnl modules:
2012 */
2013 struct gl_tnl_module {
2014 /**
2015 * Vertex format to be lazily swapped into current dispatch.
2016 */
2017 GLvertexformat *Current;
2018
2019 /**
2020 * \name Record of functions swapped out.
2021 * On restore, only need to swap these functions back in.
2022 */
2023 /*@{*/
2024 void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2];
2025 GLuint SwapCount;
2026 /*@}*/
2027 };
2028
2029 struct mesa_list_state {
2030 GLuint CallDepth; /**< Current recursion calling depth */
2031 Node *CurrentListPtr; /**< Head of list being compiled */
2032 GLuint CurrentListNum; /**< Number of the list being compiled */
2033 Node *CurrentBlock; /**< Pointer to current block of nodes */
2034 GLuint CurrentPos; /**< Index into current block of nodes */
2035 GLvertexformat ListVtxfmt;
2036
2037 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2038 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2039
2040 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2041 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2042
2043 GLubyte ActiveIndex;
2044 GLfloat CurrentIndex;
2045
2046 GLubyte ActiveEdgeFlag;
2047 GLboolean CurrentEdgeFlag;
2048 };
2049
2050
2051 /**
2052 * Mesa context
2053 *
2054 * This is the central context data structure for Mesa. Almost all
2055 * OpenGL state is contained in this structure.
2056 * Think of this as a base class from which device drivers will derive
2057 * sub classes.
2058 */
2059 struct __GLcontextRec {
2060 /**
2061 * \name OS related interfaces.
2062 *
2063 * These \b must be the first members of this structure, because they are
2064 * exposed to the outside world (i.e. GLX extension).
2065 */
2066 /*@{*/
2067 __GLimports imports;
2068 __GLexports exports;
2069 /*@}*/
2070
2071 /** State possibly shared with other contexts in the address space */
2072 struct gl_shared_state *Shared;
2073
2074 /** \name API function pointer tables */
2075 /*@{*/
2076 struct _glapi_table *Save; /**< Display list save functions */
2077 struct _glapi_table *Exec; /**< Execute functions */
2078 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2079 /*@}*/
2080
2081 GLvisual Visual;
2082 GLframebuffer *DrawBuffer; /**< buffer for writing */
2083 GLframebuffer *ReadBuffer; /**< buffer for reading */
2084
2085 /**
2086 * Device driver function pointer table
2087 */
2088 struct dd_function_table Driver;
2089
2090 void *DriverCtx; /**< Points to device driver context/state */
2091 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2092
2093 /** Core/Driver constants */
2094 struct gl_constants Const;
2095
2096 /** \name The various 4x4 matrix stacks */
2097 /*@{*/
2098 struct matrix_stack ModelviewMatrixStack;
2099 struct matrix_stack ProjectionMatrixStack;
2100 struct matrix_stack ColorMatrixStack;
2101 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2102 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2103 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2104 /*@}*/
2105
2106 /** Combined modelview and projection matrix */
2107 GLmatrix _ModelProjectMatrix;
2108
2109 /** \name Display lists */
2110 struct mesa_list_state ListState;
2111
2112 GLboolean ExecuteFlag; /**< Execute GL commands? */
2113 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2114
2115 /** Extensions */
2116 struct gl_extensions Extensions;
2117
2118 /** \name Renderer attribute stack */
2119 /*@{*/
2120 GLuint AttribStackDepth;
2121 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2122 /*@}*/
2123
2124 /** \name Renderer attribute groups
2125 *
2126 * We define a struct for each attribute group to make pushing and popping
2127 * attributes easy. Also it's a good organization.
2128 */
2129 /*@{*/
2130 struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
2131 struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
2132 struct gl_current_attrib Current; /**< Current attributes */
2133 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2134 struct gl_eval_attrib Eval; /**< Eval attributes */
2135 struct gl_fog_attrib Fog; /**< Fog attributes */
2136 struct gl_hint_attrib Hint; /**< Hint attributes */
2137 struct gl_light_attrib Light; /**< Light attributes */
2138 struct gl_line_attrib Line; /**< Line attributes */
2139 struct gl_list_attrib List; /**< List attributes */
2140 struct gl_multisample_attrib Multisample;
2141 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2142 struct gl_point_attrib Point; /**< Point attributes */
2143 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2144 GLuint PolygonStipple[32]; /**< Polygon stipple */
2145 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2146 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2147 struct gl_texture_attrib Texture; /**< Texture attributes */
2148 struct gl_transform_attrib Transform; /**< Transformation attributes */
2149 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2150 /*@}*/
2151
2152 /** \name Other attribute groups */
2153 /*@{*/
2154 struct gl_histogram_attrib Histogram;
2155 struct gl_minmax_attrib MinMax;
2156 struct gl_convolution_attrib Convolution1D;
2157 struct gl_convolution_attrib Convolution2D;
2158 struct gl_convolution_attrib Separable2D;
2159 /*@}*/
2160
2161 /** \name Client attribute stack */
2162 /*@{*/
2163 GLuint ClientAttribStackDepth;
2164 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2165 /*@}*/
2166
2167 /** \name Client attribute groups */
2168 /*@{*/
2169 struct gl_array_attrib Array; /**< Vertex arrays */
2170 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2171 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2172
2173 struct gl_evaluators EvalMap; /**< All evaluators */
2174 struct gl_feedback Feedback; /**< Feedback */
2175 struct gl_selection Select; /**< Selection */
2176
2177 struct gl_color_table ColorTable; /**< Pre-convolution */
2178 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2179 struct gl_color_table PostConvolutionColorTable;
2180 struct gl_color_table ProxyPostConvolutionColorTable;
2181 struct gl_color_table PostColorMatrixColorTable;
2182 struct gl_color_table ProxyPostColorMatrixColorTable;
2183
2184 struct program_state Program; /**< for vertex or fragment progs */
2185 struct vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2186 struct fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2187
2188 struct occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
2189
2190 GLenum ErrorValue; /**< Last error code */
2191 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2192 GLuint NewState; /**< bitwise-or of _NEW_* flags */
2193 /*@}*/
2194
2195 /** \name Derived */
2196 /*@{*/
2197 GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
2198 GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2199 GLfloat _EyeZDir[3];
2200 GLfloat _ModelViewInvScale;
2201 GLuint _NeedEyeCoords;
2202 GLuint _ForceEyeCoords;
2203 GLboolean _RotateMode;
2204 GLenum _CurrentProgram; /* currently executing program */
2205
2206 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2207 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2208 /**@}*/
2209
2210 struct gl_list_extensions listext; /**< driver dlist extensions */
2211
2212
2213 GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
2214 GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
2215 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2216 *
2217 * We don't have a better way to communicate this value from
2218 * swrast_setup to swrast. */
2219
2220
2221 /** \name Z buffer stuff */
2222 /*@{*/
2223 GLuint DepthMax; /**< Max depth buffer value */
2224 GLfloat DepthMaxF; /**< Float max depth buffer value */
2225 GLfloat MRD; /**< minimum resolvable difference in Z values */
2226 /*@}*/
2227
2228 /** Should 3Dfx Glide driver catch signals? */
2229 GLboolean CatchSignals;
2230
2231 /** \name For debugging/development only */
2232 /*@{*/
2233 GLboolean FirstTimeCurrent;
2234 /*@}*/
2235
2236 /** Dither disable via MESA_NO_DITHER env var */
2237 GLboolean NoDither;
2238
2239 /** Core tnl module support */
2240 struct gl_tnl_module TnlModule;
2241
2242 /**
2243 * \name Hooks for module contexts.
2244 *
2245 * These will eventually live in the driver or elsewhere.
2246 */
2247 /*@{*/
2248 void *swrast_context;
2249 void *swsetup_context;
2250 void *swtnl_context;
2251 void *swtnl_im;
2252 void *acache_context;
2253 void *aelt_context;
2254 /*@}*/
2255 };
2256
2257
2258 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2259 extern const char *_mesa_prim_name[GL_POLYGON+4];
2260
2261
2262 #ifdef MESA_DEBUG
2263 extern int MESA_VERBOSE;
2264 extern int MESA_DEBUG_FLAGS;
2265 # define MESA_FUNCTION __FUNCTION__
2266 #else
2267 # define MESA_VERBOSE 0
2268 # define MESA_DEBUG_FLAGS 0
2269 # define MESA_FUNCTION "a function"
2270 # ifndef NDEBUG
2271 # define NDEBUG
2272 # endif
2273 #endif
2274
2275
2276 enum _verbose {
2277 VERBOSE_VARRAY = 0x0001,
2278 VERBOSE_TEXTURE = 0x0002,
2279 VERBOSE_IMMEDIATE = 0x0004,
2280 VERBOSE_PIPELINE = 0x0008,
2281 VERBOSE_DRIVER = 0x0010,
2282 VERBOSE_STATE = 0x0020,
2283 VERBOSE_API = 0x0040,
2284 VERBOSE_DISPLAY_LIST = 0x0100,
2285 VERBOSE_LIGHTING = 0x0200,
2286 VERBOSE_PRIMS = 0x0400,
2287 VERBOSE_VERTS = 0x0800
2288 };
2289
2290
2291 enum _debug {
2292 DEBUG_ALWAYS_FLUSH = 0x1
2293 };
2294
2295
2296
2297 #define Elements(x) sizeof(x)/sizeof(*(x))
2298
2299
2300 #endif /* TYPES_H */