2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43 #include "main/simple_list.h" /* struct simple_node */
47 * Color channel data type.
50 typedef GLubyte GLchan
;
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 typedef GLushort GLchan
;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 typedef GLfloat GLchan
;
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
65 #error "illegal number of color channel bits"
70 * Stencil buffer data type.
73 typedef GLubyte GLstencil
;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil
;
77 # error "illegal number of stencil bits"
82 * \name Some forward type declarations
85 struct _mesa_HashTable
;
86 struct gl_attrib_node
;
88 struct gl_pixelstore_attrib
;
89 struct gl_program_cache
;
90 struct gl_texture_format
;
91 struct gl_texture_image
;
92 struct gl_texture_object
;
94 typedef struct __GLcontextRec GLcontext
;
95 typedef struct __GLcontextModesRec GLvisual
;
96 typedef struct gl_framebuffer GLframebuffer
;
102 * Indexes for vertex program attributes.
103 * GL_NV_vertex_program aliases generic attributes over the conventional
104 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
105 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
106 * generic attributes are distinct/separate).
111 VERT_ATTRIB_WEIGHT
= 1,
112 VERT_ATTRIB_NORMAL
= 2,
113 VERT_ATTRIB_COLOR0
= 3,
114 VERT_ATTRIB_COLOR1
= 4,
116 VERT_ATTRIB_COLOR_INDEX
= 6,
117 VERT_ATTRIB_POINT_SIZE
= 6, /*alias*/
118 VERT_ATTRIB_EDGEFLAG
= 7,
119 VERT_ATTRIB_TEX0
= 8,
120 VERT_ATTRIB_TEX1
= 9,
121 VERT_ATTRIB_TEX2
= 10,
122 VERT_ATTRIB_TEX3
= 11,
123 VERT_ATTRIB_TEX4
= 12,
124 VERT_ATTRIB_TEX5
= 13,
125 VERT_ATTRIB_TEX6
= 14,
126 VERT_ATTRIB_TEX7
= 15,
127 VERT_ATTRIB_GENERIC0
= 16,
128 VERT_ATTRIB_GENERIC1
= 17,
129 VERT_ATTRIB_GENERIC2
= 18,
130 VERT_ATTRIB_GENERIC3
= 19,
131 VERT_ATTRIB_GENERIC4
= 20,
132 VERT_ATTRIB_GENERIC5
= 21,
133 VERT_ATTRIB_GENERIC6
= 22,
134 VERT_ATTRIB_GENERIC7
= 23,
135 VERT_ATTRIB_GENERIC8
= 24,
136 VERT_ATTRIB_GENERIC9
= 25,
137 VERT_ATTRIB_GENERIC10
= 26,
138 VERT_ATTRIB_GENERIC11
= 27,
139 VERT_ATTRIB_GENERIC12
= 28,
140 VERT_ATTRIB_GENERIC13
= 29,
141 VERT_ATTRIB_GENERIC14
= 30,
142 VERT_ATTRIB_GENERIC15
= 31,
147 * Bitflags for vertex attributes.
148 * These are used in bitfields in many places.
151 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
152 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
153 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
154 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
155 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
156 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
157 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
158 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
159 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
160 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
161 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
162 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
163 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
164 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
165 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
166 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
167 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
168 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
169 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
170 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
171 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
172 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
173 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
174 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
175 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
176 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
177 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
178 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
179 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
180 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
181 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
182 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
184 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
185 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
190 * Indexes for vertex program result attributes
194 VERT_RESULT_HPOS
= 0,
195 VERT_RESULT_COL0
= 1,
196 VERT_RESULT_COL1
= 2,
197 VERT_RESULT_FOGC
= 3,
198 VERT_RESULT_TEX0
= 4,
199 VERT_RESULT_TEX1
= 5,
200 VERT_RESULT_TEX2
= 6,
201 VERT_RESULT_TEX3
= 7,
202 VERT_RESULT_TEX4
= 8,
203 VERT_RESULT_TEX5
= 9,
204 VERT_RESULT_TEX6
= 10,
205 VERT_RESULT_TEX7
= 11,
206 VERT_RESULT_PSIZ
= 12,
207 VERT_RESULT_BFC0
= 13,
208 VERT_RESULT_BFC1
= 14,
209 VERT_RESULT_EDGE
= 15,
210 VERT_RESULT_VAR0
= 16 /**< shader varying */,
211 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
216 * Indexes for fragment program input attributes.
220 FRAG_ATTRIB_WPOS
= 0,
221 FRAG_ATTRIB_COL0
= 1,
222 FRAG_ATTRIB_COL1
= 2,
223 FRAG_ATTRIB_FOGC
= 3,
224 FRAG_ATTRIB_TEX0
= 4,
225 FRAG_ATTRIB_TEX1
= 5,
226 FRAG_ATTRIB_TEX2
= 6,
227 FRAG_ATTRIB_TEX3
= 7,
228 FRAG_ATTRIB_TEX4
= 8,
229 FRAG_ATTRIB_TEX5
= 9,
230 FRAG_ATTRIB_TEX6
= 10,
231 FRAG_ATTRIB_TEX7
= 11,
232 FRAG_ATTRIB_FACE
= 12, /**< front/back face */
233 FRAG_ATTRIB_PNTC
= 13, /**< sprite/point coord */
234 FRAG_ATTRIB_VAR0
= 14, /**< shader varying */
235 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
239 * Bitflags for fragment program input attributes.
242 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
243 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
244 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
245 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
246 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
247 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
248 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
249 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
250 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
251 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
252 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
253 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
254 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
255 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
256 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
258 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
259 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
261 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
273 * Fragment program results
277 FRAG_RESULT_DEPTH
= 0,
278 FRAG_RESULT_COLOR
= 1,
279 FRAG_RESULT_DATA0
= 2,
280 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
285 * Indexes for all renderbuffers
289 /* the four standard color buffers */
297 /* optional aux buffer */
299 /* generic renderbuffers */
312 * Bit flags for all renderbuffers
314 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
315 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
316 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
317 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
318 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
319 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
320 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
321 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
322 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
323 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
324 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
325 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
326 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
327 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
328 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
329 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
330 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
331 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
332 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
335 * Mask of all the color buffer bits (but not accum).
337 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
338 BUFFER_BIT_BACK_LEFT | \
339 BUFFER_BIT_FRONT_RIGHT | \
340 BUFFER_BIT_BACK_RIGHT | \
342 BUFFER_BIT_COLOR0 | \
343 BUFFER_BIT_COLOR1 | \
344 BUFFER_BIT_COLOR2 | \
345 BUFFER_BIT_COLOR3 | \
346 BUFFER_BIT_COLOR4 | \
347 BUFFER_BIT_COLOR5 | \
348 BUFFER_BIT_COLOR6 | \
352 /** The pixel transfer path has three color tables: */
355 COLORTABLE_PRECONVOLUTION
,
356 COLORTABLE_POSTCONVOLUTION
,
357 COLORTABLE_POSTCOLORMATRIX
,
359 } gl_colortable_index
;
363 * Data structure for color tables
365 struct gl_color_table
367 GLenum InternalFormat
; /**< The user-specified format */
368 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
369 GLuint Size
; /**< number of entries in table */
370 GLfloat
*TableF
; /**< Color table, floating point values */
371 GLubyte
*TableUB
; /**< Color table, ubyte values */
376 GLubyte LuminanceSize
;
377 GLubyte IntensitySize
;
382 * \name Bit flags used for updating material values.
385 #define MAT_ATTRIB_FRONT_AMBIENT 0
386 #define MAT_ATTRIB_BACK_AMBIENT 1
387 #define MAT_ATTRIB_FRONT_DIFFUSE 2
388 #define MAT_ATTRIB_BACK_DIFFUSE 3
389 #define MAT_ATTRIB_FRONT_SPECULAR 4
390 #define MAT_ATTRIB_BACK_SPECULAR 5
391 #define MAT_ATTRIB_FRONT_EMISSION 6
392 #define MAT_ATTRIB_BACK_EMISSION 7
393 #define MAT_ATTRIB_FRONT_SHININESS 8
394 #define MAT_ATTRIB_BACK_SHININESS 9
395 #define MAT_ATTRIB_FRONT_INDEXES 10
396 #define MAT_ATTRIB_BACK_INDEXES 11
397 #define MAT_ATTRIB_MAX 12
399 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
400 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
401 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
402 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
403 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
404 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
406 #define MAT_INDEX_AMBIENT 0
407 #define MAT_INDEX_DIFFUSE 1
408 #define MAT_INDEX_SPECULAR 2
410 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
411 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
412 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
413 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
414 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
415 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
416 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
417 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
418 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
419 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
420 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
421 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
424 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
425 MAT_BIT_FRONT_AMBIENT | \
426 MAT_BIT_FRONT_DIFFUSE | \
427 MAT_BIT_FRONT_SPECULAR | \
428 MAT_BIT_FRONT_SHININESS | \
429 MAT_BIT_FRONT_INDEXES)
431 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
432 MAT_BIT_BACK_AMBIENT | \
433 MAT_BIT_BACK_DIFFUSE | \
434 MAT_BIT_BACK_SPECULAR | \
435 MAT_BIT_BACK_SHININESS | \
436 MAT_BIT_BACK_INDEXES)
438 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
442 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
443 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
446 * Material shininess lookup table.
450 struct gl_shine_tab
*next
, *prev
;
451 GLfloat tab
[SHINE_TABLE_SIZE
+1];
458 * Light source state.
462 struct gl_light
*next
; /**< double linked list with sentinel */
463 struct gl_light
*prev
;
465 GLfloat Ambient
[4]; /**< ambient color */
466 GLfloat Diffuse
[4]; /**< diffuse color */
467 GLfloat Specular
[4]; /**< specular color */
468 GLfloat EyePosition
[4]; /**< position in eye coordinates */
469 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
470 GLfloat SpotExponent
;
471 GLfloat SpotCutoff
; /**< in degrees */
472 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
473 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
474 GLfloat ConstantAttenuation
;
475 GLfloat LinearAttenuation
;
476 GLfloat QuadraticAttenuation
;
477 GLboolean Enabled
; /**< On/off flag */
480 * \name Derived fields
483 GLbitfield _Flags
; /**< State */
485 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
486 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
487 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
488 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
489 GLfloat _VP_inf_spot_attenuation
;
491 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
492 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
493 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
494 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
495 GLfloat _dli
; /**< CI diffuse light intensity */
496 GLfloat _sli
; /**< CI specular light intensity */
506 GLfloat Ambient
[4]; /**< ambient color */
507 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
508 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
509 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
510 * or GL_SEPARATE_SPECULAR_COLOR */
519 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
524 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
526 struct gl_accum_attrib
528 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
533 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
535 struct gl_colorbuffer_attrib
537 GLuint ClearIndex
; /**< Index to use for glClear */
538 GLclampf ClearColor
[4]; /**< Color to use for glClear */
540 GLuint IndexMask
; /**< Color index write mask */
541 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
543 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
546 * \name alpha testing
549 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
550 GLenum AlphaFunc
; /**< Alpha test function */
551 GLclampf AlphaRef
; /**< Alpha reference value */
558 GLboolean BlendEnabled
; /**< Blending enabled flag */
559 GLenum BlendSrcRGB
; /**< Blending source operator */
560 GLenum BlendDstRGB
; /**< Blending destination operator */
561 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
562 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
563 GLenum BlendEquationRGB
; /**< Blending equation */
564 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
565 GLfloat BlendColor
[4]; /**< Blending color */
572 GLenum LogicOp
; /**< Logic operator */
573 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
574 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
575 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
578 GLboolean DitherFlag
; /**< Dither enable flag */
580 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
581 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
586 * Current attribute group (GL_CURRENT_BIT).
588 struct gl_current_attrib
591 * \name Current vertex attributes.
592 * \note Values are valid only after FLUSH_VERTICES has been called.
593 * \note Index and Edgeflag current values are stored as floats in the
594 * SIX and SEVEN attribute slots.
596 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
599 * \name Current raster position attributes (always valid).
600 * \note This set of attributes is very similar to the SWvertex struct.
603 GLfloat RasterPos
[4];
604 GLfloat RasterDistance
;
605 GLfloat RasterColor
[4];
606 GLfloat RasterSecondaryColor
[4];
608 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];
609 GLboolean RasterPosValid
;
615 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
617 struct gl_depthbuffer_attrib
619 GLenum Func
; /**< Function for depth buffer compare */
620 GLclampd Clear
; /**< Value to clear depth buffer to */
621 GLboolean Test
; /**< Depth buffering enabled flag */
622 GLboolean Mask
; /**< Depth buffer writable? */
623 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
624 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
629 * Evaluator attribute group (GL_EVAL_BIT).
631 struct gl_eval_attrib
637 GLboolean Map1Color4
;
639 GLboolean Map1Normal
;
640 GLboolean Map1TextureCoord1
;
641 GLboolean Map1TextureCoord2
;
642 GLboolean Map1TextureCoord3
;
643 GLboolean Map1TextureCoord4
;
644 GLboolean Map1Vertex3
;
645 GLboolean Map1Vertex4
;
646 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
647 GLboolean Map2Color4
;
649 GLboolean Map2Normal
;
650 GLboolean Map2TextureCoord1
;
651 GLboolean Map2TextureCoord2
;
652 GLboolean Map2TextureCoord3
;
653 GLboolean Map2TextureCoord4
;
654 GLboolean Map2Vertex3
;
655 GLboolean Map2Vertex4
;
656 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
657 GLboolean AutoNormal
;
661 * \name Map Grid endpoints and divisions and calculated du values
665 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
666 GLint MapGrid2un
, MapGrid2vn
;
667 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
668 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
674 * Fog attribute group (GL_FOG_BIT).
678 GLboolean Enabled
; /**< Fog enabled flag */
679 GLfloat Color
[4]; /**< Fog color */
680 GLfloat Density
; /**< Density >= 0.0 */
681 GLfloat Start
; /**< Start distance in eye coords */
682 GLfloat End
; /**< End distance in eye coords */
683 GLfloat Index
; /**< Fog index */
684 GLenum Mode
; /**< Fog mode */
685 GLboolean ColorSumEnabled
;
686 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
687 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
692 * Hint attribute group (GL_HINT_BIT).
694 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
696 struct gl_hint_attrib
698 GLenum PerspectiveCorrection
;
701 GLenum PolygonSmooth
;
703 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
704 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
705 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
706 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
711 * Histogram attributes.
713 struct gl_histogram_attrib
715 GLuint Width
; /**< number of table entries */
716 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
717 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
718 GLboolean Sink
; /**< terminate image transfer? */
719 GLubyte RedSize
; /**< Bits per counter */
723 GLubyte LuminanceSize
;
728 * Color Min/max state.
730 struct gl_minmax_attrib
734 GLfloat Min
[4], Max
[4]; /**< RGBA */
739 * Image convolution state.
741 struct gl_convolution_attrib
744 GLenum InternalFormat
;
747 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
755 #define LIGHT_SPOT 0x1
756 #define LIGHT_LOCAL_VIEWER 0x2
757 #define LIGHT_POSITIONAL 0x4
758 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
763 * Lighting attribute group (GL_LIGHT_BIT).
765 struct gl_light_attrib
767 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
768 struct gl_lightmodel Model
; /**< Lighting model */
771 * Must flush FLUSH_VERTICES before referencing:
774 struct gl_material Material
; /**< Includes front & back values */
777 GLboolean Enabled
; /**< Lighting enabled flag */
778 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
779 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
780 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
781 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
782 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
783 GLboolean ColorMaterialEnabled
;
784 GLenum ClampVertexColor
;
786 struct gl_light EnabledList
; /**< List sentinel */
789 * Derived state for optimizations:
792 GLboolean _NeedEyeCoords
;
793 GLboolean _NeedVertices
; /**< Use fast shader? */
794 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
795 GLfloat _BaseColor
[2][3];
801 * Line attribute group (GL_LINE_BIT).
803 struct gl_line_attrib
805 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
806 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
807 GLushort StipplePattern
; /**< Stipple pattern */
808 GLint StippleFactor
; /**< Stipple repeat factor */
809 GLfloat Width
; /**< Line width */
814 * Display list attribute group (GL_LIST_BIT).
816 struct gl_list_attrib
823 * Used by device drivers to hook new commands into display lists.
825 struct gl_list_instruction
828 void (*Execute
)( GLcontext
*ctx
, void *data
);
829 void (*Destroy
)( GLcontext
*ctx
, void *data
);
830 void (*Print
)( GLcontext
*ctx
, void *data
);
833 #define MAX_DLIST_EXT_OPCODES 16
836 * Used by device drivers to hook new commands into display lists.
838 struct gl_list_extensions
840 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
846 * Multisample attribute group (GL_MULTISAMPLE_BIT).
848 struct gl_multisample_attrib
851 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
852 GLboolean SampleAlphaToCoverage
;
853 GLboolean SampleAlphaToOne
;
854 GLboolean SampleCoverage
;
855 GLfloat SampleCoverageValue
;
856 GLboolean SampleCoverageInvert
;
861 * A pixelmap (see glPixelMap)
866 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
867 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
872 * Collection of all pixelmaps
876 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
877 struct gl_pixelmap GtoG
;
878 struct gl_pixelmap BtoB
;
879 struct gl_pixelmap AtoA
;
880 struct gl_pixelmap ItoR
;
881 struct gl_pixelmap ItoG
;
882 struct gl_pixelmap ItoB
;
883 struct gl_pixelmap ItoA
;
884 struct gl_pixelmap ItoI
;
885 struct gl_pixelmap StoS
;
890 * Pixel attribute group (GL_PIXEL_MODE_BIT).
892 struct gl_pixel_attrib
894 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
896 /*--- Begin Pixel Transfer State ---*/
897 /* Fields are in the order in which they're applied... */
899 /** Scale & Bias (index shift, offset) */
901 GLfloat RedBias
, RedScale
;
902 GLfloat GreenBias
, GreenScale
;
903 GLfloat BlueBias
, BlueScale
;
904 GLfloat AlphaBias
, AlphaScale
;
905 GLfloat DepthBias
, DepthScale
;
906 GLint IndexShift
, IndexOffset
;
910 /* Note: actual pixel maps are not part of this attrib group */
911 GLboolean MapColorFlag
;
912 GLboolean MapStencilFlag
;
914 /* There are multiple color table stages: */
915 GLboolean ColorTableEnabled
[COLORTABLE_MAX
];
916 GLfloat ColorTableScale
[COLORTABLE_MAX
][4]; /**< RGBA */
917 GLfloat ColorTableBias
[COLORTABLE_MAX
][4]; /**< RGBA */
919 /* Convolution (GL_EXT_convolution) */
920 GLboolean Convolution1DEnabled
;
921 GLboolean Convolution2DEnabled
;
922 GLboolean Separable2DEnabled
;
923 GLfloat ConvolutionBorderColor
[3][4]; /**< RGBA */
924 GLenum ConvolutionBorderMode
[3];
925 GLfloat ConvolutionFilterScale
[3][4]; /**< RGBA */
926 GLfloat ConvolutionFilterBias
[3][4]; /**< RGBA */
927 GLfloat PostConvolutionScale
[4]; /**< RGBA */
928 GLfloat PostConvolutionBias
[4]; /**< RGBA */
930 /* Color matrix (GL_SGI_color_matrix) */
931 /* Note: the color matrix is not part of this attrib group */
932 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
933 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
935 /* Histogram & minmax (GL_EXT_histogram) */
936 /* Note: histogram and minmax data are not part of this attrib group */
937 GLboolean HistogramEnabled
;
938 GLboolean MinMaxEnabled
;
940 /*--- End Pixel Transfer State ---*/
943 GLfloat ZoomX
, ZoomY
;
945 /** GL_SGI_texture_color_table */
946 GLfloat TextureColorTableScale
[4]; /**< RGBA */
947 GLfloat TextureColorTableBias
[4]; /**< RGBA */
952 * Point attribute group (GL_POINT_BIT).
954 struct gl_point_attrib
956 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
957 GLfloat Size
; /**< User-specified point size */
958 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
959 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
960 GLfloat Threshold
; /**< GL_EXT_point_parameters */
961 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
962 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
963 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /**< GL_ARB_point_sprite */
964 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
965 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
970 * Polygon attribute group (GL_POLYGON_BIT).
972 struct gl_polygon_attrib
974 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
975 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
976 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
977 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
978 GLboolean CullFlag
; /**< Culling on/off flag */
979 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
980 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
981 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
982 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
983 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
984 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
985 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
986 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
991 * Scissor attributes (GL_SCISSOR_BIT).
993 struct gl_scissor_attrib
995 GLboolean Enabled
; /**< Scissor test enabled? */
996 GLint X
, Y
; /**< Lower left corner of box */
997 GLsizei Width
, Height
; /**< Size of box */
1002 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1004 * Three sets of stencil data are tracked so that OpenGL 2.0,
1005 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1006 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1007 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1008 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1009 * GL_EXT_stencil_two_side GL_BACK state.
1011 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1012 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1014 * The derived value \c _TestTwoSide is set when the front-face and back-face
1015 * stencil state are different.
1017 struct gl_stencil_attrib
1019 GLboolean Enabled
; /**< Enabled flag */
1020 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1021 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1022 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1023 GLboolean _TestTwoSide
;
1024 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1025 GLenum Function
[3]; /**< Stencil function */
1026 GLenum FailFunc
[3]; /**< Fail function */
1027 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1028 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1029 GLint Ref
[3]; /**< Reference value */
1030 GLuint ValueMask
[3]; /**< Value mask */
1031 GLuint WriteMask
[3]; /**< Write mask */
1032 GLuint Clear
; /**< Clear value */
1037 * An index for each type of texture object. These correspond to the GL
1038 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1039 * Note: the order is from highest priority to lowest priority.
1043 TEXTURE_2D_ARRAY_INDEX
,
1044 TEXTURE_1D_ARRAY_INDEX
,
1055 * Bit flags for each type of texture object
1056 * Used for Texture.Unit[]._ReallyEnabled flags.
1059 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1060 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1061 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1062 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1063 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1064 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1065 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1070 * TexGenEnabled flags.
1081 * Bit flag versions of the corresponding GL_ constants.
1084 #define TEXGEN_SPHERE_MAP 0x1
1085 #define TEXGEN_OBJ_LINEAR 0x2
1086 #define TEXGEN_EYE_LINEAR 0x4
1087 #define TEXGEN_REFLECTION_MAP_NV 0x8
1088 #define TEXGEN_NORMAL_MAP_NV 0x10
1090 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1091 TEXGEN_REFLECTION_MAP_NV | \
1092 TEXGEN_NORMAL_MAP_NV)
1093 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1094 TEXGEN_REFLECTION_MAP_NV | \
1095 TEXGEN_NORMAL_MAP_NV | \
1101 /** Tex-gen enabled for texture unit? */
1102 #define ENABLE_TEXGEN(unit) (1 << (unit))
1104 /** Non-identity texture matrix for texture unit? */
1105 #define ENABLE_TEXMAT(unit) (1 << (unit))
1109 * Texel fetch function prototype. We use texel fetch functions to
1110 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1111 * texture images. These functions help to isolate us from the gritty
1112 * details of all the various texture image encodings.
1114 * \param texImage texture image.
1115 * \param col texel column.
1116 * \param row texel row.
1117 * \param img texel image level/layer.
1118 * \param texelOut output texel (up to 4 GLchans)
1120 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1121 GLint col
, GLint row
, GLint img
,
1125 * As above, but returns floats.
1126 * Used for depth component images and for upcoming signed/float
1129 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1130 GLint col
, GLint row
, GLint img
,
1131 GLfloat
*texelOut
);
1134 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1135 GLint col
, GLint row
, GLint img
,
1140 * Texture image state. Describes the dimensions of a texture image,
1141 * the texel format and pointers to Texel Fetch functions.
1143 struct gl_texture_image
1145 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1146 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1147 * GL_INTENSITY, GL_COLOR_INDEX,
1148 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1149 * only. Used for choosing TexEnv arithmetic.
1151 GLint InternalFormat
; /**< Internal format as given by the user */
1152 GLuint Border
; /**< 0 or 1 */
1153 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1154 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1155 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1156 GLuint Width2
; /**< = Width - 2*Border */
1157 GLuint Height2
; /**< = Height - 2*Border */
1158 GLuint Depth2
; /**< = Depth - 2*Border */
1159 GLuint WidthLog2
; /**< = log2(Width2) */
1160 GLuint HeightLog2
; /**< = log2(Height2) */
1161 GLuint DepthLog2
; /**< = log2(Depth2) */
1162 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1163 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1164 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1165 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1166 GLboolean IsClientData
; /**< Data owned by client? */
1167 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1169 GLuint TexFormat
; /**< XXX Really gl_format */
1171 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1173 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1174 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1176 GLuint RowStride
; /**< Padded width in units of texels */
1177 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1178 each 2D slice in 'Data', in texels */
1179 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1182 * \name For device driver:
1185 void *DriverData
; /**< Arbitrary device driver data */
1191 * Indexes for cube map faces.
1206 * Texture object state. Contains the array of mipmap images, border color,
1207 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1210 struct gl_texture_object
1212 _glthread_Mutex Mutex
; /**< for thread safety */
1213 GLint RefCount
; /**< reference count */
1214 GLuint Name
; /**< the user-visible texture object ID */
1215 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1216 GLfloat Priority
; /**< in [0,1] */
1217 GLfloat BorderColor
[4]; /**< unclamped */
1218 GLenum WrapS
; /**< S-axis texture image wrap mode */
1219 GLenum WrapT
; /**< T-axis texture image wrap mode */
1220 GLenum WrapR
; /**< R-axis texture image wrap mode */
1221 GLenum MinFilter
; /**< minification filter */
1222 GLenum MagFilter
; /**< magnification filter */
1223 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1224 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1225 GLfloat LodBias
; /**< OpenGL 1.4 */
1226 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1227 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1228 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1229 GLenum CompareMode
; /**< GL_ARB_shadow */
1230 GLenum CompareFunc
; /**< GL_ARB_shadow */
1231 GLfloat CompareFailValue
; /**< GL_ARB_shadow_ambient */
1232 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1233 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1234 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1235 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1236 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1237 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1238 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1239 GLboolean _Complete
; /**< Is texture object complete? */
1240 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1242 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1243 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1245 /** GL_EXT_paletted_texture */
1246 struct gl_color_table Palette
;
1249 * \name For device driver.
1250 * Note: instead of attaching driver data to this pointer, it's preferable
1251 * to instead use this struct as a base class for your own texture object
1252 * class. Driver->NewTextureObject() can be used to implement the
1255 void *DriverData
; /**< Arbitrary device driver data */
1259 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1260 #define MAX_COMBINER_TERMS 4
1264 * Texture combine environment state.
1266 struct gl_tex_env_combine_state
1268 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1269 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1270 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1271 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1272 GLenum SourceA
[MAX_COMBINER_TERMS
];
1273 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1274 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1275 GLenum OperandA
[MAX_COMBINER_TERMS
];
1276 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1277 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1278 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1279 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1284 * Texture coord generation state.
1288 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1289 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1290 GLfloat ObjectPlane
[4];
1291 GLfloat EyePlane
[4];
1296 * Texture unit state. Contains enable flags, texture environment/function/
1297 * combiners, texgen state, pointers to current texture objects and
1298 * post-filter color tables.
1300 struct gl_texture_unit
1302 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1303 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1305 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1306 GLfloat EnvColor
[4];
1308 struct gl_texgen GenS
;
1309 struct gl_texgen GenT
;
1310 struct gl_texgen GenR
;
1311 struct gl_texgen GenQ
;
1312 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1313 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1315 GLfloat LodBias
; /**< for biasing mipmap levels */
1317 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1320 * \name GL_EXT_texture_env_combine
1322 struct gl_tex_env_combine_state Combine
;
1325 * Derived state based on \c EnvMode and the \c BaseFormat of the
1326 * currently enabled texture.
1328 struct gl_tex_env_combine_state _EnvMode
;
1331 * Currently enabled combiner state. This will point to either
1332 * \c Combine or \c _EnvMode.
1334 struct gl_tex_env_combine_state
*_CurrentCombine
;
1336 /** Current texture object pointers */
1337 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1339 /** Points to highest priority, complete and enabled texture object */
1340 struct gl_texture_object
*_Current
;
1342 /** GL_SGI_texture_color_table */
1344 struct gl_color_table ColorTable
;
1345 struct gl_color_table ProxyColorTable
;
1346 GLboolean ColorTableEnabled
;
1352 * Texture attribute group (GL_TEXTURE_BIT).
1354 struct gl_texture_attrib
1356 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1357 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1359 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1361 /** GL_ARB_seamless_cubemap */
1362 GLboolean CubeMapSeamless
;
1364 /** GL_EXT_shared_texture_palette */
1365 GLboolean SharedPalette
;
1366 struct gl_color_table Palette
;
1368 /** Texture units/samplers used by vertex or fragment texturing */
1369 GLbitfield _EnabledUnits
;
1371 /** Texture coord units/sets used for fragment texturing */
1372 GLbitfield _EnabledCoordUnits
;
1374 /** Texture coord units that have texgen enabled */
1375 GLbitfield _TexGenEnabled
;
1377 /** Texture coord units that have non-identity matrices */
1378 GLbitfield _TexMatEnabled
;
1380 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1381 GLbitfield _GenFlags
;
1386 * Transformation attribute group (GL_TRANSFORM_BIT).
1388 struct gl_transform_attrib
1390 GLenum MatrixMode
; /**< Matrix mode */
1391 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1392 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1393 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1394 GLboolean Normalize
; /**< Normalize all normals? */
1395 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1396 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1397 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1399 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1400 GLfloat CullEyePos
[4];
1401 GLfloat CullObjPos
[4];
1406 * Viewport attribute group (GL_VIEWPORT_BIT).
1408 struct gl_viewport_attrib
1410 GLint X
, Y
; /**< position */
1411 GLsizei Width
, Height
; /**< size */
1412 GLfloat Near
, Far
; /**< Depth buffer range */
1413 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1418 * GL_ARB_vertex/pixel_buffer_object buffer object
1420 struct gl_buffer_object
1424 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1425 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1426 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1427 /** Fields describing a mapped buffer */
1429 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1430 GLvoid
*Pointer
; /**< User-space address of mapping */
1431 GLintptr Offset
; /**< Mapped offset */
1432 GLsizeiptr Length
; /**< Mapped length */
1434 GLboolean Written
; /**< Ever written to? (for debugging) */
1439 * Client pixel packing/unpacking attributes
1441 struct gl_pixelstore_attrib
1449 GLboolean SwapBytes
;
1451 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1452 GLboolean Invert
; /**< GL_MESA_pack_invert */
1453 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1458 * Client vertex array attributes
1460 struct gl_client_array
1462 GLint Size
; /**< components per element (1,2,3,4) */
1463 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1464 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1465 GLsizei Stride
; /**< user-specified stride */
1466 GLsizei StrideB
; /**< actual stride in bytes */
1467 const GLubyte
*Ptr
; /**< Points to array data */
1468 GLboolean Enabled
; /**< Enabled flag is a boolean */
1469 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1470 GLuint _ElementSize
; /**< size of each element in bytes */
1472 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1473 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1478 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1479 * extension, but a nice encapsulation in any case.
1481 struct gl_array_object
1483 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1487 _glthread_Mutex Mutex
;
1488 GLboolean VBOonly
; /**< require all arrays to live in VBOs? */
1490 /** Conventional vertex arrays */
1492 struct gl_client_array Vertex
;
1493 struct gl_client_array Weight
;
1494 struct gl_client_array Normal
;
1495 struct gl_client_array Color
;
1496 struct gl_client_array SecondaryColor
;
1497 struct gl_client_array FogCoord
;
1498 struct gl_client_array Index
;
1499 struct gl_client_array EdgeFlag
;
1500 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1501 struct gl_client_array PointSize
;
1505 * Generic arrays for vertex programs/shaders.
1506 * For NV vertex programs, these attributes alias and take priority
1507 * over the conventional attribs above. For ARB vertex programs and
1508 * GLSL vertex shaders, these attributes are separate.
1510 struct gl_client_array VertexAttrib
[MAX_VERTEX_GENERIC_ATTRIBS
];
1512 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1513 GLbitfield _Enabled
;
1516 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1517 * we can determine the max legal (in bounds) glDrawElements array index.
1524 * Vertex array state
1526 struct gl_array_attrib
1528 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1529 struct gl_array_object
*ArrayObj
;
1531 /** The default vertex array object */
1532 struct gl_array_object
*DefaultArrayObj
;
1534 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1535 struct _mesa_HashTable
*Objects
;
1537 GLint ActiveTexture
; /**< Client Active Texture */
1538 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1539 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1541 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1543 #if FEATURE_ARB_vertex_buffer_object
1544 struct gl_buffer_object
*ArrayBufferObj
;
1545 struct gl_buffer_object
*ElementArrayBufferObj
;
1551 * Feedback buffer state
1556 GLbitfield _Mask
; /**< FB_* bits */
1564 * Selection buffer state
1568 GLuint
*Buffer
; /**< selection buffer */
1569 GLuint BufferSize
; /**< size of the selection buffer */
1570 GLuint BufferCount
; /**< number of values in the selection buffer */
1571 GLuint Hits
; /**< number of records in the selection buffer */
1572 GLuint NameStackDepth
; /**< name stack depth */
1573 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1574 GLboolean HitFlag
; /**< hit flag */
1575 GLfloat HitMinZ
; /**< minimum hit depth */
1576 GLfloat HitMaxZ
; /**< maximum hit depth */
1581 * 1-D Evaluator control points
1585 GLuint Order
; /**< Number of control points */
1586 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1587 GLfloat
*Points
; /**< Points to contiguous control points */
1592 * 2-D Evaluator control points
1596 GLuint Uorder
; /**< Number of control points in U dimension */
1597 GLuint Vorder
; /**< Number of control points in V dimension */
1600 GLfloat
*Points
; /**< Points to contiguous control points */
1605 * All evaluator control point state
1607 struct gl_evaluators
1613 struct gl_1d_map Map1Vertex3
;
1614 struct gl_1d_map Map1Vertex4
;
1615 struct gl_1d_map Map1Index
;
1616 struct gl_1d_map Map1Color4
;
1617 struct gl_1d_map Map1Normal
;
1618 struct gl_1d_map Map1Texture1
;
1619 struct gl_1d_map Map1Texture2
;
1620 struct gl_1d_map Map1Texture3
;
1621 struct gl_1d_map Map1Texture4
;
1622 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1629 struct gl_2d_map Map2Vertex3
;
1630 struct gl_2d_map Map2Vertex4
;
1631 struct gl_2d_map Map2Index
;
1632 struct gl_2d_map Map2Color4
;
1633 struct gl_2d_map Map2Normal
;
1634 struct gl_2d_map Map2Texture1
;
1635 struct gl_2d_map Map2Texture2
;
1636 struct gl_2d_map Map2Texture3
;
1637 struct gl_2d_map Map2Texture4
;
1638 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1644 * Names of the various vertex/fragment program register files, etc.
1646 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1647 * All values should fit in a 4-bit field.
1649 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1650 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1651 * be "uniform" variables since they can only be set outside glBegin/End.
1652 * They're also all stored in the same Parameters array.
1656 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1657 PROGRAM_INPUT
, /**< machine->Inputs[] */
1658 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1659 PROGRAM_VARYING
, /**< machine->Inputs[]/Outputs[] */
1660 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1661 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1662 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1663 PROGRAM_NAMED_PARAM
, /**< gl_program->Parameters[] */
1664 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1665 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1666 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1667 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1668 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1669 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1674 /** Vertex and fragment instructions */
1675 struct prog_instruction
;
1676 struct gl_program_parameter_list
;
1677 struct gl_uniform_list
;
1681 * Base class for any kind of program object
1686 GLubyte
*String
; /**< Null-terminated program text */
1688 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1689 GLenum Format
; /**< String encoding format */
1692 struct prog_instruction
*Instructions
;
1694 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1695 GLbitfield OutputsWritten
; /**< Bitmask of which output regs are written to */
1696 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1697 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1698 GLbitfield TexturesUsed
[MAX_TEXTURE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1699 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1700 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1703 /** Named parameters, constants, etc. from program text */
1704 struct gl_program_parameter_list
*Parameters
;
1705 /** Numbered local parameters */
1706 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1708 /** Vertex/fragment shader varying vars */
1709 struct gl_program_parameter_list
*Varying
;
1710 /** Vertex program user-defined attributes */
1711 struct gl_program_parameter_list
*Attributes
;
1713 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1714 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1715 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1716 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
1718 /** Logical counts */
1720 GLuint NumInstructions
;
1721 GLuint NumTemporaries
;
1722 GLuint NumParameters
;
1723 GLuint NumAttributes
;
1724 GLuint NumAddressRegs
;
1725 GLuint NumAluInstructions
;
1726 GLuint NumTexInstructions
;
1727 GLuint NumTexIndirections
;
1729 /** Native, actual h/w counts */
1731 GLuint NumNativeInstructions
;
1732 GLuint NumNativeTemporaries
;
1733 GLuint NumNativeParameters
;
1734 GLuint NumNativeAttributes
;
1735 GLuint NumNativeAddressRegs
;
1736 GLuint NumNativeAluInstructions
;
1737 GLuint NumNativeTexInstructions
;
1738 GLuint NumNativeTexIndirections
;
1743 /** Vertex program object */
1744 struct gl_vertex_program
1746 struct gl_program Base
; /**< base class */
1747 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1748 GLboolean IsPositionInvariant
;
1752 /** Fragment program object */
1753 struct gl_fragment_program
1755 struct gl_program Base
; /**< base class */
1757 GLboolean UsesKill
; /**< shader uses KIL instruction */
1762 * State common to vertex and fragment programs.
1764 struct gl_program_state
1766 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1767 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1772 * Context state for vertex programs.
1774 struct gl_vertex_program_state
1776 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1777 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1778 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1779 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1780 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
1782 /** Currently enabled and valid vertex program (including internal
1783 * programs, user-defined vertex programs and GLSL vertex shaders).
1784 * This is the program we must use when rendering.
1786 struct gl_vertex_program
*_Current
;
1788 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1790 /* For GL_NV_vertex_program only: */
1791 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1792 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1794 /** Should fixed-function T&L be implemented with a vertex prog? */
1795 GLboolean _MaintainTnlProgram
;
1797 /** Program to emulate fixed-function T&L (see above) */
1798 struct gl_vertex_program
*_TnlProgram
;
1800 /** Cache of fixed-function programs */
1801 struct gl_program_cache
*Cache
;
1803 GLboolean _Overriden
;
1808 * Context state for fragment programs.
1810 struct gl_fragment_program_state
1812 GLboolean Enabled
; /**< User-set fragment program enable flag */
1813 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1814 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
1816 /** Currently enabled and valid fragment program (including internal
1817 * programs, user-defined fragment programs and GLSL fragment shaders).
1818 * This is the program we must use when rendering.
1820 struct gl_fragment_program
*_Current
;
1822 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1824 /** Should fixed-function texturing be implemented with a fragment prog? */
1825 GLboolean _MaintainTexEnvProgram
;
1827 /** Program to emulate fixed-function texture env/combine (see above) */
1828 struct gl_fragment_program
*_TexEnvProgram
;
1830 /** Cache of fixed-function programs */
1831 struct gl_program_cache
*Cache
;
1836 * ATI_fragment_shader runtime state
1838 #define ATI_FS_INPUT_PRIMARY 0
1839 #define ATI_FS_INPUT_SECONDARY 1
1841 struct atifs_instruction
;
1842 struct atifs_setupinst
;
1845 * ATI fragment shader
1847 struct ati_fragment_shader
1851 struct atifs_instruction
*Instructions
[2];
1852 struct atifs_setupinst
*SetupInst
[2];
1853 GLfloat Constants
[8][4];
1854 GLbitfield LocalConstDef
; /** Indicates which constants have been set */
1855 GLubyte numArithInstr
[2];
1856 GLubyte regsAssigned
[2];
1857 GLubyte NumPasses
; /** 1 or 2 */
1859 GLubyte last_optype
;
1860 GLboolean interpinp1
;
1866 * Context state for GL_ATI_fragment_shader
1868 struct gl_ati_fragment_shader_state
1871 GLboolean _Enabled
; /** enabled and valid shader? */
1872 GLboolean Compiling
;
1873 GLfloat GlobalConstants
[8][4];
1874 struct ati_fragment_shader
*Current
;
1879 * Occlusion/timer query object.
1881 struct gl_query_object
1883 GLenum Target
; /**< The query target, when active */
1884 GLuint Id
; /**< hash table ID/name */
1885 GLuint64EXT Result
; /**< the counter */
1886 GLboolean Active
; /**< inside Begin/EndQuery */
1887 GLboolean Ready
; /**< result is ready? */
1892 * Context state for query objects.
1894 struct gl_query_state
1896 struct _mesa_HashTable
*QueryObjects
;
1897 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
1898 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
1902 /** Sync object state */
1903 struct gl_sync_object
{
1904 struct simple_node link
;
1905 GLenum Type
; /**< GL_SYNC_FENCE */
1906 GLuint Name
; /**< Fence name */
1907 GLint RefCount
; /**< Reference count */
1908 GLboolean DeletePending
; /**< Object was deleted while there were still
1909 * live references (e.g., sync not yet finished)
1911 GLenum SyncCondition
;
1912 GLbitfield Flags
; /**< Flags passed to glFenceSync */
1913 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
1917 /** Set by #pragma directives */
1918 struct gl_sl_pragmas
1920 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
1921 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
1922 GLboolean Optimize
; /**< defaults on */
1923 GLboolean Debug
; /**< defaults off */
1928 * A GLSL vertex or fragment shader object.
1932 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1933 GLuint Name
; /**< AKA the handle */
1934 GLint RefCount
; /**< Reference count */
1935 GLboolean DeletePending
;
1936 GLboolean CompileStatus
;
1937 GLboolean Main
; /**< shader defines main() */
1938 GLboolean UnresolvedRefs
;
1939 const GLchar
*Source
; /**< Source code string */
1940 GLuint SourceChecksum
; /**< for debug/logging purposes */
1941 struct gl_program
*Program
; /**< Post-compile assembly code */
1943 struct gl_sl_pragmas Pragmas
;
1948 * A GLSL program object.
1949 * Basically a linked collection of vertex and fragment shaders.
1951 struct gl_shader_program
1953 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
1954 GLuint Name
; /**< aka handle or ID */
1955 GLint RefCount
; /**< Reference count */
1956 GLboolean DeletePending
;
1958 GLuint NumShaders
; /**< number of attached shaders */
1959 struct gl_shader
**Shaders
; /**< List of attached the shaders */
1961 /** User-defined attribute bindings (glBindAttribLocation) */
1962 struct gl_program_parameter_list
*Attributes
;
1964 /* post-link info: */
1965 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
1966 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
1967 struct gl_uniform_list
*Uniforms
;
1968 struct gl_program_parameter_list
*Varying
;
1969 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
1970 GLboolean Validated
;
1971 GLboolean _Used
; /**< Ever used for drawing? */
1976 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
1977 #define GLSL_LOG 0x2 /**< Write shaders to files */
1978 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
1979 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
1980 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
1984 * Context state for GLSL vertex/fragment shaders.
1986 struct gl_shader_state
1988 struct gl_shader_program
*CurrentProgram
; /**< The user-bound program */
1989 /** Driver-selectable options: */
1990 GLboolean EmitHighLevelInstructions
; /**< IF/ELSE/ENDIF vs. BRA, etc. */
1991 GLboolean EmitContReturn
; /**< Emit CONT/RET opcodes? */
1992 GLboolean EmitCondCodes
; /**< Use condition codes? */
1993 GLboolean EmitComments
; /**< Annotated instructions */
1994 GLboolean EmitNVTempInitialization
; /**< 0-fill NV temp registers */
1996 GLbitfield Flags
; /**< Mask of GLSL_x flags */
1997 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2002 * State which can be shared by multiple contexts:
2004 struct gl_shared_state
2006 _glthread_Mutex Mutex
; /**< for thread safety */
2007 GLint RefCount
; /**< Reference count */
2008 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2009 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2011 /** Default texture objects (shared by all texture units) */
2012 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2014 /** Fallback texture used when a bound texture is incomplete */
2015 struct gl_texture_object
*FallbackTex
;
2018 * \name Thread safety and statechange notification for texture
2021 * \todo Improve the granularity of locking.
2024 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2025 GLuint TextureStateStamp
; /**< state notification for shared tex */
2028 /** Default buffer object for vertex arrays that aren't in VBOs */
2029 struct gl_buffer_object
*NullBufferObj
;
2032 * \name Vertex/fragment programs
2035 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2036 #if FEATURE_ARB_vertex_program
2037 struct gl_vertex_program
*DefaultVertexProgram
;
2039 #if FEATURE_ARB_fragment_program
2040 struct gl_fragment_program
*DefaultFragmentProgram
;
2044 #if FEATURE_ATI_fragment_shader
2045 struct _mesa_HashTable
*ATIShaders
;
2046 struct ati_fragment_shader
*DefaultFragmentShader
;
2049 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2050 struct _mesa_HashTable
*BufferObjects
;
2053 #if FEATURE_ARB_shader_objects
2054 /** Table of both gl_shader and gl_shader_program objects */
2055 struct _mesa_HashTable
*ShaderObjects
;
2058 #if FEATURE_EXT_framebuffer_object
2059 struct _mesa_HashTable
*RenderBuffers
;
2060 struct _mesa_HashTable
*FrameBuffers
;
2063 #if FEATURE_ARB_sync
2064 struct simple_node SyncObjects
;
2067 void *DriverData
; /**< Device driver shared state */
2074 * A renderbuffer stores colors or depth values or stencil values.
2075 * A framebuffer object will have a collection of these.
2076 * Data are read/written to the buffer with a handful of Get/Put functions.
2078 * Instances of this object are allocated with the Driver's NewRenderbuffer
2079 * hook. Drivers will likely wrap this class inside a driver-specific
2080 * class to simulate inheritance.
2082 struct gl_renderbuffer
2084 #define RB_MAGIC 0xaabbccdd
2085 int Magic
; /** XXX TEMPORARY DEBUG INFO */
2086 _glthread_Mutex Mutex
; /**< for thread safety */
2087 GLuint ClassID
; /**< Useful for drivers */
2090 GLuint Width
, Height
;
2091 GLenum InternalFormat
; /**< The user-specified format */
2092 GLenum _ActualFormat
; /**< The driver-chosen format */
2093 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2094 GL_STENCIL_INDEX. */
2095 GLenum ColorEncoding
; /**< GL_LINEAR or GL_SRGB */
2096 GLenum ComponentType
; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2097 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2098 GLubyte RedBits
; /**< Bits of red per pixel */
2104 GLubyte StencilBits
;
2107 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2108 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2110 /* Used to wrap one renderbuffer around another: */
2111 struct gl_renderbuffer
*Wrapped
;
2113 /* Delete this renderbuffer */
2114 void (*Delete
)(struct gl_renderbuffer
*rb
);
2116 /* Allocate new storage for this renderbuffer */
2117 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2118 GLenum internalFormat
,
2119 GLuint width
, GLuint height
);
2121 /* Lock/Unlock are called before/after calling the Get/Put functions.
2122 * Not sure this is the right place for these yet.
2123 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2124 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2127 /* Return a pointer to the element/pixel at (x,y).
2128 * Should return NULL if the buffer memory can't be directly addressed.
2130 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2133 /* Get/Read a row of values.
2134 * The values will be of format _BaseFormat and type DataType.
2136 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2137 GLint x
, GLint y
, void *values
);
2139 /* Get/Read values at arbitrary locations.
2140 * The values will be of format _BaseFormat and type DataType.
2142 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2143 const GLint x
[], const GLint y
[], void *values
);
2145 /* Put/Write a row of values.
2146 * The values will be of format _BaseFormat and type DataType.
2148 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2149 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2151 /* Put/Write a row of RGB values. This is a special-case routine that's
2152 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2153 * a common case for glDrawPixels and some triangle routines.
2154 * The values will be of format GL_RGB and type DataType.
2156 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2157 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2160 /* Put/Write a row of identical values.
2161 * The values will be of format _BaseFormat and type DataType.
2163 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2164 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2166 /* Put/Write values at arbitrary locations.
2167 * The values will be of format _BaseFormat and type DataType.
2169 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2170 const GLint x
[], const GLint y
[], const void *values
,
2171 const GLubyte
*mask
);
2172 /* Put/Write identical values at arbitrary locations.
2173 * The values will be of format _BaseFormat and type DataType.
2175 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2176 GLuint count
, const GLint x
[], const GLint y
[],
2177 const void *value
, const GLubyte
*mask
);
2182 * A renderbuffer attachment points to either a texture object (and specifies
2183 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2185 struct gl_renderbuffer_attachment
2187 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2191 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2192 * application supplied renderbuffer object.
2194 struct gl_renderbuffer
*Renderbuffer
;
2197 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2198 * supplied texture object.
2200 struct gl_texture_object
*Texture
;
2201 GLuint TextureLevel
; /**< Attached mipmap level. */
2202 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2203 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2204 * and 2D array textures */
2209 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2210 * In C++ terms, think of this as a base class from which device drivers
2211 * will make derived classes.
2213 struct gl_framebuffer
2215 _glthread_Mutex Mutex
; /**< for thread safety */
2217 * If zero, this is a window system framebuffer. If non-zero, this
2218 * is a FBO framebuffer; note that for some devices (i.e. those with
2219 * a natural pixel coordinate system for FBOs that differs from the
2220 * OpenGL/Mesa coordinate system), this means that the viewport,
2221 * polygon face orientation, and polygon stipple will have to be inverted.
2226 GLboolean DeletePending
;
2229 * The framebuffer's visual. Immutable if this is a window system buffer.
2230 * Computed from attachments if user-made FBO.
2234 GLboolean Initialized
;
2236 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2238 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2240 GLint _Xmin
, _Xmax
; /**< inclusive */
2241 GLint _Ymin
, _Ymax
; /**< exclusive */
2244 /** \name Derived Z buffer stuff */
2246 GLuint _DepthMax
; /**< Max depth buffer value */
2247 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2248 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2251 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2254 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2255 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2257 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2258 * attribute group and GL_PIXEL attribute group, respectively.
2260 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2261 GLenum ColorReadBuffer
;
2263 /** Computed from ColorDraw/ReadBuffer above */
2264 GLuint _NumColorDrawBuffers
;
2265 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2266 GLint _ColorReadBufferIndex
; /* -1 = None */
2267 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2268 struct gl_renderbuffer
*_ColorReadBuffer
;
2270 /** The Actual depth/stencil buffers to use. May be wrappers around the
2271 * depth/stencil buffers attached above. */
2272 struct gl_renderbuffer
*_DepthBuffer
;
2273 struct gl_renderbuffer
*_StencilBuffer
;
2275 /** Delete this framebuffer */
2276 void (*Delete
)(struct gl_framebuffer
*fb
);
2281 * Limits for vertex and fragment programs.
2283 struct gl_program_constants
2285 /* logical limits */
2286 GLuint MaxInstructions
;
2287 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2288 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2289 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2292 GLuint MaxAddressRegs
; /* vertex program only, for now */
2293 GLuint MaxParameters
;
2294 GLuint MaxLocalParams
;
2295 GLuint MaxEnvParams
;
2296 /* native/hardware limits */
2297 GLuint MaxNativeInstructions
;
2298 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2299 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2300 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2301 GLuint MaxNativeAttribs
;
2302 GLuint MaxNativeTemps
;
2303 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2304 GLuint MaxNativeParameters
;
2306 GLuint MaxUniformComponents
;
2311 * Constants which may be overridden by device driver during context creation
2312 * but are never changed after that.
2316 GLint MaxTextureLevels
; /**< Max mipmap levels. */
2317 GLint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2318 GLint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2319 GLint MaxArrayTextureLayers
; /**< Max layers in array textures */
2320 GLint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2321 GLuint MaxTextureCoordUnits
;
2322 GLuint MaxTextureImageUnits
;
2323 GLuint MaxVertexTextureImageUnits
;
2324 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2325 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2326 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2328 GLuint MaxArrayLockSize
;
2332 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2333 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2334 GLfloat PointSizeGranularity
;
2335 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2336 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2337 GLfloat LineWidthGranularity
;
2339 GLuint MaxColorTableSize
;
2340 GLuint MaxConvolutionWidth
;
2341 GLuint MaxConvolutionHeight
;
2343 GLuint MaxClipPlanes
;
2345 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2346 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2348 GLuint MaxViewportWidth
, MaxViewportHeight
;
2350 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2351 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2352 GLuint MaxProgramMatrices
;
2353 GLuint MaxProgramMatrixStackDepth
;
2355 /** vertex array / buffer object bounds checking */
2356 GLboolean CheckArrayBounds
;
2358 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2360 GLenum ColorReadFormat
; /**< GL_OES_read_format */
2361 GLenum ColorReadType
; /**< GL_OES_read_format */
2363 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2364 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2365 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2367 GLuint MaxVarying
; /**< Number of float[4] varying parameters */
2369 GLbitfield SupportedBumpUnits
; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2372 * Maximum amount of time, measured in nanseconds, that the server can wait.
2374 GLuint64 MaxServerWaitTimeout
;
2377 /**< GL_EXT_provoking_vertex */
2378 GLboolean QuadsFollowProvokingVertexConvention
;
2383 * Enable flag for each OpenGL extension. Different device drivers will
2384 * enable different extensions at runtime.
2386 struct gl_extensions
2388 GLboolean dummy
; /* don't remove this! */
2389 GLboolean ARB_copy_buffer
;
2390 GLboolean ARB_depth_texture
;
2391 GLboolean ARB_depth_clamp
;
2392 GLboolean ARB_draw_buffers
;
2393 GLboolean ARB_draw_elements_base_vertex
;
2394 GLboolean ARB_fragment_program
;
2395 GLboolean ARB_fragment_program_shadow
;
2396 GLboolean ARB_fragment_shader
;
2397 GLboolean ARB_framebuffer_object
;
2398 GLboolean ARB_half_float_pixel
;
2399 GLboolean ARB_imaging
;
2400 GLboolean ARB_map_buffer_range
;
2401 GLboolean ARB_multisample
;
2402 GLboolean ARB_multitexture
;
2403 GLboolean ARB_occlusion_query
;
2404 GLboolean ARB_point_sprite
;
2405 GLboolean ARB_seamless_cube_map
;
2406 GLboolean ARB_shader_objects
;
2407 GLboolean ARB_shading_language_100
;
2408 GLboolean ARB_shading_language_120
;
2409 GLboolean ARB_shadow
;
2410 GLboolean ARB_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2412 GLboolean ARB_texture_border_clamp
;
2413 GLboolean ARB_texture_compression
;
2414 GLboolean ARB_texture_cube_map
;
2415 GLboolean ARB_texture_env_combine
;
2416 GLboolean ARB_texture_env_crossbar
;
2417 GLboolean ARB_texture_env_dot3
;
2418 GLboolean ARB_texture_float
;
2419 GLboolean ARB_texture_mirrored_repeat
;
2420 GLboolean ARB_texture_non_power_of_two
;
2421 GLboolean ARB_transpose_matrix
;
2422 GLboolean ARB_vertex_array_object
;
2423 GLboolean ARB_vertex_buffer_object
;
2424 GLboolean ARB_vertex_program
;
2425 GLboolean ARB_vertex_shader
;
2426 GLboolean ARB_window_pos
;
2429 GLboolean EXT_blend_color
;
2430 GLboolean EXT_blend_equation_separate
;
2431 GLboolean EXT_blend_func_separate
;
2432 GLboolean EXT_blend_logic_op
;
2433 GLboolean EXT_blend_minmax
;
2434 GLboolean EXT_blend_subtract
;
2435 GLboolean EXT_clip_volume_hint
;
2436 GLboolean EXT_cull_vertex
;
2437 GLboolean EXT_convolution
;
2438 GLboolean EXT_compiled_vertex_array
;
2439 GLboolean EXT_copy_texture
;
2440 GLboolean EXT_depth_bounds_test
;
2441 GLboolean EXT_draw_range_elements
;
2442 GLboolean EXT_framebuffer_object
;
2443 GLboolean EXT_fog_coord
;
2444 GLboolean EXT_framebuffer_blit
;
2445 GLboolean EXT_gpu_program_parameters
;
2446 GLboolean EXT_histogram
;
2447 GLboolean EXT_multi_draw_arrays
;
2448 GLboolean EXT_paletted_texture
;
2449 GLboolean EXT_packed_depth_stencil
;
2450 GLboolean EXT_packed_pixels
;
2451 GLboolean EXT_pixel_buffer_object
;
2452 GLboolean EXT_point_parameters
;
2453 GLboolean EXT_polygon_offset
;
2454 GLboolean EXT_provoking_vertex
;
2455 GLboolean EXT_rescale_normal
;
2456 GLboolean EXT_shadow_funcs
;
2457 GLboolean EXT_secondary_color
;
2458 GLboolean EXT_separate_specular_color
;
2459 GLboolean EXT_shared_texture_palette
;
2460 GLboolean EXT_stencil_wrap
;
2461 GLboolean EXT_stencil_two_side
;
2462 GLboolean EXT_subtexture
;
2463 GLboolean EXT_texture
;
2464 GLboolean EXT_texture_object
;
2465 GLboolean EXT_texture3D
;
2466 GLboolean EXT_texture_compression_s3tc
;
2467 GLboolean EXT_texture_env_add
;
2468 GLboolean EXT_texture_env_combine
;
2469 GLboolean EXT_texture_env_dot3
;
2470 GLboolean EXT_texture_filter_anisotropic
;
2471 GLboolean EXT_texture_lod_bias
;
2472 GLboolean EXT_texture_mirror_clamp
;
2473 GLboolean EXT_texture_sRGB
;
2474 GLboolean EXT_texture_swizzle
;
2475 GLboolean EXT_timer_query
;
2476 GLboolean EXT_vertex_array
;
2477 GLboolean EXT_vertex_array_bgra
;
2478 GLboolean EXT_vertex_array_set
;
2479 /* vendor extensions */
2480 GLboolean APPLE_client_storage
;
2481 GLboolean APPLE_packed_pixels
;
2482 GLboolean APPLE_vertex_array_object
;
2483 GLboolean ATI_envmap_bumpmap
;
2484 GLboolean ATI_texture_mirror_once
;
2485 GLboolean ATI_texture_env_combine3
;
2486 GLboolean ATI_fragment_shader
;
2487 GLboolean ATI_separate_stencil
;
2488 GLboolean IBM_rasterpos_clip
;
2489 GLboolean IBM_multimode_draw_arrays
;
2490 GLboolean MESA_pack_invert
;
2491 GLboolean MESA_packed_depth_stencil
;
2492 GLboolean MESA_resize_buffers
;
2493 GLboolean MESA_ycbcr_texture
;
2494 GLboolean MESA_texture_array
;
2495 GLboolean MESA_texture_signed_rgba
;
2496 GLboolean NV_blend_square
;
2497 GLboolean NV_fragment_program
;
2498 GLboolean NV_fragment_program_option
;
2499 GLboolean NV_light_max_exponent
;
2500 GLboolean NV_point_sprite
;
2501 GLboolean NV_texgen_reflection
;
2502 GLboolean NV_texture_env_combine4
;
2503 GLboolean NV_texture_rectangle
;
2504 GLboolean NV_vertex_program
;
2505 GLboolean NV_vertex_program1_1
;
2506 GLboolean OES_read_format
;
2507 GLboolean SGI_color_matrix
;
2508 GLboolean SGI_color_table
;
2509 GLboolean SGI_texture_color_table
;
2510 GLboolean SGIS_generate_mipmap
;
2511 GLboolean SGIS_texture_edge_clamp
;
2512 GLboolean SGIS_texture_lod
;
2513 GLboolean TDFX_texture_compression_FXT1
;
2515 /** The extension string */
2516 const GLubyte
*String
;
2521 * A stack of matrices (projection, modelview, color, texture, etc).
2523 struct gl_matrix_stack
2525 GLmatrix
*Top
; /**< points into Stack */
2526 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2527 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2528 GLuint MaxDepth
; /**< size of Stack[] array */
2529 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2534 * \name Bits for image transfer operations
2535 * \sa __GLcontextRec::ImageTransferState.
2538 #define IMAGE_SCALE_BIAS_BIT 0x1
2539 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2540 #define IMAGE_MAP_COLOR_BIT 0x4
2541 #define IMAGE_COLOR_TABLE_BIT 0x8
2542 #define IMAGE_CONVOLUTION_BIT 0x10
2543 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2544 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2545 #define IMAGE_COLOR_MATRIX_BIT 0x80
2546 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2547 #define IMAGE_HISTOGRAM_BIT 0x200
2548 #define IMAGE_MIN_MAX_BIT 0x400
2549 #define IMAGE_CLAMP_BIT 0x800
2552 /** Pixel Transfer ops up to convolution */
2553 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2554 IMAGE_SHIFT_OFFSET_BIT | \
2555 IMAGE_MAP_COLOR_BIT | \
2556 IMAGE_COLOR_TABLE_BIT)
2558 /** Pixel transfer ops after convolution */
2559 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2560 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2561 IMAGE_COLOR_MATRIX_BIT | \
2562 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2563 IMAGE_HISTOGRAM_BIT | \
2569 * \name Bits to indicate what state has changed.
2574 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2575 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2576 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2577 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2578 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2579 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2580 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2581 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2582 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2583 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2584 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2585 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2586 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2587 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2588 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2589 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2590 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2591 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2592 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2593 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2594 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2595 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2596 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2597 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2598 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2599 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2600 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2601 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2602 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2603 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2604 #define _NEW_BUFFER_OBJECT 0x40000000
2610 * \name Bits to track array state changes
2612 * Also used to summarize array enabled.
2615 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2616 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2617 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2618 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2619 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2620 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2621 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2622 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2623 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2624 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2625 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2626 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2627 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2628 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2629 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2630 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2631 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2632 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2633 #define _NEW_ARRAY_ALL 0xffffffff
2636 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2637 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2643 * \name A bunch of flags that we think might be useful to drivers.
2645 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2648 #define DD_FLATSHADE 0x1
2649 #define DD_SEPARATE_SPECULAR 0x2
2650 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2651 #define DD_TRI_LIGHT_TWOSIDE 0x8
2652 #define DD_TRI_UNFILLED 0x10
2653 #define DD_TRI_SMOOTH 0x20
2654 #define DD_TRI_STIPPLE 0x40
2655 #define DD_TRI_OFFSET 0x80
2656 #define DD_LINE_SMOOTH 0x100
2657 #define DD_LINE_STIPPLE 0x200
2658 #define DD_LINE_WIDTH 0x400
2659 #define DD_POINT_SMOOTH 0x800
2660 #define DD_POINT_SIZE 0x1000
2661 #define DD_POINT_ATTEN 0x2000
2662 #define DD_TRI_TWOSTENCIL 0x4000
2667 * \name Define the state changes under which each of these bits might change
2670 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2671 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2672 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2673 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2674 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2675 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2676 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2677 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2678 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2679 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2680 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2681 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2682 #define _DD_NEW_POINT_SIZE _NEW_POINT
2683 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2688 * Composite state flags
2691 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2697 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2700 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2707 /* This has to be included here. */
2711 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2714 * Core Mesa's support for tnl modules:
2716 struct gl_tnl_module
2719 * Vertex format to be lazily swapped into current dispatch.
2721 const GLvertexformat
*Current
;
2724 * \name Record of functions swapped out.
2725 * On restore, only need to swap these functions back in.
2729 _glapi_proc
* location
;
2730 _glapi_proc function
;
2731 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2738 * Display list flags.
2739 * Strictly this is a tnl-private concept, but it doesn't seem
2740 * worthwhile adding a tnl private structure just to hold this one bit
2743 #define DLIST_DANGLING_REFS 0x1
2746 /** Opaque declaration of display list payload data type */
2747 union gl_dlist_node
;
2751 * Provide a location where information about a display list can be
2752 * collected. Could be extended with driverPrivate structures,
2753 * etc. in the future.
2755 struct gl_display_list
2758 GLbitfield Flags
; /**< DLIST_x flags */
2759 /** The dlist commands are in a linked list of nodes */
2760 union gl_dlist_node
*Head
;
2765 * State used during display list compilation and execution.
2767 struct gl_dlist_state
2769 GLuint CallDepth
; /**< Current recursion calling depth */
2771 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
2772 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
2773 GLuint CurrentPos
; /**< Index into current block of nodes */
2775 GLvertexformat ListVtxfmt
;
2777 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2778 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2780 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2781 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2783 GLubyte ActiveIndex
;
2784 GLfloat CurrentIndex
;
2786 GLubyte ActiveEdgeFlag
;
2787 GLboolean CurrentEdgeFlag
;
2790 /* State known to have been set by the currently-compiling display
2791 * list. Used to eliminate some redundant state changes.
2799 * Mesa rendering context.
2801 * This is the central context data structure for Mesa. Almost all
2802 * OpenGL state is contained in this structure.
2803 * Think of this as a base class from which device drivers will derive
2806 * The GLcontext typedef names this structure.
2808 struct __GLcontextRec
2810 /** State possibly shared with other contexts in the address space */
2811 struct gl_shared_state
*Shared
;
2813 /** \name API function pointer tables */
2815 struct _glapi_table
*Save
; /**< Display list save functions */
2816 struct _glapi_table
*Exec
; /**< Execute functions */
2817 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2821 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2822 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2823 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2824 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2827 * Device driver function pointer table
2829 struct dd_function_table Driver
;
2831 void *DriverCtx
; /**< Points to device driver context/state */
2833 /** Core/Driver constants */
2834 struct gl_constants Const
;
2836 /** \name The various 4x4 matrix stacks */
2838 struct gl_matrix_stack ModelviewMatrixStack
;
2839 struct gl_matrix_stack ProjectionMatrixStack
;
2840 struct gl_matrix_stack ColorMatrixStack
;
2841 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
2842 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2843 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2846 /** Combined modelview and projection matrix */
2847 GLmatrix _ModelProjectMatrix
;
2849 /** \name Display lists */
2850 struct gl_dlist_state ListState
;
2852 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2853 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2855 /** Extension information */
2856 struct gl_extensions Extensions
;
2858 /** \name State attribute stack (for glPush/PopAttrib) */
2860 GLuint AttribStackDepth
;
2861 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2864 /** \name Renderer attribute groups
2866 * We define a struct for each attribute group to make pushing and popping
2867 * attributes easy. Also it's a good organization.
2870 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2871 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2872 struct gl_current_attrib Current
; /**< Current attributes */
2873 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2874 struct gl_eval_attrib Eval
; /**< Eval attributes */
2875 struct gl_fog_attrib Fog
; /**< Fog attributes */
2876 struct gl_hint_attrib Hint
; /**< Hint attributes */
2877 struct gl_light_attrib Light
; /**< Light attributes */
2878 struct gl_line_attrib Line
; /**< Line attributes */
2879 struct gl_list_attrib List
; /**< List attributes */
2880 struct gl_multisample_attrib Multisample
;
2881 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2882 struct gl_point_attrib Point
; /**< Point attributes */
2883 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2884 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2885 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2886 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2887 struct gl_texture_attrib Texture
; /**< Texture attributes */
2888 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2889 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2892 /** \name Client attribute stack */
2894 GLuint ClientAttribStackDepth
;
2895 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2898 /** \name Client attribute groups */
2900 struct gl_array_attrib Array
; /**< Vertex arrays */
2901 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2902 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2903 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2906 /** \name Other assorted state (not pushed/popped on attribute stack) */
2908 struct gl_pixelmaps PixelMaps
;
2909 struct gl_histogram_attrib Histogram
;
2910 struct gl_minmax_attrib MinMax
;
2911 struct gl_convolution_attrib Convolution1D
;
2912 struct gl_convolution_attrib Convolution2D
;
2913 struct gl_convolution_attrib Separable2D
;
2915 struct gl_evaluators EvalMap
; /**< All evaluators */
2916 struct gl_feedback Feedback
; /**< Feedback */
2917 struct gl_selection Select
; /**< Selection */
2919 struct gl_color_table ColorTable
[COLORTABLE_MAX
];
2920 struct gl_color_table ProxyColorTable
[COLORTABLE_MAX
];
2922 struct gl_program_state Program
; /**< general program state */
2923 struct gl_vertex_program_state VertexProgram
;
2924 struct gl_fragment_program_state FragmentProgram
;
2925 struct gl_ati_fragment_shader_state ATIFragmentShader
;
2927 struct gl_shader_state Shader
; /**< GLSL shader object state */
2929 struct gl_query_state Query
; /**< occlusion, timer queries */
2931 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
2932 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
2935 struct gl_meta_state
*Meta
; /**< for "meta" operations */
2937 #if FEATURE_EXT_framebuffer_object
2938 struct gl_renderbuffer
*CurrentRenderbuffer
;
2941 GLenum ErrorValue
; /**< Last error code */
2944 * Recognize and silence repeated error debug messages in buggy apps.
2946 const char *ErrorDebugFmtString
;
2947 GLuint ErrorDebugCount
;
2949 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2950 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2952 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
2954 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
2956 /** \name Derived state */
2958 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2959 * state validation so they need to always be current.
2961 GLbitfield _TriangleCaps
;
2962 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
2963 GLfloat _EyeZDir
[3];
2964 GLfloat _ModelViewInvScale
;
2965 GLboolean _NeedEyeCoords
;
2966 GLboolean _ForceEyeCoords
;
2968 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
2970 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
2971 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
2974 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
2976 /** \name For debugging/development only */
2978 GLboolean FirstTimeCurrent
;
2981 /** Dither disable via MESA_NO_DITHER env var */
2984 /** software compression/decompression supported or not */
2985 GLboolean Mesa_DXTn
;
2988 * Use dp4 (rather than mul/mad) instructions for position
2991 GLboolean mvp_with_dp4
;
2993 /** Core tnl module support */
2994 struct gl_tnl_module TnlModule
;
2997 * \name Hooks for module contexts.
2999 * These will eventually live in the driver or elsewhere.
3002 void *swrast_context
;
3003 void *swsetup_context
;
3004 void *swtnl_context
;
3006 struct st_context
*st
;
3012 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3013 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
3017 extern int MESA_VERBOSE
;
3018 extern int MESA_DEBUG_FLAGS
;
3019 # define MESA_FUNCTION __FUNCTION__
3021 # define MESA_VERBOSE 0
3022 # define MESA_DEBUG_FLAGS 0
3023 # define MESA_FUNCTION "a function"
3032 VERBOSE_VARRAY
= 0x0001,
3033 VERBOSE_TEXTURE
= 0x0002,
3034 VERBOSE_IMMEDIATE
= 0x0004,
3035 VERBOSE_PIPELINE
= 0x0008,
3036 VERBOSE_DRIVER
= 0x0010,
3037 VERBOSE_STATE
= 0x0020,
3038 VERBOSE_API
= 0x0040,
3039 VERBOSE_DISPLAY_LIST
= 0x0100,
3040 VERBOSE_LIGHTING
= 0x0200,
3041 VERBOSE_PRIMS
= 0x0400,
3042 VERBOSE_VERTS
= 0x0800,
3043 VERBOSE_DISASSEM
= 0x1000,
3049 DEBUG_ALWAYS_FLUSH
= 0x1
3054 #endif /* MTYPES_H */