mesa: removed gl_texture_image::CompressedSize field
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43 #include "main/simple_list.h" /* struct simple_node */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * \name Some forward type declarations
83 */
84 /*@{*/
85 struct _mesa_HashTable;
86 struct gl_attrib_node;
87 struct gl_meta_state;
88 struct gl_pixelstore_attrib;
89 struct gl_program_cache;
90 struct gl_texture_format;
91 struct gl_texture_image;
92 struct gl_texture_object;
93 struct st_context;
94 typedef struct __GLcontextRec GLcontext;
95 typedef struct __GLcontextModesRec GLvisual;
96 typedef struct gl_framebuffer GLframebuffer;
97 /*@}*/
98
99
100
101 /**
102 * Indexes for vertex program attributes.
103 * GL_NV_vertex_program aliases generic attributes over the conventional
104 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
105 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
106 * generic attributes are distinct/separate).
107 */
108 typedef enum
109 {
110 VERT_ATTRIB_POS = 0,
111 VERT_ATTRIB_WEIGHT = 1,
112 VERT_ATTRIB_NORMAL = 2,
113 VERT_ATTRIB_COLOR0 = 3,
114 VERT_ATTRIB_COLOR1 = 4,
115 VERT_ATTRIB_FOG = 5,
116 VERT_ATTRIB_COLOR_INDEX = 6,
117 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
118 VERT_ATTRIB_EDGEFLAG = 7,
119 VERT_ATTRIB_TEX0 = 8,
120 VERT_ATTRIB_TEX1 = 9,
121 VERT_ATTRIB_TEX2 = 10,
122 VERT_ATTRIB_TEX3 = 11,
123 VERT_ATTRIB_TEX4 = 12,
124 VERT_ATTRIB_TEX5 = 13,
125 VERT_ATTRIB_TEX6 = 14,
126 VERT_ATTRIB_TEX7 = 15,
127 VERT_ATTRIB_GENERIC0 = 16,
128 VERT_ATTRIB_GENERIC1 = 17,
129 VERT_ATTRIB_GENERIC2 = 18,
130 VERT_ATTRIB_GENERIC3 = 19,
131 VERT_ATTRIB_GENERIC4 = 20,
132 VERT_ATTRIB_GENERIC5 = 21,
133 VERT_ATTRIB_GENERIC6 = 22,
134 VERT_ATTRIB_GENERIC7 = 23,
135 VERT_ATTRIB_GENERIC8 = 24,
136 VERT_ATTRIB_GENERIC9 = 25,
137 VERT_ATTRIB_GENERIC10 = 26,
138 VERT_ATTRIB_GENERIC11 = 27,
139 VERT_ATTRIB_GENERIC12 = 28,
140 VERT_ATTRIB_GENERIC13 = 29,
141 VERT_ATTRIB_GENERIC14 = 30,
142 VERT_ATTRIB_GENERIC15 = 31,
143 VERT_ATTRIB_MAX = 32
144 } gl_vert_attrib;
145
146 /**
147 * Bitflags for vertex attributes.
148 * These are used in bitfields in many places.
149 */
150 /*@{*/
151 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
152 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
153 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
154 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
155 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
156 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
157 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
158 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
159 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
160 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
161 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
162 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
163 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
164 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
165 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
166 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
167 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
168 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
169 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
170 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
171 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
172 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
173 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
174 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
175 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
176 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
177 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
178 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
179 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
180 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
181 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
182 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
183
184 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
185 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
186 /*@}*/
187
188
189 /**
190 * Indexes for vertex program result attributes
191 */
192 typedef enum
193 {
194 VERT_RESULT_HPOS = 0,
195 VERT_RESULT_COL0 = 1,
196 VERT_RESULT_COL1 = 2,
197 VERT_RESULT_FOGC = 3,
198 VERT_RESULT_TEX0 = 4,
199 VERT_RESULT_TEX1 = 5,
200 VERT_RESULT_TEX2 = 6,
201 VERT_RESULT_TEX3 = 7,
202 VERT_RESULT_TEX4 = 8,
203 VERT_RESULT_TEX5 = 9,
204 VERT_RESULT_TEX6 = 10,
205 VERT_RESULT_TEX7 = 11,
206 VERT_RESULT_PSIZ = 12,
207 VERT_RESULT_BFC0 = 13,
208 VERT_RESULT_BFC1 = 14,
209 VERT_RESULT_EDGE = 15,
210 VERT_RESULT_VAR0 = 16 /**< shader varying */,
211 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
212 } gl_vert_result;
213
214
215 /**
216 * Indexes for fragment program input attributes.
217 */
218 typedef enum
219 {
220 FRAG_ATTRIB_WPOS = 0,
221 FRAG_ATTRIB_COL0 = 1,
222 FRAG_ATTRIB_COL1 = 2,
223 FRAG_ATTRIB_FOGC = 3,
224 FRAG_ATTRIB_TEX0 = 4,
225 FRAG_ATTRIB_TEX1 = 5,
226 FRAG_ATTRIB_TEX2 = 6,
227 FRAG_ATTRIB_TEX3 = 7,
228 FRAG_ATTRIB_TEX4 = 8,
229 FRAG_ATTRIB_TEX5 = 9,
230 FRAG_ATTRIB_TEX6 = 10,
231 FRAG_ATTRIB_TEX7 = 11,
232 FRAG_ATTRIB_FACE = 12, /**< front/back face */
233 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
234 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
235 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
236 } gl_frag_attrib;
237
238 /**
239 * Bitflags for fragment program input attributes.
240 */
241 /*@{*/
242 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
243 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
244 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
245 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
246 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
247 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
248 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
249 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
250 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
251 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
252 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
253 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
254 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
255 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
256 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
257
258 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
259 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
260
261 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
262 FRAG_BIT_TEX1| \
263 FRAG_BIT_TEX2| \
264 FRAG_BIT_TEX3| \
265 FRAG_BIT_TEX4| \
266 FRAG_BIT_TEX5| \
267 FRAG_BIT_TEX6| \
268 FRAG_BIT_TEX7)
269 /*@}*/
270
271
272 /**
273 * Fragment program results
274 */
275 typedef enum
276 {
277 FRAG_RESULT_DEPTH = 0,
278 FRAG_RESULT_COLOR = 1,
279 FRAG_RESULT_DATA0 = 2,
280 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
281 } gl_frag_result;
282
283
284 /**
285 * Indexes for all renderbuffers
286 */
287 typedef enum
288 {
289 /* the four standard color buffers */
290 BUFFER_FRONT_LEFT,
291 BUFFER_BACK_LEFT,
292 BUFFER_FRONT_RIGHT,
293 BUFFER_BACK_RIGHT,
294 BUFFER_DEPTH,
295 BUFFER_STENCIL,
296 BUFFER_ACCUM,
297 /* optional aux buffer */
298 BUFFER_AUX0,
299 /* generic renderbuffers */
300 BUFFER_COLOR0,
301 BUFFER_COLOR1,
302 BUFFER_COLOR2,
303 BUFFER_COLOR3,
304 BUFFER_COLOR4,
305 BUFFER_COLOR5,
306 BUFFER_COLOR6,
307 BUFFER_COLOR7,
308 BUFFER_COUNT
309 } gl_buffer_index;
310
311 /**
312 * Bit flags for all renderbuffers
313 */
314 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
315 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
316 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
317 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
318 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
319 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
320 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
321 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
322 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
323 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
324 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
325 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
326 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
327 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
328 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
329 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
330 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
331 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
332 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
333
334 /**
335 * Mask of all the color buffer bits (but not accum).
336 */
337 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
338 BUFFER_BIT_BACK_LEFT | \
339 BUFFER_BIT_FRONT_RIGHT | \
340 BUFFER_BIT_BACK_RIGHT | \
341 BUFFER_BIT_AUX0 | \
342 BUFFER_BIT_COLOR0 | \
343 BUFFER_BIT_COLOR1 | \
344 BUFFER_BIT_COLOR2 | \
345 BUFFER_BIT_COLOR3 | \
346 BUFFER_BIT_COLOR4 | \
347 BUFFER_BIT_COLOR5 | \
348 BUFFER_BIT_COLOR6 | \
349 BUFFER_BIT_COLOR7)
350
351
352 /** The pixel transfer path has three color tables: */
353 typedef enum
354 {
355 COLORTABLE_PRECONVOLUTION,
356 COLORTABLE_POSTCONVOLUTION,
357 COLORTABLE_POSTCOLORMATRIX,
358 COLORTABLE_MAX
359 } gl_colortable_index;
360
361
362 /**
363 * Data structure for color tables
364 */
365 struct gl_color_table
366 {
367 GLenum InternalFormat; /**< The user-specified format */
368 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
369 GLuint Size; /**< number of entries in table */
370 GLfloat *TableF; /**< Color table, floating point values */
371 GLubyte *TableUB; /**< Color table, ubyte values */
372 GLubyte RedSize;
373 GLubyte GreenSize;
374 GLubyte BlueSize;
375 GLubyte AlphaSize;
376 GLubyte LuminanceSize;
377 GLubyte IntensitySize;
378 };
379
380
381 /**
382 * \name Bit flags used for updating material values.
383 */
384 /*@{*/
385 #define MAT_ATTRIB_FRONT_AMBIENT 0
386 #define MAT_ATTRIB_BACK_AMBIENT 1
387 #define MAT_ATTRIB_FRONT_DIFFUSE 2
388 #define MAT_ATTRIB_BACK_DIFFUSE 3
389 #define MAT_ATTRIB_FRONT_SPECULAR 4
390 #define MAT_ATTRIB_BACK_SPECULAR 5
391 #define MAT_ATTRIB_FRONT_EMISSION 6
392 #define MAT_ATTRIB_BACK_EMISSION 7
393 #define MAT_ATTRIB_FRONT_SHININESS 8
394 #define MAT_ATTRIB_BACK_SHININESS 9
395 #define MAT_ATTRIB_FRONT_INDEXES 10
396 #define MAT_ATTRIB_BACK_INDEXES 11
397 #define MAT_ATTRIB_MAX 12
398
399 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
400 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
401 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
402 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
403 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
404 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
405
406 #define MAT_INDEX_AMBIENT 0
407 #define MAT_INDEX_DIFFUSE 1
408 #define MAT_INDEX_SPECULAR 2
409
410 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
411 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
412 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
413 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
414 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
415 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
416 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
417 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
418 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
419 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
420 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
421 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
422
423
424 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
425 MAT_BIT_FRONT_AMBIENT | \
426 MAT_BIT_FRONT_DIFFUSE | \
427 MAT_BIT_FRONT_SPECULAR | \
428 MAT_BIT_FRONT_SHININESS | \
429 MAT_BIT_FRONT_INDEXES)
430
431 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
432 MAT_BIT_BACK_AMBIENT | \
433 MAT_BIT_BACK_DIFFUSE | \
434 MAT_BIT_BACK_SPECULAR | \
435 MAT_BIT_BACK_SHININESS | \
436 MAT_BIT_BACK_INDEXES)
437
438 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
439 /*@}*/
440
441
442 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
443 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
444
445 /**
446 * Material shininess lookup table.
447 */
448 struct gl_shine_tab
449 {
450 struct gl_shine_tab *next, *prev;
451 GLfloat tab[SHINE_TABLE_SIZE+1];
452 GLfloat shininess;
453 GLuint refcount;
454 };
455
456
457 /**
458 * Light source state.
459 */
460 struct gl_light
461 {
462 struct gl_light *next; /**< double linked list with sentinel */
463 struct gl_light *prev;
464
465 GLfloat Ambient[4]; /**< ambient color */
466 GLfloat Diffuse[4]; /**< diffuse color */
467 GLfloat Specular[4]; /**< specular color */
468 GLfloat EyePosition[4]; /**< position in eye coordinates */
469 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
470 GLfloat SpotExponent;
471 GLfloat SpotCutoff; /**< in degrees */
472 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
473 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
474 GLfloat ConstantAttenuation;
475 GLfloat LinearAttenuation;
476 GLfloat QuadraticAttenuation;
477 GLboolean Enabled; /**< On/off flag */
478
479 /**
480 * \name Derived fields
481 */
482 /*@{*/
483 GLbitfield _Flags; /**< State */
484
485 GLfloat _Position[4]; /**< position in eye/obj coordinates */
486 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
487 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
488 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
489 GLfloat _VP_inf_spot_attenuation;
490
491 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
492 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
493 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
494 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
495 GLfloat _dli; /**< CI diffuse light intensity */
496 GLfloat _sli; /**< CI specular light intensity */
497 /*@}*/
498 };
499
500
501 /**
502 * Light model state.
503 */
504 struct gl_lightmodel
505 {
506 GLfloat Ambient[4]; /**< ambient color */
507 GLboolean LocalViewer; /**< Local (or infinite) view point? */
508 GLboolean TwoSide; /**< Two (or one) sided lighting? */
509 GLenum ColorControl; /**< either GL_SINGLE_COLOR
510 * or GL_SEPARATE_SPECULAR_COLOR */
511 };
512
513
514 /**
515 * Material state.
516 */
517 struct gl_material
518 {
519 GLfloat Attrib[MAT_ATTRIB_MAX][4];
520 };
521
522
523 /**
524 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
525 */
526 struct gl_accum_attrib
527 {
528 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
529 };
530
531
532 /**
533 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
534 */
535 struct gl_colorbuffer_attrib
536 {
537 GLuint ClearIndex; /**< Index to use for glClear */
538 GLclampf ClearColor[4]; /**< Color to use for glClear */
539
540 GLuint IndexMask; /**< Color index write mask */
541 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
542
543 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
544
545 /**
546 * \name alpha testing
547 */
548 /*@{*/
549 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
550 GLenum AlphaFunc; /**< Alpha test function */
551 GLclampf AlphaRef; /**< Alpha reference value */
552 /*@}*/
553
554 /**
555 * \name Blending
556 */
557 /*@{*/
558 GLboolean BlendEnabled; /**< Blending enabled flag */
559 GLenum BlendSrcRGB; /**< Blending source operator */
560 GLenum BlendDstRGB; /**< Blending destination operator */
561 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
562 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
563 GLenum BlendEquationRGB; /**< Blending equation */
564 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
565 GLfloat BlendColor[4]; /**< Blending color */
566 /*@}*/
567
568 /**
569 * \name Logic op
570 */
571 /*@{*/
572 GLenum LogicOp; /**< Logic operator */
573 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
574 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
575 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
576 /*@}*/
577
578 GLboolean DitherFlag; /**< Dither enable flag */
579
580 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
581 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
582 };
583
584
585 /**
586 * Current attribute group (GL_CURRENT_BIT).
587 */
588 struct gl_current_attrib
589 {
590 /**
591 * \name Current vertex attributes.
592 * \note Values are valid only after FLUSH_VERTICES has been called.
593 * \note Index and Edgeflag current values are stored as floats in the
594 * SIX and SEVEN attribute slots.
595 */
596 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
597
598 /**
599 * \name Current raster position attributes (always valid).
600 * \note This set of attributes is very similar to the SWvertex struct.
601 */
602 /*@{*/
603 GLfloat RasterPos[4];
604 GLfloat RasterDistance;
605 GLfloat RasterColor[4];
606 GLfloat RasterSecondaryColor[4];
607 GLfloat RasterIndex;
608 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
609 GLboolean RasterPosValid;
610 /*@}*/
611 };
612
613
614 /**
615 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
616 */
617 struct gl_depthbuffer_attrib
618 {
619 GLenum Func; /**< Function for depth buffer compare */
620 GLclampd Clear; /**< Value to clear depth buffer to */
621 GLboolean Test; /**< Depth buffering enabled flag */
622 GLboolean Mask; /**< Depth buffer writable? */
623 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
624 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
625 };
626
627
628 /**
629 * Evaluator attribute group (GL_EVAL_BIT).
630 */
631 struct gl_eval_attrib
632 {
633 /**
634 * \name Enable bits
635 */
636 /*@{*/
637 GLboolean Map1Color4;
638 GLboolean Map1Index;
639 GLboolean Map1Normal;
640 GLboolean Map1TextureCoord1;
641 GLboolean Map1TextureCoord2;
642 GLboolean Map1TextureCoord3;
643 GLboolean Map1TextureCoord4;
644 GLboolean Map1Vertex3;
645 GLboolean Map1Vertex4;
646 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
647 GLboolean Map2Color4;
648 GLboolean Map2Index;
649 GLboolean Map2Normal;
650 GLboolean Map2TextureCoord1;
651 GLboolean Map2TextureCoord2;
652 GLboolean Map2TextureCoord3;
653 GLboolean Map2TextureCoord4;
654 GLboolean Map2Vertex3;
655 GLboolean Map2Vertex4;
656 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
657 GLboolean AutoNormal;
658 /*@}*/
659
660 /**
661 * \name Map Grid endpoints and divisions and calculated du values
662 */
663 /*@{*/
664 GLint MapGrid1un;
665 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
666 GLint MapGrid2un, MapGrid2vn;
667 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
668 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
669 /*@}*/
670 };
671
672
673 /**
674 * Fog attribute group (GL_FOG_BIT).
675 */
676 struct gl_fog_attrib
677 {
678 GLboolean Enabled; /**< Fog enabled flag */
679 GLfloat Color[4]; /**< Fog color */
680 GLfloat Density; /**< Density >= 0.0 */
681 GLfloat Start; /**< Start distance in eye coords */
682 GLfloat End; /**< End distance in eye coords */
683 GLfloat Index; /**< Fog index */
684 GLenum Mode; /**< Fog mode */
685 GLboolean ColorSumEnabled;
686 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
687 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
688 };
689
690
691 /**
692 * Hint attribute group (GL_HINT_BIT).
693 *
694 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
695 */
696 struct gl_hint_attrib
697 {
698 GLenum PerspectiveCorrection;
699 GLenum PointSmooth;
700 GLenum LineSmooth;
701 GLenum PolygonSmooth;
702 GLenum Fog;
703 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
704 GLenum TextureCompression; /**< GL_ARB_texture_compression */
705 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
706 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
707 };
708
709
710 /**
711 * Histogram attributes.
712 */
713 struct gl_histogram_attrib
714 {
715 GLuint Width; /**< number of table entries */
716 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
717 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
718 GLboolean Sink; /**< terminate image transfer? */
719 GLubyte RedSize; /**< Bits per counter */
720 GLubyte GreenSize;
721 GLubyte BlueSize;
722 GLubyte AlphaSize;
723 GLubyte LuminanceSize;
724 };
725
726
727 /**
728 * Color Min/max state.
729 */
730 struct gl_minmax_attrib
731 {
732 GLenum Format;
733 GLboolean Sink;
734 GLfloat Min[4], Max[4]; /**< RGBA */
735 };
736
737
738 /**
739 * Image convolution state.
740 */
741 struct gl_convolution_attrib
742 {
743 GLenum Format;
744 GLenum InternalFormat;
745 GLuint Width;
746 GLuint Height;
747 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
748 };
749
750
751 /**
752 * Light state flags.
753 */
754 /*@{*/
755 #define LIGHT_SPOT 0x1
756 #define LIGHT_LOCAL_VIEWER 0x2
757 #define LIGHT_POSITIONAL 0x4
758 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
759 /*@}*/
760
761
762 /**
763 * Lighting attribute group (GL_LIGHT_BIT).
764 */
765 struct gl_light_attrib
766 {
767 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
768 struct gl_lightmodel Model; /**< Lighting model */
769
770 /**
771 * Must flush FLUSH_VERTICES before referencing:
772 */
773 /*@{*/
774 struct gl_material Material; /**< Includes front & back values */
775 /*@}*/
776
777 GLboolean Enabled; /**< Lighting enabled flag */
778 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
779 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
780 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
781 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
782 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
783 GLboolean ColorMaterialEnabled;
784 GLenum ClampVertexColor;
785
786 struct gl_light EnabledList; /**< List sentinel */
787
788 /**
789 * Derived state for optimizations:
790 */
791 /*@{*/
792 GLboolean _NeedEyeCoords;
793 GLboolean _NeedVertices; /**< Use fast shader? */
794 GLbitfield _Flags; /**< LIGHT_* flags, see above */
795 GLfloat _BaseColor[2][3];
796 /*@}*/
797 };
798
799
800 /**
801 * Line attribute group (GL_LINE_BIT).
802 */
803 struct gl_line_attrib
804 {
805 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
806 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
807 GLushort StipplePattern; /**< Stipple pattern */
808 GLint StippleFactor; /**< Stipple repeat factor */
809 GLfloat Width; /**< Line width */
810 };
811
812
813 /**
814 * Display list attribute group (GL_LIST_BIT).
815 */
816 struct gl_list_attrib
817 {
818 GLuint ListBase;
819 };
820
821
822 /**
823 * Used by device drivers to hook new commands into display lists.
824 */
825 struct gl_list_instruction
826 {
827 GLuint Size;
828 void (*Execute)( GLcontext *ctx, void *data );
829 void (*Destroy)( GLcontext *ctx, void *data );
830 void (*Print)( GLcontext *ctx, void *data );
831 };
832
833 #define MAX_DLIST_EXT_OPCODES 16
834
835 /**
836 * Used by device drivers to hook new commands into display lists.
837 */
838 struct gl_list_extensions
839 {
840 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
841 GLuint NumOpcodes;
842 };
843
844
845 /**
846 * Multisample attribute group (GL_MULTISAMPLE_BIT).
847 */
848 struct gl_multisample_attrib
849 {
850 GLboolean Enabled;
851 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
852 GLboolean SampleAlphaToCoverage;
853 GLboolean SampleAlphaToOne;
854 GLboolean SampleCoverage;
855 GLfloat SampleCoverageValue;
856 GLboolean SampleCoverageInvert;
857 };
858
859
860 /**
861 * A pixelmap (see glPixelMap)
862 */
863 struct gl_pixelmap
864 {
865 GLint Size;
866 GLfloat Map[MAX_PIXEL_MAP_TABLE];
867 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
868 };
869
870
871 /**
872 * Collection of all pixelmaps
873 */
874 struct gl_pixelmaps
875 {
876 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
877 struct gl_pixelmap GtoG;
878 struct gl_pixelmap BtoB;
879 struct gl_pixelmap AtoA;
880 struct gl_pixelmap ItoR;
881 struct gl_pixelmap ItoG;
882 struct gl_pixelmap ItoB;
883 struct gl_pixelmap ItoA;
884 struct gl_pixelmap ItoI;
885 struct gl_pixelmap StoS;
886 };
887
888
889 /**
890 * Pixel attribute group (GL_PIXEL_MODE_BIT).
891 */
892 struct gl_pixel_attrib
893 {
894 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
895
896 /*--- Begin Pixel Transfer State ---*/
897 /* Fields are in the order in which they're applied... */
898
899 /** Scale & Bias (index shift, offset) */
900 /*@{*/
901 GLfloat RedBias, RedScale;
902 GLfloat GreenBias, GreenScale;
903 GLfloat BlueBias, BlueScale;
904 GLfloat AlphaBias, AlphaScale;
905 GLfloat DepthBias, DepthScale;
906 GLint IndexShift, IndexOffset;
907 /*@}*/
908
909 /* Pixel Maps */
910 /* Note: actual pixel maps are not part of this attrib group */
911 GLboolean MapColorFlag;
912 GLboolean MapStencilFlag;
913
914 /* There are multiple color table stages: */
915 GLboolean ColorTableEnabled[COLORTABLE_MAX];
916 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
917 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
918
919 /* Convolution (GL_EXT_convolution) */
920 GLboolean Convolution1DEnabled;
921 GLboolean Convolution2DEnabled;
922 GLboolean Separable2DEnabled;
923 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
924 GLenum ConvolutionBorderMode[3];
925 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
926 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
927 GLfloat PostConvolutionScale[4]; /**< RGBA */
928 GLfloat PostConvolutionBias[4]; /**< RGBA */
929
930 /* Color matrix (GL_SGI_color_matrix) */
931 /* Note: the color matrix is not part of this attrib group */
932 GLfloat PostColorMatrixScale[4]; /**< RGBA */
933 GLfloat PostColorMatrixBias[4]; /**< RGBA */
934
935 /* Histogram & minmax (GL_EXT_histogram) */
936 /* Note: histogram and minmax data are not part of this attrib group */
937 GLboolean HistogramEnabled;
938 GLboolean MinMaxEnabled;
939
940 /*--- End Pixel Transfer State ---*/
941
942 /** glPixelZoom */
943 GLfloat ZoomX, ZoomY;
944
945 /** GL_SGI_texture_color_table */
946 GLfloat TextureColorTableScale[4]; /**< RGBA */
947 GLfloat TextureColorTableBias[4]; /**< RGBA */
948 };
949
950
951 /**
952 * Point attribute group (GL_POINT_BIT).
953 */
954 struct gl_point_attrib
955 {
956 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
957 GLfloat Size; /**< User-specified point size */
958 GLfloat Params[3]; /**< GL_EXT_point_parameters */
959 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
960 GLfloat Threshold; /**< GL_EXT_point_parameters */
961 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
962 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
963 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
964 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
965 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
966 };
967
968
969 /**
970 * Polygon attribute group (GL_POLYGON_BIT).
971 */
972 struct gl_polygon_attrib
973 {
974 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
975 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
976 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
977 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
978 GLboolean CullFlag; /**< Culling on/off flag */
979 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
980 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
981 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
982 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
983 GLfloat OffsetUnits; /**< Polygon offset units, from user */
984 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
985 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
986 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
987 };
988
989
990 /**
991 * Scissor attributes (GL_SCISSOR_BIT).
992 */
993 struct gl_scissor_attrib
994 {
995 GLboolean Enabled; /**< Scissor test enabled? */
996 GLint X, Y; /**< Lower left corner of box */
997 GLsizei Width, Height; /**< Size of box */
998 };
999
1000
1001 /**
1002 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1003 *
1004 * Three sets of stencil data are tracked so that OpenGL 2.0,
1005 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1006 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1007 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1008 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1009 * GL_EXT_stencil_two_side GL_BACK state.
1010 *
1011 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1012 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1013 *
1014 * The derived value \c _TestTwoSide is set when the front-face and back-face
1015 * stencil state are different.
1016 */
1017 struct gl_stencil_attrib
1018 {
1019 GLboolean Enabled; /**< Enabled flag */
1020 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1021 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1022 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1023 GLboolean _TestTwoSide;
1024 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1025 GLenum Function[3]; /**< Stencil function */
1026 GLenum FailFunc[3]; /**< Fail function */
1027 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1028 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1029 GLint Ref[3]; /**< Reference value */
1030 GLuint ValueMask[3]; /**< Value mask */
1031 GLuint WriteMask[3]; /**< Write mask */
1032 GLuint Clear; /**< Clear value */
1033 };
1034
1035
1036 /**
1037 * An index for each type of texture object. These correspond to the GL
1038 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1039 * Note: the order is from highest priority to lowest priority.
1040 */
1041 typedef enum
1042 {
1043 TEXTURE_2D_ARRAY_INDEX,
1044 TEXTURE_1D_ARRAY_INDEX,
1045 TEXTURE_CUBE_INDEX,
1046 TEXTURE_3D_INDEX,
1047 TEXTURE_RECT_INDEX,
1048 TEXTURE_2D_INDEX,
1049 TEXTURE_1D_INDEX,
1050 NUM_TEXTURE_TARGETS
1051 } gl_texture_index;
1052
1053
1054 /**
1055 * Bit flags for each type of texture object
1056 * Used for Texture.Unit[]._ReallyEnabled flags.
1057 */
1058 /*@{*/
1059 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1060 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1061 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1062 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1063 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1064 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1065 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1066 /*@}*/
1067
1068
1069 /**
1070 * TexGenEnabled flags.
1071 */
1072 /*@{*/
1073 #define S_BIT 1
1074 #define T_BIT 2
1075 #define R_BIT 4
1076 #define Q_BIT 8
1077 /*@}*/
1078
1079
1080 /**
1081 * Bit flag versions of the corresponding GL_ constants.
1082 */
1083 /*@{*/
1084 #define TEXGEN_SPHERE_MAP 0x1
1085 #define TEXGEN_OBJ_LINEAR 0x2
1086 #define TEXGEN_EYE_LINEAR 0x4
1087 #define TEXGEN_REFLECTION_MAP_NV 0x8
1088 #define TEXGEN_NORMAL_MAP_NV 0x10
1089
1090 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1091 TEXGEN_REFLECTION_MAP_NV | \
1092 TEXGEN_NORMAL_MAP_NV)
1093 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1094 TEXGEN_REFLECTION_MAP_NV | \
1095 TEXGEN_NORMAL_MAP_NV | \
1096 TEXGEN_EYE_LINEAR)
1097 /*@}*/
1098
1099
1100
1101 /** Tex-gen enabled for texture unit? */
1102 #define ENABLE_TEXGEN(unit) (1 << (unit))
1103
1104 /** Non-identity texture matrix for texture unit? */
1105 #define ENABLE_TEXMAT(unit) (1 << (unit))
1106
1107
1108 /**
1109 * Texel fetch function prototype. We use texel fetch functions to
1110 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1111 * texture images. These functions help to isolate us from the gritty
1112 * details of all the various texture image encodings.
1113 *
1114 * \param texImage texture image.
1115 * \param col texel column.
1116 * \param row texel row.
1117 * \param img texel image level/layer.
1118 * \param texelOut output texel (up to 4 GLchans)
1119 */
1120 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1121 GLint col, GLint row, GLint img,
1122 GLchan *texelOut );
1123
1124 /**
1125 * As above, but returns floats.
1126 * Used for depth component images and for upcoming signed/float
1127 * texture images.
1128 */
1129 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1130 GLint col, GLint row, GLint img,
1131 GLfloat *texelOut );
1132
1133
1134 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1135 GLint col, GLint row, GLint img,
1136 const void *texel);
1137
1138
1139 /**
1140 * Texture image state. Describes the dimensions of a texture image,
1141 * the texel format and pointers to Texel Fetch functions.
1142 */
1143 struct gl_texture_image
1144 {
1145 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1146 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1147 * GL_INTENSITY, GL_COLOR_INDEX,
1148 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1149 * only. Used for choosing TexEnv arithmetic.
1150 */
1151 GLint InternalFormat; /**< Internal format as given by the user */
1152 GLuint Border; /**< 0 or 1 */
1153 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1154 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1155 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1156 GLuint Width2; /**< = Width - 2*Border */
1157 GLuint Height2; /**< = Height - 2*Border */
1158 GLuint Depth2; /**< = Depth - 2*Border */
1159 GLuint WidthLog2; /**< = log2(Width2) */
1160 GLuint HeightLog2; /**< = log2(Height2) */
1161 GLuint DepthLog2; /**< = log2(Depth2) */
1162 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1163 GLfloat WidthScale; /**< used for mipmap LOD computation */
1164 GLfloat HeightScale; /**< used for mipmap LOD computation */
1165 GLfloat DepthScale; /**< used for mipmap LOD computation */
1166 GLboolean IsClientData; /**< Data owned by client? */
1167 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1168
1169 GLuint TexFormat; /**< XXX Really gl_format */
1170
1171 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1172
1173 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1174 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1175
1176 GLuint RowStride; /**< Padded width in units of texels */
1177 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1178 each 2D slice in 'Data', in texels */
1179 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1180
1181 /**
1182 * \name For device driver:
1183 */
1184 /*@{*/
1185 void *DriverData; /**< Arbitrary device driver data */
1186 /*@}*/
1187 };
1188
1189
1190 /**
1191 * Indexes for cube map faces.
1192 */
1193 typedef enum
1194 {
1195 FACE_POS_X = 0,
1196 FACE_NEG_X = 1,
1197 FACE_POS_Y = 2,
1198 FACE_NEG_Y = 3,
1199 FACE_POS_Z = 4,
1200 FACE_NEG_Z = 5,
1201 MAX_FACES = 6
1202 } gl_face_index;
1203
1204
1205 /**
1206 * Texture object state. Contains the array of mipmap images, border color,
1207 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1208 * color palette.
1209 */
1210 struct gl_texture_object
1211 {
1212 _glthread_Mutex Mutex; /**< for thread safety */
1213 GLint RefCount; /**< reference count */
1214 GLuint Name; /**< the user-visible texture object ID */
1215 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1216 GLfloat Priority; /**< in [0,1] */
1217 GLfloat BorderColor[4]; /**< unclamped */
1218 GLenum WrapS; /**< S-axis texture image wrap mode */
1219 GLenum WrapT; /**< T-axis texture image wrap mode */
1220 GLenum WrapR; /**< R-axis texture image wrap mode */
1221 GLenum MinFilter; /**< minification filter */
1222 GLenum MagFilter; /**< magnification filter */
1223 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1224 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1225 GLfloat LodBias; /**< OpenGL 1.4 */
1226 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1227 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1228 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1229 GLenum CompareMode; /**< GL_ARB_shadow */
1230 GLenum CompareFunc; /**< GL_ARB_shadow */
1231 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1232 GLenum DepthMode; /**< GL_ARB_depth_texture */
1233 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1234 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1235 GLint CropRect[4]; /**< GL_OES_draw_texture */
1236 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1237 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1238 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1239 GLboolean _Complete; /**< Is texture object complete? */
1240 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1241
1242 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1243 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1244
1245 /** GL_EXT_paletted_texture */
1246 struct gl_color_table Palette;
1247
1248 /**
1249 * \name For device driver.
1250 * Note: instead of attaching driver data to this pointer, it's preferable
1251 * to instead use this struct as a base class for your own texture object
1252 * class. Driver->NewTextureObject() can be used to implement the
1253 * allocation.
1254 */
1255 void *DriverData; /**< Arbitrary device driver data */
1256 };
1257
1258
1259 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1260 #define MAX_COMBINER_TERMS 4
1261
1262
1263 /**
1264 * Texture combine environment state.
1265 */
1266 struct gl_tex_env_combine_state
1267 {
1268 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1269 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1270 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1271 GLenum SourceRGB[MAX_COMBINER_TERMS];
1272 GLenum SourceA[MAX_COMBINER_TERMS];
1273 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1274 GLenum OperandRGB[MAX_COMBINER_TERMS];
1275 GLenum OperandA[MAX_COMBINER_TERMS];
1276 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1277 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1278 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1279 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1280 };
1281
1282
1283 /**
1284 * Texture coord generation state.
1285 */
1286 struct gl_texgen
1287 {
1288 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1289 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1290 GLfloat ObjectPlane[4];
1291 GLfloat EyePlane[4];
1292 };
1293
1294
1295 /**
1296 * Texture unit state. Contains enable flags, texture environment/function/
1297 * combiners, texgen state, pointers to current texture objects and
1298 * post-filter color tables.
1299 */
1300 struct gl_texture_unit
1301 {
1302 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1303 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1304
1305 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1306 GLfloat EnvColor[4];
1307
1308 struct gl_texgen GenS;
1309 struct gl_texgen GenT;
1310 struct gl_texgen GenR;
1311 struct gl_texgen GenQ;
1312 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1313 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1314
1315 GLfloat LodBias; /**< for biasing mipmap levels */
1316 GLenum BumpTarget;
1317 GLfloat RotMatrix[4]; /* 2x2 matrix */
1318
1319 /**
1320 * \name GL_EXT_texture_env_combine
1321 */
1322 struct gl_tex_env_combine_state Combine;
1323
1324 /**
1325 * Derived state based on \c EnvMode and the \c BaseFormat of the
1326 * currently enabled texture.
1327 */
1328 struct gl_tex_env_combine_state _EnvMode;
1329
1330 /**
1331 * Currently enabled combiner state. This will point to either
1332 * \c Combine or \c _EnvMode.
1333 */
1334 struct gl_tex_env_combine_state *_CurrentCombine;
1335
1336 /** Current texture object pointers */
1337 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1338
1339 /** Points to highest priority, complete and enabled texture object */
1340 struct gl_texture_object *_Current;
1341
1342 /** GL_SGI_texture_color_table */
1343 /*@{*/
1344 struct gl_color_table ColorTable;
1345 struct gl_color_table ProxyColorTable;
1346 GLboolean ColorTableEnabled;
1347 /*@}*/
1348 };
1349
1350
1351 /**
1352 * Texture attribute group (GL_TEXTURE_BIT).
1353 */
1354 struct gl_texture_attrib
1355 {
1356 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1357 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1358
1359 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1360
1361 /** GL_ARB_seamless_cubemap */
1362 GLboolean CubeMapSeamless;
1363
1364 /** GL_EXT_shared_texture_palette */
1365 GLboolean SharedPalette;
1366 struct gl_color_table Palette;
1367
1368 /** Texture units/samplers used by vertex or fragment texturing */
1369 GLbitfield _EnabledUnits;
1370
1371 /** Texture coord units/sets used for fragment texturing */
1372 GLbitfield _EnabledCoordUnits;
1373
1374 /** Texture coord units that have texgen enabled */
1375 GLbitfield _TexGenEnabled;
1376
1377 /** Texture coord units that have non-identity matrices */
1378 GLbitfield _TexMatEnabled;
1379
1380 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1381 GLbitfield _GenFlags;
1382 };
1383
1384
1385 /**
1386 * Transformation attribute group (GL_TRANSFORM_BIT).
1387 */
1388 struct gl_transform_attrib
1389 {
1390 GLenum MatrixMode; /**< Matrix mode */
1391 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1392 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1393 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1394 GLboolean Normalize; /**< Normalize all normals? */
1395 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1396 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1397 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1398
1399 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1400 GLfloat CullEyePos[4];
1401 GLfloat CullObjPos[4];
1402 };
1403
1404
1405 /**
1406 * Viewport attribute group (GL_VIEWPORT_BIT).
1407 */
1408 struct gl_viewport_attrib
1409 {
1410 GLint X, Y; /**< position */
1411 GLsizei Width, Height; /**< size */
1412 GLfloat Near, Far; /**< Depth buffer range */
1413 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1414 };
1415
1416
1417 /**
1418 * GL_ARB_vertex/pixel_buffer_object buffer object
1419 */
1420 struct gl_buffer_object
1421 {
1422 GLint RefCount;
1423 GLuint Name;
1424 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1425 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1426 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1427 /** Fields describing a mapped buffer */
1428 /*@{*/
1429 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1430 GLvoid *Pointer; /**< User-space address of mapping */
1431 GLintptr Offset; /**< Mapped offset */
1432 GLsizeiptr Length; /**< Mapped length */
1433 /*@}*/
1434 GLboolean Written; /**< Ever written to? (for debugging) */
1435 };
1436
1437
1438 /**
1439 * Client pixel packing/unpacking attributes
1440 */
1441 struct gl_pixelstore_attrib
1442 {
1443 GLint Alignment;
1444 GLint RowLength;
1445 GLint SkipPixels;
1446 GLint SkipRows;
1447 GLint ImageHeight;
1448 GLint SkipImages;
1449 GLboolean SwapBytes;
1450 GLboolean LsbFirst;
1451 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1452 GLboolean Invert; /**< GL_MESA_pack_invert */
1453 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1454 };
1455
1456
1457 /**
1458 * Client vertex array attributes
1459 */
1460 struct gl_client_array
1461 {
1462 GLint Size; /**< components per element (1,2,3,4) */
1463 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1464 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1465 GLsizei Stride; /**< user-specified stride */
1466 GLsizei StrideB; /**< actual stride in bytes */
1467 const GLubyte *Ptr; /**< Points to array data */
1468 GLboolean Enabled; /**< Enabled flag is a boolean */
1469 GLboolean Normalized; /**< GL_ARB_vertex_program */
1470 GLuint _ElementSize; /**< size of each element in bytes */
1471
1472 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1473 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1474 };
1475
1476
1477 /**
1478 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1479 * extension, but a nice encapsulation in any case.
1480 */
1481 struct gl_array_object
1482 {
1483 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1484 GLuint Name;
1485
1486 GLint RefCount;
1487 _glthread_Mutex Mutex;
1488 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1489
1490 /** Conventional vertex arrays */
1491 /*@{*/
1492 struct gl_client_array Vertex;
1493 struct gl_client_array Weight;
1494 struct gl_client_array Normal;
1495 struct gl_client_array Color;
1496 struct gl_client_array SecondaryColor;
1497 struct gl_client_array FogCoord;
1498 struct gl_client_array Index;
1499 struct gl_client_array EdgeFlag;
1500 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1501 struct gl_client_array PointSize;
1502 /*@}*/
1503
1504 /**
1505 * Generic arrays for vertex programs/shaders.
1506 * For NV vertex programs, these attributes alias and take priority
1507 * over the conventional attribs above. For ARB vertex programs and
1508 * GLSL vertex shaders, these attributes are separate.
1509 */
1510 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1511
1512 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1513 GLbitfield _Enabled;
1514
1515 /**
1516 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1517 * we can determine the max legal (in bounds) glDrawElements array index.
1518 */
1519 GLuint _MaxElement;
1520 };
1521
1522
1523 /**
1524 * Vertex array state
1525 */
1526 struct gl_array_attrib
1527 {
1528 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1529 struct gl_array_object *ArrayObj;
1530
1531 /** The default vertex array object */
1532 struct gl_array_object *DefaultArrayObj;
1533
1534 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1535 struct _mesa_HashTable *Objects;
1536
1537 GLint ActiveTexture; /**< Client Active Texture */
1538 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1539 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1540
1541 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1542
1543 #if FEATURE_ARB_vertex_buffer_object
1544 struct gl_buffer_object *ArrayBufferObj;
1545 struct gl_buffer_object *ElementArrayBufferObj;
1546 #endif
1547 };
1548
1549
1550 /**
1551 * Feedback buffer state
1552 */
1553 struct gl_feedback
1554 {
1555 GLenum Type;
1556 GLbitfield _Mask; /**< FB_* bits */
1557 GLfloat *Buffer;
1558 GLuint BufferSize;
1559 GLuint Count;
1560 };
1561
1562
1563 /**
1564 * Selection buffer state
1565 */
1566 struct gl_selection
1567 {
1568 GLuint *Buffer; /**< selection buffer */
1569 GLuint BufferSize; /**< size of the selection buffer */
1570 GLuint BufferCount; /**< number of values in the selection buffer */
1571 GLuint Hits; /**< number of records in the selection buffer */
1572 GLuint NameStackDepth; /**< name stack depth */
1573 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1574 GLboolean HitFlag; /**< hit flag */
1575 GLfloat HitMinZ; /**< minimum hit depth */
1576 GLfloat HitMaxZ; /**< maximum hit depth */
1577 };
1578
1579
1580 /**
1581 * 1-D Evaluator control points
1582 */
1583 struct gl_1d_map
1584 {
1585 GLuint Order; /**< Number of control points */
1586 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1587 GLfloat *Points; /**< Points to contiguous control points */
1588 };
1589
1590
1591 /**
1592 * 2-D Evaluator control points
1593 */
1594 struct gl_2d_map
1595 {
1596 GLuint Uorder; /**< Number of control points in U dimension */
1597 GLuint Vorder; /**< Number of control points in V dimension */
1598 GLfloat u1, u2, du;
1599 GLfloat v1, v2, dv;
1600 GLfloat *Points; /**< Points to contiguous control points */
1601 };
1602
1603
1604 /**
1605 * All evaluator control point state
1606 */
1607 struct gl_evaluators
1608 {
1609 /**
1610 * \name 1-D maps
1611 */
1612 /*@{*/
1613 struct gl_1d_map Map1Vertex3;
1614 struct gl_1d_map Map1Vertex4;
1615 struct gl_1d_map Map1Index;
1616 struct gl_1d_map Map1Color4;
1617 struct gl_1d_map Map1Normal;
1618 struct gl_1d_map Map1Texture1;
1619 struct gl_1d_map Map1Texture2;
1620 struct gl_1d_map Map1Texture3;
1621 struct gl_1d_map Map1Texture4;
1622 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1623 /*@}*/
1624
1625 /**
1626 * \name 2-D maps
1627 */
1628 /*@{*/
1629 struct gl_2d_map Map2Vertex3;
1630 struct gl_2d_map Map2Vertex4;
1631 struct gl_2d_map Map2Index;
1632 struct gl_2d_map Map2Color4;
1633 struct gl_2d_map Map2Normal;
1634 struct gl_2d_map Map2Texture1;
1635 struct gl_2d_map Map2Texture2;
1636 struct gl_2d_map Map2Texture3;
1637 struct gl_2d_map Map2Texture4;
1638 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1639 /*@}*/
1640 };
1641
1642
1643 /**
1644 * Names of the various vertex/fragment program register files, etc.
1645 *
1646 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1647 * All values should fit in a 4-bit field.
1648 *
1649 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1650 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1651 * be "uniform" variables since they can only be set outside glBegin/End.
1652 * They're also all stored in the same Parameters array.
1653 */
1654 typedef enum
1655 {
1656 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1657 PROGRAM_INPUT, /**< machine->Inputs[] */
1658 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1659 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1660 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1661 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1662 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1663 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1664 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1665 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1666 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1667 PROGRAM_ADDRESS, /**< machine->AddressReg */
1668 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1669 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1670 PROGRAM_FILE_MAX
1671 } gl_register_file;
1672
1673
1674 /** Vertex and fragment instructions */
1675 struct prog_instruction;
1676 struct gl_program_parameter_list;
1677 struct gl_uniform_list;
1678
1679
1680 /**
1681 * Base class for any kind of program object
1682 */
1683 struct gl_program
1684 {
1685 GLuint Id;
1686 GLubyte *String; /**< Null-terminated program text */
1687 GLint RefCount;
1688 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1689 GLenum Format; /**< String encoding format */
1690 GLboolean Resident;
1691
1692 struct prog_instruction *Instructions;
1693
1694 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1695 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1696 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1697 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1698 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1699 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1700 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1701
1702
1703 /** Named parameters, constants, etc. from program text */
1704 struct gl_program_parameter_list *Parameters;
1705 /** Numbered local parameters */
1706 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1707
1708 /** Vertex/fragment shader varying vars */
1709 struct gl_program_parameter_list *Varying;
1710 /** Vertex program user-defined attributes */
1711 struct gl_program_parameter_list *Attributes;
1712
1713 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1714 GLubyte SamplerUnits[MAX_SAMPLERS];
1715 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1716 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1717
1718 /** Logical counts */
1719 /*@{*/
1720 GLuint NumInstructions;
1721 GLuint NumTemporaries;
1722 GLuint NumParameters;
1723 GLuint NumAttributes;
1724 GLuint NumAddressRegs;
1725 GLuint NumAluInstructions;
1726 GLuint NumTexInstructions;
1727 GLuint NumTexIndirections;
1728 /*@}*/
1729 /** Native, actual h/w counts */
1730 /*@{*/
1731 GLuint NumNativeInstructions;
1732 GLuint NumNativeTemporaries;
1733 GLuint NumNativeParameters;
1734 GLuint NumNativeAttributes;
1735 GLuint NumNativeAddressRegs;
1736 GLuint NumNativeAluInstructions;
1737 GLuint NumNativeTexInstructions;
1738 GLuint NumNativeTexIndirections;
1739 /*@}*/
1740 };
1741
1742
1743 /** Vertex program object */
1744 struct gl_vertex_program
1745 {
1746 struct gl_program Base; /**< base class */
1747 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1748 GLboolean IsPositionInvariant;
1749 };
1750
1751
1752 /** Fragment program object */
1753 struct gl_fragment_program
1754 {
1755 struct gl_program Base; /**< base class */
1756 GLenum FogOption;
1757 GLboolean UsesKill; /**< shader uses KIL instruction */
1758 };
1759
1760
1761 /**
1762 * State common to vertex and fragment programs.
1763 */
1764 struct gl_program_state
1765 {
1766 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1767 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1768 };
1769
1770
1771 /**
1772 * Context state for vertex programs.
1773 */
1774 struct gl_vertex_program_state
1775 {
1776 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1777 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1778 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1779 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1780 struct gl_vertex_program *Current; /**< User-bound vertex program */
1781
1782 /** Currently enabled and valid vertex program (including internal
1783 * programs, user-defined vertex programs and GLSL vertex shaders).
1784 * This is the program we must use when rendering.
1785 */
1786 struct gl_vertex_program *_Current;
1787
1788 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1789
1790 /* For GL_NV_vertex_program only: */
1791 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1792 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1793
1794 /** Should fixed-function T&L be implemented with a vertex prog? */
1795 GLboolean _MaintainTnlProgram;
1796
1797 /** Program to emulate fixed-function T&L (see above) */
1798 struct gl_vertex_program *_TnlProgram;
1799
1800 /** Cache of fixed-function programs */
1801 struct gl_program_cache *Cache;
1802
1803 GLboolean _Overriden;
1804 };
1805
1806
1807 /**
1808 * Context state for fragment programs.
1809 */
1810 struct gl_fragment_program_state
1811 {
1812 GLboolean Enabled; /**< User-set fragment program enable flag */
1813 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1814 struct gl_fragment_program *Current; /**< User-bound fragment program */
1815
1816 /** Currently enabled and valid fragment program (including internal
1817 * programs, user-defined fragment programs and GLSL fragment shaders).
1818 * This is the program we must use when rendering.
1819 */
1820 struct gl_fragment_program *_Current;
1821
1822 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1823
1824 /** Should fixed-function texturing be implemented with a fragment prog? */
1825 GLboolean _MaintainTexEnvProgram;
1826
1827 /** Program to emulate fixed-function texture env/combine (see above) */
1828 struct gl_fragment_program *_TexEnvProgram;
1829
1830 /** Cache of fixed-function programs */
1831 struct gl_program_cache *Cache;
1832 };
1833
1834
1835 /**
1836 * ATI_fragment_shader runtime state
1837 */
1838 #define ATI_FS_INPUT_PRIMARY 0
1839 #define ATI_FS_INPUT_SECONDARY 1
1840
1841 struct atifs_instruction;
1842 struct atifs_setupinst;
1843
1844 /**
1845 * ATI fragment shader
1846 */
1847 struct ati_fragment_shader
1848 {
1849 GLuint Id;
1850 GLint RefCount;
1851 struct atifs_instruction *Instructions[2];
1852 struct atifs_setupinst *SetupInst[2];
1853 GLfloat Constants[8][4];
1854 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1855 GLubyte numArithInstr[2];
1856 GLubyte regsAssigned[2];
1857 GLubyte NumPasses; /** 1 or 2 */
1858 GLubyte cur_pass;
1859 GLubyte last_optype;
1860 GLboolean interpinp1;
1861 GLboolean isValid;
1862 GLuint swizzlerq;
1863 };
1864
1865 /**
1866 * Context state for GL_ATI_fragment_shader
1867 */
1868 struct gl_ati_fragment_shader_state
1869 {
1870 GLboolean Enabled;
1871 GLboolean _Enabled; /** enabled and valid shader? */
1872 GLboolean Compiling;
1873 GLfloat GlobalConstants[8][4];
1874 struct ati_fragment_shader *Current;
1875 };
1876
1877
1878 /**
1879 * Occlusion/timer query object.
1880 */
1881 struct gl_query_object
1882 {
1883 GLenum Target; /**< The query target, when active */
1884 GLuint Id; /**< hash table ID/name */
1885 GLuint64EXT Result; /**< the counter */
1886 GLboolean Active; /**< inside Begin/EndQuery */
1887 GLboolean Ready; /**< result is ready? */
1888 };
1889
1890
1891 /**
1892 * Context state for query objects.
1893 */
1894 struct gl_query_state
1895 {
1896 struct _mesa_HashTable *QueryObjects;
1897 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1898 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1899 };
1900
1901
1902 /** Sync object state */
1903 struct gl_sync_object {
1904 struct simple_node link;
1905 GLenum Type; /**< GL_SYNC_FENCE */
1906 GLuint Name; /**< Fence name */
1907 GLint RefCount; /**< Reference count */
1908 GLboolean DeletePending; /**< Object was deleted while there were still
1909 * live references (e.g., sync not yet finished)
1910 */
1911 GLenum SyncCondition;
1912 GLbitfield Flags; /**< Flags passed to glFenceSync */
1913 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
1914 };
1915
1916
1917 /** Set by #pragma directives */
1918 struct gl_sl_pragmas
1919 {
1920 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1921 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1922 GLboolean Optimize; /**< defaults on */
1923 GLboolean Debug; /**< defaults off */
1924 };
1925
1926
1927 /**
1928 * A GLSL vertex or fragment shader object.
1929 */
1930 struct gl_shader
1931 {
1932 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1933 GLuint Name; /**< AKA the handle */
1934 GLint RefCount; /**< Reference count */
1935 GLboolean DeletePending;
1936 GLboolean CompileStatus;
1937 GLboolean Main; /**< shader defines main() */
1938 GLboolean UnresolvedRefs;
1939 const GLchar *Source; /**< Source code string */
1940 GLuint SourceChecksum; /**< for debug/logging purposes */
1941 struct gl_program *Program; /**< Post-compile assembly code */
1942 GLchar *InfoLog;
1943 struct gl_sl_pragmas Pragmas;
1944 };
1945
1946
1947 /**
1948 * A GLSL program object.
1949 * Basically a linked collection of vertex and fragment shaders.
1950 */
1951 struct gl_shader_program
1952 {
1953 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
1954 GLuint Name; /**< aka handle or ID */
1955 GLint RefCount; /**< Reference count */
1956 GLboolean DeletePending;
1957
1958 GLuint NumShaders; /**< number of attached shaders */
1959 struct gl_shader **Shaders; /**< List of attached the shaders */
1960
1961 /** User-defined attribute bindings (glBindAttribLocation) */
1962 struct gl_program_parameter_list *Attributes;
1963
1964 /* post-link info: */
1965 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
1966 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
1967 struct gl_uniform_list *Uniforms;
1968 struct gl_program_parameter_list *Varying;
1969 GLboolean LinkStatus; /**< GL_LINK_STATUS */
1970 GLboolean Validated;
1971 GLboolean _Used; /**< Ever used for drawing? */
1972 GLchar *InfoLog;
1973 };
1974
1975
1976 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
1977 #define GLSL_LOG 0x2 /**< Write shaders to files */
1978 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
1979 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
1980 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
1981
1982
1983 /**
1984 * Context state for GLSL vertex/fragment shaders.
1985 */
1986 struct gl_shader_state
1987 {
1988 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
1989 /** Driver-selectable options: */
1990 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
1991 GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
1992 GLboolean EmitCondCodes; /**< Use condition codes? */
1993 GLboolean EmitComments; /**< Annotated instructions */
1994 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
1995 void *MemPool;
1996 GLbitfield Flags; /**< Mask of GLSL_x flags */
1997 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
1998 };
1999
2000
2001 /**
2002 * State which can be shared by multiple contexts:
2003 */
2004 struct gl_shared_state
2005 {
2006 _glthread_Mutex Mutex; /**< for thread safety */
2007 GLint RefCount; /**< Reference count */
2008 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2009 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2010
2011 /** Default texture objects (shared by all texture units) */
2012 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2013
2014 /** Fallback texture used when a bound texture is incomplete */
2015 struct gl_texture_object *FallbackTex;
2016
2017 /**
2018 * \name Thread safety and statechange notification for texture
2019 * objects.
2020 *
2021 * \todo Improve the granularity of locking.
2022 */
2023 /*@{*/
2024 _glthread_Mutex TexMutex; /**< texobj thread safety */
2025 GLuint TextureStateStamp; /**< state notification for shared tex */
2026 /*@}*/
2027
2028 /** Default buffer object for vertex arrays that aren't in VBOs */
2029 struct gl_buffer_object *NullBufferObj;
2030
2031 /**
2032 * \name Vertex/fragment programs
2033 */
2034 /*@{*/
2035 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2036 #if FEATURE_ARB_vertex_program
2037 struct gl_vertex_program *DefaultVertexProgram;
2038 #endif
2039 #if FEATURE_ARB_fragment_program
2040 struct gl_fragment_program *DefaultFragmentProgram;
2041 #endif
2042 /*@}*/
2043
2044 #if FEATURE_ATI_fragment_shader
2045 struct _mesa_HashTable *ATIShaders;
2046 struct ati_fragment_shader *DefaultFragmentShader;
2047 #endif
2048
2049 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2050 struct _mesa_HashTable *BufferObjects;
2051 #endif
2052
2053 #if FEATURE_ARB_shader_objects
2054 /** Table of both gl_shader and gl_shader_program objects */
2055 struct _mesa_HashTable *ShaderObjects;
2056 #endif
2057
2058 #if FEATURE_EXT_framebuffer_object
2059 struct _mesa_HashTable *RenderBuffers;
2060 struct _mesa_HashTable *FrameBuffers;
2061 #endif
2062
2063 #if FEATURE_ARB_sync
2064 struct simple_node SyncObjects;
2065 #endif
2066
2067 void *DriverData; /**< Device driver shared state */
2068 };
2069
2070
2071
2072
2073 /**
2074 * A renderbuffer stores colors or depth values or stencil values.
2075 * A framebuffer object will have a collection of these.
2076 * Data are read/written to the buffer with a handful of Get/Put functions.
2077 *
2078 * Instances of this object are allocated with the Driver's NewRenderbuffer
2079 * hook. Drivers will likely wrap this class inside a driver-specific
2080 * class to simulate inheritance.
2081 */
2082 struct gl_renderbuffer
2083 {
2084 #define RB_MAGIC 0xaabbccdd
2085 int Magic; /** XXX TEMPORARY DEBUG INFO */
2086 _glthread_Mutex Mutex; /**< for thread safety */
2087 GLuint ClassID; /**< Useful for drivers */
2088 GLuint Name;
2089 GLint RefCount;
2090 GLuint Width, Height;
2091 GLenum InternalFormat; /**< The user-specified format */
2092 GLenum _ActualFormat; /**< The driver-chosen format */
2093 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2094 GL_STENCIL_INDEX. */
2095 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2096 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2097 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2098 GLubyte RedBits; /**< Bits of red per pixel */
2099 GLubyte GreenBits;
2100 GLubyte BlueBits;
2101 GLubyte AlphaBits;
2102 GLubyte IndexBits;
2103 GLubyte DepthBits;
2104 GLubyte StencilBits;
2105 GLubyte NumSamples;
2106
2107 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2108 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2109
2110 /* Used to wrap one renderbuffer around another: */
2111 struct gl_renderbuffer *Wrapped;
2112
2113 /* Delete this renderbuffer */
2114 void (*Delete)(struct gl_renderbuffer *rb);
2115
2116 /* Allocate new storage for this renderbuffer */
2117 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2118 GLenum internalFormat,
2119 GLuint width, GLuint height);
2120
2121 /* Lock/Unlock are called before/after calling the Get/Put functions.
2122 * Not sure this is the right place for these yet.
2123 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2124 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2125 */
2126
2127 /* Return a pointer to the element/pixel at (x,y).
2128 * Should return NULL if the buffer memory can't be directly addressed.
2129 */
2130 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2131 GLint x, GLint y);
2132
2133 /* Get/Read a row of values.
2134 * The values will be of format _BaseFormat and type DataType.
2135 */
2136 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2137 GLint x, GLint y, void *values);
2138
2139 /* Get/Read values at arbitrary locations.
2140 * The values will be of format _BaseFormat and type DataType.
2141 */
2142 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2143 const GLint x[], const GLint y[], void *values);
2144
2145 /* Put/Write a row of values.
2146 * The values will be of format _BaseFormat and type DataType.
2147 */
2148 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2149 GLint x, GLint y, const void *values, const GLubyte *mask);
2150
2151 /* Put/Write a row of RGB values. This is a special-case routine that's
2152 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2153 * a common case for glDrawPixels and some triangle routines.
2154 * The values will be of format GL_RGB and type DataType.
2155 */
2156 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2157 GLint x, GLint y, const void *values, const GLubyte *mask);
2158
2159
2160 /* Put/Write a row of identical values.
2161 * The values will be of format _BaseFormat and type DataType.
2162 */
2163 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2164 GLint x, GLint y, const void *value, const GLubyte *mask);
2165
2166 /* Put/Write values at arbitrary locations.
2167 * The values will be of format _BaseFormat and type DataType.
2168 */
2169 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2170 const GLint x[], const GLint y[], const void *values,
2171 const GLubyte *mask);
2172 /* Put/Write identical values at arbitrary locations.
2173 * The values will be of format _BaseFormat and type DataType.
2174 */
2175 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2176 GLuint count, const GLint x[], const GLint y[],
2177 const void *value, const GLubyte *mask);
2178 };
2179
2180
2181 /**
2182 * A renderbuffer attachment points to either a texture object (and specifies
2183 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2184 */
2185 struct gl_renderbuffer_attachment
2186 {
2187 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2188 GLboolean Complete;
2189
2190 /**
2191 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2192 * application supplied renderbuffer object.
2193 */
2194 struct gl_renderbuffer *Renderbuffer;
2195
2196 /**
2197 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2198 * supplied texture object.
2199 */
2200 struct gl_texture_object *Texture;
2201 GLuint TextureLevel; /**< Attached mipmap level. */
2202 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2203 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2204 * and 2D array textures */
2205 };
2206
2207
2208 /**
2209 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2210 * In C++ terms, think of this as a base class from which device drivers
2211 * will make derived classes.
2212 */
2213 struct gl_framebuffer
2214 {
2215 _glthread_Mutex Mutex; /**< for thread safety */
2216 /**
2217 * If zero, this is a window system framebuffer. If non-zero, this
2218 * is a FBO framebuffer; note that for some devices (i.e. those with
2219 * a natural pixel coordinate system for FBOs that differs from the
2220 * OpenGL/Mesa coordinate system), this means that the viewport,
2221 * polygon face orientation, and polygon stipple will have to be inverted.
2222 */
2223 GLuint Name;
2224
2225 GLint RefCount;
2226 GLboolean DeletePending;
2227
2228 /**
2229 * The framebuffer's visual. Immutable if this is a window system buffer.
2230 * Computed from attachments if user-made FBO.
2231 */
2232 GLvisual Visual;
2233
2234 GLboolean Initialized;
2235
2236 GLuint Width, Height; /**< size of frame buffer in pixels */
2237
2238 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2239 /*@{*/
2240 GLint _Xmin, _Xmax; /**< inclusive */
2241 GLint _Ymin, _Ymax; /**< exclusive */
2242 /*@}*/
2243
2244 /** \name Derived Z buffer stuff */
2245 /*@{*/
2246 GLuint _DepthMax; /**< Max depth buffer value */
2247 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2248 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2249 /*@}*/
2250
2251 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2252 GLenum _Status;
2253
2254 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2255 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2256
2257 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2258 * attribute group and GL_PIXEL attribute group, respectively.
2259 */
2260 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2261 GLenum ColorReadBuffer;
2262
2263 /** Computed from ColorDraw/ReadBuffer above */
2264 GLuint _NumColorDrawBuffers;
2265 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2266 GLint _ColorReadBufferIndex; /* -1 = None */
2267 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2268 struct gl_renderbuffer *_ColorReadBuffer;
2269
2270 /** The Actual depth/stencil buffers to use. May be wrappers around the
2271 * depth/stencil buffers attached above. */
2272 struct gl_renderbuffer *_DepthBuffer;
2273 struct gl_renderbuffer *_StencilBuffer;
2274
2275 /** Delete this framebuffer */
2276 void (*Delete)(struct gl_framebuffer *fb);
2277 };
2278
2279
2280 /**
2281 * Limits for vertex and fragment programs.
2282 */
2283 struct gl_program_constants
2284 {
2285 /* logical limits */
2286 GLuint MaxInstructions;
2287 GLuint MaxAluInstructions; /* fragment programs only, for now */
2288 GLuint MaxTexInstructions; /* fragment programs only, for now */
2289 GLuint MaxTexIndirections; /* fragment programs only, for now */
2290 GLuint MaxAttribs;
2291 GLuint MaxTemps;
2292 GLuint MaxAddressRegs; /* vertex program only, for now */
2293 GLuint MaxParameters;
2294 GLuint MaxLocalParams;
2295 GLuint MaxEnvParams;
2296 /* native/hardware limits */
2297 GLuint MaxNativeInstructions;
2298 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2299 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2300 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2301 GLuint MaxNativeAttribs;
2302 GLuint MaxNativeTemps;
2303 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2304 GLuint MaxNativeParameters;
2305 /* For shaders */
2306 GLuint MaxUniformComponents;
2307 };
2308
2309
2310 /**
2311 * Constants which may be overridden by device driver during context creation
2312 * but are never changed after that.
2313 */
2314 struct gl_constants
2315 {
2316 GLint MaxTextureLevels; /**< Max mipmap levels. */
2317 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2318 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2319 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2320 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2321 GLuint MaxTextureCoordUnits;
2322 GLuint MaxTextureImageUnits;
2323 GLuint MaxVertexTextureImageUnits;
2324 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2325 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2326 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2327
2328 GLuint MaxArrayLockSize;
2329
2330 GLint SubPixelBits;
2331
2332 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2333 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2334 GLfloat PointSizeGranularity;
2335 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2336 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2337 GLfloat LineWidthGranularity;
2338
2339 GLuint MaxColorTableSize;
2340 GLuint MaxConvolutionWidth;
2341 GLuint MaxConvolutionHeight;
2342
2343 GLuint MaxClipPlanes;
2344 GLuint MaxLights;
2345 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2346 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2347
2348 GLuint MaxViewportWidth, MaxViewportHeight;
2349
2350 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2351 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2352 GLuint MaxProgramMatrices;
2353 GLuint MaxProgramMatrixStackDepth;
2354
2355 /** vertex array / buffer object bounds checking */
2356 GLboolean CheckArrayBounds;
2357
2358 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2359
2360 GLenum ColorReadFormat; /**< GL_OES_read_format */
2361 GLenum ColorReadType; /**< GL_OES_read_format */
2362
2363 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2364 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2365 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2366
2367 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2368
2369 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2370
2371 /**
2372 * Maximum amount of time, measured in nanseconds, that the server can wait.
2373 */
2374 GLuint64 MaxServerWaitTimeout;
2375
2376
2377 /**< GL_EXT_provoking_vertex */
2378 GLboolean QuadsFollowProvokingVertexConvention;
2379 };
2380
2381
2382 /**
2383 * Enable flag for each OpenGL extension. Different device drivers will
2384 * enable different extensions at runtime.
2385 */
2386 struct gl_extensions
2387 {
2388 GLboolean dummy; /* don't remove this! */
2389 GLboolean ARB_copy_buffer;
2390 GLboolean ARB_depth_texture;
2391 GLboolean ARB_depth_clamp;
2392 GLboolean ARB_draw_buffers;
2393 GLboolean ARB_draw_elements_base_vertex;
2394 GLboolean ARB_fragment_program;
2395 GLboolean ARB_fragment_program_shadow;
2396 GLboolean ARB_fragment_shader;
2397 GLboolean ARB_framebuffer_object;
2398 GLboolean ARB_half_float_pixel;
2399 GLboolean ARB_imaging;
2400 GLboolean ARB_map_buffer_range;
2401 GLboolean ARB_multisample;
2402 GLboolean ARB_multitexture;
2403 GLboolean ARB_occlusion_query;
2404 GLboolean ARB_point_sprite;
2405 GLboolean ARB_seamless_cube_map;
2406 GLboolean ARB_shader_objects;
2407 GLboolean ARB_shading_language_100;
2408 GLboolean ARB_shading_language_120;
2409 GLboolean ARB_shadow;
2410 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2411 GLboolean ARB_sync;
2412 GLboolean ARB_texture_border_clamp;
2413 GLboolean ARB_texture_compression;
2414 GLboolean ARB_texture_cube_map;
2415 GLboolean ARB_texture_env_combine;
2416 GLboolean ARB_texture_env_crossbar;
2417 GLboolean ARB_texture_env_dot3;
2418 GLboolean ARB_texture_float;
2419 GLboolean ARB_texture_mirrored_repeat;
2420 GLboolean ARB_texture_non_power_of_two;
2421 GLboolean ARB_transpose_matrix;
2422 GLboolean ARB_vertex_array_object;
2423 GLboolean ARB_vertex_buffer_object;
2424 GLboolean ARB_vertex_program;
2425 GLboolean ARB_vertex_shader;
2426 GLboolean ARB_window_pos;
2427 GLboolean EXT_abgr;
2428 GLboolean EXT_bgra;
2429 GLboolean EXT_blend_color;
2430 GLboolean EXT_blend_equation_separate;
2431 GLboolean EXT_blend_func_separate;
2432 GLboolean EXT_blend_logic_op;
2433 GLboolean EXT_blend_minmax;
2434 GLboolean EXT_blend_subtract;
2435 GLboolean EXT_clip_volume_hint;
2436 GLboolean EXT_cull_vertex;
2437 GLboolean EXT_convolution;
2438 GLboolean EXT_compiled_vertex_array;
2439 GLboolean EXT_copy_texture;
2440 GLboolean EXT_depth_bounds_test;
2441 GLboolean EXT_draw_range_elements;
2442 GLboolean EXT_framebuffer_object;
2443 GLboolean EXT_fog_coord;
2444 GLboolean EXT_framebuffer_blit;
2445 GLboolean EXT_gpu_program_parameters;
2446 GLboolean EXT_histogram;
2447 GLboolean EXT_multi_draw_arrays;
2448 GLboolean EXT_paletted_texture;
2449 GLboolean EXT_packed_depth_stencil;
2450 GLboolean EXT_packed_pixels;
2451 GLboolean EXT_pixel_buffer_object;
2452 GLboolean EXT_point_parameters;
2453 GLboolean EXT_polygon_offset;
2454 GLboolean EXT_provoking_vertex;
2455 GLboolean EXT_rescale_normal;
2456 GLboolean EXT_shadow_funcs;
2457 GLboolean EXT_secondary_color;
2458 GLboolean EXT_separate_specular_color;
2459 GLboolean EXT_shared_texture_palette;
2460 GLboolean EXT_stencil_wrap;
2461 GLboolean EXT_stencil_two_side;
2462 GLboolean EXT_subtexture;
2463 GLboolean EXT_texture;
2464 GLboolean EXT_texture_object;
2465 GLboolean EXT_texture3D;
2466 GLboolean EXT_texture_compression_s3tc;
2467 GLboolean EXT_texture_env_add;
2468 GLboolean EXT_texture_env_combine;
2469 GLboolean EXT_texture_env_dot3;
2470 GLboolean EXT_texture_filter_anisotropic;
2471 GLboolean EXT_texture_lod_bias;
2472 GLboolean EXT_texture_mirror_clamp;
2473 GLboolean EXT_texture_sRGB;
2474 GLboolean EXT_texture_swizzle;
2475 GLboolean EXT_timer_query;
2476 GLboolean EXT_vertex_array;
2477 GLboolean EXT_vertex_array_bgra;
2478 GLboolean EXT_vertex_array_set;
2479 /* vendor extensions */
2480 GLboolean APPLE_client_storage;
2481 GLboolean APPLE_packed_pixels;
2482 GLboolean APPLE_vertex_array_object;
2483 GLboolean ATI_envmap_bumpmap;
2484 GLboolean ATI_texture_mirror_once;
2485 GLboolean ATI_texture_env_combine3;
2486 GLboolean ATI_fragment_shader;
2487 GLboolean ATI_separate_stencil;
2488 GLboolean IBM_rasterpos_clip;
2489 GLboolean IBM_multimode_draw_arrays;
2490 GLboolean MESA_pack_invert;
2491 GLboolean MESA_packed_depth_stencil;
2492 GLboolean MESA_resize_buffers;
2493 GLboolean MESA_ycbcr_texture;
2494 GLboolean MESA_texture_array;
2495 GLboolean MESA_texture_signed_rgba;
2496 GLboolean NV_blend_square;
2497 GLboolean NV_fragment_program;
2498 GLboolean NV_fragment_program_option;
2499 GLboolean NV_light_max_exponent;
2500 GLboolean NV_point_sprite;
2501 GLboolean NV_texgen_reflection;
2502 GLboolean NV_texture_env_combine4;
2503 GLboolean NV_texture_rectangle;
2504 GLboolean NV_vertex_program;
2505 GLboolean NV_vertex_program1_1;
2506 GLboolean OES_read_format;
2507 GLboolean SGI_color_matrix;
2508 GLboolean SGI_color_table;
2509 GLboolean SGI_texture_color_table;
2510 GLboolean SGIS_generate_mipmap;
2511 GLboolean SGIS_texture_edge_clamp;
2512 GLboolean SGIS_texture_lod;
2513 GLboolean TDFX_texture_compression_FXT1;
2514 GLboolean S3_s3tc;
2515 /** The extension string */
2516 const GLubyte *String;
2517 };
2518
2519
2520 /**
2521 * A stack of matrices (projection, modelview, color, texture, etc).
2522 */
2523 struct gl_matrix_stack
2524 {
2525 GLmatrix *Top; /**< points into Stack */
2526 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2527 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2528 GLuint MaxDepth; /**< size of Stack[] array */
2529 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2530 };
2531
2532
2533 /**
2534 * \name Bits for image transfer operations
2535 * \sa __GLcontextRec::ImageTransferState.
2536 */
2537 /*@{*/
2538 #define IMAGE_SCALE_BIAS_BIT 0x1
2539 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2540 #define IMAGE_MAP_COLOR_BIT 0x4
2541 #define IMAGE_COLOR_TABLE_BIT 0x8
2542 #define IMAGE_CONVOLUTION_BIT 0x10
2543 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2544 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2545 #define IMAGE_COLOR_MATRIX_BIT 0x80
2546 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2547 #define IMAGE_HISTOGRAM_BIT 0x200
2548 #define IMAGE_MIN_MAX_BIT 0x400
2549 #define IMAGE_CLAMP_BIT 0x800
2550
2551
2552 /** Pixel Transfer ops up to convolution */
2553 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2554 IMAGE_SHIFT_OFFSET_BIT | \
2555 IMAGE_MAP_COLOR_BIT | \
2556 IMAGE_COLOR_TABLE_BIT)
2557
2558 /** Pixel transfer ops after convolution */
2559 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2560 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2561 IMAGE_COLOR_MATRIX_BIT | \
2562 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2563 IMAGE_HISTOGRAM_BIT | \
2564 IMAGE_MIN_MAX_BIT)
2565 /*@}*/
2566
2567
2568 /**
2569 * \name Bits to indicate what state has changed.
2570 *
2571 * 4 unused flags.
2572 */
2573 /*@{*/
2574 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2575 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2576 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2577 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2578 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2579 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2580 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2581 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2582 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2583 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2584 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2585 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2586 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2587 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2588 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2589 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2590 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2591 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2592 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2593 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2594 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2595 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2596 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2597 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2598 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2599 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2600 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2601 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2602 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2603 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2604 #define _NEW_BUFFER_OBJECT 0x40000000
2605 #define _NEW_ALL ~0
2606 /*@}*/
2607
2608
2609 /**
2610 * \name Bits to track array state changes
2611 *
2612 * Also used to summarize array enabled.
2613 */
2614 /*@{*/
2615 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2616 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2617 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2618 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2619 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2620 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2621 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2622 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2623 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2624 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2625 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2626 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2627 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2628 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2629 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2630 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2631 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2632 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2633 #define _NEW_ARRAY_ALL 0xffffffff
2634
2635
2636 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2637 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2638 /*@}*/
2639
2640
2641
2642 /**
2643 * \name A bunch of flags that we think might be useful to drivers.
2644 *
2645 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2646 */
2647 /*@{*/
2648 #define DD_FLATSHADE 0x1
2649 #define DD_SEPARATE_SPECULAR 0x2
2650 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2651 #define DD_TRI_LIGHT_TWOSIDE 0x8
2652 #define DD_TRI_UNFILLED 0x10
2653 #define DD_TRI_SMOOTH 0x20
2654 #define DD_TRI_STIPPLE 0x40
2655 #define DD_TRI_OFFSET 0x80
2656 #define DD_LINE_SMOOTH 0x100
2657 #define DD_LINE_STIPPLE 0x200
2658 #define DD_LINE_WIDTH 0x400
2659 #define DD_POINT_SMOOTH 0x800
2660 #define DD_POINT_SIZE 0x1000
2661 #define DD_POINT_ATTEN 0x2000
2662 #define DD_TRI_TWOSTENCIL 0x4000
2663 /*@}*/
2664
2665
2666 /**
2667 * \name Define the state changes under which each of these bits might change
2668 */
2669 /*@{*/
2670 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2671 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2672 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2673 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2674 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2675 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2676 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2677 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2678 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2679 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2680 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2681 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2682 #define _DD_NEW_POINT_SIZE _NEW_POINT
2683 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2684 /*@}*/
2685
2686
2687 /**
2688 * Composite state flags
2689 */
2690 /*@{*/
2691 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2692 _NEW_TEXTURE | \
2693 _NEW_POINT | \
2694 _NEW_PROGRAM | \
2695 _NEW_MODELVIEW)
2696
2697 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2698 _NEW_TEXTURE)
2699
2700 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2701 _NEW_COLOR_MATRIX)
2702 /*@}*/
2703
2704
2705
2706
2707 /* This has to be included here. */
2708 #include "dd.h"
2709
2710
2711 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2712
2713 /**
2714 * Core Mesa's support for tnl modules:
2715 */
2716 struct gl_tnl_module
2717 {
2718 /**
2719 * Vertex format to be lazily swapped into current dispatch.
2720 */
2721 const GLvertexformat *Current;
2722
2723 /**
2724 * \name Record of functions swapped out.
2725 * On restore, only need to swap these functions back in.
2726 */
2727 /*@{*/
2728 struct {
2729 _glapi_proc * location;
2730 _glapi_proc function;
2731 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2732 GLuint SwapCount;
2733 /*@}*/
2734 };
2735
2736
2737 /**
2738 * Display list flags.
2739 * Strictly this is a tnl-private concept, but it doesn't seem
2740 * worthwhile adding a tnl private structure just to hold this one bit
2741 * of information:
2742 */
2743 #define DLIST_DANGLING_REFS 0x1
2744
2745
2746 /** Opaque declaration of display list payload data type */
2747 union gl_dlist_node;
2748
2749
2750 /**
2751 * Provide a location where information about a display list can be
2752 * collected. Could be extended with driverPrivate structures,
2753 * etc. in the future.
2754 */
2755 struct gl_display_list
2756 {
2757 GLuint Name;
2758 GLbitfield Flags; /**< DLIST_x flags */
2759 /** The dlist commands are in a linked list of nodes */
2760 union gl_dlist_node *Head;
2761 };
2762
2763
2764 /**
2765 * State used during display list compilation and execution.
2766 */
2767 struct gl_dlist_state
2768 {
2769 GLuint CallDepth; /**< Current recursion calling depth */
2770
2771 struct gl_display_list *CurrentList; /**< List currently being compiled */
2772 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2773 GLuint CurrentPos; /**< Index into current block of nodes */
2774
2775 GLvertexformat ListVtxfmt;
2776
2777 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2778 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2779
2780 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2781 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2782
2783 GLubyte ActiveIndex;
2784 GLfloat CurrentIndex;
2785
2786 GLubyte ActiveEdgeFlag;
2787 GLboolean CurrentEdgeFlag;
2788
2789 struct {
2790 /* State known to have been set by the currently-compiling display
2791 * list. Used to eliminate some redundant state changes.
2792 */
2793 GLenum ShadeModel;
2794 } Current;
2795 };
2796
2797
2798 /**
2799 * Mesa rendering context.
2800 *
2801 * This is the central context data structure for Mesa. Almost all
2802 * OpenGL state is contained in this structure.
2803 * Think of this as a base class from which device drivers will derive
2804 * sub classes.
2805 *
2806 * The GLcontext typedef names this structure.
2807 */
2808 struct __GLcontextRec
2809 {
2810 /** State possibly shared with other contexts in the address space */
2811 struct gl_shared_state *Shared;
2812
2813 /** \name API function pointer tables */
2814 /*@{*/
2815 struct _glapi_table *Save; /**< Display list save functions */
2816 struct _glapi_table *Exec; /**< Execute functions */
2817 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2818 /*@}*/
2819
2820 GLvisual Visual;
2821 GLframebuffer *DrawBuffer; /**< buffer for writing */
2822 GLframebuffer *ReadBuffer; /**< buffer for reading */
2823 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2824 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2825
2826 /**
2827 * Device driver function pointer table
2828 */
2829 struct dd_function_table Driver;
2830
2831 void *DriverCtx; /**< Points to device driver context/state */
2832
2833 /** Core/Driver constants */
2834 struct gl_constants Const;
2835
2836 /** \name The various 4x4 matrix stacks */
2837 /*@{*/
2838 struct gl_matrix_stack ModelviewMatrixStack;
2839 struct gl_matrix_stack ProjectionMatrixStack;
2840 struct gl_matrix_stack ColorMatrixStack;
2841 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2842 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2843 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2844 /*@}*/
2845
2846 /** Combined modelview and projection matrix */
2847 GLmatrix _ModelProjectMatrix;
2848
2849 /** \name Display lists */
2850 struct gl_dlist_state ListState;
2851
2852 GLboolean ExecuteFlag; /**< Execute GL commands? */
2853 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2854
2855 /** Extension information */
2856 struct gl_extensions Extensions;
2857
2858 /** \name State attribute stack (for glPush/PopAttrib) */
2859 /*@{*/
2860 GLuint AttribStackDepth;
2861 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2862 /*@}*/
2863
2864 /** \name Renderer attribute groups
2865 *
2866 * We define a struct for each attribute group to make pushing and popping
2867 * attributes easy. Also it's a good organization.
2868 */
2869 /*@{*/
2870 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2871 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2872 struct gl_current_attrib Current; /**< Current attributes */
2873 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2874 struct gl_eval_attrib Eval; /**< Eval attributes */
2875 struct gl_fog_attrib Fog; /**< Fog attributes */
2876 struct gl_hint_attrib Hint; /**< Hint attributes */
2877 struct gl_light_attrib Light; /**< Light attributes */
2878 struct gl_line_attrib Line; /**< Line attributes */
2879 struct gl_list_attrib List; /**< List attributes */
2880 struct gl_multisample_attrib Multisample;
2881 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2882 struct gl_point_attrib Point; /**< Point attributes */
2883 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2884 GLuint PolygonStipple[32]; /**< Polygon stipple */
2885 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2886 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2887 struct gl_texture_attrib Texture; /**< Texture attributes */
2888 struct gl_transform_attrib Transform; /**< Transformation attributes */
2889 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2890 /*@}*/
2891
2892 /** \name Client attribute stack */
2893 /*@{*/
2894 GLuint ClientAttribStackDepth;
2895 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2896 /*@}*/
2897
2898 /** \name Client attribute groups */
2899 /*@{*/
2900 struct gl_array_attrib Array; /**< Vertex arrays */
2901 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2902 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2903 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2904 /*@}*/
2905
2906 /** \name Other assorted state (not pushed/popped on attribute stack) */
2907 /*@{*/
2908 struct gl_pixelmaps PixelMaps;
2909 struct gl_histogram_attrib Histogram;
2910 struct gl_minmax_attrib MinMax;
2911 struct gl_convolution_attrib Convolution1D;
2912 struct gl_convolution_attrib Convolution2D;
2913 struct gl_convolution_attrib Separable2D;
2914
2915 struct gl_evaluators EvalMap; /**< All evaluators */
2916 struct gl_feedback Feedback; /**< Feedback */
2917 struct gl_selection Select; /**< Selection */
2918
2919 struct gl_color_table ColorTable[COLORTABLE_MAX];
2920 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2921
2922 struct gl_program_state Program; /**< general program state */
2923 struct gl_vertex_program_state VertexProgram;
2924 struct gl_fragment_program_state FragmentProgram;
2925 struct gl_ati_fragment_shader_state ATIFragmentShader;
2926
2927 struct gl_shader_state Shader; /**< GLSL shader object state */
2928
2929 struct gl_query_state Query; /**< occlusion, timer queries */
2930
2931 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
2932 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
2933 /*@}*/
2934
2935 struct gl_meta_state *Meta; /**< for "meta" operations */
2936
2937 #if FEATURE_EXT_framebuffer_object
2938 struct gl_renderbuffer *CurrentRenderbuffer;
2939 #endif
2940
2941 GLenum ErrorValue; /**< Last error code */
2942
2943 /**
2944 * Recognize and silence repeated error debug messages in buggy apps.
2945 */
2946 const char *ErrorDebugFmtString;
2947 GLuint ErrorDebugCount;
2948
2949 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2950 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2951
2952 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
2953
2954 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
2955
2956 /** \name Derived state */
2957 /*@{*/
2958 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2959 * state validation so they need to always be current.
2960 */
2961 GLbitfield _TriangleCaps;
2962 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2963 GLfloat _EyeZDir[3];
2964 GLfloat _ModelViewInvScale;
2965 GLboolean _NeedEyeCoords;
2966 GLboolean _ForceEyeCoords;
2967
2968 GLuint TextureStateTimestamp; /**< detect changes to shared state */
2969
2970 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2971 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2972 /**@}*/
2973
2974 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2975
2976 /** \name For debugging/development only */
2977 /*@{*/
2978 GLboolean FirstTimeCurrent;
2979 /*@}*/
2980
2981 /** Dither disable via MESA_NO_DITHER env var */
2982 GLboolean NoDither;
2983
2984 /** software compression/decompression supported or not */
2985 GLboolean Mesa_DXTn;
2986
2987 /**
2988 * Use dp4 (rather than mul/mad) instructions for position
2989 * transformation?
2990 */
2991 GLboolean mvp_with_dp4;
2992
2993 /** Core tnl module support */
2994 struct gl_tnl_module TnlModule;
2995
2996 /**
2997 * \name Hooks for module contexts.
2998 *
2999 * These will eventually live in the driver or elsewhere.
3000 */
3001 /*@{*/
3002 void *swrast_context;
3003 void *swsetup_context;
3004 void *swtnl_context;
3005 void *swtnl_im;
3006 struct st_context *st;
3007 void *aelt_context;
3008 /*@}*/
3009 };
3010
3011
3012 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3013 extern const char *_mesa_prim_name[GL_POLYGON+4];
3014
3015
3016 #ifdef DEBUG
3017 extern int MESA_VERBOSE;
3018 extern int MESA_DEBUG_FLAGS;
3019 # define MESA_FUNCTION __FUNCTION__
3020 #else
3021 # define MESA_VERBOSE 0
3022 # define MESA_DEBUG_FLAGS 0
3023 # define MESA_FUNCTION "a function"
3024 # ifndef NDEBUG
3025 # define NDEBUG
3026 # endif
3027 #endif
3028
3029
3030 enum _verbose
3031 {
3032 VERBOSE_VARRAY = 0x0001,
3033 VERBOSE_TEXTURE = 0x0002,
3034 VERBOSE_IMMEDIATE = 0x0004,
3035 VERBOSE_PIPELINE = 0x0008,
3036 VERBOSE_DRIVER = 0x0010,
3037 VERBOSE_STATE = 0x0020,
3038 VERBOSE_API = 0x0040,
3039 VERBOSE_DISPLAY_LIST = 0x0100,
3040 VERBOSE_LIGHTING = 0x0200,
3041 VERBOSE_PRIMS = 0x0400,
3042 VERBOSE_VERTS = 0x0800,
3043 VERBOSE_DISASSEM = 0x1000,
3044 };
3045
3046
3047 enum _debug
3048 {
3049 DEBUG_ALWAYS_FLUSH = 0x1
3050 };
3051
3052
3053
3054 #endif /* MTYPES_H */