gl: Remove unused GLcontextModes fields
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43
44 /* Shader stages. Note that these will become 5 with tessellation.
45 * These MUST have the same values as PIPE_SHADER_*
46 */
47 #define MESA_SHADER_VERTEX 0
48 #define MESA_SHADER_FRAGMENT 1
49 #define MESA_SHADER_GEOMETRY 2
50 #define MESA_SHADER_TYPES 3
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * \name 64-bit extension of GLbitfield.
90 */
91 /*@{*/
92 typedef GLuint64 GLbitfield64;
93
94 #define BITFIELD64_ONE 1ULL
95 #define BITFIELD64_ALLONES ~0ULL
96
97 /** Set a single bit */
98 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
99
100 /** Set a mask of the least significant \c b bits */
101 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
102 (BITFIELD64_BIT(b) - 1))
103
104 /**
105 * Set all bits from l (low bit) to h (high bit), inclusive.
106 *
107 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
108 */
109 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
110 /*@}*/
111
112
113 /**
114 * \name Some forward type declarations
115 */
116 /*@{*/
117 struct _mesa_HashTable;
118 struct gl_attrib_node;
119 struct gl_list_extensions;
120 struct gl_meta_state;
121 struct gl_pixelstore_attrib;
122 struct gl_program_cache;
123 struct gl_texture_format;
124 struct gl_texture_image;
125 struct gl_texture_object;
126 struct st_context;
127 typedef struct __GLcontextRec GLcontext;
128 typedef struct __GLcontextModesRec GLvisual;
129 typedef struct gl_framebuffer GLframebuffer;
130 /*@}*/
131
132
133
134 /**
135 * Indexes for vertex program attributes.
136 * GL_NV_vertex_program aliases generic attributes over the conventional
137 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
138 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
139 * generic attributes are distinct/separate).
140 */
141 typedef enum
142 {
143 VERT_ATTRIB_POS = 0,
144 VERT_ATTRIB_WEIGHT = 1,
145 VERT_ATTRIB_NORMAL = 2,
146 VERT_ATTRIB_COLOR0 = 3,
147 VERT_ATTRIB_COLOR1 = 4,
148 VERT_ATTRIB_FOG = 5,
149 VERT_ATTRIB_COLOR_INDEX = 6,
150 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
151 VERT_ATTRIB_EDGEFLAG = 7,
152 VERT_ATTRIB_TEX0 = 8,
153 VERT_ATTRIB_TEX1 = 9,
154 VERT_ATTRIB_TEX2 = 10,
155 VERT_ATTRIB_TEX3 = 11,
156 VERT_ATTRIB_TEX4 = 12,
157 VERT_ATTRIB_TEX5 = 13,
158 VERT_ATTRIB_TEX6 = 14,
159 VERT_ATTRIB_TEX7 = 15,
160 VERT_ATTRIB_GENERIC0 = 16,
161 VERT_ATTRIB_GENERIC1 = 17,
162 VERT_ATTRIB_GENERIC2 = 18,
163 VERT_ATTRIB_GENERIC3 = 19,
164 VERT_ATTRIB_GENERIC4 = 20,
165 VERT_ATTRIB_GENERIC5 = 21,
166 VERT_ATTRIB_GENERIC6 = 22,
167 VERT_ATTRIB_GENERIC7 = 23,
168 VERT_ATTRIB_GENERIC8 = 24,
169 VERT_ATTRIB_GENERIC9 = 25,
170 VERT_ATTRIB_GENERIC10 = 26,
171 VERT_ATTRIB_GENERIC11 = 27,
172 VERT_ATTRIB_GENERIC12 = 28,
173 VERT_ATTRIB_GENERIC13 = 29,
174 VERT_ATTRIB_GENERIC14 = 30,
175 VERT_ATTRIB_GENERIC15 = 31,
176 VERT_ATTRIB_MAX = 32
177 } gl_vert_attrib;
178
179 /**
180 * Bitflags for vertex attributes.
181 * These are used in bitfields in many places.
182 */
183 /*@{*/
184 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
185 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
186 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
187 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
188 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
189 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
190 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
191 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
192 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
193 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
194 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
195 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
196 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
197 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
198 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
199 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
200 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
201 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
202 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
203 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
204 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
205 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
206 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
207 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
208 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
209 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
210 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
211 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
212 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
213 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
214 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
215 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
216
217 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
218 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
219 /*@}*/
220
221
222 /**
223 * Indexes for vertex program result attributes
224 */
225 typedef enum
226 {
227 VERT_RESULT_HPOS = 0,
228 VERT_RESULT_COL0 = 1,
229 VERT_RESULT_COL1 = 2,
230 VERT_RESULT_FOGC = 3,
231 VERT_RESULT_TEX0 = 4,
232 VERT_RESULT_TEX1 = 5,
233 VERT_RESULT_TEX2 = 6,
234 VERT_RESULT_TEX3 = 7,
235 VERT_RESULT_TEX4 = 8,
236 VERT_RESULT_TEX5 = 9,
237 VERT_RESULT_TEX6 = 10,
238 VERT_RESULT_TEX7 = 11,
239 VERT_RESULT_PSIZ = 12,
240 VERT_RESULT_BFC0 = 13,
241 VERT_RESULT_BFC1 = 14,
242 VERT_RESULT_EDGE = 15,
243 VERT_RESULT_VAR0 = 16, /**< shader varying */
244 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
245 } gl_vert_result;
246
247
248 /*********************************************/
249
250 /**
251 * Indexes for geometry program attributes.
252 */
253 typedef enum
254 {
255 GEOM_ATTRIB_POSITION = 0,
256 GEOM_ATTRIB_COLOR0 = 1,
257 GEOM_ATTRIB_COLOR1 = 2,
258 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
259 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
260 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
261 GEOM_ATTRIB_POINT_SIZE = 6,
262 GEOM_ATTRIB_CLIP_VERTEX = 7,
263 GEOM_ATTRIB_PRIMITIVE_ID = 8,
264 GEOM_ATTRIB_TEX_COORD = 9,
265
266 GEOM_ATTRIB_VAR0 = 16,
267 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
268 } gl_geom_attrib;
269
270 /**
271 * Bitflags for geometry attributes.
272 * These are used in bitfields in many places.
273 */
274 /*@{*/
275 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
276 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
277 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
278 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
279 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
280 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
281 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
282 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
283 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
284 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
285 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
286
287 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
288 /*@}*/
289
290
291 /**
292 * Indexes for geometry program result attributes
293 */
294 /*@{*/
295 typedef enum {
296 GEOM_RESULT_POS = 0,
297 GEOM_RESULT_COL0 = 1,
298 GEOM_RESULT_COL1 = 2,
299 GEOM_RESULT_SCOL0 = 3,
300 GEOM_RESULT_SCOL1 = 4,
301 GEOM_RESULT_FOGC = 5,
302 GEOM_RESULT_TEX0 = 6,
303 GEOM_RESULT_TEX1 = 7,
304 GEOM_RESULT_TEX2 = 8,
305 GEOM_RESULT_TEX3 = 9,
306 GEOM_RESULT_TEX4 = 10,
307 GEOM_RESULT_TEX5 = 11,
308 GEOM_RESULT_TEX6 = 12,
309 GEOM_RESULT_TEX7 = 13,
310 GEOM_RESULT_PSIZ = 14,
311 GEOM_RESULT_CLPV = 15,
312 GEOM_RESULT_PRID = 16,
313 GEOM_RESULT_LAYR = 17,
314 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
315 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
316 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
317 } gl_geom_result;
318 /*@}*/
319
320 /**
321 * Indexes for fragment program input attributes.
322 */
323 typedef enum
324 {
325 FRAG_ATTRIB_WPOS = 0,
326 FRAG_ATTRIB_COL0 = 1,
327 FRAG_ATTRIB_COL1 = 2,
328 FRAG_ATTRIB_FOGC = 3,
329 FRAG_ATTRIB_TEX0 = 4,
330 FRAG_ATTRIB_TEX1 = 5,
331 FRAG_ATTRIB_TEX2 = 6,
332 FRAG_ATTRIB_TEX3 = 7,
333 FRAG_ATTRIB_TEX4 = 8,
334 FRAG_ATTRIB_TEX5 = 9,
335 FRAG_ATTRIB_TEX6 = 10,
336 FRAG_ATTRIB_TEX7 = 11,
337 FRAG_ATTRIB_FACE = 12, /**< front/back face */
338 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
339 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
340 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
341 } gl_frag_attrib;
342
343 /**
344 * Bitflags for fragment program input attributes.
345 */
346 /*@{*/
347 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
348 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
349 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
350 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
351 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
352 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
353 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
354 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
355 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
356 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
357 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
358 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
359 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
360 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
361 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
362
363 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
364 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
365
366 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
367 FRAG_BIT_TEX1| \
368 FRAG_BIT_TEX2| \
369 FRAG_BIT_TEX3| \
370 FRAG_BIT_TEX4| \
371 FRAG_BIT_TEX5| \
372 FRAG_BIT_TEX6| \
373 FRAG_BIT_TEX7)
374 /*@}*/
375
376
377 /**
378 * Fragment program results
379 */
380 typedef enum
381 {
382 FRAG_RESULT_DEPTH = 0,
383 FRAG_RESULT_STENCIL = 1,
384 FRAG_RESULT_COLOR = 2,
385 FRAG_RESULT_DATA0 = 3,
386 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
387 } gl_frag_result;
388
389
390 /**
391 * Indexes for all renderbuffers
392 */
393 typedef enum
394 {
395 /* the four standard color buffers */
396 BUFFER_FRONT_LEFT,
397 BUFFER_BACK_LEFT,
398 BUFFER_FRONT_RIGHT,
399 BUFFER_BACK_RIGHT,
400 BUFFER_DEPTH,
401 BUFFER_STENCIL,
402 BUFFER_ACCUM,
403 /* optional aux buffer */
404 BUFFER_AUX0,
405 /* generic renderbuffers */
406 BUFFER_COLOR0,
407 BUFFER_COLOR1,
408 BUFFER_COLOR2,
409 BUFFER_COLOR3,
410 BUFFER_COLOR4,
411 BUFFER_COLOR5,
412 BUFFER_COLOR6,
413 BUFFER_COLOR7,
414 BUFFER_COUNT
415 } gl_buffer_index;
416
417 /**
418 * Bit flags for all renderbuffers
419 */
420 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
421 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
422 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
423 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
424 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
425 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
426 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
427 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
428 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
429 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
430 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
431 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
432 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
433 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
434 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
435 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
436 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
437 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
438 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
439
440 /**
441 * Mask of all the color buffer bits (but not accum).
442 */
443 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
444 BUFFER_BIT_BACK_LEFT | \
445 BUFFER_BIT_FRONT_RIGHT | \
446 BUFFER_BIT_BACK_RIGHT | \
447 BUFFER_BIT_AUX0 | \
448 BUFFER_BIT_COLOR0 | \
449 BUFFER_BIT_COLOR1 | \
450 BUFFER_BIT_COLOR2 | \
451 BUFFER_BIT_COLOR3 | \
452 BUFFER_BIT_COLOR4 | \
453 BUFFER_BIT_COLOR5 | \
454 BUFFER_BIT_COLOR6 | \
455 BUFFER_BIT_COLOR7)
456
457
458 /**
459 * Data structure for color tables
460 */
461 struct gl_color_table
462 {
463 GLenum InternalFormat; /**< The user-specified format */
464 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
465 GLuint Size; /**< number of entries in table */
466 GLfloat *TableF; /**< Color table, floating point values */
467 GLubyte *TableUB; /**< Color table, ubyte values */
468 GLubyte RedSize;
469 GLubyte GreenSize;
470 GLubyte BlueSize;
471 GLubyte AlphaSize;
472 GLubyte LuminanceSize;
473 GLubyte IntensitySize;
474 };
475
476
477 /**
478 * \name Bit flags used for updating material values.
479 */
480 /*@{*/
481 #define MAT_ATTRIB_FRONT_AMBIENT 0
482 #define MAT_ATTRIB_BACK_AMBIENT 1
483 #define MAT_ATTRIB_FRONT_DIFFUSE 2
484 #define MAT_ATTRIB_BACK_DIFFUSE 3
485 #define MAT_ATTRIB_FRONT_SPECULAR 4
486 #define MAT_ATTRIB_BACK_SPECULAR 5
487 #define MAT_ATTRIB_FRONT_EMISSION 6
488 #define MAT_ATTRIB_BACK_EMISSION 7
489 #define MAT_ATTRIB_FRONT_SHININESS 8
490 #define MAT_ATTRIB_BACK_SHININESS 9
491 #define MAT_ATTRIB_FRONT_INDEXES 10
492 #define MAT_ATTRIB_BACK_INDEXES 11
493 #define MAT_ATTRIB_MAX 12
494
495 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
496 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
497 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
498 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
499 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
500 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
501
502 #define MAT_INDEX_AMBIENT 0
503 #define MAT_INDEX_DIFFUSE 1
504 #define MAT_INDEX_SPECULAR 2
505
506 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
507 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
508 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
509 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
510 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
511 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
512 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
513 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
514 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
515 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
516 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
517 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
518
519
520 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
521 MAT_BIT_FRONT_AMBIENT | \
522 MAT_BIT_FRONT_DIFFUSE | \
523 MAT_BIT_FRONT_SPECULAR | \
524 MAT_BIT_FRONT_SHININESS | \
525 MAT_BIT_FRONT_INDEXES)
526
527 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
528 MAT_BIT_BACK_AMBIENT | \
529 MAT_BIT_BACK_DIFFUSE | \
530 MAT_BIT_BACK_SPECULAR | \
531 MAT_BIT_BACK_SHININESS | \
532 MAT_BIT_BACK_INDEXES)
533
534 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
535 /*@}*/
536
537
538 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
539 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
540
541 /**
542 * Material shininess lookup table.
543 */
544 struct gl_shine_tab
545 {
546 struct gl_shine_tab *next, *prev;
547 GLfloat tab[SHINE_TABLE_SIZE+1];
548 GLfloat shininess;
549 GLuint refcount;
550 };
551
552 /**
553 * Mode and limit information for a context. This information is
554 * kept around in the context so that values can be used during
555 * command execution, and for returning information about the
556 * context to the application.
557 *
558 * Instances of this structure are shared by the driver and the loader. To
559 * maintain binary compatability, new fields \b must be added only to the
560 * end of the structure.
561 *
562 * \sa _gl_context_modes_create
563 */
564 typedef struct __GLcontextModesRec {
565 GLboolean rgbMode;
566 GLboolean floatMode;
567 GLboolean colorIndexMode;
568 GLuint doubleBufferMode;
569 GLuint stereoMode;
570
571 GLboolean haveAccumBuffer;
572 GLboolean haveDepthBuffer;
573 GLboolean haveStencilBuffer;
574
575 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
576 GLuint redMask, greenMask, blueMask, alphaMask;
577 GLint rgbBits; /* total bits for rgb */
578 GLint indexBits; /* total bits for colorindex */
579
580 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
581 GLint depthBits;
582 GLint stencilBits;
583
584 GLint numAuxBuffers;
585
586 GLint level;
587
588 /* EXT_visual_rating / GLX 1.2 */
589 GLint visualRating;
590
591 /* EXT_visual_info / GLX 1.2 */
592 GLint transparentPixel;
593 /* colors are floats scaled to ints */
594 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
595 GLint transparentIndex;
596
597 /* ARB_multisample / SGIS_multisample */
598 GLint sampleBuffers;
599 GLint samples;
600
601 /* SGIX_pbuffer / GLX 1.3 */
602 GLint maxPbufferWidth;
603 GLint maxPbufferHeight;
604 GLint maxPbufferPixels;
605 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
606 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
607
608 /* OML_swap_method */
609 GLint swapMethod;
610
611 /* EXT_texture_from_pixmap */
612 GLint bindToTextureRgb;
613 GLint bindToTextureRgba;
614 GLint bindToMipmapTexture;
615 GLint bindToTextureTargets;
616 GLint yInverted;
617 } __GLcontextModes;
618
619 /**
620 * Light source state.
621 */
622 struct gl_light
623 {
624 struct gl_light *next; /**< double linked list with sentinel */
625 struct gl_light *prev;
626
627 GLfloat Ambient[4]; /**< ambient color */
628 GLfloat Diffuse[4]; /**< diffuse color */
629 GLfloat Specular[4]; /**< specular color */
630 GLfloat EyePosition[4]; /**< position in eye coordinates */
631 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
632 GLfloat SpotExponent;
633 GLfloat SpotCutoff; /**< in degrees */
634 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
635 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
636 GLfloat ConstantAttenuation;
637 GLfloat LinearAttenuation;
638 GLfloat QuadraticAttenuation;
639 GLboolean Enabled; /**< On/off flag */
640
641 /**
642 * \name Derived fields
643 */
644 /*@{*/
645 GLbitfield _Flags; /**< State */
646
647 GLfloat _Position[4]; /**< position in eye/obj coordinates */
648 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
649 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
650 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
651 GLfloat _VP_inf_spot_attenuation;
652
653 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
654 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
655 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
656 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
657 GLfloat _dli; /**< CI diffuse light intensity */
658 GLfloat _sli; /**< CI specular light intensity */
659 /*@}*/
660 };
661
662
663 /**
664 * Light model state.
665 */
666 struct gl_lightmodel
667 {
668 GLfloat Ambient[4]; /**< ambient color */
669 GLboolean LocalViewer; /**< Local (or infinite) view point? */
670 GLboolean TwoSide; /**< Two (or one) sided lighting? */
671 GLenum ColorControl; /**< either GL_SINGLE_COLOR
672 * or GL_SEPARATE_SPECULAR_COLOR */
673 };
674
675
676 /**
677 * Material state.
678 */
679 struct gl_material
680 {
681 GLfloat Attrib[MAT_ATTRIB_MAX][4];
682 };
683
684
685 /**
686 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
687 */
688 struct gl_accum_attrib
689 {
690 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
691 };
692
693
694 /**
695 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
696 */
697 struct gl_colorbuffer_attrib
698 {
699 GLuint ClearIndex; /**< Index to use for glClear */
700 GLclampf ClearColor[4]; /**< Color to use for glClear */
701
702 GLuint IndexMask; /**< Color index write mask */
703 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
704
705 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
706
707 /**
708 * \name alpha testing
709 */
710 /*@{*/
711 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
712 GLenum AlphaFunc; /**< Alpha test function */
713 GLclampf AlphaRef; /**< Alpha reference value */
714 /*@}*/
715
716 /**
717 * \name Blending
718 */
719 /*@{*/
720 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
721 GLenum BlendSrcRGB; /**< Blending source operator */
722 GLenum BlendDstRGB; /**< Blending destination operator */
723 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
724 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
725 GLenum BlendEquationRGB; /**< Blending equation */
726 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
727 GLfloat BlendColor[4]; /**< Blending color */
728 /*@}*/
729
730 /**
731 * \name Logic op
732 */
733 /*@{*/
734 GLenum LogicOp; /**< Logic operator */
735 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
736 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
737 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
738 /*@}*/
739
740 GLboolean DitherFlag; /**< Dither enable flag */
741
742 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
743 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
744 };
745
746
747 /**
748 * Current attribute group (GL_CURRENT_BIT).
749 */
750 struct gl_current_attrib
751 {
752 /**
753 * \name Current vertex attributes.
754 * \note Values are valid only after FLUSH_VERTICES has been called.
755 * \note Index and Edgeflag current values are stored as floats in the
756 * SIX and SEVEN attribute slots.
757 */
758 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
759
760 /**
761 * \name Current raster position attributes (always valid).
762 * \note This set of attributes is very similar to the SWvertex struct.
763 */
764 /*@{*/
765 GLfloat RasterPos[4];
766 GLfloat RasterDistance;
767 GLfloat RasterColor[4];
768 GLfloat RasterSecondaryColor[4];
769 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
770 GLboolean RasterPosValid;
771 /*@}*/
772 };
773
774
775 /**
776 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
777 */
778 struct gl_depthbuffer_attrib
779 {
780 GLenum Func; /**< Function for depth buffer compare */
781 GLclampd Clear; /**< Value to clear depth buffer to */
782 GLboolean Test; /**< Depth buffering enabled flag */
783 GLboolean Mask; /**< Depth buffer writable? */
784 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
785 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
786 };
787
788
789 /**
790 * Evaluator attribute group (GL_EVAL_BIT).
791 */
792 struct gl_eval_attrib
793 {
794 /**
795 * \name Enable bits
796 */
797 /*@{*/
798 GLboolean Map1Color4;
799 GLboolean Map1Index;
800 GLboolean Map1Normal;
801 GLboolean Map1TextureCoord1;
802 GLboolean Map1TextureCoord2;
803 GLboolean Map1TextureCoord3;
804 GLboolean Map1TextureCoord4;
805 GLboolean Map1Vertex3;
806 GLboolean Map1Vertex4;
807 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
808 GLboolean Map2Color4;
809 GLboolean Map2Index;
810 GLboolean Map2Normal;
811 GLboolean Map2TextureCoord1;
812 GLboolean Map2TextureCoord2;
813 GLboolean Map2TextureCoord3;
814 GLboolean Map2TextureCoord4;
815 GLboolean Map2Vertex3;
816 GLboolean Map2Vertex4;
817 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
818 GLboolean AutoNormal;
819 /*@}*/
820
821 /**
822 * \name Map Grid endpoints and divisions and calculated du values
823 */
824 /*@{*/
825 GLint MapGrid1un;
826 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
827 GLint MapGrid2un, MapGrid2vn;
828 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
829 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
830 /*@}*/
831 };
832
833
834 /**
835 * Fog attribute group (GL_FOG_BIT).
836 */
837 struct gl_fog_attrib
838 {
839 GLboolean Enabled; /**< Fog enabled flag */
840 GLfloat Color[4]; /**< Fog color */
841 GLfloat Density; /**< Density >= 0.0 */
842 GLfloat Start; /**< Start distance in eye coords */
843 GLfloat End; /**< End distance in eye coords */
844 GLfloat Index; /**< Fog index */
845 GLenum Mode; /**< Fog mode */
846 GLboolean ColorSumEnabled;
847 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
848 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
849 };
850
851
852 /**
853 * Hint attribute group (GL_HINT_BIT).
854 *
855 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
856 */
857 struct gl_hint_attrib
858 {
859 GLenum PerspectiveCorrection;
860 GLenum PointSmooth;
861 GLenum LineSmooth;
862 GLenum PolygonSmooth;
863 GLenum Fog;
864 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
865 GLenum TextureCompression; /**< GL_ARB_texture_compression */
866 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
867 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
868 };
869
870 /**
871 * Light state flags.
872 */
873 /*@{*/
874 #define LIGHT_SPOT 0x1
875 #define LIGHT_LOCAL_VIEWER 0x2
876 #define LIGHT_POSITIONAL 0x4
877 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
878 /*@}*/
879
880
881 /**
882 * Lighting attribute group (GL_LIGHT_BIT).
883 */
884 struct gl_light_attrib
885 {
886 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
887 struct gl_lightmodel Model; /**< Lighting model */
888
889 /**
890 * Must flush FLUSH_VERTICES before referencing:
891 */
892 /*@{*/
893 struct gl_material Material; /**< Includes front & back values */
894 /*@}*/
895
896 GLboolean Enabled; /**< Lighting enabled flag */
897 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
898 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
899 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
900 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
901 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
902 GLboolean ColorMaterialEnabled;
903 GLenum ClampVertexColor;
904
905 struct gl_light EnabledList; /**< List sentinel */
906
907 /**
908 * Derived state for optimizations:
909 */
910 /*@{*/
911 GLboolean _NeedEyeCoords;
912 GLboolean _NeedVertices; /**< Use fast shader? */
913 GLbitfield _Flags; /**< LIGHT_* flags, see above */
914 GLfloat _BaseColor[2][3];
915 /*@}*/
916 };
917
918
919 /**
920 * Line attribute group (GL_LINE_BIT).
921 */
922 struct gl_line_attrib
923 {
924 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
925 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
926 GLushort StipplePattern; /**< Stipple pattern */
927 GLint StippleFactor; /**< Stipple repeat factor */
928 GLfloat Width; /**< Line width */
929 };
930
931
932 /**
933 * Display list attribute group (GL_LIST_BIT).
934 */
935 struct gl_list_attrib
936 {
937 GLuint ListBase;
938 };
939
940
941 /**
942 * Multisample attribute group (GL_MULTISAMPLE_BIT).
943 */
944 struct gl_multisample_attrib
945 {
946 GLboolean Enabled;
947 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
948 GLboolean SampleAlphaToCoverage;
949 GLboolean SampleAlphaToOne;
950 GLboolean SampleCoverage;
951 GLfloat SampleCoverageValue;
952 GLboolean SampleCoverageInvert;
953 };
954
955
956 /**
957 * A pixelmap (see glPixelMap)
958 */
959 struct gl_pixelmap
960 {
961 GLint Size;
962 GLfloat Map[MAX_PIXEL_MAP_TABLE];
963 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
964 };
965
966
967 /**
968 * Collection of all pixelmaps
969 */
970 struct gl_pixelmaps
971 {
972 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
973 struct gl_pixelmap GtoG;
974 struct gl_pixelmap BtoB;
975 struct gl_pixelmap AtoA;
976 struct gl_pixelmap ItoR;
977 struct gl_pixelmap ItoG;
978 struct gl_pixelmap ItoB;
979 struct gl_pixelmap ItoA;
980 struct gl_pixelmap ItoI;
981 struct gl_pixelmap StoS;
982 };
983
984
985 /**
986 * Pixel attribute group (GL_PIXEL_MODE_BIT).
987 */
988 struct gl_pixel_attrib
989 {
990 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
991
992 /*--- Begin Pixel Transfer State ---*/
993 /* Fields are in the order in which they're applied... */
994
995 /** Scale & Bias (index shift, offset) */
996 /*@{*/
997 GLfloat RedBias, RedScale;
998 GLfloat GreenBias, GreenScale;
999 GLfloat BlueBias, BlueScale;
1000 GLfloat AlphaBias, AlphaScale;
1001 GLfloat DepthBias, DepthScale;
1002 GLint IndexShift, IndexOffset;
1003 /*@}*/
1004
1005 /* Pixel Maps */
1006 /* Note: actual pixel maps are not part of this attrib group */
1007 GLboolean MapColorFlag;
1008 GLboolean MapStencilFlag;
1009
1010 /*--- End Pixel Transfer State ---*/
1011
1012 /** glPixelZoom */
1013 GLfloat ZoomX, ZoomY;
1014
1015 /** GL_SGI_texture_color_table */
1016 GLfloat TextureColorTableScale[4]; /**< RGBA */
1017 GLfloat TextureColorTableBias[4]; /**< RGBA */
1018 };
1019
1020
1021 /**
1022 * Point attribute group (GL_POINT_BIT).
1023 */
1024 struct gl_point_attrib
1025 {
1026 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1027 GLfloat Size; /**< User-specified point size */
1028 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1029 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1030 GLfloat Threshold; /**< GL_EXT_point_parameters */
1031 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1032 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1033 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1034 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1035 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1036 };
1037
1038
1039 /**
1040 * Polygon attribute group (GL_POLYGON_BIT).
1041 */
1042 struct gl_polygon_attrib
1043 {
1044 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1045 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1046 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1047 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1048 GLboolean CullFlag; /**< Culling on/off flag */
1049 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1050 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1051 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1052 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1053 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1054 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1055 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1056 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1057 };
1058
1059
1060 /**
1061 * Scissor attributes (GL_SCISSOR_BIT).
1062 */
1063 struct gl_scissor_attrib
1064 {
1065 GLboolean Enabled; /**< Scissor test enabled? */
1066 GLint X, Y; /**< Lower left corner of box */
1067 GLsizei Width, Height; /**< Size of box */
1068 };
1069
1070
1071 /**
1072 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1073 *
1074 * Three sets of stencil data are tracked so that OpenGL 2.0,
1075 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1076 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1077 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1078 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1079 * GL_EXT_stencil_two_side GL_BACK state.
1080 *
1081 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1082 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1083 *
1084 * The derived value \c _TestTwoSide is set when the front-face and back-face
1085 * stencil state are different.
1086 */
1087 struct gl_stencil_attrib
1088 {
1089 GLboolean Enabled; /**< Enabled flag */
1090 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1091 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1092 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1093 GLboolean _TestTwoSide;
1094 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1095 GLenum Function[3]; /**< Stencil function */
1096 GLenum FailFunc[3]; /**< Fail function */
1097 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1098 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1099 GLint Ref[3]; /**< Reference value */
1100 GLuint ValueMask[3]; /**< Value mask */
1101 GLuint WriteMask[3]; /**< Write mask */
1102 GLuint Clear; /**< Clear value */
1103 };
1104
1105
1106 /**
1107 * An index for each type of texture object. These correspond to the GL
1108 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1109 * Note: the order is from highest priority to lowest priority.
1110 */
1111 typedef enum
1112 {
1113 TEXTURE_2D_ARRAY_INDEX,
1114 TEXTURE_1D_ARRAY_INDEX,
1115 TEXTURE_CUBE_INDEX,
1116 TEXTURE_3D_INDEX,
1117 TEXTURE_RECT_INDEX,
1118 TEXTURE_2D_INDEX,
1119 TEXTURE_1D_INDEX,
1120 NUM_TEXTURE_TARGETS
1121 } gl_texture_index;
1122
1123
1124 /**
1125 * Bit flags for each type of texture object
1126 * Used for Texture.Unit[]._ReallyEnabled flags.
1127 */
1128 /*@{*/
1129 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1130 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1131 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1132 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1133 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1134 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1135 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1136 /*@}*/
1137
1138
1139 /**
1140 * TexGenEnabled flags.
1141 */
1142 /*@{*/
1143 #define S_BIT 1
1144 #define T_BIT 2
1145 #define R_BIT 4
1146 #define Q_BIT 8
1147 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1148 /*@}*/
1149
1150
1151 /**
1152 * Bit flag versions of the corresponding GL_ constants.
1153 */
1154 /*@{*/
1155 #define TEXGEN_SPHERE_MAP 0x1
1156 #define TEXGEN_OBJ_LINEAR 0x2
1157 #define TEXGEN_EYE_LINEAR 0x4
1158 #define TEXGEN_REFLECTION_MAP_NV 0x8
1159 #define TEXGEN_NORMAL_MAP_NV 0x10
1160
1161 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1162 TEXGEN_REFLECTION_MAP_NV | \
1163 TEXGEN_NORMAL_MAP_NV)
1164 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1165 TEXGEN_REFLECTION_MAP_NV | \
1166 TEXGEN_NORMAL_MAP_NV | \
1167 TEXGEN_EYE_LINEAR)
1168 /*@}*/
1169
1170
1171
1172 /** Tex-gen enabled for texture unit? */
1173 #define ENABLE_TEXGEN(unit) (1 << (unit))
1174
1175 /** Non-identity texture matrix for texture unit? */
1176 #define ENABLE_TEXMAT(unit) (1 << (unit))
1177
1178
1179 /**
1180 * Texel fetch function prototype. We use texel fetch functions to
1181 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1182 * texture images. These functions help to isolate us from the gritty
1183 * details of all the various texture image encodings.
1184 *
1185 * \param texImage texture image.
1186 * \param col texel column.
1187 * \param row texel row.
1188 * \param img texel image level/layer.
1189 * \param texelOut output texel (up to 4 GLchans)
1190 */
1191 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1192 GLint col, GLint row, GLint img,
1193 GLchan *texelOut );
1194
1195 /**
1196 * As above, but returns floats.
1197 * Used for depth component images and for upcoming signed/float
1198 * texture images.
1199 */
1200 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1201 GLint col, GLint row, GLint img,
1202 GLfloat *texelOut );
1203
1204
1205 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1206 GLint col, GLint row, GLint img,
1207 const void *texel);
1208
1209
1210 /**
1211 * Texture image state. Describes the dimensions of a texture image,
1212 * the texel format and pointers to Texel Fetch functions.
1213 */
1214 struct gl_texture_image
1215 {
1216 GLint InternalFormat; /**< Internal format as given by the user */
1217 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1218 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1219 * GL_INTENSITY, GL_COLOR_INDEX,
1220 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1221 * only. Used for choosing TexEnv arithmetic.
1222 */
1223 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1224
1225 GLuint Border; /**< 0 or 1 */
1226 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1227 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1228 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1229 GLuint Width2; /**< = Width - 2*Border */
1230 GLuint Height2; /**< = Height - 2*Border */
1231 GLuint Depth2; /**< = Depth - 2*Border */
1232 GLuint WidthLog2; /**< = log2(Width2) */
1233 GLuint HeightLog2; /**< = log2(Height2) */
1234 GLuint DepthLog2; /**< = log2(Depth2) */
1235 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1236 GLfloat WidthScale; /**< used for mipmap LOD computation */
1237 GLfloat HeightScale; /**< used for mipmap LOD computation */
1238 GLfloat DepthScale; /**< used for mipmap LOD computation */
1239 GLboolean IsClientData; /**< Data owned by client? */
1240 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1241
1242 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1243
1244 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1245 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1246
1247 GLuint RowStride; /**< Padded width in units of texels */
1248 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1249 each 2D slice in 'Data', in texels */
1250 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1251
1252 /**
1253 * \name For device driver:
1254 */
1255 /*@{*/
1256 void *DriverData; /**< Arbitrary device driver data */
1257 /*@}*/
1258 };
1259
1260
1261 /**
1262 * Indexes for cube map faces.
1263 */
1264 typedef enum
1265 {
1266 FACE_POS_X = 0,
1267 FACE_NEG_X = 1,
1268 FACE_POS_Y = 2,
1269 FACE_NEG_Y = 3,
1270 FACE_POS_Z = 4,
1271 FACE_NEG_Z = 5,
1272 MAX_FACES = 6
1273 } gl_face_index;
1274
1275
1276 /**
1277 * Texture object state. Contains the array of mipmap images, border color,
1278 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1279 * color palette.
1280 */
1281 struct gl_texture_object
1282 {
1283 _glthread_Mutex Mutex; /**< for thread safety */
1284 GLint RefCount; /**< reference count */
1285 GLuint Name; /**< the user-visible texture object ID */
1286 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1287 GLfloat Priority; /**< in [0,1] */
1288 union {
1289 GLfloat f[4];
1290 GLuint ui[4];
1291 GLint i[4];
1292 } BorderColor; /**< Interpreted according to texture format */
1293 GLenum WrapS; /**< S-axis texture image wrap mode */
1294 GLenum WrapT; /**< T-axis texture image wrap mode */
1295 GLenum WrapR; /**< R-axis texture image wrap mode */
1296 GLenum MinFilter; /**< minification filter */
1297 GLenum MagFilter; /**< magnification filter */
1298 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1299 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1300 GLfloat LodBias; /**< OpenGL 1.4 */
1301 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1302 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1303 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1304 GLenum CompareMode; /**< GL_ARB_shadow */
1305 GLenum CompareFunc; /**< GL_ARB_shadow */
1306 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1307 GLenum DepthMode; /**< GL_ARB_depth_texture */
1308 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1309 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1310 GLint CropRect[4]; /**< GL_OES_draw_texture */
1311 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1312 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1313 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1314 GLboolean _Complete; /**< Is texture object complete? */
1315 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1316 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1317
1318 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1319 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1320
1321 /** GL_EXT_paletted_texture */
1322 struct gl_color_table Palette;
1323
1324 /**
1325 * \name For device driver.
1326 * Note: instead of attaching driver data to this pointer, it's preferable
1327 * to instead use this struct as a base class for your own texture object
1328 * class. Driver->NewTextureObject() can be used to implement the
1329 * allocation.
1330 */
1331 void *DriverData; /**< Arbitrary device driver data */
1332 };
1333
1334
1335 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1336 #define MAX_COMBINER_TERMS 4
1337
1338
1339 /**
1340 * Texture combine environment state.
1341 */
1342 struct gl_tex_env_combine_state
1343 {
1344 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1345 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1346 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1347 GLenum SourceRGB[MAX_COMBINER_TERMS];
1348 GLenum SourceA[MAX_COMBINER_TERMS];
1349 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1350 GLenum OperandRGB[MAX_COMBINER_TERMS];
1351 GLenum OperandA[MAX_COMBINER_TERMS];
1352 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1353 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1354 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1355 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1356 };
1357
1358
1359 /**
1360 * Texture coord generation state.
1361 */
1362 struct gl_texgen
1363 {
1364 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1365 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1366 GLfloat ObjectPlane[4];
1367 GLfloat EyePlane[4];
1368 };
1369
1370
1371 /**
1372 * Texture unit state. Contains enable flags, texture environment/function/
1373 * combiners, texgen state, pointers to current texture objects and
1374 * post-filter color tables.
1375 */
1376 struct gl_texture_unit
1377 {
1378 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1379 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1380
1381 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1382 GLfloat EnvColor[4];
1383
1384 struct gl_texgen GenS;
1385 struct gl_texgen GenT;
1386 struct gl_texgen GenR;
1387 struct gl_texgen GenQ;
1388 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1389 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1390
1391 GLfloat LodBias; /**< for biasing mipmap levels */
1392 GLenum BumpTarget;
1393 GLfloat RotMatrix[4]; /* 2x2 matrix */
1394
1395 /**
1396 * \name GL_EXT_texture_env_combine
1397 */
1398 struct gl_tex_env_combine_state Combine;
1399
1400 /**
1401 * Derived state based on \c EnvMode and the \c BaseFormat of the
1402 * currently enabled texture.
1403 */
1404 struct gl_tex_env_combine_state _EnvMode;
1405
1406 /**
1407 * Currently enabled combiner state. This will point to either
1408 * \c Combine or \c _EnvMode.
1409 */
1410 struct gl_tex_env_combine_state *_CurrentCombine;
1411
1412 /** Current texture object pointers */
1413 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1414
1415 /** Points to highest priority, complete and enabled texture object */
1416 struct gl_texture_object *_Current;
1417
1418 /** GL_SGI_texture_color_table */
1419 /*@{*/
1420 struct gl_color_table ColorTable;
1421 struct gl_color_table ProxyColorTable;
1422 GLboolean ColorTableEnabled;
1423 /*@}*/
1424 };
1425
1426
1427 /**
1428 * Texture attribute group (GL_TEXTURE_BIT).
1429 */
1430 struct gl_texture_attrib
1431 {
1432 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1433 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1434
1435 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1436
1437 /** GL_ARB_seamless_cubemap */
1438 GLboolean CubeMapSeamless;
1439
1440 /** GL_EXT_shared_texture_palette */
1441 GLboolean SharedPalette;
1442 struct gl_color_table Palette;
1443
1444 /** Texture units/samplers used by vertex or fragment texturing */
1445 GLbitfield _EnabledUnits;
1446
1447 /** Texture coord units/sets used for fragment texturing */
1448 GLbitfield _EnabledCoordUnits;
1449
1450 /** Texture coord units that have texgen enabled */
1451 GLbitfield _TexGenEnabled;
1452
1453 /** Texture coord units that have non-identity matrices */
1454 GLbitfield _TexMatEnabled;
1455
1456 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1457 GLbitfield _GenFlags;
1458 };
1459
1460
1461 /**
1462 * Transformation attribute group (GL_TRANSFORM_BIT).
1463 */
1464 struct gl_transform_attrib
1465 {
1466 GLenum MatrixMode; /**< Matrix mode */
1467 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1468 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1469 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1470 GLboolean Normalize; /**< Normalize all normals? */
1471 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1472 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1473 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1474
1475 GLfloat CullEyePos[4];
1476 GLfloat CullObjPos[4];
1477 };
1478
1479
1480 /**
1481 * Viewport attribute group (GL_VIEWPORT_BIT).
1482 */
1483 struct gl_viewport_attrib
1484 {
1485 GLint X, Y; /**< position */
1486 GLsizei Width, Height; /**< size */
1487 GLfloat Near, Far; /**< Depth buffer range */
1488 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1489 };
1490
1491
1492 /**
1493 * GL_ARB_vertex/pixel_buffer_object buffer object
1494 */
1495 struct gl_buffer_object
1496 {
1497 _glthread_Mutex Mutex;
1498 GLint RefCount;
1499 GLuint Name;
1500 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1501 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1502 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1503 /** Fields describing a mapped buffer */
1504 /*@{*/
1505 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1506 GLvoid *Pointer; /**< User-space address of mapping */
1507 GLintptr Offset; /**< Mapped offset */
1508 GLsizeiptr Length; /**< Mapped length */
1509 /*@}*/
1510 GLboolean Written; /**< Ever written to? (for debugging) */
1511 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1512 };
1513
1514
1515 /**
1516 * Client pixel packing/unpacking attributes
1517 */
1518 struct gl_pixelstore_attrib
1519 {
1520 GLint Alignment;
1521 GLint RowLength;
1522 GLint SkipPixels;
1523 GLint SkipRows;
1524 GLint ImageHeight;
1525 GLint SkipImages;
1526 GLboolean SwapBytes;
1527 GLboolean LsbFirst;
1528 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1529 GLboolean Invert; /**< GL_MESA_pack_invert */
1530 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1531 };
1532
1533
1534 /**
1535 * Client vertex array attributes
1536 */
1537 struct gl_client_array
1538 {
1539 GLint Size; /**< components per element (1,2,3,4) */
1540 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1541 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1542 GLsizei Stride; /**< user-specified stride */
1543 GLsizei StrideB; /**< actual stride in bytes */
1544 const GLubyte *Ptr; /**< Points to array data */
1545 GLboolean Enabled; /**< Enabled flag is a boolean */
1546 GLboolean Normalized; /**< GL_ARB_vertex_program */
1547 GLuint _ElementSize; /**< size of each element in bytes */
1548
1549 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1550 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1551 };
1552
1553
1554 /**
1555 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1556 * extension, but a nice encapsulation in any case.
1557 */
1558 struct gl_array_object
1559 {
1560 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1561 GLuint Name;
1562
1563 GLint RefCount;
1564 _glthread_Mutex Mutex;
1565 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1566
1567 /** Conventional vertex arrays */
1568 /*@{*/
1569 struct gl_client_array Vertex;
1570 struct gl_client_array Weight;
1571 struct gl_client_array Normal;
1572 struct gl_client_array Color;
1573 struct gl_client_array SecondaryColor;
1574 struct gl_client_array FogCoord;
1575 struct gl_client_array Index;
1576 struct gl_client_array EdgeFlag;
1577 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1578 struct gl_client_array PointSize;
1579 /*@}*/
1580
1581 /**
1582 * Generic arrays for vertex programs/shaders.
1583 * For NV vertex programs, these attributes alias and take priority
1584 * over the conventional attribs above. For ARB vertex programs and
1585 * GLSL vertex shaders, these attributes are separate.
1586 */
1587 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1588
1589 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1590 GLbitfield _Enabled;
1591
1592 /**
1593 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1594 * we can determine the max legal (in bounds) glDrawElements array index.
1595 */
1596 GLuint _MaxElement;
1597 };
1598
1599
1600 /**
1601 * Vertex array state
1602 */
1603 struct gl_array_attrib
1604 {
1605 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1606 struct gl_array_object *ArrayObj;
1607
1608 /** The default vertex array object */
1609 struct gl_array_object *DefaultArrayObj;
1610
1611 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1612 struct _mesa_HashTable *Objects;
1613
1614 GLint ActiveTexture; /**< Client Active Texture */
1615 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1616 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1617
1618 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1619 GLboolean PrimitiveRestart;
1620 GLuint RestartIndex;
1621
1622 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1623
1624 /* GL_ARB_vertex_buffer_object */
1625 struct gl_buffer_object *ArrayBufferObj;
1626 struct gl_buffer_object *ElementArrayBufferObj;
1627 };
1628
1629
1630 /**
1631 * Feedback buffer state
1632 */
1633 struct gl_feedback
1634 {
1635 GLenum Type;
1636 GLbitfield _Mask; /**< FB_* bits */
1637 GLfloat *Buffer;
1638 GLuint BufferSize;
1639 GLuint Count;
1640 };
1641
1642
1643 /**
1644 * Selection buffer state
1645 */
1646 struct gl_selection
1647 {
1648 GLuint *Buffer; /**< selection buffer */
1649 GLuint BufferSize; /**< size of the selection buffer */
1650 GLuint BufferCount; /**< number of values in the selection buffer */
1651 GLuint Hits; /**< number of records in the selection buffer */
1652 GLuint NameStackDepth; /**< name stack depth */
1653 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1654 GLboolean HitFlag; /**< hit flag */
1655 GLfloat HitMinZ; /**< minimum hit depth */
1656 GLfloat HitMaxZ; /**< maximum hit depth */
1657 };
1658
1659
1660 /**
1661 * 1-D Evaluator control points
1662 */
1663 struct gl_1d_map
1664 {
1665 GLuint Order; /**< Number of control points */
1666 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1667 GLfloat *Points; /**< Points to contiguous control points */
1668 };
1669
1670
1671 /**
1672 * 2-D Evaluator control points
1673 */
1674 struct gl_2d_map
1675 {
1676 GLuint Uorder; /**< Number of control points in U dimension */
1677 GLuint Vorder; /**< Number of control points in V dimension */
1678 GLfloat u1, u2, du;
1679 GLfloat v1, v2, dv;
1680 GLfloat *Points; /**< Points to contiguous control points */
1681 };
1682
1683
1684 /**
1685 * All evaluator control point state
1686 */
1687 struct gl_evaluators
1688 {
1689 /**
1690 * \name 1-D maps
1691 */
1692 /*@{*/
1693 struct gl_1d_map Map1Vertex3;
1694 struct gl_1d_map Map1Vertex4;
1695 struct gl_1d_map Map1Index;
1696 struct gl_1d_map Map1Color4;
1697 struct gl_1d_map Map1Normal;
1698 struct gl_1d_map Map1Texture1;
1699 struct gl_1d_map Map1Texture2;
1700 struct gl_1d_map Map1Texture3;
1701 struct gl_1d_map Map1Texture4;
1702 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1703 /*@}*/
1704
1705 /**
1706 * \name 2-D maps
1707 */
1708 /*@{*/
1709 struct gl_2d_map Map2Vertex3;
1710 struct gl_2d_map Map2Vertex4;
1711 struct gl_2d_map Map2Index;
1712 struct gl_2d_map Map2Color4;
1713 struct gl_2d_map Map2Normal;
1714 struct gl_2d_map Map2Texture1;
1715 struct gl_2d_map Map2Texture2;
1716 struct gl_2d_map Map2Texture3;
1717 struct gl_2d_map Map2Texture4;
1718 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1719 /*@}*/
1720 };
1721
1722
1723 /**
1724 * Names of the various vertex/fragment program register files, etc.
1725 *
1726 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1727 * All values should fit in a 4-bit field.
1728 *
1729 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1730 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1731 * be "uniform" variables since they can only be set outside glBegin/End.
1732 * They're also all stored in the same Parameters array.
1733 */
1734 typedef enum
1735 {
1736 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1737 PROGRAM_INPUT, /**< machine->Inputs[] */
1738 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1739 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1740 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1741 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1742 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1743 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1744 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1745 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1746 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1747 PROGRAM_ADDRESS, /**< machine->AddressReg */
1748 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1749 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1750 PROGRAM_FILE_MAX
1751 } gl_register_file;
1752
1753
1754 /** Vertex and fragment instructions */
1755 struct prog_instruction;
1756 struct gl_program_parameter_list;
1757 struct gl_uniform_list;
1758
1759
1760 /**
1761 * Base class for any kind of program object
1762 */
1763 struct gl_program
1764 {
1765 GLuint Id;
1766 GLubyte *String; /**< Null-terminated program text */
1767 GLint RefCount;
1768 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1769 GLenum Format; /**< String encoding format */
1770 GLboolean Resident;
1771
1772 struct prog_instruction *Instructions;
1773
1774 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1775 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1776 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1777 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1778 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1779 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1780 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1781
1782
1783 /** Named parameters, constants, etc. from program text */
1784 struct gl_program_parameter_list *Parameters;
1785 /** Numbered local parameters */
1786 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1787
1788 /** Vertex/fragment shader varying vars */
1789 struct gl_program_parameter_list *Varying;
1790 /** Vertex program user-defined attributes */
1791 struct gl_program_parameter_list *Attributes;
1792
1793 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1794 GLubyte SamplerUnits[MAX_SAMPLERS];
1795 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1796 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1797
1798 /** Bitmask of which register files are read/written with indirect
1799 * addressing. Mask of (1 << PROGRAM_x) bits.
1800 */
1801 GLbitfield IndirectRegisterFiles;
1802
1803 /** Logical counts */
1804 /*@{*/
1805 GLuint NumInstructions;
1806 GLuint NumTemporaries;
1807 GLuint NumParameters;
1808 GLuint NumAttributes;
1809 GLuint NumAddressRegs;
1810 GLuint NumAluInstructions;
1811 GLuint NumTexInstructions;
1812 GLuint NumTexIndirections;
1813 /*@}*/
1814 /** Native, actual h/w counts */
1815 /*@{*/
1816 GLuint NumNativeInstructions;
1817 GLuint NumNativeTemporaries;
1818 GLuint NumNativeParameters;
1819 GLuint NumNativeAttributes;
1820 GLuint NumNativeAddressRegs;
1821 GLuint NumNativeAluInstructions;
1822 GLuint NumNativeTexInstructions;
1823 GLuint NumNativeTexIndirections;
1824 /*@}*/
1825 };
1826
1827
1828 /** Vertex program object */
1829 struct gl_vertex_program
1830 {
1831 struct gl_program Base; /**< base class */
1832 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1833 GLboolean IsPositionInvariant;
1834 };
1835
1836
1837 /** Geometry program object */
1838 struct gl_geometry_program
1839 {
1840 struct gl_program Base; /**< base class */
1841
1842 GLint VerticesOut;
1843 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1844 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1845 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1846 };
1847
1848
1849 /** Fragment program object */
1850 struct gl_fragment_program
1851 {
1852 struct gl_program Base; /**< base class */
1853 GLenum FogOption;
1854 GLboolean UsesKill; /**< shader uses KIL instruction */
1855 GLboolean OriginUpperLeft;
1856 GLboolean PixelCenterInteger;
1857 };
1858
1859
1860 /**
1861 * State common to vertex and fragment programs.
1862 */
1863 struct gl_program_state
1864 {
1865 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1866 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1867 };
1868
1869
1870 /**
1871 * Context state for vertex programs.
1872 */
1873 struct gl_vertex_program_state
1874 {
1875 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1876 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1877 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1878 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1879 struct gl_vertex_program *Current; /**< User-bound vertex program */
1880
1881 /** Currently enabled and valid vertex program (including internal
1882 * programs, user-defined vertex programs and GLSL vertex shaders).
1883 * This is the program we must use when rendering.
1884 */
1885 struct gl_vertex_program *_Current;
1886
1887 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1888
1889 /* For GL_NV_vertex_program only: */
1890 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1891 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1892
1893 /** Should fixed-function T&L be implemented with a vertex prog? */
1894 GLboolean _MaintainTnlProgram;
1895
1896 /** Program to emulate fixed-function T&L (see above) */
1897 struct gl_vertex_program *_TnlProgram;
1898
1899 /** Cache of fixed-function programs */
1900 struct gl_program_cache *Cache;
1901
1902 GLboolean _Overriden;
1903 };
1904
1905
1906 /**
1907 * Context state for geometry programs.
1908 */
1909 struct gl_geometry_program_state
1910 {
1911 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1912 GLboolean _Enabled; /**< Enabled and valid program? */
1913 struct gl_geometry_program *Current; /**< user-bound geometry program */
1914
1915 /** Currently enabled and valid program (including internal programs
1916 * and compiled shader programs).
1917 */
1918 struct gl_geometry_program *_Current;
1919
1920 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1921
1922 /** Cache of fixed-function programs */
1923 struct gl_program_cache *Cache;
1924 };
1925
1926 /**
1927 * Context state for fragment programs.
1928 */
1929 struct gl_fragment_program_state
1930 {
1931 GLboolean Enabled; /**< User-set fragment program enable flag */
1932 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1933 struct gl_fragment_program *Current; /**< User-bound fragment program */
1934
1935 /** Currently enabled and valid fragment program (including internal
1936 * programs, user-defined fragment programs and GLSL fragment shaders).
1937 * This is the program we must use when rendering.
1938 */
1939 struct gl_fragment_program *_Current;
1940
1941 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1942
1943 /** Should fixed-function texturing be implemented with a fragment prog? */
1944 GLboolean _MaintainTexEnvProgram;
1945
1946 /** Program to emulate fixed-function texture env/combine (see above) */
1947 struct gl_fragment_program *_TexEnvProgram;
1948
1949 /** Cache of fixed-function programs */
1950 struct gl_program_cache *Cache;
1951 };
1952
1953
1954 /**
1955 * ATI_fragment_shader runtime state
1956 */
1957 #define ATI_FS_INPUT_PRIMARY 0
1958 #define ATI_FS_INPUT_SECONDARY 1
1959
1960 struct atifs_instruction;
1961 struct atifs_setupinst;
1962
1963 /**
1964 * ATI fragment shader
1965 */
1966 struct ati_fragment_shader
1967 {
1968 GLuint Id;
1969 GLint RefCount;
1970 struct atifs_instruction *Instructions[2];
1971 struct atifs_setupinst *SetupInst[2];
1972 GLfloat Constants[8][4];
1973 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1974 GLubyte numArithInstr[2];
1975 GLubyte regsAssigned[2];
1976 GLubyte NumPasses; /**< 1 or 2 */
1977 GLubyte cur_pass;
1978 GLubyte last_optype;
1979 GLboolean interpinp1;
1980 GLboolean isValid;
1981 GLuint swizzlerq;
1982 };
1983
1984 /**
1985 * Context state for GL_ATI_fragment_shader
1986 */
1987 struct gl_ati_fragment_shader_state
1988 {
1989 GLboolean Enabled;
1990 GLboolean _Enabled; /**< enabled and valid shader? */
1991 GLboolean Compiling;
1992 GLfloat GlobalConstants[8][4];
1993 struct ati_fragment_shader *Current;
1994 };
1995
1996
1997 /**
1998 * Occlusion/timer query object.
1999 */
2000 struct gl_query_object
2001 {
2002 GLenum Target; /**< The query target, when active */
2003 GLuint Id; /**< hash table ID/name */
2004 GLuint64EXT Result; /**< the counter */
2005 GLboolean Active; /**< inside Begin/EndQuery */
2006 GLboolean Ready; /**< result is ready? */
2007 };
2008
2009
2010 /**
2011 * Context state for query objects.
2012 */
2013 struct gl_query_state
2014 {
2015 struct _mesa_HashTable *QueryObjects;
2016 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2017 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2018
2019 /** GL_NV_conditional_render */
2020 struct gl_query_object *CondRenderQuery;
2021
2022 /** GL_EXT_transform_feedback */
2023 struct gl_query_object *PrimitivesGenerated;
2024 struct gl_query_object *PrimitivesWritten;
2025
2026 /** GL_ARB_timer_query */
2027 struct gl_query_object *TimeElapsed;
2028
2029 GLenum CondRenderMode;
2030 };
2031
2032
2033 /** Sync object state */
2034 struct gl_sync_object {
2035 struct simple_node link;
2036 GLenum Type; /**< GL_SYNC_FENCE */
2037 GLuint Name; /**< Fence name */
2038 GLint RefCount; /**< Reference count */
2039 GLboolean DeletePending; /**< Object was deleted while there were still
2040 * live references (e.g., sync not yet finished)
2041 */
2042 GLenum SyncCondition;
2043 GLbitfield Flags; /**< Flags passed to glFenceSync */
2044 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2045 };
2046
2047
2048 /** Set by #pragma directives */
2049 struct gl_sl_pragmas
2050 {
2051 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2052 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2053 GLboolean Optimize; /**< defaults on */
2054 GLboolean Debug; /**< defaults off */
2055 };
2056
2057
2058 /**
2059 * A GLSL vertex or fragment shader object.
2060 */
2061 struct gl_shader
2062 {
2063 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2064 GLuint Name; /**< AKA the handle */
2065 GLint RefCount; /**< Reference count */
2066 GLboolean DeletePending;
2067 GLboolean CompileStatus;
2068 GLboolean Main; /**< shader defines main() */
2069 GLboolean UnresolvedRefs;
2070 const GLchar *Source; /**< Source code string */
2071 GLuint SourceChecksum; /**< for debug/logging purposes */
2072 struct gl_program *Program; /**< Post-compile assembly code */
2073 GLchar *InfoLog;
2074 struct gl_sl_pragmas Pragmas;
2075
2076 unsigned Version; /**< GLSL version used for linking */
2077
2078 struct exec_list *ir;
2079 struct glsl_symbol_table *symbols;
2080
2081 /** Shaders containing built-in functions that are used for linking. */
2082 struct gl_shader *builtins_to_link[16];
2083 unsigned num_builtins_to_link;
2084 };
2085
2086
2087 /**
2088 * A GLSL program object.
2089 * Basically a linked collection of vertex and fragment shaders.
2090 */
2091 struct gl_shader_program
2092 {
2093 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2094 GLuint Name; /**< aka handle or ID */
2095 GLint RefCount; /**< Reference count */
2096 GLboolean DeletePending;
2097
2098 GLuint NumShaders; /**< number of attached shaders */
2099 struct gl_shader **Shaders; /**< List of attached the shaders */
2100
2101 /** User-defined attribute bindings (glBindAttribLocation) */
2102 struct gl_program_parameter_list *Attributes;
2103
2104 /** Transform feedback varyings */
2105 struct {
2106 GLenum BufferMode;
2107 GLuint NumVarying;
2108 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2109 } TransformFeedback;
2110
2111 /** Geometry shader state - copied into gl_geometry_program at link time */
2112 struct {
2113 GLint VerticesOut;
2114 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2115 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2116 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2117 } Geom;
2118
2119 /* post-link info: */
2120 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2121 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2122 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2123 struct gl_uniform_list *Uniforms;
2124 struct gl_program_parameter_list *Varying;
2125 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2126 GLboolean Validated;
2127 GLboolean _Used; /**< Ever used for drawing? */
2128 GLchar *InfoLog;
2129
2130 unsigned Version; /**< GLSL version used for linking */
2131
2132 /**
2133 * Per-stage shaders resulting from the first stage of linking.
2134 */
2135 /*@{*/
2136 GLuint _NumLinkedShaders;
2137 struct gl_shader *_LinkedShaders[2];
2138 /*@}*/
2139 };
2140
2141
2142 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2143 #define GLSL_LOG 0x2 /**< Write shaders to files */
2144 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2145 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2146 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2147 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2148 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2149 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2150
2151
2152 /**
2153 * Context state for GLSL vertex/fragment shaders.
2154 */
2155 struct gl_shader_state
2156 {
2157 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2158 void *MemPool;
2159
2160 GLbitfield Flags; /**< Mask of GLSL_x flags */
2161 };
2162
2163 /**
2164 * Compiler options for a single GLSL shaders type
2165 */
2166 struct gl_shader_compiler_options
2167 {
2168 /** Driver-selectable options: */
2169 GLboolean EmitCondCodes; /**< Use condition codes? */
2170 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2171 /**
2172 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2173 * support control flow.
2174 */
2175 GLboolean EmitNoIfs;
2176 GLboolean EmitNoLoops;
2177 GLboolean EmitNoFunctions;
2178 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2179 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2180 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2181
2182 /**
2183 * \name Forms of indirect addressing the driver cannot do.
2184 */
2185 /*@{*/
2186 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2187 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2188 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2189 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2190 /*@}*/
2191
2192 GLuint MaxUnrollIterations;
2193
2194 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2195 };
2196
2197 /**
2198 * Transform feedback object state
2199 */
2200 struct gl_transform_feedback_object
2201 {
2202 GLuint Name; /**< AKA the object ID */
2203 GLint RefCount;
2204 GLboolean Active; /**< Is transform feedback enabled? */
2205 GLboolean Paused; /**< Is transform feedback paused? */
2206
2207 /** The feedback buffers */
2208 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2209 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2210
2211 /** Start of feedback data in dest buffer */
2212 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2213 /** Max data to put into dest buffer (in bytes) */
2214 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2215 };
2216
2217
2218 /**
2219 * Context state for transform feedback.
2220 */
2221 struct gl_transform_feedback
2222 {
2223 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2224
2225 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2226
2227 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2228 struct gl_buffer_object *CurrentBuffer;
2229
2230 /** The table of all transform feedback objects */
2231 struct _mesa_HashTable *Objects;
2232
2233 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2234 struct gl_transform_feedback_object *CurrentObject;
2235
2236 /** The default xform-fb object (Name==0) */
2237 struct gl_transform_feedback_object *DefaultObject;
2238 };
2239
2240
2241
2242 /**
2243 * State which can be shared by multiple contexts:
2244 */
2245 struct gl_shared_state
2246 {
2247 _glthread_Mutex Mutex; /**< for thread safety */
2248 GLint RefCount; /**< Reference count */
2249 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2250 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2251
2252 /** Default texture objects (shared by all texture units) */
2253 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2254
2255 /** Fallback texture used when a bound texture is incomplete */
2256 struct gl_texture_object *FallbackTex;
2257
2258 /**
2259 * \name Thread safety and statechange notification for texture
2260 * objects.
2261 *
2262 * \todo Improve the granularity of locking.
2263 */
2264 /*@{*/
2265 _glthread_Mutex TexMutex; /**< texobj thread safety */
2266 GLuint TextureStateStamp; /**< state notification for shared tex */
2267 /*@}*/
2268
2269 /** Default buffer object for vertex arrays that aren't in VBOs */
2270 struct gl_buffer_object *NullBufferObj;
2271
2272 /**
2273 * \name Vertex/geometry/fragment programs
2274 */
2275 /*@{*/
2276 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2277 struct gl_vertex_program *DefaultVertexProgram;
2278 struct gl_fragment_program *DefaultFragmentProgram;
2279 struct gl_geometry_program *DefaultGeometryProgram;
2280 /*@}*/
2281
2282 /* GL_ATI_fragment_shader */
2283 struct _mesa_HashTable *ATIShaders;
2284 struct ati_fragment_shader *DefaultFragmentShader;
2285
2286 struct _mesa_HashTable *BufferObjects;
2287
2288 /** Table of both gl_shader and gl_shader_program objects */
2289 struct _mesa_HashTable *ShaderObjects;
2290
2291 /* GL_EXT_framebuffer_object */
2292 struct _mesa_HashTable *RenderBuffers;
2293 struct _mesa_HashTable *FrameBuffers;
2294
2295 /* GL_ARB_sync */
2296 struct simple_node SyncObjects;
2297
2298 void *DriverData; /**< Device driver shared state */
2299 };
2300
2301
2302
2303
2304 /**
2305 * A renderbuffer stores colors or depth values or stencil values.
2306 * A framebuffer object will have a collection of these.
2307 * Data are read/written to the buffer with a handful of Get/Put functions.
2308 *
2309 * Instances of this object are allocated with the Driver's NewRenderbuffer
2310 * hook. Drivers will likely wrap this class inside a driver-specific
2311 * class to simulate inheritance.
2312 */
2313 struct gl_renderbuffer
2314 {
2315 #define RB_MAGIC 0xaabbccdd
2316 int Magic; /** XXX TEMPORARY DEBUG INFO */
2317 _glthread_Mutex Mutex; /**< for thread safety */
2318 GLuint ClassID; /**< Useful for drivers */
2319 GLuint Name;
2320 GLint RefCount;
2321 GLuint Width, Height;
2322 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2323
2324 GLenum InternalFormat; /**< The user-specified format */
2325 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2326 GL_STENCIL_INDEX. */
2327 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2328
2329 GLubyte NumSamples;
2330
2331 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2332 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2333
2334 /* Used to wrap one renderbuffer around another: */
2335 struct gl_renderbuffer *Wrapped;
2336
2337 /* Delete this renderbuffer */
2338 void (*Delete)(struct gl_renderbuffer *rb);
2339
2340 /* Allocate new storage for this renderbuffer */
2341 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2342 GLenum internalFormat,
2343 GLuint width, GLuint height);
2344
2345 /* Lock/Unlock are called before/after calling the Get/Put functions.
2346 * Not sure this is the right place for these yet.
2347 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2348 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2349 */
2350
2351 /* Return a pointer to the element/pixel at (x,y).
2352 * Should return NULL if the buffer memory can't be directly addressed.
2353 */
2354 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2355 GLint x, GLint y);
2356
2357 /* Get/Read a row of values.
2358 * The values will be of format _BaseFormat and type DataType.
2359 */
2360 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2361 GLint x, GLint y, void *values);
2362
2363 /* Get/Read values at arbitrary locations.
2364 * The values will be of format _BaseFormat and type DataType.
2365 */
2366 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2367 const GLint x[], const GLint y[], void *values);
2368
2369 /* Put/Write a row of values.
2370 * The values will be of format _BaseFormat and type DataType.
2371 */
2372 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2373 GLint x, GLint y, const void *values, const GLubyte *mask);
2374
2375 /* Put/Write a row of RGB values. This is a special-case routine that's
2376 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2377 * a common case for glDrawPixels and some triangle routines.
2378 * The values will be of format GL_RGB and type DataType.
2379 */
2380 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2381 GLint x, GLint y, const void *values, const GLubyte *mask);
2382
2383
2384 /* Put/Write a row of identical values.
2385 * The values will be of format _BaseFormat and type DataType.
2386 */
2387 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2388 GLint x, GLint y, const void *value, const GLubyte *mask);
2389
2390 /* Put/Write values at arbitrary locations.
2391 * The values will be of format _BaseFormat and type DataType.
2392 */
2393 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2394 const GLint x[], const GLint y[], const void *values,
2395 const GLubyte *mask);
2396 /* Put/Write identical values at arbitrary locations.
2397 * The values will be of format _BaseFormat and type DataType.
2398 */
2399 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2400 GLuint count, const GLint x[], const GLint y[],
2401 const void *value, const GLubyte *mask);
2402 };
2403
2404
2405 /**
2406 * A renderbuffer attachment points to either a texture object (and specifies
2407 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2408 */
2409 struct gl_renderbuffer_attachment
2410 {
2411 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2412 GLboolean Complete;
2413
2414 /**
2415 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2416 * application supplied renderbuffer object.
2417 */
2418 struct gl_renderbuffer *Renderbuffer;
2419
2420 /**
2421 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2422 * supplied texture object.
2423 */
2424 struct gl_texture_object *Texture;
2425 GLuint TextureLevel; /**< Attached mipmap level. */
2426 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2427 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2428 * and 2D array textures */
2429 };
2430
2431
2432 /**
2433 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2434 * In C++ terms, think of this as a base class from which device drivers
2435 * will make derived classes.
2436 */
2437 struct gl_framebuffer
2438 {
2439 _glthread_Mutex Mutex; /**< for thread safety */
2440 /**
2441 * If zero, this is a window system framebuffer. If non-zero, this
2442 * is a FBO framebuffer; note that for some devices (i.e. those with
2443 * a natural pixel coordinate system for FBOs that differs from the
2444 * OpenGL/Mesa coordinate system), this means that the viewport,
2445 * polygon face orientation, and polygon stipple will have to be inverted.
2446 */
2447 GLuint Name;
2448
2449 GLint RefCount;
2450 GLboolean DeletePending;
2451
2452 /**
2453 * The framebuffer's visual. Immutable if this is a window system buffer.
2454 * Computed from attachments if user-made FBO.
2455 */
2456 GLvisual Visual;
2457
2458 GLboolean Initialized;
2459
2460 GLuint Width, Height; /**< size of frame buffer in pixels */
2461
2462 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2463 /*@{*/
2464 GLint _Xmin, _Xmax; /**< inclusive */
2465 GLint _Ymin, _Ymax; /**< exclusive */
2466 /*@}*/
2467
2468 /** \name Derived Z buffer stuff */
2469 /*@{*/
2470 GLuint _DepthMax; /**< Max depth buffer value */
2471 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2472 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2473 /*@}*/
2474
2475 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2476 GLenum _Status;
2477
2478 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2479 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2480
2481 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2482 * attribute group and GL_PIXEL attribute group, respectively.
2483 */
2484 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2485 GLenum ColorReadBuffer;
2486
2487 /** Computed from ColorDraw/ReadBuffer above */
2488 GLuint _NumColorDrawBuffers;
2489 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2490 GLint _ColorReadBufferIndex; /* -1 = None */
2491 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2492 struct gl_renderbuffer *_ColorReadBuffer;
2493
2494 /** The Actual depth/stencil buffers to use. May be wrappers around the
2495 * depth/stencil buffers attached above. */
2496 struct gl_renderbuffer *_DepthBuffer;
2497 struct gl_renderbuffer *_StencilBuffer;
2498
2499 /** Delete this framebuffer */
2500 void (*Delete)(struct gl_framebuffer *fb);
2501 };
2502
2503
2504 /**
2505 * Limits for vertex and fragment programs/shaders.
2506 */
2507 struct gl_program_constants
2508 {
2509 /* logical limits */
2510 GLuint MaxInstructions;
2511 GLuint MaxAluInstructions;
2512 GLuint MaxTexInstructions;
2513 GLuint MaxTexIndirections;
2514 GLuint MaxAttribs;
2515 GLuint MaxTemps;
2516 GLuint MaxAddressRegs;
2517 GLuint MaxParameters;
2518 GLuint MaxLocalParams;
2519 GLuint MaxEnvParams;
2520 /* native/hardware limits */
2521 GLuint MaxNativeInstructions;
2522 GLuint MaxNativeAluInstructions;
2523 GLuint MaxNativeTexInstructions;
2524 GLuint MaxNativeTexIndirections;
2525 GLuint MaxNativeAttribs;
2526 GLuint MaxNativeTemps;
2527 GLuint MaxNativeAddressRegs;
2528 GLuint MaxNativeParameters;
2529 /* For shaders */
2530 GLuint MaxUniformComponents;
2531 /* GL_ARB_geometry_shader4 */
2532 GLuint MaxGeometryTextureImageUnits;
2533 GLuint MaxGeometryVaryingComponents;
2534 GLuint MaxVertexVaryingComponents;
2535 GLuint MaxGeometryUniformComponents;
2536 GLuint MaxGeometryOutputVertices;
2537 GLuint MaxGeometryTotalOutputComponents;
2538 };
2539
2540
2541 /**
2542 * Constants which may be overridden by device driver during context creation
2543 * but are never changed after that.
2544 */
2545 struct gl_constants
2546 {
2547 GLint MaxTextureLevels; /**< Max mipmap levels. */
2548 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2549 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2550 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2551 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2552 GLuint MaxTextureCoordUnits;
2553 GLuint MaxTextureImageUnits;
2554 GLuint MaxVertexTextureImageUnits;
2555 GLuint MaxCombinedTextureImageUnits;
2556 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2557 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2558 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2559
2560 GLuint MaxArrayLockSize;
2561
2562 GLint SubPixelBits;
2563
2564 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2565 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2566 GLfloat PointSizeGranularity;
2567 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2568 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2569 GLfloat LineWidthGranularity;
2570
2571 GLuint MaxColorTableSize;
2572
2573 GLuint MaxClipPlanes;
2574 GLuint MaxLights;
2575 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2576 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2577
2578 GLuint MaxViewportWidth, MaxViewportHeight;
2579
2580 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2581 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2582 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2583 GLuint MaxProgramMatrices;
2584 GLuint MaxProgramMatrixStackDepth;
2585
2586 /** vertex array / buffer object bounds checking */
2587 GLboolean CheckArrayBounds;
2588
2589 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2590
2591 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2592 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2593 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2594
2595 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2596
2597 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2598
2599 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2600 GLbitfield SupportedBumpUnits;
2601
2602 /**
2603 * Maximum amount of time, measured in nanseconds, that the server can wait.
2604 */
2605 GLuint64 MaxServerWaitTimeout;
2606
2607 /** GL_EXT_provoking_vertex */
2608 GLboolean QuadsFollowProvokingVertexConvention;
2609
2610 /** OpenGL version 3.0 */
2611 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2612
2613 /** OpenGL version 3.2 */
2614 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2615
2616 /** GL_EXT_transform_feedback */
2617 GLuint MaxTransformFeedbackSeparateAttribs;
2618 GLuint MaxTransformFeedbackSeparateComponents;
2619 GLuint MaxTransformFeedbackInterleavedComponents;
2620 };
2621
2622
2623 /**
2624 * Enable flag for each OpenGL extension. Different device drivers will
2625 * enable different extensions at runtime.
2626 */
2627 struct gl_extensions
2628 {
2629 GLboolean dummy; /* don't remove this! */
2630 GLboolean ARB_blend_func_extended;
2631 GLboolean ARB_copy_buffer;
2632 GLboolean ARB_depth_buffer_float;
2633 GLboolean ARB_depth_clamp;
2634 GLboolean ARB_depth_texture;
2635 GLboolean ARB_draw_buffers;
2636 GLboolean ARB_draw_elements_base_vertex;
2637 GLboolean ARB_draw_instanced;
2638 GLboolean ARB_fragment_coord_conventions;
2639 GLboolean ARB_fragment_program;
2640 GLboolean ARB_fragment_program_shadow;
2641 GLboolean ARB_fragment_shader;
2642 GLboolean ARB_framebuffer_object;
2643 GLboolean ARB_explicit_attrib_location;
2644 GLboolean ARB_geometry_shader4;
2645 GLboolean ARB_half_float_pixel;
2646 GLboolean ARB_half_float_vertex;
2647 GLboolean ARB_instanced_arrays;
2648 GLboolean ARB_map_buffer_range;
2649 GLboolean ARB_multisample;
2650 GLboolean ARB_multitexture;
2651 GLboolean ARB_occlusion_query;
2652 GLboolean ARB_occlusion_query2;
2653 GLboolean ARB_point_sprite;
2654 GLboolean ARB_sampler_objects;
2655 GLboolean ARB_seamless_cube_map;
2656 GLboolean ARB_shader_objects;
2657 GLboolean ARB_shader_stencil_export;
2658 GLboolean ARB_shading_language_100;
2659 GLboolean ARB_shadow;
2660 GLboolean ARB_shadow_ambient;
2661 GLboolean ARB_sync;
2662 GLboolean ARB_texture_border_clamp;
2663 GLboolean ARB_texture_buffer_object;
2664 GLboolean ARB_texture_compression;
2665 GLboolean ARB_texture_compression_rgtc;
2666 GLboolean ARB_texture_cube_map;
2667 GLboolean ARB_texture_env_combine;
2668 GLboolean ARB_texture_env_crossbar;
2669 GLboolean ARB_texture_env_dot3;
2670 GLboolean ARB_texture_float;
2671 GLboolean ARB_texture_mirrored_repeat;
2672 GLboolean ARB_texture_multisample;
2673 GLboolean ARB_texture_non_power_of_two;
2674 GLboolean ARB_texture_rg;
2675 GLboolean ARB_texture_rgb10_a2ui;
2676 GLboolean ARB_timer_query;
2677 GLboolean ARB_transform_feedback2;
2678 GLboolean ARB_transpose_matrix;
2679 GLboolean ARB_uniform_buffer_object;
2680 GLboolean ARB_vertex_array_object;
2681 GLboolean ARB_vertex_buffer_object;
2682 GLboolean ARB_vertex_program;
2683 GLboolean ARB_vertex_shader;
2684 GLboolean ARB_vertex_type_2_10_10_10_rev;
2685 GLboolean ARB_window_pos;
2686 GLboolean EXT_abgr;
2687 GLboolean EXT_bgra;
2688 GLboolean EXT_blend_color;
2689 GLboolean EXT_blend_equation_separate;
2690 GLboolean EXT_blend_func_separate;
2691 GLboolean EXT_blend_logic_op;
2692 GLboolean EXT_blend_minmax;
2693 GLboolean EXT_blend_subtract;
2694 GLboolean EXT_clip_volume_hint;
2695 GLboolean EXT_compiled_vertex_array;
2696 GLboolean EXT_copy_texture;
2697 GLboolean EXT_depth_bounds_test;
2698 GLboolean EXT_draw_buffers2;
2699 GLboolean EXT_draw_range_elements;
2700 GLboolean EXT_fog_coord;
2701 GLboolean EXT_framebuffer_blit;
2702 GLboolean EXT_framebuffer_multisample;
2703 GLboolean EXT_framebuffer_object;
2704 GLboolean EXT_framebuffer_sRGB;
2705 GLboolean EXT_gpu_program_parameters;
2706 GLboolean EXT_multi_draw_arrays;
2707 GLboolean EXT_paletted_texture;
2708 GLboolean EXT_packed_depth_stencil;
2709 GLboolean EXT_packed_float;
2710 GLboolean EXT_packed_pixels;
2711 GLboolean EXT_pixel_buffer_object;
2712 GLboolean EXT_point_parameters;
2713 GLboolean EXT_polygon_offset;
2714 GLboolean EXT_provoking_vertex;
2715 GLboolean EXT_rescale_normal;
2716 GLboolean EXT_shadow_funcs;
2717 GLboolean EXT_secondary_color;
2718 GLboolean EXT_separate_specular_color;
2719 GLboolean EXT_shared_texture_palette;
2720 GLboolean EXT_stencil_wrap;
2721 GLboolean EXT_stencil_two_side;
2722 GLboolean EXT_subtexture;
2723 GLboolean EXT_texture;
2724 GLboolean EXT_texture_object;
2725 GLboolean EXT_texture3D;
2726 GLboolean EXT_texture_array;
2727 GLboolean EXT_texture_compression_s3tc;
2728 GLboolean EXT_texture_env_add;
2729 GLboolean EXT_texture_env_combine;
2730 GLboolean EXT_texture_env_dot3;
2731 GLboolean EXT_texture_filter_anisotropic;
2732 GLboolean EXT_texture_integer;
2733 GLboolean EXT_texture_lod_bias;
2734 GLboolean EXT_texture_mirror_clamp;
2735 GLboolean EXT_texture_shared_exponent;
2736 GLboolean EXT_texture_sRGB;
2737 GLboolean EXT_texture_swizzle;
2738 GLboolean EXT_transform_feedback;
2739 GLboolean EXT_timer_query;
2740 GLboolean EXT_vertex_array;
2741 GLboolean EXT_vertex_array_bgra;
2742 GLboolean EXT_vertex_array_set;
2743 /* vendor extensions */
2744 GLboolean APPLE_client_storage;
2745 GLboolean APPLE_packed_pixels;
2746 GLboolean APPLE_vertex_array_object;
2747 GLboolean APPLE_object_purgeable;
2748 GLboolean ATI_envmap_bumpmap;
2749 GLboolean ATI_texture_mirror_once;
2750 GLboolean ATI_texture_env_combine3;
2751 GLboolean ATI_fragment_shader;
2752 GLboolean ATI_separate_stencil;
2753 GLboolean IBM_rasterpos_clip;
2754 GLboolean IBM_multimode_draw_arrays;
2755 GLboolean MESA_pack_invert;
2756 GLboolean MESA_resize_buffers;
2757 GLboolean MESA_ycbcr_texture;
2758 GLboolean MESA_texture_array;
2759 GLboolean MESA_texture_signed_rgba;
2760 GLboolean NV_blend_square;
2761 GLboolean NV_conditional_render;
2762 GLboolean NV_fragment_program;
2763 GLboolean NV_fragment_program_option;
2764 GLboolean NV_light_max_exponent;
2765 GLboolean NV_point_sprite;
2766 GLboolean NV_primitive_restart;
2767 GLboolean NV_texgen_reflection;
2768 GLboolean NV_texture_env_combine4;
2769 GLboolean NV_texture_rectangle;
2770 GLboolean NV_vertex_program;
2771 GLboolean NV_vertex_program1_1;
2772 GLboolean OES_read_format;
2773 GLboolean SGI_texture_color_table;
2774 GLboolean SGIS_generate_mipmap;
2775 GLboolean SGIS_texture_edge_clamp;
2776 GLboolean SGIS_texture_lod;
2777 GLboolean TDFX_texture_compression_FXT1;
2778 GLboolean S3_s3tc;
2779 GLboolean OES_EGL_image;
2780 GLboolean OES_draw_texture;
2781 GLboolean EXT_texture_format_BGRA8888;
2782 /** The extension string */
2783 const GLubyte *String;
2784 /** Number of supported extensions */
2785 GLuint Count;
2786 };
2787
2788
2789 /**
2790 * A stack of matrices (projection, modelview, color, texture, etc).
2791 */
2792 struct gl_matrix_stack
2793 {
2794 GLmatrix *Top; /**< points into Stack */
2795 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2796 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2797 GLuint MaxDepth; /**< size of Stack[] array */
2798 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2799 };
2800
2801
2802 /**
2803 * \name Bits for image transfer operations
2804 * \sa __GLcontextRec::ImageTransferState.
2805 */
2806 /*@{*/
2807 #define IMAGE_SCALE_BIAS_BIT 0x1
2808 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2809 #define IMAGE_MAP_COLOR_BIT 0x4
2810 #define IMAGE_CLAMP_BIT 0x800
2811
2812
2813 /** Pixel Transfer ops */
2814 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2815 IMAGE_SHIFT_OFFSET_BIT | \
2816 IMAGE_MAP_COLOR_BIT)
2817
2818 /**
2819 * \name Bits to indicate what state has changed.
2820 *
2821 * 4 unused flags.
2822 */
2823 /*@{*/
2824 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2825 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2826 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2827 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2828 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2829 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2830 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2831 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2832 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2833 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2834 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2835 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2836 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2837 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2838 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2839 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2840 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2841 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2842 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2843 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2844 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2845 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2846 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2847 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2848 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2849 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2850 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2851 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2852 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2853 #define _NEW_BUFFER_OBJECT 0x40000000
2854 #define _NEW_ALL ~0
2855 /*@}*/
2856
2857
2858 /**
2859 * \name Bits to track array state changes
2860 *
2861 * Also used to summarize array enabled.
2862 */
2863 /*@{*/
2864 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2865 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2866 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2867 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2868 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2869 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2870 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2871 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2872 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2873 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2874 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2875 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2876 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2877 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2878 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2879 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2880 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2881 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2882 #define _NEW_ARRAY_ALL 0xffffffff
2883
2884
2885 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2886 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2887 /*@}*/
2888
2889
2890
2891 /**
2892 * \name A bunch of flags that we think might be useful to drivers.
2893 *
2894 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2895 */
2896 /*@{*/
2897 #define DD_FLATSHADE 0x1
2898 #define DD_SEPARATE_SPECULAR 0x2
2899 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2900 #define DD_TRI_LIGHT_TWOSIDE 0x8
2901 #define DD_TRI_UNFILLED 0x10
2902 #define DD_TRI_SMOOTH 0x20
2903 #define DD_TRI_STIPPLE 0x40
2904 #define DD_TRI_OFFSET 0x80
2905 #define DD_LINE_SMOOTH 0x100
2906 #define DD_LINE_STIPPLE 0x200
2907 #define DD_LINE_WIDTH 0x400
2908 #define DD_POINT_SMOOTH 0x800
2909 #define DD_POINT_SIZE 0x1000
2910 #define DD_POINT_ATTEN 0x2000
2911 #define DD_TRI_TWOSTENCIL 0x4000
2912 /*@}*/
2913
2914
2915 /**
2916 * \name Define the state changes under which each of these bits might change
2917 */
2918 /*@{*/
2919 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2920 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2921 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2922 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2923 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2924 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2925 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2926 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2927 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2928 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2929 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2930 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2931 #define _DD_NEW_POINT_SIZE _NEW_POINT
2932 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2933 /*@}*/
2934
2935
2936 /**
2937 * Composite state flags
2938 */
2939 /*@{*/
2940 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2941 _NEW_TEXTURE | \
2942 _NEW_POINT | \
2943 _NEW_PROGRAM | \
2944 _NEW_MODELVIEW)
2945
2946 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2947 _NEW_TEXTURE)
2948
2949 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
2950 /*@}*/
2951
2952
2953
2954
2955 /* This has to be included here. */
2956 #include "dd.h"
2957
2958
2959 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2960
2961 /**
2962 * Core Mesa's support for tnl modules:
2963 */
2964 struct gl_tnl_module
2965 {
2966 /**
2967 * Vertex format to be lazily swapped into current dispatch.
2968 */
2969 const GLvertexformat *Current;
2970
2971 /**
2972 * \name Record of functions swapped out.
2973 * On restore, only need to swap these functions back in.
2974 */
2975 /*@{*/
2976 struct {
2977 _glapi_proc * location;
2978 _glapi_proc function;
2979 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2980 GLuint SwapCount;
2981 /*@}*/
2982 };
2983
2984
2985 /**
2986 * Display list flags.
2987 * Strictly this is a tnl-private concept, but it doesn't seem
2988 * worthwhile adding a tnl private structure just to hold this one bit
2989 * of information:
2990 */
2991 #define DLIST_DANGLING_REFS 0x1
2992
2993
2994 /** Opaque declaration of display list payload data type */
2995 union gl_dlist_node;
2996
2997
2998 /**
2999 * Provide a location where information about a display list can be
3000 * collected. Could be extended with driverPrivate structures,
3001 * etc. in the future.
3002 */
3003 struct gl_display_list
3004 {
3005 GLuint Name;
3006 GLbitfield Flags; /**< DLIST_x flags */
3007 /** The dlist commands are in a linked list of nodes */
3008 union gl_dlist_node *Head;
3009 };
3010
3011
3012 /**
3013 * State used during display list compilation and execution.
3014 */
3015 struct gl_dlist_state
3016 {
3017 GLuint CallDepth; /**< Current recursion calling depth */
3018
3019 struct gl_display_list *CurrentList; /**< List currently being compiled */
3020 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3021 GLuint CurrentPos; /**< Index into current block of nodes */
3022
3023 GLvertexformat ListVtxfmt;
3024
3025 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3026 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3027
3028 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3029 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3030
3031 GLubyte ActiveIndex;
3032 GLfloat CurrentIndex;
3033
3034 GLubyte ActiveEdgeFlag;
3035 GLboolean CurrentEdgeFlag;
3036
3037 struct {
3038 /* State known to have been set by the currently-compiling display
3039 * list. Used to eliminate some redundant state changes.
3040 */
3041 GLenum ShadeModel;
3042 } Current;
3043 };
3044
3045 /**
3046 * Enum for the OpenGL APIs we know about and may support.
3047 */
3048 typedef enum {
3049 API_OPENGL,
3050 API_OPENGLES,
3051 API_OPENGLES2
3052 } gl_api;
3053
3054 /**
3055 * Mesa rendering context.
3056 *
3057 * This is the central context data structure for Mesa. Almost all
3058 * OpenGL state is contained in this structure.
3059 * Think of this as a base class from which device drivers will derive
3060 * sub classes.
3061 *
3062 * The GLcontext typedef names this structure.
3063 */
3064 struct __GLcontextRec
3065 {
3066 /** State possibly shared with other contexts in the address space */
3067 struct gl_shared_state *Shared;
3068
3069 /** \name API function pointer tables */
3070 /*@{*/
3071 gl_api API;
3072 struct _glapi_table *Save; /**< Display list save functions */
3073 struct _glapi_table *Exec; /**< Execute functions */
3074 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3075 /*@}*/
3076
3077 GLvisual Visual;
3078 GLframebuffer *DrawBuffer; /**< buffer for writing */
3079 GLframebuffer *ReadBuffer; /**< buffer for reading */
3080 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3081 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3082
3083 /**
3084 * Device driver function pointer table
3085 */
3086 struct dd_function_table Driver;
3087
3088 void *DriverCtx; /**< Points to device driver context/state */
3089
3090 /** Core/Driver constants */
3091 struct gl_constants Const;
3092
3093 /** \name The various 4x4 matrix stacks */
3094 /*@{*/
3095 struct gl_matrix_stack ModelviewMatrixStack;
3096 struct gl_matrix_stack ProjectionMatrixStack;
3097 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3098 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3099 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3100 /*@}*/
3101
3102 /** Combined modelview and projection matrix */
3103 GLmatrix _ModelProjectMatrix;
3104
3105 /** \name Display lists */
3106 struct gl_dlist_state ListState;
3107
3108 GLboolean ExecuteFlag; /**< Execute GL commands? */
3109 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3110
3111 /** Extension information */
3112 struct gl_extensions Extensions;
3113
3114 /** Version info */
3115 GLuint VersionMajor, VersionMinor;
3116 char *VersionString;
3117
3118 /** \name State attribute stack (for glPush/PopAttrib) */
3119 /*@{*/
3120 GLuint AttribStackDepth;
3121 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3122 /*@}*/
3123
3124 /** \name Renderer attribute groups
3125 *
3126 * We define a struct for each attribute group to make pushing and popping
3127 * attributes easy. Also it's a good organization.
3128 */
3129 /*@{*/
3130 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3131 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3132 struct gl_current_attrib Current; /**< Current attributes */
3133 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3134 struct gl_eval_attrib Eval; /**< Eval attributes */
3135 struct gl_fog_attrib Fog; /**< Fog attributes */
3136 struct gl_hint_attrib Hint; /**< Hint attributes */
3137 struct gl_light_attrib Light; /**< Light attributes */
3138 struct gl_line_attrib Line; /**< Line attributes */
3139 struct gl_list_attrib List; /**< List attributes */
3140 struct gl_multisample_attrib Multisample;
3141 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3142 struct gl_point_attrib Point; /**< Point attributes */
3143 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3144 GLuint PolygonStipple[32]; /**< Polygon stipple */
3145 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3146 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3147 struct gl_texture_attrib Texture; /**< Texture attributes */
3148 struct gl_transform_attrib Transform; /**< Transformation attributes */
3149 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3150 /*@}*/
3151
3152 /** \name Client attribute stack */
3153 /*@{*/
3154 GLuint ClientAttribStackDepth;
3155 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3156 /*@}*/
3157
3158 /** \name Client attribute groups */
3159 /*@{*/
3160 struct gl_array_attrib Array; /**< Vertex arrays */
3161 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3162 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3163 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3164 /*@}*/
3165
3166 /** \name Other assorted state (not pushed/popped on attribute stack) */
3167 /*@{*/
3168 struct gl_pixelmaps PixelMaps;
3169
3170 struct gl_evaluators EvalMap; /**< All evaluators */
3171 struct gl_feedback Feedback; /**< Feedback */
3172 struct gl_selection Select; /**< Selection */
3173
3174 struct gl_program_state Program; /**< general program state */
3175 struct gl_vertex_program_state VertexProgram;
3176 struct gl_fragment_program_state FragmentProgram;
3177 struct gl_geometry_program_state GeometryProgram;
3178 struct gl_ati_fragment_shader_state ATIFragmentShader;
3179
3180 struct gl_shader_state Shader; /**< GLSL shader object state */
3181 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3182
3183 struct gl_query_state Query; /**< occlusion, timer queries */
3184
3185 struct gl_transform_feedback TransformFeedback;
3186
3187 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3188 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3189 /*@}*/
3190
3191 struct gl_meta_state *Meta; /**< for "meta" operations */
3192
3193 /* GL_EXT_framebuffer_object */
3194 struct gl_renderbuffer *CurrentRenderbuffer;
3195
3196 GLenum ErrorValue; /**< Last error code */
3197
3198 /**
3199 * Recognize and silence repeated error debug messages in buggy apps.
3200 */
3201 const char *ErrorDebugFmtString;
3202 GLuint ErrorDebugCount;
3203
3204 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3205 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3206
3207 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3208
3209 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3210
3211 /** \name Derived state */
3212 /*@{*/
3213 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3214 * state validation so they need to always be current.
3215 */
3216 GLbitfield _TriangleCaps;
3217 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3218 GLfloat _EyeZDir[3];
3219 GLfloat _ModelViewInvScale;
3220 GLboolean _NeedEyeCoords;
3221 GLboolean _ForceEyeCoords;
3222
3223 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3224
3225 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3226 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3227 /**@}*/
3228
3229 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3230
3231 /** \name For debugging/development only */
3232 /*@{*/
3233 GLboolean FirstTimeCurrent;
3234 /*@}*/
3235
3236 /** Dither disable via MESA_NO_DITHER env var */
3237 GLboolean NoDither;
3238
3239 /** software compression/decompression supported or not */
3240 GLboolean Mesa_DXTn;
3241
3242 /**
3243 * Use dp4 (rather than mul/mad) instructions for position
3244 * transformation?
3245 */
3246 GLboolean mvp_with_dp4;
3247
3248 /** Core tnl module support */
3249 struct gl_tnl_module TnlModule;
3250
3251 /**
3252 * \name Hooks for module contexts.
3253 *
3254 * These will eventually live in the driver or elsewhere.
3255 */
3256 /*@{*/
3257 void *swrast_context;
3258 void *swsetup_context;
3259 void *swtnl_context;
3260 void *swtnl_im;
3261 struct st_context *st;
3262 void *aelt_context;
3263 /*@}*/
3264 };
3265
3266
3267 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3268 extern const char *_mesa_prim_name[GL_POLYGON+4];
3269
3270
3271 #ifdef DEBUG
3272 extern int MESA_VERBOSE;
3273 extern int MESA_DEBUG_FLAGS;
3274 # define MESA_FUNCTION __FUNCTION__
3275 #else
3276 # define MESA_VERBOSE 0
3277 # define MESA_DEBUG_FLAGS 0
3278 # define MESA_FUNCTION "a function"
3279 # ifndef NDEBUG
3280 # define NDEBUG
3281 # endif
3282 #endif
3283
3284
3285 /** The MESA_VERBOSE var is a bitmask of these flags */
3286 enum _verbose
3287 {
3288 VERBOSE_VARRAY = 0x0001,
3289 VERBOSE_TEXTURE = 0x0002,
3290 VERBOSE_MATERIAL = 0x0004,
3291 VERBOSE_PIPELINE = 0x0008,
3292 VERBOSE_DRIVER = 0x0010,
3293 VERBOSE_STATE = 0x0020,
3294 VERBOSE_API = 0x0040,
3295 VERBOSE_DISPLAY_LIST = 0x0100,
3296 VERBOSE_LIGHTING = 0x0200,
3297 VERBOSE_PRIMS = 0x0400,
3298 VERBOSE_VERTS = 0x0800,
3299 VERBOSE_DISASSEM = 0x1000,
3300 VERBOSE_DRAW = 0x2000,
3301 VERBOSE_SWAPBUFFERS = 0x4000
3302 };
3303
3304
3305 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3306 enum _debug
3307 {
3308 DEBUG_ALWAYS_FLUSH = 0x1
3309 };
3310
3311
3312
3313 #endif /* MTYPES_H */