fix ugly copy/paste error in mipmap generation code
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Stencil buffer data type.
70 */
71 #if STENCIL_BITS==8
72 typedef GLubyte GLstencil;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil;
75 #else
76 # error "illegal number of stencil bits"
77 #endif
78
79
80 /**
81 * \name Some forward type declarations
82 */
83 /*@{*/
84 struct _mesa_HashTable;
85 struct gl_attrib_node;
86 struct gl_pixelstore_attrib;
87 struct gl_program_cache;
88 struct gl_texture_format;
89 struct gl_texture_image;
90 struct gl_texture_object;
91 struct st_context;
92 typedef struct __GLcontextRec GLcontext;
93 typedef struct __GLcontextModesRec GLvisual;
94 typedef struct gl_framebuffer GLframebuffer;
95 /*@}*/
96
97
98
99 /**
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
105 */
106 typedef enum
107 {
108 VERT_ATTRIB_POS = 0,
109 VERT_ATTRIB_WEIGHT = 1,
110 VERT_ATTRIB_NORMAL = 2,
111 VERT_ATTRIB_COLOR0 = 3,
112 VERT_ATTRIB_COLOR1 = 4,
113 VERT_ATTRIB_FOG = 5,
114 VERT_ATTRIB_COLOR_INDEX = 6,
115 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
116 VERT_ATTRIB_EDGEFLAG = 7,
117 VERT_ATTRIB_TEX0 = 8,
118 VERT_ATTRIB_TEX1 = 9,
119 VERT_ATTRIB_TEX2 = 10,
120 VERT_ATTRIB_TEX3 = 11,
121 VERT_ATTRIB_TEX4 = 12,
122 VERT_ATTRIB_TEX5 = 13,
123 VERT_ATTRIB_TEX6 = 14,
124 VERT_ATTRIB_TEX7 = 15,
125 VERT_ATTRIB_GENERIC0 = 16,
126 VERT_ATTRIB_GENERIC1 = 17,
127 VERT_ATTRIB_GENERIC2 = 18,
128 VERT_ATTRIB_GENERIC3 = 19,
129 VERT_ATTRIB_GENERIC4 = 20,
130 VERT_ATTRIB_GENERIC5 = 21,
131 VERT_ATTRIB_GENERIC6 = 22,
132 VERT_ATTRIB_GENERIC7 = 23,
133 VERT_ATTRIB_GENERIC8 = 24,
134 VERT_ATTRIB_GENERIC9 = 25,
135 VERT_ATTRIB_GENERIC10 = 26,
136 VERT_ATTRIB_GENERIC11 = 27,
137 VERT_ATTRIB_GENERIC12 = 28,
138 VERT_ATTRIB_GENERIC13 = 29,
139 VERT_ATTRIB_GENERIC14 = 30,
140 VERT_ATTRIB_GENERIC15 = 31,
141 VERT_ATTRIB_MAX = 32
142 } gl_vert_attrib;
143
144 /**
145 * Bitflags for vertex attributes.
146 * These are used in bitfields in many places.
147 */
148 /*@{*/
149 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
150 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
151 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
152 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
153 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
154 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
155 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
156 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
157 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
158 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
159 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
160 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
161 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
162 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
163 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
164 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
165 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
166 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
167 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
168 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
169 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
170 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
171 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
172 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
173 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
174 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
175 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
176 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
177 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
178 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
179 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
180 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
181
182 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
183 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
184 /*@}*/
185
186
187 /**
188 * Indexes for vertex program result attributes
189 */
190 typedef enum
191 {
192 VERT_RESULT_HPOS = 0,
193 VERT_RESULT_COL0 = 1,
194 VERT_RESULT_COL1 = 2,
195 VERT_RESULT_FOGC = 3,
196 VERT_RESULT_TEX0 = 4,
197 VERT_RESULT_TEX1 = 5,
198 VERT_RESULT_TEX2 = 6,
199 VERT_RESULT_TEX3 = 7,
200 VERT_RESULT_TEX4 = 8,
201 VERT_RESULT_TEX5 = 9,
202 VERT_RESULT_TEX6 = 10,
203 VERT_RESULT_TEX7 = 11,
204 VERT_RESULT_PSIZ = 12,
205 VERT_RESULT_BFC0 = 13,
206 VERT_RESULT_BFC1 = 14,
207 VERT_RESULT_EDGE = 15,
208 VERT_RESULT_VAR0 = 16 /**< shader varying */,
209 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
210 } gl_vert_result;
211
212
213 /**
214 * Indexes for fragment program input attributes.
215 */
216 typedef enum
217 {
218 FRAG_ATTRIB_WPOS = 0,
219 FRAG_ATTRIB_COL0 = 1,
220 FRAG_ATTRIB_COL1 = 2,
221 FRAG_ATTRIB_FOGC = 3,
222 FRAG_ATTRIB_TEX0 = 4,
223 FRAG_ATTRIB_TEX1 = 5,
224 FRAG_ATTRIB_TEX2 = 6,
225 FRAG_ATTRIB_TEX3 = 7,
226 FRAG_ATTRIB_TEX4 = 8,
227 FRAG_ATTRIB_TEX5 = 9,
228 FRAG_ATTRIB_TEX6 = 10,
229 FRAG_ATTRIB_TEX7 = 11,
230 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
231 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
232 } gl_frag_attrib;
233
234 /**
235 * Bitflags for fragment program input attributes.
236 */
237 /*@{*/
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
251
252 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
253 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
254
255 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
256 FRAG_BIT_TEX1| \
257 FRAG_BIT_TEX2| \
258 FRAG_BIT_TEX3| \
259 FRAG_BIT_TEX4| \
260 FRAG_BIT_TEX5| \
261 FRAG_BIT_TEX6| \
262 FRAG_BIT_TEX7)
263 /*@}*/
264
265
266 /**
267 * Fragment program results
268 */
269 typedef enum
270 {
271 FRAG_RESULT_DEPTH = 0,
272 FRAG_RESULT_COLOR = 1,
273 FRAG_RESULT_DATA0 = 2,
274 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
275 } gl_frag_result;
276
277
278 /**
279 * Indexes for all renderbuffers
280 */
281 typedef enum
282 {
283 /* the four standard color buffers */
284 BUFFER_FRONT_LEFT,
285 BUFFER_BACK_LEFT,
286 BUFFER_FRONT_RIGHT,
287 BUFFER_BACK_RIGHT,
288 BUFFER_DEPTH,
289 BUFFER_STENCIL,
290 BUFFER_ACCUM,
291 /* optional aux buffer */
292 BUFFER_AUX0,
293 /* generic renderbuffers */
294 BUFFER_COLOR0,
295 BUFFER_COLOR1,
296 BUFFER_COLOR2,
297 BUFFER_COLOR3,
298 BUFFER_COLOR4,
299 BUFFER_COLOR5,
300 BUFFER_COLOR6,
301 BUFFER_COLOR7,
302 BUFFER_COUNT
303 } gl_buffer_index;
304
305 /**
306 * Bit flags for all renderbuffers
307 */
308 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
309 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
310 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
311 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
312 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
313 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
314 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
315 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
316 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
317 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
318 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
319 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
320 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
321 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
322 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
323 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
324 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
325 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
326 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
327
328 /**
329 * Mask of all the color buffer bits (but not accum).
330 */
331 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
332 BUFFER_BIT_BACK_LEFT | \
333 BUFFER_BIT_FRONT_RIGHT | \
334 BUFFER_BIT_BACK_RIGHT | \
335 BUFFER_BIT_AUX0 | \
336 BUFFER_BIT_COLOR0 | \
337 BUFFER_BIT_COLOR1 | \
338 BUFFER_BIT_COLOR2 | \
339 BUFFER_BIT_COLOR3 | \
340 BUFFER_BIT_COLOR4 | \
341 BUFFER_BIT_COLOR5 | \
342 BUFFER_BIT_COLOR6 | \
343 BUFFER_BIT_COLOR7)
344
345
346 /** The pixel transfer path has three color tables: */
347 typedef enum
348 {
349 COLORTABLE_PRECONVOLUTION,
350 COLORTABLE_POSTCONVOLUTION,
351 COLORTABLE_POSTCOLORMATRIX,
352 COLORTABLE_MAX
353 } gl_colortable_index;
354
355
356 /**
357 * Data structure for color tables
358 */
359 struct gl_color_table
360 {
361 GLenum InternalFormat; /**< The user-specified format */
362 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
363 GLuint Size; /**< number of entries in table */
364 GLfloat *TableF; /**< Color table, floating point values */
365 GLubyte *TableUB; /**< Color table, ubyte values */
366 GLubyte RedSize;
367 GLubyte GreenSize;
368 GLubyte BlueSize;
369 GLubyte AlphaSize;
370 GLubyte LuminanceSize;
371 GLubyte IntensitySize;
372 };
373
374
375 /**
376 * \name Bit flags used for updating material values.
377 */
378 /*@{*/
379 #define MAT_ATTRIB_FRONT_AMBIENT 0
380 #define MAT_ATTRIB_BACK_AMBIENT 1
381 #define MAT_ATTRIB_FRONT_DIFFUSE 2
382 #define MAT_ATTRIB_BACK_DIFFUSE 3
383 #define MAT_ATTRIB_FRONT_SPECULAR 4
384 #define MAT_ATTRIB_BACK_SPECULAR 5
385 #define MAT_ATTRIB_FRONT_EMISSION 6
386 #define MAT_ATTRIB_BACK_EMISSION 7
387 #define MAT_ATTRIB_FRONT_SHININESS 8
388 #define MAT_ATTRIB_BACK_SHININESS 9
389 #define MAT_ATTRIB_FRONT_INDEXES 10
390 #define MAT_ATTRIB_BACK_INDEXES 11
391 #define MAT_ATTRIB_MAX 12
392
393 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
394 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
395 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
396 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
397 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
398 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
399
400 #define MAT_INDEX_AMBIENT 0
401 #define MAT_INDEX_DIFFUSE 1
402 #define MAT_INDEX_SPECULAR 2
403
404 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
405 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
406 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
407 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
408 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
409 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
410 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
411 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
412 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
413 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
414 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
415 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
416
417
418 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
419 MAT_BIT_FRONT_AMBIENT | \
420 MAT_BIT_FRONT_DIFFUSE | \
421 MAT_BIT_FRONT_SPECULAR | \
422 MAT_BIT_FRONT_SHININESS | \
423 MAT_BIT_FRONT_INDEXES)
424
425 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
426 MAT_BIT_BACK_AMBIENT | \
427 MAT_BIT_BACK_DIFFUSE | \
428 MAT_BIT_BACK_SPECULAR | \
429 MAT_BIT_BACK_SHININESS | \
430 MAT_BIT_BACK_INDEXES)
431
432 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
433 /*@}*/
434
435
436 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
437 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
438
439 /**
440 * Material shininess lookup table.
441 */
442 struct gl_shine_tab
443 {
444 struct gl_shine_tab *next, *prev;
445 GLfloat tab[SHINE_TABLE_SIZE+1];
446 GLfloat shininess;
447 GLuint refcount;
448 };
449
450
451 /**
452 * Light source state.
453 */
454 struct gl_light
455 {
456 struct gl_light *next; /**< double linked list with sentinel */
457 struct gl_light *prev;
458
459 GLfloat Ambient[4]; /**< ambient color */
460 GLfloat Diffuse[4]; /**< diffuse color */
461 GLfloat Specular[4]; /**< specular color */
462 GLfloat EyePosition[4]; /**< position in eye coordinates */
463 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
464 GLfloat SpotExponent;
465 GLfloat SpotCutoff; /**< in degrees */
466 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
467 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
468 GLfloat ConstantAttenuation;
469 GLfloat LinearAttenuation;
470 GLfloat QuadraticAttenuation;
471 GLboolean Enabled; /**< On/off flag */
472
473 /**
474 * \name Derived fields
475 */
476 /*@{*/
477 GLbitfield _Flags; /**< State */
478
479 GLfloat _Position[4]; /**< position in eye/obj coordinates */
480 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
481 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
482 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
483 GLfloat _VP_inf_spot_attenuation;
484
485 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
486 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
487 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
488 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
489 GLfloat _dli; /**< CI diffuse light intensity */
490 GLfloat _sli; /**< CI specular light intensity */
491 /*@}*/
492 };
493
494
495 /**
496 * Light model state.
497 */
498 struct gl_lightmodel
499 {
500 GLfloat Ambient[4]; /**< ambient color */
501 GLboolean LocalViewer; /**< Local (or infinite) view point? */
502 GLboolean TwoSide; /**< Two (or one) sided lighting? */
503 GLenum ColorControl; /**< either GL_SINGLE_COLOR
504 * or GL_SEPARATE_SPECULAR_COLOR */
505 };
506
507
508 /**
509 * Material state.
510 */
511 struct gl_material
512 {
513 GLfloat Attrib[MAT_ATTRIB_MAX][4];
514 };
515
516
517 /**
518 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
519 */
520 struct gl_accum_attrib
521 {
522 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
523 };
524
525
526 /**
527 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
528 */
529 struct gl_colorbuffer_attrib
530 {
531 GLuint ClearIndex; /**< Index to use for glClear */
532 GLclampf ClearColor[4]; /**< Color to use for glClear */
533
534 GLuint IndexMask; /**< Color index write mask */
535 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
536
537 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
538
539 /**
540 * \name alpha testing
541 */
542 /*@{*/
543 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
544 GLenum AlphaFunc; /**< Alpha test function */
545 GLclampf AlphaRef; /**< Alpha reference value */
546 /*@}*/
547
548 /**
549 * \name Blending
550 */
551 /*@{*/
552 GLboolean BlendEnabled; /**< Blending enabled flag */
553 GLenum BlendSrcRGB; /**< Blending source operator */
554 GLenum BlendDstRGB; /**< Blending destination operator */
555 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
556 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
557 GLenum BlendEquationRGB; /**< Blending equation */
558 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
559 GLfloat BlendColor[4]; /**< Blending color */
560 /*@}*/
561
562 /**
563 * \name Logic op
564 */
565 /*@{*/
566 GLenum LogicOp; /**< Logic operator */
567 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
568 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
569 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
570 /*@}*/
571
572 GLboolean DitherFlag; /**< Dither enable flag */
573
574 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
575 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
576 };
577
578
579 /**
580 * Current attribute group (GL_CURRENT_BIT).
581 */
582 struct gl_current_attrib
583 {
584 /**
585 * \name Current vertex attributes.
586 * \note Values are valid only after FLUSH_VERTICES has been called.
587 * \note Index and Edgeflag current values are stored as floats in the
588 * SIX and SEVEN attribute slots.
589 */
590 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
591
592 /**
593 * \name Current raster position attributes (always valid).
594 * \note This set of attributes is very similar to the SWvertex struct.
595 */
596 /*@{*/
597 GLfloat RasterPos[4];
598 GLfloat RasterDistance;
599 GLfloat RasterColor[4];
600 GLfloat RasterSecondaryColor[4];
601 GLfloat RasterIndex;
602 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
603 GLboolean RasterPosValid;
604 /*@}*/
605 };
606
607
608 /**
609 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
610 */
611 struct gl_depthbuffer_attrib
612 {
613 GLenum Func; /**< Function for depth buffer compare */
614 GLclampd Clear; /**< Value to clear depth buffer to */
615 GLboolean Test; /**< Depth buffering enabled flag */
616 GLboolean Mask; /**< Depth buffer writable? */
617 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
618 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
619 };
620
621
622 /**
623 * Evaluator attribute group (GL_EVAL_BIT).
624 */
625 struct gl_eval_attrib
626 {
627 /**
628 * \name Enable bits
629 */
630 /*@{*/
631 GLboolean Map1Color4;
632 GLboolean Map1Index;
633 GLboolean Map1Normal;
634 GLboolean Map1TextureCoord1;
635 GLboolean Map1TextureCoord2;
636 GLboolean Map1TextureCoord3;
637 GLboolean Map1TextureCoord4;
638 GLboolean Map1Vertex3;
639 GLboolean Map1Vertex4;
640 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
641 GLboolean Map2Color4;
642 GLboolean Map2Index;
643 GLboolean Map2Normal;
644 GLboolean Map2TextureCoord1;
645 GLboolean Map2TextureCoord2;
646 GLboolean Map2TextureCoord3;
647 GLboolean Map2TextureCoord4;
648 GLboolean Map2Vertex3;
649 GLboolean Map2Vertex4;
650 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
651 GLboolean AutoNormal;
652 /*@}*/
653
654 /**
655 * \name Map Grid endpoints and divisions and calculated du values
656 */
657 /*@{*/
658 GLint MapGrid1un;
659 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
660 GLint MapGrid2un, MapGrid2vn;
661 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
662 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
663 /*@}*/
664 };
665
666
667 /**
668 * Fog attribute group (GL_FOG_BIT).
669 */
670 struct gl_fog_attrib
671 {
672 GLboolean Enabled; /**< Fog enabled flag */
673 GLfloat Color[4]; /**< Fog color */
674 GLfloat Density; /**< Density >= 0.0 */
675 GLfloat Start; /**< Start distance in eye coords */
676 GLfloat End; /**< End distance in eye coords */
677 GLfloat Index; /**< Fog index */
678 GLenum Mode; /**< Fog mode */
679 GLboolean ColorSumEnabled;
680 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
681 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
682 };
683
684
685 /**
686 * Hint attribute group (GL_HINT_BIT).
687 *
688 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
689 */
690 struct gl_hint_attrib
691 {
692 GLenum PerspectiveCorrection;
693 GLenum PointSmooth;
694 GLenum LineSmooth;
695 GLenum PolygonSmooth;
696 GLenum Fog;
697 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
698 GLenum TextureCompression; /**< GL_ARB_texture_compression */
699 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
700 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
701 };
702
703
704 /**
705 * Histogram attributes.
706 */
707 struct gl_histogram_attrib
708 {
709 GLuint Width; /**< number of table entries */
710 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
711 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
712 GLboolean Sink; /**< terminate image transfer? */
713 GLubyte RedSize; /**< Bits per counter */
714 GLubyte GreenSize;
715 GLubyte BlueSize;
716 GLubyte AlphaSize;
717 GLubyte LuminanceSize;
718 };
719
720
721 /**
722 * Color Min/max state.
723 */
724 struct gl_minmax_attrib
725 {
726 GLenum Format;
727 GLboolean Sink;
728 GLfloat Min[4], Max[4]; /**< RGBA */
729 };
730
731
732 /**
733 * Image convolution state.
734 */
735 struct gl_convolution_attrib
736 {
737 GLenum Format;
738 GLenum InternalFormat;
739 GLuint Width;
740 GLuint Height;
741 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
742 };
743
744
745 /**
746 * Light state flags.
747 */
748 /*@{*/
749 #define LIGHT_SPOT 0x1
750 #define LIGHT_LOCAL_VIEWER 0x2
751 #define LIGHT_POSITIONAL 0x4
752 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
753 /*@}*/
754
755
756 /**
757 * Lighting attribute group (GL_LIGHT_BIT).
758 */
759 struct gl_light_attrib
760 {
761 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
762 struct gl_lightmodel Model; /**< Lighting model */
763
764 /**
765 * Must flush FLUSH_VERTICES before referencing:
766 */
767 /*@{*/
768 struct gl_material Material; /**< Includes front & back values */
769 /*@}*/
770
771 GLboolean Enabled; /**< Lighting enabled flag */
772 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
773 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
774 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
775 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
776 GLboolean ColorMaterialEnabled;
777 GLenum ClampVertexColor;
778
779 struct gl_light EnabledList; /**< List sentinel */
780
781 /**
782 * Derived state for optimizations:
783 */
784 /*@{*/
785 GLboolean _NeedEyeCoords;
786 GLboolean _NeedVertices; /**< Use fast shader? */
787 GLbitfield _Flags; /**< LIGHT_* flags, see above */
788 GLfloat _BaseColor[2][3];
789 /*@}*/
790 };
791
792
793 /**
794 * Line attribute group (GL_LINE_BIT).
795 */
796 struct gl_line_attrib
797 {
798 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
799 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
800 GLushort StipplePattern; /**< Stipple pattern */
801 GLint StippleFactor; /**< Stipple repeat factor */
802 GLfloat Width; /**< Line width */
803 };
804
805
806 /**
807 * Display list attribute group (GL_LIST_BIT).
808 */
809 struct gl_list_attrib
810 {
811 GLuint ListBase;
812 };
813
814
815 /**
816 * Used by device drivers to hook new commands into display lists.
817 */
818 struct gl_list_instruction
819 {
820 GLuint Size;
821 void (*Execute)( GLcontext *ctx, void *data );
822 void (*Destroy)( GLcontext *ctx, void *data );
823 void (*Print)( GLcontext *ctx, void *data );
824 };
825
826 #define MAX_DLIST_EXT_OPCODES 16
827
828 /**
829 * Used by device drivers to hook new commands into display lists.
830 */
831 struct gl_list_extensions
832 {
833 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
834 GLuint NumOpcodes;
835 };
836
837
838 /**
839 * Multisample attribute group (GL_MULTISAMPLE_BIT).
840 */
841 struct gl_multisample_attrib
842 {
843 GLboolean Enabled;
844 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
845 GLboolean SampleAlphaToCoverage;
846 GLboolean SampleAlphaToOne;
847 GLboolean SampleCoverage;
848 GLfloat SampleCoverageValue;
849 GLboolean SampleCoverageInvert;
850 };
851
852
853 /**
854 * A pixelmap (see glPixelMap)
855 */
856 struct gl_pixelmap
857 {
858 GLint Size;
859 GLfloat Map[MAX_PIXEL_MAP_TABLE];
860 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
861 };
862
863
864 /**
865 * Collection of all pixelmaps
866 */
867 struct gl_pixelmaps
868 {
869 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
870 struct gl_pixelmap GtoG;
871 struct gl_pixelmap BtoB;
872 struct gl_pixelmap AtoA;
873 struct gl_pixelmap ItoR;
874 struct gl_pixelmap ItoG;
875 struct gl_pixelmap ItoB;
876 struct gl_pixelmap ItoA;
877 struct gl_pixelmap ItoI;
878 struct gl_pixelmap StoS;
879 };
880
881
882 /**
883 * Pixel attribute group (GL_PIXEL_MODE_BIT).
884 */
885 struct gl_pixel_attrib
886 {
887 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
888
889 /*--- Begin Pixel Transfer State ---*/
890 /* Fields are in the order in which they're applied... */
891
892 /** Scale & Bias (index shift, offset) */
893 /*@{*/
894 GLfloat RedBias, RedScale;
895 GLfloat GreenBias, GreenScale;
896 GLfloat BlueBias, BlueScale;
897 GLfloat AlphaBias, AlphaScale;
898 GLfloat DepthBias, DepthScale;
899 GLint IndexShift, IndexOffset;
900 /*@}*/
901
902 /* Pixel Maps */
903 /* Note: actual pixel maps are not part of this attrib group */
904 GLboolean MapColorFlag;
905 GLboolean MapStencilFlag;
906
907 /* There are multiple color table stages: */
908 GLboolean ColorTableEnabled[COLORTABLE_MAX];
909 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
910 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
911
912 /* Convolution (GL_EXT_convolution) */
913 GLboolean Convolution1DEnabled;
914 GLboolean Convolution2DEnabled;
915 GLboolean Separable2DEnabled;
916 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
917 GLenum ConvolutionBorderMode[3];
918 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
919 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
920 GLfloat PostConvolutionScale[4]; /**< RGBA */
921 GLfloat PostConvolutionBias[4]; /**< RGBA */
922
923 /* Color matrix (GL_SGI_color_matrix) */
924 /* Note: the color matrix is not part of this attrib group */
925 GLfloat PostColorMatrixScale[4]; /**< RGBA */
926 GLfloat PostColorMatrixBias[4]; /**< RGBA */
927
928 /* Histogram & minmax (GL_EXT_histogram) */
929 /* Note: histogram and minmax data are not part of this attrib group */
930 GLboolean HistogramEnabled;
931 GLboolean MinMaxEnabled;
932
933 /*--- End Pixel Transfer State ---*/
934
935 /** glPixelZoom */
936 GLfloat ZoomX, ZoomY;
937
938 /** GL_SGI_texture_color_table */
939 GLfloat TextureColorTableScale[4]; /**< RGBA */
940 GLfloat TextureColorTableBias[4]; /**< RGBA */
941 };
942
943
944 /**
945 * Point attribute group (GL_POINT_BIT).
946 */
947 struct gl_point_attrib
948 {
949 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
950 GLfloat Size; /**< User-specified point size */
951 GLfloat Params[3]; /**< GL_EXT_point_parameters */
952 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
953 GLfloat Threshold; /**< GL_EXT_point_parameters */
954 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
955 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
956 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
957 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
958 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
959 };
960
961
962 /**
963 * Polygon attribute group (GL_POLYGON_BIT).
964 */
965 struct gl_polygon_attrib
966 {
967 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
968 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
969 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
970 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
971 GLboolean CullFlag; /**< Culling on/off flag */
972 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
973 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
974 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
975 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
976 GLfloat OffsetUnits; /**< Polygon offset units, from user */
977 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
978 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
979 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
980 };
981
982
983 /**
984 * Scissor attributes (GL_SCISSOR_BIT).
985 */
986 struct gl_scissor_attrib
987 {
988 GLboolean Enabled; /**< Scissor test enabled? */
989 GLint X, Y; /**< Lower left corner of box */
990 GLsizei Width, Height; /**< Size of box */
991 };
992
993
994 /**
995 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
996 *
997 * Three sets of stencil data are tracked so that OpenGL 2.0,
998 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
999 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1000 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1001 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1002 * GL_EXT_stencil_two_side GL_BACK state.
1003 *
1004 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1005 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1006 *
1007 * The derived value \c _TestTwoSide is set when the front-face and back-face
1008 * stencil state are different.
1009 */
1010 struct gl_stencil_attrib
1011 {
1012 GLboolean Enabled; /**< Enabled flag */
1013 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1014 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1015 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1016 GLboolean _TestTwoSide;
1017 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1018 GLenum Function[3]; /**< Stencil function */
1019 GLenum FailFunc[3]; /**< Fail function */
1020 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1021 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1022 GLint Ref[3]; /**< Reference value */
1023 GLuint ValueMask[3]; /**< Value mask */
1024 GLuint WriteMask[3]; /**< Write mask */
1025 GLuint Clear; /**< Clear value */
1026 };
1027
1028
1029 /**
1030 * An index for each type of texture object. These correspond to the GL
1031 * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1032 * Note: the order is from highest priority to lowest priority.
1033 */
1034 typedef enum
1035 {
1036 TEXTURE_2D_ARRAY_INDEX,
1037 TEXTURE_1D_ARRAY_INDEX,
1038 TEXTURE_CUBE_INDEX,
1039 TEXTURE_3D_INDEX,
1040 TEXTURE_RECT_INDEX,
1041 TEXTURE_2D_INDEX,
1042 TEXTURE_1D_INDEX,
1043 NUM_TEXTURE_TARGETS
1044 } gl_texture_index;
1045
1046
1047 /**
1048 * Bit flags for each type of texture object
1049 * Used for Texture.Unit[]._ReallyEnabled flags.
1050 */
1051 /*@{*/
1052 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1053 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1054 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1055 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1056 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1057 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1058 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1059 /*@}*/
1060
1061
1062 /**
1063 * TexGenEnabled flags.
1064 */
1065 /*@{*/
1066 #define S_BIT 1
1067 #define T_BIT 2
1068 #define R_BIT 4
1069 #define Q_BIT 8
1070 /*@}*/
1071
1072
1073 /**
1074 * Bit flag versions of the corresponding GL_ constants.
1075 */
1076 /*@{*/
1077 #define TEXGEN_SPHERE_MAP 0x1
1078 #define TEXGEN_OBJ_LINEAR 0x2
1079 #define TEXGEN_EYE_LINEAR 0x4
1080 #define TEXGEN_REFLECTION_MAP_NV 0x8
1081 #define TEXGEN_NORMAL_MAP_NV 0x10
1082
1083 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1084 TEXGEN_REFLECTION_MAP_NV | \
1085 TEXGEN_NORMAL_MAP_NV)
1086 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1087 TEXGEN_REFLECTION_MAP_NV | \
1088 TEXGEN_NORMAL_MAP_NV | \
1089 TEXGEN_EYE_LINEAR)
1090 /*@}*/
1091
1092
1093
1094 /** Tex-gen enabled for texture unit? */
1095 #define ENABLE_TEXGEN(unit) (1 << (unit))
1096
1097 /** Non-identity texture matrix for texture unit? */
1098 #define ENABLE_TEXMAT(unit) (1 << (unit))
1099
1100
1101 /**
1102 * Texel fetch function prototype. We use texel fetch functions to
1103 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1104 * texture images. These functions help to isolate us from the gritty
1105 * details of all the various texture image encodings.
1106 *
1107 * \param texImage texture image.
1108 * \param col texel column.
1109 * \param row texel row.
1110 * \param img texel image level/layer.
1111 * \param texelOut output texel (up to 4 GLchans)
1112 */
1113 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1114 GLint col, GLint row, GLint img,
1115 GLchan *texelOut );
1116
1117 /**
1118 * As above, but returns floats.
1119 * Used for depth component images and for upcoming signed/float
1120 * texture images.
1121 */
1122 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1123 GLint col, GLint row, GLint img,
1124 GLfloat *texelOut );
1125
1126
1127 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1128 GLint col, GLint row, GLint img,
1129 const void *texel);
1130
1131
1132 /**
1133 * This macro defines the (many) parameters to the texstore functions.
1134 * \param dims either 1 or 2 or 3
1135 * \param baseInternalFormat user-specified base internal format
1136 * \param dstFormat destination Mesa texture format
1137 * \param dstAddr destination image address
1138 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1139 * \param dstRowStride destination image row stride, in bytes
1140 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1141 * \param srcWidth/Height/Depth source image size, in pixels
1142 * \param srcFormat incoming image format
1143 * \param srcType incoming image data type
1144 * \param srcAddr source image address
1145 * \param srcPacking source image packing parameters
1146 */
1147 #define TEXSTORE_PARAMS \
1148 GLcontext *ctx, GLuint dims, \
1149 GLenum baseInternalFormat, \
1150 const struct gl_texture_format *dstFormat, \
1151 GLvoid *dstAddr, \
1152 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1153 GLint dstRowStride, const GLuint *dstImageOffsets, \
1154 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1155 GLenum srcFormat, GLenum srcType, \
1156 const GLvoid *srcAddr, \
1157 const struct gl_pixelstore_attrib *srcPacking
1158
1159
1160
1161 /**
1162 * Texture image storage function.
1163 */
1164 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1165
1166
1167 /**
1168 * Texture format record
1169 */
1170 struct gl_texture_format
1171 {
1172 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1173
1174 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1175 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1176 * GL_INTENSITY, GL_COLOR_INDEX or
1177 * GL_DEPTH_COMPONENT.
1178 */
1179 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1180
1181 /**
1182 * Bits per texel component. These are just rough approximations
1183 * for compressed texture formats.
1184 */
1185 /*@{*/
1186 GLubyte RedBits;
1187 GLubyte GreenBits;
1188 GLubyte BlueBits;
1189 GLubyte AlphaBits;
1190 GLubyte LuminanceBits;
1191 GLubyte IntensityBits;
1192 GLubyte IndexBits;
1193 GLubyte DepthBits;
1194 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1195 /*@}*/
1196
1197 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1198
1199 StoreTexImageFunc StoreImage;
1200
1201 /**
1202 * \name Texel fetch function pointers
1203 */
1204 /*@{*/
1205 FetchTexelFuncC FetchTexel1D;
1206 FetchTexelFuncC FetchTexel2D;
1207 FetchTexelFuncC FetchTexel3D;
1208 FetchTexelFuncF FetchTexel1Df;
1209 FetchTexelFuncF FetchTexel2Df;
1210 FetchTexelFuncF FetchTexel3Df;
1211 /*@}*/
1212
1213 StoreTexelFunc StoreTexel;
1214 };
1215
1216
1217 /**
1218 * Texture image state. Describes the dimensions of a texture image,
1219 * the texel format and pointers to Texel Fetch functions.
1220 */
1221 struct gl_texture_image
1222 {
1223 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1224 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1225 * GL_INTENSITY, GL_COLOR_INDEX,
1226 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1227 * only. Used for choosing TexEnv arithmetic.
1228 */
1229 GLint InternalFormat; /**< Internal format as given by the user */
1230 GLuint Border; /**< 0 or 1 */
1231 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1232 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1233 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1234 GLuint Width2; /**< = Width - 2*Border */
1235 GLuint Height2; /**< = Height - 2*Border */
1236 GLuint Depth2; /**< = Depth - 2*Border */
1237 GLuint WidthLog2; /**< = log2(Width2) */
1238 GLuint HeightLog2; /**< = log2(Height2) */
1239 GLuint DepthLog2; /**< = log2(Depth2) */
1240 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1241 GLfloat WidthScale; /**< used for mipmap LOD computation */
1242 GLfloat HeightScale; /**< used for mipmap LOD computation */
1243 GLfloat DepthScale; /**< used for mipmap LOD computation */
1244 GLboolean IsClientData; /**< Data owned by client? */
1245 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1246
1247 const struct gl_texture_format *TexFormat;
1248
1249 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1250
1251 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1252 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1253
1254 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1255 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1256
1257 GLuint RowStride; /**< Padded width in units of texels */
1258 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1259 each 2D slice in 'Data', in texels */
1260 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1261
1262 /**
1263 * \name For device driver:
1264 */
1265 /*@{*/
1266 void *DriverData; /**< Arbitrary device driver data */
1267 /*@}*/
1268 };
1269
1270
1271 /**
1272 * Indexes for cube map faces.
1273 */
1274 typedef enum
1275 {
1276 FACE_POS_X = 0,
1277 FACE_NEG_X = 1,
1278 FACE_POS_Y = 2,
1279 FACE_NEG_Y = 3,
1280 FACE_POS_Z = 4,
1281 FACE_NEG_Z = 5,
1282 MAX_FACES = 6
1283 } gl_face_index;
1284
1285
1286 /**
1287 * Texture object state. Contains the array of mipmap images, border color,
1288 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1289 * color palette.
1290 */
1291 struct gl_texture_object
1292 {
1293 _glthread_Mutex Mutex; /**< for thread safety */
1294 GLint RefCount; /**< reference count */
1295 GLuint Name; /**< the user-visible texture object ID */
1296 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1297 GLfloat Priority; /**< in [0,1] */
1298 GLfloat BorderColor[4]; /**< unclamped */
1299 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1300 GLenum WrapS; /**< S-axis texture image wrap mode */
1301 GLenum WrapT; /**< T-axis texture image wrap mode */
1302 GLenum WrapR; /**< R-axis texture image wrap mode */
1303 GLenum MinFilter; /**< minification filter */
1304 GLenum MagFilter; /**< magnification filter */
1305 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1306 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1307 GLfloat LodBias; /**< OpenGL 1.4 */
1308 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1309 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1310 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1311 GLenum CompareMode; /**< GL_ARB_shadow */
1312 GLenum CompareFunc; /**< GL_ARB_shadow */
1313 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1314 GLenum DepthMode; /**< GL_ARB_depth_texture */
1315 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1316 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1317 GLint CropRect[4]; /**< GL_OES_draw_texture */
1318 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1319 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1320 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1321 GLboolean _Complete; /**< Is texture object complete? */
1322 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1323
1324 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1325 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1326
1327 /** GL_EXT_paletted_texture */
1328 struct gl_color_table Palette;
1329
1330 /**
1331 * \name For device driver.
1332 * Note: instead of attaching driver data to this pointer, it's preferable
1333 * to instead use this struct as a base class for your own texture object
1334 * class. Driver->NewTextureObject() can be used to implement the
1335 * allocation.
1336 */
1337 void *DriverData; /**< Arbitrary device driver data */
1338 };
1339
1340
1341 /**
1342 * Texture combine environment state.
1343 * Up to four combiner sources are possible with GL_NV_texture_env_combine4.
1344 */
1345 struct gl_tex_env_combine_state
1346 {
1347 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1348 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1349 GLenum SourceRGB[4]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1350 GLenum SourceA[4]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1351 GLenum OperandRGB[4]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1352 GLenum OperandA[4]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1353 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1354 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1355 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1356 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1357 };
1358
1359
1360 /**
1361 * Texture coord generation state.
1362 */
1363 struct gl_texgen
1364 {
1365 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1366 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1367 GLfloat ObjectPlane[4];
1368 GLfloat EyePlane[4];
1369 };
1370
1371
1372 /**
1373 * Texture unit state. Contains enable flags, texture environment/function/
1374 * combiners, texgen state, pointers to current texture objects and
1375 * post-filter color tables.
1376 */
1377 struct gl_texture_unit
1378 {
1379 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1380 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1381
1382 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1383 GLfloat EnvColor[4];
1384
1385 struct gl_texgen GenS;
1386 struct gl_texgen GenT;
1387 struct gl_texgen GenR;
1388 struct gl_texgen GenQ;
1389 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1390 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1391
1392 GLfloat LodBias; /**< for biasing mipmap levels */
1393 GLenum BumpTarget;
1394 GLfloat RotMatrix[4]; /* 2x2 matrix */
1395
1396 /**
1397 * \name GL_EXT_texture_env_combine
1398 */
1399 struct gl_tex_env_combine_state Combine;
1400
1401 /**
1402 * Derived state based on \c EnvMode and the \c BaseFormat of the
1403 * currently enabled texture.
1404 */
1405 struct gl_tex_env_combine_state _EnvMode;
1406
1407 /**
1408 * Currently enabled combiner state. This will point to either
1409 * \c Combine or \c _EnvMode.
1410 */
1411 struct gl_tex_env_combine_state *_CurrentCombine;
1412
1413 /** Current texture object pointers */
1414 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1415
1416 /** Points to highest priority, complete and enabled texture object */
1417 struct gl_texture_object *_Current;
1418
1419 /** GL_SGI_texture_color_table */
1420 /*@{*/
1421 struct gl_color_table ColorTable;
1422 struct gl_color_table ProxyColorTable;
1423 GLboolean ColorTableEnabled;
1424 /*@}*/
1425 };
1426
1427
1428 /**
1429 * Texture attribute group (GL_TEXTURE_BIT).
1430 */
1431 struct gl_texture_attrib
1432 {
1433 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1434 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1435
1436 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1437
1438 /** GL_EXT_shared_texture_palette */
1439 GLboolean SharedPalette;
1440 struct gl_color_table Palette;
1441
1442 /** Texture units/samplers used by vertex or fragment texturing */
1443 GLbitfield _EnabledUnits;
1444
1445 /** Texture coord units/sets used for fragment texturing */
1446 GLbitfield _EnabledCoordUnits;
1447
1448 /** Texture coord units that have texgen enabled */
1449 GLbitfield _TexGenEnabled;
1450
1451 /** Texture coord units that have non-identity matrices */
1452 GLbitfield _TexMatEnabled;
1453
1454 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1455 GLbitfield _GenFlags;
1456 };
1457
1458
1459 /**
1460 * Transformation attribute group (GL_TRANSFORM_BIT).
1461 */
1462 struct gl_transform_attrib
1463 {
1464 GLenum MatrixMode; /**< Matrix mode */
1465 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1466 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1467 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1468 GLboolean Normalize; /**< Normalize all normals? */
1469 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1470 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1471
1472 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1473 GLfloat CullEyePos[4];
1474 GLfloat CullObjPos[4];
1475 };
1476
1477
1478 /**
1479 * Viewport attribute group (GL_VIEWPORT_BIT).
1480 */
1481 struct gl_viewport_attrib
1482 {
1483 GLint X, Y; /**< position */
1484 GLsizei Width, Height; /**< size */
1485 GLfloat Near, Far; /**< Depth buffer range */
1486 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1487 };
1488
1489
1490 /**
1491 * GL_ARB_vertex/pixel_buffer_object buffer object
1492 */
1493 struct gl_buffer_object
1494 {
1495 GLint RefCount;
1496 GLuint Name;
1497 GLenum Usage;
1498 GLenum Access;
1499 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1500 GLintptr Offset; /**< mapped offset */
1501 GLsizeiptr Length; /**< mapped length */
1502 GLsizeiptrARB Size; /**< Size of storage in bytes */
1503 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1504 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1505 };
1506
1507
1508 /**
1509 * Client pixel packing/unpacking attributes
1510 */
1511 struct gl_pixelstore_attrib
1512 {
1513 GLint Alignment;
1514 GLint RowLength;
1515 GLint SkipPixels;
1516 GLint SkipRows;
1517 GLint ImageHeight;
1518 GLint SkipImages;
1519 GLboolean SwapBytes;
1520 GLboolean LsbFirst;
1521 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1522 GLboolean Invert; /**< GL_MESA_pack_invert */
1523 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1524 };
1525
1526
1527 /**
1528 * Client vertex array attributes
1529 */
1530 struct gl_client_array
1531 {
1532 GLint Size; /**< components per element (1,2,3,4) */
1533 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1534 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1535 GLsizei Stride; /**< user-specified stride */
1536 GLsizei StrideB; /**< actual stride in bytes */
1537 const GLubyte *Ptr; /**< Points to array data */
1538 GLboolean Enabled; /**< Enabled flag is a boolean */
1539 GLboolean Normalized; /**< GL_ARB_vertex_program */
1540
1541 /**< GL_ARB_vertex_buffer_object */
1542 struct gl_buffer_object *BufferObj;
1543 GLuint _MaxElement;
1544 };
1545
1546
1547 /**
1548 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1549 * extension, but a nice encapsulation in any case.
1550 */
1551 struct gl_array_object
1552 {
1553 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1554 GLuint Name;
1555
1556 /** Conventional vertex arrays */
1557 /*@{*/
1558 struct gl_client_array Vertex;
1559 struct gl_client_array Normal;
1560 struct gl_client_array Color;
1561 struct gl_client_array SecondaryColor;
1562 struct gl_client_array FogCoord;
1563 struct gl_client_array Index;
1564 struct gl_client_array EdgeFlag;
1565 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1566 struct gl_client_array PointSize;
1567 /*@}*/
1568
1569 /** Generic arrays for vertex programs/shaders */
1570 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1571
1572 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1573 GLbitfield _Enabled;
1574 };
1575
1576
1577 /**
1578 * Vertex array state
1579 */
1580 struct gl_array_attrib
1581 {
1582 struct gl_array_object *ArrayObj;
1583 struct gl_array_object *DefaultArrayObj;
1584
1585 GLint ActiveTexture; /**< Client Active Texture */
1586 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1587 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1588
1589 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1590
1591 #if FEATURE_ARB_vertex_buffer_object
1592 struct gl_buffer_object *NullBufferObj;
1593 struct gl_buffer_object *ArrayBufferObj;
1594 struct gl_buffer_object *ElementArrayBufferObj;
1595 #endif
1596 GLuint _MaxElement; /* Min of all enabled array's maxes */
1597 };
1598
1599
1600 /**
1601 * Feedback buffer state
1602 */
1603 struct gl_feedback
1604 {
1605 GLenum Type;
1606 GLbitfield _Mask; /**< FB_* bits */
1607 GLfloat *Buffer;
1608 GLuint BufferSize;
1609 GLuint Count;
1610 };
1611
1612
1613 /**
1614 * Selection buffer state
1615 */
1616 struct gl_selection
1617 {
1618 GLuint *Buffer; /**< selection buffer */
1619 GLuint BufferSize; /**< size of the selection buffer */
1620 GLuint BufferCount; /**< number of values in the selection buffer */
1621 GLuint Hits; /**< number of records in the selection buffer */
1622 GLuint NameStackDepth; /**< name stack depth */
1623 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1624 GLboolean HitFlag; /**< hit flag */
1625 GLfloat HitMinZ; /**< minimum hit depth */
1626 GLfloat HitMaxZ; /**< maximum hit depth */
1627 };
1628
1629
1630 /**
1631 * 1-D Evaluator control points
1632 */
1633 struct gl_1d_map
1634 {
1635 GLuint Order; /**< Number of control points */
1636 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1637 GLfloat *Points; /**< Points to contiguous control points */
1638 };
1639
1640
1641 /**
1642 * 2-D Evaluator control points
1643 */
1644 struct gl_2d_map
1645 {
1646 GLuint Uorder; /**< Number of control points in U dimension */
1647 GLuint Vorder; /**< Number of control points in V dimension */
1648 GLfloat u1, u2, du;
1649 GLfloat v1, v2, dv;
1650 GLfloat *Points; /**< Points to contiguous control points */
1651 };
1652
1653
1654 /**
1655 * All evaluator control point state
1656 */
1657 struct gl_evaluators
1658 {
1659 /**
1660 * \name 1-D maps
1661 */
1662 /*@{*/
1663 struct gl_1d_map Map1Vertex3;
1664 struct gl_1d_map Map1Vertex4;
1665 struct gl_1d_map Map1Index;
1666 struct gl_1d_map Map1Color4;
1667 struct gl_1d_map Map1Normal;
1668 struct gl_1d_map Map1Texture1;
1669 struct gl_1d_map Map1Texture2;
1670 struct gl_1d_map Map1Texture3;
1671 struct gl_1d_map Map1Texture4;
1672 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1673 /*@}*/
1674
1675 /**
1676 * \name 2-D maps
1677 */
1678 /*@{*/
1679 struct gl_2d_map Map2Vertex3;
1680 struct gl_2d_map Map2Vertex4;
1681 struct gl_2d_map Map2Index;
1682 struct gl_2d_map Map2Color4;
1683 struct gl_2d_map Map2Normal;
1684 struct gl_2d_map Map2Texture1;
1685 struct gl_2d_map Map2Texture2;
1686 struct gl_2d_map Map2Texture3;
1687 struct gl_2d_map Map2Texture4;
1688 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1689 /*@}*/
1690 };
1691
1692
1693 /**
1694 * Names of the various vertex/fragment program register files, etc.
1695 *
1696 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1697 * All values should fit in a 4-bit field.
1698 *
1699 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1700 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1701 * be "uniform" variables since they can only be set outside glBegin/End.
1702 * They're also all stored in the same Parameters array.
1703 */
1704 typedef enum
1705 {
1706 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1707 PROGRAM_INPUT, /**< machine->Inputs[] */
1708 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1709 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1710 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1711 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1712 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1713 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1714 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1715 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1716 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1717 PROGRAM_ADDRESS, /**< machine->AddressReg */
1718 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1719 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1720 PROGRAM_FILE_MAX
1721 } gl_register_file;
1722
1723
1724 /** Vertex and fragment instructions */
1725 struct prog_instruction;
1726 struct gl_program_parameter_list;
1727 struct gl_uniform_list;
1728
1729
1730 /**
1731 * Base class for any kind of program object
1732 */
1733 struct gl_program
1734 {
1735 GLuint Id;
1736 GLubyte *String; /**< Null-terminated program text */
1737 GLint RefCount;
1738 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1739 GLenum Format; /**< String encoding format */
1740 GLboolean Resident;
1741
1742 struct prog_instruction *Instructions;
1743
1744 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1745 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1746 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1747 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1748 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1749 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1750 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1751
1752
1753 /** Named parameters, constants, etc. from program text */
1754 struct gl_program_parameter_list *Parameters;
1755 /** Numbered local parameters */
1756 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1757
1758 /** Vertex/fragment shader varying vars */
1759 struct gl_program_parameter_list *Varying;
1760 /** Vertex program user-defined attributes */
1761 struct gl_program_parameter_list *Attributes;
1762
1763 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1764 GLubyte SamplerUnits[MAX_SAMPLERS];
1765 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1766 GLubyte SamplerTargets[MAX_SAMPLERS];
1767
1768 /** Logical counts */
1769 /*@{*/
1770 GLuint NumInstructions;
1771 GLuint NumTemporaries;
1772 GLuint NumParameters;
1773 GLuint NumAttributes;
1774 GLuint NumAddressRegs;
1775 GLuint NumAluInstructions;
1776 GLuint NumTexInstructions;
1777 GLuint NumTexIndirections;
1778 /*@}*/
1779 /** Native, actual h/w counts */
1780 /*@{*/
1781 GLuint NumNativeInstructions;
1782 GLuint NumNativeTemporaries;
1783 GLuint NumNativeParameters;
1784 GLuint NumNativeAttributes;
1785 GLuint NumNativeAddressRegs;
1786 GLuint NumNativeAluInstructions;
1787 GLuint NumNativeTexInstructions;
1788 GLuint NumNativeTexIndirections;
1789 /*@}*/
1790 };
1791
1792
1793 /** Vertex program object */
1794 struct gl_vertex_program
1795 {
1796 struct gl_program Base; /**< base class */
1797 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1798 GLboolean IsPositionInvariant;
1799 void *TnlData; /**< should probably use Base.DriverData */
1800 };
1801
1802
1803 /** Fragment program object */
1804 struct gl_fragment_program
1805 {
1806 struct gl_program Base; /**< base class */
1807 GLenum FogOption;
1808 GLboolean UsesKill; /**< shader uses KIL instruction */
1809 GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
1810 GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
1811 GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
1812 };
1813
1814
1815 /**
1816 * State common to vertex and fragment programs.
1817 */
1818 struct gl_program_state
1819 {
1820 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1821 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1822 };
1823
1824
1825 /**
1826 * Context state for vertex programs.
1827 */
1828 struct gl_vertex_program_state
1829 {
1830 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1831 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1832 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1833 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1834 struct gl_vertex_program *Current; /**< User-bound vertex program */
1835
1836 /** Currently enabled and valid vertex program (including internal
1837 * programs, user-defined vertex programs and GLSL vertex shaders).
1838 * This is the program we must use when rendering.
1839 */
1840 struct gl_vertex_program *_Current;
1841
1842 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1843
1844 /* For GL_NV_vertex_program only: */
1845 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1846 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1847
1848 /** Should fixed-function T&L be implemented with a vertex prog? */
1849 GLboolean _MaintainTnlProgram;
1850
1851 /** Program to emulate fixed-function T&L (see above) */
1852 struct gl_vertex_program *_TnlProgram;
1853
1854 /** Cache of fixed-function programs */
1855 struct gl_program_cache *Cache;
1856
1857 GLboolean _Overriden;
1858 };
1859
1860
1861 /**
1862 * Context state for fragment programs.
1863 */
1864 struct gl_fragment_program_state
1865 {
1866 GLboolean Enabled; /**< User-set fragment program enable flag */
1867 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1868 struct gl_fragment_program *Current; /**< User-bound fragment program */
1869
1870 /** Currently enabled and valid fragment program (including internal
1871 * programs, user-defined fragment programs and GLSL fragment shaders).
1872 * This is the program we must use when rendering.
1873 */
1874 struct gl_fragment_program *_Current;
1875
1876 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1877
1878 /** Should fixed-function texturing be implemented with a fragment prog? */
1879 GLboolean _MaintainTexEnvProgram;
1880
1881 /** Program to emulate fixed-function texture env/combine (see above) */
1882 struct gl_fragment_program *_TexEnvProgram;
1883
1884 /** Cache of fixed-function programs */
1885 struct gl_program_cache *Cache;
1886 };
1887
1888
1889 /**
1890 * ATI_fragment_shader runtime state
1891 */
1892 #define ATI_FS_INPUT_PRIMARY 0
1893 #define ATI_FS_INPUT_SECONDARY 1
1894
1895 struct atifs_instruction;
1896 struct atifs_setupinst;
1897
1898 /**
1899 * ATI fragment shader
1900 */
1901 struct ati_fragment_shader
1902 {
1903 GLuint Id;
1904 GLint RefCount;
1905 struct atifs_instruction *Instructions[2];
1906 struct atifs_setupinst *SetupInst[2];
1907 GLfloat Constants[8][4];
1908 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1909 GLubyte numArithInstr[2];
1910 GLubyte regsAssigned[2];
1911 GLubyte NumPasses; /** 1 or 2 */
1912 GLubyte cur_pass;
1913 GLubyte last_optype;
1914 GLboolean interpinp1;
1915 GLboolean isValid;
1916 GLuint swizzlerq;
1917 };
1918
1919 /**
1920 * Context state for GL_ATI_fragment_shader
1921 */
1922 struct gl_ati_fragment_shader_state
1923 {
1924 GLboolean Enabled;
1925 GLboolean _Enabled; /** enabled and valid shader? */
1926 GLboolean Compiling;
1927 GLfloat GlobalConstants[8][4];
1928 struct ati_fragment_shader *Current;
1929 };
1930
1931
1932 /**
1933 * Occlusion/timer query object.
1934 */
1935 struct gl_query_object
1936 {
1937 GLenum Target; /**< The query target, when active */
1938 GLuint Id; /**< hash table ID/name */
1939 GLuint64EXT Result; /**< the counter */
1940 GLboolean Active; /**< inside Begin/EndQuery */
1941 GLboolean Ready; /**< result is ready? */
1942 };
1943
1944
1945 /**
1946 * Context state for query objects.
1947 */
1948 struct gl_query_state
1949 {
1950 struct _mesa_HashTable *QueryObjects;
1951 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1952 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1953 };
1954
1955
1956 /** Set by #pragma directives */
1957 struct gl_sl_pragmas
1958 {
1959 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1960 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1961 GLboolean Optimize; /**< defaults on */
1962 GLboolean Debug; /**< defaults off */
1963 };
1964
1965
1966 /**
1967 * A GLSL vertex or fragment shader object.
1968 */
1969 struct gl_shader
1970 {
1971 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1972 GLuint Name; /**< AKA the handle */
1973 GLint RefCount; /**< Reference count */
1974 GLboolean DeletePending;
1975 GLboolean CompileStatus;
1976 GLboolean Main; /**< shader defines main() */
1977 const GLchar *Source; /**< Source code string */
1978 struct gl_program *Program; /**< Post-compile assembly code */
1979 GLchar *InfoLog;
1980 struct gl_sl_pragmas Pragmas;
1981 };
1982
1983
1984 /**
1985 * A GLSL program object.
1986 * Basically a linked collection of vertex and fragment shaders.
1987 */
1988 struct gl_shader_program
1989 {
1990 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
1991 GLuint Name; /**< aka handle or ID */
1992 GLint RefCount; /**< Reference count */
1993 GLboolean DeletePending;
1994
1995 GLuint NumShaders; /**< number of attached shaders */
1996 struct gl_shader **Shaders; /**< List of attached the shaders */
1997
1998 /** User-defined attribute bindings (glBindAttribLocation) */
1999 struct gl_program_parameter_list *Attributes;
2000
2001 /* post-link info: */
2002 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2003 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2004 struct gl_uniform_list *Uniforms;
2005 struct gl_program_parameter_list *Varying;
2006 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2007 GLboolean Validated;
2008 GLchar *InfoLog;
2009 };
2010
2011
2012 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2013 #define GLSL_LOG 0x2 /**< Write shaders to files */
2014 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2015 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2016 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2017
2018
2019 /**
2020 * Context state for GLSL vertex/fragment shaders.
2021 */
2022 struct gl_shader_state
2023 {
2024 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2025 /** Driver-selectable options: */
2026 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2027 GLboolean EmitCondCodes; /**< Use condition codes? */
2028 GLboolean EmitComments; /**< Annotated instructions */
2029 void *MemPool;
2030 GLbitfield Flags; /**< Mask of GLSL_x flags */
2031 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2032 };
2033
2034
2035 /**
2036 * State which can be shared by multiple contexts:
2037 */
2038 struct gl_shared_state
2039 {
2040 _glthread_Mutex Mutex; /**< for thread safety */
2041 GLint RefCount; /**< Reference count */
2042 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2043 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2044
2045 /** Default texture objects (shared by all texture units) */
2046 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2047
2048 /**
2049 * \name Thread safety and statechange notification for texture
2050 * objects.
2051 *
2052 * \todo Improve the granularity of locking.
2053 */
2054 /*@{*/
2055 _glthread_Mutex TexMutex; /**< texobj thread safety */
2056 GLuint TextureStateStamp; /**< state notification for shared tex */
2057 /*@}*/
2058
2059
2060 /**
2061 * \name Vertex/fragment programs
2062 */
2063 /*@{*/
2064 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2065 #if FEATURE_ARB_vertex_program
2066 struct gl_vertex_program *DefaultVertexProgram;
2067 #endif
2068 #if FEATURE_ARB_fragment_program
2069 struct gl_fragment_program *DefaultFragmentProgram;
2070 #endif
2071 /*@}*/
2072
2073 #if FEATURE_ATI_fragment_shader
2074 struct _mesa_HashTable *ATIShaders;
2075 struct ati_fragment_shader *DefaultFragmentShader;
2076 #endif
2077
2078 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2079 struct _mesa_HashTable *BufferObjects;
2080 #endif
2081
2082 #if FEATURE_ARB_shader_objects
2083 /** Table of both gl_shader and gl_shader_program objects */
2084 struct _mesa_HashTable *ShaderObjects;
2085 #endif
2086
2087 #if FEATURE_EXT_framebuffer_object
2088 struct _mesa_HashTable *RenderBuffers;
2089 struct _mesa_HashTable *FrameBuffers;
2090 #endif
2091
2092 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2093 struct _mesa_HashTable *ArrayObjects;
2094
2095 void *DriverData; /**< Device driver shared state */
2096 };
2097
2098
2099
2100
2101 /**
2102 * A renderbuffer stores colors or depth values or stencil values.
2103 * A framebuffer object will have a collection of these.
2104 * Data are read/written to the buffer with a handful of Get/Put functions.
2105 *
2106 * Instances of this object are allocated with the Driver's NewRenderbuffer
2107 * hook. Drivers will likely wrap this class inside a driver-specific
2108 * class to simulate inheritance.
2109 */
2110 struct gl_renderbuffer
2111 {
2112 #define RB_MAGIC 0xaabbccdd
2113 int Magic; /** XXX TEMPORARY DEBUG INFO */
2114 _glthread_Mutex Mutex; /**< for thread safety */
2115 GLuint ClassID; /**< Useful for drivers */
2116 GLuint Name;
2117 GLint RefCount;
2118 GLuint Width, Height;
2119 GLenum InternalFormat; /**< The user-specified format */
2120 GLenum _ActualFormat; /**< The driver-chosen format */
2121 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2122 GL_STENCIL_INDEX. */
2123 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2124 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2125 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2126 GLubyte RedBits; /**< Bits of red per pixel */
2127 GLubyte GreenBits;
2128 GLubyte BlueBits;
2129 GLubyte AlphaBits;
2130 GLubyte IndexBits;
2131 GLubyte DepthBits;
2132 GLubyte StencilBits;
2133 GLubyte NumSamples;
2134
2135 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2136 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2137
2138 /* Used to wrap one renderbuffer around another: */
2139 struct gl_renderbuffer *Wrapped;
2140
2141 /* Delete this renderbuffer */
2142 void (*Delete)(struct gl_renderbuffer *rb);
2143
2144 /* Allocate new storage for this renderbuffer */
2145 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2146 GLenum internalFormat,
2147 GLuint width, GLuint height);
2148
2149 /* Lock/Unlock are called before/after calling the Get/Put functions.
2150 * Not sure this is the right place for these yet.
2151 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2152 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2153 */
2154
2155 /* Return a pointer to the element/pixel at (x,y).
2156 * Should return NULL if the buffer memory can't be directly addressed.
2157 */
2158 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2159 GLint x, GLint y);
2160
2161 /* Get/Read a row of values.
2162 * The values will be of format _BaseFormat and type DataType.
2163 */
2164 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2165 GLint x, GLint y, void *values);
2166
2167 /* Get/Read values at arbitrary locations.
2168 * The values will be of format _BaseFormat and type DataType.
2169 */
2170 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2171 const GLint x[], const GLint y[], void *values);
2172
2173 /* Put/Write a row of values.
2174 * The values will be of format _BaseFormat and type DataType.
2175 */
2176 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2177 GLint x, GLint y, const void *values, const GLubyte *mask);
2178
2179 /* Put/Write a row of RGB values. This is a special-case routine that's
2180 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2181 * a common case for glDrawPixels and some triangle routines.
2182 * The values will be of format GL_RGB and type DataType.
2183 */
2184 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2185 GLint x, GLint y, const void *values, const GLubyte *mask);
2186
2187
2188 /* Put/Write a row of identical values.
2189 * The values will be of format _BaseFormat and type DataType.
2190 */
2191 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2192 GLint x, GLint y, const void *value, const GLubyte *mask);
2193
2194 /* Put/Write values at arbitrary locations.
2195 * The values will be of format _BaseFormat and type DataType.
2196 */
2197 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2198 const GLint x[], const GLint y[], const void *values,
2199 const GLubyte *mask);
2200 /* Put/Write identical values at arbitrary locations.
2201 * The values will be of format _BaseFormat and type DataType.
2202 */
2203 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2204 GLuint count, const GLint x[], const GLint y[],
2205 const void *value, const GLubyte *mask);
2206 };
2207
2208
2209 /**
2210 * A renderbuffer attachment points to either a texture object (and specifies
2211 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2212 */
2213 struct gl_renderbuffer_attachment
2214 {
2215 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2216 GLboolean Complete;
2217
2218 /**
2219 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2220 * application supplied renderbuffer object.
2221 */
2222 struct gl_renderbuffer *Renderbuffer;
2223
2224 /**
2225 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2226 * supplied texture object.
2227 */
2228 struct gl_texture_object *Texture;
2229 GLuint TextureLevel; /**< Attached mipmap level. */
2230 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2231 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2232 * and 2D array textures */
2233 };
2234
2235
2236 /**
2237 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2238 * In C++ terms, think of this as a base class from which device drivers
2239 * will make derived classes.
2240 */
2241 struct gl_framebuffer
2242 {
2243 _glthread_Mutex Mutex; /**< for thread safety */
2244 /**
2245 * If zero, this is a window system framebuffer. If non-zero, this
2246 * is a FBO framebuffer; note that for some devices (i.e. those with
2247 * a natural pixel coordinate system for FBOs that differs from the
2248 * OpenGL/Mesa coordinate system), this means that the viewport,
2249 * polygon face orientation, and polygon stipple will have to be inverted.
2250 */
2251 GLuint Name;
2252
2253 GLint RefCount;
2254 GLboolean DeletePending;
2255
2256 /**
2257 * The framebuffer's visual. Immutable if this is a window system buffer.
2258 * Computed from attachments if user-made FBO.
2259 */
2260 GLvisual Visual;
2261
2262 GLboolean Initialized;
2263
2264 GLuint Width, Height; /**< size of frame buffer in pixels */
2265
2266 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2267 /*@{*/
2268 GLint _Xmin, _Xmax; /**< inclusive */
2269 GLint _Ymin, _Ymax; /**< exclusive */
2270 /*@}*/
2271
2272 /** \name Derived Z buffer stuff */
2273 /*@{*/
2274 GLuint _DepthMax; /**< Max depth buffer value */
2275 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2276 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2277 /*@}*/
2278
2279 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2280 GLenum _Status;
2281
2282 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2283 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2284
2285 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2286 * attribute group and GL_PIXEL attribute group, respectively.
2287 */
2288 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2289 GLenum ColorReadBuffer;
2290
2291 /** Computed from ColorDraw/ReadBuffer above */
2292 GLuint _NumColorDrawBuffers;
2293 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2294 GLint _ColorReadBufferIndex; /* -1 = None */
2295 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2296 struct gl_renderbuffer *_ColorReadBuffer;
2297
2298 /** The Actual depth/stencil buffers to use. May be wrappers around the
2299 * depth/stencil buffers attached above. */
2300 struct gl_renderbuffer *_DepthBuffer;
2301 struct gl_renderbuffer *_StencilBuffer;
2302
2303 /** Delete this framebuffer */
2304 void (*Delete)(struct gl_framebuffer *fb);
2305 };
2306
2307
2308 /**
2309 * Limits for vertex and fragment programs.
2310 */
2311 struct gl_program_constants
2312 {
2313 /* logical limits */
2314 GLuint MaxInstructions;
2315 GLuint MaxAluInstructions; /* fragment programs only, for now */
2316 GLuint MaxTexInstructions; /* fragment programs only, for now */
2317 GLuint MaxTexIndirections; /* fragment programs only, for now */
2318 GLuint MaxAttribs;
2319 GLuint MaxTemps;
2320 GLuint MaxAddressRegs; /* vertex program only, for now */
2321 GLuint MaxParameters;
2322 GLuint MaxLocalParams;
2323 GLuint MaxEnvParams;
2324 /* native/hardware limits */
2325 GLuint MaxNativeInstructions;
2326 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2327 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2328 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2329 GLuint MaxNativeAttribs;
2330 GLuint MaxNativeTemps;
2331 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2332 GLuint MaxNativeParameters;
2333 /* For shaders */
2334 GLuint MaxUniformComponents;
2335 };
2336
2337
2338 /**
2339 * Constants which may be overridden by device driver during context creation
2340 * but are never changed after that.
2341 */
2342 struct gl_constants
2343 {
2344 GLint MaxTextureLevels; /**< Max mipmap levels. */
2345 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2346 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2347 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2348 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2349 GLuint MaxTextureCoordUnits;
2350 GLuint MaxTextureImageUnits;
2351 GLuint MaxVertexTextureImageUnits;
2352 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2353 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2354 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2355
2356 GLuint MaxArrayLockSize;
2357
2358 GLint SubPixelBits;
2359
2360 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2361 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2362 GLfloat PointSizeGranularity;
2363 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2364 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2365 GLfloat LineWidthGranularity;
2366
2367 GLuint MaxColorTableSize;
2368 GLuint MaxConvolutionWidth;
2369 GLuint MaxConvolutionHeight;
2370
2371 GLuint MaxClipPlanes;
2372 GLuint MaxLights;
2373 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2374 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2375
2376 GLuint MaxViewportWidth, MaxViewportHeight;
2377
2378 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2379 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2380 GLuint MaxProgramMatrices;
2381 GLuint MaxProgramMatrixStackDepth;
2382
2383 /** vertex array / buffer object bounds checking */
2384 GLboolean CheckArrayBounds;
2385
2386 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2387
2388 GLenum ColorReadFormat; /**< GL_OES_read_format */
2389 GLenum ColorReadType; /**< GL_OES_read_format */
2390
2391 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2392 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2393 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2394
2395 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2396
2397 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2398 };
2399
2400
2401 /**
2402 * Enable flag for each OpenGL extension. Different device drivers will
2403 * enable different extensions at runtime.
2404 */
2405 struct gl_extensions
2406 {
2407 GLboolean dummy; /* don't remove this! */
2408 GLboolean ARB_depth_texture;
2409 GLboolean ARB_draw_buffers;
2410 GLboolean ARB_fragment_program;
2411 GLboolean ARB_fragment_program_shadow;
2412 GLboolean ARB_fragment_shader;
2413 GLboolean ARB_framebuffer_object;
2414 GLboolean ARB_half_float_pixel;
2415 GLboolean ARB_imaging;
2416 GLboolean ARB_multisample;
2417 GLboolean ARB_multitexture;
2418 GLboolean ARB_occlusion_query;
2419 GLboolean ARB_point_sprite;
2420 GLboolean ARB_shader_objects;
2421 GLboolean ARB_shading_language_100;
2422 GLboolean ARB_shading_language_120;
2423 GLboolean ARB_shadow;
2424 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2425 GLboolean ARB_texture_border_clamp;
2426 GLboolean ARB_texture_compression;
2427 GLboolean ARB_texture_cube_map;
2428 GLboolean ARB_texture_env_combine;
2429 GLboolean ARB_texture_env_crossbar;
2430 GLboolean ARB_texture_env_dot3;
2431 GLboolean ARB_texture_float;
2432 GLboolean ARB_texture_mirrored_repeat;
2433 GLboolean ARB_texture_non_power_of_two;
2434 GLboolean ARB_transpose_matrix;
2435 GLboolean ARB_vertex_buffer_object;
2436 GLboolean ARB_vertex_program;
2437 GLboolean ARB_vertex_shader;
2438 GLboolean ARB_window_pos;
2439 GLboolean EXT_abgr;
2440 GLboolean EXT_bgra;
2441 GLboolean EXT_blend_color;
2442 GLboolean EXT_blend_equation_separate;
2443 GLboolean EXT_blend_func_separate;
2444 GLboolean EXT_blend_logic_op;
2445 GLboolean EXT_blend_minmax;
2446 GLboolean EXT_blend_subtract;
2447 GLboolean EXT_clip_volume_hint;
2448 GLboolean EXT_cull_vertex;
2449 GLboolean EXT_convolution;
2450 GLboolean EXT_compiled_vertex_array;
2451 GLboolean EXT_copy_texture;
2452 GLboolean EXT_depth_bounds_test;
2453 GLboolean EXT_draw_range_elements;
2454 GLboolean EXT_framebuffer_object;
2455 GLboolean EXT_fog_coord;
2456 GLboolean EXT_framebuffer_blit;
2457 GLboolean EXT_gpu_program_parameters;
2458 GLboolean EXT_histogram;
2459 GLboolean EXT_multi_draw_arrays;
2460 GLboolean EXT_paletted_texture;
2461 GLboolean EXT_packed_depth_stencil;
2462 GLboolean EXT_packed_pixels;
2463 GLboolean EXT_pixel_buffer_object;
2464 GLboolean EXT_point_parameters;
2465 GLboolean EXT_polygon_offset;
2466 GLboolean EXT_rescale_normal;
2467 GLboolean EXT_shadow_funcs;
2468 GLboolean EXT_secondary_color;
2469 GLboolean EXT_separate_specular_color;
2470 GLboolean EXT_shared_texture_palette;
2471 GLboolean EXT_stencil_wrap;
2472 GLboolean EXT_stencil_two_side;
2473 GLboolean EXT_subtexture;
2474 GLboolean EXT_texture;
2475 GLboolean EXT_texture_object;
2476 GLboolean EXT_texture3D;
2477 GLboolean EXT_texture_compression_s3tc;
2478 GLboolean EXT_texture_env_add;
2479 GLboolean EXT_texture_env_combine;
2480 GLboolean EXT_texture_env_dot3;
2481 GLboolean EXT_texture_filter_anisotropic;
2482 GLboolean EXT_texture_lod_bias;
2483 GLboolean EXT_texture_mirror_clamp;
2484 GLboolean EXT_texture_sRGB;
2485 GLboolean EXT_texture_swizzle;
2486 GLboolean EXT_timer_query;
2487 GLboolean EXT_vertex_array;
2488 GLboolean EXT_vertex_array_bgra;
2489 GLboolean EXT_vertex_array_set;
2490 /* vendor extensions */
2491 GLboolean APPLE_client_storage;
2492 GLboolean APPLE_packed_pixels;
2493 GLboolean APPLE_vertex_array_object;
2494 GLboolean ATI_envmap_bumpmap;
2495 GLboolean ATI_texture_mirror_once;
2496 GLboolean ATI_texture_env_combine3;
2497 GLboolean ATI_fragment_shader;
2498 GLboolean ATI_separate_stencil;
2499 GLboolean IBM_rasterpos_clip;
2500 GLboolean IBM_multimode_draw_arrays;
2501 GLboolean MESA_pack_invert;
2502 GLboolean MESA_packed_depth_stencil;
2503 GLboolean MESA_resize_buffers;
2504 GLboolean MESA_ycbcr_texture;
2505 GLboolean MESA_texture_array;
2506 GLboolean MESA_texture_signed_rgba;
2507 GLboolean NV_blend_square;
2508 GLboolean NV_fragment_program;
2509 GLboolean NV_light_max_exponent;
2510 GLboolean NV_point_sprite;
2511 GLboolean NV_texgen_reflection;
2512 GLboolean NV_texture_env_combine4;
2513 GLboolean NV_texture_rectangle;
2514 GLboolean NV_vertex_program;
2515 GLboolean NV_vertex_program1_1;
2516 GLboolean OES_read_format;
2517 GLboolean SGI_color_matrix;
2518 GLboolean SGI_color_table;
2519 GLboolean SGI_texture_color_table;
2520 GLboolean SGIS_generate_mipmap;
2521 GLboolean SGIS_texture_edge_clamp;
2522 GLboolean SGIS_texture_lod;
2523 GLboolean TDFX_texture_compression_FXT1;
2524 GLboolean S3_s3tc;
2525 /** The extension string */
2526 const GLubyte *String;
2527 };
2528
2529
2530 /**
2531 * A stack of matrices (projection, modelview, color, texture, etc).
2532 */
2533 struct gl_matrix_stack
2534 {
2535 GLmatrix *Top; /**< points into Stack */
2536 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2537 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2538 GLuint MaxDepth; /**< size of Stack[] array */
2539 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2540 };
2541
2542
2543 /**
2544 * \name Bits for image transfer operations
2545 * \sa __GLcontextRec::ImageTransferState.
2546 */
2547 /*@{*/
2548 #define IMAGE_SCALE_BIAS_BIT 0x1
2549 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2550 #define IMAGE_MAP_COLOR_BIT 0x4
2551 #define IMAGE_COLOR_TABLE_BIT 0x8
2552 #define IMAGE_CONVOLUTION_BIT 0x10
2553 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2554 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2555 #define IMAGE_COLOR_MATRIX_BIT 0x80
2556 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2557 #define IMAGE_HISTOGRAM_BIT 0x200
2558 #define IMAGE_MIN_MAX_BIT 0x400
2559 #define IMAGE_CLAMP_BIT 0x800
2560
2561
2562 /** Pixel Transfer ops up to convolution */
2563 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2564 IMAGE_SHIFT_OFFSET_BIT | \
2565 IMAGE_MAP_COLOR_BIT | \
2566 IMAGE_COLOR_TABLE_BIT)
2567
2568 /** Pixel transfer ops after convolution */
2569 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2570 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2571 IMAGE_COLOR_MATRIX_BIT | \
2572 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2573 IMAGE_HISTOGRAM_BIT | \
2574 IMAGE_MIN_MAX_BIT)
2575 /*@}*/
2576
2577
2578 /**
2579 * \name Bits to indicate what state has changed.
2580 *
2581 * 4 unused flags.
2582 */
2583 /*@{*/
2584 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2585 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2586 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2587 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2588 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2589 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2590 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2591 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2592 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2593 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2594 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2595 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2596 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2597 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2598 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2599 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2600 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2601 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2602 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2603 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2604 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2605 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2606 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2607 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2608 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2609 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2610 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2611 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2612 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2613 #define _NEW_ALL ~0
2614 /*@}*/
2615
2616
2617 /**
2618 * \name Bits to track array state changes
2619 *
2620 * Also used to summarize array enabled.
2621 */
2622 /*@{*/
2623 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2624 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2625 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2626 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2627 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2628 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2629 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2630 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2631 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2632 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2633 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2634 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2635 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2636 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2637 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2638 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2639 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2640 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2641 #define _NEW_ARRAY_ALL 0xffffffff
2642
2643
2644 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2645 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2646 /*@}*/
2647
2648
2649
2650 /**
2651 * \name A bunch of flags that we think might be useful to drivers.
2652 *
2653 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2654 */
2655 /*@{*/
2656 #define DD_FLATSHADE 0x1
2657 #define DD_SEPARATE_SPECULAR 0x2
2658 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2659 #define DD_TRI_LIGHT_TWOSIDE 0x8
2660 #define DD_TRI_UNFILLED 0x10
2661 #define DD_TRI_SMOOTH 0x20
2662 #define DD_TRI_STIPPLE 0x40
2663 #define DD_TRI_OFFSET 0x80
2664 #define DD_LINE_SMOOTH 0x100
2665 #define DD_LINE_STIPPLE 0x200
2666 #define DD_LINE_WIDTH 0x400
2667 #define DD_POINT_SMOOTH 0x800
2668 #define DD_POINT_SIZE 0x1000
2669 #define DD_POINT_ATTEN 0x2000
2670 #define DD_TRI_TWOSTENCIL 0x4000
2671 /*@}*/
2672
2673
2674 /**
2675 * \name Define the state changes under which each of these bits might change
2676 */
2677 /*@{*/
2678 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2679 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2680 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2681 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2682 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2683 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2684 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2685 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2686 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2687 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2688 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2689 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2690 #define _DD_NEW_POINT_SIZE _NEW_POINT
2691 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2692 /*@}*/
2693
2694
2695 /**
2696 * Composite state flags
2697 */
2698 /*@{*/
2699 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2700 _NEW_TEXTURE | \
2701 _NEW_POINT | \
2702 _NEW_PROGRAM | \
2703 _NEW_MODELVIEW)
2704
2705 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2706 _NEW_TEXTURE)
2707
2708 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2709 _NEW_COLOR_MATRIX)
2710 /*@}*/
2711
2712
2713
2714
2715 /* This has to be included here. */
2716 #include "dd.h"
2717
2718
2719 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2720
2721 /**
2722 * Core Mesa's support for tnl modules:
2723 */
2724 struct gl_tnl_module
2725 {
2726 /**
2727 * Vertex format to be lazily swapped into current dispatch.
2728 */
2729 const GLvertexformat *Current;
2730
2731 /**
2732 * \name Record of functions swapped out.
2733 * On restore, only need to swap these functions back in.
2734 */
2735 /*@{*/
2736 struct {
2737 _glapi_proc * location;
2738 _glapi_proc function;
2739 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2740 GLuint SwapCount;
2741 /*@}*/
2742 };
2743
2744
2745 /**
2746 * Display list flags.
2747 * Strictly this is a tnl-private concept, but it doesn't seem
2748 * worthwhile adding a tnl private structure just to hold this one bit
2749 * of information:
2750 */
2751 #define DLIST_DANGLING_REFS 0x1
2752
2753
2754 /** Opaque declaration of display list payload data type */
2755 union gl_dlist_node;
2756
2757
2758 /**
2759 * Provide a location where information about a display list can be
2760 * collected. Could be extended with driverPrivate structures,
2761 * etc. in the future.
2762 */
2763 struct gl_display_list
2764 {
2765 GLuint Name;
2766 GLbitfield Flags; /**< DLIST_x flags */
2767 /** The dlist commands are in a linked list of nodes */
2768 union gl_dlist_node *Head;
2769 };
2770
2771
2772 /**
2773 * State used during display list compilation and execution.
2774 */
2775 struct gl_dlist_state
2776 {
2777 GLuint CallDepth; /**< Current recursion calling depth */
2778
2779 struct gl_display_list *CurrentList; /**< List currently being compiled */
2780 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2781 GLuint CurrentPos; /**< Index into current block of nodes */
2782
2783 GLvertexformat ListVtxfmt;
2784
2785 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2786 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2787
2788 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2789 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2790
2791 GLubyte ActiveIndex;
2792 GLfloat CurrentIndex;
2793
2794 GLubyte ActiveEdgeFlag;
2795 GLboolean CurrentEdgeFlag;
2796 };
2797
2798
2799 /**
2800 * Mesa rendering context.
2801 *
2802 * This is the central context data structure for Mesa. Almost all
2803 * OpenGL state is contained in this structure.
2804 * Think of this as a base class from which device drivers will derive
2805 * sub classes.
2806 *
2807 * The GLcontext typedef names this structure.
2808 */
2809 struct __GLcontextRec
2810 {
2811 /** State possibly shared with other contexts in the address space */
2812 struct gl_shared_state *Shared;
2813
2814 /** \name API function pointer tables */
2815 /*@{*/
2816 struct _glapi_table *Save; /**< Display list save functions */
2817 struct _glapi_table *Exec; /**< Execute functions */
2818 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2819 /*@}*/
2820
2821 GLvisual Visual;
2822 GLframebuffer *DrawBuffer; /**< buffer for writing */
2823 GLframebuffer *ReadBuffer; /**< buffer for reading */
2824 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2825 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2826
2827 /**
2828 * Device driver function pointer table
2829 */
2830 struct dd_function_table Driver;
2831
2832 void *DriverCtx; /**< Points to device driver context/state */
2833
2834 /** Core/Driver constants */
2835 struct gl_constants Const;
2836
2837 /** \name The various 4x4 matrix stacks */
2838 /*@{*/
2839 struct gl_matrix_stack ModelviewMatrixStack;
2840 struct gl_matrix_stack ProjectionMatrixStack;
2841 struct gl_matrix_stack ColorMatrixStack;
2842 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2843 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2844 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2845 /*@}*/
2846
2847 /** Combined modelview and projection matrix */
2848 GLmatrix _ModelProjectMatrix;
2849
2850 /** \name Display lists */
2851 struct gl_dlist_state ListState;
2852
2853 GLboolean ExecuteFlag; /**< Execute GL commands? */
2854 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2855
2856 /** Extension information */
2857 struct gl_extensions Extensions;
2858
2859 /** \name State attribute stack (for glPush/PopAttrib) */
2860 /*@{*/
2861 GLuint AttribStackDepth;
2862 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2863 /*@}*/
2864
2865 /** \name Renderer attribute groups
2866 *
2867 * We define a struct for each attribute group to make pushing and popping
2868 * attributes easy. Also it's a good organization.
2869 */
2870 /*@{*/
2871 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2872 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2873 struct gl_current_attrib Current; /**< Current attributes */
2874 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2875 struct gl_eval_attrib Eval; /**< Eval attributes */
2876 struct gl_fog_attrib Fog; /**< Fog attributes */
2877 struct gl_hint_attrib Hint; /**< Hint attributes */
2878 struct gl_light_attrib Light; /**< Light attributes */
2879 struct gl_line_attrib Line; /**< Line attributes */
2880 struct gl_list_attrib List; /**< List attributes */
2881 struct gl_multisample_attrib Multisample;
2882 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2883 struct gl_point_attrib Point; /**< Point attributes */
2884 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2885 GLuint PolygonStipple[32]; /**< Polygon stipple */
2886 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2887 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2888 struct gl_texture_attrib Texture; /**< Texture attributes */
2889 struct gl_transform_attrib Transform; /**< Transformation attributes */
2890 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2891 /*@}*/
2892
2893 /** \name Client attribute stack */
2894 /*@{*/
2895 GLuint ClientAttribStackDepth;
2896 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2897 /*@}*/
2898
2899 /** \name Client attribute groups */
2900 /*@{*/
2901 struct gl_array_attrib Array; /**< Vertex arrays */
2902 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2903 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2904 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2905 /*@}*/
2906
2907 /** \name Other assorted state (not pushed/popped on attribute stack) */
2908 /*@{*/
2909 struct gl_pixelmaps PixelMaps;
2910 struct gl_histogram_attrib Histogram;
2911 struct gl_minmax_attrib MinMax;
2912 struct gl_convolution_attrib Convolution1D;
2913 struct gl_convolution_attrib Convolution2D;
2914 struct gl_convolution_attrib Separable2D;
2915
2916 struct gl_evaluators EvalMap; /**< All evaluators */
2917 struct gl_feedback Feedback; /**< Feedback */
2918 struct gl_selection Select; /**< Selection */
2919
2920 struct gl_color_table ColorTable[COLORTABLE_MAX];
2921 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2922
2923 struct gl_program_state Program; /**< general program state */
2924 struct gl_vertex_program_state VertexProgram;
2925 struct gl_fragment_program_state FragmentProgram;
2926 struct gl_ati_fragment_shader_state ATIFragmentShader;
2927
2928 struct gl_shader_state Shader; /**< GLSL shader object state */
2929
2930 struct gl_query_state Query; /**< occlusion, timer queries */
2931 /*@}*/
2932
2933 #if FEATURE_EXT_framebuffer_object
2934 struct gl_renderbuffer *CurrentRenderbuffer;
2935 #endif
2936
2937 GLenum ErrorValue; /**< Last error code */
2938 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2939 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2940
2941 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
2942
2943 /** \name Derived state */
2944 /*@{*/
2945 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2946 * state validation so they need to always be current.
2947 */
2948 GLbitfield _TriangleCaps;
2949 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2950 GLfloat _EyeZDir[3];
2951 GLfloat _ModelViewInvScale;
2952 GLboolean _NeedEyeCoords;
2953 GLboolean _ForceEyeCoords;
2954
2955 GLuint TextureStateTimestamp; /**< detect changes to shared state */
2956
2957 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2958 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2959 /**@}*/
2960
2961 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2962
2963 /** \name For debugging/development only */
2964 /*@{*/
2965 GLboolean FirstTimeCurrent;
2966 /*@}*/
2967
2968 /** Dither disable via MESA_NO_DITHER env var */
2969 GLboolean NoDither;
2970
2971 /** software compression/decompression supported or not */
2972 GLboolean Mesa_DXTn;
2973
2974 /** Core tnl module support */
2975 struct gl_tnl_module TnlModule;
2976
2977 /**
2978 * \name Hooks for module contexts.
2979 *
2980 * These will eventually live in the driver or elsewhere.
2981 */
2982 /*@{*/
2983 void *swrast_context;
2984 void *swsetup_context;
2985 void *swtnl_context;
2986 void *swtnl_im;
2987 struct st_context *st;
2988 void *aelt_context;
2989 /*@}*/
2990 };
2991
2992
2993 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2994 extern const char *_mesa_prim_name[GL_POLYGON+4];
2995
2996
2997 #ifdef DEBUG
2998 extern int MESA_VERBOSE;
2999 extern int MESA_DEBUG_FLAGS;
3000 # define MESA_FUNCTION __FUNCTION__
3001 #else
3002 # define MESA_VERBOSE 0
3003 # define MESA_DEBUG_FLAGS 0
3004 # define MESA_FUNCTION "a function"
3005 # ifndef NDEBUG
3006 # define NDEBUG
3007 # endif
3008 #endif
3009
3010
3011 enum _verbose
3012 {
3013 VERBOSE_VARRAY = 0x0001,
3014 VERBOSE_TEXTURE = 0x0002,
3015 VERBOSE_IMMEDIATE = 0x0004,
3016 VERBOSE_PIPELINE = 0x0008,
3017 VERBOSE_DRIVER = 0x0010,
3018 VERBOSE_STATE = 0x0020,
3019 VERBOSE_API = 0x0040,
3020 VERBOSE_DISPLAY_LIST = 0x0100,
3021 VERBOSE_LIGHTING = 0x0200,
3022 VERBOSE_PRIMS = 0x0400,
3023 VERBOSE_VERTS = 0x0800,
3024 VERBOSE_DISASSEM = 0x1000,
3025 };
3026
3027
3028 enum _debug
3029 {
3030 DEBUG_ALWAYS_FLUSH = 0x1
3031 };
3032
3033
3034
3035 #endif /* MTYPES_H */