Remove ctx->Point._Size and ctx->Line._Width.
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5.3
11 *
12 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapi/glapitable.h"
42 #include "glapi/glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Special, internal token
49 */
50 #define GL_SHADER_PROGRAM_MESA 0x9999
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * Fixed point data type.
90 */
91 typedef int GLfixed;
92 /*
93 * Fixed point arithmetic macros
94 */
95 #ifndef FIXED_FRAC_BITS
96 #define FIXED_FRAC_BITS 11
97 #endif
98
99 #define FIXED_SHIFT FIXED_FRAC_BITS
100 #define FIXED_ONE (1 << FIXED_SHIFT)
101 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
102 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
103 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
104 #define FIXED_EPSILON 1
105 #define FIXED_SCALE ((float) FIXED_ONE)
106 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
107 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
108 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
109 #define IntToFixed(I) ((I) << FIXED_SHIFT)
110 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
111 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
112 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
113 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
114 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
115 #define PosFloatToFixed(X) FloatToFixed(X)
116 #define SignedFloatToFixed(X) FloatToFixed(X)
117
118
119
120 /**
121 * \name Some forward type declarations
122 */
123 /*@{*/
124 struct _mesa_HashTable;
125 struct gl_pixelstore_attrib;
126 struct gl_texture_format;
127 struct gl_texture_image;
128 struct gl_texture_object;
129 typedef struct __GLcontextRec GLcontext;
130 typedef struct __GLcontextModesRec GLvisual;
131 typedef struct gl_framebuffer GLframebuffer;
132 /*@}*/
133
134
135
136 /**
137 * Indexes for vertex program attributes.
138 * GL_NV_vertex_program aliases generic attributes over the conventional
139 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
140 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
141 * generic attributes are distinct/separate).
142 */
143 enum
144 {
145 VERT_ATTRIB_POS = 0,
146 VERT_ATTRIB_WEIGHT = 1,
147 VERT_ATTRIB_NORMAL = 2,
148 VERT_ATTRIB_COLOR0 = 3,
149 VERT_ATTRIB_COLOR1 = 4,
150 VERT_ATTRIB_FOG = 5,
151 VERT_ATTRIB_COLOR_INDEX = 6,
152 VERT_ATTRIB_EDGEFLAG = 7,
153 VERT_ATTRIB_TEX0 = 8,
154 VERT_ATTRIB_TEX1 = 9,
155 VERT_ATTRIB_TEX2 = 10,
156 VERT_ATTRIB_TEX3 = 11,
157 VERT_ATTRIB_TEX4 = 12,
158 VERT_ATTRIB_TEX5 = 13,
159 VERT_ATTRIB_TEX6 = 14,
160 VERT_ATTRIB_TEX7 = 15,
161 VERT_ATTRIB_GENERIC0 = 16,
162 VERT_ATTRIB_GENERIC1 = 17,
163 VERT_ATTRIB_GENERIC2 = 18,
164 VERT_ATTRIB_GENERIC3 = 19,
165 VERT_ATTRIB_GENERIC4 = 20,
166 VERT_ATTRIB_GENERIC5 = 21,
167 VERT_ATTRIB_GENERIC6 = 22,
168 VERT_ATTRIB_GENERIC7 = 23,
169 VERT_ATTRIB_GENERIC8 = 24,
170 VERT_ATTRIB_GENERIC9 = 25,
171 VERT_ATTRIB_GENERIC10 = 26,
172 VERT_ATTRIB_GENERIC11 = 27,
173 VERT_ATTRIB_GENERIC12 = 28,
174 VERT_ATTRIB_GENERIC13 = 29,
175 VERT_ATTRIB_GENERIC14 = 30,
176 VERT_ATTRIB_GENERIC15 = 31,
177 VERT_ATTRIB_MAX = 32
178 };
179
180 /**
181 * Bitflags for vertex attributes.
182 * These are used in bitfields in many places.
183 */
184 /*@{*/
185 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
186 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
187 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
188 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
189 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
190 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
191 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
192 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
193 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
194 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
195 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
196 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
197 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
198 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
199 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
200 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
201 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
202 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
203 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
204 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
205 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
206 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
207 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
208 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
209 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
210 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
211 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
212 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
213 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
214 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
215 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
216 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
217
218 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
219 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
220 /*@}*/
221
222
223 /**
224 * Indexes for vertex program result attributes
225 */
226 /*@{*/
227 #define VERT_RESULT_HPOS 0
228 #define VERT_RESULT_COL0 1
229 #define VERT_RESULT_COL1 2
230 #define VERT_RESULT_FOGC 3
231 #define VERT_RESULT_TEX0 4
232 #define VERT_RESULT_TEX1 5
233 #define VERT_RESULT_TEX2 6
234 #define VERT_RESULT_TEX3 7
235 #define VERT_RESULT_TEX4 8
236 #define VERT_RESULT_TEX5 9
237 #define VERT_RESULT_TEX6 10
238 #define VERT_RESULT_TEX7 11
239 #define VERT_RESULT_PSIZ 12
240 #define VERT_RESULT_BFC0 13
241 #define VERT_RESULT_BFC1 14
242 #define VERT_RESULT_EDGE 15
243 #define VERT_RESULT_VAR0 16 /**< shader varying */
244 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
245 /*@}*/
246
247
248 /**
249 * Indexes for fragment program input attributes.
250 */
251 enum
252 {
253 FRAG_ATTRIB_WPOS = 0,
254 FRAG_ATTRIB_COL0 = 1,
255 FRAG_ATTRIB_COL1 = 2,
256 FRAG_ATTRIB_FOGC = 3,
257 FRAG_ATTRIB_TEX0 = 4,
258 FRAG_ATTRIB_TEX1 = 5,
259 FRAG_ATTRIB_TEX2 = 6,
260 FRAG_ATTRIB_TEX3 = 7,
261 FRAG_ATTRIB_TEX4 = 8,
262 FRAG_ATTRIB_TEX5 = 9,
263 FRAG_ATTRIB_TEX6 = 10,
264 FRAG_ATTRIB_TEX7 = 11,
265 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
266 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
267 };
268
269 /**
270 * Bitflags for fragment program input attributes.
271 */
272 /*@{*/
273 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
274 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
275 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
276 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
277 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
278 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
279 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
280 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
281 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
282 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
283 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
284 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
285 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
286
287 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
288 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
289
290 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
291 FRAG_BIT_TEX1| \
292 FRAG_BIT_TEX2| \
293 FRAG_BIT_TEX3| \
294 FRAG_BIT_TEX4| \
295 FRAG_BIT_TEX5| \
296 FRAG_BIT_TEX6| \
297 FRAG_BIT_TEX7)
298 /*@}*/
299
300
301 /**
302 * Fragment program results
303 */
304 enum
305 {
306 FRAG_RESULT_COLR = 0,
307 FRAG_RESULT_COLH = 1,
308 FRAG_RESULT_DEPR = 2,
309 FRAG_RESULT_DATA0 = 3,
310 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
311 };
312
313
314 /**
315 * Indexes for all renderbuffers
316 */
317 enum {
318 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
319 BUFFER_BACK_LEFT = 1,
320 BUFFER_FRONT_RIGHT = 2,
321 BUFFER_BACK_RIGHT = 3,
322 BUFFER_AUX0 = 4, /* optional aux buffer */
323 BUFFER_AUX1 = 5,
324 BUFFER_AUX2 = 6,
325 BUFFER_AUX3 = 7,
326 BUFFER_DEPTH = 8,
327 BUFFER_STENCIL = 9,
328 BUFFER_ACCUM = 10,
329 BUFFER_COLOR0 = 11, /* generic renderbuffers */
330 BUFFER_COLOR1 = 12,
331 BUFFER_COLOR2 = 13,
332 BUFFER_COLOR3 = 14,
333 BUFFER_COLOR4 = 15,
334 BUFFER_COLOR5 = 16,
335 BUFFER_COLOR6 = 17,
336 BUFFER_COLOR7 = 18,
337 BUFFER_COUNT = 19
338 };
339
340 /**
341 * Bit flags for all renderbuffers
342 */
343 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
344 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
345 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
346 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
347 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
348 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
349 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
350 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
351 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
352 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
353 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
354 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
355 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
356 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
357 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
358 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
359 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
360 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
361 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
362
363 /**
364 * Mask of all the color buffer bits (but not accum).
365 */
366 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
367 BUFFER_BIT_BACK_LEFT | \
368 BUFFER_BIT_FRONT_RIGHT | \
369 BUFFER_BIT_BACK_RIGHT | \
370 BUFFER_BIT_AUX0 | \
371 BUFFER_BIT_AUX1 | \
372 BUFFER_BIT_AUX2 | \
373 BUFFER_BIT_AUX3 | \
374 BUFFER_BIT_COLOR0 | \
375 BUFFER_BIT_COLOR1 | \
376 BUFFER_BIT_COLOR2 | \
377 BUFFER_BIT_COLOR3 | \
378 BUFFER_BIT_COLOR4 | \
379 BUFFER_BIT_COLOR5 | \
380 BUFFER_BIT_COLOR6 | \
381 BUFFER_BIT_COLOR7)
382
383
384 /** The pixel transfer path has three color tables: */
385 /*@{*/
386 #define COLORTABLE_PRECONVOLUTION 0
387 #define COLORTABLE_POSTCONVOLUTION 1
388 #define COLORTABLE_POSTCOLORMATRIX 2
389 #define COLORTABLE_MAX 3
390 /*@}*/
391
392
393 /**
394 * Data structure for color tables
395 */
396 struct gl_color_table
397 {
398 GLenum InternalFormat; /**< The user-specified format */
399 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
400 GLuint Size; /**< number of entries in table */
401 GLfloat *TableF; /**< Color table, floating point values */
402 GLubyte *TableUB; /**< Color table, ubyte values */
403 GLubyte RedSize;
404 GLubyte GreenSize;
405 GLubyte BlueSize;
406 GLubyte AlphaSize;
407 GLubyte LuminanceSize;
408 GLubyte IntensitySize;
409 };
410
411
412 /**
413 * \name Bit flags used for updating material values.
414 */
415 /*@{*/
416 #define MAT_ATTRIB_FRONT_AMBIENT 0
417 #define MAT_ATTRIB_BACK_AMBIENT 1
418 #define MAT_ATTRIB_FRONT_DIFFUSE 2
419 #define MAT_ATTRIB_BACK_DIFFUSE 3
420 #define MAT_ATTRIB_FRONT_SPECULAR 4
421 #define MAT_ATTRIB_BACK_SPECULAR 5
422 #define MAT_ATTRIB_FRONT_EMISSION 6
423 #define MAT_ATTRIB_BACK_EMISSION 7
424 #define MAT_ATTRIB_FRONT_SHININESS 8
425 #define MAT_ATTRIB_BACK_SHININESS 9
426 #define MAT_ATTRIB_FRONT_INDEXES 10
427 #define MAT_ATTRIB_BACK_INDEXES 11
428 #define MAT_ATTRIB_MAX 12
429
430 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
431 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
432 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
433 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
434 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
435 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
436
437 #define MAT_INDEX_AMBIENT 0
438 #define MAT_INDEX_DIFFUSE 1
439 #define MAT_INDEX_SPECULAR 2
440
441 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
442 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
443 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
444 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
445 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
446 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
447 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
448 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
449 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
450 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
451 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
452 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
453
454
455 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
456 MAT_BIT_FRONT_AMBIENT | \
457 MAT_BIT_FRONT_DIFFUSE | \
458 MAT_BIT_FRONT_SPECULAR | \
459 MAT_BIT_FRONT_SHININESS | \
460 MAT_BIT_FRONT_INDEXES)
461
462 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
463 MAT_BIT_BACK_AMBIENT | \
464 MAT_BIT_BACK_DIFFUSE | \
465 MAT_BIT_BACK_SPECULAR | \
466 MAT_BIT_BACK_SHININESS | \
467 MAT_BIT_BACK_INDEXES)
468
469 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
470 /*@}*/
471
472
473 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
474 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
475
476 /**
477 * Material shininess lookup table.
478 */
479 struct gl_shine_tab
480 {
481 struct gl_shine_tab *next, *prev;
482 GLfloat tab[SHINE_TABLE_SIZE+1];
483 GLfloat shininess;
484 GLuint refcount;
485 };
486
487
488 /**
489 * Light source state.
490 */
491 struct gl_light
492 {
493 struct gl_light *next; /**< double linked list with sentinel */
494 struct gl_light *prev;
495
496 GLfloat Ambient[4]; /**< ambient color */
497 GLfloat Diffuse[4]; /**< diffuse color */
498 GLfloat Specular[4]; /**< specular color */
499 GLfloat EyePosition[4]; /**< position in eye coordinates */
500 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
501 GLfloat SpotExponent;
502 GLfloat SpotCutoff; /**< in degrees */
503 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
504 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
505 GLfloat ConstantAttenuation;
506 GLfloat LinearAttenuation;
507 GLfloat QuadraticAttenuation;
508 GLboolean Enabled; /**< On/off flag */
509
510 /**
511 * \name Derived fields
512 */
513 /*@{*/
514 GLbitfield _Flags; /**< State */
515
516 GLfloat _Position[4]; /**< position in eye/obj coordinates */
517 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
518 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
519 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
520 GLfloat _VP_inf_spot_attenuation;
521
522 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
523 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
524 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
525 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
526 GLfloat _dli; /**< CI diffuse light intensity */
527 GLfloat _sli; /**< CI specular light intensity */
528 /*@}*/
529 };
530
531
532 /**
533 * Light model state.
534 */
535 struct gl_lightmodel
536 {
537 GLfloat Ambient[4]; /**< ambient color */
538 GLboolean LocalViewer; /**< Local (or infinite) view point? */
539 GLboolean TwoSide; /**< Two (or one) sided lighting? */
540 GLenum ColorControl; /**< either GL_SINGLE_COLOR
541 * or GL_SEPARATE_SPECULAR_COLOR */
542 };
543
544
545 /**
546 * Material state.
547 */
548 struct gl_material
549 {
550 GLfloat Attrib[MAT_ATTRIB_MAX][4];
551 };
552
553
554 /**
555 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
556 */
557 struct gl_accum_attrib
558 {
559 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
560 };
561
562
563 /**
564 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
565 */
566 struct gl_colorbuffer_attrib
567 {
568 GLuint ClearIndex; /**< Index to use for glClear */
569 GLclampf ClearColor[4]; /**< Color to use for glClear */
570
571 GLuint IndexMask; /**< Color index write mask */
572 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
573
574 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
575
576 /**
577 * \name alpha testing
578 */
579 /*@{*/
580 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
581 GLenum AlphaFunc; /**< Alpha test function */
582 GLclampf AlphaRef; /**< Alpha reference value */
583 /*@}*/
584
585 /**
586 * \name Blending
587 */
588 /*@{*/
589 GLboolean BlendEnabled; /**< Blending enabled flag */
590 GLenum BlendSrcRGB; /**< Blending source operator */
591 GLenum BlendDstRGB; /**< Blending destination operator */
592 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
593 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
594 GLenum BlendEquationRGB; /**< Blending equation */
595 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
596 GLfloat BlendColor[4]; /**< Blending color */
597 /*@}*/
598
599 /**
600 * \name Logic op
601 */
602 /*@{*/
603 GLenum LogicOp; /**< Logic operator */
604 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
605 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
606 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
607 /*@}*/
608
609 GLboolean DitherFlag; /**< Dither enable flag */
610
611 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
612 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
613 };
614
615
616 /**
617 * Current attribute group (GL_CURRENT_BIT).
618 */
619 struct gl_current_attrib
620 {
621 /**
622 * \name Current vertex attributes.
623 * \note Values are valid only after FLUSH_VERTICES has been called.
624 * \note Index and Edgeflag current values are stored as floats in the
625 * SIX and SEVEN attribute slots.
626 */
627 /*@{*/
628 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
629 /*@}*/
630
631 /**
632 * \name Current raster position attributes (always valid).
633 * \note This set of attributes is very similar to the SWvertex struct.
634 */
635 /*@{*/
636 GLfloat RasterPos[4];
637 GLfloat RasterDistance;
638 GLfloat RasterColor[4];
639 GLfloat RasterSecondaryColor[4];
640 GLfloat RasterIndex;
641 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
642 GLboolean RasterPosValid;
643 /*@}*/
644 };
645
646
647 /**
648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
649 */
650 struct gl_depthbuffer_attrib
651 {
652 GLenum Func; /**< Function for depth buffer compare */
653 GLclampd Clear; /**< Value to clear depth buffer to */
654 GLboolean Test; /**< Depth buffering enabled flag */
655 GLboolean Mask; /**< Depth buffer writable? */
656 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
657 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
658 };
659
660
661 /**
662 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
663 */
664 struct gl_enable_attrib
665 {
666 GLboolean AlphaTest;
667 GLboolean AutoNormal;
668 GLboolean Blend;
669 GLbitfield ClipPlanes;
670 GLboolean ColorMaterial;
671 GLboolean ColorTable[COLORTABLE_MAX];
672 GLboolean Convolution1D;
673 GLboolean Convolution2D;
674 GLboolean Separable2D;
675 GLboolean CullFace;
676 GLboolean DepthTest;
677 GLboolean Dither;
678 GLboolean Fog;
679 GLboolean Histogram;
680 GLboolean Light[MAX_LIGHTS];
681 GLboolean Lighting;
682 GLboolean LineSmooth;
683 GLboolean LineStipple;
684 GLboolean IndexLogicOp;
685 GLboolean ColorLogicOp;
686 GLboolean Map1Color4;
687 GLboolean Map1Index;
688 GLboolean Map1Normal;
689 GLboolean Map1TextureCoord1;
690 GLboolean Map1TextureCoord2;
691 GLboolean Map1TextureCoord3;
692 GLboolean Map1TextureCoord4;
693 GLboolean Map1Vertex3;
694 GLboolean Map1Vertex4;
695 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
696 GLboolean Map2Color4;
697 GLboolean Map2Index;
698 GLboolean Map2Normal;
699 GLboolean Map2TextureCoord1;
700 GLboolean Map2TextureCoord2;
701 GLboolean Map2TextureCoord3;
702 GLboolean Map2TextureCoord4;
703 GLboolean Map2Vertex3;
704 GLboolean Map2Vertex4;
705 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
706 GLboolean MinMax;
707 GLboolean Normalize;
708 GLboolean PixelTexture;
709 GLboolean PointSmooth;
710 GLboolean PolygonOffsetPoint;
711 GLboolean PolygonOffsetLine;
712 GLboolean PolygonOffsetFill;
713 GLboolean PolygonSmooth;
714 GLboolean PolygonStipple;
715 GLboolean RescaleNormals;
716 GLboolean Scissor;
717 GLboolean Stencil;
718 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
719 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
720 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
721 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
722 GLboolean SampleCoverage; /* GL_ARB_multisample */
723 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
724 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
725 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
726 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
727 /* SGI_texture_color_table */
728 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
729 /* GL_ARB_vertex_program / GL_NV_vertex_program */
730 GLboolean VertexProgram;
731 GLboolean VertexProgramPointSize;
732 GLboolean VertexProgramTwoSide;
733 /* GL_ARB_point_sprite / GL_NV_point_sprite */
734 GLboolean PointSprite;
735 GLboolean FragmentShaderATI;
736 };
737
738
739 /**
740 * Evaluator attribute group (GL_EVAL_BIT).
741 */
742 struct gl_eval_attrib
743 {
744 /**
745 * \name Enable bits
746 */
747 /*@{*/
748 GLboolean Map1Color4;
749 GLboolean Map1Index;
750 GLboolean Map1Normal;
751 GLboolean Map1TextureCoord1;
752 GLboolean Map1TextureCoord2;
753 GLboolean Map1TextureCoord3;
754 GLboolean Map1TextureCoord4;
755 GLboolean Map1Vertex3;
756 GLboolean Map1Vertex4;
757 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
758 GLboolean Map2Color4;
759 GLboolean Map2Index;
760 GLboolean Map2Normal;
761 GLboolean Map2TextureCoord1;
762 GLboolean Map2TextureCoord2;
763 GLboolean Map2TextureCoord3;
764 GLboolean Map2TextureCoord4;
765 GLboolean Map2Vertex3;
766 GLboolean Map2Vertex4;
767 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
768 GLboolean AutoNormal;
769 /*@}*/
770
771 /**
772 * \name Map Grid endpoints and divisions and calculated du values
773 */
774 /*@{*/
775 GLint MapGrid1un;
776 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
777 GLint MapGrid2un, MapGrid2vn;
778 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
779 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
780 /*@}*/
781 };
782
783
784 /**
785 * Fog attribute group (GL_FOG_BIT).
786 */
787 struct gl_fog_attrib
788 {
789 GLboolean Enabled; /**< Fog enabled flag */
790 GLfloat Color[4]; /**< Fog color */
791 GLfloat Density; /**< Density >= 0.0 */
792 GLfloat Start; /**< Start distance in eye coords */
793 GLfloat End; /**< End distance in eye coords */
794 GLfloat Index; /**< Fog index */
795 GLenum Mode; /**< Fog mode */
796 GLboolean ColorSumEnabled;
797 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
798 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
799 };
800
801
802 /**
803 * Hint attribute group (GL_HINT_BIT).
804 *
805 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
806 */
807 struct gl_hint_attrib
808 {
809 GLenum PerspectiveCorrection;
810 GLenum PointSmooth;
811 GLenum LineSmooth;
812 GLenum PolygonSmooth;
813 GLenum Fog;
814 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
815 GLenum TextureCompression; /**< GL_ARB_texture_compression */
816 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
817 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
818 };
819
820
821 /**
822 * Histogram attributes.
823 */
824 struct gl_histogram_attrib
825 {
826 GLuint Width; /**< number of table entries */
827 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
828 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
829 GLboolean Sink; /**< terminate image transfer? */
830 GLubyte RedSize; /**< Bits per counter */
831 GLubyte GreenSize;
832 GLubyte BlueSize;
833 GLubyte AlphaSize;
834 GLubyte LuminanceSize;
835 };
836
837
838 /**
839 * Color Min/max state.
840 */
841 struct gl_minmax_attrib
842 {
843 GLenum Format;
844 GLboolean Sink;
845 GLfloat Min[4], Max[4]; /**< RGBA */
846 };
847
848
849 /**
850 * Image convolution state.
851 */
852 struct gl_convolution_attrib
853 {
854 GLenum Format;
855 GLenum InternalFormat;
856 GLuint Width;
857 GLuint Height;
858 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
859 };
860
861
862 /**
863 * Light state flags.
864 */
865 /*@{*/
866 #define LIGHT_SPOT 0x1
867 #define LIGHT_LOCAL_VIEWER 0x2
868 #define LIGHT_POSITIONAL 0x4
869 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
870 /*@}*/
871
872
873 /**
874 * Lighting attribute group (GL_LIGHT_BIT).
875 */
876 struct gl_light_attrib
877 {
878 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
879 struct gl_lightmodel Model; /**< Lighting model */
880
881 /**
882 * Must flush FLUSH_VERTICES before referencing:
883 */
884 /*@{*/
885 struct gl_material Material; /**< Includes front & back values */
886 /*@}*/
887
888 GLboolean Enabled; /**< Lighting enabled flag */
889 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
890 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
891 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
892 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
893 GLboolean ColorMaterialEnabled;
894 GLenum ClampVertexColor;
895
896 struct gl_light EnabledList; /**< List sentinel */
897
898 /**
899 * Derived state for optimizations:
900 */
901 /*@{*/
902 GLboolean _NeedEyeCoords;
903 GLboolean _NeedVertices; /**< Use fast shader? */
904 GLbitfield _Flags; /**< LIGHT_* flags, see above */
905 GLfloat _BaseColor[2][3];
906 /*@}*/
907 };
908
909
910 /**
911 * Line attribute group (GL_LINE_BIT).
912 */
913 struct gl_line_attrib
914 {
915 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
916 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
917 GLushort StipplePattern; /**< Stipple pattern */
918 GLint StippleFactor; /**< Stipple repeat factor */
919 GLfloat Width; /**< Line width */
920 };
921
922
923 /**
924 * Display list attribute group (GL_LIST_BIT).
925 */
926 struct gl_list_attrib
927 {
928 GLuint ListBase;
929 };
930
931
932 /**
933 * Used by device drivers to hook new commands into display lists.
934 */
935 struct gl_list_instruction
936 {
937 GLuint Size;
938 void (*Execute)( GLcontext *ctx, void *data );
939 void (*Destroy)( GLcontext *ctx, void *data );
940 void (*Print)( GLcontext *ctx, void *data );
941 };
942
943 #define MAX_DLIST_EXT_OPCODES 16
944
945 /**
946 * Used by device drivers to hook new commands into display lists.
947 */
948 struct gl_list_extensions
949 {
950 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
951 GLuint NumOpcodes;
952 };
953
954
955 /**
956 * Multisample attribute group (GL_MULTISAMPLE_BIT).
957 */
958 struct gl_multisample_attrib
959 {
960 GLboolean Enabled;
961 GLboolean SampleAlphaToCoverage;
962 GLboolean SampleAlphaToOne;
963 GLboolean SampleCoverage;
964 GLfloat SampleCoverageValue;
965 GLboolean SampleCoverageInvert;
966 };
967
968
969 /**
970 * A pixelmap (see glPixelMap)
971 */
972 struct gl_pixelmap
973 {
974 GLint Size;
975 GLfloat Map[MAX_PIXEL_MAP_TABLE];
976 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
977 };
978
979
980 /**
981 * Collection of all pixelmaps
982 */
983 struct gl_pixelmaps
984 {
985 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
986 struct gl_pixelmap GtoG;
987 struct gl_pixelmap BtoB;
988 struct gl_pixelmap AtoA;
989 struct gl_pixelmap ItoR;
990 struct gl_pixelmap ItoG;
991 struct gl_pixelmap ItoB;
992 struct gl_pixelmap ItoA;
993 struct gl_pixelmap ItoI;
994 struct gl_pixelmap StoS;
995 };
996
997
998 /**
999 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1000 */
1001 struct gl_pixel_attrib
1002 {
1003 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1004
1005 /*--- Begin Pixel Transfer State ---*/
1006 /* Fields are in the order in which they're applied... */
1007
1008 /* Scale & Bias (index shift, offset) */
1009 GLfloat RedBias, RedScale;
1010 GLfloat GreenBias, GreenScale;
1011 GLfloat BlueBias, BlueScale;
1012 GLfloat AlphaBias, AlphaScale;
1013 GLfloat DepthBias, DepthScale;
1014 GLint IndexShift, IndexOffset;
1015
1016 /* Pixel Maps */
1017 /* Note: actual pixel maps are not part of this attrib group */
1018 GLboolean MapColorFlag;
1019 GLboolean MapStencilFlag;
1020
1021 /* There are multiple color table stages: */
1022 GLboolean ColorTableEnabled[COLORTABLE_MAX];
1023 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
1024 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
1025
1026 /* Convolution (GL_EXT_convolution) */
1027 GLboolean Convolution1DEnabled;
1028 GLboolean Convolution2DEnabled;
1029 GLboolean Separable2DEnabled;
1030 GLfloat ConvolutionBorderColor[3][4];
1031 GLenum ConvolutionBorderMode[3];
1032 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1033 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1034 GLfloat PostConvolutionScale[4]; /**< RGBA */
1035 GLfloat PostConvolutionBias[4]; /**< RGBA */
1036
1037 /* Color matrix (GL_SGI_color_matrix) */
1038 /* Note: the color matrix is not part of this attrib group */
1039 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1040 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1041
1042 /* Histogram & minmax (GL_EXT_histogram) */
1043 /* Note: histogram and minmax data are not part of this attrib group */
1044 GLboolean HistogramEnabled;
1045 GLboolean MinMaxEnabled;
1046
1047 /*--- End Pixel Transfer State ---*/
1048
1049 /* Pixel Zoom */
1050 GLfloat ZoomX, ZoomY;
1051
1052 /** GL_SGI_texture_color_table */
1053 GLfloat TextureColorTableScale[4];
1054 GLfloat TextureColorTableBias[4];
1055 };
1056
1057
1058 /**
1059 * Point attribute group (GL_POINT_BIT).
1060 */
1061 struct gl_point_attrib
1062 {
1063 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1064 GLfloat Size; /**< User-specified point size */
1065 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1066 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1067 GLfloat Threshold; /**< GL_EXT_point_parameters */
1068 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1069 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1070 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
1071 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1072 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1073 };
1074
1075
1076 /**
1077 * Polygon attribute group (GL_POLYGON_BIT).
1078 */
1079 struct gl_polygon_attrib
1080 {
1081 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1082 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1083 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1084 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1085 GLboolean CullFlag; /**< Culling on/off flag */
1086 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1087 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1088 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1089 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1090 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1091 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1092 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1093 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1094 };
1095
1096
1097 /**
1098 * Scissor attributes (GL_SCISSOR_BIT).
1099 */
1100 struct gl_scissor_attrib
1101 {
1102 GLboolean Enabled; /**< Scissor test enabled? */
1103 GLint X, Y; /**< Lower left corner of box */
1104 GLsizei Width, Height; /**< Size of box */
1105 };
1106
1107
1108 /**
1109 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1110 */
1111 struct gl_stencil_attrib
1112 {
1113 GLboolean Enabled; /**< Enabled flag */
1114 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1115 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1116 GLboolean _TestTwoSide;
1117 GLenum Function[2]; /**< Stencil function */
1118 GLenum FailFunc[2]; /**< Fail function */
1119 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1120 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1121 GLint Ref[2]; /**< Reference value */
1122 GLuint ValueMask[2]; /**< Value mask */
1123 GLuint WriteMask[2]; /**< Write mask */
1124 GLuint Clear; /**< Clear value */
1125 };
1126
1127
1128 #define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
1129
1130 /**
1131 * An index for each type of texture object
1132 */
1133 /*@{*/
1134 #define TEXTURE_1D_INDEX 0
1135 #define TEXTURE_2D_INDEX 1
1136 #define TEXTURE_3D_INDEX 2
1137 #define TEXTURE_CUBE_INDEX 3
1138 #define TEXTURE_RECT_INDEX 4
1139 #define TEXTURE_1D_ARRAY_INDEX 5
1140 #define TEXTURE_2D_ARRAY_INDEX 6
1141 /*@}*/
1142
1143 /**
1144 * Bit flags for each type of texture object
1145 * Used for Texture.Unit[]._ReallyEnabled flags.
1146 */
1147 /*@{*/
1148 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1149 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1150 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1151 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1152 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1153 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1154 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1155 /*@}*/
1156
1157
1158 /**
1159 * TexGenEnabled flags.
1160 */
1161 /*@{*/
1162 #define S_BIT 1
1163 #define T_BIT 2
1164 #define R_BIT 4
1165 #define Q_BIT 8
1166 /*@}*/
1167
1168
1169 /**
1170 * Bit flag versions of the corresponding GL_ constants.
1171 */
1172 /*@{*/
1173 #define TEXGEN_SPHERE_MAP 0x1
1174 #define TEXGEN_OBJ_LINEAR 0x2
1175 #define TEXGEN_EYE_LINEAR 0x4
1176 #define TEXGEN_REFLECTION_MAP_NV 0x8
1177 #define TEXGEN_NORMAL_MAP_NV 0x10
1178
1179 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1180 TEXGEN_REFLECTION_MAP_NV | \
1181 TEXGEN_NORMAL_MAP_NV)
1182 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1183 TEXGEN_REFLECTION_MAP_NV | \
1184 TEXGEN_NORMAL_MAP_NV | \
1185 TEXGEN_EYE_LINEAR)
1186 /*@}*/
1187
1188
1189 /* A selection of state flags to make driver and module's lives easier. */
1190 #define ENABLE_TEXGEN0 0x1
1191 #define ENABLE_TEXGEN1 0x2
1192 #define ENABLE_TEXGEN2 0x4
1193 #define ENABLE_TEXGEN3 0x8
1194 #define ENABLE_TEXGEN4 0x10
1195 #define ENABLE_TEXGEN5 0x20
1196 #define ENABLE_TEXGEN6 0x40
1197 #define ENABLE_TEXGEN7 0x80
1198
1199 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1200 #define ENABLE_TEXMAT1 0x2
1201 #define ENABLE_TEXMAT2 0x4
1202 #define ENABLE_TEXMAT3 0x8
1203 #define ENABLE_TEXMAT4 0x10
1204 #define ENABLE_TEXMAT5 0x20
1205 #define ENABLE_TEXMAT6 0x40
1206 #define ENABLE_TEXMAT7 0x80
1207
1208 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1209 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1210
1211
1212 /**
1213 * Texel fetch function prototype. We use texel fetch functions to
1214 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1215 * texture images. These functions help to isolate us from the gritty
1216 * details of all the various texture image encodings.
1217 *
1218 * \param texImage texture image.
1219 * \param col texel column.
1220 * \param row texel row.
1221 * \param img texel image level/layer.
1222 * \param texelOut output texel (up to 4 GLchans)
1223 */
1224 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1225 GLint col, GLint row, GLint img,
1226 GLchan *texelOut );
1227
1228 /**
1229 * As above, but returns floats.
1230 * Used for depth component images and for upcoming signed/float
1231 * texture images.
1232 */
1233 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1234 GLint col, GLint row, GLint img,
1235 GLfloat *texelOut );
1236
1237
1238 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1239 GLint col, GLint row, GLint img,
1240 const void *texel);
1241
1242
1243 /**
1244 * This macro defines the (many) parameters to the texstore functions.
1245 * \param dims either 1 or 2 or 3
1246 * \param baseInternalFormat user-specified base internal format
1247 * \param dstFormat destination Mesa texture format
1248 * \param dstAddr destination image address
1249 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1250 * \param dstRowStride destination image row stride, in bytes
1251 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1252 * \param srcWidth/Height/Depth source image size, in pixels
1253 * \param srcFormat incoming image format
1254 * \param srcType incoming image data type
1255 * \param srcAddr source image address
1256 * \param srcPacking source image packing parameters
1257 */
1258 #define TEXSTORE_PARAMS \
1259 GLcontext *ctx, GLuint dims, \
1260 GLenum baseInternalFormat, \
1261 const struct gl_texture_format *dstFormat, \
1262 GLvoid *dstAddr, \
1263 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1264 GLint dstRowStride, const GLuint *dstImageOffsets, \
1265 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1266 GLenum srcFormat, GLenum srcType, \
1267 const GLvoid *srcAddr, \
1268 const struct gl_pixelstore_attrib *srcPacking
1269
1270
1271
1272 /**
1273 * Texture image storage function.
1274 */
1275 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1276
1277
1278 /**
1279 * Texture format record
1280 */
1281 struct gl_texture_format
1282 {
1283 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1284
1285 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1286 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1287 * GL_INTENSITY, GL_COLOR_INDEX or
1288 * GL_DEPTH_COMPONENT.
1289 */
1290 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1291
1292 /**
1293 * Bits per texel component. These are just rough approximations
1294 * for compressed texture formats.
1295 */
1296 /*@{*/
1297 GLubyte RedBits;
1298 GLubyte GreenBits;
1299 GLubyte BlueBits;
1300 GLubyte AlphaBits;
1301 GLubyte LuminanceBits;
1302 GLubyte IntensityBits;
1303 GLubyte IndexBits;
1304 GLubyte DepthBits;
1305 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1306 /*@}*/
1307
1308 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1309
1310 StoreTexImageFunc StoreImage;
1311
1312 /**
1313 * \name Texel fetch function pointers
1314 */
1315 /*@{*/
1316 FetchTexelFuncC FetchTexel1D;
1317 FetchTexelFuncC FetchTexel2D;
1318 FetchTexelFuncC FetchTexel3D;
1319 FetchTexelFuncF FetchTexel1Df;
1320 FetchTexelFuncF FetchTexel2Df;
1321 FetchTexelFuncF FetchTexel3Df;
1322 /*@}*/
1323
1324 StoreTexelFunc StoreTexel;
1325 };
1326
1327
1328 #define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
1329
1330 /**
1331 * Texture image state. Describes the dimensions of a texture image,
1332 * the texel format and pointers to Texel Fetch functions.
1333 */
1334 struct gl_texture_image
1335 {
1336 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1337 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1338 * GL_INTENSITY, GL_COLOR_INDEX,
1339 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1340 * only. Used for choosing TexEnv arithmetic.
1341 */
1342 GLint InternalFormat; /**< Internal format as given by the user */
1343 GLuint Border; /**< 0 or 1 */
1344 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1345 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1346 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1347 GLuint Width2; /**< = Width - 2*Border */
1348 GLuint Height2; /**< = Height - 2*Border */
1349 GLuint Depth2; /**< = Depth - 2*Border */
1350 GLuint WidthLog2; /**< = log2(Width2) */
1351 GLuint HeightLog2; /**< = log2(Height2) */
1352 GLuint DepthLog2; /**< = log2(Depth2) */
1353 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1354 GLfloat WidthScale; /**< used for mipmap LOD computation */
1355 GLfloat HeightScale; /**< used for mipmap LOD computation */
1356 GLfloat DepthScale; /**< used for mipmap LOD computation */
1357 GLboolean IsClientData; /**< Data owned by client? */
1358 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1359
1360 const struct gl_texture_format *TexFormat;
1361
1362 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1363
1364 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1365 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1366
1367 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1368 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1369
1370 GLuint RowStride; /**< == Width unless IsClientData and padded */
1371 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1372 each 2D slice in 'Data', in texels */
1373 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1374
1375 /**
1376 * \name For device driver:
1377 */
1378 /*@{*/
1379 void *DriverData; /**< Arbitrary device driver data */
1380 /*@}*/
1381 };
1382
1383
1384 /**
1385 * Indexes for cube map faces.
1386 */
1387 /*@{*/
1388 #define FACE_POS_X 0
1389 #define FACE_NEG_X 1
1390 #define FACE_POS_Y 2
1391 #define FACE_NEG_Y 3
1392 #define FACE_POS_Z 4
1393 #define FACE_NEG_Z 5
1394 #define MAX_FACES 6
1395 /*@}*/
1396
1397
1398 /**
1399 * Texture object state. Contains the array of mipmap images, border color,
1400 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1401 * color palette.
1402 */
1403 struct gl_texture_object
1404 {
1405 GLint RefCount; /**< reference count */
1406 GLuint Name; /**< the user-visible texture object ID */
1407 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1408 GLfloat Priority; /**< in [0,1] */
1409 GLfloat BorderColor[4]; /**< unclamped */
1410 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1411 GLenum WrapS; /**< S-axis texture image wrap mode */
1412 GLenum WrapT; /**< T-axis texture image wrap mode */
1413 GLenum WrapR; /**< R-axis texture image wrap mode */
1414 GLenum MinFilter; /**< minification filter */
1415 GLenum MagFilter; /**< magnification filter */
1416 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1417 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1418 GLfloat LodBias; /**< OpenGL 1.4 */
1419 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1420 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1421 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1422 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1423 GLenum CompareOperator; /**< GL_SGIX_shadow */
1424 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1425 GLenum CompareMode; /**< GL_ARB_shadow */
1426 GLenum CompareFunc; /**< GL_ARB_shadow */
1427 GLenum _Function; /**< Comparison function derived from
1428 * \c CompareOperator, \c CompareMode, and
1429 * \c CompareFunc.
1430 */
1431 GLenum DepthMode; /**< GL_ARB_depth_texture */
1432 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1433 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1434 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1435 GLboolean _Complete; /**< Is texture object complete? */
1436
1437 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1438 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1439
1440 /** GL_EXT_paletted_texture */
1441 struct gl_color_table Palette;
1442
1443
1444 /**
1445 * \name For device driver.
1446 * Note: instead of attaching driver data to this pointer, it's preferable
1447 * to instead use this struct as a base class for your own texture object
1448 * class. Driver->NewTextureObject() can be used to implement the
1449 * allocation.
1450 */
1451 void *DriverData; /**< Arbitrary device driver data */
1452 };
1453
1454
1455 /**
1456 * Texture combine environment state.
1457 *
1458 * \todo
1459 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1460 * structure will need to be expanded for 4 elements.
1461 */
1462 struct gl_tex_env_combine_state
1463 {
1464 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1465 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1466 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1467 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1468 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1469 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1470 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1471 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1472 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1473 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1474 };
1475
1476
1477 /**
1478 * Texture unit state. Contains enable flags, texture environment/function/
1479 * combiners, texgen state, pointers to current texture objects and
1480 * post-filter color tables.
1481 */
1482 struct gl_texture_unit
1483 {
1484 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1485 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1486
1487 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1488 GLfloat EnvColor[4];
1489 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1490 /** \name Tex coord generation mode
1491 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1492 /*@{*/
1493 GLenum GenModeS;
1494 GLenum GenModeT;
1495 GLenum GenModeR;
1496 GLenum GenModeQ;
1497 /*@}*/
1498 GLbitfield _GenBitS;
1499 GLbitfield _GenBitT;
1500 GLbitfield _GenBitR;
1501 GLbitfield _GenBitQ;
1502 GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */
1503 GLfloat ObjectPlaneS[4];
1504 GLfloat ObjectPlaneT[4];
1505 GLfloat ObjectPlaneR[4];
1506 GLfloat ObjectPlaneQ[4];
1507 GLfloat EyePlaneS[4];
1508 GLfloat EyePlaneT[4];
1509 GLfloat EyePlaneR[4];
1510 GLfloat EyePlaneQ[4];
1511 GLfloat LodBias; /**< for biasing mipmap levels */
1512
1513 /**
1514 * \name GL_EXT_texture_env_combine
1515 */
1516 struct gl_tex_env_combine_state Combine;
1517
1518 /**
1519 * Derived state based on \c EnvMode and the \c BaseFormat of the
1520 * currently enabled texture.
1521 */
1522 struct gl_tex_env_combine_state _EnvMode;
1523
1524 /**
1525 * Currently enabled combiner state. This will point to either
1526 * \c Combine or \c _EnvMode.
1527 */
1528 struct gl_tex_env_combine_state *_CurrentCombine;
1529
1530 struct gl_texture_object *Current1D;
1531 struct gl_texture_object *Current2D;
1532 struct gl_texture_object *Current3D;
1533 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1534 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1535 struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */
1536 struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */
1537
1538 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1539
1540 /** These are used for glPush/PopAttrib */
1541 /*@{*/
1542 struct gl_texture_object Saved1D;
1543 struct gl_texture_object Saved2D;
1544 struct gl_texture_object Saved3D;
1545 struct gl_texture_object SavedCubeMap;
1546 struct gl_texture_object SavedRect;
1547 struct gl_texture_object Saved1DArray;
1548 struct gl_texture_object Saved2DArray;
1549 /*@}*/
1550
1551 /** GL_SGI_texture_color_table */
1552 /*@{*/
1553 struct gl_color_table ColorTable;
1554 struct gl_color_table ProxyColorTable;
1555 GLboolean ColorTableEnabled;
1556 /*@}*/
1557 };
1558
1559 struct texenvprog_cache_item {
1560 GLuint hash;
1561 void *key;
1562 struct gl_fragment_program *data;
1563 struct texenvprog_cache_item *next;
1564 };
1565
1566 struct texenvprog_cache {
1567 struct texenvprog_cache_item **items;
1568 GLuint size, n_items;
1569 GLcontext *ctx;
1570 };
1571
1572 /**
1573 * Texture attribute group (GL_TEXTURE_BIT).
1574 */
1575 struct gl_texture_attrib
1576 {
1577 /**
1578 * name multitexture
1579 */
1580 /**@{*/
1581 GLuint CurrentUnit; /**< Active texture unit */
1582 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1583 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1584 GLbitfield _GenFlags; /**< for texgen */
1585 GLbitfield _TexGenEnabled;
1586 GLbitfield _TexMatEnabled;
1587 /**@}*/
1588
1589 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1590
1591 struct gl_texture_object *Proxy1D;
1592 struct gl_texture_object *Proxy2D;
1593 struct gl_texture_object *Proxy3D;
1594 struct gl_texture_object *ProxyCubeMap;
1595 struct gl_texture_object *ProxyRect;
1596 struct gl_texture_object *Proxy1DArray;
1597 struct gl_texture_object *Proxy2DArray;
1598
1599 /** GL_EXT_shared_texture_palette */
1600 GLboolean SharedPalette;
1601 struct gl_color_table Palette;
1602
1603 /** Cached texenv fragment programs */
1604 struct texenvprog_cache env_fp_cache;
1605 };
1606
1607
1608 /**
1609 * Transformation attribute group (GL_TRANSFORM_BIT).
1610 */
1611 struct gl_transform_attrib
1612 {
1613 GLenum MatrixMode; /**< Matrix mode */
1614 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1615 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1616 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1617 GLboolean Normalize; /**< Normalize all normals? */
1618 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1619 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1620
1621 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1622 GLfloat CullEyePos[4];
1623 GLfloat CullObjPos[4];
1624 };
1625
1626
1627 /**
1628 * Viewport attribute group (GL_VIEWPORT_BIT).
1629 */
1630 struct gl_viewport_attrib
1631 {
1632 GLint X, Y; /**< position */
1633 GLsizei Width, Height; /**< size */
1634 GLfloat Near, Far; /**< Depth buffer range */
1635 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1636 };
1637
1638
1639 /**
1640 * Node for the attribute stack.
1641 */
1642 struct gl_attrib_node
1643 {
1644 GLbitfield kind;
1645 void *data;
1646 struct gl_attrib_node *next;
1647 };
1648
1649
1650 /**
1651 * GL_ARB_vertex/pixel_buffer_object buffer object
1652 */
1653 struct gl_buffer_object
1654 {
1655 GLint RefCount;
1656 GLuint Name;
1657 GLenum Usage;
1658 GLenum Access;
1659 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1660 GLsizeiptrARB Size; /**< Size of storage in bytes */
1661 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1662 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1663 };
1664
1665
1666
1667 /**
1668 * Client pixel packing/unpacking attributes
1669 */
1670 struct gl_pixelstore_attrib
1671 {
1672 GLint Alignment;
1673 GLint RowLength;
1674 GLint SkipPixels;
1675 GLint SkipRows;
1676 GLint ImageHeight; /**< for GL_EXT_texture3D */
1677 GLint SkipImages; /**< for GL_EXT_texture3D */
1678 GLboolean SwapBytes;
1679 GLboolean LsbFirst;
1680 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1681 GLboolean Invert; /**< GL_MESA_pack_invert */
1682 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1683 };
1684
1685
1686
1687 /**
1688 * Client vertex array attributes
1689 */
1690 struct gl_client_array
1691 {
1692 GLint Size; /**< components per element (1,2,3,4) */
1693 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1694 GLsizei Stride; /**< user-specified stride */
1695 GLsizei StrideB; /**< actual stride in bytes */
1696 const GLubyte *Ptr; /**< Points to array data */
1697 GLboolean Enabled; /**< Enabled flag is a boolean */
1698 GLboolean Normalized; /**< GL_ARB_vertex_program */
1699
1700 /**< GL_ARB_vertex_buffer_object */
1701 struct gl_buffer_object *BufferObj;
1702 GLuint _MaxElement;
1703 };
1704
1705
1706 /**
1707 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1708 * extension, but a nice encapsulation in any case.
1709 */
1710 struct gl_array_object
1711 {
1712 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1713 GLuint Name;
1714
1715 /** Conventional vertex arrays */
1716 /*@{*/
1717 struct gl_client_array Vertex;
1718 struct gl_client_array Normal;
1719 struct gl_client_array Color;
1720 struct gl_client_array SecondaryColor;
1721 struct gl_client_array FogCoord;
1722 struct gl_client_array Index;
1723 struct gl_client_array EdgeFlag;
1724 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1725 /*@}*/
1726
1727 /** Generic arrays for vertex programs/shaders */
1728 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1729
1730 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1731 GLbitfield _Enabled;
1732 };
1733
1734
1735 /**
1736 * Vertex array state
1737 */
1738 struct gl_array_attrib
1739 {
1740 struct gl_array_object *ArrayObj;
1741 struct gl_array_object *DefaultArrayObj;
1742
1743 GLint ActiveTexture; /**< Client Active Texture */
1744 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1745 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1746
1747 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1748
1749 #if FEATURE_ARB_vertex_buffer_object
1750 struct gl_buffer_object *NullBufferObj;
1751 struct gl_buffer_object *ArrayBufferObj;
1752 struct gl_buffer_object *ElementArrayBufferObj;
1753 #endif
1754 GLuint _MaxElement; /* Min of all enabled array's maxes */
1755 };
1756
1757
1758 /**
1759 * Feedback buffer state
1760 */
1761 struct gl_feedback
1762 {
1763 GLenum Type;
1764 GLbitfield _Mask; /* FB_* bits */
1765 GLfloat *Buffer;
1766 GLuint BufferSize;
1767 GLuint Count;
1768 };
1769
1770
1771 /**
1772 * Selection buffer state
1773 */
1774 struct gl_selection
1775 {
1776 GLuint *Buffer; /**< selection buffer */
1777 GLuint BufferSize; /**< size of the selection buffer */
1778 GLuint BufferCount; /**< number of values in the selection buffer */
1779 GLuint Hits; /**< number of records in the selection buffer */
1780 GLuint NameStackDepth; /**< name stack depth */
1781 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1782 GLboolean HitFlag; /**< hit flag */
1783 GLfloat HitMinZ; /**< minimum hit depth */
1784 GLfloat HitMaxZ; /**< maximum hit depth */
1785 };
1786
1787
1788 /**
1789 * 1-D Evaluator control points
1790 */
1791 struct gl_1d_map
1792 {
1793 GLuint Order; /**< Number of control points */
1794 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1795 GLfloat *Points; /**< Points to contiguous control points */
1796 };
1797
1798
1799 /**
1800 * 2-D Evaluator control points
1801 */
1802 struct gl_2d_map
1803 {
1804 GLuint Uorder; /**< Number of control points in U dimension */
1805 GLuint Vorder; /**< Number of control points in V dimension */
1806 GLfloat u1, u2, du;
1807 GLfloat v1, v2, dv;
1808 GLfloat *Points; /**< Points to contiguous control points */
1809 };
1810
1811
1812 /**
1813 * All evaluator control point state
1814 */
1815 struct gl_evaluators
1816 {
1817 /**
1818 * \name 1-D maps
1819 */
1820 /*@{*/
1821 struct gl_1d_map Map1Vertex3;
1822 struct gl_1d_map Map1Vertex4;
1823 struct gl_1d_map Map1Index;
1824 struct gl_1d_map Map1Color4;
1825 struct gl_1d_map Map1Normal;
1826 struct gl_1d_map Map1Texture1;
1827 struct gl_1d_map Map1Texture2;
1828 struct gl_1d_map Map1Texture3;
1829 struct gl_1d_map Map1Texture4;
1830 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1831 /*@}*/
1832
1833 /**
1834 * \name 2-D maps
1835 */
1836 /*@{*/
1837 struct gl_2d_map Map2Vertex3;
1838 struct gl_2d_map Map2Vertex4;
1839 struct gl_2d_map Map2Index;
1840 struct gl_2d_map Map2Color4;
1841 struct gl_2d_map Map2Normal;
1842 struct gl_2d_map Map2Texture1;
1843 struct gl_2d_map Map2Texture2;
1844 struct gl_2d_map Map2Texture3;
1845 struct gl_2d_map Map2Texture4;
1846 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1847 /*@}*/
1848 };
1849
1850
1851 /**
1852 * Names of the various vertex/fragment program register files, etc.
1853 *
1854 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1855 * All values should fit in a 4-bit field.
1856 *
1857 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1858 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1859 * be "uniform" variables since they can only be set outside glBegin/End.
1860 * They're also all stored in the same Parameters array.
1861 */
1862 enum register_file
1863 {
1864 PROGRAM_TEMPORARY = 0, /**< machine->Temporary[] */
1865 PROGRAM_LOCAL_PARAM = 1, /**< gl_program->LocalParams[] */
1866 PROGRAM_ENV_PARAM = 2, /**< gl_program->Parameters[] */
1867 PROGRAM_STATE_VAR = 3, /**< gl_program->Parameters[] */
1868 PROGRAM_INPUT = 4, /**< machine->Inputs[] */
1869 PROGRAM_OUTPUT = 5, /**< machine->Outputs[] */
1870 PROGRAM_NAMED_PARAM = 6, /**< gl_program->Parameters[] */
1871 PROGRAM_CONSTANT = 7, /**< gl_program->Parameters[] */
1872 PROGRAM_UNIFORM = 8, /**< gl_program->Parameters[] */
1873 PROGRAM_VARYING = 9, /**< machine->Inputs[]/Outputs[] */
1874 PROGRAM_WRITE_ONLY = 10, /**< A dummy, write-only register */
1875 PROGRAM_ADDRESS = 11, /**< machine->AddressReg */
1876 PROGRAM_SAMPLER = 12, /**< for shader samplers, compile-time only */
1877 PROGRAM_UNDEFINED = 13, /**< Invalid value */
1878 PROGRAM_FILE_MAX
1879 };
1880
1881
1882 /** Vertex and fragment instructions */
1883 struct prog_instruction;
1884 struct gl_program_parameter_list;
1885
1886
1887 /**
1888 * Base class for any kind of program object
1889 */
1890 struct gl_program
1891 {
1892 GLuint Id;
1893 GLubyte *String; /**< Null-terminated program text */
1894 GLint RefCount;
1895 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1896 GLenum Format; /**< String encoding format */
1897 GLboolean Resident;
1898
1899 struct prog_instruction *Instructions;
1900
1901 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1902 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1903 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1904 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1905
1906 /** Named parameters, constants, etc. from program text */
1907 struct gl_program_parameter_list *Parameters;
1908 /** Numbered local parameters */
1909 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1910
1911 /** Vertex/fragment shader varying vars */
1912 struct gl_program_parameter_list *Varying;
1913 /** Vertex program user-defined attributes */
1914 struct gl_program_parameter_list *Attributes;
1915
1916 /** Logical counts */
1917 /*@{*/
1918 GLuint NumInstructions;
1919 GLuint NumTemporaries;
1920 GLuint NumParameters;
1921 GLuint NumAttributes;
1922 GLuint NumAddressRegs;
1923 GLuint NumAluInstructions;
1924 GLuint NumTexInstructions;
1925 GLuint NumTexIndirections;
1926 /*@}*/
1927 /** Native, actual h/w counts */
1928 /*@{*/
1929 GLuint NumNativeInstructions;
1930 GLuint NumNativeTemporaries;
1931 GLuint NumNativeParameters;
1932 GLuint NumNativeAttributes;
1933 GLuint NumNativeAddressRegs;
1934 GLuint NumNativeAluInstructions;
1935 GLuint NumNativeTexInstructions;
1936 GLuint NumNativeTexIndirections;
1937 /*@}*/
1938 };
1939
1940
1941 /** Vertex program object */
1942 struct gl_vertex_program
1943 {
1944 struct gl_program Base; /**< base class */
1945 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1946 GLboolean IsPositionInvariant;
1947 void *TnlData; /**< should probably use Base.DriverData */
1948 };
1949
1950
1951 /** Fragment program object */
1952 struct gl_fragment_program
1953 {
1954 struct gl_program Base; /**< base class */
1955 GLenum FogOption;
1956 GLboolean UsesKill;
1957 };
1958
1959
1960 /**
1961 * State common to vertex and fragment programs.
1962 */
1963 struct gl_program_state
1964 {
1965 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1966 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1967 };
1968
1969
1970 /**
1971 * Context state for vertex programs.
1972 */
1973 struct gl_vertex_program_state
1974 {
1975 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1976 GLboolean _Enabled; /**< Enabled and valid program? */
1977 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1978 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1979 struct gl_vertex_program *Current; /**< user-bound vertex program */
1980
1981 /** Currently enabled and valid program (including internal programs
1982 * and compiled shader programs).
1983 */
1984 struct gl_vertex_program *_Current;
1985
1986 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1987
1988 /* For GL_NV_vertex_program only: */
1989 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1990 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1991
1992 /** Should fixed-function T&L be implemented with a vertex prog? */
1993 GLboolean _MaintainTnlProgram;
1994
1995 /** Program to emulate fixed-function T&L (see above) */
1996 struct gl_vertex_program *_TnlProgram;
1997
1998 #if FEATURE_MESA_program_debug
1999 GLprogramcallbackMESA Callback;
2000 GLvoid *CallbackData;
2001 GLboolean CallbackEnabled;
2002 GLuint CurrentPosition;
2003 #endif
2004 };
2005
2006
2007 /**
2008 * Context state for fragment programs.
2009 */
2010 struct gl_fragment_program_state
2011 {
2012 GLboolean Enabled; /**< User-set fragment program enable flag */
2013 GLboolean _Enabled; /**< Fragment program enabled and valid? */
2014 GLboolean _Active;
2015 struct gl_fragment_program *Current; /**< User-bound fragment program */
2016
2017 /** Currently enabled and valid program (including internal programs
2018 * and compiled shader programs).
2019 */
2020 struct gl_fragment_program *_Current;
2021
2022 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
2023
2024 /** Should fixed-function texturing be implemented with a fragment prog? */
2025 GLboolean _MaintainTexEnvProgram;
2026 GLboolean _UseTexEnvProgram;
2027
2028 /** Program to emulate fixed-function texture env/combine (see above) */
2029 struct gl_fragment_program *_TexEnvProgram;
2030
2031 #if FEATURE_MESA_program_debug
2032 GLprogramcallbackMESA Callback;
2033 GLvoid *CallbackData;
2034 GLboolean CallbackEnabled;
2035 GLuint CurrentPosition;
2036 #endif
2037 };
2038
2039
2040 /**
2041 * ATI_fragment_shader runtime state
2042 */
2043 #define ATI_FS_INPUT_PRIMARY 0
2044 #define ATI_FS_INPUT_SECONDARY 1
2045
2046 struct atifs_instruction;
2047 struct atifs_setupinst;
2048
2049 /**
2050 * ATI fragment shader
2051 */
2052 struct ati_fragment_shader
2053 {
2054 GLuint Id;
2055 GLint RefCount;
2056 struct atifs_instruction *Instructions[2];
2057 struct atifs_setupinst *SetupInst[2];
2058 GLfloat Constants[8][4];
2059 GLbitfield LocalConstDef; /** Indicates which constants have been set */
2060 GLubyte numArithInstr[2];
2061 GLubyte regsAssigned[2];
2062 GLubyte NumPasses; /** 1 or 2 */
2063 GLubyte cur_pass;
2064 GLubyte last_optype;
2065 GLboolean interpinp1;
2066 GLboolean isValid;
2067 GLuint swizzlerq;
2068 };
2069
2070 /**
2071 * Context state for GL_ATI_fragment_shader
2072 */
2073 struct gl_ati_fragment_shader_state
2074 {
2075 GLboolean Enabled;
2076 GLboolean _Enabled; /** enabled and valid shader? */
2077 GLboolean Compiling;
2078 GLfloat GlobalConstants[8][4];
2079 struct ati_fragment_shader *Current;
2080 };
2081
2082
2083 /**
2084 * Occlusion/timer query object.
2085 */
2086 struct gl_query_object
2087 {
2088 GLuint Id;
2089 GLuint64EXT Result; /* the counter */
2090 GLboolean Active; /* inside Begin/EndQuery */
2091 GLboolean Ready; /* result is ready */
2092 };
2093
2094
2095 /**
2096 * Context state for query objects.
2097 */
2098 struct gl_query_state
2099 {
2100 struct _mesa_HashTable *QueryObjects;
2101 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2102 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2103 };
2104
2105
2106
2107 /**
2108 * A GLSL shader object.
2109 */
2110 struct gl_shader
2111 {
2112 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2113 GLuint Name; /**< AKA the handle */
2114 GLint RefCount; /**< Reference count */
2115 GLboolean DeletePending;
2116
2117 const GLchar *Source; /**< Source code string */
2118 GLboolean CompileStatus;
2119 GLuint NumPrograms; /**< size of Programs[] array */
2120 struct gl_program **Programs; /**< Post-compile assembly code */
2121 GLchar *InfoLog;
2122 };
2123
2124
2125 /**
2126 * A GLSL program object. Basically a linked collection of "shaders".
2127 */
2128 struct gl_shader_program
2129 {
2130 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2131 GLuint Name; /**< aka handle or ID */
2132 GLint RefCount; /**< Reference count */
2133 GLboolean DeletePending;
2134
2135 GLuint NumShaders; /**< number of attached shaders */
2136 struct gl_shader **Shaders; /**< List of attached the shaders */
2137
2138 /* post-link info: */
2139 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2140 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2141 struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
2142 struct gl_program_parameter_list *Varying;
2143 struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
2144 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2145 GLboolean Validated;
2146 GLchar *InfoLog;
2147 };
2148
2149
2150 /**
2151 * Context state for GLSL vertex/fragment shaders.
2152 */
2153 struct gl_shader_state
2154 {
2155 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2156 /** Driver-selectable options: */
2157 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2158 GLboolean EmitCondCodes; /**< Use condition codes? */
2159 GLboolean EmitComments; /**< Annotated instructions */
2160 void *MemPool;
2161 };
2162
2163
2164 /**
2165 * State which can be shared by multiple contexts:
2166 */
2167 struct gl_shared_state
2168 {
2169 _glthread_Mutex Mutex; /**< for thread safety */
2170 GLint RefCount; /**< Reference count */
2171 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2172 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2173
2174 /**
2175 * \name Default texture objects (shared by all multi-texture units)
2176 */
2177 /*@{*/
2178 struct gl_texture_object *Default1D;
2179 struct gl_texture_object *Default2D;
2180 struct gl_texture_object *Default3D;
2181 struct gl_texture_object *DefaultCubeMap;
2182 struct gl_texture_object *DefaultRect;
2183 struct gl_texture_object *Default1DArray;
2184 struct gl_texture_object *Default2DArray;
2185 /*@}*/
2186
2187 /**
2188 * \name Thread safety and statechange notification for texture
2189 * objects.
2190 *
2191 * \todo Improve the granularity of locking.
2192 */
2193 /*@{*/
2194 _glthread_Mutex TexMutex; /**< texobj thread safety */
2195 GLuint TextureStateStamp; /**< state notification for shared tex */
2196 /*@}*/
2197
2198
2199
2200 /**
2201 * \name Vertex/fragment programs
2202 */
2203 /*@{*/
2204 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2205 #if FEATURE_ARB_vertex_program
2206 struct gl_program *DefaultVertexProgram;
2207 #endif
2208 #if FEATURE_ARB_fragment_program
2209 struct gl_program *DefaultFragmentProgram;
2210 #endif
2211 /*@}*/
2212
2213 #if FEATURE_ATI_fragment_shader
2214 struct _mesa_HashTable *ATIShaders;
2215 struct ati_fragment_shader *DefaultFragmentShader;
2216 #endif
2217
2218 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2219 struct _mesa_HashTable *BufferObjects;
2220 #endif
2221
2222 #if FEATURE_ARB_shader_objects
2223 /** Table of both gl_shader and gl_shader_program objects */
2224 struct _mesa_HashTable *ShaderObjects;
2225 #endif
2226
2227 #if FEATURE_EXT_framebuffer_object
2228 struct _mesa_HashTable *RenderBuffers;
2229 struct _mesa_HashTable *FrameBuffers;
2230 #endif
2231
2232 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2233 struct _mesa_HashTable *ArrayObjects;
2234
2235 void *DriverData; /**< Device driver shared state */
2236 };
2237
2238
2239
2240
2241 /**
2242 * A renderbuffer stores colors or depth values or stencil values.
2243 * A framebuffer object will have a collection of these.
2244 * Data are read/written to the buffer with a handful of Get/Put functions.
2245 *
2246 * Instances of this object are allocated with the Driver's NewRenderbuffer
2247 * hook. Drivers will likely wrap this class inside a driver-specific
2248 * class to simulate inheritance.
2249 */
2250 struct gl_renderbuffer
2251 {
2252 #define RB_MAGIC 0xaabbccdd
2253 int Magic; /** XXX TEMPORARY DEBUG INFO */
2254 _glthread_Mutex Mutex; /**< for thread safety */
2255 GLuint ClassID; /**< Useful for drivers */
2256 GLuint Name;
2257 GLint RefCount;
2258 GLuint Width, Height;
2259 GLenum InternalFormat; /**< The user-specified format */
2260 GLenum _ActualFormat; /**< The driver-chosen format */
2261 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2262 GL_STENCIL_INDEX. */
2263 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2264 GLubyte RedBits; /**< Bits of red per pixel */
2265 GLubyte GreenBits;
2266 GLubyte BlueBits;
2267 GLubyte AlphaBits;
2268 GLubyte IndexBits;
2269 GLubyte DepthBits;
2270 GLubyte StencilBits;
2271 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2272
2273 /* Used to wrap one renderbuffer around another: */
2274 struct gl_renderbuffer *Wrapped;
2275
2276 /* Delete this renderbuffer */
2277 void (*Delete)(struct gl_renderbuffer *rb);
2278
2279 /* Allocate new storage for this renderbuffer */
2280 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2281 GLenum internalFormat,
2282 GLuint width, GLuint height);
2283
2284 /* Lock/Unlock are called before/after calling the Get/Put functions.
2285 * Not sure this is the right place for these yet.
2286 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2287 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2288 */
2289
2290 /* Return a pointer to the element/pixel at (x,y).
2291 * Should return NULL if the buffer memory can't be directly addressed.
2292 */
2293 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2294 GLint x, GLint y);
2295
2296 /* Get/Read a row of values.
2297 * The values will be of format _BaseFormat and type DataType.
2298 */
2299 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2300 GLint x, GLint y, void *values);
2301
2302 /* Get/Read values at arbitrary locations.
2303 * The values will be of format _BaseFormat and type DataType.
2304 */
2305 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2306 const GLint x[], const GLint y[], void *values);
2307
2308 /* Put/Write a row of values.
2309 * The values will be of format _BaseFormat and type DataType.
2310 */
2311 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2312 GLint x, GLint y, const void *values, const GLubyte *mask);
2313
2314 /* Put/Write a row of RGB values. This is a special-case routine that's
2315 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2316 * a common case for glDrawPixels and some triangle routines.
2317 * The values will be of format GL_RGB and type DataType.
2318 */
2319 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2320 GLint x, GLint y, const void *values, const GLubyte *mask);
2321
2322
2323 /* Put/Write a row of identical values.
2324 * The values will be of format _BaseFormat and type DataType.
2325 */
2326 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2327 GLint x, GLint y, const void *value, const GLubyte *mask);
2328
2329 /* Put/Write values at arbitrary locations.
2330 * The values will be of format _BaseFormat and type DataType.
2331 */
2332 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2333 const GLint x[], const GLint y[], const void *values,
2334 const GLubyte *mask);
2335 /* Put/Write identical values at arbitrary locations.
2336 * The values will be of format _BaseFormat and type DataType.
2337 */
2338 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2339 GLuint count, const GLint x[], const GLint y[],
2340 const void *value, const GLubyte *mask);
2341 };
2342
2343
2344 /**
2345 * A renderbuffer attachment point points to either a texture object
2346 * (and specifies a mipmap level, cube face or 3D texture slice) or
2347 * points to a renderbuffer.
2348 */
2349 struct gl_renderbuffer_attachment
2350 {
2351 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2352 GLboolean Complete;
2353
2354 /**
2355 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2356 * application supplied renderbuffer object.
2357 */
2358 struct gl_renderbuffer *Renderbuffer;
2359
2360 /**
2361 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2362 * supplied texture object.
2363 */
2364 struct gl_texture_object *Texture;
2365 GLuint TextureLevel; /**< Attached mipmap level. */
2366 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2367 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2368 * and 2D array textures */
2369 };
2370
2371
2372 /**
2373 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2374 * In C++ terms, think of this as a base class from which device drivers
2375 * will make derived classes.
2376 */
2377 struct gl_framebuffer
2378 {
2379 _glthread_Mutex Mutex; /**< for thread safety */
2380 GLuint Name; /* if zero, this is a window system framebuffer */
2381 GLint RefCount;
2382 GLboolean DeletePending;
2383
2384 GLvisual Visual; /**< The framebuffer's visual.
2385 Immutable if this is a window system buffer.
2386 Computed from attachments if user-made FBO. */
2387
2388 GLboolean Initialized;
2389
2390 GLuint Width, Height; /**< size of frame buffer in pixels */
2391
2392 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2393 /*@{*/
2394 GLint _Xmin, _Xmax; /**< inclusive */
2395 GLint _Ymin, _Ymax; /**< exclusive */
2396 /*@}*/
2397
2398 /** \name Derived Z buffer stuff */
2399 /*@{*/
2400 GLuint _DepthMax; /**< Max depth buffer value */
2401 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2402 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2403 /*@}*/
2404
2405 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2406
2407 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2408 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2409
2410 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2411 * attribute group and GL_PIXEL attribute group, respectively.
2412 */
2413 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2414 GLenum ColorReadBuffer;
2415
2416 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2417 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2418 GLint _ColorReadBufferIndex; /* -1 = None */
2419
2420 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2421 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2422 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2423 struct gl_renderbuffer *_ColorReadBuffer;
2424
2425 /** The Actual depth/stencil buffers to use. May be wrappers around the
2426 * depth/stencil buffers attached above. */
2427 struct gl_renderbuffer *_DepthBuffer;
2428 struct gl_renderbuffer *_StencilBuffer;
2429
2430 /** Delete this framebuffer */
2431 void (*Delete)(struct gl_framebuffer *fb);
2432 };
2433
2434
2435 /**
2436 * Limits for vertex and fragment programs.
2437 */
2438 struct gl_program_constants
2439 {
2440 /* logical limits */
2441 GLuint MaxInstructions;
2442 GLuint MaxAluInstructions; /* fragment programs only, for now */
2443 GLuint MaxTexInstructions; /* fragment programs only, for now */
2444 GLuint MaxTexIndirections; /* fragment programs only, for now */
2445 GLuint MaxAttribs;
2446 GLuint MaxTemps;
2447 GLuint MaxAddressRegs; /* vertex program only, for now */
2448 GLuint MaxParameters;
2449 GLuint MaxLocalParams;
2450 GLuint MaxEnvParams;
2451 /* native/hardware limits */
2452 GLuint MaxNativeInstructions;
2453 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2454 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2455 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2456 GLuint MaxNativeAttribs;
2457 GLuint MaxNativeTemps;
2458 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2459 GLuint MaxNativeParameters;
2460 /* For shaders */
2461 GLuint MaxUniformComponents;
2462 };
2463
2464
2465 /**
2466 * Constants which may be overridden by device driver during context creation
2467 * but are never changed after that.
2468 */
2469 struct gl_constants
2470 {
2471 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2472 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2473 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2474 GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
2475 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2476 GLuint MaxTextureCoordUnits;
2477 GLuint MaxTextureImageUnits;
2478 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2479 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2480 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2481 GLuint MaxArrayLockSize;
2482 GLint SubPixelBits;
2483 GLfloat MinPointSize, MaxPointSize; /* aliased */
2484 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2485 GLfloat PointSizeGranularity;
2486 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2487 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2488 GLfloat LineWidthGranularity;
2489 GLuint MaxColorTableSize;
2490 GLuint MaxConvolutionWidth;
2491 GLuint MaxConvolutionHeight;
2492 GLuint MaxClipPlanes;
2493 GLuint MaxLights;
2494 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2495 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2496 GLuint MaxViewportWidth, MaxViewportHeight;
2497 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2498 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2499 /* shared by vertex and fragment program: */
2500 GLuint MaxProgramMatrices;
2501 GLuint MaxProgramMatrixStackDepth;
2502 /* vertex array / buffer object bounds checking */
2503 GLboolean CheckArrayBounds;
2504 /* GL_ARB_draw_buffers */
2505 GLuint MaxDrawBuffers;
2506 /* GL_OES_read_format */
2507 GLenum ColorReadFormat;
2508 GLenum ColorReadType;
2509 /* GL_EXT_framebuffer_object */
2510 GLuint MaxColorAttachments;
2511 GLuint MaxRenderbufferSize;
2512 /* GL_ARB_vertex_shader */
2513 GLuint MaxVertexTextureImageUnits;
2514 GLuint MaxVarying;
2515 };
2516
2517
2518 /**
2519 * Enable flag for each OpenGL extension. Different device drivers will
2520 * enable different extensions at runtime.
2521 */
2522 struct gl_extensions
2523 {
2524 /**
2525 * \name Flags to quickly test if certain extensions are available.
2526 *
2527 * Not every extension needs to have such a flag, but it's encouraged.
2528 */
2529 /*@{*/
2530 GLboolean dummy; /* don't remove this! */
2531 GLboolean ARB_depth_texture;
2532 GLboolean ARB_draw_buffers;
2533 GLboolean ARB_fragment_program;
2534 GLboolean ARB_fragment_program_shadow;
2535 GLboolean ARB_fragment_shader;
2536 GLboolean ARB_half_float_pixel;
2537 GLboolean ARB_imaging;
2538 GLboolean ARB_multisample;
2539 GLboolean ARB_multitexture;
2540 GLboolean ARB_occlusion_query;
2541 GLboolean ARB_point_sprite;
2542 GLboolean ARB_shader_objects;
2543 GLboolean ARB_shading_language_100;
2544 GLboolean ARB_shading_language_120;
2545 GLboolean ARB_shadow;
2546 GLboolean ARB_texture_border_clamp;
2547 GLboolean ARB_texture_compression;
2548 GLboolean ARB_texture_cube_map;
2549 GLboolean ARB_texture_env_combine;
2550 GLboolean ARB_texture_env_crossbar;
2551 GLboolean ARB_texture_env_dot3;
2552 GLboolean ARB_texture_float;
2553 GLboolean ARB_texture_mirrored_repeat;
2554 GLboolean ARB_texture_non_power_of_two;
2555 GLboolean ARB_transpose_matrix;
2556 GLboolean ARB_vertex_buffer_object;
2557 GLboolean ARB_vertex_program;
2558 GLboolean ARB_vertex_shader;
2559 GLboolean ARB_window_pos;
2560 GLboolean EXT_abgr;
2561 GLboolean EXT_bgra;
2562 GLboolean EXT_blend_color;
2563 GLboolean EXT_blend_equation_separate;
2564 GLboolean EXT_blend_func_separate;
2565 GLboolean EXT_blend_logic_op;
2566 GLboolean EXT_blend_minmax;
2567 GLboolean EXT_blend_subtract;
2568 GLboolean EXT_clip_volume_hint;
2569 GLboolean EXT_cull_vertex;
2570 GLboolean EXT_convolution;
2571 GLboolean EXT_compiled_vertex_array;
2572 GLboolean EXT_copy_texture;
2573 GLboolean EXT_depth_bounds_test;
2574 GLboolean EXT_draw_range_elements;
2575 GLboolean EXT_framebuffer_object;
2576 GLboolean EXT_fog_coord;
2577 GLboolean EXT_framebuffer_blit;
2578 GLboolean EXT_gpu_program_parameters;
2579 GLboolean EXT_histogram;
2580 GLboolean EXT_multi_draw_arrays;
2581 GLboolean EXT_paletted_texture;
2582 GLboolean EXT_packed_depth_stencil;
2583 GLboolean EXT_packed_pixels;
2584 GLboolean EXT_pixel_buffer_object;
2585 GLboolean EXT_point_parameters;
2586 GLboolean EXT_polygon_offset;
2587 GLboolean EXT_rescale_normal;
2588 GLboolean EXT_shadow_funcs;
2589 GLboolean EXT_secondary_color;
2590 GLboolean EXT_separate_specular_color;
2591 GLboolean EXT_shared_texture_palette;
2592 GLboolean EXT_stencil_wrap;
2593 GLboolean EXT_stencil_two_side;
2594 GLboolean EXT_subtexture;
2595 GLboolean EXT_texture;
2596 GLboolean EXT_texture_object;
2597 GLboolean EXT_texture3D;
2598 GLboolean EXT_texture_compression_s3tc;
2599 GLboolean EXT_texture_env_add;
2600 GLboolean EXT_texture_env_combine;
2601 GLboolean EXT_texture_env_dot3;
2602 GLboolean EXT_texture_filter_anisotropic;
2603 GLboolean EXT_texture_lod_bias;
2604 GLboolean EXT_texture_mirror_clamp;
2605 GLboolean EXT_texture_sRGB;
2606 GLboolean EXT_timer_query;
2607 GLboolean EXT_vertex_array;
2608 GLboolean EXT_vertex_array_set;
2609 /* vendor extensions */
2610 GLboolean APPLE_client_storage;
2611 GLboolean APPLE_packed_pixels;
2612 GLboolean APPLE_vertex_array_object;
2613 GLboolean ATI_texture_mirror_once;
2614 GLboolean ATI_texture_env_combine3;
2615 GLboolean ATI_fragment_shader;
2616 GLboolean ATI_separate_stencil;
2617 GLboolean IBM_rasterpos_clip;
2618 GLboolean IBM_multimode_draw_arrays;
2619 GLboolean MESA_pack_invert;
2620 GLboolean MESA_packed_depth_stencil;
2621 GLboolean MESA_program_debug;
2622 GLboolean MESA_resize_buffers;
2623 GLboolean MESA_ycbcr_texture;
2624 GLboolean MESA_texture_array;
2625 GLboolean NV_blend_square;
2626 GLboolean NV_fragment_program;
2627 GLboolean NV_light_max_exponent;
2628 GLboolean NV_point_sprite;
2629 GLboolean NV_texgen_reflection;
2630 GLboolean NV_texture_rectangle;
2631 GLboolean NV_vertex_program;
2632 GLboolean NV_vertex_program1_1;
2633 GLboolean OES_read_format;
2634 GLboolean SGI_color_matrix;
2635 GLboolean SGI_color_table;
2636 GLboolean SGI_texture_color_table;
2637 GLboolean SGIS_generate_mipmap;
2638 GLboolean SGIS_texture_edge_clamp;
2639 GLboolean SGIS_texture_lod;
2640 GLboolean SGIX_depth_texture;
2641 GLboolean SGIX_shadow;
2642 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2643 GLboolean TDFX_texture_compression_FXT1;
2644 GLboolean S3_s3tc;
2645 /*@}*/
2646 /* The extension string */
2647 const GLubyte *String;
2648 };
2649
2650
2651 /**
2652 * A stack of matrices (projection, modelview, color, texture, etc).
2653 */
2654 struct gl_matrix_stack
2655 {
2656 GLmatrix *Top; /**< points into Stack */
2657 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2658 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2659 GLuint MaxDepth; /**< size of Stack[] array */
2660 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2661 };
2662
2663
2664 /**
2665 * \name Bits for image transfer operations
2666 *
2667 * \sa __GLcontextRec::ImageTransferState.
2668 */
2669 /*@{*/
2670 #define IMAGE_SCALE_BIAS_BIT 0x1
2671 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2672 #define IMAGE_MAP_COLOR_BIT 0x4
2673 #define IMAGE_COLOR_TABLE_BIT 0x8
2674 #define IMAGE_CONVOLUTION_BIT 0x10
2675 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2676 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2677 #define IMAGE_COLOR_MATRIX_BIT 0x80
2678 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2679 #define IMAGE_HISTOGRAM_BIT 0x200
2680 #define IMAGE_MIN_MAX_BIT 0x400
2681 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2682
2683
2684 /** Pixel Transfer ops up to convolution */
2685 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2686 IMAGE_SHIFT_OFFSET_BIT | \
2687 IMAGE_MAP_COLOR_BIT | \
2688 IMAGE_COLOR_TABLE_BIT)
2689
2690 /** Pixel transfer ops after convolution */
2691 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2692 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2693 IMAGE_COLOR_MATRIX_BIT | \
2694 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2695 IMAGE_HISTOGRAM_BIT | \
2696 IMAGE_MIN_MAX_BIT)
2697 /*@}*/
2698
2699
2700 /**
2701 * \name Bits to indicate what state has changed.
2702 *
2703 * 4 unused flags.
2704 */
2705 /*@{*/
2706 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2707 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2708 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2709 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2710 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2711 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2712 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2713 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2714 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2715 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2716 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2717 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2718 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2719 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2720 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2721 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2722 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2723 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2724 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2725 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2726 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2727 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2728 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2729 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2730 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2731 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2732 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2733 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2734 #define _NEW_ALL ~0
2735 /*@}*/
2736
2737
2738 /**
2739 * \name Bits to track array state changes
2740 *
2741 * Also used to summarize array enabled.
2742 */
2743 /*@{*/
2744 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2745 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2746 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2747 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2748 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2749 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2750 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2751 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2752 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2753 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2754 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2755 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2756 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2757 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2758 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2759 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2760 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2761 #define _NEW_ARRAY_ALL 0xffffffff
2762
2763
2764 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2765 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2766 /*@}*/
2767
2768
2769 /**
2770 * \name A bunch of flags that we think might be useful to drivers.
2771 *
2772 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2773 */
2774 /*@{*/
2775 #define DD_FLATSHADE 0x1
2776 #define DD_SEPARATE_SPECULAR 0x2
2777 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2778 #define DD_TRI_LIGHT_TWOSIDE 0x8
2779 #define DD_TRI_UNFILLED 0x10
2780 #define DD_TRI_SMOOTH 0x20
2781 #define DD_TRI_STIPPLE 0x40
2782 #define DD_TRI_OFFSET 0x80
2783 #define DD_LINE_SMOOTH 0x100
2784 #define DD_LINE_STIPPLE 0x200
2785 #define DD_LINE_WIDTH 0x400
2786 #define DD_POINT_SMOOTH 0x800
2787 #define DD_POINT_SIZE 0x1000
2788 #define DD_POINT_ATTEN 0x2000
2789 #define DD_TRI_TWOSTENCIL 0x4000
2790 /*@}*/
2791
2792
2793 /**
2794 * \name Define the state changes under which each of these bits might change
2795 */
2796 /*@{*/
2797 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2798 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2799 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2800 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2801 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2802 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2803 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2804 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2805 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2806 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2807 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2808 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2809 #define _DD_NEW_POINT_SIZE _NEW_POINT
2810 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2811 /*@}*/
2812
2813
2814 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2815 _NEW_TEXTURE | \
2816 _NEW_POINT | \
2817 _NEW_PROGRAM | \
2818 _NEW_MODELVIEW)
2819
2820 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2821 _NEW_TEXTURE)
2822
2823 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2824
2825
2826
2827
2828 /*
2829 * Forward declaration of display list data types:
2830 */
2831 union node;
2832 typedef union node Node;
2833
2834
2835 /* This has to be included here. */
2836 #include "dd.h"
2837
2838
2839 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2840
2841 /**
2842 * Core Mesa's support for tnl modules:
2843 */
2844 struct gl_tnl_module
2845 {
2846 /**
2847 * Vertex format to be lazily swapped into current dispatch.
2848 */
2849 const GLvertexformat *Current;
2850
2851 /**
2852 * \name Record of functions swapped out.
2853 * On restore, only need to swap these functions back in.
2854 */
2855 /*@{*/
2856 struct {
2857 _glapi_proc * location;
2858 _glapi_proc function;
2859 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2860 GLuint SwapCount;
2861 /*@}*/
2862 };
2863
2864 /* Strictly this is a tnl/ private concept, but it doesn't seem
2865 * worthwhile adding a tnl private structure just to hold this one bit
2866 * of information:
2867 */
2868 #define MESA_DLIST_DANGLING_REFS 0x1
2869
2870 /* Provide a location where information about a display list can be
2871 * collected. Could be extended with driverPrivate structures,
2872 * etc. in the future.
2873 */
2874 struct mesa_display_list
2875 {
2876 Node *node;
2877 GLuint id;
2878 GLbitfield flags;
2879 };
2880
2881
2882 /**
2883 * State used during display list compilation and execution.
2884 */
2885 struct gl_dlist_state
2886 {
2887 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2888 GLuint CallDepth; /**< Current recursion calling depth */
2889
2890 struct mesa_display_list *CurrentList;
2891 Node *CurrentListPtr; /**< Head of list being compiled */
2892 GLuint CurrentListNum; /**< Number of the list being compiled */
2893 Node *CurrentBlock; /**< Pointer to current block of nodes */
2894 GLuint CurrentPos; /**< Index into current block of nodes */
2895
2896 GLvertexformat ListVtxfmt;
2897
2898 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2899 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2900
2901 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2902 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2903
2904 GLubyte ActiveIndex;
2905 GLfloat CurrentIndex;
2906
2907 GLubyte ActiveEdgeFlag;
2908 GLboolean CurrentEdgeFlag;
2909 };
2910
2911
2912 /**
2913 * Mesa rendering context.
2914 *
2915 * This is the central context data structure for Mesa. Almost all
2916 * OpenGL state is contained in this structure.
2917 * Think of this as a base class from which device drivers will derive
2918 * sub classes.
2919 *
2920 * The GLcontext typedef names this structure.
2921 */
2922 struct __GLcontextRec
2923 {
2924 /** State possibly shared with other contexts in the address space */
2925 struct gl_shared_state *Shared;
2926
2927 /** \name API function pointer tables */
2928 /*@{*/
2929 struct _glapi_table *Save; /**< Display list save functions */
2930 struct _glapi_table *Exec; /**< Execute functions */
2931 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2932 /*@}*/
2933
2934 GLvisual Visual;
2935 GLframebuffer *DrawBuffer; /**< buffer for writing */
2936 GLframebuffer *ReadBuffer; /**< buffer for reading */
2937 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2938 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2939
2940 /**
2941 * Device driver function pointer table
2942 */
2943 struct dd_function_table Driver;
2944
2945 void *DriverCtx; /**< Points to device driver context/state */
2946
2947 /** Core/Driver constants */
2948 struct gl_constants Const;
2949
2950 /** \name The various 4x4 matrix stacks */
2951 /*@{*/
2952 struct gl_matrix_stack ModelviewMatrixStack;
2953 struct gl_matrix_stack ProjectionMatrixStack;
2954 struct gl_matrix_stack ColorMatrixStack;
2955 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2956 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2957 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2958 /*@}*/
2959
2960 /** Combined modelview and projection matrix */
2961 GLmatrix _ModelProjectMatrix;
2962
2963 /** \name Display lists */
2964 struct gl_dlist_state ListState;
2965
2966 GLboolean ExecuteFlag; /**< Execute GL commands? */
2967 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2968
2969 /** Extension information */
2970 struct gl_extensions Extensions;
2971
2972 /** \name State attribute stack (for glPush/PopAttrib) */
2973 /*@{*/
2974 GLuint AttribStackDepth;
2975 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2976 /*@}*/
2977
2978 /** \name Renderer attribute groups
2979 *
2980 * We define a struct for each attribute group to make pushing and popping
2981 * attributes easy. Also it's a good organization.
2982 */
2983 /*@{*/
2984 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2985 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2986 struct gl_current_attrib Current; /**< Current attributes */
2987 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2988 struct gl_eval_attrib Eval; /**< Eval attributes */
2989 struct gl_fog_attrib Fog; /**< Fog attributes */
2990 struct gl_hint_attrib Hint; /**< Hint attributes */
2991 struct gl_light_attrib Light; /**< Light attributes */
2992 struct gl_line_attrib Line; /**< Line attributes */
2993 struct gl_list_attrib List; /**< List attributes */
2994 struct gl_multisample_attrib Multisample;
2995 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2996 struct gl_point_attrib Point; /**< Point attributes */
2997 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2998 GLuint PolygonStipple[32]; /**< Polygon stipple */
2999 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3000 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3001 struct gl_texture_attrib Texture; /**< Texture attributes */
3002 struct gl_transform_attrib Transform; /**< Transformation attributes */
3003 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3004 /*@}*/
3005
3006 /** \name Client attribute stack */
3007 /*@{*/
3008 GLuint ClientAttribStackDepth;
3009 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3010 /*@}*/
3011
3012 /** \name Client attribute groups */
3013 /*@{*/
3014 struct gl_array_attrib Array; /**< Vertex arrays */
3015 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3016 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3017 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3018 /*@}*/
3019
3020 /** \name Other assorted state (not pushed/popped on attribute stack) */
3021 /*@{*/
3022 struct gl_pixelmaps PixelMaps;
3023 struct gl_histogram_attrib Histogram;
3024 struct gl_minmax_attrib MinMax;
3025 struct gl_convolution_attrib Convolution1D;
3026 struct gl_convolution_attrib Convolution2D;
3027 struct gl_convolution_attrib Separable2D;
3028
3029 struct gl_evaluators EvalMap; /**< All evaluators */
3030 struct gl_feedback Feedback; /**< Feedback */
3031 struct gl_selection Select; /**< Selection */
3032
3033 struct gl_color_table ColorTable[COLORTABLE_MAX];
3034 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
3035 #if 0
3036 struct gl_color_table PostConvolutionColorTable;
3037 struct gl_color_table ProxyPostConvolutionColorTable;
3038 struct gl_color_table PostColorMatrixColorTable;
3039 struct gl_color_table ProxyPostColorMatrixColorTable;
3040 #endif
3041
3042 struct gl_program_state Program; /**< for vertex or fragment progs */
3043 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
3044 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
3045 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
3046
3047 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
3048
3049 struct gl_shader_state Shader; /**< GLSL shader object state */
3050 /*@}*/
3051
3052 #if FEATURE_EXT_framebuffer_object
3053 struct gl_renderbuffer *CurrentRenderbuffer;
3054 #endif
3055
3056 GLenum ErrorValue; /**< Last error code */
3057 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3058 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3059
3060 /** \name Derived state */
3061 /*@{*/
3062 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
3063 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3064 GLfloat _EyeZDir[3];
3065 GLfloat _ModelViewInvScale;
3066 GLboolean _NeedEyeCoords;
3067 GLboolean _ForceEyeCoords;
3068 GLenum _CurrentProgram; /* currently executing program */
3069
3070 GLuint TextureStateTimestamp; /* detect changes to shared state */
3071
3072 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3073 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3074 /**@}*/
3075
3076 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3077
3078
3079 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
3080 *
3081 * We don't have a better way to communicate this value from
3082 * swrast_setup to swrast. */
3083
3084 /** \name For debugging/development only */
3085 /*@{*/
3086 GLboolean FirstTimeCurrent;
3087 /*@}*/
3088
3089 /** Dither disable via MESA_NO_DITHER env var */
3090 GLboolean NoDither;
3091
3092 /** software compression/decompression supported or not */
3093 GLboolean Mesa_DXTn;
3094
3095 /** Core tnl module support */
3096 struct gl_tnl_module TnlModule;
3097
3098 /**
3099 * \name Hooks for module contexts.
3100 *
3101 * These will eventually live in the driver or elsewhere.
3102 */
3103 /*@{*/
3104 void *swrast_context;
3105 void *swsetup_context;
3106 void *swtnl_context;
3107 void *swtnl_im;
3108 void *acache_context;
3109 void *aelt_context;
3110 /*@}*/
3111 };
3112
3113
3114 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3115 extern const char *_mesa_prim_name[GL_POLYGON+4];
3116
3117
3118 #ifdef DEBUG
3119 extern int MESA_VERBOSE;
3120 extern int MESA_DEBUG_FLAGS;
3121 # define MESA_FUNCTION __FUNCTION__
3122 #else
3123 # define MESA_VERBOSE 0
3124 # define MESA_DEBUG_FLAGS 0
3125 # define MESA_FUNCTION "a function"
3126 # ifndef NDEBUG
3127 # define NDEBUG
3128 # endif
3129 #endif
3130
3131
3132 enum _verbose
3133 {
3134 VERBOSE_VARRAY = 0x0001,
3135 VERBOSE_TEXTURE = 0x0002,
3136 VERBOSE_IMMEDIATE = 0x0004,
3137 VERBOSE_PIPELINE = 0x0008,
3138 VERBOSE_DRIVER = 0x0010,
3139 VERBOSE_STATE = 0x0020,
3140 VERBOSE_API = 0x0040,
3141 VERBOSE_DISPLAY_LIST = 0x0100,
3142 VERBOSE_LIGHTING = 0x0200,
3143 VERBOSE_PRIMS = 0x0400,
3144 VERBOSE_VERTS = 0x0800,
3145 VERBOSE_DISASSEM = 0x1000
3146 };
3147
3148
3149 enum _debug
3150 {
3151 DEBUG_ALWAYS_FLUSH = 0x1
3152 };
3153
3154
3155
3156 #define Elements(x) sizeof(x)/sizeof(*(x))
3157
3158
3159 #endif /* TYPES_H */