a6445b18368b241a9dd646f25f0ac0554600a655
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43 #include "main/formats.h" /* MESA_FORMAT_COUNT */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * \name 64-bit extension of GLbitfield.
83 */
84 /*@{*/
85 typedef GLuint64 GLbitfield64;
86
87 #define BITFIELD64_ONE 1ULL
88 #define BITFIELD64_ALLONES ~0ULL
89
90 /** Set a single bit */
91 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
92
93 /** Set a mask of the least significant \c b bits */
94 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
95 (BITFIELD64_BIT(b) - 1))
96
97 /**
98 * Set all bits from l (low bit) to h (high bit), inclusive.
99 *
100 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
101 */
102 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
103 /*@}*/
104
105
106 /**
107 * \name Some forward type declarations
108 */
109 /*@{*/
110 struct _mesa_HashTable;
111 struct gl_attrib_node;
112 struct gl_list_extensions;
113 struct gl_meta_state;
114 struct gl_pixelstore_attrib;
115 struct gl_program_cache;
116 struct gl_texture_format;
117 struct gl_texture_image;
118 struct gl_texture_object;
119 struct gl_context;
120 struct st_context;
121 /*@}*/
122
123
124
125 /**
126 * Shader stages. Note that these will become 5 with tessellation.
127 * These MUST have the same values as gallium's PIPE_SHADER_*
128 */
129 typedef enum
130 {
131 MESA_SHADER_VERTEX = 0,
132 MESA_SHADER_FRAGMENT = 1,
133 MESA_SHADER_GEOMETRY = 2,
134 MESA_SHADER_TYPES = 3
135 } gl_shader_type;
136
137
138
139 /**
140 * Indexes for vertex program attributes.
141 * GL_NV_vertex_program aliases generic attributes over the conventional
142 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
143 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
144 * generic attributes are distinct/separate).
145 */
146 typedef enum
147 {
148 VERT_ATTRIB_POS = 0,
149 VERT_ATTRIB_WEIGHT = 1,
150 VERT_ATTRIB_NORMAL = 2,
151 VERT_ATTRIB_COLOR0 = 3,
152 VERT_ATTRIB_COLOR1 = 4,
153 VERT_ATTRIB_FOG = 5,
154 VERT_ATTRIB_COLOR_INDEX = 6,
155 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
156 VERT_ATTRIB_EDGEFLAG = 7,
157 VERT_ATTRIB_TEX0 = 8,
158 VERT_ATTRIB_TEX1 = 9,
159 VERT_ATTRIB_TEX2 = 10,
160 VERT_ATTRIB_TEX3 = 11,
161 VERT_ATTRIB_TEX4 = 12,
162 VERT_ATTRIB_TEX5 = 13,
163 VERT_ATTRIB_TEX6 = 14,
164 VERT_ATTRIB_TEX7 = 15,
165 VERT_ATTRIB_GENERIC0 = 16,
166 VERT_ATTRIB_GENERIC1 = 17,
167 VERT_ATTRIB_GENERIC2 = 18,
168 VERT_ATTRIB_GENERIC3 = 19,
169 VERT_ATTRIB_GENERIC4 = 20,
170 VERT_ATTRIB_GENERIC5 = 21,
171 VERT_ATTRIB_GENERIC6 = 22,
172 VERT_ATTRIB_GENERIC7 = 23,
173 VERT_ATTRIB_GENERIC8 = 24,
174 VERT_ATTRIB_GENERIC9 = 25,
175 VERT_ATTRIB_GENERIC10 = 26,
176 VERT_ATTRIB_GENERIC11 = 27,
177 VERT_ATTRIB_GENERIC12 = 28,
178 VERT_ATTRIB_GENERIC13 = 29,
179 VERT_ATTRIB_GENERIC14 = 30,
180 VERT_ATTRIB_GENERIC15 = 31,
181 VERT_ATTRIB_MAX = 32
182 } gl_vert_attrib;
183
184 /**
185 * Bitflags for vertex attributes.
186 * These are used in bitfields in many places.
187 */
188 /*@{*/
189 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
190 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
191 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
192 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
193 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
194 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
195 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
196 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
197 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
198 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
199 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
200 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
201 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
202 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
203 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
204 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
205 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
206 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
207 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
208 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
209 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
210 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
211 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
212 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
213 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
214 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
215 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
216 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
217 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
218 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
219 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
220 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
221
222 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
223 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
224 /*@}*/
225
226
227 /**
228 * Indexes for vertex program result attributes
229 */
230 typedef enum
231 {
232 VERT_RESULT_HPOS = 0,
233 VERT_RESULT_COL0 = 1,
234 VERT_RESULT_COL1 = 2,
235 VERT_RESULT_FOGC = 3,
236 VERT_RESULT_TEX0 = 4,
237 VERT_RESULT_TEX1 = 5,
238 VERT_RESULT_TEX2 = 6,
239 VERT_RESULT_TEX3 = 7,
240 VERT_RESULT_TEX4 = 8,
241 VERT_RESULT_TEX5 = 9,
242 VERT_RESULT_TEX6 = 10,
243 VERT_RESULT_TEX7 = 11,
244 VERT_RESULT_PSIZ = 12,
245 VERT_RESULT_BFC0 = 13,
246 VERT_RESULT_BFC1 = 14,
247 VERT_RESULT_EDGE = 15,
248 VERT_RESULT_VAR0 = 16, /**< shader varying */
249 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
250 } gl_vert_result;
251
252
253 /*********************************************/
254
255 /**
256 * Indexes for geometry program attributes.
257 */
258 typedef enum
259 {
260 GEOM_ATTRIB_POSITION = 0,
261 GEOM_ATTRIB_COLOR0 = 1,
262 GEOM_ATTRIB_COLOR1 = 2,
263 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
264 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
265 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
266 GEOM_ATTRIB_POINT_SIZE = 6,
267 GEOM_ATTRIB_CLIP_VERTEX = 7,
268 GEOM_ATTRIB_PRIMITIVE_ID = 8,
269 GEOM_ATTRIB_TEX_COORD = 9,
270
271 GEOM_ATTRIB_VAR0 = 16,
272 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
273 } gl_geom_attrib;
274
275 /**
276 * Bitflags for geometry attributes.
277 * These are used in bitfields in many places.
278 */
279 /*@{*/
280 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
281 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
282 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
283 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
284 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
285 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
286 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
287 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
288 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
289 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
290 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
291
292 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
293 /*@}*/
294
295
296 /**
297 * Indexes for geometry program result attributes
298 */
299 /*@{*/
300 typedef enum {
301 GEOM_RESULT_POS = 0,
302 GEOM_RESULT_COL0 = 1,
303 GEOM_RESULT_COL1 = 2,
304 GEOM_RESULT_SCOL0 = 3,
305 GEOM_RESULT_SCOL1 = 4,
306 GEOM_RESULT_FOGC = 5,
307 GEOM_RESULT_TEX0 = 6,
308 GEOM_RESULT_TEX1 = 7,
309 GEOM_RESULT_TEX2 = 8,
310 GEOM_RESULT_TEX3 = 9,
311 GEOM_RESULT_TEX4 = 10,
312 GEOM_RESULT_TEX5 = 11,
313 GEOM_RESULT_TEX6 = 12,
314 GEOM_RESULT_TEX7 = 13,
315 GEOM_RESULT_PSIZ = 14,
316 GEOM_RESULT_CLPV = 15,
317 GEOM_RESULT_PRID = 16,
318 GEOM_RESULT_LAYR = 17,
319 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
320 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
321 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
322 } gl_geom_result;
323 /*@}*/
324
325 /**
326 * Indexes for fragment program input attributes.
327 */
328 typedef enum
329 {
330 FRAG_ATTRIB_WPOS = 0,
331 FRAG_ATTRIB_COL0 = 1,
332 FRAG_ATTRIB_COL1 = 2,
333 FRAG_ATTRIB_FOGC = 3,
334 FRAG_ATTRIB_TEX0 = 4,
335 FRAG_ATTRIB_TEX1 = 5,
336 FRAG_ATTRIB_TEX2 = 6,
337 FRAG_ATTRIB_TEX3 = 7,
338 FRAG_ATTRIB_TEX4 = 8,
339 FRAG_ATTRIB_TEX5 = 9,
340 FRAG_ATTRIB_TEX6 = 10,
341 FRAG_ATTRIB_TEX7 = 11,
342 FRAG_ATTRIB_FACE = 12, /**< front/back face */
343 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
344 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
345 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
346 } gl_frag_attrib;
347
348 /**
349 * Bitflags for fragment program input attributes.
350 */
351 /*@{*/
352 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
353 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
354 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
355 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
356 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
357 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
358 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
359 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
360 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
361 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
362 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
363 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
364 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
365 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
366 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
367
368 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
369 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
370
371 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
372 FRAG_BIT_TEX1| \
373 FRAG_BIT_TEX2| \
374 FRAG_BIT_TEX3| \
375 FRAG_BIT_TEX4| \
376 FRAG_BIT_TEX5| \
377 FRAG_BIT_TEX6| \
378 FRAG_BIT_TEX7)
379 /*@}*/
380
381
382 /**
383 * Fragment program results
384 */
385 typedef enum
386 {
387 FRAG_RESULT_DEPTH = 0,
388 FRAG_RESULT_STENCIL = 1,
389 FRAG_RESULT_COLOR = 2,
390 FRAG_RESULT_DATA0 = 3,
391 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
392 } gl_frag_result;
393
394
395 /**
396 * Indexes for all renderbuffers
397 */
398 typedef enum
399 {
400 /* the four standard color buffers */
401 BUFFER_FRONT_LEFT,
402 BUFFER_BACK_LEFT,
403 BUFFER_FRONT_RIGHT,
404 BUFFER_BACK_RIGHT,
405 BUFFER_DEPTH,
406 BUFFER_STENCIL,
407 BUFFER_ACCUM,
408 /* optional aux buffer */
409 BUFFER_AUX0,
410 /* generic renderbuffers */
411 BUFFER_COLOR0,
412 BUFFER_COLOR1,
413 BUFFER_COLOR2,
414 BUFFER_COLOR3,
415 BUFFER_COLOR4,
416 BUFFER_COLOR5,
417 BUFFER_COLOR6,
418 BUFFER_COLOR7,
419 BUFFER_COUNT
420 } gl_buffer_index;
421
422 /**
423 * Bit flags for all renderbuffers
424 */
425 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
426 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
427 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
428 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
429 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
430 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
431 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
432 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
433 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
434 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
435 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
436 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
437 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
438 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
439 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
440 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
441 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
442 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
443 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
444
445 /**
446 * Mask of all the color buffer bits (but not accum).
447 */
448 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
449 BUFFER_BIT_BACK_LEFT | \
450 BUFFER_BIT_FRONT_RIGHT | \
451 BUFFER_BIT_BACK_RIGHT | \
452 BUFFER_BIT_AUX0 | \
453 BUFFER_BIT_COLOR0 | \
454 BUFFER_BIT_COLOR1 | \
455 BUFFER_BIT_COLOR2 | \
456 BUFFER_BIT_COLOR3 | \
457 BUFFER_BIT_COLOR4 | \
458 BUFFER_BIT_COLOR5 | \
459 BUFFER_BIT_COLOR6 | \
460 BUFFER_BIT_COLOR7)
461
462
463 /**
464 * Framebuffer configuration (aka visual / pixelformat)
465 * Note: some of these fields should be boolean, but it appears that
466 * code in drivers/dri/common/util.c requires int-sized fields.
467 */
468 struct gl_config
469 {
470 GLboolean rgbMode;
471 GLboolean floatMode;
472 GLboolean colorIndexMode; /* XXX is this used anywhere? */
473 GLuint doubleBufferMode;
474 GLuint stereoMode;
475
476 GLboolean haveAccumBuffer;
477 GLboolean haveDepthBuffer;
478 GLboolean haveStencilBuffer;
479
480 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
481 GLuint redMask, greenMask, blueMask, alphaMask;
482 GLint rgbBits; /* total bits for rgb */
483 GLint indexBits; /* total bits for colorindex */
484
485 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
486 GLint depthBits;
487 GLint stencilBits;
488
489 GLint numAuxBuffers;
490
491 GLint level;
492
493 /* EXT_visual_rating / GLX 1.2 */
494 GLint visualRating;
495
496 /* EXT_visual_info / GLX 1.2 */
497 GLint transparentPixel;
498 /* colors are floats scaled to ints */
499 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
500 GLint transparentIndex;
501
502 /* ARB_multisample / SGIS_multisample */
503 GLint sampleBuffers;
504 GLint samples;
505
506 /* SGIX_pbuffer / GLX 1.3 */
507 GLint maxPbufferWidth;
508 GLint maxPbufferHeight;
509 GLint maxPbufferPixels;
510 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
511 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
512
513 /* OML_swap_method */
514 GLint swapMethod;
515
516 /* EXT_texture_from_pixmap */
517 GLint bindToTextureRgb;
518 GLint bindToTextureRgba;
519 GLint bindToMipmapTexture;
520 GLint bindToTextureTargets;
521 GLint yInverted;
522 };
523
524
525 /**
526 * Data structure for color tables
527 */
528 struct gl_color_table
529 {
530 GLenum InternalFormat; /**< The user-specified format */
531 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
532 GLuint Size; /**< number of entries in table */
533 GLfloat *TableF; /**< Color table, floating point values */
534 GLubyte *TableUB; /**< Color table, ubyte values */
535 GLubyte RedSize;
536 GLubyte GreenSize;
537 GLubyte BlueSize;
538 GLubyte AlphaSize;
539 GLubyte LuminanceSize;
540 GLubyte IntensitySize;
541 };
542
543
544 /**
545 * \name Bit flags used for updating material values.
546 */
547 /*@{*/
548 #define MAT_ATTRIB_FRONT_AMBIENT 0
549 #define MAT_ATTRIB_BACK_AMBIENT 1
550 #define MAT_ATTRIB_FRONT_DIFFUSE 2
551 #define MAT_ATTRIB_BACK_DIFFUSE 3
552 #define MAT_ATTRIB_FRONT_SPECULAR 4
553 #define MAT_ATTRIB_BACK_SPECULAR 5
554 #define MAT_ATTRIB_FRONT_EMISSION 6
555 #define MAT_ATTRIB_BACK_EMISSION 7
556 #define MAT_ATTRIB_FRONT_SHININESS 8
557 #define MAT_ATTRIB_BACK_SHININESS 9
558 #define MAT_ATTRIB_FRONT_INDEXES 10
559 #define MAT_ATTRIB_BACK_INDEXES 11
560 #define MAT_ATTRIB_MAX 12
561
562 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
563 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
564 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
565 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
566 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
567 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
568
569 #define MAT_INDEX_AMBIENT 0
570 #define MAT_INDEX_DIFFUSE 1
571 #define MAT_INDEX_SPECULAR 2
572
573 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
574 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
575 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
576 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
577 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
578 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
579 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
580 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
581 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
582 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
583 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
584 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
585
586
587 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
588 MAT_BIT_FRONT_AMBIENT | \
589 MAT_BIT_FRONT_DIFFUSE | \
590 MAT_BIT_FRONT_SPECULAR | \
591 MAT_BIT_FRONT_SHININESS | \
592 MAT_BIT_FRONT_INDEXES)
593
594 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
595 MAT_BIT_BACK_AMBIENT | \
596 MAT_BIT_BACK_DIFFUSE | \
597 MAT_BIT_BACK_SPECULAR | \
598 MAT_BIT_BACK_SHININESS | \
599 MAT_BIT_BACK_INDEXES)
600
601 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
602 /*@}*/
603
604
605 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
606 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
607
608 /**
609 * Material shininess lookup table.
610 */
611 struct gl_shine_tab
612 {
613 struct gl_shine_tab *next, *prev;
614 GLfloat tab[SHINE_TABLE_SIZE+1];
615 GLfloat shininess;
616 GLuint refcount;
617 };
618
619
620 /**
621 * Light source state.
622 */
623 struct gl_light
624 {
625 struct gl_light *next; /**< double linked list with sentinel */
626 struct gl_light *prev;
627
628 GLfloat Ambient[4]; /**< ambient color */
629 GLfloat Diffuse[4]; /**< diffuse color */
630 GLfloat Specular[4]; /**< specular color */
631 GLfloat EyePosition[4]; /**< position in eye coordinates */
632 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
633 GLfloat SpotExponent;
634 GLfloat SpotCutoff; /**< in degrees */
635 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
636 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
637 GLfloat ConstantAttenuation;
638 GLfloat LinearAttenuation;
639 GLfloat QuadraticAttenuation;
640 GLboolean Enabled; /**< On/off flag */
641
642 /**
643 * \name Derived fields
644 */
645 /*@{*/
646 GLbitfield _Flags; /**< State */
647
648 GLfloat _Position[4]; /**< position in eye/obj coordinates */
649 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
650 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
651 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
652 GLfloat _VP_inf_spot_attenuation;
653
654 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
655 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
656 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
657 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
658 GLfloat _dli; /**< CI diffuse light intensity */
659 GLfloat _sli; /**< CI specular light intensity */
660 /*@}*/
661 };
662
663
664 /**
665 * Light model state.
666 */
667 struct gl_lightmodel
668 {
669 GLfloat Ambient[4]; /**< ambient color */
670 GLboolean LocalViewer; /**< Local (or infinite) view point? */
671 GLboolean TwoSide; /**< Two (or one) sided lighting? */
672 GLenum ColorControl; /**< either GL_SINGLE_COLOR
673 * or GL_SEPARATE_SPECULAR_COLOR */
674 };
675
676
677 /**
678 * Material state.
679 */
680 struct gl_material
681 {
682 GLfloat Attrib[MAT_ATTRIB_MAX][4];
683 };
684
685
686 /**
687 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
688 */
689 struct gl_accum_attrib
690 {
691 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
692 };
693
694
695 /**
696 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
697 */
698 struct gl_colorbuffer_attrib
699 {
700 GLuint ClearIndex; /**< Index to use for glClear */
701 GLclampf ClearColor[4]; /**< Color to use for glClear */
702
703 GLuint IndexMask; /**< Color index write mask */
704 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
705
706 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
707
708 /**
709 * \name alpha testing
710 */
711 /*@{*/
712 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
713 GLenum AlphaFunc; /**< Alpha test function */
714 GLclampf AlphaRef; /**< Alpha reference value */
715 /*@}*/
716
717 /**
718 * \name Blending
719 */
720 /*@{*/
721 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
722 GLfloat BlendColor[4]; /**< Blending color */
723 struct
724 {
725 GLenum SrcRGB; /**< RGB blend source term */
726 GLenum DstRGB; /**< RGB blend dest term */
727 GLenum SrcA; /**< Alpha blend source term */
728 GLenum DstA; /**< Alpha blend dest term */
729 GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
730 GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
731 } Blend[MAX_DRAW_BUFFERS];
732 /** Are the blend func terms currently different for each buffer/target? */
733 GLboolean _BlendFuncPerBuffer;
734 /** Are the blend equations currently different for each buffer/target? */
735 GLboolean _BlendEquationPerBuffer;
736 /*@}*/
737
738 /**
739 * \name Logic op
740 */
741 /*@{*/
742 GLenum LogicOp; /**< Logic operator */
743 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
744 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
745 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
746 /*@}*/
747
748 GLboolean DitherFlag; /**< Dither enable flag */
749
750 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
751 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
752 };
753
754
755 /**
756 * Current attribute group (GL_CURRENT_BIT).
757 */
758 struct gl_current_attrib
759 {
760 /**
761 * \name Current vertex attributes.
762 * \note Values are valid only after FLUSH_VERTICES has been called.
763 * \note Index and Edgeflag current values are stored as floats in the
764 * SIX and SEVEN attribute slots.
765 */
766 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
767
768 /**
769 * \name Current raster position attributes (always valid).
770 * \note This set of attributes is very similar to the SWvertex struct.
771 */
772 /*@{*/
773 GLfloat RasterPos[4];
774 GLfloat RasterDistance;
775 GLfloat RasterColor[4];
776 GLfloat RasterSecondaryColor[4];
777 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
778 GLboolean RasterPosValid;
779 /*@}*/
780 };
781
782
783 /**
784 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
785 */
786 struct gl_depthbuffer_attrib
787 {
788 GLenum Func; /**< Function for depth buffer compare */
789 GLclampd Clear; /**< Value to clear depth buffer to */
790 GLboolean Test; /**< Depth buffering enabled flag */
791 GLboolean Mask; /**< Depth buffer writable? */
792 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
793 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
794 };
795
796
797 /**
798 * Evaluator attribute group (GL_EVAL_BIT).
799 */
800 struct gl_eval_attrib
801 {
802 /**
803 * \name Enable bits
804 */
805 /*@{*/
806 GLboolean Map1Color4;
807 GLboolean Map1Index;
808 GLboolean Map1Normal;
809 GLboolean Map1TextureCoord1;
810 GLboolean Map1TextureCoord2;
811 GLboolean Map1TextureCoord3;
812 GLboolean Map1TextureCoord4;
813 GLboolean Map1Vertex3;
814 GLboolean Map1Vertex4;
815 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
816 GLboolean Map2Color4;
817 GLboolean Map2Index;
818 GLboolean Map2Normal;
819 GLboolean Map2TextureCoord1;
820 GLboolean Map2TextureCoord2;
821 GLboolean Map2TextureCoord3;
822 GLboolean Map2TextureCoord4;
823 GLboolean Map2Vertex3;
824 GLboolean Map2Vertex4;
825 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
826 GLboolean AutoNormal;
827 /*@}*/
828
829 /**
830 * \name Map Grid endpoints and divisions and calculated du values
831 */
832 /*@{*/
833 GLint MapGrid1un;
834 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
835 GLint MapGrid2un, MapGrid2vn;
836 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
837 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
838 /*@}*/
839 };
840
841
842 /**
843 * Fog attribute group (GL_FOG_BIT).
844 */
845 struct gl_fog_attrib
846 {
847 GLboolean Enabled; /**< Fog enabled flag */
848 GLfloat Color[4]; /**< Fog color */
849 GLfloat Density; /**< Density >= 0.0 */
850 GLfloat Start; /**< Start distance in eye coords */
851 GLfloat End; /**< End distance in eye coords */
852 GLfloat Index; /**< Fog index */
853 GLenum Mode; /**< Fog mode */
854 GLboolean ColorSumEnabled;
855 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
856 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
857 };
858
859
860 /**
861 * Hint attribute group (GL_HINT_BIT).
862 *
863 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
864 */
865 struct gl_hint_attrib
866 {
867 GLenum PerspectiveCorrection;
868 GLenum PointSmooth;
869 GLenum LineSmooth;
870 GLenum PolygonSmooth;
871 GLenum Fog;
872 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
873 GLenum TextureCompression; /**< GL_ARB_texture_compression */
874 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
875 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
876 };
877
878 /**
879 * Light state flags.
880 */
881 /*@{*/
882 #define LIGHT_SPOT 0x1
883 #define LIGHT_LOCAL_VIEWER 0x2
884 #define LIGHT_POSITIONAL 0x4
885 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
886 /*@}*/
887
888
889 /**
890 * Lighting attribute group (GL_LIGHT_BIT).
891 */
892 struct gl_light_attrib
893 {
894 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
895 struct gl_lightmodel Model; /**< Lighting model */
896
897 /**
898 * Must flush FLUSH_VERTICES before referencing:
899 */
900 /*@{*/
901 struct gl_material Material; /**< Includes front & back values */
902 /*@}*/
903
904 GLboolean Enabled; /**< Lighting enabled flag */
905 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
906 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
907 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
908 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
909 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
910 GLboolean ColorMaterialEnabled;
911 GLenum ClampVertexColor;
912
913 struct gl_light EnabledList; /**< List sentinel */
914
915 /**
916 * Derived state for optimizations:
917 */
918 /*@{*/
919 GLboolean _NeedEyeCoords;
920 GLboolean _NeedVertices; /**< Use fast shader? */
921 GLbitfield _Flags; /**< LIGHT_* flags, see above */
922 GLfloat _BaseColor[2][3];
923 /*@}*/
924 };
925
926
927 /**
928 * Line attribute group (GL_LINE_BIT).
929 */
930 struct gl_line_attrib
931 {
932 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
933 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
934 GLushort StipplePattern; /**< Stipple pattern */
935 GLint StippleFactor; /**< Stipple repeat factor */
936 GLfloat Width; /**< Line width */
937 };
938
939
940 /**
941 * Display list attribute group (GL_LIST_BIT).
942 */
943 struct gl_list_attrib
944 {
945 GLuint ListBase;
946 };
947
948
949 /**
950 * Multisample attribute group (GL_MULTISAMPLE_BIT).
951 */
952 struct gl_multisample_attrib
953 {
954 GLboolean Enabled;
955 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
956 GLboolean SampleAlphaToCoverage;
957 GLboolean SampleAlphaToOne;
958 GLboolean SampleCoverage;
959 GLfloat SampleCoverageValue;
960 GLboolean SampleCoverageInvert;
961 };
962
963
964 /**
965 * A pixelmap (see glPixelMap)
966 */
967 struct gl_pixelmap
968 {
969 GLint Size;
970 GLfloat Map[MAX_PIXEL_MAP_TABLE];
971 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
972 };
973
974
975 /**
976 * Collection of all pixelmaps
977 */
978 struct gl_pixelmaps
979 {
980 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
981 struct gl_pixelmap GtoG;
982 struct gl_pixelmap BtoB;
983 struct gl_pixelmap AtoA;
984 struct gl_pixelmap ItoR;
985 struct gl_pixelmap ItoG;
986 struct gl_pixelmap ItoB;
987 struct gl_pixelmap ItoA;
988 struct gl_pixelmap ItoI;
989 struct gl_pixelmap StoS;
990 };
991
992
993 /**
994 * Pixel attribute group (GL_PIXEL_MODE_BIT).
995 */
996 struct gl_pixel_attrib
997 {
998 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
999
1000 /*--- Begin Pixel Transfer State ---*/
1001 /* Fields are in the order in which they're applied... */
1002
1003 /** Scale & Bias (index shift, offset) */
1004 /*@{*/
1005 GLfloat RedBias, RedScale;
1006 GLfloat GreenBias, GreenScale;
1007 GLfloat BlueBias, BlueScale;
1008 GLfloat AlphaBias, AlphaScale;
1009 GLfloat DepthBias, DepthScale;
1010 GLint IndexShift, IndexOffset;
1011 /*@}*/
1012
1013 /* Pixel Maps */
1014 /* Note: actual pixel maps are not part of this attrib group */
1015 GLboolean MapColorFlag;
1016 GLboolean MapStencilFlag;
1017
1018 /*--- End Pixel Transfer State ---*/
1019
1020 /** glPixelZoom */
1021 GLfloat ZoomX, ZoomY;
1022
1023 /** GL_SGI_texture_color_table */
1024 GLfloat TextureColorTableScale[4]; /**< RGBA */
1025 GLfloat TextureColorTableBias[4]; /**< RGBA */
1026 };
1027
1028
1029 /**
1030 * Point attribute group (GL_POINT_BIT).
1031 */
1032 struct gl_point_attrib
1033 {
1034 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1035 GLfloat Size; /**< User-specified point size */
1036 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1037 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1038 GLfloat Threshold; /**< GL_EXT_point_parameters */
1039 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1040 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1041 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1042 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1043 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1044 };
1045
1046
1047 /**
1048 * Polygon attribute group (GL_POLYGON_BIT).
1049 */
1050 struct gl_polygon_attrib
1051 {
1052 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1053 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1054 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1055 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1056 GLboolean CullFlag; /**< Culling on/off flag */
1057 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1058 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1059 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1060 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1061 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1062 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1063 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1064 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1065 };
1066
1067
1068 /**
1069 * Scissor attributes (GL_SCISSOR_BIT).
1070 */
1071 struct gl_scissor_attrib
1072 {
1073 GLboolean Enabled; /**< Scissor test enabled? */
1074 GLint X, Y; /**< Lower left corner of box */
1075 GLsizei Width, Height; /**< Size of box */
1076 };
1077
1078
1079 /**
1080 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1081 *
1082 * Three sets of stencil data are tracked so that OpenGL 2.0,
1083 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1084 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1085 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1086 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1087 * GL_EXT_stencil_two_side GL_BACK state.
1088 *
1089 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1090 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1091 *
1092 * The derived value \c _TestTwoSide is set when the front-face and back-face
1093 * stencil state are different.
1094 */
1095 struct gl_stencil_attrib
1096 {
1097 GLboolean Enabled; /**< Enabled flag */
1098 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1099 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1100 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1101 GLboolean _TestTwoSide;
1102 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1103 GLenum Function[3]; /**< Stencil function */
1104 GLenum FailFunc[3]; /**< Fail function */
1105 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1106 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1107 GLint Ref[3]; /**< Reference value */
1108 GLuint ValueMask[3]; /**< Value mask */
1109 GLuint WriteMask[3]; /**< Write mask */
1110 GLuint Clear; /**< Clear value */
1111 };
1112
1113
1114 /**
1115 * An index for each type of texture object. These correspond to the GL
1116 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1117 * Note: the order is from highest priority to lowest priority.
1118 */
1119 typedef enum
1120 {
1121 TEXTURE_2D_ARRAY_INDEX,
1122 TEXTURE_1D_ARRAY_INDEX,
1123 TEXTURE_CUBE_INDEX,
1124 TEXTURE_3D_INDEX,
1125 TEXTURE_RECT_INDEX,
1126 TEXTURE_2D_INDEX,
1127 TEXTURE_1D_INDEX,
1128 NUM_TEXTURE_TARGETS
1129 } gl_texture_index;
1130
1131
1132 /**
1133 * Bit flags for each type of texture object
1134 * Used for Texture.Unit[]._ReallyEnabled flags.
1135 */
1136 /*@{*/
1137 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1138 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1139 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1140 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1141 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1142 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1143 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1144 /*@}*/
1145
1146
1147 /**
1148 * TexGenEnabled flags.
1149 */
1150 /*@{*/
1151 #define S_BIT 1
1152 #define T_BIT 2
1153 #define R_BIT 4
1154 #define Q_BIT 8
1155 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1156 /*@}*/
1157
1158
1159 /**
1160 * Bit flag versions of the corresponding GL_ constants.
1161 */
1162 /*@{*/
1163 #define TEXGEN_SPHERE_MAP 0x1
1164 #define TEXGEN_OBJ_LINEAR 0x2
1165 #define TEXGEN_EYE_LINEAR 0x4
1166 #define TEXGEN_REFLECTION_MAP_NV 0x8
1167 #define TEXGEN_NORMAL_MAP_NV 0x10
1168
1169 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1170 TEXGEN_REFLECTION_MAP_NV | \
1171 TEXGEN_NORMAL_MAP_NV)
1172 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1173 TEXGEN_REFLECTION_MAP_NV | \
1174 TEXGEN_NORMAL_MAP_NV | \
1175 TEXGEN_EYE_LINEAR)
1176 /*@}*/
1177
1178
1179
1180 /** Tex-gen enabled for texture unit? */
1181 #define ENABLE_TEXGEN(unit) (1 << (unit))
1182
1183 /** Non-identity texture matrix for texture unit? */
1184 #define ENABLE_TEXMAT(unit) (1 << (unit))
1185
1186
1187 /**
1188 * Texel fetch function prototype. We use texel fetch functions to
1189 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1190 * texture images. These functions help to isolate us from the gritty
1191 * details of all the various texture image encodings.
1192 *
1193 * \param texImage texture image.
1194 * \param col texel column.
1195 * \param row texel row.
1196 * \param img texel image level/layer.
1197 * \param texelOut output texel (up to 4 GLchans)
1198 */
1199 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1200 GLint col, GLint row, GLint img,
1201 GLchan *texelOut );
1202
1203 /**
1204 * As above, but returns floats.
1205 * Used for depth component images and for upcoming signed/float
1206 * texture images.
1207 */
1208 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1209 GLint col, GLint row, GLint img,
1210 GLfloat *texelOut );
1211
1212
1213 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1214 GLint col, GLint row, GLint img,
1215 const void *texel);
1216
1217
1218 /**
1219 * Texture image state. Describes the dimensions of a texture image,
1220 * the texel format and pointers to Texel Fetch functions.
1221 */
1222 struct gl_texture_image
1223 {
1224 GLint InternalFormat; /**< Internal format as given by the user */
1225 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1226 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1227 * GL_INTENSITY, GL_COLOR_INDEX,
1228 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1229 * only. Used for choosing TexEnv arithmetic.
1230 */
1231 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1232
1233 GLuint Border; /**< 0 or 1 */
1234 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1235 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1236 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1237 GLuint Width2; /**< = Width - 2*Border */
1238 GLuint Height2; /**< = Height - 2*Border */
1239 GLuint Depth2; /**< = Depth - 2*Border */
1240 GLuint WidthLog2; /**< = log2(Width2) */
1241 GLuint HeightLog2; /**< = log2(Height2) */
1242 GLuint DepthLog2; /**< = log2(Depth2) */
1243 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1244 GLfloat WidthScale; /**< used for mipmap LOD computation */
1245 GLfloat HeightScale; /**< used for mipmap LOD computation */
1246 GLfloat DepthScale; /**< used for mipmap LOD computation */
1247 GLboolean IsClientData; /**< Data owned by client? */
1248 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1249
1250 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1251
1252 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1253 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1254
1255 GLuint RowStride; /**< Padded width in units of texels */
1256 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1257 each 2D slice in 'Data', in texels */
1258 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1259
1260 /**
1261 * \name For device driver:
1262 */
1263 /*@{*/
1264 void *DriverData; /**< Arbitrary device driver data */
1265 /*@}*/
1266 };
1267
1268
1269 /**
1270 * Indexes for cube map faces.
1271 */
1272 typedef enum
1273 {
1274 FACE_POS_X = 0,
1275 FACE_NEG_X = 1,
1276 FACE_POS_Y = 2,
1277 FACE_NEG_Y = 3,
1278 FACE_POS_Z = 4,
1279 FACE_NEG_Z = 5,
1280 MAX_FACES = 6
1281 } gl_face_index;
1282
1283
1284 /**
1285 * Texture object state. Contains the array of mipmap images, border color,
1286 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1287 * color palette.
1288 */
1289 struct gl_texture_object
1290 {
1291 _glthread_Mutex Mutex; /**< for thread safety */
1292 GLint RefCount; /**< reference count */
1293 GLuint Name; /**< the user-visible texture object ID */
1294 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1295 GLfloat Priority; /**< in [0,1] */
1296 union {
1297 GLfloat f[4];
1298 GLuint ui[4];
1299 GLint i[4];
1300 } BorderColor; /**< Interpreted according to texture format */
1301 GLenum WrapS; /**< S-axis texture image wrap mode */
1302 GLenum WrapT; /**< T-axis texture image wrap mode */
1303 GLenum WrapR; /**< R-axis texture image wrap mode */
1304 GLenum MinFilter; /**< minification filter */
1305 GLenum MagFilter; /**< magnification filter */
1306 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1307 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1308 GLfloat LodBias; /**< OpenGL 1.4 */
1309 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1310 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1311 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1312 GLenum CompareMode; /**< GL_ARB_shadow */
1313 GLenum CompareFunc; /**< GL_ARB_shadow */
1314 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1315 GLenum DepthMode; /**< GL_ARB_depth_texture */
1316 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1317 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1318 GLint CropRect[4]; /**< GL_OES_draw_texture */
1319 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1320 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1321 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1322 GLboolean _Complete; /**< Is texture object complete? */
1323 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1324 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1325 GLenum sRGBDecode;
1326
1327 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1328 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1329
1330 /** GL_EXT_paletted_texture */
1331 struct gl_color_table Palette;
1332
1333 /**
1334 * \name For device driver.
1335 * Note: instead of attaching driver data to this pointer, it's preferable
1336 * to instead use this struct as a base class for your own texture object
1337 * class. Driver->NewTextureObject() can be used to implement the
1338 * allocation.
1339 */
1340 void *DriverData; /**< Arbitrary device driver data */
1341 };
1342
1343
1344 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1345 #define MAX_COMBINER_TERMS 4
1346
1347
1348 /**
1349 * Texture combine environment state.
1350 */
1351 struct gl_tex_env_combine_state
1352 {
1353 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1354 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1355 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1356 GLenum SourceRGB[MAX_COMBINER_TERMS];
1357 GLenum SourceA[MAX_COMBINER_TERMS];
1358 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1359 GLenum OperandRGB[MAX_COMBINER_TERMS];
1360 GLenum OperandA[MAX_COMBINER_TERMS];
1361 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1362 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1363 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1364 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1365 };
1366
1367
1368 /**
1369 * Texture coord generation state.
1370 */
1371 struct gl_texgen
1372 {
1373 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1374 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1375 GLfloat ObjectPlane[4];
1376 GLfloat EyePlane[4];
1377 };
1378
1379
1380 /**
1381 * Texture unit state. Contains enable flags, texture environment/function/
1382 * combiners, texgen state, pointers to current texture objects and
1383 * post-filter color tables.
1384 */
1385 struct gl_texture_unit
1386 {
1387 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1388 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1389
1390 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1391 GLfloat EnvColor[4];
1392
1393 struct gl_texgen GenS;
1394 struct gl_texgen GenT;
1395 struct gl_texgen GenR;
1396 struct gl_texgen GenQ;
1397 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1398 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1399
1400 GLfloat LodBias; /**< for biasing mipmap levels */
1401 GLenum BumpTarget;
1402 GLfloat RotMatrix[4]; /* 2x2 matrix */
1403
1404 /**
1405 * \name GL_EXT_texture_env_combine
1406 */
1407 struct gl_tex_env_combine_state Combine;
1408
1409 /**
1410 * Derived state based on \c EnvMode and the \c BaseFormat of the
1411 * currently enabled texture.
1412 */
1413 struct gl_tex_env_combine_state _EnvMode;
1414
1415 /**
1416 * Currently enabled combiner state. This will point to either
1417 * \c Combine or \c _EnvMode.
1418 */
1419 struct gl_tex_env_combine_state *_CurrentCombine;
1420
1421 /** Current texture object pointers */
1422 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1423
1424 /** Points to highest priority, complete and enabled texture object */
1425 struct gl_texture_object *_Current;
1426
1427 /** GL_SGI_texture_color_table */
1428 /*@{*/
1429 struct gl_color_table ColorTable;
1430 struct gl_color_table ProxyColorTable;
1431 GLboolean ColorTableEnabled;
1432 /*@}*/
1433 };
1434
1435
1436 /**
1437 * Texture attribute group (GL_TEXTURE_BIT).
1438 */
1439 struct gl_texture_attrib
1440 {
1441 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1442 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1443
1444 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1445
1446 /** GL_ARB_seamless_cubemap */
1447 GLboolean CubeMapSeamless;
1448
1449 /** GL_EXT_shared_texture_palette */
1450 GLboolean SharedPalette;
1451 struct gl_color_table Palette;
1452
1453 /** Texture units/samplers used by vertex or fragment texturing */
1454 GLbitfield _EnabledUnits;
1455
1456 /** Texture coord units/sets used for fragment texturing */
1457 GLbitfield _EnabledCoordUnits;
1458
1459 /** Texture coord units that have texgen enabled */
1460 GLbitfield _TexGenEnabled;
1461
1462 /** Texture coord units that have non-identity matrices */
1463 GLbitfield _TexMatEnabled;
1464
1465 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1466 GLbitfield _GenFlags;
1467 };
1468
1469
1470 /**
1471 * Transformation attribute group (GL_TRANSFORM_BIT).
1472 */
1473 struct gl_transform_attrib
1474 {
1475 GLenum MatrixMode; /**< Matrix mode */
1476 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1477 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1478 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1479 GLboolean Normalize; /**< Normalize all normals? */
1480 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1481 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1482 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1483
1484 GLfloat CullEyePos[4];
1485 GLfloat CullObjPos[4];
1486 };
1487
1488
1489 /**
1490 * Viewport attribute group (GL_VIEWPORT_BIT).
1491 */
1492 struct gl_viewport_attrib
1493 {
1494 GLint X, Y; /**< position */
1495 GLsizei Width, Height; /**< size */
1496 GLfloat Near, Far; /**< Depth buffer range */
1497 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1498 };
1499
1500
1501 /**
1502 * GL_ARB_vertex/pixel_buffer_object buffer object
1503 */
1504 struct gl_buffer_object
1505 {
1506 _glthread_Mutex Mutex;
1507 GLint RefCount;
1508 GLuint Name;
1509 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1510 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1511 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1512 /** Fields describing a mapped buffer */
1513 /*@{*/
1514 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1515 GLvoid *Pointer; /**< User-space address of mapping */
1516 GLintptr Offset; /**< Mapped offset */
1517 GLsizeiptr Length; /**< Mapped length */
1518 /*@}*/
1519 GLboolean Written; /**< Ever written to? (for debugging) */
1520 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1521 };
1522
1523
1524 /**
1525 * Client pixel packing/unpacking attributes
1526 */
1527 struct gl_pixelstore_attrib
1528 {
1529 GLint Alignment;
1530 GLint RowLength;
1531 GLint SkipPixels;
1532 GLint SkipRows;
1533 GLint ImageHeight;
1534 GLint SkipImages;
1535 GLboolean SwapBytes;
1536 GLboolean LsbFirst;
1537 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1538 GLboolean Invert; /**< GL_MESA_pack_invert */
1539 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1540 };
1541
1542
1543 /**
1544 * Client vertex array attributes
1545 */
1546 struct gl_client_array
1547 {
1548 GLint Size; /**< components per element (1,2,3,4) */
1549 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1550 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1551 GLsizei Stride; /**< user-specified stride */
1552 GLsizei StrideB; /**< actual stride in bytes */
1553 const GLubyte *Ptr; /**< Points to array data */
1554 GLboolean Enabled; /**< Enabled flag is a boolean */
1555 GLboolean Normalized; /**< GL_ARB_vertex_program */
1556 GLboolean Integer; /**< Integer-valued? */
1557 GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
1558 GLuint _ElementSize; /**< size of each element in bytes */
1559
1560 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1561 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1562 };
1563
1564
1565 /**
1566 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1567 * extension, but a nice encapsulation in any case.
1568 */
1569 struct gl_array_object
1570 {
1571 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1572 GLuint Name;
1573
1574 GLint RefCount;
1575 _glthread_Mutex Mutex;
1576 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1577
1578 /** Conventional vertex arrays */
1579 /*@{*/
1580 struct gl_client_array Vertex;
1581 struct gl_client_array Weight;
1582 struct gl_client_array Normal;
1583 struct gl_client_array Color;
1584 struct gl_client_array SecondaryColor;
1585 struct gl_client_array FogCoord;
1586 struct gl_client_array Index;
1587 struct gl_client_array EdgeFlag;
1588 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1589 struct gl_client_array PointSize;
1590 /*@}*/
1591
1592 /**
1593 * Generic arrays for vertex programs/shaders.
1594 * For NV vertex programs, these attributes alias and take priority
1595 * over the conventional attribs above. For ARB vertex programs and
1596 * GLSL vertex shaders, these attributes are separate.
1597 */
1598 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1599
1600 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1601 GLbitfield _Enabled;
1602
1603 /**
1604 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1605 * we can determine the max legal (in bounds) glDrawElements array index.
1606 */
1607 GLuint _MaxElement;
1608 };
1609
1610
1611 /**
1612 * Vertex array state
1613 */
1614 struct gl_array_attrib
1615 {
1616 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1617 struct gl_array_object *ArrayObj;
1618
1619 /** The default vertex array object */
1620 struct gl_array_object *DefaultArrayObj;
1621
1622 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1623 struct _mesa_HashTable *Objects;
1624
1625 GLint ActiveTexture; /**< Client Active Texture */
1626 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1627 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1628
1629 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1630 GLboolean PrimitiveRestart;
1631 GLuint RestartIndex;
1632
1633 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1634
1635 /* GL_ARB_vertex_buffer_object */
1636 struct gl_buffer_object *ArrayBufferObj;
1637 struct gl_buffer_object *ElementArrayBufferObj;
1638 };
1639
1640
1641 /**
1642 * Feedback buffer state
1643 */
1644 struct gl_feedback
1645 {
1646 GLenum Type;
1647 GLbitfield _Mask; /**< FB_* bits */
1648 GLfloat *Buffer;
1649 GLuint BufferSize;
1650 GLuint Count;
1651 };
1652
1653
1654 /**
1655 * Selection buffer state
1656 */
1657 struct gl_selection
1658 {
1659 GLuint *Buffer; /**< selection buffer */
1660 GLuint BufferSize; /**< size of the selection buffer */
1661 GLuint BufferCount; /**< number of values in the selection buffer */
1662 GLuint Hits; /**< number of records in the selection buffer */
1663 GLuint NameStackDepth; /**< name stack depth */
1664 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1665 GLboolean HitFlag; /**< hit flag */
1666 GLfloat HitMinZ; /**< minimum hit depth */
1667 GLfloat HitMaxZ; /**< maximum hit depth */
1668 };
1669
1670
1671 /**
1672 * 1-D Evaluator control points
1673 */
1674 struct gl_1d_map
1675 {
1676 GLuint Order; /**< Number of control points */
1677 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1678 GLfloat *Points; /**< Points to contiguous control points */
1679 };
1680
1681
1682 /**
1683 * 2-D Evaluator control points
1684 */
1685 struct gl_2d_map
1686 {
1687 GLuint Uorder; /**< Number of control points in U dimension */
1688 GLuint Vorder; /**< Number of control points in V dimension */
1689 GLfloat u1, u2, du;
1690 GLfloat v1, v2, dv;
1691 GLfloat *Points; /**< Points to contiguous control points */
1692 };
1693
1694
1695 /**
1696 * All evaluator control point state
1697 */
1698 struct gl_evaluators
1699 {
1700 /**
1701 * \name 1-D maps
1702 */
1703 /*@{*/
1704 struct gl_1d_map Map1Vertex3;
1705 struct gl_1d_map Map1Vertex4;
1706 struct gl_1d_map Map1Index;
1707 struct gl_1d_map Map1Color4;
1708 struct gl_1d_map Map1Normal;
1709 struct gl_1d_map Map1Texture1;
1710 struct gl_1d_map Map1Texture2;
1711 struct gl_1d_map Map1Texture3;
1712 struct gl_1d_map Map1Texture4;
1713 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1714 /*@}*/
1715
1716 /**
1717 * \name 2-D maps
1718 */
1719 /*@{*/
1720 struct gl_2d_map Map2Vertex3;
1721 struct gl_2d_map Map2Vertex4;
1722 struct gl_2d_map Map2Index;
1723 struct gl_2d_map Map2Color4;
1724 struct gl_2d_map Map2Normal;
1725 struct gl_2d_map Map2Texture1;
1726 struct gl_2d_map Map2Texture2;
1727 struct gl_2d_map Map2Texture3;
1728 struct gl_2d_map Map2Texture4;
1729 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1730 /*@}*/
1731 };
1732
1733
1734 /**
1735 * Names of the various vertex/fragment program register files, etc.
1736 *
1737 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1738 * All values should fit in a 4-bit field.
1739 *
1740 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1741 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1742 * be "uniform" variables since they can only be set outside glBegin/End.
1743 * They're also all stored in the same Parameters array.
1744 */
1745 typedef enum
1746 {
1747 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1748 PROGRAM_INPUT, /**< machine->Inputs[] */
1749 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1750 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1751 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1752 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1753 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1754 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1755 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1756 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1757 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1758 PROGRAM_ADDRESS, /**< machine->AddressReg */
1759 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1760 PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */
1761 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1762 PROGRAM_FILE_MAX
1763 } gl_register_file;
1764
1765
1766 /**
1767 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1768 * one of these values.
1769 */
1770 typedef enum
1771 {
1772 SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
1773 SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
1774 SYSTEM_VALUE_MAX /**< Number of values */
1775 } gl_system_value;
1776
1777
1778 /** Vertex and fragment instructions */
1779 struct prog_instruction;
1780 struct gl_program_parameter_list;
1781 struct gl_uniform_list;
1782
1783
1784 /**
1785 * Base class for any kind of program object
1786 */
1787 struct gl_program
1788 {
1789 GLuint Id;
1790 GLubyte *String; /**< Null-terminated program text */
1791 GLint RefCount;
1792 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1793 GLenum Format; /**< String encoding format */
1794 GLboolean Resident;
1795
1796 struct prog_instruction *Instructions;
1797
1798 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1799 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1800 GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1801 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1802 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1803 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1804 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1805 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1806
1807
1808 /** Named parameters, constants, etc. from program text */
1809 struct gl_program_parameter_list *Parameters;
1810 /** Numbered local parameters */
1811 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1812
1813 /** Vertex/fragment shader varying vars */
1814 struct gl_program_parameter_list *Varying;
1815 /** Vertex program user-defined attributes */
1816 struct gl_program_parameter_list *Attributes;
1817
1818 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1819 GLubyte SamplerUnits[MAX_SAMPLERS];
1820 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1821 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1822
1823 /** Bitmask of which register files are read/written with indirect
1824 * addressing. Mask of (1 << PROGRAM_x) bits.
1825 */
1826 GLbitfield IndirectRegisterFiles;
1827
1828 /** Logical counts */
1829 /*@{*/
1830 GLuint NumInstructions;
1831 GLuint NumTemporaries;
1832 GLuint NumParameters;
1833 GLuint NumAttributes;
1834 GLuint NumAddressRegs;
1835 GLuint NumAluInstructions;
1836 GLuint NumTexInstructions;
1837 GLuint NumTexIndirections;
1838 /*@}*/
1839 /** Native, actual h/w counts */
1840 /*@{*/
1841 GLuint NumNativeInstructions;
1842 GLuint NumNativeTemporaries;
1843 GLuint NumNativeParameters;
1844 GLuint NumNativeAttributes;
1845 GLuint NumNativeAddressRegs;
1846 GLuint NumNativeAluInstructions;
1847 GLuint NumNativeTexInstructions;
1848 GLuint NumNativeTexIndirections;
1849 /*@}*/
1850 };
1851
1852
1853 /** Vertex program object */
1854 struct gl_vertex_program
1855 {
1856 struct gl_program Base; /**< base class */
1857 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1858 GLboolean IsPositionInvariant;
1859 };
1860
1861
1862 /** Geometry program object */
1863 struct gl_geometry_program
1864 {
1865 struct gl_program Base; /**< base class */
1866
1867 GLint VerticesOut;
1868 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1869 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1870 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1871 };
1872
1873
1874 /** Fragment program object */
1875 struct gl_fragment_program
1876 {
1877 struct gl_program Base; /**< base class */
1878 GLenum FogOption;
1879 GLboolean UsesKill; /**< shader uses KIL instruction */
1880 GLboolean OriginUpperLeft;
1881 GLboolean PixelCenterInteger;
1882 };
1883
1884
1885 /**
1886 * State common to vertex and fragment programs.
1887 */
1888 struct gl_program_state
1889 {
1890 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1891 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1892 };
1893
1894
1895 /**
1896 * Context state for vertex programs.
1897 */
1898 struct gl_vertex_program_state
1899 {
1900 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1901 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1902 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1903 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1904 struct gl_vertex_program *Current; /**< User-bound vertex program */
1905
1906 /** Currently enabled and valid vertex program (including internal
1907 * programs, user-defined vertex programs and GLSL vertex shaders).
1908 * This is the program we must use when rendering.
1909 */
1910 struct gl_vertex_program *_Current;
1911
1912 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1913
1914 /* For GL_NV_vertex_program only: */
1915 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1916 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1917
1918 /** Should fixed-function T&L be implemented with a vertex prog? */
1919 GLboolean _MaintainTnlProgram;
1920
1921 /** Program to emulate fixed-function T&L (see above) */
1922 struct gl_vertex_program *_TnlProgram;
1923
1924 /** Cache of fixed-function programs */
1925 struct gl_program_cache *Cache;
1926
1927 GLboolean _Overriden;
1928 };
1929
1930
1931 /**
1932 * Context state for geometry programs.
1933 */
1934 struct gl_geometry_program_state
1935 {
1936 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1937 GLboolean _Enabled; /**< Enabled and valid program? */
1938 struct gl_geometry_program *Current; /**< user-bound geometry program */
1939
1940 /** Currently enabled and valid program (including internal programs
1941 * and compiled shader programs).
1942 */
1943 struct gl_geometry_program *_Current;
1944
1945 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1946
1947 /** Cache of fixed-function programs */
1948 struct gl_program_cache *Cache;
1949 };
1950
1951 /**
1952 * Context state for fragment programs.
1953 */
1954 struct gl_fragment_program_state
1955 {
1956 GLboolean Enabled; /**< User-set fragment program enable flag */
1957 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1958 struct gl_fragment_program *Current; /**< User-bound fragment program */
1959
1960 /** Currently enabled and valid fragment program (including internal
1961 * programs, user-defined fragment programs and GLSL fragment shaders).
1962 * This is the program we must use when rendering.
1963 */
1964 struct gl_fragment_program *_Current;
1965
1966 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1967
1968 /** Should fixed-function texturing be implemented with a fragment prog? */
1969 GLboolean _MaintainTexEnvProgram;
1970
1971 /** Program to emulate fixed-function texture env/combine (see above) */
1972 struct gl_fragment_program *_TexEnvProgram;
1973
1974 /** Cache of fixed-function programs */
1975 struct gl_program_cache *Cache;
1976 };
1977
1978
1979 /**
1980 * ATI_fragment_shader runtime state
1981 */
1982 #define ATI_FS_INPUT_PRIMARY 0
1983 #define ATI_FS_INPUT_SECONDARY 1
1984
1985 struct atifs_instruction;
1986 struct atifs_setupinst;
1987
1988 /**
1989 * ATI fragment shader
1990 */
1991 struct ati_fragment_shader
1992 {
1993 GLuint Id;
1994 GLint RefCount;
1995 struct atifs_instruction *Instructions[2];
1996 struct atifs_setupinst *SetupInst[2];
1997 GLfloat Constants[8][4];
1998 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1999 GLubyte numArithInstr[2];
2000 GLubyte regsAssigned[2];
2001 GLubyte NumPasses; /**< 1 or 2 */
2002 GLubyte cur_pass;
2003 GLubyte last_optype;
2004 GLboolean interpinp1;
2005 GLboolean isValid;
2006 GLuint swizzlerq;
2007 };
2008
2009 /**
2010 * Context state for GL_ATI_fragment_shader
2011 */
2012 struct gl_ati_fragment_shader_state
2013 {
2014 GLboolean Enabled;
2015 GLboolean _Enabled; /**< enabled and valid shader? */
2016 GLboolean Compiling;
2017 GLfloat GlobalConstants[8][4];
2018 struct ati_fragment_shader *Current;
2019 };
2020
2021
2022 /**
2023 * Occlusion/timer query object.
2024 */
2025 struct gl_query_object
2026 {
2027 GLenum Target; /**< The query target, when active */
2028 GLuint Id; /**< hash table ID/name */
2029 GLuint64EXT Result; /**< the counter */
2030 GLboolean Active; /**< inside Begin/EndQuery */
2031 GLboolean Ready; /**< result is ready? */
2032 };
2033
2034
2035 /**
2036 * Context state for query objects.
2037 */
2038 struct gl_query_state
2039 {
2040 struct _mesa_HashTable *QueryObjects;
2041 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2042 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2043
2044 /** GL_NV_conditional_render */
2045 struct gl_query_object *CondRenderQuery;
2046
2047 /** GL_EXT_transform_feedback */
2048 struct gl_query_object *PrimitivesGenerated;
2049 struct gl_query_object *PrimitivesWritten;
2050
2051 /** GL_ARB_timer_query */
2052 struct gl_query_object *TimeElapsed;
2053
2054 GLenum CondRenderMode;
2055 };
2056
2057
2058 /** Sync object state */
2059 struct gl_sync_object {
2060 struct simple_node link;
2061 GLenum Type; /**< GL_SYNC_FENCE */
2062 GLuint Name; /**< Fence name */
2063 GLint RefCount; /**< Reference count */
2064 GLboolean DeletePending; /**< Object was deleted while there were still
2065 * live references (e.g., sync not yet finished)
2066 */
2067 GLenum SyncCondition;
2068 GLbitfield Flags; /**< Flags passed to glFenceSync */
2069 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2070 };
2071
2072
2073 /** Set by #pragma directives */
2074 struct gl_sl_pragmas
2075 {
2076 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2077 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2078 GLboolean Optimize; /**< defaults on */
2079 GLboolean Debug; /**< defaults off */
2080 };
2081
2082
2083 /**
2084 * A GLSL vertex or fragment shader object.
2085 */
2086 struct gl_shader
2087 {
2088 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2089 GLuint Name; /**< AKA the handle */
2090 GLint RefCount; /**< Reference count */
2091 GLboolean DeletePending;
2092 GLboolean CompileStatus;
2093 GLboolean Main; /**< shader defines main() */
2094 GLboolean UnresolvedRefs;
2095 const GLchar *Source; /**< Source code string */
2096 GLuint SourceChecksum; /**< for debug/logging purposes */
2097 struct gl_program *Program; /**< Post-compile assembly code */
2098 GLchar *InfoLog;
2099 struct gl_sl_pragmas Pragmas;
2100
2101 unsigned Version; /**< GLSL version used for linking */
2102
2103 struct exec_list *ir;
2104 struct glsl_symbol_table *symbols;
2105
2106 /** Shaders containing built-in functions that are used for linking. */
2107 struct gl_shader *builtins_to_link[16];
2108 unsigned num_builtins_to_link;
2109 };
2110
2111
2112 /**
2113 * A GLSL program object.
2114 * Basically a linked collection of vertex and fragment shaders.
2115 */
2116 struct gl_shader_program
2117 {
2118 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2119 GLuint Name; /**< aka handle or ID */
2120 GLint RefCount; /**< Reference count */
2121 GLboolean DeletePending;
2122
2123 GLuint NumShaders; /**< number of attached shaders */
2124 struct gl_shader **Shaders; /**< List of attached the shaders */
2125
2126 /** User-defined attribute bindings (glBindAttribLocation) */
2127 struct gl_program_parameter_list *Attributes;
2128
2129 /** Transform feedback varyings */
2130 struct {
2131 GLenum BufferMode;
2132 GLuint NumVarying;
2133 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2134 } TransformFeedback;
2135
2136 /** Geometry shader state - copied into gl_geometry_program at link time */
2137 struct {
2138 GLint VerticesOut;
2139 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2140 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2141 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2142 } Geom;
2143
2144 /* post-link info: */
2145 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2146 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2147 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2148 struct gl_uniform_list *Uniforms;
2149 struct gl_program_parameter_list *Varying;
2150 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2151 GLboolean Validated;
2152 GLboolean _Used; /**< Ever used for drawing? */
2153 GLchar *InfoLog;
2154
2155 unsigned Version; /**< GLSL version used for linking */
2156
2157 /**
2158 * Per-stage shaders resulting from the first stage of linking.
2159 *
2160 * Set of linked shaders for this program. The array is accessed using the
2161 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2162 * \c NULL.
2163 */
2164 struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
2165 };
2166
2167
2168 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2169 #define GLSL_LOG 0x2 /**< Write shaders to files */
2170 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2171 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2172 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2173 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2174 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2175 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2176
2177
2178 /**
2179 * Context state for GLSL vertex/fragment shaders.
2180 */
2181 struct gl_shader_state
2182 {
2183 /**
2184 * Programs used for rendering
2185 *
2186 * There is a separate program set for each shader stage. If
2187 * GL_EXT_separate_shader_objects is not supported, each of these must point
2188 * to \c NULL or to the same program.
2189 */
2190 struct gl_shader_program *CurrentVertexProgram;
2191 struct gl_shader_program *CurrentGeometryProgram;
2192 struct gl_shader_program *CurrentFragmentProgram;
2193
2194 /**
2195 * Program used by glUniform calls.
2196 *
2197 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2198 */
2199 struct gl_shader_program *ActiveProgram;
2200
2201 void *MemPool;
2202
2203 GLbitfield Flags; /**< Mask of GLSL_x flags */
2204 };
2205
2206 /**
2207 * Compiler options for a single GLSL shaders type
2208 */
2209 struct gl_shader_compiler_options
2210 {
2211 /** Driver-selectable options: */
2212 GLboolean EmitCondCodes; /**< Use condition codes? */
2213 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2214 /**
2215 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2216 * support control flow.
2217 */
2218 GLboolean EmitNoIfs;
2219 GLboolean EmitNoLoops;
2220 GLboolean EmitNoFunctions;
2221 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2222 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2223 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2224 GLboolean EmitNoPow; /**< Emit POW opcodes? */
2225
2226 /**
2227 * \name Forms of indirect addressing the driver cannot do.
2228 */
2229 /*@{*/
2230 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2231 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2232 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2233 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2234 /*@}*/
2235
2236 GLuint MaxUnrollIterations;
2237
2238 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2239 };
2240
2241 /**
2242 * Transform feedback object state
2243 */
2244 struct gl_transform_feedback_object
2245 {
2246 GLuint Name; /**< AKA the object ID */
2247 GLint RefCount;
2248 GLboolean Active; /**< Is transform feedback enabled? */
2249 GLboolean Paused; /**< Is transform feedback paused? */
2250
2251 /** The feedback buffers */
2252 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2253 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2254
2255 /** Start of feedback data in dest buffer */
2256 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2257 /** Max data to put into dest buffer (in bytes) */
2258 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2259 };
2260
2261
2262 /**
2263 * Context state for transform feedback.
2264 */
2265 struct gl_transform_feedback
2266 {
2267 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2268
2269 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2270
2271 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2272 struct gl_buffer_object *CurrentBuffer;
2273
2274 /** The table of all transform feedback objects */
2275 struct _mesa_HashTable *Objects;
2276
2277 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2278 struct gl_transform_feedback_object *CurrentObject;
2279
2280 /** The default xform-fb object (Name==0) */
2281 struct gl_transform_feedback_object *DefaultObject;
2282 };
2283
2284
2285
2286 /**
2287 * State which can be shared by multiple contexts:
2288 */
2289 struct gl_shared_state
2290 {
2291 _glthread_Mutex Mutex; /**< for thread safety */
2292 GLint RefCount; /**< Reference count */
2293 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2294 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2295
2296 /** Default texture objects (shared by all texture units) */
2297 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2298
2299 /** Fallback texture used when a bound texture is incomplete */
2300 struct gl_texture_object *FallbackTex;
2301
2302 /**
2303 * \name Thread safety and statechange notification for texture
2304 * objects.
2305 *
2306 * \todo Improve the granularity of locking.
2307 */
2308 /*@{*/
2309 _glthread_Mutex TexMutex; /**< texobj thread safety */
2310 GLuint TextureStateStamp; /**< state notification for shared tex */
2311 /*@}*/
2312
2313 /** Default buffer object for vertex arrays that aren't in VBOs */
2314 struct gl_buffer_object *NullBufferObj;
2315
2316 /**
2317 * \name Vertex/geometry/fragment programs
2318 */
2319 /*@{*/
2320 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2321 struct gl_vertex_program *DefaultVertexProgram;
2322 struct gl_fragment_program *DefaultFragmentProgram;
2323 struct gl_geometry_program *DefaultGeometryProgram;
2324 /*@}*/
2325
2326 /* GL_ATI_fragment_shader */
2327 struct _mesa_HashTable *ATIShaders;
2328 struct ati_fragment_shader *DefaultFragmentShader;
2329
2330 struct _mesa_HashTable *BufferObjects;
2331
2332 /** Table of both gl_shader and gl_shader_program objects */
2333 struct _mesa_HashTable *ShaderObjects;
2334
2335 /* GL_EXT_framebuffer_object */
2336 struct _mesa_HashTable *RenderBuffers;
2337 struct _mesa_HashTable *FrameBuffers;
2338
2339 /* GL_ARB_sync */
2340 struct simple_node SyncObjects;
2341
2342 void *DriverData; /**< Device driver shared state */
2343 };
2344
2345
2346
2347
2348 /**
2349 * A renderbuffer stores colors or depth values or stencil values.
2350 * A framebuffer object will have a collection of these.
2351 * Data are read/written to the buffer with a handful of Get/Put functions.
2352 *
2353 * Instances of this object are allocated with the Driver's NewRenderbuffer
2354 * hook. Drivers will likely wrap this class inside a driver-specific
2355 * class to simulate inheritance.
2356 */
2357 struct gl_renderbuffer
2358 {
2359 #define RB_MAGIC 0xaabbccdd
2360 int Magic; /** XXX TEMPORARY DEBUG INFO */
2361 _glthread_Mutex Mutex; /**< for thread safety */
2362 GLuint ClassID; /**< Useful for drivers */
2363 GLuint Name;
2364 GLint RefCount;
2365 GLuint Width, Height;
2366 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2367
2368 GLenum InternalFormat; /**< The user-specified format */
2369 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2370 GL_STENCIL_INDEX. */
2371 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2372
2373 GLubyte NumSamples;
2374
2375 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2376 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2377
2378 /* Used to wrap one renderbuffer around another: */
2379 struct gl_renderbuffer *Wrapped;
2380
2381 /* Delete this renderbuffer */
2382 void (*Delete)(struct gl_renderbuffer *rb);
2383
2384 /* Allocate new storage for this renderbuffer */
2385 GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2386 GLenum internalFormat,
2387 GLuint width, GLuint height);
2388
2389 /* Lock/Unlock are called before/after calling the Get/Put functions.
2390 * Not sure this is the right place for these yet.
2391 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2392 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2393 */
2394
2395 /* Return a pointer to the element/pixel at (x,y).
2396 * Should return NULL if the buffer memory can't be directly addressed.
2397 */
2398 void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2399 GLint x, GLint y);
2400
2401 /* Get/Read a row of values.
2402 * The values will be of format _BaseFormat and type DataType.
2403 */
2404 void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2405 GLint x, GLint y, void *values);
2406
2407 /* Get/Read values at arbitrary locations.
2408 * The values will be of format _BaseFormat and type DataType.
2409 */
2410 void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2411 const GLint x[], const GLint y[], void *values);
2412
2413 /* Put/Write a row of values.
2414 * The values will be of format _BaseFormat and type DataType.
2415 */
2416 void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2417 GLint x, GLint y, const void *values, const GLubyte *mask);
2418
2419 /* Put/Write a row of RGB values. This is a special-case routine that's
2420 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2421 * a common case for glDrawPixels and some triangle routines.
2422 * The values will be of format GL_RGB and type DataType.
2423 */
2424 void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2425 GLint x, GLint y, const void *values, const GLubyte *mask);
2426
2427
2428 /* Put/Write a row of identical values.
2429 * The values will be of format _BaseFormat and type DataType.
2430 */
2431 void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2432 GLint x, GLint y, const void *value, const GLubyte *mask);
2433
2434 /* Put/Write values at arbitrary locations.
2435 * The values will be of format _BaseFormat and type DataType.
2436 */
2437 void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2438 const GLint x[], const GLint y[], const void *values,
2439 const GLubyte *mask);
2440 /* Put/Write identical values at arbitrary locations.
2441 * The values will be of format _BaseFormat and type DataType.
2442 */
2443 void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2444 GLuint count, const GLint x[], const GLint y[],
2445 const void *value, const GLubyte *mask);
2446 };
2447
2448
2449 /**
2450 * A renderbuffer attachment points to either a texture object (and specifies
2451 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2452 */
2453 struct gl_renderbuffer_attachment
2454 {
2455 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2456 GLboolean Complete;
2457
2458 /**
2459 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2460 * application supplied renderbuffer object.
2461 */
2462 struct gl_renderbuffer *Renderbuffer;
2463
2464 /**
2465 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2466 * supplied texture object.
2467 */
2468 struct gl_texture_object *Texture;
2469 GLuint TextureLevel; /**< Attached mipmap level. */
2470 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2471 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2472 * and 2D array textures */
2473 };
2474
2475
2476 /**
2477 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2478 * In C++ terms, think of this as a base class from which device drivers
2479 * will make derived classes.
2480 */
2481 struct gl_framebuffer
2482 {
2483 _glthread_Mutex Mutex; /**< for thread safety */
2484 /**
2485 * If zero, this is a window system framebuffer. If non-zero, this
2486 * is a FBO framebuffer; note that for some devices (i.e. those with
2487 * a natural pixel coordinate system for FBOs that differs from the
2488 * OpenGL/Mesa coordinate system), this means that the viewport,
2489 * polygon face orientation, and polygon stipple will have to be inverted.
2490 */
2491 GLuint Name;
2492
2493 GLint RefCount;
2494 GLboolean DeletePending;
2495
2496 /**
2497 * The framebuffer's visual. Immutable if this is a window system buffer.
2498 * Computed from attachments if user-made FBO.
2499 */
2500 struct gl_config Visual;
2501
2502 GLboolean Initialized;
2503
2504 GLuint Width, Height; /**< size of frame buffer in pixels */
2505
2506 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2507 /*@{*/
2508 GLint _Xmin, _Xmax; /**< inclusive */
2509 GLint _Ymin, _Ymax; /**< exclusive */
2510 /*@}*/
2511
2512 /** \name Derived Z buffer stuff */
2513 /*@{*/
2514 GLuint _DepthMax; /**< Max depth buffer value */
2515 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2516 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2517 /*@}*/
2518
2519 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2520 GLenum _Status;
2521
2522 /** Integer color values */
2523 GLboolean _IntegerColor;
2524
2525 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2526 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2527
2528 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2529 * attribute group and GL_PIXEL attribute group, respectively.
2530 */
2531 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2532 GLenum ColorReadBuffer;
2533
2534 /** Computed from ColorDraw/ReadBuffer above */
2535 GLuint _NumColorDrawBuffers;
2536 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2537 GLint _ColorReadBufferIndex; /* -1 = None */
2538 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2539 struct gl_renderbuffer *_ColorReadBuffer;
2540
2541 /** The Actual depth/stencil buffers to use. May be wrappers around the
2542 * depth/stencil buffers attached above. */
2543 struct gl_renderbuffer *_DepthBuffer;
2544 struct gl_renderbuffer *_StencilBuffer;
2545
2546 /** Delete this framebuffer */
2547 void (*Delete)(struct gl_framebuffer *fb);
2548 };
2549
2550
2551 /**
2552 * Limits for vertex and fragment programs/shaders.
2553 */
2554 struct gl_program_constants
2555 {
2556 /* logical limits */
2557 GLuint MaxInstructions;
2558 GLuint MaxAluInstructions;
2559 GLuint MaxTexInstructions;
2560 GLuint MaxTexIndirections;
2561 GLuint MaxAttribs;
2562 GLuint MaxTemps;
2563 GLuint MaxAddressRegs;
2564 GLuint MaxParameters;
2565 GLuint MaxLocalParams;
2566 GLuint MaxEnvParams;
2567 /* native/hardware limits */
2568 GLuint MaxNativeInstructions;
2569 GLuint MaxNativeAluInstructions;
2570 GLuint MaxNativeTexInstructions;
2571 GLuint MaxNativeTexIndirections;
2572 GLuint MaxNativeAttribs;
2573 GLuint MaxNativeTemps;
2574 GLuint MaxNativeAddressRegs;
2575 GLuint MaxNativeParameters;
2576 /* For shaders */
2577 GLuint MaxUniformComponents;
2578 /* GL_ARB_geometry_shader4 */
2579 GLuint MaxGeometryTextureImageUnits;
2580 GLuint MaxGeometryVaryingComponents;
2581 GLuint MaxVertexVaryingComponents;
2582 GLuint MaxGeometryUniformComponents;
2583 GLuint MaxGeometryOutputVertices;
2584 GLuint MaxGeometryTotalOutputComponents;
2585 };
2586
2587
2588 /**
2589 * Constants which may be overridden by device driver during context creation
2590 * but are never changed after that.
2591 */
2592 struct gl_constants
2593 {
2594 GLint MaxTextureMbytes; /**< Max memory per image, in MB */
2595 GLint MaxTextureLevels; /**< Max mipmap levels. */
2596 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2597 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2598 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2599 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2600 GLuint MaxTextureCoordUnits;
2601 GLuint MaxTextureImageUnits;
2602 GLuint MaxVertexTextureImageUnits;
2603 GLuint MaxCombinedTextureImageUnits;
2604 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2605 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2606 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2607
2608 GLuint MaxArrayLockSize;
2609
2610 GLint SubPixelBits;
2611
2612 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2613 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2614 GLfloat PointSizeGranularity;
2615 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2616 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2617 GLfloat LineWidthGranularity;
2618
2619 GLuint MaxColorTableSize;
2620
2621 GLuint MaxClipPlanes;
2622 GLuint MaxLights;
2623 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2624 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2625
2626 GLuint MaxViewportWidth, MaxViewportHeight;
2627
2628 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2629 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2630 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2631 GLuint MaxProgramMatrices;
2632 GLuint MaxProgramMatrixStackDepth;
2633
2634 /** vertex array / buffer object bounds checking */
2635 GLboolean CheckArrayBounds;
2636
2637 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2638
2639 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2640 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2641 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2642
2643 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2644
2645 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2646
2647 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2648 GLbitfield SupportedBumpUnits;
2649
2650 /**
2651 * Maximum amount of time, measured in nanseconds, that the server can wait.
2652 */
2653 GLuint64 MaxServerWaitTimeout;
2654
2655 /** GL_EXT_provoking_vertex */
2656 GLboolean QuadsFollowProvokingVertexConvention;
2657
2658 /** OpenGL version 3.0 */
2659 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2660
2661 /** OpenGL version 3.2 */
2662 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2663
2664 /** GL_EXT_transform_feedback */
2665 GLuint MaxTransformFeedbackSeparateAttribs;
2666 GLuint MaxTransformFeedbackSeparateComponents;
2667 GLuint MaxTransformFeedbackInterleavedComponents;
2668
2669 /** GL_EXT_gpu_shader4 */
2670 GLint MinProgramTexelOffset, MaxProgramTexelOffset;
2671 };
2672
2673
2674 /**
2675 * Enable flag for each OpenGL extension. Different device drivers will
2676 * enable different extensions at runtime.
2677 */
2678 struct gl_extensions
2679 {
2680 GLboolean dummy; /* don't remove this! */
2681 GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
2682 GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
2683 GLboolean ARB_ES2_compatibility;
2684 GLboolean ARB_blend_func_extended;
2685 GLboolean ARB_copy_buffer;
2686 GLboolean ARB_depth_buffer_float;
2687 GLboolean ARB_depth_clamp;
2688 GLboolean ARB_depth_texture;
2689 GLboolean ARB_draw_buffers;
2690 GLboolean ARB_draw_buffers_blend;
2691 GLboolean ARB_draw_elements_base_vertex;
2692 GLboolean ARB_draw_instanced;
2693 GLboolean ARB_fragment_coord_conventions;
2694 GLboolean ARB_fragment_program;
2695 GLboolean ARB_fragment_program_shadow;
2696 GLboolean ARB_fragment_shader;
2697 GLboolean ARB_framebuffer_object;
2698 GLboolean ARB_explicit_attrib_location;
2699 GLboolean ARB_geometry_shader4;
2700 GLboolean ARB_half_float_pixel;
2701 GLboolean ARB_half_float_vertex;
2702 GLboolean ARB_instanced_arrays;
2703 GLboolean ARB_map_buffer_range;
2704 GLboolean ARB_multisample;
2705 GLboolean ARB_multitexture;
2706 GLboolean ARB_occlusion_query;
2707 GLboolean ARB_occlusion_query2;
2708 GLboolean ARB_point_sprite;
2709 GLboolean ARB_sampler_objects;
2710 GLboolean ARB_seamless_cube_map;
2711 GLboolean ARB_shader_objects;
2712 GLboolean ARB_shader_stencil_export;
2713 GLboolean ARB_shading_language_100;
2714 GLboolean ARB_shadow;
2715 GLboolean ARB_shadow_ambient;
2716 GLboolean ARB_sync;
2717 GLboolean ARB_texture_border_clamp;
2718 GLboolean ARB_texture_buffer_object;
2719 GLboolean ARB_texture_compression;
2720 GLboolean ARB_texture_compression_rgtc;
2721 GLboolean ARB_texture_cube_map;
2722 GLboolean ARB_texture_env_combine;
2723 GLboolean ARB_texture_env_crossbar;
2724 GLboolean ARB_texture_env_dot3;
2725 GLboolean ARB_texture_float;
2726 GLboolean ARB_texture_mirrored_repeat;
2727 GLboolean ARB_texture_multisample;
2728 GLboolean ARB_texture_non_power_of_two;
2729 GLboolean ARB_texture_rg;
2730 GLboolean ARB_texture_rgb10_a2ui;
2731 GLboolean ARB_timer_query;
2732 GLboolean ARB_transform_feedback2;
2733 GLboolean ARB_transpose_matrix;
2734 GLboolean ARB_uniform_buffer_object;
2735 GLboolean ARB_vertex_array_object;
2736 GLboolean ARB_vertex_buffer_object;
2737 GLboolean ARB_vertex_program;
2738 GLboolean ARB_vertex_shader;
2739 GLboolean ARB_vertex_type_2_10_10_10_rev;
2740 GLboolean ARB_window_pos;
2741 GLboolean EXT_abgr;
2742 GLboolean EXT_bgra;
2743 GLboolean EXT_blend_color;
2744 GLboolean EXT_blend_equation_separate;
2745 GLboolean EXT_blend_func_separate;
2746 GLboolean EXT_blend_logic_op;
2747 GLboolean EXT_blend_minmax;
2748 GLboolean EXT_blend_subtract;
2749 GLboolean EXT_clip_volume_hint;
2750 GLboolean EXT_compiled_vertex_array;
2751 GLboolean EXT_copy_texture;
2752 GLboolean EXT_depth_bounds_test;
2753 GLboolean EXT_draw_buffers2;
2754 GLboolean EXT_draw_range_elements;
2755 GLboolean EXT_fog_coord;
2756 GLboolean EXT_framebuffer_blit;
2757 GLboolean EXT_framebuffer_multisample;
2758 GLboolean EXT_framebuffer_object;
2759 GLboolean EXT_framebuffer_sRGB;
2760 GLboolean EXT_gpu_program_parameters;
2761 GLboolean EXT_gpu_shader4;
2762 GLboolean EXT_multi_draw_arrays;
2763 GLboolean EXT_paletted_texture;
2764 GLboolean EXT_packed_depth_stencil;
2765 GLboolean EXT_packed_float;
2766 GLboolean EXT_packed_pixels;
2767 GLboolean EXT_pixel_buffer_object;
2768 GLboolean EXT_point_parameters;
2769 GLboolean EXT_polygon_offset;
2770 GLboolean EXT_provoking_vertex;
2771 GLboolean EXT_rescale_normal;
2772 GLboolean EXT_shadow_funcs;
2773 GLboolean EXT_secondary_color;
2774 GLboolean EXT_separate_shader_objects;
2775 GLboolean EXT_separate_specular_color;
2776 GLboolean EXT_shared_texture_palette;
2777 GLboolean EXT_stencil_wrap;
2778 GLboolean EXT_stencil_two_side;
2779 GLboolean EXT_subtexture;
2780 GLboolean EXT_texture;
2781 GLboolean EXT_texture_object;
2782 GLboolean EXT_texture3D;
2783 GLboolean EXT_texture_array;
2784 GLboolean EXT_texture_compression_s3tc;
2785 GLboolean EXT_texture_env_add;
2786 GLboolean EXT_texture_env_combine;
2787 GLboolean EXT_texture_env_dot3;
2788 GLboolean EXT_texture_filter_anisotropic;
2789 GLboolean EXT_texture_integer;
2790 GLboolean EXT_texture_lod_bias;
2791 GLboolean EXT_texture_mirror_clamp;
2792 GLboolean EXT_texture_shared_exponent;
2793 GLboolean EXT_texture_sRGB;
2794 GLboolean EXT_texture_sRGB_decode;
2795 GLboolean EXT_texture_swizzle;
2796 GLboolean EXT_transform_feedback;
2797 GLboolean EXT_timer_query;
2798 GLboolean EXT_vertex_array;
2799 GLboolean EXT_vertex_array_bgra;
2800 GLboolean EXT_vertex_array_set;
2801 GLboolean OES_standard_derivatives;
2802 /* vendor extensions */
2803 GLboolean APPLE_client_storage;
2804 GLboolean APPLE_packed_pixels;
2805 GLboolean APPLE_vertex_array_object;
2806 GLboolean APPLE_object_purgeable;
2807 GLboolean ATI_envmap_bumpmap;
2808 GLboolean ATI_texture_mirror_once;
2809 GLboolean ATI_texture_env_combine3;
2810 GLboolean ATI_fragment_shader;
2811 GLboolean ATI_separate_stencil;
2812 GLboolean IBM_rasterpos_clip;
2813 GLboolean IBM_multimode_draw_arrays;
2814 GLboolean MESA_pack_invert;
2815 GLboolean MESA_resize_buffers;
2816 GLboolean MESA_ycbcr_texture;
2817 GLboolean MESA_texture_array;
2818 GLboolean MESA_texture_signed_rgba;
2819 GLboolean NV_blend_square;
2820 GLboolean NV_conditional_render;
2821 GLboolean NV_fragment_program;
2822 GLboolean NV_fragment_program_option;
2823 GLboolean NV_light_max_exponent;
2824 GLboolean NV_point_sprite;
2825 GLboolean NV_primitive_restart;
2826 GLboolean NV_texgen_reflection;
2827 GLboolean NV_texture_env_combine4;
2828 GLboolean NV_texture_rectangle;
2829 GLboolean NV_vertex_program;
2830 GLboolean NV_vertex_program1_1;
2831 GLboolean OES_read_format;
2832 GLboolean SGI_texture_color_table;
2833 GLboolean SGIS_generate_mipmap;
2834 GLboolean SGIS_texture_edge_clamp;
2835 GLboolean SGIS_texture_lod;
2836 GLboolean TDFX_texture_compression_FXT1;
2837 GLboolean S3_s3tc;
2838 GLboolean OES_EGL_image;
2839 GLboolean OES_draw_texture;
2840 GLboolean EXT_texture_format_BGRA8888;
2841 GLboolean extension_sentinel;
2842 /** The extension string */
2843 const GLubyte *String;
2844 /** Number of supported extensions */
2845 GLuint Count;
2846 };
2847
2848
2849 /**
2850 * A stack of matrices (projection, modelview, color, texture, etc).
2851 */
2852 struct gl_matrix_stack
2853 {
2854 GLmatrix *Top; /**< points into Stack */
2855 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2856 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2857 GLuint MaxDepth; /**< size of Stack[] array */
2858 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2859 };
2860
2861
2862 /**
2863 * \name Bits for image transfer operations
2864 * \sa __struct gl_contextRec::ImageTransferState.
2865 */
2866 /*@{*/
2867 #define IMAGE_SCALE_BIAS_BIT 0x1
2868 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2869 #define IMAGE_MAP_COLOR_BIT 0x4
2870 #define IMAGE_CLAMP_BIT 0x800
2871
2872
2873 /** Pixel Transfer ops */
2874 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2875 IMAGE_SHIFT_OFFSET_BIT | \
2876 IMAGE_MAP_COLOR_BIT)
2877
2878 /**
2879 * \name Bits to indicate what state has changed.
2880 *
2881 * 4 unused flags.
2882 */
2883 /*@{*/
2884 #define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
2885 #define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
2886 #define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
2887 #define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
2888 #define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
2889 #define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
2890 #define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
2891 #define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
2892 #define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
2893 #define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
2894 #define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
2895 #define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
2896 #define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
2897 #define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
2898 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
2899 #define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
2900 #define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
2901 #define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
2902 #define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
2903 #define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
2904 #define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
2905 #define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
2906 #define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
2907 #define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
2908 #define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
2909 #define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
2910 #define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
2911 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
2912 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2913 #define _NEW_BUFFER_OBJECT 0x40000000
2914 #define _NEW_ALL ~0
2915 /*@}*/
2916
2917
2918 /**
2919 * \name Bits to track array state changes
2920 *
2921 * Also used to summarize array enabled.
2922 */
2923 /*@{*/
2924 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2925 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2926 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2927 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2928 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2929 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2930 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2931 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2932 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2933 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2934 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2935 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2936 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2937 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2938 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2939 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2940 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2941 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2942 #define _NEW_ARRAY_ALL 0xffffffff
2943
2944
2945 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2946 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2947 /*@}*/
2948
2949
2950
2951 /**
2952 * \name A bunch of flags that we think might be useful to drivers.
2953 *
2954 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
2955 */
2956 /*@{*/
2957 #define DD_FLATSHADE 0x1
2958 #define DD_SEPARATE_SPECULAR 0x2
2959 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2960 #define DD_TRI_LIGHT_TWOSIDE 0x8
2961 #define DD_TRI_UNFILLED 0x10
2962 #define DD_TRI_SMOOTH 0x20
2963 #define DD_TRI_STIPPLE 0x40
2964 #define DD_TRI_OFFSET 0x80
2965 #define DD_LINE_SMOOTH 0x100
2966 #define DD_LINE_STIPPLE 0x200
2967 #define DD_POINT_SMOOTH 0x400
2968 #define DD_POINT_ATTEN 0x800
2969 #define DD_TRI_TWOSTENCIL 0x1000
2970 /*@}*/
2971
2972
2973 /**
2974 * \name Define the state changes under which each of these bits might change
2975 */
2976 /*@{*/
2977 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2978 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2979 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2980 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2981 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2982 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2983 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2984 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2985 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2986 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2987 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2988 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2989 #define _DD_NEW_POINT_SIZE _NEW_POINT
2990 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2991 /*@}*/
2992
2993
2994 /**
2995 * Composite state flags
2996 */
2997 /*@{*/
2998 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2999 _NEW_TEXTURE | \
3000 _NEW_POINT | \
3001 _NEW_PROGRAM | \
3002 _NEW_MODELVIEW)
3003
3004 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
3005 _NEW_TEXTURE)
3006
3007 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
3008 /*@}*/
3009
3010
3011
3012
3013 /* This has to be included here. */
3014 #include "dd.h"
3015
3016
3017 /**
3018 * Display list flags.
3019 * Strictly this is a tnl-private concept, but it doesn't seem
3020 * worthwhile adding a tnl private structure just to hold this one bit
3021 * of information:
3022 */
3023 #define DLIST_DANGLING_REFS 0x1
3024
3025
3026 /** Opaque declaration of display list payload data type */
3027 union gl_dlist_node;
3028
3029
3030 /**
3031 * Provide a location where information about a display list can be
3032 * collected. Could be extended with driverPrivate structures,
3033 * etc. in the future.
3034 */
3035 struct gl_display_list
3036 {
3037 GLuint Name;
3038 GLbitfield Flags; /**< DLIST_x flags */
3039 /** The dlist commands are in a linked list of nodes */
3040 union gl_dlist_node *Head;
3041 };
3042
3043
3044 /**
3045 * State used during display list compilation and execution.
3046 */
3047 struct gl_dlist_state
3048 {
3049 GLuint CallDepth; /**< Current recursion calling depth */
3050
3051 struct gl_display_list *CurrentList; /**< List currently being compiled */
3052 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3053 GLuint CurrentPos; /**< Index into current block of nodes */
3054
3055 GLvertexformat ListVtxfmt;
3056
3057 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3058 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3059
3060 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3061 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3062
3063 GLubyte ActiveIndex;
3064 GLfloat CurrentIndex;
3065
3066 GLubyte ActiveEdgeFlag;
3067 GLboolean CurrentEdgeFlag;
3068
3069 struct {
3070 /* State known to have been set by the currently-compiling display
3071 * list. Used to eliminate some redundant state changes.
3072 */
3073 GLenum ShadeModel;
3074 } Current;
3075 };
3076
3077 /**
3078 * Enum for the OpenGL APIs we know about and may support.
3079 */
3080 typedef enum {
3081 API_OPENGL,
3082 API_OPENGLES,
3083 API_OPENGLES2
3084 } gl_api;
3085
3086 /**
3087 * Mesa rendering context.
3088 *
3089 * This is the central context data structure for Mesa. Almost all
3090 * OpenGL state is contained in this structure.
3091 * Think of this as a base class from which device drivers will derive
3092 * sub classes.
3093 *
3094 * The struct gl_context typedef names this structure.
3095 */
3096 struct gl_context
3097 {
3098 /** State possibly shared with other contexts in the address space */
3099 struct gl_shared_state *Shared;
3100
3101 /** \name API function pointer tables */
3102 /*@{*/
3103 gl_api API;
3104 struct _glapi_table *Save; /**< Display list save functions */
3105 struct _glapi_table *Exec; /**< Execute functions */
3106 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3107 /*@}*/
3108
3109 struct gl_config Visual;
3110 struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
3111 struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
3112 struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3113 struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3114
3115 /**
3116 * Device driver function pointer table
3117 */
3118 struct dd_function_table Driver;
3119
3120 void *DriverCtx; /**< Points to device driver context/state */
3121
3122 /** Core/Driver constants */
3123 struct gl_constants Const;
3124
3125 /** \name The various 4x4 matrix stacks */
3126 /*@{*/
3127 struct gl_matrix_stack ModelviewMatrixStack;
3128 struct gl_matrix_stack ProjectionMatrixStack;
3129 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3130 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3131 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3132 /*@}*/
3133
3134 /** Combined modelview and projection matrix */
3135 GLmatrix _ModelProjectMatrix;
3136
3137 /** \name Display lists */
3138 struct gl_dlist_state ListState;
3139
3140 GLboolean ExecuteFlag; /**< Execute GL commands? */
3141 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3142
3143 /** Extension information */
3144 struct gl_extensions Extensions;
3145
3146 /** Version info */
3147 GLuint VersionMajor, VersionMinor;
3148 char *VersionString;
3149
3150 /** \name State attribute stack (for glPush/PopAttrib) */
3151 /*@{*/
3152 GLuint AttribStackDepth;
3153 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3154 /*@}*/
3155
3156 /** \name Renderer attribute groups
3157 *
3158 * We define a struct for each attribute group to make pushing and popping
3159 * attributes easy. Also it's a good organization.
3160 */
3161 /*@{*/
3162 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3163 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3164 struct gl_current_attrib Current; /**< Current attributes */
3165 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3166 struct gl_eval_attrib Eval; /**< Eval attributes */
3167 struct gl_fog_attrib Fog; /**< Fog attributes */
3168 struct gl_hint_attrib Hint; /**< Hint attributes */
3169 struct gl_light_attrib Light; /**< Light attributes */
3170 struct gl_line_attrib Line; /**< Line attributes */
3171 struct gl_list_attrib List; /**< List attributes */
3172 struct gl_multisample_attrib Multisample;
3173 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3174 struct gl_point_attrib Point; /**< Point attributes */
3175 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3176 GLuint PolygonStipple[32]; /**< Polygon stipple */
3177 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3178 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3179 struct gl_texture_attrib Texture; /**< Texture attributes */
3180 struct gl_transform_attrib Transform; /**< Transformation attributes */
3181 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3182 /*@}*/
3183
3184 /** \name Client attribute stack */
3185 /*@{*/
3186 GLuint ClientAttribStackDepth;
3187 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3188 /*@}*/
3189
3190 /** \name Client attribute groups */
3191 /*@{*/
3192 struct gl_array_attrib Array; /**< Vertex arrays */
3193 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3194 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3195 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3196 /*@}*/
3197
3198 /** \name Other assorted state (not pushed/popped on attribute stack) */
3199 /*@{*/
3200 struct gl_pixelmaps PixelMaps;
3201
3202 struct gl_evaluators EvalMap; /**< All evaluators */
3203 struct gl_feedback Feedback; /**< Feedback */
3204 struct gl_selection Select; /**< Selection */
3205
3206 struct gl_program_state Program; /**< general program state */
3207 struct gl_vertex_program_state VertexProgram;
3208 struct gl_fragment_program_state FragmentProgram;
3209 struct gl_geometry_program_state GeometryProgram;
3210 struct gl_ati_fragment_shader_state ATIFragmentShader;
3211
3212 struct gl_shader_state Shader; /**< GLSL shader object state */
3213 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3214
3215 struct gl_query_state Query; /**< occlusion, timer queries */
3216
3217 struct gl_transform_feedback TransformFeedback;
3218
3219 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3220 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3221 /*@}*/
3222
3223 struct gl_meta_state *Meta; /**< for "meta" operations */
3224
3225 /* GL_EXT_framebuffer_object */
3226 struct gl_renderbuffer *CurrentRenderbuffer;
3227
3228 GLenum ErrorValue; /**< Last error code */
3229
3230 /**
3231 * Recognize and silence repeated error debug messages in buggy apps.
3232 */
3233 const char *ErrorDebugFmtString;
3234 GLuint ErrorDebugCount;
3235
3236 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3237 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3238
3239 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3240
3241 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3242
3243 /** \name Derived state */
3244 /*@{*/
3245 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3246 * state validation so they need to always be current.
3247 */
3248 GLbitfield _TriangleCaps;
3249 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3250 GLfloat _EyeZDir[3];
3251 GLfloat _ModelViewInvScale;
3252 GLboolean _NeedEyeCoords;
3253 GLboolean _ForceEyeCoords;
3254
3255 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3256
3257 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3258 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3259 /**@}*/
3260
3261 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3262
3263 /** \name For debugging/development only */
3264 /*@{*/
3265 GLboolean FirstTimeCurrent;
3266 /*@}*/
3267
3268 /** Dither disable via MESA_NO_DITHER env var */
3269 GLboolean NoDither;
3270
3271 /** software compression/decompression supported or not */
3272 GLboolean Mesa_DXTn;
3273
3274 GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
3275
3276 /**
3277 * Use dp4 (rather than mul/mad) instructions for position
3278 * transformation?
3279 */
3280 GLboolean mvp_with_dp4;
3281
3282 /**
3283 * \name Hooks for module contexts.
3284 *
3285 * These will eventually live in the driver or elsewhere.
3286 */
3287 /*@{*/
3288 void *swrast_context;
3289 void *swsetup_context;
3290 void *swtnl_context;
3291 void *swtnl_im;
3292 struct st_context *st;
3293 void *aelt_context;
3294 /*@}*/
3295 };
3296
3297
3298 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3299 extern const char *_mesa_prim_name[GL_POLYGON+4];
3300
3301
3302 #ifdef DEBUG
3303 extern int MESA_VERBOSE;
3304 extern int MESA_DEBUG_FLAGS;
3305 # define MESA_FUNCTION __FUNCTION__
3306 #else
3307 # define MESA_VERBOSE 0
3308 # define MESA_DEBUG_FLAGS 0
3309 # define MESA_FUNCTION "a function"
3310 # ifndef NDEBUG
3311 # define NDEBUG
3312 # endif
3313 #endif
3314
3315
3316 /** The MESA_VERBOSE var is a bitmask of these flags */
3317 enum _verbose
3318 {
3319 VERBOSE_VARRAY = 0x0001,
3320 VERBOSE_TEXTURE = 0x0002,
3321 VERBOSE_MATERIAL = 0x0004,
3322 VERBOSE_PIPELINE = 0x0008,
3323 VERBOSE_DRIVER = 0x0010,
3324 VERBOSE_STATE = 0x0020,
3325 VERBOSE_API = 0x0040,
3326 VERBOSE_DISPLAY_LIST = 0x0100,
3327 VERBOSE_LIGHTING = 0x0200,
3328 VERBOSE_PRIMS = 0x0400,
3329 VERBOSE_VERTS = 0x0800,
3330 VERBOSE_DISASSEM = 0x1000,
3331 VERBOSE_DRAW = 0x2000,
3332 VERBOSE_SWAPBUFFERS = 0x4000
3333 };
3334
3335
3336 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3337 enum _debug
3338 {
3339 DEBUG_ALWAYS_FLUSH = 0x1
3340 };
3341
3342
3343
3344 #endif /* MTYPES_H */