1 /* $Id: mtypes.h,v 1.42 2001/05/21 16:41:03 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "config.h" /* Hardwired parameters */
34 #include "glapitable.h"
37 #include "math/m_matrix.h" /* GLmatrix */
39 #if defined(MESA_TRACE)
40 #include "Trace/tr_context.h"
44 /* Please try to mark derived values with a leading underscore ('_').
48 * Color channel data type:
51 typedef GLubyte GLchan
;
53 #define CHAN_MAXF 255.0F
54 #define CHAN_TYPE GL_UNSIGNED_BYTE
56 typedef GLushort GLchan
;
57 #define CHAN_MAX 65535
58 #define CHAN_MAXF 65535.0F
59 #define CHAN_TYPE GL_UNSIGNED_SHORT
61 typedef GLfloat GLchan
;
63 #define CHAN_MAXF 1.0F
64 #define CHAN_TYPE GL_FLOAT
66 #error illegal number of color channel bits
71 * Accumulation buffer data type:
74 typedef GLbyte GLaccum
;
76 typedef GLshort GLaccum
;
78 # error "illegal number of accumulation bits"
83 * Stencil buffer data type:
86 typedef GLubyte GLstencil
;
87 # define STENCIL_MAX 0xff
88 #elif STENCIL_BITS==16
89 typedef GLushort GLstencil
;
90 # define STENCIL_MAX 0xffff
92 # error "illegal number of stencil bits"
97 * Depth buffer data type:
99 typedef GLuint GLdepth
; /* Must be 32-bits! */
103 * Fixed point data type:
110 * Some forward type declarations
112 struct _mesa_HashTable
;
113 struct gl_texture_image
;
114 struct gl_texture_object
;
115 typedef struct __GLcontextRec GLcontext
;
116 typedef struct __GLcontextModesRec GLvisual
;
117 typedef struct gl_frame_buffer GLframebuffer
;
121 /* Maximum number of temporary vertices required for clipping. (Used
122 * in array_cache and tnl modules).
124 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
127 /* Data structure for color tables */
128 struct gl_color_table
{
129 GLenum Format
; /* GL_ALPHA, GL_RGB, GL_RGB, etc */
131 GLuint Size
; /* number of entries (rows) in table */
132 GLvoid
*Table
; /* either GLfloat * or GLchan * */
133 GLboolean FloatTable
; /* are entries stored as floats? */
138 GLubyte LuminanceSize
;
139 GLubyte IntensitySize
;
144 * Bit flags used for updating material values.
146 #define FRONT_AMBIENT_BIT 0x1
147 #define BACK_AMBIENT_BIT 0x2
148 #define FRONT_DIFFUSE_BIT 0x4
149 #define BACK_DIFFUSE_BIT 0x8
150 #define FRONT_SPECULAR_BIT 0x10
151 #define BACK_SPECULAR_BIT 0x20
152 #define FRONT_EMISSION_BIT 0x40
153 #define BACK_EMISSION_BIT 0x80
154 #define FRONT_SHININESS_BIT 0x100
155 #define BACK_SHININESS_BIT 0x200
156 #define FRONT_INDEXES_BIT 0x400
157 #define BACK_INDEXES_BIT 0x800
159 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
160 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
161 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
163 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
164 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
165 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
167 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
172 * Specular exponent and material shininess lookup table sizes:
174 #define EXP_TABLE_SIZE 512
175 #define SHINE_TABLE_SIZE 256
177 struct gl_shine_tab
{
178 struct gl_shine_tab
*next
, *prev
;
179 GLfloat tab
[SHINE_TABLE_SIZE
+1];
186 struct gl_light
*next
; /* double linked list with sentinel */
187 struct gl_light
*prev
;
189 GLfloat Ambient
[4]; /* ambient color */
190 GLfloat Diffuse
[4]; /* diffuse color */
191 GLfloat Specular
[4]; /* specular color */
192 GLfloat EyePosition
[4]; /* position in eye coordinates */
193 GLfloat EyeDirection
[4]; /* spotlight dir in eye coordinates */
194 GLfloat SpotExponent
;
195 GLfloat SpotCutoff
; /* in degress */
196 GLfloat _CosCutoff
; /* = MAX(0, cos(SpotCutoff)) */
197 GLfloat ConstantAttenuation
;
198 GLfloat LinearAttenuation
;
199 GLfloat QuadraticAttenuation
;
200 GLboolean Enabled
; /* On/off flag */
203 GLuint _Flags
; /* State */
205 GLfloat _Position
[4]; /* position in eye/obj coordinates */
206 GLfloat _VP_inf_norm
[3]; /* Norm direction to infinite light */
207 GLfloat _h_inf_norm
[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */
208 GLfloat _NormDirection
[4]; /* normalized spotlight direction */
209 GLfloat _VP_inf_spot_attenuation
;
211 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /* to replace a pow() call */
212 GLfloat _MatAmbient
[2][3]; /* material ambient * light ambient */
213 GLfloat _MatDiffuse
[2][3]; /* material diffuse * light diffuse */
214 GLfloat _MatSpecular
[2][3]; /* material spec * light specular */
215 GLfloat _dli
; /* CI diffuse light intensity */
216 GLfloat _sli
; /* CI specular light intensity */
220 struct gl_lightmodel
{
221 GLfloat Ambient
[4]; /* ambient color */
222 GLboolean LocalViewer
; /* Local (or infinite) view point? */
223 GLboolean TwoSide
; /* Two (or one) sided lighting? */
224 GLenum ColorControl
; /* either GL_SINGLE_COLOR */
225 /* or GL_SEPARATE_SPECULAR_COLOR */
236 GLfloat AmbientIndex
; /* for color index lighting */
237 GLfloat DiffuseIndex
; /* for color index lighting */
238 GLfloat SpecularIndex
; /* for color index lighting */
243 * Attribute structures:
244 * We define a struct for each attribute group to make pushing and
245 * popping attributes easy. Also it's a good organization.
247 struct gl_accum_attrib
{
248 GLfloat ClearColor
[4]; /* Accumulation buffer clear color */
253 * Used in DrawDestMask below
255 #define FRONT_LEFT_BIT 1
256 #define FRONT_RIGHT_BIT 2
257 #define BACK_LEFT_BIT 4
258 #define BACK_RIGHT_BIT 8
261 struct gl_colorbuffer_attrib
{
262 GLuint ClearIndex
; /* Index to use for glClear */
263 GLchan ClearColor
[4]; /* Color to use for glClear */
265 GLuint IndexMask
; /* Color index write mask */
266 GLubyte ColorMask
[4]; /* Each flag is 0xff or 0x0 */
268 GLenum DrawBuffer
; /* Which buffer to draw into */
269 GLenum DriverDrawBuffer
; /* Current device driver dest buffer */
270 GLboolean MultiDrawBuffer
; /* Drawing to mutliple buffers? */
271 GLubyte DrawDestMask
; /* bitwise-OR of bitflags above */
274 GLboolean AlphaEnabled
; /* Alpha test enabled flag */
275 GLenum AlphaFunc
; /* Alpha test function */
276 GLchan AlphaRef
; /* Alpha ref value as GLchan */
279 GLboolean BlendEnabled
; /* Blending enabled flag */
280 GLenum BlendSrcRGB
; /* Blending source operator */
281 GLenum BlendDstRGB
; /* Blending destination operator */
282 GLenum BlendSrcA
; /* GL_INGR_blend_func_separate */
283 GLenum BlendDstA
; /* GL_INGR_blend_func_separate */
284 GLenum BlendEquation
;
285 GLfloat BlendColor
[4];
288 GLenum LogicOp
; /* Logic operator */
289 GLboolean IndexLogicOpEnabled
; /* Color index logic op enabled flag */
290 GLboolean ColorLogicOpEnabled
; /* RGBA logic op enabled flag */
292 GLboolean DitherFlag
; /* Dither enable flag */
296 struct gl_current_attrib
{
297 /* These values valid only when FLUSH_VERTICES has been called.
299 GLfloat Normal
[3]; /* Current vertex normal */
300 GLfloat Color
[4]; /* Current RGBA color */
301 GLfloat SecondaryColor
[4]; /* Current secondary color */
302 GLfloat FogCoord
; /* Current Fog coord */
303 GLuint Index
; /* Current color index */
304 GLboolean EdgeFlag
; /* Current edge flag */
305 GLfloat Texcoord
[MAX_TEXTURE_UNITS
][4]; /* Current texture coords */
307 /* These values are always valid.
309 GLfloat RasterPos
[4]; /* Current raster position */
310 GLfloat RasterDistance
; /* Current raster distance */
311 GLfloat RasterColor
[4]; /* Current raster color */
312 GLuint RasterIndex
; /* Current raster index */
313 GLfloat
*RasterTexCoord
; /* Current raster texcoord*/
314 GLfloat RasterMultiTexCoord
[MAX_TEXTURE_UNITS
][4];
315 GLboolean RasterPosValid
; /* Raster po valid flag */
319 struct gl_depthbuffer_attrib
{
320 GLenum Func
; /* Function for depth buffer compare */
321 GLfloat Clear
; /* Value to clear depth buffer to */
322 GLboolean Test
; /* Depth buffering enabled flag */
323 GLboolean Mask
; /* Depth buffer writable? */
324 GLboolean OcclusionTest
; /* GL_HP_occlusion_test */
328 struct gl_enable_attrib
{
330 GLboolean AutoNormal
;
332 GLboolean ClipPlane
[MAX_CLIP_PLANES
];
333 GLboolean ColorMaterial
;
334 GLboolean Convolution1D
;
335 GLboolean Convolution2D
;
336 GLboolean Separable2D
;
342 GLboolean Light
[MAX_LIGHTS
];
344 GLboolean LineSmooth
;
345 GLboolean LineStipple
;
346 GLboolean IndexLogicOp
;
347 GLboolean ColorLogicOp
;
348 GLboolean Map1Color4
;
350 GLboolean Map1Normal
;
351 GLboolean Map1TextureCoord1
;
352 GLboolean Map1TextureCoord2
;
353 GLboolean Map1TextureCoord3
;
354 GLboolean Map1TextureCoord4
;
355 GLboolean Map1Vertex3
;
356 GLboolean Map1Vertex4
;
357 GLboolean Map2Color4
;
359 GLboolean Map2Normal
;
360 GLboolean Map2TextureCoord1
;
361 GLboolean Map2TextureCoord2
;
362 GLboolean Map2TextureCoord3
;
363 GLboolean Map2TextureCoord4
;
364 GLboolean Map2Vertex3
;
365 GLboolean Map2Vertex4
;
368 GLboolean PixelTexture
;
369 GLboolean PointSmooth
;
370 GLboolean PolygonOffsetPoint
;
371 GLboolean PolygonOffsetLine
;
372 GLboolean PolygonOffsetFill
;
373 GLboolean PolygonSmooth
;
374 GLboolean PolygonStipple
;
375 GLboolean RescaleNormals
;
378 GLuint Texture
[MAX_TEXTURE_UNITS
];
379 GLuint TexGen
[MAX_TEXTURE_UNITS
];
383 struct gl_eval_attrib
{
385 GLboolean Map1Color4
;
387 GLboolean Map1Normal
;
388 GLboolean Map1TextureCoord1
;
389 GLboolean Map1TextureCoord2
;
390 GLboolean Map1TextureCoord3
;
391 GLboolean Map1TextureCoord4
;
392 GLboolean Map1Vertex3
;
393 GLboolean Map1Vertex4
;
394 GLboolean Map2Color4
;
396 GLboolean Map2Normal
;
397 GLboolean Map2TextureCoord1
;
398 GLboolean Map2TextureCoord2
;
399 GLboolean Map2TextureCoord3
;
400 GLboolean Map2TextureCoord4
;
401 GLboolean Map2Vertex3
;
402 GLboolean Map2Vertex4
;
403 GLboolean AutoNormal
;
404 /* Map Grid endpoints and divisions and calculated du values */
406 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
407 GLint MapGrid2un
, MapGrid2vn
;
408 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
409 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
413 struct gl_fog_attrib
{
414 GLboolean Enabled
; /* Fog enabled flag */
415 GLfloat Color
[4]; /* Fog color */
416 GLfloat Density
; /* Density >= 0.0 */
417 GLfloat Start
; /* Start distance in eye coords */
418 GLfloat End
; /* End distance in eye coords */
419 GLfloat Index
; /* Fog index */
420 GLenum Mode
; /* Fog mode */
421 GLboolean ColorSumEnabled
;
422 GLenum FogCoordinateSource
;
426 struct gl_hint_attrib
{
427 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
428 GLenum PerspectiveCorrection
;
431 GLenum PolygonSmooth
;
433 GLenum ClipVolumeClipping
; /* GL_EXT_clip_volume_hint */
434 GLenum TextureCompression
; /* GL_ARB_texture_compression */
435 GLenum GenerateMipmap
; /* GL_SGIS_generate_mipmap */
439 struct gl_histogram_attrib
{
440 GLuint Width
; /* number of table entries */
441 GLint Format
; /* GL_ALPHA, GL_RGB, etc */
442 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /* the histogram */
443 GLboolean Sink
; /* terminate image transfer? */
444 GLubyte RedSize
; /* Bits per counter */
448 GLubyte LuminanceSize
;
452 struct gl_minmax_attrib
{
455 GLfloat Min
[4], Max
[4]; /* RGBA */
459 struct gl_convolution_attrib
{
461 GLenum InternalFormat
;
464 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
468 struct gl_light_attrib
{
469 struct gl_light Light
[MAX_LIGHTS
]; /* Array of lights */
470 struct gl_lightmodel Model
; /* Lighting model */
472 /* Must flush FLUSH_VERTICES before referencing:
474 struct gl_material Material
[2]; /* Material 0=front, 1=back */
476 GLboolean Enabled
; /* Lighting enabled flag */
477 GLenum ShadeModel
; /* GL_FLAT or GL_SMOOTH */
478 GLenum ColorMaterialFace
; /* GL_FRONT, BACK or FRONT_AND_BACK */
479 GLenum ColorMaterialMode
; /* GL_AMBIENT, GL_DIFFUSE, etc */
480 GLuint ColorMaterialBitmask
; /* bitmask formed from Face and Mode */
481 GLboolean ColorMaterialEnabled
;
483 struct gl_light EnabledList
; /* List sentinel */
485 /* Derived for optimizations: */
486 GLboolean _NeedVertices
; /* Use fast shader? */
487 GLuint _Flags
; /* LIGHT_* flags, see below */
488 GLfloat _BaseColor
[2][3];
489 GLfloat _BaseAlpha
[2];
493 #define LIGHT_SPOT 0x1
494 #define LIGHT_LOCAL_VIEWER 0x2
495 #define LIGHT_POSITIONAL 0x4
497 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
499 struct gl_line_attrib
{
500 GLboolean SmoothFlag
; /* GL_LINE_SMOOTH enabled? */
501 GLboolean StippleFlag
; /* GL_LINE_STIPPLE enabled? */
502 GLushort StipplePattern
; /* Stipple pattern */
503 GLint StippleFactor
; /* Stipple repeat factor */
504 GLfloat Width
; /* Line width */
505 GLfloat _Width
; /* Clamped Line width */
509 struct gl_list_attrib
{
513 struct gl_list_opcode
{
515 void (*execute
)( GLcontext
*ctx
, void *data
);
516 void (*destroy
)( GLcontext
*ctx
, void *data
);
517 void (*print
)( GLcontext
*ctx
, void *data
);
520 #define GL_MAX_EXT_OPCODES 16
522 struct gl_list_extensions
{
523 struct gl_list_opcode opcode
[GL_MAX_EXT_OPCODES
];
527 struct gl_pixel_attrib
{
528 GLenum ReadBuffer
; /* src buffer for glRead/CopyPixels */
529 GLenum DriverReadBuffer
; /* Driver's current source buffer */
530 GLfloat RedBias
, RedScale
;
531 GLfloat GreenBias
, GreenScale
;
532 GLfloat BlueBias
, BlueScale
;
533 GLfloat AlphaBias
, AlphaScale
;
534 GLfloat DepthBias
, DepthScale
;
535 GLint IndexShift
, IndexOffset
;
536 GLboolean MapColorFlag
;
537 GLboolean MapStencilFlag
;
538 GLfloat ZoomX
, ZoomY
;
539 GLint MapStoSsize
; /* Size of each pixel map */
549 GLint MapStoS
[MAX_PIXEL_MAP_TABLE
]; /* Pixel map tables */
550 GLint MapItoI
[MAX_PIXEL_MAP_TABLE
];
551 GLfloat MapItoR
[MAX_PIXEL_MAP_TABLE
];
552 GLfloat MapItoG
[MAX_PIXEL_MAP_TABLE
];
553 GLfloat MapItoB
[MAX_PIXEL_MAP_TABLE
];
554 GLfloat MapItoA
[MAX_PIXEL_MAP_TABLE
];
555 GLubyte MapItoR8
[MAX_PIXEL_MAP_TABLE
]; /* converted to 8-bit color */
556 GLubyte MapItoG8
[MAX_PIXEL_MAP_TABLE
];
557 GLubyte MapItoB8
[MAX_PIXEL_MAP_TABLE
];
558 GLubyte MapItoA8
[MAX_PIXEL_MAP_TABLE
];
559 GLfloat MapRtoR
[MAX_PIXEL_MAP_TABLE
];
560 GLfloat MapGtoG
[MAX_PIXEL_MAP_TABLE
];
561 GLfloat MapBtoB
[MAX_PIXEL_MAP_TABLE
];
562 GLfloat MapAtoA
[MAX_PIXEL_MAP_TABLE
];
563 /* GL_EXT_histogram */
564 GLboolean HistogramEnabled
;
565 GLboolean MinMaxEnabled
;
566 /* GL_SGIS_pixel_texture */
567 GLboolean PixelTextureEnabled
;
568 GLenum FragmentRgbSource
;
569 GLenum FragmentAlphaSource
;
570 /* GL_SGI_color_matrix */
571 GLfloat PostColorMatrixScale
[4]; /* RGBA */
572 GLfloat PostColorMatrixBias
[4]; /* RGBA */
573 /* GL_SGI_color_table */
574 GLfloat ColorTableScale
[4];
575 GLfloat ColorTableBias
[4];
576 GLboolean ColorTableEnabled
;
577 GLfloat PCCTscale
[4];
579 GLboolean PostConvolutionColorTableEnabled
;
580 GLfloat PCMCTscale
[4];
581 GLfloat PCMCTbias
[4];
582 GLboolean PostColorMatrixColorTableEnabled
;
584 GLboolean Convolution1DEnabled
;
585 GLboolean Convolution2DEnabled
;
586 GLboolean Separable2DEnabled
;
587 GLfloat ConvolutionBorderColor
[3][4];
588 GLenum ConvolutionBorderMode
[3];
589 GLfloat ConvolutionFilterScale
[3][4];
590 GLfloat ConvolutionFilterBias
[3][4];
591 GLfloat PostConvolutionScale
[4]; /* RGBA */
592 GLfloat PostConvolutionBias
[4]; /* RGBA */
596 struct gl_point_attrib
{
597 GLboolean SmoothFlag
; /* True if GL_POINT_SMOOTH is enabled */
598 GLboolean SpriteMode
; /* GL_MESA_sprite_point extension */
599 GLfloat Size
; /* User-specified point size */
600 GLfloat _Size
; /* Size clamped to Const.Min/MaxPointSize */
601 GLfloat Params
[3]; /* GL_EXT_point_parameters */
602 GLfloat MinSize
, MaxSize
; /* GL_EXT_point_parameters */
603 GLfloat Threshold
; /* GL_EXT_point_parameters */
604 GLboolean _Attenuated
; /* True if Params != [1, 0, 0] */
608 struct gl_polygon_attrib
{
609 GLenum FrontFace
; /* Either GL_CW or GL_CCW */
610 GLenum FrontMode
; /* Either GL_POINT, GL_LINE or GL_FILL */
611 GLenum BackMode
; /* Either GL_POINT, GL_LINE or GL_FILL */
612 GLboolean _FrontBit
; /* */
613 GLboolean CullFlag
; /* Culling on/off flag */
614 GLboolean SmoothFlag
; /* True if GL_POLYGON_SMOOTH is enabled */
615 GLboolean StippleFlag
; /* True if GL_POLYGON_STIPPLE is enabled */
616 GLenum CullFaceMode
; /* Culling mode GL_FRONT or GL_BACK */
617 GLfloat OffsetFactor
; /* Polygon offset factor, from user */
618 GLfloat OffsetUnits
; /* Polygon offset units, from user */
619 GLfloat OffsetMRD
; /* = OffsetUnits * visual->MRD */
620 GLboolean OffsetPoint
; /* Offset in GL_POINT mode */
621 GLboolean OffsetLine
; /* Offset in GL_LINE mode */
622 GLboolean OffsetFill
; /* Offset in GL_FILL mode */
623 GLboolean _OffsetAny
;
627 struct gl_scissor_attrib
{
628 GLboolean Enabled
; /* Scissor test enabled? */
629 GLint X
, Y
; /* Lower left corner of box */
630 GLsizei Width
, Height
; /* Size of box */
634 struct gl_stencil_attrib
{
635 GLboolean Enabled
; /* Enabled flag */
636 GLenum Function
; /* Stencil function */
637 GLenum FailFunc
; /* Fail function */
638 GLenum ZPassFunc
; /* Depth buffer pass function */
639 GLenum ZFailFunc
; /* Depth buffer fail function */
640 GLstencil Ref
; /* Reference value */
641 GLstencil ValueMask
; /* Value mask */
642 GLstencil Clear
; /* Clear value */
643 GLstencil WriteMask
; /* Write mask */
647 /* TexGenEnabled flags */
653 /* Texture Enabled flags */
654 #define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
655 #define TEXTURE0_2D 0x2
656 #define TEXTURE0_3D 0x4
657 #define TEXTURE0_CUBE 0x8
658 #define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
659 #define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
660 #define TEXTURE1_2D (TEXTURE0_2D << 4)
661 #define TEXTURE1_3D (TEXTURE0_3D << 4)
662 #define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
663 #define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
664 #define TEXTURE2_1D (TEXTURE0_1D << 8) /* Texture unit 2 */
665 #define TEXTURE2_2D (TEXTURE0_2D << 8)
666 #define TEXTURE2_3D (TEXTURE0_3D << 8)
667 #define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
668 #define TEXTURE2_ANY (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
669 #define TEXTURE3_1D (TEXTURE0_1D << 12) /* Texture unit 3 */
670 #define TEXTURE3_2D (TEXTURE0_2D << 12)
671 #define TEXTURE3_3D (TEXTURE0_3D << 12)
672 #define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
673 #define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
674 #define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 4 */
675 #define TEXTURE4_2D (TEXTURE0_2D << 16)
676 #define TEXTURE4_3D (TEXTURE0_3D << 16)
677 #define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
678 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
679 #define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 5 */
680 #define TEXTURE5_2D (TEXTURE0_2D << 20)
681 #define TEXTURE5_3D (TEXTURE0_3D << 20)
682 #define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
683 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
684 #define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 6 */
685 #define TEXTURE6_2D (TEXTURE0_2D << 24)
686 #define TEXTURE6_3D (TEXTURE0_3D << 24)
687 #define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
688 #define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
689 #define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 7 */
690 #define TEXTURE7_2D (TEXTURE0_2D << 28)
691 #define TEXTURE7_3D (TEXTURE0_3D << 28)
692 #define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
693 #define TEXTURE7_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
695 /* Bitmap versions of the GL_ constants.
697 #define TEXGEN_SPHERE_MAP 0x1
698 #define TEXGEN_OBJ_LINEAR 0x2
699 #define TEXGEN_EYE_LINEAR 0x4
700 #define TEXGEN_REFLECTION_MAP_NV 0x8
701 #define TEXGEN_NORMAL_MAP_NV 0x10
703 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
704 TEXGEN_REFLECTION_MAP_NV | \
705 TEXGEN_NORMAL_MAP_NV)
706 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
707 TEXGEN_REFLECTION_MAP_NV | \
708 TEXGEN_NORMAL_MAP_NV | \
713 /* A selection of state flags to make driver and module's lives easier.
715 #define ENABLE_TEXGEN0 0x1
716 #define ENABLE_TEXGEN1 0x2
717 #define ENABLE_TEXGEN2 0x4
718 #define ENABLE_TEXGEN3 0x8
719 #define ENABLE_TEXGEN4 0x10
720 #define ENABLE_TEXGEN5 0x20
721 #define ENABLE_TEXGEN6 0x40
722 #define ENABLE_TEXGEN7 0x80
724 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
725 #define ENABLE_TEXMAT1 0x2
726 #define ENABLE_TEXMAT2 0x4
727 #define ENABLE_TEXMAT3 0x8
728 #define ENABLE_TEXMAT4 0x10
729 #define ENABLE_TEXMAT5 0x20
730 #define ENABLE_TEXMAT6 0x40
731 #define ENABLE_TEXMAT7 0x80
733 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
734 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
737 * If teximage is color-index, texelOut returns GLchan[1].
738 * If teximage is depth, texelOut returns GLfloat[1].
739 * Otherwise, texelOut returns GLchan[4].
741 typedef void (*FetchTexelFunc
)( const struct gl_texture_image
*texImage
,
742 GLint col
, GLint row
, GLint img
,
745 /* Texture format record */
746 struct gl_texture_format
{
747 GLint MesaFormat
; /* One of the MESA_FORMAT_* values */
749 GLenum BaseFormat
; /* Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
750 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
751 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
753 GLenum Type
; /* Internal type as GL enum value */
755 GLubyte RedBits
; /* Bits per texel component */
759 GLubyte LuminanceBits
;
760 GLubyte IntensityBits
;
766 FetchTexelFunc FetchTexel1D
; /* Texel fetch function pointers */
767 FetchTexelFunc FetchTexel2D
;
768 FetchTexelFunc FetchTexel3D
;
771 /* Texture image record */
772 struct gl_texture_image
{
773 GLenum Format
; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
774 * GL_INTENSITY, GL_RGB, GL_RGBA,
775 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only.
777 GLint IntFormat
; /* Internal format as given by the user */
778 GLuint Border
; /* 0 or 1 */
779 GLuint Width
; /* = 2^WidthLog2 + 2*Border */
780 GLuint Height
; /* = 2^HeightLog2 + 2*Border */
781 GLuint Depth
; /* = 2^DepthLog2 + 2*Border */
782 GLuint Width2
; /* = Width - 2*Border */
783 GLuint Height2
; /* = Height - 2*Border */
784 GLuint Depth2
; /* = Depth - 2*Border */
785 GLuint WidthLog2
; /* = log2(Width2) */
786 GLuint HeightLog2
; /* = log2(Height2) */
787 GLuint DepthLog2
; /* = log2(Depth2) */
788 GLuint MaxLog2
; /* = MAX(WidthLog2, HeightLog2) */
789 GLvoid
*Data
; /* Image data, accessed via FetchTexel() */
791 const struct gl_texture_format
*TexFormat
;
793 FetchTexelFunc FetchTexel
; /* Texel fetch function pointer */
795 GLboolean IsCompressed
; /* GL_ARB_texture_compression */
796 GLuint CompressedSize
; /* GL_ARB_texture_compression */
798 /* For device driver: */
799 void *DriverData
; /* Arbitrary device driver data */
803 /* Texture object record */
804 struct gl_texture_object
{
805 _glthread_Mutex Mutex
; /* for thread safety */
806 GLint RefCount
; /* reference count */
807 GLuint Name
; /* an unsigned integer */
808 GLuint Dimensions
; /* 1 or 2 or 3 or 6 (cube map) */
809 GLfloat Priority
; /* in [0,1] */
810 GLchan BorderColor
[4];
811 GLenum WrapS
; /* Wrap modes are: GL_CLAMP, REPEAT */
812 GLenum WrapT
; /* GL_CLAMP_TO_EDGE, and */
813 GLenum WrapR
; /* GL_CLAMP_TO_BORDER_ARB */
814 GLenum MinFilter
; /* minification filter */
815 GLenum MagFilter
; /* magnification filter */
816 GLfloat MinLod
; /* min lambda, OpenGL 1.2 */
817 GLfloat MaxLod
; /* max lambda, OpenGL 1.2 */
818 GLint BaseLevel
; /* min mipmap level, OpenGL 1.2 */
819 GLint MaxLevel
; /* max mipmap level, OpenGL 1.2 */
820 GLfloat MaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
821 GLboolean CompareFlag
; /* GL_SGIX_shadow */
822 GLenum CompareOperator
; /* GL_SGIX_shadow */
823 GLchan ShadowAmbient
; /* GL_SGIX_shadow_ambient */
824 GLint _MaxLevel
; /* actual max mipmap level (q in the spec) */
825 GLfloat _MaxLambda
; /* = _MaxLevel - BaseLevel (q - b in spec) */
826 GLboolean GenerateMipmap
; /* GL_SGIS_generate_mipmap */
828 struct gl_texture_image
*Image
[MAX_TEXTURE_LEVELS
];
830 /* Texture cube faces */
831 /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
832 struct gl_texture_image
*NegX
[MAX_TEXTURE_LEVELS
];
833 struct gl_texture_image
*PosY
[MAX_TEXTURE_LEVELS
];
834 struct gl_texture_image
*NegY
[MAX_TEXTURE_LEVELS
];
835 struct gl_texture_image
*PosZ
[MAX_TEXTURE_LEVELS
];
836 struct gl_texture_image
*NegZ
[MAX_TEXTURE_LEVELS
];
838 /* GL_EXT_paletted_texture */
839 struct gl_color_table Palette
;
841 GLboolean Complete
; /* Is texture object complete? */
842 struct gl_texture_object
*Next
; /* Next in linked list */
844 /* For device driver: */
845 void *DriverData
; /* Arbitrary device driver data */
851 * Texture units are new with the multitexture extension.
853 struct gl_texture_unit
{
854 GLuint Enabled
; /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
855 GLuint _ReallyEnabled
; /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */
857 GLenum EnvMode
; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
859 GLuint TexGenEnabled
; /* Bitwise-OR of [STRQ]_BIT values */
860 GLenum GenModeS
; /* Tex coord generation mode, either */
861 GLenum GenModeT
; /* GL_OBJECT_LINEAR, or */
862 GLenum GenModeR
; /* GL_EYE_LINEAR, or */
863 GLenum GenModeQ
; /* GL_SPHERE_MAP */
868 GLuint _GenFlags
; /* bitwise or of GenBit[STRQ] */
869 GLfloat ObjectPlaneS
[4];
870 GLfloat ObjectPlaneT
[4];
871 GLfloat ObjectPlaneR
[4];
872 GLfloat ObjectPlaneQ
[4];
873 GLfloat EyePlaneS
[4];
874 GLfloat EyePlaneT
[4];
875 GLfloat EyePlaneR
[4];
876 GLfloat EyePlaneQ
[4];
877 GLfloat LodBias
; /* for biasing mipmap levels */
879 /* GL_EXT_texture_env_combine */
880 GLenum CombineModeRGB
; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
881 GLenum CombineModeA
; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
882 GLenum CombineSourceRGB
[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
883 GLenum CombineSourceA
[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
884 GLenum CombineOperandRGB
[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
885 GLenum CombineOperandA
[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
886 GLuint CombineScaleShiftRGB
; /* 0, 1 or 2 */
887 GLuint CombineScaleShiftA
; /* 0, 1 or 2 */
889 struct gl_texture_object
*Current1D
;
890 struct gl_texture_object
*Current2D
;
891 struct gl_texture_object
*Current3D
;
892 struct gl_texture_object
*CurrentCubeMap
; /* GL_ARB_texture_cube_map */
894 struct gl_texture_object
*_Current
; /* Points to really enabled tex obj */
896 struct gl_texture_object Saved1D
; /* only used by glPush/PopAttrib */
897 struct gl_texture_object Saved2D
;
898 struct gl_texture_object Saved3D
;
899 struct gl_texture_object SavedCubeMap
;
903 struct gl_texture_attrib
{
905 GLuint CurrentUnit
; /* Active texture unit */
906 GLuint CurrentTransformUnit
; /* Client active texture xform unit */
908 GLuint _ReallyEnabled
; /* enables for all texture units: */
909 /* = (Unit[0]._ReallyEnabled << 0) | */
910 /* (Unit[1]._ReallyEnabled << 4) | */
911 /* (Unit[2]._ReallyEnabled << 8) | etc... */
913 GLuint _GenFlags
; /* for texgen */
914 GLuint _TexGenEnabled
;
915 GLuint _TexMatEnabled
;
917 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
919 struct gl_texture_object
*Proxy1D
;
920 struct gl_texture_object
*Proxy2D
;
921 struct gl_texture_object
*Proxy3D
;
922 struct gl_texture_object
*ProxyCubeMap
;
924 /* GL_EXT_shared_texture_palette */
925 GLboolean SharedPalette
;
926 struct gl_color_table Palette
;
930 struct gl_transform_attrib
{
931 GLenum MatrixMode
; /* Matrix mode */
932 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4];
933 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /* derived */
934 GLboolean ClipEnabled
[MAX_CLIP_PLANES
];
935 GLubyte _AnyClip
; /* How many ClipEnabled? */
936 GLboolean Normalize
; /* Normalize all normals? */
937 GLboolean RescaleNormals
; /* GL_EXT_rescale_normal */
941 struct gl_viewport_attrib
{
942 GLint X
, Y
; /* position */
943 GLsizei Width
, Height
; /* size */
944 GLfloat Near
, Far
; /* Depth buffer range */
945 GLmatrix _WindowMap
; /* Mapping transformation as a matrix. */
949 /* For the attribute stack: */
950 struct gl_attrib_node
{
953 struct gl_attrib_node
*next
;
958 * Client pixel packing/unpacking attributes
960 struct gl_pixelstore_attrib
{
965 GLint ImageHeight
; /* for GL_EXT_texture3D */
966 GLint SkipImages
; /* for GL_EXT_texture3D */
972 #define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */
976 * Client vertex array attributes
978 struct gl_client_array
{
981 GLsizei Stride
; /* user-specified stride */
982 GLsizei StrideB
; /* actual stride in bytes */
989 struct gl_array_attrib
{
990 struct gl_client_array Vertex
; /* client data descriptors */
991 struct gl_client_array Normal
;
992 struct gl_client_array Color
;
993 struct gl_client_array SecondaryColor
;
994 struct gl_client_array FogCoord
;
995 struct gl_client_array Index
;
996 struct gl_client_array TexCoord
[MAX_TEXTURE_UNITS
];
997 struct gl_client_array EdgeFlag
;
999 GLint TexCoordInterleaveFactor
;
1000 GLint ActiveTexture
; /* Client Active Texture */
1004 GLuint _Enabled
; /* _NEW_ARRAY_* - bit set if array enabled */
1005 GLuint NewState
; /* _NEW_ARRAY_* */
1009 struct gl_feedback
{
1011 GLuint _Mask
; /* FB_* bits */
1018 struct gl_selection
{
1020 GLuint BufferSize
; /* size of SelectBuffer */
1021 GLuint BufferCount
; /* number of values in SelectBuffer */
1022 GLuint Hits
; /* number of records in SelectBuffer */
1023 GLuint NameStackDepth
;
1024 GLuint NameStack
[MAX_NAME_STACK_DEPTH
];
1026 GLfloat HitMinZ
, HitMaxZ
;
1031 * 1-D Evaluator control points
1034 GLuint Order
; /* Number of control points */
1035 GLfloat u1
, u2
, du
; /* u1, u2, 1.0/(u2-u1) */
1036 GLfloat
*Points
; /* Points to contiguous control points */
1041 * 2-D Evaluator control points
1044 GLuint Uorder
; /* Number of control points in U dimension */
1045 GLuint Vorder
; /* Number of control points in V dimension */
1048 GLfloat
*Points
; /* Points to contiguous control points */
1053 * All evalutator control points
1055 struct gl_evaluators
{
1057 struct gl_1d_map Map1Vertex3
;
1058 struct gl_1d_map Map1Vertex4
;
1059 struct gl_1d_map Map1Index
;
1060 struct gl_1d_map Map1Color4
;
1061 struct gl_1d_map Map1Normal
;
1062 struct gl_1d_map Map1Texture1
;
1063 struct gl_1d_map Map1Texture2
;
1064 struct gl_1d_map Map1Texture3
;
1065 struct gl_1d_map Map1Texture4
;
1068 struct gl_2d_map Map2Vertex3
;
1069 struct gl_2d_map Map2Vertex4
;
1070 struct gl_2d_map Map2Index
;
1071 struct gl_2d_map Map2Color4
;
1072 struct gl_2d_map Map2Normal
;
1073 struct gl_2d_map Map2Texture1
;
1074 struct gl_2d_map Map2Texture2
;
1075 struct gl_2d_map Map2Texture3
;
1076 struct gl_2d_map Map2Texture4
;
1081 * State which can be shared by multiple contexts:
1083 struct gl_shared_state
{
1084 _glthread_Mutex Mutex
; /* for thread safety */
1085 GLint RefCount
; /* Reference count */
1086 struct _mesa_HashTable
*DisplayList
; /* Display lists hash table */
1087 struct _mesa_HashTable
*TexObjects
; /* Texture objects hash table */
1088 struct gl_texture_object
*TexObjectList
;/* Linked list of texture objects */
1090 /* Default texture objects (shared by all multi-texture units) */
1091 struct gl_texture_object
*Default1D
;
1092 struct gl_texture_object
*Default2D
;
1093 struct gl_texture_object
*Default3D
;
1094 struct gl_texture_object
*DefaultCubeMap
;
1096 void *DriverData
; /* Device driver shared state */
1101 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1102 * depth, accum, stencil, and software-simulated alpha buffers.
1103 * In C++ terms, think of this as a base class from which device drivers
1104 * will make derived classes.
1106 struct gl_frame_buffer
{
1107 GLvisual Visual
; /* The corresponding visual */
1109 GLint Width
, Height
; /* size of frame buffer in pixels */
1111 GLboolean UseSoftwareDepthBuffer
;
1112 GLboolean UseSoftwareAccumBuffer
;
1113 GLboolean UseSoftwareStencilBuffer
;
1114 GLboolean UseSoftwareAlphaBuffers
;
1116 /* Software depth (aka Z) buffer */
1117 GLvoid
*DepthBuffer
; /* array [Width*Height] of GLushort or GLuint*/
1119 /* Software stencil buffer */
1120 GLstencil
*Stencil
; /* array [Width*Height] of GLstencil values */
1122 /* Software accumulation buffer */
1123 GLaccum
*Accum
; /* array [4*Width*Height] of GLaccum values */
1125 /* Software alpha planes */
1126 GLchan
*FrontLeftAlpha
; /* array [Width*Height] of GLubyte */
1127 GLchan
*BackLeftAlpha
; /* array [Width*Height] of GLubyte */
1128 GLchan
*FrontRightAlpha
; /* array [Width*Height] of GLubyte */
1129 GLchan
*BackRightAlpha
; /* array [Width*Height] of GLubyte */
1130 GLchan
*Alpha
; /* Points to current alpha buffer */
1132 /* Drawing bounds: intersection of window size and scissor box */
1133 GLint _Xmin
, _Ymin
; /* inclusive */
1134 GLint _Xmax
, _Ymax
; /* exclusive */
1139 * Constants which may be overriden by device driver during context creation
1140 * but are never changed after that.
1142 struct gl_constants
{
1143 GLint MaxTextureSize
;
1144 GLint MaxCubeTextureSize
;
1145 GLint MaxTextureLevels
;
1146 GLuint MaxTextureUnits
;
1147 GLfloat MaxTextureMaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
1148 GLuint MaxArrayLockSize
;
1150 GLfloat MinPointSize
, MaxPointSize
; /* aliased */
1151 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /* antialiased */
1152 GLfloat PointSizeGranularity
;
1153 GLfloat MinLineWidth
, MaxLineWidth
; /* aliased */
1154 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /* antialiased */
1155 GLfloat LineWidthGranularity
;
1156 GLuint NumAuxBuffers
;
1157 GLuint MaxColorTableSize
;
1158 GLuint MaxConvolutionWidth
;
1159 GLuint MaxConvolutionHeight
;
1160 GLuint NumCompressedTextureFormats
; /* GL_ARB_texture_compression */
1161 GLenum CompressedTextureFormats
[MAX_COMPRESSED_TEXTURE_FORMATS
];
1162 GLuint MaxClipPlanes
;
1168 * List of extensions.
1171 struct gl_extensions
{
1173 struct extension
*ext_list
;
1174 /* Flags to quickly test if certain extensions are available.
1175 * Not every extension needs to have such a flag, but it's encouraged.
1177 GLboolean ARB_imaging
;
1178 GLboolean ARB_multitexture
;
1179 GLboolean ARB_texture_border_clamp
;
1180 GLboolean ARB_texture_compression
;
1181 GLboolean ARB_texture_cube_map
;
1182 GLboolean ARB_texture_env_combine
;
1183 GLboolean ARB_texture_env_dot3
;
1184 GLboolean EXT_blend_color
;
1185 GLboolean EXT_blend_func_separate
;
1186 GLboolean EXT_blend_logic_op
;
1187 GLboolean EXT_blend_minmax
;
1188 GLboolean EXT_blend_subtract
;
1189 GLboolean EXT_clip_volume_hint
;
1190 GLboolean EXT_convolution
;
1191 GLboolean EXT_compiled_vertex_array
;
1192 GLboolean EXT_fog_coord
;
1193 GLboolean EXT_histogram
;
1194 GLboolean EXT_packed_pixels
;
1195 GLboolean EXT_paletted_texture
;
1196 GLboolean EXT_point_parameters
;
1197 GLboolean EXT_polygon_offset
;
1198 GLboolean EXT_rescale_normal
;
1199 GLboolean EXT_secondary_color
;
1200 GLboolean EXT_shared_texture_palette
;
1201 GLboolean EXT_stencil_wrap
;
1202 GLboolean EXT_texture3D
;
1203 GLboolean EXT_texture_compression_s3tc
;
1204 GLboolean EXT_texture_env_add
;
1205 GLboolean EXT_texture_env_combine
;
1206 GLboolean EXT_texture_env_dot3
;
1207 GLboolean EXT_texture_filter_anisotropic
;
1208 GLboolean EXT_texture_object
;
1209 GLboolean EXT_texture_lod_bias
;
1210 GLboolean EXT_vertex_array_set
;
1211 GLboolean HP_occlusion_test
;
1212 GLboolean INGR_blend_func_separate
;
1213 GLboolean MESA_window_pos
;
1214 GLboolean MESA_resize_buffers
;
1215 GLboolean MESA_sprite_point
;
1216 GLboolean NV_blend_square
;
1217 GLboolean NV_texgen_reflection
;
1218 GLboolean SGI_color_matrix
;
1219 GLboolean SGI_color_table
;
1220 GLboolean SGIS_generate_mipmap
;
1221 GLboolean SGIS_pixel_texture
;
1222 GLboolean SGIS_texture_edge_clamp
;
1223 GLboolean SGIX_depth_texture
;
1224 GLboolean SGIX_pixel_texture
;
1225 GLboolean SGIX_shadow
;
1226 GLboolean SGIX_shadow_ambient
;
1227 GLboolean _3DFX_texture_compression_FXT1
;
1233 * Bits for image transfer operations (ctx->ImageTransferState).
1235 #define IMAGE_SCALE_BIAS_BIT 0x1
1236 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1237 #define IMAGE_MAP_COLOR_BIT 0x4
1238 #define IMAGE_COLOR_TABLE_BIT 0x8
1239 #define IMAGE_CONVOLUTION_BIT 0x10
1240 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1241 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1242 #define IMAGE_COLOR_MATRIX_BIT 0x80
1243 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1244 #define IMAGE_HISTOGRAM_BIT 0x200
1245 #define IMAGE_MIN_MAX_BIT 0x400
1247 /* transfer ops up to convolution: */
1248 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1249 IMAGE_SHIFT_OFFSET_BIT | \
1250 IMAGE_MAP_COLOR_BIT | \
1251 IMAGE_COLOR_TABLE_BIT)
1253 /* transfer ops after convolution: */
1254 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1255 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1256 IMAGE_COLOR_MATRIX_BIT | \
1257 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1258 IMAGE_HISTOGRAM_BIT | \
1263 * Bits to indicate what state has changed. 6 unused flags.
1265 #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
1266 #define _NEW_PROJECTION 0x2 /* ctx->Projection */
1267 #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */
1268 #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */
1269 #define _NEW_ACCUM 0x10 /* ctx->Accum */
1270 #define _NEW_COLOR 0x20 /* ctx->Color */
1271 #define _NEW_DEPTH 0x40 /* ctx->Depth */
1272 #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
1273 #define _NEW_FOG 0x100 /* ctx->Fog */
1274 #define _NEW_HINT 0x200 /* ctx->Hint */
1275 #define _NEW_LIGHT 0x400 /* ctx->Light */
1276 #define _NEW_LINE 0x800 /* ctx->Line */
1277 #define _NEW_PIXEL 0x1000 /* ctx->Pixel */
1278 #define _NEW_POINT 0x2000 /* ctx->Point */
1279 #define _NEW_POLYGON 0x4000 /* ctx->Polygon */
1280 #define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */
1281 #define _NEW_SCISSOR 0x10000 /* ctx->Scissor */
1282 #define _NEW_STENCIL 0x20000 /* ctx->Stencil */
1283 #define _NEW_TEXTURE 0x40000 /* ctx->Texture */
1284 #define _NEW_TRANSFORM 0x80000 /* ctx->Transform */
1285 #define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */
1286 #define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */
1287 #define _NEW_ARRAY 0x400000 /* ctx->Array */
1288 #define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */
1289 #define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */
1295 /* Bits to track array state changes (also used to summarize array enabled)
1297 #define _NEW_ARRAY_VERTEX 0x1
1298 #define _NEW_ARRAY_COLOR 0x2
1299 #define _NEW_ARRAY_NORMAL 0x4
1300 #define _NEW_ARRAY_INDEX 0x8
1301 #define _NEW_ARRAY_EDGEFLAG 0x10
1302 #define _NEW_ARRAY_SECONDARYCOLOR 0x20
1303 #define _NEW_ARRAY_FOGCOORD 0x40
1304 #define _NEW_ARRAY_TEXCOORD_0 0x80
1305 #define _NEW_ARRAY_TEXCOORD_1 0x100
1306 #define _NEW_ARRAY_TEXCOORD_2 0x200
1307 #define _NEW_ARRAY_TEXCOORD_3 0x400
1308 #define _NEW_ARRAY_TEXCOORD_4 0x800
1309 #define _NEW_ARRAY_TEXCOORD_5 0x1000
1310 #define _NEW_ARRAY_TEXCOORD_6 0x2000
1311 #define _NEW_ARRAY_TEXCOORD_7 0x4000
1312 #define _NEW_ARRAY_ALL 0x7fff
1314 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
1316 /* A bunch of flags that we think might be useful to drivers.
1318 #define DD_FLATSHADE 0x1
1319 #define DD_SEPARATE_SPECULAR 0x2
1320 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
1321 #define DD_TRI_LIGHT_TWOSIDE 0x8
1322 #define DD_TRI_UNFILLED 0x10
1323 #define DD_TRI_SMOOTH 0x20
1324 #define DD_TRI_STIPPLE 0x40
1325 #define DD_TRI_OFFSET 0x80
1326 #define DD_LINE_SMOOTH 0x100
1327 #define DD_LINE_STIPPLE 0x200
1328 #define DD_LINE_WIDTH 0x400
1329 #define DD_POINT_SMOOTH 0x800
1330 #define DD_POINT_SIZE 0x1000
1331 #define DD_POINT_ATTEN 0x2000
1333 /* Define the state changes under which each of these bits might change
1335 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1336 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
1337 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1338 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1339 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1340 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1341 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1342 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1343 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1344 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1345 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1346 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1347 #define _DD_NEW_POINT_SIZE _NEW_POINT
1348 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1350 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
1355 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
1358 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
1361 #define NEED_NORMALS_TEXGEN 0x1
1362 #define NEED_NORMALS_LIGHT 0x2
1364 #define NEED_EYE_TEXGEN 0x1
1365 #define NEED_EYE_LIGHT 0x2
1366 #define NEED_EYE_LIGHT_MODELVIEW 0x4
1367 #define NEED_EYE_POINT_ATTEN 0x8
1371 * Forward declaration of display list datatypes:
1374 typedef union node Node
;
1377 /* This has to be included here. */
1382 * Core Mesa's support for tnl modules:
1384 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
1386 struct gl_tnl_module
{
1387 /* Vertex format to be lazily swapped into current dispatch.
1389 GLvertexformat
*Current
;
1391 /* Record of functions swapped out. On restore, only need to swap
1392 * these functions back in.
1394 void *Swapped
[NUM_VERTEX_FORMAT_ENTRIES
][2];
1400 * The library context:
1402 struct __GLcontextRec
{
1404 ** Os related interfaces; these *must* be the first members of this
1405 ** structure, because they are exposed to the outside world (i.e. GLX
1408 __GLimports imports
;
1409 __GLexports exports
;
1411 /* State possibly shared with other contexts in the address space */
1412 struct gl_shared_state
*Shared
;
1414 /* API function pointer tables */
1415 struct _glapi_table
*Save
; /* Display list save funcs */
1416 struct _glapi_table
*Exec
; /* Execute funcs */
1417 struct _glapi_table
*CurrentDispatch
; /* == Save or Exec !! */
1419 GLboolean ExecPrefersFloat
; /* What preference for color conversion? */
1420 GLboolean SavePrefersFloat
;
1423 GLframebuffer
*DrawBuffer
; /* buffer for writing */
1424 GLframebuffer
*ReadBuffer
; /* buffer for reading */
1426 /* Driver function pointer table */
1427 struct dd_function_table Driver
;
1429 void *DriverCtx
; /* Points to device driver context/state */
1430 void *DriverMgrCtx
; /* Points to device driver manager (optional)*/
1432 /* Core/Driver constants */
1433 struct gl_constants Const
;
1435 /* Modelview matrix and stack */
1436 GLmatrix ModelView
; /* current matrix, not stored on stack */
1437 GLuint ModelViewStackDepth
;
1438 GLmatrix ModelViewStack
[MAX_MODELVIEW_STACK_DEPTH
- 1];
1440 /* Projection matrix and stack */
1441 GLmatrix ProjectionMatrix
; /* current matrix, not stored on stack */
1442 GLuint ProjectionStackDepth
;
1443 GLmatrix ProjectionStack
[MAX_PROJECTION_STACK_DEPTH
- 1];
1445 /* Combined modelview and projection matrix */
1446 GLmatrix _ModelProjectMatrix
;
1448 /* Texture matrix and stack */
1449 GLmatrix TextureMatrix
[MAX_TEXTURE_UNITS
];
1450 GLuint TextureStackDepth
[MAX_TEXTURE_UNITS
];
1451 GLmatrix TextureStack
[MAX_TEXTURE_UNITS
][MAX_TEXTURE_STACK_DEPTH
- 1];
1453 /* Color matrix and stack */
1454 GLmatrix ColorMatrix
;
1455 GLuint ColorStackDepth
;
1456 GLmatrix ColorStack
[MAX_COLOR_STACK_DEPTH
- 1];
1459 GLuint CallDepth
; /* Current recursion calling depth */
1460 GLboolean ExecuteFlag
; /* Execute GL commands? */
1461 GLboolean CompileFlag
; /* Compile GL commands into display list? */
1462 Node
*CurrentListPtr
; /* Head of list being compiled */
1463 GLuint CurrentListNum
; /* Number of the list being compiled */
1464 Node
*CurrentBlock
; /* Pointer to current block of nodes */
1465 GLuint CurrentPos
; /* Index into current block of nodes */
1468 struct gl_extensions Extensions
;
1470 /* Renderer attribute stack */
1471 GLuint AttribStackDepth
;
1472 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
1474 /* Renderer attribute groups */
1475 struct gl_accum_attrib Accum
;
1476 struct gl_colorbuffer_attrib Color
;
1477 struct gl_current_attrib Current
;
1478 struct gl_depthbuffer_attrib Depth
;
1479 struct gl_eval_attrib Eval
;
1480 struct gl_fog_attrib Fog
;
1481 struct gl_hint_attrib Hint
;
1482 struct gl_light_attrib Light
;
1483 struct gl_line_attrib Line
;
1484 struct gl_list_attrib List
;
1485 struct gl_pixel_attrib Pixel
;
1486 struct gl_point_attrib Point
;
1487 struct gl_polygon_attrib Polygon
;
1488 GLuint PolygonStipple
[32];
1489 struct gl_scissor_attrib Scissor
;
1490 struct gl_stencil_attrib Stencil
;
1491 struct gl_texture_attrib Texture
;
1492 struct gl_transform_attrib Transform
;
1493 struct gl_viewport_attrib Viewport
;
1495 /* Other attribute groups */
1496 struct gl_histogram_attrib Histogram
;
1497 struct gl_minmax_attrib MinMax
;
1498 struct gl_convolution_attrib Convolution1D
;
1499 struct gl_convolution_attrib Convolution2D
;
1500 struct gl_convolution_attrib Separable2D
;
1502 /* Client attribute stack */
1503 GLuint ClientAttribStackDepth
;
1504 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
1506 /* Client attribute groups */
1507 struct gl_array_attrib Array
; /* Vertex arrays */
1508 struct gl_pixelstore_attrib Pack
; /* Pixel packing */
1509 struct gl_pixelstore_attrib Unpack
; /* Pixel unpacking */
1511 struct gl_evaluators EvalMap
; /* All evaluators */
1512 struct gl_feedback Feedback
; /* Feedback */
1513 struct gl_selection Select
; /* Selection */
1515 struct gl_color_table ColorTable
; /* Pre-convolution */
1516 struct gl_color_table ProxyColorTable
; /* Pre-convolution */
1517 struct gl_color_table PostConvolutionColorTable
;
1518 struct gl_color_table ProxyPostConvolutionColorTable
;
1519 struct gl_color_table PostColorMatrixColorTable
;
1520 struct gl_color_table ProxyPostColorMatrixColorTable
;
1522 GLenum ErrorValue
; /* Last error code */
1523 GLenum RenderMode
; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1524 GLuint NewState
; /* bitwise-or of _NEW_* flags */
1527 GLuint _TriangleCaps
; /* bitwise-or of DD_* flags */
1528 GLuint _ImageTransferState
;/* bitwise-or of IMAGE_*_BIT flags */
1529 GLfloat _EyeZDir
[3];
1530 GLfloat _ModelViewInvScale
;
1531 GLuint _NeedEyeCoords
;
1532 GLuint _NeedNormals
; /* Are vertex normal vectors needed? */
1534 struct gl_shine_tab
*_ShineTable
[2]; /* Active shine tables */
1535 struct gl_shine_tab
*_ShineTabList
; /* Mru list of inactive shine tables */
1537 struct gl_list_extensions listext
; /* driver dlist extensions */
1540 GLboolean OcclusionResult
; /* GL_HP_occlusion_test */
1541 GLboolean OcclusionResultSaved
; /* GL_HP_occlusion_test */
1543 /* Z buffer stuff */
1544 GLuint DepthMax
; /* Max depth buffer value */
1545 GLfloat DepthMaxF
; /* Float max depth buffer value */
1546 GLfloat MRD
; /* minimum resolvable difference in Z values */
1548 /* Should 3Dfx Glide driver catch signals? */
1549 GLboolean CatchSignals
;
1551 /* For debugging/development only */
1553 GLboolean FirstTimeCurrent
;
1555 /* Dither disable via MESA_NO_DITHER env var */
1558 GLboolean Rendering
;
1560 #if defined(MESA_TRACE)
1561 struct _glapi_table
*TraceDispatch
;
1562 trace_context_t
*TraceCtx
;
1564 void *TraceDispatch
;
1568 /* Core tnl module support */
1569 struct gl_tnl_module TnlModule
;
1571 /* Hooks for module contexts. These will eventually live
1572 * in the driver or elsewhere.
1574 void *swrast_context
;
1575 void *swsetup_context
;
1576 void *swtnl_context
;
1578 void *acache_context
;
1583 /* The string names for GL_POINT, GL_LINE_LOOP, etc */
1584 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
1588 extern int MESA_VERBOSE
;
1589 extern int MESA_DEBUG_FLAGS
;
1591 # define MESA_VERBOSE 0
1592 # define MESA_DEBUG_FLAGS 0
1600 VERBOSE_VARRAY
= 0x0001,
1601 VERBOSE_TEXTURE
= 0x0002,
1602 VERBOSE_IMMEDIATE
= 0x0004,
1603 VERBOSE_PIPELINE
= 0x0008,
1604 VERBOSE_DRIVER
= 0x0010,
1605 VERBOSE_STATE
= 0x0020,
1606 VERBOSE_API
= 0x0040,
1607 VERBOSE_DISPLAY_LIST
= 0x0200,
1608 VERBOSE_LIGHTING
= 0x0400
1613 DEBUG_ALWAYS_FLUSH
= 0x1
1618 #define Elements(x) sizeof(x)/sizeof(*(x))
1622 /* Eventually let the driver specify what statechanges require a flush:
1624 #define FLUSH_VERTICES(ctx, newstate) \
1626 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
1627 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
1628 ctx->NewState |= newstate; \
1631 #define FLUSH_CURRENT(ctx, newstate) \
1633 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
1634 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
1635 ctx->NewState |= newstate; \
1638 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
1640 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1641 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1646 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
1648 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1649 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1654 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
1656 ASSERT_OUTSIDE_BEGIN_END(ctx); \
1657 FLUSH_VERTICES(ctx, 0); \
1660 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
1662 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
1663 FLUSH_VERTICES(ctx, 0); \
1669 #endif /* TYPES_H */