3 * Main Mesa data structures.
5 * Please try to mark derived values with a leading underscore ('_').
9 * Mesa 3-D graphics library
12 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
43 #include "math/m_matrix.h" /* GLmatrix */
48 * Special, internal token
50 #define GL_SHADER_PROGRAM 0x9999
54 * Color channel data type.
57 typedef GLubyte GLchan
;
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
62 typedef GLushort GLchan
;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
67 typedef GLfloat GLchan
;
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
72 #error "illegal number of color channel bits"
77 * Stencil buffer data type.
80 typedef GLubyte GLstencil
;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil
;
84 # error "illegal number of stencil bits"
89 * Fixed point data type.
93 * Fixed point arithmetic macros
95 #ifndef FIXED_FRAC_BITS
96 #define FIXED_FRAC_BITS 11
99 #define FIXED_SHIFT FIXED_FRAC_BITS
100 #define FIXED_ONE (1 << FIXED_SHIFT)
101 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
102 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
103 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
104 #define FIXED_EPSILON 1
105 #define FIXED_SCALE ((float) FIXED_ONE)
106 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
107 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
108 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
109 #define IntToFixed(I) ((I) << FIXED_SHIFT)
110 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
111 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
112 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
113 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
114 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
115 #define PosFloatToFixed(X) FloatToFixed(X)
116 #define SignedFloatToFixed(X) FloatToFixed(X)
121 * \name Some forward type declarations
124 struct _mesa_HashTable
;
125 struct gl_pixelstore_attrib
;
126 struct gl_texture_format
;
127 struct gl_texture_image
;
128 struct gl_texture_object
;
129 typedef struct __GLcontextRec GLcontext
;
130 typedef struct __GLcontextModesRec GLvisual
;
131 typedef struct gl_framebuffer GLframebuffer
;
137 * Indexes for vertex program attributes.
138 * GL_NV_vertex_program aliases generic attributes over the conventional
139 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
140 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
141 * generic attributes are distinct/separate).
146 VERT_ATTRIB_WEIGHT
= 1,
147 VERT_ATTRIB_NORMAL
= 2,
148 VERT_ATTRIB_COLOR0
= 3,
149 VERT_ATTRIB_COLOR1
= 4,
151 VERT_ATTRIB_COLOR_INDEX
= 6,
152 VERT_ATTRIB_EDGEFLAG
= 7,
153 VERT_ATTRIB_TEX0
= 8,
154 VERT_ATTRIB_TEX1
= 9,
155 VERT_ATTRIB_TEX2
= 10,
156 VERT_ATTRIB_TEX3
= 11,
157 VERT_ATTRIB_TEX4
= 12,
158 VERT_ATTRIB_TEX5
= 13,
159 VERT_ATTRIB_TEX6
= 14,
160 VERT_ATTRIB_TEX7
= 15,
161 VERT_ATTRIB_GENERIC0
= 16,
162 VERT_ATTRIB_GENERIC1
= 17,
163 VERT_ATTRIB_GENERIC2
= 18,
164 VERT_ATTRIB_GENERIC3
= 19,
165 VERT_ATTRIB_GENERIC4
= 20,
166 VERT_ATTRIB_GENERIC5
= 21,
167 VERT_ATTRIB_GENERIC6
= 22,
168 VERT_ATTRIB_GENERIC7
= 23,
169 VERT_ATTRIB_GENERIC8
= 24,
170 VERT_ATTRIB_GENERIC9
= 25,
171 VERT_ATTRIB_GENERIC10
= 26,
172 VERT_ATTRIB_GENERIC11
= 27,
173 VERT_ATTRIB_GENERIC12
= 28,
174 VERT_ATTRIB_GENERIC13
= 29,
175 VERT_ATTRIB_GENERIC14
= 30,
176 VERT_ATTRIB_GENERIC15
= 31,
181 * Bitflags for vertex attributes.
182 * These are used in bitfields in many places.
185 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
186 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
187 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
188 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
189 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
190 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
191 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
192 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
193 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
194 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
195 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
196 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
197 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
198 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
199 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
200 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
201 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
202 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
203 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
204 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
205 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
206 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
207 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
208 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
209 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
210 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
211 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
212 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
213 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
214 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
215 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
216 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
218 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
219 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
224 * Indexes for vertex program result attributes
227 #define VERT_RESULT_HPOS 0
228 #define VERT_RESULT_COL0 1
229 #define VERT_RESULT_COL1 2
230 #define VERT_RESULT_FOGC 3
231 #define VERT_RESULT_TEX0 4
232 #define VERT_RESULT_TEX1 5
233 #define VERT_RESULT_TEX2 6
234 #define VERT_RESULT_TEX3 7
235 #define VERT_RESULT_TEX4 8
236 #define VERT_RESULT_TEX5 9
237 #define VERT_RESULT_TEX6 10
238 #define VERT_RESULT_TEX7 11
239 #define VERT_RESULT_PSIZ 12
240 #define VERT_RESULT_BFC0 13
241 #define VERT_RESULT_BFC1 14
242 #define VERT_RESULT_EDGE 15
243 #define VERT_RESULT_VAR0 16 /**< shader varying */
244 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
249 * Indexes for fragment program input attributes.
253 FRAG_ATTRIB_WPOS
= 0,
254 FRAG_ATTRIB_COL0
= 1,
255 FRAG_ATTRIB_COL1
= 2,
256 FRAG_ATTRIB_FOGC
= 3,
257 FRAG_ATTRIB_TEX0
= 4,
258 FRAG_ATTRIB_TEX1
= 5,
259 FRAG_ATTRIB_TEX2
= 6,
260 FRAG_ATTRIB_TEX3
= 7,
261 FRAG_ATTRIB_TEX4
= 8,
262 FRAG_ATTRIB_TEX5
= 9,
263 FRAG_ATTRIB_TEX6
= 10,
264 FRAG_ATTRIB_TEX7
= 11,
265 FRAG_ATTRIB_VAR0
= 12, /**< shader varying */
266 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
270 * Bitflags for fragment program input attributes.
273 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
274 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
275 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
276 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
277 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
278 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
279 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
280 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
281 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
282 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
283 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
284 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
285 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
287 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
288 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
290 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
302 * Fragment program results
306 FRAG_RESULT_COLR
= 0,
307 FRAG_RESULT_COLH
= 1,
308 FRAG_RESULT_DEPR
= 2,
314 * Indexes for all renderbuffers
317 BUFFER_FRONT_LEFT
= 0, /* the four standard color buffers */
318 BUFFER_BACK_LEFT
= 1,
319 BUFFER_FRONT_RIGHT
= 2,
320 BUFFER_BACK_RIGHT
= 3,
321 BUFFER_AUX0
= 4, /* optional aux buffer */
328 BUFFER_COLOR0
= 11, /* generic renderbuffers */
340 * Bit flags for all renderbuffers
342 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
343 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
344 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
345 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
346 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
347 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
348 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
349 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
350 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
351 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
352 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
353 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
354 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
355 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
356 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
357 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
358 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
359 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
360 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
363 * Mask of all the color buffer bits (but not accum).
365 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
366 BUFFER_BIT_BACK_LEFT | \
367 BUFFER_BIT_FRONT_RIGHT | \
368 BUFFER_BIT_BACK_RIGHT | \
373 BUFFER_BIT_COLOR0 | \
374 BUFFER_BIT_COLOR1 | \
375 BUFFER_BIT_COLOR2 | \
376 BUFFER_BIT_COLOR3 | \
377 BUFFER_BIT_COLOR4 | \
378 BUFFER_BIT_COLOR5 | \
379 BUFFER_BIT_COLOR6 | \
386 * Data structure for color tables
388 struct gl_color_table
390 GLenum InternalFormat
; /**< The user-specified format */
391 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
392 GLuint Size
; /**< number of entries in table */
393 GLfloat
*TableF
; /**< Color table, floating point values */
394 GLubyte
*TableUB
; /**< Color table, ubyte values */
399 GLubyte LuminanceSize
;
400 GLubyte IntensitySize
;
405 * \name Bit flags used for updating material values.
408 #define MAT_ATTRIB_FRONT_AMBIENT 0
409 #define MAT_ATTRIB_BACK_AMBIENT 1
410 #define MAT_ATTRIB_FRONT_DIFFUSE 2
411 #define MAT_ATTRIB_BACK_DIFFUSE 3
412 #define MAT_ATTRIB_FRONT_SPECULAR 4
413 #define MAT_ATTRIB_BACK_SPECULAR 5
414 #define MAT_ATTRIB_FRONT_EMISSION 6
415 #define MAT_ATTRIB_BACK_EMISSION 7
416 #define MAT_ATTRIB_FRONT_SHININESS 8
417 #define MAT_ATTRIB_BACK_SHININESS 9
418 #define MAT_ATTRIB_FRONT_INDEXES 10
419 #define MAT_ATTRIB_BACK_INDEXES 11
420 #define MAT_ATTRIB_MAX 12
422 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
423 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
424 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
425 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
426 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
427 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
429 #define MAT_INDEX_AMBIENT 0
430 #define MAT_INDEX_DIFFUSE 1
431 #define MAT_INDEX_SPECULAR 2
433 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
434 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
435 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
436 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
437 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
438 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
439 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
440 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
441 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
442 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
443 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
444 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
447 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
448 MAT_BIT_FRONT_AMBIENT | \
449 MAT_BIT_FRONT_DIFFUSE | \
450 MAT_BIT_FRONT_SPECULAR | \
451 MAT_BIT_FRONT_SHININESS | \
452 MAT_BIT_FRONT_INDEXES)
454 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
455 MAT_BIT_BACK_AMBIENT | \
456 MAT_BIT_BACK_DIFFUSE | \
457 MAT_BIT_BACK_SPECULAR | \
458 MAT_BIT_BACK_SHININESS | \
459 MAT_BIT_BACK_INDEXES)
461 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
465 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
466 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
469 * Material shininess lookup table.
473 struct gl_shine_tab
*next
, *prev
;
474 GLfloat tab
[SHINE_TABLE_SIZE
+1];
481 * Light source state.
485 struct gl_light
*next
; /**< double linked list with sentinel */
486 struct gl_light
*prev
;
488 GLfloat Ambient
[4]; /**< ambient color */
489 GLfloat Diffuse
[4]; /**< diffuse color */
490 GLfloat Specular
[4]; /**< specular color */
491 GLfloat EyePosition
[4]; /**< position in eye coordinates */
492 GLfloat EyeDirection
[4]; /**< spotlight dir in eye coordinates */
493 GLfloat SpotExponent
;
494 GLfloat SpotCutoff
; /**< in degrees */
495 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
496 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
497 GLfloat ConstantAttenuation
;
498 GLfloat LinearAttenuation
;
499 GLfloat QuadraticAttenuation
;
500 GLboolean Enabled
; /**< On/off flag */
503 * \name Derived fields
506 GLbitfield _Flags
; /**< State */
508 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
509 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
510 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
511 GLfloat _NormDirection
[4]; /**< normalized spotlight direction */
512 GLfloat _VP_inf_spot_attenuation
;
514 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
515 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
516 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
517 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
518 GLfloat _dli
; /**< CI diffuse light intensity */
519 GLfloat _sli
; /**< CI specular light intensity */
529 GLfloat Ambient
[4]; /**< ambient color */
530 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
531 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
532 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
533 * or GL_SEPARATE_SPECULAR_COLOR */
542 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
547 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
549 struct gl_accum_attrib
551 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
556 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
558 struct gl_colorbuffer_attrib
560 GLuint ClearIndex
; /**< Index to use for glClear */
561 GLclampf ClearColor
[4]; /**< Color to use for glClear */
563 GLuint IndexMask
; /**< Color index write mask */
564 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
566 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
569 * \name alpha testing
572 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
573 GLenum AlphaFunc
; /**< Alpha test function */
574 GLclampf AlphaRef
; /**< Alpha reference value */
581 GLboolean BlendEnabled
; /**< Blending enabled flag */
582 GLenum BlendSrcRGB
; /**< Blending source operator */
583 GLenum BlendDstRGB
; /**< Blending destination operator */
584 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
585 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
586 GLenum BlendEquationRGB
; /**< Blending equation */
587 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
588 GLfloat BlendColor
[4]; /**< Blending color */
595 GLenum LogicOp
; /**< Logic operator */
596 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
597 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
598 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
601 GLboolean DitherFlag
; /**< Dither enable flag */
603 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
604 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
609 * Current attribute group (GL_CURRENT_BIT).
611 struct gl_current_attrib
614 * \name Current vertex attributes.
615 * \note Values are valid only after FLUSH_VERTICES has been called.
616 * \note Index and Edgeflag current values are stored as floats in the
617 * SIX and SEVEN attribute slots.
620 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
624 * \name Current raster position attributes (always valid).
625 * \note This set of attributes is very similar to the SWvertex struct.
628 GLfloat RasterPos
[4];
629 GLfloat RasterDistance
;
630 GLfloat RasterColor
[4];
631 GLfloat RasterSecondaryColor
[4];
633 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
634 GLboolean RasterPosValid
;
640 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
642 struct gl_depthbuffer_attrib
644 GLenum Func
; /**< Function for depth buffer compare */
645 GLclampd Clear
; /**< Value to clear depth buffer to */
646 GLboolean Test
; /**< Depth buffering enabled flag */
647 GLboolean Mask
; /**< Depth buffer writable? */
648 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
649 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
654 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
656 struct gl_enable_attrib
659 GLboolean AutoNormal
;
661 GLbitfield ClipPlanes
;
662 GLboolean ColorMaterial
;
663 GLboolean ColorTable
; /* SGI_color_table */
664 GLboolean PostColorMatrixColorTable
; /* SGI_color_table */
665 GLboolean PostConvolutionColorTable
; /* SGI_color_table */
666 GLboolean Convolution1D
;
667 GLboolean Convolution2D
;
668 GLboolean Separable2D
;
674 GLboolean Light
[MAX_LIGHTS
];
676 GLboolean LineSmooth
;
677 GLboolean LineStipple
;
678 GLboolean IndexLogicOp
;
679 GLboolean ColorLogicOp
;
680 GLboolean Map1Color4
;
682 GLboolean Map1Normal
;
683 GLboolean Map1TextureCoord1
;
684 GLboolean Map1TextureCoord2
;
685 GLboolean Map1TextureCoord3
;
686 GLboolean Map1TextureCoord4
;
687 GLboolean Map1Vertex3
;
688 GLboolean Map1Vertex4
;
689 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
690 GLboolean Map2Color4
;
692 GLboolean Map2Normal
;
693 GLboolean Map2TextureCoord1
;
694 GLboolean Map2TextureCoord2
;
695 GLboolean Map2TextureCoord3
;
696 GLboolean Map2TextureCoord4
;
697 GLboolean Map2Vertex3
;
698 GLboolean Map2Vertex4
;
699 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
702 GLboolean PixelTexture
;
703 GLboolean PointSmooth
;
704 GLboolean PolygonOffsetPoint
;
705 GLboolean PolygonOffsetLine
;
706 GLboolean PolygonOffsetFill
;
707 GLboolean PolygonSmooth
;
708 GLboolean PolygonStipple
;
709 GLboolean RescaleNormals
;
712 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
713 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
714 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
715 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
716 GLboolean SampleCoverage
; /* GL_ARB_multisample */
717 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
718 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
719 GLuint Texture
[MAX_TEXTURE_IMAGE_UNITS
];
720 GLuint TexGen
[MAX_TEXTURE_COORD_UNITS
];
721 /* SGI_texture_color_table */
722 GLboolean TextureColorTable
[MAX_TEXTURE_IMAGE_UNITS
];
723 /* GL_ARB_vertex_program / GL_NV_vertex_program */
724 GLboolean VertexProgram
;
725 GLboolean VertexProgramPointSize
;
726 GLboolean VertexProgramTwoSide
;
727 /* GL_ARB_point_sprite / GL_NV_point_sprite */
728 GLboolean PointSprite
;
729 GLboolean FragmentShaderATI
;
734 * Evaluator attribute group (GL_EVAL_BIT).
736 struct gl_eval_attrib
742 GLboolean Map1Color4
;
744 GLboolean Map1Normal
;
745 GLboolean Map1TextureCoord1
;
746 GLboolean Map1TextureCoord2
;
747 GLboolean Map1TextureCoord3
;
748 GLboolean Map1TextureCoord4
;
749 GLboolean Map1Vertex3
;
750 GLboolean Map1Vertex4
;
751 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
752 GLboolean Map2Color4
;
754 GLboolean Map2Normal
;
755 GLboolean Map2TextureCoord1
;
756 GLboolean Map2TextureCoord2
;
757 GLboolean Map2TextureCoord3
;
758 GLboolean Map2TextureCoord4
;
759 GLboolean Map2Vertex3
;
760 GLboolean Map2Vertex4
;
761 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
762 GLboolean AutoNormal
;
766 * \name Map Grid endpoints and divisions and calculated du values
770 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
771 GLint MapGrid2un
, MapGrid2vn
;
772 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
773 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
779 * Fog attribute group (GL_FOG_BIT).
783 GLboolean Enabled
; /**< Fog enabled flag */
784 GLfloat Color
[4]; /**< Fog color */
785 GLfloat Density
; /**< Density >= 0.0 */
786 GLfloat Start
; /**< Start distance in eye coords */
787 GLfloat End
; /**< End distance in eye coords */
788 GLfloat Index
; /**< Fog index */
789 GLenum Mode
; /**< Fog mode */
790 GLboolean ColorSumEnabled
;
791 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
792 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
797 * Hint attribute group (GL_HINT_BIT).
799 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
801 struct gl_hint_attrib
803 GLenum PerspectiveCorrection
;
806 GLenum PolygonSmooth
;
808 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
809 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
810 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
811 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
816 * Histogram attributes.
818 struct gl_histogram_attrib
820 GLuint Width
; /**< number of table entries */
821 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
822 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
823 GLboolean Sink
; /**< terminate image transfer? */
824 GLubyte RedSize
; /**< Bits per counter */
828 GLubyte LuminanceSize
;
833 * Color Min/max state.
835 struct gl_minmax_attrib
839 GLfloat Min
[4], Max
[4]; /**< RGBA */
844 * Image convolution state.
846 struct gl_convolution_attrib
849 GLenum InternalFormat
;
852 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
860 #define LIGHT_SPOT 0x1
861 #define LIGHT_LOCAL_VIEWER 0x2
862 #define LIGHT_POSITIONAL 0x4
863 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
868 * Lighting attribute group (GL_LIGHT_BIT).
870 struct gl_light_attrib
872 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
873 struct gl_lightmodel Model
; /**< Lighting model */
876 * Must flush FLUSH_VERTICES before referencing:
879 struct gl_material Material
; /**< Includes front & back values */
882 GLboolean Enabled
; /**< Lighting enabled flag */
883 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
884 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
885 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
886 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
887 GLboolean ColorMaterialEnabled
;
888 GLenum ClampVertexColor
;
890 struct gl_light EnabledList
; /**< List sentinel */
893 * Derived state for optimizations:
896 GLboolean _NeedEyeCoords
;
897 GLboolean _NeedVertices
; /**< Use fast shader? */
898 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
899 GLfloat _BaseColor
[2][3];
905 * Line attribute group (GL_LINE_BIT).
907 struct gl_line_attrib
909 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
910 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
911 GLushort StipplePattern
; /**< Stipple pattern */
912 GLint StippleFactor
; /**< Stipple repeat factor */
913 GLfloat Width
; /**< Line width */
914 GLfloat _Width
; /**< Clamped Line width */
919 * Display list attribute group (GL_LIST_BIT).
921 struct gl_list_attrib
928 * Used by device drivers to hook new commands into display lists.
930 struct gl_list_instruction
933 void (*Execute
)( GLcontext
*ctx
, void *data
);
934 void (*Destroy
)( GLcontext
*ctx
, void *data
);
935 void (*Print
)( GLcontext
*ctx
, void *data
);
938 #define MAX_DLIST_EXT_OPCODES 16
941 * Used by device drivers to hook new commands into display lists.
943 struct gl_list_extensions
945 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
951 * Multisample attribute group (GL_MULTISAMPLE_BIT).
953 struct gl_multisample_attrib
956 GLboolean SampleAlphaToCoverage
;
957 GLboolean SampleAlphaToOne
;
958 GLboolean SampleCoverage
;
959 GLfloat SampleCoverageValue
;
960 GLboolean SampleCoverageInvert
;
965 * Pixel attribute group (GL_PIXEL_MODE_BIT).
967 struct gl_pixel_attrib
969 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
970 GLfloat RedBias
, RedScale
;
971 GLfloat GreenBias
, GreenScale
;
972 GLfloat BlueBias
, BlueScale
;
973 GLfloat AlphaBias
, AlphaScale
;
974 GLfloat DepthBias
, DepthScale
;
975 GLint IndexShift
, IndexOffset
;
976 GLboolean MapColorFlag
;
977 GLboolean MapStencilFlag
;
978 GLfloat ZoomX
, ZoomY
;
979 /* XXX move these out of gl_pixel_attrib */
980 GLint MapStoSsize
; /**< Size of each pixel map */
990 GLint MapStoS
[MAX_PIXEL_MAP_TABLE
]; /**< Pixel map tables */
991 GLfloat MapItoI
[MAX_PIXEL_MAP_TABLE
];
992 GLfloat MapItoR
[MAX_PIXEL_MAP_TABLE
];
993 GLfloat MapItoG
[MAX_PIXEL_MAP_TABLE
];
994 GLfloat MapItoB
[MAX_PIXEL_MAP_TABLE
];
995 GLfloat MapItoA
[MAX_PIXEL_MAP_TABLE
];
996 GLubyte MapItoR8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
997 GLubyte MapItoG8
[MAX_PIXEL_MAP_TABLE
];
998 GLubyte MapItoB8
[MAX_PIXEL_MAP_TABLE
];
999 GLubyte MapItoA8
[MAX_PIXEL_MAP_TABLE
];
1000 GLfloat MapRtoR
[MAX_PIXEL_MAP_TABLE
];
1001 GLfloat MapGtoG
[MAX_PIXEL_MAP_TABLE
];
1002 GLfloat MapBtoB
[MAX_PIXEL_MAP_TABLE
];
1003 GLfloat MapAtoA
[MAX_PIXEL_MAP_TABLE
];
1004 /** GL_EXT_histogram */
1005 GLboolean HistogramEnabled
;
1006 GLboolean MinMaxEnabled
;
1007 /** GL_SGI_color_matrix */
1008 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
1009 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
1010 /** GL_SGI_color_table */
1011 GLfloat ColorTableScale
[4];
1012 GLfloat ColorTableBias
[4];
1013 GLboolean ColorTableEnabled
;
1014 GLfloat PCCTscale
[4];
1015 GLfloat PCCTbias
[4];
1016 GLboolean PostConvolutionColorTableEnabled
;
1017 GLfloat PCMCTscale
[4];
1018 GLfloat PCMCTbias
[4];
1019 GLboolean PostColorMatrixColorTableEnabled
;
1020 /** GL_SGI_texture_color_table */
1021 GLfloat TextureColorTableScale
[4];
1022 GLfloat TextureColorTableBias
[4];
1024 GLboolean Convolution1DEnabled
;
1025 GLboolean Convolution2DEnabled
;
1026 GLboolean Separable2DEnabled
;
1027 GLfloat ConvolutionBorderColor
[3][4];
1028 GLenum ConvolutionBorderMode
[3];
1029 GLfloat ConvolutionFilterScale
[3][4];
1030 GLfloat ConvolutionFilterBias
[3][4];
1031 GLfloat PostConvolutionScale
[4]; /**< RGBA */
1032 GLfloat PostConvolutionBias
[4]; /**< RGBA */
1037 * Point attribute group (GL_POINT_BIT).
1039 struct gl_point_attrib
1041 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
1042 GLfloat Size
; /**< User-specified point size */
1043 GLfloat _Size
; /**< Size clamped to Const.Min/MaxPointSize */
1044 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
1045 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
1046 GLfloat Threshold
; /**< GL_EXT_point_parameters */
1047 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
1048 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
1049 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite */
1050 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
1051 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1056 * Polygon attribute group (GL_POLYGON_BIT).
1058 struct gl_polygon_attrib
1060 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1061 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1062 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1063 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1064 GLboolean CullFlag
; /**< Culling on/off flag */
1065 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1066 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1067 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1068 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1069 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1070 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1071 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1072 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1077 * Scissor attributes (GL_SCISSOR_BIT).
1079 struct gl_scissor_attrib
1081 GLboolean Enabled
; /**< Scissor test enabled? */
1082 GLint X
, Y
; /**< Lower left corner of box */
1083 GLsizei Width
, Height
; /**< Size of box */
1088 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1090 struct gl_stencil_attrib
1092 GLboolean Enabled
; /**< Enabled flag */
1093 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1094 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 1) */
1095 GLboolean _TestTwoSide
;
1096 GLenum Function
[2]; /**< Stencil function */
1097 GLenum FailFunc
[2]; /**< Fail function */
1098 GLenum ZPassFunc
[2]; /**< Depth buffer pass function */
1099 GLenum ZFailFunc
[2]; /**< Depth buffer fail function */
1100 GLint Ref
[2]; /**< Reference value */
1101 GLuint ValueMask
[2]; /**< Value mask */
1102 GLuint WriteMask
[2]; /**< Write mask */
1103 GLuint Clear
; /**< Clear value */
1107 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1110 * An index for each type of texture object
1113 #define TEXTURE_1D_INDEX 0
1114 #define TEXTURE_2D_INDEX 1
1115 #define TEXTURE_3D_INDEX 2
1116 #define TEXTURE_CUBE_INDEX 3
1117 #define TEXTURE_RECT_INDEX 4
1121 * Bit flags for each type of texture object
1122 * Used for Texture.Unit[]._ReallyEnabled flags.
1125 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1126 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1127 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1128 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1129 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1134 * TexGenEnabled flags.
1145 * Bit flag versions of the corresponding GL_ constants.
1148 #define TEXGEN_SPHERE_MAP 0x1
1149 #define TEXGEN_OBJ_LINEAR 0x2
1150 #define TEXGEN_EYE_LINEAR 0x4
1151 #define TEXGEN_REFLECTION_MAP_NV 0x8
1152 #define TEXGEN_NORMAL_MAP_NV 0x10
1154 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1155 TEXGEN_REFLECTION_MAP_NV | \
1156 TEXGEN_NORMAL_MAP_NV)
1157 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1158 TEXGEN_REFLECTION_MAP_NV | \
1159 TEXGEN_NORMAL_MAP_NV | \
1164 /* A selection of state flags to make driver and module's lives easier. */
1165 #define ENABLE_TEXGEN0 0x1
1166 #define ENABLE_TEXGEN1 0x2
1167 #define ENABLE_TEXGEN2 0x4
1168 #define ENABLE_TEXGEN3 0x8
1169 #define ENABLE_TEXGEN4 0x10
1170 #define ENABLE_TEXGEN5 0x20
1171 #define ENABLE_TEXGEN6 0x40
1172 #define ENABLE_TEXGEN7 0x80
1174 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1175 #define ENABLE_TEXMAT1 0x2
1176 #define ENABLE_TEXMAT2 0x4
1177 #define ENABLE_TEXMAT3 0x8
1178 #define ENABLE_TEXMAT4 0x10
1179 #define ENABLE_TEXMAT5 0x20
1180 #define ENABLE_TEXMAT6 0x40
1181 #define ENABLE_TEXMAT7 0x80
1183 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1184 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1188 * Texel fetch function prototype. We use texel fetch functions to
1189 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1190 * texture images. These functions help to isolate us from the gritty
1191 * details of all the various texture image encodings.
1193 * \param texImage texture image.
1194 * \param col texel column.
1195 * \param row texel row.
1196 * \param img texel image level/layer.
1197 * \param texelOut output texel (up to 4 GLchans)
1199 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1200 GLint col
, GLint row
, GLint img
,
1204 * As above, but returns floats.
1205 * Used for depth component images and for upcoming signed/float
1208 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1209 GLint col
, GLint row
, GLint img
,
1210 GLfloat
*texelOut
);
1213 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1214 GLint col
, GLint row
, GLint img
,
1219 * This macro defines the (many) parameters to the texstore functions.
1220 * \param dims either 1 or 2 or 3
1221 * \param baseInternalFormat user-specified base internal format
1222 * \param dstFormat destination Mesa texture format
1223 * \param dstAddr destination image address
1224 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1225 * \param dstRowStride destination image row stride, in bytes
1226 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1227 * \param srcWidth/Height/Depth source image size, in pixels
1228 * \param srcFormat incoming image format
1229 * \param srcType incoming image data type
1230 * \param srcAddr source image address
1231 * \param srcPacking source image packing parameters
1233 #define TEXSTORE_PARAMS \
1234 GLcontext *ctx, GLuint dims, \
1235 GLenum baseInternalFormat, \
1236 const struct gl_texture_format *dstFormat, \
1238 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1239 GLint dstRowStride, const GLuint *dstImageOffsets, \
1240 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1241 GLenum srcFormat, GLenum srcType, \
1242 const GLvoid *srcAddr, \
1243 const struct gl_pixelstore_attrib *srcPacking
1248 * Texture image storage function.
1250 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
1254 * Texture format record
1256 struct gl_texture_format
1258 GLint MesaFormat
; /**< One of the MESA_FORMAT_* values */
1260 GLenum BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1261 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1262 * GL_INTENSITY, GL_COLOR_INDEX or
1263 * GL_DEPTH_COMPONENT.
1265 GLenum DataType
; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1266 GLubyte RedBits
; /**< Bits per texel component */
1267 GLubyte GreenBits
; /**< These are just rough approximations for */
1268 GLubyte BlueBits
; /**< compressed texture formats. */
1270 GLubyte LuminanceBits
;
1271 GLubyte IntensityBits
;
1274 GLubyte StencilBits
; /**< GL_EXT_packed_depth_stencil */
1276 GLuint TexelBytes
; /**< Bytes per texel, 0 if compressed format */
1278 StoreTexImageFunc StoreImage
;
1281 * \name Texel fetch function pointers
1284 FetchTexelFuncC FetchTexel1D
;
1285 FetchTexelFuncC FetchTexel2D
;
1286 FetchTexelFuncC FetchTexel3D
;
1287 FetchTexelFuncF FetchTexel1Df
;
1288 FetchTexelFuncF FetchTexel2Df
;
1289 FetchTexelFuncF FetchTexel3Df
;
1292 StoreTexelFunc StoreTexel
;
1296 #define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
1299 * Texture image state. Describes the dimensions of a texture image,
1300 * the texel format and pointers to Texel Fetch functions.
1302 struct gl_texture_image
1304 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1305 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1306 * GL_INTENSITY, GL_COLOR_INDEX,
1307 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1308 * only. Used for choosing TexEnv arithmetic.
1310 GLint InternalFormat
; /**< Internal format as given by the user */
1311 GLuint Border
; /**< 0 or 1 */
1312 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1313 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1314 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1315 GLuint Width2
; /**< = Width - 2*Border */
1316 GLuint Height2
; /**< = Height - 2*Border */
1317 GLuint Depth2
; /**< = Depth - 2*Border */
1318 GLuint WidthLog2
; /**< = log2(Width2) */
1319 GLuint HeightLog2
; /**< = log2(Height2) */
1320 GLuint DepthLog2
; /**< = log2(Depth2) */
1321 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1322 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1323 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1324 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1325 GLboolean IsClientData
; /**< Data owned by client? */
1326 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1328 const struct gl_texture_format
*TexFormat
;
1330 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1332 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1333 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1335 GLboolean IsCompressed
; /**< GL_ARB_texture_compression */
1336 GLuint CompressedSize
; /**< GL_ARB_texture_compression */
1338 GLuint RowStride
; /**< == Width unless IsClientData and padded */
1339 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1340 each 2D slice in 'Data', in texels */
1341 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1344 * \name For device driver:
1347 void *DriverData
; /**< Arbitrary device driver data */
1353 * Indexes for cube map faces.
1356 #define FACE_POS_X 0
1357 #define FACE_NEG_X 1
1358 #define FACE_POS_Y 2
1359 #define FACE_NEG_Y 3
1360 #define FACE_POS_Z 4
1361 #define FACE_NEG_Z 5
1367 * Texture object state. Contains the array of mipmap images, border color,
1368 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1371 struct gl_texture_object
1373 _glthread_Mutex Mutex
; /**< for thread safety */
1374 GLint RefCount
; /**< reference count */
1375 GLuint Name
; /**< the user-visible texture object ID */
1376 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1377 GLfloat Priority
; /**< in [0,1] */
1378 GLfloat BorderColor
[4]; /**< unclamped */
1379 GLchan _BorderChan
[4]; /**< clamped, as GLchan */
1380 GLenum WrapS
; /**< S-axis texture image wrap mode */
1381 GLenum WrapT
; /**< T-axis texture image wrap mode */
1382 GLenum WrapR
; /**< R-axis texture image wrap mode */
1383 GLenum MinFilter
; /**< minification filter */
1384 GLenum MagFilter
; /**< magnification filter */
1385 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1386 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1387 GLfloat LodBias
; /**< OpenGL 1.4 */
1388 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1389 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1390 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1391 GLboolean CompareFlag
; /**< GL_SGIX_shadow */
1392 GLenum CompareOperator
; /**< GL_SGIX_shadow */
1393 GLfloat ShadowAmbient
; /**< GL_ARB_shadow_ambient */
1394 GLenum CompareMode
; /**< GL_ARB_shadow */
1395 GLenum CompareFunc
; /**< GL_ARB_shadow */
1396 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1397 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1398 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1399 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1400 GLboolean Complete
; /**< Is texture object complete? */
1402 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1403 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1405 /** GL_EXT_paletted_texture */
1406 struct gl_color_table Palette
;
1410 * \name For device driver.
1411 * Note: instead of attaching driver data to this pointer, it's preferable
1412 * to instead use this struct as a base class for your own texture object
1413 * class. Driver->NewTextureObject() can be used to implement the
1416 void *DriverData
; /**< Arbitrary device driver data */
1421 * Texture combine environment state.
1424 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1425 * structure will need to be expanded for 4 elements.
1427 struct gl_tex_env_combine_state
1429 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1430 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1431 GLenum SourceRGB
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1432 GLenum SourceA
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1433 GLenum OperandRGB
[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1434 GLenum OperandA
[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1435 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1436 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1437 GLuint _NumArgsRGB
; /**< Number of inputs used for the combine mode. */
1438 GLuint _NumArgsA
; /**< Number of inputs used for the combine mode. */
1443 * Texture unit state. Contains enable flags, texture environment/function/
1444 * combiners, texgen state, pointers to current texture objects and
1445 * post-filter color tables.
1447 struct gl_texture_unit
1449 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1450 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1452 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1453 GLfloat EnvColor
[4];
1454 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1455 /** \name Tex coord generation mode
1456 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1463 GLbitfield _GenBitS
;
1464 GLbitfield _GenBitT
;
1465 GLbitfield _GenBitR
;
1466 GLbitfield _GenBitQ
;
1467 GLbitfield _GenFlags
; /**< bitwise or of GenBit[STRQ] */
1468 GLfloat ObjectPlaneS
[4];
1469 GLfloat ObjectPlaneT
[4];
1470 GLfloat ObjectPlaneR
[4];
1471 GLfloat ObjectPlaneQ
[4];
1472 GLfloat EyePlaneS
[4];
1473 GLfloat EyePlaneT
[4];
1474 GLfloat EyePlaneR
[4];
1475 GLfloat EyePlaneQ
[4];
1476 GLfloat LodBias
; /**< for biasing mipmap levels */
1479 * \name GL_EXT_texture_env_combine
1481 struct gl_tex_env_combine_state Combine
;
1484 * Derived state based on \c EnvMode and the \c BaseFormat of the
1485 * currently enabled texture.
1487 struct gl_tex_env_combine_state _EnvMode
;
1490 * Currently enabled combiner state. This will point to either
1491 * \c Combine or \c _EnvMode.
1493 struct gl_tex_env_combine_state
*_CurrentCombine
;
1495 struct gl_texture_object
*Current1D
;
1496 struct gl_texture_object
*Current2D
;
1497 struct gl_texture_object
*Current3D
;
1498 struct gl_texture_object
*CurrentCubeMap
; /**< GL_ARB_texture_cube_map */
1499 struct gl_texture_object
*CurrentRect
; /**< GL_NV_texture_rectangle */
1501 struct gl_texture_object
*_Current
; /**< Points to really enabled tex obj */
1503 struct gl_texture_object Saved1D
; /**< only used by glPush/PopAttrib */
1504 struct gl_texture_object Saved2D
;
1505 struct gl_texture_object Saved3D
;
1506 struct gl_texture_object SavedCubeMap
;
1507 struct gl_texture_object SavedRect
;
1509 /* GL_SGI_texture_color_table */
1510 struct gl_color_table ColorTable
;
1511 struct gl_color_table ProxyColorTable
;
1512 GLboolean ColorTableEnabled
;
1515 struct texenvprog_cache_item
{
1518 struct gl_fragment_program
*data
;
1519 struct texenvprog_cache_item
*next
;
1522 struct texenvprog_cache
{
1523 struct texenvprog_cache_item
**items
;
1524 GLuint size
, n_items
;
1529 * Texture attribute group (GL_TEXTURE_BIT).
1531 struct gl_texture_attrib
1537 GLuint CurrentUnit
; /**< Active texture unit */
1538 GLbitfield _EnabledUnits
; /**< one bit set for each really-enabled unit */
1539 GLbitfield _EnabledCoordUnits
; /**< one bit per enabled coordinate unit */
1540 GLbitfield _GenFlags
; /**< for texgen */
1541 GLbitfield _TexGenEnabled
;
1542 GLbitfield _TexMatEnabled
;
1545 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1547 struct gl_texture_object
*Proxy1D
;
1548 struct gl_texture_object
*Proxy2D
;
1549 struct gl_texture_object
*Proxy3D
;
1550 struct gl_texture_object
*ProxyCubeMap
;
1551 struct gl_texture_object
*ProxyRect
;
1553 /** GL_EXT_shared_texture_palette */
1554 GLboolean SharedPalette
;
1555 struct gl_color_table Palette
;
1557 /** Cached texenv fragment programs */
1558 struct texenvprog_cache env_fp_cache
;
1563 * Transformation attribute group (GL_TRANSFORM_BIT).
1565 struct gl_transform_attrib
1567 GLenum MatrixMode
; /**< Matrix mode */
1568 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1569 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1570 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1571 GLboolean Normalize
; /**< Normalize all normals? */
1572 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1573 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1575 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1576 GLfloat CullEyePos
[4];
1577 GLfloat CullObjPos
[4];
1582 * Viewport attribute group (GL_VIEWPORT_BIT).
1584 struct gl_viewport_attrib
1586 GLint X
, Y
; /**< position */
1587 GLsizei Width
, Height
; /**< size */
1588 GLfloat Near
, Far
; /**< Depth buffer range */
1589 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1594 * Node for the attribute stack.
1596 struct gl_attrib_node
1600 struct gl_attrib_node
*next
;
1605 * GL_ARB_vertex/pixel_buffer_object buffer object
1607 struct gl_buffer_object
1613 GLvoid
*Pointer
; /**< Only valid while buffer is mapped */
1614 GLsizeiptrARB Size
; /**< Size of storage in bytes */
1615 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1616 GLboolean OnCard
; /**< Is buffer in VRAM? (hardware drivers) */
1622 * Client pixel packing/unpacking attributes
1624 struct gl_pixelstore_attrib
1630 GLint ImageHeight
; /**< for GL_EXT_texture3D */
1631 GLint SkipImages
; /**< for GL_EXT_texture3D */
1632 GLboolean SwapBytes
;
1634 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1635 GLboolean Invert
; /**< GL_MESA_pack_invert */
1636 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1642 * Client vertex array attributes
1644 struct gl_client_array
1646 GLint Size
; /**< components per element (1,2,3,4) */
1647 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1648 GLsizei Stride
; /**< user-specified stride */
1649 GLsizei StrideB
; /**< actual stride in bytes */
1650 const GLubyte
*Ptr
; /**< Points to array data */
1651 GLboolean Enabled
; /**< Enabled flag is a boolean */
1652 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1654 /**< GL_ARB_vertex_buffer_object */
1655 struct gl_buffer_object
*BufferObj
;
1661 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1662 * extension, but a nice encapsulation in any case.
1664 struct gl_array_object
1666 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1669 /** Conventional vertex arrays */
1671 struct gl_client_array Vertex
;
1672 struct gl_client_array Normal
;
1673 struct gl_client_array Color
;
1674 struct gl_client_array SecondaryColor
;
1675 struct gl_client_array FogCoord
;
1676 struct gl_client_array Index
;
1677 struct gl_client_array EdgeFlag
;
1678 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1681 /** Generic arrays for vertex programs/shaders */
1682 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
];
1684 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1685 GLbitfield _Enabled
;
1690 * Vertex array state
1692 struct gl_array_attrib
1694 struct gl_array_object
*ArrayObj
;
1695 struct gl_array_object
*DefaultArrayObj
;
1697 GLint ActiveTexture
; /**< Client Active Texture */
1698 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1699 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1701 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1703 #if FEATURE_ARB_vertex_buffer_object
1704 struct gl_buffer_object
*NullBufferObj
;
1705 struct gl_buffer_object
*ArrayBufferObj
;
1706 struct gl_buffer_object
*ElementArrayBufferObj
;
1708 GLuint _MaxElement
; /* Min of all enabled array's maxes */
1713 * Feedback buffer state
1718 GLbitfield _Mask
; /* FB_* bits */
1726 * Selection buffer state
1730 GLuint
*Buffer
; /**< selection buffer */
1731 GLuint BufferSize
; /**< size of the selection buffer */
1732 GLuint BufferCount
; /**< number of values in the selection buffer */
1733 GLuint Hits
; /**< number of records in the selection buffer */
1734 GLuint NameStackDepth
; /**< name stack depth */
1735 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1736 GLboolean HitFlag
; /**< hit flag */
1737 GLfloat HitMinZ
; /**< minimum hit depth */
1738 GLfloat HitMaxZ
; /**< maximum hit depth */
1743 * 1-D Evaluator control points
1747 GLuint Order
; /**< Number of control points */
1748 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1749 GLfloat
*Points
; /**< Points to contiguous control points */
1754 * 2-D Evaluator control points
1758 GLuint Uorder
; /**< Number of control points in U dimension */
1759 GLuint Vorder
; /**< Number of control points in V dimension */
1762 GLfloat
*Points
; /**< Points to contiguous control points */
1767 * All evaluator control point state
1769 struct gl_evaluators
1775 struct gl_1d_map Map1Vertex3
;
1776 struct gl_1d_map Map1Vertex4
;
1777 struct gl_1d_map Map1Index
;
1778 struct gl_1d_map Map1Color4
;
1779 struct gl_1d_map Map1Normal
;
1780 struct gl_1d_map Map1Texture1
;
1781 struct gl_1d_map Map1Texture2
;
1782 struct gl_1d_map Map1Texture3
;
1783 struct gl_1d_map Map1Texture4
;
1784 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1791 struct gl_2d_map Map2Vertex3
;
1792 struct gl_2d_map Map2Vertex4
;
1793 struct gl_2d_map Map2Index
;
1794 struct gl_2d_map Map2Color4
;
1795 struct gl_2d_map Map2Normal
;
1796 struct gl_2d_map Map2Texture1
;
1797 struct gl_2d_map Map2Texture2
;
1798 struct gl_2d_map Map2Texture3
;
1799 struct gl_2d_map Map2Texture4
;
1800 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1806 * Names of the various vertex/fragment program register files, etc.
1808 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1809 * All values should fit in a 4-bit field.
1811 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1812 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1813 * be "uniform" variables since they can only be set outside glBegin/End.
1814 * They're also all stored in the same Parameters array.
1818 PROGRAM_TEMPORARY
= 0, /**< machine->Temporary[] */
1819 PROGRAM_LOCAL_PARAM
= 1, /**< gl_program->LocalParams[] */
1820 PROGRAM_ENV_PARAM
= 2, /**< gl_program->Parameters[] */
1821 PROGRAM_STATE_VAR
= 3, /**< gl_program->Parameters[] */
1822 PROGRAM_INPUT
= 4, /**< machine->Inputs[] */
1823 PROGRAM_OUTPUT
= 5, /**< machine->Outputs[] */
1824 PROGRAM_NAMED_PARAM
= 6, /**< gl_program->Parameters[] */
1825 PROGRAM_CONSTANT
= 7, /**< gl_program->Parameters[] */
1826 PROGRAM_UNIFORM
= 8, /**< gl_program->Parameters[] */
1827 PROGRAM_VARYING
= 9, /**< machine->Inputs[]/Outputs[] */
1828 PROGRAM_WRITE_ONLY
= 10, /**< A dummy, write-only register */
1829 PROGRAM_ADDRESS
= 11, /**< machine->AddressReg */
1830 PROGRAM_SAMPLER
= 12, /**< for shader samplers, compile-time only */
1831 PROGRAM_UNDEFINED
= 13, /**< Invalid value */
1836 /** Vertex and fragment instructions */
1837 struct prog_instruction
;
1838 struct gl_program_parameter_list
;
1842 * Base class for any kind of program object
1847 GLubyte
*String
; /**< Null-terminated program text */
1849 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1850 GLenum Format
; /**< String encoding format */
1853 struct prog_instruction
*Instructions
;
1855 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1856 GLbitfield OutputsWritten
; /**< Bitmask of which output regs are written to */
1857 GLbitfield TexturesUsed
[MAX_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1859 /** Named parameters, constants, etc. from program text */
1860 struct gl_program_parameter_list
*Parameters
;
1861 /** Numbered local parameters */
1862 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1864 /** Vertex/fragment shader varying vars */
1865 struct gl_program_parameter_list
*Varying
;
1866 /** Vertex program user-defined attributes */
1867 struct gl_program_parameter_list
*Attributes
;
1869 /** Logical counts */
1871 GLuint NumInstructions
;
1872 GLuint NumTemporaries
;
1873 GLuint NumParameters
;
1874 GLuint NumAttributes
;
1875 GLuint NumAddressRegs
;
1876 GLuint NumAluInstructions
;
1877 GLuint NumTexInstructions
;
1878 GLuint NumTexIndirections
;
1880 /** Native, actual h/w counts */
1882 GLuint NumNativeInstructions
;
1883 GLuint NumNativeTemporaries
;
1884 GLuint NumNativeParameters
;
1885 GLuint NumNativeAttributes
;
1886 GLuint NumNativeAddressRegs
;
1887 GLuint NumNativeAluInstructions
;
1888 GLuint NumNativeTexInstructions
;
1889 GLuint NumNativeTexIndirections
;
1894 /** Vertex program object */
1895 struct gl_vertex_program
1897 struct gl_program Base
; /**< base class */
1898 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1899 GLboolean IsPositionInvariant
;
1900 void *TnlData
; /**< should probably use Base.DriverData */
1904 /** Fragment program object */
1905 struct gl_fragment_program
1907 struct gl_program Base
; /**< base class */
1914 * State common to vertex and fragment programs.
1916 struct gl_program_state
1918 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1919 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1924 * Context state for vertex programs.
1926 struct gl_vertex_program_state
1928 GLboolean Enabled
; /**< GL_VERTEX_PROGRAM_ARB/NV */
1929 GLboolean _Enabled
; /**< Enabled and valid program? */
1930 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1931 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1932 struct gl_vertex_program
*Current
; /**< ptr to currently bound program */
1934 /** Currently enabled and valid program (including internal programs) */
1935 struct gl_vertex_program
*_Current
;
1937 GLfloat Parameters
[MAX_NV_VERTEX_PROGRAM_PARAMS
][4]; /**< Env params */
1939 /* For GL_NV_vertex_program only: */
1940 GLenum TrackMatrix
[MAX_NV_VERTEX_PROGRAM_PARAMS
/ 4];
1941 GLenum TrackMatrixTransform
[MAX_NV_VERTEX_PROGRAM_PARAMS
/ 4];
1943 /** Should fixed-function T&L be implemented with a vertex prog? */
1944 GLboolean _MaintainTnlProgram
;
1946 /** Program to emulate fixed-function T&L (see above) */
1947 struct gl_vertex_program
*_TnlProgram
;
1949 #if FEATURE_MESA_program_debug
1950 GLprogramcallbackMESA Callback
;
1951 GLvoid
*CallbackData
;
1952 GLboolean CallbackEnabled
;
1953 GLuint CurrentPosition
;
1959 * Context state for fragment programs.
1961 struct gl_fragment_program_state
1963 GLboolean Enabled
; /**< User-set fragment program enable flag */
1964 GLboolean _Enabled
; /**< Fragment program enabled and valid? */
1965 struct gl_fragment_program
*Current
; /**< User-bound program */
1967 /** Currently enabled and valid program (including internal programs) */
1968 struct gl_fragment_program
*_Current
;
1970 GLfloat Parameters
[MAX_NV_FRAGMENT_PROGRAM_PARAMS
][4]; /**< Env params */
1972 /** Should fixed-function texturing be implemented with a fragment prog? */
1973 GLboolean _MaintainTexEnvProgram
;
1975 /** Program to emulate fixed-function texture env/combine (see above) */
1976 struct gl_fragment_program
*_TexEnvProgram
;
1978 #if FEATURE_MESA_program_debug
1979 GLprogramcallbackMESA Callback
;
1980 GLvoid
*CallbackData
;
1981 GLboolean CallbackEnabled
;
1982 GLuint CurrentPosition
;
1988 * ATI_fragment_shader runtime state
1990 #define ATI_FS_INPUT_PRIMARY 0
1991 #define ATI_FS_INPUT_SECONDARY 1
1993 struct atifs_instruction
;
1994 struct atifs_setupinst
;
1997 * ATI fragment shader
1999 struct ati_fragment_shader
2003 struct atifs_instruction
*Instructions
[2];
2004 struct atifs_setupinst
*SetupInst
[2];
2005 GLfloat Constants
[8][4];
2006 GLbitfield LocalConstDef
; /** Indicates which constants have been set */
2007 GLubyte numArithInstr
[2];
2008 GLubyte regsAssigned
[2];
2009 GLubyte NumPasses
; /** 1 or 2 */
2011 GLubyte last_optype
;
2012 GLboolean interpinp1
;
2018 * Context state for GL_ATI_fragment_shader
2020 struct gl_ati_fragment_shader_state
2023 GLboolean _Enabled
; /** enabled and valid shader? */
2024 GLboolean Compiling
;
2025 GLfloat GlobalConstants
[8][4];
2026 struct ati_fragment_shader
*Current
;
2031 * Occlusion/timer query object.
2033 struct gl_query_object
2036 GLuint64EXT Result
; /* the counter */
2037 GLboolean Active
; /* inside Begin/EndQuery */
2038 GLboolean Ready
; /* result is ready */
2043 * Context state for query objects.
2045 struct gl_query_state
2047 struct _mesa_HashTable
*QueryObjects
;
2048 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2049 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2055 * A GLSL shader object.
2059 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2060 GLuint Name
; /**< AKA the handle */
2061 GLint RefCount
; /**< Reference count */
2062 GLboolean DeletePending
;
2064 const GLchar
*Source
; /**< Source code string */
2065 GLboolean CompileStatus
;
2066 GLuint NumPrograms
; /**< size of Programs[] array */
2067 struct gl_program
**Programs
; /**< Post-compile assembly code */
2073 * A GLSL program object. Basically a linked collection of "shaders".
2075 struct gl_shader_program
2077 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2078 GLuint Name
; /**< aka handle or ID */
2079 GLint RefCount
; /**< Reference count */
2080 GLboolean DeletePending
;
2082 GLuint NumShaders
; /**< number of attached shaders */
2083 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2085 /* post-link info: */
2086 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
2087 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
2088 struct gl_program_parameter_list
*Uniforms
; /**< Plus constants, etc */
2089 struct gl_program_parameter_list
*Varying
;
2090 struct gl_program_parameter_list
*Attributes
; /**< Vertex attributes */
2091 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2092 GLboolean Validated
;
2098 * Context state for GLSL vertex/fragment shaders.
2100 struct gl_shader_state
2102 GLboolean _VertexShaderPresent
;
2103 GLboolean _FragmentShaderPresent
;
2104 struct gl_shader_program
*CurrentProgram
;
2109 * State which can be shared by multiple contexts:
2111 struct gl_shared_state
2113 _glthread_Mutex Mutex
; /**< for thread safety */
2114 GLint RefCount
; /**< Reference count */
2115 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2116 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2119 * \name Default texture objects (shared by all multi-texture units)
2122 struct gl_texture_object
*Default1D
;
2123 struct gl_texture_object
*Default2D
;
2124 struct gl_texture_object
*Default3D
;
2125 struct gl_texture_object
*DefaultCubeMap
;
2126 struct gl_texture_object
*DefaultRect
;
2130 * \name Thread safety and statechange notification for texture
2133 * \todo Improve the granularity of locking.
2136 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2137 GLuint TextureStateStamp
; /**< state notification for shared tex */
2143 * \name Vertex/fragment programs
2146 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2147 #if FEATURE_ARB_vertex_program
2148 struct gl_program
*DefaultVertexProgram
;
2150 #if FEATURE_ARB_fragment_program
2151 struct gl_program
*DefaultFragmentProgram
;
2155 #if FEATURE_ATI_fragment_shader
2156 struct _mesa_HashTable
*ATIShaders
;
2157 struct ati_fragment_shader
*DefaultFragmentShader
;
2160 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2161 struct _mesa_HashTable
*BufferObjects
;
2164 #if FEATURE_ARB_shader_objects
2165 /** Table of both gl_shader and gl_shader_program objects */
2166 struct _mesa_HashTable
*ShaderObjects
;
2169 #if FEATURE_EXT_framebuffer_object
2170 struct _mesa_HashTable
*RenderBuffers
;
2171 struct _mesa_HashTable
*FrameBuffers
;
2174 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2175 struct _mesa_HashTable
*ArrayObjects
;
2177 void *DriverData
; /**< Device driver shared state */
2184 * A renderbuffer stores colors or depth values or stencil values.
2185 * A framebuffer object will have a collection of these.
2186 * Data are read/written to the buffer with a handful of Get/Put functions.
2188 * Instances of this object are allocated with the Driver's NewRenderbuffer
2189 * hook. Drivers will likely wrap this class inside a driver-specific
2190 * class to simulate inheritance.
2192 struct gl_renderbuffer
2194 _glthread_Mutex Mutex
; /**< for thread safety */
2195 GLuint ClassID
; /**< Useful for drivers */
2198 GLuint Width
, Height
;
2199 GLenum InternalFormat
; /**< The user-specified format */
2200 GLenum _ActualFormat
; /**< The driver-chosen format */
2201 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2202 GL_STENCIL_INDEX. */
2203 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2204 GLubyte RedBits
; /**< Bits of red per pixel */
2210 GLubyte StencilBits
;
2213 /* Used to wrap one renderbuffer around another: */
2214 struct gl_renderbuffer
*Wrapped
;
2216 /* Delete this renderbuffer */
2217 void (*Delete
)(struct gl_renderbuffer
*rb
);
2219 /* Allocate new storage for this renderbuffer */
2220 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2221 GLenum internalFormat
,
2222 GLuint width
, GLuint height
);
2224 /* Lock/Unlock are called before/after calling the Get/Put functions.
2225 * Not sure this is the right place for these yet.
2226 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2227 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2230 /* Return a pointer to the element/pixel at (x,y).
2231 * Should return NULL if the buffer memory can't be directly addressed.
2233 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2236 /* Get/Read a row of values.
2237 * The values will be of format _BaseFormat and type DataType.
2239 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2240 GLint x
, GLint y
, void *values
);
2242 /* Get/Read values at arbitrary locations.
2243 * The values will be of format _BaseFormat and type DataType.
2245 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2246 const GLint x
[], const GLint y
[], void *values
);
2248 /* Put/Write a row of values.
2249 * The values will be of format _BaseFormat and type DataType.
2251 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2252 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2254 /* Put/Write a row of RGB values. This is a special-case routine that's
2255 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2256 * a common case for glDrawPixels and some triangle routines.
2257 * The values will be of format GL_RGB and type DataType.
2259 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2260 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2263 /* Put/Write a row of identical values.
2264 * The values will be of format _BaseFormat and type DataType.
2266 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2267 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2269 /* Put/Write values at arbitrary locations.
2270 * The values will be of format _BaseFormat and type DataType.
2272 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2273 const GLint x
[], const GLint y
[], const void *values
,
2274 const GLubyte
*mask
);
2275 /* Put/Write identical values at arbitrary locations.
2276 * The values will be of format _BaseFormat and type DataType.
2278 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2279 GLuint count
, const GLint x
[], const GLint y
[],
2280 const void *value
, const GLubyte
*mask
);
2285 * A renderbuffer attachment point points to either a texture object
2286 * (and specifies a mipmap level, cube face or 3D texture slice) or
2287 * points to a renderbuffer.
2289 struct gl_renderbuffer_attachment
2291 GLenum Type
; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2294 /* IF Type == GL_RENDERBUFFER_EXT: */
2295 struct gl_renderbuffer
*Renderbuffer
;
2297 /* IF Type == GL_TEXTURE: */
2298 struct gl_texture_object
*Texture
;
2299 GLuint TextureLevel
;
2300 GLuint CubeMapFace
; /* 0 .. 5, for cube map textures */
2301 GLuint Zoffset
; /* for 3D textures */
2306 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2307 * In C++ terms, think of this as a base class from which device drivers
2308 * will make derived classes.
2310 struct gl_framebuffer
2312 _glthread_Mutex Mutex
; /**< for thread safety */
2313 GLuint Name
; /* if zero, this is a window system framebuffer */
2316 GLvisual Visual
; /**< The framebuffer's visual.
2317 Immutable if this is a window system buffer.
2318 Computed from attachments if user-made FBO. */
2320 GLboolean Initialized
;
2322 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2324 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2326 GLint _Xmin
, _Xmax
; /**< inclusive */
2327 GLint _Ymin
, _Ymax
; /**< exclusive */
2330 /** \name Derived Z buffer stuff */
2332 GLuint _DepthMax
; /**< Max depth buffer value */
2333 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2334 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2337 GLenum _Status
; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2339 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2340 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2342 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2343 * attribute group and GL_PIXEL attribute group, respectively.
2345 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2346 GLenum ColorReadBuffer
;
2348 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2349 GLbitfield _ColorDrawBufferMask
[MAX_DRAW_BUFFERS
]; /* Mask of BUFFER_BIT_* flags */
2350 GLint _ColorReadBufferIndex
; /* -1 = None */
2352 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2353 GLuint _NumColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2354 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
][4];
2355 struct gl_renderbuffer
*_ColorReadBuffer
;
2357 /** The Actual depth/stencil buffers to use. May be wrappers around the
2358 * depth/stencil buffers attached above. */
2359 struct gl_renderbuffer
*_DepthBuffer
;
2360 struct gl_renderbuffer
*_StencilBuffer
;
2362 /** Delete this framebuffer */
2363 void (*Delete
)(struct gl_framebuffer
*fb
);
2368 * Limits for vertex and fragment programs.
2370 struct gl_program_constants
2372 /* logical limits */
2373 GLuint MaxInstructions
;
2374 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2375 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2376 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2379 GLuint MaxAddressRegs
; /* vertex program only, for now */
2380 GLuint MaxParameters
;
2381 GLuint MaxLocalParams
;
2382 GLuint MaxEnvParams
;
2383 /* native/hardware limits */
2384 GLuint MaxNativeInstructions
;
2385 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2386 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2387 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2388 GLuint MaxNativeAttribs
;
2389 GLuint MaxNativeTemps
;
2390 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2391 GLuint MaxNativeParameters
;
2393 GLuint MaxUniformComponents
;
2398 * Constants which may be overridden by device driver during context creation
2399 * but are never changed after that.
2403 GLint MaxTextureLevels
; /**< Maximum number of allowed mipmap levels. */
2404 GLint Max3DTextureLevels
; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2405 GLint MaxCubeTextureLevels
; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2406 GLint MaxTextureRectSize
; /* GL_NV_texture_rectangle */
2407 GLuint MaxTextureCoordUnits
;
2408 GLuint MaxTextureImageUnits
;
2409 GLuint MaxTextureUnits
; /* = MIN(CoordUnits, ImageUnits) */
2410 GLfloat MaxTextureMaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
2411 GLfloat MaxTextureLodBias
; /* GL_EXT_texture_lod_bias */
2412 GLuint MaxArrayLockSize
;
2414 GLfloat MinPointSize
, MaxPointSize
; /* aliased */
2415 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /* antialiased */
2416 GLfloat PointSizeGranularity
;
2417 GLfloat MinLineWidth
, MaxLineWidth
; /* aliased */
2418 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /* antialiased */
2419 GLfloat LineWidthGranularity
;
2420 GLuint MaxColorTableSize
;
2421 GLuint MaxConvolutionWidth
;
2422 GLuint MaxConvolutionHeight
;
2423 GLuint MaxClipPlanes
;
2425 GLfloat MaxShininess
; /* GL_NV_light_max_exponent */
2426 GLfloat MaxSpotExponent
; /* GL_NV_light_max_exponent */
2427 GLuint MaxViewportWidth
, MaxViewportHeight
;
2428 struct gl_program_constants VertexProgram
; /* GL_ARB_vertex_program */
2429 struct gl_program_constants FragmentProgram
; /* GL_ARB_fragment_program */
2430 /* shared by vertex and fragment program: */
2431 GLuint MaxProgramMatrices
;
2432 GLuint MaxProgramMatrixStackDepth
;
2433 /* vertex array / buffer object bounds checking */
2434 GLboolean CheckArrayBounds
;
2435 /* GL_ARB_draw_buffers */
2436 GLuint MaxDrawBuffers
;
2437 /* GL_OES_read_format */
2438 GLenum ColorReadFormat
;
2439 GLenum ColorReadType
;
2440 /* GL_EXT_framebuffer_object */
2441 GLuint MaxColorAttachments
;
2442 GLuint MaxRenderbufferSize
;
2443 /* GL_ARB_vertex_shader */
2444 GLuint MaxVertexTextureImageUnits
;
2450 * Enable flag for each OpenGL extension. Different device drivers will
2451 * enable different extensions at runtime.
2453 struct gl_extensions
2456 * \name Flags to quickly test if certain extensions are available.
2458 * Not every extension needs to have such a flag, but it's encouraged.
2461 GLboolean dummy
; /* don't remove this! */
2462 GLboolean ARB_depth_texture
;
2463 GLboolean ARB_draw_buffers
;
2464 GLboolean ARB_fragment_program
;
2465 GLboolean ARB_fragment_shader
;
2466 GLboolean ARB_half_float_pixel
;
2467 GLboolean ARB_imaging
;
2468 GLboolean ARB_multisample
;
2469 GLboolean ARB_multitexture
;
2470 GLboolean ARB_occlusion_query
;
2471 GLboolean ARB_point_sprite
;
2472 GLboolean ARB_shader_objects
;
2473 GLboolean ARB_shading_language_100
;
2474 GLboolean ARB_shading_language_120
;
2475 GLboolean ARB_shadow
;
2476 GLboolean ARB_texture_border_clamp
;
2477 GLboolean ARB_texture_compression
;
2478 GLboolean ARB_texture_cube_map
;
2479 GLboolean ARB_texture_env_combine
;
2480 GLboolean ARB_texture_env_crossbar
;
2481 GLboolean ARB_texture_env_dot3
;
2482 GLboolean ARB_texture_float
;
2483 GLboolean ARB_texture_mirrored_repeat
;
2484 GLboolean ARB_texture_non_power_of_two
;
2485 GLboolean ARB_transpose_matrix
;
2486 GLboolean ARB_vertex_buffer_object
;
2487 GLboolean ARB_vertex_program
;
2488 GLboolean ARB_vertex_shader
;
2489 GLboolean ARB_window_pos
;
2492 GLboolean EXT_blend_color
;
2493 GLboolean EXT_blend_equation_separate
;
2494 GLboolean EXT_blend_func_separate
;
2495 GLboolean EXT_blend_logic_op
;
2496 GLboolean EXT_blend_minmax
;
2497 GLboolean EXT_blend_subtract
;
2498 GLboolean EXT_clip_volume_hint
;
2499 GLboolean EXT_cull_vertex
;
2500 GLboolean EXT_convolution
;
2501 GLboolean EXT_compiled_vertex_array
;
2502 GLboolean EXT_copy_texture
;
2503 GLboolean EXT_depth_bounds_test
;
2504 GLboolean EXT_draw_range_elements
;
2505 GLboolean EXT_framebuffer_object
;
2506 GLboolean EXT_fog_coord
;
2507 GLboolean EXT_framebuffer_blit
;
2508 GLboolean EXT_gpu_program_parameters
;
2509 GLboolean EXT_histogram
;
2510 GLboolean EXT_multi_draw_arrays
;
2511 GLboolean EXT_paletted_texture
;
2512 GLboolean EXT_packed_depth_stencil
;
2513 GLboolean EXT_packed_pixels
;
2514 GLboolean EXT_pixel_buffer_object
;
2515 GLboolean EXT_point_parameters
;
2516 GLboolean EXT_polygon_offset
;
2517 GLboolean EXT_rescale_normal
;
2518 GLboolean EXT_shadow_funcs
;
2519 GLboolean EXT_secondary_color
;
2520 GLboolean EXT_separate_specular_color
;
2521 GLboolean EXT_shared_texture_palette
;
2522 GLboolean EXT_stencil_wrap
;
2523 GLboolean EXT_stencil_two_side
;
2524 GLboolean EXT_subtexture
;
2525 GLboolean EXT_texture
;
2526 GLboolean EXT_texture_object
;
2527 GLboolean EXT_texture3D
;
2528 GLboolean EXT_texture_compression_s3tc
;
2529 GLboolean EXT_texture_env_add
;
2530 GLboolean EXT_texture_env_combine
;
2531 GLboolean EXT_texture_env_dot3
;
2532 GLboolean EXT_texture_filter_anisotropic
;
2533 GLboolean EXT_texture_lod_bias
;
2534 GLboolean EXT_texture_mirror_clamp
;
2535 GLboolean EXT_texture_sRGB
;
2536 GLboolean EXT_timer_query
;
2537 GLboolean EXT_vertex_array
;
2538 GLboolean EXT_vertex_array_set
;
2539 /* vendor extensions */
2540 GLboolean APPLE_client_storage
;
2541 GLboolean APPLE_packed_pixels
;
2542 GLboolean APPLE_vertex_array_object
;
2543 GLboolean ATI_texture_mirror_once
;
2544 GLboolean ATI_texture_env_combine3
;
2545 GLboolean ATI_fragment_shader
;
2546 GLboolean ATI_separate_stencil
;
2547 GLboolean IBM_rasterpos_clip
;
2548 GLboolean IBM_multimode_draw_arrays
;
2549 GLboolean MESA_pack_invert
;
2550 GLboolean MESA_packed_depth_stencil
;
2551 GLboolean MESA_program_debug
;
2552 GLboolean MESA_resize_buffers
;
2553 GLboolean MESA_ycbcr_texture
;
2554 GLboolean NV_blend_square
;
2555 GLboolean NV_fragment_program
;
2556 GLboolean NV_light_max_exponent
;
2557 GLboolean NV_point_sprite
;
2558 GLboolean NV_texgen_reflection
;
2559 GLboolean NV_texture_rectangle
;
2560 GLboolean NV_vertex_program
;
2561 GLboolean NV_vertex_program1_1
;
2562 GLboolean OES_read_format
;
2563 GLboolean SGI_color_matrix
;
2564 GLboolean SGI_color_table
;
2565 GLboolean SGI_texture_color_table
;
2566 GLboolean SGIS_generate_mipmap
;
2567 GLboolean SGIS_texture_edge_clamp
;
2568 GLboolean SGIS_texture_lod
;
2569 GLboolean SGIX_depth_texture
;
2570 GLboolean SGIX_shadow
;
2571 GLboolean SGIX_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2572 GLboolean TDFX_texture_compression_FXT1
;
2575 /* The extension string */
2576 const GLubyte
*String
;
2581 * A stack of matrices (projection, modelview, color, texture, etc).
2585 GLmatrix
*Top
; /**< points into Stack */
2586 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2587 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2588 GLuint MaxDepth
; /**< size of Stack[] array */
2589 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2594 * \name Bits for image transfer operations
2596 * \sa __GLcontextRec::ImageTransferState.
2599 #define IMAGE_SCALE_BIAS_BIT 0x1
2600 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2601 #define IMAGE_MAP_COLOR_BIT 0x4
2602 #define IMAGE_COLOR_TABLE_BIT 0x8
2603 #define IMAGE_CONVOLUTION_BIT 0x10
2604 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2605 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2606 #define IMAGE_COLOR_MATRIX_BIT 0x80
2607 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2608 #define IMAGE_HISTOGRAM_BIT 0x200
2609 #define IMAGE_MIN_MAX_BIT 0x400
2610 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2613 /** Pixel Transfer ops up to convolution */
2614 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2615 IMAGE_SHIFT_OFFSET_BIT | \
2616 IMAGE_MAP_COLOR_BIT | \
2617 IMAGE_COLOR_TABLE_BIT)
2619 /** Pixel transfer ops after convolution */
2620 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2621 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2622 IMAGE_COLOR_MATRIX_BIT | \
2623 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2624 IMAGE_HISTOGRAM_BIT | \
2630 * \name Bits to indicate what state has changed.
2635 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2636 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2637 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2638 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2639 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2640 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2641 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2642 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2643 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2644 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2645 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2646 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2647 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2648 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2649 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2650 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2651 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2652 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2653 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2654 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2655 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2656 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2657 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2658 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2659 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2660 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2661 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2662 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2668 * \name Bits to track array state changes
2670 * Also used to summarize array enabled.
2673 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2674 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2675 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2676 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2677 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2678 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2679 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2680 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2681 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2682 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2683 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2684 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2685 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2686 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2687 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2688 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2689 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2690 #define _NEW_ARRAY_ALL 0xffffffff
2693 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2694 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2699 * \name A bunch of flags that we think might be useful to drivers.
2701 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2704 #define DD_FLATSHADE 0x1
2705 #define DD_SEPARATE_SPECULAR 0x2
2706 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2707 #define DD_TRI_LIGHT_TWOSIDE 0x8
2708 #define DD_TRI_UNFILLED 0x10
2709 #define DD_TRI_SMOOTH 0x20
2710 #define DD_TRI_STIPPLE 0x40
2711 #define DD_TRI_OFFSET 0x80
2712 #define DD_LINE_SMOOTH 0x100
2713 #define DD_LINE_STIPPLE 0x200
2714 #define DD_LINE_WIDTH 0x400
2715 #define DD_POINT_SMOOTH 0x800
2716 #define DD_POINT_SIZE 0x1000
2717 #define DD_POINT_ATTEN 0x2000
2718 #define DD_TRI_TWOSTENCIL 0x4000
2723 * \name Define the state changes under which each of these bits might change
2726 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2727 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2728 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2729 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2730 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2731 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2732 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2733 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2734 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2735 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2736 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2737 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2738 #define _DD_NEW_POINT_SIZE _NEW_POINT
2739 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2743 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2749 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2752 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2758 * Forward declaration of display list data types:
2761 typedef union node Node
;
2764 /* This has to be included here. */
2768 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2771 * Core Mesa's support for tnl modules:
2773 struct gl_tnl_module
2776 * Vertex format to be lazily swapped into current dispatch.
2778 const GLvertexformat
*Current
;
2781 * \name Record of functions swapped out.
2782 * On restore, only need to swap these functions back in.
2786 _glapi_proc
* location
;
2787 _glapi_proc function
;
2788 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2793 /* Strictly this is a tnl/ private concept, but it doesn't seem
2794 * worthwhile adding a tnl private structure just to hold this one bit
2797 #define MESA_DLIST_DANGLING_REFS 0x1
2799 /* Provide a location where information about a display list can be
2800 * collected. Could be extended with driverPrivate structures,
2801 * etc. in the future.
2803 struct mesa_display_list
2812 * State used during display list compilation and execution.
2814 struct mesa_list_state
2816 struct mesa_display_list
*CallStack
[MAX_LIST_NESTING
];
2817 GLuint CallDepth
; /**< Current recursion calling depth */
2819 struct mesa_display_list
*CurrentList
;
2820 Node
*CurrentListPtr
; /**< Head of list being compiled */
2821 GLuint CurrentListNum
; /**< Number of the list being compiled */
2822 Node
*CurrentBlock
; /**< Pointer to current block of nodes */
2823 GLuint CurrentPos
; /**< Index into current block of nodes */
2825 GLvertexformat ListVtxfmt
;
2827 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2828 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2830 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2831 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2833 GLubyte ActiveIndex
;
2834 GLfloat CurrentIndex
;
2836 GLubyte ActiveEdgeFlag
;
2837 GLboolean CurrentEdgeFlag
;
2842 * Mesa rendering context.
2844 * This is the central context data structure for Mesa. Almost all
2845 * OpenGL state is contained in this structure.
2846 * Think of this as a base class from which device drivers will derive
2849 * The GLcontext typedef names this structure.
2851 struct __GLcontextRec
2854 * \name OS related interfaces.
2856 * These \b must be the first members of this structure, because they are
2857 * exposed to the outside world (i.e. GLX extension).
2860 __GLimports imports
;
2861 __GLexports exports
;
2864 /** State possibly shared with other contexts in the address space */
2865 struct gl_shared_state
*Shared
;
2867 /** \name API function pointer tables */
2869 struct _glapi_table
*Save
; /**< Display list save functions */
2870 struct _glapi_table
*Exec
; /**< Execute functions */
2871 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2875 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2876 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2877 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2878 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2881 * Device driver function pointer table
2883 struct dd_function_table Driver
;
2885 void *DriverCtx
; /**< Points to device driver context/state */
2886 void *DriverMgrCtx
; /**< Points to device driver manager (optional)*/
2888 /** Core/Driver constants */
2889 struct gl_constants Const
;
2891 /** \name The various 4x4 matrix stacks */
2893 struct matrix_stack ModelviewMatrixStack
;
2894 struct matrix_stack ProjectionMatrixStack
;
2895 struct matrix_stack ColorMatrixStack
;
2896 struct matrix_stack TextureMatrixStack
[MAX_TEXTURE_COORD_UNITS
];
2897 struct matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2898 struct matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2901 /** Combined modelview and projection matrix */
2902 GLmatrix _ModelProjectMatrix
;
2904 /** \name Display lists */
2905 struct mesa_list_state ListState
;
2907 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2908 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2910 /** Extension information */
2911 struct gl_extensions Extensions
;
2913 /** \name State attribute stack (for glPush/PopAttrib) */
2915 GLuint AttribStackDepth
;
2916 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2919 /** \name Renderer attribute groups
2921 * We define a struct for each attribute group to make pushing and popping
2922 * attributes easy. Also it's a good organization.
2925 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2926 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2927 struct gl_current_attrib Current
; /**< Current attributes */
2928 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2929 struct gl_eval_attrib Eval
; /**< Eval attributes */
2930 struct gl_fog_attrib Fog
; /**< Fog attributes */
2931 struct gl_hint_attrib Hint
; /**< Hint attributes */
2932 struct gl_light_attrib Light
; /**< Light attributes */
2933 struct gl_line_attrib Line
; /**< Line attributes */
2934 struct gl_list_attrib List
; /**< List attributes */
2935 struct gl_multisample_attrib Multisample
;
2936 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2937 struct gl_point_attrib Point
; /**< Point attributes */
2938 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2939 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2940 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2941 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2942 struct gl_texture_attrib Texture
; /**< Texture attributes */
2943 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2944 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2947 /** \name Client attribute stack */
2949 GLuint ClientAttribStackDepth
;
2950 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2953 /** \name Client attribute groups */
2955 struct gl_array_attrib Array
; /**< Vertex arrays */
2956 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2957 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2958 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2961 /** \name Other assorted state (not pushed/popped on attribute stack) */
2963 struct gl_histogram_attrib Histogram
;
2964 struct gl_minmax_attrib MinMax
;
2965 struct gl_convolution_attrib Convolution1D
;
2966 struct gl_convolution_attrib Convolution2D
;
2967 struct gl_convolution_attrib Separable2D
;
2969 struct gl_evaluators EvalMap
; /**< All evaluators */
2970 struct gl_feedback Feedback
; /**< Feedback */
2971 struct gl_selection Select
; /**< Selection */
2973 struct gl_color_table ColorTable
; /**< Pre-convolution */
2974 struct gl_color_table ProxyColorTable
; /**< Pre-convolution */
2975 struct gl_color_table PostConvolutionColorTable
;
2976 struct gl_color_table ProxyPostConvolutionColorTable
;
2977 struct gl_color_table PostColorMatrixColorTable
;
2978 struct gl_color_table ProxyPostColorMatrixColorTable
;
2980 struct gl_program_state Program
; /**< for vertex or fragment progs */
2981 struct gl_vertex_program_state VertexProgram
; /**< GL_ARB/NV_vertex_program */
2982 struct gl_fragment_program_state FragmentProgram
; /**< GL_ARB/NV_vertex_program */
2983 struct gl_ati_fragment_shader_state ATIFragmentShader
; /**< GL_ATI_fragment_shader */
2985 struct gl_query_state Query
; /**< GL_ARB_occlusion_query */
2987 struct gl_shader_state Shader
; /**< GLSL shader object state */
2990 #if FEATURE_EXT_framebuffer_object
2991 struct gl_renderbuffer
*CurrentRenderbuffer
;
2994 GLenum ErrorValue
; /**< Last error code */
2995 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2996 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2998 /** \name Derived state */
3000 GLbitfield _TriangleCaps
; /**< bitwise-or of DD_* flags */
3001 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3002 GLfloat _EyeZDir
[3];
3003 GLfloat _ModelViewInvScale
;
3004 GLboolean _NeedEyeCoords
;
3005 GLboolean _ForceEyeCoords
;
3006 GLenum _CurrentProgram
; /* currently executing program */
3008 GLuint TextureStateTimestamp
; /* detect changes to shared state */
3010 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
3011 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
3014 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
3017 GLuint _Facing
; /**< This is a hack for 2-sided stencil test.
3019 * We don't have a better way to communicate this value from
3020 * swrast_setup to swrast. */
3022 /** \name For debugging/development only */
3024 GLboolean FirstTimeCurrent
;
3027 /** Dither disable via MESA_NO_DITHER env var */
3030 /** software compression/decompression supported or not */
3031 GLboolean Mesa_DXTn
;
3033 /** Core tnl module support */
3034 struct gl_tnl_module TnlModule
;
3037 * \name Hooks for module contexts.
3039 * These will eventually live in the driver or elsewhere.
3042 void *swrast_context
;
3043 void *swsetup_context
;
3044 void *swtnl_context
;
3046 void *acache_context
;
3052 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3053 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
3057 extern int MESA_VERBOSE
;
3058 extern int MESA_DEBUG_FLAGS
;
3059 # define MESA_FUNCTION __FUNCTION__
3061 # define MESA_VERBOSE 0
3062 # define MESA_DEBUG_FLAGS 0
3063 # define MESA_FUNCTION "a function"
3072 VERBOSE_VARRAY
= 0x0001,
3073 VERBOSE_TEXTURE
= 0x0002,
3074 VERBOSE_IMMEDIATE
= 0x0004,
3075 VERBOSE_PIPELINE
= 0x0008,
3076 VERBOSE_DRIVER
= 0x0010,
3077 VERBOSE_STATE
= 0x0020,
3078 VERBOSE_API
= 0x0040,
3079 VERBOSE_DISPLAY_LIST
= 0x0100,
3080 VERBOSE_LIGHTING
= 0x0200,
3081 VERBOSE_PRIMS
= 0x0400,
3082 VERBOSE_VERTS
= 0x0800,
3083 VERBOSE_DISASSEM
= 0x1000
3089 DEBUG_ALWAYS_FLUSH
= 0x1
3094 #define Elements(x) sizeof(x)/sizeof(*(x))
3097 #endif /* TYPES_H */