d4f6c1f0d571888f7377eb191aa8fa83342434d1
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.3
11 *
12 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include "config.h" /* Hardwired parameters */
40 #include "glapitable.h"
41 #include "glthread.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 #if ACCUM_BITS != 16
69 /* Software accum done with GLshort at this time */
70 # error "illegal number of accumulation bits"
71 #endif
72
73
74 /**
75 * Stencil buffer data type.
76 */
77 #if STENCIL_BITS==8
78 typedef GLubyte GLstencil;
79 # define STENCIL_MAX 0xff
80 #elif STENCIL_BITS==16
81 typedef GLushort GLstencil;
82 # define STENCIL_MAX 0xffff
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * Used for storing intermediate depth buffer values.
90 * The actual depth/Z buffer might use 16 or 32-bit values.
91 *
92 * \note Must be 32-bits!
93 */
94 typedef GLuint GLdepth;
95
96
97 /**
98 * Fixed point data type.
99 */
100 typedef int GLfixed;
101 /*
102 * Fixed point arithmetic macros
103 */
104 #ifndef FIXED_FRAC_BITS
105 #define FIXED_FRAC_BITS 11
106 #endif
107
108 #define FIXED_SHIFT FIXED_FRAC_BITS
109 #define FIXED_ONE (1 << FIXED_SHIFT)
110 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
111 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
112 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
113 #define FIXED_EPSILON 1
114 #define FIXED_SCALE ((float) FIXED_ONE)
115 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
116 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
117 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
118 #define IntToFixed(I) ((I) << FIXED_SHIFT)
119 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
120 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
121 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
122 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
123 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
124 #define PosFloatToFixed(X) FloatToFixed(X)
125 #define SignedFloatToFixed(X) FloatToFixed(X)
126
127
128
129 /**
130 * \name Some forward type declarations
131 */
132 /*@{*/
133 struct _mesa_HashTable;
134 struct gl_pixelstore_attrib;
135 struct gl_texture_format;
136 struct gl_texture_image;
137 struct gl_texture_object;
138 typedef struct __GLcontextRec GLcontext;
139 typedef struct __GLcontextModesRec GLvisual;
140 typedef struct gl_framebuffer GLframebuffer;
141 /*@}*/
142
143
144
145 /**
146 * Indexes for vertex program attributes.
147 * GL_NV_vertex_program aliases generic attributes over the conventional
148 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
149 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
150 * generic attributes are distinct/separate).
151 */
152 enum
153 {
154 VERT_ATTRIB_POS = 0,
155 VERT_ATTRIB_WEIGHT = 1,
156 VERT_ATTRIB_NORMAL = 2,
157 VERT_ATTRIB_COLOR0 = 3,
158 VERT_ATTRIB_COLOR1 = 4,
159 VERT_ATTRIB_FOG = 5,
160 VERT_ATTRIB_SIX = 6,
161 VERT_ATTRIB_SEVEN = 7,
162 VERT_ATTRIB_TEX0 = 8,
163 VERT_ATTRIB_TEX1 = 9,
164 VERT_ATTRIB_TEX2 = 10,
165 VERT_ATTRIB_TEX3 = 11,
166 VERT_ATTRIB_TEX4 = 12,
167 VERT_ATTRIB_TEX5 = 13,
168 VERT_ATTRIB_TEX6 = 14,
169 VERT_ATTRIB_TEX7 = 15,
170 VERT_ATTRIB_GENERIC0 = 16,
171 VERT_ATTRIB_GENERIC1 = 17,
172 VERT_ATTRIB_GENERIC2 = 18,
173 VERT_ATTRIB_GENERIC3 = 19,
174 VERT_ATTRIB_MAX = 16
175 };
176
177 /**
178 * Bitflags for vertex attributes.
179 * These are used in bitfields in many places.
180 */
181 /*@{*/
182 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
183 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
184 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
185 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
186 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
187 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
188 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
189 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
190 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
191 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
192 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
193 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
194 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
195 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
196 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
197 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
198 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
199 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
200 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
201 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
202
203 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
204 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
205 /*@}*/
206
207
208 /**
209 * Indexes for vertex program result attributes
210 */
211 #define VERT_RESULT_HPOS 0
212 #define VERT_RESULT_COL0 1
213 #define VERT_RESULT_COL1 2
214 #define VERT_RESULT_BFC0 3
215 #define VERT_RESULT_BFC1 4
216 #define VERT_RESULT_FOGC 5
217 #define VERT_RESULT_PSIZ 6
218 #define VERT_RESULT_TEX0 7
219 #define VERT_RESULT_TEX1 8
220 #define VERT_RESULT_TEX2 9
221 #define VERT_RESULT_TEX3 10
222 #define VERT_RESULT_TEX4 11
223 #define VERT_RESULT_TEX5 12
224 #define VERT_RESULT_TEX6 13
225 #define VERT_RESULT_TEX7 14
226 #define VERT_RESULT_MAX 15
227
228
229 /**
230 * Indexes for fragment program input attributes.
231 */
232 enum
233 {
234 FRAG_ATTRIB_WPOS = 0,
235 FRAG_ATTRIB_COL0 = 1,
236 FRAG_ATTRIB_COL1 = 2,
237 FRAG_ATTRIB_FOGC = 3,
238 FRAG_ATTRIB_TEX0 = 4,
239 FRAG_ATTRIB_TEX1 = 5,
240 FRAG_ATTRIB_TEX2 = 6,
241 FRAG_ATTRIB_TEX3 = 7,
242 FRAG_ATTRIB_TEX4 = 8,
243 FRAG_ATTRIB_TEX5 = 9,
244 FRAG_ATTRIB_TEX6 = 10,
245 FRAG_ATTRIB_TEX7 = 11
246 };
247
248 /*
249 * Bitflags for fragment attributes.
250 */
251 /*@{*/
252 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
253 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
254 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
255 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
256 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
257 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
258 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
259 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
260 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
261 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
262 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
263 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
264
265 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
266 FRAG_BIT_TEX1| \
267 FRAG_BIT_TEX2| \
268 FRAG_BIT_TEX3| \
269 FRAG_BIT_TEX4| \
270 FRAG_BIT_TEX5| \
271 FRAG_BIT_TEX6| \
272 FRAG_BIT_TEX7)
273 /*@}*/
274
275
276 /**
277 * Indexes for all renderbuffers
278 */
279 enum {
280 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
281 BUFFER_BACK_LEFT = 1,
282 BUFFER_FRONT_RIGHT = 2,
283 BUFFER_BACK_RIGHT = 3,
284 BUFFER_AUX0 = 4, /* optional aux buffer */
285 BUFFER_AUX1 = 5,
286 BUFFER_AUX2 = 6,
287 BUFFER_AUX3 = 7,
288 BUFFER_DEPTH = 8,
289 BUFFER_STENCIL = 9,
290 BUFFER_ACCUM = 10,
291 BUFFER_COLOR0 = 11, /* generic renderbuffers */
292 BUFFER_COLOR1 = 12,
293 BUFFER_COLOR2 = 13,
294 BUFFER_COLOR3 = 14,
295 BUFFER_COLOR4 = 15,
296 BUFFER_COLOR5 = 16,
297 BUFFER_COLOR6 = 17,
298 BUFFER_COLOR7 = 18,
299 BUFFER_COUNT = 19
300 };
301
302 /**
303 * Bit flags for all renderbuffers
304 */
305 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
306 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
307 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
308 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
309 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
310 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
311 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
312 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
313 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
314 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
315 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
316 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
317 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
318 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
319 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
320 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
321 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
322 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
323 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
324
325
326 /**
327 * Data structure for color tables
328 */
329 struct gl_color_table
330 {
331 GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
332 GLenum IntFormat;
333 GLuint Size; /**< number of entries (rows) in table */
334 GLvoid *Table; /**< points to data of <Type> */
335 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
336 GLubyte RedSize;
337 GLubyte GreenSize;
338 GLubyte BlueSize;
339 GLubyte AlphaSize;
340 GLubyte LuminanceSize;
341 GLubyte IntensitySize;
342 };
343
344
345 /**
346 * \name Bit flags used for updating material values.
347 */
348 /*@{*/
349 #define MAT_ATTRIB_FRONT_AMBIENT 0
350 #define MAT_ATTRIB_BACK_AMBIENT 1
351 #define MAT_ATTRIB_FRONT_DIFFUSE 2
352 #define MAT_ATTRIB_BACK_DIFFUSE 3
353 #define MAT_ATTRIB_FRONT_SPECULAR 4
354 #define MAT_ATTRIB_BACK_SPECULAR 5
355 #define MAT_ATTRIB_FRONT_EMISSION 6
356 #define MAT_ATTRIB_BACK_EMISSION 7
357 #define MAT_ATTRIB_FRONT_SHININESS 8
358 #define MAT_ATTRIB_BACK_SHININESS 9
359 #define MAT_ATTRIB_FRONT_INDEXES 10
360 #define MAT_ATTRIB_BACK_INDEXES 11
361 #define MAT_ATTRIB_MAX 12
362
363 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
364 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
365 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
366 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
367 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
368 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
369
370 #define MAT_INDEX_AMBIENT 0
371 #define MAT_INDEX_DIFFUSE 1
372 #define MAT_INDEX_SPECULAR 2
373
374 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
375 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
376 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
377 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
378 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
379 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
380 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
381 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
382 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
383 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
384 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
385 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
386
387
388 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
389 MAT_BIT_FRONT_AMBIENT | \
390 MAT_BIT_FRONT_DIFFUSE | \
391 MAT_BIT_FRONT_SPECULAR | \
392 MAT_BIT_FRONT_SHININESS | \
393 MAT_BIT_FRONT_INDEXES)
394
395 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
396 MAT_BIT_BACK_AMBIENT | \
397 MAT_BIT_BACK_DIFFUSE | \
398 MAT_BIT_BACK_SPECULAR | \
399 MAT_BIT_BACK_SHININESS | \
400 MAT_BIT_BACK_INDEXES)
401
402 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
403 /*@}*/
404
405
406 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
407 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
408
409 /**
410 * Material shininess lookup table.
411 */
412 struct gl_shine_tab
413 {
414 struct gl_shine_tab *next, *prev;
415 GLfloat tab[SHINE_TABLE_SIZE+1];
416 GLfloat shininess;
417 GLuint refcount;
418 };
419
420
421 /**
422 * Light source state.
423 */
424 struct gl_light
425 {
426 struct gl_light *next; /**< double linked list with sentinel */
427 struct gl_light *prev;
428
429 GLfloat Ambient[4]; /**< ambient color */
430 GLfloat Diffuse[4]; /**< diffuse color */
431 GLfloat Specular[4]; /**< specular color */
432 GLfloat EyePosition[4]; /**< position in eye coordinates */
433 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
434 GLfloat SpotExponent;
435 GLfloat SpotCutoff; /**< in degrees */
436 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
437 GLfloat ConstantAttenuation;
438 GLfloat LinearAttenuation;
439 GLfloat QuadraticAttenuation;
440 GLboolean Enabled; /**< On/off flag */
441
442 /**
443 * \name Derived fields
444 */
445 /*@{*/
446 GLuint _Flags; /**< State */
447
448 GLfloat _Position[4]; /**< position in eye/obj coordinates */
449 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
450 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
451 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
452 GLfloat _VP_inf_spot_attenuation;
453
454 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
455 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
456 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
457 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
458 GLfloat _dli; /**< CI diffuse light intensity */
459 GLfloat _sli; /**< CI specular light intensity */
460 /*@}*/
461 };
462
463
464 /**
465 * Light model state.
466 */
467 struct gl_lightmodel
468 {
469 GLfloat Ambient[4]; /**< ambient color */
470 GLboolean LocalViewer; /**< Local (or infinite) view point? */
471 GLboolean TwoSide; /**< Two (or one) sided lighting? */
472 GLenum ColorControl; /**< either GL_SINGLE_COLOR
473 * or GL_SEPARATE_SPECULAR_COLOR */
474 };
475
476
477 /**
478 * Material state.
479 */
480 struct gl_material
481 {
482 GLfloat Attrib[MAT_ATTRIB_MAX][4];
483 };
484
485
486 /**
487 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
488 */
489 struct gl_accum_attrib
490 {
491 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
492 };
493
494
495 /**
496 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
497 */
498 struct gl_colorbuffer_attrib
499 {
500 GLuint ClearIndex; /**< Index to use for glClear */
501 GLclampf ClearColor[4]; /**< Color to use for glClear */
502
503 GLuint IndexMask; /**< Color index write mask */
504 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
505
506 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
507
508 /**
509 * \name alpha testing
510 */
511 /*@{*/
512 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
513 GLenum AlphaFunc; /**< Alpha test function */
514 GLclampf AlphaRef; /**< Alpha reference value */
515 /*@}*/
516
517 /**
518 * \name Blending
519 */
520 /*@{*/
521 GLboolean BlendEnabled; /**< Blending enabled flag */
522 GLenum BlendSrcRGB; /**< Blending source operator */
523 GLenum BlendDstRGB; /**< Blending destination operator */
524 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
525 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
526 GLenum BlendEquationRGB; /**< Blending equation */
527 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
528 GLfloat BlendColor[4]; /**< Blending color */
529 /*@}*/
530
531 /**
532 * \name Logic op
533 */
534 /*@{*/
535 GLenum LogicOp; /**< Logic operator */
536 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
537 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
538 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
539 /*@}*/
540
541 GLboolean DitherFlag; /**< Dither enable flag */
542 };
543
544
545 /**
546 * Current attribute group (GL_CURRENT_BIT).
547 */
548 struct gl_current_attrib
549 {
550 /**
551 * \name Values valid only when FLUSH_VERTICES has been called.
552 */
553 /*@{*/
554 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
555 * indexed by VERT_ATTRIB_* */
556 GLfloat Index; /**< Current color index */
557 GLboolean EdgeFlag; /**< Current edge flag */
558 /*@}*/
559
560 /**
561 * \name Values are always valid.
562 *
563 * \note BTW, note how similar this set of attributes is to the SWvertex
564 * data type in the software rasterizer...
565 */
566 /*@{*/
567 GLfloat RasterPos[4]; /**< Current raster position */
568 GLfloat RasterDistance; /**< Current raster distance */
569 GLfloat RasterColor[4]; /**< Current raster color */
570 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
571 GLfloat RasterIndex; /**< Current raster index */
572 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
573 GLboolean RasterPosValid; /**< Raster pos valid flag */
574 /*@}*/
575 };
576
577
578 /**
579 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
580 */
581 struct gl_depthbuffer_attrib
582 {
583 GLenum Func; /**< Function for depth buffer compare */
584 GLclampd Clear; /**< Value to clear depth buffer to */
585 GLboolean Test; /**< Depth buffering enabled flag */
586 GLboolean Mask; /**< Depth buffer writable? */
587 GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
588 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
589 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
590 };
591
592
593 /**
594 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
595 */
596 struct gl_enable_attrib
597 {
598 GLboolean AlphaTest;
599 GLboolean AutoNormal;
600 GLboolean Blend;
601 GLuint ClipPlanes;
602 GLboolean ColorMaterial;
603 GLboolean ColorTable; /* SGI_color_table */
604 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
605 GLboolean PostConvolutionColorTable; /* SGI_color_table */
606 GLboolean Convolution1D;
607 GLboolean Convolution2D;
608 GLboolean Separable2D;
609 GLboolean CullFace;
610 GLboolean DepthTest;
611 GLboolean Dither;
612 GLboolean Fog;
613 GLboolean Histogram;
614 GLboolean Light[MAX_LIGHTS];
615 GLboolean Lighting;
616 GLboolean LineSmooth;
617 GLboolean LineStipple;
618 GLboolean IndexLogicOp;
619 GLboolean ColorLogicOp;
620 GLboolean Map1Color4;
621 GLboolean Map1Index;
622 GLboolean Map1Normal;
623 GLboolean Map1TextureCoord1;
624 GLboolean Map1TextureCoord2;
625 GLboolean Map1TextureCoord3;
626 GLboolean Map1TextureCoord4;
627 GLboolean Map1Vertex3;
628 GLboolean Map1Vertex4;
629 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
630 GLboolean Map2Color4;
631 GLboolean Map2Index;
632 GLboolean Map2Normal;
633 GLboolean Map2TextureCoord1;
634 GLboolean Map2TextureCoord2;
635 GLboolean Map2TextureCoord3;
636 GLboolean Map2TextureCoord4;
637 GLboolean Map2Vertex3;
638 GLboolean Map2Vertex4;
639 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
640 GLboolean MinMax;
641 GLboolean Normalize;
642 GLboolean PixelTexture;
643 GLboolean PointSmooth;
644 GLboolean PolygonOffsetPoint;
645 GLboolean PolygonOffsetLine;
646 GLboolean PolygonOffsetFill;
647 GLboolean PolygonSmooth;
648 GLboolean PolygonStipple;
649 GLboolean RescaleNormals;
650 GLboolean Scissor;
651 GLboolean Stencil;
652 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
653 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
654 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
655 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
656 GLboolean SampleCoverage; /* GL_ARB_multisample */
657 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
658 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
659 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
660 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
661 /* SGI_texture_color_table */
662 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
663 /* GL_NV_vertex_program */
664 GLboolean VertexProgram;
665 GLboolean VertexProgramPointSize;
666 GLboolean VertexProgramTwoSide;
667 /* GL_ARB_point_sprite / GL_NV_point_sprite */
668 GLboolean PointSprite;
669 GLboolean FragmentShaderATI;
670 };
671
672
673 /**
674 * Evaluator attribute group (GL_EVAL_BIT).
675 */
676 struct gl_eval_attrib
677 {
678 /**
679 * \name Enable bits
680 */
681 /*@{*/
682 GLboolean Map1Color4;
683 GLboolean Map1Index;
684 GLboolean Map1Normal;
685 GLboolean Map1TextureCoord1;
686 GLboolean Map1TextureCoord2;
687 GLboolean Map1TextureCoord3;
688 GLboolean Map1TextureCoord4;
689 GLboolean Map1Vertex3;
690 GLboolean Map1Vertex4;
691 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
692 GLboolean Map2Color4;
693 GLboolean Map2Index;
694 GLboolean Map2Normal;
695 GLboolean Map2TextureCoord1;
696 GLboolean Map2TextureCoord2;
697 GLboolean Map2TextureCoord3;
698 GLboolean Map2TextureCoord4;
699 GLboolean Map2Vertex3;
700 GLboolean Map2Vertex4;
701 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
702 GLboolean AutoNormal;
703 /*@}*/
704
705 /**
706 * \name Map Grid endpoints and divisions and calculated du values
707 */
708 /*@{*/
709 GLint MapGrid1un;
710 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
711 GLint MapGrid2un, MapGrid2vn;
712 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
713 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
714 /*@}*/
715 };
716
717
718 /**
719 * Fog attribute group (GL_FOG_BIT).
720 */
721 struct gl_fog_attrib
722 {
723 GLboolean Enabled; /**< Fog enabled flag */
724 GLfloat Color[4]; /**< Fog color */
725 GLfloat Density; /**< Density >= 0.0 */
726 GLfloat Start; /**< Start distance in eye coords */
727 GLfloat End; /**< End distance in eye coords */
728 GLfloat Index; /**< Fog index */
729 GLenum Mode; /**< Fog mode */
730 GLboolean ColorSumEnabled;
731 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
732 };
733
734
735 /**
736 * Hint attribute group (GL_HINT_BIT).
737 *
738 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
739 */
740 struct gl_hint_attrib
741 {
742 GLenum PerspectiveCorrection;
743 GLenum PointSmooth;
744 GLenum LineSmooth;
745 GLenum PolygonSmooth;
746 GLenum Fog;
747 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
748 GLenum TextureCompression; /**< GL_ARB_texture_compression */
749 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
750 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
751 };
752
753
754 /**
755 * Histogram attributes.
756 */
757 struct gl_histogram_attrib
758 {
759 GLuint Width; /**< number of table entries */
760 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
761 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
762 GLboolean Sink; /**< terminate image transfer? */
763 GLubyte RedSize; /**< Bits per counter */
764 GLubyte GreenSize;
765 GLubyte BlueSize;
766 GLubyte AlphaSize;
767 GLubyte LuminanceSize;
768 };
769
770
771 /**
772 * Color Min/max state.
773 */
774 struct gl_minmax_attrib
775 {
776 GLenum Format;
777 GLboolean Sink;
778 GLfloat Min[4], Max[4]; /**< RGBA */
779 };
780
781
782 /**
783 * Image convolution state.
784 */
785 struct gl_convolution_attrib
786 {
787 GLenum Format;
788 GLenum InternalFormat;
789 GLuint Width;
790 GLuint Height;
791 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
792 };
793
794
795 /**
796 * Light state flags.
797 */
798 /*@{*/
799 #define LIGHT_SPOT 0x1
800 #define LIGHT_LOCAL_VIEWER 0x2
801 #define LIGHT_POSITIONAL 0x4
802 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
803 /*@}*/
804
805
806 /**
807 * Lighting attribute group (GL_LIGHT_BIT).
808 */
809 struct gl_light_attrib
810 {
811 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
812 struct gl_lightmodel Model; /**< Lighting model */
813
814 /**
815 * Must flush FLUSH_VERTICES before referencing:
816 */
817 /*@{*/
818 struct gl_material Material; /**< Includes front & back values */
819 /*@}*/
820
821 GLboolean Enabled; /**< Lighting enabled flag */
822 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
823 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
824 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
825 GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
826 GLboolean ColorMaterialEnabled;
827
828 struct gl_light EnabledList; /**< List sentinel */
829
830 /**
831 * Derived state for optimizations:
832 */
833 /*@{*/
834 GLboolean _NeedEyeCoords;
835 GLboolean _NeedVertices; /**< Use fast shader? */
836 GLuint _Flags; /**< LIGHT_* flags, see above */
837 GLfloat _BaseColor[2][3];
838 /*@}*/
839 };
840
841
842 /**
843 * Line attribute group (GL_LINE_BIT).
844 */
845 struct gl_line_attrib
846 {
847 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
848 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
849 GLushort StipplePattern; /**< Stipple pattern */
850 GLint StippleFactor; /**< Stipple repeat factor */
851 GLfloat Width; /**< Line width */
852 GLfloat _Width; /**< Clamped Line width */
853 };
854
855
856 /**
857 * Display list attribute group (GL_LIST_BIT).
858 */
859 struct gl_list_attrib
860 {
861 GLuint ListBase;
862 };
863
864
865 /**
866 * Used by device drivers to hook new commands into display lists.
867 */
868 struct gl_list_instruction
869 {
870 GLuint Size;
871 void (*Execute)( GLcontext *ctx, void *data );
872 void (*Destroy)( GLcontext *ctx, void *data );
873 void (*Print)( GLcontext *ctx, void *data );
874 };
875
876 #define MAX_DLIST_EXT_OPCODES 16
877
878 /**
879 * Used by device drivers to hook new commands into display lists.
880 */
881 struct gl_list_extensions
882 {
883 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
884 GLuint NumOpcodes;
885 };
886
887
888 /**
889 * Multisample attribute group (GL_MULTISAMPLE_BIT).
890 */
891 struct gl_multisample_attrib
892 {
893 GLboolean Enabled;
894 GLboolean SampleAlphaToCoverage;
895 GLboolean SampleAlphaToOne;
896 GLboolean SampleCoverage;
897 GLfloat SampleCoverageValue;
898 GLboolean SampleCoverageInvert;
899 };
900
901
902 /**
903 * Pixel attribute group (GL_PIXEL_MODE_BIT).
904 */
905 struct gl_pixel_attrib
906 {
907 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
908 GLfloat RedBias, RedScale;
909 GLfloat GreenBias, GreenScale;
910 GLfloat BlueBias, BlueScale;
911 GLfloat AlphaBias, AlphaScale;
912 GLfloat DepthBias, DepthScale;
913 GLint IndexShift, IndexOffset;
914 GLboolean MapColorFlag;
915 GLboolean MapStencilFlag;
916 GLfloat ZoomX, ZoomY;
917 /* XXX move these out of gl_pixel_attrib */
918 GLint MapStoSsize; /**< Size of each pixel map */
919 GLint MapItoIsize;
920 GLint MapItoRsize;
921 GLint MapItoGsize;
922 GLint MapItoBsize;
923 GLint MapItoAsize;
924 GLint MapRtoRsize;
925 GLint MapGtoGsize;
926 GLint MapBtoBsize;
927 GLint MapAtoAsize;
928 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
929 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
930 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
931 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
932 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
933 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
934 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
935 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
936 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
937 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
938 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
939 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
940 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
941 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
942 /** GL_EXT_histogram */
943 GLboolean HistogramEnabled;
944 GLboolean MinMaxEnabled;
945 /** GL_SGIS_pixel_texture */
946 GLboolean PixelTextureEnabled;
947 GLenum FragmentRgbSource;
948 GLenum FragmentAlphaSource;
949 /** GL_SGI_color_matrix */
950 GLfloat PostColorMatrixScale[4]; /**< RGBA */
951 GLfloat PostColorMatrixBias[4]; /**< RGBA */
952 /** GL_SGI_color_table */
953 GLfloat ColorTableScale[4];
954 GLfloat ColorTableBias[4];
955 GLboolean ColorTableEnabled;
956 GLfloat PCCTscale[4];
957 GLfloat PCCTbias[4];
958 GLboolean PostConvolutionColorTableEnabled;
959 GLfloat PCMCTscale[4];
960 GLfloat PCMCTbias[4];
961 GLboolean PostColorMatrixColorTableEnabled;
962 /** GL_SGI_texture_color_table */
963 GLfloat TextureColorTableScale[4];
964 GLfloat TextureColorTableBias[4];
965 /** Convolution */
966 GLboolean Convolution1DEnabled;
967 GLboolean Convolution2DEnabled;
968 GLboolean Separable2DEnabled;
969 GLfloat ConvolutionBorderColor[3][4];
970 GLenum ConvolutionBorderMode[3];
971 GLfloat ConvolutionFilterScale[3][4];
972 GLfloat ConvolutionFilterBias[3][4];
973 GLfloat PostConvolutionScale[4]; /**< RGBA */
974 GLfloat PostConvolutionBias[4]; /**< RGBA */
975 };
976
977
978 /**
979 * Point attribute group (GL_POINT_BIT).
980 */
981 struct gl_point_attrib
982 {
983 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
984 GLfloat Size; /**< User-specified point size */
985 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
986 GLfloat Params[3]; /**< GL_EXT_point_parameters */
987 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
988 GLfloat Threshold; /**< GL_EXT_point_parameters */
989 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
990 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
991 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
992 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
993 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
994 };
995
996
997 /**
998 * Polygon attribute group (GL_POLYGON_BIT).
999 */
1000 struct gl_polygon_attrib
1001 {
1002 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1003 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1004 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1005 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1006 GLboolean CullFlag; /**< Culling on/off flag */
1007 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1008 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1009 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1010 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1011 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1012 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1013 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1014 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1015 };
1016
1017
1018 /**
1019 * Scissor attributes (GL_SCISSOR_BIT).
1020 */
1021 struct gl_scissor_attrib
1022 {
1023 GLboolean Enabled; /**< Scissor test enabled? */
1024 GLint X, Y; /**< Lower left corner of box */
1025 GLsizei Width, Height; /**< Size of box */
1026 };
1027
1028
1029 /**
1030 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1031 */
1032 struct gl_stencil_attrib
1033 {
1034 GLboolean Enabled; /**< Enabled flag */
1035 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1036 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1037 GLenum Function[2]; /**< Stencil function */
1038 GLenum FailFunc[2]; /**< Fail function */
1039 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1040 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1041 GLstencil Ref[2]; /**< Reference value */
1042 GLstencil ValueMask[2]; /**< Value mask */
1043 GLstencil WriteMask[2]; /**< Write mask */
1044 GLstencil Clear; /**< Clear value */
1045 };
1046
1047
1048 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1049
1050 /**
1051 * An index for each type of texture object
1052 */
1053 /*@{*/
1054 #define TEXTURE_1D_INDEX 0
1055 #define TEXTURE_2D_INDEX 1
1056 #define TEXTURE_3D_INDEX 2
1057 #define TEXTURE_CUBE_INDEX 3
1058 #define TEXTURE_RECT_INDEX 4
1059 /*@}*/
1060
1061 /**
1062 * Bit flags for each type of texture object
1063 * Used for Texture.Unit[]._ReallyEnabled flags.
1064 */
1065 /*@{*/
1066 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1067 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1068 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1069 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1070 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1071 /*@}*/
1072
1073
1074 /**
1075 * TexGenEnabled flags.
1076 */
1077 /*@{*/
1078 #define S_BIT 1
1079 #define T_BIT 2
1080 #define R_BIT 4
1081 #define Q_BIT 8
1082 /*@}*/
1083
1084
1085 /**
1086 * Bit flag versions of the corresponding GL_ constants.
1087 */
1088 /*@{*/
1089 #define TEXGEN_SPHERE_MAP 0x1
1090 #define TEXGEN_OBJ_LINEAR 0x2
1091 #define TEXGEN_EYE_LINEAR 0x4
1092 #define TEXGEN_REFLECTION_MAP_NV 0x8
1093 #define TEXGEN_NORMAL_MAP_NV 0x10
1094
1095 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1096 TEXGEN_REFLECTION_MAP_NV | \
1097 TEXGEN_NORMAL_MAP_NV)
1098 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1099 TEXGEN_REFLECTION_MAP_NV | \
1100 TEXGEN_NORMAL_MAP_NV | \
1101 TEXGEN_EYE_LINEAR)
1102 /*@}*/
1103
1104
1105 /* A selection of state flags to make driver and module's lives easier. */
1106 #define ENABLE_TEXGEN0 0x1
1107 #define ENABLE_TEXGEN1 0x2
1108 #define ENABLE_TEXGEN2 0x4
1109 #define ENABLE_TEXGEN3 0x8
1110 #define ENABLE_TEXGEN4 0x10
1111 #define ENABLE_TEXGEN5 0x20
1112 #define ENABLE_TEXGEN6 0x40
1113 #define ENABLE_TEXGEN7 0x80
1114
1115 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1116 #define ENABLE_TEXMAT1 0x2
1117 #define ENABLE_TEXMAT2 0x4
1118 #define ENABLE_TEXMAT3 0x8
1119 #define ENABLE_TEXMAT4 0x10
1120 #define ENABLE_TEXMAT5 0x20
1121 #define ENABLE_TEXMAT6 0x40
1122 #define ENABLE_TEXMAT7 0x80
1123
1124 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1125 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1126
1127
1128 /**
1129 * Texel fetch function prototype. We use texel fetch functions to
1130 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1131 * texture images. These functions help to isolate us from the gritty
1132 * details of all the various texture image encodings.
1133 *
1134 * \param texImage texture image.
1135 * \param col texel column.
1136 * \param row texel row.
1137 * \param img texel image level/layer.
1138 * \param texelOut output texel (up to 4 GLchans)
1139 */
1140 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1141 GLint col, GLint row, GLint img,
1142 GLchan *texelOut );
1143
1144 /**
1145 * As above, but returns floats.
1146 * Used for depth component images and for upcoming signed/float
1147 * texture images.
1148 */
1149 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1150 GLint col, GLint row, GLint img,
1151 GLfloat *texelOut );
1152
1153
1154 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1155 GLint col, GLint row, GLint img,
1156 const void *texel);
1157
1158 /**
1159 * TexImage store function. This is called by the glTex[Sub]Image
1160 * functions and is responsible for converting the user-specified texture
1161 * image into a specific (hardware) image format.
1162 */
1163 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1164 GLenum baseInternalFormat,
1165 const struct gl_texture_format *dstFormat,
1166 GLvoid *dstAddr,
1167 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1168 GLint dstRowStride, GLint dstImageStride,
1169 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1170 GLenum srcFormat, GLenum srcType,
1171 const GLvoid *srcAddr,
1172 const struct gl_pixelstore_attrib *srcPacking);
1173
1174
1175
1176 /**
1177 * Texture format record
1178 */
1179 struct gl_texture_format
1180 {
1181 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1182
1183 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1184 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1185 * GL_INTENSITY, GL_COLOR_INDEX or
1186 * GL_DEPTH_COMPONENT.
1187 */
1188 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1189 GLubyte RedBits; /**< Bits per texel component */
1190 GLubyte GreenBits; /**< These are just rough approximations for */
1191 GLubyte BlueBits; /**< compressed texture formats. */
1192 GLubyte AlphaBits;
1193 GLubyte LuminanceBits;
1194 GLubyte IntensityBits;
1195 GLubyte IndexBits;
1196 GLubyte DepthBits;
1197
1198 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1199
1200 StoreTexImageFunc StoreImage;
1201
1202 /**
1203 * \name Texel fetch function pointers
1204 */
1205 /*@{*/
1206 FetchTexelFuncC FetchTexel1D;
1207 FetchTexelFuncC FetchTexel2D;
1208 FetchTexelFuncC FetchTexel3D;
1209 FetchTexelFuncF FetchTexel1Df;
1210 FetchTexelFuncF FetchTexel2Df;
1211 FetchTexelFuncF FetchTexel3Df;
1212 /*@}*/
1213
1214 StoreTexelFunc StoreTexel;
1215 };
1216
1217
1218 /**
1219 * Texture image state. Describes the dimensions of a texture image,
1220 * the texel format and pointers to Texel Fetch functions.
1221 */
1222 struct gl_texture_image
1223 {
1224 GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1225 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1226 * GL_INTENSITY, GL_COLOR_INDEX or
1227 * GL_DEPTH_COMPONENT only.
1228 * Used for choosing TexEnv arithmetic.
1229 */
1230 GLint IntFormat; /**< Internal format as given by the user */
1231 GLuint Border; /**< 0 or 1 */
1232 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1233 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1234 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1235 GLuint RowStride; /**< == Width unless IsClientData and padded */
1236 GLuint Width2; /**< = Width - 2*Border */
1237 GLuint Height2; /**< = Height - 2*Border */
1238 GLuint Depth2; /**< = Depth - 2*Border */
1239 GLuint WidthLog2; /**< = log2(Width2) */
1240 GLuint HeightLog2; /**< = log2(Height2) */
1241 GLuint DepthLog2; /**< = log2(Depth2) */
1242 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1243 GLfloat WidthScale; /**< used for mipmap LOD computation */
1244 GLfloat HeightScale; /**< used for mipmap LOD computation */
1245 GLfloat DepthScale; /**< used for mipmap LOD computation */
1246 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1247 GLboolean IsClientData; /**< Data owned by client? */
1248 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1249
1250 const struct gl_texture_format *TexFormat;
1251
1252 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1253
1254 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1255 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1256
1257 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1258 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1259
1260 /**
1261 * \name For device driver:
1262 */
1263 /*@{*/
1264 void *DriverData; /**< Arbitrary device driver data */
1265 /*@}*/
1266 };
1267
1268
1269 /**
1270 * Indexes for cube map faces.
1271 */
1272 /*@{*/
1273 #define FACE_POS_X 0
1274 #define FACE_NEG_X 1
1275 #define FACE_POS_Y 2
1276 #define FACE_NEG_Y 3
1277 #define FACE_POS_Z 4
1278 #define FACE_NEG_Z 5
1279 #define MAX_FACES 6
1280 /*@}*/
1281
1282
1283 /**
1284 * Texture object state. Contains the array of mipmap images, border color,
1285 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1286 * color palette.
1287 */
1288 struct gl_texture_object
1289 {
1290 _glthread_Mutex Mutex; /**< for thread safety */
1291 GLint RefCount; /**< reference count */
1292 GLuint Name; /**< the user-visible texture object ID */
1293 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1294 GLfloat Priority; /**< in [0,1] */
1295 GLfloat BorderColor[4]; /**< unclamped */
1296 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1297 GLenum WrapS; /**< S-axis texture image wrap mode */
1298 GLenum WrapT; /**< T-axis texture image wrap mode */
1299 GLenum WrapR; /**< R-axis texture image wrap mode */
1300 GLenum MinFilter; /**< minification filter */
1301 GLenum MagFilter; /**< magnification filter */
1302 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1303 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1304 GLfloat LodBias; /**< OpenGL 1.4 */
1305 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1306 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1307 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1308 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1309 GLenum CompareOperator; /**< GL_SGIX_shadow */
1310 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1311 GLenum CompareMode; /**< GL_ARB_shadow */
1312 GLenum CompareFunc; /**< GL_ARB_shadow */
1313 GLenum DepthMode; /**< GL_ARB_depth_texture */
1314 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1315 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1316 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1317 GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
1318 GLboolean Complete; /**< Is texture object complete? */
1319
1320 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1321 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1322
1323 /** GL_EXT_paletted_texture */
1324 struct gl_color_table Palette;
1325
1326
1327 /**
1328 * \name For device driver.
1329 * Note: instead of attaching driver data to this pointer, it's preferable
1330 * to instead use this struct as a base class for your own texture object
1331 * class. Driver->NewTextureObject() can be used to implement the
1332 * allocation.
1333 */
1334 void *DriverData; /**< Arbitrary device driver data */
1335 };
1336
1337
1338 /**
1339 * Texture combine environment state.
1340 *
1341 * \todo
1342 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1343 * structure will need to be expanded for 4 elements.
1344 */
1345 struct gl_tex_env_combine_state
1346 {
1347 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1348 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1349 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1350 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1351 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1352 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1353 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1354 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1355 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1356 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1357 };
1358
1359
1360 /**
1361 * Texture unit state. Contains enable flags, texture environment/function/
1362 * combiners, texgen state, pointers to current texture objects and
1363 * post-filter color tables.
1364 */
1365 struct gl_texture_unit
1366 {
1367 GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1368 GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1369
1370 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1371 GLfloat EnvColor[4];
1372 GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1373 /** \name Tex coord generation mode
1374 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1375 /*@{*/
1376 GLenum GenModeS;
1377 GLenum GenModeT;
1378 GLenum GenModeR;
1379 GLenum GenModeQ;
1380 /*@}*/
1381 GLuint _GenBitS;
1382 GLuint _GenBitT;
1383 GLuint _GenBitR;
1384 GLuint _GenBitQ;
1385 GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
1386 GLfloat ObjectPlaneS[4];
1387 GLfloat ObjectPlaneT[4];
1388 GLfloat ObjectPlaneR[4];
1389 GLfloat ObjectPlaneQ[4];
1390 GLfloat EyePlaneS[4];
1391 GLfloat EyePlaneT[4];
1392 GLfloat EyePlaneR[4];
1393 GLfloat EyePlaneQ[4];
1394 GLfloat LodBias; /**< for biasing mipmap levels */
1395
1396 /**
1397 * \name GL_EXT_texture_env_combine
1398 */
1399 struct gl_tex_env_combine_state Combine;
1400
1401 /**
1402 * Derived state based on \c EnvMode and the \c BaseFormat of the
1403 * currently enabled texture.
1404 */
1405 struct gl_tex_env_combine_state _EnvMode;
1406
1407 /**
1408 * Currently enabled combiner state. This will point to either
1409 * \c Combine or \c _EnvMode.
1410 */
1411 struct gl_tex_env_combine_state *_CurrentCombine;
1412
1413 struct gl_texture_object *Current1D;
1414 struct gl_texture_object *Current2D;
1415 struct gl_texture_object *Current3D;
1416 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1417 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1418
1419 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1420
1421 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1422 struct gl_texture_object Saved2D;
1423 struct gl_texture_object Saved3D;
1424 struct gl_texture_object SavedCubeMap;
1425 struct gl_texture_object SavedRect;
1426
1427 /* GL_SGI_texture_color_table */
1428 struct gl_color_table ColorTable;
1429 struct gl_color_table ProxyColorTable;
1430 GLboolean ColorTableEnabled;
1431 };
1432
1433 struct texenvprog_cache {
1434 GLuint hash;
1435 void *key;
1436 void *data;
1437 struct texenvprog_cache *next;
1438 };
1439
1440 /**
1441 * Texture attribute group (GL_TEXTURE_BIT).
1442 */
1443 struct gl_texture_attrib
1444 {
1445 /**
1446 * name multitexture
1447 */
1448 /**@{*/
1449 GLuint CurrentUnit; /**< Active texture unit */
1450 GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
1451 GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1452 GLuint _GenFlags; /**< for texgen */
1453 GLuint _TexGenEnabled;
1454 GLuint _TexMatEnabled;
1455 /**@}*/
1456
1457 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1458
1459 struct gl_texture_object *Proxy1D;
1460 struct gl_texture_object *Proxy2D;
1461 struct gl_texture_object *Proxy3D;
1462 struct gl_texture_object *ProxyCubeMap;
1463 struct gl_texture_object *ProxyRect;
1464
1465 /** GL_EXT_shared_texture_palette */
1466 GLboolean SharedPalette;
1467 struct gl_color_table Palette;
1468
1469 /** Cached texenv fragment programs */
1470 struct texenvprog_cache *env_fp_cache;
1471 };
1472
1473
1474 /**
1475 * Transformation attribute group (GL_TRANSFORM_BIT).
1476 */
1477 struct gl_transform_attrib
1478 {
1479 GLenum MatrixMode; /**< Matrix mode */
1480 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1481 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1482 GLuint ClipPlanesEnabled; /**< on/off bitmask */
1483 GLboolean Normalize; /**< Normalize all normals? */
1484 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1485 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1486
1487 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1488 GLfloat CullEyePos[4];
1489 GLfloat CullObjPos[4];
1490 };
1491
1492
1493 /**
1494 * Viewport attribute group (GL_VIEWPORT_BIT).
1495 */
1496 struct gl_viewport_attrib
1497 {
1498 GLint X, Y; /**< position */
1499 GLsizei Width, Height; /**< size */
1500 GLfloat Near, Far; /**< Depth buffer range */
1501 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1502 };
1503
1504
1505 /**
1506 * Node for the attribute stack.
1507 */
1508 struct gl_attrib_node
1509 {
1510 GLbitfield kind;
1511 void *data;
1512 struct gl_attrib_node *next;
1513 };
1514
1515
1516 /**
1517 * GL_ARB_vertex/pixel_buffer_object buffer object
1518 */
1519 struct gl_buffer_object
1520 {
1521 GLint RefCount;
1522 GLuint Name;
1523 GLenum Usage;
1524 GLenum Access;
1525 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1526 GLsizeiptrARB Size; /**< Size of storage in bytes */
1527 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1528 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1529 };
1530
1531
1532
1533 /**
1534 * Client pixel packing/unpacking attributes
1535 */
1536 struct gl_pixelstore_attrib
1537 {
1538 GLint Alignment;
1539 GLint RowLength;
1540 GLint SkipPixels;
1541 GLint SkipRows;
1542 GLint ImageHeight; /**< for GL_EXT_texture3D */
1543 GLint SkipImages; /**< for GL_EXT_texture3D */
1544 GLboolean SwapBytes;
1545 GLboolean LsbFirst;
1546 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1547 GLboolean Invert; /**< GL_MESA_pack_invert */
1548 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1549 };
1550
1551
1552 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1553
1554
1555 /**
1556 * Client vertex array attributes
1557 */
1558 struct gl_client_array
1559 {
1560 GLint Size; /**< components per element (1,2,3,4) */
1561 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1562 GLsizei Stride; /**< user-specified stride */
1563 GLsizei StrideB; /**< actual stride in bytes */
1564 const GLubyte *Ptr; /**< Points to array data */
1565 GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
1566 GLboolean Normalized; /**< GL_ARB_vertex_program */
1567
1568 /**< GL_ARB_vertex_buffer_object */
1569 struct gl_buffer_object *BufferObj;
1570 GLuint _MaxElement;
1571
1572 GLuint Flags;
1573 };
1574
1575
1576 /**
1577 * Vertex array state
1578 */
1579 struct gl_array_attrib
1580 {
1581 struct gl_client_array Vertex; /**< client data descriptors */
1582 struct gl_client_array Normal;
1583 struct gl_client_array Color;
1584 struct gl_client_array SecondaryColor;
1585 struct gl_client_array FogCoord;
1586 struct gl_client_array Index;
1587 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1588 struct gl_client_array EdgeFlag;
1589
1590 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1591
1592 GLint ActiveTexture; /**< Client Active Texture */
1593 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1594 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1595
1596 GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1597 GLuint NewState; /**< _NEW_ARRAY_* */
1598
1599 #if FEATURE_ARB_vertex_buffer_object
1600 struct gl_buffer_object *NullBufferObj;
1601 struct gl_buffer_object *ArrayBufferObj;
1602 struct gl_buffer_object *ElementArrayBufferObj;
1603 #endif
1604 GLuint _MaxElement; /* Min of all enabled array's maxes */
1605 };
1606
1607
1608 /**
1609 * Feedback buffer state
1610 */
1611 struct gl_feedback
1612 {
1613 GLenum Type;
1614 GLuint _Mask; /* FB_* bits */
1615 GLfloat *Buffer;
1616 GLuint BufferSize;
1617 GLuint Count;
1618 };
1619
1620
1621 /**
1622 * Selection buffer state
1623 */
1624 struct gl_selection
1625 {
1626 GLuint *Buffer; /**< selection buffer */
1627 GLuint BufferSize; /**< size of the selection buffer */
1628 GLuint BufferCount; /**< number of values in the selection buffer */
1629 GLuint Hits; /**< number of records in the selection buffer */
1630 GLuint NameStackDepth; /**< name stack depth */
1631 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1632 GLboolean HitFlag; /**< hit flag */
1633 GLfloat HitMinZ; /**< minimum hit depth */
1634 GLfloat HitMaxZ; /**< maximum hit depth */
1635 };
1636
1637
1638 /**
1639 * 1-D Evaluator control points
1640 */
1641 struct gl_1d_map
1642 {
1643 GLuint Order; /**< Number of control points */
1644 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1645 GLfloat *Points; /**< Points to contiguous control points */
1646 };
1647
1648
1649 /**
1650 * 2-D Evaluator control points
1651 */
1652 struct gl_2d_map
1653 {
1654 GLuint Uorder; /**< Number of control points in U dimension */
1655 GLuint Vorder; /**< Number of control points in V dimension */
1656 GLfloat u1, u2, du;
1657 GLfloat v1, v2, dv;
1658 GLfloat *Points; /**< Points to contiguous control points */
1659 };
1660
1661
1662 /**
1663 * All evaluator control point state
1664 */
1665 struct gl_evaluators
1666 {
1667 /**
1668 * \name 1-D maps
1669 */
1670 /*@{*/
1671 struct gl_1d_map Map1Vertex3;
1672 struct gl_1d_map Map1Vertex4;
1673 struct gl_1d_map Map1Index;
1674 struct gl_1d_map Map1Color4;
1675 struct gl_1d_map Map1Normal;
1676 struct gl_1d_map Map1Texture1;
1677 struct gl_1d_map Map1Texture2;
1678 struct gl_1d_map Map1Texture3;
1679 struct gl_1d_map Map1Texture4;
1680 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1681 /*@}*/
1682
1683 /**
1684 * \name 2-D maps
1685 */
1686 /*@{*/
1687 struct gl_2d_map Map2Vertex3;
1688 struct gl_2d_map Map2Vertex4;
1689 struct gl_2d_map Map2Index;
1690 struct gl_2d_map Map2Color4;
1691 struct gl_2d_map Map2Normal;
1692 struct gl_2d_map Map2Texture1;
1693 struct gl_2d_map Map2Texture2;
1694 struct gl_2d_map Map2Texture3;
1695 struct gl_2d_map Map2Texture4;
1696 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1697 /*@}*/
1698 };
1699
1700
1701 /**
1702 * NV_fragment_program runtime state
1703 */
1704 struct fp_machine
1705 {
1706 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1707 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1708 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1709 GLuint CondCodes[4];
1710 };
1711
1712 /**
1713 * ATI_fragment_shader runtime state
1714 */
1715 #define ATI_FS_INPUT_PRIMARY 0
1716 #define ATI_FS_INPUT_SECONDARY 1
1717
1718 /* 6 register sets - 2 inputs (primary, secondary) */
1719 struct atifs_machine
1720 {
1721 GLfloat Registers[6][4];
1722 GLfloat PrevPassRegisters[6][4];
1723 GLfloat Inputs[2][4];
1724 GLuint pass;
1725 };
1726
1727
1728 /**
1729 * Names of the various vertex/fragment register files
1730 */
1731 enum register_file
1732 {
1733 PROGRAM_TEMPORARY,
1734 PROGRAM_INPUT,
1735 PROGRAM_OUTPUT,
1736 PROGRAM_LOCAL_PARAM,
1737 PROGRAM_ENV_PARAM,
1738 PROGRAM_NAMED_PARAM,
1739 PROGRAM_STATE_VAR,
1740 PROGRAM_WRITE_ONLY,
1741 PROGRAM_ADDRESS
1742 };
1743
1744
1745 /** Vertex and fragment instructions */
1746 struct vp_instruction;
1747 struct fp_instruction;
1748 struct atifs_instruction;
1749 struct program_parameter_list;
1750
1751
1752 /**
1753 * Base class for any kind of program object
1754 */
1755 struct program
1756 {
1757 GLuint Id;
1758 GLubyte *String; /**< Null-terminated program text */
1759 GLint RefCount;
1760 GLenum Target;
1761 GLenum Format; /**< String encoding format */
1762 GLboolean Resident;
1763 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1764 GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
1765 GLuint NumTemporaries;
1766 GLuint NumParameters;
1767 GLuint NumAttributes;
1768 GLuint NumAddressRegs;
1769 };
1770
1771
1772 /** Vertex program object */
1773 struct vertex_program
1774 {
1775 struct program Base; /* base class */
1776 struct vp_instruction *Instructions; /* Compiled instructions */
1777 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1778 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1779 GLuint InputsRead; /* Bitmask of which input regs are read */
1780 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1781 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1782 void *TnlData; /* should probably use Base.DriverData */
1783 };
1784
1785
1786 /** Fragment program object */
1787 struct fragment_program
1788 {
1789 struct program Base; /**< base class */
1790 struct fp_instruction *Instructions; /**< Compiled instructions */
1791 GLuint InputsRead; /**< Bitmask of which input regs are read */
1792 GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
1793 GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
1794 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1795 GLuint NumTexInstructions;
1796 GLuint NumTexIndirections;
1797 GLenum FogOption;
1798 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1799
1800 #ifdef USE_TCC
1801 char c_str[4096]; /* experimental... */
1802 int c_strlen;
1803 #endif
1804 };
1805
1806 struct ati_fragment_shader
1807 {
1808 struct program Base;
1809 struct atifs_instruction *Instructions;
1810 GLfloat Constants[8][4];
1811 GLint NumPasses;
1812 GLint cur_pass;
1813 };
1814
1815 /**
1816 * State common to vertex and fragment programs.
1817 */
1818 struct gl_program_state
1819 {
1820 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1821 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1822 };
1823
1824
1825 /**
1826 * State vars for GL_ARB/GL_NV_vertex_program
1827 */
1828 struct gl_vertex_program_state
1829 {
1830 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1831 GLboolean _Enabled; /**< Really enabled? */
1832 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1833 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1834 struct vertex_program *Current; /**< ptr to currently bound program */
1835
1836 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1837 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1838
1839 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1840 /* Only used during program execution (may be moved someday): */
1841 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1842 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1843 GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
1844 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1845 GLint AddressReg[4];
1846
1847 #if FEATURE_MESA_program_debug
1848 GLprogramcallbackMESA Callback;
1849 GLvoid *CallbackData;
1850 GLboolean CallbackEnabled;
1851 GLuint CurrentPosition;
1852 #endif
1853 };
1854
1855
1856 /*
1857 * State for GL_ARB/NV_fragment_program
1858 */
1859 struct gl_fragment_program_state
1860 {
1861 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1862 GLboolean _Enabled; /* Really enabled? */
1863 GLboolean _Active; /* Really really enabled? */
1864 struct fragment_program *Current; /* ptr to currently bound program */
1865 struct fragment_program *_Current; /* ptr to currently active program */
1866 struct fp_machine Machine; /* machine state */
1867 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1868
1869 #if FEATURE_MESA_program_debug
1870 GLprogramcallbackMESA Callback;
1871 GLvoid *CallbackData;
1872 GLboolean CallbackEnabled;
1873 GLuint CurrentPosition;
1874 #endif
1875 };
1876
1877 /*
1878 * State for GL_fragment_shader
1879 */
1880 struct gl_ati_fragment_shader_state
1881 {
1882 GLboolean Enabled;
1883 GLboolean _Enabled;
1884 GLboolean Compiling;
1885 struct atifs_machine Machine; /* machine state */
1886 struct ati_fragment_shader *Current;
1887 };
1888
1889 /*
1890 * State for GL_ARB_occlusion_query
1891 */
1892 struct gl_occlusion_state
1893 {
1894 GLboolean Active;
1895 GLuint CurrentQueryObject;
1896 GLuint PassedCounter;
1897 struct _mesa_HashTable *QueryObjects;
1898 };
1899
1900 /**
1901 * gl2 unique interface identifier.
1902 * Each gl2 interface has its own interface id used for object queries.
1903 */
1904 enum gl2_uiid
1905 {
1906 UIID_UNKNOWN, /* supported by all objects */
1907 UIID_GENERIC, /* generic object */
1908 UIID_CONTAINER, /* contains generic objects */
1909 UIID_SHADER, /* shader object */
1910 UIID_FRAGMENT_SHADER, /* fragment shader */
1911 UIID_VERTEX_SHADER, /* vertex shader */
1912 UIID_PROGRAM, /* program object */
1913 UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
1914 };
1915
1916 struct gl2_unknown_intf
1917 {
1918 GLvoid (* AddRef) (struct gl2_unknown_intf **);
1919 GLvoid (* Release) (struct gl2_unknown_intf **);
1920 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
1921 };
1922
1923 struct gl2_generic_intf
1924 {
1925 struct gl2_unknown_intf _unknown;
1926 GLvoid (* Delete) (struct gl2_generic_intf **);
1927 GLenum (* GetType) (struct gl2_generic_intf **);
1928 GLhandleARB (* GetName) (struct gl2_generic_intf **);
1929 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
1930 const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
1931 };
1932
1933 struct gl2_container_intf
1934 {
1935 struct gl2_generic_intf _generic;
1936 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
1937 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
1938 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
1939 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
1940 };
1941
1942 struct gl2_shader_intf
1943 {
1944 struct gl2_generic_intf _generic;
1945 GLenum (* GetSubType) (struct gl2_shader_intf **);
1946 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
1947 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
1948 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
1949 GLvoid (* Compile) (struct gl2_shader_intf **);
1950 };
1951
1952 struct gl2_program_intf
1953 {
1954 struct gl2_container_intf _container;
1955 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
1956 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
1957 GLvoid (* Link) (struct gl2_program_intf **);
1958 GLvoid (* Validate) (struct gl2_program_intf **);
1959 };
1960
1961 struct gl2_fragment_shader_intf
1962 {
1963 struct gl2_shader_intf _shader;
1964 };
1965
1966 struct gl2_vertex_shader_intf
1967 {
1968 struct gl2_shader_intf _shader;
1969 };
1970
1971 struct gl2_3dlabs_shhandle_intf
1972 {
1973 struct gl2_unknown_intf _unknown;
1974 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
1975 };
1976
1977 struct gl_shader_objects_state
1978 {
1979 struct gl2_program_intf **current_program;
1980 };
1981
1982
1983 /**
1984 * State which can be shared by multiple contexts:
1985 */
1986 struct gl_shared_state
1987 {
1988 _glthread_Mutex Mutex; /**< for thread safety */
1989 GLint RefCount; /**< Reference count */
1990 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
1991 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
1992
1993 /**
1994 * \name Default texture objects (shared by all multi-texture units)
1995 */
1996 /*@{*/
1997 struct gl_texture_object *Default1D;
1998 struct gl_texture_object *Default2D;
1999 struct gl_texture_object *Default3D;
2000 struct gl_texture_object *DefaultCubeMap;
2001 struct gl_texture_object *DefaultRect;
2002 /*@}*/
2003
2004 /**
2005 * \name Vertex/fragment programs
2006 */
2007 /*@{*/
2008 struct _mesa_HashTable *Programs;
2009 #if FEATURE_ARB_vertex_program
2010 struct program *DefaultVertexProgram;
2011 #endif
2012 #if FEATURE_ARB_fragment_program
2013 struct program *DefaultFragmentProgram;
2014 #endif
2015 #if FEATURE_ATI_fragment_shader
2016 struct program *DefaultFragmentShader;
2017 #endif
2018 /*@}*/
2019
2020 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2021 struct _mesa_HashTable *BufferObjects;
2022 #endif
2023
2024 struct _mesa_HashTable *GL2Objects;
2025
2026 #if FEATURE_EXT_framebuffer_object
2027 struct _mesa_HashTable *RenderBuffers;
2028 struct _mesa_HashTable *FrameBuffers;
2029 #endif
2030
2031 void *DriverData; /**< Device driver shared state */
2032 };
2033
2034
2035
2036
2037 /**
2038 * A renderbuffer stores colors or depth values or stencil values.
2039 * A framebuffer object will have a collection of these.
2040 * Data are read/written to the buffer with a handful of Get/Put functions.
2041 *
2042 * Instances of this object are allocated with the Driver's NewRenderbuffer
2043 * hook. Drivers will likely wrap this class inside a driver-specific
2044 * class to simulate inheritance.
2045 */
2046 struct gl_renderbuffer
2047 {
2048 GLuint Name;
2049 GLint RefCount;
2050 GLuint Width, Height;
2051 GLenum InternalFormat; /* The user-specified value */
2052 GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
2053 /* GL_STENCIL_INDEX. */
2054 GLenum DataType; /* Type of values passed to the Get/Put functions */
2055 GLubyte ComponentSizes[4]; /* bits per component or channel */
2056 GLvoid *Data;
2057
2058 /* Delete this renderbuffer */
2059 void (*Delete)(struct gl_renderbuffer *rb);
2060
2061 /* Allocate new storage for this renderbuffer */
2062 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2063 GLenum internalFormat,
2064 GLuint width, GLuint height);
2065
2066 /* Lock/Unlock are called before/after calling the Get/Put functions.
2067 * Not sure this is the right place for these yet.
2068 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2069 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2070 */
2071
2072 /* Return a pointer to the element/pixel at (x,y).
2073 * Should return NULL if the buffer memory can't be directly addressed.
2074 */
2075 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2076 GLint x, GLint y);
2077
2078 /* Get/Read a row of values.
2079 * The values will be of format _BaseFormat and type DataType.
2080 */
2081 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2082 GLint x, GLint y, void *values);
2083
2084 /* Get/Read values at arbitrary locations.
2085 * The values will be of format _BaseFormat and type DataType.
2086 */
2087 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2088 const GLint x[], const GLint y[], void *values);
2089
2090 /* Put/Write a row of values.
2091 * The values will be of format _BaseFormat and type DataType.
2092 */
2093 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2094 GLint x, GLint y, const void *values, const GLubyte *mask);
2095
2096 /* Put/Write a row of RGB values. This is a special-case routine that's
2097 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2098 * a common case for glDrawPixels and some triangle routines.
2099 * The values will be of format GL_RGB and type DataType.
2100 */
2101 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2102 GLint x, GLint y, const void *values, const GLubyte *mask);
2103
2104
2105 /* Put/Write a row of identical values.
2106 * The values will be of format _BaseFormat and type DataType.
2107 */
2108 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2109 GLint x, GLint y, const void *value, const GLubyte *mask);
2110
2111 /* Put/Write values at arbitrary locations.
2112 * The values will be of format _BaseFormat and type DataType.
2113 */
2114 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2115 const GLint x[], const GLint y[], const void *values,
2116 const GLubyte *mask);
2117 /* Put/Write identical values at arbitrary locations.
2118 * The values will be of format _BaseFormat and type DataType.
2119 */
2120 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2121 GLuint count, const GLint x[], const GLint y[],
2122 const void *value, const GLubyte *mask);
2123 };
2124
2125
2126 /**
2127 * A renderbuffer attachment point points to either a texture object
2128 * (and specifies a mipmap level, cube face or 3D texture slice) or
2129 * points to a renderbuffer.
2130 */
2131 struct gl_renderbuffer_attachment
2132 {
2133 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2134 GLboolean Complete;
2135
2136 /* IF Type == GL_RENDERBUFFER_EXT: */
2137 struct gl_renderbuffer *Renderbuffer;
2138
2139 /* IF Type == GL_TEXTURE: */
2140 struct gl_texture_object *Texture;
2141 GLuint TextureLevel;
2142 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2143 GLuint Zoffset; /* for 3D textures */
2144 };
2145
2146
2147 /**
2148 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2149 * In C++ terms, think of this as a base class from which device drivers
2150 * will make derived classes.
2151 */
2152 struct gl_framebuffer
2153 {
2154 GLuint Name; /* if zero, this is a window system framebuffer */
2155 GLint RefCount;
2156
2157 GLvisual Visual; /**< The corresponding visual */
2158
2159 GLboolean Initialized;
2160
2161 GLuint Width, Height; /**< size of frame buffer in pixels */
2162
2163 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2164 /*@{*/
2165 GLint _Xmin, _Xmax; /**< inclusive */
2166 GLint _Ymin, _Ymax; /**< exclusive */
2167 /*@}*/
2168
2169 /** \name Derived Z buffer stuff */
2170 /*@{*/
2171 GLuint _DepthMax; /**< Max depth buffer value */
2172 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2173 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2174 /*@}*/
2175
2176 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2177
2178 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2179 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2180
2181 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2182 * attribute group and GL_PIXEL attribute group, respectively.
2183 */
2184 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2185 GLenum ColorReadBuffer;
2186
2187 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2188 GLuint _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2189 GLuint _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
2190
2191 /* These are computed from _Draw/ReadBufferMask, above. */
2192 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2193 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2194 struct gl_renderbuffer *_ColorReadBuffer;
2195
2196 #if OLD_RENDERBUFFER
2197 /* XXX THIS IS TEMPORARY */
2198 GLuint _ColorDrawBit[MAX_DRAW_BUFFERS][4];
2199 #endif
2200
2201 /** Delete this framebuffer */
2202 void (*Delete)(struct gl_framebuffer *fb);
2203 };
2204
2205
2206 /**
2207 * Constants which may be overridden by device driver during context creation
2208 * but are never changed after that.
2209 */
2210 struct gl_constants
2211 {
2212 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2213 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2214 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2215 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2216 GLuint MaxTextureCoordUnits;
2217 GLuint MaxTextureImageUnits;
2218 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
2219 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2220 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2221 GLuint MaxArrayLockSize;
2222 GLint SubPixelBits;
2223 GLfloat MinPointSize, MaxPointSize; /* aliased */
2224 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2225 GLfloat PointSizeGranularity;
2226 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2227 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2228 GLfloat LineWidthGranularity;
2229 GLuint MaxColorTableSize;
2230 GLuint MaxConvolutionWidth;
2231 GLuint MaxConvolutionHeight;
2232 GLuint MaxClipPlanes;
2233 GLuint MaxLights;
2234 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2235 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2236 GLuint MaxViewportWidth, MaxViewportHeight;
2237 /* GL_ARB_vertex_program */
2238 GLuint MaxVertexProgramInstructions;
2239 GLuint MaxVertexProgramAttribs;
2240 GLuint MaxVertexProgramTemps;
2241 GLuint MaxVertexProgramLocalParams;
2242 GLuint MaxVertexProgramEnvParams;
2243 GLuint MaxVertexProgramAddressRegs;
2244 /* GL_ARB_fragment_program */
2245 GLuint MaxFragmentProgramInstructions;
2246 GLuint MaxFragmentProgramAttribs;
2247 GLuint MaxFragmentProgramTemps;
2248 GLuint MaxFragmentProgramLocalParams;
2249 GLuint MaxFragmentProgramEnvParams;
2250 GLuint MaxFragmentProgramAddressRegs;
2251 GLuint MaxFragmentProgramAluInstructions;
2252 GLuint MaxFragmentProgramTexInstructions;
2253 GLuint MaxFragmentProgramTexIndirections;
2254 /* vertex or fragment program */
2255 GLuint MaxProgramMatrices;
2256 GLuint MaxProgramMatrixStackDepth;
2257 /* vertex array / buffer object bounds checking */
2258 GLboolean CheckArrayBounds;
2259 /* GL_ARB_draw_buffers */
2260 GLuint MaxDrawBuffers;
2261 /* GL_OES_read_format */
2262 GLenum ColorReadFormat;
2263 GLenum ColorReadType;
2264 /* GL_EXT_framebuffer_object */
2265 GLuint MaxColorAttachments;
2266 GLuint MaxRenderbufferSize;
2267 };
2268
2269
2270 /**
2271 * Enable flag for each OpenGL extension. Different device drivers will
2272 * enable different extensions at runtime.
2273 */
2274 struct gl_extensions
2275 {
2276 /**
2277 * \name Flags to quickly test if certain extensions are available.
2278 *
2279 * Not every extension needs to have such a flag, but it's encouraged.
2280 */
2281 /*@{*/
2282 GLboolean dummy; /* don't remove this! */
2283 GLboolean ARB_depth_texture;
2284 GLboolean ARB_draw_buffers;
2285 GLboolean ARB_fragment_program;
2286 GLboolean ARB_fragment_shader;
2287 GLboolean ARB_half_float_pixel;
2288 GLboolean ARB_imaging;
2289 GLboolean ARB_multisample;
2290 GLboolean ARB_multitexture;
2291 GLboolean ARB_occlusion_query;
2292 GLboolean ARB_point_sprite;
2293 GLboolean ARB_shader_objects;
2294 GLboolean ARB_shading_language_100;
2295 GLboolean ARB_shadow;
2296 GLboolean ARB_texture_border_clamp;
2297 GLboolean ARB_texture_compression;
2298 GLboolean ARB_texture_cube_map;
2299 GLboolean ARB_texture_env_combine;
2300 GLboolean ARB_texture_env_crossbar;
2301 GLboolean ARB_texture_env_dot3;
2302 GLboolean ARB_texture_float;
2303 GLboolean ARB_texture_mirrored_repeat;
2304 GLboolean ARB_texture_non_power_of_two;
2305 GLboolean ARB_transpose_matrix;
2306 GLboolean ARB_vertex_buffer_object;
2307 GLboolean ARB_vertex_program;
2308 GLboolean ARB_vertex_shader;
2309 GLboolean ARB_window_pos;
2310 GLboolean EXT_abgr;
2311 GLboolean EXT_bgra;
2312 GLboolean EXT_blend_color;
2313 GLboolean EXT_blend_equation_separate;
2314 GLboolean EXT_blend_func_separate;
2315 GLboolean EXT_blend_logic_op;
2316 GLboolean EXT_blend_minmax;
2317 GLboolean EXT_blend_subtract;
2318 GLboolean EXT_clip_volume_hint;
2319 GLboolean EXT_cull_vertex;
2320 GLboolean EXT_convolution;
2321 GLboolean EXT_compiled_vertex_array;
2322 GLboolean EXT_copy_texture;
2323 GLboolean EXT_depth_bounds_test;
2324 GLboolean EXT_draw_range_elements;
2325 GLboolean EXT_framebuffer_object;
2326 GLboolean EXT_fog_coord;
2327 GLboolean EXT_histogram;
2328 GLboolean EXT_multi_draw_arrays;
2329 GLboolean EXT_paletted_texture;
2330 GLboolean EXT_packed_pixels;
2331 GLboolean EXT_pixel_buffer_object;
2332 GLboolean EXT_point_parameters;
2333 GLboolean EXT_polygon_offset;
2334 GLboolean EXT_rescale_normal;
2335 GLboolean EXT_shadow_funcs;
2336 GLboolean EXT_secondary_color;
2337 GLboolean EXT_separate_specular_color;
2338 GLboolean EXT_shared_texture_palette;
2339 GLboolean EXT_stencil_wrap;
2340 GLboolean EXT_stencil_two_side;
2341 GLboolean EXT_subtexture;
2342 GLboolean EXT_texture;
2343 GLboolean EXT_texture_object;
2344 GLboolean EXT_texture3D;
2345 GLboolean EXT_texture_compression_s3tc;
2346 GLboolean EXT_texture_env_add;
2347 GLboolean EXT_texture_env_combine;
2348 GLboolean EXT_texture_env_dot3;
2349 GLboolean EXT_texture_filter_anisotropic;
2350 GLboolean EXT_texture_lod_bias;
2351 GLboolean EXT_texture_mirror_clamp;
2352 GLboolean EXT_vertex_array;
2353 GLboolean EXT_vertex_array_set;
2354 /* vendor extensions */
2355 GLboolean APPLE_client_storage;
2356 GLboolean APPLE_packed_pixels;
2357 GLboolean ATI_texture_mirror_once;
2358 GLboolean ATI_texture_env_combine3;
2359 GLboolean ATI_fragment_shader;
2360 GLboolean HP_occlusion_test;
2361 GLboolean IBM_rasterpos_clip;
2362 GLboolean IBM_multimode_draw_arrays;
2363 GLboolean MESA_pack_invert;
2364 GLboolean MESA_packed_depth_stencil;
2365 GLboolean MESA_program_debug;
2366 GLboolean MESA_resize_buffers;
2367 GLboolean MESA_ycbcr_texture;
2368 GLboolean NV_blend_square;
2369 GLboolean NV_fragment_program;
2370 GLboolean NV_light_max_exponent;
2371 GLboolean NV_point_sprite;
2372 GLboolean NV_texgen_reflection;
2373 GLboolean NV_texture_rectangle;
2374 GLboolean NV_vertex_program;
2375 GLboolean NV_vertex_program1_1;
2376 GLboolean OES_read_format;
2377 GLboolean SGI_color_matrix;
2378 GLboolean SGI_color_table;
2379 GLboolean SGI_texture_color_table;
2380 GLboolean SGIS_generate_mipmap;
2381 GLboolean SGIS_pixel_texture;
2382 GLboolean SGIS_texture_edge_clamp;
2383 GLboolean SGIS_texture_lod;
2384 GLboolean SGIX_depth_texture;
2385 GLboolean SGIX_pixel_texture;
2386 GLboolean SGIX_shadow;
2387 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2388 GLboolean TDFX_texture_compression_FXT1;
2389 GLboolean S3_s3tc;
2390 /*@}*/
2391 /* The extension string */
2392 const GLubyte *String;
2393 };
2394
2395
2396 /**
2397 * A stack of matrices (projection, modelview, color, texture, etc).
2398 */
2399 struct matrix_stack
2400 {
2401 GLmatrix *Top; /**< points into Stack */
2402 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2403 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2404 GLuint MaxDepth; /**< size of Stack[] array */
2405 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2406 };
2407
2408
2409 /**
2410 * \name Bits for image transfer operations
2411 *
2412 * \sa __GLcontextRec::ImageTransferState.
2413 */
2414 /*@{*/
2415 #define IMAGE_SCALE_BIAS_BIT 0x1
2416 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2417 #define IMAGE_MAP_COLOR_BIT 0x4
2418 #define IMAGE_COLOR_TABLE_BIT 0x8
2419 #define IMAGE_CONVOLUTION_BIT 0x10
2420 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2421 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2422 #define IMAGE_COLOR_MATRIX_BIT 0x80
2423 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2424 #define IMAGE_HISTOGRAM_BIT 0x200
2425 #define IMAGE_MIN_MAX_BIT 0x400
2426 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2427
2428
2429 /** Pixel Transfer ops up to convolution */
2430 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2431 IMAGE_SHIFT_OFFSET_BIT | \
2432 IMAGE_MAP_COLOR_BIT | \
2433 IMAGE_COLOR_TABLE_BIT)
2434
2435 /** Pixel transfer ops after convolution */
2436 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2437 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2438 IMAGE_COLOR_MATRIX_BIT | \
2439 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2440 IMAGE_HISTOGRAM_BIT | \
2441 IMAGE_MIN_MAX_BIT)
2442 /*@}*/
2443
2444
2445 /**
2446 * \name Bits to indicate what state has changed.
2447 *
2448 * 4 unused flags.
2449 */
2450 /*@{*/
2451 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2452 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2453 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2454 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2455 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2456 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2457 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2458 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2459 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2460 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2461 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2462 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2463 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2464 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2465 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2466 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2467 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2468 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2469 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2470 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2471 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2472 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2473 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2474 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2475 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2476 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2477 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2478 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2479 #define _NEW_ALL ~0
2480 /*@}*/
2481
2482
2483 /**
2484 * \name Bits to track array state changes
2485 *
2486 * Also used to summarize array enabled.
2487 */
2488 /*@{*/
2489 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2490 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2491 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2492 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2493 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2494 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2495 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2496 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2497 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2498 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2499 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2500 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2501 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2502 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2503 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2504 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2505 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2506 #define _NEW_ARRAY_ALL 0xffffffff
2507
2508
2509 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2510 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2511 /*@}*/
2512
2513
2514 /**
2515 * \name A bunch of flags that we think might be useful to drivers.
2516 *
2517 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2518 */
2519 /*@{*/
2520 #define DD_FLATSHADE 0x1
2521 #define DD_SEPARATE_SPECULAR 0x2
2522 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2523 #define DD_TRI_LIGHT_TWOSIDE 0x8
2524 #define DD_TRI_UNFILLED 0x10
2525 #define DD_TRI_SMOOTH 0x20
2526 #define DD_TRI_STIPPLE 0x40
2527 #define DD_TRI_OFFSET 0x80
2528 #define DD_LINE_SMOOTH 0x100
2529 #define DD_LINE_STIPPLE 0x200
2530 #define DD_LINE_WIDTH 0x400
2531 #define DD_POINT_SMOOTH 0x800
2532 #define DD_POINT_SIZE 0x1000
2533 #define DD_POINT_ATTEN 0x2000
2534 #define DD_TRI_TWOSTENCIL 0x4000
2535 /*@}*/
2536
2537
2538 /**
2539 * \name Define the state changes under which each of these bits might change
2540 */
2541 /*@{*/
2542 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2543 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2544 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2545 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2546 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2547 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2548 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2549 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2550 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2551 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2552 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2553 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2554 #define _DD_NEW_POINT_SIZE _NEW_POINT
2555 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2556 /*@}*/
2557
2558
2559 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2560 _NEW_TEXTURE | \
2561 _NEW_POINT | \
2562 _NEW_MODELVIEW)
2563
2564 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2565 _NEW_TEXTURE)
2566
2567 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2568
2569
2570
2571
2572 /*
2573 * Forward declaration of display list data types:
2574 */
2575 union node;
2576 typedef union node Node;
2577
2578
2579 /* This has to be included here. */
2580 #include "dd.h"
2581
2582
2583 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2584
2585 /**
2586 * Core Mesa's support for tnl modules:
2587 */
2588 struct gl_tnl_module
2589 {
2590 /**
2591 * Vertex format to be lazily swapped into current dispatch.
2592 */
2593 const GLvertexformat *Current;
2594
2595 /**
2596 * \name Record of functions swapped out.
2597 * On restore, only need to swap these functions back in.
2598 */
2599 /*@{*/
2600 void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2];
2601 GLuint SwapCount;
2602 /*@}*/
2603 };
2604
2605 /* Strictly this is a tnl/ private concept, but it doesn't seem
2606 * worthwhile adding a tnl private structure just to hold this one bit
2607 * of information:
2608 */
2609 #define MESA_DLIST_DANGLING_REFS 0x1
2610
2611 /* Provide a location where information about a display list can be
2612 * collected. Could be extended with driverPrivate structures,
2613 * etc. in the future.
2614 */
2615 struct mesa_display_list
2616 {
2617 Node *node;
2618 GLuint id;
2619 GLuint flags;
2620 };
2621
2622
2623 /**
2624 * State used during display list compilation and execution.
2625 */
2626 struct mesa_list_state
2627 {
2628 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2629 GLuint CallDepth; /**< Current recursion calling depth */
2630
2631 struct mesa_display_list *CurrentList;
2632 Node *CurrentListPtr; /**< Head of list being compiled */
2633 GLuint CurrentListNum; /**< Number of the list being compiled */
2634 Node *CurrentBlock; /**< Pointer to current block of nodes */
2635 GLuint CurrentPos; /**< Index into current block of nodes */
2636
2637 GLvertexformat ListVtxfmt;
2638
2639 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2640 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2641
2642 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2643 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2644
2645 GLubyte ActiveIndex;
2646 GLfloat CurrentIndex;
2647
2648 GLubyte ActiveEdgeFlag;
2649 GLboolean CurrentEdgeFlag;
2650 };
2651
2652
2653 /**
2654 * Mesa rendering context.
2655 *
2656 * This is the central context data structure for Mesa. Almost all
2657 * OpenGL state is contained in this structure.
2658 * Think of this as a base class from which device drivers will derive
2659 * sub classes.
2660 *
2661 * The GLcontext typedef names this structure.
2662 */
2663 struct __GLcontextRec
2664 {
2665 /**
2666 * \name OS related interfaces.
2667 *
2668 * These \b must be the first members of this structure, because they are
2669 * exposed to the outside world (i.e. GLX extension).
2670 */
2671 /*@{*/
2672 __GLimports imports;
2673 __GLexports exports;
2674 /*@}*/
2675
2676 /** State possibly shared with other contexts in the address space */
2677 struct gl_shared_state *Shared;
2678
2679 /** \name API function pointer tables */
2680 /*@{*/
2681 struct _glapi_table *Save; /**< Display list save functions */
2682 struct _glapi_table *Exec; /**< Execute functions */
2683 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2684 /*@}*/
2685
2686 GLvisual Visual;
2687 GLframebuffer *DrawBuffer; /**< buffer for writing */
2688 GLframebuffer *ReadBuffer; /**< buffer for reading */
2689 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2690 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2691
2692 /**
2693 * Device driver function pointer table
2694 */
2695 struct dd_function_table Driver;
2696
2697 void *DriverCtx; /**< Points to device driver context/state */
2698 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2699
2700 /** Core/Driver constants */
2701 struct gl_constants Const;
2702
2703 /** \name The various 4x4 matrix stacks */
2704 /*@{*/
2705 struct matrix_stack ModelviewMatrixStack;
2706 struct matrix_stack ProjectionMatrixStack;
2707 struct matrix_stack ColorMatrixStack;
2708 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2709 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2710 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2711 /*@}*/
2712
2713 /** Combined modelview and projection matrix */
2714 GLmatrix _ModelProjectMatrix;
2715
2716 /** \name Display lists */
2717 struct mesa_list_state ListState;
2718
2719 GLboolean ExecuteFlag; /**< Execute GL commands? */
2720 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2721
2722 /** Extensions */
2723 struct gl_extensions Extensions;
2724
2725 /** \name Renderer attribute stack */
2726 /*@{*/
2727 GLuint AttribStackDepth;
2728 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2729 /*@}*/
2730
2731 /** \name Renderer attribute groups
2732 *
2733 * We define a struct for each attribute group to make pushing and popping
2734 * attributes easy. Also it's a good organization.
2735 */
2736 /*@{*/
2737 struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
2738 struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
2739 struct gl_current_attrib Current; /**< Current attributes */
2740 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2741 struct gl_eval_attrib Eval; /**< Eval attributes */
2742 struct gl_fog_attrib Fog; /**< Fog attributes */
2743 struct gl_hint_attrib Hint; /**< Hint attributes */
2744 struct gl_light_attrib Light; /**< Light attributes */
2745 struct gl_line_attrib Line; /**< Line attributes */
2746 struct gl_list_attrib List; /**< List attributes */
2747 struct gl_multisample_attrib Multisample;
2748 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2749 struct gl_point_attrib Point; /**< Point attributes */
2750 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2751 GLuint PolygonStipple[32]; /**< Polygon stipple */
2752 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2753 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2754 struct gl_texture_attrib Texture; /**< Texture attributes */
2755 struct gl_transform_attrib Transform; /**< Transformation attributes */
2756 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2757 /*@}*/
2758
2759 /** \name Client attribute stack */
2760 /*@{*/
2761 GLuint ClientAttribStackDepth;
2762 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2763 /*@}*/
2764
2765 /** \name Client attribute groups */
2766 /*@{*/
2767 struct gl_array_attrib Array; /**< Vertex arrays */
2768 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2769 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2770 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2771 /*@}*/
2772
2773 /** \name Other assorted state (not pushed/popped on attribute stack) */
2774 /*@{*/
2775 struct gl_histogram_attrib Histogram;
2776 struct gl_minmax_attrib MinMax;
2777 struct gl_convolution_attrib Convolution1D;
2778 struct gl_convolution_attrib Convolution2D;
2779 struct gl_convolution_attrib Separable2D;
2780
2781 struct gl_evaluators EvalMap; /**< All evaluators */
2782 struct gl_feedback Feedback; /**< Feedback */
2783 struct gl_selection Select; /**< Selection */
2784
2785 struct gl_color_table ColorTable; /**< Pre-convolution */
2786 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2787 struct gl_color_table PostConvolutionColorTable;
2788 struct gl_color_table ProxyPostConvolutionColorTable;
2789 struct gl_color_table PostColorMatrixColorTable;
2790 struct gl_color_table ProxyPostColorMatrixColorTable;
2791
2792 struct gl_program_state Program; /**< for vertex or fragment progs */
2793 struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2794 struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2795 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2796
2797 struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2798 struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2799
2800 GLboolean _MaintainTexEnvProgram;
2801 GLboolean _MaintainTnlProgram;
2802
2803 struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
2804
2805 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2806 /*@}*/
2807
2808 #if FEATURE_EXT_framebuffer_object
2809 /*struct gl_framebuffer *CurrentFramebuffer;*/
2810 struct gl_renderbuffer *CurrentRenderbuffer;
2811 #endif
2812
2813 GLenum ErrorValue; /**< Last error code */
2814 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2815 GLuint NewState; /**< bitwise-or of _NEW_* flags */
2816
2817 /** \name Derived state */
2818 /*@{*/
2819 GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
2820 GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2821 GLfloat _EyeZDir[3];
2822 GLfloat _ModelViewInvScale;
2823 GLuint _NeedEyeCoords;
2824 GLuint _ForceEyeCoords;
2825 GLboolean _RotateMode;
2826 GLenum _CurrentProgram; /* currently executing program */
2827
2828 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2829 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2830 /**@}*/
2831
2832 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2833
2834
2835 GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
2836 GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
2837 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2838 *
2839 * We don't have a better way to communicate this value from
2840 * swrast_setup to swrast. */
2841
2842 /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
2843 /*@{*/
2844 GLboolean ClampFragmentColors;
2845 GLboolean ClampVertexColors;
2846 /*@}*/
2847
2848 /** \name For debugging/development only */
2849 /*@{*/
2850 GLboolean FirstTimeCurrent;
2851 /*@}*/
2852
2853 /** Dither disable via MESA_NO_DITHER env var */
2854 GLboolean NoDither;
2855
2856 /** software compression/decompression supported or not */
2857 GLboolean Mesa_DXTn;
2858
2859 /** Core tnl module support */
2860 struct gl_tnl_module TnlModule;
2861
2862 /**
2863 * \name Hooks for module contexts.
2864 *
2865 * These will eventually live in the driver or elsewhere.
2866 */
2867 /*@{*/
2868 void *swrast_context;
2869 void *swsetup_context;
2870 void *swtnl_context;
2871 void *swtnl_im;
2872 void *acache_context;
2873 void *aelt_context;
2874 /*@}*/
2875 };
2876
2877
2878 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2879 extern const char *_mesa_prim_name[GL_POLYGON+4];
2880
2881
2882 #ifdef MESA_DEBUG
2883 extern int MESA_VERBOSE;
2884 extern int MESA_DEBUG_FLAGS;
2885 # define MESA_FUNCTION __FUNCTION__
2886 #else
2887 # define MESA_VERBOSE 0
2888 # define MESA_DEBUG_FLAGS 0
2889 # define MESA_FUNCTION "a function"
2890 # ifndef NDEBUG
2891 # define NDEBUG
2892 # endif
2893 #endif
2894
2895
2896 enum _verbose
2897 {
2898 VERBOSE_VARRAY = 0x0001,
2899 VERBOSE_TEXTURE = 0x0002,
2900 VERBOSE_IMMEDIATE = 0x0004,
2901 VERBOSE_PIPELINE = 0x0008,
2902 VERBOSE_DRIVER = 0x0010,
2903 VERBOSE_STATE = 0x0020,
2904 VERBOSE_API = 0x0040,
2905 VERBOSE_DISPLAY_LIST = 0x0100,
2906 VERBOSE_LIGHTING = 0x0200,
2907 VERBOSE_PRIMS = 0x0400,
2908 VERBOSE_VERTS = 0x0800,
2909 VERBOSE_DISASSEM = 0x1000
2910 };
2911
2912
2913 enum _debug
2914 {
2915 DEBUG_ALWAYS_FLUSH = 0x1
2916 };
2917
2918
2919
2920 #define Elements(x) sizeof(x)/sizeof(*(x))
2921
2922
2923 #endif /* TYPES_H */