texenv: Calculate whether we need to do secondary color on our own.
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Stencil buffer data type.
70 */
71 #if STENCIL_BITS==8
72 typedef GLubyte GLstencil;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil;
75 #else
76 # error "illegal number of stencil bits"
77 #endif
78
79
80 /**
81 * \name Some forward type declarations
82 */
83 /*@{*/
84 struct _mesa_HashTable;
85 struct gl_attrib_node;
86 struct gl_pixelstore_attrib;
87 struct gl_program_cache;
88 struct gl_texture_format;
89 struct gl_texture_image;
90 struct gl_texture_object;
91 struct st_context;
92 typedef struct __GLcontextRec GLcontext;
93 typedef struct __GLcontextModesRec GLvisual;
94 typedef struct gl_framebuffer GLframebuffer;
95 /*@}*/
96
97
98
99 /**
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
105 */
106 typedef enum
107 {
108 VERT_ATTRIB_POS = 0,
109 VERT_ATTRIB_WEIGHT = 1,
110 VERT_ATTRIB_NORMAL = 2,
111 VERT_ATTRIB_COLOR0 = 3,
112 VERT_ATTRIB_COLOR1 = 4,
113 VERT_ATTRIB_FOG = 5,
114 VERT_ATTRIB_COLOR_INDEX = 6,
115 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
116 VERT_ATTRIB_EDGEFLAG = 7,
117 VERT_ATTRIB_TEX0 = 8,
118 VERT_ATTRIB_TEX1 = 9,
119 VERT_ATTRIB_TEX2 = 10,
120 VERT_ATTRIB_TEX3 = 11,
121 VERT_ATTRIB_TEX4 = 12,
122 VERT_ATTRIB_TEX5 = 13,
123 VERT_ATTRIB_TEX6 = 14,
124 VERT_ATTRIB_TEX7 = 15,
125 VERT_ATTRIB_GENERIC0 = 16,
126 VERT_ATTRIB_GENERIC1 = 17,
127 VERT_ATTRIB_GENERIC2 = 18,
128 VERT_ATTRIB_GENERIC3 = 19,
129 VERT_ATTRIB_GENERIC4 = 20,
130 VERT_ATTRIB_GENERIC5 = 21,
131 VERT_ATTRIB_GENERIC6 = 22,
132 VERT_ATTRIB_GENERIC7 = 23,
133 VERT_ATTRIB_GENERIC8 = 24,
134 VERT_ATTRIB_GENERIC9 = 25,
135 VERT_ATTRIB_GENERIC10 = 26,
136 VERT_ATTRIB_GENERIC11 = 27,
137 VERT_ATTRIB_GENERIC12 = 28,
138 VERT_ATTRIB_GENERIC13 = 29,
139 VERT_ATTRIB_GENERIC14 = 30,
140 VERT_ATTRIB_GENERIC15 = 31,
141 VERT_ATTRIB_MAX = 32
142 } gl_vert_attrib;
143
144 /**
145 * Bitflags for vertex attributes.
146 * These are used in bitfields in many places.
147 */
148 /*@{*/
149 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
150 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
151 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
152 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
153 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
154 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
155 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
156 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
157 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
158 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
159 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
160 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
161 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
162 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
163 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
164 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
165 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
166 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
167 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
168 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
169 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
170 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
171 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
172 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
173 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
174 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
175 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
176 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
177 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
178 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
179 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
180 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
181
182 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
183 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
184 /*@}*/
185
186
187 /**
188 * Indexes for vertex program result attributes
189 */
190 typedef enum
191 {
192 VERT_RESULT_HPOS = 0,
193 VERT_RESULT_COL0 = 1,
194 VERT_RESULT_COL1 = 2,
195 VERT_RESULT_FOGC = 3,
196 VERT_RESULT_TEX0 = 4,
197 VERT_RESULT_TEX1 = 5,
198 VERT_RESULT_TEX2 = 6,
199 VERT_RESULT_TEX3 = 7,
200 VERT_RESULT_TEX4 = 8,
201 VERT_RESULT_TEX5 = 9,
202 VERT_RESULT_TEX6 = 10,
203 VERT_RESULT_TEX7 = 11,
204 VERT_RESULT_PSIZ = 12,
205 VERT_RESULT_BFC0 = 13,
206 VERT_RESULT_BFC1 = 14,
207 VERT_RESULT_EDGE = 15,
208 VERT_RESULT_VAR0 = 16 /**< shader varying */,
209 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
210 } gl_vert_result;
211
212
213 /**
214 * Indexes for fragment program input attributes.
215 */
216 typedef enum
217 {
218 FRAG_ATTRIB_WPOS = 0,
219 FRAG_ATTRIB_COL0 = 1,
220 FRAG_ATTRIB_COL1 = 2,
221 FRAG_ATTRIB_FOGC = 3,
222 FRAG_ATTRIB_TEX0 = 4,
223 FRAG_ATTRIB_TEX1 = 5,
224 FRAG_ATTRIB_TEX2 = 6,
225 FRAG_ATTRIB_TEX3 = 7,
226 FRAG_ATTRIB_TEX4 = 8,
227 FRAG_ATTRIB_TEX5 = 9,
228 FRAG_ATTRIB_TEX6 = 10,
229 FRAG_ATTRIB_TEX7 = 11,
230 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
231 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
232 } gl_frag_attrib;
233
234 /**
235 * Bitflags for fragment program input attributes.
236 */
237 /*@{*/
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
251
252 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
253 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
254
255 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
256 FRAG_BIT_TEX1| \
257 FRAG_BIT_TEX2| \
258 FRAG_BIT_TEX3| \
259 FRAG_BIT_TEX4| \
260 FRAG_BIT_TEX5| \
261 FRAG_BIT_TEX6| \
262 FRAG_BIT_TEX7)
263 /*@}*/
264
265
266 /**
267 * Fragment program results
268 */
269 typedef enum
270 {
271 FRAG_RESULT_DEPTH = 0,
272 FRAG_RESULT_COLOR = 1,
273 FRAG_RESULT_DATA0 = 2,
274 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
275 } gl_frag_result;
276
277
278 /**
279 * Indexes for all renderbuffers
280 */
281 typedef enum
282 {
283 /* the four standard color buffers */
284 BUFFER_FRONT_LEFT,
285 BUFFER_BACK_LEFT,
286 BUFFER_FRONT_RIGHT,
287 BUFFER_BACK_RIGHT,
288 BUFFER_DEPTH,
289 BUFFER_STENCIL,
290 BUFFER_ACCUM,
291 /* optional aux buffer */
292 BUFFER_AUX0,
293 /* generic renderbuffers */
294 BUFFER_COLOR0,
295 BUFFER_COLOR1,
296 BUFFER_COLOR2,
297 BUFFER_COLOR3,
298 BUFFER_COLOR4,
299 BUFFER_COLOR5,
300 BUFFER_COLOR6,
301 BUFFER_COLOR7,
302 BUFFER_COUNT
303 } gl_buffer_index;
304
305 /**
306 * Bit flags for all renderbuffers
307 */
308 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
309 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
310 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
311 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
312 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
313 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
314 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
315 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
316 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
317 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
318 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
319 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
320 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
321 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
322 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
323 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
324 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
325 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
326 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
327
328 /**
329 * Mask of all the color buffer bits (but not accum).
330 */
331 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
332 BUFFER_BIT_BACK_LEFT | \
333 BUFFER_BIT_FRONT_RIGHT | \
334 BUFFER_BIT_BACK_RIGHT | \
335 BUFFER_BIT_AUX0 | \
336 BUFFER_BIT_COLOR0 | \
337 BUFFER_BIT_COLOR1 | \
338 BUFFER_BIT_COLOR2 | \
339 BUFFER_BIT_COLOR3 | \
340 BUFFER_BIT_COLOR4 | \
341 BUFFER_BIT_COLOR5 | \
342 BUFFER_BIT_COLOR6 | \
343 BUFFER_BIT_COLOR7)
344
345
346 /** The pixel transfer path has three color tables: */
347 typedef enum
348 {
349 COLORTABLE_PRECONVOLUTION,
350 COLORTABLE_POSTCONVOLUTION,
351 COLORTABLE_POSTCOLORMATRIX,
352 COLORTABLE_MAX
353 } gl_colortable_index;
354
355
356 /**
357 * Data structure for color tables
358 */
359 struct gl_color_table
360 {
361 GLenum InternalFormat; /**< The user-specified format */
362 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
363 GLuint Size; /**< number of entries in table */
364 GLfloat *TableF; /**< Color table, floating point values */
365 GLubyte *TableUB; /**< Color table, ubyte values */
366 GLubyte RedSize;
367 GLubyte GreenSize;
368 GLubyte BlueSize;
369 GLubyte AlphaSize;
370 GLubyte LuminanceSize;
371 GLubyte IntensitySize;
372 };
373
374
375 /**
376 * \name Bit flags used for updating material values.
377 */
378 /*@{*/
379 #define MAT_ATTRIB_FRONT_AMBIENT 0
380 #define MAT_ATTRIB_BACK_AMBIENT 1
381 #define MAT_ATTRIB_FRONT_DIFFUSE 2
382 #define MAT_ATTRIB_BACK_DIFFUSE 3
383 #define MAT_ATTRIB_FRONT_SPECULAR 4
384 #define MAT_ATTRIB_BACK_SPECULAR 5
385 #define MAT_ATTRIB_FRONT_EMISSION 6
386 #define MAT_ATTRIB_BACK_EMISSION 7
387 #define MAT_ATTRIB_FRONT_SHININESS 8
388 #define MAT_ATTRIB_BACK_SHININESS 9
389 #define MAT_ATTRIB_FRONT_INDEXES 10
390 #define MAT_ATTRIB_BACK_INDEXES 11
391 #define MAT_ATTRIB_MAX 12
392
393 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
394 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
395 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
396 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
397 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
398 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
399
400 #define MAT_INDEX_AMBIENT 0
401 #define MAT_INDEX_DIFFUSE 1
402 #define MAT_INDEX_SPECULAR 2
403
404 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
405 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
406 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
407 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
408 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
409 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
410 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
411 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
412 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
413 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
414 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
415 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
416
417
418 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
419 MAT_BIT_FRONT_AMBIENT | \
420 MAT_BIT_FRONT_DIFFUSE | \
421 MAT_BIT_FRONT_SPECULAR | \
422 MAT_BIT_FRONT_SHININESS | \
423 MAT_BIT_FRONT_INDEXES)
424
425 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
426 MAT_BIT_BACK_AMBIENT | \
427 MAT_BIT_BACK_DIFFUSE | \
428 MAT_BIT_BACK_SPECULAR | \
429 MAT_BIT_BACK_SHININESS | \
430 MAT_BIT_BACK_INDEXES)
431
432 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
433 /*@}*/
434
435
436 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
437 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
438
439 /**
440 * Material shininess lookup table.
441 */
442 struct gl_shine_tab
443 {
444 struct gl_shine_tab *next, *prev;
445 GLfloat tab[SHINE_TABLE_SIZE+1];
446 GLfloat shininess;
447 GLuint refcount;
448 };
449
450
451 /**
452 * Light source state.
453 */
454 struct gl_light
455 {
456 struct gl_light *next; /**< double linked list with sentinel */
457 struct gl_light *prev;
458
459 GLfloat Ambient[4]; /**< ambient color */
460 GLfloat Diffuse[4]; /**< diffuse color */
461 GLfloat Specular[4]; /**< specular color */
462 GLfloat EyePosition[4]; /**< position in eye coordinates */
463 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
464 GLfloat SpotExponent;
465 GLfloat SpotCutoff; /**< in degrees */
466 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
467 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
468 GLfloat ConstantAttenuation;
469 GLfloat LinearAttenuation;
470 GLfloat QuadraticAttenuation;
471 GLboolean Enabled; /**< On/off flag */
472
473 /**
474 * \name Derived fields
475 */
476 /*@{*/
477 GLbitfield _Flags; /**< State */
478
479 GLfloat _Position[4]; /**< position in eye/obj coordinates */
480 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
481 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
482 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
483 GLfloat _VP_inf_spot_attenuation;
484
485 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
486 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
487 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
488 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
489 GLfloat _dli; /**< CI diffuse light intensity */
490 GLfloat _sli; /**< CI specular light intensity */
491 /*@}*/
492 };
493
494
495 /**
496 * Light model state.
497 */
498 struct gl_lightmodel
499 {
500 GLfloat Ambient[4]; /**< ambient color */
501 GLboolean LocalViewer; /**< Local (or infinite) view point? */
502 GLboolean TwoSide; /**< Two (or one) sided lighting? */
503 GLenum ColorControl; /**< either GL_SINGLE_COLOR
504 * or GL_SEPARATE_SPECULAR_COLOR */
505 };
506
507
508 /**
509 * Material state.
510 */
511 struct gl_material
512 {
513 GLfloat Attrib[MAT_ATTRIB_MAX][4];
514 };
515
516
517 /**
518 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
519 */
520 struct gl_accum_attrib
521 {
522 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
523 };
524
525
526 /**
527 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
528 */
529 struct gl_colorbuffer_attrib
530 {
531 GLuint ClearIndex; /**< Index to use for glClear */
532 GLclampf ClearColor[4]; /**< Color to use for glClear */
533
534 GLuint IndexMask; /**< Color index write mask */
535 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
536
537 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
538
539 /**
540 * \name alpha testing
541 */
542 /*@{*/
543 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
544 GLenum AlphaFunc; /**< Alpha test function */
545 GLclampf AlphaRef; /**< Alpha reference value */
546 /*@}*/
547
548 /**
549 * \name Blending
550 */
551 /*@{*/
552 GLboolean BlendEnabled; /**< Blending enabled flag */
553 GLenum BlendSrcRGB; /**< Blending source operator */
554 GLenum BlendDstRGB; /**< Blending destination operator */
555 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
556 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
557 GLenum BlendEquationRGB; /**< Blending equation */
558 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
559 GLfloat BlendColor[4]; /**< Blending color */
560 /*@}*/
561
562 /**
563 * \name Logic op
564 */
565 /*@{*/
566 GLenum LogicOp; /**< Logic operator */
567 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
568 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
569 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
570 /*@}*/
571
572 GLboolean DitherFlag; /**< Dither enable flag */
573
574 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
575 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
576 };
577
578
579 /**
580 * Current attribute group (GL_CURRENT_BIT).
581 */
582 struct gl_current_attrib
583 {
584 /**
585 * \name Current vertex attributes.
586 * \note Values are valid only after FLUSH_VERTICES has been called.
587 * \note Index and Edgeflag current values are stored as floats in the
588 * SIX and SEVEN attribute slots.
589 */
590 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
591
592 /**
593 * \name Current raster position attributes (always valid).
594 * \note This set of attributes is very similar to the SWvertex struct.
595 */
596 /*@{*/
597 GLfloat RasterPos[4];
598 GLfloat RasterDistance;
599 GLfloat RasterColor[4];
600 GLfloat RasterSecondaryColor[4];
601 GLfloat RasterIndex;
602 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
603 GLboolean RasterPosValid;
604 /*@}*/
605 };
606
607
608 /**
609 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
610 */
611 struct gl_depthbuffer_attrib
612 {
613 GLenum Func; /**< Function for depth buffer compare */
614 GLclampd Clear; /**< Value to clear depth buffer to */
615 GLboolean Test; /**< Depth buffering enabled flag */
616 GLboolean Mask; /**< Depth buffer writable? */
617 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
618 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
619 };
620
621
622 /**
623 * Evaluator attribute group (GL_EVAL_BIT).
624 */
625 struct gl_eval_attrib
626 {
627 /**
628 * \name Enable bits
629 */
630 /*@{*/
631 GLboolean Map1Color4;
632 GLboolean Map1Index;
633 GLboolean Map1Normal;
634 GLboolean Map1TextureCoord1;
635 GLboolean Map1TextureCoord2;
636 GLboolean Map1TextureCoord3;
637 GLboolean Map1TextureCoord4;
638 GLboolean Map1Vertex3;
639 GLboolean Map1Vertex4;
640 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
641 GLboolean Map2Color4;
642 GLboolean Map2Index;
643 GLboolean Map2Normal;
644 GLboolean Map2TextureCoord1;
645 GLboolean Map2TextureCoord2;
646 GLboolean Map2TextureCoord3;
647 GLboolean Map2TextureCoord4;
648 GLboolean Map2Vertex3;
649 GLboolean Map2Vertex4;
650 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
651 GLboolean AutoNormal;
652 /*@}*/
653
654 /**
655 * \name Map Grid endpoints and divisions and calculated du values
656 */
657 /*@{*/
658 GLint MapGrid1un;
659 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
660 GLint MapGrid2un, MapGrid2vn;
661 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
662 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
663 /*@}*/
664 };
665
666
667 /**
668 * Fog attribute group (GL_FOG_BIT).
669 */
670 struct gl_fog_attrib
671 {
672 GLboolean Enabled; /**< Fog enabled flag */
673 GLfloat Color[4]; /**< Fog color */
674 GLfloat Density; /**< Density >= 0.0 */
675 GLfloat Start; /**< Start distance in eye coords */
676 GLfloat End; /**< End distance in eye coords */
677 GLfloat Index; /**< Fog index */
678 GLenum Mode; /**< Fog mode */
679 GLboolean ColorSumEnabled;
680 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
681 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
682 };
683
684
685 /**
686 * Hint attribute group (GL_HINT_BIT).
687 *
688 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
689 */
690 struct gl_hint_attrib
691 {
692 GLenum PerspectiveCorrection;
693 GLenum PointSmooth;
694 GLenum LineSmooth;
695 GLenum PolygonSmooth;
696 GLenum Fog;
697 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
698 GLenum TextureCompression; /**< GL_ARB_texture_compression */
699 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
700 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
701 };
702
703
704 /**
705 * Histogram attributes.
706 */
707 struct gl_histogram_attrib
708 {
709 GLuint Width; /**< number of table entries */
710 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
711 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
712 GLboolean Sink; /**< terminate image transfer? */
713 GLubyte RedSize; /**< Bits per counter */
714 GLubyte GreenSize;
715 GLubyte BlueSize;
716 GLubyte AlphaSize;
717 GLubyte LuminanceSize;
718 };
719
720
721 /**
722 * Color Min/max state.
723 */
724 struct gl_minmax_attrib
725 {
726 GLenum Format;
727 GLboolean Sink;
728 GLfloat Min[4], Max[4]; /**< RGBA */
729 };
730
731
732 /**
733 * Image convolution state.
734 */
735 struct gl_convolution_attrib
736 {
737 GLenum Format;
738 GLenum InternalFormat;
739 GLuint Width;
740 GLuint Height;
741 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
742 };
743
744
745 /**
746 * Light state flags.
747 */
748 /*@{*/
749 #define LIGHT_SPOT 0x1
750 #define LIGHT_LOCAL_VIEWER 0x2
751 #define LIGHT_POSITIONAL 0x4
752 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
753 /*@}*/
754
755
756 /**
757 * Lighting attribute group (GL_LIGHT_BIT).
758 */
759 struct gl_light_attrib
760 {
761 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
762 struct gl_lightmodel Model; /**< Lighting model */
763
764 /**
765 * Must flush FLUSH_VERTICES before referencing:
766 */
767 /*@{*/
768 struct gl_material Material; /**< Includes front & back values */
769 /*@}*/
770
771 GLboolean Enabled; /**< Lighting enabled flag */
772 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
773 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
774 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
775 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
776 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
777 GLboolean ColorMaterialEnabled;
778 GLenum ClampVertexColor;
779
780 struct gl_light EnabledList; /**< List sentinel */
781
782 /**
783 * Derived state for optimizations:
784 */
785 /*@{*/
786 GLboolean _NeedEyeCoords;
787 GLboolean _NeedVertices; /**< Use fast shader? */
788 GLbitfield _Flags; /**< LIGHT_* flags, see above */
789 GLfloat _BaseColor[2][3];
790 /*@}*/
791 };
792
793
794 /**
795 * Line attribute group (GL_LINE_BIT).
796 */
797 struct gl_line_attrib
798 {
799 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
800 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
801 GLushort StipplePattern; /**< Stipple pattern */
802 GLint StippleFactor; /**< Stipple repeat factor */
803 GLfloat Width; /**< Line width */
804 };
805
806
807 /**
808 * Display list attribute group (GL_LIST_BIT).
809 */
810 struct gl_list_attrib
811 {
812 GLuint ListBase;
813 };
814
815
816 /**
817 * Used by device drivers to hook new commands into display lists.
818 */
819 struct gl_list_instruction
820 {
821 GLuint Size;
822 void (*Execute)( GLcontext *ctx, void *data );
823 void (*Destroy)( GLcontext *ctx, void *data );
824 void (*Print)( GLcontext *ctx, void *data );
825 };
826
827 #define MAX_DLIST_EXT_OPCODES 16
828
829 /**
830 * Used by device drivers to hook new commands into display lists.
831 */
832 struct gl_list_extensions
833 {
834 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
835 GLuint NumOpcodes;
836 };
837
838
839 /**
840 * Multisample attribute group (GL_MULTISAMPLE_BIT).
841 */
842 struct gl_multisample_attrib
843 {
844 GLboolean Enabled;
845 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
846 GLboolean SampleAlphaToCoverage;
847 GLboolean SampleAlphaToOne;
848 GLboolean SampleCoverage;
849 GLfloat SampleCoverageValue;
850 GLboolean SampleCoverageInvert;
851 };
852
853
854 /**
855 * A pixelmap (see glPixelMap)
856 */
857 struct gl_pixelmap
858 {
859 GLint Size;
860 GLfloat Map[MAX_PIXEL_MAP_TABLE];
861 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
862 };
863
864
865 /**
866 * Collection of all pixelmaps
867 */
868 struct gl_pixelmaps
869 {
870 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
871 struct gl_pixelmap GtoG;
872 struct gl_pixelmap BtoB;
873 struct gl_pixelmap AtoA;
874 struct gl_pixelmap ItoR;
875 struct gl_pixelmap ItoG;
876 struct gl_pixelmap ItoB;
877 struct gl_pixelmap ItoA;
878 struct gl_pixelmap ItoI;
879 struct gl_pixelmap StoS;
880 };
881
882
883 /**
884 * Pixel attribute group (GL_PIXEL_MODE_BIT).
885 */
886 struct gl_pixel_attrib
887 {
888 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
889
890 /*--- Begin Pixel Transfer State ---*/
891 /* Fields are in the order in which they're applied... */
892
893 /** Scale & Bias (index shift, offset) */
894 /*@{*/
895 GLfloat RedBias, RedScale;
896 GLfloat GreenBias, GreenScale;
897 GLfloat BlueBias, BlueScale;
898 GLfloat AlphaBias, AlphaScale;
899 GLfloat DepthBias, DepthScale;
900 GLint IndexShift, IndexOffset;
901 /*@}*/
902
903 /* Pixel Maps */
904 /* Note: actual pixel maps are not part of this attrib group */
905 GLboolean MapColorFlag;
906 GLboolean MapStencilFlag;
907
908 /* There are multiple color table stages: */
909 GLboolean ColorTableEnabled[COLORTABLE_MAX];
910 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
911 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
912
913 /* Convolution (GL_EXT_convolution) */
914 GLboolean Convolution1DEnabled;
915 GLboolean Convolution2DEnabled;
916 GLboolean Separable2DEnabled;
917 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
918 GLenum ConvolutionBorderMode[3];
919 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
920 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
921 GLfloat PostConvolutionScale[4]; /**< RGBA */
922 GLfloat PostConvolutionBias[4]; /**< RGBA */
923
924 /* Color matrix (GL_SGI_color_matrix) */
925 /* Note: the color matrix is not part of this attrib group */
926 GLfloat PostColorMatrixScale[4]; /**< RGBA */
927 GLfloat PostColorMatrixBias[4]; /**< RGBA */
928
929 /* Histogram & minmax (GL_EXT_histogram) */
930 /* Note: histogram and minmax data are not part of this attrib group */
931 GLboolean HistogramEnabled;
932 GLboolean MinMaxEnabled;
933
934 /*--- End Pixel Transfer State ---*/
935
936 /** glPixelZoom */
937 GLfloat ZoomX, ZoomY;
938
939 /** GL_SGI_texture_color_table */
940 GLfloat TextureColorTableScale[4]; /**< RGBA */
941 GLfloat TextureColorTableBias[4]; /**< RGBA */
942 };
943
944
945 /**
946 * Point attribute group (GL_POINT_BIT).
947 */
948 struct gl_point_attrib
949 {
950 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
951 GLfloat Size; /**< User-specified point size */
952 GLfloat Params[3]; /**< GL_EXT_point_parameters */
953 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
954 GLfloat Threshold; /**< GL_EXT_point_parameters */
955 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
956 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
957 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
958 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
959 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
960 };
961
962
963 /**
964 * Polygon attribute group (GL_POLYGON_BIT).
965 */
966 struct gl_polygon_attrib
967 {
968 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
969 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
970 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
971 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
972 GLboolean CullFlag; /**< Culling on/off flag */
973 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
974 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
975 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
976 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
977 GLfloat OffsetUnits; /**< Polygon offset units, from user */
978 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
979 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
980 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
981 };
982
983
984 /**
985 * Scissor attributes (GL_SCISSOR_BIT).
986 */
987 struct gl_scissor_attrib
988 {
989 GLboolean Enabled; /**< Scissor test enabled? */
990 GLint X, Y; /**< Lower left corner of box */
991 GLsizei Width, Height; /**< Size of box */
992 };
993
994
995 /**
996 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
997 *
998 * Three sets of stencil data are tracked so that OpenGL 2.0,
999 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1000 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1001 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1002 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1003 * GL_EXT_stencil_two_side GL_BACK state.
1004 *
1005 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1006 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1007 *
1008 * The derived value \c _TestTwoSide is set when the front-face and back-face
1009 * stencil state are different.
1010 */
1011 struct gl_stencil_attrib
1012 {
1013 GLboolean Enabled; /**< Enabled flag */
1014 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1015 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1016 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1017 GLboolean _TestTwoSide;
1018 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1019 GLenum Function[3]; /**< Stencil function */
1020 GLenum FailFunc[3]; /**< Fail function */
1021 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1022 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1023 GLint Ref[3]; /**< Reference value */
1024 GLuint ValueMask[3]; /**< Value mask */
1025 GLuint WriteMask[3]; /**< Write mask */
1026 GLuint Clear; /**< Clear value */
1027 };
1028
1029
1030 /**
1031 * An index for each type of texture object. These correspond to the GL
1032 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1033 * Note: the order is from highest priority to lowest priority.
1034 */
1035 typedef enum
1036 {
1037 TEXTURE_2D_ARRAY_INDEX,
1038 TEXTURE_1D_ARRAY_INDEX,
1039 TEXTURE_CUBE_INDEX,
1040 TEXTURE_3D_INDEX,
1041 TEXTURE_RECT_INDEX,
1042 TEXTURE_2D_INDEX,
1043 TEXTURE_1D_INDEX,
1044 NUM_TEXTURE_TARGETS
1045 } gl_texture_index;
1046
1047
1048 /**
1049 * Bit flags for each type of texture object
1050 * Used for Texture.Unit[]._ReallyEnabled flags.
1051 */
1052 /*@{*/
1053 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1054 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1055 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1056 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1057 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1058 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1059 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1060 /*@}*/
1061
1062
1063 /**
1064 * TexGenEnabled flags.
1065 */
1066 /*@{*/
1067 #define S_BIT 1
1068 #define T_BIT 2
1069 #define R_BIT 4
1070 #define Q_BIT 8
1071 /*@}*/
1072
1073
1074 /**
1075 * Bit flag versions of the corresponding GL_ constants.
1076 */
1077 /*@{*/
1078 #define TEXGEN_SPHERE_MAP 0x1
1079 #define TEXGEN_OBJ_LINEAR 0x2
1080 #define TEXGEN_EYE_LINEAR 0x4
1081 #define TEXGEN_REFLECTION_MAP_NV 0x8
1082 #define TEXGEN_NORMAL_MAP_NV 0x10
1083
1084 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1085 TEXGEN_REFLECTION_MAP_NV | \
1086 TEXGEN_NORMAL_MAP_NV)
1087 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1088 TEXGEN_REFLECTION_MAP_NV | \
1089 TEXGEN_NORMAL_MAP_NV | \
1090 TEXGEN_EYE_LINEAR)
1091 /*@}*/
1092
1093
1094
1095 /** Tex-gen enabled for texture unit? */
1096 #define ENABLE_TEXGEN(unit) (1 << (unit))
1097
1098 /** Non-identity texture matrix for texture unit? */
1099 #define ENABLE_TEXMAT(unit) (1 << (unit))
1100
1101
1102 /**
1103 * Texel fetch function prototype. We use texel fetch functions to
1104 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1105 * texture images. These functions help to isolate us from the gritty
1106 * details of all the various texture image encodings.
1107 *
1108 * \param texImage texture image.
1109 * \param col texel column.
1110 * \param row texel row.
1111 * \param img texel image level/layer.
1112 * \param texelOut output texel (up to 4 GLchans)
1113 */
1114 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1115 GLint col, GLint row, GLint img,
1116 GLchan *texelOut );
1117
1118 /**
1119 * As above, but returns floats.
1120 * Used for depth component images and for upcoming signed/float
1121 * texture images.
1122 */
1123 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1124 GLint col, GLint row, GLint img,
1125 GLfloat *texelOut );
1126
1127
1128 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1129 GLint col, GLint row, GLint img,
1130 const void *texel);
1131
1132
1133 /**
1134 * This macro defines the (many) parameters to the texstore functions.
1135 * \param dims either 1 or 2 or 3
1136 * \param baseInternalFormat user-specified base internal format
1137 * \param dstFormat destination Mesa texture format
1138 * \param dstAddr destination image address
1139 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1140 * \param dstRowStride destination image row stride, in bytes
1141 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1142 * \param srcWidth/Height/Depth source image size, in pixels
1143 * \param srcFormat incoming image format
1144 * \param srcType incoming image data type
1145 * \param srcAddr source image address
1146 * \param srcPacking source image packing parameters
1147 */
1148 #define TEXSTORE_PARAMS \
1149 GLcontext *ctx, GLuint dims, \
1150 GLenum baseInternalFormat, \
1151 const struct gl_texture_format *dstFormat, \
1152 GLvoid *dstAddr, \
1153 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1154 GLint dstRowStride, const GLuint *dstImageOffsets, \
1155 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1156 GLenum srcFormat, GLenum srcType, \
1157 const GLvoid *srcAddr, \
1158 const struct gl_pixelstore_attrib *srcPacking
1159
1160
1161
1162 /**
1163 * Texture image storage function.
1164 */
1165 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1166
1167
1168 /**
1169 * Texture format record
1170 */
1171 struct gl_texture_format
1172 {
1173 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1174
1175 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1176 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1177 * GL_INTENSITY, GL_COLOR_INDEX or
1178 * GL_DEPTH_COMPONENT.
1179 */
1180 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1181
1182 /**
1183 * Bits per texel component. These are just rough approximations
1184 * for compressed texture formats.
1185 */
1186 /*@{*/
1187 GLubyte RedBits;
1188 GLubyte GreenBits;
1189 GLubyte BlueBits;
1190 GLubyte AlphaBits;
1191 GLubyte LuminanceBits;
1192 GLubyte IntensityBits;
1193 GLubyte IndexBits;
1194 GLubyte DepthBits;
1195 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1196 /*@}*/
1197
1198 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1199
1200 StoreTexImageFunc StoreImage;
1201
1202 /**
1203 * \name Texel fetch function pointers
1204 */
1205 /*@{*/
1206 FetchTexelFuncC FetchTexel1D;
1207 FetchTexelFuncC FetchTexel2D;
1208 FetchTexelFuncC FetchTexel3D;
1209 FetchTexelFuncF FetchTexel1Df;
1210 FetchTexelFuncF FetchTexel2Df;
1211 FetchTexelFuncF FetchTexel3Df;
1212 /*@}*/
1213
1214 StoreTexelFunc StoreTexel;
1215 };
1216
1217
1218 /**
1219 * Texture image state. Describes the dimensions of a texture image,
1220 * the texel format and pointers to Texel Fetch functions.
1221 */
1222 struct gl_texture_image
1223 {
1224 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1225 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1226 * GL_INTENSITY, GL_COLOR_INDEX,
1227 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1228 * only. Used for choosing TexEnv arithmetic.
1229 */
1230 GLint InternalFormat; /**< Internal format as given by the user */
1231 GLuint Border; /**< 0 or 1 */
1232 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1233 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1234 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1235 GLuint Width2; /**< = Width - 2*Border */
1236 GLuint Height2; /**< = Height - 2*Border */
1237 GLuint Depth2; /**< = Depth - 2*Border */
1238 GLuint WidthLog2; /**< = log2(Width2) */
1239 GLuint HeightLog2; /**< = log2(Height2) */
1240 GLuint DepthLog2; /**< = log2(Depth2) */
1241 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1242 GLfloat WidthScale; /**< used for mipmap LOD computation */
1243 GLfloat HeightScale; /**< used for mipmap LOD computation */
1244 GLfloat DepthScale; /**< used for mipmap LOD computation */
1245 GLboolean IsClientData; /**< Data owned by client? */
1246 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1247
1248 const struct gl_texture_format *TexFormat;
1249
1250 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1251
1252 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1253 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1254
1255 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1256 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1257
1258 GLuint RowStride; /**< Padded width in units of texels */
1259 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1260 each 2D slice in 'Data', in texels */
1261 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1262
1263 /**
1264 * \name For device driver:
1265 */
1266 /*@{*/
1267 void *DriverData; /**< Arbitrary device driver data */
1268 /*@}*/
1269 };
1270
1271
1272 /**
1273 * Indexes for cube map faces.
1274 */
1275 typedef enum
1276 {
1277 FACE_POS_X = 0,
1278 FACE_NEG_X = 1,
1279 FACE_POS_Y = 2,
1280 FACE_NEG_Y = 3,
1281 FACE_POS_Z = 4,
1282 FACE_NEG_Z = 5,
1283 MAX_FACES = 6
1284 } gl_face_index;
1285
1286
1287 /**
1288 * Texture object state. Contains the array of mipmap images, border color,
1289 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1290 * color palette.
1291 */
1292 struct gl_texture_object
1293 {
1294 _glthread_Mutex Mutex; /**< for thread safety */
1295 GLint RefCount; /**< reference count */
1296 GLuint Name; /**< the user-visible texture object ID */
1297 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1298 GLfloat Priority; /**< in [0,1] */
1299 GLfloat BorderColor[4]; /**< unclamped */
1300 GLenum WrapS; /**< S-axis texture image wrap mode */
1301 GLenum WrapT; /**< T-axis texture image wrap mode */
1302 GLenum WrapR; /**< R-axis texture image wrap mode */
1303 GLenum MinFilter; /**< minification filter */
1304 GLenum MagFilter; /**< magnification filter */
1305 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1306 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1307 GLfloat LodBias; /**< OpenGL 1.4 */
1308 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1309 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1310 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1311 GLenum CompareMode; /**< GL_ARB_shadow */
1312 GLenum CompareFunc; /**< GL_ARB_shadow */
1313 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1314 GLenum DepthMode; /**< GL_ARB_depth_texture */
1315 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1316 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1317 GLint CropRect[4]; /**< GL_OES_draw_texture */
1318 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1319 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1320 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1321 GLboolean _Complete; /**< Is texture object complete? */
1322 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1323
1324 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1325 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1326
1327 /** GL_EXT_paletted_texture */
1328 struct gl_color_table Palette;
1329
1330 /**
1331 * \name For device driver.
1332 * Note: instead of attaching driver data to this pointer, it's preferable
1333 * to instead use this struct as a base class for your own texture object
1334 * class. Driver->NewTextureObject() can be used to implement the
1335 * allocation.
1336 */
1337 void *DriverData; /**< Arbitrary device driver data */
1338 };
1339
1340
1341 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1342 #define MAX_COMBINER_TERMS 4
1343
1344
1345 /**
1346 * Texture combine environment state.
1347 */
1348 struct gl_tex_env_combine_state
1349 {
1350 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1351 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1352 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1353 GLenum SourceRGB[MAX_COMBINER_TERMS];
1354 GLenum SourceA[MAX_COMBINER_TERMS];
1355 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1356 GLenum OperandRGB[MAX_COMBINER_TERMS];
1357 GLenum OperandA[MAX_COMBINER_TERMS];
1358 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1359 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1360 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1361 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1362 };
1363
1364
1365 /**
1366 * Texture coord generation state.
1367 */
1368 struct gl_texgen
1369 {
1370 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1371 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1372 GLfloat ObjectPlane[4];
1373 GLfloat EyePlane[4];
1374 };
1375
1376
1377 /**
1378 * Texture unit state. Contains enable flags, texture environment/function/
1379 * combiners, texgen state, pointers to current texture objects and
1380 * post-filter color tables.
1381 */
1382 struct gl_texture_unit
1383 {
1384 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1385 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1386
1387 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1388 GLfloat EnvColor[4];
1389
1390 struct gl_texgen GenS;
1391 struct gl_texgen GenT;
1392 struct gl_texgen GenR;
1393 struct gl_texgen GenQ;
1394 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1395 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1396
1397 GLfloat LodBias; /**< for biasing mipmap levels */
1398 GLenum BumpTarget;
1399 GLfloat RotMatrix[4]; /* 2x2 matrix */
1400
1401 /**
1402 * \name GL_EXT_texture_env_combine
1403 */
1404 struct gl_tex_env_combine_state Combine;
1405
1406 /**
1407 * Derived state based on \c EnvMode and the \c BaseFormat of the
1408 * currently enabled texture.
1409 */
1410 struct gl_tex_env_combine_state _EnvMode;
1411
1412 /**
1413 * Currently enabled combiner state. This will point to either
1414 * \c Combine or \c _EnvMode.
1415 */
1416 struct gl_tex_env_combine_state *_CurrentCombine;
1417
1418 /** Current texture object pointers */
1419 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1420
1421 /** Points to highest priority, complete and enabled texture object */
1422 struct gl_texture_object *_Current;
1423
1424 /** GL_SGI_texture_color_table */
1425 /*@{*/
1426 struct gl_color_table ColorTable;
1427 struct gl_color_table ProxyColorTable;
1428 GLboolean ColorTableEnabled;
1429 /*@}*/
1430 };
1431
1432
1433 /**
1434 * Texture attribute group (GL_TEXTURE_BIT).
1435 */
1436 struct gl_texture_attrib
1437 {
1438 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1439 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1440
1441 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1442
1443 /** GL_EXT_shared_texture_palette */
1444 GLboolean SharedPalette;
1445 struct gl_color_table Palette;
1446
1447 /** Texture units/samplers used by vertex or fragment texturing */
1448 GLbitfield _EnabledUnits;
1449
1450 /** Texture coord units/sets used for fragment texturing */
1451 GLbitfield _EnabledCoordUnits;
1452
1453 /** Texture coord units that have texgen enabled */
1454 GLbitfield _TexGenEnabled;
1455
1456 /** Texture coord units that have non-identity matrices */
1457 GLbitfield _TexMatEnabled;
1458
1459 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1460 GLbitfield _GenFlags;
1461 };
1462
1463
1464 /**
1465 * Transformation attribute group (GL_TRANSFORM_BIT).
1466 */
1467 struct gl_transform_attrib
1468 {
1469 GLenum MatrixMode; /**< Matrix mode */
1470 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1471 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1472 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1473 GLboolean Normalize; /**< Normalize all normals? */
1474 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1475 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1476
1477 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1478 GLfloat CullEyePos[4];
1479 GLfloat CullObjPos[4];
1480 };
1481
1482
1483 /**
1484 * Viewport attribute group (GL_VIEWPORT_BIT).
1485 */
1486 struct gl_viewport_attrib
1487 {
1488 GLint X, Y; /**< position */
1489 GLsizei Width, Height; /**< size */
1490 GLfloat Near, Far; /**< Depth buffer range */
1491 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1492 };
1493
1494
1495 /**
1496 * GL_ARB_vertex/pixel_buffer_object buffer object
1497 */
1498 struct gl_buffer_object
1499 {
1500 GLint RefCount;
1501 GLuint Name;
1502 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1503 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1504 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1505 /** Fields describing a mapped buffer */
1506 /*@{*/
1507 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1508 GLvoid *Pointer; /**< User-space address of mapping */
1509 GLintptr Offset; /**< Mapped offset */
1510 GLsizeiptr Length; /**< Mapped length */
1511 /*@}*/
1512 GLboolean Written; /**< Ever written to? (for debugging) */
1513 };
1514
1515
1516 /**
1517 * Client pixel packing/unpacking attributes
1518 */
1519 struct gl_pixelstore_attrib
1520 {
1521 GLint Alignment;
1522 GLint RowLength;
1523 GLint SkipPixels;
1524 GLint SkipRows;
1525 GLint ImageHeight;
1526 GLint SkipImages;
1527 GLboolean SwapBytes;
1528 GLboolean LsbFirst;
1529 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1530 GLboolean Invert; /**< GL_MESA_pack_invert */
1531 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1532 };
1533
1534
1535 /**
1536 * Client vertex array attributes
1537 */
1538 struct gl_client_array
1539 {
1540 GLint Size; /**< components per element (1,2,3,4) */
1541 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1542 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1543 GLsizei Stride; /**< user-specified stride */
1544 GLsizei StrideB; /**< actual stride in bytes */
1545 const GLubyte *Ptr; /**< Points to array data */
1546 GLboolean Enabled; /**< Enabled flag is a boolean */
1547 GLboolean Normalized; /**< GL_ARB_vertex_program */
1548 GLuint _ElementSize; /**< size of each element in bytes */
1549
1550 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1551 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1552 };
1553
1554
1555 /**
1556 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1557 * extension, but a nice encapsulation in any case.
1558 */
1559 struct gl_array_object
1560 {
1561 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1562 GLuint Name;
1563
1564 GLint RefCount;
1565 _glthread_Mutex Mutex;
1566 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1567
1568 /** Conventional vertex arrays */
1569 /*@{*/
1570 struct gl_client_array Vertex;
1571 struct gl_client_array Weight;
1572 struct gl_client_array Normal;
1573 struct gl_client_array Color;
1574 struct gl_client_array SecondaryColor;
1575 struct gl_client_array FogCoord;
1576 struct gl_client_array Index;
1577 struct gl_client_array EdgeFlag;
1578 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1579 struct gl_client_array PointSize;
1580 /*@}*/
1581
1582 /**
1583 * Generic arrays for vertex programs/shaders.
1584 * For NV vertex programs, these attributes alias and take priority
1585 * over the conventional attribs above. For ARB vertex programs and
1586 * GLSL vertex shaders, these attributes are separate.
1587 */
1588 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1589
1590 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1591 GLbitfield _Enabled;
1592
1593 /**
1594 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1595 * we can determine the max legal (in bounds) glDrawElements array index.
1596 */
1597 GLuint _MaxElement;
1598 };
1599
1600
1601 /**
1602 * Vertex array state
1603 */
1604 struct gl_array_attrib
1605 {
1606 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1607 struct gl_array_object *ArrayObj;
1608
1609 /** The default vertex array object */
1610 struct gl_array_object *DefaultArrayObj;
1611
1612 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1613 struct _mesa_HashTable *Objects;
1614
1615 GLint ActiveTexture; /**< Client Active Texture */
1616 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1617 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1618
1619 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1620
1621 #if FEATURE_ARB_vertex_buffer_object
1622 struct gl_buffer_object *ArrayBufferObj;
1623 struct gl_buffer_object *ElementArrayBufferObj;
1624 #endif
1625 };
1626
1627
1628 /**
1629 * Feedback buffer state
1630 */
1631 struct gl_feedback
1632 {
1633 GLenum Type;
1634 GLbitfield _Mask; /**< FB_* bits */
1635 GLfloat *Buffer;
1636 GLuint BufferSize;
1637 GLuint Count;
1638 };
1639
1640
1641 /**
1642 * Selection buffer state
1643 */
1644 struct gl_selection
1645 {
1646 GLuint *Buffer; /**< selection buffer */
1647 GLuint BufferSize; /**< size of the selection buffer */
1648 GLuint BufferCount; /**< number of values in the selection buffer */
1649 GLuint Hits; /**< number of records in the selection buffer */
1650 GLuint NameStackDepth; /**< name stack depth */
1651 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1652 GLboolean HitFlag; /**< hit flag */
1653 GLfloat HitMinZ; /**< minimum hit depth */
1654 GLfloat HitMaxZ; /**< maximum hit depth */
1655 };
1656
1657
1658 /**
1659 * 1-D Evaluator control points
1660 */
1661 struct gl_1d_map
1662 {
1663 GLuint Order; /**< Number of control points */
1664 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1665 GLfloat *Points; /**< Points to contiguous control points */
1666 };
1667
1668
1669 /**
1670 * 2-D Evaluator control points
1671 */
1672 struct gl_2d_map
1673 {
1674 GLuint Uorder; /**< Number of control points in U dimension */
1675 GLuint Vorder; /**< Number of control points in V dimension */
1676 GLfloat u1, u2, du;
1677 GLfloat v1, v2, dv;
1678 GLfloat *Points; /**< Points to contiguous control points */
1679 };
1680
1681
1682 /**
1683 * All evaluator control point state
1684 */
1685 struct gl_evaluators
1686 {
1687 /**
1688 * \name 1-D maps
1689 */
1690 /*@{*/
1691 struct gl_1d_map Map1Vertex3;
1692 struct gl_1d_map Map1Vertex4;
1693 struct gl_1d_map Map1Index;
1694 struct gl_1d_map Map1Color4;
1695 struct gl_1d_map Map1Normal;
1696 struct gl_1d_map Map1Texture1;
1697 struct gl_1d_map Map1Texture2;
1698 struct gl_1d_map Map1Texture3;
1699 struct gl_1d_map Map1Texture4;
1700 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1701 /*@}*/
1702
1703 /**
1704 * \name 2-D maps
1705 */
1706 /*@{*/
1707 struct gl_2d_map Map2Vertex3;
1708 struct gl_2d_map Map2Vertex4;
1709 struct gl_2d_map Map2Index;
1710 struct gl_2d_map Map2Color4;
1711 struct gl_2d_map Map2Normal;
1712 struct gl_2d_map Map2Texture1;
1713 struct gl_2d_map Map2Texture2;
1714 struct gl_2d_map Map2Texture3;
1715 struct gl_2d_map Map2Texture4;
1716 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1717 /*@}*/
1718 };
1719
1720
1721 /**
1722 * Names of the various vertex/fragment program register files, etc.
1723 *
1724 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1725 * All values should fit in a 4-bit field.
1726 *
1727 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1728 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1729 * be "uniform" variables since they can only be set outside glBegin/End.
1730 * They're also all stored in the same Parameters array.
1731 */
1732 typedef enum
1733 {
1734 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1735 PROGRAM_INPUT, /**< machine->Inputs[] */
1736 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1737 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1738 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1739 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1740 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1741 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1742 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1743 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1744 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1745 PROGRAM_ADDRESS, /**< machine->AddressReg */
1746 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1747 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1748 PROGRAM_FILE_MAX
1749 } gl_register_file;
1750
1751
1752 /** Vertex and fragment instructions */
1753 struct prog_instruction;
1754 struct gl_program_parameter_list;
1755 struct gl_uniform_list;
1756
1757
1758 /**
1759 * Base class for any kind of program object
1760 */
1761 struct gl_program
1762 {
1763 GLuint Id;
1764 GLubyte *String; /**< Null-terminated program text */
1765 GLint RefCount;
1766 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1767 GLenum Format; /**< String encoding format */
1768 GLboolean Resident;
1769
1770 struct prog_instruction *Instructions;
1771
1772 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1773 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1774 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1775 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1776 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1777 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1778 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1779
1780
1781 /** Named parameters, constants, etc. from program text */
1782 struct gl_program_parameter_list *Parameters;
1783 /** Numbered local parameters */
1784 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1785
1786 /** Vertex/fragment shader varying vars */
1787 struct gl_program_parameter_list *Varying;
1788 /** Vertex program user-defined attributes */
1789 struct gl_program_parameter_list *Attributes;
1790
1791 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1792 GLubyte SamplerUnits[MAX_SAMPLERS];
1793 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1794 GLubyte SamplerTargets[MAX_SAMPLERS];
1795
1796 /** Logical counts */
1797 /*@{*/
1798 GLuint NumInstructions;
1799 GLuint NumTemporaries;
1800 GLuint NumParameters;
1801 GLuint NumAttributes;
1802 GLuint NumAddressRegs;
1803 GLuint NumAluInstructions;
1804 GLuint NumTexInstructions;
1805 GLuint NumTexIndirections;
1806 /*@}*/
1807 /** Native, actual h/w counts */
1808 /*@{*/
1809 GLuint NumNativeInstructions;
1810 GLuint NumNativeTemporaries;
1811 GLuint NumNativeParameters;
1812 GLuint NumNativeAttributes;
1813 GLuint NumNativeAddressRegs;
1814 GLuint NumNativeAluInstructions;
1815 GLuint NumNativeTexInstructions;
1816 GLuint NumNativeTexIndirections;
1817 /*@}*/
1818 };
1819
1820
1821 /** Vertex program object */
1822 struct gl_vertex_program
1823 {
1824 struct gl_program Base; /**< base class */
1825 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1826 GLboolean IsPositionInvariant;
1827 void *TnlData; /**< should probably use Base.DriverData */
1828 };
1829
1830
1831 /** Fragment program object */
1832 struct gl_fragment_program
1833 {
1834 struct gl_program Base; /**< base class */
1835 GLenum FogOption;
1836 GLboolean UsesKill; /**< shader uses KIL instruction */
1837 GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
1838 GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
1839 GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
1840 };
1841
1842
1843 /**
1844 * State common to vertex and fragment programs.
1845 */
1846 struct gl_program_state
1847 {
1848 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1849 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1850 };
1851
1852
1853 /**
1854 * Context state for vertex programs.
1855 */
1856 struct gl_vertex_program_state
1857 {
1858 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1859 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1860 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1861 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1862 struct gl_vertex_program *Current; /**< User-bound vertex program */
1863
1864 /** Currently enabled and valid vertex program (including internal
1865 * programs, user-defined vertex programs and GLSL vertex shaders).
1866 * This is the program we must use when rendering.
1867 */
1868 struct gl_vertex_program *_Current;
1869
1870 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1871
1872 /* For GL_NV_vertex_program only: */
1873 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1874 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1875
1876 /** Should fixed-function T&L be implemented with a vertex prog? */
1877 GLboolean _MaintainTnlProgram;
1878
1879 /** Program to emulate fixed-function T&L (see above) */
1880 struct gl_vertex_program *_TnlProgram;
1881
1882 /** Cache of fixed-function programs */
1883 struct gl_program_cache *Cache;
1884
1885 GLboolean _Overriden;
1886 };
1887
1888
1889 /**
1890 * Context state for fragment programs.
1891 */
1892 struct gl_fragment_program_state
1893 {
1894 GLboolean Enabled; /**< User-set fragment program enable flag */
1895 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1896 struct gl_fragment_program *Current; /**< User-bound fragment program */
1897
1898 /** Currently enabled and valid fragment program (including internal
1899 * programs, user-defined fragment programs and GLSL fragment shaders).
1900 * This is the program we must use when rendering.
1901 */
1902 struct gl_fragment_program *_Current;
1903
1904 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1905
1906 /** Should fixed-function texturing be implemented with a fragment prog? */
1907 GLboolean _MaintainTexEnvProgram;
1908
1909 /** Program to emulate fixed-function texture env/combine (see above) */
1910 struct gl_fragment_program *_TexEnvProgram;
1911
1912 /** Cache of fixed-function programs */
1913 struct gl_program_cache *Cache;
1914 };
1915
1916
1917 /**
1918 * ATI_fragment_shader runtime state
1919 */
1920 #define ATI_FS_INPUT_PRIMARY 0
1921 #define ATI_FS_INPUT_SECONDARY 1
1922
1923 struct atifs_instruction;
1924 struct atifs_setupinst;
1925
1926 /**
1927 * ATI fragment shader
1928 */
1929 struct ati_fragment_shader
1930 {
1931 GLuint Id;
1932 GLint RefCount;
1933 struct atifs_instruction *Instructions[2];
1934 struct atifs_setupinst *SetupInst[2];
1935 GLfloat Constants[8][4];
1936 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1937 GLubyte numArithInstr[2];
1938 GLubyte regsAssigned[2];
1939 GLubyte NumPasses; /** 1 or 2 */
1940 GLubyte cur_pass;
1941 GLubyte last_optype;
1942 GLboolean interpinp1;
1943 GLboolean isValid;
1944 GLuint swizzlerq;
1945 };
1946
1947 /**
1948 * Context state for GL_ATI_fragment_shader
1949 */
1950 struct gl_ati_fragment_shader_state
1951 {
1952 GLboolean Enabled;
1953 GLboolean _Enabled; /** enabled and valid shader? */
1954 GLboolean Compiling;
1955 GLfloat GlobalConstants[8][4];
1956 struct ati_fragment_shader *Current;
1957 };
1958
1959
1960 /**
1961 * Occlusion/timer query object.
1962 */
1963 struct gl_query_object
1964 {
1965 GLenum Target; /**< The query target, when active */
1966 GLuint Id; /**< hash table ID/name */
1967 GLuint64EXT Result; /**< the counter */
1968 GLboolean Active; /**< inside Begin/EndQuery */
1969 GLboolean Ready; /**< result is ready? */
1970 };
1971
1972
1973 /**
1974 * Context state for query objects.
1975 */
1976 struct gl_query_state
1977 {
1978 struct _mesa_HashTable *QueryObjects;
1979 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1980 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1981 };
1982
1983
1984 /** Set by #pragma directives */
1985 struct gl_sl_pragmas
1986 {
1987 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1988 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1989 GLboolean Optimize; /**< defaults on */
1990 GLboolean Debug; /**< defaults off */
1991 };
1992
1993
1994 /**
1995 * A GLSL vertex or fragment shader object.
1996 */
1997 struct gl_shader
1998 {
1999 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2000 GLuint Name; /**< AKA the handle */
2001 GLint RefCount; /**< Reference count */
2002 GLboolean DeletePending;
2003 GLboolean CompileStatus;
2004 GLboolean Main; /**< shader defines main() */
2005 GLboolean UnresolvedRefs;
2006 const GLchar *Source; /**< Source code string */
2007 struct gl_program *Program; /**< Post-compile assembly code */
2008 GLchar *InfoLog;
2009 struct gl_sl_pragmas Pragmas;
2010 };
2011
2012
2013 /**
2014 * A GLSL program object.
2015 * Basically a linked collection of vertex and fragment shaders.
2016 */
2017 struct gl_shader_program
2018 {
2019 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2020 GLuint Name; /**< aka handle or ID */
2021 GLint RefCount; /**< Reference count */
2022 GLboolean DeletePending;
2023
2024 GLuint NumShaders; /**< number of attached shaders */
2025 struct gl_shader **Shaders; /**< List of attached the shaders */
2026
2027 /** User-defined attribute bindings (glBindAttribLocation) */
2028 struct gl_program_parameter_list *Attributes;
2029
2030 /* post-link info: */
2031 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2032 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2033 struct gl_uniform_list *Uniforms;
2034 struct gl_program_parameter_list *Varying;
2035 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2036 GLboolean Validated;
2037 GLchar *InfoLog;
2038 };
2039
2040
2041 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2042 #define GLSL_LOG 0x2 /**< Write shaders to files */
2043 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2044 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2045 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2046
2047
2048 /**
2049 * Context state for GLSL vertex/fragment shaders.
2050 */
2051 struct gl_shader_state
2052 {
2053 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2054 /** Driver-selectable options: */
2055 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2056 GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
2057 GLboolean EmitCondCodes; /**< Use condition codes? */
2058 GLboolean EmitComments; /**< Annotated instructions */
2059 void *MemPool;
2060 GLbitfield Flags; /**< Mask of GLSL_x flags */
2061 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2062 };
2063
2064
2065 /**
2066 * State which can be shared by multiple contexts:
2067 */
2068 struct gl_shared_state
2069 {
2070 _glthread_Mutex Mutex; /**< for thread safety */
2071 GLint RefCount; /**< Reference count */
2072 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2073 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2074
2075 /** Default texture objects (shared by all texture units) */
2076 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2077
2078 /** Fallback texture used when a bound texture is incomplete */
2079 struct gl_texture_object *FallbackTex;
2080
2081 /**
2082 * \name Thread safety and statechange notification for texture
2083 * objects.
2084 *
2085 * \todo Improve the granularity of locking.
2086 */
2087 /*@{*/
2088 _glthread_Mutex TexMutex; /**< texobj thread safety */
2089 GLuint TextureStateStamp; /**< state notification for shared tex */
2090 /*@}*/
2091
2092 /** Default buffer object for vertex arrays that aren't in VBOs */
2093 struct gl_buffer_object *NullBufferObj;
2094
2095 /**
2096 * \name Vertex/fragment programs
2097 */
2098 /*@{*/
2099 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2100 #if FEATURE_ARB_vertex_program
2101 struct gl_vertex_program *DefaultVertexProgram;
2102 #endif
2103 #if FEATURE_ARB_fragment_program
2104 struct gl_fragment_program *DefaultFragmentProgram;
2105 #endif
2106 /*@}*/
2107
2108 #if FEATURE_ATI_fragment_shader
2109 struct _mesa_HashTable *ATIShaders;
2110 struct ati_fragment_shader *DefaultFragmentShader;
2111 #endif
2112
2113 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2114 struct _mesa_HashTable *BufferObjects;
2115 #endif
2116
2117 #if FEATURE_ARB_shader_objects
2118 /** Table of both gl_shader and gl_shader_program objects */
2119 struct _mesa_HashTable *ShaderObjects;
2120 #endif
2121
2122 #if FEATURE_EXT_framebuffer_object
2123 struct _mesa_HashTable *RenderBuffers;
2124 struct _mesa_HashTable *FrameBuffers;
2125 #endif
2126
2127 void *DriverData; /**< Device driver shared state */
2128 };
2129
2130
2131
2132
2133 /**
2134 * A renderbuffer stores colors or depth values or stencil values.
2135 * A framebuffer object will have a collection of these.
2136 * Data are read/written to the buffer with a handful of Get/Put functions.
2137 *
2138 * Instances of this object are allocated with the Driver's NewRenderbuffer
2139 * hook. Drivers will likely wrap this class inside a driver-specific
2140 * class to simulate inheritance.
2141 */
2142 struct gl_renderbuffer
2143 {
2144 #define RB_MAGIC 0xaabbccdd
2145 int Magic; /** XXX TEMPORARY DEBUG INFO */
2146 _glthread_Mutex Mutex; /**< for thread safety */
2147 GLuint ClassID; /**< Useful for drivers */
2148 GLuint Name;
2149 GLint RefCount;
2150 GLuint Width, Height;
2151 GLenum InternalFormat; /**< The user-specified format */
2152 GLenum _ActualFormat; /**< The driver-chosen format */
2153 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2154 GL_STENCIL_INDEX. */
2155 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2156 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2157 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2158 GLubyte RedBits; /**< Bits of red per pixel */
2159 GLubyte GreenBits;
2160 GLubyte BlueBits;
2161 GLubyte AlphaBits;
2162 GLubyte IndexBits;
2163 GLubyte DepthBits;
2164 GLubyte StencilBits;
2165 GLubyte NumSamples;
2166
2167 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2168 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2169
2170 /* Used to wrap one renderbuffer around another: */
2171 struct gl_renderbuffer *Wrapped;
2172
2173 /* Delete this renderbuffer */
2174 void (*Delete)(struct gl_renderbuffer *rb);
2175
2176 /* Allocate new storage for this renderbuffer */
2177 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2178 GLenum internalFormat,
2179 GLuint width, GLuint height);
2180
2181 /* Lock/Unlock are called before/after calling the Get/Put functions.
2182 * Not sure this is the right place for these yet.
2183 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2184 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2185 */
2186
2187 /* Return a pointer to the element/pixel at (x,y).
2188 * Should return NULL if the buffer memory can't be directly addressed.
2189 */
2190 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2191 GLint x, GLint y);
2192
2193 /* Get/Read a row of values.
2194 * The values will be of format _BaseFormat and type DataType.
2195 */
2196 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2197 GLint x, GLint y, void *values);
2198
2199 /* Get/Read values at arbitrary locations.
2200 * The values will be of format _BaseFormat and type DataType.
2201 */
2202 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2203 const GLint x[], const GLint y[], void *values);
2204
2205 /* Put/Write a row of values.
2206 * The values will be of format _BaseFormat and type DataType.
2207 */
2208 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2209 GLint x, GLint y, const void *values, const GLubyte *mask);
2210
2211 /* Put/Write a row of RGB values. This is a special-case routine that's
2212 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2213 * a common case for glDrawPixels and some triangle routines.
2214 * The values will be of format GL_RGB and type DataType.
2215 */
2216 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2217 GLint x, GLint y, const void *values, const GLubyte *mask);
2218
2219
2220 /* Put/Write a row of identical values.
2221 * The values will be of format _BaseFormat and type DataType.
2222 */
2223 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2224 GLint x, GLint y, const void *value, const GLubyte *mask);
2225
2226 /* Put/Write values at arbitrary locations.
2227 * The values will be of format _BaseFormat and type DataType.
2228 */
2229 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2230 const GLint x[], const GLint y[], const void *values,
2231 const GLubyte *mask);
2232 /* Put/Write identical values at arbitrary locations.
2233 * The values will be of format _BaseFormat and type DataType.
2234 */
2235 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2236 GLuint count, const GLint x[], const GLint y[],
2237 const void *value, const GLubyte *mask);
2238 };
2239
2240
2241 /**
2242 * A renderbuffer attachment points to either a texture object (and specifies
2243 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2244 */
2245 struct gl_renderbuffer_attachment
2246 {
2247 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2248 GLboolean Complete;
2249
2250 /**
2251 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2252 * application supplied renderbuffer object.
2253 */
2254 struct gl_renderbuffer *Renderbuffer;
2255
2256 /**
2257 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2258 * supplied texture object.
2259 */
2260 struct gl_texture_object *Texture;
2261 GLuint TextureLevel; /**< Attached mipmap level. */
2262 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2263 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2264 * and 2D array textures */
2265 };
2266
2267
2268 /**
2269 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2270 * In C++ terms, think of this as a base class from which device drivers
2271 * will make derived classes.
2272 */
2273 struct gl_framebuffer
2274 {
2275 _glthread_Mutex Mutex; /**< for thread safety */
2276 /**
2277 * If zero, this is a window system framebuffer. If non-zero, this
2278 * is a FBO framebuffer; note that for some devices (i.e. those with
2279 * a natural pixel coordinate system for FBOs that differs from the
2280 * OpenGL/Mesa coordinate system), this means that the viewport,
2281 * polygon face orientation, and polygon stipple will have to be inverted.
2282 */
2283 GLuint Name;
2284
2285 GLint RefCount;
2286 GLboolean DeletePending;
2287
2288 /**
2289 * The framebuffer's visual. Immutable if this is a window system buffer.
2290 * Computed from attachments if user-made FBO.
2291 */
2292 GLvisual Visual;
2293
2294 GLboolean Initialized;
2295
2296 GLuint Width, Height; /**< size of frame buffer in pixels */
2297
2298 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2299 /*@{*/
2300 GLint _Xmin, _Xmax; /**< inclusive */
2301 GLint _Ymin, _Ymax; /**< exclusive */
2302 /*@}*/
2303
2304 /** \name Derived Z buffer stuff */
2305 /*@{*/
2306 GLuint _DepthMax; /**< Max depth buffer value */
2307 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2308 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2309 /*@}*/
2310
2311 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2312 GLenum _Status;
2313
2314 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2315 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2316
2317 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2318 * attribute group and GL_PIXEL attribute group, respectively.
2319 */
2320 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2321 GLenum ColorReadBuffer;
2322
2323 /** Computed from ColorDraw/ReadBuffer above */
2324 GLuint _NumColorDrawBuffers;
2325 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2326 GLint _ColorReadBufferIndex; /* -1 = None */
2327 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2328 struct gl_renderbuffer *_ColorReadBuffer;
2329
2330 /** The Actual depth/stencil buffers to use. May be wrappers around the
2331 * depth/stencil buffers attached above. */
2332 struct gl_renderbuffer *_DepthBuffer;
2333 struct gl_renderbuffer *_StencilBuffer;
2334
2335 /** Delete this framebuffer */
2336 void (*Delete)(struct gl_framebuffer *fb);
2337 };
2338
2339
2340 /**
2341 * Limits for vertex and fragment programs.
2342 */
2343 struct gl_program_constants
2344 {
2345 /* logical limits */
2346 GLuint MaxInstructions;
2347 GLuint MaxAluInstructions; /* fragment programs only, for now */
2348 GLuint MaxTexInstructions; /* fragment programs only, for now */
2349 GLuint MaxTexIndirections; /* fragment programs only, for now */
2350 GLuint MaxAttribs;
2351 GLuint MaxTemps;
2352 GLuint MaxAddressRegs; /* vertex program only, for now */
2353 GLuint MaxParameters;
2354 GLuint MaxLocalParams;
2355 GLuint MaxEnvParams;
2356 /* native/hardware limits */
2357 GLuint MaxNativeInstructions;
2358 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2359 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2360 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2361 GLuint MaxNativeAttribs;
2362 GLuint MaxNativeTemps;
2363 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2364 GLuint MaxNativeParameters;
2365 /* For shaders */
2366 GLuint MaxUniformComponents;
2367 };
2368
2369
2370 /**
2371 * Constants which may be overridden by device driver during context creation
2372 * but are never changed after that.
2373 */
2374 struct gl_constants
2375 {
2376 GLint MaxTextureLevels; /**< Max mipmap levels. */
2377 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2378 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2379 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2380 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2381 GLuint MaxTextureCoordUnits;
2382 GLuint MaxTextureImageUnits;
2383 GLuint MaxVertexTextureImageUnits;
2384 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2385 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2386 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2387
2388 GLuint MaxArrayLockSize;
2389
2390 GLint SubPixelBits;
2391
2392 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2393 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2394 GLfloat PointSizeGranularity;
2395 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2396 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2397 GLfloat LineWidthGranularity;
2398
2399 GLuint MaxColorTableSize;
2400 GLuint MaxConvolutionWidth;
2401 GLuint MaxConvolutionHeight;
2402
2403 GLuint MaxClipPlanes;
2404 GLuint MaxLights;
2405 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2406 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2407
2408 GLuint MaxViewportWidth, MaxViewportHeight;
2409
2410 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2411 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2412 GLuint MaxProgramMatrices;
2413 GLuint MaxProgramMatrixStackDepth;
2414
2415 /** vertex array / buffer object bounds checking */
2416 GLboolean CheckArrayBounds;
2417
2418 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2419
2420 GLenum ColorReadFormat; /**< GL_OES_read_format */
2421 GLenum ColorReadType; /**< GL_OES_read_format */
2422
2423 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2424 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2425 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2426
2427 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2428
2429 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2430
2431 /**< GL_EXT_provoking_vertex */
2432 GLboolean QuadsFollowProvokingVertexConvention;
2433 };
2434
2435
2436 /**
2437 * Enable flag for each OpenGL extension. Different device drivers will
2438 * enable different extensions at runtime.
2439 */
2440 struct gl_extensions
2441 {
2442 GLboolean dummy; /* don't remove this! */
2443 GLboolean ARB_copy_buffer;
2444 GLboolean ARB_depth_texture;
2445 GLboolean ARB_draw_buffers;
2446 GLboolean ARB_fragment_program;
2447 GLboolean ARB_fragment_program_shadow;
2448 GLboolean ARB_fragment_shader;
2449 GLboolean ARB_framebuffer_object;
2450 GLboolean ARB_half_float_pixel;
2451 GLboolean ARB_imaging;
2452 GLboolean ARB_map_buffer_range;
2453 GLboolean ARB_multisample;
2454 GLboolean ARB_multitexture;
2455 GLboolean ARB_occlusion_query;
2456 GLboolean ARB_point_sprite;
2457 GLboolean ARB_shader_objects;
2458 GLboolean ARB_shading_language_100;
2459 GLboolean ARB_shading_language_120;
2460 GLboolean ARB_shadow;
2461 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2462 GLboolean ARB_texture_border_clamp;
2463 GLboolean ARB_texture_compression;
2464 GLboolean ARB_texture_cube_map;
2465 GLboolean ARB_texture_env_combine;
2466 GLboolean ARB_texture_env_crossbar;
2467 GLboolean ARB_texture_env_dot3;
2468 GLboolean ARB_texture_float;
2469 GLboolean ARB_texture_mirrored_repeat;
2470 GLboolean ARB_texture_non_power_of_two;
2471 GLboolean ARB_transpose_matrix;
2472 GLboolean ARB_vertex_array_object;
2473 GLboolean ARB_vertex_buffer_object;
2474 GLboolean ARB_vertex_program;
2475 GLboolean ARB_vertex_shader;
2476 GLboolean ARB_window_pos;
2477 GLboolean EXT_abgr;
2478 GLboolean EXT_bgra;
2479 GLboolean EXT_blend_color;
2480 GLboolean EXT_blend_equation_separate;
2481 GLboolean EXT_blend_func_separate;
2482 GLboolean EXT_blend_logic_op;
2483 GLboolean EXT_blend_minmax;
2484 GLboolean EXT_blend_subtract;
2485 GLboolean EXT_clip_volume_hint;
2486 GLboolean EXT_cull_vertex;
2487 GLboolean EXT_convolution;
2488 GLboolean EXT_compiled_vertex_array;
2489 GLboolean EXT_copy_texture;
2490 GLboolean EXT_depth_bounds_test;
2491 GLboolean EXT_draw_range_elements;
2492 GLboolean EXT_framebuffer_object;
2493 GLboolean EXT_fog_coord;
2494 GLboolean EXT_framebuffer_blit;
2495 GLboolean EXT_gpu_program_parameters;
2496 GLboolean EXT_histogram;
2497 GLboolean EXT_multi_draw_arrays;
2498 GLboolean EXT_paletted_texture;
2499 GLboolean EXT_packed_depth_stencil;
2500 GLboolean EXT_packed_pixels;
2501 GLboolean EXT_pixel_buffer_object;
2502 GLboolean EXT_point_parameters;
2503 GLboolean EXT_polygon_offset;
2504 GLboolean EXT_provoking_vertex;
2505 GLboolean EXT_rescale_normal;
2506 GLboolean EXT_shadow_funcs;
2507 GLboolean EXT_secondary_color;
2508 GLboolean EXT_separate_specular_color;
2509 GLboolean EXT_shared_texture_palette;
2510 GLboolean EXT_stencil_wrap;
2511 GLboolean EXT_stencil_two_side;
2512 GLboolean EXT_subtexture;
2513 GLboolean EXT_texture;
2514 GLboolean EXT_texture_object;
2515 GLboolean EXT_texture3D;
2516 GLboolean EXT_texture_compression_s3tc;
2517 GLboolean EXT_texture_env_add;
2518 GLboolean EXT_texture_env_combine;
2519 GLboolean EXT_texture_env_dot3;
2520 GLboolean EXT_texture_filter_anisotropic;
2521 GLboolean EXT_texture_lod_bias;
2522 GLboolean EXT_texture_mirror_clamp;
2523 GLboolean EXT_texture_sRGB;
2524 GLboolean EXT_texture_swizzle;
2525 GLboolean EXT_timer_query;
2526 GLboolean EXT_vertex_array;
2527 GLboolean EXT_vertex_array_bgra;
2528 GLboolean EXT_vertex_array_set;
2529 /* vendor extensions */
2530 GLboolean APPLE_client_storage;
2531 GLboolean APPLE_packed_pixels;
2532 GLboolean APPLE_vertex_array_object;
2533 GLboolean ATI_envmap_bumpmap;
2534 GLboolean ATI_texture_mirror_once;
2535 GLboolean ATI_texture_env_combine3;
2536 GLboolean ATI_fragment_shader;
2537 GLboolean ATI_separate_stencil;
2538 GLboolean IBM_rasterpos_clip;
2539 GLboolean IBM_multimode_draw_arrays;
2540 GLboolean MESA_pack_invert;
2541 GLboolean MESA_packed_depth_stencil;
2542 GLboolean MESA_resize_buffers;
2543 GLboolean MESA_ycbcr_texture;
2544 GLboolean MESA_texture_array;
2545 GLboolean MESA_texture_signed_rgba;
2546 GLboolean NV_blend_square;
2547 GLboolean NV_fragment_program;
2548 GLboolean NV_light_max_exponent;
2549 GLboolean NV_point_sprite;
2550 GLboolean NV_texgen_reflection;
2551 GLboolean NV_texture_env_combine4;
2552 GLboolean NV_texture_rectangle;
2553 GLboolean NV_vertex_program;
2554 GLboolean NV_vertex_program1_1;
2555 GLboolean OES_read_format;
2556 GLboolean SGI_color_matrix;
2557 GLboolean SGI_color_table;
2558 GLboolean SGI_texture_color_table;
2559 GLboolean SGIS_generate_mipmap;
2560 GLboolean SGIS_texture_edge_clamp;
2561 GLboolean SGIS_texture_lod;
2562 GLboolean TDFX_texture_compression_FXT1;
2563 GLboolean S3_s3tc;
2564 /** The extension string */
2565 const GLubyte *String;
2566 };
2567
2568
2569 /**
2570 * A stack of matrices (projection, modelview, color, texture, etc).
2571 */
2572 struct gl_matrix_stack
2573 {
2574 GLmatrix *Top; /**< points into Stack */
2575 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2576 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2577 GLuint MaxDepth; /**< size of Stack[] array */
2578 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2579 };
2580
2581
2582 /**
2583 * \name Bits for image transfer operations
2584 * \sa __GLcontextRec::ImageTransferState.
2585 */
2586 /*@{*/
2587 #define IMAGE_SCALE_BIAS_BIT 0x1
2588 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2589 #define IMAGE_MAP_COLOR_BIT 0x4
2590 #define IMAGE_COLOR_TABLE_BIT 0x8
2591 #define IMAGE_CONVOLUTION_BIT 0x10
2592 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2593 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2594 #define IMAGE_COLOR_MATRIX_BIT 0x80
2595 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2596 #define IMAGE_HISTOGRAM_BIT 0x200
2597 #define IMAGE_MIN_MAX_BIT 0x400
2598 #define IMAGE_CLAMP_BIT 0x800
2599
2600
2601 /** Pixel Transfer ops up to convolution */
2602 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2603 IMAGE_SHIFT_OFFSET_BIT | \
2604 IMAGE_MAP_COLOR_BIT | \
2605 IMAGE_COLOR_TABLE_BIT)
2606
2607 /** Pixel transfer ops after convolution */
2608 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2609 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2610 IMAGE_COLOR_MATRIX_BIT | \
2611 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2612 IMAGE_HISTOGRAM_BIT | \
2613 IMAGE_MIN_MAX_BIT)
2614 /*@}*/
2615
2616
2617 /**
2618 * \name Bits to indicate what state has changed.
2619 *
2620 * 4 unused flags.
2621 */
2622 /*@{*/
2623 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2624 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2625 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2626 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2627 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2628 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2629 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2630 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2631 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2632 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2633 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2634 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2635 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2636 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2637 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2638 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2639 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2640 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2641 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2642 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2643 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2644 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2645 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2646 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2647 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2648 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2649 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2650 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2651 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2652 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2653 #define _NEW_BUFFER_OBJECT 0x40000000
2654 #define _NEW_ALL ~0
2655 /*@}*/
2656
2657
2658 /**
2659 * \name Bits to track array state changes
2660 *
2661 * Also used to summarize array enabled.
2662 */
2663 /*@{*/
2664 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2665 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2666 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2667 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2668 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2669 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2670 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2671 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2672 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2673 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2674 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2675 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2676 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2677 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2678 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2679 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2680 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2681 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2682 #define _NEW_ARRAY_ALL 0xffffffff
2683
2684
2685 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2686 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2687 /*@}*/
2688
2689
2690
2691 /**
2692 * \name A bunch of flags that we think might be useful to drivers.
2693 *
2694 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2695 */
2696 /*@{*/
2697 #define DD_FLATSHADE 0x1
2698 #define DD_SEPARATE_SPECULAR 0x2
2699 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2700 #define DD_TRI_LIGHT_TWOSIDE 0x8
2701 #define DD_TRI_UNFILLED 0x10
2702 #define DD_TRI_SMOOTH 0x20
2703 #define DD_TRI_STIPPLE 0x40
2704 #define DD_TRI_OFFSET 0x80
2705 #define DD_LINE_SMOOTH 0x100
2706 #define DD_LINE_STIPPLE 0x200
2707 #define DD_LINE_WIDTH 0x400
2708 #define DD_POINT_SMOOTH 0x800
2709 #define DD_POINT_SIZE 0x1000
2710 #define DD_POINT_ATTEN 0x2000
2711 #define DD_TRI_TWOSTENCIL 0x4000
2712 /*@}*/
2713
2714
2715 /**
2716 * \name Define the state changes under which each of these bits might change
2717 */
2718 /*@{*/
2719 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2720 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2721 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2722 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2723 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2724 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2725 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2726 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2727 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2728 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2729 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2730 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2731 #define _DD_NEW_POINT_SIZE _NEW_POINT
2732 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2733 /*@}*/
2734
2735
2736 /**
2737 * Composite state flags
2738 */
2739 /*@{*/
2740 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2741 _NEW_TEXTURE | \
2742 _NEW_POINT | \
2743 _NEW_PROGRAM | \
2744 _NEW_MODELVIEW)
2745
2746 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2747 _NEW_TEXTURE)
2748
2749 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2750 _NEW_COLOR_MATRIX)
2751 /*@}*/
2752
2753
2754
2755
2756 /* This has to be included here. */
2757 #include "dd.h"
2758
2759
2760 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2761
2762 /**
2763 * Core Mesa's support for tnl modules:
2764 */
2765 struct gl_tnl_module
2766 {
2767 /**
2768 * Vertex format to be lazily swapped into current dispatch.
2769 */
2770 const GLvertexformat *Current;
2771
2772 /**
2773 * \name Record of functions swapped out.
2774 * On restore, only need to swap these functions back in.
2775 */
2776 /*@{*/
2777 struct {
2778 _glapi_proc * location;
2779 _glapi_proc function;
2780 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2781 GLuint SwapCount;
2782 /*@}*/
2783 };
2784
2785
2786 /**
2787 * Display list flags.
2788 * Strictly this is a tnl-private concept, but it doesn't seem
2789 * worthwhile adding a tnl private structure just to hold this one bit
2790 * of information:
2791 */
2792 #define DLIST_DANGLING_REFS 0x1
2793
2794
2795 /** Opaque declaration of display list payload data type */
2796 union gl_dlist_node;
2797
2798
2799 /**
2800 * Provide a location where information about a display list can be
2801 * collected. Could be extended with driverPrivate structures,
2802 * etc. in the future.
2803 */
2804 struct gl_display_list
2805 {
2806 GLuint Name;
2807 GLbitfield Flags; /**< DLIST_x flags */
2808 /** The dlist commands are in a linked list of nodes */
2809 union gl_dlist_node *Head;
2810 };
2811
2812
2813 /**
2814 * State used during display list compilation and execution.
2815 */
2816 struct gl_dlist_state
2817 {
2818 GLuint CallDepth; /**< Current recursion calling depth */
2819
2820 struct gl_display_list *CurrentList; /**< List currently being compiled */
2821 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2822 GLuint CurrentPos; /**< Index into current block of nodes */
2823
2824 GLvertexformat ListVtxfmt;
2825
2826 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2827 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2828
2829 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2830 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2831
2832 GLubyte ActiveIndex;
2833 GLfloat CurrentIndex;
2834
2835 GLubyte ActiveEdgeFlag;
2836 GLboolean CurrentEdgeFlag;
2837
2838 struct {
2839 /* State known to have been set by the currently-compiling display
2840 * list. Used to eliminate some redundant state changes.
2841 */
2842 GLenum ShadeModel;
2843 } Current;
2844 };
2845
2846
2847 /**
2848 * Mesa rendering context.
2849 *
2850 * This is the central context data structure for Mesa. Almost all
2851 * OpenGL state is contained in this structure.
2852 * Think of this as a base class from which device drivers will derive
2853 * sub classes.
2854 *
2855 * The GLcontext typedef names this structure.
2856 */
2857 struct __GLcontextRec
2858 {
2859 /** State possibly shared with other contexts in the address space */
2860 struct gl_shared_state *Shared;
2861
2862 /** \name API function pointer tables */
2863 /*@{*/
2864 struct _glapi_table *Save; /**< Display list save functions */
2865 struct _glapi_table *Exec; /**< Execute functions */
2866 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2867 /*@}*/
2868
2869 GLvisual Visual;
2870 GLframebuffer *DrawBuffer; /**< buffer for writing */
2871 GLframebuffer *ReadBuffer; /**< buffer for reading */
2872 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2873 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2874
2875 /**
2876 * Device driver function pointer table
2877 */
2878 struct dd_function_table Driver;
2879
2880 void *DriverCtx; /**< Points to device driver context/state */
2881
2882 /** Core/Driver constants */
2883 struct gl_constants Const;
2884
2885 /** \name The various 4x4 matrix stacks */
2886 /*@{*/
2887 struct gl_matrix_stack ModelviewMatrixStack;
2888 struct gl_matrix_stack ProjectionMatrixStack;
2889 struct gl_matrix_stack ColorMatrixStack;
2890 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2891 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2892 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2893 /*@}*/
2894
2895 /** Combined modelview and projection matrix */
2896 GLmatrix _ModelProjectMatrix;
2897
2898 /** \name Display lists */
2899 struct gl_dlist_state ListState;
2900
2901 GLboolean ExecuteFlag; /**< Execute GL commands? */
2902 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2903
2904 /** Extension information */
2905 struct gl_extensions Extensions;
2906
2907 /** \name State attribute stack (for glPush/PopAttrib) */
2908 /*@{*/
2909 GLuint AttribStackDepth;
2910 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2911 /*@}*/
2912
2913 /** \name Renderer attribute groups
2914 *
2915 * We define a struct for each attribute group to make pushing and popping
2916 * attributes easy. Also it's a good organization.
2917 */
2918 /*@{*/
2919 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2920 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2921 struct gl_current_attrib Current; /**< Current attributes */
2922 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2923 struct gl_eval_attrib Eval; /**< Eval attributes */
2924 struct gl_fog_attrib Fog; /**< Fog attributes */
2925 struct gl_hint_attrib Hint; /**< Hint attributes */
2926 struct gl_light_attrib Light; /**< Light attributes */
2927 struct gl_line_attrib Line; /**< Line attributes */
2928 struct gl_list_attrib List; /**< List attributes */
2929 struct gl_multisample_attrib Multisample;
2930 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2931 struct gl_point_attrib Point; /**< Point attributes */
2932 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2933 GLuint PolygonStipple[32]; /**< Polygon stipple */
2934 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2935 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2936 struct gl_texture_attrib Texture; /**< Texture attributes */
2937 struct gl_transform_attrib Transform; /**< Transformation attributes */
2938 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2939 /*@}*/
2940
2941 /** \name Client attribute stack */
2942 /*@{*/
2943 GLuint ClientAttribStackDepth;
2944 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2945 /*@}*/
2946
2947 /** \name Client attribute groups */
2948 /*@{*/
2949 struct gl_array_attrib Array; /**< Vertex arrays */
2950 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2951 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2952 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2953 /*@}*/
2954
2955 /** \name Other assorted state (not pushed/popped on attribute stack) */
2956 /*@{*/
2957 struct gl_pixelmaps PixelMaps;
2958 struct gl_histogram_attrib Histogram;
2959 struct gl_minmax_attrib MinMax;
2960 struct gl_convolution_attrib Convolution1D;
2961 struct gl_convolution_attrib Convolution2D;
2962 struct gl_convolution_attrib Separable2D;
2963
2964 struct gl_evaluators EvalMap; /**< All evaluators */
2965 struct gl_feedback Feedback; /**< Feedback */
2966 struct gl_selection Select; /**< Selection */
2967
2968 struct gl_color_table ColorTable[COLORTABLE_MAX];
2969 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2970
2971 struct gl_program_state Program; /**< general program state */
2972 struct gl_vertex_program_state VertexProgram;
2973 struct gl_fragment_program_state FragmentProgram;
2974 struct gl_ati_fragment_shader_state ATIFragmentShader;
2975
2976 struct gl_shader_state Shader; /**< GLSL shader object state */
2977
2978 struct gl_query_state Query; /**< occlusion, timer queries */
2979
2980 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
2981 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
2982 /*@}*/
2983
2984 #if FEATURE_EXT_framebuffer_object
2985 struct gl_renderbuffer *CurrentRenderbuffer;
2986 #endif
2987
2988 GLenum ErrorValue; /**< Last error code */
2989 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2990 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2991
2992 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
2993
2994 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
2995
2996 /** \name Derived state */
2997 /*@{*/
2998 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2999 * state validation so they need to always be current.
3000 */
3001 GLbitfield _TriangleCaps;
3002 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3003 GLfloat _EyeZDir[3];
3004 GLfloat _ModelViewInvScale;
3005 GLboolean _NeedEyeCoords;
3006 GLboolean _ForceEyeCoords;
3007
3008 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3009
3010 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3011 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3012 /**@}*/
3013
3014 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3015
3016 /** \name For debugging/development only */
3017 /*@{*/
3018 GLboolean FirstTimeCurrent;
3019 /*@}*/
3020
3021 /** Dither disable via MESA_NO_DITHER env var */
3022 GLboolean NoDither;
3023
3024 /** software compression/decompression supported or not */
3025 GLboolean Mesa_DXTn;
3026
3027 /**
3028 * Use dp4 (rather than mul/mad) instructions for position
3029 * transformation?
3030 */
3031 GLboolean mvp_with_dp4;
3032
3033 /** Core tnl module support */
3034 struct gl_tnl_module TnlModule;
3035
3036 /**
3037 * \name Hooks for module contexts.
3038 *
3039 * These will eventually live in the driver or elsewhere.
3040 */
3041 /*@{*/
3042 void *swrast_context;
3043 void *swsetup_context;
3044 void *swtnl_context;
3045 void *swtnl_im;
3046 struct st_context *st;
3047 void *aelt_context;
3048 /*@}*/
3049 };
3050
3051
3052 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3053 extern const char *_mesa_prim_name[GL_POLYGON+4];
3054
3055
3056 #ifdef DEBUG
3057 extern int MESA_VERBOSE;
3058 extern int MESA_DEBUG_FLAGS;
3059 # define MESA_FUNCTION __FUNCTION__
3060 #else
3061 # define MESA_VERBOSE 0
3062 # define MESA_DEBUG_FLAGS 0
3063 # define MESA_FUNCTION "a function"
3064 # ifndef NDEBUG
3065 # define NDEBUG
3066 # endif
3067 #endif
3068
3069
3070 enum _verbose
3071 {
3072 VERBOSE_VARRAY = 0x0001,
3073 VERBOSE_TEXTURE = 0x0002,
3074 VERBOSE_IMMEDIATE = 0x0004,
3075 VERBOSE_PIPELINE = 0x0008,
3076 VERBOSE_DRIVER = 0x0010,
3077 VERBOSE_STATE = 0x0020,
3078 VERBOSE_API = 0x0040,
3079 VERBOSE_DISPLAY_LIST = 0x0100,
3080 VERBOSE_LIGHTING = 0x0200,
3081 VERBOSE_PRIMS = 0x0400,
3082 VERBOSE_VERTS = 0x0800,
3083 VERBOSE_DISASSEM = 0x1000,
3084 };
3085
3086
3087 enum _debug
3088 {
3089 DEBUG_ALWAYS_FLUSH = 0x1
3090 };
3091
3092
3093
3094 #endif /* MTYPES_H */