2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
46 * Color channel data type.
49 typedef GLubyte GLchan
;
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 typedef GLushort GLchan
;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 typedef GLfloat GLchan
;
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
64 #error "illegal number of color channel bits"
69 * Stencil buffer data type.
72 typedef GLubyte GLstencil
;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil
;
76 # error "illegal number of stencil bits"
81 * \name Some forward type declarations
84 struct _mesa_HashTable
;
85 struct gl_attrib_node
;
86 struct gl_pixelstore_attrib
;
87 struct gl_program_cache
;
88 struct gl_texture_format
;
89 struct gl_texture_image
;
90 struct gl_texture_object
;
92 typedef struct __GLcontextRec GLcontext
;
93 typedef struct __GLcontextModesRec GLvisual
;
94 typedef struct gl_framebuffer GLframebuffer
;
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
109 VERT_ATTRIB_WEIGHT
= 1,
110 VERT_ATTRIB_NORMAL
= 2,
111 VERT_ATTRIB_COLOR0
= 3,
112 VERT_ATTRIB_COLOR1
= 4,
114 VERT_ATTRIB_COLOR_INDEX
= 6,
115 VERT_ATTRIB_POINT_SIZE
= 6, /*alias*/
116 VERT_ATTRIB_EDGEFLAG
= 7,
117 VERT_ATTRIB_TEX0
= 8,
118 VERT_ATTRIB_TEX1
= 9,
119 VERT_ATTRIB_TEX2
= 10,
120 VERT_ATTRIB_TEX3
= 11,
121 VERT_ATTRIB_TEX4
= 12,
122 VERT_ATTRIB_TEX5
= 13,
123 VERT_ATTRIB_TEX6
= 14,
124 VERT_ATTRIB_TEX7
= 15,
125 VERT_ATTRIB_GENERIC0
= 16,
126 VERT_ATTRIB_GENERIC1
= 17,
127 VERT_ATTRIB_GENERIC2
= 18,
128 VERT_ATTRIB_GENERIC3
= 19,
129 VERT_ATTRIB_GENERIC4
= 20,
130 VERT_ATTRIB_GENERIC5
= 21,
131 VERT_ATTRIB_GENERIC6
= 22,
132 VERT_ATTRIB_GENERIC7
= 23,
133 VERT_ATTRIB_GENERIC8
= 24,
134 VERT_ATTRIB_GENERIC9
= 25,
135 VERT_ATTRIB_GENERIC10
= 26,
136 VERT_ATTRIB_GENERIC11
= 27,
137 VERT_ATTRIB_GENERIC12
= 28,
138 VERT_ATTRIB_GENERIC13
= 29,
139 VERT_ATTRIB_GENERIC14
= 30,
140 VERT_ATTRIB_GENERIC15
= 31,
145 * Bitflags for vertex attributes.
146 * These are used in bitfields in many places.
149 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
150 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
151 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
152 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
153 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
154 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
155 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
156 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
157 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
158 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
159 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
160 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
161 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
162 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
163 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
164 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
165 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
166 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
167 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
168 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
169 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
170 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
171 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
172 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
173 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
174 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
175 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
176 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
177 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
178 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
179 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
180 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
182 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
183 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
188 * Indexes for vertex program result attributes
192 VERT_RESULT_HPOS
= 0,
193 VERT_RESULT_COL0
= 1,
194 VERT_RESULT_COL1
= 2,
195 VERT_RESULT_FOGC
= 3,
196 VERT_RESULT_TEX0
= 4,
197 VERT_RESULT_TEX1
= 5,
198 VERT_RESULT_TEX2
= 6,
199 VERT_RESULT_TEX3
= 7,
200 VERT_RESULT_TEX4
= 8,
201 VERT_RESULT_TEX5
= 9,
202 VERT_RESULT_TEX6
= 10,
203 VERT_RESULT_TEX7
= 11,
204 VERT_RESULT_PSIZ
= 12,
205 VERT_RESULT_BFC0
= 13,
206 VERT_RESULT_BFC1
= 14,
207 VERT_RESULT_EDGE
= 15,
208 VERT_RESULT_VAR0
= 16 /**< shader varying */,
209 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
214 * Indexes for fragment program input attributes.
218 FRAG_ATTRIB_WPOS
= 0,
219 FRAG_ATTRIB_COL0
= 1,
220 FRAG_ATTRIB_COL1
= 2,
221 FRAG_ATTRIB_FOGC
= 3,
222 FRAG_ATTRIB_TEX0
= 4,
223 FRAG_ATTRIB_TEX1
= 5,
224 FRAG_ATTRIB_TEX2
= 6,
225 FRAG_ATTRIB_TEX3
= 7,
226 FRAG_ATTRIB_TEX4
= 8,
227 FRAG_ATTRIB_TEX5
= 9,
228 FRAG_ATTRIB_TEX6
= 10,
229 FRAG_ATTRIB_TEX7
= 11,
230 FRAG_ATTRIB_VAR0
= 12, /**< shader varying */
231 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
235 * Bitflags for fragment program input attributes.
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
252 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
253 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
255 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
267 * Fragment program results
271 FRAG_RESULT_DEPTH
= 0,
272 FRAG_RESULT_COLOR
= 1,
273 FRAG_RESULT_DATA0
= 2,
274 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
279 * Indexes for all renderbuffers
283 /* the four standard color buffers */
291 /* optional aux buffer */
293 /* generic renderbuffers */
306 * Bit flags for all renderbuffers
308 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
309 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
310 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
311 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
312 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
313 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
314 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
315 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
316 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
317 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
318 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
319 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
320 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
321 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
322 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
323 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
324 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
325 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
326 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
329 * Mask of all the color buffer bits (but not accum).
331 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
332 BUFFER_BIT_BACK_LEFT | \
333 BUFFER_BIT_FRONT_RIGHT | \
334 BUFFER_BIT_BACK_RIGHT | \
336 BUFFER_BIT_COLOR0 | \
337 BUFFER_BIT_COLOR1 | \
338 BUFFER_BIT_COLOR2 | \
339 BUFFER_BIT_COLOR3 | \
340 BUFFER_BIT_COLOR4 | \
341 BUFFER_BIT_COLOR5 | \
342 BUFFER_BIT_COLOR6 | \
346 /** The pixel transfer path has three color tables: */
349 COLORTABLE_PRECONVOLUTION
,
350 COLORTABLE_POSTCONVOLUTION
,
351 COLORTABLE_POSTCOLORMATRIX
,
353 } gl_colortable_index
;
357 * Data structure for color tables
359 struct gl_color_table
361 GLenum InternalFormat
; /**< The user-specified format */
362 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
363 GLuint Size
; /**< number of entries in table */
364 GLfloat
*TableF
; /**< Color table, floating point values */
365 GLubyte
*TableUB
; /**< Color table, ubyte values */
370 GLubyte LuminanceSize
;
371 GLubyte IntensitySize
;
376 * \name Bit flags used for updating material values.
379 #define MAT_ATTRIB_FRONT_AMBIENT 0
380 #define MAT_ATTRIB_BACK_AMBIENT 1
381 #define MAT_ATTRIB_FRONT_DIFFUSE 2
382 #define MAT_ATTRIB_BACK_DIFFUSE 3
383 #define MAT_ATTRIB_FRONT_SPECULAR 4
384 #define MAT_ATTRIB_BACK_SPECULAR 5
385 #define MAT_ATTRIB_FRONT_EMISSION 6
386 #define MAT_ATTRIB_BACK_EMISSION 7
387 #define MAT_ATTRIB_FRONT_SHININESS 8
388 #define MAT_ATTRIB_BACK_SHININESS 9
389 #define MAT_ATTRIB_FRONT_INDEXES 10
390 #define MAT_ATTRIB_BACK_INDEXES 11
391 #define MAT_ATTRIB_MAX 12
393 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
394 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
395 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
396 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
397 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
398 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
400 #define MAT_INDEX_AMBIENT 0
401 #define MAT_INDEX_DIFFUSE 1
402 #define MAT_INDEX_SPECULAR 2
404 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
405 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
406 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
407 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
408 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
409 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
410 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
411 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
412 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
413 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
414 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
415 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
418 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
419 MAT_BIT_FRONT_AMBIENT | \
420 MAT_BIT_FRONT_DIFFUSE | \
421 MAT_BIT_FRONT_SPECULAR | \
422 MAT_BIT_FRONT_SHININESS | \
423 MAT_BIT_FRONT_INDEXES)
425 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
426 MAT_BIT_BACK_AMBIENT | \
427 MAT_BIT_BACK_DIFFUSE | \
428 MAT_BIT_BACK_SPECULAR | \
429 MAT_BIT_BACK_SHININESS | \
430 MAT_BIT_BACK_INDEXES)
432 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
436 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
437 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
440 * Material shininess lookup table.
444 struct gl_shine_tab
*next
, *prev
;
445 GLfloat tab
[SHINE_TABLE_SIZE
+1];
452 * Light source state.
456 struct gl_light
*next
; /**< double linked list with sentinel */
457 struct gl_light
*prev
;
459 GLfloat Ambient
[4]; /**< ambient color */
460 GLfloat Diffuse
[4]; /**< diffuse color */
461 GLfloat Specular
[4]; /**< specular color */
462 GLfloat EyePosition
[4]; /**< position in eye coordinates */
463 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
464 GLfloat SpotExponent
;
465 GLfloat SpotCutoff
; /**< in degrees */
466 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
467 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
468 GLfloat ConstantAttenuation
;
469 GLfloat LinearAttenuation
;
470 GLfloat QuadraticAttenuation
;
471 GLboolean Enabled
; /**< On/off flag */
474 * \name Derived fields
477 GLbitfield _Flags
; /**< State */
479 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
480 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
481 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
482 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
483 GLfloat _VP_inf_spot_attenuation
;
485 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
486 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
487 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
488 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
489 GLfloat _dli
; /**< CI diffuse light intensity */
490 GLfloat _sli
; /**< CI specular light intensity */
500 GLfloat Ambient
[4]; /**< ambient color */
501 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
502 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
503 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
504 * or GL_SEPARATE_SPECULAR_COLOR */
513 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
518 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
520 struct gl_accum_attrib
522 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
527 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
529 struct gl_colorbuffer_attrib
531 GLuint ClearIndex
; /**< Index to use for glClear */
532 GLclampf ClearColor
[4]; /**< Color to use for glClear */
534 GLuint IndexMask
; /**< Color index write mask */
535 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
537 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
540 * \name alpha testing
543 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
544 GLenum AlphaFunc
; /**< Alpha test function */
545 GLclampf AlphaRef
; /**< Alpha reference value */
552 GLboolean BlendEnabled
; /**< Blending enabled flag */
553 GLenum BlendSrcRGB
; /**< Blending source operator */
554 GLenum BlendDstRGB
; /**< Blending destination operator */
555 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
556 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
557 GLenum BlendEquationRGB
; /**< Blending equation */
558 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
559 GLfloat BlendColor
[4]; /**< Blending color */
566 GLenum LogicOp
; /**< Logic operator */
567 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
568 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
569 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
572 GLboolean DitherFlag
; /**< Dither enable flag */
574 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
575 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
580 * Current attribute group (GL_CURRENT_BIT).
582 struct gl_current_attrib
585 * \name Current vertex attributes.
586 * \note Values are valid only after FLUSH_VERTICES has been called.
587 * \note Index and Edgeflag current values are stored as floats in the
588 * SIX and SEVEN attribute slots.
590 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
593 * \name Current raster position attributes (always valid).
594 * \note This set of attributes is very similar to the SWvertex struct.
597 GLfloat RasterPos
[4];
598 GLfloat RasterDistance
;
599 GLfloat RasterColor
[4];
600 GLfloat RasterSecondaryColor
[4];
602 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];
603 GLboolean RasterPosValid
;
609 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
611 struct gl_depthbuffer_attrib
613 GLenum Func
; /**< Function for depth buffer compare */
614 GLclampd Clear
; /**< Value to clear depth buffer to */
615 GLboolean Test
; /**< Depth buffering enabled flag */
616 GLboolean Mask
; /**< Depth buffer writable? */
617 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
618 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
623 * Evaluator attribute group (GL_EVAL_BIT).
625 struct gl_eval_attrib
631 GLboolean Map1Color4
;
633 GLboolean Map1Normal
;
634 GLboolean Map1TextureCoord1
;
635 GLboolean Map1TextureCoord2
;
636 GLboolean Map1TextureCoord3
;
637 GLboolean Map1TextureCoord4
;
638 GLboolean Map1Vertex3
;
639 GLboolean Map1Vertex4
;
640 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
641 GLboolean Map2Color4
;
643 GLboolean Map2Normal
;
644 GLboolean Map2TextureCoord1
;
645 GLboolean Map2TextureCoord2
;
646 GLboolean Map2TextureCoord3
;
647 GLboolean Map2TextureCoord4
;
648 GLboolean Map2Vertex3
;
649 GLboolean Map2Vertex4
;
650 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
651 GLboolean AutoNormal
;
655 * \name Map Grid endpoints and divisions and calculated du values
659 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
660 GLint MapGrid2un
, MapGrid2vn
;
661 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
662 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
668 * Fog attribute group (GL_FOG_BIT).
672 GLboolean Enabled
; /**< Fog enabled flag */
673 GLfloat Color
[4]; /**< Fog color */
674 GLfloat Density
; /**< Density >= 0.0 */
675 GLfloat Start
; /**< Start distance in eye coords */
676 GLfloat End
; /**< End distance in eye coords */
677 GLfloat Index
; /**< Fog index */
678 GLenum Mode
; /**< Fog mode */
679 GLboolean ColorSumEnabled
;
680 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
681 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
686 * Hint attribute group (GL_HINT_BIT).
688 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
690 struct gl_hint_attrib
692 GLenum PerspectiveCorrection
;
695 GLenum PolygonSmooth
;
697 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
698 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
699 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
700 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
705 * Histogram attributes.
707 struct gl_histogram_attrib
709 GLuint Width
; /**< number of table entries */
710 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
711 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
712 GLboolean Sink
; /**< terminate image transfer? */
713 GLubyte RedSize
; /**< Bits per counter */
717 GLubyte LuminanceSize
;
722 * Color Min/max state.
724 struct gl_minmax_attrib
728 GLfloat Min
[4], Max
[4]; /**< RGBA */
733 * Image convolution state.
735 struct gl_convolution_attrib
738 GLenum InternalFormat
;
741 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
749 #define LIGHT_SPOT 0x1
750 #define LIGHT_LOCAL_VIEWER 0x2
751 #define LIGHT_POSITIONAL 0x4
752 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
757 * Lighting attribute group (GL_LIGHT_BIT).
759 struct gl_light_attrib
761 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
762 struct gl_lightmodel Model
; /**< Lighting model */
765 * Must flush FLUSH_VERTICES before referencing:
768 struct gl_material Material
; /**< Includes front & back values */
771 GLboolean Enabled
; /**< Lighting enabled flag */
772 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
773 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
774 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
775 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
776 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
777 GLboolean ColorMaterialEnabled
;
778 GLenum ClampVertexColor
;
780 struct gl_light EnabledList
; /**< List sentinel */
783 * Derived state for optimizations:
786 GLboolean _NeedEyeCoords
;
787 GLboolean _NeedVertices
; /**< Use fast shader? */
788 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
789 GLfloat _BaseColor
[2][3];
795 * Line attribute group (GL_LINE_BIT).
797 struct gl_line_attrib
799 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
800 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
801 GLushort StipplePattern
; /**< Stipple pattern */
802 GLint StippleFactor
; /**< Stipple repeat factor */
803 GLfloat Width
; /**< Line width */
808 * Display list attribute group (GL_LIST_BIT).
810 struct gl_list_attrib
817 * Used by device drivers to hook new commands into display lists.
819 struct gl_list_instruction
822 void (*Execute
)( GLcontext
*ctx
, void *data
);
823 void (*Destroy
)( GLcontext
*ctx
, void *data
);
824 void (*Print
)( GLcontext
*ctx
, void *data
);
827 #define MAX_DLIST_EXT_OPCODES 16
830 * Used by device drivers to hook new commands into display lists.
832 struct gl_list_extensions
834 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
840 * Multisample attribute group (GL_MULTISAMPLE_BIT).
842 struct gl_multisample_attrib
845 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
846 GLboolean SampleAlphaToCoverage
;
847 GLboolean SampleAlphaToOne
;
848 GLboolean SampleCoverage
;
849 GLfloat SampleCoverageValue
;
850 GLboolean SampleCoverageInvert
;
855 * A pixelmap (see glPixelMap)
860 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
861 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
866 * Collection of all pixelmaps
870 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
871 struct gl_pixelmap GtoG
;
872 struct gl_pixelmap BtoB
;
873 struct gl_pixelmap AtoA
;
874 struct gl_pixelmap ItoR
;
875 struct gl_pixelmap ItoG
;
876 struct gl_pixelmap ItoB
;
877 struct gl_pixelmap ItoA
;
878 struct gl_pixelmap ItoI
;
879 struct gl_pixelmap StoS
;
884 * Pixel attribute group (GL_PIXEL_MODE_BIT).
886 struct gl_pixel_attrib
888 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
890 /*--- Begin Pixel Transfer State ---*/
891 /* Fields are in the order in which they're applied... */
893 /** Scale & Bias (index shift, offset) */
895 GLfloat RedBias
, RedScale
;
896 GLfloat GreenBias
, GreenScale
;
897 GLfloat BlueBias
, BlueScale
;
898 GLfloat AlphaBias
, AlphaScale
;
899 GLfloat DepthBias
, DepthScale
;
900 GLint IndexShift
, IndexOffset
;
904 /* Note: actual pixel maps are not part of this attrib group */
905 GLboolean MapColorFlag
;
906 GLboolean MapStencilFlag
;
908 /* There are multiple color table stages: */
909 GLboolean ColorTableEnabled
[COLORTABLE_MAX
];
910 GLfloat ColorTableScale
[COLORTABLE_MAX
][4]; /**< RGBA */
911 GLfloat ColorTableBias
[COLORTABLE_MAX
][4]; /**< RGBA */
913 /* Convolution (GL_EXT_convolution) */
914 GLboolean Convolution1DEnabled
;
915 GLboolean Convolution2DEnabled
;
916 GLboolean Separable2DEnabled
;
917 GLfloat ConvolutionBorderColor
[3][4]; /**< RGBA */
918 GLenum ConvolutionBorderMode
[3];
919 GLfloat ConvolutionFilterScale
[3][4]; /**< RGBA */
920 GLfloat ConvolutionFilterBias
[3][4]; /**< RGBA */
921 GLfloat PostConvolutionScale
[4]; /**< RGBA */
922 GLfloat PostConvolutionBias
[4]; /**< RGBA */
924 /* Color matrix (GL_SGI_color_matrix) */
925 /* Note: the color matrix is not part of this attrib group */
926 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
927 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
929 /* Histogram & minmax (GL_EXT_histogram) */
930 /* Note: histogram and minmax data are not part of this attrib group */
931 GLboolean HistogramEnabled
;
932 GLboolean MinMaxEnabled
;
934 /*--- End Pixel Transfer State ---*/
937 GLfloat ZoomX
, ZoomY
;
939 /** GL_SGI_texture_color_table */
940 GLfloat TextureColorTableScale
[4]; /**< RGBA */
941 GLfloat TextureColorTableBias
[4]; /**< RGBA */
946 * Point attribute group (GL_POINT_BIT).
948 struct gl_point_attrib
950 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
951 GLfloat Size
; /**< User-specified point size */
952 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
953 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
954 GLfloat Threshold
; /**< GL_EXT_point_parameters */
955 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
956 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
957 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /**< GL_ARB_point_sprite */
958 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
959 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
964 * Polygon attribute group (GL_POLYGON_BIT).
966 struct gl_polygon_attrib
968 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
969 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
970 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
971 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
972 GLboolean CullFlag
; /**< Culling on/off flag */
973 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
974 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
975 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
976 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
977 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
978 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
979 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
980 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
985 * Scissor attributes (GL_SCISSOR_BIT).
987 struct gl_scissor_attrib
989 GLboolean Enabled
; /**< Scissor test enabled? */
990 GLint X
, Y
; /**< Lower left corner of box */
991 GLsizei Width
, Height
; /**< Size of box */
996 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
998 * Three sets of stencil data are tracked so that OpenGL 2.0,
999 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1000 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1001 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1002 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1003 * GL_EXT_stencil_two_side GL_BACK state.
1005 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1006 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1008 * The derived value \c _TestTwoSide is set when the front-face and back-face
1009 * stencil state are different.
1011 struct gl_stencil_attrib
1013 GLboolean Enabled
; /**< Enabled flag */
1014 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1015 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1016 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1017 GLboolean _TestTwoSide
;
1018 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1019 GLenum Function
[3]; /**< Stencil function */
1020 GLenum FailFunc
[3]; /**< Fail function */
1021 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1022 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1023 GLint Ref
[3]; /**< Reference value */
1024 GLuint ValueMask
[3]; /**< Value mask */
1025 GLuint WriteMask
[3]; /**< Write mask */
1026 GLuint Clear
; /**< Clear value */
1031 * An index for each type of texture object. These correspond to the GL
1032 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1033 * Note: the order is from highest priority to lowest priority.
1037 TEXTURE_2D_ARRAY_INDEX
,
1038 TEXTURE_1D_ARRAY_INDEX
,
1049 * Bit flags for each type of texture object
1050 * Used for Texture.Unit[]._ReallyEnabled flags.
1053 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1054 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1055 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1056 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1057 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1058 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1059 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1064 * TexGenEnabled flags.
1075 * Bit flag versions of the corresponding GL_ constants.
1078 #define TEXGEN_SPHERE_MAP 0x1
1079 #define TEXGEN_OBJ_LINEAR 0x2
1080 #define TEXGEN_EYE_LINEAR 0x4
1081 #define TEXGEN_REFLECTION_MAP_NV 0x8
1082 #define TEXGEN_NORMAL_MAP_NV 0x10
1084 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1085 TEXGEN_REFLECTION_MAP_NV | \
1086 TEXGEN_NORMAL_MAP_NV)
1087 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1088 TEXGEN_REFLECTION_MAP_NV | \
1089 TEXGEN_NORMAL_MAP_NV | \
1095 /** Tex-gen enabled for texture unit? */
1096 #define ENABLE_TEXGEN(unit) (1 << (unit))
1098 /** Non-identity texture matrix for texture unit? */
1099 #define ENABLE_TEXMAT(unit) (1 << (unit))
1103 * Texel fetch function prototype. We use texel fetch functions to
1104 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1105 * texture images. These functions help to isolate us from the gritty
1106 * details of all the various texture image encodings.
1108 * \param texImage texture image.
1109 * \param col texel column.
1110 * \param row texel row.
1111 * \param img texel image level/layer.
1112 * \param texelOut output texel (up to 4 GLchans)
1114 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1115 GLint col
, GLint row
, GLint img
,
1119 * As above, but returns floats.
1120 * Used for depth component images and for upcoming signed/float
1123 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1124 GLint col
, GLint row
, GLint img
,
1125 GLfloat
*texelOut
);
1128 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1129 GLint col
, GLint row
, GLint img
,
1134 * This macro defines the (many) parameters to the texstore functions.
1135 * \param dims either 1 or 2 or 3
1136 * \param baseInternalFormat user-specified base internal format
1137 * \param dstFormat destination Mesa texture format
1138 * \param dstAddr destination image address
1139 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1140 * \param dstRowStride destination image row stride, in bytes
1141 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1142 * \param srcWidth/Height/Depth source image size, in pixels
1143 * \param srcFormat incoming image format
1144 * \param srcType incoming image data type
1145 * \param srcAddr source image address
1146 * \param srcPacking source image packing parameters
1148 #define TEXSTORE_PARAMS \
1149 GLcontext *ctx, GLuint dims, \
1150 GLenum baseInternalFormat, \
1151 const struct gl_texture_format *dstFormat, \
1153 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1154 GLint dstRowStride, const GLuint *dstImageOffsets, \
1155 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1156 GLenum srcFormat, GLenum srcType, \
1157 const GLvoid *srcAddr, \
1158 const struct gl_pixelstore_attrib *srcPacking
1163 * Texture image storage function.
1165 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
1169 * Texture format record
1171 struct gl_texture_format
1173 GLint MesaFormat
; /**< One of the MESA_FORMAT_* values */
1175 GLenum BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1176 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1177 * GL_INTENSITY, GL_COLOR_INDEX or
1178 * GL_DEPTH_COMPONENT.
1180 GLenum DataType
; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1183 * Bits per texel component. These are just rough approximations
1184 * for compressed texture formats.
1191 GLubyte LuminanceBits
;
1192 GLubyte IntensityBits
;
1195 GLubyte StencilBits
; /**< GL_EXT_packed_depth_stencil */
1198 GLuint TexelBytes
; /**< Bytes per texel, 0 if compressed format */
1200 StoreTexImageFunc StoreImage
;
1203 * \name Texel fetch function pointers
1206 FetchTexelFuncC FetchTexel1D
;
1207 FetchTexelFuncC FetchTexel2D
;
1208 FetchTexelFuncC FetchTexel3D
;
1209 FetchTexelFuncF FetchTexel1Df
;
1210 FetchTexelFuncF FetchTexel2Df
;
1211 FetchTexelFuncF FetchTexel3Df
;
1214 StoreTexelFunc StoreTexel
;
1219 * Texture image state. Describes the dimensions of a texture image,
1220 * the texel format and pointers to Texel Fetch functions.
1222 struct gl_texture_image
1224 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1225 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1226 * GL_INTENSITY, GL_COLOR_INDEX,
1227 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1228 * only. Used for choosing TexEnv arithmetic.
1230 GLint InternalFormat
; /**< Internal format as given by the user */
1231 GLuint Border
; /**< 0 or 1 */
1232 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1233 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1234 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1235 GLuint Width2
; /**< = Width - 2*Border */
1236 GLuint Height2
; /**< = Height - 2*Border */
1237 GLuint Depth2
; /**< = Depth - 2*Border */
1238 GLuint WidthLog2
; /**< = log2(Width2) */
1239 GLuint HeightLog2
; /**< = log2(Height2) */
1240 GLuint DepthLog2
; /**< = log2(Depth2) */
1241 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1242 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1243 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1244 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1245 GLboolean IsClientData
; /**< Data owned by client? */
1246 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1248 const struct gl_texture_format
*TexFormat
;
1250 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1252 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1253 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1255 GLboolean IsCompressed
; /**< GL_ARB_texture_compression */
1256 GLuint CompressedSize
; /**< GL_ARB_texture_compression */
1258 GLuint RowStride
; /**< Padded width in units of texels */
1259 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1260 each 2D slice in 'Data', in texels */
1261 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1264 * \name For device driver:
1267 void *DriverData
; /**< Arbitrary device driver data */
1273 * Indexes for cube map faces.
1288 * Texture object state. Contains the array of mipmap images, border color,
1289 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1292 struct gl_texture_object
1294 _glthread_Mutex Mutex
; /**< for thread safety */
1295 GLint RefCount
; /**< reference count */
1296 GLuint Name
; /**< the user-visible texture object ID */
1297 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1298 GLfloat Priority
; /**< in [0,1] */
1299 GLfloat BorderColor
[4]; /**< unclamped */
1300 GLenum WrapS
; /**< S-axis texture image wrap mode */
1301 GLenum WrapT
; /**< T-axis texture image wrap mode */
1302 GLenum WrapR
; /**< R-axis texture image wrap mode */
1303 GLenum MinFilter
; /**< minification filter */
1304 GLenum MagFilter
; /**< magnification filter */
1305 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1306 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1307 GLfloat LodBias
; /**< OpenGL 1.4 */
1308 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1309 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1310 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1311 GLenum CompareMode
; /**< GL_ARB_shadow */
1312 GLenum CompareFunc
; /**< GL_ARB_shadow */
1313 GLfloat CompareFailValue
; /**< GL_ARB_shadow_ambient */
1314 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1315 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1316 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1317 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1318 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1319 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1320 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1321 GLboolean _Complete
; /**< Is texture object complete? */
1322 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1324 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1325 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1327 /** GL_EXT_paletted_texture */
1328 struct gl_color_table Palette
;
1331 * \name For device driver.
1332 * Note: instead of attaching driver data to this pointer, it's preferable
1333 * to instead use this struct as a base class for your own texture object
1334 * class. Driver->NewTextureObject() can be used to implement the
1337 void *DriverData
; /**< Arbitrary device driver data */
1341 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1342 #define MAX_COMBINER_TERMS 4
1346 * Texture combine environment state.
1348 struct gl_tex_env_combine_state
1350 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1351 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1352 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1353 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1354 GLenum SourceA
[MAX_COMBINER_TERMS
];
1355 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1356 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1357 GLenum OperandA
[MAX_COMBINER_TERMS
];
1358 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1359 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1360 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1361 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1366 * Texture coord generation state.
1370 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1371 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1372 GLfloat ObjectPlane
[4];
1373 GLfloat EyePlane
[4];
1378 * Texture unit state. Contains enable flags, texture environment/function/
1379 * combiners, texgen state, pointers to current texture objects and
1380 * post-filter color tables.
1382 struct gl_texture_unit
1384 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1385 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1387 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1388 GLfloat EnvColor
[4];
1390 struct gl_texgen GenS
;
1391 struct gl_texgen GenT
;
1392 struct gl_texgen GenR
;
1393 struct gl_texgen GenQ
;
1394 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1395 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1397 GLfloat LodBias
; /**< for biasing mipmap levels */
1399 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1402 * \name GL_EXT_texture_env_combine
1404 struct gl_tex_env_combine_state Combine
;
1407 * Derived state based on \c EnvMode and the \c BaseFormat of the
1408 * currently enabled texture.
1410 struct gl_tex_env_combine_state _EnvMode
;
1413 * Currently enabled combiner state. This will point to either
1414 * \c Combine or \c _EnvMode.
1416 struct gl_tex_env_combine_state
*_CurrentCombine
;
1418 /** Current texture object pointers */
1419 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1421 /** Points to highest priority, complete and enabled texture object */
1422 struct gl_texture_object
*_Current
;
1424 /** GL_SGI_texture_color_table */
1426 struct gl_color_table ColorTable
;
1427 struct gl_color_table ProxyColorTable
;
1428 GLboolean ColorTableEnabled
;
1434 * Texture attribute group (GL_TEXTURE_BIT).
1436 struct gl_texture_attrib
1438 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1439 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1441 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1443 /** GL_EXT_shared_texture_palette */
1444 GLboolean SharedPalette
;
1445 struct gl_color_table Palette
;
1447 /** Texture units/samplers used by vertex or fragment texturing */
1448 GLbitfield _EnabledUnits
;
1450 /** Texture coord units/sets used for fragment texturing */
1451 GLbitfield _EnabledCoordUnits
;
1453 /** Texture coord units that have texgen enabled */
1454 GLbitfield _TexGenEnabled
;
1456 /** Texture coord units that have non-identity matrices */
1457 GLbitfield _TexMatEnabled
;
1459 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1460 GLbitfield _GenFlags
;
1465 * Transformation attribute group (GL_TRANSFORM_BIT).
1467 struct gl_transform_attrib
1469 GLenum MatrixMode
; /**< Matrix mode */
1470 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1471 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1472 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1473 GLboolean Normalize
; /**< Normalize all normals? */
1474 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1475 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1477 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1478 GLfloat CullEyePos
[4];
1479 GLfloat CullObjPos
[4];
1484 * Viewport attribute group (GL_VIEWPORT_BIT).
1486 struct gl_viewport_attrib
1488 GLint X
, Y
; /**< position */
1489 GLsizei Width
, Height
; /**< size */
1490 GLfloat Near
, Far
; /**< Depth buffer range */
1491 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1496 * GL_ARB_vertex/pixel_buffer_object buffer object
1498 struct gl_buffer_object
1502 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1503 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1504 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1505 /** Fields describing a mapped buffer */
1507 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1508 GLvoid
*Pointer
; /**< User-space address of mapping */
1509 GLintptr Offset
; /**< Mapped offset */
1510 GLsizeiptr Length
; /**< Mapped length */
1512 GLboolean Written
; /**< Ever written to? (for debugging) */
1517 * Client pixel packing/unpacking attributes
1519 struct gl_pixelstore_attrib
1527 GLboolean SwapBytes
;
1529 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1530 GLboolean Invert
; /**< GL_MESA_pack_invert */
1531 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1536 * Client vertex array attributes
1538 struct gl_client_array
1540 GLint Size
; /**< components per element (1,2,3,4) */
1541 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1542 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1543 GLsizei Stride
; /**< user-specified stride */
1544 GLsizei StrideB
; /**< actual stride in bytes */
1545 const GLubyte
*Ptr
; /**< Points to array data */
1546 GLboolean Enabled
; /**< Enabled flag is a boolean */
1547 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1548 GLuint _ElementSize
; /**< size of each element in bytes */
1550 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1551 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1556 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1557 * extension, but a nice encapsulation in any case.
1559 struct gl_array_object
1561 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1565 _glthread_Mutex Mutex
;
1566 GLboolean VBOonly
; /**< require all arrays to live in VBOs? */
1568 /** Conventional vertex arrays */
1570 struct gl_client_array Vertex
;
1571 struct gl_client_array Weight
;
1572 struct gl_client_array Normal
;
1573 struct gl_client_array Color
;
1574 struct gl_client_array SecondaryColor
;
1575 struct gl_client_array FogCoord
;
1576 struct gl_client_array Index
;
1577 struct gl_client_array EdgeFlag
;
1578 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1579 struct gl_client_array PointSize
;
1583 * Generic arrays for vertex programs/shaders.
1584 * For NV vertex programs, these attributes alias and take priority
1585 * over the conventional attribs above. For ARB vertex programs and
1586 * GLSL vertex shaders, these attributes are separate.
1588 struct gl_client_array VertexAttrib
[MAX_VERTEX_GENERIC_ATTRIBS
];
1590 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1591 GLbitfield _Enabled
;
1594 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1595 * we can determine the max legal (in bounds) glDrawElements array index.
1602 * Vertex array state
1604 struct gl_array_attrib
1606 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1607 struct gl_array_object
*ArrayObj
;
1609 /** The default vertex array object */
1610 struct gl_array_object
*DefaultArrayObj
;
1612 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1613 struct _mesa_HashTable
*Objects
;
1615 GLint ActiveTexture
; /**< Client Active Texture */
1616 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1617 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1619 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1621 #if FEATURE_ARB_vertex_buffer_object
1622 struct gl_buffer_object
*ArrayBufferObj
;
1623 struct gl_buffer_object
*ElementArrayBufferObj
;
1629 * Feedback buffer state
1634 GLbitfield _Mask
; /**< FB_* bits */
1642 * Selection buffer state
1646 GLuint
*Buffer
; /**< selection buffer */
1647 GLuint BufferSize
; /**< size of the selection buffer */
1648 GLuint BufferCount
; /**< number of values in the selection buffer */
1649 GLuint Hits
; /**< number of records in the selection buffer */
1650 GLuint NameStackDepth
; /**< name stack depth */
1651 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1652 GLboolean HitFlag
; /**< hit flag */
1653 GLfloat HitMinZ
; /**< minimum hit depth */
1654 GLfloat HitMaxZ
; /**< maximum hit depth */
1659 * 1-D Evaluator control points
1663 GLuint Order
; /**< Number of control points */
1664 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1665 GLfloat
*Points
; /**< Points to contiguous control points */
1670 * 2-D Evaluator control points
1674 GLuint Uorder
; /**< Number of control points in U dimension */
1675 GLuint Vorder
; /**< Number of control points in V dimension */
1678 GLfloat
*Points
; /**< Points to contiguous control points */
1683 * All evaluator control point state
1685 struct gl_evaluators
1691 struct gl_1d_map Map1Vertex3
;
1692 struct gl_1d_map Map1Vertex4
;
1693 struct gl_1d_map Map1Index
;
1694 struct gl_1d_map Map1Color4
;
1695 struct gl_1d_map Map1Normal
;
1696 struct gl_1d_map Map1Texture1
;
1697 struct gl_1d_map Map1Texture2
;
1698 struct gl_1d_map Map1Texture3
;
1699 struct gl_1d_map Map1Texture4
;
1700 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1707 struct gl_2d_map Map2Vertex3
;
1708 struct gl_2d_map Map2Vertex4
;
1709 struct gl_2d_map Map2Index
;
1710 struct gl_2d_map Map2Color4
;
1711 struct gl_2d_map Map2Normal
;
1712 struct gl_2d_map Map2Texture1
;
1713 struct gl_2d_map Map2Texture2
;
1714 struct gl_2d_map Map2Texture3
;
1715 struct gl_2d_map Map2Texture4
;
1716 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1722 * Names of the various vertex/fragment program register files, etc.
1724 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1725 * All values should fit in a 4-bit field.
1727 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1728 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1729 * be "uniform" variables since they can only be set outside glBegin/End.
1730 * They're also all stored in the same Parameters array.
1734 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1735 PROGRAM_INPUT
, /**< machine->Inputs[] */
1736 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1737 PROGRAM_VARYING
, /**< machine->Inputs[]/Outputs[] */
1738 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1739 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1740 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1741 PROGRAM_NAMED_PARAM
, /**< gl_program->Parameters[] */
1742 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1743 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1744 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1745 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1746 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1747 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1752 /** Vertex and fragment instructions */
1753 struct prog_instruction
;
1754 struct gl_program_parameter_list
;
1755 struct gl_uniform_list
;
1759 * Base class for any kind of program object
1764 GLubyte
*String
; /**< Null-terminated program text */
1766 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1767 GLenum Format
; /**< String encoding format */
1770 struct prog_instruction
*Instructions
;
1772 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1773 GLbitfield OutputsWritten
; /**< Bitmask of which output regs are written to */
1774 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1775 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1776 GLbitfield TexturesUsed
[MAX_TEXTURE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1777 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1778 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1781 /** Named parameters, constants, etc. from program text */
1782 struct gl_program_parameter_list
*Parameters
;
1783 /** Numbered local parameters */
1784 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1786 /** Vertex/fragment shader varying vars */
1787 struct gl_program_parameter_list
*Varying
;
1788 /** Vertex program user-defined attributes */
1789 struct gl_program_parameter_list
*Attributes
;
1791 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1792 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1793 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1794 GLubyte SamplerTargets
[MAX_SAMPLERS
];
1796 /** Logical counts */
1798 GLuint NumInstructions
;
1799 GLuint NumTemporaries
;
1800 GLuint NumParameters
;
1801 GLuint NumAttributes
;
1802 GLuint NumAddressRegs
;
1803 GLuint NumAluInstructions
;
1804 GLuint NumTexInstructions
;
1805 GLuint NumTexIndirections
;
1807 /** Native, actual h/w counts */
1809 GLuint NumNativeInstructions
;
1810 GLuint NumNativeTemporaries
;
1811 GLuint NumNativeParameters
;
1812 GLuint NumNativeAttributes
;
1813 GLuint NumNativeAddressRegs
;
1814 GLuint NumNativeAluInstructions
;
1815 GLuint NumNativeTexInstructions
;
1816 GLuint NumNativeTexIndirections
;
1821 /** Vertex program object */
1822 struct gl_vertex_program
1824 struct gl_program Base
; /**< base class */
1825 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1826 GLboolean IsPositionInvariant
;
1827 void *TnlData
; /**< should probably use Base.DriverData */
1831 /** Fragment program object */
1832 struct gl_fragment_program
1834 struct gl_program Base
; /**< base class */
1836 GLboolean UsesKill
; /**< shader uses KIL instruction */
1837 GLboolean UsesPointCoord
; /**< shader uses gl_PointCoord */
1838 GLboolean UsesFrontFacing
; /**< shader used gl_FrontFacing */
1839 GLboolean UsesFogFragCoord
; /**< shader used gl_FogFragCoord */
1844 * State common to vertex and fragment programs.
1846 struct gl_program_state
1848 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1849 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1854 * Context state for vertex programs.
1856 struct gl_vertex_program_state
1858 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1859 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1860 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1861 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1862 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
1864 /** Currently enabled and valid vertex program (including internal
1865 * programs, user-defined vertex programs and GLSL vertex shaders).
1866 * This is the program we must use when rendering.
1868 struct gl_vertex_program
*_Current
;
1870 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1872 /* For GL_NV_vertex_program only: */
1873 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1874 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1876 /** Should fixed-function T&L be implemented with a vertex prog? */
1877 GLboolean _MaintainTnlProgram
;
1879 /** Program to emulate fixed-function T&L (see above) */
1880 struct gl_vertex_program
*_TnlProgram
;
1882 /** Cache of fixed-function programs */
1883 struct gl_program_cache
*Cache
;
1885 GLboolean _Overriden
;
1890 * Context state for fragment programs.
1892 struct gl_fragment_program_state
1894 GLboolean Enabled
; /**< User-set fragment program enable flag */
1895 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1896 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
1898 /** Currently enabled and valid fragment program (including internal
1899 * programs, user-defined fragment programs and GLSL fragment shaders).
1900 * This is the program we must use when rendering.
1902 struct gl_fragment_program
*_Current
;
1904 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1906 /** Should fixed-function texturing be implemented with a fragment prog? */
1907 GLboolean _MaintainTexEnvProgram
;
1909 /** Program to emulate fixed-function texture env/combine (see above) */
1910 struct gl_fragment_program
*_TexEnvProgram
;
1912 /** Cache of fixed-function programs */
1913 struct gl_program_cache
*Cache
;
1918 * ATI_fragment_shader runtime state
1920 #define ATI_FS_INPUT_PRIMARY 0
1921 #define ATI_FS_INPUT_SECONDARY 1
1923 struct atifs_instruction
;
1924 struct atifs_setupinst
;
1927 * ATI fragment shader
1929 struct ati_fragment_shader
1933 struct atifs_instruction
*Instructions
[2];
1934 struct atifs_setupinst
*SetupInst
[2];
1935 GLfloat Constants
[8][4];
1936 GLbitfield LocalConstDef
; /** Indicates which constants have been set */
1937 GLubyte numArithInstr
[2];
1938 GLubyte regsAssigned
[2];
1939 GLubyte NumPasses
; /** 1 or 2 */
1941 GLubyte last_optype
;
1942 GLboolean interpinp1
;
1948 * Context state for GL_ATI_fragment_shader
1950 struct gl_ati_fragment_shader_state
1953 GLboolean _Enabled
; /** enabled and valid shader? */
1954 GLboolean Compiling
;
1955 GLfloat GlobalConstants
[8][4];
1956 struct ati_fragment_shader
*Current
;
1961 * Occlusion/timer query object.
1963 struct gl_query_object
1965 GLenum Target
; /**< The query target, when active */
1966 GLuint Id
; /**< hash table ID/name */
1967 GLuint64EXT Result
; /**< the counter */
1968 GLboolean Active
; /**< inside Begin/EndQuery */
1969 GLboolean Ready
; /**< result is ready? */
1974 * Context state for query objects.
1976 struct gl_query_state
1978 struct _mesa_HashTable
*QueryObjects
;
1979 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
1980 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
1984 /** Set by #pragma directives */
1985 struct gl_sl_pragmas
1987 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
1988 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
1989 GLboolean Optimize
; /**< defaults on */
1990 GLboolean Debug
; /**< defaults off */
1995 * A GLSL vertex or fragment shader object.
1999 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2000 GLuint Name
; /**< AKA the handle */
2001 GLint RefCount
; /**< Reference count */
2002 GLboolean DeletePending
;
2003 GLboolean CompileStatus
;
2004 GLboolean Main
; /**< shader defines main() */
2005 GLboolean UnresolvedRefs
;
2006 const GLchar
*Source
; /**< Source code string */
2007 struct gl_program
*Program
; /**< Post-compile assembly code */
2009 struct gl_sl_pragmas Pragmas
;
2014 * A GLSL program object.
2015 * Basically a linked collection of vertex and fragment shaders.
2017 struct gl_shader_program
2019 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2020 GLuint Name
; /**< aka handle or ID */
2021 GLint RefCount
; /**< Reference count */
2022 GLboolean DeletePending
;
2024 GLuint NumShaders
; /**< number of attached shaders */
2025 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2027 /** User-defined attribute bindings (glBindAttribLocation) */
2028 struct gl_program_parameter_list
*Attributes
;
2030 /* post-link info: */
2031 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
2032 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
2033 struct gl_uniform_list
*Uniforms
;
2034 struct gl_program_parameter_list
*Varying
;
2035 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2036 GLboolean Validated
;
2041 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2042 #define GLSL_LOG 0x2 /**< Write shaders to files */
2043 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2044 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2045 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2049 * Context state for GLSL vertex/fragment shaders.
2051 struct gl_shader_state
2053 struct gl_shader_program
*CurrentProgram
; /**< The user-bound program */
2054 /** Driver-selectable options: */
2055 GLboolean EmitHighLevelInstructions
; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2056 GLboolean EmitContReturn
; /**< Emit CONT/RET opcodes? */
2057 GLboolean EmitCondCodes
; /**< Use condition codes? */
2058 GLboolean EmitComments
; /**< Annotated instructions */
2060 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2061 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2066 * State which can be shared by multiple contexts:
2068 struct gl_shared_state
2070 _glthread_Mutex Mutex
; /**< for thread safety */
2071 GLint RefCount
; /**< Reference count */
2072 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2073 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2075 /** Default texture objects (shared by all texture units) */
2076 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2078 /** Fallback texture used when a bound texture is incomplete */
2079 struct gl_texture_object
*FallbackTex
;
2082 * \name Thread safety and statechange notification for texture
2085 * \todo Improve the granularity of locking.
2088 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2089 GLuint TextureStateStamp
; /**< state notification for shared tex */
2092 /** Default buffer object for vertex arrays that aren't in VBOs */
2093 struct gl_buffer_object
*NullBufferObj
;
2096 * \name Vertex/fragment programs
2099 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2100 #if FEATURE_ARB_vertex_program
2101 struct gl_vertex_program
*DefaultVertexProgram
;
2103 #if FEATURE_ARB_fragment_program
2104 struct gl_fragment_program
*DefaultFragmentProgram
;
2108 #if FEATURE_ATI_fragment_shader
2109 struct _mesa_HashTable
*ATIShaders
;
2110 struct ati_fragment_shader
*DefaultFragmentShader
;
2113 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2114 struct _mesa_HashTable
*BufferObjects
;
2117 #if FEATURE_ARB_shader_objects
2118 /** Table of both gl_shader and gl_shader_program objects */
2119 struct _mesa_HashTable
*ShaderObjects
;
2122 #if FEATURE_EXT_framebuffer_object
2123 struct _mesa_HashTable
*RenderBuffers
;
2124 struct _mesa_HashTable
*FrameBuffers
;
2127 void *DriverData
; /**< Device driver shared state */
2134 * A renderbuffer stores colors or depth values or stencil values.
2135 * A framebuffer object will have a collection of these.
2136 * Data are read/written to the buffer with a handful of Get/Put functions.
2138 * Instances of this object are allocated with the Driver's NewRenderbuffer
2139 * hook. Drivers will likely wrap this class inside a driver-specific
2140 * class to simulate inheritance.
2142 struct gl_renderbuffer
2144 #define RB_MAGIC 0xaabbccdd
2145 int Magic
; /** XXX TEMPORARY DEBUG INFO */
2146 _glthread_Mutex Mutex
; /**< for thread safety */
2147 GLuint ClassID
; /**< Useful for drivers */
2150 GLuint Width
, Height
;
2151 GLenum InternalFormat
; /**< The user-specified format */
2152 GLenum _ActualFormat
; /**< The driver-chosen format */
2153 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2154 GL_STENCIL_INDEX. */
2155 GLenum ColorEncoding
; /**< GL_LINEAR or GL_SRGB */
2156 GLenum ComponentType
; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2157 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2158 GLubyte RedBits
; /**< Bits of red per pixel */
2164 GLubyte StencilBits
;
2167 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2168 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2170 /* Used to wrap one renderbuffer around another: */
2171 struct gl_renderbuffer
*Wrapped
;
2173 /* Delete this renderbuffer */
2174 void (*Delete
)(struct gl_renderbuffer
*rb
);
2176 /* Allocate new storage for this renderbuffer */
2177 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2178 GLenum internalFormat
,
2179 GLuint width
, GLuint height
);
2181 /* Lock/Unlock are called before/after calling the Get/Put functions.
2182 * Not sure this is the right place for these yet.
2183 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2184 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2187 /* Return a pointer to the element/pixel at (x,y).
2188 * Should return NULL if the buffer memory can't be directly addressed.
2190 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2193 /* Get/Read a row of values.
2194 * The values will be of format _BaseFormat and type DataType.
2196 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2197 GLint x
, GLint y
, void *values
);
2199 /* Get/Read values at arbitrary locations.
2200 * The values will be of format _BaseFormat and type DataType.
2202 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2203 const GLint x
[], const GLint y
[], void *values
);
2205 /* Put/Write a row of values.
2206 * The values will be of format _BaseFormat and type DataType.
2208 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2209 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2211 /* Put/Write a row of RGB values. This is a special-case routine that's
2212 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2213 * a common case for glDrawPixels and some triangle routines.
2214 * The values will be of format GL_RGB and type DataType.
2216 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2217 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2220 /* Put/Write a row of identical values.
2221 * The values will be of format _BaseFormat and type DataType.
2223 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2224 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2226 /* Put/Write values at arbitrary locations.
2227 * The values will be of format _BaseFormat and type DataType.
2229 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2230 const GLint x
[], const GLint y
[], const void *values
,
2231 const GLubyte
*mask
);
2232 /* Put/Write identical values at arbitrary locations.
2233 * The values will be of format _BaseFormat and type DataType.
2235 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2236 GLuint count
, const GLint x
[], const GLint y
[],
2237 const void *value
, const GLubyte
*mask
);
2242 * A renderbuffer attachment points to either a texture object (and specifies
2243 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2245 struct gl_renderbuffer_attachment
2247 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2251 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2252 * application supplied renderbuffer object.
2254 struct gl_renderbuffer
*Renderbuffer
;
2257 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2258 * supplied texture object.
2260 struct gl_texture_object
*Texture
;
2261 GLuint TextureLevel
; /**< Attached mipmap level. */
2262 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2263 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2264 * and 2D array textures */
2269 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2270 * In C++ terms, think of this as a base class from which device drivers
2271 * will make derived classes.
2273 struct gl_framebuffer
2275 _glthread_Mutex Mutex
; /**< for thread safety */
2277 * If zero, this is a window system framebuffer. If non-zero, this
2278 * is a FBO framebuffer; note that for some devices (i.e. those with
2279 * a natural pixel coordinate system for FBOs that differs from the
2280 * OpenGL/Mesa coordinate system), this means that the viewport,
2281 * polygon face orientation, and polygon stipple will have to be inverted.
2286 GLboolean DeletePending
;
2289 * The framebuffer's visual. Immutable if this is a window system buffer.
2290 * Computed from attachments if user-made FBO.
2294 GLboolean Initialized
;
2296 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2298 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2300 GLint _Xmin
, _Xmax
; /**< inclusive */
2301 GLint _Ymin
, _Ymax
; /**< exclusive */
2304 /** \name Derived Z buffer stuff */
2306 GLuint _DepthMax
; /**< Max depth buffer value */
2307 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2308 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2311 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2314 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2315 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2317 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2318 * attribute group and GL_PIXEL attribute group, respectively.
2320 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2321 GLenum ColorReadBuffer
;
2323 /** Computed from ColorDraw/ReadBuffer above */
2324 GLuint _NumColorDrawBuffers
;
2325 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2326 GLint _ColorReadBufferIndex
; /* -1 = None */
2327 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2328 struct gl_renderbuffer
*_ColorReadBuffer
;
2330 /** The Actual depth/stencil buffers to use. May be wrappers around the
2331 * depth/stencil buffers attached above. */
2332 struct gl_renderbuffer
*_DepthBuffer
;
2333 struct gl_renderbuffer
*_StencilBuffer
;
2335 /** Delete this framebuffer */
2336 void (*Delete
)(struct gl_framebuffer
*fb
);
2341 * Limits for vertex and fragment programs.
2343 struct gl_program_constants
2345 /* logical limits */
2346 GLuint MaxInstructions
;
2347 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2348 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2349 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2352 GLuint MaxAddressRegs
; /* vertex program only, for now */
2353 GLuint MaxParameters
;
2354 GLuint MaxLocalParams
;
2355 GLuint MaxEnvParams
;
2356 /* native/hardware limits */
2357 GLuint MaxNativeInstructions
;
2358 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2359 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2360 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2361 GLuint MaxNativeAttribs
;
2362 GLuint MaxNativeTemps
;
2363 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2364 GLuint MaxNativeParameters
;
2366 GLuint MaxUniformComponents
;
2371 * Constants which may be overridden by device driver during context creation
2372 * but are never changed after that.
2376 GLint MaxTextureLevels
; /**< Max mipmap levels. */
2377 GLint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2378 GLint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2379 GLint MaxArrayTextureLayers
; /**< Max layers in array textures */
2380 GLint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2381 GLuint MaxTextureCoordUnits
;
2382 GLuint MaxTextureImageUnits
;
2383 GLuint MaxVertexTextureImageUnits
;
2384 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2385 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2386 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2388 GLuint MaxArrayLockSize
;
2392 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2393 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2394 GLfloat PointSizeGranularity
;
2395 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2396 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2397 GLfloat LineWidthGranularity
;
2399 GLuint MaxColorTableSize
;
2400 GLuint MaxConvolutionWidth
;
2401 GLuint MaxConvolutionHeight
;
2403 GLuint MaxClipPlanes
;
2405 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2406 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2408 GLuint MaxViewportWidth
, MaxViewportHeight
;
2410 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2411 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2412 GLuint MaxProgramMatrices
;
2413 GLuint MaxProgramMatrixStackDepth
;
2415 /** vertex array / buffer object bounds checking */
2416 GLboolean CheckArrayBounds
;
2418 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2420 GLenum ColorReadFormat
; /**< GL_OES_read_format */
2421 GLenum ColorReadType
; /**< GL_OES_read_format */
2423 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2424 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2425 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2427 GLuint MaxVarying
; /**< Number of float[4] varying parameters */
2429 GLbitfield SupportedBumpUnits
; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2431 /**< GL_EXT_provoking_vertex */
2432 GLboolean QuadsFollowProvokingVertexConvention
;
2437 * Enable flag for each OpenGL extension. Different device drivers will
2438 * enable different extensions at runtime.
2440 struct gl_extensions
2442 GLboolean dummy
; /* don't remove this! */
2443 GLboolean ARB_copy_buffer
;
2444 GLboolean ARB_depth_texture
;
2445 GLboolean ARB_draw_buffers
;
2446 GLboolean ARB_fragment_program
;
2447 GLboolean ARB_fragment_program_shadow
;
2448 GLboolean ARB_fragment_shader
;
2449 GLboolean ARB_framebuffer_object
;
2450 GLboolean ARB_half_float_pixel
;
2451 GLboolean ARB_imaging
;
2452 GLboolean ARB_map_buffer_range
;
2453 GLboolean ARB_multisample
;
2454 GLboolean ARB_multitexture
;
2455 GLboolean ARB_occlusion_query
;
2456 GLboolean ARB_point_sprite
;
2457 GLboolean ARB_shader_objects
;
2458 GLboolean ARB_shading_language_100
;
2459 GLboolean ARB_shading_language_120
;
2460 GLboolean ARB_shadow
;
2461 GLboolean ARB_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2462 GLboolean ARB_texture_border_clamp
;
2463 GLboolean ARB_texture_compression
;
2464 GLboolean ARB_texture_cube_map
;
2465 GLboolean ARB_texture_env_combine
;
2466 GLboolean ARB_texture_env_crossbar
;
2467 GLboolean ARB_texture_env_dot3
;
2468 GLboolean ARB_texture_float
;
2469 GLboolean ARB_texture_mirrored_repeat
;
2470 GLboolean ARB_texture_non_power_of_two
;
2471 GLboolean ARB_transpose_matrix
;
2472 GLboolean ARB_vertex_array_object
;
2473 GLboolean ARB_vertex_buffer_object
;
2474 GLboolean ARB_vertex_program
;
2475 GLboolean ARB_vertex_shader
;
2476 GLboolean ARB_window_pos
;
2479 GLboolean EXT_blend_color
;
2480 GLboolean EXT_blend_equation_separate
;
2481 GLboolean EXT_blend_func_separate
;
2482 GLboolean EXT_blend_logic_op
;
2483 GLboolean EXT_blend_minmax
;
2484 GLboolean EXT_blend_subtract
;
2485 GLboolean EXT_clip_volume_hint
;
2486 GLboolean EXT_cull_vertex
;
2487 GLboolean EXT_convolution
;
2488 GLboolean EXT_compiled_vertex_array
;
2489 GLboolean EXT_copy_texture
;
2490 GLboolean EXT_depth_bounds_test
;
2491 GLboolean EXT_draw_range_elements
;
2492 GLboolean EXT_framebuffer_object
;
2493 GLboolean EXT_fog_coord
;
2494 GLboolean EXT_framebuffer_blit
;
2495 GLboolean EXT_gpu_program_parameters
;
2496 GLboolean EXT_histogram
;
2497 GLboolean EXT_multi_draw_arrays
;
2498 GLboolean EXT_paletted_texture
;
2499 GLboolean EXT_packed_depth_stencil
;
2500 GLboolean EXT_packed_pixels
;
2501 GLboolean EXT_pixel_buffer_object
;
2502 GLboolean EXT_point_parameters
;
2503 GLboolean EXT_polygon_offset
;
2504 GLboolean EXT_provoking_vertex
;
2505 GLboolean EXT_rescale_normal
;
2506 GLboolean EXT_shadow_funcs
;
2507 GLboolean EXT_secondary_color
;
2508 GLboolean EXT_separate_specular_color
;
2509 GLboolean EXT_shared_texture_palette
;
2510 GLboolean EXT_stencil_wrap
;
2511 GLboolean EXT_stencil_two_side
;
2512 GLboolean EXT_subtexture
;
2513 GLboolean EXT_texture
;
2514 GLboolean EXT_texture_object
;
2515 GLboolean EXT_texture3D
;
2516 GLboolean EXT_texture_compression_s3tc
;
2517 GLboolean EXT_texture_env_add
;
2518 GLboolean EXT_texture_env_combine
;
2519 GLboolean EXT_texture_env_dot3
;
2520 GLboolean EXT_texture_filter_anisotropic
;
2521 GLboolean EXT_texture_lod_bias
;
2522 GLboolean EXT_texture_mirror_clamp
;
2523 GLboolean EXT_texture_sRGB
;
2524 GLboolean EXT_texture_swizzle
;
2525 GLboolean EXT_timer_query
;
2526 GLboolean EXT_vertex_array
;
2527 GLboolean EXT_vertex_array_bgra
;
2528 GLboolean EXT_vertex_array_set
;
2529 /* vendor extensions */
2530 GLboolean APPLE_client_storage
;
2531 GLboolean APPLE_packed_pixels
;
2532 GLboolean APPLE_vertex_array_object
;
2533 GLboolean ATI_envmap_bumpmap
;
2534 GLboolean ATI_texture_mirror_once
;
2535 GLboolean ATI_texture_env_combine3
;
2536 GLboolean ATI_fragment_shader
;
2537 GLboolean ATI_separate_stencil
;
2538 GLboolean IBM_rasterpos_clip
;
2539 GLboolean IBM_multimode_draw_arrays
;
2540 GLboolean MESA_pack_invert
;
2541 GLboolean MESA_packed_depth_stencil
;
2542 GLboolean MESA_resize_buffers
;
2543 GLboolean MESA_ycbcr_texture
;
2544 GLboolean MESA_texture_array
;
2545 GLboolean MESA_texture_signed_rgba
;
2546 GLboolean NV_blend_square
;
2547 GLboolean NV_fragment_program
;
2548 GLboolean NV_light_max_exponent
;
2549 GLboolean NV_point_sprite
;
2550 GLboolean NV_texgen_reflection
;
2551 GLboolean NV_texture_env_combine4
;
2552 GLboolean NV_texture_rectangle
;
2553 GLboolean NV_vertex_program
;
2554 GLboolean NV_vertex_program1_1
;
2555 GLboolean OES_read_format
;
2556 GLboolean SGI_color_matrix
;
2557 GLboolean SGI_color_table
;
2558 GLboolean SGI_texture_color_table
;
2559 GLboolean SGIS_generate_mipmap
;
2560 GLboolean SGIS_texture_edge_clamp
;
2561 GLboolean SGIS_texture_lod
;
2562 GLboolean TDFX_texture_compression_FXT1
;
2564 /** The extension string */
2565 const GLubyte
*String
;
2570 * A stack of matrices (projection, modelview, color, texture, etc).
2572 struct gl_matrix_stack
2574 GLmatrix
*Top
; /**< points into Stack */
2575 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2576 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2577 GLuint MaxDepth
; /**< size of Stack[] array */
2578 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2583 * \name Bits for image transfer operations
2584 * \sa __GLcontextRec::ImageTransferState.
2587 #define IMAGE_SCALE_BIAS_BIT 0x1
2588 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2589 #define IMAGE_MAP_COLOR_BIT 0x4
2590 #define IMAGE_COLOR_TABLE_BIT 0x8
2591 #define IMAGE_CONVOLUTION_BIT 0x10
2592 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2593 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2594 #define IMAGE_COLOR_MATRIX_BIT 0x80
2595 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2596 #define IMAGE_HISTOGRAM_BIT 0x200
2597 #define IMAGE_MIN_MAX_BIT 0x400
2598 #define IMAGE_CLAMP_BIT 0x800
2601 /** Pixel Transfer ops up to convolution */
2602 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2603 IMAGE_SHIFT_OFFSET_BIT | \
2604 IMAGE_MAP_COLOR_BIT | \
2605 IMAGE_COLOR_TABLE_BIT)
2607 /** Pixel transfer ops after convolution */
2608 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2609 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2610 IMAGE_COLOR_MATRIX_BIT | \
2611 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2612 IMAGE_HISTOGRAM_BIT | \
2618 * \name Bits to indicate what state has changed.
2623 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2624 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2625 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2626 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2627 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2628 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2629 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2630 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2631 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2632 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2633 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2634 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2635 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2636 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2637 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2638 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2639 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2640 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2641 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2642 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2643 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2644 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2645 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2646 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2647 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2648 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2649 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2650 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2651 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2652 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2653 #define _NEW_BUFFER_OBJECT 0x40000000
2659 * \name Bits to track array state changes
2661 * Also used to summarize array enabled.
2664 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2665 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2666 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2667 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2668 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2669 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2670 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2671 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2672 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2673 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2674 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2675 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2676 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2677 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2678 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2679 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2680 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2681 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2682 #define _NEW_ARRAY_ALL 0xffffffff
2685 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2686 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2692 * \name A bunch of flags that we think might be useful to drivers.
2694 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2697 #define DD_FLATSHADE 0x1
2698 #define DD_SEPARATE_SPECULAR 0x2
2699 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2700 #define DD_TRI_LIGHT_TWOSIDE 0x8
2701 #define DD_TRI_UNFILLED 0x10
2702 #define DD_TRI_SMOOTH 0x20
2703 #define DD_TRI_STIPPLE 0x40
2704 #define DD_TRI_OFFSET 0x80
2705 #define DD_LINE_SMOOTH 0x100
2706 #define DD_LINE_STIPPLE 0x200
2707 #define DD_LINE_WIDTH 0x400
2708 #define DD_POINT_SMOOTH 0x800
2709 #define DD_POINT_SIZE 0x1000
2710 #define DD_POINT_ATTEN 0x2000
2711 #define DD_TRI_TWOSTENCIL 0x4000
2716 * \name Define the state changes under which each of these bits might change
2719 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2720 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2721 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2722 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2723 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2724 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2725 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2726 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2727 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2728 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2729 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2730 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2731 #define _DD_NEW_POINT_SIZE _NEW_POINT
2732 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2737 * Composite state flags
2740 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2746 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2749 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2756 /* This has to be included here. */
2760 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2763 * Core Mesa's support for tnl modules:
2765 struct gl_tnl_module
2768 * Vertex format to be lazily swapped into current dispatch.
2770 const GLvertexformat
*Current
;
2773 * \name Record of functions swapped out.
2774 * On restore, only need to swap these functions back in.
2778 _glapi_proc
* location
;
2779 _glapi_proc function
;
2780 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2787 * Display list flags.
2788 * Strictly this is a tnl-private concept, but it doesn't seem
2789 * worthwhile adding a tnl private structure just to hold this one bit
2792 #define DLIST_DANGLING_REFS 0x1
2795 /** Opaque declaration of display list payload data type */
2796 union gl_dlist_node
;
2800 * Provide a location where information about a display list can be
2801 * collected. Could be extended with driverPrivate structures,
2802 * etc. in the future.
2804 struct gl_display_list
2807 GLbitfield Flags
; /**< DLIST_x flags */
2808 /** The dlist commands are in a linked list of nodes */
2809 union gl_dlist_node
*Head
;
2814 * State used during display list compilation and execution.
2816 struct gl_dlist_state
2818 GLuint CallDepth
; /**< Current recursion calling depth */
2820 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
2821 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
2822 GLuint CurrentPos
; /**< Index into current block of nodes */
2824 GLvertexformat ListVtxfmt
;
2826 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2827 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2829 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2830 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2832 GLubyte ActiveIndex
;
2833 GLfloat CurrentIndex
;
2835 GLubyte ActiveEdgeFlag
;
2836 GLboolean CurrentEdgeFlag
;
2839 /* State known to have been set by the currently-compiling display
2840 * list. Used to eliminate some redundant state changes.
2848 * Mesa rendering context.
2850 * This is the central context data structure for Mesa. Almost all
2851 * OpenGL state is contained in this structure.
2852 * Think of this as a base class from which device drivers will derive
2855 * The GLcontext typedef names this structure.
2857 struct __GLcontextRec
2859 /** State possibly shared with other contexts in the address space */
2860 struct gl_shared_state
*Shared
;
2862 /** \name API function pointer tables */
2864 struct _glapi_table
*Save
; /**< Display list save functions */
2865 struct _glapi_table
*Exec
; /**< Execute functions */
2866 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2870 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2871 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2872 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2873 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2876 * Device driver function pointer table
2878 struct dd_function_table Driver
;
2880 void *DriverCtx
; /**< Points to device driver context/state */
2882 /** Core/Driver constants */
2883 struct gl_constants Const
;
2885 /** \name The various 4x4 matrix stacks */
2887 struct gl_matrix_stack ModelviewMatrixStack
;
2888 struct gl_matrix_stack ProjectionMatrixStack
;
2889 struct gl_matrix_stack ColorMatrixStack
;
2890 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
2891 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2892 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2895 /** Combined modelview and projection matrix */
2896 GLmatrix _ModelProjectMatrix
;
2898 /** \name Display lists */
2899 struct gl_dlist_state ListState
;
2901 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2902 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2904 /** Extension information */
2905 struct gl_extensions Extensions
;
2907 /** \name State attribute stack (for glPush/PopAttrib) */
2909 GLuint AttribStackDepth
;
2910 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2913 /** \name Renderer attribute groups
2915 * We define a struct for each attribute group to make pushing and popping
2916 * attributes easy. Also it's a good organization.
2919 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2920 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2921 struct gl_current_attrib Current
; /**< Current attributes */
2922 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2923 struct gl_eval_attrib Eval
; /**< Eval attributes */
2924 struct gl_fog_attrib Fog
; /**< Fog attributes */
2925 struct gl_hint_attrib Hint
; /**< Hint attributes */
2926 struct gl_light_attrib Light
; /**< Light attributes */
2927 struct gl_line_attrib Line
; /**< Line attributes */
2928 struct gl_list_attrib List
; /**< List attributes */
2929 struct gl_multisample_attrib Multisample
;
2930 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2931 struct gl_point_attrib Point
; /**< Point attributes */
2932 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2933 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2934 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2935 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2936 struct gl_texture_attrib Texture
; /**< Texture attributes */
2937 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2938 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2941 /** \name Client attribute stack */
2943 GLuint ClientAttribStackDepth
;
2944 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2947 /** \name Client attribute groups */
2949 struct gl_array_attrib Array
; /**< Vertex arrays */
2950 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2951 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2952 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2955 /** \name Other assorted state (not pushed/popped on attribute stack) */
2957 struct gl_pixelmaps PixelMaps
;
2958 struct gl_histogram_attrib Histogram
;
2959 struct gl_minmax_attrib MinMax
;
2960 struct gl_convolution_attrib Convolution1D
;
2961 struct gl_convolution_attrib Convolution2D
;
2962 struct gl_convolution_attrib Separable2D
;
2964 struct gl_evaluators EvalMap
; /**< All evaluators */
2965 struct gl_feedback Feedback
; /**< Feedback */
2966 struct gl_selection Select
; /**< Selection */
2968 struct gl_color_table ColorTable
[COLORTABLE_MAX
];
2969 struct gl_color_table ProxyColorTable
[COLORTABLE_MAX
];
2971 struct gl_program_state Program
; /**< general program state */
2972 struct gl_vertex_program_state VertexProgram
;
2973 struct gl_fragment_program_state FragmentProgram
;
2974 struct gl_ati_fragment_shader_state ATIFragmentShader
;
2976 struct gl_shader_state Shader
; /**< GLSL shader object state */
2978 struct gl_query_state Query
; /**< occlusion, timer queries */
2980 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
2981 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
2984 #if FEATURE_EXT_framebuffer_object
2985 struct gl_renderbuffer
*CurrentRenderbuffer
;
2988 GLenum ErrorValue
; /**< Last error code */
2989 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2990 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2992 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
2994 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
2996 /** \name Derived state */
2998 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2999 * state validation so they need to always be current.
3001 GLbitfield _TriangleCaps
;
3002 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3003 GLfloat _EyeZDir
[3];
3004 GLfloat _ModelViewInvScale
;
3005 GLboolean _NeedEyeCoords
;
3006 GLboolean _ForceEyeCoords
;
3008 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
3010 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
3011 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
3014 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
3016 /** \name For debugging/development only */
3018 GLboolean FirstTimeCurrent
;
3021 /** Dither disable via MESA_NO_DITHER env var */
3024 /** software compression/decompression supported or not */
3025 GLboolean Mesa_DXTn
;
3028 * Use dp4 (rather than mul/mad) instructions for position
3031 GLboolean mvp_with_dp4
;
3033 /** Core tnl module support */
3034 struct gl_tnl_module TnlModule
;
3037 * \name Hooks for module contexts.
3039 * These will eventually live in the driver or elsewhere.
3042 void *swrast_context
;
3043 void *swsetup_context
;
3044 void *swtnl_context
;
3046 struct st_context
*st
;
3052 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3053 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
3057 extern int MESA_VERBOSE
;
3058 extern int MESA_DEBUG_FLAGS
;
3059 # define MESA_FUNCTION __FUNCTION__
3061 # define MESA_VERBOSE 0
3062 # define MESA_DEBUG_FLAGS 0
3063 # define MESA_FUNCTION "a function"
3072 VERBOSE_VARRAY
= 0x0001,
3073 VERBOSE_TEXTURE
= 0x0002,
3074 VERBOSE_IMMEDIATE
= 0x0004,
3075 VERBOSE_PIPELINE
= 0x0008,
3076 VERBOSE_DRIVER
= 0x0010,
3077 VERBOSE_STATE
= 0x0020,
3078 VERBOSE_API
= 0x0040,
3079 VERBOSE_DISPLAY_LIST
= 0x0100,
3080 VERBOSE_LIGHTING
= 0x0200,
3081 VERBOSE_PRIMS
= 0x0400,
3082 VERBOSE_VERTS
= 0x0800,
3083 VERBOSE_DISASSEM
= 0x1000,
3089 DEBUG_ALWAYS_FLUSH
= 0x1
3094 #endif /* MTYPES_H */