e9e26d53f0aa476e131ea9a369020289773d2794
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5
11 *
12 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
42 #include "glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Color channel data type.
49 */
50 #if CHAN_BITS == 8
51 typedef GLubyte GLchan;
52 #define CHAN_MAX 255
53 #define CHAN_MAXF 255.0F
54 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 #elif CHAN_BITS == 16
56 typedef GLushort GLchan;
57 #define CHAN_MAX 65535
58 #define CHAN_MAXF 65535.0F
59 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 #elif CHAN_BITS == 32
61 typedef GLfloat GLchan;
62 #define CHAN_MAX 1.0
63 #define CHAN_MAXF 1.0F
64 #define CHAN_TYPE GL_FLOAT
65 #else
66 #error "illegal number of color channel bits"
67 #endif
68
69
70 /**
71 * Stencil buffer data type.
72 */
73 #if STENCIL_BITS==8
74 typedef GLubyte GLstencil;
75 #elif STENCIL_BITS==16
76 typedef GLushort GLstencil;
77 #else
78 # error "illegal number of stencil bits"
79 #endif
80
81
82 /**
83 * Fixed point data type.
84 */
85 typedef int GLfixed;
86 /*
87 * Fixed point arithmetic macros
88 */
89 #ifndef FIXED_FRAC_BITS
90 #define FIXED_FRAC_BITS 11
91 #endif
92
93 #define FIXED_SHIFT FIXED_FRAC_BITS
94 #define FIXED_ONE (1 << FIXED_SHIFT)
95 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
96 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
97 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
98 #define FIXED_EPSILON 1
99 #define FIXED_SCALE ((float) FIXED_ONE)
100 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
101 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
102 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
103 #define IntToFixed(I) ((I) << FIXED_SHIFT)
104 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
105 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
106 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
107 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
108 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
109 #define PosFloatToFixed(X) FloatToFixed(X)
110 #define SignedFloatToFixed(X) FloatToFixed(X)
111
112
113
114 /**
115 * \name Some forward type declarations
116 */
117 /*@{*/
118 struct _mesa_HashTable;
119 struct gl_pixelstore_attrib;
120 struct gl_texture_format;
121 struct gl_texture_image;
122 struct gl_texture_object;
123 typedef struct __GLcontextRec GLcontext;
124 typedef struct __GLcontextModesRec GLvisual;
125 typedef struct gl_framebuffer GLframebuffer;
126 /*@}*/
127
128
129
130 /**
131 * Indexes for vertex program attributes.
132 * GL_NV_vertex_program aliases generic attributes over the conventional
133 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
134 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
135 * generic attributes are distinct/separate).
136 */
137 enum
138 {
139 VERT_ATTRIB_POS = 0,
140 VERT_ATTRIB_WEIGHT = 1,
141 VERT_ATTRIB_NORMAL = 2,
142 VERT_ATTRIB_COLOR0 = 3,
143 VERT_ATTRIB_COLOR1 = 4,
144 VERT_ATTRIB_FOG = 5,
145 VERT_ATTRIB_COLOR_INDEX = 6,
146 VERT_ATTRIB_SEVEN = 7,
147 VERT_ATTRIB_TEX0 = 8,
148 VERT_ATTRIB_TEX1 = 9,
149 VERT_ATTRIB_TEX2 = 10,
150 VERT_ATTRIB_TEX3 = 11,
151 VERT_ATTRIB_TEX4 = 12,
152 VERT_ATTRIB_TEX5 = 13,
153 VERT_ATTRIB_TEX6 = 14,
154 VERT_ATTRIB_TEX7 = 15,
155 VERT_ATTRIB_GENERIC0 = 16,
156 VERT_ATTRIB_GENERIC1 = 17,
157 VERT_ATTRIB_GENERIC2 = 18,
158 VERT_ATTRIB_GENERIC3 = 19,
159 VERT_ATTRIB_GENERIC4 = 20,
160 VERT_ATTRIB_GENERIC5 = 21,
161 VERT_ATTRIB_GENERIC6 = 22,
162 VERT_ATTRIB_GENERIC7 = 23,
163 VERT_ATTRIB_GENERIC8 = 24,
164 VERT_ATTRIB_GENERIC9 = 25,
165 VERT_ATTRIB_GENERIC10 = 26,
166 VERT_ATTRIB_GENERIC11 = 27,
167 VERT_ATTRIB_GENERIC12 = 28,
168 VERT_ATTRIB_GENERIC13 = 29,
169 VERT_ATTRIB_GENERIC14 = 30,
170 VERT_ATTRIB_GENERIC15 = 31,
171 VERT_ATTRIB_MAX = 32
172 };
173
174 /**
175 * Bitflags for vertex attributes.
176 * These are used in bitfields in many places.
177 */
178 /*@{*/
179 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
180 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
181 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
182 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
183 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
184 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
185 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
186 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
187 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
188 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
189 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
190 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
191 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
192 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
193 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
194 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
195 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
196 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
197 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
198 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
199 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
200 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
201 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
202 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
203 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
204 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
205 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
206 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
207 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
208 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
209 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
210 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
211
212 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
213 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
214 /*@}*/
215
216 /**
217 * GLSL allows shader writers to allocate vertex result attributes (varyings) in
218 * single float component granularity. This is in contrast to vertex / fragment
219 * programs, where result attributes (actually texcoords) were allocated
220 * in 4-component vectors of floats granularity.
221 * For performance reasons, it would be optimal to stick with this scheme on a scalar
222 * processor. Varyings will likely be allocated as 3-component vectors, so statistically
223 * we win 2 floats.
224 * The constant VARYINGS_PER_VECTOR tells us how much of float components we pack into
225 * one result vector. For scalar processor it would be 1, for vector processor - 4.
226 *
227 * NOTE: Currently we pack varyings into vertex attributes.
228 */
229 #define VARYINGS_PER_VECTOR 2
230 #define VARYING_EMIT_STYLE EMIT_2F
231 #define MAX_VARYING_VECTORS ((MAX_VARYING_FLOATS + VARYINGS_PER_VECTOR - 1) / VARYINGS_PER_VECTOR)
232
233 /**
234 * Indexes for vertex program result attributes
235 */
236 /*@{*/
237 #define VERT_RESULT_HPOS 0
238 #define VERT_RESULT_COL0 1
239 #define VERT_RESULT_COL1 2
240 #define VERT_RESULT_FOGC 3
241 #define VERT_RESULT_TEX0 4
242 #define VERT_RESULT_TEX1 5
243 #define VERT_RESULT_TEX2 6
244 #define VERT_RESULT_TEX3 7
245 #define VERT_RESULT_TEX4 8
246 #define VERT_RESULT_TEX5 9
247 #define VERT_RESULT_TEX6 10
248 #define VERT_RESULT_TEX7 11
249 #define VERT_RESULT_PSIZ 12
250 #define VERT_RESULT_BFC0 13
251 #define VERT_RESULT_BFC1 14
252 #define VERT_RESULT_MAX 15
253 /*@}*/
254
255
256 /**
257 * Indexes for fragment program input attributes.
258 */
259 enum
260 {
261 FRAG_ATTRIB_WPOS = 0,
262 FRAG_ATTRIB_COL0 = 1,
263 FRAG_ATTRIB_COL1 = 2,
264 FRAG_ATTRIB_FOGC = 3,
265 FRAG_ATTRIB_TEX0 = 4,
266 FRAG_ATTRIB_TEX1 = 5,
267 FRAG_ATTRIB_TEX2 = 6,
268 FRAG_ATTRIB_TEX3 = 7,
269 FRAG_ATTRIB_TEX4 = 8,
270 FRAG_ATTRIB_TEX5 = 9,
271 FRAG_ATTRIB_TEX6 = 10,
272 FRAG_ATTRIB_TEX7 = 11,
273 FRAG_ATTRIB_MAX = 12
274 };
275
276 /**
277 * Bitflags for fragment program input attributes.
278 */
279 /*@{*/
280 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
281 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
282 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
283 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
284 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
285 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
286 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
287 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
288 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
289 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
290 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
291 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
292
293 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
294 FRAG_BIT_TEX1| \
295 FRAG_BIT_TEX2| \
296 FRAG_BIT_TEX3| \
297 FRAG_BIT_TEX4| \
298 FRAG_BIT_TEX5| \
299 FRAG_BIT_TEX6| \
300 FRAG_BIT_TEX7)
301 /*@}*/
302
303
304 /**
305 * Fragment program results
306 */
307 /*@{*/
308 #define FRAG_RESULT_COLR 0
309 #define FRAG_RESULT_COLH 1
310 #define FRAG_RESULT_DEPR 2
311 #define FRAG_RESULT_MAX 3
312 /*@}*/
313
314
315 /**
316 * Indexes for all renderbuffers
317 */
318 enum {
319 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
320 BUFFER_BACK_LEFT = 1,
321 BUFFER_FRONT_RIGHT = 2,
322 BUFFER_BACK_RIGHT = 3,
323 BUFFER_AUX0 = 4, /* optional aux buffer */
324 BUFFER_AUX1 = 5,
325 BUFFER_AUX2 = 6,
326 BUFFER_AUX3 = 7,
327 BUFFER_DEPTH = 8,
328 BUFFER_STENCIL = 9,
329 BUFFER_ACCUM = 10,
330 BUFFER_COLOR0 = 11, /* generic renderbuffers */
331 BUFFER_COLOR1 = 12,
332 BUFFER_COLOR2 = 13,
333 BUFFER_COLOR3 = 14,
334 BUFFER_COLOR4 = 15,
335 BUFFER_COLOR5 = 16,
336 BUFFER_COLOR6 = 17,
337 BUFFER_COLOR7 = 18,
338 BUFFER_COUNT = 19
339 };
340
341 /**
342 * Bit flags for all renderbuffers
343 */
344 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
345 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
346 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
347 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
348 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
349 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
350 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
351 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
352 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
353 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
354 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
355 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
356 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
357 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
358 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
359 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
360 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
361 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
362 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
363
364 /**
365 * Mask of all the color buffer bits (but not accum).
366 */
367 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
368 BUFFER_BIT_BACK_LEFT | \
369 BUFFER_BIT_FRONT_RIGHT | \
370 BUFFER_BIT_BACK_RIGHT | \
371 BUFFER_BIT_AUX0 | \
372 BUFFER_BIT_AUX1 | \
373 BUFFER_BIT_AUX2 | \
374 BUFFER_BIT_AUX3 | \
375 BUFFER_BIT_COLOR0 | \
376 BUFFER_BIT_COLOR1 | \
377 BUFFER_BIT_COLOR2 | \
378 BUFFER_BIT_COLOR3 | \
379 BUFFER_BIT_COLOR4 | \
380 BUFFER_BIT_COLOR5 | \
381 BUFFER_BIT_COLOR6 | \
382 BUFFER_BIT_COLOR7)
383
384
385
386
387 /**
388 * Data structure for color tables
389 */
390 struct gl_color_table
391 {
392 GLenum InternalFormat; /**< The user-specified format */
393 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
394 GLuint Size; /**< number of entries (rows) in table */
395 GLvoid *Table; /**< points to data of <Type> */
396 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
397 GLubyte RedSize;
398 GLubyte GreenSize;
399 GLubyte BlueSize;
400 GLubyte AlphaSize;
401 GLubyte LuminanceSize;
402 GLubyte IntensitySize;
403 };
404
405
406 /**
407 * \name Bit flags used for updating material values.
408 */
409 /*@{*/
410 #define MAT_ATTRIB_FRONT_AMBIENT 0
411 #define MAT_ATTRIB_BACK_AMBIENT 1
412 #define MAT_ATTRIB_FRONT_DIFFUSE 2
413 #define MAT_ATTRIB_BACK_DIFFUSE 3
414 #define MAT_ATTRIB_FRONT_SPECULAR 4
415 #define MAT_ATTRIB_BACK_SPECULAR 5
416 #define MAT_ATTRIB_FRONT_EMISSION 6
417 #define MAT_ATTRIB_BACK_EMISSION 7
418 #define MAT_ATTRIB_FRONT_SHININESS 8
419 #define MAT_ATTRIB_BACK_SHININESS 9
420 #define MAT_ATTRIB_FRONT_INDEXES 10
421 #define MAT_ATTRIB_BACK_INDEXES 11
422 #define MAT_ATTRIB_MAX 12
423
424 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
425 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
426 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
427 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
428 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
429 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
430
431 #define MAT_INDEX_AMBIENT 0
432 #define MAT_INDEX_DIFFUSE 1
433 #define MAT_INDEX_SPECULAR 2
434
435 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
436 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
437 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
438 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
439 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
440 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
441 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
442 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
443 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
444 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
445 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
446 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
447
448
449 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
450 MAT_BIT_FRONT_AMBIENT | \
451 MAT_BIT_FRONT_DIFFUSE | \
452 MAT_BIT_FRONT_SPECULAR | \
453 MAT_BIT_FRONT_SHININESS | \
454 MAT_BIT_FRONT_INDEXES)
455
456 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
457 MAT_BIT_BACK_AMBIENT | \
458 MAT_BIT_BACK_DIFFUSE | \
459 MAT_BIT_BACK_SPECULAR | \
460 MAT_BIT_BACK_SHININESS | \
461 MAT_BIT_BACK_INDEXES)
462
463 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
464 /*@}*/
465
466
467 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
468 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
469
470 /**
471 * Material shininess lookup table.
472 */
473 struct gl_shine_tab
474 {
475 struct gl_shine_tab *next, *prev;
476 GLfloat tab[SHINE_TABLE_SIZE+1];
477 GLfloat shininess;
478 GLuint refcount;
479 };
480
481
482 /**
483 * Light source state.
484 */
485 struct gl_light
486 {
487 struct gl_light *next; /**< double linked list with sentinel */
488 struct gl_light *prev;
489
490 GLfloat Ambient[4]; /**< ambient color */
491 GLfloat Diffuse[4]; /**< diffuse color */
492 GLfloat Specular[4]; /**< specular color */
493 GLfloat EyePosition[4]; /**< position in eye coordinates */
494 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
495 GLfloat SpotExponent;
496 GLfloat SpotCutoff; /**< in degrees */
497 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
498 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
499 GLfloat ConstantAttenuation;
500 GLfloat LinearAttenuation;
501 GLfloat QuadraticAttenuation;
502 GLboolean Enabled; /**< On/off flag */
503
504 /**
505 * \name Derived fields
506 */
507 /*@{*/
508 GLbitfield _Flags; /**< State */
509
510 GLfloat _Position[4]; /**< position in eye/obj coordinates */
511 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
512 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
513 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
514 GLfloat _VP_inf_spot_attenuation;
515
516 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
517 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
518 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
519 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
520 GLfloat _dli; /**< CI diffuse light intensity */
521 GLfloat _sli; /**< CI specular light intensity */
522 /*@}*/
523 };
524
525
526 /**
527 * Light model state.
528 */
529 struct gl_lightmodel
530 {
531 GLfloat Ambient[4]; /**< ambient color */
532 GLboolean LocalViewer; /**< Local (or infinite) view point? */
533 GLboolean TwoSide; /**< Two (or one) sided lighting? */
534 GLenum ColorControl; /**< either GL_SINGLE_COLOR
535 * or GL_SEPARATE_SPECULAR_COLOR */
536 };
537
538
539 /**
540 * Material state.
541 */
542 struct gl_material
543 {
544 GLfloat Attrib[MAT_ATTRIB_MAX][4];
545 };
546
547
548 /**
549 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
550 */
551 struct gl_accum_attrib
552 {
553 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
554 };
555
556
557 /**
558 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
559 */
560 struct gl_colorbuffer_attrib
561 {
562 GLuint ClearIndex; /**< Index to use for glClear */
563 GLclampf ClearColor[4]; /**< Color to use for glClear */
564
565 GLuint IndexMask; /**< Color index write mask */
566 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
567
568 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
569
570 /**
571 * \name alpha testing
572 */
573 /*@{*/
574 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
575 GLenum AlphaFunc; /**< Alpha test function */
576 GLclampf AlphaRef; /**< Alpha reference value */
577 /*@}*/
578
579 /**
580 * \name Blending
581 */
582 /*@{*/
583 GLboolean BlendEnabled; /**< Blending enabled flag */
584 GLenum BlendSrcRGB; /**< Blending source operator */
585 GLenum BlendDstRGB; /**< Blending destination operator */
586 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
587 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
588 GLenum BlendEquationRGB; /**< Blending equation */
589 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
590 GLfloat BlendColor[4]; /**< Blending color */
591 /*@}*/
592
593 /**
594 * \name Logic op
595 */
596 /*@{*/
597 GLenum LogicOp; /**< Logic operator */
598 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
599 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
600 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
601 /*@}*/
602
603 GLboolean DitherFlag; /**< Dither enable flag */
604
605 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
606 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
607 };
608
609
610 /**
611 * Current attribute group (GL_CURRENT_BIT).
612 */
613 struct gl_current_attrib
614 {
615 /**
616 * \name Current vertex attributes.
617 * \note Values are valid only after FLUSH_VERTICES has been called.
618 */
619 /*@{*/
620 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
621 GLfloat Index; /**< Current color index */
622 GLboolean EdgeFlag; /**< Current edge flag */
623 /*@}*/
624
625 /**
626 * \name Current raster position attributes (always valid).
627 * \note This set of attributes is very similar to the SWvertex struct.
628 */
629 /*@{*/
630 GLfloat RasterPos[4];
631 GLfloat RasterDistance;
632 GLfloat RasterColor[4];
633 GLfloat RasterSecondaryColor[4];
634 GLfloat RasterIndex;
635 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
636 GLboolean RasterPosValid;
637 /*@}*/
638 };
639
640
641 /**
642 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
643 */
644 struct gl_depthbuffer_attrib
645 {
646 GLenum Func; /**< Function for depth buffer compare */
647 GLclampd Clear; /**< Value to clear depth buffer to */
648 GLboolean Test; /**< Depth buffering enabled flag */
649 GLboolean Mask; /**< Depth buffer writable? */
650 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
651 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
652 };
653
654
655 /**
656 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
657 */
658 struct gl_enable_attrib
659 {
660 GLboolean AlphaTest;
661 GLboolean AutoNormal;
662 GLboolean Blend;
663 GLbitfield ClipPlanes;
664 GLboolean ColorMaterial;
665 GLboolean ColorTable; /* SGI_color_table */
666 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
667 GLboolean PostConvolutionColorTable; /* SGI_color_table */
668 GLboolean Convolution1D;
669 GLboolean Convolution2D;
670 GLboolean Separable2D;
671 GLboolean CullFace;
672 GLboolean DepthTest;
673 GLboolean Dither;
674 GLboolean Fog;
675 GLboolean Histogram;
676 GLboolean Light[MAX_LIGHTS];
677 GLboolean Lighting;
678 GLboolean LineSmooth;
679 GLboolean LineStipple;
680 GLboolean IndexLogicOp;
681 GLboolean ColorLogicOp;
682 GLboolean Map1Color4;
683 GLboolean Map1Index;
684 GLboolean Map1Normal;
685 GLboolean Map1TextureCoord1;
686 GLboolean Map1TextureCoord2;
687 GLboolean Map1TextureCoord3;
688 GLboolean Map1TextureCoord4;
689 GLboolean Map1Vertex3;
690 GLboolean Map1Vertex4;
691 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
692 GLboolean Map2Color4;
693 GLboolean Map2Index;
694 GLboolean Map2Normal;
695 GLboolean Map2TextureCoord1;
696 GLboolean Map2TextureCoord2;
697 GLboolean Map2TextureCoord3;
698 GLboolean Map2TextureCoord4;
699 GLboolean Map2Vertex3;
700 GLboolean Map2Vertex4;
701 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
702 GLboolean MinMax;
703 GLboolean Normalize;
704 GLboolean PixelTexture;
705 GLboolean PointSmooth;
706 GLboolean PolygonOffsetPoint;
707 GLboolean PolygonOffsetLine;
708 GLboolean PolygonOffsetFill;
709 GLboolean PolygonSmooth;
710 GLboolean PolygonStipple;
711 GLboolean RescaleNormals;
712 GLboolean Scissor;
713 GLboolean Stencil;
714 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
715 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
716 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
717 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
718 GLboolean SampleCoverage; /* GL_ARB_multisample */
719 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
720 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
721 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
722 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
723 /* SGI_texture_color_table */
724 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
725 /* GL_ARB_vertex_program / GL_NV_vertex_program */
726 GLboolean VertexProgram;
727 GLboolean VertexProgramPointSize;
728 GLboolean VertexProgramTwoSide;
729 /* GL_ARB_point_sprite / GL_NV_point_sprite */
730 GLboolean PointSprite;
731 GLboolean FragmentShaderATI;
732 };
733
734
735 /**
736 * Evaluator attribute group (GL_EVAL_BIT).
737 */
738 struct gl_eval_attrib
739 {
740 /**
741 * \name Enable bits
742 */
743 /*@{*/
744 GLboolean Map1Color4;
745 GLboolean Map1Index;
746 GLboolean Map1Normal;
747 GLboolean Map1TextureCoord1;
748 GLboolean Map1TextureCoord2;
749 GLboolean Map1TextureCoord3;
750 GLboolean Map1TextureCoord4;
751 GLboolean Map1Vertex3;
752 GLboolean Map1Vertex4;
753 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
754 GLboolean Map2Color4;
755 GLboolean Map2Index;
756 GLboolean Map2Normal;
757 GLboolean Map2TextureCoord1;
758 GLboolean Map2TextureCoord2;
759 GLboolean Map2TextureCoord3;
760 GLboolean Map2TextureCoord4;
761 GLboolean Map2Vertex3;
762 GLboolean Map2Vertex4;
763 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
764 GLboolean AutoNormal;
765 /*@}*/
766
767 /**
768 * \name Map Grid endpoints and divisions and calculated du values
769 */
770 /*@{*/
771 GLint MapGrid1un;
772 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
773 GLint MapGrid2un, MapGrid2vn;
774 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
775 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
776 /*@}*/
777 };
778
779
780 /**
781 * Fog attribute group (GL_FOG_BIT).
782 */
783 struct gl_fog_attrib
784 {
785 GLboolean Enabled; /**< Fog enabled flag */
786 GLfloat Color[4]; /**< Fog color */
787 GLfloat Density; /**< Density >= 0.0 */
788 GLfloat Start; /**< Start distance in eye coords */
789 GLfloat End; /**< End distance in eye coords */
790 GLfloat Index; /**< Fog index */
791 GLenum Mode; /**< Fog mode */
792 GLboolean ColorSumEnabled;
793 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
794 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
795 };
796
797
798 /**
799 * Hint attribute group (GL_HINT_BIT).
800 *
801 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
802 */
803 struct gl_hint_attrib
804 {
805 GLenum PerspectiveCorrection;
806 GLenum PointSmooth;
807 GLenum LineSmooth;
808 GLenum PolygonSmooth;
809 GLenum Fog;
810 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
811 GLenum TextureCompression; /**< GL_ARB_texture_compression */
812 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
813 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
814 };
815
816
817 /**
818 * Histogram attributes.
819 */
820 struct gl_histogram_attrib
821 {
822 GLuint Width; /**< number of table entries */
823 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
824 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
825 GLboolean Sink; /**< terminate image transfer? */
826 GLubyte RedSize; /**< Bits per counter */
827 GLubyte GreenSize;
828 GLubyte BlueSize;
829 GLubyte AlphaSize;
830 GLubyte LuminanceSize;
831 };
832
833
834 /**
835 * Color Min/max state.
836 */
837 struct gl_minmax_attrib
838 {
839 GLenum Format;
840 GLboolean Sink;
841 GLfloat Min[4], Max[4]; /**< RGBA */
842 };
843
844
845 /**
846 * Image convolution state.
847 */
848 struct gl_convolution_attrib
849 {
850 GLenum Format;
851 GLenum InternalFormat;
852 GLuint Width;
853 GLuint Height;
854 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
855 };
856
857
858 /**
859 * Light state flags.
860 */
861 /*@{*/
862 #define LIGHT_SPOT 0x1
863 #define LIGHT_LOCAL_VIEWER 0x2
864 #define LIGHT_POSITIONAL 0x4
865 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
866 /*@}*/
867
868
869 /**
870 * Lighting attribute group (GL_LIGHT_BIT).
871 */
872 struct gl_light_attrib
873 {
874 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
875 struct gl_lightmodel Model; /**< Lighting model */
876
877 /**
878 * Must flush FLUSH_VERTICES before referencing:
879 */
880 /*@{*/
881 struct gl_material Material; /**< Includes front & back values */
882 /*@}*/
883
884 GLboolean Enabled; /**< Lighting enabled flag */
885 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
886 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
887 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
888 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
889 GLboolean ColorMaterialEnabled;
890
891 struct gl_light EnabledList; /**< List sentinel */
892
893 /**
894 * Derived state for optimizations:
895 */
896 /*@{*/
897 GLboolean _NeedEyeCoords;
898 GLboolean _NeedVertices; /**< Use fast shader? */
899 GLbitfield _Flags; /**< LIGHT_* flags, see above */
900 GLfloat _BaseColor[2][3];
901 /*@}*/
902 };
903
904
905 /**
906 * Line attribute group (GL_LINE_BIT).
907 */
908 struct gl_line_attrib
909 {
910 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
911 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
912 GLushort StipplePattern; /**< Stipple pattern */
913 GLint StippleFactor; /**< Stipple repeat factor */
914 GLfloat Width; /**< Line width */
915 GLfloat _Width; /**< Clamped Line width */
916 };
917
918
919 /**
920 * Display list attribute group (GL_LIST_BIT).
921 */
922 struct gl_list_attrib
923 {
924 GLuint ListBase;
925 };
926
927
928 /**
929 * Used by device drivers to hook new commands into display lists.
930 */
931 struct gl_list_instruction
932 {
933 GLuint Size;
934 void (*Execute)( GLcontext *ctx, void *data );
935 void (*Destroy)( GLcontext *ctx, void *data );
936 void (*Print)( GLcontext *ctx, void *data );
937 };
938
939 #define MAX_DLIST_EXT_OPCODES 16
940
941 /**
942 * Used by device drivers to hook new commands into display lists.
943 */
944 struct gl_list_extensions
945 {
946 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
947 GLuint NumOpcodes;
948 };
949
950
951 /**
952 * Multisample attribute group (GL_MULTISAMPLE_BIT).
953 */
954 struct gl_multisample_attrib
955 {
956 GLboolean Enabled;
957 GLboolean SampleAlphaToCoverage;
958 GLboolean SampleAlphaToOne;
959 GLboolean SampleCoverage;
960 GLfloat SampleCoverageValue;
961 GLboolean SampleCoverageInvert;
962 };
963
964
965 /**
966 * Pixel attribute group (GL_PIXEL_MODE_BIT).
967 */
968 struct gl_pixel_attrib
969 {
970 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
971 GLfloat RedBias, RedScale;
972 GLfloat GreenBias, GreenScale;
973 GLfloat BlueBias, BlueScale;
974 GLfloat AlphaBias, AlphaScale;
975 GLfloat DepthBias, DepthScale;
976 GLint IndexShift, IndexOffset;
977 GLboolean MapColorFlag;
978 GLboolean MapStencilFlag;
979 GLfloat ZoomX, ZoomY;
980 /* XXX move these out of gl_pixel_attrib */
981 GLint MapStoSsize; /**< Size of each pixel map */
982 GLint MapItoIsize;
983 GLint MapItoRsize;
984 GLint MapItoGsize;
985 GLint MapItoBsize;
986 GLint MapItoAsize;
987 GLint MapRtoRsize;
988 GLint MapGtoGsize;
989 GLint MapBtoBsize;
990 GLint MapAtoAsize;
991 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
992 GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
993 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
994 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
995 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
996 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
997 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
998 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
999 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
1000 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
1001 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
1002 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
1003 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
1004 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
1005 /** GL_EXT_histogram */
1006 GLboolean HistogramEnabled;
1007 GLboolean MinMaxEnabled;
1008 /** GL_SGI_color_matrix */
1009 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1010 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1011 /** GL_SGI_color_table */
1012 GLfloat ColorTableScale[4];
1013 GLfloat ColorTableBias[4];
1014 GLboolean ColorTableEnabled;
1015 GLfloat PCCTscale[4];
1016 GLfloat PCCTbias[4];
1017 GLboolean PostConvolutionColorTableEnabled;
1018 GLfloat PCMCTscale[4];
1019 GLfloat PCMCTbias[4];
1020 GLboolean PostColorMatrixColorTableEnabled;
1021 /** GL_SGI_texture_color_table */
1022 GLfloat TextureColorTableScale[4];
1023 GLfloat TextureColorTableBias[4];
1024 /** Convolution */
1025 GLboolean Convolution1DEnabled;
1026 GLboolean Convolution2DEnabled;
1027 GLboolean Separable2DEnabled;
1028 GLfloat ConvolutionBorderColor[3][4];
1029 GLenum ConvolutionBorderMode[3];
1030 GLfloat ConvolutionFilterScale[3][4];
1031 GLfloat ConvolutionFilterBias[3][4];
1032 GLfloat PostConvolutionScale[4]; /**< RGBA */
1033 GLfloat PostConvolutionBias[4]; /**< RGBA */
1034 };
1035
1036
1037 /**
1038 * Point attribute group (GL_POINT_BIT).
1039 */
1040 struct gl_point_attrib
1041 {
1042 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1043 GLfloat Size; /**< User-specified point size */
1044 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
1045 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1046 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1047 GLfloat Threshold; /**< GL_EXT_point_parameters */
1048 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1049 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1050 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
1051 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1052 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1053 };
1054
1055
1056 /**
1057 * Polygon attribute group (GL_POLYGON_BIT).
1058 */
1059 struct gl_polygon_attrib
1060 {
1061 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1062 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1063 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1064 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1065 GLboolean CullFlag; /**< Culling on/off flag */
1066 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1067 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1068 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1069 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1070 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1071 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1072 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1073 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1074 };
1075
1076
1077 /**
1078 * Scissor attributes (GL_SCISSOR_BIT).
1079 */
1080 struct gl_scissor_attrib
1081 {
1082 GLboolean Enabled; /**< Scissor test enabled? */
1083 GLint X, Y; /**< Lower left corner of box */
1084 GLsizei Width, Height; /**< Size of box */
1085 };
1086
1087
1088 /**
1089 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1090 */
1091 struct gl_stencil_attrib
1092 {
1093 GLboolean Enabled; /**< Enabled flag */
1094 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1095 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1096 GLboolean _TestTwoSide;
1097 GLenum Function[2]; /**< Stencil function */
1098 GLenum FailFunc[2]; /**< Fail function */
1099 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1100 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1101 GLint Ref[2]; /**< Reference value */
1102 GLuint ValueMask[2]; /**< Value mask */
1103 GLuint WriteMask[2]; /**< Write mask */
1104 GLuint Clear; /**< Clear value */
1105 };
1106
1107
1108 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1109
1110 /**
1111 * An index for each type of texture object
1112 */
1113 /*@{*/
1114 #define TEXTURE_1D_INDEX 0
1115 #define TEXTURE_2D_INDEX 1
1116 #define TEXTURE_3D_INDEX 2
1117 #define TEXTURE_CUBE_INDEX 3
1118 #define TEXTURE_RECT_INDEX 4
1119 /*@}*/
1120
1121 /**
1122 * Bit flags for each type of texture object
1123 * Used for Texture.Unit[]._ReallyEnabled flags.
1124 */
1125 /*@{*/
1126 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1127 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1128 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1129 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1130 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1131 /*@}*/
1132
1133
1134 /**
1135 * TexGenEnabled flags.
1136 */
1137 /*@{*/
1138 #define S_BIT 1
1139 #define T_BIT 2
1140 #define R_BIT 4
1141 #define Q_BIT 8
1142 /*@}*/
1143
1144
1145 /**
1146 * Bit flag versions of the corresponding GL_ constants.
1147 */
1148 /*@{*/
1149 #define TEXGEN_SPHERE_MAP 0x1
1150 #define TEXGEN_OBJ_LINEAR 0x2
1151 #define TEXGEN_EYE_LINEAR 0x4
1152 #define TEXGEN_REFLECTION_MAP_NV 0x8
1153 #define TEXGEN_NORMAL_MAP_NV 0x10
1154
1155 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1156 TEXGEN_REFLECTION_MAP_NV | \
1157 TEXGEN_NORMAL_MAP_NV)
1158 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1159 TEXGEN_REFLECTION_MAP_NV | \
1160 TEXGEN_NORMAL_MAP_NV | \
1161 TEXGEN_EYE_LINEAR)
1162 /*@}*/
1163
1164
1165 /* A selection of state flags to make driver and module's lives easier. */
1166 #define ENABLE_TEXGEN0 0x1
1167 #define ENABLE_TEXGEN1 0x2
1168 #define ENABLE_TEXGEN2 0x4
1169 #define ENABLE_TEXGEN3 0x8
1170 #define ENABLE_TEXGEN4 0x10
1171 #define ENABLE_TEXGEN5 0x20
1172 #define ENABLE_TEXGEN6 0x40
1173 #define ENABLE_TEXGEN7 0x80
1174
1175 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1176 #define ENABLE_TEXMAT1 0x2
1177 #define ENABLE_TEXMAT2 0x4
1178 #define ENABLE_TEXMAT3 0x8
1179 #define ENABLE_TEXMAT4 0x10
1180 #define ENABLE_TEXMAT5 0x20
1181 #define ENABLE_TEXMAT6 0x40
1182 #define ENABLE_TEXMAT7 0x80
1183
1184 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1185 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1186
1187
1188 /**
1189 * Texel fetch function prototype. We use texel fetch functions to
1190 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1191 * texture images. These functions help to isolate us from the gritty
1192 * details of all the various texture image encodings.
1193 *
1194 * \param texImage texture image.
1195 * \param col texel column.
1196 * \param row texel row.
1197 * \param img texel image level/layer.
1198 * \param texelOut output texel (up to 4 GLchans)
1199 */
1200 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1201 GLint col, GLint row, GLint img,
1202 GLchan *texelOut );
1203
1204 /**
1205 * As above, but returns floats.
1206 * Used for depth component images and for upcoming signed/float
1207 * texture images.
1208 */
1209 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1210 GLint col, GLint row, GLint img,
1211 GLfloat *texelOut );
1212
1213
1214 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1215 GLint col, GLint row, GLint img,
1216 const void *texel);
1217
1218 /**
1219 * TexImage store function. This is called by the glTex[Sub]Image
1220 * functions and is responsible for converting the user-specified texture
1221 * image into a specific (hardware) image format.
1222 */
1223 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1224 GLenum baseInternalFormat,
1225 const struct gl_texture_format *dstFormat,
1226 GLvoid *dstAddr,
1227 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1228 GLint dstRowStride, GLint dstImageStride,
1229 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1230 GLenum srcFormat, GLenum srcType,
1231 const GLvoid *srcAddr,
1232 const struct gl_pixelstore_attrib *srcPacking);
1233
1234
1235
1236 /**
1237 * Texture format record
1238 */
1239 struct gl_texture_format
1240 {
1241 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1242
1243 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1244 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1245 * GL_INTENSITY, GL_COLOR_INDEX or
1246 * GL_DEPTH_COMPONENT.
1247 */
1248 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1249 GLubyte RedBits; /**< Bits per texel component */
1250 GLubyte GreenBits; /**< These are just rough approximations for */
1251 GLubyte BlueBits; /**< compressed texture formats. */
1252 GLubyte AlphaBits;
1253 GLubyte LuminanceBits;
1254 GLubyte IntensityBits;
1255 GLubyte IndexBits;
1256 GLubyte DepthBits;
1257 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1258
1259 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1260
1261 StoreTexImageFunc StoreImage;
1262
1263 /**
1264 * \name Texel fetch function pointers
1265 */
1266 /*@{*/
1267 FetchTexelFuncC FetchTexel1D;
1268 FetchTexelFuncC FetchTexel2D;
1269 FetchTexelFuncC FetchTexel3D;
1270 FetchTexelFuncF FetchTexel1Df;
1271 FetchTexelFuncF FetchTexel2Df;
1272 FetchTexelFuncF FetchTexel3Df;
1273 /*@}*/
1274
1275 StoreTexelFunc StoreTexel;
1276 };
1277
1278
1279 /**
1280 * Texture image state. Describes the dimensions of a texture image,
1281 * the texel format and pointers to Texel Fetch functions.
1282 */
1283 struct gl_texture_image
1284 {
1285 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1286 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1287 * GL_INTENSITY, GL_COLOR_INDEX,
1288 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1289 * only. Used for choosing TexEnv arithmetic.
1290 */
1291 GLint InternalFormat; /**< Internal format as given by the user */
1292 GLuint Border; /**< 0 or 1 */
1293 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1294 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1295 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1296 GLuint RowStride; /**< == Width unless IsClientData and padded */
1297 GLuint ImageStride; /**< Stride between images, in texels */
1298 GLuint Width2; /**< = Width - 2*Border */
1299 GLuint Height2; /**< = Height - 2*Border */
1300 GLuint Depth2; /**< = Depth - 2*Border */
1301 GLuint WidthLog2; /**< = log2(Width2) */
1302 GLuint HeightLog2; /**< = log2(Height2) */
1303 GLuint DepthLog2; /**< = log2(Depth2) */
1304 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1305 GLfloat WidthScale; /**< used for mipmap LOD computation */
1306 GLfloat HeightScale; /**< used for mipmap LOD computation */
1307 GLfloat DepthScale; /**< used for mipmap LOD computation */
1308 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1309 GLboolean IsClientData; /**< Data owned by client? */
1310 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1311
1312 const struct gl_texture_format *TexFormat;
1313
1314 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1315
1316 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1317 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1318
1319 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1320 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1321
1322 /**
1323 * \name For device driver:
1324 */
1325 /*@{*/
1326 void *DriverData; /**< Arbitrary device driver data */
1327 /*@}*/
1328 };
1329
1330
1331 /**
1332 * Indexes for cube map faces.
1333 */
1334 /*@{*/
1335 #define FACE_POS_X 0
1336 #define FACE_NEG_X 1
1337 #define FACE_POS_Y 2
1338 #define FACE_NEG_Y 3
1339 #define FACE_POS_Z 4
1340 #define FACE_NEG_Z 5
1341 #define MAX_FACES 6
1342 /*@}*/
1343
1344
1345 /**
1346 * Texture object state. Contains the array of mipmap images, border color,
1347 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1348 * color palette.
1349 */
1350 struct gl_texture_object
1351 {
1352 _glthread_Mutex Mutex; /**< for thread safety */
1353 GLint RefCount; /**< reference count */
1354 GLuint Name; /**< the user-visible texture object ID */
1355 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1356 GLfloat Priority; /**< in [0,1] */
1357 GLfloat BorderColor[4]; /**< unclamped */
1358 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1359 GLenum WrapS; /**< S-axis texture image wrap mode */
1360 GLenum WrapT; /**< T-axis texture image wrap mode */
1361 GLenum WrapR; /**< R-axis texture image wrap mode */
1362 GLenum MinFilter; /**< minification filter */
1363 GLenum MagFilter; /**< magnification filter */
1364 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1365 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1366 GLfloat LodBias; /**< OpenGL 1.4 */
1367 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1368 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1369 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1370 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1371 GLenum CompareOperator; /**< GL_SGIX_shadow */
1372 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1373 GLenum CompareMode; /**< GL_ARB_shadow */
1374 GLenum CompareFunc; /**< GL_ARB_shadow */
1375 GLenum DepthMode; /**< GL_ARB_depth_texture */
1376 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1377 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1378 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1379 GLboolean Complete; /**< Is texture object complete? */
1380
1381 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1382 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1383
1384 /** GL_EXT_paletted_texture */
1385 struct gl_color_table Palette;
1386
1387
1388 /**
1389 * \name For device driver.
1390 * Note: instead of attaching driver data to this pointer, it's preferable
1391 * to instead use this struct as a base class for your own texture object
1392 * class. Driver->NewTextureObject() can be used to implement the
1393 * allocation.
1394 */
1395 void *DriverData; /**< Arbitrary device driver data */
1396 };
1397
1398
1399 /**
1400 * Texture combine environment state.
1401 *
1402 * \todo
1403 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1404 * structure will need to be expanded for 4 elements.
1405 */
1406 struct gl_tex_env_combine_state
1407 {
1408 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1409 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1410 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1411 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1412 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1413 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1414 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1415 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1416 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1417 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1418 };
1419
1420
1421 /**
1422 * Texture unit state. Contains enable flags, texture environment/function/
1423 * combiners, texgen state, pointers to current texture objects and
1424 * post-filter color tables.
1425 */
1426 struct gl_texture_unit
1427 {
1428 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1429 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1430
1431 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1432 GLfloat EnvColor[4];
1433 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1434 /** \name Tex coord generation mode
1435 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1436 /*@{*/
1437 GLenum GenModeS;
1438 GLenum GenModeT;
1439 GLenum GenModeR;
1440 GLenum GenModeQ;
1441 /*@}*/
1442 GLbitfield _GenBitS;
1443 GLbitfield _GenBitT;
1444 GLbitfield _GenBitR;
1445 GLbitfield _GenBitQ;
1446 GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
1447 GLfloat ObjectPlaneS[4];
1448 GLfloat ObjectPlaneT[4];
1449 GLfloat ObjectPlaneR[4];
1450 GLfloat ObjectPlaneQ[4];
1451 GLfloat EyePlaneS[4];
1452 GLfloat EyePlaneT[4];
1453 GLfloat EyePlaneR[4];
1454 GLfloat EyePlaneQ[4];
1455 GLfloat LodBias; /**< for biasing mipmap levels */
1456
1457 /**
1458 * \name GL_EXT_texture_env_combine
1459 */
1460 struct gl_tex_env_combine_state Combine;
1461
1462 /**
1463 * Derived state based on \c EnvMode and the \c BaseFormat of the
1464 * currently enabled texture.
1465 */
1466 struct gl_tex_env_combine_state _EnvMode;
1467
1468 /**
1469 * Currently enabled combiner state. This will point to either
1470 * \c Combine or \c _EnvMode.
1471 */
1472 struct gl_tex_env_combine_state *_CurrentCombine;
1473
1474 struct gl_texture_object *Current1D;
1475 struct gl_texture_object *Current2D;
1476 struct gl_texture_object *Current3D;
1477 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1478 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1479
1480 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1481
1482 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1483 struct gl_texture_object Saved2D;
1484 struct gl_texture_object Saved3D;
1485 struct gl_texture_object SavedCubeMap;
1486 struct gl_texture_object SavedRect;
1487
1488 /* GL_SGI_texture_color_table */
1489 struct gl_color_table ColorTable;
1490 struct gl_color_table ProxyColorTable;
1491 GLboolean ColorTableEnabled;
1492 };
1493
1494 struct texenvprog_cache {
1495 GLuint hash;
1496 void *key;
1497 void *data;
1498 struct texenvprog_cache *next;
1499 };
1500
1501 /**
1502 * Texture attribute group (GL_TEXTURE_BIT).
1503 */
1504 struct gl_texture_attrib
1505 {
1506 /**
1507 * name multitexture
1508 */
1509 /**@{*/
1510 GLuint CurrentUnit; /**< Active texture unit */
1511 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1512 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1513 GLbitfield _GenFlags; /**< for texgen */
1514 GLbitfield _TexGenEnabled;
1515 GLbitfield _TexMatEnabled;
1516 /**@}*/
1517
1518 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1519
1520 struct gl_texture_object *Proxy1D;
1521 struct gl_texture_object *Proxy2D;
1522 struct gl_texture_object *Proxy3D;
1523 struct gl_texture_object *ProxyCubeMap;
1524 struct gl_texture_object *ProxyRect;
1525
1526 /** GL_EXT_shared_texture_palette */
1527 GLboolean SharedPalette;
1528 struct gl_color_table Palette;
1529
1530 /** Cached texenv fragment programs */
1531 struct texenvprog_cache *env_fp_cache;
1532 };
1533
1534
1535 /**
1536 * Transformation attribute group (GL_TRANSFORM_BIT).
1537 */
1538 struct gl_transform_attrib
1539 {
1540 GLenum MatrixMode; /**< Matrix mode */
1541 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1542 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1543 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1544 GLboolean Normalize; /**< Normalize all normals? */
1545 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1546 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1547
1548 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1549 GLfloat CullEyePos[4];
1550 GLfloat CullObjPos[4];
1551 };
1552
1553
1554 /**
1555 * Viewport attribute group (GL_VIEWPORT_BIT).
1556 */
1557 struct gl_viewport_attrib
1558 {
1559 GLint X, Y; /**< position */
1560 GLsizei Width, Height; /**< size */
1561 GLfloat Near, Far; /**< Depth buffer range */
1562 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1563 };
1564
1565
1566 /**
1567 * Node for the attribute stack.
1568 */
1569 struct gl_attrib_node
1570 {
1571 GLbitfield kind;
1572 void *data;
1573 struct gl_attrib_node *next;
1574 };
1575
1576
1577 /**
1578 * GL_ARB_vertex/pixel_buffer_object buffer object
1579 */
1580 struct gl_buffer_object
1581 {
1582 GLint RefCount;
1583 GLuint Name;
1584 GLenum Usage;
1585 GLenum Access;
1586 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1587 GLsizeiptrARB Size; /**< Size of storage in bytes */
1588 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1589 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1590 };
1591
1592
1593
1594 /**
1595 * Client pixel packing/unpacking attributes
1596 */
1597 struct gl_pixelstore_attrib
1598 {
1599 GLint Alignment;
1600 GLint RowLength;
1601 GLint SkipPixels;
1602 GLint SkipRows;
1603 GLint ImageHeight; /**< for GL_EXT_texture3D */
1604 GLint SkipImages; /**< for GL_EXT_texture3D */
1605 GLboolean SwapBytes;
1606 GLboolean LsbFirst;
1607 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1608 GLboolean Invert; /**< GL_MESA_pack_invert */
1609 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1610 };
1611
1612
1613 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1614
1615
1616 /**
1617 * Client vertex array attributes
1618 */
1619 struct gl_client_array
1620 {
1621 GLint Size; /**< components per element (1,2,3,4) */
1622 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1623 GLsizei Stride; /**< user-specified stride */
1624 GLsizei StrideB; /**< actual stride in bytes */
1625 const GLubyte *Ptr; /**< Points to array data */
1626 GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
1627 GLboolean Normalized; /**< GL_ARB_vertex_program */
1628
1629 /**< GL_ARB_vertex_buffer_object */
1630 struct gl_buffer_object *BufferObj;
1631 GLuint _MaxElement;
1632
1633 GLbitfield Flags;
1634 };
1635
1636
1637 /**
1638 * Vertex array state
1639 */
1640 struct gl_array_attrib
1641 {
1642 /** Conventional vertex arrays */
1643 /*@{*/
1644 struct gl_client_array Vertex;
1645 struct gl_client_array Normal;
1646 struct gl_client_array Color;
1647 struct gl_client_array SecondaryColor;
1648 struct gl_client_array FogCoord;
1649 struct gl_client_array Index;
1650 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1651 struct gl_client_array EdgeFlag;
1652 /*@}*/
1653
1654 /** Generic arrays for vertex programs/shaders; */
1655 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1656
1657 GLint ActiveTexture; /**< Client Active Texture */
1658 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1659 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1660
1661 GLbitfield _Enabled; /**< mask of _NEW_ARRAY_* values */
1662 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1663
1664 #if FEATURE_ARB_vertex_buffer_object
1665 struct gl_buffer_object *NullBufferObj;
1666 struct gl_buffer_object *ArrayBufferObj;
1667 struct gl_buffer_object *ElementArrayBufferObj;
1668 #endif
1669 GLuint _MaxElement; /* Min of all enabled array's maxes */
1670 };
1671
1672
1673 /**
1674 * Feedback buffer state
1675 */
1676 struct gl_feedback
1677 {
1678 GLenum Type;
1679 GLbitfield _Mask; /* FB_* bits */
1680 GLfloat *Buffer;
1681 GLuint BufferSize;
1682 GLuint Count;
1683 };
1684
1685
1686 /**
1687 * Selection buffer state
1688 */
1689 struct gl_selection
1690 {
1691 GLuint *Buffer; /**< selection buffer */
1692 GLuint BufferSize; /**< size of the selection buffer */
1693 GLuint BufferCount; /**< number of values in the selection buffer */
1694 GLuint Hits; /**< number of records in the selection buffer */
1695 GLuint NameStackDepth; /**< name stack depth */
1696 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1697 GLboolean HitFlag; /**< hit flag */
1698 GLfloat HitMinZ; /**< minimum hit depth */
1699 GLfloat HitMaxZ; /**< maximum hit depth */
1700 };
1701
1702
1703 /**
1704 * 1-D Evaluator control points
1705 */
1706 struct gl_1d_map
1707 {
1708 GLuint Order; /**< Number of control points */
1709 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1710 GLfloat *Points; /**< Points to contiguous control points */
1711 };
1712
1713
1714 /**
1715 * 2-D Evaluator control points
1716 */
1717 struct gl_2d_map
1718 {
1719 GLuint Uorder; /**< Number of control points in U dimension */
1720 GLuint Vorder; /**< Number of control points in V dimension */
1721 GLfloat u1, u2, du;
1722 GLfloat v1, v2, dv;
1723 GLfloat *Points; /**< Points to contiguous control points */
1724 };
1725
1726
1727 /**
1728 * All evaluator control point state
1729 */
1730 struct gl_evaluators
1731 {
1732 /**
1733 * \name 1-D maps
1734 */
1735 /*@{*/
1736 struct gl_1d_map Map1Vertex3;
1737 struct gl_1d_map Map1Vertex4;
1738 struct gl_1d_map Map1Index;
1739 struct gl_1d_map Map1Color4;
1740 struct gl_1d_map Map1Normal;
1741 struct gl_1d_map Map1Texture1;
1742 struct gl_1d_map Map1Texture2;
1743 struct gl_1d_map Map1Texture3;
1744 struct gl_1d_map Map1Texture4;
1745 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1746 /*@}*/
1747
1748 /**
1749 * \name 2-D maps
1750 */
1751 /*@{*/
1752 struct gl_2d_map Map2Vertex3;
1753 struct gl_2d_map Map2Vertex4;
1754 struct gl_2d_map Map2Index;
1755 struct gl_2d_map Map2Color4;
1756 struct gl_2d_map Map2Normal;
1757 struct gl_2d_map Map2Texture1;
1758 struct gl_2d_map Map2Texture2;
1759 struct gl_2d_map Map2Texture3;
1760 struct gl_2d_map Map2Texture4;
1761 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1762 /*@}*/
1763 };
1764
1765
1766 /**
1767 * State used during execution of fragment programs.
1768 */
1769 struct fp_machine
1770 {
1771 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1772 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1773 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1774 GLuint CondCodes[4];
1775 };
1776
1777
1778 /**
1779 * Names of the various vertex/fragment program register files, etc.
1780 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1781 * All values should fit in a 4-bit field.
1782 */
1783 enum register_file
1784 {
1785 PROGRAM_TEMPORARY = 0,
1786 PROGRAM_LOCAL_PARAM = 1,
1787 PROGRAM_ENV_PARAM = 2,
1788 PROGRAM_STATE_VAR = 3,
1789 PROGRAM_INPUT = 4,
1790 PROGRAM_OUTPUT = 5,
1791 PROGRAM_NAMED_PARAM = 6,
1792 PROGRAM_CONSTANT = 7,
1793 PROGRAM_WRITE_ONLY = 8,
1794 PROGRAM_ADDRESS = 9,
1795 PROGRAM_UNDEFINED = 15 /* invalid value */
1796 };
1797
1798
1799 /** Vertex and fragment instructions */
1800 struct prog_instruction;
1801 struct program_parameter_list;
1802
1803
1804 /**
1805 * Base class for any kind of program object
1806 */
1807 struct program
1808 {
1809 GLuint Id;
1810 GLubyte *String; /**< Null-terminated program text */
1811 GLint RefCount;
1812 GLenum Target;
1813 GLenum Format; /**< String encoding format */
1814 GLboolean Resident;
1815
1816 struct prog_instruction *Instructions;
1817
1818 GLbitfield InputsRead; /* Bitmask of which input regs are read */
1819 GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
1820
1821 /** Named parameters, constants, etc. from program text */
1822 struct program_parameter_list *Parameters;
1823 /** Numbered local parameters */
1824 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1825
1826 /** Logical counts */
1827 /*@{*/
1828 GLuint NumInstructions;
1829 GLuint NumTemporaries;
1830 GLuint NumParameters;
1831 GLuint NumAttributes;
1832 GLuint NumAddressRegs;
1833 /*@}*/
1834 /** Native, actual h/w counts */
1835 /*@{*/
1836 GLuint NumNativeInstructions;
1837 GLuint NumNativeTemporaries;
1838 GLuint NumNativeParameters;
1839 GLuint NumNativeAttributes;
1840 GLuint NumNativeAddressRegs;
1841 /*@}*/
1842 };
1843
1844
1845 /** Vertex program object */
1846 struct vertex_program
1847 {
1848 struct program Base; /* base class */
1849 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1850 GLboolean IsPositionInvariant; /* GL_ARB_vertex_program / GL_NV_vertex_program1_1 */
1851 void *TnlData; /* should probably use Base.DriverData */
1852 };
1853
1854
1855 /** Fragment program object */
1856 struct fragment_program
1857 {
1858 struct program Base; /**< base class */
1859 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1860 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1861 GLuint NumTexInstructions;
1862 GLuint NumTexIndirections;
1863 GLuint NumNativeAluInstructions; /**< GL_ARB_fragment_program */
1864 GLuint NumNativeTexInstructions;
1865 GLuint NumNativeTexIndirections;
1866 GLenum FogOption;
1867 GLboolean UsesKill;
1868 };
1869
1870
1871 /**
1872 * State common to vertex and fragment programs.
1873 */
1874 struct gl_program_state
1875 {
1876 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1877 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1878 };
1879
1880
1881 /**
1882 * State vars for GL_ARB/GL_NV_vertex_program
1883 */
1884 struct gl_vertex_program_state
1885 {
1886 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1887 GLboolean _Enabled; /**< Enabled and valid program? */
1888 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1889 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1890 struct vertex_program *Current; /**< ptr to currently bound program */
1891 struct vertex_program *_Current; /**< ptr to currently bound
1892 program, including internal
1893 (t_vp_build.c) programs */
1894
1895 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1896 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1897
1898 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1899 /* Only used during program execution (may be moved someday): */
1900 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1901 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1902 GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
1903 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1904 GLint AddressReg[4];
1905
1906 #if FEATURE_MESA_program_debug
1907 GLprogramcallbackMESA Callback;
1908 GLvoid *CallbackData;
1909 GLboolean CallbackEnabled;
1910 GLuint CurrentPosition;
1911 #endif
1912 };
1913
1914
1915 /**
1916 * Context state for GL_ARB/NV_fragment_program
1917 */
1918 struct gl_fragment_program_state
1919 {
1920 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1921 GLboolean _Enabled; /* Enabled and valid program? */
1922 GLboolean _Active;
1923 struct fragment_program *Current; /* ptr to currently bound program */
1924 struct fragment_program *_Current; /* ptr to currently active program
1925 (including internal programs) */
1926 struct fp_machine Machine; /* machine state */
1927 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1928
1929 #if FEATURE_MESA_program_debug
1930 GLprogramcallbackMESA Callback;
1931 GLvoid *CallbackData;
1932 GLboolean CallbackEnabled;
1933 GLuint CurrentPosition;
1934 #endif
1935 };
1936
1937
1938 /**
1939 * ATI_fragment_shader runtime state
1940 */
1941 #define ATI_FS_INPUT_PRIMARY 0
1942 #define ATI_FS_INPUT_SECONDARY 1
1943
1944 struct atifs_instruction;
1945 struct atifs_setupinst;
1946
1947 /**
1948 * State for executing ATI fragment shader.
1949 */
1950 struct atifs_machine
1951 {
1952 GLfloat Registers[6][4]; /** six temporary registers */
1953 GLfloat PrevPassRegisters[6][4];
1954 GLfloat Inputs[2][4]; /** Primary, secondary input colors */
1955 };
1956
1957
1958 /**
1959 * ATI fragment shader
1960 */
1961 struct ati_fragment_shader
1962 {
1963 GLuint Id;
1964 GLint RefCount;
1965 struct atifs_instruction *Instructions[2];
1966 struct atifs_setupinst *SetupInst[2];
1967 GLfloat Constants[8][4];
1968 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1969 GLubyte numArithInstr[2];
1970 GLubyte regsAssigned[2];
1971 GLubyte NumPasses; /** 1 or 2 */
1972 GLubyte cur_pass;
1973 GLubyte last_optype;
1974 GLboolean interpinp1;
1975 GLboolean isValid;
1976 GLuint swizzlerq;
1977 };
1978
1979 /**
1980 * Context state for GL_ATI_fragment_shader
1981 */
1982 struct gl_ati_fragment_shader_state
1983 {
1984 GLboolean Enabled;
1985 GLboolean _Enabled; /** enabled and valid shader? */
1986 GLboolean Compiling;
1987 GLfloat GlobalConstants[8][4];
1988 struct atifs_machine Machine; /* machine state */
1989 struct ati_fragment_shader *Current;
1990 };
1991
1992
1993 /**
1994 * Occlusion/timer query object.
1995 */
1996 struct gl_query_object
1997 {
1998 GLuint Id;
1999 GLuint64EXT Result; /* the counter */
2000 GLboolean Active; /* inside Begin/EndQuery */
2001 GLboolean Ready; /* result is ready */
2002 };
2003
2004
2005 /**
2006 * Context state for query objects.
2007 */
2008 struct gl_query_state
2009 {
2010 struct _mesa_HashTable *QueryObjects;
2011 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2012 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2013 };
2014
2015
2016 /**
2017 * Context state for vertex/fragment shaders.
2018 */
2019 struct gl_shader_objects_state
2020 {
2021 struct gl2_program_intf **CurrentProgram;
2022 GLboolean _VertexShaderPresent;
2023 GLboolean _FragmentShaderPresent;
2024 };
2025
2026
2027 /**
2028 * State which can be shared by multiple contexts:
2029 */
2030 struct gl_shared_state
2031 {
2032 _glthread_Mutex Mutex; /**< for thread safety */
2033 GLint RefCount; /**< Reference count */
2034 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2035 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2036
2037 /**
2038 * \name Default texture objects (shared by all multi-texture units)
2039 */
2040 /*@{*/
2041 struct gl_texture_object *Default1D;
2042 struct gl_texture_object *Default2D;
2043 struct gl_texture_object *Default3D;
2044 struct gl_texture_object *DefaultCubeMap;
2045 struct gl_texture_object *DefaultRect;
2046 /*@}*/
2047
2048 /**
2049 * \name Vertex/fragment programs
2050 */
2051 /*@{*/
2052 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2053 #if FEATURE_ARB_vertex_program
2054 struct program *DefaultVertexProgram;
2055 #endif
2056 #if FEATURE_ARB_fragment_program
2057 struct program *DefaultFragmentProgram;
2058 #endif
2059 /*@}*/
2060
2061 #if FEATURE_ATI_fragment_shader
2062 struct _mesa_HashTable *ATIShaders;
2063 struct ati_fragment_shader *DefaultFragmentShader;
2064 #endif
2065
2066 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2067 struct _mesa_HashTable *BufferObjects;
2068 #endif
2069
2070 struct _mesa_HashTable *GL2Objects;
2071
2072 #if FEATURE_EXT_framebuffer_object
2073 struct _mesa_HashTable *RenderBuffers;
2074 struct _mesa_HashTable *FrameBuffers;
2075 #endif
2076
2077 void *DriverData; /**< Device driver shared state */
2078 };
2079
2080
2081
2082
2083 /**
2084 * A renderbuffer stores colors or depth values or stencil values.
2085 * A framebuffer object will have a collection of these.
2086 * Data are read/written to the buffer with a handful of Get/Put functions.
2087 *
2088 * Instances of this object are allocated with the Driver's NewRenderbuffer
2089 * hook. Drivers will likely wrap this class inside a driver-specific
2090 * class to simulate inheritance.
2091 */
2092 struct gl_renderbuffer
2093 {
2094 _glthread_Mutex Mutex; /**< for thread safety */
2095 GLuint ClassID; /**< Useful for drivers */
2096 GLuint Name;
2097 GLint RefCount;
2098 GLuint Width, Height;
2099 GLenum InternalFormat; /**< The user-specified format */
2100 GLenum _ActualFormat; /**< The driver-chosen format */
2101 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2102 GL_STENCIL_INDEX. */
2103 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2104 GLubyte RedBits; /**< Bits of red per pixel */
2105 GLubyte GreenBits;
2106 GLubyte BlueBits;
2107 GLubyte AlphaBits;
2108 GLubyte IndexBits;
2109 GLubyte DepthBits;
2110 GLubyte StencilBits;
2111 GLvoid *Data;
2112
2113 /* Used to wrap one renderbuffer around another: */
2114 struct gl_renderbuffer *Wrapped;
2115
2116 /* Delete this renderbuffer */
2117 void (*Delete)(struct gl_renderbuffer *rb);
2118
2119 /* Allocate new storage for this renderbuffer */
2120 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2121 GLenum internalFormat,
2122 GLuint width, GLuint height);
2123
2124 /* Lock/Unlock are called before/after calling the Get/Put functions.
2125 * Not sure this is the right place for these yet.
2126 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2127 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2128 */
2129
2130 /* Return a pointer to the element/pixel at (x,y).
2131 * Should return NULL if the buffer memory can't be directly addressed.
2132 */
2133 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2134 GLint x, GLint y);
2135
2136 /* Get/Read a row of values.
2137 * The values will be of format _BaseFormat and type DataType.
2138 */
2139 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2140 GLint x, GLint y, void *values);
2141
2142 /* Get/Read values at arbitrary locations.
2143 * The values will be of format _BaseFormat and type DataType.
2144 */
2145 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2146 const GLint x[], const GLint y[], void *values);
2147
2148 /* Put/Write a row of values.
2149 * The values will be of format _BaseFormat and type DataType.
2150 */
2151 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2152 GLint x, GLint y, const void *values, const GLubyte *mask);
2153
2154 /* Put/Write a row of RGB values. This is a special-case routine that's
2155 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2156 * a common case for glDrawPixels and some triangle routines.
2157 * The values will be of format GL_RGB and type DataType.
2158 */
2159 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2160 GLint x, GLint y, const void *values, const GLubyte *mask);
2161
2162
2163 /* Put/Write a row of identical values.
2164 * The values will be of format _BaseFormat and type DataType.
2165 */
2166 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2167 GLint x, GLint y, const void *value, const GLubyte *mask);
2168
2169 /* Put/Write values at arbitrary locations.
2170 * The values will be of format _BaseFormat and type DataType.
2171 */
2172 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2173 const GLint x[], const GLint y[], const void *values,
2174 const GLubyte *mask);
2175 /* Put/Write identical values at arbitrary locations.
2176 * The values will be of format _BaseFormat and type DataType.
2177 */
2178 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2179 GLuint count, const GLint x[], const GLint y[],
2180 const void *value, const GLubyte *mask);
2181 };
2182
2183
2184 /**
2185 * A renderbuffer attachment point points to either a texture object
2186 * (and specifies a mipmap level, cube face or 3D texture slice) or
2187 * points to a renderbuffer.
2188 */
2189 struct gl_renderbuffer_attachment
2190 {
2191 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2192 GLboolean Complete;
2193
2194 /* IF Type == GL_RENDERBUFFER_EXT: */
2195 struct gl_renderbuffer *Renderbuffer;
2196
2197 /* IF Type == GL_TEXTURE: */
2198 struct gl_texture_object *Texture;
2199 GLuint TextureLevel;
2200 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2201 GLuint Zoffset; /* for 3D textures */
2202 };
2203
2204
2205 /**
2206 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2207 * In C++ terms, think of this as a base class from which device drivers
2208 * will make derived classes.
2209 */
2210 struct gl_framebuffer
2211 {
2212 _glthread_Mutex Mutex; /**< for thread safety */
2213 GLuint Name; /* if zero, this is a window system framebuffer */
2214 GLint RefCount;
2215
2216 GLvisual Visual; /**< The framebuffer's visual.
2217 Immutable if this is a window system buffer.
2218 Computed from attachments if user-made FBO. */
2219
2220 GLboolean Initialized;
2221
2222 GLuint Width, Height; /**< size of frame buffer in pixels */
2223
2224 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2225 /*@{*/
2226 GLint _Xmin, _Xmax; /**< inclusive */
2227 GLint _Ymin, _Ymax; /**< exclusive */
2228 /*@}*/
2229
2230 /** \name Derived Z buffer stuff */
2231 /*@{*/
2232 GLuint _DepthMax; /**< Max depth buffer value */
2233 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2234 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2235 /*@}*/
2236
2237 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2238
2239 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2240 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2241
2242 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2243 * attribute group and GL_PIXEL attribute group, respectively.
2244 */
2245 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2246 GLenum ColorReadBuffer;
2247
2248 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2249 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2250 GLint _ColorReadBufferIndex; /* -1 = None */
2251
2252 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2253 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2254 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2255 struct gl_renderbuffer *_ColorReadBuffer;
2256
2257 /** The Actual depth/stencil buffers to use. May be wrappers around the
2258 * depth/stencil buffers attached above. */
2259 struct gl_renderbuffer *_DepthBuffer;
2260 struct gl_renderbuffer *_StencilBuffer;
2261
2262 /** Delete this framebuffer */
2263 void (*Delete)(struct gl_framebuffer *fb);
2264 };
2265
2266
2267 /**
2268 * Limits for vertex and fragment programs.
2269 */
2270 struct gl_program_constants
2271 {
2272 /* logical limits */
2273 GLuint MaxInstructions;
2274 GLuint MaxAluInstructions; /* fragment programs only, for now */
2275 GLuint MaxTexInstructions; /* fragment programs only, for now */
2276 GLuint MaxTexIndirections; /* fragment programs only, for now */
2277 GLuint MaxAttribs;
2278 GLuint MaxTemps;
2279 GLuint MaxAddressRegs; /* vertex program only, for now */
2280 GLuint MaxParameters;
2281 GLuint MaxLocalParams;
2282 GLuint MaxEnvParams;
2283 /* native/hardware limits */
2284 GLuint MaxNativeInstructions;
2285 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2286 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2287 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2288 GLuint MaxNativeAttribs;
2289 GLuint MaxNativeTemps;
2290 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2291 GLuint MaxNativeParameters;
2292 };
2293
2294
2295 /**
2296 * Constants which may be overridden by device driver during context creation
2297 * but are never changed after that.
2298 */
2299 struct gl_constants
2300 {
2301 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2302 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2303 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2304 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2305 GLuint MaxTextureCoordUnits;
2306 GLuint MaxTextureImageUnits;
2307 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2308 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2309 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2310 GLuint MaxArrayLockSize;
2311 GLint SubPixelBits;
2312 GLfloat MinPointSize, MaxPointSize; /* aliased */
2313 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2314 GLfloat PointSizeGranularity;
2315 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2316 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2317 GLfloat LineWidthGranularity;
2318 GLuint MaxColorTableSize;
2319 GLuint MaxConvolutionWidth;
2320 GLuint MaxConvolutionHeight;
2321 GLuint MaxClipPlanes;
2322 GLuint MaxLights;
2323 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2324 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2325 GLuint MaxViewportWidth, MaxViewportHeight;
2326 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2327 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2328 /* shared by vertex and fragment program: */
2329 GLuint MaxProgramMatrices;
2330 GLuint MaxProgramMatrixStackDepth;
2331 /* vertex array / buffer object bounds checking */
2332 GLboolean CheckArrayBounds;
2333 /* GL_ARB_draw_buffers */
2334 GLuint MaxDrawBuffers;
2335 /* GL_OES_read_format */
2336 GLenum ColorReadFormat;
2337 GLenum ColorReadType;
2338 /* GL_EXT_framebuffer_object */
2339 GLuint MaxColorAttachments;
2340 GLuint MaxRenderbufferSize;
2341 };
2342
2343
2344 /**
2345 * Enable flag for each OpenGL extension. Different device drivers will
2346 * enable different extensions at runtime.
2347 */
2348 struct gl_extensions
2349 {
2350 /**
2351 * \name Flags to quickly test if certain extensions are available.
2352 *
2353 * Not every extension needs to have such a flag, but it's encouraged.
2354 */
2355 /*@{*/
2356 GLboolean dummy; /* don't remove this! */
2357 GLboolean ARB_depth_texture;
2358 GLboolean ARB_draw_buffers;
2359 GLboolean ARB_fragment_program;
2360 GLboolean ARB_fragment_shader;
2361 GLboolean ARB_half_float_pixel;
2362 GLboolean ARB_imaging;
2363 GLboolean ARB_multisample;
2364 GLboolean ARB_multitexture;
2365 GLboolean ARB_occlusion_query;
2366 GLboolean ARB_point_sprite;
2367 GLboolean ARB_shader_objects;
2368 GLboolean ARB_shading_language_100;
2369 GLboolean ARB_shadow;
2370 GLboolean ARB_texture_border_clamp;
2371 GLboolean ARB_texture_compression;
2372 GLboolean ARB_texture_cube_map;
2373 GLboolean ARB_texture_env_combine;
2374 GLboolean ARB_texture_env_crossbar;
2375 GLboolean ARB_texture_env_dot3;
2376 GLboolean ARB_texture_float;
2377 GLboolean ARB_texture_mirrored_repeat;
2378 GLboolean ARB_texture_non_power_of_two;
2379 GLboolean ARB_transpose_matrix;
2380 GLboolean ARB_vertex_buffer_object;
2381 GLboolean ARB_vertex_program;
2382 GLboolean ARB_vertex_shader;
2383 GLboolean ARB_window_pos;
2384 GLboolean EXT_abgr;
2385 GLboolean EXT_bgra;
2386 GLboolean EXT_blend_color;
2387 GLboolean EXT_blend_equation_separate;
2388 GLboolean EXT_blend_func_separate;
2389 GLboolean EXT_blend_logic_op;
2390 GLboolean EXT_blend_minmax;
2391 GLboolean EXT_blend_subtract;
2392 GLboolean EXT_clip_volume_hint;
2393 GLboolean EXT_cull_vertex;
2394 GLboolean EXT_convolution;
2395 GLboolean EXT_compiled_vertex_array;
2396 GLboolean EXT_copy_texture;
2397 GLboolean EXT_depth_bounds_test;
2398 GLboolean EXT_draw_range_elements;
2399 GLboolean EXT_framebuffer_object;
2400 GLboolean EXT_fog_coord;
2401 GLboolean EXT_framebuffer_blit;
2402 GLboolean EXT_histogram;
2403 GLboolean EXT_multi_draw_arrays;
2404 GLboolean EXT_paletted_texture;
2405 GLboolean EXT_packed_depth_stencil;
2406 GLboolean EXT_packed_pixels;
2407 GLboolean EXT_pixel_buffer_object;
2408 GLboolean EXT_point_parameters;
2409 GLboolean EXT_polygon_offset;
2410 GLboolean EXT_rescale_normal;
2411 GLboolean EXT_shadow_funcs;
2412 GLboolean EXT_secondary_color;
2413 GLboolean EXT_separate_specular_color;
2414 GLboolean EXT_shared_texture_palette;
2415 GLboolean EXT_stencil_wrap;
2416 GLboolean EXT_stencil_two_side;
2417 GLboolean EXT_subtexture;
2418 GLboolean EXT_texture;
2419 GLboolean EXT_texture_object;
2420 GLboolean EXT_texture3D;
2421 GLboolean EXT_texture_compression_s3tc;
2422 GLboolean EXT_texture_env_add;
2423 GLboolean EXT_texture_env_combine;
2424 GLboolean EXT_texture_env_dot3;
2425 GLboolean EXT_texture_filter_anisotropic;
2426 GLboolean EXT_texture_lod_bias;
2427 GLboolean EXT_texture_mirror_clamp;
2428 GLboolean EXT_timer_query;
2429 GLboolean EXT_vertex_array;
2430 GLboolean EXT_vertex_array_set;
2431 /* vendor extensions */
2432 GLboolean APPLE_client_storage;
2433 GLboolean APPLE_packed_pixels;
2434 GLboolean ATI_texture_mirror_once;
2435 GLboolean ATI_texture_env_combine3;
2436 GLboolean ATI_fragment_shader;
2437 GLboolean IBM_rasterpos_clip;
2438 GLboolean IBM_multimode_draw_arrays;
2439 GLboolean MESA_pack_invert;
2440 GLboolean MESA_packed_depth_stencil;
2441 GLboolean MESA_program_debug;
2442 GLboolean MESA_resize_buffers;
2443 GLboolean MESA_ycbcr_texture;
2444 GLboolean NV_blend_square;
2445 GLboolean NV_fragment_program;
2446 GLboolean NV_light_max_exponent;
2447 GLboolean NV_point_sprite;
2448 GLboolean NV_texgen_reflection;
2449 GLboolean NV_texture_rectangle;
2450 GLboolean NV_vertex_program;
2451 GLboolean NV_vertex_program1_1;
2452 GLboolean OES_read_format;
2453 GLboolean SGI_color_matrix;
2454 GLboolean SGI_color_table;
2455 GLboolean SGI_texture_color_table;
2456 GLboolean SGIS_generate_mipmap;
2457 GLboolean SGIS_texture_edge_clamp;
2458 GLboolean SGIS_texture_lod;
2459 GLboolean SGIX_depth_texture;
2460 GLboolean SGIX_shadow;
2461 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2462 GLboolean TDFX_texture_compression_FXT1;
2463 GLboolean S3_s3tc;
2464 /*@}*/
2465 /* The extension string */
2466 const GLubyte *String;
2467 };
2468
2469
2470 /**
2471 * A stack of matrices (projection, modelview, color, texture, etc).
2472 */
2473 struct matrix_stack
2474 {
2475 GLmatrix *Top; /**< points into Stack */
2476 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2477 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2478 GLuint MaxDepth; /**< size of Stack[] array */
2479 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2480 };
2481
2482
2483 /**
2484 * \name Bits for image transfer operations
2485 *
2486 * \sa __GLcontextRec::ImageTransferState.
2487 */
2488 /*@{*/
2489 #define IMAGE_SCALE_BIAS_BIT 0x1
2490 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2491 #define IMAGE_MAP_COLOR_BIT 0x4
2492 #define IMAGE_COLOR_TABLE_BIT 0x8
2493 #define IMAGE_CONVOLUTION_BIT 0x10
2494 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2495 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2496 #define IMAGE_COLOR_MATRIX_BIT 0x80
2497 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2498 #define IMAGE_HISTOGRAM_BIT 0x200
2499 #define IMAGE_MIN_MAX_BIT 0x400
2500 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2501
2502
2503 /** Pixel Transfer ops up to convolution */
2504 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2505 IMAGE_SHIFT_OFFSET_BIT | \
2506 IMAGE_MAP_COLOR_BIT | \
2507 IMAGE_COLOR_TABLE_BIT)
2508
2509 /** Pixel transfer ops after convolution */
2510 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2511 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2512 IMAGE_COLOR_MATRIX_BIT | \
2513 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2514 IMAGE_HISTOGRAM_BIT | \
2515 IMAGE_MIN_MAX_BIT)
2516 /*@}*/
2517
2518
2519 /**
2520 * \name Bits to indicate what state has changed.
2521 *
2522 * 4 unused flags.
2523 */
2524 /*@{*/
2525 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2526 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2527 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2528 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2529 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2530 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2531 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2532 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2533 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2534 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2535 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2536 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2537 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2538 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2539 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2540 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2541 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2542 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2543 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2544 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2545 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2546 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2547 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2548 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2549 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2550 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2551 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2552 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2553 #define _NEW_ALL ~0
2554 /*@}*/
2555
2556
2557 /**
2558 * \name Bits to track array state changes
2559 *
2560 * Also used to summarize array enabled.
2561 */
2562 /*@{*/
2563 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2564 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2565 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2566 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2567 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2568 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2569 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2570 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2571 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2572 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2573 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2574 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2575 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2576 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2577 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2578 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2579 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2580 #define _NEW_ARRAY_ALL 0xffffffff
2581
2582
2583 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2584 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2585 /*@}*/
2586
2587
2588 /**
2589 * \name A bunch of flags that we think might be useful to drivers.
2590 *
2591 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2592 */
2593 /*@{*/
2594 #define DD_FLATSHADE 0x1
2595 #define DD_SEPARATE_SPECULAR 0x2
2596 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2597 #define DD_TRI_LIGHT_TWOSIDE 0x8
2598 #define DD_TRI_UNFILLED 0x10
2599 #define DD_TRI_SMOOTH 0x20
2600 #define DD_TRI_STIPPLE 0x40
2601 #define DD_TRI_OFFSET 0x80
2602 #define DD_LINE_SMOOTH 0x100
2603 #define DD_LINE_STIPPLE 0x200
2604 #define DD_LINE_WIDTH 0x400
2605 #define DD_POINT_SMOOTH 0x800
2606 #define DD_POINT_SIZE 0x1000
2607 #define DD_POINT_ATTEN 0x2000
2608 #define DD_TRI_TWOSTENCIL 0x4000
2609 /*@}*/
2610
2611
2612 /**
2613 * \name Define the state changes under which each of these bits might change
2614 */
2615 /*@{*/
2616 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2617 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2618 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2619 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2620 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2621 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2622 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2623 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2624 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2625 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2626 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2627 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2628 #define _DD_NEW_POINT_SIZE _NEW_POINT
2629 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2630 /*@}*/
2631
2632
2633 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2634 _NEW_TEXTURE | \
2635 _NEW_POINT | \
2636 _NEW_MODELVIEW)
2637
2638 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2639 _NEW_TEXTURE)
2640
2641 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2642
2643
2644
2645
2646 /*
2647 * Forward declaration of display list data types:
2648 */
2649 union node;
2650 typedef union node Node;
2651
2652
2653 /* This has to be included here. */
2654 #include "dd.h"
2655
2656
2657 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2658
2659 /**
2660 * Core Mesa's support for tnl modules:
2661 */
2662 struct gl_tnl_module
2663 {
2664 /**
2665 * Vertex format to be lazily swapped into current dispatch.
2666 */
2667 const GLvertexformat *Current;
2668
2669 /**
2670 * \name Record of functions swapped out.
2671 * On restore, only need to swap these functions back in.
2672 */
2673 /*@{*/
2674 struct {
2675 _glapi_proc * location;
2676 _glapi_proc function;
2677 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2678 GLuint SwapCount;
2679 /*@}*/
2680 };
2681
2682 /* Strictly this is a tnl/ private concept, but it doesn't seem
2683 * worthwhile adding a tnl private structure just to hold this one bit
2684 * of information:
2685 */
2686 #define MESA_DLIST_DANGLING_REFS 0x1
2687
2688 /* Provide a location where information about a display list can be
2689 * collected. Could be extended with driverPrivate structures,
2690 * etc. in the future.
2691 */
2692 struct mesa_display_list
2693 {
2694 Node *node;
2695 GLuint id;
2696 GLbitfield flags;
2697 };
2698
2699
2700 /**
2701 * State used during display list compilation and execution.
2702 */
2703 struct mesa_list_state
2704 {
2705 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2706 GLuint CallDepth; /**< Current recursion calling depth */
2707
2708 struct mesa_display_list *CurrentList;
2709 Node *CurrentListPtr; /**< Head of list being compiled */
2710 GLuint CurrentListNum; /**< Number of the list being compiled */
2711 Node *CurrentBlock; /**< Pointer to current block of nodes */
2712 GLuint CurrentPos; /**< Index into current block of nodes */
2713
2714 GLvertexformat ListVtxfmt;
2715
2716 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2717 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2718
2719 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2720 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2721
2722 GLubyte ActiveIndex;
2723 GLfloat CurrentIndex;
2724
2725 GLubyte ActiveEdgeFlag;
2726 GLboolean CurrentEdgeFlag;
2727 };
2728
2729
2730 /**
2731 * Mesa rendering context.
2732 *
2733 * This is the central context data structure for Mesa. Almost all
2734 * OpenGL state is contained in this structure.
2735 * Think of this as a base class from which device drivers will derive
2736 * sub classes.
2737 *
2738 * The GLcontext typedef names this structure.
2739 */
2740 struct __GLcontextRec
2741 {
2742 /**
2743 * \name OS related interfaces.
2744 *
2745 * These \b must be the first members of this structure, because they are
2746 * exposed to the outside world (i.e. GLX extension).
2747 */
2748 /*@{*/
2749 __GLimports imports;
2750 __GLexports exports;
2751 /*@}*/
2752
2753 /** State possibly shared with other contexts in the address space */
2754 struct gl_shared_state *Shared;
2755
2756 /** \name API function pointer tables */
2757 /*@{*/
2758 struct _glapi_table *Save; /**< Display list save functions */
2759 struct _glapi_table *Exec; /**< Execute functions */
2760 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2761 /*@}*/
2762
2763 GLvisual Visual;
2764 GLframebuffer *DrawBuffer; /**< buffer for writing */
2765 GLframebuffer *ReadBuffer; /**< buffer for reading */
2766 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2767 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2768
2769 /**
2770 * Device driver function pointer table
2771 */
2772 struct dd_function_table Driver;
2773
2774 void *DriverCtx; /**< Points to device driver context/state */
2775 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2776
2777 /** Core/Driver constants */
2778 struct gl_constants Const;
2779
2780 /** \name The various 4x4 matrix stacks */
2781 /*@{*/
2782 struct matrix_stack ModelviewMatrixStack;
2783 struct matrix_stack ProjectionMatrixStack;
2784 struct matrix_stack ColorMatrixStack;
2785 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2786 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2787 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2788 /*@}*/
2789
2790 /** Combined modelview and projection matrix */
2791 GLmatrix _ModelProjectMatrix;
2792
2793 /** \name Display lists */
2794 struct mesa_list_state ListState;
2795
2796 GLboolean ExecuteFlag; /**< Execute GL commands? */
2797 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2798
2799 /** Extension information */
2800 struct gl_extensions Extensions;
2801
2802 /** \name State attribute stack (for glPush/PopAttrib) */
2803 /*@{*/
2804 GLuint AttribStackDepth;
2805 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2806 /*@}*/
2807
2808 /** \name Renderer attribute groups
2809 *
2810 * We define a struct for each attribute group to make pushing and popping
2811 * attributes easy. Also it's a good organization.
2812 */
2813 /*@{*/
2814 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2815 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2816 struct gl_current_attrib Current; /**< Current attributes */
2817 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2818 struct gl_eval_attrib Eval; /**< Eval attributes */
2819 struct gl_fog_attrib Fog; /**< Fog attributes */
2820 struct gl_hint_attrib Hint; /**< Hint attributes */
2821 struct gl_light_attrib Light; /**< Light attributes */
2822 struct gl_line_attrib Line; /**< Line attributes */
2823 struct gl_list_attrib List; /**< List attributes */
2824 struct gl_multisample_attrib Multisample;
2825 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2826 struct gl_point_attrib Point; /**< Point attributes */
2827 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2828 GLuint PolygonStipple[32]; /**< Polygon stipple */
2829 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2830 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2831 struct gl_texture_attrib Texture; /**< Texture attributes */
2832 struct gl_transform_attrib Transform; /**< Transformation attributes */
2833 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2834 /*@}*/
2835
2836 /** \name Client attribute stack */
2837 /*@{*/
2838 GLuint ClientAttribStackDepth;
2839 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2840 /*@}*/
2841
2842 /** \name Client attribute groups */
2843 /*@{*/
2844 struct gl_array_attrib Array; /**< Vertex arrays */
2845 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2846 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2847 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2848 /*@}*/
2849
2850 /** \name Other assorted state (not pushed/popped on attribute stack) */
2851 /*@{*/
2852 struct gl_histogram_attrib Histogram;
2853 struct gl_minmax_attrib MinMax;
2854 struct gl_convolution_attrib Convolution1D;
2855 struct gl_convolution_attrib Convolution2D;
2856 struct gl_convolution_attrib Separable2D;
2857
2858 struct gl_evaluators EvalMap; /**< All evaluators */
2859 struct gl_feedback Feedback; /**< Feedback */
2860 struct gl_selection Select; /**< Selection */
2861
2862 struct gl_color_table ColorTable; /**< Pre-convolution */
2863 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2864 struct gl_color_table PostConvolutionColorTable;
2865 struct gl_color_table ProxyPostConvolutionColorTable;
2866 struct gl_color_table PostColorMatrixColorTable;
2867 struct gl_color_table ProxyPostColorMatrixColorTable;
2868
2869 struct gl_program_state Program; /**< for vertex or fragment progs */
2870 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
2871 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
2872 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2873
2874 struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2875 struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2876
2877 GLboolean _MaintainTnlProgram;
2878 GLboolean _MaintainTexEnvProgram;
2879 GLboolean _UseTexEnvProgram;
2880
2881 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
2882
2883 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2884 /*@}*/
2885
2886 #if FEATURE_EXT_framebuffer_object
2887 struct gl_renderbuffer *CurrentRenderbuffer;
2888 #endif
2889
2890 GLenum ErrorValue; /**< Last error code */
2891 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2892 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2893
2894 /** \name Derived state */
2895 /*@{*/
2896 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
2897 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2898 GLfloat _EyeZDir[3];
2899 GLfloat _ModelViewInvScale;
2900 GLboolean _NeedEyeCoords;
2901 GLboolean _ForceEyeCoords;
2902 GLenum _CurrentProgram; /* currently executing program */
2903
2904 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2905 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2906 /**@}*/
2907
2908 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2909
2910
2911 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2912 *
2913 * We don't have a better way to communicate this value from
2914 * swrast_setup to swrast. */
2915
2916 /** \name For debugging/development only */
2917 /*@{*/
2918 GLboolean FirstTimeCurrent;
2919 /*@}*/
2920
2921 /** Dither disable via MESA_NO_DITHER env var */
2922 GLboolean NoDither;
2923
2924 /** software compression/decompression supported or not */
2925 GLboolean Mesa_DXTn;
2926
2927 /** Core tnl module support */
2928 struct gl_tnl_module TnlModule;
2929
2930 /**
2931 * \name Hooks for module contexts.
2932 *
2933 * These will eventually live in the driver or elsewhere.
2934 */
2935 /*@{*/
2936 void *swrast_context;
2937 void *swsetup_context;
2938 void *swtnl_context;
2939 void *swtnl_im;
2940 void *acache_context;
2941 void *aelt_context;
2942 /*@}*/
2943 };
2944
2945
2946 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2947 extern const char *_mesa_prim_name[GL_POLYGON+4];
2948
2949
2950 #ifdef DEBUG
2951 extern int MESA_VERBOSE;
2952 extern int MESA_DEBUG_FLAGS;
2953 # define MESA_FUNCTION __FUNCTION__
2954 #else
2955 # define MESA_VERBOSE 0
2956 # define MESA_DEBUG_FLAGS 0
2957 # define MESA_FUNCTION "a function"
2958 # ifndef NDEBUG
2959 # define NDEBUG
2960 # endif
2961 #endif
2962
2963
2964 enum _verbose
2965 {
2966 VERBOSE_VARRAY = 0x0001,
2967 VERBOSE_TEXTURE = 0x0002,
2968 VERBOSE_IMMEDIATE = 0x0004,
2969 VERBOSE_PIPELINE = 0x0008,
2970 VERBOSE_DRIVER = 0x0010,
2971 VERBOSE_STATE = 0x0020,
2972 VERBOSE_API = 0x0040,
2973 VERBOSE_DISPLAY_LIST = 0x0100,
2974 VERBOSE_LIGHTING = 0x0200,
2975 VERBOSE_PRIMS = 0x0400,
2976 VERBOSE_VERTS = 0x0800,
2977 VERBOSE_DISASSEM = 0x1000
2978 };
2979
2980
2981 enum _debug
2982 {
2983 DEBUG_ALWAYS_FLUSH = 0x1
2984 };
2985
2986
2987
2988 #define Elements(x) sizeof(x)/sizeof(*(x))
2989
2990
2991 #endif /* TYPES_H */