mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43 #include "main/formats.h" /* MESA_FORMAT_COUNT */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * \name 64-bit extension of GLbitfield.
83 */
84 /*@{*/
85 typedef GLuint64 GLbitfield64;
86
87 #define BITFIELD64_ONE 1ULL
88 #define BITFIELD64_ALLONES ~0ULL
89
90 /** Set a single bit */
91 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
92
93 /** Set a mask of the least significant \c b bits */
94 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
95 (BITFIELD64_BIT(b) - 1))
96
97 /**
98 * Set all bits from l (low bit) to h (high bit), inclusive.
99 *
100 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
101 */
102 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
103 /*@}*/
104
105
106 /**
107 * \name Some forward type declarations
108 */
109 /*@{*/
110 struct _mesa_HashTable;
111 struct gl_attrib_node;
112 struct gl_list_extensions;
113 struct gl_meta_state;
114 struct gl_pixelstore_attrib;
115 struct gl_program_cache;
116 struct gl_texture_format;
117 struct gl_texture_image;
118 struct gl_texture_object;
119 struct gl_context;
120 struct st_context;
121 /*@}*/
122
123
124
125 /**
126 * Shader stages. Note that these will become 5 with tessellation.
127 * These MUST have the same values as gallium's PIPE_SHADER_*
128 */
129 typedef enum
130 {
131 MESA_SHADER_VERTEX = 0,
132 MESA_SHADER_FRAGMENT = 1,
133 MESA_SHADER_GEOMETRY = 2,
134 MESA_SHADER_TYPES = 3
135 } gl_shader_type;
136
137
138
139 /**
140 * Indexes for vertex program attributes.
141 * GL_NV_vertex_program aliases generic attributes over the conventional
142 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
143 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
144 * generic attributes are distinct/separate).
145 */
146 typedef enum
147 {
148 VERT_ATTRIB_POS = 0,
149 VERT_ATTRIB_WEIGHT = 1,
150 VERT_ATTRIB_NORMAL = 2,
151 VERT_ATTRIB_COLOR0 = 3,
152 VERT_ATTRIB_COLOR1 = 4,
153 VERT_ATTRIB_FOG = 5,
154 VERT_ATTRIB_COLOR_INDEX = 6,
155 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
156 VERT_ATTRIB_EDGEFLAG = 7,
157 VERT_ATTRIB_TEX0 = 8,
158 VERT_ATTRIB_TEX1 = 9,
159 VERT_ATTRIB_TEX2 = 10,
160 VERT_ATTRIB_TEX3 = 11,
161 VERT_ATTRIB_TEX4 = 12,
162 VERT_ATTRIB_TEX5 = 13,
163 VERT_ATTRIB_TEX6 = 14,
164 VERT_ATTRIB_TEX7 = 15,
165 VERT_ATTRIB_GENERIC0 = 16,
166 VERT_ATTRIB_GENERIC1 = 17,
167 VERT_ATTRIB_GENERIC2 = 18,
168 VERT_ATTRIB_GENERIC3 = 19,
169 VERT_ATTRIB_GENERIC4 = 20,
170 VERT_ATTRIB_GENERIC5 = 21,
171 VERT_ATTRIB_GENERIC6 = 22,
172 VERT_ATTRIB_GENERIC7 = 23,
173 VERT_ATTRIB_GENERIC8 = 24,
174 VERT_ATTRIB_GENERIC9 = 25,
175 VERT_ATTRIB_GENERIC10 = 26,
176 VERT_ATTRIB_GENERIC11 = 27,
177 VERT_ATTRIB_GENERIC12 = 28,
178 VERT_ATTRIB_GENERIC13 = 29,
179 VERT_ATTRIB_GENERIC14 = 30,
180 VERT_ATTRIB_GENERIC15 = 31,
181 VERT_ATTRIB_MAX = 32
182 } gl_vert_attrib;
183
184 /**
185 * Bitflags for vertex attributes.
186 * These are used in bitfields in many places.
187 */
188 /*@{*/
189 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
190 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
191 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
192 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
193 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
194 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
195 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
196 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
197 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
198 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
199 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
200 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
201 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
202 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
203 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
204 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
205 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
206 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
207 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
208 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
209 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
210 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
211 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
212 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
213 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
214 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
215 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
216 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
217 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
218 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
219 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
220 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
221
222 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
223 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
224 /*@}*/
225
226
227 /**
228 * Indexes for vertex program result attributes
229 */
230 typedef enum
231 {
232 VERT_RESULT_HPOS = 0,
233 VERT_RESULT_COL0 = 1,
234 VERT_RESULT_COL1 = 2,
235 VERT_RESULT_FOGC = 3,
236 VERT_RESULT_TEX0 = 4,
237 VERT_RESULT_TEX1 = 5,
238 VERT_RESULT_TEX2 = 6,
239 VERT_RESULT_TEX3 = 7,
240 VERT_RESULT_TEX4 = 8,
241 VERT_RESULT_TEX5 = 9,
242 VERT_RESULT_TEX6 = 10,
243 VERT_RESULT_TEX7 = 11,
244 VERT_RESULT_PSIZ = 12,
245 VERT_RESULT_BFC0 = 13,
246 VERT_RESULT_BFC1 = 14,
247 VERT_RESULT_EDGE = 15,
248 VERT_RESULT_VAR0 = 16, /**< shader varying */
249 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
250 } gl_vert_result;
251
252
253 /*********************************************/
254
255 /**
256 * Indexes for geometry program attributes.
257 */
258 typedef enum
259 {
260 GEOM_ATTRIB_POSITION = 0,
261 GEOM_ATTRIB_COLOR0 = 1,
262 GEOM_ATTRIB_COLOR1 = 2,
263 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
264 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
265 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
266 GEOM_ATTRIB_POINT_SIZE = 6,
267 GEOM_ATTRIB_CLIP_VERTEX = 7,
268 GEOM_ATTRIB_PRIMITIVE_ID = 8,
269 GEOM_ATTRIB_TEX_COORD = 9,
270
271 GEOM_ATTRIB_VAR0 = 16,
272 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
273 } gl_geom_attrib;
274
275 /**
276 * Bitflags for geometry attributes.
277 * These are used in bitfields in many places.
278 */
279 /*@{*/
280 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
281 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
282 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
283 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
284 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
285 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
286 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
287 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
288 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
289 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
290 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
291
292 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
293 /*@}*/
294
295
296 /**
297 * Indexes for geometry program result attributes
298 */
299 /*@{*/
300 typedef enum {
301 GEOM_RESULT_POS = 0,
302 GEOM_RESULT_COL0 = 1,
303 GEOM_RESULT_COL1 = 2,
304 GEOM_RESULT_SCOL0 = 3,
305 GEOM_RESULT_SCOL1 = 4,
306 GEOM_RESULT_FOGC = 5,
307 GEOM_RESULT_TEX0 = 6,
308 GEOM_RESULT_TEX1 = 7,
309 GEOM_RESULT_TEX2 = 8,
310 GEOM_RESULT_TEX3 = 9,
311 GEOM_RESULT_TEX4 = 10,
312 GEOM_RESULT_TEX5 = 11,
313 GEOM_RESULT_TEX6 = 12,
314 GEOM_RESULT_TEX7 = 13,
315 GEOM_RESULT_PSIZ = 14,
316 GEOM_RESULT_CLPV = 15,
317 GEOM_RESULT_PRID = 16,
318 GEOM_RESULT_LAYR = 17,
319 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
320 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
321 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
322 } gl_geom_result;
323 /*@}*/
324
325 /**
326 * Indexes for fragment program input attributes.
327 */
328 typedef enum
329 {
330 FRAG_ATTRIB_WPOS = 0,
331 FRAG_ATTRIB_COL0 = 1,
332 FRAG_ATTRIB_COL1 = 2,
333 FRAG_ATTRIB_FOGC = 3,
334 FRAG_ATTRIB_TEX0 = 4,
335 FRAG_ATTRIB_TEX1 = 5,
336 FRAG_ATTRIB_TEX2 = 6,
337 FRAG_ATTRIB_TEX3 = 7,
338 FRAG_ATTRIB_TEX4 = 8,
339 FRAG_ATTRIB_TEX5 = 9,
340 FRAG_ATTRIB_TEX6 = 10,
341 FRAG_ATTRIB_TEX7 = 11,
342 FRAG_ATTRIB_FACE = 12, /**< front/back face */
343 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
344 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
345 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
346 } gl_frag_attrib;
347
348 /**
349 * Bitflags for fragment program input attributes.
350 */
351 /*@{*/
352 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
353 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
354 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
355 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
356 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
357 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
358 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
359 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
360 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
361 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
362 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
363 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
364 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
365 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
366 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
367
368 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
369 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
370
371 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
372 FRAG_BIT_TEX1| \
373 FRAG_BIT_TEX2| \
374 FRAG_BIT_TEX3| \
375 FRAG_BIT_TEX4| \
376 FRAG_BIT_TEX5| \
377 FRAG_BIT_TEX6| \
378 FRAG_BIT_TEX7)
379 /*@}*/
380
381
382 /**
383 * Fragment program results
384 */
385 typedef enum
386 {
387 FRAG_RESULT_DEPTH = 0,
388 FRAG_RESULT_STENCIL = 1,
389 FRAG_RESULT_COLOR = 2,
390 FRAG_RESULT_DATA0 = 3,
391 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
392 } gl_frag_result;
393
394
395 /**
396 * Indexes for all renderbuffers
397 */
398 typedef enum
399 {
400 /* the four standard color buffers */
401 BUFFER_FRONT_LEFT,
402 BUFFER_BACK_LEFT,
403 BUFFER_FRONT_RIGHT,
404 BUFFER_BACK_RIGHT,
405 BUFFER_DEPTH,
406 BUFFER_STENCIL,
407 BUFFER_ACCUM,
408 /* optional aux buffer */
409 BUFFER_AUX0,
410 /* generic renderbuffers */
411 BUFFER_COLOR0,
412 BUFFER_COLOR1,
413 BUFFER_COLOR2,
414 BUFFER_COLOR3,
415 BUFFER_COLOR4,
416 BUFFER_COLOR5,
417 BUFFER_COLOR6,
418 BUFFER_COLOR7,
419 BUFFER_COUNT
420 } gl_buffer_index;
421
422 /**
423 * Bit flags for all renderbuffers
424 */
425 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
426 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
427 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
428 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
429 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
430 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
431 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
432 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
433 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
434 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
435 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
436 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
437 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
438 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
439 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
440 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
441 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
442 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
443 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
444
445 /**
446 * Mask of all the color buffer bits (but not accum).
447 */
448 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
449 BUFFER_BIT_BACK_LEFT | \
450 BUFFER_BIT_FRONT_RIGHT | \
451 BUFFER_BIT_BACK_RIGHT | \
452 BUFFER_BIT_AUX0 | \
453 BUFFER_BIT_COLOR0 | \
454 BUFFER_BIT_COLOR1 | \
455 BUFFER_BIT_COLOR2 | \
456 BUFFER_BIT_COLOR3 | \
457 BUFFER_BIT_COLOR4 | \
458 BUFFER_BIT_COLOR5 | \
459 BUFFER_BIT_COLOR6 | \
460 BUFFER_BIT_COLOR7)
461
462
463 /**
464 * Framebuffer configuration (aka visual / pixelformat)
465 * Note: some of these fields should be boolean, but it appears that
466 * code in drivers/dri/common/util.c requires int-sized fields.
467 */
468 struct gl_config
469 {
470 GLboolean rgbMode;
471 GLboolean floatMode;
472 GLboolean colorIndexMode; /* XXX is this used anywhere? */
473 GLuint doubleBufferMode;
474 GLuint stereoMode;
475
476 GLboolean haveAccumBuffer;
477 GLboolean haveDepthBuffer;
478 GLboolean haveStencilBuffer;
479
480 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
481 GLuint redMask, greenMask, blueMask, alphaMask;
482 GLint rgbBits; /* total bits for rgb */
483 GLint indexBits; /* total bits for colorindex */
484
485 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
486 GLint depthBits;
487 GLint stencilBits;
488
489 GLint numAuxBuffers;
490
491 GLint level;
492
493 /* EXT_visual_rating / GLX 1.2 */
494 GLint visualRating;
495
496 /* EXT_visual_info / GLX 1.2 */
497 GLint transparentPixel;
498 /* colors are floats scaled to ints */
499 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
500 GLint transparentIndex;
501
502 /* ARB_multisample / SGIS_multisample */
503 GLint sampleBuffers;
504 GLint samples;
505
506 /* SGIX_pbuffer / GLX 1.3 */
507 GLint maxPbufferWidth;
508 GLint maxPbufferHeight;
509 GLint maxPbufferPixels;
510 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
511 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
512
513 /* OML_swap_method */
514 GLint swapMethod;
515
516 /* EXT_texture_from_pixmap */
517 GLint bindToTextureRgb;
518 GLint bindToTextureRgba;
519 GLint bindToMipmapTexture;
520 GLint bindToTextureTargets;
521 GLint yInverted;
522 };
523
524
525 /**
526 * Data structure for color tables
527 */
528 struct gl_color_table
529 {
530 GLenum InternalFormat; /**< The user-specified format */
531 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
532 GLuint Size; /**< number of entries in table */
533 GLfloat *TableF; /**< Color table, floating point values */
534 GLubyte *TableUB; /**< Color table, ubyte values */
535 GLubyte RedSize;
536 GLubyte GreenSize;
537 GLubyte BlueSize;
538 GLubyte AlphaSize;
539 GLubyte LuminanceSize;
540 GLubyte IntensitySize;
541 };
542
543
544 /**
545 * \name Bit flags used for updating material values.
546 */
547 /*@{*/
548 #define MAT_ATTRIB_FRONT_AMBIENT 0
549 #define MAT_ATTRIB_BACK_AMBIENT 1
550 #define MAT_ATTRIB_FRONT_DIFFUSE 2
551 #define MAT_ATTRIB_BACK_DIFFUSE 3
552 #define MAT_ATTRIB_FRONT_SPECULAR 4
553 #define MAT_ATTRIB_BACK_SPECULAR 5
554 #define MAT_ATTRIB_FRONT_EMISSION 6
555 #define MAT_ATTRIB_BACK_EMISSION 7
556 #define MAT_ATTRIB_FRONT_SHININESS 8
557 #define MAT_ATTRIB_BACK_SHININESS 9
558 #define MAT_ATTRIB_FRONT_INDEXES 10
559 #define MAT_ATTRIB_BACK_INDEXES 11
560 #define MAT_ATTRIB_MAX 12
561
562 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
563 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
564 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
565 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
566 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
567 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
568
569 #define MAT_INDEX_AMBIENT 0
570 #define MAT_INDEX_DIFFUSE 1
571 #define MAT_INDEX_SPECULAR 2
572
573 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
574 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
575 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
576 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
577 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
578 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
579 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
580 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
581 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
582 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
583 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
584 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
585
586
587 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
588 MAT_BIT_FRONT_AMBIENT | \
589 MAT_BIT_FRONT_DIFFUSE | \
590 MAT_BIT_FRONT_SPECULAR | \
591 MAT_BIT_FRONT_SHININESS | \
592 MAT_BIT_FRONT_INDEXES)
593
594 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
595 MAT_BIT_BACK_AMBIENT | \
596 MAT_BIT_BACK_DIFFUSE | \
597 MAT_BIT_BACK_SPECULAR | \
598 MAT_BIT_BACK_SHININESS | \
599 MAT_BIT_BACK_INDEXES)
600
601 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
602 /*@}*/
603
604
605 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
606 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
607
608 /**
609 * Material shininess lookup table.
610 */
611 struct gl_shine_tab
612 {
613 struct gl_shine_tab *next, *prev;
614 GLfloat tab[SHINE_TABLE_SIZE+1];
615 GLfloat shininess;
616 GLuint refcount;
617 };
618
619
620 /**
621 * Light source state.
622 */
623 struct gl_light
624 {
625 struct gl_light *next; /**< double linked list with sentinel */
626 struct gl_light *prev;
627
628 GLfloat Ambient[4]; /**< ambient color */
629 GLfloat Diffuse[4]; /**< diffuse color */
630 GLfloat Specular[4]; /**< specular color */
631 GLfloat EyePosition[4]; /**< position in eye coordinates */
632 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
633 GLfloat SpotExponent;
634 GLfloat SpotCutoff; /**< in degrees */
635 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
636 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
637 GLfloat ConstantAttenuation;
638 GLfloat LinearAttenuation;
639 GLfloat QuadraticAttenuation;
640 GLboolean Enabled; /**< On/off flag */
641
642 /**
643 * \name Derived fields
644 */
645 /*@{*/
646 GLbitfield _Flags; /**< State */
647
648 GLfloat _Position[4]; /**< position in eye/obj coordinates */
649 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
650 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
651 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
652 GLfloat _VP_inf_spot_attenuation;
653
654 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
655 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
656 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
657 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
658 GLfloat _dli; /**< CI diffuse light intensity */
659 GLfloat _sli; /**< CI specular light intensity */
660 /*@}*/
661 };
662
663
664 /**
665 * Light model state.
666 */
667 struct gl_lightmodel
668 {
669 GLfloat Ambient[4]; /**< ambient color */
670 GLboolean LocalViewer; /**< Local (or infinite) view point? */
671 GLboolean TwoSide; /**< Two (or one) sided lighting? */
672 GLenum ColorControl; /**< either GL_SINGLE_COLOR
673 * or GL_SEPARATE_SPECULAR_COLOR */
674 };
675
676
677 /**
678 * Material state.
679 */
680 struct gl_material
681 {
682 GLfloat Attrib[MAT_ATTRIB_MAX][4];
683 };
684
685
686 /**
687 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
688 */
689 struct gl_accum_attrib
690 {
691 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
692 };
693
694
695 /**
696 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
697 */
698 struct gl_colorbuffer_attrib
699 {
700 GLuint ClearIndex; /**< Index to use for glClear */
701 GLclampf ClearColor[4]; /**< Color to use for glClear */
702
703 GLuint IndexMask; /**< Color index write mask */
704 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
705
706 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
707
708 /**
709 * \name alpha testing
710 */
711 /*@{*/
712 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
713 GLenum AlphaFunc; /**< Alpha test function */
714 GLclampf AlphaRef; /**< Alpha reference value */
715 /*@}*/
716
717 /**
718 * \name Blending
719 */
720 /*@{*/
721 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
722 GLenum BlendSrcRGB; /**< Blending source operator */
723 GLenum BlendDstRGB; /**< Blending destination operator */
724 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
725 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
726 GLenum BlendEquationRGB; /**< Blending equation */
727 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
728 GLfloat BlendColor[4]; /**< Blending color */
729 /*@}*/
730
731 /**
732 * \name Logic op
733 */
734 /*@{*/
735 GLenum LogicOp; /**< Logic operator */
736 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
737 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
738 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
739 /*@}*/
740
741 GLboolean DitherFlag; /**< Dither enable flag */
742
743 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
744 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
745 };
746
747
748 /**
749 * Current attribute group (GL_CURRENT_BIT).
750 */
751 struct gl_current_attrib
752 {
753 /**
754 * \name Current vertex attributes.
755 * \note Values are valid only after FLUSH_VERTICES has been called.
756 * \note Index and Edgeflag current values are stored as floats in the
757 * SIX and SEVEN attribute slots.
758 */
759 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
760
761 /**
762 * \name Current raster position attributes (always valid).
763 * \note This set of attributes is very similar to the SWvertex struct.
764 */
765 /*@{*/
766 GLfloat RasterPos[4];
767 GLfloat RasterDistance;
768 GLfloat RasterColor[4];
769 GLfloat RasterSecondaryColor[4];
770 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
771 GLboolean RasterPosValid;
772 /*@}*/
773 };
774
775
776 /**
777 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
778 */
779 struct gl_depthbuffer_attrib
780 {
781 GLenum Func; /**< Function for depth buffer compare */
782 GLclampd Clear; /**< Value to clear depth buffer to */
783 GLboolean Test; /**< Depth buffering enabled flag */
784 GLboolean Mask; /**< Depth buffer writable? */
785 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
786 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
787 };
788
789
790 /**
791 * Evaluator attribute group (GL_EVAL_BIT).
792 */
793 struct gl_eval_attrib
794 {
795 /**
796 * \name Enable bits
797 */
798 /*@{*/
799 GLboolean Map1Color4;
800 GLboolean Map1Index;
801 GLboolean Map1Normal;
802 GLboolean Map1TextureCoord1;
803 GLboolean Map1TextureCoord2;
804 GLboolean Map1TextureCoord3;
805 GLboolean Map1TextureCoord4;
806 GLboolean Map1Vertex3;
807 GLboolean Map1Vertex4;
808 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
809 GLboolean Map2Color4;
810 GLboolean Map2Index;
811 GLboolean Map2Normal;
812 GLboolean Map2TextureCoord1;
813 GLboolean Map2TextureCoord2;
814 GLboolean Map2TextureCoord3;
815 GLboolean Map2TextureCoord4;
816 GLboolean Map2Vertex3;
817 GLboolean Map2Vertex4;
818 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
819 GLboolean AutoNormal;
820 /*@}*/
821
822 /**
823 * \name Map Grid endpoints and divisions and calculated du values
824 */
825 /*@{*/
826 GLint MapGrid1un;
827 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
828 GLint MapGrid2un, MapGrid2vn;
829 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
830 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
831 /*@}*/
832 };
833
834
835 /**
836 * Fog attribute group (GL_FOG_BIT).
837 */
838 struct gl_fog_attrib
839 {
840 GLboolean Enabled; /**< Fog enabled flag */
841 GLfloat Color[4]; /**< Fog color */
842 GLfloat Density; /**< Density >= 0.0 */
843 GLfloat Start; /**< Start distance in eye coords */
844 GLfloat End; /**< End distance in eye coords */
845 GLfloat Index; /**< Fog index */
846 GLenum Mode; /**< Fog mode */
847 GLboolean ColorSumEnabled;
848 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
849 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
850 };
851
852
853 /**
854 * Hint attribute group (GL_HINT_BIT).
855 *
856 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
857 */
858 struct gl_hint_attrib
859 {
860 GLenum PerspectiveCorrection;
861 GLenum PointSmooth;
862 GLenum LineSmooth;
863 GLenum PolygonSmooth;
864 GLenum Fog;
865 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
866 GLenum TextureCompression; /**< GL_ARB_texture_compression */
867 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
868 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
869 };
870
871 /**
872 * Light state flags.
873 */
874 /*@{*/
875 #define LIGHT_SPOT 0x1
876 #define LIGHT_LOCAL_VIEWER 0x2
877 #define LIGHT_POSITIONAL 0x4
878 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
879 /*@}*/
880
881
882 /**
883 * Lighting attribute group (GL_LIGHT_BIT).
884 */
885 struct gl_light_attrib
886 {
887 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
888 struct gl_lightmodel Model; /**< Lighting model */
889
890 /**
891 * Must flush FLUSH_VERTICES before referencing:
892 */
893 /*@{*/
894 struct gl_material Material; /**< Includes front & back values */
895 /*@}*/
896
897 GLboolean Enabled; /**< Lighting enabled flag */
898 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
899 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
900 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
901 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
902 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
903 GLboolean ColorMaterialEnabled;
904 GLenum ClampVertexColor;
905
906 struct gl_light EnabledList; /**< List sentinel */
907
908 /**
909 * Derived state for optimizations:
910 */
911 /*@{*/
912 GLboolean _NeedEyeCoords;
913 GLboolean _NeedVertices; /**< Use fast shader? */
914 GLbitfield _Flags; /**< LIGHT_* flags, see above */
915 GLfloat _BaseColor[2][3];
916 /*@}*/
917 };
918
919
920 /**
921 * Line attribute group (GL_LINE_BIT).
922 */
923 struct gl_line_attrib
924 {
925 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
926 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
927 GLushort StipplePattern; /**< Stipple pattern */
928 GLint StippleFactor; /**< Stipple repeat factor */
929 GLfloat Width; /**< Line width */
930 };
931
932
933 /**
934 * Display list attribute group (GL_LIST_BIT).
935 */
936 struct gl_list_attrib
937 {
938 GLuint ListBase;
939 };
940
941
942 /**
943 * Multisample attribute group (GL_MULTISAMPLE_BIT).
944 */
945 struct gl_multisample_attrib
946 {
947 GLboolean Enabled;
948 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
949 GLboolean SampleAlphaToCoverage;
950 GLboolean SampleAlphaToOne;
951 GLboolean SampleCoverage;
952 GLfloat SampleCoverageValue;
953 GLboolean SampleCoverageInvert;
954 };
955
956
957 /**
958 * A pixelmap (see glPixelMap)
959 */
960 struct gl_pixelmap
961 {
962 GLint Size;
963 GLfloat Map[MAX_PIXEL_MAP_TABLE];
964 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
965 };
966
967
968 /**
969 * Collection of all pixelmaps
970 */
971 struct gl_pixelmaps
972 {
973 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
974 struct gl_pixelmap GtoG;
975 struct gl_pixelmap BtoB;
976 struct gl_pixelmap AtoA;
977 struct gl_pixelmap ItoR;
978 struct gl_pixelmap ItoG;
979 struct gl_pixelmap ItoB;
980 struct gl_pixelmap ItoA;
981 struct gl_pixelmap ItoI;
982 struct gl_pixelmap StoS;
983 };
984
985
986 /**
987 * Pixel attribute group (GL_PIXEL_MODE_BIT).
988 */
989 struct gl_pixel_attrib
990 {
991 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
992
993 /*--- Begin Pixel Transfer State ---*/
994 /* Fields are in the order in which they're applied... */
995
996 /** Scale & Bias (index shift, offset) */
997 /*@{*/
998 GLfloat RedBias, RedScale;
999 GLfloat GreenBias, GreenScale;
1000 GLfloat BlueBias, BlueScale;
1001 GLfloat AlphaBias, AlphaScale;
1002 GLfloat DepthBias, DepthScale;
1003 GLint IndexShift, IndexOffset;
1004 /*@}*/
1005
1006 /* Pixel Maps */
1007 /* Note: actual pixel maps are not part of this attrib group */
1008 GLboolean MapColorFlag;
1009 GLboolean MapStencilFlag;
1010
1011 /*--- End Pixel Transfer State ---*/
1012
1013 /** glPixelZoom */
1014 GLfloat ZoomX, ZoomY;
1015
1016 /** GL_SGI_texture_color_table */
1017 GLfloat TextureColorTableScale[4]; /**< RGBA */
1018 GLfloat TextureColorTableBias[4]; /**< RGBA */
1019 };
1020
1021
1022 /**
1023 * Point attribute group (GL_POINT_BIT).
1024 */
1025 struct gl_point_attrib
1026 {
1027 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1028 GLfloat Size; /**< User-specified point size */
1029 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1030 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1031 GLfloat Threshold; /**< GL_EXT_point_parameters */
1032 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1033 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1034 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1035 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1036 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1037 };
1038
1039
1040 /**
1041 * Polygon attribute group (GL_POLYGON_BIT).
1042 */
1043 struct gl_polygon_attrib
1044 {
1045 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1046 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1047 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1048 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1049 GLboolean CullFlag; /**< Culling on/off flag */
1050 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1051 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1052 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1053 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1054 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1055 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1056 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1057 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1058 };
1059
1060
1061 /**
1062 * Scissor attributes (GL_SCISSOR_BIT).
1063 */
1064 struct gl_scissor_attrib
1065 {
1066 GLboolean Enabled; /**< Scissor test enabled? */
1067 GLint X, Y; /**< Lower left corner of box */
1068 GLsizei Width, Height; /**< Size of box */
1069 };
1070
1071
1072 /**
1073 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1074 *
1075 * Three sets of stencil data are tracked so that OpenGL 2.0,
1076 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1077 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1078 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1079 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1080 * GL_EXT_stencil_two_side GL_BACK state.
1081 *
1082 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1083 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1084 *
1085 * The derived value \c _TestTwoSide is set when the front-face and back-face
1086 * stencil state are different.
1087 */
1088 struct gl_stencil_attrib
1089 {
1090 GLboolean Enabled; /**< Enabled flag */
1091 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1092 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1093 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1094 GLboolean _TestTwoSide;
1095 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1096 GLenum Function[3]; /**< Stencil function */
1097 GLenum FailFunc[3]; /**< Fail function */
1098 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1099 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1100 GLint Ref[3]; /**< Reference value */
1101 GLuint ValueMask[3]; /**< Value mask */
1102 GLuint WriteMask[3]; /**< Write mask */
1103 GLuint Clear; /**< Clear value */
1104 };
1105
1106
1107 /**
1108 * An index for each type of texture object. These correspond to the GL
1109 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1110 * Note: the order is from highest priority to lowest priority.
1111 */
1112 typedef enum
1113 {
1114 TEXTURE_2D_ARRAY_INDEX,
1115 TEXTURE_1D_ARRAY_INDEX,
1116 TEXTURE_CUBE_INDEX,
1117 TEXTURE_3D_INDEX,
1118 TEXTURE_RECT_INDEX,
1119 TEXTURE_2D_INDEX,
1120 TEXTURE_1D_INDEX,
1121 NUM_TEXTURE_TARGETS
1122 } gl_texture_index;
1123
1124
1125 /**
1126 * Bit flags for each type of texture object
1127 * Used for Texture.Unit[]._ReallyEnabled flags.
1128 */
1129 /*@{*/
1130 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1131 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1132 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1133 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1134 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1135 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1136 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1137 /*@}*/
1138
1139
1140 /**
1141 * TexGenEnabled flags.
1142 */
1143 /*@{*/
1144 #define S_BIT 1
1145 #define T_BIT 2
1146 #define R_BIT 4
1147 #define Q_BIT 8
1148 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1149 /*@}*/
1150
1151
1152 /**
1153 * Bit flag versions of the corresponding GL_ constants.
1154 */
1155 /*@{*/
1156 #define TEXGEN_SPHERE_MAP 0x1
1157 #define TEXGEN_OBJ_LINEAR 0x2
1158 #define TEXGEN_EYE_LINEAR 0x4
1159 #define TEXGEN_REFLECTION_MAP_NV 0x8
1160 #define TEXGEN_NORMAL_MAP_NV 0x10
1161
1162 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1163 TEXGEN_REFLECTION_MAP_NV | \
1164 TEXGEN_NORMAL_MAP_NV)
1165 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1166 TEXGEN_REFLECTION_MAP_NV | \
1167 TEXGEN_NORMAL_MAP_NV | \
1168 TEXGEN_EYE_LINEAR)
1169 /*@}*/
1170
1171
1172
1173 /** Tex-gen enabled for texture unit? */
1174 #define ENABLE_TEXGEN(unit) (1 << (unit))
1175
1176 /** Non-identity texture matrix for texture unit? */
1177 #define ENABLE_TEXMAT(unit) (1 << (unit))
1178
1179
1180 /**
1181 * Texel fetch function prototype. We use texel fetch functions to
1182 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1183 * texture images. These functions help to isolate us from the gritty
1184 * details of all the various texture image encodings.
1185 *
1186 * \param texImage texture image.
1187 * \param col texel column.
1188 * \param row texel row.
1189 * \param img texel image level/layer.
1190 * \param texelOut output texel (up to 4 GLchans)
1191 */
1192 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1193 GLint col, GLint row, GLint img,
1194 GLchan *texelOut );
1195
1196 /**
1197 * As above, but returns floats.
1198 * Used for depth component images and for upcoming signed/float
1199 * texture images.
1200 */
1201 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1202 GLint col, GLint row, GLint img,
1203 GLfloat *texelOut );
1204
1205
1206 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1207 GLint col, GLint row, GLint img,
1208 const void *texel);
1209
1210
1211 /**
1212 * Texture image state. Describes the dimensions of a texture image,
1213 * the texel format and pointers to Texel Fetch functions.
1214 */
1215 struct gl_texture_image
1216 {
1217 GLint InternalFormat; /**< Internal format as given by the user */
1218 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1219 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1220 * GL_INTENSITY, GL_COLOR_INDEX,
1221 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1222 * only. Used for choosing TexEnv arithmetic.
1223 */
1224 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1225
1226 GLuint Border; /**< 0 or 1 */
1227 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1228 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1229 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1230 GLuint Width2; /**< = Width - 2*Border */
1231 GLuint Height2; /**< = Height - 2*Border */
1232 GLuint Depth2; /**< = Depth - 2*Border */
1233 GLuint WidthLog2; /**< = log2(Width2) */
1234 GLuint HeightLog2; /**< = log2(Height2) */
1235 GLuint DepthLog2; /**< = log2(Depth2) */
1236 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1237 GLfloat WidthScale; /**< used for mipmap LOD computation */
1238 GLfloat HeightScale; /**< used for mipmap LOD computation */
1239 GLfloat DepthScale; /**< used for mipmap LOD computation */
1240 GLboolean IsClientData; /**< Data owned by client? */
1241 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1242
1243 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1244
1245 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1246 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1247
1248 GLuint RowStride; /**< Padded width in units of texels */
1249 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1250 each 2D slice in 'Data', in texels */
1251 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1252
1253 /**
1254 * \name For device driver:
1255 */
1256 /*@{*/
1257 void *DriverData; /**< Arbitrary device driver data */
1258 /*@}*/
1259 };
1260
1261
1262 /**
1263 * Indexes for cube map faces.
1264 */
1265 typedef enum
1266 {
1267 FACE_POS_X = 0,
1268 FACE_NEG_X = 1,
1269 FACE_POS_Y = 2,
1270 FACE_NEG_Y = 3,
1271 FACE_POS_Z = 4,
1272 FACE_NEG_Z = 5,
1273 MAX_FACES = 6
1274 } gl_face_index;
1275
1276
1277 /**
1278 * Texture object state. Contains the array of mipmap images, border color,
1279 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1280 * color palette.
1281 */
1282 struct gl_texture_object
1283 {
1284 _glthread_Mutex Mutex; /**< for thread safety */
1285 GLint RefCount; /**< reference count */
1286 GLuint Name; /**< the user-visible texture object ID */
1287 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1288 GLfloat Priority; /**< in [0,1] */
1289 union {
1290 GLfloat f[4];
1291 GLuint ui[4];
1292 GLint i[4];
1293 } BorderColor; /**< Interpreted according to texture format */
1294 GLenum WrapS; /**< S-axis texture image wrap mode */
1295 GLenum WrapT; /**< T-axis texture image wrap mode */
1296 GLenum WrapR; /**< R-axis texture image wrap mode */
1297 GLenum MinFilter; /**< minification filter */
1298 GLenum MagFilter; /**< magnification filter */
1299 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1300 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1301 GLfloat LodBias; /**< OpenGL 1.4 */
1302 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1303 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1304 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1305 GLenum CompareMode; /**< GL_ARB_shadow */
1306 GLenum CompareFunc; /**< GL_ARB_shadow */
1307 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1308 GLenum DepthMode; /**< GL_ARB_depth_texture */
1309 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1310 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1311 GLint CropRect[4]; /**< GL_OES_draw_texture */
1312 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1313 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1314 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1315 GLboolean _Complete; /**< Is texture object complete? */
1316 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1317 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1318
1319 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1320 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1321
1322 /** GL_EXT_paletted_texture */
1323 struct gl_color_table Palette;
1324
1325 /**
1326 * \name For device driver.
1327 * Note: instead of attaching driver data to this pointer, it's preferable
1328 * to instead use this struct as a base class for your own texture object
1329 * class. Driver->NewTextureObject() can be used to implement the
1330 * allocation.
1331 */
1332 void *DriverData; /**< Arbitrary device driver data */
1333 };
1334
1335
1336 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1337 #define MAX_COMBINER_TERMS 4
1338
1339
1340 /**
1341 * Texture combine environment state.
1342 */
1343 struct gl_tex_env_combine_state
1344 {
1345 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1346 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1347 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1348 GLenum SourceRGB[MAX_COMBINER_TERMS];
1349 GLenum SourceA[MAX_COMBINER_TERMS];
1350 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1351 GLenum OperandRGB[MAX_COMBINER_TERMS];
1352 GLenum OperandA[MAX_COMBINER_TERMS];
1353 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1354 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1355 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1356 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1357 };
1358
1359
1360 /**
1361 * Texture coord generation state.
1362 */
1363 struct gl_texgen
1364 {
1365 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1366 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1367 GLfloat ObjectPlane[4];
1368 GLfloat EyePlane[4];
1369 };
1370
1371
1372 /**
1373 * Texture unit state. Contains enable flags, texture environment/function/
1374 * combiners, texgen state, pointers to current texture objects and
1375 * post-filter color tables.
1376 */
1377 struct gl_texture_unit
1378 {
1379 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1380 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1381
1382 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1383 GLfloat EnvColor[4];
1384
1385 struct gl_texgen GenS;
1386 struct gl_texgen GenT;
1387 struct gl_texgen GenR;
1388 struct gl_texgen GenQ;
1389 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1390 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1391
1392 GLfloat LodBias; /**< for biasing mipmap levels */
1393 GLenum BumpTarget;
1394 GLfloat RotMatrix[4]; /* 2x2 matrix */
1395
1396 /**
1397 * \name GL_EXT_texture_env_combine
1398 */
1399 struct gl_tex_env_combine_state Combine;
1400
1401 /**
1402 * Derived state based on \c EnvMode and the \c BaseFormat of the
1403 * currently enabled texture.
1404 */
1405 struct gl_tex_env_combine_state _EnvMode;
1406
1407 /**
1408 * Currently enabled combiner state. This will point to either
1409 * \c Combine or \c _EnvMode.
1410 */
1411 struct gl_tex_env_combine_state *_CurrentCombine;
1412
1413 /** Current texture object pointers */
1414 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1415
1416 /** Points to highest priority, complete and enabled texture object */
1417 struct gl_texture_object *_Current;
1418
1419 /** GL_SGI_texture_color_table */
1420 /*@{*/
1421 struct gl_color_table ColorTable;
1422 struct gl_color_table ProxyColorTable;
1423 GLboolean ColorTableEnabled;
1424 /*@}*/
1425 };
1426
1427
1428 /**
1429 * Texture attribute group (GL_TEXTURE_BIT).
1430 */
1431 struct gl_texture_attrib
1432 {
1433 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1434 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1435
1436 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1437
1438 /** GL_ARB_seamless_cubemap */
1439 GLboolean CubeMapSeamless;
1440
1441 /** GL_EXT_shared_texture_palette */
1442 GLboolean SharedPalette;
1443 struct gl_color_table Palette;
1444
1445 /** Texture units/samplers used by vertex or fragment texturing */
1446 GLbitfield _EnabledUnits;
1447
1448 /** Texture coord units/sets used for fragment texturing */
1449 GLbitfield _EnabledCoordUnits;
1450
1451 /** Texture coord units that have texgen enabled */
1452 GLbitfield _TexGenEnabled;
1453
1454 /** Texture coord units that have non-identity matrices */
1455 GLbitfield _TexMatEnabled;
1456
1457 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1458 GLbitfield _GenFlags;
1459 };
1460
1461
1462 /**
1463 * Transformation attribute group (GL_TRANSFORM_BIT).
1464 */
1465 struct gl_transform_attrib
1466 {
1467 GLenum MatrixMode; /**< Matrix mode */
1468 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1469 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1470 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1471 GLboolean Normalize; /**< Normalize all normals? */
1472 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1473 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1474 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1475
1476 GLfloat CullEyePos[4];
1477 GLfloat CullObjPos[4];
1478 };
1479
1480
1481 /**
1482 * Viewport attribute group (GL_VIEWPORT_BIT).
1483 */
1484 struct gl_viewport_attrib
1485 {
1486 GLint X, Y; /**< position */
1487 GLsizei Width, Height; /**< size */
1488 GLfloat Near, Far; /**< Depth buffer range */
1489 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1490 };
1491
1492
1493 /**
1494 * GL_ARB_vertex/pixel_buffer_object buffer object
1495 */
1496 struct gl_buffer_object
1497 {
1498 _glthread_Mutex Mutex;
1499 GLint RefCount;
1500 GLuint Name;
1501 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1502 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1503 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1504 /** Fields describing a mapped buffer */
1505 /*@{*/
1506 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1507 GLvoid *Pointer; /**< User-space address of mapping */
1508 GLintptr Offset; /**< Mapped offset */
1509 GLsizeiptr Length; /**< Mapped length */
1510 /*@}*/
1511 GLboolean Written; /**< Ever written to? (for debugging) */
1512 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1513 };
1514
1515
1516 /**
1517 * Client pixel packing/unpacking attributes
1518 */
1519 struct gl_pixelstore_attrib
1520 {
1521 GLint Alignment;
1522 GLint RowLength;
1523 GLint SkipPixels;
1524 GLint SkipRows;
1525 GLint ImageHeight;
1526 GLint SkipImages;
1527 GLboolean SwapBytes;
1528 GLboolean LsbFirst;
1529 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1530 GLboolean Invert; /**< GL_MESA_pack_invert */
1531 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1532 };
1533
1534
1535 /**
1536 * Client vertex array attributes
1537 */
1538 struct gl_client_array
1539 {
1540 GLint Size; /**< components per element (1,2,3,4) */
1541 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1542 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1543 GLsizei Stride; /**< user-specified stride */
1544 GLsizei StrideB; /**< actual stride in bytes */
1545 const GLubyte *Ptr; /**< Points to array data */
1546 GLboolean Enabled; /**< Enabled flag is a boolean */
1547 GLboolean Normalized; /**< GL_ARB_vertex_program */
1548 GLboolean Integer; /**< Integer-valued? */
1549 GLuint _ElementSize; /**< size of each element in bytes */
1550
1551 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1552 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1553 };
1554
1555
1556 /**
1557 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1558 * extension, but a nice encapsulation in any case.
1559 */
1560 struct gl_array_object
1561 {
1562 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1563 GLuint Name;
1564
1565 GLint RefCount;
1566 _glthread_Mutex Mutex;
1567 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1568
1569 /** Conventional vertex arrays */
1570 /*@{*/
1571 struct gl_client_array Vertex;
1572 struct gl_client_array Weight;
1573 struct gl_client_array Normal;
1574 struct gl_client_array Color;
1575 struct gl_client_array SecondaryColor;
1576 struct gl_client_array FogCoord;
1577 struct gl_client_array Index;
1578 struct gl_client_array EdgeFlag;
1579 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1580 struct gl_client_array PointSize;
1581 /*@}*/
1582
1583 /**
1584 * Generic arrays for vertex programs/shaders.
1585 * For NV vertex programs, these attributes alias and take priority
1586 * over the conventional attribs above. For ARB vertex programs and
1587 * GLSL vertex shaders, these attributes are separate.
1588 */
1589 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1590
1591 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1592 GLbitfield _Enabled;
1593
1594 /**
1595 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1596 * we can determine the max legal (in bounds) glDrawElements array index.
1597 */
1598 GLuint _MaxElement;
1599 };
1600
1601
1602 /**
1603 * Vertex array state
1604 */
1605 struct gl_array_attrib
1606 {
1607 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1608 struct gl_array_object *ArrayObj;
1609
1610 /** The default vertex array object */
1611 struct gl_array_object *DefaultArrayObj;
1612
1613 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1614 struct _mesa_HashTable *Objects;
1615
1616 GLint ActiveTexture; /**< Client Active Texture */
1617 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1618 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1619
1620 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1621 GLboolean PrimitiveRestart;
1622 GLuint RestartIndex;
1623
1624 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1625
1626 /* GL_ARB_vertex_buffer_object */
1627 struct gl_buffer_object *ArrayBufferObj;
1628 struct gl_buffer_object *ElementArrayBufferObj;
1629 };
1630
1631
1632 /**
1633 * Feedback buffer state
1634 */
1635 struct gl_feedback
1636 {
1637 GLenum Type;
1638 GLbitfield _Mask; /**< FB_* bits */
1639 GLfloat *Buffer;
1640 GLuint BufferSize;
1641 GLuint Count;
1642 };
1643
1644
1645 /**
1646 * Selection buffer state
1647 */
1648 struct gl_selection
1649 {
1650 GLuint *Buffer; /**< selection buffer */
1651 GLuint BufferSize; /**< size of the selection buffer */
1652 GLuint BufferCount; /**< number of values in the selection buffer */
1653 GLuint Hits; /**< number of records in the selection buffer */
1654 GLuint NameStackDepth; /**< name stack depth */
1655 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1656 GLboolean HitFlag; /**< hit flag */
1657 GLfloat HitMinZ; /**< minimum hit depth */
1658 GLfloat HitMaxZ; /**< maximum hit depth */
1659 };
1660
1661
1662 /**
1663 * 1-D Evaluator control points
1664 */
1665 struct gl_1d_map
1666 {
1667 GLuint Order; /**< Number of control points */
1668 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1669 GLfloat *Points; /**< Points to contiguous control points */
1670 };
1671
1672
1673 /**
1674 * 2-D Evaluator control points
1675 */
1676 struct gl_2d_map
1677 {
1678 GLuint Uorder; /**< Number of control points in U dimension */
1679 GLuint Vorder; /**< Number of control points in V dimension */
1680 GLfloat u1, u2, du;
1681 GLfloat v1, v2, dv;
1682 GLfloat *Points; /**< Points to contiguous control points */
1683 };
1684
1685
1686 /**
1687 * All evaluator control point state
1688 */
1689 struct gl_evaluators
1690 {
1691 /**
1692 * \name 1-D maps
1693 */
1694 /*@{*/
1695 struct gl_1d_map Map1Vertex3;
1696 struct gl_1d_map Map1Vertex4;
1697 struct gl_1d_map Map1Index;
1698 struct gl_1d_map Map1Color4;
1699 struct gl_1d_map Map1Normal;
1700 struct gl_1d_map Map1Texture1;
1701 struct gl_1d_map Map1Texture2;
1702 struct gl_1d_map Map1Texture3;
1703 struct gl_1d_map Map1Texture4;
1704 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1705 /*@}*/
1706
1707 /**
1708 * \name 2-D maps
1709 */
1710 /*@{*/
1711 struct gl_2d_map Map2Vertex3;
1712 struct gl_2d_map Map2Vertex4;
1713 struct gl_2d_map Map2Index;
1714 struct gl_2d_map Map2Color4;
1715 struct gl_2d_map Map2Normal;
1716 struct gl_2d_map Map2Texture1;
1717 struct gl_2d_map Map2Texture2;
1718 struct gl_2d_map Map2Texture3;
1719 struct gl_2d_map Map2Texture4;
1720 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1721 /*@}*/
1722 };
1723
1724
1725 /**
1726 * Names of the various vertex/fragment program register files, etc.
1727 *
1728 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1729 * All values should fit in a 4-bit field.
1730 *
1731 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1732 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1733 * be "uniform" variables since they can only be set outside glBegin/End.
1734 * They're also all stored in the same Parameters array.
1735 */
1736 typedef enum
1737 {
1738 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1739 PROGRAM_INPUT, /**< machine->Inputs[] */
1740 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1741 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1742 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1743 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1744 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1745 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1746 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1747 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1748 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1749 PROGRAM_ADDRESS, /**< machine->AddressReg */
1750 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1751 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1752 PROGRAM_FILE_MAX
1753 } gl_register_file;
1754
1755
1756 /** Vertex and fragment instructions */
1757 struct prog_instruction;
1758 struct gl_program_parameter_list;
1759 struct gl_uniform_list;
1760
1761
1762 /**
1763 * Base class for any kind of program object
1764 */
1765 struct gl_program
1766 {
1767 GLuint Id;
1768 GLubyte *String; /**< Null-terminated program text */
1769 GLint RefCount;
1770 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1771 GLenum Format; /**< String encoding format */
1772 GLboolean Resident;
1773
1774 struct prog_instruction *Instructions;
1775
1776 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1777 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1778 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1779 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1780 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1781 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1782 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1783
1784
1785 /** Named parameters, constants, etc. from program text */
1786 struct gl_program_parameter_list *Parameters;
1787 /** Numbered local parameters */
1788 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1789
1790 /** Vertex/fragment shader varying vars */
1791 struct gl_program_parameter_list *Varying;
1792 /** Vertex program user-defined attributes */
1793 struct gl_program_parameter_list *Attributes;
1794
1795 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1796 GLubyte SamplerUnits[MAX_SAMPLERS];
1797 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1798 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1799
1800 /** Bitmask of which register files are read/written with indirect
1801 * addressing. Mask of (1 << PROGRAM_x) bits.
1802 */
1803 GLbitfield IndirectRegisterFiles;
1804
1805 /** Logical counts */
1806 /*@{*/
1807 GLuint NumInstructions;
1808 GLuint NumTemporaries;
1809 GLuint NumParameters;
1810 GLuint NumAttributes;
1811 GLuint NumAddressRegs;
1812 GLuint NumAluInstructions;
1813 GLuint NumTexInstructions;
1814 GLuint NumTexIndirections;
1815 /*@}*/
1816 /** Native, actual h/w counts */
1817 /*@{*/
1818 GLuint NumNativeInstructions;
1819 GLuint NumNativeTemporaries;
1820 GLuint NumNativeParameters;
1821 GLuint NumNativeAttributes;
1822 GLuint NumNativeAddressRegs;
1823 GLuint NumNativeAluInstructions;
1824 GLuint NumNativeTexInstructions;
1825 GLuint NumNativeTexIndirections;
1826 /*@}*/
1827 };
1828
1829
1830 /** Vertex program object */
1831 struct gl_vertex_program
1832 {
1833 struct gl_program Base; /**< base class */
1834 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1835 GLboolean IsPositionInvariant;
1836 };
1837
1838
1839 /** Geometry program object */
1840 struct gl_geometry_program
1841 {
1842 struct gl_program Base; /**< base class */
1843
1844 GLint VerticesOut;
1845 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1846 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1847 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1848 };
1849
1850
1851 /** Fragment program object */
1852 struct gl_fragment_program
1853 {
1854 struct gl_program Base; /**< base class */
1855 GLenum FogOption;
1856 GLboolean UsesKill; /**< shader uses KIL instruction */
1857 GLboolean OriginUpperLeft;
1858 GLboolean PixelCenterInteger;
1859 };
1860
1861
1862 /**
1863 * State common to vertex and fragment programs.
1864 */
1865 struct gl_program_state
1866 {
1867 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1868 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1869 };
1870
1871
1872 /**
1873 * Context state for vertex programs.
1874 */
1875 struct gl_vertex_program_state
1876 {
1877 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1878 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1879 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1880 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1881 struct gl_vertex_program *Current; /**< User-bound vertex program */
1882
1883 /** Currently enabled and valid vertex program (including internal
1884 * programs, user-defined vertex programs and GLSL vertex shaders).
1885 * This is the program we must use when rendering.
1886 */
1887 struct gl_vertex_program *_Current;
1888
1889 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1890
1891 /* For GL_NV_vertex_program only: */
1892 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1893 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1894
1895 /** Should fixed-function T&L be implemented with a vertex prog? */
1896 GLboolean _MaintainTnlProgram;
1897
1898 /** Program to emulate fixed-function T&L (see above) */
1899 struct gl_vertex_program *_TnlProgram;
1900
1901 /** Cache of fixed-function programs */
1902 struct gl_program_cache *Cache;
1903
1904 GLboolean _Overriden;
1905 };
1906
1907
1908 /**
1909 * Context state for geometry programs.
1910 */
1911 struct gl_geometry_program_state
1912 {
1913 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1914 GLboolean _Enabled; /**< Enabled and valid program? */
1915 struct gl_geometry_program *Current; /**< user-bound geometry program */
1916
1917 /** Currently enabled and valid program (including internal programs
1918 * and compiled shader programs).
1919 */
1920 struct gl_geometry_program *_Current;
1921
1922 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1923
1924 /** Cache of fixed-function programs */
1925 struct gl_program_cache *Cache;
1926 };
1927
1928 /**
1929 * Context state for fragment programs.
1930 */
1931 struct gl_fragment_program_state
1932 {
1933 GLboolean Enabled; /**< User-set fragment program enable flag */
1934 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1935 struct gl_fragment_program *Current; /**< User-bound fragment program */
1936
1937 /** Currently enabled and valid fragment program (including internal
1938 * programs, user-defined fragment programs and GLSL fragment shaders).
1939 * This is the program we must use when rendering.
1940 */
1941 struct gl_fragment_program *_Current;
1942
1943 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1944
1945 /** Should fixed-function texturing be implemented with a fragment prog? */
1946 GLboolean _MaintainTexEnvProgram;
1947
1948 /** Program to emulate fixed-function texture env/combine (see above) */
1949 struct gl_fragment_program *_TexEnvProgram;
1950
1951 /** Cache of fixed-function programs */
1952 struct gl_program_cache *Cache;
1953 };
1954
1955
1956 /**
1957 * ATI_fragment_shader runtime state
1958 */
1959 #define ATI_FS_INPUT_PRIMARY 0
1960 #define ATI_FS_INPUT_SECONDARY 1
1961
1962 struct atifs_instruction;
1963 struct atifs_setupinst;
1964
1965 /**
1966 * ATI fragment shader
1967 */
1968 struct ati_fragment_shader
1969 {
1970 GLuint Id;
1971 GLint RefCount;
1972 struct atifs_instruction *Instructions[2];
1973 struct atifs_setupinst *SetupInst[2];
1974 GLfloat Constants[8][4];
1975 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1976 GLubyte numArithInstr[2];
1977 GLubyte regsAssigned[2];
1978 GLubyte NumPasses; /**< 1 or 2 */
1979 GLubyte cur_pass;
1980 GLubyte last_optype;
1981 GLboolean interpinp1;
1982 GLboolean isValid;
1983 GLuint swizzlerq;
1984 };
1985
1986 /**
1987 * Context state for GL_ATI_fragment_shader
1988 */
1989 struct gl_ati_fragment_shader_state
1990 {
1991 GLboolean Enabled;
1992 GLboolean _Enabled; /**< enabled and valid shader? */
1993 GLboolean Compiling;
1994 GLfloat GlobalConstants[8][4];
1995 struct ati_fragment_shader *Current;
1996 };
1997
1998
1999 /**
2000 * Occlusion/timer query object.
2001 */
2002 struct gl_query_object
2003 {
2004 GLenum Target; /**< The query target, when active */
2005 GLuint Id; /**< hash table ID/name */
2006 GLuint64EXT Result; /**< the counter */
2007 GLboolean Active; /**< inside Begin/EndQuery */
2008 GLboolean Ready; /**< result is ready? */
2009 };
2010
2011
2012 /**
2013 * Context state for query objects.
2014 */
2015 struct gl_query_state
2016 {
2017 struct _mesa_HashTable *QueryObjects;
2018 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2019 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2020
2021 /** GL_NV_conditional_render */
2022 struct gl_query_object *CondRenderQuery;
2023
2024 /** GL_EXT_transform_feedback */
2025 struct gl_query_object *PrimitivesGenerated;
2026 struct gl_query_object *PrimitivesWritten;
2027
2028 /** GL_ARB_timer_query */
2029 struct gl_query_object *TimeElapsed;
2030
2031 GLenum CondRenderMode;
2032 };
2033
2034
2035 /** Sync object state */
2036 struct gl_sync_object {
2037 struct simple_node link;
2038 GLenum Type; /**< GL_SYNC_FENCE */
2039 GLuint Name; /**< Fence name */
2040 GLint RefCount; /**< Reference count */
2041 GLboolean DeletePending; /**< Object was deleted while there were still
2042 * live references (e.g., sync not yet finished)
2043 */
2044 GLenum SyncCondition;
2045 GLbitfield Flags; /**< Flags passed to glFenceSync */
2046 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2047 };
2048
2049
2050 /** Set by #pragma directives */
2051 struct gl_sl_pragmas
2052 {
2053 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2054 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2055 GLboolean Optimize; /**< defaults on */
2056 GLboolean Debug; /**< defaults off */
2057 };
2058
2059
2060 /**
2061 * A GLSL vertex or fragment shader object.
2062 */
2063 struct gl_shader
2064 {
2065 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2066 GLuint Name; /**< AKA the handle */
2067 GLint RefCount; /**< Reference count */
2068 GLboolean DeletePending;
2069 GLboolean CompileStatus;
2070 GLboolean Main; /**< shader defines main() */
2071 GLboolean UnresolvedRefs;
2072 const GLchar *Source; /**< Source code string */
2073 GLuint SourceChecksum; /**< for debug/logging purposes */
2074 struct gl_program *Program; /**< Post-compile assembly code */
2075 GLchar *InfoLog;
2076 struct gl_sl_pragmas Pragmas;
2077
2078 unsigned Version; /**< GLSL version used for linking */
2079
2080 struct exec_list *ir;
2081 struct glsl_symbol_table *symbols;
2082
2083 /** Shaders containing built-in functions that are used for linking. */
2084 struct gl_shader *builtins_to_link[16];
2085 unsigned num_builtins_to_link;
2086 };
2087
2088
2089 /**
2090 * A GLSL program object.
2091 * Basically a linked collection of vertex and fragment shaders.
2092 */
2093 struct gl_shader_program
2094 {
2095 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2096 GLuint Name; /**< aka handle or ID */
2097 GLint RefCount; /**< Reference count */
2098 GLboolean DeletePending;
2099
2100 GLuint NumShaders; /**< number of attached shaders */
2101 struct gl_shader **Shaders; /**< List of attached the shaders */
2102
2103 /** User-defined attribute bindings (glBindAttribLocation) */
2104 struct gl_program_parameter_list *Attributes;
2105
2106 /** Transform feedback varyings */
2107 struct {
2108 GLenum BufferMode;
2109 GLuint NumVarying;
2110 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2111 } TransformFeedback;
2112
2113 /** Geometry shader state - copied into gl_geometry_program at link time */
2114 struct {
2115 GLint VerticesOut;
2116 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2117 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2118 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2119 } Geom;
2120
2121 /* post-link info: */
2122 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2123 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2124 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2125 struct gl_uniform_list *Uniforms;
2126 struct gl_program_parameter_list *Varying;
2127 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2128 GLboolean Validated;
2129 GLboolean _Used; /**< Ever used for drawing? */
2130 GLchar *InfoLog;
2131
2132 unsigned Version; /**< GLSL version used for linking */
2133
2134 /**
2135 * Per-stage shaders resulting from the first stage of linking.
2136 *
2137 * Set of linked shaders for this program. The array is accessed using the
2138 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2139 * \c NULL.
2140 */
2141 struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
2142 };
2143
2144
2145 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2146 #define GLSL_LOG 0x2 /**< Write shaders to files */
2147 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2148 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2149 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2150 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2151 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2152 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2153
2154
2155 /**
2156 * Context state for GLSL vertex/fragment shaders.
2157 */
2158 struct gl_shader_state
2159 {
2160 /**
2161 * Programs used for rendering
2162 *
2163 * There is a separate program set for each shader stage. If
2164 * GL_EXT_separate_shader_objects is not supported, each of these must point
2165 * to \c NULL or to the same program.
2166 */
2167 struct gl_shader_program *CurrentVertexProgram;
2168 struct gl_shader_program *CurrentGeometryProgram;
2169 struct gl_shader_program *CurrentFragmentProgram;
2170
2171 /**
2172 * Program used by glUniform calls.
2173 *
2174 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2175 */
2176 struct gl_shader_program *ActiveProgram;
2177
2178 void *MemPool;
2179
2180 GLbitfield Flags; /**< Mask of GLSL_x flags */
2181 };
2182
2183 /**
2184 * Compiler options for a single GLSL shaders type
2185 */
2186 struct gl_shader_compiler_options
2187 {
2188 /** Driver-selectable options: */
2189 GLboolean EmitCondCodes; /**< Use condition codes? */
2190 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2191 /**
2192 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2193 * support control flow.
2194 */
2195 GLboolean EmitNoIfs;
2196 GLboolean EmitNoLoops;
2197 GLboolean EmitNoFunctions;
2198 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2199 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2200 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2201 GLboolean EmitNoPow; /**< Emit POW opcodes? */
2202
2203 /**
2204 * \name Forms of indirect addressing the driver cannot do.
2205 */
2206 /*@{*/
2207 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2208 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2209 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2210 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2211 /*@}*/
2212
2213 GLuint MaxUnrollIterations;
2214
2215 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2216 };
2217
2218 /**
2219 * Transform feedback object state
2220 */
2221 struct gl_transform_feedback_object
2222 {
2223 GLuint Name; /**< AKA the object ID */
2224 GLint RefCount;
2225 GLboolean Active; /**< Is transform feedback enabled? */
2226 GLboolean Paused; /**< Is transform feedback paused? */
2227
2228 /** The feedback buffers */
2229 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2230 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2231
2232 /** Start of feedback data in dest buffer */
2233 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2234 /** Max data to put into dest buffer (in bytes) */
2235 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2236 };
2237
2238
2239 /**
2240 * Context state for transform feedback.
2241 */
2242 struct gl_transform_feedback
2243 {
2244 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2245
2246 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2247
2248 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2249 struct gl_buffer_object *CurrentBuffer;
2250
2251 /** The table of all transform feedback objects */
2252 struct _mesa_HashTable *Objects;
2253
2254 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2255 struct gl_transform_feedback_object *CurrentObject;
2256
2257 /** The default xform-fb object (Name==0) */
2258 struct gl_transform_feedback_object *DefaultObject;
2259 };
2260
2261
2262
2263 /**
2264 * State which can be shared by multiple contexts:
2265 */
2266 struct gl_shared_state
2267 {
2268 _glthread_Mutex Mutex; /**< for thread safety */
2269 GLint RefCount; /**< Reference count */
2270 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2271 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2272
2273 /** Default texture objects (shared by all texture units) */
2274 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2275
2276 /** Fallback texture used when a bound texture is incomplete */
2277 struct gl_texture_object *FallbackTex;
2278
2279 /**
2280 * \name Thread safety and statechange notification for texture
2281 * objects.
2282 *
2283 * \todo Improve the granularity of locking.
2284 */
2285 /*@{*/
2286 _glthread_Mutex TexMutex; /**< texobj thread safety */
2287 GLuint TextureStateStamp; /**< state notification for shared tex */
2288 /*@}*/
2289
2290 /** Default buffer object for vertex arrays that aren't in VBOs */
2291 struct gl_buffer_object *NullBufferObj;
2292
2293 /**
2294 * \name Vertex/geometry/fragment programs
2295 */
2296 /*@{*/
2297 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2298 struct gl_vertex_program *DefaultVertexProgram;
2299 struct gl_fragment_program *DefaultFragmentProgram;
2300 struct gl_geometry_program *DefaultGeometryProgram;
2301 /*@}*/
2302
2303 /* GL_ATI_fragment_shader */
2304 struct _mesa_HashTable *ATIShaders;
2305 struct ati_fragment_shader *DefaultFragmentShader;
2306
2307 struct _mesa_HashTable *BufferObjects;
2308
2309 /** Table of both gl_shader and gl_shader_program objects */
2310 struct _mesa_HashTable *ShaderObjects;
2311
2312 /* GL_EXT_framebuffer_object */
2313 struct _mesa_HashTable *RenderBuffers;
2314 struct _mesa_HashTable *FrameBuffers;
2315
2316 /* GL_ARB_sync */
2317 struct simple_node SyncObjects;
2318
2319 void *DriverData; /**< Device driver shared state */
2320 };
2321
2322
2323
2324
2325 /**
2326 * A renderbuffer stores colors or depth values or stencil values.
2327 * A framebuffer object will have a collection of these.
2328 * Data are read/written to the buffer with a handful of Get/Put functions.
2329 *
2330 * Instances of this object are allocated with the Driver's NewRenderbuffer
2331 * hook. Drivers will likely wrap this class inside a driver-specific
2332 * class to simulate inheritance.
2333 */
2334 struct gl_renderbuffer
2335 {
2336 #define RB_MAGIC 0xaabbccdd
2337 int Magic; /** XXX TEMPORARY DEBUG INFO */
2338 _glthread_Mutex Mutex; /**< for thread safety */
2339 GLuint ClassID; /**< Useful for drivers */
2340 GLuint Name;
2341 GLint RefCount;
2342 GLuint Width, Height;
2343 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2344
2345 GLenum InternalFormat; /**< The user-specified format */
2346 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2347 GL_STENCIL_INDEX. */
2348 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2349
2350 GLubyte NumSamples;
2351
2352 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2353 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2354
2355 /* Used to wrap one renderbuffer around another: */
2356 struct gl_renderbuffer *Wrapped;
2357
2358 /* Delete this renderbuffer */
2359 void (*Delete)(struct gl_renderbuffer *rb);
2360
2361 /* Allocate new storage for this renderbuffer */
2362 GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2363 GLenum internalFormat,
2364 GLuint width, GLuint height);
2365
2366 /* Lock/Unlock are called before/after calling the Get/Put functions.
2367 * Not sure this is the right place for these yet.
2368 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2369 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2370 */
2371
2372 /* Return a pointer to the element/pixel at (x,y).
2373 * Should return NULL if the buffer memory can't be directly addressed.
2374 */
2375 void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2376 GLint x, GLint y);
2377
2378 /* Get/Read a row of values.
2379 * The values will be of format _BaseFormat and type DataType.
2380 */
2381 void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2382 GLint x, GLint y, void *values);
2383
2384 /* Get/Read values at arbitrary locations.
2385 * The values will be of format _BaseFormat and type DataType.
2386 */
2387 void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2388 const GLint x[], const GLint y[], void *values);
2389
2390 /* Put/Write a row of values.
2391 * The values will be of format _BaseFormat and type DataType.
2392 */
2393 void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2394 GLint x, GLint y, const void *values, const GLubyte *mask);
2395
2396 /* Put/Write a row of RGB values. This is a special-case routine that's
2397 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2398 * a common case for glDrawPixels and some triangle routines.
2399 * The values will be of format GL_RGB and type DataType.
2400 */
2401 void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2402 GLint x, GLint y, const void *values, const GLubyte *mask);
2403
2404
2405 /* Put/Write a row of identical values.
2406 * The values will be of format _BaseFormat and type DataType.
2407 */
2408 void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2409 GLint x, GLint y, const void *value, const GLubyte *mask);
2410
2411 /* Put/Write values at arbitrary locations.
2412 * The values will be of format _BaseFormat and type DataType.
2413 */
2414 void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2415 const GLint x[], const GLint y[], const void *values,
2416 const GLubyte *mask);
2417 /* Put/Write identical values at arbitrary locations.
2418 * The values will be of format _BaseFormat and type DataType.
2419 */
2420 void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2421 GLuint count, const GLint x[], const GLint y[],
2422 const void *value, const GLubyte *mask);
2423 };
2424
2425
2426 /**
2427 * A renderbuffer attachment points to either a texture object (and specifies
2428 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2429 */
2430 struct gl_renderbuffer_attachment
2431 {
2432 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2433 GLboolean Complete;
2434
2435 /**
2436 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2437 * application supplied renderbuffer object.
2438 */
2439 struct gl_renderbuffer *Renderbuffer;
2440
2441 /**
2442 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2443 * supplied texture object.
2444 */
2445 struct gl_texture_object *Texture;
2446 GLuint TextureLevel; /**< Attached mipmap level. */
2447 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2448 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2449 * and 2D array textures */
2450 };
2451
2452
2453 /**
2454 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2455 * In C++ terms, think of this as a base class from which device drivers
2456 * will make derived classes.
2457 */
2458 struct gl_framebuffer
2459 {
2460 _glthread_Mutex Mutex; /**< for thread safety */
2461 /**
2462 * If zero, this is a window system framebuffer. If non-zero, this
2463 * is a FBO framebuffer; note that for some devices (i.e. those with
2464 * a natural pixel coordinate system for FBOs that differs from the
2465 * OpenGL/Mesa coordinate system), this means that the viewport,
2466 * polygon face orientation, and polygon stipple will have to be inverted.
2467 */
2468 GLuint Name;
2469
2470 GLint RefCount;
2471 GLboolean DeletePending;
2472
2473 /**
2474 * The framebuffer's visual. Immutable if this is a window system buffer.
2475 * Computed from attachments if user-made FBO.
2476 */
2477 struct gl_config Visual;
2478
2479 GLboolean Initialized;
2480
2481 GLuint Width, Height; /**< size of frame buffer in pixels */
2482
2483 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2484 /*@{*/
2485 GLint _Xmin, _Xmax; /**< inclusive */
2486 GLint _Ymin, _Ymax; /**< exclusive */
2487 /*@}*/
2488
2489 /** \name Derived Z buffer stuff */
2490 /*@{*/
2491 GLuint _DepthMax; /**< Max depth buffer value */
2492 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2493 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2494 /*@}*/
2495
2496 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2497 GLenum _Status;
2498
2499 /** Integer color values */
2500 GLboolean _IntegerColor;
2501
2502 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2503 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2504
2505 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2506 * attribute group and GL_PIXEL attribute group, respectively.
2507 */
2508 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2509 GLenum ColorReadBuffer;
2510
2511 /** Computed from ColorDraw/ReadBuffer above */
2512 GLuint _NumColorDrawBuffers;
2513 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2514 GLint _ColorReadBufferIndex; /* -1 = None */
2515 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2516 struct gl_renderbuffer *_ColorReadBuffer;
2517
2518 /** The Actual depth/stencil buffers to use. May be wrappers around the
2519 * depth/stencil buffers attached above. */
2520 struct gl_renderbuffer *_DepthBuffer;
2521 struct gl_renderbuffer *_StencilBuffer;
2522
2523 /** Delete this framebuffer */
2524 void (*Delete)(struct gl_framebuffer *fb);
2525 };
2526
2527
2528 /**
2529 * Limits for vertex and fragment programs/shaders.
2530 */
2531 struct gl_program_constants
2532 {
2533 /* logical limits */
2534 GLuint MaxInstructions;
2535 GLuint MaxAluInstructions;
2536 GLuint MaxTexInstructions;
2537 GLuint MaxTexIndirections;
2538 GLuint MaxAttribs;
2539 GLuint MaxTemps;
2540 GLuint MaxAddressRegs;
2541 GLuint MaxParameters;
2542 GLuint MaxLocalParams;
2543 GLuint MaxEnvParams;
2544 /* native/hardware limits */
2545 GLuint MaxNativeInstructions;
2546 GLuint MaxNativeAluInstructions;
2547 GLuint MaxNativeTexInstructions;
2548 GLuint MaxNativeTexIndirections;
2549 GLuint MaxNativeAttribs;
2550 GLuint MaxNativeTemps;
2551 GLuint MaxNativeAddressRegs;
2552 GLuint MaxNativeParameters;
2553 /* For shaders */
2554 GLuint MaxUniformComponents;
2555 /* GL_ARB_geometry_shader4 */
2556 GLuint MaxGeometryTextureImageUnits;
2557 GLuint MaxGeometryVaryingComponents;
2558 GLuint MaxVertexVaryingComponents;
2559 GLuint MaxGeometryUniformComponents;
2560 GLuint MaxGeometryOutputVertices;
2561 GLuint MaxGeometryTotalOutputComponents;
2562 };
2563
2564
2565 /**
2566 * Constants which may be overridden by device driver during context creation
2567 * but are never changed after that.
2568 */
2569 struct gl_constants
2570 {
2571 GLint MaxTextureMbytes; /**< Max memory per image, in MB */
2572 GLint MaxTextureLevels; /**< Max mipmap levels. */
2573 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2574 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2575 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2576 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2577 GLuint MaxTextureCoordUnits;
2578 GLuint MaxTextureImageUnits;
2579 GLuint MaxVertexTextureImageUnits;
2580 GLuint MaxCombinedTextureImageUnits;
2581 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2582 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2583 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2584
2585 GLuint MaxArrayLockSize;
2586
2587 GLint SubPixelBits;
2588
2589 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2590 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2591 GLfloat PointSizeGranularity;
2592 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2593 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2594 GLfloat LineWidthGranularity;
2595
2596 GLuint MaxColorTableSize;
2597
2598 GLuint MaxClipPlanes;
2599 GLuint MaxLights;
2600 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2601 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2602
2603 GLuint MaxViewportWidth, MaxViewportHeight;
2604
2605 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2606 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2607 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2608 GLuint MaxProgramMatrices;
2609 GLuint MaxProgramMatrixStackDepth;
2610
2611 /** vertex array / buffer object bounds checking */
2612 GLboolean CheckArrayBounds;
2613
2614 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2615
2616 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2617 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2618 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2619
2620 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2621
2622 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2623
2624 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2625 GLbitfield SupportedBumpUnits;
2626
2627 /**
2628 * Maximum amount of time, measured in nanseconds, that the server can wait.
2629 */
2630 GLuint64 MaxServerWaitTimeout;
2631
2632 /** GL_EXT_provoking_vertex */
2633 GLboolean QuadsFollowProvokingVertexConvention;
2634
2635 /** OpenGL version 3.0 */
2636 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2637
2638 /** OpenGL version 3.2 */
2639 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2640
2641 /** GL_EXT_transform_feedback */
2642 GLuint MaxTransformFeedbackSeparateAttribs;
2643 GLuint MaxTransformFeedbackSeparateComponents;
2644 GLuint MaxTransformFeedbackInterleavedComponents;
2645
2646 /** GL_EXT_gpu_shader4 */
2647 GLint MinProgramTexelOffset, MaxProgramTexelOffset;
2648 };
2649
2650
2651 /**
2652 * Enable flag for each OpenGL extension. Different device drivers will
2653 * enable different extensions at runtime.
2654 */
2655 struct gl_extensions
2656 {
2657 GLboolean dummy; /* don't remove this! */
2658 GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
2659 GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
2660 GLboolean ARB_ES2_compatibility;
2661 GLboolean ARB_blend_func_extended;
2662 GLboolean ARB_copy_buffer;
2663 GLboolean ARB_depth_buffer_float;
2664 GLboolean ARB_depth_clamp;
2665 GLboolean ARB_depth_texture;
2666 GLboolean ARB_draw_buffers;
2667 GLboolean ARB_draw_elements_base_vertex;
2668 GLboolean ARB_draw_instanced;
2669 GLboolean ARB_fragment_coord_conventions;
2670 GLboolean ARB_fragment_program;
2671 GLboolean ARB_fragment_program_shadow;
2672 GLboolean ARB_fragment_shader;
2673 GLboolean ARB_framebuffer_object;
2674 GLboolean ARB_explicit_attrib_location;
2675 GLboolean ARB_geometry_shader4;
2676 GLboolean ARB_half_float_pixel;
2677 GLboolean ARB_half_float_vertex;
2678 GLboolean ARB_instanced_arrays;
2679 GLboolean ARB_map_buffer_range;
2680 GLboolean ARB_multisample;
2681 GLboolean ARB_multitexture;
2682 GLboolean ARB_occlusion_query;
2683 GLboolean ARB_occlusion_query2;
2684 GLboolean ARB_point_sprite;
2685 GLboolean ARB_sampler_objects;
2686 GLboolean ARB_seamless_cube_map;
2687 GLboolean ARB_shader_objects;
2688 GLboolean ARB_shader_stencil_export;
2689 GLboolean ARB_shading_language_100;
2690 GLboolean ARB_shadow;
2691 GLboolean ARB_shadow_ambient;
2692 GLboolean ARB_sync;
2693 GLboolean ARB_texture_border_clamp;
2694 GLboolean ARB_texture_buffer_object;
2695 GLboolean ARB_texture_compression;
2696 GLboolean ARB_texture_compression_rgtc;
2697 GLboolean ARB_texture_cube_map;
2698 GLboolean ARB_texture_env_combine;
2699 GLboolean ARB_texture_env_crossbar;
2700 GLboolean ARB_texture_env_dot3;
2701 GLboolean ARB_texture_float;
2702 GLboolean ARB_texture_mirrored_repeat;
2703 GLboolean ARB_texture_multisample;
2704 GLboolean ARB_texture_non_power_of_two;
2705 GLboolean ARB_texture_rg;
2706 GLboolean ARB_texture_rgb10_a2ui;
2707 GLboolean ARB_timer_query;
2708 GLboolean ARB_transform_feedback2;
2709 GLboolean ARB_transpose_matrix;
2710 GLboolean ARB_uniform_buffer_object;
2711 GLboolean ARB_vertex_array_object;
2712 GLboolean ARB_vertex_buffer_object;
2713 GLboolean ARB_vertex_program;
2714 GLboolean ARB_vertex_shader;
2715 GLboolean ARB_vertex_type_2_10_10_10_rev;
2716 GLboolean ARB_window_pos;
2717 GLboolean EXT_abgr;
2718 GLboolean EXT_bgra;
2719 GLboolean EXT_blend_color;
2720 GLboolean EXT_blend_equation_separate;
2721 GLboolean EXT_blend_func_separate;
2722 GLboolean EXT_blend_logic_op;
2723 GLboolean EXT_blend_minmax;
2724 GLboolean EXT_blend_subtract;
2725 GLboolean EXT_clip_volume_hint;
2726 GLboolean EXT_compiled_vertex_array;
2727 GLboolean EXT_copy_texture;
2728 GLboolean EXT_depth_bounds_test;
2729 GLboolean EXT_draw_buffers2;
2730 GLboolean EXT_draw_range_elements;
2731 GLboolean EXT_fog_coord;
2732 GLboolean EXT_framebuffer_blit;
2733 GLboolean EXT_framebuffer_multisample;
2734 GLboolean EXT_framebuffer_object;
2735 GLboolean EXT_framebuffer_sRGB;
2736 GLboolean EXT_gpu_program_parameters;
2737 GLboolean EXT_gpu_shader4;
2738 GLboolean EXT_multi_draw_arrays;
2739 GLboolean EXT_paletted_texture;
2740 GLboolean EXT_packed_depth_stencil;
2741 GLboolean EXT_packed_float;
2742 GLboolean EXT_packed_pixels;
2743 GLboolean EXT_pixel_buffer_object;
2744 GLboolean EXT_point_parameters;
2745 GLboolean EXT_polygon_offset;
2746 GLboolean EXT_provoking_vertex;
2747 GLboolean EXT_rescale_normal;
2748 GLboolean EXT_shadow_funcs;
2749 GLboolean EXT_secondary_color;
2750 GLboolean EXT_separate_shader_objects;
2751 GLboolean EXT_separate_specular_color;
2752 GLboolean EXT_shared_texture_palette;
2753 GLboolean EXT_stencil_wrap;
2754 GLboolean EXT_stencil_two_side;
2755 GLboolean EXT_subtexture;
2756 GLboolean EXT_texture;
2757 GLboolean EXT_texture_object;
2758 GLboolean EXT_texture3D;
2759 GLboolean EXT_texture_array;
2760 GLboolean EXT_texture_compression_s3tc;
2761 GLboolean EXT_texture_env_add;
2762 GLboolean EXT_texture_env_combine;
2763 GLboolean EXT_texture_env_dot3;
2764 GLboolean EXT_texture_filter_anisotropic;
2765 GLboolean EXT_texture_integer;
2766 GLboolean EXT_texture_lod_bias;
2767 GLboolean EXT_texture_mirror_clamp;
2768 GLboolean EXT_texture_shared_exponent;
2769 GLboolean EXT_texture_sRGB;
2770 GLboolean EXT_texture_swizzle;
2771 GLboolean EXT_transform_feedback;
2772 GLboolean EXT_timer_query;
2773 GLboolean EXT_vertex_array;
2774 GLboolean EXT_vertex_array_bgra;
2775 GLboolean EXT_vertex_array_set;
2776 GLboolean OES_standard_derivatives;
2777 /* vendor extensions */
2778 GLboolean APPLE_client_storage;
2779 GLboolean APPLE_packed_pixels;
2780 GLboolean APPLE_vertex_array_object;
2781 GLboolean APPLE_object_purgeable;
2782 GLboolean ATI_envmap_bumpmap;
2783 GLboolean ATI_texture_mirror_once;
2784 GLboolean ATI_texture_env_combine3;
2785 GLboolean ATI_fragment_shader;
2786 GLboolean ATI_separate_stencil;
2787 GLboolean IBM_rasterpos_clip;
2788 GLboolean IBM_multimode_draw_arrays;
2789 GLboolean MESA_pack_invert;
2790 GLboolean MESA_resize_buffers;
2791 GLboolean MESA_ycbcr_texture;
2792 GLboolean MESA_texture_array;
2793 GLboolean MESA_texture_signed_rgba;
2794 GLboolean NV_blend_square;
2795 GLboolean NV_conditional_render;
2796 GLboolean NV_fragment_program;
2797 GLboolean NV_fragment_program_option;
2798 GLboolean NV_light_max_exponent;
2799 GLboolean NV_point_sprite;
2800 GLboolean NV_primitive_restart;
2801 GLboolean NV_texgen_reflection;
2802 GLboolean NV_texture_env_combine4;
2803 GLboolean NV_texture_rectangle;
2804 GLboolean NV_vertex_program;
2805 GLboolean NV_vertex_program1_1;
2806 GLboolean OES_read_format;
2807 GLboolean SGI_texture_color_table;
2808 GLboolean SGIS_generate_mipmap;
2809 GLboolean SGIS_texture_edge_clamp;
2810 GLboolean SGIS_texture_lod;
2811 GLboolean TDFX_texture_compression_FXT1;
2812 GLboolean S3_s3tc;
2813 GLboolean OES_EGL_image;
2814 GLboolean OES_draw_texture;
2815 GLboolean EXT_texture_format_BGRA8888;
2816 GLboolean extension_sentinel;
2817 /** The extension string */
2818 const GLubyte *String;
2819 /** Number of supported extensions */
2820 GLuint Count;
2821 };
2822
2823
2824 /**
2825 * A stack of matrices (projection, modelview, color, texture, etc).
2826 */
2827 struct gl_matrix_stack
2828 {
2829 GLmatrix *Top; /**< points into Stack */
2830 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2831 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2832 GLuint MaxDepth; /**< size of Stack[] array */
2833 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2834 };
2835
2836
2837 /**
2838 * \name Bits for image transfer operations
2839 * \sa __struct gl_contextRec::ImageTransferState.
2840 */
2841 /*@{*/
2842 #define IMAGE_SCALE_BIAS_BIT 0x1
2843 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2844 #define IMAGE_MAP_COLOR_BIT 0x4
2845 #define IMAGE_CLAMP_BIT 0x800
2846
2847
2848 /** Pixel Transfer ops */
2849 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2850 IMAGE_SHIFT_OFFSET_BIT | \
2851 IMAGE_MAP_COLOR_BIT)
2852
2853 /**
2854 * \name Bits to indicate what state has changed.
2855 *
2856 * 4 unused flags.
2857 */
2858 /*@{*/
2859 #define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
2860 #define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
2861 #define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
2862 #define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
2863 #define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
2864 #define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
2865 #define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
2866 #define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
2867 #define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
2868 #define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
2869 #define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
2870 #define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
2871 #define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
2872 #define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
2873 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
2874 #define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
2875 #define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
2876 #define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
2877 #define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
2878 #define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
2879 #define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
2880 #define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
2881 #define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
2882 #define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
2883 #define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
2884 #define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
2885 #define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
2886 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
2887 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2888 #define _NEW_BUFFER_OBJECT 0x40000000
2889 #define _NEW_ALL ~0
2890 /*@}*/
2891
2892
2893 /**
2894 * \name Bits to track array state changes
2895 *
2896 * Also used to summarize array enabled.
2897 */
2898 /*@{*/
2899 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2900 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2901 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2902 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2903 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2904 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2905 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2906 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2907 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2908 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2909 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2910 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2911 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2912 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2913 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2914 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2915 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2916 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2917 #define _NEW_ARRAY_ALL 0xffffffff
2918
2919
2920 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2921 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2922 /*@}*/
2923
2924
2925
2926 /**
2927 * \name A bunch of flags that we think might be useful to drivers.
2928 *
2929 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
2930 */
2931 /*@{*/
2932 #define DD_FLATSHADE 0x1
2933 #define DD_SEPARATE_SPECULAR 0x2
2934 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2935 #define DD_TRI_LIGHT_TWOSIDE 0x8
2936 #define DD_TRI_UNFILLED 0x10
2937 #define DD_TRI_SMOOTH 0x20
2938 #define DD_TRI_STIPPLE 0x40
2939 #define DD_TRI_OFFSET 0x80
2940 #define DD_LINE_SMOOTH 0x100
2941 #define DD_LINE_STIPPLE 0x200
2942 #define DD_POINT_SMOOTH 0x400
2943 #define DD_POINT_ATTEN 0x800
2944 #define DD_TRI_TWOSTENCIL 0x1000
2945 /*@}*/
2946
2947
2948 /**
2949 * \name Define the state changes under which each of these bits might change
2950 */
2951 /*@{*/
2952 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2953 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2954 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2955 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2956 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2957 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2958 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2959 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2960 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2961 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2962 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2963 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2964 #define _DD_NEW_POINT_SIZE _NEW_POINT
2965 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2966 /*@}*/
2967
2968
2969 /**
2970 * Composite state flags
2971 */
2972 /*@{*/
2973 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2974 _NEW_TEXTURE | \
2975 _NEW_POINT | \
2976 _NEW_PROGRAM | \
2977 _NEW_MODELVIEW)
2978
2979 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2980 _NEW_TEXTURE)
2981
2982 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
2983 /*@}*/
2984
2985
2986
2987
2988 /* This has to be included here. */
2989 #include "dd.h"
2990
2991
2992 /**
2993 * Display list flags.
2994 * Strictly this is a tnl-private concept, but it doesn't seem
2995 * worthwhile adding a tnl private structure just to hold this one bit
2996 * of information:
2997 */
2998 #define DLIST_DANGLING_REFS 0x1
2999
3000
3001 /** Opaque declaration of display list payload data type */
3002 union gl_dlist_node;
3003
3004
3005 /**
3006 * Provide a location where information about a display list can be
3007 * collected. Could be extended with driverPrivate structures,
3008 * etc. in the future.
3009 */
3010 struct gl_display_list
3011 {
3012 GLuint Name;
3013 GLbitfield Flags; /**< DLIST_x flags */
3014 /** The dlist commands are in a linked list of nodes */
3015 union gl_dlist_node *Head;
3016 };
3017
3018
3019 /**
3020 * State used during display list compilation and execution.
3021 */
3022 struct gl_dlist_state
3023 {
3024 GLuint CallDepth; /**< Current recursion calling depth */
3025
3026 struct gl_display_list *CurrentList; /**< List currently being compiled */
3027 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3028 GLuint CurrentPos; /**< Index into current block of nodes */
3029
3030 GLvertexformat ListVtxfmt;
3031
3032 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3033 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3034
3035 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3036 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3037
3038 GLubyte ActiveIndex;
3039 GLfloat CurrentIndex;
3040
3041 GLubyte ActiveEdgeFlag;
3042 GLboolean CurrentEdgeFlag;
3043
3044 struct {
3045 /* State known to have been set by the currently-compiling display
3046 * list. Used to eliminate some redundant state changes.
3047 */
3048 GLenum ShadeModel;
3049 } Current;
3050 };
3051
3052 /**
3053 * Enum for the OpenGL APIs we know about and may support.
3054 */
3055 typedef enum {
3056 API_OPENGL,
3057 API_OPENGLES,
3058 API_OPENGLES2
3059 } gl_api;
3060
3061 /**
3062 * Mesa rendering context.
3063 *
3064 * This is the central context data structure for Mesa. Almost all
3065 * OpenGL state is contained in this structure.
3066 * Think of this as a base class from which device drivers will derive
3067 * sub classes.
3068 *
3069 * The struct gl_context typedef names this structure.
3070 */
3071 struct gl_context
3072 {
3073 /** State possibly shared with other contexts in the address space */
3074 struct gl_shared_state *Shared;
3075
3076 /** \name API function pointer tables */
3077 /*@{*/
3078 gl_api API;
3079 struct _glapi_table *Save; /**< Display list save functions */
3080 struct _glapi_table *Exec; /**< Execute functions */
3081 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3082 /*@}*/
3083
3084 struct gl_config Visual;
3085 struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
3086 struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
3087 struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3088 struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3089
3090 /**
3091 * Device driver function pointer table
3092 */
3093 struct dd_function_table Driver;
3094
3095 void *DriverCtx; /**< Points to device driver context/state */
3096
3097 /** Core/Driver constants */
3098 struct gl_constants Const;
3099
3100 /** \name The various 4x4 matrix stacks */
3101 /*@{*/
3102 struct gl_matrix_stack ModelviewMatrixStack;
3103 struct gl_matrix_stack ProjectionMatrixStack;
3104 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3105 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3106 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3107 /*@}*/
3108
3109 /** Combined modelview and projection matrix */
3110 GLmatrix _ModelProjectMatrix;
3111
3112 /** \name Display lists */
3113 struct gl_dlist_state ListState;
3114
3115 GLboolean ExecuteFlag; /**< Execute GL commands? */
3116 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3117
3118 /** Extension information */
3119 struct gl_extensions Extensions;
3120
3121 /** Version info */
3122 GLuint VersionMajor, VersionMinor;
3123 char *VersionString;
3124
3125 /** \name State attribute stack (for glPush/PopAttrib) */
3126 /*@{*/
3127 GLuint AttribStackDepth;
3128 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3129 /*@}*/
3130
3131 /** \name Renderer attribute groups
3132 *
3133 * We define a struct for each attribute group to make pushing and popping
3134 * attributes easy. Also it's a good organization.
3135 */
3136 /*@{*/
3137 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3138 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3139 struct gl_current_attrib Current; /**< Current attributes */
3140 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3141 struct gl_eval_attrib Eval; /**< Eval attributes */
3142 struct gl_fog_attrib Fog; /**< Fog attributes */
3143 struct gl_hint_attrib Hint; /**< Hint attributes */
3144 struct gl_light_attrib Light; /**< Light attributes */
3145 struct gl_line_attrib Line; /**< Line attributes */
3146 struct gl_list_attrib List; /**< List attributes */
3147 struct gl_multisample_attrib Multisample;
3148 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3149 struct gl_point_attrib Point; /**< Point attributes */
3150 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3151 GLuint PolygonStipple[32]; /**< Polygon stipple */
3152 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3153 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3154 struct gl_texture_attrib Texture; /**< Texture attributes */
3155 struct gl_transform_attrib Transform; /**< Transformation attributes */
3156 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3157 /*@}*/
3158
3159 /** \name Client attribute stack */
3160 /*@{*/
3161 GLuint ClientAttribStackDepth;
3162 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3163 /*@}*/
3164
3165 /** \name Client attribute groups */
3166 /*@{*/
3167 struct gl_array_attrib Array; /**< Vertex arrays */
3168 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3169 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3170 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3171 /*@}*/
3172
3173 /** \name Other assorted state (not pushed/popped on attribute stack) */
3174 /*@{*/
3175 struct gl_pixelmaps PixelMaps;
3176
3177 struct gl_evaluators EvalMap; /**< All evaluators */
3178 struct gl_feedback Feedback; /**< Feedback */
3179 struct gl_selection Select; /**< Selection */
3180
3181 struct gl_program_state Program; /**< general program state */
3182 struct gl_vertex_program_state VertexProgram;
3183 struct gl_fragment_program_state FragmentProgram;
3184 struct gl_geometry_program_state GeometryProgram;
3185 struct gl_ati_fragment_shader_state ATIFragmentShader;
3186
3187 struct gl_shader_state Shader; /**< GLSL shader object state */
3188 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3189
3190 struct gl_query_state Query; /**< occlusion, timer queries */
3191
3192 struct gl_transform_feedback TransformFeedback;
3193
3194 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3195 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3196 /*@}*/
3197
3198 struct gl_meta_state *Meta; /**< for "meta" operations */
3199
3200 /* GL_EXT_framebuffer_object */
3201 struct gl_renderbuffer *CurrentRenderbuffer;
3202
3203 GLenum ErrorValue; /**< Last error code */
3204
3205 /**
3206 * Recognize and silence repeated error debug messages in buggy apps.
3207 */
3208 const char *ErrorDebugFmtString;
3209 GLuint ErrorDebugCount;
3210
3211 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3212 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3213
3214 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3215
3216 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3217
3218 /** \name Derived state */
3219 /*@{*/
3220 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3221 * state validation so they need to always be current.
3222 */
3223 GLbitfield _TriangleCaps;
3224 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3225 GLfloat _EyeZDir[3];
3226 GLfloat _ModelViewInvScale;
3227 GLboolean _NeedEyeCoords;
3228 GLboolean _ForceEyeCoords;
3229
3230 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3231
3232 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3233 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3234 /**@}*/
3235
3236 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3237
3238 /** \name For debugging/development only */
3239 /*@{*/
3240 GLboolean FirstTimeCurrent;
3241 /*@}*/
3242
3243 /** Dither disable via MESA_NO_DITHER env var */
3244 GLboolean NoDither;
3245
3246 /** software compression/decompression supported or not */
3247 GLboolean Mesa_DXTn;
3248
3249 GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
3250
3251 /**
3252 * Use dp4 (rather than mul/mad) instructions for position
3253 * transformation?
3254 */
3255 GLboolean mvp_with_dp4;
3256
3257 /**
3258 * \name Hooks for module contexts.
3259 *
3260 * These will eventually live in the driver or elsewhere.
3261 */
3262 /*@{*/
3263 void *swrast_context;
3264 void *swsetup_context;
3265 void *swtnl_context;
3266 void *swtnl_im;
3267 struct st_context *st;
3268 void *aelt_context;
3269 /*@}*/
3270 };
3271
3272
3273 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3274 extern const char *_mesa_prim_name[GL_POLYGON+4];
3275
3276
3277 #ifdef DEBUG
3278 extern int MESA_VERBOSE;
3279 extern int MESA_DEBUG_FLAGS;
3280 # define MESA_FUNCTION __FUNCTION__
3281 #else
3282 # define MESA_VERBOSE 0
3283 # define MESA_DEBUG_FLAGS 0
3284 # define MESA_FUNCTION "a function"
3285 # ifndef NDEBUG
3286 # define NDEBUG
3287 # endif
3288 #endif
3289
3290
3291 /** The MESA_VERBOSE var is a bitmask of these flags */
3292 enum _verbose
3293 {
3294 VERBOSE_VARRAY = 0x0001,
3295 VERBOSE_TEXTURE = 0x0002,
3296 VERBOSE_MATERIAL = 0x0004,
3297 VERBOSE_PIPELINE = 0x0008,
3298 VERBOSE_DRIVER = 0x0010,
3299 VERBOSE_STATE = 0x0020,
3300 VERBOSE_API = 0x0040,
3301 VERBOSE_DISPLAY_LIST = 0x0100,
3302 VERBOSE_LIGHTING = 0x0200,
3303 VERBOSE_PRIMS = 0x0400,
3304 VERBOSE_VERTS = 0x0800,
3305 VERBOSE_DISASSEM = 0x1000,
3306 VERBOSE_DRAW = 0x2000,
3307 VERBOSE_SWAPBUFFERS = 0x4000
3308 };
3309
3310
3311 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3312 enum _debug
3313 {
3314 DEBUG_ALWAYS_FLUSH = 0x1
3315 };
3316
3317
3318
3319 #endif /* MTYPES_H */