Initial work on GL_MESA_sprite_point extension.
[mesa.git] / src / mesa / main / mtypes.h
1 /* $Id: mtypes.h,v 1.5 2000/12/08 00:20:15 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef TYPES_H
29 #define TYPES_H
30
31
32 #include "glheader.h"
33 #include "config.h" /* Hardwired parameters */
34 #include "fixed.h" /* GLfixed */
35 #include "glapitable.h"
36 #include "glthread.h"
37
38 #include "math/m_matrix.h" /* GLmatrix */
39 #include "math/m_translate.h" /* trans_XXX_func */
40
41 #if defined(MESA_TRACE)
42 #include "Trace/tr_context.h"
43 #endif
44
45
46 /* This is a macro on IRIX */
47 #ifdef _P
48 #undef _P
49 #endif
50
51
52 /* Please try to mark derived values with a leading underscore ('_').
53 */
54
55 /*
56 * Color channel data type:
57 */
58 #if CHAN_BITS == 8
59 typedef GLubyte GLchan;
60 #define CHAN_MAX 255
61 #define CHAN_MAXF 255.0F
62 #define CHAN_TYPE GL_UNSIGNED_BYTE
63 #elif CHAN_BITS == 16
64 typedef GLushort GLchan;
65 #define CHAN_MAX 65535
66 #define CHAN_MAXF 65535.0F
67 #define CHAN_TYPE GL_UNSIGNED_SHORT
68 #elif CHAN_BITS == 32
69 typedef GLfloat GLchan;
70 #define CHAN_MAX 1.0
71 #define CHAN_MAXF 1.0F
72 #define CHAN_TYPE GL_FLOAT
73 #else
74 #error illegal number of color channel bits
75 #endif
76
77
78 /*
79 * Accumulation buffer data type:
80 */
81 #if ACCUM_BITS==8
82 typedef GLbyte GLaccum;
83 #elif ACCUM_BITS==16
84 typedef GLshort GLaccum;
85 #else
86 # error "illegal number of accumulation bits"
87 #endif
88
89
90 /*
91 * Stencil buffer data type:
92 */
93 #if STENCIL_BITS==8
94 typedef GLubyte GLstencil;
95 # define STENCIL_MAX 0xff
96 #elif STENCIL_BITS==16
97 typedef GLushort GLstencil;
98 # define STENCIL_MAX 0xffff
99 #else
100 # error "illegal number of stencil bits"
101 #endif
102
103
104 /*
105 * Depth buffer data type:
106 */
107 typedef GLuint GLdepth; /* Must be 32-bits! */
108
109
110 /*
111 * Some forward type declarations
112 */
113 struct _mesa_HashTable;
114 struct gl_texture_object;
115 typedef struct gl_visual GLvisual;
116 typedef struct gl_frame_buffer GLframebuffer;
117 typedef struct __GLcontextRec GLcontext;
118
119
120
121 /* Data structure for color tables */
122 struct gl_color_table {
123 GLvoid *Table;
124 GLboolean FloatTable; /* entries stored as floats? (or GLchan type) */
125 GLuint Size; /* number of entries (rows) in table */
126 GLenum Format;
127 GLenum IntFormat;
128 GLint RedSize;
129 GLint GreenSize;
130 GLint BlueSize;
131 GLint AlphaSize;
132 GLint LuminanceSize;
133 GLint IntensitySize;
134 };
135
136
137 /*
138 * Bit flags used for updating material values.
139 */
140 #define FRONT_AMBIENT_BIT 0x1
141 #define BACK_AMBIENT_BIT 0x2
142 #define FRONT_DIFFUSE_BIT 0x4
143 #define BACK_DIFFUSE_BIT 0x8
144 #define FRONT_SPECULAR_BIT 0x10
145 #define BACK_SPECULAR_BIT 0x20
146 #define FRONT_EMISSION_BIT 0x40
147 #define BACK_EMISSION_BIT 0x80
148 #define FRONT_SHININESS_BIT 0x100
149 #define BACK_SHININESS_BIT 0x200
150 #define FRONT_INDEXES_BIT 0x400
151 #define BACK_INDEXES_BIT 0x800
152
153 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
154 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
155 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
156
157 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
158 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
159 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
160
161 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
162
163
164
165 /*
166 * Specular exponent and material shininess lookup table sizes:
167 */
168 #define EXP_TABLE_SIZE 512
169 #define SHINE_TABLE_SIZE 256
170
171 struct gl_shine_tab {
172 struct gl_shine_tab *next, *prev;
173 GLfloat tab[SHINE_TABLE_SIZE+1];
174 GLfloat shininess;
175 GLuint refcount;
176 };
177
178
179 struct gl_light {
180 struct gl_light *next; /* double linked list with sentinel */
181 struct gl_light *prev;
182
183 GLfloat Ambient[4]; /* ambient color */
184 GLfloat Diffuse[4]; /* diffuse color */
185 GLfloat Specular[4]; /* specular color */
186 GLfloat EyePosition[4]; /* position in eye coordinates */
187 GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */
188 GLfloat SpotExponent;
189 GLfloat SpotCutoff; /* in degress */
190 GLfloat _CosCutoff; /* = MAX(0, cos(SpotCutoff)) */
191 GLfloat ConstantAttenuation;
192 GLfloat LinearAttenuation;
193 GLfloat QuadraticAttenuation;
194 GLboolean Enabled; /* On/off flag */
195
196 /* Derived fields */
197 GLuint _Flags; /* State */
198
199 GLfloat _Position[4]; /* position in eye/obj coordinates */
200 GLfloat _VP_inf_norm[3]; /* Norm direction to infinite light */
201 GLfloat _h_inf_norm[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */
202 GLfloat _NormDirection[4]; /* normalized spotlight direction */
203 GLfloat _VP_inf_spot_attenuation;
204
205 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
206 GLfloat _MatAmbient[2][3]; /* material ambient * light ambient */
207 GLfloat _MatDiffuse[2][3]; /* material diffuse * light diffuse */
208 GLfloat _MatSpecular[2][3]; /* material spec * light specular */
209 GLfloat _dli; /* CI diffuse light intensity */
210 GLfloat _sli; /* CI specular light intensity */
211 };
212
213
214 struct gl_lightmodel {
215 GLfloat Ambient[4]; /* ambient color */
216 GLboolean LocalViewer; /* Local (or infinite) view point? */
217 GLboolean TwoSide; /* Two (or one) sided lighting? */
218 GLenum ColorControl; /* either GL_SINGLE_COLOR */
219 /* or GL_SEPARATE_SPECULAR_COLOR */
220 };
221
222
223 /* Move to using pointers to this struct in the immediate structs -
224 * this is too big to keep 94 unused copies (7K) lying around in
225 * display lists.
226 */
227 struct gl_material
228 {
229 GLfloat Ambient[4];
230 GLfloat Diffuse[4];
231 GLfloat Specular[4];
232 GLfloat Emission[4];
233 GLfloat Shininess;
234 GLfloat AmbientIndex; /* for color index lighting */
235 GLfloat DiffuseIndex; /* for color index lighting */
236 GLfloat SpecularIndex; /* for color index lighting */
237 };
238
239
240
241
242
243 /*
244 * Attribute structures:
245 * We define a struct for each attribute group to make pushing and
246 * popping attributes easy. Also it's a good organization.
247 */
248
249 struct gl_accum_attrib {
250 GLfloat ClearColor[4]; /* Accumulation buffer clear color */
251 };
252
253
254 /*
255 * Used in DrawDestMask below
256 */
257 #define FRONT_LEFT_BIT 1
258 #define FRONT_RIGHT_BIT 2
259 #define BACK_LEFT_BIT 4
260 #define BACK_RIGHT_BIT 8
261
262
263 struct gl_colorbuffer_attrib {
264 GLuint ClearIndex; /* Index to use for glClear */
265 GLfloat ClearColor[4]; /* Color to use for glClear */
266
267 GLuint IndexMask; /* Color index write mask */
268 GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
269
270 GLenum DrawBuffer; /* Which buffer to draw into */
271 GLenum DriverDrawBuffer; /* Current device driver dest buffer */
272 GLboolean MultiDrawBuffer; /* Drawing to mutliple buffers? */
273 GLubyte DrawDestMask; /* bitwise-OR of bitflags above */
274
275 /* alpha testing */
276 GLboolean AlphaEnabled; /* Alpha test enabled flag */
277 GLenum AlphaFunc; /* Alpha test function */
278 GLchan AlphaRef; /* Alpha ref value as GLchan */
279
280 /* blending */
281 GLboolean BlendEnabled; /* Blending enabled flag */
282 GLenum BlendSrcRGB; /* Blending source operator */
283 GLenum BlendDstRGB; /* Blending destination operator */
284 GLenum BlendSrcA; /* GL_INGR_blend_func_separate */
285 GLenum BlendDstA; /* GL_INGR_blend_func_separate */
286 GLenum BlendEquation;
287 GLfloat BlendColor[4];
288
289 /* logic op */
290 GLenum LogicOp; /* Logic operator */
291 GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
292 GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
293
294 GLboolean DitherFlag; /* Dither enable flag */
295 };
296
297
298 struct gl_current_attrib {
299 /* These values valid only when FLUSH_TNL( FLUSH_UPDATE_CURRENT )
300 * has been called.
301 */
302 GLfloat Normal[3]; /* Current vertex normal */
303 GLchan Color[4]; /* Current RGBA color */
304 GLchan SecondaryColor[4]; /* Current secondary color */
305 GLfloat FogCoord; /* Current Fog coord */
306 GLuint Index; /* Current color index */
307 GLboolean EdgeFlag; /* Current edge flag */
308 GLfloat Texcoord[MAX_TEXTURE_UNITS][4]; /* Current texture coords */
309
310 /* These values are always valid.
311 */
312 GLfloat RasterPos[4]; /* Current raster position */
313 GLfloat RasterDistance; /* Current raster distance */
314 GLfloat RasterColor[4]; /* Current raster color */
315 GLuint RasterIndex; /* Current raster index */
316 GLfloat *RasterTexCoord; /* Current raster texcoord*/
317 GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
318 GLboolean RasterPosValid; /* Raster po valid flag */
319 };
320
321
322 struct gl_depthbuffer_attrib {
323 GLenum Func; /* Function for depth buffer compare */
324 GLfloat Clear; /* Value to clear depth buffer to */
325 GLboolean Test; /* Depth buffering enabled flag */
326 GLboolean Mask; /* Depth buffer writable? */
327 GLboolean OcclusionTest; /* GL_HP_occlusion_test */
328 };
329
330
331 struct gl_enable_attrib {
332 GLboolean AlphaTest;
333 GLboolean AutoNormal;
334 GLboolean Blend;
335 GLboolean ClipPlane[MAX_CLIP_PLANES];
336 GLboolean ColorMaterial;
337 GLboolean Convolution1D;
338 GLboolean Convolution2D;
339 GLboolean Separable2D;
340 GLboolean CullFace;
341 GLboolean DepthTest;
342 GLboolean Dither;
343 GLboolean Fog;
344 GLboolean Histogram;
345 GLboolean Light[MAX_LIGHTS];
346 GLboolean Lighting;
347 GLboolean LineSmooth;
348 GLboolean LineStipple;
349 GLboolean IndexLogicOp;
350 GLboolean ColorLogicOp;
351 GLboolean Map1Color4;
352 GLboolean Map1Index;
353 GLboolean Map1Normal;
354 GLboolean Map1TextureCoord1;
355 GLboolean Map1TextureCoord2;
356 GLboolean Map1TextureCoord3;
357 GLboolean Map1TextureCoord4;
358 GLboolean Map1Vertex3;
359 GLboolean Map1Vertex4;
360 GLboolean Map2Color4;
361 GLboolean Map2Index;
362 GLboolean Map2Normal;
363 GLboolean Map2TextureCoord1;
364 GLboolean Map2TextureCoord2;
365 GLboolean Map2TextureCoord3;
366 GLboolean Map2TextureCoord4;
367 GLboolean Map2Vertex3;
368 GLboolean Map2Vertex4;
369 GLboolean MinMax;
370 GLboolean Normalize;
371 GLboolean PixelTexture;
372 GLboolean PointSmooth;
373 GLboolean PolygonOffsetPoint;
374 GLboolean PolygonOffsetLine;
375 GLboolean PolygonOffsetFill;
376 GLboolean PolygonSmooth;
377 GLboolean PolygonStipple;
378 GLboolean RescaleNormals;
379 GLboolean Scissor;
380 GLboolean Stencil;
381 GLuint Texture[MAX_TEXTURE_UNITS];
382 GLuint TexGen[MAX_TEXTURE_UNITS];
383 };
384
385
386 struct gl_eval_attrib {
387 /* Enable bits */
388 GLboolean Map1Color4;
389 GLboolean Map1Index;
390 GLboolean Map1Normal;
391 GLboolean Map1TextureCoord1;
392 GLboolean Map1TextureCoord2;
393 GLboolean Map1TextureCoord3;
394 GLboolean Map1TextureCoord4;
395 GLboolean Map1Vertex3;
396 GLboolean Map1Vertex4;
397 GLboolean Map2Color4;
398 GLboolean Map2Index;
399 GLboolean Map2Normal;
400 GLboolean Map2TextureCoord1;
401 GLboolean Map2TextureCoord2;
402 GLboolean Map2TextureCoord3;
403 GLboolean Map2TextureCoord4;
404 GLboolean Map2Vertex3;
405 GLboolean Map2Vertex4;
406 GLboolean AutoNormal;
407 /* Map Grid endpoints and divisions and calculated du values */
408 GLint MapGrid1un;
409 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
410 GLint MapGrid2un, MapGrid2vn;
411 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
412 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
413 };
414
415
416 struct gl_fog_attrib {
417 GLboolean Enabled; /* Fog enabled flag */
418 GLfloat Color[4]; /* Fog color */
419 GLfloat Density; /* Density >= 0.0 */
420 GLfloat Start; /* Start distance in eye coords */
421 GLfloat End; /* End distance in eye coords */
422 GLfloat Index; /* Fog index */
423 GLenum Mode; /* Fog mode */
424 GLboolean ColorSumEnabled;
425 GLenum FogCoordinateSource;
426 };
427
428
429 struct gl_hint_attrib {
430 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
431 GLenum PerspectiveCorrection;
432 GLenum PointSmooth;
433 GLenum LineSmooth;
434 GLenum PolygonSmooth;
435 GLenum Fog;
436
437 /* GL_PGI_misc_hints */
438 GLenum AllowDrawWin;
439 GLenum AllowDrawFrg;
440 GLenum AllowDrawMem;
441 GLenum StrictLighting;
442
443 /* GL_EXT_clip_volume_hint */
444 GLenum ClipVolumeClipping;
445
446 /* GL_ARB_texture_compression */
447 GLenum TextureCompression;
448 };
449
450
451 struct gl_histogram_attrib {
452 GLuint Width;
453 GLint Format;
454 GLboolean Sink;
455 GLuint RedSize;
456 GLuint GreenSize;
457 GLuint BlueSize;
458 GLuint AlphaSize;
459 GLuint LuminanceSize;
460 GLuint Count[HISTOGRAM_TABLE_SIZE][4];
461 };
462
463
464 struct gl_minmax_attrib {
465 GLenum Format;
466 GLboolean Sink;
467 GLfloat Min[4], Max[4]; /* RGBA */
468 };
469
470
471 struct gl_convolution_attrib {
472 GLenum Format;
473 GLenum InternalFormat;
474 GLuint Width;
475 GLuint Height;
476 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
477 };
478
479
480 struct gl_light_attrib {
481 struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
482 struct gl_lightmodel Model; /* Lighting model */
483 struct gl_material Material[2]; /* Material 0=front, 1=back */
484 GLboolean Enabled; /* Lighting enabled flag */
485 GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
486 GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
487 GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */
488 GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */
489 GLboolean ColorMaterialEnabled;
490
491 struct gl_light EnabledList; /* List sentinel */
492
493 /* Derived for optimizations: */
494 GLboolean _NeedVertices; /* Use fast shader? */
495 GLuint _Flags; /* State, see below */
496 GLfloat _BaseColor[2][3];
497 GLchan _BaseAlpha[2];
498 };
499
500
501 #define LIGHT_POSITIONAL 0x4
502 #define LIGHT_SPOT 0x10
503 #define LIGHT_LOCAL_VIEWER 0x20
504
505 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
506
507 struct gl_line_attrib {
508 GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
509 GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
510 GLushort StipplePattern; /* Stipple pattern */
511 GLint StippleFactor; /* Stipple repeat factor */
512 GLfloat Width; /* Line width */
513 };
514
515
516 struct gl_list_attrib {
517 GLuint ListBase;
518 };
519
520 struct gl_list_opcode {
521 GLuint size;
522 void (*execute)( GLcontext *ctx, void *data );
523 void (*destroy)( GLcontext *ctx, void *data );
524 void (*print)( GLcontext *ctx, void *data );
525 };
526
527 #define GL_MAX_EXT_OPCODES 16
528
529 struct gl_list_extensions {
530 struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
531 GLuint nr_opcodes;
532 };
533
534 struct gl_pixel_attrib {
535 GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
536 GLenum DriverReadBuffer; /* Driver's current source buffer */
537 GLfloat RedBias, RedScale;
538 GLfloat GreenBias, GreenScale;
539 GLfloat BlueBias, BlueScale;
540 GLfloat AlphaBias, AlphaScale;
541 GLfloat DepthBias, DepthScale;
542 GLint IndexShift, IndexOffset;
543 GLboolean MapColorFlag;
544 GLboolean MapStencilFlag;
545 GLfloat ZoomX, ZoomY;
546 GLint MapStoSsize; /* Size of each pixel map */
547 GLint MapItoIsize;
548 GLint MapItoRsize;
549 GLint MapItoGsize;
550 GLint MapItoBsize;
551 GLint MapItoAsize;
552 GLint MapRtoRsize;
553 GLint MapGtoGsize;
554 GLint MapBtoBsize;
555 GLint MapAtoAsize;
556 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
557 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
558 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
559 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
560 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
561 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
562 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */
563 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
564 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
565 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
566 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
567 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
568 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
569 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
570 /* GL_EXT_histogram */
571 GLboolean HistogramEnabled;
572 GLboolean MinMaxEnabled;
573 /* GL_SGIS_pixel_texture */
574 GLboolean PixelTextureEnabled;
575 GLenum FragmentRgbSource;
576 GLenum FragmentAlphaSource;
577 /* GL_SGI_color_matrix */
578 GLfloat PostColorMatrixScale[4]; /* RGBA */
579 GLfloat PostColorMatrixBias[4]; /* RGBA */
580 /* GL_SGI_color_table */
581 GLfloat ColorTableScale[4];
582 GLfloat ColorTableBias[4];
583 GLboolean ColorTableEnabled;
584 GLfloat PCCTscale[4];
585 GLfloat PCCTbias[4];
586 GLboolean PostConvolutionColorTableEnabled;
587 GLfloat PCMCTscale[4];
588 GLfloat PCMCTbias[4];
589 GLboolean PostColorMatrixColorTableEnabled;
590 /* Convolution */
591 GLboolean Convolution1DEnabled;
592 GLboolean Convolution2DEnabled;
593 GLboolean Separable2DEnabled;
594 GLfloat ConvolutionBorderColor[3][4];
595 GLenum ConvolutionBorderMode[3];
596 GLfloat ConvolutionFilterScale[3][4];
597 GLfloat ConvolutionFilterBias[3][4];
598 GLfloat PostConvolutionScale[4]; /* RGBA */
599 GLfloat PostConvolutionBias[4]; /* RGBA */
600 };
601
602
603 struct gl_point_attrib {
604 GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
605 GLboolean SpriteMode; /* GL_MESA_sprite_point extension */
606 GLfloat Size; /* User-specified point size */
607 GLfloat _Size; /* Size clamped to Const.Min/MaxPointSize */
608 GLfloat Params[3]; /* GL_EXT_point_parameters */
609 GLfloat MinSize, MaxSize; /* GL_EXT_point_parameters */
610 GLfloat Threshold; /* GL_EXT_point_parameters */
611 GLboolean _Attenuated; /* True if Params != [1, 0, 0] */
612 };
613
614
615 struct gl_polygon_attrib {
616 GLenum FrontFace; /* Either GL_CW or GL_CCW */
617 GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
618 GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
619 GLboolean FrontBit; /* */
620 GLboolean _Unfilled; /* True if back or front mode is not GL_FILL */
621 GLboolean CullFlag; /* Culling on/off flag */
622 GLubyte _CullBits; /* Used for cull testing */
623 GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
624 GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
625 GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
626 GLfloat OffsetFactor; /* Polygon offset factor, from user */
627 GLfloat OffsetUnits; /* Polygon offset units, from user */
628 GLfloat OffsetMRD; /* = OffsetUnits * visual->MRD */
629 GLboolean OffsetPoint; /* Offset in GL_POINT mode */
630 GLboolean OffsetLine; /* Offset in GL_LINE mode */
631 GLboolean OffsetFill; /* Offset in GL_FILL mode */
632 GLboolean _OffsetAny;
633 };
634
635
636 struct gl_scissor_attrib {
637 GLboolean Enabled; /* Scissor test enabled? */
638 GLint X, Y; /* Lower left corner of box */
639 GLsizei Width, Height; /* Size of box */
640 };
641
642
643 struct gl_stencil_attrib {
644 GLboolean Enabled; /* Enabled flag */
645 GLenum Function; /* Stencil function */
646 GLenum FailFunc; /* Fail function */
647 GLenum ZPassFunc; /* Depth buffer pass function */
648 GLenum ZFailFunc; /* Depth buffer fail function */
649 GLstencil Ref; /* Reference value */
650 GLstencil ValueMask; /* Value mask */
651 GLstencil Clear; /* Clear value */
652 GLstencil WriteMask; /* Write mask */
653 };
654
655
656 /* TexGenEnabled flags */
657 #define S_BIT 1
658 #define T_BIT 2
659 #define R_BIT 4
660 #define Q_BIT 8
661
662 /* Texture Enabled flags */
663 #define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
664 #define TEXTURE0_2D 0x2
665 #define TEXTURE0_3D 0x4
666 #define TEXTURE0_CUBE 0x8
667 #define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
668 #define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
669 #define TEXTURE1_2D (TEXTURE0_2D << 4)
670 #define TEXTURE1_3D (TEXTURE0_3D << 4)
671 #define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
672 #define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
673 #define TEXTURE2_1D (TEXTURE0_1D << 8) /* Texture unit 2 */
674 #define TEXTURE2_2D (TEXTURE0_2D << 8)
675 #define TEXTURE2_3D (TEXTURE0_3D << 8)
676 #define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
677 #define TEXTURE2_ANY (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
678 #define TEXTURE3_1D (TEXTURE0_1D << 12) /* Texture unit 3 */
679 #define TEXTURE3_2D (TEXTURE0_2D << 12)
680 #define TEXTURE3_3D (TEXTURE0_3D << 12)
681 #define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
682 #define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
683
684 /* Bitmap versions of the GL_ constants.
685 */
686 #define TEXGEN_SPHERE_MAP 0x1
687 #define TEXGEN_OBJ_LINEAR 0x2
688 #define TEXGEN_EYE_LINEAR 0x4
689 #define TEXGEN_REFLECTION_MAP_NV 0x8
690 #define TEXGEN_NORMAL_MAP_NV 0x10
691
692 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
693 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
694 TEXGEN_REFLECTION_MAP_NV)
695 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
696 TEXGEN_REFLECTION_MAP_NV | \
697 TEXGEN_NORMAL_MAP_NV)
698 #define TEXGEN_NEED_VERTICES (TEXGEN_OBJ_LINEAR | \
699 TEXGEN_EYE_LINEAR | \
700 TEXGEN_REFLECTION_MAP_NV | \
701 TEXGEN_SPHERE_MAP )
702 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
703 TEXGEN_REFLECTION_MAP_NV | \
704 TEXGEN_NORMAL_MAP_NV | \
705 TEXGEN_EYE_LINEAR)
706
707
708
709 /* A selection of state flags to make driver and module's lives easier.
710 */
711 #define ENABLE_TEX0 0x000f /* TEXTURE0_ANY */
712 #define ENABLE_TEX1 0x00f0 /* TEXTURE1_ANY */
713 #define ENABLE_TEX2 0x0f00 /* TEXTURE2_ANY */
714 #define ENABLE_TEX3 0xf000 /* TEXTURE3_ANY */
715 #define ENABLE_TEXGEN0 0x10000
716 #define ENABLE_TEXGEN1 0x20000
717 #define ENABLE_TEXGEN2 0x40000
718 #define ENABLE_TEXGEN3 0x80000
719 #define ENABLE_TEXMAT0 0x100000 /* Ie. not the identity matrix */
720 #define ENABLE_TEXMAT1 0x200000
721 #define ENABLE_TEXMAT2 0x400000
722 #define ENABLE_TEXMAT3 0x800000
723 #define ENABLE_LIGHT 0x1000000
724 #define ENABLE_FOG 0x2000000
725 #define ENABLE_USERCLIP 0x4000000
726 #define ENABLE_NORMALIZE 0x10000000
727 #define ENABLE_RESCALE 0x20000000
728 #define ENABLE_POINT_ATTEN 0x40000000
729
730
731 #define ENABLE_TEX_ANY (ENABLE_TEX0 | ENABLE_TEX1 | \
732 ENABLE_TEX2 | ENABLE_TEX3)
733 #define ENABLE_TEXGEN_ANY (ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | \
734 ENABLE_TEXGEN2 | ENABLE_TEXGEN3)
735 #define ENABLE_TEXMAT_ANY (ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | \
736 ENABLE_TEXMAT2 | ENABLE_TEXMAT3)
737
738
739 /* Texture image record */
740 struct gl_texture_image {
741 GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
742 * GL_INTENSITY, GL_RGB, GL_RGBA, or
743 * GL_COLOR_INDEX only
744 */
745 GLenum IntFormat; /* Internal format as given by the user */
746 GLubyte RedBits; /* Bits per texel component */
747 GLubyte GreenBits; /* These are initialized by Mesa but */
748 GLubyte BlueBits; /* may be reassigned by the device */
749 GLubyte AlphaBits; /* driver to indicate the true texture */
750 GLubyte IntensityBits; /* color resolution. */
751 GLubyte LuminanceBits;
752 GLubyte IndexBits;
753 GLuint Border; /* 0 or 1 */
754 GLuint Width; /* = 2^WidthLog2 + 2*Border */
755 GLuint Height; /* = 2^HeightLog2 + 2*Border */
756 GLuint Depth; /* = 2^DepthLog2 + 2*Border */
757 GLuint Width2; /* = Width - 2*Border */
758 GLuint Height2; /* = Height - 2*Border */
759 GLuint Depth2; /* = Depth - 2*Border */
760 GLuint WidthLog2; /* = log2(Width2) */
761 GLuint HeightLog2; /* = log2(Height2) */
762 GLuint DepthLog2; /* = log2(Depth2) */
763 GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
764 GLchan *Data; /* Image data as GLchan's */
765
766 GLboolean IsCompressed; /* GL_ARB_texture_compression */
767 GLuint CompressedSize; /* GL_ARB_texture_compression */
768
769 /* For device driver: */
770 void *DriverData; /* Arbitrary device driver data */
771 };
772
773
774 /* Texture object record */
775 struct gl_texture_object {
776 _glthread_Mutex Mutex; /* for thread safety */
777 GLint RefCount; /* reference count */
778 GLuint Name; /* an unsigned integer */
779 GLuint Dimensions; /* 1 or 2 or 3 */
780 GLfloat Priority; /* in [0,1] */
781 GLchan BorderColor[4]; /* as integers */
782 GLenum WrapS; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
783 GLenum WrapT; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
784 GLenum WrapR; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
785 GLenum MinFilter; /* minification filter */
786 GLenum MagFilter; /* magnification filter */
787 GLfloat MinLod; /* OpenGL 1.2 */
788 GLfloat MaxLod; /* OpenGL 1.2 */
789 GLint BaseLevel; /* OpenGL 1.2 */
790 GLint MaxLevel; /* OpenGL 1.2 */
791 GLint _P; /* Highest mipmap level */
792 GLfloat _M; /* = MIN(MaxLevel, P) - BaseLevel */
793 struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
794
795 /* Texture cube faces */
796 /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
797 struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
798 struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
799 struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
800 struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
801 struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
802
803 /* GL_EXT_paletted_texture */
804 struct gl_color_table Palette;
805
806 GLboolean Complete; /* Is texture object complete? */
807 struct gl_texture_object *Next; /* Next in linked list */
808
809 /* For device driver: */
810 void *DriverData; /* Arbitrary device driver data */
811 };
812
813
814
815 /*
816 * Texture units are new with the multitexture extension.
817 */
818 struct gl_texture_unit {
819 GLuint Enabled; /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
820 GLuint _ReallyEnabled; /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */
821
822 GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
823 GLfloat EnvColor[4];
824 GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */
825 GLenum GenModeS; /* Tex coord generation mode, either */
826 GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
827 GLenum GenModeR; /* GL_EYE_LINEAR, or */
828 GLenum GenModeQ; /* GL_SPHERE_MAP */
829 GLuint _GenBitS;
830 GLuint _GenBitT;
831 GLuint _GenBitR;
832 GLuint _GenBitQ;
833 GLuint _GenFlags; /* bitwise or of GenBit[STRQ] */
834 GLfloat ObjectPlaneS[4];
835 GLfloat ObjectPlaneT[4];
836 GLfloat ObjectPlaneR[4];
837 GLfloat ObjectPlaneQ[4];
838 GLfloat EyePlaneS[4];
839 GLfloat EyePlaneT[4];
840 GLfloat EyePlaneR[4];
841 GLfloat EyePlaneQ[4];
842 GLfloat LodBias; /* for biasing mipmap levels */
843
844 /* GL_EXT_texture_env_combine */
845 GLenum CombineModeRGB; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
846 GLenum CombineModeA; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
847 GLenum CombineSourceRGB[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
848 GLenum CombineSourceA[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
849 GLenum CombineOperandRGB[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
850 GLenum CombineOperandA[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
851 GLuint CombineScaleShiftRGB; /* 0, 1 or 2 */
852 GLuint CombineScaleShiftA; /* 0, 1 or 2 */
853
854 struct gl_texture_object *Current1D;
855 struct gl_texture_object *Current2D;
856 struct gl_texture_object *Current3D;
857 struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */
858
859 struct gl_texture_object *_Current; /* Points to really enabled tex obj */
860
861 struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */
862 struct gl_texture_object Saved2D;
863 struct gl_texture_object Saved3D;
864 struct gl_texture_object SavedCubeMap;
865 };
866
867
868 struct gl_texture_attrib {
869 /* multitexture */
870 GLuint CurrentUnit; /* Active texture unit */
871 GLuint CurrentTransformUnit; /* Client active texture xform unit */
872
873 GLuint _ReallyEnabled; /* enables for all texture units: */
874 /* = (Unit[0]._ReallyEnabled << 0) | */
875 /* (Unit[1]._ReallyEnabled << 4) | */
876 /* (Unit[2]._ReallyEnabled << 8) | etc... */
877 GLuint _GenFlags; /* for texgen */
878
879 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
880
881 struct gl_texture_object *Proxy1D;
882 struct gl_texture_object *Proxy2D;
883 struct gl_texture_object *Proxy3D;
884 struct gl_texture_object *ProxyCubeMap;
885
886 /* GL_EXT_shared_texture_palette */
887 GLboolean SharedPalette;
888 struct gl_color_table Palette;
889 };
890
891
892
893 /* KW: Renamed ClipEquation to avoid having 'ClipClipEquation'
894 */
895 struct gl_transform_attrib {
896 GLenum MatrixMode; /* Matrix mode */
897 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
898 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */
899 GLboolean ClipEnabled[MAX_CLIP_PLANES];
900 GLubyte _AnyClip; /* How many ClipEnabled? */
901 GLboolean Normalize; /* Normalize all normals? */
902 GLboolean RescaleNormals; /* GL_EXT_rescale_normal */
903 };
904
905
906 struct gl_viewport_attrib {
907 GLint X, Y; /* position */
908 GLsizei Width, Height; /* size */
909 GLfloat Near, Far; /* Depth buffer range */
910 GLmatrix _WindowMap; /* Mapping transformation as a matrix. */
911 };
912
913
914 /* For the attribute stack: */
915 struct gl_attrib_node {
916 GLbitfield kind;
917 void *data;
918 struct gl_attrib_node *next;
919 };
920
921
922
923 /*
924 * Client pixel packing/unpacking attributes
925 */
926 struct gl_pixelstore_attrib {
927 GLint Alignment;
928 GLint RowLength;
929 GLint SkipPixels;
930 GLint SkipRows;
931 GLint ImageHeight; /* for GL_EXT_texture3D */
932 GLint SkipImages; /* for GL_EXT_texture3D */
933 GLboolean SwapBytes;
934 GLboolean LsbFirst;
935 };
936
937
938 /*
939 * Client vertex array attributes
940 */
941 struct gl_client_array {
942 GLint Size;
943 GLenum Type;
944 GLsizei Stride; /* user-specified stride */
945 GLsizei StrideB; /* actual stride in bytes */
946 void *Ptr;
947 GLboolean Enabled;
948 };
949
950
951
952
953 struct gl_array_attrib {
954 struct gl_client_array Vertex; /* client data descriptors */
955 struct gl_client_array Normal;
956 struct gl_client_array Color;
957 struct gl_client_array SecondaryColor;
958 struct gl_client_array FogCoord;
959 struct gl_client_array Index;
960 struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
961 struct gl_client_array EdgeFlag;
962
963 trans_4f_func _VertexFunc; /* conversion functions */
964 trans_3f_func _NormalFunc;
965 trans_4ub_func _ColorFunc;
966 trans_1ui_func _IndexFunc;
967 trans_1f_func _FogCoordFunc;
968 trans_4ub_func _SecondaryColorFunc;
969 trans_4f_func _TexCoordFunc[MAX_TEXTURE_UNITS];
970 trans_1ub_func _EdgeFlagFunc;
971
972 GLint TexCoordInterleaveFactor;
973 GLint ActiveTexture; /* Client Active Texture */
974
975 GLuint LockFirst;
976 GLuint LockCount;
977 };
978
979
980
981
982 struct gl_feedback {
983 GLenum Type;
984 GLuint Mask;
985 GLfloat *Buffer;
986 GLuint BufferSize;
987 GLuint Count;
988 };
989
990
991
992 struct gl_selection {
993 GLuint *Buffer;
994 GLuint BufferSize; /* size of SelectBuffer */
995 GLuint BufferCount; /* number of values in SelectBuffer */
996 GLuint Hits; /* number of records in SelectBuffer */
997 GLuint NameStackDepth;
998 GLuint NameStack[MAX_NAME_STACK_DEPTH];
999 GLboolean HitFlag;
1000 GLfloat HitMinZ, HitMaxZ;
1001 };
1002
1003
1004
1005 /*
1006 * 1-D Evaluator control points
1007 */
1008 struct gl_1d_map {
1009 GLuint Order; /* Number of control points */
1010 GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */
1011 GLfloat *Points; /* Points to contiguous control points */
1012 };
1013
1014
1015 /*
1016 * 2-D Evaluator control points
1017 */
1018 struct gl_2d_map {
1019 GLuint Uorder; /* Number of control points in U dimension */
1020 GLuint Vorder; /* Number of control points in V dimension */
1021 GLfloat u1, u2, du;
1022 GLfloat v1, v2, dv;
1023 GLfloat *Points; /* Points to contiguous control points */
1024 };
1025
1026
1027 /*
1028 * All evalutator control points
1029 */
1030 struct gl_evaluators {
1031 /* 1-D maps */
1032 struct gl_1d_map Map1Vertex3;
1033 struct gl_1d_map Map1Vertex4;
1034 struct gl_1d_map Map1Index;
1035 struct gl_1d_map Map1Color4;
1036 struct gl_1d_map Map1Normal;
1037 struct gl_1d_map Map1Texture1;
1038 struct gl_1d_map Map1Texture2;
1039 struct gl_1d_map Map1Texture3;
1040 struct gl_1d_map Map1Texture4;
1041
1042 /* 2-D maps */
1043 struct gl_2d_map Map2Vertex3;
1044 struct gl_2d_map Map2Vertex4;
1045 struct gl_2d_map Map2Index;
1046 struct gl_2d_map Map2Color4;
1047 struct gl_2d_map Map2Normal;
1048 struct gl_2d_map Map2Texture1;
1049 struct gl_2d_map Map2Texture2;
1050 struct gl_2d_map Map2Texture3;
1051 struct gl_2d_map Map2Texture4;
1052 };
1053
1054
1055
1056 /*
1057 * State which can be shared by multiple contexts:
1058 */
1059 struct gl_shared_state {
1060 _glthread_Mutex Mutex; /* for thread safety */
1061 GLint RefCount; /* Reference count */
1062 struct _mesa_HashTable *DisplayList; /* Display lists hash table */
1063 struct _mesa_HashTable *TexObjects; /* Texture objects hash table */
1064 struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
1065
1066 /* Default texture objects (shared by all multi-texture units) */
1067 struct gl_texture_object *Default1D;
1068 struct gl_texture_object *Default2D;
1069 struct gl_texture_object *Default3D;
1070 struct gl_texture_object *DefaultCubeMap;
1071
1072 void *DriverData; /* Device driver shared state */
1073 };
1074
1075
1076
1077 /*
1078 * Describes the color, depth, stencil and accum buffer parameters.
1079 * In C++ terms, think of this as a base class from which device drivers
1080 * will make derived classes.
1081 */
1082 struct gl_visual {
1083 GLboolean RGBAflag; /* Is frame buffer in RGBA mode, not CI? */
1084 GLboolean DBflag; /* Is color buffer double buffered? */
1085 GLboolean StereoFlag; /* stereo buffer? */
1086
1087 GLint RedBits; /* Bits per color component */
1088 GLint GreenBits;
1089 GLint BlueBits;
1090 GLint AlphaBits;
1091
1092 GLint IndexBits; /* Bits/pixel if in color index mode */
1093
1094 GLint AccumRedBits; /* Number of bits in red accum channel */
1095 GLint AccumGreenBits; /* Number of bits in green accum channel */
1096 GLint AccumBlueBits; /* Number of bits in blue accum channel */
1097 GLint AccumAlphaBits; /* Number of bits in alpha accum channel */
1098 GLint DepthBits; /* Number of bits in depth buffer, or 0 */
1099 GLint StencilBits; /* Number of bits in stencil buffer, or 0 */
1100 GLint NumSamples; /* Samples/pixel for multisampling */
1101
1102 GLuint DepthMax; /* Max depth buffer value */
1103 GLfloat DepthMaxF; /* Float max depth buffer value */
1104 GLfloat MRD; /* minimum resolvable difference in Z values */
1105 };
1106
1107
1108
1109 /*
1110 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1111 * depth, accum, stencil, and software-simulated alpha buffers.
1112 * In C++ terms, think of this as a base class from which device drivers
1113 * will make derived classes.
1114 */
1115 struct gl_frame_buffer {
1116 GLvisual *Visual; /* The corresponding visual */
1117
1118 GLint Width, Height; /* size of frame buffer in pixels */
1119
1120 GLboolean UseSoftwareDepthBuffer;
1121 GLboolean UseSoftwareAccumBuffer;
1122 GLboolean UseSoftwareStencilBuffer;
1123 GLboolean UseSoftwareAlphaBuffers;
1124
1125 /* Software depth (aka Z) buffer */
1126 GLvoid *DepthBuffer; /* array [Width*Height] of GLushort or GLuint*/
1127
1128 /* Software stencil buffer */
1129 GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
1130
1131 /* Software accumulation buffer */
1132 GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
1133
1134 /* Software alpha planes */
1135 GLchan *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
1136 GLchan *BackLeftAlpha; /* array [Width*Height] of GLubyte */
1137 GLchan *FrontRightAlpha; /* array [Width*Height] of GLubyte */
1138 GLchan *BackRightAlpha; /* array [Width*Height] of GLubyte */
1139 GLchan *Alpha; /* Points to current alpha buffer */
1140
1141 /* Drawing bounds: intersection of window size and scissor box */
1142 GLint _Xmin, _Ymin; /* inclusive */
1143 GLint _Xmax, _Ymax; /* exclusive */
1144 };
1145
1146
1147 /*
1148 * Constants which may be overriden by device driver.
1149 */
1150 struct gl_constants {
1151 GLint MaxTextureSize;
1152 GLint MaxCubeTextureSize;
1153 GLint MaxTextureLevels;
1154 GLuint MaxTextureUnits;
1155 GLuint MaxArrayLockSize;
1156 GLint SubPixelBits;
1157 GLfloat MinPointSize, MaxPointSize; /* aliased */
1158 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1159 GLfloat PointSizeGranularity;
1160 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1161 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1162 GLfloat LineWidthGranularity;
1163 GLuint NumAuxBuffers;
1164 GLuint MaxColorTableSize;
1165 GLuint MaxConvolutionWidth;
1166 GLuint MaxConvolutionHeight;
1167 GLuint NumCompressedTextureFormats; /* GL_ARB_texture_compression */
1168 GLenum CompressedTextureFormats[MAX_COMPRESSED_TEXTURE_FORMATS];
1169 GLuint MaxClipPlanes;
1170 GLuint MaxLights;
1171 };
1172
1173
1174 /*
1175 * List of extensions.
1176 */
1177 struct extension;
1178 struct gl_extensions {
1179 char *ext_string;
1180 struct extension *ext_list;
1181 /* Flags to quickly test if certain extensions are available.
1182 * Not every extension needs to have such a flag, but it's encouraged.
1183 */
1184 GLboolean ARB_imaging;
1185 GLboolean ARB_multitexture;
1186 GLboolean ARB_texture_compression;
1187 GLboolean ARB_texture_cube_map;
1188 GLboolean ARB_texture_env_add;
1189 GLboolean EXT_blend_color;
1190 GLboolean EXT_blend_func_separate;
1191 GLboolean EXT_blend_logic_op;
1192 GLboolean EXT_blend_minmax;
1193 GLboolean EXT_blend_subtract;
1194 GLboolean EXT_clip_volume_hint;
1195 GLboolean EXT_convolution;
1196 GLboolean EXT_compiled_vertex_array;
1197 GLboolean EXT_fog_coord;
1198 GLboolean EXT_histogram;
1199 GLboolean EXT_packed_pixels;
1200 GLboolean EXT_paletted_texture;
1201 GLboolean EXT_point_parameters;
1202 GLboolean EXT_polygon_offset;
1203 GLboolean EXT_rescale_normal;
1204 GLboolean EXT_secondary_color;
1205 GLboolean EXT_shared_texture_palette;
1206 GLboolean EXT_stencil_wrap;
1207 GLboolean EXT_texture3D;
1208 GLboolean EXT_texture_compression_s3tc;
1209 GLboolean EXT_texture_env_add;
1210 GLboolean EXT_texture_env_combine;
1211 GLboolean EXT_texture_object;
1212 GLboolean EXT_texture_lod_bias;
1213 GLboolean EXT_vertex_array_set;
1214 GLboolean HP_occlusion_test;
1215 GLboolean INGR_blend_func_separate;
1216 GLboolean MESA_window_pos;
1217 GLboolean MESA_resize_buffers;
1218 GLboolean MESA_sprite_point;
1219 GLboolean NV_blend_square;
1220 GLboolean NV_texgen_reflection;
1221 GLboolean PGI_misc_hints;
1222 GLboolean SGI_color_matrix;
1223 GLboolean SGI_color_table;
1224 GLboolean SGIS_pixel_texture;
1225 GLboolean SGIS_texture_edge_clamp;
1226 GLboolean SGIX_pixel_texture;
1227 GLboolean _3DFX_texture_compression_FXT1;
1228 };
1229
1230
1231
1232 /*
1233 * Bits for image transfer operations (ctx->ImageTransferState).
1234 */
1235 #define IMAGE_SCALE_BIAS_BIT 0x1
1236 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1237 #define IMAGE_MAP_COLOR_BIT 0x4
1238 #define IMAGE_COLOR_TABLE_BIT 0x8
1239 #define IMAGE_CONVOLUTION_BIT 0x10
1240 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1241 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1242 #define IMAGE_COLOR_MATRIX_BIT 0x80
1243 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1244 #define IMAGE_HISTOGRAM_BIT 0x200
1245 #define IMAGE_MIN_MAX_BIT 0x400
1246
1247 /* transfer ops up to convolution: */
1248 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1249 IMAGE_SHIFT_OFFSET_BIT | \
1250 IMAGE_MAP_COLOR_BIT | \
1251 IMAGE_COLOR_TABLE_BIT)
1252
1253 /* transfer ops after convolution: */
1254 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1255 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1256 IMAGE_COLOR_MATRIX_BIT | \
1257 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1258 IMAGE_HISTOGRAM_BIT | \
1259 IMAGE_MIN_MAX_BIT)
1260
1261
1262 /*
1263 * Bits to indicate what state has changed.
1264 */
1265 #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
1266 #define _NEW_PROJECTION 0x2 /* ctx->Projection */
1267 #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */
1268 #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */
1269 #define _NEW_ACCUM 0x10 /* ctx->Accum */
1270 #define _NEW_COLOR 0x20 /* ctx->Color */
1271 #define _NEW_DEPTH 0x40 /* ctx->Depth */
1272 #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
1273 #define _NEW_FOG 0x100 /* ctx->Fog */
1274 #define _NEW_HINT 0x200 /* ctx->Hint */
1275 #define _NEW_400 0x400 /* unused */
1276 #define _NEW_LIGHT 0x800 /* ctx->Light */
1277 #define _NEW_1000 0x1000 /* unused */
1278 #define _NEW_LINE 0x2000 /* ctx->Line */
1279 #define _NEW_FEEDBACK_SELECT 0x4000 /* ctx->Feedback, ctx->Select */
1280 #define _NEW_PIXEL 0x8000 /* ctx->Pixel */
1281 #define _NEW_POINT 0x10000 /* ctx->Point */
1282 #define _NEW_POLYGON 0x20000 /* ctx->Polygon */
1283 #define _NEW_POLYGONSTIPPLE 0x40000 /* ctx->PolygonStipple */
1284 #define _NEW_SCISSOR 0x80000 /* ctx->Scissor */
1285 #define _NEW_STENCIL 0x100000 /* ctx->Stencil */
1286 #define _NEW_TEXTURE 0x200000 /* ctx->Texture */
1287 #define _NEW_TRANSFORM 0x400000 /* ctx->Transform */
1288 #define _NEW_VIEWPORT 0x800000 /* ctx->Viewport */
1289 #define _NEW_PACKUNPACK 0x1000000 /* ctx->Pack, ctx->Unpack */
1290 #define _NEW_ARRAY 0x2000000 /* ctx->Array */
1291 #define _NEW_COLORTABLE 0x4000000 /* ctx->{*}ColorTable */
1292 #define _NEW_RENDERMODE 0x8000000 /* ctx->RenderMode */
1293 #define _NEW_BUFFERS 0x10000000 /* ctx->Visual, ctx->DrawBuffer, */
1294
1295 #define _NEW_ALL ~0
1296
1297
1298
1299 /* What can the driver do, what requires us to call render_triangle or
1300 * a non-driver rasterize function?
1301 */
1302 #define DD_FEEDBACK 0x1
1303 #define DD_SELECT 0x2
1304 #define DD_FLATSHADE 0x4
1305 #define DD_MULTIDRAW 0x8
1306 #define DD_SEPERATE_SPECULAR 0x10
1307 #define DD_TRI_LIGHT_TWOSIDE 0x20
1308 #define DD_TRI_UNFILLED 0x40
1309 #define DD_TRI_SMOOTH 0x80
1310 #define DD_TRI_STIPPLE 0x100
1311 #define DD_TRI_OFFSET 0x200
1312 #define DD_TRI_CULL 0x400
1313 #define DD_LINE_SMOOTH 0x800
1314 #define DD_LINE_STIPPLE 0x1000
1315 #define DD_LINE_WIDTH 0x2000
1316 #define DD_POINT_SMOOTH 0x4000
1317 #define DD_POINT_SIZE 0x8000
1318 #define DD_POINT_ATTEN 0x10000
1319 #define DD_LIGHTING_CULL 0x20000
1320 #define DD_TRI_CULL_FRONT_BACK 0x400000 /* not supported by most drivers */
1321 #define DD_Z_NEVER 0x800000
1322 #define DD_STENCIL 0x1000000
1323
1324 /* Define the state changes under which each of these bits might change
1325 */
1326 #define _DD_NEW_FEEDBACK _NEW_RENDERMODE
1327 #define _DD_NEW_SELECT _NEW_RENDERMODE
1328 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1329 #define _DD_NEW_MULTIDRAW _NEW_COLOR
1330 #define _DD_NEW_SEPERATE_SPECULAR (_NEW_LIGHT|_NEW_FOG)
1331 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1332 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1333 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1334 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1335 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1336 #define _DD_NEW_TRI_CULL _NEW_POLYGON
1337 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1338 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1339 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1340 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1341 #define _DD_NEW_POINT_SIZE _NEW_POINT
1342 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1343 #define _DD_NEW_LIGHTING_CULL _NEW_LIGHT
1344 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1345 #define _DD_NEW_Z_NEVER _NEW_DEPTH
1346 #define _DD_NEW_STENCIL _NEW_STENCIL
1347
1348 #define _TNL_NEW_RENDERFLAGS (_NEW_TEXTURE | \
1349 _DD_NEW_SEPERATE_SPECULAR | \
1350 _NEW_POLYGON | \
1351 _NEW_FOG | \
1352 _NEW_RENDERMODE)
1353
1354 #define _TNL_NEW_NEED_EYE_COORDS (_NEW_LIGHT| \
1355 _NEW_TEXTURE| \
1356 _NEW_POINT| \
1357 _NEW_MODELVIEW)
1358
1359 #define _TNL_NEW_NEED_NORMALS (_NEW_LIGHT| \
1360 _NEW_TEXTURE)
1361
1362 #define _TNL_NEW_NORMAL_TRANSFORM (_NEW_MODELVIEW|_NEW_TRANSFORM| \
1363 _TNL_NEW_NEED_NORMALS)
1364
1365 #define _TNL_NEW_SPACES (_TNL_NEW_NEED_NORMALS | \
1366 _TNL_NEW_NEED_EYE_COORDS )
1367
1368 #define NEED_NORMALS_TEXGEN 0x1
1369 #define NEED_NORMALS_LIGHT 0x2
1370
1371 #define NEED_EYE_TEXGEN 0x1
1372 #define NEED_EYE_LIGHT 0x2
1373 #define NEED_EYE_LIGHT_MODELVIEW 0x4
1374 #define NEED_EYE_POINT_ATTEN 0x8
1375
1376
1377
1378 #define DD_ANY_CULL (DD_TRI_CULL_FRONT_BACK| \
1379 DD_TRI_CULL| \
1380 DD_LIGHTING_CULL)
1381
1382
1383
1384
1385
1386
1387 /*
1388 * Forward declaration of display list datatypes:
1389 */
1390 union node;
1391 typedef union node Node;
1392
1393
1394
1395
1396
1397 /* This has to be included here. */
1398 #include "dd.h"
1399
1400
1401 /*
1402 * The library context:
1403 */
1404 struct __GLcontextRec {
1405 /*
1406 ** Os related interfaces; these *must* be the first members of this
1407 ** structure, because they are exposed to the outside world (i.e. GLX
1408 ** extension).
1409 */
1410 __GLimports imports;
1411 __GLexports exports;
1412
1413 /* State possibly shared with other contexts in the address space */
1414 struct gl_shared_state *Shared;
1415
1416 /* API function pointer tables */
1417 struct _glapi_table *Save; /* Display list save funcs */
1418 struct _glapi_table *Exec; /* Execute funcs */
1419 struct _glapi_table *CurrentDispatch; /* == Save or Exec !! */
1420
1421 GLboolean ExecPrefersFloat; /* What preference for color conversion? */
1422 GLboolean SavePrefersFloat;
1423
1424 GLvisual Visual;
1425 GLframebuffer *DrawBuffer; /* buffer for writing */
1426 GLframebuffer *ReadBuffer; /* buffer for reading */
1427
1428 /* Driver function pointer table */
1429 struct dd_function_table Driver;
1430
1431 void *DriverCtx; /* Points to device driver context/state */
1432 void *DriverMgrCtx; /* Points to device driver manager (optional)*/
1433
1434 /* Core/Driver constants */
1435 struct gl_constants Const;
1436
1437 /* Modelview matrix and stack */
1438 GLmatrix ModelView; /* current matrix, not stored on stack */
1439 GLuint ModelViewStackDepth;
1440 GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1];
1441
1442 /* Projection matrix and stack */
1443 GLmatrix ProjectionMatrix; /* current matrix, not stored on stack */
1444 GLuint ProjectionStackDepth;
1445 GLmatrix ProjectionStack[MAX_PROJECTION_STACK_DEPTH - 1];
1446
1447 /* Combined modelview and projection matrix */
1448 GLmatrix _ModelProjectMatrix;
1449
1450 /* Texture matrix and stack */
1451 GLmatrix TextureMatrix[MAX_TEXTURE_UNITS];
1452 GLuint TextureStackDepth[MAX_TEXTURE_UNITS];
1453 GLmatrix TextureStack[MAX_TEXTURE_UNITS][MAX_TEXTURE_STACK_DEPTH - 1];
1454
1455 /* Color matrix and stack */
1456 GLmatrix ColorMatrix;
1457 GLuint ColorStackDepth;
1458 GLmatrix ColorStack[MAX_COLOR_STACK_DEPTH - 1];
1459
1460 /* Display lists */
1461 GLuint CallDepth; /* Current recursion calling depth */
1462 GLboolean ExecuteFlag; /* Execute GL commands? */
1463 GLboolean CompileFlag; /* Compile GL commands into display list? */
1464 Node *CurrentListPtr; /* Head of list being compiled */
1465 GLuint CurrentListNum; /* Number of the list being compiled */
1466 Node *CurrentBlock; /* Pointer to current block of nodes */
1467 GLuint CurrentPos; /* Index into current block of nodes */
1468
1469 /* Extensions */
1470 struct gl_extensions Extensions;
1471
1472 /* Renderer attribute stack */
1473 GLuint AttribStackDepth;
1474 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
1475
1476 /* Renderer attribute groups */
1477 struct gl_accum_attrib Accum;
1478 struct gl_colorbuffer_attrib Color;
1479 struct gl_current_attrib Current;
1480 struct gl_depthbuffer_attrib Depth;
1481 struct gl_eval_attrib Eval;
1482 struct gl_fog_attrib Fog;
1483 struct gl_hint_attrib Hint;
1484 struct gl_light_attrib Light;
1485 struct gl_line_attrib Line;
1486 struct gl_list_attrib List;
1487 struct gl_pixel_attrib Pixel;
1488 struct gl_point_attrib Point;
1489 struct gl_polygon_attrib Polygon;
1490 GLuint PolygonStipple[32];
1491 struct gl_scissor_attrib Scissor;
1492 struct gl_stencil_attrib Stencil;
1493 struct gl_texture_attrib Texture;
1494 struct gl_transform_attrib Transform;
1495 struct gl_viewport_attrib Viewport;
1496
1497 /* Other attribute groups */
1498 struct gl_histogram_attrib Histogram;
1499 struct gl_minmax_attrib MinMax;
1500 struct gl_convolution_attrib Convolution1D;
1501 struct gl_convolution_attrib Convolution2D;
1502 struct gl_convolution_attrib Separable2D;
1503
1504 /* Client attribute stack */
1505 GLuint ClientAttribStackDepth;
1506 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
1507
1508 /* Client attribute groups */
1509 struct gl_array_attrib Array; /* Vertex arrays */
1510 struct gl_pixelstore_attrib Pack; /* Pixel packing */
1511 struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
1512
1513 struct gl_evaluators EvalMap; /* All evaluators */
1514 struct gl_feedback Feedback; /* Feedback */
1515 struct gl_selection Select; /* Selection */
1516
1517 struct gl_color_table ColorTable; /* Pre-convolution */
1518 struct gl_color_table ProxyColorTable; /* Pre-convolution */
1519 struct gl_color_table PostConvolutionColorTable;
1520 struct gl_color_table ProxyPostConvolutionColorTable;
1521 struct gl_color_table PostColorMatrixColorTable;
1522 struct gl_color_table ProxyPostColorMatrixColorTable;
1523
1524 GLenum ErrorValue; /* Last error code */
1525 GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1526 GLuint NewState; /* bitwise-or of _NEW_* flags */
1527
1528 /* Derived */
1529 GLuint _Enabled; /* bitwise-or of ENABLE_* flags */
1530 GLuint _TriangleCaps; /* bitwise-or of DD_* flags */
1531 GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */
1532 GLfloat _EyeZDir[3];
1533 GLfloat _ModelViewInvScale;
1534 GLuint _NeedEyeCoords;
1535 GLuint _NeedNormals; /* Are vertex normal vectors needed? */
1536
1537 struct gl_shine_tab *_ShineTable[4]; /* Active shine tables */
1538 struct gl_shine_tab *_ShineTabList; /* Mru list of inactive shine tables */
1539
1540 struct gl_list_extensions listext; /* driver dlist extensions */
1541
1542
1543 GLboolean OcclusionResult; /* GL_HP_occlusion_test */
1544 GLboolean OcclusionResultSaved; /* GL_HP_occlusion_test */
1545
1546 /* Should 3Dfx Glide driver catch signals? */
1547 GLboolean CatchSignals;
1548
1549 /* For debugging/development only */
1550 GLboolean NoRaster;
1551 GLboolean FirstTimeCurrent;
1552
1553 /* Dither disable via MESA_NO_DITHER env var */
1554 GLboolean NoDither;
1555
1556 #ifdef DEBUG
1557 GLboolean Rendering;
1558 #endif
1559
1560 #if defined(MESA_TRACE)
1561 struct _glapi_table *TraceDispatch;
1562 trace_context_t *TraceCtx;
1563 #endif
1564
1565 /* Hooks for module contexts. These will eventually live
1566 * in the driver or elsewhere.
1567 */
1568 void *swrast_context;
1569 void *swsetup_context;
1570 void *swtnl_context;
1571 void *swtnl_vb;
1572 void *swtnl_im;
1573 };
1574
1575
1576 /* The string names for GL_POINT, GL_LINE_LOOP, etc */
1577 extern const char *_mesa_prim_name[GL_POLYGON+2];
1578 extern GLenum gl_reduce_prim[];
1579
1580
1581 #ifdef MESA_DEBUG
1582 extern int MESA_VERBOSE;
1583 extern int MESA_DEBUG_FLAGS;
1584 #else
1585 # define MESA_VERBOSE 0
1586 # define MESA_DEBUG_FLAGS 0
1587 # ifndef NDEBUG
1588 # define NDEBUG
1589 # endif
1590 #endif
1591
1592
1593 enum _verbose {
1594 VERBOSE_VARRAY = 0x1,
1595 VERBOSE_TEXTURE = 0x2,
1596 VERBOSE_IMMEDIATE = 0x4,
1597 VERBOSE_PIPELINE = 0x8,
1598 VERBOSE_DRIVER = 0x10,
1599 VERBOSE_STATE = 0x20,
1600 VERBOSE_API = 0x40,
1601 VERBOSE_TRIANGLE_CHECKS = 0x80,
1602 VERBOSE_CULL = 0x100,
1603 VERBOSE_DISPLAY_LIST = 0x200,
1604 VERBOSE_LIGHTING = 0x400
1605 };
1606
1607
1608 enum _debug {
1609 DEBUG_ALWAYS_FLUSH = 0x1
1610 };
1611
1612
1613
1614 #define Elements(x) sizeof(x)/sizeof(*(x))
1615
1616
1617 #define FLUSH_TNL( ctx, flags ) \
1618 do { \
1619 if (ctx->Driver.NeedFlush & flags) \
1620 ctx->Driver.FlushVertices( ctx, flags ); \
1621 } while (0)
1622
1623 #define FLUSH_TNL_RETURN( ctx, flags, where ) \
1624 do { \
1625 if (ctx->Driver.NeedFlush & flags) { \
1626 if (!ctx->Driver.FlushVertices( ctx, flags )) { \
1627 gl_error( ctx, GL_INVALID_OPERATION, where ); \
1628 return; \
1629 } \
1630 } \
1631 } while (0)
1632
1633 #define FLUSH_TNL_RETVAL( ctx, flags, where, what ) \
1634 do { \
1635 if (ctx->Driver.NeedFlush & flags) { \
1636 if (!ctx->Driver.FlushVertices( ctx, flags )) { \
1637 gl_error( ctx, GL_INVALID_OPERATION, where ); \
1638 return what; \
1639 } \
1640 } \
1641 } while (0)
1642
1643
1644 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, where, what ) \
1645 FLUSH_TNL_RETVAL( ctx, \
1646 (FLUSH_INSIDE_BEGIN_END| \
1647 FLUSH_STORED_VERTICES), \
1648 where, what )
1649
1650 #define ASSERT_OUTSIDE_BEGIN_END( ctx, where ) \
1651 FLUSH_TNL_RETURN( ctx, \
1652 (FLUSH_INSIDE_BEGIN_END| \
1653 FLUSH_STORED_VERTICES), \
1654 where )
1655
1656 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, where ) \
1657 ASSERT_OUTSIDE_BEGIN_END( ctx, where );
1658
1659 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL( ctx, where, what ) \
1660 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, where, what );
1661
1662
1663 #ifdef DEBUG
1664
1665 #define RENDER_START(CTX) \
1666 do { \
1667 assert(!(CTX)->Rendering); \
1668 (CTX)->Rendering = GL_TRUE; \
1669 if ((CTX)->Driver.RenderStart) { \
1670 (*(CTX)->Driver.RenderStart)(CTX); \
1671 } \
1672 } while (0)
1673
1674 #define RENDER_FINISH(CTX) \
1675 do { \
1676 assert((CTX)->Rendering); \
1677 (CTX)->Rendering = GL_FALSE; \
1678 if ((CTX)->Driver.RenderFinish) { \
1679 (*(CTX)->Driver.RenderFinish)(CTX); \
1680 } \
1681 } while (0)
1682
1683 #else
1684
1685 #define RENDER_START(CTX) \
1686 do { \
1687 if ((CTX)->Driver.RenderStart) { \
1688 (*(CTX)->Driver.RenderStart)(CTX); \
1689 } \
1690 } while (0)
1691
1692 #define RENDER_FINISH(CTX) \
1693 do { \
1694 if ((CTX)->Driver.RenderFinish) { \
1695 (*(CTX)->Driver.RenderFinish)(CTX); \
1696 } \
1697 } while (0)
1698
1699 #endif
1700
1701
1702 #endif /* TYPES_H */