temporary add some extra renderbuffer debug code
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5.3
11 *
12 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
42 #include "glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Special, internal token
49 */
50 #define GL_SHADER_PROGRAM 0x9999
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * Fixed point data type.
90 */
91 typedef int GLfixed;
92 /*
93 * Fixed point arithmetic macros
94 */
95 #ifndef FIXED_FRAC_BITS
96 #define FIXED_FRAC_BITS 11
97 #endif
98
99 #define FIXED_SHIFT FIXED_FRAC_BITS
100 #define FIXED_ONE (1 << FIXED_SHIFT)
101 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
102 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
103 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
104 #define FIXED_EPSILON 1
105 #define FIXED_SCALE ((float) FIXED_ONE)
106 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
107 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
108 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
109 #define IntToFixed(I) ((I) << FIXED_SHIFT)
110 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
111 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
112 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
113 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
114 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
115 #define PosFloatToFixed(X) FloatToFixed(X)
116 #define SignedFloatToFixed(X) FloatToFixed(X)
117
118
119
120 /**
121 * \name Some forward type declarations
122 */
123 /*@{*/
124 struct _mesa_HashTable;
125 struct gl_pixelstore_attrib;
126 struct gl_texture_format;
127 struct gl_texture_image;
128 struct gl_texture_object;
129 typedef struct __GLcontextRec GLcontext;
130 typedef struct __GLcontextModesRec GLvisual;
131 typedef struct gl_framebuffer GLframebuffer;
132 /*@}*/
133
134
135
136 /**
137 * Indexes for vertex program attributes.
138 * GL_NV_vertex_program aliases generic attributes over the conventional
139 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
140 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
141 * generic attributes are distinct/separate).
142 */
143 enum
144 {
145 VERT_ATTRIB_POS = 0,
146 VERT_ATTRIB_WEIGHT = 1,
147 VERT_ATTRIB_NORMAL = 2,
148 VERT_ATTRIB_COLOR0 = 3,
149 VERT_ATTRIB_COLOR1 = 4,
150 VERT_ATTRIB_FOG = 5,
151 VERT_ATTRIB_COLOR_INDEX = 6,
152 VERT_ATTRIB_EDGEFLAG = 7,
153 VERT_ATTRIB_TEX0 = 8,
154 VERT_ATTRIB_TEX1 = 9,
155 VERT_ATTRIB_TEX2 = 10,
156 VERT_ATTRIB_TEX3 = 11,
157 VERT_ATTRIB_TEX4 = 12,
158 VERT_ATTRIB_TEX5 = 13,
159 VERT_ATTRIB_TEX6 = 14,
160 VERT_ATTRIB_TEX7 = 15,
161 VERT_ATTRIB_GENERIC0 = 16,
162 VERT_ATTRIB_GENERIC1 = 17,
163 VERT_ATTRIB_GENERIC2 = 18,
164 VERT_ATTRIB_GENERIC3 = 19,
165 VERT_ATTRIB_GENERIC4 = 20,
166 VERT_ATTRIB_GENERIC5 = 21,
167 VERT_ATTRIB_GENERIC6 = 22,
168 VERT_ATTRIB_GENERIC7 = 23,
169 VERT_ATTRIB_GENERIC8 = 24,
170 VERT_ATTRIB_GENERIC9 = 25,
171 VERT_ATTRIB_GENERIC10 = 26,
172 VERT_ATTRIB_GENERIC11 = 27,
173 VERT_ATTRIB_GENERIC12 = 28,
174 VERT_ATTRIB_GENERIC13 = 29,
175 VERT_ATTRIB_GENERIC14 = 30,
176 VERT_ATTRIB_GENERIC15 = 31,
177 VERT_ATTRIB_MAX = 32
178 };
179
180 /**
181 * Bitflags for vertex attributes.
182 * These are used in bitfields in many places.
183 */
184 /*@{*/
185 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
186 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
187 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
188 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
189 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
190 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
191 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
192 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
193 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
194 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
195 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
196 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
197 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
198 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
199 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
200 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
201 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
202 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
203 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
204 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
205 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
206 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
207 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
208 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
209 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
210 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
211 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
212 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
213 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
214 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
215 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
216 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
217
218 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
219 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
220 /*@}*/
221
222
223 /**
224 * Indexes for vertex program result attributes
225 */
226 /*@{*/
227 #define VERT_RESULT_HPOS 0
228 #define VERT_RESULT_COL0 1
229 #define VERT_RESULT_COL1 2
230 #define VERT_RESULT_FOGC 3
231 #define VERT_RESULT_TEX0 4
232 #define VERT_RESULT_TEX1 5
233 #define VERT_RESULT_TEX2 6
234 #define VERT_RESULT_TEX3 7
235 #define VERT_RESULT_TEX4 8
236 #define VERT_RESULT_TEX5 9
237 #define VERT_RESULT_TEX6 10
238 #define VERT_RESULT_TEX7 11
239 #define VERT_RESULT_PSIZ 12
240 #define VERT_RESULT_BFC0 13
241 #define VERT_RESULT_BFC1 14
242 #define VERT_RESULT_EDGE 15
243 #define VERT_RESULT_VAR0 16 /**< shader varying */
244 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
245 /*@}*/
246
247
248 /**
249 * Indexes for fragment program input attributes.
250 */
251 enum
252 {
253 FRAG_ATTRIB_WPOS = 0,
254 FRAG_ATTRIB_COL0 = 1,
255 FRAG_ATTRIB_COL1 = 2,
256 FRAG_ATTRIB_FOGC = 3,
257 FRAG_ATTRIB_TEX0 = 4,
258 FRAG_ATTRIB_TEX1 = 5,
259 FRAG_ATTRIB_TEX2 = 6,
260 FRAG_ATTRIB_TEX3 = 7,
261 FRAG_ATTRIB_TEX4 = 8,
262 FRAG_ATTRIB_TEX5 = 9,
263 FRAG_ATTRIB_TEX6 = 10,
264 FRAG_ATTRIB_TEX7 = 11,
265 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
266 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
267 };
268
269 /**
270 * Bitflags for fragment program input attributes.
271 */
272 /*@{*/
273 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
274 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
275 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
276 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
277 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
278 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
279 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
280 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
281 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
282 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
283 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
284 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
285 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
286
287 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
288 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
289
290 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
291 FRAG_BIT_TEX1| \
292 FRAG_BIT_TEX2| \
293 FRAG_BIT_TEX3| \
294 FRAG_BIT_TEX4| \
295 FRAG_BIT_TEX5| \
296 FRAG_BIT_TEX6| \
297 FRAG_BIT_TEX7)
298 /*@}*/
299
300
301 /**
302 * Fragment program results
303 */
304 enum
305 {
306 FRAG_RESULT_COLR = 0,
307 FRAG_RESULT_COLH = 1,
308 FRAG_RESULT_DEPR = 2,
309 FRAG_RESULT_DATA0 = 3,
310 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
311 };
312
313
314 /**
315 * Indexes for all renderbuffers
316 */
317 enum {
318 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
319 BUFFER_BACK_LEFT = 1,
320 BUFFER_FRONT_RIGHT = 2,
321 BUFFER_BACK_RIGHT = 3,
322 BUFFER_AUX0 = 4, /* optional aux buffer */
323 BUFFER_AUX1 = 5,
324 BUFFER_AUX2 = 6,
325 BUFFER_AUX3 = 7,
326 BUFFER_DEPTH = 8,
327 BUFFER_STENCIL = 9,
328 BUFFER_ACCUM = 10,
329 BUFFER_COLOR0 = 11, /* generic renderbuffers */
330 BUFFER_COLOR1 = 12,
331 BUFFER_COLOR2 = 13,
332 BUFFER_COLOR3 = 14,
333 BUFFER_COLOR4 = 15,
334 BUFFER_COLOR5 = 16,
335 BUFFER_COLOR6 = 17,
336 BUFFER_COLOR7 = 18,
337 BUFFER_COUNT = 19
338 };
339
340 /**
341 * Bit flags for all renderbuffers
342 */
343 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
344 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
345 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
346 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
347 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
348 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
349 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
350 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
351 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
352 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
353 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
354 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
355 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
356 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
357 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
358 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
359 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
360 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
361 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
362
363 /**
364 * Mask of all the color buffer bits (but not accum).
365 */
366 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
367 BUFFER_BIT_BACK_LEFT | \
368 BUFFER_BIT_FRONT_RIGHT | \
369 BUFFER_BIT_BACK_RIGHT | \
370 BUFFER_BIT_AUX0 | \
371 BUFFER_BIT_AUX1 | \
372 BUFFER_BIT_AUX2 | \
373 BUFFER_BIT_AUX3 | \
374 BUFFER_BIT_COLOR0 | \
375 BUFFER_BIT_COLOR1 | \
376 BUFFER_BIT_COLOR2 | \
377 BUFFER_BIT_COLOR3 | \
378 BUFFER_BIT_COLOR4 | \
379 BUFFER_BIT_COLOR5 | \
380 BUFFER_BIT_COLOR6 | \
381 BUFFER_BIT_COLOR7)
382
383
384 /** The pixel transfer path has three color tables: */
385 /*@{*/
386 #define COLORTABLE_PRECONVOLUTION 0
387 #define COLORTABLE_POSTCONVOLUTION 1
388 #define COLORTABLE_POSTCOLORMATRIX 2
389 #define COLORTABLE_MAX 3
390 /*@}*/
391
392
393 /**
394 * Data structure for color tables
395 */
396 struct gl_color_table
397 {
398 GLenum InternalFormat; /**< The user-specified format */
399 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
400 GLuint Size; /**< number of entries in table */
401 GLfloat *TableF; /**< Color table, floating point values */
402 GLubyte *TableUB; /**< Color table, ubyte values */
403 GLubyte RedSize;
404 GLubyte GreenSize;
405 GLubyte BlueSize;
406 GLubyte AlphaSize;
407 GLubyte LuminanceSize;
408 GLubyte IntensitySize;
409 };
410
411
412 /**
413 * \name Bit flags used for updating material values.
414 */
415 /*@{*/
416 #define MAT_ATTRIB_FRONT_AMBIENT 0
417 #define MAT_ATTRIB_BACK_AMBIENT 1
418 #define MAT_ATTRIB_FRONT_DIFFUSE 2
419 #define MAT_ATTRIB_BACK_DIFFUSE 3
420 #define MAT_ATTRIB_FRONT_SPECULAR 4
421 #define MAT_ATTRIB_BACK_SPECULAR 5
422 #define MAT_ATTRIB_FRONT_EMISSION 6
423 #define MAT_ATTRIB_BACK_EMISSION 7
424 #define MAT_ATTRIB_FRONT_SHININESS 8
425 #define MAT_ATTRIB_BACK_SHININESS 9
426 #define MAT_ATTRIB_FRONT_INDEXES 10
427 #define MAT_ATTRIB_BACK_INDEXES 11
428 #define MAT_ATTRIB_MAX 12
429
430 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
431 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
432 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
433 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
434 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
435 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
436
437 #define MAT_INDEX_AMBIENT 0
438 #define MAT_INDEX_DIFFUSE 1
439 #define MAT_INDEX_SPECULAR 2
440
441 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
442 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
443 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
444 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
445 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
446 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
447 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
448 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
449 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
450 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
451 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
452 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
453
454
455 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
456 MAT_BIT_FRONT_AMBIENT | \
457 MAT_BIT_FRONT_DIFFUSE | \
458 MAT_BIT_FRONT_SPECULAR | \
459 MAT_BIT_FRONT_SHININESS | \
460 MAT_BIT_FRONT_INDEXES)
461
462 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
463 MAT_BIT_BACK_AMBIENT | \
464 MAT_BIT_BACK_DIFFUSE | \
465 MAT_BIT_BACK_SPECULAR | \
466 MAT_BIT_BACK_SHININESS | \
467 MAT_BIT_BACK_INDEXES)
468
469 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
470 /*@}*/
471
472
473 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
474 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
475
476 /**
477 * Material shininess lookup table.
478 */
479 struct gl_shine_tab
480 {
481 struct gl_shine_tab *next, *prev;
482 GLfloat tab[SHINE_TABLE_SIZE+1];
483 GLfloat shininess;
484 GLuint refcount;
485 };
486
487
488 /**
489 * Light source state.
490 */
491 struct gl_light
492 {
493 struct gl_light *next; /**< double linked list with sentinel */
494 struct gl_light *prev;
495
496 GLfloat Ambient[4]; /**< ambient color */
497 GLfloat Diffuse[4]; /**< diffuse color */
498 GLfloat Specular[4]; /**< specular color */
499 GLfloat EyePosition[4]; /**< position in eye coordinates */
500 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
501 GLfloat SpotExponent;
502 GLfloat SpotCutoff; /**< in degrees */
503 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
504 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
505 GLfloat ConstantAttenuation;
506 GLfloat LinearAttenuation;
507 GLfloat QuadraticAttenuation;
508 GLboolean Enabled; /**< On/off flag */
509
510 /**
511 * \name Derived fields
512 */
513 /*@{*/
514 GLbitfield _Flags; /**< State */
515
516 GLfloat _Position[4]; /**< position in eye/obj coordinates */
517 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
518 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
519 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
520 GLfloat _VP_inf_spot_attenuation;
521
522 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
523 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
524 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
525 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
526 GLfloat _dli; /**< CI diffuse light intensity */
527 GLfloat _sli; /**< CI specular light intensity */
528 /*@}*/
529 };
530
531
532 /**
533 * Light model state.
534 */
535 struct gl_lightmodel
536 {
537 GLfloat Ambient[4]; /**< ambient color */
538 GLboolean LocalViewer; /**< Local (or infinite) view point? */
539 GLboolean TwoSide; /**< Two (or one) sided lighting? */
540 GLenum ColorControl; /**< either GL_SINGLE_COLOR
541 * or GL_SEPARATE_SPECULAR_COLOR */
542 };
543
544
545 /**
546 * Material state.
547 */
548 struct gl_material
549 {
550 GLfloat Attrib[MAT_ATTRIB_MAX][4];
551 };
552
553
554 /**
555 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
556 */
557 struct gl_accum_attrib
558 {
559 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
560 };
561
562
563 /**
564 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
565 */
566 struct gl_colorbuffer_attrib
567 {
568 GLuint ClearIndex; /**< Index to use for glClear */
569 GLclampf ClearColor[4]; /**< Color to use for glClear */
570
571 GLuint IndexMask; /**< Color index write mask */
572 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
573
574 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
575
576 /**
577 * \name alpha testing
578 */
579 /*@{*/
580 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
581 GLenum AlphaFunc; /**< Alpha test function */
582 GLclampf AlphaRef; /**< Alpha reference value */
583 /*@}*/
584
585 /**
586 * \name Blending
587 */
588 /*@{*/
589 GLboolean BlendEnabled; /**< Blending enabled flag */
590 GLenum BlendSrcRGB; /**< Blending source operator */
591 GLenum BlendDstRGB; /**< Blending destination operator */
592 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
593 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
594 GLenum BlendEquationRGB; /**< Blending equation */
595 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
596 GLfloat BlendColor[4]; /**< Blending color */
597 /*@}*/
598
599 /**
600 * \name Logic op
601 */
602 /*@{*/
603 GLenum LogicOp; /**< Logic operator */
604 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
605 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
606 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
607 /*@}*/
608
609 GLboolean DitherFlag; /**< Dither enable flag */
610
611 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
612 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
613 };
614
615
616 /**
617 * Current attribute group (GL_CURRENT_BIT).
618 */
619 struct gl_current_attrib
620 {
621 /**
622 * \name Current vertex attributes.
623 * \note Values are valid only after FLUSH_VERTICES has been called.
624 * \note Index and Edgeflag current values are stored as floats in the
625 * SIX and SEVEN attribute slots.
626 */
627 /*@{*/
628 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
629 /*@}*/
630
631 /**
632 * \name Current raster position attributes (always valid).
633 * \note This set of attributes is very similar to the SWvertex struct.
634 */
635 /*@{*/
636 GLfloat RasterPos[4];
637 GLfloat RasterDistance;
638 GLfloat RasterColor[4];
639 GLfloat RasterSecondaryColor[4];
640 GLfloat RasterIndex;
641 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
642 GLboolean RasterPosValid;
643 /*@}*/
644 };
645
646
647 /**
648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
649 */
650 struct gl_depthbuffer_attrib
651 {
652 GLenum Func; /**< Function for depth buffer compare */
653 GLclampd Clear; /**< Value to clear depth buffer to */
654 GLboolean Test; /**< Depth buffering enabled flag */
655 GLboolean Mask; /**< Depth buffer writable? */
656 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
657 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
658 };
659
660
661 /**
662 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
663 */
664 struct gl_enable_attrib
665 {
666 GLboolean AlphaTest;
667 GLboolean AutoNormal;
668 GLboolean Blend;
669 GLbitfield ClipPlanes;
670 GLboolean ColorMaterial;
671 GLboolean ColorTable[COLORTABLE_MAX];
672 GLboolean Convolution1D;
673 GLboolean Convolution2D;
674 GLboolean Separable2D;
675 GLboolean CullFace;
676 GLboolean DepthTest;
677 GLboolean Dither;
678 GLboolean Fog;
679 GLboolean Histogram;
680 GLboolean Light[MAX_LIGHTS];
681 GLboolean Lighting;
682 GLboolean LineSmooth;
683 GLboolean LineStipple;
684 GLboolean IndexLogicOp;
685 GLboolean ColorLogicOp;
686 GLboolean Map1Color4;
687 GLboolean Map1Index;
688 GLboolean Map1Normal;
689 GLboolean Map1TextureCoord1;
690 GLboolean Map1TextureCoord2;
691 GLboolean Map1TextureCoord3;
692 GLboolean Map1TextureCoord4;
693 GLboolean Map1Vertex3;
694 GLboolean Map1Vertex4;
695 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
696 GLboolean Map2Color4;
697 GLboolean Map2Index;
698 GLboolean Map2Normal;
699 GLboolean Map2TextureCoord1;
700 GLboolean Map2TextureCoord2;
701 GLboolean Map2TextureCoord3;
702 GLboolean Map2TextureCoord4;
703 GLboolean Map2Vertex3;
704 GLboolean Map2Vertex4;
705 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
706 GLboolean MinMax;
707 GLboolean Normalize;
708 GLboolean PixelTexture;
709 GLboolean PointSmooth;
710 GLboolean PolygonOffsetPoint;
711 GLboolean PolygonOffsetLine;
712 GLboolean PolygonOffsetFill;
713 GLboolean PolygonSmooth;
714 GLboolean PolygonStipple;
715 GLboolean RescaleNormals;
716 GLboolean Scissor;
717 GLboolean Stencil;
718 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
719 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
720 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
721 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
722 GLboolean SampleCoverage; /* GL_ARB_multisample */
723 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
724 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
725 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
726 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
727 /* SGI_texture_color_table */
728 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
729 /* GL_ARB_vertex_program / GL_NV_vertex_program */
730 GLboolean VertexProgram;
731 GLboolean VertexProgramPointSize;
732 GLboolean VertexProgramTwoSide;
733 /* GL_ARB_point_sprite / GL_NV_point_sprite */
734 GLboolean PointSprite;
735 GLboolean FragmentShaderATI;
736 };
737
738
739 /**
740 * Evaluator attribute group (GL_EVAL_BIT).
741 */
742 struct gl_eval_attrib
743 {
744 /**
745 * \name Enable bits
746 */
747 /*@{*/
748 GLboolean Map1Color4;
749 GLboolean Map1Index;
750 GLboolean Map1Normal;
751 GLboolean Map1TextureCoord1;
752 GLboolean Map1TextureCoord2;
753 GLboolean Map1TextureCoord3;
754 GLboolean Map1TextureCoord4;
755 GLboolean Map1Vertex3;
756 GLboolean Map1Vertex4;
757 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
758 GLboolean Map2Color4;
759 GLboolean Map2Index;
760 GLboolean Map2Normal;
761 GLboolean Map2TextureCoord1;
762 GLboolean Map2TextureCoord2;
763 GLboolean Map2TextureCoord3;
764 GLboolean Map2TextureCoord4;
765 GLboolean Map2Vertex3;
766 GLboolean Map2Vertex4;
767 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
768 GLboolean AutoNormal;
769 /*@}*/
770
771 /**
772 * \name Map Grid endpoints and divisions and calculated du values
773 */
774 /*@{*/
775 GLint MapGrid1un;
776 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
777 GLint MapGrid2un, MapGrid2vn;
778 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
779 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
780 /*@}*/
781 };
782
783
784 /**
785 * Fog attribute group (GL_FOG_BIT).
786 */
787 struct gl_fog_attrib
788 {
789 GLboolean Enabled; /**< Fog enabled flag */
790 GLfloat Color[4]; /**< Fog color */
791 GLfloat Density; /**< Density >= 0.0 */
792 GLfloat Start; /**< Start distance in eye coords */
793 GLfloat End; /**< End distance in eye coords */
794 GLfloat Index; /**< Fog index */
795 GLenum Mode; /**< Fog mode */
796 GLboolean ColorSumEnabled;
797 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
798 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
799 };
800
801
802 /**
803 * Hint attribute group (GL_HINT_BIT).
804 *
805 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
806 */
807 struct gl_hint_attrib
808 {
809 GLenum PerspectiveCorrection;
810 GLenum PointSmooth;
811 GLenum LineSmooth;
812 GLenum PolygonSmooth;
813 GLenum Fog;
814 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
815 GLenum TextureCompression; /**< GL_ARB_texture_compression */
816 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
817 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
818 };
819
820
821 /**
822 * Histogram attributes.
823 */
824 struct gl_histogram_attrib
825 {
826 GLuint Width; /**< number of table entries */
827 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
828 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
829 GLboolean Sink; /**< terminate image transfer? */
830 GLubyte RedSize; /**< Bits per counter */
831 GLubyte GreenSize;
832 GLubyte BlueSize;
833 GLubyte AlphaSize;
834 GLubyte LuminanceSize;
835 };
836
837
838 /**
839 * Color Min/max state.
840 */
841 struct gl_minmax_attrib
842 {
843 GLenum Format;
844 GLboolean Sink;
845 GLfloat Min[4], Max[4]; /**< RGBA */
846 };
847
848
849 /**
850 * Image convolution state.
851 */
852 struct gl_convolution_attrib
853 {
854 GLenum Format;
855 GLenum InternalFormat;
856 GLuint Width;
857 GLuint Height;
858 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
859 };
860
861
862 /**
863 * Light state flags.
864 */
865 /*@{*/
866 #define LIGHT_SPOT 0x1
867 #define LIGHT_LOCAL_VIEWER 0x2
868 #define LIGHT_POSITIONAL 0x4
869 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
870 /*@}*/
871
872
873 /**
874 * Lighting attribute group (GL_LIGHT_BIT).
875 */
876 struct gl_light_attrib
877 {
878 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
879 struct gl_lightmodel Model; /**< Lighting model */
880
881 /**
882 * Must flush FLUSH_VERTICES before referencing:
883 */
884 /*@{*/
885 struct gl_material Material; /**< Includes front & back values */
886 /*@}*/
887
888 GLboolean Enabled; /**< Lighting enabled flag */
889 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
890 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
891 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
892 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
893 GLboolean ColorMaterialEnabled;
894 GLenum ClampVertexColor;
895
896 struct gl_light EnabledList; /**< List sentinel */
897
898 /**
899 * Derived state for optimizations:
900 */
901 /*@{*/
902 GLboolean _NeedEyeCoords;
903 GLboolean _NeedVertices; /**< Use fast shader? */
904 GLbitfield _Flags; /**< LIGHT_* flags, see above */
905 GLfloat _BaseColor[2][3];
906 /*@}*/
907 };
908
909
910 /**
911 * Line attribute group (GL_LINE_BIT).
912 */
913 struct gl_line_attrib
914 {
915 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
916 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
917 GLushort StipplePattern; /**< Stipple pattern */
918 GLint StippleFactor; /**< Stipple repeat factor */
919 GLfloat Width; /**< Line width */
920 GLfloat _Width; /**< Clamped Line width */
921 };
922
923
924 /**
925 * Display list attribute group (GL_LIST_BIT).
926 */
927 struct gl_list_attrib
928 {
929 GLuint ListBase;
930 };
931
932
933 /**
934 * Used by device drivers to hook new commands into display lists.
935 */
936 struct gl_list_instruction
937 {
938 GLuint Size;
939 void (*Execute)( GLcontext *ctx, void *data );
940 void (*Destroy)( GLcontext *ctx, void *data );
941 void (*Print)( GLcontext *ctx, void *data );
942 };
943
944 #define MAX_DLIST_EXT_OPCODES 16
945
946 /**
947 * Used by device drivers to hook new commands into display lists.
948 */
949 struct gl_list_extensions
950 {
951 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
952 GLuint NumOpcodes;
953 };
954
955
956 /**
957 * Multisample attribute group (GL_MULTISAMPLE_BIT).
958 */
959 struct gl_multisample_attrib
960 {
961 GLboolean Enabled;
962 GLboolean SampleAlphaToCoverage;
963 GLboolean SampleAlphaToOne;
964 GLboolean SampleCoverage;
965 GLfloat SampleCoverageValue;
966 GLboolean SampleCoverageInvert;
967 };
968
969
970 /**
971 * A pixelmap (see glPixelMap)
972 */
973 struct gl_pixelmap
974 {
975 GLint Size;
976 GLfloat Map[MAX_PIXEL_MAP_TABLE];
977 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
978 };
979
980
981 /**
982 * Collection of all pixelmaps
983 */
984 struct gl_pixelmaps
985 {
986 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
987 struct gl_pixelmap GtoG;
988 struct gl_pixelmap BtoB;
989 struct gl_pixelmap AtoA;
990 struct gl_pixelmap ItoR;
991 struct gl_pixelmap ItoG;
992 struct gl_pixelmap ItoB;
993 struct gl_pixelmap ItoA;
994 struct gl_pixelmap ItoI;
995 struct gl_pixelmap StoS;
996 };
997
998
999 /**
1000 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1001 */
1002 struct gl_pixel_attrib
1003 {
1004 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1005
1006 /*--- Begin Pixel Transfer State ---*/
1007 /* Fields are in the order in which they're applied... */
1008
1009 /* Scale & Bias (index shift, offset) */
1010 GLfloat RedBias, RedScale;
1011 GLfloat GreenBias, GreenScale;
1012 GLfloat BlueBias, BlueScale;
1013 GLfloat AlphaBias, AlphaScale;
1014 GLfloat DepthBias, DepthScale;
1015 GLint IndexShift, IndexOffset;
1016
1017 /* Pixel Maps */
1018 /* Note: actual pixel maps are not part of this attrib group */
1019 GLboolean MapColorFlag;
1020 GLboolean MapStencilFlag;
1021
1022 /* There are multiple color table stages: */
1023 GLboolean ColorTableEnabled[COLORTABLE_MAX];
1024 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
1025 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
1026
1027 /* Convolution (GL_EXT_convolution) */
1028 GLboolean Convolution1DEnabled;
1029 GLboolean Convolution2DEnabled;
1030 GLboolean Separable2DEnabled;
1031 GLfloat ConvolutionBorderColor[3][4];
1032 GLenum ConvolutionBorderMode[3];
1033 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1034 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1035 GLfloat PostConvolutionScale[4]; /**< RGBA */
1036 GLfloat PostConvolutionBias[4]; /**< RGBA */
1037
1038 /* Color matrix (GL_SGI_color_matrix) */
1039 /* Note: the color matrix is not part of this attrib group */
1040 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1041 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1042
1043 /* Histogram & minmax (GL_EXT_histogram) */
1044 /* Note: histogram and minmax data are not part of this attrib group */
1045 GLboolean HistogramEnabled;
1046 GLboolean MinMaxEnabled;
1047
1048 /*--- End Pixel Transfer State ---*/
1049
1050 /* Pixel Zoom */
1051 GLfloat ZoomX, ZoomY;
1052
1053 /** GL_SGI_texture_color_table */
1054 GLfloat TextureColorTableScale[4];
1055 GLfloat TextureColorTableBias[4];
1056 };
1057
1058
1059 /**
1060 * Point attribute group (GL_POINT_BIT).
1061 */
1062 struct gl_point_attrib
1063 {
1064 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1065 GLfloat Size; /**< User-specified point size */
1066 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
1067 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1068 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1069 GLfloat Threshold; /**< GL_EXT_point_parameters */
1070 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1071 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1072 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
1073 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1074 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1075 };
1076
1077
1078 /**
1079 * Polygon attribute group (GL_POLYGON_BIT).
1080 */
1081 struct gl_polygon_attrib
1082 {
1083 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1084 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1085 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1086 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1087 GLboolean CullFlag; /**< Culling on/off flag */
1088 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1089 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1090 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1091 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1092 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1093 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1094 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1095 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1096 };
1097
1098
1099 /**
1100 * Scissor attributes (GL_SCISSOR_BIT).
1101 */
1102 struct gl_scissor_attrib
1103 {
1104 GLboolean Enabled; /**< Scissor test enabled? */
1105 GLint X, Y; /**< Lower left corner of box */
1106 GLsizei Width, Height; /**< Size of box */
1107 };
1108
1109
1110 /**
1111 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1112 */
1113 struct gl_stencil_attrib
1114 {
1115 GLboolean Enabled; /**< Enabled flag */
1116 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1117 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1118 GLboolean _TestTwoSide;
1119 GLenum Function[2]; /**< Stencil function */
1120 GLenum FailFunc[2]; /**< Fail function */
1121 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1122 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1123 GLint Ref[2]; /**< Reference value */
1124 GLuint ValueMask[2]; /**< Value mask */
1125 GLuint WriteMask[2]; /**< Write mask */
1126 GLuint Clear; /**< Clear value */
1127 };
1128
1129
1130 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1131
1132 /**
1133 * An index for each type of texture object
1134 */
1135 /*@{*/
1136 #define TEXTURE_1D_INDEX 0
1137 #define TEXTURE_2D_INDEX 1
1138 #define TEXTURE_3D_INDEX 2
1139 #define TEXTURE_CUBE_INDEX 3
1140 #define TEXTURE_RECT_INDEX 4
1141 /*@}*/
1142
1143 /**
1144 * Bit flags for each type of texture object
1145 * Used for Texture.Unit[]._ReallyEnabled flags.
1146 */
1147 /*@{*/
1148 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1149 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1150 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1151 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1152 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1153 /*@}*/
1154
1155
1156 /**
1157 * TexGenEnabled flags.
1158 */
1159 /*@{*/
1160 #define S_BIT 1
1161 #define T_BIT 2
1162 #define R_BIT 4
1163 #define Q_BIT 8
1164 /*@}*/
1165
1166
1167 /**
1168 * Bit flag versions of the corresponding GL_ constants.
1169 */
1170 /*@{*/
1171 #define TEXGEN_SPHERE_MAP 0x1
1172 #define TEXGEN_OBJ_LINEAR 0x2
1173 #define TEXGEN_EYE_LINEAR 0x4
1174 #define TEXGEN_REFLECTION_MAP_NV 0x8
1175 #define TEXGEN_NORMAL_MAP_NV 0x10
1176
1177 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1178 TEXGEN_REFLECTION_MAP_NV | \
1179 TEXGEN_NORMAL_MAP_NV)
1180 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1181 TEXGEN_REFLECTION_MAP_NV | \
1182 TEXGEN_NORMAL_MAP_NV | \
1183 TEXGEN_EYE_LINEAR)
1184 /*@}*/
1185
1186
1187 /* A selection of state flags to make driver and module's lives easier. */
1188 #define ENABLE_TEXGEN0 0x1
1189 #define ENABLE_TEXGEN1 0x2
1190 #define ENABLE_TEXGEN2 0x4
1191 #define ENABLE_TEXGEN3 0x8
1192 #define ENABLE_TEXGEN4 0x10
1193 #define ENABLE_TEXGEN5 0x20
1194 #define ENABLE_TEXGEN6 0x40
1195 #define ENABLE_TEXGEN7 0x80
1196
1197 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1198 #define ENABLE_TEXMAT1 0x2
1199 #define ENABLE_TEXMAT2 0x4
1200 #define ENABLE_TEXMAT3 0x8
1201 #define ENABLE_TEXMAT4 0x10
1202 #define ENABLE_TEXMAT5 0x20
1203 #define ENABLE_TEXMAT6 0x40
1204 #define ENABLE_TEXMAT7 0x80
1205
1206 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1207 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1208
1209
1210 /**
1211 * Texel fetch function prototype. We use texel fetch functions to
1212 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1213 * texture images. These functions help to isolate us from the gritty
1214 * details of all the various texture image encodings.
1215 *
1216 * \param texImage texture image.
1217 * \param col texel column.
1218 * \param row texel row.
1219 * \param img texel image level/layer.
1220 * \param texelOut output texel (up to 4 GLchans)
1221 */
1222 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1223 GLint col, GLint row, GLint img,
1224 GLchan *texelOut );
1225
1226 /**
1227 * As above, but returns floats.
1228 * Used for depth component images and for upcoming signed/float
1229 * texture images.
1230 */
1231 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1232 GLint col, GLint row, GLint img,
1233 GLfloat *texelOut );
1234
1235
1236 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1237 GLint col, GLint row, GLint img,
1238 const void *texel);
1239
1240
1241 /**
1242 * This macro defines the (many) parameters to the texstore functions.
1243 * \param dims either 1 or 2 or 3
1244 * \param baseInternalFormat user-specified base internal format
1245 * \param dstFormat destination Mesa texture format
1246 * \param dstAddr destination image address
1247 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1248 * \param dstRowStride destination image row stride, in bytes
1249 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1250 * \param srcWidth/Height/Depth source image size, in pixels
1251 * \param srcFormat incoming image format
1252 * \param srcType incoming image data type
1253 * \param srcAddr source image address
1254 * \param srcPacking source image packing parameters
1255 */
1256 #define TEXSTORE_PARAMS \
1257 GLcontext *ctx, GLuint dims, \
1258 GLenum baseInternalFormat, \
1259 const struct gl_texture_format *dstFormat, \
1260 GLvoid *dstAddr, \
1261 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1262 GLint dstRowStride, const GLuint *dstImageOffsets, \
1263 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1264 GLenum srcFormat, GLenum srcType, \
1265 const GLvoid *srcAddr, \
1266 const struct gl_pixelstore_attrib *srcPacking
1267
1268
1269
1270 /**
1271 * Texture image storage function.
1272 */
1273 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1274
1275
1276 /**
1277 * Texture format record
1278 */
1279 struct gl_texture_format
1280 {
1281 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1282
1283 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1284 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1285 * GL_INTENSITY, GL_COLOR_INDEX or
1286 * GL_DEPTH_COMPONENT.
1287 */
1288 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1289 GLubyte RedBits; /**< Bits per texel component */
1290 GLubyte GreenBits; /**< These are just rough approximations for */
1291 GLubyte BlueBits; /**< compressed texture formats. */
1292 GLubyte AlphaBits;
1293 GLubyte LuminanceBits;
1294 GLubyte IntensityBits;
1295 GLubyte IndexBits;
1296 GLubyte DepthBits;
1297 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1298
1299 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1300
1301 StoreTexImageFunc StoreImage;
1302
1303 /**
1304 * \name Texel fetch function pointers
1305 */
1306 /*@{*/
1307 FetchTexelFuncC FetchTexel1D;
1308 FetchTexelFuncC FetchTexel2D;
1309 FetchTexelFuncC FetchTexel3D;
1310 FetchTexelFuncF FetchTexel1Df;
1311 FetchTexelFuncF FetchTexel2Df;
1312 FetchTexelFuncF FetchTexel3Df;
1313 /*@}*/
1314
1315 StoreTexelFunc StoreTexel;
1316 };
1317
1318
1319 #define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
1320
1321 /**
1322 * Texture image state. Describes the dimensions of a texture image,
1323 * the texel format and pointers to Texel Fetch functions.
1324 */
1325 struct gl_texture_image
1326 {
1327 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1328 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1329 * GL_INTENSITY, GL_COLOR_INDEX,
1330 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1331 * only. Used for choosing TexEnv arithmetic.
1332 */
1333 GLint InternalFormat; /**< Internal format as given by the user */
1334 GLuint Border; /**< 0 or 1 */
1335 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1336 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1337 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1338 GLuint Width2; /**< = Width - 2*Border */
1339 GLuint Height2; /**< = Height - 2*Border */
1340 GLuint Depth2; /**< = Depth - 2*Border */
1341 GLuint WidthLog2; /**< = log2(Width2) */
1342 GLuint HeightLog2; /**< = log2(Height2) */
1343 GLuint DepthLog2; /**< = log2(Depth2) */
1344 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1345 GLfloat WidthScale; /**< used for mipmap LOD computation */
1346 GLfloat HeightScale; /**< used for mipmap LOD computation */
1347 GLfloat DepthScale; /**< used for mipmap LOD computation */
1348 GLboolean IsClientData; /**< Data owned by client? */
1349 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1350
1351 const struct gl_texture_format *TexFormat;
1352
1353 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1354
1355 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1356 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1357
1358 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1359 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1360
1361 GLuint RowStride; /**< == Width unless IsClientData and padded */
1362 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1363 each 2D slice in 'Data', in texels */
1364 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1365
1366 /**
1367 * \name For device driver:
1368 */
1369 /*@{*/
1370 void *DriverData; /**< Arbitrary device driver data */
1371 /*@}*/
1372 };
1373
1374
1375 /**
1376 * Indexes for cube map faces.
1377 */
1378 /*@{*/
1379 #define FACE_POS_X 0
1380 #define FACE_NEG_X 1
1381 #define FACE_POS_Y 2
1382 #define FACE_NEG_Y 3
1383 #define FACE_POS_Z 4
1384 #define FACE_NEG_Z 5
1385 #define MAX_FACES 6
1386 /*@}*/
1387
1388
1389 /**
1390 * Texture object state. Contains the array of mipmap images, border color,
1391 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1392 * color palette.
1393 */
1394 struct gl_texture_object
1395 {
1396 _glthread_Mutex Mutex; /**< for thread safety */
1397 GLint RefCount; /**< reference count */
1398 GLuint Name; /**< the user-visible texture object ID */
1399 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1400 GLfloat Priority; /**< in [0,1] */
1401 GLfloat BorderColor[4]; /**< unclamped */
1402 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1403 GLenum WrapS; /**< S-axis texture image wrap mode */
1404 GLenum WrapT; /**< T-axis texture image wrap mode */
1405 GLenum WrapR; /**< R-axis texture image wrap mode */
1406 GLenum MinFilter; /**< minification filter */
1407 GLenum MagFilter; /**< magnification filter */
1408 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1409 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1410 GLfloat LodBias; /**< OpenGL 1.4 */
1411 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1412 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1413 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1414 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1415 GLenum CompareOperator; /**< GL_SGIX_shadow */
1416 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1417 GLenum CompareMode; /**< GL_ARB_shadow */
1418 GLenum CompareFunc; /**< GL_ARB_shadow */
1419 GLenum DepthMode; /**< GL_ARB_depth_texture */
1420 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1421 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1422 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1423 GLboolean Complete; /**< Is texture object complete? */
1424
1425 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1426 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1427
1428 /** GL_EXT_paletted_texture */
1429 struct gl_color_table Palette;
1430
1431
1432 /**
1433 * \name For device driver.
1434 * Note: instead of attaching driver data to this pointer, it's preferable
1435 * to instead use this struct as a base class for your own texture object
1436 * class. Driver->NewTextureObject() can be used to implement the
1437 * allocation.
1438 */
1439 void *DriverData; /**< Arbitrary device driver data */
1440 };
1441
1442
1443 /**
1444 * Texture combine environment state.
1445 *
1446 * \todo
1447 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1448 * structure will need to be expanded for 4 elements.
1449 */
1450 struct gl_tex_env_combine_state
1451 {
1452 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1453 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1454 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1455 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1456 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1457 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1458 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1459 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1460 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1461 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1462 };
1463
1464
1465 /**
1466 * Texture unit state. Contains enable flags, texture environment/function/
1467 * combiners, texgen state, pointers to current texture objects and
1468 * post-filter color tables.
1469 */
1470 struct gl_texture_unit
1471 {
1472 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1473 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1474
1475 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1476 GLfloat EnvColor[4];
1477 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1478 /** \name Tex coord generation mode
1479 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1480 /*@{*/
1481 GLenum GenModeS;
1482 GLenum GenModeT;
1483 GLenum GenModeR;
1484 GLenum GenModeQ;
1485 /*@}*/
1486 GLbitfield _GenBitS;
1487 GLbitfield _GenBitT;
1488 GLbitfield _GenBitR;
1489 GLbitfield _GenBitQ;
1490 GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
1491 GLfloat ObjectPlaneS[4];
1492 GLfloat ObjectPlaneT[4];
1493 GLfloat ObjectPlaneR[4];
1494 GLfloat ObjectPlaneQ[4];
1495 GLfloat EyePlaneS[4];
1496 GLfloat EyePlaneT[4];
1497 GLfloat EyePlaneR[4];
1498 GLfloat EyePlaneQ[4];
1499 GLfloat LodBias; /**< for biasing mipmap levels */
1500
1501 /**
1502 * \name GL_EXT_texture_env_combine
1503 */
1504 struct gl_tex_env_combine_state Combine;
1505
1506 /**
1507 * Derived state based on \c EnvMode and the \c BaseFormat of the
1508 * currently enabled texture.
1509 */
1510 struct gl_tex_env_combine_state _EnvMode;
1511
1512 /**
1513 * Currently enabled combiner state. This will point to either
1514 * \c Combine or \c _EnvMode.
1515 */
1516 struct gl_tex_env_combine_state *_CurrentCombine;
1517
1518 struct gl_texture_object *Current1D;
1519 struct gl_texture_object *Current2D;
1520 struct gl_texture_object *Current3D;
1521 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1522 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1523
1524 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1525
1526 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1527 struct gl_texture_object Saved2D;
1528 struct gl_texture_object Saved3D;
1529 struct gl_texture_object SavedCubeMap;
1530 struct gl_texture_object SavedRect;
1531
1532 /* GL_SGI_texture_color_table */
1533 struct gl_color_table ColorTable;
1534 struct gl_color_table ProxyColorTable;
1535 GLboolean ColorTableEnabled;
1536 };
1537
1538 struct texenvprog_cache_item {
1539 GLuint hash;
1540 void *key;
1541 struct gl_fragment_program *data;
1542 struct texenvprog_cache_item *next;
1543 };
1544
1545 struct texenvprog_cache {
1546 struct texenvprog_cache_item **items;
1547 GLuint size, n_items;
1548 GLcontext *ctx;
1549 };
1550
1551 /**
1552 * Texture attribute group (GL_TEXTURE_BIT).
1553 */
1554 struct gl_texture_attrib
1555 {
1556 /**
1557 * name multitexture
1558 */
1559 /**@{*/
1560 GLuint CurrentUnit; /**< Active texture unit */
1561 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1562 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1563 GLbitfield _GenFlags; /**< for texgen */
1564 GLbitfield _TexGenEnabled;
1565 GLbitfield _TexMatEnabled;
1566 /**@}*/
1567
1568 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1569
1570 struct gl_texture_object *Proxy1D;
1571 struct gl_texture_object *Proxy2D;
1572 struct gl_texture_object *Proxy3D;
1573 struct gl_texture_object *ProxyCubeMap;
1574 struct gl_texture_object *ProxyRect;
1575
1576 /** GL_EXT_shared_texture_palette */
1577 GLboolean SharedPalette;
1578 struct gl_color_table Palette;
1579
1580 /** Cached texenv fragment programs */
1581 struct texenvprog_cache env_fp_cache;
1582 };
1583
1584
1585 /**
1586 * Transformation attribute group (GL_TRANSFORM_BIT).
1587 */
1588 struct gl_transform_attrib
1589 {
1590 GLenum MatrixMode; /**< Matrix mode */
1591 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1592 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1593 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1594 GLboolean Normalize; /**< Normalize all normals? */
1595 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1596 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1597
1598 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1599 GLfloat CullEyePos[4];
1600 GLfloat CullObjPos[4];
1601 };
1602
1603
1604 /**
1605 * Viewport attribute group (GL_VIEWPORT_BIT).
1606 */
1607 struct gl_viewport_attrib
1608 {
1609 GLint X, Y; /**< position */
1610 GLsizei Width, Height; /**< size */
1611 GLfloat Near, Far; /**< Depth buffer range */
1612 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1613 };
1614
1615
1616 /**
1617 * Node for the attribute stack.
1618 */
1619 struct gl_attrib_node
1620 {
1621 GLbitfield kind;
1622 void *data;
1623 struct gl_attrib_node *next;
1624 };
1625
1626
1627 /**
1628 * GL_ARB_vertex/pixel_buffer_object buffer object
1629 */
1630 struct gl_buffer_object
1631 {
1632 GLint RefCount;
1633 GLuint Name;
1634 GLenum Usage;
1635 GLenum Access;
1636 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1637 GLsizeiptrARB Size; /**< Size of storage in bytes */
1638 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1639 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1640 };
1641
1642
1643
1644 /**
1645 * Client pixel packing/unpacking attributes
1646 */
1647 struct gl_pixelstore_attrib
1648 {
1649 GLint Alignment;
1650 GLint RowLength;
1651 GLint SkipPixels;
1652 GLint SkipRows;
1653 GLint ImageHeight; /**< for GL_EXT_texture3D */
1654 GLint SkipImages; /**< for GL_EXT_texture3D */
1655 GLboolean SwapBytes;
1656 GLboolean LsbFirst;
1657 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1658 GLboolean Invert; /**< GL_MESA_pack_invert */
1659 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1660 };
1661
1662
1663
1664 /**
1665 * Client vertex array attributes
1666 */
1667 struct gl_client_array
1668 {
1669 GLint Size; /**< components per element (1,2,3,4) */
1670 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1671 GLsizei Stride; /**< user-specified stride */
1672 GLsizei StrideB; /**< actual stride in bytes */
1673 const GLubyte *Ptr; /**< Points to array data */
1674 GLboolean Enabled; /**< Enabled flag is a boolean */
1675 GLboolean Normalized; /**< GL_ARB_vertex_program */
1676
1677 /**< GL_ARB_vertex_buffer_object */
1678 struct gl_buffer_object *BufferObj;
1679 GLuint _MaxElement;
1680 };
1681
1682
1683 /**
1684 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1685 * extension, but a nice encapsulation in any case.
1686 */
1687 struct gl_array_object
1688 {
1689 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1690 GLuint Name;
1691
1692 /** Conventional vertex arrays */
1693 /*@{*/
1694 struct gl_client_array Vertex;
1695 struct gl_client_array Normal;
1696 struct gl_client_array Color;
1697 struct gl_client_array SecondaryColor;
1698 struct gl_client_array FogCoord;
1699 struct gl_client_array Index;
1700 struct gl_client_array EdgeFlag;
1701 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1702 /*@}*/
1703
1704 /** Generic arrays for vertex programs/shaders */
1705 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1706
1707 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1708 GLbitfield _Enabled;
1709 };
1710
1711
1712 /**
1713 * Vertex array state
1714 */
1715 struct gl_array_attrib
1716 {
1717 struct gl_array_object *ArrayObj;
1718 struct gl_array_object *DefaultArrayObj;
1719
1720 GLint ActiveTexture; /**< Client Active Texture */
1721 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1722 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1723
1724 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1725
1726 #if FEATURE_ARB_vertex_buffer_object
1727 struct gl_buffer_object *NullBufferObj;
1728 struct gl_buffer_object *ArrayBufferObj;
1729 struct gl_buffer_object *ElementArrayBufferObj;
1730 #endif
1731 GLuint _MaxElement; /* Min of all enabled array's maxes */
1732 };
1733
1734
1735 /**
1736 * Feedback buffer state
1737 */
1738 struct gl_feedback
1739 {
1740 GLenum Type;
1741 GLbitfield _Mask; /* FB_* bits */
1742 GLfloat *Buffer;
1743 GLuint BufferSize;
1744 GLuint Count;
1745 };
1746
1747
1748 /**
1749 * Selection buffer state
1750 */
1751 struct gl_selection
1752 {
1753 GLuint *Buffer; /**< selection buffer */
1754 GLuint BufferSize; /**< size of the selection buffer */
1755 GLuint BufferCount; /**< number of values in the selection buffer */
1756 GLuint Hits; /**< number of records in the selection buffer */
1757 GLuint NameStackDepth; /**< name stack depth */
1758 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1759 GLboolean HitFlag; /**< hit flag */
1760 GLfloat HitMinZ; /**< minimum hit depth */
1761 GLfloat HitMaxZ; /**< maximum hit depth */
1762 };
1763
1764
1765 /**
1766 * 1-D Evaluator control points
1767 */
1768 struct gl_1d_map
1769 {
1770 GLuint Order; /**< Number of control points */
1771 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1772 GLfloat *Points; /**< Points to contiguous control points */
1773 };
1774
1775
1776 /**
1777 * 2-D Evaluator control points
1778 */
1779 struct gl_2d_map
1780 {
1781 GLuint Uorder; /**< Number of control points in U dimension */
1782 GLuint Vorder; /**< Number of control points in V dimension */
1783 GLfloat u1, u2, du;
1784 GLfloat v1, v2, dv;
1785 GLfloat *Points; /**< Points to contiguous control points */
1786 };
1787
1788
1789 /**
1790 * All evaluator control point state
1791 */
1792 struct gl_evaluators
1793 {
1794 /**
1795 * \name 1-D maps
1796 */
1797 /*@{*/
1798 struct gl_1d_map Map1Vertex3;
1799 struct gl_1d_map Map1Vertex4;
1800 struct gl_1d_map Map1Index;
1801 struct gl_1d_map Map1Color4;
1802 struct gl_1d_map Map1Normal;
1803 struct gl_1d_map Map1Texture1;
1804 struct gl_1d_map Map1Texture2;
1805 struct gl_1d_map Map1Texture3;
1806 struct gl_1d_map Map1Texture4;
1807 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1808 /*@}*/
1809
1810 /**
1811 * \name 2-D maps
1812 */
1813 /*@{*/
1814 struct gl_2d_map Map2Vertex3;
1815 struct gl_2d_map Map2Vertex4;
1816 struct gl_2d_map Map2Index;
1817 struct gl_2d_map Map2Color4;
1818 struct gl_2d_map Map2Normal;
1819 struct gl_2d_map Map2Texture1;
1820 struct gl_2d_map Map2Texture2;
1821 struct gl_2d_map Map2Texture3;
1822 struct gl_2d_map Map2Texture4;
1823 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1824 /*@}*/
1825 };
1826
1827
1828 /**
1829 * Names of the various vertex/fragment program register files, etc.
1830 *
1831 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1832 * All values should fit in a 4-bit field.
1833 *
1834 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1835 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1836 * be "uniform" variables since they can only be set outside glBegin/End.
1837 * They're also all stored in the same Parameters array.
1838 */
1839 enum register_file
1840 {
1841 PROGRAM_TEMPORARY = 0, /**< machine->Temporary[] */
1842 PROGRAM_LOCAL_PARAM = 1, /**< gl_program->LocalParams[] */
1843 PROGRAM_ENV_PARAM = 2, /**< gl_program->Parameters[] */
1844 PROGRAM_STATE_VAR = 3, /**< gl_program->Parameters[] */
1845 PROGRAM_INPUT = 4, /**< machine->Inputs[] */
1846 PROGRAM_OUTPUT = 5, /**< machine->Outputs[] */
1847 PROGRAM_NAMED_PARAM = 6, /**< gl_program->Parameters[] */
1848 PROGRAM_CONSTANT = 7, /**< gl_program->Parameters[] */
1849 PROGRAM_UNIFORM = 8, /**< gl_program->Parameters[] */
1850 PROGRAM_VARYING = 9, /**< machine->Inputs[]/Outputs[] */
1851 PROGRAM_WRITE_ONLY = 10, /**< A dummy, write-only register */
1852 PROGRAM_ADDRESS = 11, /**< machine->AddressReg */
1853 PROGRAM_SAMPLER = 12, /**< for shader samplers, compile-time only */
1854 PROGRAM_UNDEFINED = 13, /**< Invalid value */
1855 PROGRAM_FILE_MAX
1856 };
1857
1858
1859 /** Vertex and fragment instructions */
1860 struct prog_instruction;
1861 struct gl_program_parameter_list;
1862
1863
1864 /**
1865 * Base class for any kind of program object
1866 */
1867 struct gl_program
1868 {
1869 GLuint Id;
1870 GLubyte *String; /**< Null-terminated program text */
1871 GLint RefCount;
1872 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1873 GLenum Format; /**< String encoding format */
1874 GLboolean Resident;
1875
1876 struct prog_instruction *Instructions;
1877
1878 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1879 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1880 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1881
1882 /** Named parameters, constants, etc. from program text */
1883 struct gl_program_parameter_list *Parameters;
1884 /** Numbered local parameters */
1885 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1886
1887 /** Vertex/fragment shader varying vars */
1888 struct gl_program_parameter_list *Varying;
1889 /** Vertex program user-defined attributes */
1890 struct gl_program_parameter_list *Attributes;
1891
1892 /** Logical counts */
1893 /*@{*/
1894 GLuint NumInstructions;
1895 GLuint NumTemporaries;
1896 GLuint NumParameters;
1897 GLuint NumAttributes;
1898 GLuint NumAddressRegs;
1899 GLuint NumAluInstructions;
1900 GLuint NumTexInstructions;
1901 GLuint NumTexIndirections;
1902 /*@}*/
1903 /** Native, actual h/w counts */
1904 /*@{*/
1905 GLuint NumNativeInstructions;
1906 GLuint NumNativeTemporaries;
1907 GLuint NumNativeParameters;
1908 GLuint NumNativeAttributes;
1909 GLuint NumNativeAddressRegs;
1910 GLuint NumNativeAluInstructions;
1911 GLuint NumNativeTexInstructions;
1912 GLuint NumNativeTexIndirections;
1913 /*@}*/
1914 };
1915
1916
1917 /** Vertex program object */
1918 struct gl_vertex_program
1919 {
1920 struct gl_program Base; /**< base class */
1921 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1922 GLboolean IsPositionInvariant;
1923 void *TnlData; /**< should probably use Base.DriverData */
1924 };
1925
1926
1927 /** Fragment program object */
1928 struct gl_fragment_program
1929 {
1930 struct gl_program Base; /**< base class */
1931 GLenum FogOption;
1932 GLboolean UsesKill;
1933 };
1934
1935
1936 /**
1937 * State common to vertex and fragment programs.
1938 */
1939 struct gl_program_state
1940 {
1941 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1942 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1943 };
1944
1945
1946 /**
1947 * Context state for vertex programs.
1948 */
1949 struct gl_vertex_program_state
1950 {
1951 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1952 GLboolean _Enabled; /**< Enabled and valid program? */
1953 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1954 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1955 struct gl_vertex_program *Current; /**< user-bound vertex program */
1956
1957 /** Currently enabled and valid program (including internal programs
1958 * and compiled shader programs).
1959 */
1960 struct gl_vertex_program *_Current;
1961
1962 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1963
1964 /* For GL_NV_vertex_program only: */
1965 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1966 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1967
1968 /** Should fixed-function T&L be implemented with a vertex prog? */
1969 GLboolean _MaintainTnlProgram;
1970
1971 /** Program to emulate fixed-function T&L (see above) */
1972 struct gl_vertex_program *_TnlProgram;
1973
1974 #if FEATURE_MESA_program_debug
1975 GLprogramcallbackMESA Callback;
1976 GLvoid *CallbackData;
1977 GLboolean CallbackEnabled;
1978 GLuint CurrentPosition;
1979 #endif
1980 };
1981
1982
1983 /**
1984 * Context state for fragment programs.
1985 */
1986 struct gl_fragment_program_state
1987 {
1988 GLboolean Enabled; /**< User-set fragment program enable flag */
1989 GLboolean _Enabled; /**< Fragment program enabled and valid? */
1990 GLboolean _Active;
1991 struct gl_fragment_program *Current; /**< User-bound fragment program */
1992
1993 /** Currently enabled and valid program (including internal programs
1994 * and compiled shader programs).
1995 */
1996 struct gl_fragment_program *_Current;
1997
1998 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1999
2000 /** Should fixed-function texturing be implemented with a fragment prog? */
2001 GLboolean _MaintainTexEnvProgram;
2002 GLboolean _UseTexEnvProgram;
2003
2004 /** Program to emulate fixed-function texture env/combine (see above) */
2005 struct gl_fragment_program *_TexEnvProgram;
2006
2007 #if FEATURE_MESA_program_debug
2008 GLprogramcallbackMESA Callback;
2009 GLvoid *CallbackData;
2010 GLboolean CallbackEnabled;
2011 GLuint CurrentPosition;
2012 #endif
2013 };
2014
2015
2016 /**
2017 * ATI_fragment_shader runtime state
2018 */
2019 #define ATI_FS_INPUT_PRIMARY 0
2020 #define ATI_FS_INPUT_SECONDARY 1
2021
2022 struct atifs_instruction;
2023 struct atifs_setupinst;
2024
2025 /**
2026 * ATI fragment shader
2027 */
2028 struct ati_fragment_shader
2029 {
2030 GLuint Id;
2031 GLint RefCount;
2032 struct atifs_instruction *Instructions[2];
2033 struct atifs_setupinst *SetupInst[2];
2034 GLfloat Constants[8][4];
2035 GLbitfield LocalConstDef; /** Indicates which constants have been set */
2036 GLubyte numArithInstr[2];
2037 GLubyte regsAssigned[2];
2038 GLubyte NumPasses; /** 1 or 2 */
2039 GLubyte cur_pass;
2040 GLubyte last_optype;
2041 GLboolean interpinp1;
2042 GLboolean isValid;
2043 GLuint swizzlerq;
2044 };
2045
2046 /**
2047 * Context state for GL_ATI_fragment_shader
2048 */
2049 struct gl_ati_fragment_shader_state
2050 {
2051 GLboolean Enabled;
2052 GLboolean _Enabled; /** enabled and valid shader? */
2053 GLboolean Compiling;
2054 GLfloat GlobalConstants[8][4];
2055 struct ati_fragment_shader *Current;
2056 };
2057
2058
2059 /**
2060 * Occlusion/timer query object.
2061 */
2062 struct gl_query_object
2063 {
2064 GLuint Id;
2065 GLuint64EXT Result; /* the counter */
2066 GLboolean Active; /* inside Begin/EndQuery */
2067 GLboolean Ready; /* result is ready */
2068 };
2069
2070
2071 /**
2072 * Context state for query objects.
2073 */
2074 struct gl_query_state
2075 {
2076 struct _mesa_HashTable *QueryObjects;
2077 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2078 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2079 };
2080
2081
2082
2083 /**
2084 * A GLSL shader object.
2085 */
2086 struct gl_shader
2087 {
2088 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2089 GLuint Name; /**< AKA the handle */
2090 GLint RefCount; /**< Reference count */
2091 GLboolean DeletePending;
2092
2093 const GLchar *Source; /**< Source code string */
2094 GLboolean CompileStatus;
2095 GLuint NumPrograms; /**< size of Programs[] array */
2096 struct gl_program **Programs; /**< Post-compile assembly code */
2097 GLchar *InfoLog;
2098 };
2099
2100
2101 /**
2102 * A GLSL program object. Basically a linked collection of "shaders".
2103 */
2104 struct gl_shader_program
2105 {
2106 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2107 GLuint Name; /**< aka handle or ID */
2108 GLint RefCount; /**< Reference count */
2109 GLboolean DeletePending;
2110
2111 GLuint NumShaders; /**< number of attached shaders */
2112 struct gl_shader **Shaders; /**< List of attached the shaders */
2113
2114 /* post-link info: */
2115 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2116 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2117 struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
2118 struct gl_program_parameter_list *Varying;
2119 struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
2120 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2121 GLboolean Validated;
2122 GLchar *InfoLog;
2123 };
2124
2125
2126 /**
2127 * Context state for GLSL vertex/fragment shaders.
2128 */
2129 struct gl_shader_state
2130 {
2131 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2132 /** Driver-selectable options: */
2133 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2134 GLboolean EmitCondCodes; /**< Use condition codes? */
2135 GLboolean EmitComments; /**< Annotated instructions */
2136 };
2137
2138
2139 /**
2140 * State which can be shared by multiple contexts:
2141 */
2142 struct gl_shared_state
2143 {
2144 _glthread_Mutex Mutex; /**< for thread safety */
2145 GLint RefCount; /**< Reference count */
2146 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2147 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2148
2149 /**
2150 * \name Default texture objects (shared by all multi-texture units)
2151 */
2152 /*@{*/
2153 struct gl_texture_object *Default1D;
2154 struct gl_texture_object *Default2D;
2155 struct gl_texture_object *Default3D;
2156 struct gl_texture_object *DefaultCubeMap;
2157 struct gl_texture_object *DefaultRect;
2158 /*@}*/
2159
2160 /**
2161 * \name Thread safety and statechange notification for texture
2162 * objects.
2163 *
2164 * \todo Improve the granularity of locking.
2165 */
2166 /*@{*/
2167 _glthread_Mutex TexMutex; /**< texobj thread safety */
2168 GLuint TextureStateStamp; /**< state notification for shared tex */
2169 /*@}*/
2170
2171
2172
2173 /**
2174 * \name Vertex/fragment programs
2175 */
2176 /*@{*/
2177 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2178 #if FEATURE_ARB_vertex_program
2179 struct gl_program *DefaultVertexProgram;
2180 #endif
2181 #if FEATURE_ARB_fragment_program
2182 struct gl_program *DefaultFragmentProgram;
2183 #endif
2184 /*@}*/
2185
2186 #if FEATURE_ATI_fragment_shader
2187 struct _mesa_HashTable *ATIShaders;
2188 struct ati_fragment_shader *DefaultFragmentShader;
2189 #endif
2190
2191 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2192 struct _mesa_HashTable *BufferObjects;
2193 #endif
2194
2195 #if FEATURE_ARB_shader_objects
2196 /** Table of both gl_shader and gl_shader_program objects */
2197 struct _mesa_HashTable *ShaderObjects;
2198 #endif
2199
2200 #if FEATURE_EXT_framebuffer_object
2201 struct _mesa_HashTable *RenderBuffers;
2202 struct _mesa_HashTable *FrameBuffers;
2203 #endif
2204
2205 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2206 struct _mesa_HashTable *ArrayObjects;
2207
2208 void *DriverData; /**< Device driver shared state */
2209 };
2210
2211
2212
2213
2214 /**
2215 * A renderbuffer stores colors or depth values or stencil values.
2216 * A framebuffer object will have a collection of these.
2217 * Data are read/written to the buffer with a handful of Get/Put functions.
2218 *
2219 * Instances of this object are allocated with the Driver's NewRenderbuffer
2220 * hook. Drivers will likely wrap this class inside a driver-specific
2221 * class to simulate inheritance.
2222 */
2223 struct gl_renderbuffer
2224 {
2225 #define RB_MAGIC 0xaabbccdd
2226 int Magic; /** XXX TEMPORARY DEBUG INFO */
2227 _glthread_Mutex Mutex; /**< for thread safety */
2228 GLuint ClassID; /**< Useful for drivers */
2229 GLuint Name;
2230 GLint RefCount;
2231 GLuint Width, Height;
2232 GLenum InternalFormat; /**< The user-specified format */
2233 GLenum _ActualFormat; /**< The driver-chosen format */
2234 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2235 GL_STENCIL_INDEX. */
2236 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2237 GLubyte RedBits; /**< Bits of red per pixel */
2238 GLubyte GreenBits;
2239 GLubyte BlueBits;
2240 GLubyte AlphaBits;
2241 GLubyte IndexBits;
2242 GLubyte DepthBits;
2243 GLubyte StencilBits;
2244 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2245
2246 /* Used to wrap one renderbuffer around another: */
2247 struct gl_renderbuffer *Wrapped;
2248
2249 /* Delete this renderbuffer */
2250 void (*Delete)(struct gl_renderbuffer *rb);
2251
2252 /* Allocate new storage for this renderbuffer */
2253 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2254 GLenum internalFormat,
2255 GLuint width, GLuint height);
2256
2257 /* Lock/Unlock are called before/after calling the Get/Put functions.
2258 * Not sure this is the right place for these yet.
2259 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2260 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2261 */
2262
2263 /* Return a pointer to the element/pixel at (x,y).
2264 * Should return NULL if the buffer memory can't be directly addressed.
2265 */
2266 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2267 GLint x, GLint y);
2268
2269 /* Get/Read a row of values.
2270 * The values will be of format _BaseFormat and type DataType.
2271 */
2272 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2273 GLint x, GLint y, void *values);
2274
2275 /* Get/Read values at arbitrary locations.
2276 * The values will be of format _BaseFormat and type DataType.
2277 */
2278 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2279 const GLint x[], const GLint y[], void *values);
2280
2281 /* Put/Write a row of values.
2282 * The values will be of format _BaseFormat and type DataType.
2283 */
2284 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2285 GLint x, GLint y, const void *values, const GLubyte *mask);
2286
2287 /* Put/Write a row of RGB values. This is a special-case routine that's
2288 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2289 * a common case for glDrawPixels and some triangle routines.
2290 * The values will be of format GL_RGB and type DataType.
2291 */
2292 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2293 GLint x, GLint y, const void *values, const GLubyte *mask);
2294
2295
2296 /* Put/Write a row of identical values.
2297 * The values will be of format _BaseFormat and type DataType.
2298 */
2299 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2300 GLint x, GLint y, const void *value, const GLubyte *mask);
2301
2302 /* Put/Write values at arbitrary locations.
2303 * The values will be of format _BaseFormat and type DataType.
2304 */
2305 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2306 const GLint x[], const GLint y[], const void *values,
2307 const GLubyte *mask);
2308 /* Put/Write identical values at arbitrary locations.
2309 * The values will be of format _BaseFormat and type DataType.
2310 */
2311 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2312 GLuint count, const GLint x[], const GLint y[],
2313 const void *value, const GLubyte *mask);
2314 };
2315
2316
2317 /**
2318 * A renderbuffer attachment point points to either a texture object
2319 * (and specifies a mipmap level, cube face or 3D texture slice) or
2320 * points to a renderbuffer.
2321 */
2322 struct gl_renderbuffer_attachment
2323 {
2324 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2325 GLboolean Complete;
2326
2327 /* IF Type == GL_RENDERBUFFER_EXT: */
2328 struct gl_renderbuffer *Renderbuffer;
2329
2330 /* IF Type == GL_TEXTURE: */
2331 struct gl_texture_object *Texture;
2332 GLuint TextureLevel;
2333 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2334 GLuint Zoffset; /* for 3D textures */
2335 };
2336
2337
2338 /**
2339 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2340 * In C++ terms, think of this as a base class from which device drivers
2341 * will make derived classes.
2342 */
2343 struct gl_framebuffer
2344 {
2345 _glthread_Mutex Mutex; /**< for thread safety */
2346 GLuint Name; /* if zero, this is a window system framebuffer */
2347 GLint RefCount;
2348 GLboolean DeletePending;
2349
2350 GLvisual Visual; /**< The framebuffer's visual.
2351 Immutable if this is a window system buffer.
2352 Computed from attachments if user-made FBO. */
2353
2354 GLboolean Initialized;
2355
2356 GLuint Width, Height; /**< size of frame buffer in pixels */
2357
2358 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2359 /*@{*/
2360 GLint _Xmin, _Xmax; /**< inclusive */
2361 GLint _Ymin, _Ymax; /**< exclusive */
2362 /*@}*/
2363
2364 /** \name Derived Z buffer stuff */
2365 /*@{*/
2366 GLuint _DepthMax; /**< Max depth buffer value */
2367 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2368 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2369 /*@}*/
2370
2371 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2372
2373 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2374 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2375
2376 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2377 * attribute group and GL_PIXEL attribute group, respectively.
2378 */
2379 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2380 GLenum ColorReadBuffer;
2381
2382 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2383 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2384 GLint _ColorReadBufferIndex; /* -1 = None */
2385
2386 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2387 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2388 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2389 struct gl_renderbuffer *_ColorReadBuffer;
2390
2391 /** The Actual depth/stencil buffers to use. May be wrappers around the
2392 * depth/stencil buffers attached above. */
2393 struct gl_renderbuffer *_DepthBuffer;
2394 struct gl_renderbuffer *_StencilBuffer;
2395
2396 /** Delete this framebuffer */
2397 void (*Delete)(struct gl_framebuffer *fb);
2398 };
2399
2400
2401 /**
2402 * Limits for vertex and fragment programs.
2403 */
2404 struct gl_program_constants
2405 {
2406 /* logical limits */
2407 GLuint MaxInstructions;
2408 GLuint MaxAluInstructions; /* fragment programs only, for now */
2409 GLuint MaxTexInstructions; /* fragment programs only, for now */
2410 GLuint MaxTexIndirections; /* fragment programs only, for now */
2411 GLuint MaxAttribs;
2412 GLuint MaxTemps;
2413 GLuint MaxAddressRegs; /* vertex program only, for now */
2414 GLuint MaxParameters;
2415 GLuint MaxLocalParams;
2416 GLuint MaxEnvParams;
2417 /* native/hardware limits */
2418 GLuint MaxNativeInstructions;
2419 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2420 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2421 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2422 GLuint MaxNativeAttribs;
2423 GLuint MaxNativeTemps;
2424 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2425 GLuint MaxNativeParameters;
2426 /* For shaders */
2427 GLuint MaxUniformComponents;
2428 };
2429
2430
2431 /**
2432 * Constants which may be overridden by device driver during context creation
2433 * but are never changed after that.
2434 */
2435 struct gl_constants
2436 {
2437 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2438 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2439 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2440 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2441 GLuint MaxTextureCoordUnits;
2442 GLuint MaxTextureImageUnits;
2443 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2444 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2445 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2446 GLuint MaxArrayLockSize;
2447 GLint SubPixelBits;
2448 GLfloat MinPointSize, MaxPointSize; /* aliased */
2449 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2450 GLfloat PointSizeGranularity;
2451 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2452 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2453 GLfloat LineWidthGranularity;
2454 GLuint MaxColorTableSize;
2455 GLuint MaxConvolutionWidth;
2456 GLuint MaxConvolutionHeight;
2457 GLuint MaxClipPlanes;
2458 GLuint MaxLights;
2459 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2460 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2461 GLuint MaxViewportWidth, MaxViewportHeight;
2462 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2463 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2464 /* shared by vertex and fragment program: */
2465 GLuint MaxProgramMatrices;
2466 GLuint MaxProgramMatrixStackDepth;
2467 /* vertex array / buffer object bounds checking */
2468 GLboolean CheckArrayBounds;
2469 /* GL_ARB_draw_buffers */
2470 GLuint MaxDrawBuffers;
2471 /* GL_OES_read_format */
2472 GLenum ColorReadFormat;
2473 GLenum ColorReadType;
2474 /* GL_EXT_framebuffer_object */
2475 GLuint MaxColorAttachments;
2476 GLuint MaxRenderbufferSize;
2477 /* GL_ARB_vertex_shader */
2478 GLuint MaxVertexTextureImageUnits;
2479 GLuint MaxVarying;
2480 };
2481
2482
2483 /**
2484 * Enable flag for each OpenGL extension. Different device drivers will
2485 * enable different extensions at runtime.
2486 */
2487 struct gl_extensions
2488 {
2489 /**
2490 * \name Flags to quickly test if certain extensions are available.
2491 *
2492 * Not every extension needs to have such a flag, but it's encouraged.
2493 */
2494 /*@{*/
2495 GLboolean dummy; /* don't remove this! */
2496 GLboolean ARB_depth_texture;
2497 GLboolean ARB_draw_buffers;
2498 GLboolean ARB_fragment_program;
2499 GLboolean ARB_fragment_shader;
2500 GLboolean ARB_half_float_pixel;
2501 GLboolean ARB_imaging;
2502 GLboolean ARB_multisample;
2503 GLboolean ARB_multitexture;
2504 GLboolean ARB_occlusion_query;
2505 GLboolean ARB_point_sprite;
2506 GLboolean ARB_shader_objects;
2507 GLboolean ARB_shading_language_100;
2508 GLboolean ARB_shading_language_120;
2509 GLboolean ARB_shadow;
2510 GLboolean ARB_texture_border_clamp;
2511 GLboolean ARB_texture_compression;
2512 GLboolean ARB_texture_cube_map;
2513 GLboolean ARB_texture_env_combine;
2514 GLboolean ARB_texture_env_crossbar;
2515 GLboolean ARB_texture_env_dot3;
2516 GLboolean ARB_texture_float;
2517 GLboolean ARB_texture_mirrored_repeat;
2518 GLboolean ARB_texture_non_power_of_two;
2519 GLboolean ARB_transpose_matrix;
2520 GLboolean ARB_vertex_buffer_object;
2521 GLboolean ARB_vertex_program;
2522 GLboolean ARB_vertex_shader;
2523 GLboolean ARB_window_pos;
2524 GLboolean EXT_abgr;
2525 GLboolean EXT_bgra;
2526 GLboolean EXT_blend_color;
2527 GLboolean EXT_blend_equation_separate;
2528 GLboolean EXT_blend_func_separate;
2529 GLboolean EXT_blend_logic_op;
2530 GLboolean EXT_blend_minmax;
2531 GLboolean EXT_blend_subtract;
2532 GLboolean EXT_clip_volume_hint;
2533 GLboolean EXT_cull_vertex;
2534 GLboolean EXT_convolution;
2535 GLboolean EXT_compiled_vertex_array;
2536 GLboolean EXT_copy_texture;
2537 GLboolean EXT_depth_bounds_test;
2538 GLboolean EXT_draw_range_elements;
2539 GLboolean EXT_framebuffer_object;
2540 GLboolean EXT_fog_coord;
2541 GLboolean EXT_framebuffer_blit;
2542 GLboolean EXT_gpu_program_parameters;
2543 GLboolean EXT_histogram;
2544 GLboolean EXT_multi_draw_arrays;
2545 GLboolean EXT_paletted_texture;
2546 GLboolean EXT_packed_depth_stencil;
2547 GLboolean EXT_packed_pixels;
2548 GLboolean EXT_pixel_buffer_object;
2549 GLboolean EXT_point_parameters;
2550 GLboolean EXT_polygon_offset;
2551 GLboolean EXT_rescale_normal;
2552 GLboolean EXT_shadow_funcs;
2553 GLboolean EXT_secondary_color;
2554 GLboolean EXT_separate_specular_color;
2555 GLboolean EXT_shared_texture_palette;
2556 GLboolean EXT_stencil_wrap;
2557 GLboolean EXT_stencil_two_side;
2558 GLboolean EXT_subtexture;
2559 GLboolean EXT_texture;
2560 GLboolean EXT_texture_object;
2561 GLboolean EXT_texture3D;
2562 GLboolean EXT_texture_compression_s3tc;
2563 GLboolean EXT_texture_env_add;
2564 GLboolean EXT_texture_env_combine;
2565 GLboolean EXT_texture_env_dot3;
2566 GLboolean EXT_texture_filter_anisotropic;
2567 GLboolean EXT_texture_lod_bias;
2568 GLboolean EXT_texture_mirror_clamp;
2569 GLboolean EXT_texture_sRGB;
2570 GLboolean EXT_timer_query;
2571 GLboolean EXT_vertex_array;
2572 GLboolean EXT_vertex_array_set;
2573 /* vendor extensions */
2574 GLboolean APPLE_client_storage;
2575 GLboolean APPLE_packed_pixels;
2576 GLboolean APPLE_vertex_array_object;
2577 GLboolean ATI_texture_mirror_once;
2578 GLboolean ATI_texture_env_combine3;
2579 GLboolean ATI_fragment_shader;
2580 GLboolean ATI_separate_stencil;
2581 GLboolean IBM_rasterpos_clip;
2582 GLboolean IBM_multimode_draw_arrays;
2583 GLboolean MESA_pack_invert;
2584 GLboolean MESA_packed_depth_stencil;
2585 GLboolean MESA_program_debug;
2586 GLboolean MESA_resize_buffers;
2587 GLboolean MESA_ycbcr_texture;
2588 GLboolean NV_blend_square;
2589 GLboolean NV_fragment_program;
2590 GLboolean NV_light_max_exponent;
2591 GLboolean NV_point_sprite;
2592 GLboolean NV_texgen_reflection;
2593 GLboolean NV_texture_rectangle;
2594 GLboolean NV_vertex_program;
2595 GLboolean NV_vertex_program1_1;
2596 GLboolean OES_read_format;
2597 GLboolean SGI_color_matrix;
2598 GLboolean SGI_color_table;
2599 GLboolean SGI_texture_color_table;
2600 GLboolean SGIS_generate_mipmap;
2601 GLboolean SGIS_texture_edge_clamp;
2602 GLboolean SGIS_texture_lod;
2603 GLboolean SGIX_depth_texture;
2604 GLboolean SGIX_shadow;
2605 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2606 GLboolean TDFX_texture_compression_FXT1;
2607 GLboolean S3_s3tc;
2608 /*@}*/
2609 /* The extension string */
2610 const GLubyte *String;
2611 };
2612
2613
2614 /**
2615 * A stack of matrices (projection, modelview, color, texture, etc).
2616 */
2617 struct gl_matrix_stack
2618 {
2619 GLmatrix *Top; /**< points into Stack */
2620 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2621 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2622 GLuint MaxDepth; /**< size of Stack[] array */
2623 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2624 };
2625
2626
2627 /**
2628 * \name Bits for image transfer operations
2629 *
2630 * \sa __GLcontextRec::ImageTransferState.
2631 */
2632 /*@{*/
2633 #define IMAGE_SCALE_BIAS_BIT 0x1
2634 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2635 #define IMAGE_MAP_COLOR_BIT 0x4
2636 #define IMAGE_COLOR_TABLE_BIT 0x8
2637 #define IMAGE_CONVOLUTION_BIT 0x10
2638 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2639 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2640 #define IMAGE_COLOR_MATRIX_BIT 0x80
2641 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2642 #define IMAGE_HISTOGRAM_BIT 0x200
2643 #define IMAGE_MIN_MAX_BIT 0x400
2644 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2645
2646
2647 /** Pixel Transfer ops up to convolution */
2648 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2649 IMAGE_SHIFT_OFFSET_BIT | \
2650 IMAGE_MAP_COLOR_BIT | \
2651 IMAGE_COLOR_TABLE_BIT)
2652
2653 /** Pixel transfer ops after convolution */
2654 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2655 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2656 IMAGE_COLOR_MATRIX_BIT | \
2657 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2658 IMAGE_HISTOGRAM_BIT | \
2659 IMAGE_MIN_MAX_BIT)
2660 /*@}*/
2661
2662
2663 /**
2664 * \name Bits to indicate what state has changed.
2665 *
2666 * 4 unused flags.
2667 */
2668 /*@{*/
2669 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2670 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2671 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2672 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2673 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2674 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2675 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2676 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2677 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2678 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2679 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2680 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2681 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2682 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2683 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2684 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2685 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2686 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2687 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2688 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2689 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2690 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2691 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2692 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2693 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2694 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2695 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2696 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2697 #define _NEW_ALL ~0
2698 /*@}*/
2699
2700
2701 /**
2702 * \name Bits to track array state changes
2703 *
2704 * Also used to summarize array enabled.
2705 */
2706 /*@{*/
2707 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2708 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2709 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2710 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2711 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2712 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2713 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2714 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2715 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2716 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2717 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2718 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2719 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2720 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2721 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2722 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2723 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2724 #define _NEW_ARRAY_ALL 0xffffffff
2725
2726
2727 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2728 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2729 /*@}*/
2730
2731
2732 /**
2733 * \name A bunch of flags that we think might be useful to drivers.
2734 *
2735 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2736 */
2737 /*@{*/
2738 #define DD_FLATSHADE 0x1
2739 #define DD_SEPARATE_SPECULAR 0x2
2740 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2741 #define DD_TRI_LIGHT_TWOSIDE 0x8
2742 #define DD_TRI_UNFILLED 0x10
2743 #define DD_TRI_SMOOTH 0x20
2744 #define DD_TRI_STIPPLE 0x40
2745 #define DD_TRI_OFFSET 0x80
2746 #define DD_LINE_SMOOTH 0x100
2747 #define DD_LINE_STIPPLE 0x200
2748 #define DD_LINE_WIDTH 0x400
2749 #define DD_POINT_SMOOTH 0x800
2750 #define DD_POINT_SIZE 0x1000
2751 #define DD_POINT_ATTEN 0x2000
2752 #define DD_TRI_TWOSTENCIL 0x4000
2753 /*@}*/
2754
2755
2756 /**
2757 * \name Define the state changes under which each of these bits might change
2758 */
2759 /*@{*/
2760 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2761 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2762 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2763 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2764 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2765 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2766 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2767 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2768 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2769 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2770 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2771 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2772 #define _DD_NEW_POINT_SIZE _NEW_POINT
2773 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2774 /*@}*/
2775
2776
2777 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2778 _NEW_TEXTURE | \
2779 _NEW_POINT | \
2780 _NEW_PROGRAM | \
2781 _NEW_MODELVIEW)
2782
2783 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2784 _NEW_TEXTURE)
2785
2786 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2787
2788
2789
2790
2791 /*
2792 * Forward declaration of display list data types:
2793 */
2794 union node;
2795 typedef union node Node;
2796
2797
2798 /* This has to be included here. */
2799 #include "dd.h"
2800
2801
2802 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2803
2804 /**
2805 * Core Mesa's support for tnl modules:
2806 */
2807 struct gl_tnl_module
2808 {
2809 /**
2810 * Vertex format to be lazily swapped into current dispatch.
2811 */
2812 const GLvertexformat *Current;
2813
2814 /**
2815 * \name Record of functions swapped out.
2816 * On restore, only need to swap these functions back in.
2817 */
2818 /*@{*/
2819 struct {
2820 _glapi_proc * location;
2821 _glapi_proc function;
2822 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2823 GLuint SwapCount;
2824 /*@}*/
2825 };
2826
2827 /* Strictly this is a tnl/ private concept, but it doesn't seem
2828 * worthwhile adding a tnl private structure just to hold this one bit
2829 * of information:
2830 */
2831 #define MESA_DLIST_DANGLING_REFS 0x1
2832
2833 /* Provide a location where information about a display list can be
2834 * collected. Could be extended with driverPrivate structures,
2835 * etc. in the future.
2836 */
2837 struct mesa_display_list
2838 {
2839 Node *node;
2840 GLuint id;
2841 GLbitfield flags;
2842 };
2843
2844
2845 /**
2846 * State used during display list compilation and execution.
2847 */
2848 struct gl_dlist_state
2849 {
2850 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2851 GLuint CallDepth; /**< Current recursion calling depth */
2852
2853 struct mesa_display_list *CurrentList;
2854 Node *CurrentListPtr; /**< Head of list being compiled */
2855 GLuint CurrentListNum; /**< Number of the list being compiled */
2856 Node *CurrentBlock; /**< Pointer to current block of nodes */
2857 GLuint CurrentPos; /**< Index into current block of nodes */
2858
2859 GLvertexformat ListVtxfmt;
2860
2861 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2862 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2863
2864 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2865 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2866
2867 GLubyte ActiveIndex;
2868 GLfloat CurrentIndex;
2869
2870 GLubyte ActiveEdgeFlag;
2871 GLboolean CurrentEdgeFlag;
2872 };
2873
2874
2875 /**
2876 * Mesa rendering context.
2877 *
2878 * This is the central context data structure for Mesa. Almost all
2879 * OpenGL state is contained in this structure.
2880 * Think of this as a base class from which device drivers will derive
2881 * sub classes.
2882 *
2883 * The GLcontext typedef names this structure.
2884 */
2885 struct __GLcontextRec
2886 {
2887 /** State possibly shared with other contexts in the address space */
2888 struct gl_shared_state *Shared;
2889
2890 /** \name API function pointer tables */
2891 /*@{*/
2892 struct _glapi_table *Save; /**< Display list save functions */
2893 struct _glapi_table *Exec; /**< Execute functions */
2894 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2895 /*@}*/
2896
2897 GLvisual Visual;
2898 GLframebuffer *DrawBuffer; /**< buffer for writing */
2899 GLframebuffer *ReadBuffer; /**< buffer for reading */
2900 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2901 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2902
2903 /**
2904 * Device driver function pointer table
2905 */
2906 struct dd_function_table Driver;
2907
2908 void *DriverCtx; /**< Points to device driver context/state */
2909
2910 /** Core/Driver constants */
2911 struct gl_constants Const;
2912
2913 /** \name The various 4x4 matrix stacks */
2914 /*@{*/
2915 struct gl_matrix_stack ModelviewMatrixStack;
2916 struct gl_matrix_stack ProjectionMatrixStack;
2917 struct gl_matrix_stack ColorMatrixStack;
2918 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2919 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2920 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2921 /*@}*/
2922
2923 /** Combined modelview and projection matrix */
2924 GLmatrix _ModelProjectMatrix;
2925
2926 /** \name Display lists */
2927 struct gl_dlist_state ListState;
2928
2929 GLboolean ExecuteFlag; /**< Execute GL commands? */
2930 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2931
2932 /** Extension information */
2933 struct gl_extensions Extensions;
2934
2935 /** \name State attribute stack (for glPush/PopAttrib) */
2936 /*@{*/
2937 GLuint AttribStackDepth;
2938 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2939 /*@}*/
2940
2941 /** \name Renderer attribute groups
2942 *
2943 * We define a struct for each attribute group to make pushing and popping
2944 * attributes easy. Also it's a good organization.
2945 */
2946 /*@{*/
2947 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2948 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2949 struct gl_current_attrib Current; /**< Current attributes */
2950 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2951 struct gl_eval_attrib Eval; /**< Eval attributes */
2952 struct gl_fog_attrib Fog; /**< Fog attributes */
2953 struct gl_hint_attrib Hint; /**< Hint attributes */
2954 struct gl_light_attrib Light; /**< Light attributes */
2955 struct gl_line_attrib Line; /**< Line attributes */
2956 struct gl_list_attrib List; /**< List attributes */
2957 struct gl_multisample_attrib Multisample;
2958 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2959 struct gl_point_attrib Point; /**< Point attributes */
2960 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2961 GLuint PolygonStipple[32]; /**< Polygon stipple */
2962 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2963 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2964 struct gl_texture_attrib Texture; /**< Texture attributes */
2965 struct gl_transform_attrib Transform; /**< Transformation attributes */
2966 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2967 /*@}*/
2968
2969 /** \name Client attribute stack */
2970 /*@{*/
2971 GLuint ClientAttribStackDepth;
2972 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2973 /*@}*/
2974
2975 /** \name Client attribute groups */
2976 /*@{*/
2977 struct gl_array_attrib Array; /**< Vertex arrays */
2978 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2979 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2980 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2981 /*@}*/
2982
2983 /** \name Other assorted state (not pushed/popped on attribute stack) */
2984 /*@{*/
2985 struct gl_pixelmaps PixelMaps;
2986 struct gl_histogram_attrib Histogram;
2987 struct gl_minmax_attrib MinMax;
2988 struct gl_convolution_attrib Convolution1D;
2989 struct gl_convolution_attrib Convolution2D;
2990 struct gl_convolution_attrib Separable2D;
2991
2992 struct gl_evaluators EvalMap; /**< All evaluators */
2993 struct gl_feedback Feedback; /**< Feedback */
2994 struct gl_selection Select; /**< Selection */
2995
2996 struct gl_color_table ColorTable[COLORTABLE_MAX];
2997 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2998 #if 0
2999 struct gl_color_table PostConvolutionColorTable;
3000 struct gl_color_table ProxyPostConvolutionColorTable;
3001 struct gl_color_table PostColorMatrixColorTable;
3002 struct gl_color_table ProxyPostColorMatrixColorTable;
3003 #endif
3004
3005 struct gl_program_state Program; /**< for vertex or fragment progs */
3006 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
3007 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
3008 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
3009
3010 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
3011
3012 struct gl_shader_state Shader; /**< GLSL shader object state */
3013 /*@}*/
3014
3015 #if FEATURE_EXT_framebuffer_object
3016 struct gl_renderbuffer *CurrentRenderbuffer;
3017 #endif
3018
3019 GLenum ErrorValue; /**< Last error code */
3020 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3021 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3022
3023 /** \name Derived state */
3024 /*@{*/
3025 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
3026 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3027 GLfloat _EyeZDir[3];
3028 GLfloat _ModelViewInvScale;
3029 GLboolean _NeedEyeCoords;
3030 GLboolean _ForceEyeCoords;
3031 GLenum _CurrentProgram; /* currently executing program */
3032
3033 GLuint TextureStateTimestamp; /* detect changes to shared state */
3034
3035 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3036 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3037 /**@}*/
3038
3039 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3040
3041
3042 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
3043 *
3044 * We don't have a better way to communicate this value from
3045 * swrast_setup to swrast. */
3046
3047 /** \name For debugging/development only */
3048 /*@{*/
3049 GLboolean FirstTimeCurrent;
3050 /*@}*/
3051
3052 /** Dither disable via MESA_NO_DITHER env var */
3053 GLboolean NoDither;
3054
3055 /** software compression/decompression supported or not */
3056 GLboolean Mesa_DXTn;
3057
3058 /** Core tnl module support */
3059 struct gl_tnl_module TnlModule;
3060
3061 /**
3062 * \name Hooks for module contexts.
3063 *
3064 * These will eventually live in the driver or elsewhere.
3065 */
3066 /*@{*/
3067 void *swrast_context;
3068 void *swsetup_context;
3069 void *swtnl_context;
3070 void *swtnl_im;
3071 void *acache_context;
3072 void *aelt_context;
3073 /*@}*/
3074 };
3075
3076
3077 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3078 extern const char *_mesa_prim_name[GL_POLYGON+4];
3079
3080
3081 #ifdef DEBUG
3082 extern int MESA_VERBOSE;
3083 extern int MESA_DEBUG_FLAGS;
3084 # define MESA_FUNCTION __FUNCTION__
3085 #else
3086 # define MESA_VERBOSE 0
3087 # define MESA_DEBUG_FLAGS 0
3088 # define MESA_FUNCTION "a function"
3089 # ifndef NDEBUG
3090 # define NDEBUG
3091 # endif
3092 #endif
3093
3094
3095 enum _verbose
3096 {
3097 VERBOSE_VARRAY = 0x0001,
3098 VERBOSE_TEXTURE = 0x0002,
3099 VERBOSE_IMMEDIATE = 0x0004,
3100 VERBOSE_PIPELINE = 0x0008,
3101 VERBOSE_DRIVER = 0x0010,
3102 VERBOSE_STATE = 0x0020,
3103 VERBOSE_API = 0x0040,
3104 VERBOSE_DISPLAY_LIST = 0x0100,
3105 VERBOSE_LIGHTING = 0x0200,
3106 VERBOSE_PRIMS = 0x0400,
3107 VERBOSE_VERTS = 0x0800,
3108 VERBOSE_DISASSEM = 0x1000
3109 };
3110
3111
3112 enum _debug
3113 {
3114 DEBUG_ALWAYS_FLUSH = 0x1
3115 };
3116
3117
3118
3119 #define Elements(x) sizeof(x)/sizeof(*(x))
3120
3121
3122 #endif /* TYPES_H */