remove STENCIL_MAX
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5
11 *
12 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
42 #include "glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 #if ACCUM_BITS != 16
70 /* Software accum done with GLshort at this time */
71 # error "illegal number of accumulation bits"
72 #endif
73
74
75 /**
76 * Stencil buffer data type.
77 */
78 #if STENCIL_BITS==8
79 typedef GLubyte GLstencil;
80 #elif STENCIL_BITS==16
81 typedef GLushort GLstencil;
82 #else
83 # error "illegal number of stencil bits"
84 #endif
85
86
87 /**
88 * Used for storing intermediate depth buffer values.
89 * The actual depth/Z buffer might use 16 or 32-bit values.
90 *
91 * \note Must be 32-bits!
92 */
93 typedef GLuint GLdepth;
94
95
96 /**
97 * Fixed point data type.
98 */
99 typedef int GLfixed;
100 /*
101 * Fixed point arithmetic macros
102 */
103 #ifndef FIXED_FRAC_BITS
104 #define FIXED_FRAC_BITS 11
105 #endif
106
107 #define FIXED_SHIFT FIXED_FRAC_BITS
108 #define FIXED_ONE (1 << FIXED_SHIFT)
109 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
110 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
111 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
112 #define FIXED_EPSILON 1
113 #define FIXED_SCALE ((float) FIXED_ONE)
114 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
115 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
116 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
117 #define IntToFixed(I) ((I) << FIXED_SHIFT)
118 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
119 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
120 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
121 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
122 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
123 #define PosFloatToFixed(X) FloatToFixed(X)
124 #define SignedFloatToFixed(X) FloatToFixed(X)
125
126
127
128 /**
129 * \name Some forward type declarations
130 */
131 /*@{*/
132 struct _mesa_HashTable;
133 struct gl_pixelstore_attrib;
134 struct gl_texture_format;
135 struct gl_texture_image;
136 struct gl_texture_object;
137 typedef struct __GLcontextRec GLcontext;
138 typedef struct __GLcontextModesRec GLvisual;
139 typedef struct gl_framebuffer GLframebuffer;
140 /*@}*/
141
142
143
144 /**
145 * Indexes for vertex program attributes.
146 * GL_NV_vertex_program aliases generic attributes over the conventional
147 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
148 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
149 * generic attributes are distinct/separate).
150 */
151 enum
152 {
153 VERT_ATTRIB_POS = 0,
154 VERT_ATTRIB_WEIGHT = 1,
155 VERT_ATTRIB_NORMAL = 2,
156 VERT_ATTRIB_COLOR0 = 3,
157 VERT_ATTRIB_COLOR1 = 4,
158 VERT_ATTRIB_FOG = 5,
159 VERT_ATTRIB_SIX = 6,
160 VERT_ATTRIB_SEVEN = 7,
161 VERT_ATTRIB_TEX0 = 8,
162 VERT_ATTRIB_TEX1 = 9,
163 VERT_ATTRIB_TEX2 = 10,
164 VERT_ATTRIB_TEX3 = 11,
165 VERT_ATTRIB_TEX4 = 12,
166 VERT_ATTRIB_TEX5 = 13,
167 VERT_ATTRIB_TEX6 = 14,
168 VERT_ATTRIB_TEX7 = 15,
169 VERT_ATTRIB_GENERIC0 = 16,
170 VERT_ATTRIB_GENERIC1 = 17,
171 VERT_ATTRIB_GENERIC2 = 18,
172 VERT_ATTRIB_GENERIC3 = 19,
173 VERT_ATTRIB_MAX = 16
174 };
175
176 /**
177 * Bitflags for vertex attributes.
178 * These are used in bitfields in many places.
179 */
180 /*@{*/
181 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
182 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
183 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
184 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
185 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
186 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
187 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
188 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
189 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
190 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
191 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
192 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
193 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
194 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
195 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
196 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
197 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
198 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
199 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
200 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
201
202 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
203 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
204 /*@}*/
205
206
207 /**
208 * Indexes for vertex program result attributes
209 */
210 #define VERT_RESULT_HPOS 0
211 #define VERT_RESULT_COL0 1
212 #define VERT_RESULT_COL1 2
213 #define VERT_RESULT_BFC0 3
214 #define VERT_RESULT_BFC1 4
215 #define VERT_RESULT_FOGC 5
216 #define VERT_RESULT_PSIZ 6
217 #define VERT_RESULT_TEX0 7
218 #define VERT_RESULT_TEX1 8
219 #define VERT_RESULT_TEX2 9
220 #define VERT_RESULT_TEX3 10
221 #define VERT_RESULT_TEX4 11
222 #define VERT_RESULT_TEX5 12
223 #define VERT_RESULT_TEX6 13
224 #define VERT_RESULT_TEX7 14
225 #define VERT_RESULT_MAX 15
226
227
228 /**
229 * Indexes for fragment program input attributes.
230 */
231 enum
232 {
233 FRAG_ATTRIB_WPOS = 0,
234 FRAG_ATTRIB_COL0 = 1,
235 FRAG_ATTRIB_COL1 = 2,
236 FRAG_ATTRIB_FOGC = 3,
237 FRAG_ATTRIB_TEX0 = 4,
238 FRAG_ATTRIB_TEX1 = 5,
239 FRAG_ATTRIB_TEX2 = 6,
240 FRAG_ATTRIB_TEX3 = 7,
241 FRAG_ATTRIB_TEX4 = 8,
242 FRAG_ATTRIB_TEX5 = 9,
243 FRAG_ATTRIB_TEX6 = 10,
244 FRAG_ATTRIB_TEX7 = 11
245 };
246
247 /*
248 * Bitflags for fragment attributes.
249 */
250 /*@{*/
251 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
252 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
253 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
254 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
255 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
256 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
257 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
258 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
259 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
260 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
261 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
262 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
263
264 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
265 FRAG_BIT_TEX1| \
266 FRAG_BIT_TEX2| \
267 FRAG_BIT_TEX3| \
268 FRAG_BIT_TEX4| \
269 FRAG_BIT_TEX5| \
270 FRAG_BIT_TEX6| \
271 FRAG_BIT_TEX7)
272 /*@}*/
273
274
275 /**
276 * Indexes for all renderbuffers
277 */
278 enum {
279 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
280 BUFFER_BACK_LEFT = 1,
281 BUFFER_FRONT_RIGHT = 2,
282 BUFFER_BACK_RIGHT = 3,
283 BUFFER_AUX0 = 4, /* optional aux buffer */
284 BUFFER_AUX1 = 5,
285 BUFFER_AUX2 = 6,
286 BUFFER_AUX3 = 7,
287 BUFFER_DEPTH = 8,
288 BUFFER_STENCIL = 9,
289 BUFFER_ACCUM = 10,
290 BUFFER_COLOR0 = 11, /* generic renderbuffers */
291 BUFFER_COLOR1 = 12,
292 BUFFER_COLOR2 = 13,
293 BUFFER_COLOR3 = 14,
294 BUFFER_COLOR4 = 15,
295 BUFFER_COLOR5 = 16,
296 BUFFER_COLOR6 = 17,
297 BUFFER_COLOR7 = 18,
298 BUFFER_COUNT = 19
299 };
300
301 /**
302 * Bit flags for all renderbuffers
303 */
304 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
305 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
306 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
307 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
308 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
309 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
310 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
311 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
312 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
313 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
314 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
315 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
316 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
317 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
318 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
319 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
320 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
321 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
322 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
323
324
325 /**
326 * Data structure for color tables
327 */
328 struct gl_color_table
329 {
330 GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
331 GLenum IntFormat;
332 GLuint Size; /**< number of entries (rows) in table */
333 GLvoid *Table; /**< points to data of <Type> */
334 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
335 GLubyte RedSize;
336 GLubyte GreenSize;
337 GLubyte BlueSize;
338 GLubyte AlphaSize;
339 GLubyte LuminanceSize;
340 GLubyte IntensitySize;
341 };
342
343
344 /**
345 * \name Bit flags used for updating material values.
346 */
347 /*@{*/
348 #define MAT_ATTRIB_FRONT_AMBIENT 0
349 #define MAT_ATTRIB_BACK_AMBIENT 1
350 #define MAT_ATTRIB_FRONT_DIFFUSE 2
351 #define MAT_ATTRIB_BACK_DIFFUSE 3
352 #define MAT_ATTRIB_FRONT_SPECULAR 4
353 #define MAT_ATTRIB_BACK_SPECULAR 5
354 #define MAT_ATTRIB_FRONT_EMISSION 6
355 #define MAT_ATTRIB_BACK_EMISSION 7
356 #define MAT_ATTRIB_FRONT_SHININESS 8
357 #define MAT_ATTRIB_BACK_SHININESS 9
358 #define MAT_ATTRIB_FRONT_INDEXES 10
359 #define MAT_ATTRIB_BACK_INDEXES 11
360 #define MAT_ATTRIB_MAX 12
361
362 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
363 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
364 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
365 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
366 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
367 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
368
369 #define MAT_INDEX_AMBIENT 0
370 #define MAT_INDEX_DIFFUSE 1
371 #define MAT_INDEX_SPECULAR 2
372
373 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
374 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
375 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
376 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
377 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
378 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
379 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
380 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
381 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
382 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
383 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
384 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
385
386
387 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
388 MAT_BIT_FRONT_AMBIENT | \
389 MAT_BIT_FRONT_DIFFUSE | \
390 MAT_BIT_FRONT_SPECULAR | \
391 MAT_BIT_FRONT_SHININESS | \
392 MAT_BIT_FRONT_INDEXES)
393
394 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
395 MAT_BIT_BACK_AMBIENT | \
396 MAT_BIT_BACK_DIFFUSE | \
397 MAT_BIT_BACK_SPECULAR | \
398 MAT_BIT_BACK_SHININESS | \
399 MAT_BIT_BACK_INDEXES)
400
401 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
402 /*@}*/
403
404
405 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
406 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
407
408 /**
409 * Material shininess lookup table.
410 */
411 struct gl_shine_tab
412 {
413 struct gl_shine_tab *next, *prev;
414 GLfloat tab[SHINE_TABLE_SIZE+1];
415 GLfloat shininess;
416 GLuint refcount;
417 };
418
419
420 /**
421 * Light source state.
422 */
423 struct gl_light
424 {
425 struct gl_light *next; /**< double linked list with sentinel */
426 struct gl_light *prev;
427
428 GLfloat Ambient[4]; /**< ambient color */
429 GLfloat Diffuse[4]; /**< diffuse color */
430 GLfloat Specular[4]; /**< specular color */
431 GLfloat EyePosition[4]; /**< position in eye coordinates */
432 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
433 GLfloat SpotExponent;
434 GLfloat SpotCutoff; /**< in degrees */
435 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
436 GLfloat ConstantAttenuation;
437 GLfloat LinearAttenuation;
438 GLfloat QuadraticAttenuation;
439 GLboolean Enabled; /**< On/off flag */
440
441 /**
442 * \name Derived fields
443 */
444 /*@{*/
445 GLbitfield _Flags; /**< State */
446
447 GLfloat _Position[4]; /**< position in eye/obj coordinates */
448 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
449 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
450 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
451 GLfloat _VP_inf_spot_attenuation;
452
453 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
454 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
455 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
456 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
457 GLfloat _dli; /**< CI diffuse light intensity */
458 GLfloat _sli; /**< CI specular light intensity */
459 /*@}*/
460 };
461
462
463 /**
464 * Light model state.
465 */
466 struct gl_lightmodel
467 {
468 GLfloat Ambient[4]; /**< ambient color */
469 GLboolean LocalViewer; /**< Local (or infinite) view point? */
470 GLboolean TwoSide; /**< Two (or one) sided lighting? */
471 GLenum ColorControl; /**< either GL_SINGLE_COLOR
472 * or GL_SEPARATE_SPECULAR_COLOR */
473 };
474
475
476 /**
477 * Material state.
478 */
479 struct gl_material
480 {
481 GLfloat Attrib[MAT_ATTRIB_MAX][4];
482 };
483
484
485 /**
486 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
487 */
488 struct gl_accum_attrib
489 {
490 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
491 };
492
493
494 /**
495 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
496 */
497 struct gl_colorbuffer_attrib
498 {
499 GLuint ClearIndex; /**< Index to use for glClear */
500 GLclampf ClearColor[4]; /**< Color to use for glClear */
501
502 GLuint IndexMask; /**< Color index write mask */
503 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
504
505 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
506
507 /**
508 * \name alpha testing
509 */
510 /*@{*/
511 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
512 GLenum AlphaFunc; /**< Alpha test function */
513 GLclampf AlphaRef; /**< Alpha reference value */
514 /*@}*/
515
516 /**
517 * \name Blending
518 */
519 /*@{*/
520 GLboolean BlendEnabled; /**< Blending enabled flag */
521 GLenum BlendSrcRGB; /**< Blending source operator */
522 GLenum BlendDstRGB; /**< Blending destination operator */
523 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
524 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
525 GLenum BlendEquationRGB; /**< Blending equation */
526 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
527 GLfloat BlendColor[4]; /**< Blending color */
528 /*@}*/
529
530 /**
531 * \name Logic op
532 */
533 /*@{*/
534 GLenum LogicOp; /**< Logic operator */
535 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
536 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
537 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
538 /*@}*/
539
540 GLboolean DitherFlag; /**< Dither enable flag */
541 };
542
543
544 /**
545 * Current attribute group (GL_CURRENT_BIT).
546 */
547 struct gl_current_attrib
548 {
549 /**
550 * \name Values valid only when FLUSH_VERTICES has been called.
551 */
552 /*@{*/
553 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
554 * indexed by VERT_ATTRIB_* */
555 GLfloat Index; /**< Current color index */
556 GLboolean EdgeFlag; /**< Current edge flag */
557 /*@}*/
558
559 /**
560 * \name Values are always valid.
561 *
562 * \note BTW, note how similar this set of attributes is to the SWvertex
563 * data type in the software rasterizer...
564 */
565 /*@{*/
566 GLfloat RasterPos[4]; /**< Current raster position */
567 GLfloat RasterDistance; /**< Current raster distance */
568 GLfloat RasterColor[4]; /**< Current raster color */
569 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
570 GLfloat RasterIndex; /**< Current raster index */
571 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
572 GLboolean RasterPosValid; /**< Raster pos valid flag */
573 /*@}*/
574 };
575
576
577 /**
578 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
579 */
580 struct gl_depthbuffer_attrib
581 {
582 GLenum Func; /**< Function for depth buffer compare */
583 GLclampd Clear; /**< Value to clear depth buffer to */
584 GLboolean Test; /**< Depth buffering enabled flag */
585 GLboolean Mask; /**< Depth buffer writable? */
586 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
587 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
588 };
589
590
591 /**
592 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
593 */
594 struct gl_enable_attrib
595 {
596 GLboolean AlphaTest;
597 GLboolean AutoNormal;
598 GLboolean Blend;
599 GLbitfield ClipPlanes;
600 GLboolean ColorMaterial;
601 GLboolean ColorTable; /* SGI_color_table */
602 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
603 GLboolean PostConvolutionColorTable; /* SGI_color_table */
604 GLboolean Convolution1D;
605 GLboolean Convolution2D;
606 GLboolean Separable2D;
607 GLboolean CullFace;
608 GLboolean DepthTest;
609 GLboolean Dither;
610 GLboolean Fog;
611 GLboolean Histogram;
612 GLboolean Light[MAX_LIGHTS];
613 GLboolean Lighting;
614 GLboolean LineSmooth;
615 GLboolean LineStipple;
616 GLboolean IndexLogicOp;
617 GLboolean ColorLogicOp;
618 GLboolean Map1Color4;
619 GLboolean Map1Index;
620 GLboolean Map1Normal;
621 GLboolean Map1TextureCoord1;
622 GLboolean Map1TextureCoord2;
623 GLboolean Map1TextureCoord3;
624 GLboolean Map1TextureCoord4;
625 GLboolean Map1Vertex3;
626 GLboolean Map1Vertex4;
627 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
628 GLboolean Map2Color4;
629 GLboolean Map2Index;
630 GLboolean Map2Normal;
631 GLboolean Map2TextureCoord1;
632 GLboolean Map2TextureCoord2;
633 GLboolean Map2TextureCoord3;
634 GLboolean Map2TextureCoord4;
635 GLboolean Map2Vertex3;
636 GLboolean Map2Vertex4;
637 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
638 GLboolean MinMax;
639 GLboolean Normalize;
640 GLboolean PixelTexture;
641 GLboolean PointSmooth;
642 GLboolean PolygonOffsetPoint;
643 GLboolean PolygonOffsetLine;
644 GLboolean PolygonOffsetFill;
645 GLboolean PolygonSmooth;
646 GLboolean PolygonStipple;
647 GLboolean RescaleNormals;
648 GLboolean Scissor;
649 GLboolean Stencil;
650 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
651 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
652 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
653 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
654 GLboolean SampleCoverage; /* GL_ARB_multisample */
655 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
656 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
657 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
658 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
659 /* SGI_texture_color_table */
660 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
661 /* GL_NV_vertex_program */
662 GLboolean VertexProgram;
663 GLboolean VertexProgramPointSize;
664 GLboolean VertexProgramTwoSide;
665 /* GL_ARB_point_sprite / GL_NV_point_sprite */
666 GLboolean PointSprite;
667 GLboolean FragmentShaderATI;
668 };
669
670
671 /**
672 * Evaluator attribute group (GL_EVAL_BIT).
673 */
674 struct gl_eval_attrib
675 {
676 /**
677 * \name Enable bits
678 */
679 /*@{*/
680 GLboolean Map1Color4;
681 GLboolean Map1Index;
682 GLboolean Map1Normal;
683 GLboolean Map1TextureCoord1;
684 GLboolean Map1TextureCoord2;
685 GLboolean Map1TextureCoord3;
686 GLboolean Map1TextureCoord4;
687 GLboolean Map1Vertex3;
688 GLboolean Map1Vertex4;
689 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
690 GLboolean Map2Color4;
691 GLboolean Map2Index;
692 GLboolean Map2Normal;
693 GLboolean Map2TextureCoord1;
694 GLboolean Map2TextureCoord2;
695 GLboolean Map2TextureCoord3;
696 GLboolean Map2TextureCoord4;
697 GLboolean Map2Vertex3;
698 GLboolean Map2Vertex4;
699 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
700 GLboolean AutoNormal;
701 /*@}*/
702
703 /**
704 * \name Map Grid endpoints and divisions and calculated du values
705 */
706 /*@{*/
707 GLint MapGrid1un;
708 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
709 GLint MapGrid2un, MapGrid2vn;
710 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
711 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
712 /*@}*/
713 };
714
715
716 /**
717 * Fog attribute group (GL_FOG_BIT).
718 */
719 struct gl_fog_attrib
720 {
721 GLboolean Enabled; /**< Fog enabled flag */
722 GLfloat Color[4]; /**< Fog color */
723 GLfloat Density; /**< Density >= 0.0 */
724 GLfloat Start; /**< Start distance in eye coords */
725 GLfloat End; /**< End distance in eye coords */
726 GLfloat Index; /**< Fog index */
727 GLenum Mode; /**< Fog mode */
728 GLboolean ColorSumEnabled;
729 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
730 };
731
732
733 /**
734 * Hint attribute group (GL_HINT_BIT).
735 *
736 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
737 */
738 struct gl_hint_attrib
739 {
740 GLenum PerspectiveCorrection;
741 GLenum PointSmooth;
742 GLenum LineSmooth;
743 GLenum PolygonSmooth;
744 GLenum Fog;
745 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
746 GLenum TextureCompression; /**< GL_ARB_texture_compression */
747 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
748 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
749 };
750
751
752 /**
753 * Histogram attributes.
754 */
755 struct gl_histogram_attrib
756 {
757 GLuint Width; /**< number of table entries */
758 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
759 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
760 GLboolean Sink; /**< terminate image transfer? */
761 GLubyte RedSize; /**< Bits per counter */
762 GLubyte GreenSize;
763 GLubyte BlueSize;
764 GLubyte AlphaSize;
765 GLubyte LuminanceSize;
766 };
767
768
769 /**
770 * Color Min/max state.
771 */
772 struct gl_minmax_attrib
773 {
774 GLenum Format;
775 GLboolean Sink;
776 GLfloat Min[4], Max[4]; /**< RGBA */
777 };
778
779
780 /**
781 * Image convolution state.
782 */
783 struct gl_convolution_attrib
784 {
785 GLenum Format;
786 GLenum InternalFormat;
787 GLuint Width;
788 GLuint Height;
789 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
790 };
791
792
793 /**
794 * Light state flags.
795 */
796 /*@{*/
797 #define LIGHT_SPOT 0x1
798 #define LIGHT_LOCAL_VIEWER 0x2
799 #define LIGHT_POSITIONAL 0x4
800 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
801 /*@}*/
802
803
804 /**
805 * Lighting attribute group (GL_LIGHT_BIT).
806 */
807 struct gl_light_attrib
808 {
809 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
810 struct gl_lightmodel Model; /**< Lighting model */
811
812 /**
813 * Must flush FLUSH_VERTICES before referencing:
814 */
815 /*@{*/
816 struct gl_material Material; /**< Includes front & back values */
817 /*@}*/
818
819 GLboolean Enabled; /**< Lighting enabled flag */
820 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
821 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
822 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
823 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
824 GLboolean ColorMaterialEnabled;
825
826 struct gl_light EnabledList; /**< List sentinel */
827
828 /**
829 * Derived state for optimizations:
830 */
831 /*@{*/
832 GLboolean _NeedEyeCoords;
833 GLboolean _NeedVertices; /**< Use fast shader? */
834 GLbitfield _Flags; /**< LIGHT_* flags, see above */
835 GLfloat _BaseColor[2][3];
836 /*@}*/
837 };
838
839
840 /**
841 * Line attribute group (GL_LINE_BIT).
842 */
843 struct gl_line_attrib
844 {
845 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
846 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
847 GLushort StipplePattern; /**< Stipple pattern */
848 GLint StippleFactor; /**< Stipple repeat factor */
849 GLfloat Width; /**< Line width */
850 GLfloat _Width; /**< Clamped Line width */
851 };
852
853
854 /**
855 * Display list attribute group (GL_LIST_BIT).
856 */
857 struct gl_list_attrib
858 {
859 GLuint ListBase;
860 };
861
862
863 /**
864 * Used by device drivers to hook new commands into display lists.
865 */
866 struct gl_list_instruction
867 {
868 GLuint Size;
869 void (*Execute)( GLcontext *ctx, void *data );
870 void (*Destroy)( GLcontext *ctx, void *data );
871 void (*Print)( GLcontext *ctx, void *data );
872 };
873
874 #define MAX_DLIST_EXT_OPCODES 16
875
876 /**
877 * Used by device drivers to hook new commands into display lists.
878 */
879 struct gl_list_extensions
880 {
881 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
882 GLuint NumOpcodes;
883 };
884
885
886 /**
887 * Multisample attribute group (GL_MULTISAMPLE_BIT).
888 */
889 struct gl_multisample_attrib
890 {
891 GLboolean Enabled;
892 GLboolean SampleAlphaToCoverage;
893 GLboolean SampleAlphaToOne;
894 GLboolean SampleCoverage;
895 GLfloat SampleCoverageValue;
896 GLboolean SampleCoverageInvert;
897 };
898
899
900 /**
901 * Pixel attribute group (GL_PIXEL_MODE_BIT).
902 */
903 struct gl_pixel_attrib
904 {
905 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
906 GLfloat RedBias, RedScale;
907 GLfloat GreenBias, GreenScale;
908 GLfloat BlueBias, BlueScale;
909 GLfloat AlphaBias, AlphaScale;
910 GLfloat DepthBias, DepthScale;
911 GLint IndexShift, IndexOffset;
912 GLboolean MapColorFlag;
913 GLboolean MapStencilFlag;
914 GLfloat ZoomX, ZoomY;
915 /* XXX move these out of gl_pixel_attrib */
916 GLint MapStoSsize; /**< Size of each pixel map */
917 GLint MapItoIsize;
918 GLint MapItoRsize;
919 GLint MapItoGsize;
920 GLint MapItoBsize;
921 GLint MapItoAsize;
922 GLint MapRtoRsize;
923 GLint MapGtoGsize;
924 GLint MapBtoBsize;
925 GLint MapAtoAsize;
926 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
927 GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
928 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
929 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
930 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
931 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
932 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
933 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
934 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
935 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
936 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
937 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
938 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
939 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
940 /** GL_EXT_histogram */
941 GLboolean HistogramEnabled;
942 GLboolean MinMaxEnabled;
943 /** GL_SGIS_pixel_texture */
944 GLboolean PixelTextureEnabled;
945 GLenum FragmentRgbSource;
946 GLenum FragmentAlphaSource;
947 /** GL_SGI_color_matrix */
948 GLfloat PostColorMatrixScale[4]; /**< RGBA */
949 GLfloat PostColorMatrixBias[4]; /**< RGBA */
950 /** GL_SGI_color_table */
951 GLfloat ColorTableScale[4];
952 GLfloat ColorTableBias[4];
953 GLboolean ColorTableEnabled;
954 GLfloat PCCTscale[4];
955 GLfloat PCCTbias[4];
956 GLboolean PostConvolutionColorTableEnabled;
957 GLfloat PCMCTscale[4];
958 GLfloat PCMCTbias[4];
959 GLboolean PostColorMatrixColorTableEnabled;
960 /** GL_SGI_texture_color_table */
961 GLfloat TextureColorTableScale[4];
962 GLfloat TextureColorTableBias[4];
963 /** Convolution */
964 GLboolean Convolution1DEnabled;
965 GLboolean Convolution2DEnabled;
966 GLboolean Separable2DEnabled;
967 GLfloat ConvolutionBorderColor[3][4];
968 GLenum ConvolutionBorderMode[3];
969 GLfloat ConvolutionFilterScale[3][4];
970 GLfloat ConvolutionFilterBias[3][4];
971 GLfloat PostConvolutionScale[4]; /**< RGBA */
972 GLfloat PostConvolutionBias[4]; /**< RGBA */
973 };
974
975
976 /**
977 * Point attribute group (GL_POINT_BIT).
978 */
979 struct gl_point_attrib
980 {
981 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
982 GLfloat Size; /**< User-specified point size */
983 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
984 GLfloat Params[3]; /**< GL_EXT_point_parameters */
985 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
986 GLfloat Threshold; /**< GL_EXT_point_parameters */
987 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
988 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
989 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
990 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
991 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
992 };
993
994
995 /**
996 * Polygon attribute group (GL_POLYGON_BIT).
997 */
998 struct gl_polygon_attrib
999 {
1000 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1001 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1002 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1003 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1004 GLboolean CullFlag; /**< Culling on/off flag */
1005 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1006 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1007 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1008 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1009 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1010 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1011 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1012 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1013 };
1014
1015
1016 /**
1017 * Scissor attributes (GL_SCISSOR_BIT).
1018 */
1019 struct gl_scissor_attrib
1020 {
1021 GLboolean Enabled; /**< Scissor test enabled? */
1022 GLint X, Y; /**< Lower left corner of box */
1023 GLsizei Width, Height; /**< Size of box */
1024 };
1025
1026
1027 /**
1028 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1029 */
1030 struct gl_stencil_attrib
1031 {
1032 GLboolean Enabled; /**< Enabled flag */
1033 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1034 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1035 GLboolean _TestTwoSide;
1036 GLenum Function[2]; /**< Stencil function */
1037 GLenum FailFunc[2]; /**< Fail function */
1038 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1039 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1040 GLint Ref[2]; /**< Reference value */
1041 GLuint ValueMask[2]; /**< Value mask */
1042 GLuint WriteMask[2]; /**< Write mask */
1043 GLuint Clear; /**< Clear value */
1044 };
1045
1046
1047 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1048
1049 /**
1050 * An index for each type of texture object
1051 */
1052 /*@{*/
1053 #define TEXTURE_1D_INDEX 0
1054 #define TEXTURE_2D_INDEX 1
1055 #define TEXTURE_3D_INDEX 2
1056 #define TEXTURE_CUBE_INDEX 3
1057 #define TEXTURE_RECT_INDEX 4
1058 /*@}*/
1059
1060 /**
1061 * Bit flags for each type of texture object
1062 * Used for Texture.Unit[]._ReallyEnabled flags.
1063 */
1064 /*@{*/
1065 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1066 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1067 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1068 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1069 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1070 /*@}*/
1071
1072
1073 /**
1074 * TexGenEnabled flags.
1075 */
1076 /*@{*/
1077 #define S_BIT 1
1078 #define T_BIT 2
1079 #define R_BIT 4
1080 #define Q_BIT 8
1081 /*@}*/
1082
1083
1084 /**
1085 * Bit flag versions of the corresponding GL_ constants.
1086 */
1087 /*@{*/
1088 #define TEXGEN_SPHERE_MAP 0x1
1089 #define TEXGEN_OBJ_LINEAR 0x2
1090 #define TEXGEN_EYE_LINEAR 0x4
1091 #define TEXGEN_REFLECTION_MAP_NV 0x8
1092 #define TEXGEN_NORMAL_MAP_NV 0x10
1093
1094 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1095 TEXGEN_REFLECTION_MAP_NV | \
1096 TEXGEN_NORMAL_MAP_NV)
1097 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1098 TEXGEN_REFLECTION_MAP_NV | \
1099 TEXGEN_NORMAL_MAP_NV | \
1100 TEXGEN_EYE_LINEAR)
1101 /*@}*/
1102
1103
1104 /* A selection of state flags to make driver and module's lives easier. */
1105 #define ENABLE_TEXGEN0 0x1
1106 #define ENABLE_TEXGEN1 0x2
1107 #define ENABLE_TEXGEN2 0x4
1108 #define ENABLE_TEXGEN3 0x8
1109 #define ENABLE_TEXGEN4 0x10
1110 #define ENABLE_TEXGEN5 0x20
1111 #define ENABLE_TEXGEN6 0x40
1112 #define ENABLE_TEXGEN7 0x80
1113
1114 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1115 #define ENABLE_TEXMAT1 0x2
1116 #define ENABLE_TEXMAT2 0x4
1117 #define ENABLE_TEXMAT3 0x8
1118 #define ENABLE_TEXMAT4 0x10
1119 #define ENABLE_TEXMAT5 0x20
1120 #define ENABLE_TEXMAT6 0x40
1121 #define ENABLE_TEXMAT7 0x80
1122
1123 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1124 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1125
1126
1127 /**
1128 * Texel fetch function prototype. We use texel fetch functions to
1129 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1130 * texture images. These functions help to isolate us from the gritty
1131 * details of all the various texture image encodings.
1132 *
1133 * \param texImage texture image.
1134 * \param col texel column.
1135 * \param row texel row.
1136 * \param img texel image level/layer.
1137 * \param texelOut output texel (up to 4 GLchans)
1138 */
1139 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1140 GLint col, GLint row, GLint img,
1141 GLchan *texelOut );
1142
1143 /**
1144 * As above, but returns floats.
1145 * Used for depth component images and for upcoming signed/float
1146 * texture images.
1147 */
1148 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1149 GLint col, GLint row, GLint img,
1150 GLfloat *texelOut );
1151
1152
1153 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1154 GLint col, GLint row, GLint img,
1155 const void *texel);
1156
1157 /**
1158 * TexImage store function. This is called by the glTex[Sub]Image
1159 * functions and is responsible for converting the user-specified texture
1160 * image into a specific (hardware) image format.
1161 */
1162 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1163 GLenum baseInternalFormat,
1164 const struct gl_texture_format *dstFormat,
1165 GLvoid *dstAddr,
1166 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1167 GLint dstRowStride, GLint dstImageStride,
1168 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1169 GLenum srcFormat, GLenum srcType,
1170 const GLvoid *srcAddr,
1171 const struct gl_pixelstore_attrib *srcPacking);
1172
1173
1174
1175 /**
1176 * Texture format record
1177 */
1178 struct gl_texture_format
1179 {
1180 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1181
1182 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1183 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1184 * GL_INTENSITY, GL_COLOR_INDEX or
1185 * GL_DEPTH_COMPONENT.
1186 */
1187 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1188 GLubyte RedBits; /**< Bits per texel component */
1189 GLubyte GreenBits; /**< These are just rough approximations for */
1190 GLubyte BlueBits; /**< compressed texture formats. */
1191 GLubyte AlphaBits;
1192 GLubyte LuminanceBits;
1193 GLubyte IntensityBits;
1194 GLubyte IndexBits;
1195 GLubyte DepthBits;
1196
1197 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1198
1199 StoreTexImageFunc StoreImage;
1200
1201 /**
1202 * \name Texel fetch function pointers
1203 */
1204 /*@{*/
1205 FetchTexelFuncC FetchTexel1D;
1206 FetchTexelFuncC FetchTexel2D;
1207 FetchTexelFuncC FetchTexel3D;
1208 FetchTexelFuncF FetchTexel1Df;
1209 FetchTexelFuncF FetchTexel2Df;
1210 FetchTexelFuncF FetchTexel3Df;
1211 /*@}*/
1212
1213 StoreTexelFunc StoreTexel;
1214 };
1215
1216
1217 /**
1218 * Texture image state. Describes the dimensions of a texture image,
1219 * the texel format and pointers to Texel Fetch functions.
1220 */
1221 struct gl_texture_image
1222 {
1223 GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1224 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1225 * GL_INTENSITY, GL_COLOR_INDEX or
1226 * GL_DEPTH_COMPONENT only.
1227 * Used for choosing TexEnv arithmetic.
1228 */
1229 GLint IntFormat; /**< Internal format as given by the user */
1230 GLuint Border; /**< 0 or 1 */
1231 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1232 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1233 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1234 GLuint RowStride; /**< == Width unless IsClientData and padded */
1235 GLuint Width2; /**< = Width - 2*Border */
1236 GLuint Height2; /**< = Height - 2*Border */
1237 GLuint Depth2; /**< = Depth - 2*Border */
1238 GLuint WidthLog2; /**< = log2(Width2) */
1239 GLuint HeightLog2; /**< = log2(Height2) */
1240 GLuint DepthLog2; /**< = log2(Depth2) */
1241 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1242 GLfloat WidthScale; /**< used for mipmap LOD computation */
1243 GLfloat HeightScale; /**< used for mipmap LOD computation */
1244 GLfloat DepthScale; /**< used for mipmap LOD computation */
1245 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1246 GLboolean IsClientData; /**< Data owned by client? */
1247 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1248
1249 const struct gl_texture_format *TexFormat;
1250
1251 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1252
1253 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1254 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1255
1256 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1257 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1258
1259 /**
1260 * \name For device driver:
1261 */
1262 /*@{*/
1263 void *DriverData; /**< Arbitrary device driver data */
1264 /*@}*/
1265 };
1266
1267
1268 /**
1269 * Indexes for cube map faces.
1270 */
1271 /*@{*/
1272 #define FACE_POS_X 0
1273 #define FACE_NEG_X 1
1274 #define FACE_POS_Y 2
1275 #define FACE_NEG_Y 3
1276 #define FACE_POS_Z 4
1277 #define FACE_NEG_Z 5
1278 #define MAX_FACES 6
1279 /*@}*/
1280
1281
1282 /**
1283 * Texture object state. Contains the array of mipmap images, border color,
1284 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1285 * color palette.
1286 */
1287 struct gl_texture_object
1288 {
1289 _glthread_Mutex Mutex; /**< for thread safety */
1290 GLint RefCount; /**< reference count */
1291 GLuint Name; /**< the user-visible texture object ID */
1292 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1293 GLfloat Priority; /**< in [0,1] */
1294 GLfloat BorderColor[4]; /**< unclamped */
1295 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1296 GLenum WrapS; /**< S-axis texture image wrap mode */
1297 GLenum WrapT; /**< T-axis texture image wrap mode */
1298 GLenum WrapR; /**< R-axis texture image wrap mode */
1299 GLenum MinFilter; /**< minification filter */
1300 GLenum MagFilter; /**< magnification filter */
1301 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1302 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1303 GLfloat LodBias; /**< OpenGL 1.4 */
1304 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1305 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1306 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1307 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1308 GLenum CompareOperator; /**< GL_SGIX_shadow */
1309 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1310 GLenum CompareMode; /**< GL_ARB_shadow */
1311 GLenum CompareFunc; /**< GL_ARB_shadow */
1312 GLenum DepthMode; /**< GL_ARB_depth_texture */
1313 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1314 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1315 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1316 GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
1317 GLboolean Complete; /**< Is texture object complete? */
1318
1319 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1320 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1321
1322 /** GL_EXT_paletted_texture */
1323 struct gl_color_table Palette;
1324
1325
1326 /**
1327 * \name For device driver.
1328 * Note: instead of attaching driver data to this pointer, it's preferable
1329 * to instead use this struct as a base class for your own texture object
1330 * class. Driver->NewTextureObject() can be used to implement the
1331 * allocation.
1332 */
1333 void *DriverData; /**< Arbitrary device driver data */
1334 };
1335
1336
1337 /**
1338 * Texture combine environment state.
1339 *
1340 * \todo
1341 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1342 * structure will need to be expanded for 4 elements.
1343 */
1344 struct gl_tex_env_combine_state
1345 {
1346 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1347 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1348 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1349 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1350 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1351 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1352 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1353 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1354 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1355 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1356 };
1357
1358
1359 /**
1360 * Texture unit state. Contains enable flags, texture environment/function/
1361 * combiners, texgen state, pointers to current texture objects and
1362 * post-filter color tables.
1363 */
1364 struct gl_texture_unit
1365 {
1366 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1367 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1368
1369 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1370 GLfloat EnvColor[4];
1371 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1372 /** \name Tex coord generation mode
1373 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1374 /*@{*/
1375 GLenum GenModeS;
1376 GLenum GenModeT;
1377 GLenum GenModeR;
1378 GLenum GenModeQ;
1379 /*@}*/
1380 GLbitfield _GenBitS;
1381 GLbitfield _GenBitT;
1382 GLbitfield _GenBitR;
1383 GLbitfield _GenBitQ;
1384 GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
1385 GLfloat ObjectPlaneS[4];
1386 GLfloat ObjectPlaneT[4];
1387 GLfloat ObjectPlaneR[4];
1388 GLfloat ObjectPlaneQ[4];
1389 GLfloat EyePlaneS[4];
1390 GLfloat EyePlaneT[4];
1391 GLfloat EyePlaneR[4];
1392 GLfloat EyePlaneQ[4];
1393 GLfloat LodBias; /**< for biasing mipmap levels */
1394
1395 /**
1396 * \name GL_EXT_texture_env_combine
1397 */
1398 struct gl_tex_env_combine_state Combine;
1399
1400 /**
1401 * Derived state based on \c EnvMode and the \c BaseFormat of the
1402 * currently enabled texture.
1403 */
1404 struct gl_tex_env_combine_state _EnvMode;
1405
1406 /**
1407 * Currently enabled combiner state. This will point to either
1408 * \c Combine or \c _EnvMode.
1409 */
1410 struct gl_tex_env_combine_state *_CurrentCombine;
1411
1412 struct gl_texture_object *Current1D;
1413 struct gl_texture_object *Current2D;
1414 struct gl_texture_object *Current3D;
1415 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1416 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1417
1418 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1419
1420 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1421 struct gl_texture_object Saved2D;
1422 struct gl_texture_object Saved3D;
1423 struct gl_texture_object SavedCubeMap;
1424 struct gl_texture_object SavedRect;
1425
1426 /* GL_SGI_texture_color_table */
1427 struct gl_color_table ColorTable;
1428 struct gl_color_table ProxyColorTable;
1429 GLboolean ColorTableEnabled;
1430 };
1431
1432 struct texenvprog_cache {
1433 GLuint hash;
1434 void *key;
1435 void *data;
1436 struct texenvprog_cache *next;
1437 };
1438
1439 /**
1440 * Texture attribute group (GL_TEXTURE_BIT).
1441 */
1442 struct gl_texture_attrib
1443 {
1444 /**
1445 * name multitexture
1446 */
1447 /**@{*/
1448 GLuint CurrentUnit; /**< Active texture unit */
1449 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1450 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1451 GLbitfield _GenFlags; /**< for texgen */
1452 GLbitfield _TexGenEnabled;
1453 GLbitfield _TexMatEnabled;
1454 /**@}*/
1455
1456 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1457
1458 struct gl_texture_object *Proxy1D;
1459 struct gl_texture_object *Proxy2D;
1460 struct gl_texture_object *Proxy3D;
1461 struct gl_texture_object *ProxyCubeMap;
1462 struct gl_texture_object *ProxyRect;
1463
1464 /** GL_EXT_shared_texture_palette */
1465 GLboolean SharedPalette;
1466 struct gl_color_table Palette;
1467
1468 /** Cached texenv fragment programs */
1469 struct texenvprog_cache *env_fp_cache;
1470 };
1471
1472
1473 /**
1474 * Transformation attribute group (GL_TRANSFORM_BIT).
1475 */
1476 struct gl_transform_attrib
1477 {
1478 GLenum MatrixMode; /**< Matrix mode */
1479 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1480 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1481 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1482 GLboolean Normalize; /**< Normalize all normals? */
1483 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1484 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1485
1486 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1487 GLfloat CullEyePos[4];
1488 GLfloat CullObjPos[4];
1489 };
1490
1491
1492 /**
1493 * Viewport attribute group (GL_VIEWPORT_BIT).
1494 */
1495 struct gl_viewport_attrib
1496 {
1497 GLint X, Y; /**< position */
1498 GLsizei Width, Height; /**< size */
1499 GLfloat Near, Far; /**< Depth buffer range */
1500 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1501 };
1502
1503
1504 /**
1505 * Node for the attribute stack.
1506 */
1507 struct gl_attrib_node
1508 {
1509 GLbitfield kind;
1510 void *data;
1511 struct gl_attrib_node *next;
1512 };
1513
1514
1515 /**
1516 * GL_ARB_vertex/pixel_buffer_object buffer object
1517 */
1518 struct gl_buffer_object
1519 {
1520 GLint RefCount;
1521 GLuint Name;
1522 GLenum Usage;
1523 GLenum Access;
1524 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1525 GLsizeiptrARB Size; /**< Size of storage in bytes */
1526 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1527 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1528 };
1529
1530
1531
1532 /**
1533 * Client pixel packing/unpacking attributes
1534 */
1535 struct gl_pixelstore_attrib
1536 {
1537 GLint Alignment;
1538 GLint RowLength;
1539 GLint SkipPixels;
1540 GLint SkipRows;
1541 GLint ImageHeight; /**< for GL_EXT_texture3D */
1542 GLint SkipImages; /**< for GL_EXT_texture3D */
1543 GLboolean SwapBytes;
1544 GLboolean LsbFirst;
1545 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1546 GLboolean Invert; /**< GL_MESA_pack_invert */
1547 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1548 };
1549
1550
1551 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1552
1553
1554 /**
1555 * Client vertex array attributes
1556 */
1557 struct gl_client_array
1558 {
1559 GLint Size; /**< components per element (1,2,3,4) */
1560 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1561 GLsizei Stride; /**< user-specified stride */
1562 GLsizei StrideB; /**< actual stride in bytes */
1563 const GLubyte *Ptr; /**< Points to array data */
1564 GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
1565 GLboolean Normalized; /**< GL_ARB_vertex_program */
1566
1567 /**< GL_ARB_vertex_buffer_object */
1568 struct gl_buffer_object *BufferObj;
1569 GLuint _MaxElement;
1570
1571 GLbitfield Flags;
1572 };
1573
1574
1575 /**
1576 * Vertex array state
1577 */
1578 struct gl_array_attrib
1579 {
1580 struct gl_client_array Vertex; /**< client data descriptors */
1581 struct gl_client_array Normal;
1582 struct gl_client_array Color;
1583 struct gl_client_array SecondaryColor;
1584 struct gl_client_array FogCoord;
1585 struct gl_client_array Index;
1586 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1587 struct gl_client_array EdgeFlag;
1588
1589 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1590
1591 GLint ActiveTexture; /**< Client Active Texture */
1592 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1593 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1594
1595 GLbitfield _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1596 GLbitfield NewState; /**< _NEW_ARRAY_* */
1597
1598 #if FEATURE_ARB_vertex_buffer_object
1599 struct gl_buffer_object *NullBufferObj;
1600 struct gl_buffer_object *ArrayBufferObj;
1601 struct gl_buffer_object *ElementArrayBufferObj;
1602 #endif
1603 GLuint _MaxElement; /* Min of all enabled array's maxes */
1604 };
1605
1606
1607 /**
1608 * Feedback buffer state
1609 */
1610 struct gl_feedback
1611 {
1612 GLenum Type;
1613 GLbitfield _Mask; /* FB_* bits */
1614 GLfloat *Buffer;
1615 GLuint BufferSize;
1616 GLuint Count;
1617 };
1618
1619
1620 /**
1621 * Selection buffer state
1622 */
1623 struct gl_selection
1624 {
1625 GLuint *Buffer; /**< selection buffer */
1626 GLuint BufferSize; /**< size of the selection buffer */
1627 GLuint BufferCount; /**< number of values in the selection buffer */
1628 GLuint Hits; /**< number of records in the selection buffer */
1629 GLuint NameStackDepth; /**< name stack depth */
1630 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1631 GLboolean HitFlag; /**< hit flag */
1632 GLfloat HitMinZ; /**< minimum hit depth */
1633 GLfloat HitMaxZ; /**< maximum hit depth */
1634 };
1635
1636
1637 /**
1638 * 1-D Evaluator control points
1639 */
1640 struct gl_1d_map
1641 {
1642 GLuint Order; /**< Number of control points */
1643 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1644 GLfloat *Points; /**< Points to contiguous control points */
1645 };
1646
1647
1648 /**
1649 * 2-D Evaluator control points
1650 */
1651 struct gl_2d_map
1652 {
1653 GLuint Uorder; /**< Number of control points in U dimension */
1654 GLuint Vorder; /**< Number of control points in V dimension */
1655 GLfloat u1, u2, du;
1656 GLfloat v1, v2, dv;
1657 GLfloat *Points; /**< Points to contiguous control points */
1658 };
1659
1660
1661 /**
1662 * All evaluator control point state
1663 */
1664 struct gl_evaluators
1665 {
1666 /**
1667 * \name 1-D maps
1668 */
1669 /*@{*/
1670 struct gl_1d_map Map1Vertex3;
1671 struct gl_1d_map Map1Vertex4;
1672 struct gl_1d_map Map1Index;
1673 struct gl_1d_map Map1Color4;
1674 struct gl_1d_map Map1Normal;
1675 struct gl_1d_map Map1Texture1;
1676 struct gl_1d_map Map1Texture2;
1677 struct gl_1d_map Map1Texture3;
1678 struct gl_1d_map Map1Texture4;
1679 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1680 /*@}*/
1681
1682 /**
1683 * \name 2-D maps
1684 */
1685 /*@{*/
1686 struct gl_2d_map Map2Vertex3;
1687 struct gl_2d_map Map2Vertex4;
1688 struct gl_2d_map Map2Index;
1689 struct gl_2d_map Map2Color4;
1690 struct gl_2d_map Map2Normal;
1691 struct gl_2d_map Map2Texture1;
1692 struct gl_2d_map Map2Texture2;
1693 struct gl_2d_map Map2Texture3;
1694 struct gl_2d_map Map2Texture4;
1695 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1696 /*@}*/
1697 };
1698
1699
1700 /**
1701 * NV_fragment_program runtime state
1702 */
1703 struct fp_machine
1704 {
1705 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1706 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1707 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1708 GLuint CondCodes[4];
1709 };
1710
1711 /**
1712 * ATI_fragment_shader runtime state
1713 */
1714 #define ATI_FS_INPUT_PRIMARY 0
1715 #define ATI_FS_INPUT_SECONDARY 1
1716
1717 /* 6 register sets - 2 inputs (primary, secondary) */
1718 struct atifs_machine
1719 {
1720 GLfloat Registers[6][4];
1721 GLfloat PrevPassRegisters[6][4];
1722 GLfloat Inputs[2][4];
1723 GLuint pass;
1724 };
1725
1726
1727 /**
1728 * Names of the various vertex/fragment register files
1729 */
1730 enum register_file
1731 {
1732 PROGRAM_TEMPORARY,
1733 PROGRAM_INPUT,
1734 PROGRAM_OUTPUT,
1735 PROGRAM_LOCAL_PARAM,
1736 PROGRAM_ENV_PARAM,
1737 PROGRAM_NAMED_PARAM,
1738 PROGRAM_STATE_VAR,
1739 PROGRAM_WRITE_ONLY,
1740 PROGRAM_ADDRESS,
1741 PROGRAM_UNDEFINED /* invalid value */
1742 };
1743
1744
1745 /** Vertex and fragment instructions */
1746 struct vp_instruction;
1747 struct fp_instruction;
1748 struct atifs_instruction;
1749 struct atifs_setupinst;
1750 struct program_parameter_list;
1751
1752
1753 /**
1754 * Base class for any kind of program object
1755 */
1756 struct program
1757 {
1758 GLuint Id;
1759 GLubyte *String; /**< Null-terminated program text */
1760 GLint RefCount;
1761 GLenum Target;
1762 GLenum Format; /**< String encoding format */
1763 GLboolean Resident;
1764 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1765 GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
1766 GLuint NumTemporaries;
1767 GLuint NumParameters;
1768 GLuint NumAttributes;
1769 GLuint NumAddressRegs;
1770 };
1771
1772
1773 /** Vertex program object */
1774 struct vertex_program
1775 {
1776 struct program Base; /* base class */
1777 struct vp_instruction *Instructions; /* Compiled instructions */
1778 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1779 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1780 GLbitfield InputsRead; /* Bitmask of which input regs are read */
1781 GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
1782 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1783 void *TnlData; /* should probably use Base.DriverData */
1784 };
1785
1786
1787 /** Fragment program object */
1788 struct fragment_program
1789 {
1790 struct program Base; /**< base class */
1791 struct fp_instruction *Instructions; /**< Compiled instructions */
1792 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1793 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1794 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
1795 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1796 GLuint NumTexInstructions;
1797 GLuint NumTexIndirections;
1798 GLenum FogOption;
1799 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1800
1801 #ifdef USE_TCC
1802 char c_str[4096]; /* experimental... */
1803 int c_strlen;
1804 #endif
1805 };
1806
1807 struct ati_fragment_shader
1808 {
1809 struct program Base;
1810 struct atifs_instruction *Instructions[2];
1811 struct atifs_setupinst *SetupInst[2];
1812 GLfloat Constants[8][4];
1813 GLuint localConstDef;
1814 GLubyte numArithInstr[2];
1815 GLubyte regsAssigned[2];
1816 GLubyte NumPasses;
1817 GLubyte cur_pass;
1818 GLubyte last_optype;
1819 GLboolean interpinp1;
1820 GLboolean isValid;
1821 GLuint swizzlerq;
1822 };
1823
1824 /**
1825 * State common to vertex and fragment programs.
1826 */
1827 struct gl_program_state
1828 {
1829 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1830 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1831 };
1832
1833
1834 /**
1835 * State vars for GL_ARB/GL_NV_vertex_program
1836 */
1837 struct gl_vertex_program_state
1838 {
1839 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1840 GLboolean _Enabled; /**< Really enabled? */
1841 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1842 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1843 struct vertex_program *Current; /**< ptr to currently bound program */
1844
1845 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1846 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1847
1848 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1849 /* Only used during program execution (may be moved someday): */
1850 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1851 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1852 GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
1853 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1854 GLint AddressReg[4];
1855
1856 #if FEATURE_MESA_program_debug
1857 GLprogramcallbackMESA Callback;
1858 GLvoid *CallbackData;
1859 GLboolean CallbackEnabled;
1860 GLuint CurrentPosition;
1861 #endif
1862 };
1863
1864
1865 /**
1866 * State for GL_ARB/NV_fragment_program
1867 */
1868 struct gl_fragment_program_state
1869 {
1870 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1871 GLboolean _Enabled; /* Really enabled? */
1872 GLboolean _Active; /* Really really enabled? */
1873 struct fragment_program *Current; /* ptr to currently bound program */
1874 struct fragment_program *_Current; /* ptr to currently active program */
1875 struct fp_machine Machine; /* machine state */
1876 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1877
1878 #if FEATURE_MESA_program_debug
1879 GLprogramcallbackMESA Callback;
1880 GLvoid *CallbackData;
1881 GLboolean CallbackEnabled;
1882 GLuint CurrentPosition;
1883 #endif
1884 };
1885
1886
1887 /**
1888 * State for GL_ATI_fragment_shader
1889 */
1890 struct gl_ati_fragment_shader_state
1891 {
1892 GLboolean Enabled;
1893 GLboolean _Enabled;
1894 GLboolean Compiling;
1895 GLfloat globalConstants[8][4];
1896 struct atifs_machine Machine; /* machine state */
1897 struct ati_fragment_shader *Current;
1898 };
1899
1900
1901 struct gl_query_object
1902 {
1903 GLuint Id;
1904 GLuint Result; /* the counter */
1905 GLboolean Active; /* inside Begin/EndQuery */
1906 GLboolean Ready; /* result is ready */
1907 };
1908
1909
1910 struct gl_query_state
1911 {
1912 struct _mesa_HashTable *QueryObjects;
1913 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1914 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1915 };
1916
1917
1918 /**
1919 * gl2 unique interface identifier.
1920 * Each gl2 interface has its own interface id used for object queries.
1921 */
1922 enum gl2_uiid
1923 {
1924 UIID_UNKNOWN, /* supported by all objects */
1925 UIID_GENERIC, /* generic object */
1926 UIID_CONTAINER, /* contains generic objects */
1927 UIID_SHADER, /* shader object */
1928 UIID_FRAGMENT_SHADER, /* fragment shader */
1929 UIID_VERTEX_SHADER, /* vertex shader */
1930 UIID_PROGRAM, /* program object */
1931 UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
1932 };
1933
1934 struct gl2_unknown_intf
1935 {
1936 GLvoid (* AddRef) (struct gl2_unknown_intf **);
1937 GLvoid (* Release) (struct gl2_unknown_intf **);
1938 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
1939 };
1940
1941 struct gl2_generic_intf
1942 {
1943 struct gl2_unknown_intf _unknown;
1944 GLvoid (* Delete) (struct gl2_generic_intf **);
1945 GLenum (* GetType) (struct gl2_generic_intf **);
1946 GLhandleARB (* GetName) (struct gl2_generic_intf **);
1947 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
1948 const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
1949 };
1950
1951 struct gl2_container_intf
1952 {
1953 struct gl2_generic_intf _generic;
1954 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
1955 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
1956 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
1957 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
1958 };
1959
1960 struct gl2_shader_intf
1961 {
1962 struct gl2_generic_intf _generic;
1963 GLenum (* GetSubType) (struct gl2_shader_intf **);
1964 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
1965 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
1966 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
1967 GLvoid (* Compile) (struct gl2_shader_intf **);
1968 };
1969
1970 struct gl2_program_intf
1971 {
1972 struct gl2_container_intf _container;
1973 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
1974 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
1975 GLvoid (* Link) (struct gl2_program_intf **);
1976 GLvoid (* Validate) (struct gl2_program_intf **);
1977 };
1978
1979 struct gl2_fragment_shader_intf
1980 {
1981 struct gl2_shader_intf _shader;
1982 };
1983
1984 struct gl2_vertex_shader_intf
1985 {
1986 struct gl2_shader_intf _shader;
1987 };
1988
1989 struct gl2_3dlabs_shhandle_intf
1990 {
1991 struct gl2_unknown_intf _unknown;
1992 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
1993 };
1994
1995 struct gl_shader_objects_state
1996 {
1997 struct gl2_program_intf **current_program;
1998 };
1999
2000
2001 /**
2002 * State which can be shared by multiple contexts:
2003 */
2004 struct gl_shared_state
2005 {
2006 _glthread_Mutex Mutex; /**< for thread safety */
2007 GLint RefCount; /**< Reference count */
2008 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2009 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2010
2011 /**
2012 * \name Default texture objects (shared by all multi-texture units)
2013 */
2014 /*@{*/
2015 struct gl_texture_object *Default1D;
2016 struct gl_texture_object *Default2D;
2017 struct gl_texture_object *Default3D;
2018 struct gl_texture_object *DefaultCubeMap;
2019 struct gl_texture_object *DefaultRect;
2020 /*@}*/
2021
2022 /**
2023 * \name Vertex/fragment programs
2024 */
2025 /*@{*/
2026 struct _mesa_HashTable *Programs;
2027 #if FEATURE_ARB_vertex_program
2028 struct program *DefaultVertexProgram;
2029 #endif
2030 #if FEATURE_ARB_fragment_program
2031 struct program *DefaultFragmentProgram;
2032 #endif
2033 #if FEATURE_ATI_fragment_shader
2034 struct program *DefaultFragmentShader;
2035 #endif
2036 /*@}*/
2037
2038 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2039 struct _mesa_HashTable *BufferObjects;
2040 #endif
2041
2042 struct _mesa_HashTable *GL2Objects;
2043
2044 #if FEATURE_EXT_framebuffer_object
2045 struct _mesa_HashTable *RenderBuffers;
2046 struct _mesa_HashTable *FrameBuffers;
2047 #endif
2048
2049 void *DriverData; /**< Device driver shared state */
2050 };
2051
2052
2053
2054
2055 /**
2056 * A renderbuffer stores colors or depth values or stencil values.
2057 * A framebuffer object will have a collection of these.
2058 * Data are read/written to the buffer with a handful of Get/Put functions.
2059 *
2060 * Instances of this object are allocated with the Driver's NewRenderbuffer
2061 * hook. Drivers will likely wrap this class inside a driver-specific
2062 * class to simulate inheritance.
2063 */
2064 struct gl_renderbuffer
2065 {
2066 GLuint Name;
2067 GLint RefCount;
2068 GLuint Width, Height;
2069 GLenum InternalFormat; /* The user-specified value */
2070 GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
2071 /* GL_STENCIL_INDEX. */
2072 GLenum DataType; /* Type of values passed to the Get/Put functions */
2073 GLubyte ComponentSizes[4]; /* bits per component or channel */
2074 GLvoid *Data;
2075
2076 /* Delete this renderbuffer */
2077 void (*Delete)(struct gl_renderbuffer *rb);
2078
2079 /* Allocate new storage for this renderbuffer */
2080 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2081 GLenum internalFormat,
2082 GLuint width, GLuint height);
2083
2084 /* Lock/Unlock are called before/after calling the Get/Put functions.
2085 * Not sure this is the right place for these yet.
2086 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2087 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2088 */
2089
2090 /* Return a pointer to the element/pixel at (x,y).
2091 * Should return NULL if the buffer memory can't be directly addressed.
2092 */
2093 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2094 GLint x, GLint y);
2095
2096 /* Get/Read a row of values.
2097 * The values will be of format _BaseFormat and type DataType.
2098 */
2099 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2100 GLint x, GLint y, void *values);
2101
2102 /* Get/Read values at arbitrary locations.
2103 * The values will be of format _BaseFormat and type DataType.
2104 */
2105 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2106 const GLint x[], const GLint y[], void *values);
2107
2108 /* Put/Write a row of values.
2109 * The values will be of format _BaseFormat and type DataType.
2110 */
2111 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2112 GLint x, GLint y, const void *values, const GLubyte *mask);
2113
2114 /* Put/Write a row of RGB values. This is a special-case routine that's
2115 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2116 * a common case for glDrawPixels and some triangle routines.
2117 * The values will be of format GL_RGB and type DataType.
2118 */
2119 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2120 GLint x, GLint y, const void *values, const GLubyte *mask);
2121
2122
2123 /* Put/Write a row of identical values.
2124 * The values will be of format _BaseFormat and type DataType.
2125 */
2126 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2127 GLint x, GLint y, const void *value, const GLubyte *mask);
2128
2129 /* Put/Write values at arbitrary locations.
2130 * The values will be of format _BaseFormat and type DataType.
2131 */
2132 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2133 const GLint x[], const GLint y[], const void *values,
2134 const GLubyte *mask);
2135 /* Put/Write identical values at arbitrary locations.
2136 * The values will be of format _BaseFormat and type DataType.
2137 */
2138 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2139 GLuint count, const GLint x[], const GLint y[],
2140 const void *value, const GLubyte *mask);
2141 };
2142
2143
2144 /**
2145 * A renderbuffer attachment point points to either a texture object
2146 * (and specifies a mipmap level, cube face or 3D texture slice) or
2147 * points to a renderbuffer.
2148 */
2149 struct gl_renderbuffer_attachment
2150 {
2151 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2152 GLboolean Complete;
2153
2154 /* IF Type == GL_RENDERBUFFER_EXT: */
2155 struct gl_renderbuffer *Renderbuffer;
2156
2157 /* IF Type == GL_TEXTURE: */
2158 struct gl_texture_object *Texture;
2159 GLuint TextureLevel;
2160 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2161 GLuint Zoffset; /* for 3D textures */
2162 };
2163
2164
2165 /**
2166 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2167 * In C++ terms, think of this as a base class from which device drivers
2168 * will make derived classes.
2169 */
2170 struct gl_framebuffer
2171 {
2172 GLuint Name; /* if zero, this is a window system framebuffer */
2173 GLint RefCount;
2174
2175 GLvisual Visual; /**< The corresponding visual */
2176
2177 GLboolean Initialized;
2178
2179 GLuint Width, Height; /**< size of frame buffer in pixels */
2180
2181 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2182 /*@{*/
2183 GLint _Xmin, _Xmax; /**< inclusive */
2184 GLint _Ymin, _Ymax; /**< exclusive */
2185 /*@}*/
2186
2187 /** \name Derived Z buffer stuff */
2188 /*@{*/
2189 GLuint _DepthMax; /**< Max depth buffer value */
2190 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2191 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2192 /*@}*/
2193
2194 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2195
2196 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2197 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2198
2199 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2200 * attribute group and GL_PIXEL attribute group, respectively.
2201 */
2202 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2203 GLenum ColorReadBuffer;
2204
2205 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2206 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2207 GLbitfield _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
2208
2209 /* These are computed from _Draw/ReadBufferMask, above. */
2210 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2211 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2212 struct gl_renderbuffer *_ColorReadBuffer;
2213
2214 /** Delete this framebuffer */
2215 void (*Delete)(struct gl_framebuffer *fb);
2216 };
2217
2218
2219 /**
2220 * Constants which may be overridden by device driver during context creation
2221 * but are never changed after that.
2222 */
2223 struct gl_constants
2224 {
2225 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2226 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2227 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2228 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2229 GLuint MaxTextureCoordUnits;
2230 GLuint MaxTextureImageUnits;
2231 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
2232 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2233 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2234 GLuint MaxArrayLockSize;
2235 GLint SubPixelBits;
2236 GLfloat MinPointSize, MaxPointSize; /* aliased */
2237 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2238 GLfloat PointSizeGranularity;
2239 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2240 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2241 GLfloat LineWidthGranularity;
2242 GLuint MaxColorTableSize;
2243 GLuint MaxConvolutionWidth;
2244 GLuint MaxConvolutionHeight;
2245 GLuint MaxClipPlanes;
2246 GLuint MaxLights;
2247 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2248 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2249 GLuint MaxViewportWidth, MaxViewportHeight;
2250 /* GL_ARB_vertex_program */
2251 GLuint MaxVertexProgramInstructions;
2252 GLuint MaxVertexProgramAttribs;
2253 GLuint MaxVertexProgramTemps;
2254 GLuint MaxVertexProgramLocalParams;
2255 GLuint MaxVertexProgramEnvParams;
2256 GLuint MaxVertexProgramAddressRegs;
2257 /* GL_ARB_fragment_program */
2258 GLuint MaxFragmentProgramInstructions;
2259 GLuint MaxFragmentProgramAttribs;
2260 GLuint MaxFragmentProgramTemps;
2261 GLuint MaxFragmentProgramLocalParams;
2262 GLuint MaxFragmentProgramEnvParams;
2263 GLuint MaxFragmentProgramAddressRegs;
2264 GLuint MaxFragmentProgramAluInstructions;
2265 GLuint MaxFragmentProgramTexInstructions;
2266 GLuint MaxFragmentProgramTexIndirections;
2267 /* vertex or fragment program */
2268 GLuint MaxProgramMatrices;
2269 GLuint MaxProgramMatrixStackDepth;
2270 /* vertex array / buffer object bounds checking */
2271 GLboolean CheckArrayBounds;
2272 /* GL_ARB_draw_buffers */
2273 GLuint MaxDrawBuffers;
2274 /* GL_OES_read_format */
2275 GLenum ColorReadFormat;
2276 GLenum ColorReadType;
2277 /* GL_EXT_framebuffer_object */
2278 GLuint MaxColorAttachments;
2279 GLuint MaxRenderbufferSize;
2280 };
2281
2282
2283 /**
2284 * Enable flag for each OpenGL extension. Different device drivers will
2285 * enable different extensions at runtime.
2286 */
2287 struct gl_extensions
2288 {
2289 /**
2290 * \name Flags to quickly test if certain extensions are available.
2291 *
2292 * Not every extension needs to have such a flag, but it's encouraged.
2293 */
2294 /*@{*/
2295 GLboolean dummy; /* don't remove this! */
2296 GLboolean ARB_depth_texture;
2297 GLboolean ARB_draw_buffers;
2298 GLboolean ARB_fragment_program;
2299 GLboolean ARB_fragment_shader;
2300 GLboolean ARB_half_float_pixel;
2301 GLboolean ARB_imaging;
2302 GLboolean ARB_multisample;
2303 GLboolean ARB_multitexture;
2304 GLboolean ARB_occlusion_query;
2305 GLboolean ARB_point_sprite;
2306 GLboolean ARB_shader_objects;
2307 GLboolean ARB_shading_language_100;
2308 GLboolean ARB_shadow;
2309 GLboolean ARB_texture_border_clamp;
2310 GLboolean ARB_texture_compression;
2311 GLboolean ARB_texture_cube_map;
2312 GLboolean ARB_texture_env_combine;
2313 GLboolean ARB_texture_env_crossbar;
2314 GLboolean ARB_texture_env_dot3;
2315 GLboolean ARB_texture_float;
2316 GLboolean ARB_texture_mirrored_repeat;
2317 GLboolean ARB_texture_non_power_of_two;
2318 GLboolean ARB_transpose_matrix;
2319 GLboolean ARB_vertex_buffer_object;
2320 GLboolean ARB_vertex_program;
2321 GLboolean ARB_vertex_shader;
2322 GLboolean ARB_window_pos;
2323 GLboolean EXT_abgr;
2324 GLboolean EXT_bgra;
2325 GLboolean EXT_blend_color;
2326 GLboolean EXT_blend_equation_separate;
2327 GLboolean EXT_blend_func_separate;
2328 GLboolean EXT_blend_logic_op;
2329 GLboolean EXT_blend_minmax;
2330 GLboolean EXT_blend_subtract;
2331 GLboolean EXT_clip_volume_hint;
2332 GLboolean EXT_cull_vertex;
2333 GLboolean EXT_convolution;
2334 GLboolean EXT_compiled_vertex_array;
2335 GLboolean EXT_copy_texture;
2336 GLboolean EXT_depth_bounds_test;
2337 GLboolean EXT_draw_range_elements;
2338 GLboolean EXT_framebuffer_object;
2339 GLboolean EXT_fog_coord;
2340 GLboolean EXT_histogram;
2341 GLboolean EXT_multi_draw_arrays;
2342 GLboolean EXT_paletted_texture;
2343 GLboolean EXT_packed_pixels;
2344 GLboolean EXT_pixel_buffer_object;
2345 GLboolean EXT_point_parameters;
2346 GLboolean EXT_polygon_offset;
2347 GLboolean EXT_rescale_normal;
2348 GLboolean EXT_shadow_funcs;
2349 GLboolean EXT_secondary_color;
2350 GLboolean EXT_separate_specular_color;
2351 GLboolean EXT_shared_texture_palette;
2352 GLboolean EXT_stencil_wrap;
2353 GLboolean EXT_stencil_two_side;
2354 GLboolean EXT_subtexture;
2355 GLboolean EXT_texture;
2356 GLboolean EXT_texture_object;
2357 GLboolean EXT_texture3D;
2358 GLboolean EXT_texture_compression_s3tc;
2359 GLboolean EXT_texture_env_add;
2360 GLboolean EXT_texture_env_combine;
2361 GLboolean EXT_texture_env_dot3;
2362 GLboolean EXT_texture_filter_anisotropic;
2363 GLboolean EXT_texture_lod_bias;
2364 GLboolean EXT_texture_mirror_clamp;
2365 GLboolean EXT_timer_query;
2366 GLboolean EXT_vertex_array;
2367 GLboolean EXT_vertex_array_set;
2368 /* vendor extensions */
2369 GLboolean APPLE_client_storage;
2370 GLboolean APPLE_packed_pixels;
2371 GLboolean ATI_texture_mirror_once;
2372 GLboolean ATI_texture_env_combine3;
2373 GLboolean ATI_fragment_shader;
2374 GLboolean IBM_rasterpos_clip;
2375 GLboolean IBM_multimode_draw_arrays;
2376 GLboolean MESA_pack_invert;
2377 GLboolean MESA_packed_depth_stencil;
2378 GLboolean MESA_program_debug;
2379 GLboolean MESA_resize_buffers;
2380 GLboolean MESA_ycbcr_texture;
2381 GLboolean NV_blend_square;
2382 GLboolean NV_fragment_program;
2383 GLboolean NV_light_max_exponent;
2384 GLboolean NV_point_sprite;
2385 GLboolean NV_texgen_reflection;
2386 GLboolean NV_texture_rectangle;
2387 GLboolean NV_vertex_program;
2388 GLboolean NV_vertex_program1_1;
2389 GLboolean OES_read_format;
2390 GLboolean SGI_color_matrix;
2391 GLboolean SGI_color_table;
2392 GLboolean SGI_texture_color_table;
2393 GLboolean SGIS_generate_mipmap;
2394 GLboolean SGIS_pixel_texture;
2395 GLboolean SGIS_texture_edge_clamp;
2396 GLboolean SGIS_texture_lod;
2397 GLboolean SGIX_depth_texture;
2398 GLboolean SGIX_pixel_texture;
2399 GLboolean SGIX_shadow;
2400 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2401 GLboolean TDFX_texture_compression_FXT1;
2402 GLboolean S3_s3tc;
2403 /*@}*/
2404 /* The extension string */
2405 const GLubyte *String;
2406 };
2407
2408
2409 /**
2410 * A stack of matrices (projection, modelview, color, texture, etc).
2411 */
2412 struct matrix_stack
2413 {
2414 GLmatrix *Top; /**< points into Stack */
2415 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2416 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2417 GLuint MaxDepth; /**< size of Stack[] array */
2418 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2419 };
2420
2421
2422 /**
2423 * \name Bits for image transfer operations
2424 *
2425 * \sa __GLcontextRec::ImageTransferState.
2426 */
2427 /*@{*/
2428 #define IMAGE_SCALE_BIAS_BIT 0x1
2429 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2430 #define IMAGE_MAP_COLOR_BIT 0x4
2431 #define IMAGE_COLOR_TABLE_BIT 0x8
2432 #define IMAGE_CONVOLUTION_BIT 0x10
2433 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2434 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2435 #define IMAGE_COLOR_MATRIX_BIT 0x80
2436 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2437 #define IMAGE_HISTOGRAM_BIT 0x200
2438 #define IMAGE_MIN_MAX_BIT 0x400
2439 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2440
2441
2442 /** Pixel Transfer ops up to convolution */
2443 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2444 IMAGE_SHIFT_OFFSET_BIT | \
2445 IMAGE_MAP_COLOR_BIT | \
2446 IMAGE_COLOR_TABLE_BIT)
2447
2448 /** Pixel transfer ops after convolution */
2449 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2450 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2451 IMAGE_COLOR_MATRIX_BIT | \
2452 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2453 IMAGE_HISTOGRAM_BIT | \
2454 IMAGE_MIN_MAX_BIT)
2455 /*@}*/
2456
2457
2458 /**
2459 * \name Bits to indicate what state has changed.
2460 *
2461 * 4 unused flags.
2462 */
2463 /*@{*/
2464 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2465 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2466 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2467 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2468 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2469 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2470 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2471 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2472 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2473 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2474 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2475 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2476 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2477 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2478 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2479 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2480 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2481 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2482 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2483 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2484 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2485 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2486 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2487 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2488 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2489 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2490 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2491 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2492 #define _NEW_ALL ~0
2493 /*@}*/
2494
2495
2496 /**
2497 * \name Bits to track array state changes
2498 *
2499 * Also used to summarize array enabled.
2500 */
2501 /*@{*/
2502 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2503 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2504 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2505 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2506 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2507 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2508 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2509 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2510 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2511 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2512 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2513 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2514 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2515 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2516 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2517 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2518 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2519 #define _NEW_ARRAY_ALL 0xffffffff
2520
2521
2522 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2523 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2524 /*@}*/
2525
2526
2527 /**
2528 * \name A bunch of flags that we think might be useful to drivers.
2529 *
2530 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2531 */
2532 /*@{*/
2533 #define DD_FLATSHADE 0x1
2534 #define DD_SEPARATE_SPECULAR 0x2
2535 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2536 #define DD_TRI_LIGHT_TWOSIDE 0x8
2537 #define DD_TRI_UNFILLED 0x10
2538 #define DD_TRI_SMOOTH 0x20
2539 #define DD_TRI_STIPPLE 0x40
2540 #define DD_TRI_OFFSET 0x80
2541 #define DD_LINE_SMOOTH 0x100
2542 #define DD_LINE_STIPPLE 0x200
2543 #define DD_LINE_WIDTH 0x400
2544 #define DD_POINT_SMOOTH 0x800
2545 #define DD_POINT_SIZE 0x1000
2546 #define DD_POINT_ATTEN 0x2000
2547 #define DD_TRI_TWOSTENCIL 0x4000
2548 /*@}*/
2549
2550
2551 /**
2552 * \name Define the state changes under which each of these bits might change
2553 */
2554 /*@{*/
2555 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2556 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2557 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2558 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2559 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2560 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2561 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2562 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2563 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2564 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2565 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2566 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2567 #define _DD_NEW_POINT_SIZE _NEW_POINT
2568 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2569 /*@}*/
2570
2571
2572 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2573 _NEW_TEXTURE | \
2574 _NEW_POINT | \
2575 _NEW_MODELVIEW)
2576
2577 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2578 _NEW_TEXTURE)
2579
2580 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2581
2582
2583
2584
2585 /*
2586 * Forward declaration of display list data types:
2587 */
2588 union node;
2589 typedef union node Node;
2590
2591
2592 /* This has to be included here. */
2593 #include "dd.h"
2594
2595
2596 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2597
2598 /**
2599 * Core Mesa's support for tnl modules:
2600 */
2601 struct gl_tnl_module
2602 {
2603 /**
2604 * Vertex format to be lazily swapped into current dispatch.
2605 */
2606 const GLvertexformat *Current;
2607
2608 /**
2609 * \name Record of functions swapped out.
2610 * On restore, only need to swap these functions back in.
2611 */
2612 /*@{*/
2613 struct {
2614 _glapi_proc * location;
2615 _glapi_proc function;
2616 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2617 GLuint SwapCount;
2618 /*@}*/
2619 };
2620
2621 /* Strictly this is a tnl/ private concept, but it doesn't seem
2622 * worthwhile adding a tnl private structure just to hold this one bit
2623 * of information:
2624 */
2625 #define MESA_DLIST_DANGLING_REFS 0x1
2626
2627 /* Provide a location where information about a display list can be
2628 * collected. Could be extended with driverPrivate structures,
2629 * etc. in the future.
2630 */
2631 struct mesa_display_list
2632 {
2633 Node *node;
2634 GLuint id;
2635 GLbitfield flags;
2636 };
2637
2638
2639 /**
2640 * State used during display list compilation and execution.
2641 */
2642 struct mesa_list_state
2643 {
2644 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2645 GLuint CallDepth; /**< Current recursion calling depth */
2646
2647 struct mesa_display_list *CurrentList;
2648 Node *CurrentListPtr; /**< Head of list being compiled */
2649 GLuint CurrentListNum; /**< Number of the list being compiled */
2650 Node *CurrentBlock; /**< Pointer to current block of nodes */
2651 GLuint CurrentPos; /**< Index into current block of nodes */
2652
2653 GLvertexformat ListVtxfmt;
2654
2655 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2656 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2657
2658 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2659 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2660
2661 GLubyte ActiveIndex;
2662 GLfloat CurrentIndex;
2663
2664 GLubyte ActiveEdgeFlag;
2665 GLboolean CurrentEdgeFlag;
2666 };
2667
2668
2669 /**
2670 * Mesa rendering context.
2671 *
2672 * This is the central context data structure for Mesa. Almost all
2673 * OpenGL state is contained in this structure.
2674 * Think of this as a base class from which device drivers will derive
2675 * sub classes.
2676 *
2677 * The GLcontext typedef names this structure.
2678 */
2679 struct __GLcontextRec
2680 {
2681 /**
2682 * \name OS related interfaces.
2683 *
2684 * These \b must be the first members of this structure, because they are
2685 * exposed to the outside world (i.e. GLX extension).
2686 */
2687 /*@{*/
2688 __GLimports imports;
2689 __GLexports exports;
2690 /*@}*/
2691
2692 /** State possibly shared with other contexts in the address space */
2693 struct gl_shared_state *Shared;
2694
2695 /** \name API function pointer tables */
2696 /*@{*/
2697 struct _glapi_table *Save; /**< Display list save functions */
2698 struct _glapi_table *Exec; /**< Execute functions */
2699 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2700 /*@}*/
2701
2702 GLvisual Visual;
2703 GLframebuffer *DrawBuffer; /**< buffer for writing */
2704 GLframebuffer *ReadBuffer; /**< buffer for reading */
2705 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2706 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2707
2708 /**
2709 * Device driver function pointer table
2710 */
2711 struct dd_function_table Driver;
2712
2713 void *DriverCtx; /**< Points to device driver context/state */
2714 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2715
2716 /** Core/Driver constants */
2717 struct gl_constants Const;
2718
2719 /** \name The various 4x4 matrix stacks */
2720 /*@{*/
2721 struct matrix_stack ModelviewMatrixStack;
2722 struct matrix_stack ProjectionMatrixStack;
2723 struct matrix_stack ColorMatrixStack;
2724 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2725 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2726 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2727 /*@}*/
2728
2729 /** Combined modelview and projection matrix */
2730 GLmatrix _ModelProjectMatrix;
2731
2732 /** \name Display lists */
2733 struct mesa_list_state ListState;
2734
2735 GLboolean ExecuteFlag; /**< Execute GL commands? */
2736 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2737
2738 /** Extensions */
2739 struct gl_extensions Extensions;
2740
2741 /** \name Renderer attribute stack */
2742 /*@{*/
2743 GLuint AttribStackDepth;
2744 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2745 /*@}*/
2746
2747 /** \name Renderer attribute groups
2748 *
2749 * We define a struct for each attribute group to make pushing and popping
2750 * attributes easy. Also it's a good organization.
2751 */
2752 /*@{*/
2753 struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
2754 struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
2755 struct gl_current_attrib Current; /**< Current attributes */
2756 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2757 struct gl_eval_attrib Eval; /**< Eval attributes */
2758 struct gl_fog_attrib Fog; /**< Fog attributes */
2759 struct gl_hint_attrib Hint; /**< Hint attributes */
2760 struct gl_light_attrib Light; /**< Light attributes */
2761 struct gl_line_attrib Line; /**< Line attributes */
2762 struct gl_list_attrib List; /**< List attributes */
2763 struct gl_multisample_attrib Multisample;
2764 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2765 struct gl_point_attrib Point; /**< Point attributes */
2766 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2767 GLuint PolygonStipple[32]; /**< Polygon stipple */
2768 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2769 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2770 struct gl_texture_attrib Texture; /**< Texture attributes */
2771 struct gl_transform_attrib Transform; /**< Transformation attributes */
2772 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2773 /*@}*/
2774
2775 /** \name Client attribute stack */
2776 /*@{*/
2777 GLuint ClientAttribStackDepth;
2778 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2779 /*@}*/
2780
2781 /** \name Client attribute groups */
2782 /*@{*/
2783 struct gl_array_attrib Array; /**< Vertex arrays */
2784 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2785 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2786 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2787 /*@}*/
2788
2789 /** \name Other assorted state (not pushed/popped on attribute stack) */
2790 /*@{*/
2791 struct gl_histogram_attrib Histogram;
2792 struct gl_minmax_attrib MinMax;
2793 struct gl_convolution_attrib Convolution1D;
2794 struct gl_convolution_attrib Convolution2D;
2795 struct gl_convolution_attrib Separable2D;
2796
2797 struct gl_evaluators EvalMap; /**< All evaluators */
2798 struct gl_feedback Feedback; /**< Feedback */
2799 struct gl_selection Select; /**< Selection */
2800
2801 struct gl_color_table ColorTable; /**< Pre-convolution */
2802 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2803 struct gl_color_table PostConvolutionColorTable;
2804 struct gl_color_table ProxyPostConvolutionColorTable;
2805 struct gl_color_table PostColorMatrixColorTable;
2806 struct gl_color_table ProxyPostColorMatrixColorTable;
2807
2808 struct gl_program_state Program; /**< for vertex or fragment progs */
2809 struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2810 struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2811 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2812
2813 struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2814 struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2815
2816 GLboolean _MaintainTexEnvProgram;
2817 GLboolean _MaintainTnlProgram;
2818
2819 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
2820
2821 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2822 /*@}*/
2823
2824 #if FEATURE_EXT_framebuffer_object
2825 /*struct gl_framebuffer *CurrentFramebuffer;*/
2826 struct gl_renderbuffer *CurrentRenderbuffer;
2827 #endif
2828
2829 GLenum ErrorValue; /**< Last error code */
2830 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2831 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2832
2833 /** \name Derived state */
2834 /*@{*/
2835 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
2836 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2837 GLfloat _EyeZDir[3];
2838 GLfloat _ModelViewInvScale;
2839 GLboolean _NeedEyeCoords;
2840 GLboolean _ForceEyeCoords;
2841 GLboolean _RotateMode;
2842 GLenum _CurrentProgram; /* currently executing program */
2843
2844 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2845 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2846 /**@}*/
2847
2848 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2849
2850
2851 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2852 *
2853 * We don't have a better way to communicate this value from
2854 * swrast_setup to swrast. */
2855
2856 /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
2857 /*@{*/
2858 GLboolean ClampFragmentColors;
2859 GLboolean ClampVertexColors;
2860 /*@}*/
2861
2862 /** \name For debugging/development only */
2863 /*@{*/
2864 GLboolean FirstTimeCurrent;
2865 /*@}*/
2866
2867 /** Dither disable via MESA_NO_DITHER env var */
2868 GLboolean NoDither;
2869
2870 /** software compression/decompression supported or not */
2871 GLboolean Mesa_DXTn;
2872
2873 /** Core tnl module support */
2874 struct gl_tnl_module TnlModule;
2875
2876 /**
2877 * \name Hooks for module contexts.
2878 *
2879 * These will eventually live in the driver or elsewhere.
2880 */
2881 /*@{*/
2882 void *swrast_context;
2883 void *swsetup_context;
2884 void *swtnl_context;
2885 void *swtnl_im;
2886 void *acache_context;
2887 void *aelt_context;
2888 /*@}*/
2889 };
2890
2891
2892 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2893 extern const char *_mesa_prim_name[GL_POLYGON+4];
2894
2895
2896 #ifdef MESA_DEBUG
2897 extern int MESA_VERBOSE;
2898 extern int MESA_DEBUG_FLAGS;
2899 # define MESA_FUNCTION __FUNCTION__
2900 #else
2901 # define MESA_VERBOSE 0
2902 # define MESA_DEBUG_FLAGS 0
2903 # define MESA_FUNCTION "a function"
2904 # ifndef NDEBUG
2905 # define NDEBUG
2906 # endif
2907 #endif
2908
2909
2910 enum _verbose
2911 {
2912 VERBOSE_VARRAY = 0x0001,
2913 VERBOSE_TEXTURE = 0x0002,
2914 VERBOSE_IMMEDIATE = 0x0004,
2915 VERBOSE_PIPELINE = 0x0008,
2916 VERBOSE_DRIVER = 0x0010,
2917 VERBOSE_STATE = 0x0020,
2918 VERBOSE_API = 0x0040,
2919 VERBOSE_DISPLAY_LIST = 0x0100,
2920 VERBOSE_LIGHTING = 0x0200,
2921 VERBOSE_PRIMS = 0x0400,
2922 VERBOSE_VERTS = 0x0800,
2923 VERBOSE_DISASSEM = 0x1000
2924 };
2925
2926
2927 enum _debug
2928 {
2929 DEBUG_ALWAYS_FLUSH = 0x1
2930 };
2931
2932
2933
2934 #define Elements(x) sizeof(x)/sizeof(*(x))
2935
2936
2937 #endif /* TYPES_H */