Split _MaintainTexEnvProgram into two flags _Maintain and _Use. This
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5
11 *
12 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
42 #include "glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * Fixed point data type.
83 */
84 typedef int GLfixed;
85 /*
86 * Fixed point arithmetic macros
87 */
88 #ifndef FIXED_FRAC_BITS
89 #define FIXED_FRAC_BITS 11
90 #endif
91
92 #define FIXED_SHIFT FIXED_FRAC_BITS
93 #define FIXED_ONE (1 << FIXED_SHIFT)
94 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
95 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
96 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
97 #define FIXED_EPSILON 1
98 #define FIXED_SCALE ((float) FIXED_ONE)
99 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
100 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
101 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
102 #define IntToFixed(I) ((I) << FIXED_SHIFT)
103 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
104 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
105 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
106 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
107 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
108 #define PosFloatToFixed(X) FloatToFixed(X)
109 #define SignedFloatToFixed(X) FloatToFixed(X)
110
111
112
113 /**
114 * \name Some forward type declarations
115 */
116 /*@{*/
117 struct _mesa_HashTable;
118 struct gl_pixelstore_attrib;
119 struct gl_texture_format;
120 struct gl_texture_image;
121 struct gl_texture_object;
122 typedef struct __GLcontextRec GLcontext;
123 typedef struct __GLcontextModesRec GLvisual;
124 typedef struct gl_framebuffer GLframebuffer;
125 /*@}*/
126
127
128
129 /**
130 * Indexes for vertex program attributes.
131 * GL_NV_vertex_program aliases generic attributes over the conventional
132 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
133 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
134 * generic attributes are distinct/separate).
135 */
136 enum
137 {
138 VERT_ATTRIB_POS = 0,
139 VERT_ATTRIB_WEIGHT = 1,
140 VERT_ATTRIB_NORMAL = 2,
141 VERT_ATTRIB_COLOR0 = 3,
142 VERT_ATTRIB_COLOR1 = 4,
143 VERT_ATTRIB_FOG = 5,
144 VERT_ATTRIB_SIX = 6,
145 VERT_ATTRIB_SEVEN = 7,
146 VERT_ATTRIB_TEX0 = 8,
147 VERT_ATTRIB_TEX1 = 9,
148 VERT_ATTRIB_TEX2 = 10,
149 VERT_ATTRIB_TEX3 = 11,
150 VERT_ATTRIB_TEX4 = 12,
151 VERT_ATTRIB_TEX5 = 13,
152 VERT_ATTRIB_TEX6 = 14,
153 VERT_ATTRIB_TEX7 = 15,
154 VERT_ATTRIB_GENERIC0 = 16,
155 VERT_ATTRIB_GENERIC1 = 17,
156 VERT_ATTRIB_GENERIC2 = 18,
157 VERT_ATTRIB_GENERIC3 = 19,
158 VERT_ATTRIB_MAX = 16 /* XXX not counting generic attribs yet */
159 };
160
161 /**
162 * Bitflags for vertex attributes.
163 * These are used in bitfields in many places.
164 */
165 /*@{*/
166 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
167 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
168 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
169 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
170 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
171 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
172 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
173 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
174 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
175 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
176 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
177 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
178 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
179 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
180 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
181 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
182 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
183 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
184 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
185 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
186
187 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
188 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
189 /*@}*/
190
191 /**
192 * Indexes for vertex program result attributes
193 */
194 /*@{*/
195 #define VERT_RESULT_HPOS 0
196 #define VERT_RESULT_COL0 1
197 #define VERT_RESULT_COL1 2
198 #define VERT_RESULT_FOGC 3
199 #define VERT_RESULT_TEX0 4
200 #define VERT_RESULT_TEX1 5
201 #define VERT_RESULT_TEX2 6
202 #define VERT_RESULT_TEX3 7
203 #define VERT_RESULT_TEX4 8
204 #define VERT_RESULT_TEX5 9
205 #define VERT_RESULT_TEX6 10
206 #define VERT_RESULT_TEX7 11
207 #define VERT_RESULT_PSIZ 12
208 #define VERT_RESULT_BFC0 13
209 #define VERT_RESULT_BFC1 14
210 #define VERT_RESULT_MAX 15
211 /*@}*/
212
213
214 /**
215 * Indexes for fragment program input attributes.
216 */
217 enum
218 {
219 FRAG_ATTRIB_WPOS = 0,
220 FRAG_ATTRIB_COL0 = 1,
221 FRAG_ATTRIB_COL1 = 2,
222 FRAG_ATTRIB_FOGC = 3,
223 FRAG_ATTRIB_TEX0 = 4,
224 FRAG_ATTRIB_TEX1 = 5,
225 FRAG_ATTRIB_TEX2 = 6,
226 FRAG_ATTRIB_TEX3 = 7,
227 FRAG_ATTRIB_TEX4 = 8,
228 FRAG_ATTRIB_TEX5 = 9,
229 FRAG_ATTRIB_TEX6 = 10,
230 FRAG_ATTRIB_TEX7 = 11,
231 FRAG_ATTRIB_MAX = 12
232 };
233
234 /**
235 * Bitflags for fragment program input attributes.
236 */
237 /*@{*/
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
250
251 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
252 FRAG_BIT_TEX1| \
253 FRAG_BIT_TEX2| \
254 FRAG_BIT_TEX3| \
255 FRAG_BIT_TEX4| \
256 FRAG_BIT_TEX5| \
257 FRAG_BIT_TEX6| \
258 FRAG_BIT_TEX7)
259 /*@}*/
260
261
262 /**
263 * Fragment program results
264 */
265 /*@{*/
266 #define FRAG_RESULT_COLR 0
267 #define FRAG_RESULT_COLH 1
268 #define FRAG_RESULT_DEPR 2
269 #define FRAG_RESULT_MAX 3
270 /*@}*/
271
272
273 /**
274 * Indexes for all renderbuffers
275 */
276 enum {
277 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
278 BUFFER_BACK_LEFT = 1,
279 BUFFER_FRONT_RIGHT = 2,
280 BUFFER_BACK_RIGHT = 3,
281 BUFFER_AUX0 = 4, /* optional aux buffer */
282 BUFFER_AUX1 = 5,
283 BUFFER_AUX2 = 6,
284 BUFFER_AUX3 = 7,
285 BUFFER_DEPTH = 8,
286 BUFFER_STENCIL = 9,
287 BUFFER_ACCUM = 10,
288 BUFFER_COLOR0 = 11, /* generic renderbuffers */
289 BUFFER_COLOR1 = 12,
290 BUFFER_COLOR2 = 13,
291 BUFFER_COLOR3 = 14,
292 BUFFER_COLOR4 = 15,
293 BUFFER_COLOR5 = 16,
294 BUFFER_COLOR6 = 17,
295 BUFFER_COLOR7 = 18,
296 BUFFER_COUNT = 19
297 };
298
299 /**
300 * Bit flags for all renderbuffers
301 */
302 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
303 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
304 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
305 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
306 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
307 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
308 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
309 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
310 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
311 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
312 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
313 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
314 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
315 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
316 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
317 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
318 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
319 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
320 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
321
322
323 /**
324 * Data structure for color tables
325 */
326 struct gl_color_table
327 {
328 GLenum InternalFormat; /**< The user-specified format */
329 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
330 GLuint Size; /**< number of entries (rows) in table */
331 GLvoid *Table; /**< points to data of <Type> */
332 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
333 GLubyte RedSize;
334 GLubyte GreenSize;
335 GLubyte BlueSize;
336 GLubyte AlphaSize;
337 GLubyte LuminanceSize;
338 GLubyte IntensitySize;
339 };
340
341
342 /**
343 * \name Bit flags used for updating material values.
344 */
345 /*@{*/
346 #define MAT_ATTRIB_FRONT_AMBIENT 0
347 #define MAT_ATTRIB_BACK_AMBIENT 1
348 #define MAT_ATTRIB_FRONT_DIFFUSE 2
349 #define MAT_ATTRIB_BACK_DIFFUSE 3
350 #define MAT_ATTRIB_FRONT_SPECULAR 4
351 #define MAT_ATTRIB_BACK_SPECULAR 5
352 #define MAT_ATTRIB_FRONT_EMISSION 6
353 #define MAT_ATTRIB_BACK_EMISSION 7
354 #define MAT_ATTRIB_FRONT_SHININESS 8
355 #define MAT_ATTRIB_BACK_SHININESS 9
356 #define MAT_ATTRIB_FRONT_INDEXES 10
357 #define MAT_ATTRIB_BACK_INDEXES 11
358 #define MAT_ATTRIB_MAX 12
359
360 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
361 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
362 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
363 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
364 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
365 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
366
367 #define MAT_INDEX_AMBIENT 0
368 #define MAT_INDEX_DIFFUSE 1
369 #define MAT_INDEX_SPECULAR 2
370
371 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
372 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
373 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
374 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
375 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
376 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
377 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
378 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
379 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
380 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
381 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
382 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
383
384
385 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
386 MAT_BIT_FRONT_AMBIENT | \
387 MAT_BIT_FRONT_DIFFUSE | \
388 MAT_BIT_FRONT_SPECULAR | \
389 MAT_BIT_FRONT_SHININESS | \
390 MAT_BIT_FRONT_INDEXES)
391
392 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
393 MAT_BIT_BACK_AMBIENT | \
394 MAT_BIT_BACK_DIFFUSE | \
395 MAT_BIT_BACK_SPECULAR | \
396 MAT_BIT_BACK_SHININESS | \
397 MAT_BIT_BACK_INDEXES)
398
399 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
400 /*@}*/
401
402
403 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
404 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
405
406 /**
407 * Material shininess lookup table.
408 */
409 struct gl_shine_tab
410 {
411 struct gl_shine_tab *next, *prev;
412 GLfloat tab[SHINE_TABLE_SIZE+1];
413 GLfloat shininess;
414 GLuint refcount;
415 };
416
417
418 /**
419 * Light source state.
420 */
421 struct gl_light
422 {
423 struct gl_light *next; /**< double linked list with sentinel */
424 struct gl_light *prev;
425
426 GLfloat Ambient[4]; /**< ambient color */
427 GLfloat Diffuse[4]; /**< diffuse color */
428 GLfloat Specular[4]; /**< specular color */
429 GLfloat EyePosition[4]; /**< position in eye coordinates */
430 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
431 GLfloat SpotExponent;
432 GLfloat SpotCutoff; /**< in degrees */
433 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
434 GLfloat ConstantAttenuation;
435 GLfloat LinearAttenuation;
436 GLfloat QuadraticAttenuation;
437 GLboolean Enabled; /**< On/off flag */
438
439 /**
440 * \name Derived fields
441 */
442 /*@{*/
443 GLbitfield _Flags; /**< State */
444
445 GLfloat _Position[4]; /**< position in eye/obj coordinates */
446 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
447 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
448 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
449 GLfloat _VP_inf_spot_attenuation;
450
451 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
452 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
453 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
454 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
455 GLfloat _dli; /**< CI diffuse light intensity */
456 GLfloat _sli; /**< CI specular light intensity */
457 /*@}*/
458 };
459
460
461 /**
462 * Light model state.
463 */
464 struct gl_lightmodel
465 {
466 GLfloat Ambient[4]; /**< ambient color */
467 GLboolean LocalViewer; /**< Local (or infinite) view point? */
468 GLboolean TwoSide; /**< Two (or one) sided lighting? */
469 GLenum ColorControl; /**< either GL_SINGLE_COLOR
470 * or GL_SEPARATE_SPECULAR_COLOR */
471 };
472
473
474 /**
475 * Material state.
476 */
477 struct gl_material
478 {
479 GLfloat Attrib[MAT_ATTRIB_MAX][4];
480 };
481
482
483 /**
484 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
485 */
486 struct gl_accum_attrib
487 {
488 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
489 };
490
491
492 /**
493 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
494 */
495 struct gl_colorbuffer_attrib
496 {
497 GLuint ClearIndex; /**< Index to use for glClear */
498 GLclampf ClearColor[4]; /**< Color to use for glClear */
499
500 GLuint IndexMask; /**< Color index write mask */
501 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
502
503 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
504
505 /**
506 * \name alpha testing
507 */
508 /*@{*/
509 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
510 GLenum AlphaFunc; /**< Alpha test function */
511 GLclampf AlphaRef; /**< Alpha reference value */
512 /*@}*/
513
514 /**
515 * \name Blending
516 */
517 /*@{*/
518 GLboolean BlendEnabled; /**< Blending enabled flag */
519 GLenum BlendSrcRGB; /**< Blending source operator */
520 GLenum BlendDstRGB; /**< Blending destination operator */
521 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
522 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
523 GLenum BlendEquationRGB; /**< Blending equation */
524 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
525 GLfloat BlendColor[4]; /**< Blending color */
526 /*@}*/
527
528 /**
529 * \name Logic op
530 */
531 /*@{*/
532 GLenum LogicOp; /**< Logic operator */
533 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
534 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
535 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
536 /*@}*/
537
538 GLboolean DitherFlag; /**< Dither enable flag */
539
540 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
541 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
542 };
543
544
545 /**
546 * Current attribute group (GL_CURRENT_BIT).
547 */
548 struct gl_current_attrib
549 {
550 /**
551 * \name Values valid only when FLUSH_VERTICES has been called.
552 */
553 /*@{*/
554 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
555 * indexed by VERT_ATTRIB_* */
556 GLfloat Index; /**< Current color index */
557 GLboolean EdgeFlag; /**< Current edge flag */
558 /*@}*/
559
560 /**
561 * \name Values are always valid.
562 *
563 * \note BTW, note how similar this set of attributes is to the SWvertex
564 * data type in the software rasterizer...
565 */
566 /*@{*/
567 GLfloat RasterPos[4]; /**< Current raster position */
568 GLfloat RasterDistance; /**< Current raster distance */
569 GLfloat RasterColor[4]; /**< Current raster color */
570 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
571 GLfloat RasterIndex; /**< Current raster index */
572 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
573 GLboolean RasterPosValid; /**< Raster pos valid flag */
574 /*@}*/
575 };
576
577
578 /**
579 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
580 */
581 struct gl_depthbuffer_attrib
582 {
583 GLenum Func; /**< Function for depth buffer compare */
584 GLclampd Clear; /**< Value to clear depth buffer to */
585 GLboolean Test; /**< Depth buffering enabled flag */
586 GLboolean Mask; /**< Depth buffer writable? */
587 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
588 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
589 };
590
591
592 /**
593 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
594 */
595 struct gl_enable_attrib
596 {
597 GLboolean AlphaTest;
598 GLboolean AutoNormal;
599 GLboolean Blend;
600 GLbitfield ClipPlanes;
601 GLboolean ColorMaterial;
602 GLboolean ColorTable; /* SGI_color_table */
603 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
604 GLboolean PostConvolutionColorTable; /* SGI_color_table */
605 GLboolean Convolution1D;
606 GLboolean Convolution2D;
607 GLboolean Separable2D;
608 GLboolean CullFace;
609 GLboolean DepthTest;
610 GLboolean Dither;
611 GLboolean Fog;
612 GLboolean Histogram;
613 GLboolean Light[MAX_LIGHTS];
614 GLboolean Lighting;
615 GLboolean LineSmooth;
616 GLboolean LineStipple;
617 GLboolean IndexLogicOp;
618 GLboolean ColorLogicOp;
619 GLboolean Map1Color4;
620 GLboolean Map1Index;
621 GLboolean Map1Normal;
622 GLboolean Map1TextureCoord1;
623 GLboolean Map1TextureCoord2;
624 GLboolean Map1TextureCoord3;
625 GLboolean Map1TextureCoord4;
626 GLboolean Map1Vertex3;
627 GLboolean Map1Vertex4;
628 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
629 GLboolean Map2Color4;
630 GLboolean Map2Index;
631 GLboolean Map2Normal;
632 GLboolean Map2TextureCoord1;
633 GLboolean Map2TextureCoord2;
634 GLboolean Map2TextureCoord3;
635 GLboolean Map2TextureCoord4;
636 GLboolean Map2Vertex3;
637 GLboolean Map2Vertex4;
638 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
639 GLboolean MinMax;
640 GLboolean Normalize;
641 GLboolean PixelTexture;
642 GLboolean PointSmooth;
643 GLboolean PolygonOffsetPoint;
644 GLboolean PolygonOffsetLine;
645 GLboolean PolygonOffsetFill;
646 GLboolean PolygonSmooth;
647 GLboolean PolygonStipple;
648 GLboolean RescaleNormals;
649 GLboolean Scissor;
650 GLboolean Stencil;
651 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
652 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
653 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
654 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
655 GLboolean SampleCoverage; /* GL_ARB_multisample */
656 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
657 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
658 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
659 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
660 /* SGI_texture_color_table */
661 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
662 /* GL_NV_vertex_program */
663 GLboolean VertexProgram;
664 GLboolean VertexProgramPointSize;
665 GLboolean VertexProgramTwoSide;
666 /* GL_ARB_point_sprite / GL_NV_point_sprite */
667 GLboolean PointSprite;
668 GLboolean FragmentShaderATI;
669 };
670
671
672 /**
673 * Evaluator attribute group (GL_EVAL_BIT).
674 */
675 struct gl_eval_attrib
676 {
677 /**
678 * \name Enable bits
679 */
680 /*@{*/
681 GLboolean Map1Color4;
682 GLboolean Map1Index;
683 GLboolean Map1Normal;
684 GLboolean Map1TextureCoord1;
685 GLboolean Map1TextureCoord2;
686 GLboolean Map1TextureCoord3;
687 GLboolean Map1TextureCoord4;
688 GLboolean Map1Vertex3;
689 GLboolean Map1Vertex4;
690 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
691 GLboolean Map2Color4;
692 GLboolean Map2Index;
693 GLboolean Map2Normal;
694 GLboolean Map2TextureCoord1;
695 GLboolean Map2TextureCoord2;
696 GLboolean Map2TextureCoord3;
697 GLboolean Map2TextureCoord4;
698 GLboolean Map2Vertex3;
699 GLboolean Map2Vertex4;
700 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
701 GLboolean AutoNormal;
702 /*@}*/
703
704 /**
705 * \name Map Grid endpoints and divisions and calculated du values
706 */
707 /*@{*/
708 GLint MapGrid1un;
709 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
710 GLint MapGrid2un, MapGrid2vn;
711 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
712 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
713 /*@}*/
714 };
715
716
717 /**
718 * Fog attribute group (GL_FOG_BIT).
719 */
720 struct gl_fog_attrib
721 {
722 GLboolean Enabled; /**< Fog enabled flag */
723 GLfloat Color[4]; /**< Fog color */
724 GLfloat Density; /**< Density >= 0.0 */
725 GLfloat Start; /**< Start distance in eye coords */
726 GLfloat End; /**< End distance in eye coords */
727 GLfloat Index; /**< Fog index */
728 GLenum Mode; /**< Fog mode */
729 GLboolean ColorSumEnabled;
730 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
731 };
732
733
734 /**
735 * Hint attribute group (GL_HINT_BIT).
736 *
737 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
738 */
739 struct gl_hint_attrib
740 {
741 GLenum PerspectiveCorrection;
742 GLenum PointSmooth;
743 GLenum LineSmooth;
744 GLenum PolygonSmooth;
745 GLenum Fog;
746 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
747 GLenum TextureCompression; /**< GL_ARB_texture_compression */
748 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
749 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
750 };
751
752
753 /**
754 * Histogram attributes.
755 */
756 struct gl_histogram_attrib
757 {
758 GLuint Width; /**< number of table entries */
759 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
760 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
761 GLboolean Sink; /**< terminate image transfer? */
762 GLubyte RedSize; /**< Bits per counter */
763 GLubyte GreenSize;
764 GLubyte BlueSize;
765 GLubyte AlphaSize;
766 GLubyte LuminanceSize;
767 };
768
769
770 /**
771 * Color Min/max state.
772 */
773 struct gl_minmax_attrib
774 {
775 GLenum Format;
776 GLboolean Sink;
777 GLfloat Min[4], Max[4]; /**< RGBA */
778 };
779
780
781 /**
782 * Image convolution state.
783 */
784 struct gl_convolution_attrib
785 {
786 GLenum Format;
787 GLenum InternalFormat;
788 GLuint Width;
789 GLuint Height;
790 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
791 };
792
793
794 /**
795 * Light state flags.
796 */
797 /*@{*/
798 #define LIGHT_SPOT 0x1
799 #define LIGHT_LOCAL_VIEWER 0x2
800 #define LIGHT_POSITIONAL 0x4
801 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
802 /*@}*/
803
804
805 /**
806 * Lighting attribute group (GL_LIGHT_BIT).
807 */
808 struct gl_light_attrib
809 {
810 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
811 struct gl_lightmodel Model; /**< Lighting model */
812
813 /**
814 * Must flush FLUSH_VERTICES before referencing:
815 */
816 /*@{*/
817 struct gl_material Material; /**< Includes front & back values */
818 /*@}*/
819
820 GLboolean Enabled; /**< Lighting enabled flag */
821 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
822 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
823 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
824 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
825 GLboolean ColorMaterialEnabled;
826
827 struct gl_light EnabledList; /**< List sentinel */
828
829 /**
830 * Derived state for optimizations:
831 */
832 /*@{*/
833 GLboolean _NeedEyeCoords;
834 GLboolean _NeedVertices; /**< Use fast shader? */
835 GLbitfield _Flags; /**< LIGHT_* flags, see above */
836 GLfloat _BaseColor[2][3];
837 /*@}*/
838 };
839
840
841 /**
842 * Line attribute group (GL_LINE_BIT).
843 */
844 struct gl_line_attrib
845 {
846 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
847 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
848 GLushort StipplePattern; /**< Stipple pattern */
849 GLint StippleFactor; /**< Stipple repeat factor */
850 GLfloat Width; /**< Line width */
851 GLfloat _Width; /**< Clamped Line width */
852 };
853
854
855 /**
856 * Display list attribute group (GL_LIST_BIT).
857 */
858 struct gl_list_attrib
859 {
860 GLuint ListBase;
861 };
862
863
864 /**
865 * Used by device drivers to hook new commands into display lists.
866 */
867 struct gl_list_instruction
868 {
869 GLuint Size;
870 void (*Execute)( GLcontext *ctx, void *data );
871 void (*Destroy)( GLcontext *ctx, void *data );
872 void (*Print)( GLcontext *ctx, void *data );
873 };
874
875 #define MAX_DLIST_EXT_OPCODES 16
876
877 /**
878 * Used by device drivers to hook new commands into display lists.
879 */
880 struct gl_list_extensions
881 {
882 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
883 GLuint NumOpcodes;
884 };
885
886
887 /**
888 * Multisample attribute group (GL_MULTISAMPLE_BIT).
889 */
890 struct gl_multisample_attrib
891 {
892 GLboolean Enabled;
893 GLboolean SampleAlphaToCoverage;
894 GLboolean SampleAlphaToOne;
895 GLboolean SampleCoverage;
896 GLfloat SampleCoverageValue;
897 GLboolean SampleCoverageInvert;
898 };
899
900
901 /**
902 * Pixel attribute group (GL_PIXEL_MODE_BIT).
903 */
904 struct gl_pixel_attrib
905 {
906 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
907 GLfloat RedBias, RedScale;
908 GLfloat GreenBias, GreenScale;
909 GLfloat BlueBias, BlueScale;
910 GLfloat AlphaBias, AlphaScale;
911 GLfloat DepthBias, DepthScale;
912 GLint IndexShift, IndexOffset;
913 GLboolean MapColorFlag;
914 GLboolean MapStencilFlag;
915 GLfloat ZoomX, ZoomY;
916 /* XXX move these out of gl_pixel_attrib */
917 GLint MapStoSsize; /**< Size of each pixel map */
918 GLint MapItoIsize;
919 GLint MapItoRsize;
920 GLint MapItoGsize;
921 GLint MapItoBsize;
922 GLint MapItoAsize;
923 GLint MapRtoRsize;
924 GLint MapGtoGsize;
925 GLint MapBtoBsize;
926 GLint MapAtoAsize;
927 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
928 GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
929 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
930 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
931 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
932 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
933 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
934 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
935 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
936 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
937 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
938 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
939 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
940 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
941 /** GL_EXT_histogram */
942 GLboolean HistogramEnabled;
943 GLboolean MinMaxEnabled;
944 /** GL_SGIS_pixel_texture */
945 GLboolean PixelTextureEnabled;
946 GLenum FragmentRgbSource;
947 GLenum FragmentAlphaSource;
948 /** GL_SGI_color_matrix */
949 GLfloat PostColorMatrixScale[4]; /**< RGBA */
950 GLfloat PostColorMatrixBias[4]; /**< RGBA */
951 /** GL_SGI_color_table */
952 GLfloat ColorTableScale[4];
953 GLfloat ColorTableBias[4];
954 GLboolean ColorTableEnabled;
955 GLfloat PCCTscale[4];
956 GLfloat PCCTbias[4];
957 GLboolean PostConvolutionColorTableEnabled;
958 GLfloat PCMCTscale[4];
959 GLfloat PCMCTbias[4];
960 GLboolean PostColorMatrixColorTableEnabled;
961 /** GL_SGI_texture_color_table */
962 GLfloat TextureColorTableScale[4];
963 GLfloat TextureColorTableBias[4];
964 /** Convolution */
965 GLboolean Convolution1DEnabled;
966 GLboolean Convolution2DEnabled;
967 GLboolean Separable2DEnabled;
968 GLfloat ConvolutionBorderColor[3][4];
969 GLenum ConvolutionBorderMode[3];
970 GLfloat ConvolutionFilterScale[3][4];
971 GLfloat ConvolutionFilterBias[3][4];
972 GLfloat PostConvolutionScale[4]; /**< RGBA */
973 GLfloat PostConvolutionBias[4]; /**< RGBA */
974 };
975
976
977 /**
978 * Point attribute group (GL_POINT_BIT).
979 */
980 struct gl_point_attrib
981 {
982 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
983 GLfloat Size; /**< User-specified point size */
984 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
985 GLfloat Params[3]; /**< GL_EXT_point_parameters */
986 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
987 GLfloat Threshold; /**< GL_EXT_point_parameters */
988 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
989 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
990 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
991 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
992 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
993 };
994
995
996 /**
997 * Polygon attribute group (GL_POLYGON_BIT).
998 */
999 struct gl_polygon_attrib
1000 {
1001 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1002 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1003 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1004 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1005 GLboolean CullFlag; /**< Culling on/off flag */
1006 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1007 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1008 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1009 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1010 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1011 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1012 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1013 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1014 };
1015
1016
1017 /**
1018 * Scissor attributes (GL_SCISSOR_BIT).
1019 */
1020 struct gl_scissor_attrib
1021 {
1022 GLboolean Enabled; /**< Scissor test enabled? */
1023 GLint X, Y; /**< Lower left corner of box */
1024 GLsizei Width, Height; /**< Size of box */
1025 };
1026
1027
1028 /**
1029 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1030 */
1031 struct gl_stencil_attrib
1032 {
1033 GLboolean Enabled; /**< Enabled flag */
1034 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1035 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1036 GLboolean _TestTwoSide;
1037 GLenum Function[2]; /**< Stencil function */
1038 GLenum FailFunc[2]; /**< Fail function */
1039 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1040 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1041 GLint Ref[2]; /**< Reference value */
1042 GLuint ValueMask[2]; /**< Value mask */
1043 GLuint WriteMask[2]; /**< Write mask */
1044 GLuint Clear; /**< Clear value */
1045 };
1046
1047
1048 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1049
1050 /**
1051 * An index for each type of texture object
1052 */
1053 /*@{*/
1054 #define TEXTURE_1D_INDEX 0
1055 #define TEXTURE_2D_INDEX 1
1056 #define TEXTURE_3D_INDEX 2
1057 #define TEXTURE_CUBE_INDEX 3
1058 #define TEXTURE_RECT_INDEX 4
1059 /*@}*/
1060
1061 /**
1062 * Bit flags for each type of texture object
1063 * Used for Texture.Unit[]._ReallyEnabled flags.
1064 */
1065 /*@{*/
1066 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1067 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1068 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1069 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1070 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1071 /*@}*/
1072
1073
1074 /**
1075 * TexGenEnabled flags.
1076 */
1077 /*@{*/
1078 #define S_BIT 1
1079 #define T_BIT 2
1080 #define R_BIT 4
1081 #define Q_BIT 8
1082 /*@}*/
1083
1084
1085 /**
1086 * Bit flag versions of the corresponding GL_ constants.
1087 */
1088 /*@{*/
1089 #define TEXGEN_SPHERE_MAP 0x1
1090 #define TEXGEN_OBJ_LINEAR 0x2
1091 #define TEXGEN_EYE_LINEAR 0x4
1092 #define TEXGEN_REFLECTION_MAP_NV 0x8
1093 #define TEXGEN_NORMAL_MAP_NV 0x10
1094
1095 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1096 TEXGEN_REFLECTION_MAP_NV | \
1097 TEXGEN_NORMAL_MAP_NV)
1098 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1099 TEXGEN_REFLECTION_MAP_NV | \
1100 TEXGEN_NORMAL_MAP_NV | \
1101 TEXGEN_EYE_LINEAR)
1102 /*@}*/
1103
1104
1105 /* A selection of state flags to make driver and module's lives easier. */
1106 #define ENABLE_TEXGEN0 0x1
1107 #define ENABLE_TEXGEN1 0x2
1108 #define ENABLE_TEXGEN2 0x4
1109 #define ENABLE_TEXGEN3 0x8
1110 #define ENABLE_TEXGEN4 0x10
1111 #define ENABLE_TEXGEN5 0x20
1112 #define ENABLE_TEXGEN6 0x40
1113 #define ENABLE_TEXGEN7 0x80
1114
1115 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1116 #define ENABLE_TEXMAT1 0x2
1117 #define ENABLE_TEXMAT2 0x4
1118 #define ENABLE_TEXMAT3 0x8
1119 #define ENABLE_TEXMAT4 0x10
1120 #define ENABLE_TEXMAT5 0x20
1121 #define ENABLE_TEXMAT6 0x40
1122 #define ENABLE_TEXMAT7 0x80
1123
1124 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1125 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1126
1127
1128 /**
1129 * Texel fetch function prototype. We use texel fetch functions to
1130 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1131 * texture images. These functions help to isolate us from the gritty
1132 * details of all the various texture image encodings.
1133 *
1134 * \param texImage texture image.
1135 * \param col texel column.
1136 * \param row texel row.
1137 * \param img texel image level/layer.
1138 * \param texelOut output texel (up to 4 GLchans)
1139 */
1140 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1141 GLint col, GLint row, GLint img,
1142 GLchan *texelOut );
1143
1144 /**
1145 * As above, but returns floats.
1146 * Used for depth component images and for upcoming signed/float
1147 * texture images.
1148 */
1149 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1150 GLint col, GLint row, GLint img,
1151 GLfloat *texelOut );
1152
1153
1154 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1155 GLint col, GLint row, GLint img,
1156 const void *texel);
1157
1158 /**
1159 * TexImage store function. This is called by the glTex[Sub]Image
1160 * functions and is responsible for converting the user-specified texture
1161 * image into a specific (hardware) image format.
1162 */
1163 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1164 GLenum baseInternalFormat,
1165 const struct gl_texture_format *dstFormat,
1166 GLvoid *dstAddr,
1167 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1168 GLint dstRowStride, GLint dstImageStride,
1169 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1170 GLenum srcFormat, GLenum srcType,
1171 const GLvoid *srcAddr,
1172 const struct gl_pixelstore_attrib *srcPacking);
1173
1174
1175
1176 /**
1177 * Texture format record
1178 */
1179 struct gl_texture_format
1180 {
1181 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1182
1183 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1184 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1185 * GL_INTENSITY, GL_COLOR_INDEX or
1186 * GL_DEPTH_COMPONENT.
1187 */
1188 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1189 GLubyte RedBits; /**< Bits per texel component */
1190 GLubyte GreenBits; /**< These are just rough approximations for */
1191 GLubyte BlueBits; /**< compressed texture formats. */
1192 GLubyte AlphaBits;
1193 GLubyte LuminanceBits;
1194 GLubyte IntensityBits;
1195 GLubyte IndexBits;
1196 GLubyte DepthBits;
1197 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1198
1199 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1200
1201 StoreTexImageFunc StoreImage;
1202
1203 /**
1204 * \name Texel fetch function pointers
1205 */
1206 /*@{*/
1207 FetchTexelFuncC FetchTexel1D;
1208 FetchTexelFuncC FetchTexel2D;
1209 FetchTexelFuncC FetchTexel3D;
1210 FetchTexelFuncF FetchTexel1Df;
1211 FetchTexelFuncF FetchTexel2Df;
1212 FetchTexelFuncF FetchTexel3Df;
1213 /*@}*/
1214
1215 StoreTexelFunc StoreTexel;
1216 };
1217
1218
1219 /**
1220 * Texture image state. Describes the dimensions of a texture image,
1221 * the texel format and pointers to Texel Fetch functions.
1222 */
1223 struct gl_texture_image
1224 {
1225 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1226 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1227 * GL_INTENSITY, GL_COLOR_INDEX,
1228 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1229 * only. Used for choosing TexEnv arithmetic.
1230 */
1231 GLint InternalFormat; /**< Internal format as given by the user */
1232 GLuint Border; /**< 0 or 1 */
1233 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1234 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1235 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1236 GLuint RowStride; /**< == Width unless IsClientData and padded */
1237 GLuint Width2; /**< = Width - 2*Border */
1238 GLuint Height2; /**< = Height - 2*Border */
1239 GLuint Depth2; /**< = Depth - 2*Border */
1240 GLuint WidthLog2; /**< = log2(Width2) */
1241 GLuint HeightLog2; /**< = log2(Height2) */
1242 GLuint DepthLog2; /**< = log2(Depth2) */
1243 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1244 GLfloat WidthScale; /**< used for mipmap LOD computation */
1245 GLfloat HeightScale; /**< used for mipmap LOD computation */
1246 GLfloat DepthScale; /**< used for mipmap LOD computation */
1247 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1248 GLboolean IsClientData; /**< Data owned by client? */
1249 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1250
1251 const struct gl_texture_format *TexFormat;
1252
1253 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1254
1255 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1256 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1257
1258 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1259 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1260
1261 /**
1262 * \name For device driver:
1263 */
1264 /*@{*/
1265 void *DriverData; /**< Arbitrary device driver data */
1266 /*@}*/
1267 };
1268
1269
1270 /**
1271 * Indexes for cube map faces.
1272 */
1273 /*@{*/
1274 #define FACE_POS_X 0
1275 #define FACE_NEG_X 1
1276 #define FACE_POS_Y 2
1277 #define FACE_NEG_Y 3
1278 #define FACE_POS_Z 4
1279 #define FACE_NEG_Z 5
1280 #define MAX_FACES 6
1281 /*@}*/
1282
1283
1284 /**
1285 * Texture object state. Contains the array of mipmap images, border color,
1286 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1287 * color palette.
1288 */
1289 struct gl_texture_object
1290 {
1291 _glthread_Mutex Mutex; /**< for thread safety */
1292 GLint RefCount; /**< reference count */
1293 GLuint Name; /**< the user-visible texture object ID */
1294 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1295 GLfloat Priority; /**< in [0,1] */
1296 GLfloat BorderColor[4]; /**< unclamped */
1297 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1298 GLenum WrapS; /**< S-axis texture image wrap mode */
1299 GLenum WrapT; /**< T-axis texture image wrap mode */
1300 GLenum WrapR; /**< R-axis texture image wrap mode */
1301 GLenum MinFilter; /**< minification filter */
1302 GLenum MagFilter; /**< magnification filter */
1303 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1304 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1305 GLfloat LodBias; /**< OpenGL 1.4 */
1306 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1307 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1308 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1309 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1310 GLenum CompareOperator; /**< GL_SGIX_shadow */
1311 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1312 GLenum CompareMode; /**< GL_ARB_shadow */
1313 GLenum CompareFunc; /**< GL_ARB_shadow */
1314 GLenum DepthMode; /**< GL_ARB_depth_texture */
1315 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1316 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1317 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1318 GLboolean Complete; /**< Is texture object complete? */
1319
1320 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1321 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1322
1323 /** GL_EXT_paletted_texture */
1324 struct gl_color_table Palette;
1325
1326
1327 /**
1328 * \name For device driver.
1329 * Note: instead of attaching driver data to this pointer, it's preferable
1330 * to instead use this struct as a base class for your own texture object
1331 * class. Driver->NewTextureObject() can be used to implement the
1332 * allocation.
1333 */
1334 void *DriverData; /**< Arbitrary device driver data */
1335 };
1336
1337
1338 /**
1339 * Texture combine environment state.
1340 *
1341 * \todo
1342 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1343 * structure will need to be expanded for 4 elements.
1344 */
1345 struct gl_tex_env_combine_state
1346 {
1347 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1348 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1349 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1350 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1351 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1352 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1353 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1354 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1355 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1356 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1357 };
1358
1359
1360 /**
1361 * Texture unit state. Contains enable flags, texture environment/function/
1362 * combiners, texgen state, pointers to current texture objects and
1363 * post-filter color tables.
1364 */
1365 struct gl_texture_unit
1366 {
1367 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1368 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1369
1370 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1371 GLfloat EnvColor[4];
1372 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1373 /** \name Tex coord generation mode
1374 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1375 /*@{*/
1376 GLenum GenModeS;
1377 GLenum GenModeT;
1378 GLenum GenModeR;
1379 GLenum GenModeQ;
1380 /*@}*/
1381 GLbitfield _GenBitS;
1382 GLbitfield _GenBitT;
1383 GLbitfield _GenBitR;
1384 GLbitfield _GenBitQ;
1385 GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
1386 GLfloat ObjectPlaneS[4];
1387 GLfloat ObjectPlaneT[4];
1388 GLfloat ObjectPlaneR[4];
1389 GLfloat ObjectPlaneQ[4];
1390 GLfloat EyePlaneS[4];
1391 GLfloat EyePlaneT[4];
1392 GLfloat EyePlaneR[4];
1393 GLfloat EyePlaneQ[4];
1394 GLfloat LodBias; /**< for biasing mipmap levels */
1395
1396 /**
1397 * \name GL_EXT_texture_env_combine
1398 */
1399 struct gl_tex_env_combine_state Combine;
1400
1401 /**
1402 * Derived state based on \c EnvMode and the \c BaseFormat of the
1403 * currently enabled texture.
1404 */
1405 struct gl_tex_env_combine_state _EnvMode;
1406
1407 /**
1408 * Currently enabled combiner state. This will point to either
1409 * \c Combine or \c _EnvMode.
1410 */
1411 struct gl_tex_env_combine_state *_CurrentCombine;
1412
1413 struct gl_texture_object *Current1D;
1414 struct gl_texture_object *Current2D;
1415 struct gl_texture_object *Current3D;
1416 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1417 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1418
1419 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1420
1421 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1422 struct gl_texture_object Saved2D;
1423 struct gl_texture_object Saved3D;
1424 struct gl_texture_object SavedCubeMap;
1425 struct gl_texture_object SavedRect;
1426
1427 /* GL_SGI_texture_color_table */
1428 struct gl_color_table ColorTable;
1429 struct gl_color_table ProxyColorTable;
1430 GLboolean ColorTableEnabled;
1431 };
1432
1433 struct texenvprog_cache {
1434 GLuint hash;
1435 void *key;
1436 void *data;
1437 struct texenvprog_cache *next;
1438 };
1439
1440 /**
1441 * Texture attribute group (GL_TEXTURE_BIT).
1442 */
1443 struct gl_texture_attrib
1444 {
1445 /**
1446 * name multitexture
1447 */
1448 /**@{*/
1449 GLuint CurrentUnit; /**< Active texture unit */
1450 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1451 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1452 GLbitfield _GenFlags; /**< for texgen */
1453 GLbitfield _TexGenEnabled;
1454 GLbitfield _TexMatEnabled;
1455 /**@}*/
1456
1457 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1458
1459 struct gl_texture_object *Proxy1D;
1460 struct gl_texture_object *Proxy2D;
1461 struct gl_texture_object *Proxy3D;
1462 struct gl_texture_object *ProxyCubeMap;
1463 struct gl_texture_object *ProxyRect;
1464
1465 /** GL_EXT_shared_texture_palette */
1466 GLboolean SharedPalette;
1467 struct gl_color_table Palette;
1468
1469 /** Cached texenv fragment programs */
1470 struct texenvprog_cache *env_fp_cache;
1471 };
1472
1473
1474 /**
1475 * Transformation attribute group (GL_TRANSFORM_BIT).
1476 */
1477 struct gl_transform_attrib
1478 {
1479 GLenum MatrixMode; /**< Matrix mode */
1480 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1481 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1482 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1483 GLboolean Normalize; /**< Normalize all normals? */
1484 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1485 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1486
1487 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1488 GLfloat CullEyePos[4];
1489 GLfloat CullObjPos[4];
1490 };
1491
1492
1493 /**
1494 * Viewport attribute group (GL_VIEWPORT_BIT).
1495 */
1496 struct gl_viewport_attrib
1497 {
1498 GLint X, Y; /**< position */
1499 GLsizei Width, Height; /**< size */
1500 GLfloat Near, Far; /**< Depth buffer range */
1501 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1502 };
1503
1504
1505 /**
1506 * Node for the attribute stack.
1507 */
1508 struct gl_attrib_node
1509 {
1510 GLbitfield kind;
1511 void *data;
1512 struct gl_attrib_node *next;
1513 };
1514
1515
1516 /**
1517 * GL_ARB_vertex/pixel_buffer_object buffer object
1518 */
1519 struct gl_buffer_object
1520 {
1521 GLint RefCount;
1522 GLuint Name;
1523 GLenum Usage;
1524 GLenum Access;
1525 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1526 GLsizeiptrARB Size; /**< Size of storage in bytes */
1527 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1528 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1529 };
1530
1531
1532
1533 /**
1534 * Client pixel packing/unpacking attributes
1535 */
1536 struct gl_pixelstore_attrib
1537 {
1538 GLint Alignment;
1539 GLint RowLength;
1540 GLint SkipPixels;
1541 GLint SkipRows;
1542 GLint ImageHeight; /**< for GL_EXT_texture3D */
1543 GLint SkipImages; /**< for GL_EXT_texture3D */
1544 GLboolean SwapBytes;
1545 GLboolean LsbFirst;
1546 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1547 GLboolean Invert; /**< GL_MESA_pack_invert */
1548 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1549 };
1550
1551
1552 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1553
1554
1555 /**
1556 * Client vertex array attributes
1557 */
1558 struct gl_client_array
1559 {
1560 GLint Size; /**< components per element (1,2,3,4) */
1561 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1562 GLsizei Stride; /**< user-specified stride */
1563 GLsizei StrideB; /**< actual stride in bytes */
1564 const GLubyte *Ptr; /**< Points to array data */
1565 GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
1566 GLboolean Normalized; /**< GL_ARB_vertex_program */
1567
1568 /**< GL_ARB_vertex_buffer_object */
1569 struct gl_buffer_object *BufferObj;
1570 GLuint _MaxElement;
1571
1572 GLbitfield Flags;
1573 };
1574
1575
1576 /**
1577 * Vertex array state
1578 */
1579 struct gl_array_attrib
1580 {
1581 struct gl_client_array Vertex; /**< client data descriptors */
1582 struct gl_client_array Normal;
1583 struct gl_client_array Color;
1584 struct gl_client_array SecondaryColor;
1585 struct gl_client_array FogCoord;
1586 struct gl_client_array Index;
1587 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1588 struct gl_client_array EdgeFlag;
1589
1590 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1591
1592 GLint ActiveTexture; /**< Client Active Texture */
1593 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1594 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1595
1596 GLbitfield _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1597 GLbitfield NewState; /**< _NEW_ARRAY_* */
1598
1599 #if FEATURE_ARB_vertex_buffer_object
1600 struct gl_buffer_object *NullBufferObj;
1601 struct gl_buffer_object *ArrayBufferObj;
1602 struct gl_buffer_object *ElementArrayBufferObj;
1603 #endif
1604 GLuint _MaxElement; /* Min of all enabled array's maxes */
1605 };
1606
1607
1608 /**
1609 * Feedback buffer state
1610 */
1611 struct gl_feedback
1612 {
1613 GLenum Type;
1614 GLbitfield _Mask; /* FB_* bits */
1615 GLfloat *Buffer;
1616 GLuint BufferSize;
1617 GLuint Count;
1618 };
1619
1620
1621 /**
1622 * Selection buffer state
1623 */
1624 struct gl_selection
1625 {
1626 GLuint *Buffer; /**< selection buffer */
1627 GLuint BufferSize; /**< size of the selection buffer */
1628 GLuint BufferCount; /**< number of values in the selection buffer */
1629 GLuint Hits; /**< number of records in the selection buffer */
1630 GLuint NameStackDepth; /**< name stack depth */
1631 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1632 GLboolean HitFlag; /**< hit flag */
1633 GLfloat HitMinZ; /**< minimum hit depth */
1634 GLfloat HitMaxZ; /**< maximum hit depth */
1635 };
1636
1637
1638 /**
1639 * 1-D Evaluator control points
1640 */
1641 struct gl_1d_map
1642 {
1643 GLuint Order; /**< Number of control points */
1644 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1645 GLfloat *Points; /**< Points to contiguous control points */
1646 };
1647
1648
1649 /**
1650 * 2-D Evaluator control points
1651 */
1652 struct gl_2d_map
1653 {
1654 GLuint Uorder; /**< Number of control points in U dimension */
1655 GLuint Vorder; /**< Number of control points in V dimension */
1656 GLfloat u1, u2, du;
1657 GLfloat v1, v2, dv;
1658 GLfloat *Points; /**< Points to contiguous control points */
1659 };
1660
1661
1662 /**
1663 * All evaluator control point state
1664 */
1665 struct gl_evaluators
1666 {
1667 /**
1668 * \name 1-D maps
1669 */
1670 /*@{*/
1671 struct gl_1d_map Map1Vertex3;
1672 struct gl_1d_map Map1Vertex4;
1673 struct gl_1d_map Map1Index;
1674 struct gl_1d_map Map1Color4;
1675 struct gl_1d_map Map1Normal;
1676 struct gl_1d_map Map1Texture1;
1677 struct gl_1d_map Map1Texture2;
1678 struct gl_1d_map Map1Texture3;
1679 struct gl_1d_map Map1Texture4;
1680 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1681 /*@}*/
1682
1683 /**
1684 * \name 2-D maps
1685 */
1686 /*@{*/
1687 struct gl_2d_map Map2Vertex3;
1688 struct gl_2d_map Map2Vertex4;
1689 struct gl_2d_map Map2Index;
1690 struct gl_2d_map Map2Color4;
1691 struct gl_2d_map Map2Normal;
1692 struct gl_2d_map Map2Texture1;
1693 struct gl_2d_map Map2Texture2;
1694 struct gl_2d_map Map2Texture3;
1695 struct gl_2d_map Map2Texture4;
1696 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1697 /*@}*/
1698 };
1699
1700
1701 /**
1702 * State used during execution of fragment programs.
1703 */
1704 struct fp_machine
1705 {
1706 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1707 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1708 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1709 GLuint CondCodes[4];
1710 };
1711
1712
1713 /**
1714 * Names of the various vertex/fragment program register files, etc.
1715 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1716 * All values should fit in a 4-bit field.
1717 */
1718 enum register_file
1719 {
1720 PROGRAM_TEMPORARY = 0,
1721 PROGRAM_LOCAL_PARAM = 1,
1722 PROGRAM_ENV_PARAM = 2,
1723 PROGRAM_STATE_VAR = 3,
1724 PROGRAM_INPUT = 4,
1725 PROGRAM_OUTPUT = 5,
1726 PROGRAM_NAMED_PARAM = 6,
1727 PROGRAM_CONSTANT = 7,
1728 PROGRAM_WRITE_ONLY = 8,
1729 PROGRAM_ADDRESS = 9,
1730 PROGRAM_UNDEFINED = 15 /* invalid value */
1731 };
1732
1733
1734 /** Vertex and fragment instructions */
1735 struct prog_instruction;
1736 struct program_parameter_list;
1737
1738
1739 /**
1740 * Base class for any kind of program object
1741 */
1742 struct program
1743 {
1744 GLuint Id;
1745 GLubyte *String; /**< Null-terminated program text */
1746 GLint RefCount;
1747 GLenum Target;
1748 GLenum Format; /**< String encoding format */
1749 GLboolean Resident;
1750
1751 struct prog_instruction *Instructions;
1752
1753 GLbitfield InputsRead; /* Bitmask of which input regs are read */
1754 GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
1755
1756 /** Named parameters, constants, etc. from program text */
1757 struct program_parameter_list *Parameters;
1758 /** Numbered local parameters */
1759 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1760
1761 /** Logical counts */
1762 /*@{*/
1763 GLuint NumInstructions;
1764 GLuint NumTemporaries;
1765 GLuint NumParameters;
1766 GLuint NumAttributes;
1767 GLuint NumAddressRegs;
1768 /*@}*/
1769 /** Native, actual h/w counts */
1770 /*@{*/
1771 GLuint NumNativeInstructions;
1772 GLuint NumNativeTemporaries;
1773 GLuint NumNativeParameters;
1774 GLuint NumNativeAttributes;
1775 GLuint NumNativeAddressRegs;
1776 /*@}*/
1777 };
1778
1779
1780 /** Vertex program object */
1781 struct vertex_program
1782 {
1783 struct program Base; /* base class */
1784 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1785 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1786 void *TnlData; /* should probably use Base.DriverData */
1787 };
1788
1789
1790 /** Fragment program object */
1791 struct fragment_program
1792 {
1793 struct program Base; /**< base class */
1794 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1795 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1796 GLuint NumTexInstructions;
1797 GLuint NumTexIndirections;
1798 GLuint NumNativeAluInstructions; /**< GL_ARB_fragment_program */
1799 GLuint NumNativeTexInstructions;
1800 GLuint NumNativeTexIndirections;
1801 GLenum FogOption;
1802 GLboolean UsesKill;
1803 };
1804
1805
1806 /**
1807 * State common to vertex and fragment programs.
1808 */
1809 struct gl_program_state
1810 {
1811 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1812 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1813 };
1814
1815
1816 /**
1817 * State vars for GL_ARB/GL_NV_vertex_program
1818 */
1819 struct gl_vertex_program_state
1820 {
1821 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1822 GLboolean _Enabled; /**< Enabled and valid program? */
1823 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1824 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1825 struct vertex_program *Current; /**< ptr to currently bound program */
1826 struct vertex_program *_Current; /**< ptr to currently bound
1827 program, including internal
1828 (t_vp_build.c) programs */
1829
1830 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1831 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1832
1833 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1834 /* Only used during program execution (may be moved someday): */
1835 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1836 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1837 GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
1838 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1839 GLint AddressReg[4];
1840
1841 #if FEATURE_MESA_program_debug
1842 GLprogramcallbackMESA Callback;
1843 GLvoid *CallbackData;
1844 GLboolean CallbackEnabled;
1845 GLuint CurrentPosition;
1846 #endif
1847 };
1848
1849
1850 /**
1851 * Context state for GL_ARB/NV_fragment_program
1852 */
1853 struct gl_fragment_program_state
1854 {
1855 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1856 GLboolean _Enabled; /* Enabled and valid program? */
1857 GLboolean _Active;
1858 struct fragment_program *Current; /* ptr to currently bound program */
1859 struct fragment_program *_Current; /* ptr to currently active program
1860 (including internal programs) */
1861 struct fp_machine Machine; /* machine state */
1862 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1863
1864 #if FEATURE_MESA_program_debug
1865 GLprogramcallbackMESA Callback;
1866 GLvoid *CallbackData;
1867 GLboolean CallbackEnabled;
1868 GLuint CurrentPosition;
1869 #endif
1870 };
1871
1872
1873 /**
1874 * ATI_fragment_shader runtime state
1875 */
1876 #define ATI_FS_INPUT_PRIMARY 0
1877 #define ATI_FS_INPUT_SECONDARY 1
1878
1879 struct atifs_instruction;
1880 struct atifs_setupinst;
1881
1882 /**
1883 * State for executing ATI fragment shader.
1884 */
1885 struct atifs_machine
1886 {
1887 GLfloat Registers[6][4]; /** six temporary registers */
1888 GLfloat PrevPassRegisters[6][4];
1889 GLfloat Inputs[2][4]; /** Primary, secondary input colors */
1890 };
1891
1892
1893 /**
1894 * ATI fragment shader
1895 */
1896 struct ati_fragment_shader
1897 {
1898 GLuint Id;
1899 GLint RefCount;
1900 struct atifs_instruction *Instructions[2];
1901 struct atifs_setupinst *SetupInst[2];
1902 GLfloat Constants[8][4];
1903 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1904 GLubyte numArithInstr[2];
1905 GLubyte regsAssigned[2];
1906 GLubyte NumPasses; /** 1 or 2 */
1907 GLubyte cur_pass;
1908 GLubyte last_optype;
1909 GLboolean interpinp1;
1910 GLboolean isValid;
1911 GLuint swizzlerq;
1912 };
1913
1914 /**
1915 * Context state for GL_ATI_fragment_shader
1916 */
1917 struct gl_ati_fragment_shader_state
1918 {
1919 GLboolean Enabled;
1920 GLboolean _Enabled; /** enabled and valid shader? */
1921 GLboolean Compiling;
1922 GLfloat GlobalConstants[8][4];
1923 struct atifs_machine Machine; /* machine state */
1924 struct ati_fragment_shader *Current;
1925 };
1926
1927
1928 /**
1929 * Occlusion/timer query object.
1930 */
1931 struct gl_query_object
1932 {
1933 GLuint Id;
1934 GLuint64EXT Result; /* the counter */
1935 GLboolean Active; /* inside Begin/EndQuery */
1936 GLboolean Ready; /* result is ready */
1937 };
1938
1939
1940 /**
1941 * Context state for query objects.
1942 */
1943 struct gl_query_state
1944 {
1945 struct _mesa_HashTable *QueryObjects;
1946 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1947 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1948 };
1949
1950
1951 /**
1952 * Context state for vertex/fragment shaders.
1953 */
1954 struct gl_shader_objects_state
1955 {
1956 struct gl2_program_intf **current_program;
1957 };
1958
1959
1960 /**
1961 * State which can be shared by multiple contexts:
1962 */
1963 struct gl_shared_state
1964 {
1965 _glthread_Mutex Mutex; /**< for thread safety */
1966 GLint RefCount; /**< Reference count */
1967 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
1968 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
1969
1970 /**
1971 * \name Default texture objects (shared by all multi-texture units)
1972 */
1973 /*@{*/
1974 struct gl_texture_object *Default1D;
1975 struct gl_texture_object *Default2D;
1976 struct gl_texture_object *Default3D;
1977 struct gl_texture_object *DefaultCubeMap;
1978 struct gl_texture_object *DefaultRect;
1979 /*@}*/
1980
1981 /**
1982 * \name Vertex/fragment programs
1983 */
1984 /*@{*/
1985 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
1986 #if FEATURE_ARB_vertex_program
1987 struct program *DefaultVertexProgram;
1988 #endif
1989 #if FEATURE_ARB_fragment_program
1990 struct program *DefaultFragmentProgram;
1991 #endif
1992 /*@}*/
1993
1994 #if FEATURE_ATI_fragment_shader
1995 struct _mesa_HashTable *ATIShaders;
1996 struct ati_fragment_shader *DefaultFragmentShader;
1997 #endif
1998
1999 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2000 struct _mesa_HashTable *BufferObjects;
2001 #endif
2002
2003 struct _mesa_HashTable *GL2Objects;
2004
2005 #if FEATURE_EXT_framebuffer_object
2006 struct _mesa_HashTable *RenderBuffers;
2007 struct _mesa_HashTable *FrameBuffers;
2008 #endif
2009
2010 void *DriverData; /**< Device driver shared state */
2011 };
2012
2013
2014
2015
2016 /**
2017 * A renderbuffer stores colors or depth values or stencil values.
2018 * A framebuffer object will have a collection of these.
2019 * Data are read/written to the buffer with a handful of Get/Put functions.
2020 *
2021 * Instances of this object are allocated with the Driver's NewRenderbuffer
2022 * hook. Drivers will likely wrap this class inside a driver-specific
2023 * class to simulate inheritance.
2024 */
2025 struct gl_renderbuffer
2026 {
2027 GLuint Name;
2028 GLint RefCount;
2029 GLuint Width, Height;
2030 GLenum InternalFormat; /* The user-specified value */
2031 GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
2032 /* GL_STENCIL_INDEX. */
2033 GLenum DataType; /* Type of values passed to the Get/Put functions */
2034 GLubyte RedBits; /**< Bits per image component */
2035 GLubyte GreenBits;
2036 GLubyte BlueBits;
2037 GLubyte AlphaBits;
2038 GLubyte IndexBits;
2039 GLubyte DepthBits;
2040 GLubyte StencilBits;
2041 GLvoid *Data;
2042
2043 /* Used to wrap one renderbuffer around another: */
2044 struct gl_renderbuffer *Wrapped;
2045
2046 /* Delete this renderbuffer */
2047 void (*Delete)(struct gl_renderbuffer *rb);
2048
2049 /* Allocate new storage for this renderbuffer */
2050 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2051 GLenum internalFormat,
2052 GLuint width, GLuint height);
2053
2054 /* Lock/Unlock are called before/after calling the Get/Put functions.
2055 * Not sure this is the right place for these yet.
2056 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2057 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2058 */
2059
2060 /* Return a pointer to the element/pixel at (x,y).
2061 * Should return NULL if the buffer memory can't be directly addressed.
2062 */
2063 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2064 GLint x, GLint y);
2065
2066 /* Get/Read a row of values.
2067 * The values will be of format _BaseFormat and type DataType.
2068 */
2069 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2070 GLint x, GLint y, void *values);
2071
2072 /* Get/Read values at arbitrary locations.
2073 * The values will be of format _BaseFormat and type DataType.
2074 */
2075 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2076 const GLint x[], const GLint y[], void *values);
2077
2078 /* Put/Write a row of values.
2079 * The values will be of format _BaseFormat and type DataType.
2080 */
2081 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2082 GLint x, GLint y, const void *values, const GLubyte *mask);
2083
2084 /* Put/Write a row of RGB values. This is a special-case routine that's
2085 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2086 * a common case for glDrawPixels and some triangle routines.
2087 * The values will be of format GL_RGB and type DataType.
2088 */
2089 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2090 GLint x, GLint y, const void *values, const GLubyte *mask);
2091
2092
2093 /* Put/Write a row of identical values.
2094 * The values will be of format _BaseFormat and type DataType.
2095 */
2096 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2097 GLint x, GLint y, const void *value, const GLubyte *mask);
2098
2099 /* Put/Write values at arbitrary locations.
2100 * The values will be of format _BaseFormat and type DataType.
2101 */
2102 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2103 const GLint x[], const GLint y[], const void *values,
2104 const GLubyte *mask);
2105 /* Put/Write identical values at arbitrary locations.
2106 * The values will be of format _BaseFormat and type DataType.
2107 */
2108 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2109 GLuint count, const GLint x[], const GLint y[],
2110 const void *value, const GLubyte *mask);
2111 };
2112
2113
2114 /**
2115 * A renderbuffer attachment point points to either a texture object
2116 * (and specifies a mipmap level, cube face or 3D texture slice) or
2117 * points to a renderbuffer.
2118 */
2119 struct gl_renderbuffer_attachment
2120 {
2121 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2122 GLboolean Complete;
2123
2124 /* IF Type == GL_RENDERBUFFER_EXT: */
2125 struct gl_renderbuffer *Renderbuffer;
2126
2127 /* IF Type == GL_TEXTURE: */
2128 struct gl_texture_object *Texture;
2129 GLuint TextureLevel;
2130 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2131 GLuint Zoffset; /* for 3D textures */
2132 };
2133
2134
2135 /**
2136 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2137 * In C++ terms, think of this as a base class from which device drivers
2138 * will make derived classes.
2139 */
2140 struct gl_framebuffer
2141 {
2142 GLuint Name; /* if zero, this is a window system framebuffer */
2143 GLint RefCount;
2144
2145 GLvisual Visual; /**< The corresponding visual */
2146
2147 GLboolean Initialized;
2148
2149 GLuint Width, Height; /**< size of frame buffer in pixels */
2150
2151 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2152 /*@{*/
2153 GLint _Xmin, _Xmax; /**< inclusive */
2154 GLint _Ymin, _Ymax; /**< exclusive */
2155 /*@}*/
2156
2157 /** \name Derived Z buffer stuff */
2158 /*@{*/
2159 GLuint _DepthMax; /**< Max depth buffer value */
2160 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2161 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2162 /*@}*/
2163
2164 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2165
2166 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2167 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2168
2169 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2170 * attribute group and GL_PIXEL attribute group, respectively.
2171 */
2172 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2173 GLenum ColorReadBuffer;
2174
2175 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2176 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2177 GLint _ColorReadBufferIndex; /* -1 = None */
2178
2179 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2180 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2181 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2182 struct gl_renderbuffer *_ColorReadBuffer;
2183
2184 /** The Actual depth/stencil buffers to use. May be wrappers around the
2185 * depth/stencil buffers attached above. */
2186 struct gl_renderbuffer *_DepthBuffer;
2187 struct gl_renderbuffer *_StencilBuffer;
2188
2189 /** Delete this framebuffer */
2190 void (*Delete)(struct gl_framebuffer *fb);
2191 };
2192
2193
2194 /**
2195 * Limits for vertex and fragment programs.
2196 */
2197 struct gl_program_constants
2198 {
2199 /* logical limits */
2200 GLuint MaxInstructions;
2201 GLuint MaxAluInstructions; /* fragment programs only, for now */
2202 GLuint MaxTexInstructions; /* fragment programs only, for now */
2203 GLuint MaxTexIndirections; /* fragment programs only, for now */
2204 GLuint MaxAttribs;
2205 GLuint MaxTemps;
2206 GLuint MaxAddressRegs; /* vertex program only, for now */
2207 GLuint MaxParameters;
2208 GLuint MaxLocalParams;
2209 GLuint MaxEnvParams;
2210 /* native/hardware limits */
2211 GLuint MaxNativeInstructions;
2212 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2213 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2214 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2215 GLuint MaxNativeAttribs;
2216 GLuint MaxNativeTemps;
2217 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2218 GLuint MaxNativeParameters;
2219 };
2220
2221
2222 /**
2223 * Constants which may be overridden by device driver during context creation
2224 * but are never changed after that.
2225 */
2226 struct gl_constants
2227 {
2228 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2229 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2230 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2231 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2232 GLuint MaxTextureCoordUnits;
2233 GLuint MaxTextureImageUnits;
2234 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
2235 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2236 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2237 GLuint MaxArrayLockSize;
2238 GLint SubPixelBits;
2239 GLfloat MinPointSize, MaxPointSize; /* aliased */
2240 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2241 GLfloat PointSizeGranularity;
2242 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2243 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2244 GLfloat LineWidthGranularity;
2245 GLuint MaxColorTableSize;
2246 GLuint MaxConvolutionWidth;
2247 GLuint MaxConvolutionHeight;
2248 GLuint MaxClipPlanes;
2249 GLuint MaxLights;
2250 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2251 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2252 GLuint MaxViewportWidth, MaxViewportHeight;
2253 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2254 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2255 /* shared by vertex and fragment program: */
2256 GLuint MaxProgramMatrices;
2257 GLuint MaxProgramMatrixStackDepth;
2258 /* vertex array / buffer object bounds checking */
2259 GLboolean CheckArrayBounds;
2260 /* GL_ARB_draw_buffers */
2261 GLuint MaxDrawBuffers;
2262 /* GL_OES_read_format */
2263 GLenum ColorReadFormat;
2264 GLenum ColorReadType;
2265 /* GL_EXT_framebuffer_object */
2266 GLuint MaxColorAttachments;
2267 GLuint MaxRenderbufferSize;
2268 };
2269
2270
2271 /**
2272 * Enable flag for each OpenGL extension. Different device drivers will
2273 * enable different extensions at runtime.
2274 */
2275 struct gl_extensions
2276 {
2277 /**
2278 * \name Flags to quickly test if certain extensions are available.
2279 *
2280 * Not every extension needs to have such a flag, but it's encouraged.
2281 */
2282 /*@{*/
2283 GLboolean dummy; /* don't remove this! */
2284 GLboolean ARB_depth_texture;
2285 GLboolean ARB_draw_buffers;
2286 GLboolean ARB_fragment_program;
2287 GLboolean ARB_fragment_shader;
2288 GLboolean ARB_half_float_pixel;
2289 GLboolean ARB_imaging;
2290 GLboolean ARB_multisample;
2291 GLboolean ARB_multitexture;
2292 GLboolean ARB_occlusion_query;
2293 GLboolean ARB_point_sprite;
2294 GLboolean ARB_shader_objects;
2295 GLboolean ARB_shading_language_100;
2296 GLboolean ARB_shadow;
2297 GLboolean ARB_texture_border_clamp;
2298 GLboolean ARB_texture_compression;
2299 GLboolean ARB_texture_cube_map;
2300 GLboolean ARB_texture_env_combine;
2301 GLboolean ARB_texture_env_crossbar;
2302 GLboolean ARB_texture_env_dot3;
2303 GLboolean ARB_texture_float;
2304 GLboolean ARB_texture_mirrored_repeat;
2305 GLboolean ARB_texture_non_power_of_two;
2306 GLboolean ARB_transpose_matrix;
2307 GLboolean ARB_vertex_buffer_object;
2308 GLboolean ARB_vertex_program;
2309 GLboolean ARB_vertex_shader;
2310 GLboolean ARB_window_pos;
2311 GLboolean EXT_abgr;
2312 GLboolean EXT_bgra;
2313 GLboolean EXT_blend_color;
2314 GLboolean EXT_blend_equation_separate;
2315 GLboolean EXT_blend_func_separate;
2316 GLboolean EXT_blend_logic_op;
2317 GLboolean EXT_blend_minmax;
2318 GLboolean EXT_blend_subtract;
2319 GLboolean EXT_clip_volume_hint;
2320 GLboolean EXT_cull_vertex;
2321 GLboolean EXT_convolution;
2322 GLboolean EXT_compiled_vertex_array;
2323 GLboolean EXT_copy_texture;
2324 GLboolean EXT_depth_bounds_test;
2325 GLboolean EXT_draw_range_elements;
2326 GLboolean EXT_framebuffer_object;
2327 GLboolean EXT_fog_coord;
2328 GLboolean EXT_framebuffer_blit;
2329 GLboolean EXT_histogram;
2330 GLboolean EXT_multi_draw_arrays;
2331 GLboolean EXT_paletted_texture;
2332 GLboolean EXT_packed_depth_stencil;
2333 GLboolean EXT_packed_pixels;
2334 GLboolean EXT_pixel_buffer_object;
2335 GLboolean EXT_point_parameters;
2336 GLboolean EXT_polygon_offset;
2337 GLboolean EXT_rescale_normal;
2338 GLboolean EXT_shadow_funcs;
2339 GLboolean EXT_secondary_color;
2340 GLboolean EXT_separate_specular_color;
2341 GLboolean EXT_shared_texture_palette;
2342 GLboolean EXT_stencil_wrap;
2343 GLboolean EXT_stencil_two_side;
2344 GLboolean EXT_subtexture;
2345 GLboolean EXT_texture;
2346 GLboolean EXT_texture_object;
2347 GLboolean EXT_texture3D;
2348 GLboolean EXT_texture_compression_s3tc;
2349 GLboolean EXT_texture_env_add;
2350 GLboolean EXT_texture_env_combine;
2351 GLboolean EXT_texture_env_dot3;
2352 GLboolean EXT_texture_filter_anisotropic;
2353 GLboolean EXT_texture_lod_bias;
2354 GLboolean EXT_texture_mirror_clamp;
2355 GLboolean EXT_timer_query;
2356 GLboolean EXT_vertex_array;
2357 GLboolean EXT_vertex_array_set;
2358 /* vendor extensions */
2359 GLboolean APPLE_client_storage;
2360 GLboolean APPLE_packed_pixels;
2361 GLboolean ATI_texture_mirror_once;
2362 GLboolean ATI_texture_env_combine3;
2363 GLboolean ATI_fragment_shader;
2364 GLboolean IBM_rasterpos_clip;
2365 GLboolean IBM_multimode_draw_arrays;
2366 GLboolean MESA_pack_invert;
2367 GLboolean MESA_packed_depth_stencil;
2368 GLboolean MESA_program_debug;
2369 GLboolean MESA_resize_buffers;
2370 GLboolean MESA_ycbcr_texture;
2371 GLboolean NV_blend_square;
2372 GLboolean NV_fragment_program;
2373 GLboolean NV_light_max_exponent;
2374 GLboolean NV_point_sprite;
2375 GLboolean NV_texgen_reflection;
2376 GLboolean NV_texture_rectangle;
2377 GLboolean NV_vertex_program;
2378 GLboolean NV_vertex_program1_1;
2379 GLboolean OES_read_format;
2380 GLboolean SGI_color_matrix;
2381 GLboolean SGI_color_table;
2382 GLboolean SGI_texture_color_table;
2383 GLboolean SGIS_generate_mipmap;
2384 GLboolean SGIS_pixel_texture;
2385 GLboolean SGIS_texture_edge_clamp;
2386 GLboolean SGIS_texture_lod;
2387 GLboolean SGIX_depth_texture;
2388 GLboolean SGIX_pixel_texture;
2389 GLboolean SGIX_shadow;
2390 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2391 GLboolean TDFX_texture_compression_FXT1;
2392 GLboolean S3_s3tc;
2393 /*@}*/
2394 /* The extension string */
2395 const GLubyte *String;
2396 };
2397
2398
2399 /**
2400 * A stack of matrices (projection, modelview, color, texture, etc).
2401 */
2402 struct matrix_stack
2403 {
2404 GLmatrix *Top; /**< points into Stack */
2405 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2406 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2407 GLuint MaxDepth; /**< size of Stack[] array */
2408 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2409 };
2410
2411
2412 /**
2413 * \name Bits for image transfer operations
2414 *
2415 * \sa __GLcontextRec::ImageTransferState.
2416 */
2417 /*@{*/
2418 #define IMAGE_SCALE_BIAS_BIT 0x1
2419 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2420 #define IMAGE_MAP_COLOR_BIT 0x4
2421 #define IMAGE_COLOR_TABLE_BIT 0x8
2422 #define IMAGE_CONVOLUTION_BIT 0x10
2423 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2424 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2425 #define IMAGE_COLOR_MATRIX_BIT 0x80
2426 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2427 #define IMAGE_HISTOGRAM_BIT 0x200
2428 #define IMAGE_MIN_MAX_BIT 0x400
2429 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2430
2431
2432 /** Pixel Transfer ops up to convolution */
2433 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2434 IMAGE_SHIFT_OFFSET_BIT | \
2435 IMAGE_MAP_COLOR_BIT | \
2436 IMAGE_COLOR_TABLE_BIT)
2437
2438 /** Pixel transfer ops after convolution */
2439 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2440 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2441 IMAGE_COLOR_MATRIX_BIT | \
2442 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2443 IMAGE_HISTOGRAM_BIT | \
2444 IMAGE_MIN_MAX_BIT)
2445 /*@}*/
2446
2447
2448 /**
2449 * \name Bits to indicate what state has changed.
2450 *
2451 * 4 unused flags.
2452 */
2453 /*@{*/
2454 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2455 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2456 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2457 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2458 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2459 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2460 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2461 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2462 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2463 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2464 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2465 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2466 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2467 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2468 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2469 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2470 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2471 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2472 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2473 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2474 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2475 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2476 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2477 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2478 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2479 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2480 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2481 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2482 #define _NEW_ALL ~0
2483 /*@}*/
2484
2485
2486 /**
2487 * \name Bits to track array state changes
2488 *
2489 * Also used to summarize array enabled.
2490 */
2491 /*@{*/
2492 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2493 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2494 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2495 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2496 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2497 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2498 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2499 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2500 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2501 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2502 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2503 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2504 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2505 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2506 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2507 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2508 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2509 #define _NEW_ARRAY_ALL 0xffffffff
2510
2511
2512 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2513 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2514 /*@}*/
2515
2516
2517 /**
2518 * \name A bunch of flags that we think might be useful to drivers.
2519 *
2520 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2521 */
2522 /*@{*/
2523 #define DD_FLATSHADE 0x1
2524 #define DD_SEPARATE_SPECULAR 0x2
2525 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2526 #define DD_TRI_LIGHT_TWOSIDE 0x8
2527 #define DD_TRI_UNFILLED 0x10
2528 #define DD_TRI_SMOOTH 0x20
2529 #define DD_TRI_STIPPLE 0x40
2530 #define DD_TRI_OFFSET 0x80
2531 #define DD_LINE_SMOOTH 0x100
2532 #define DD_LINE_STIPPLE 0x200
2533 #define DD_LINE_WIDTH 0x400
2534 #define DD_POINT_SMOOTH 0x800
2535 #define DD_POINT_SIZE 0x1000
2536 #define DD_POINT_ATTEN 0x2000
2537 #define DD_TRI_TWOSTENCIL 0x4000
2538 /*@}*/
2539
2540
2541 /**
2542 * \name Define the state changes under which each of these bits might change
2543 */
2544 /*@{*/
2545 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2546 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2547 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2548 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2549 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2550 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2551 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2552 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2553 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2554 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2555 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2556 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2557 #define _DD_NEW_POINT_SIZE _NEW_POINT
2558 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2559 /*@}*/
2560
2561
2562 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2563 _NEW_TEXTURE | \
2564 _NEW_POINT | \
2565 _NEW_MODELVIEW)
2566
2567 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2568 _NEW_TEXTURE)
2569
2570 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2571
2572
2573
2574
2575 /*
2576 * Forward declaration of display list data types:
2577 */
2578 union node;
2579 typedef union node Node;
2580
2581
2582 /* This has to be included here. */
2583 #include "dd.h"
2584
2585
2586 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2587
2588 /**
2589 * Core Mesa's support for tnl modules:
2590 */
2591 struct gl_tnl_module
2592 {
2593 /**
2594 * Vertex format to be lazily swapped into current dispatch.
2595 */
2596 const GLvertexformat *Current;
2597
2598 /**
2599 * \name Record of functions swapped out.
2600 * On restore, only need to swap these functions back in.
2601 */
2602 /*@{*/
2603 struct {
2604 _glapi_proc * location;
2605 _glapi_proc function;
2606 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2607 GLuint SwapCount;
2608 /*@}*/
2609 };
2610
2611 /* Strictly this is a tnl/ private concept, but it doesn't seem
2612 * worthwhile adding a tnl private structure just to hold this one bit
2613 * of information:
2614 */
2615 #define MESA_DLIST_DANGLING_REFS 0x1
2616
2617 /* Provide a location where information about a display list can be
2618 * collected. Could be extended with driverPrivate structures,
2619 * etc. in the future.
2620 */
2621 struct mesa_display_list
2622 {
2623 Node *node;
2624 GLuint id;
2625 GLbitfield flags;
2626 };
2627
2628
2629 /**
2630 * State used during display list compilation and execution.
2631 */
2632 struct mesa_list_state
2633 {
2634 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2635 GLuint CallDepth; /**< Current recursion calling depth */
2636
2637 struct mesa_display_list *CurrentList;
2638 Node *CurrentListPtr; /**< Head of list being compiled */
2639 GLuint CurrentListNum; /**< Number of the list being compiled */
2640 Node *CurrentBlock; /**< Pointer to current block of nodes */
2641 GLuint CurrentPos; /**< Index into current block of nodes */
2642
2643 GLvertexformat ListVtxfmt;
2644
2645 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2646 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2647
2648 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2649 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2650
2651 GLubyte ActiveIndex;
2652 GLfloat CurrentIndex;
2653
2654 GLubyte ActiveEdgeFlag;
2655 GLboolean CurrentEdgeFlag;
2656 };
2657
2658
2659 /**
2660 * Mesa rendering context.
2661 *
2662 * This is the central context data structure for Mesa. Almost all
2663 * OpenGL state is contained in this structure.
2664 * Think of this as a base class from which device drivers will derive
2665 * sub classes.
2666 *
2667 * The GLcontext typedef names this structure.
2668 */
2669 struct __GLcontextRec
2670 {
2671 /**
2672 * \name OS related interfaces.
2673 *
2674 * These \b must be the first members of this structure, because they are
2675 * exposed to the outside world (i.e. GLX extension).
2676 */
2677 /*@{*/
2678 __GLimports imports;
2679 __GLexports exports;
2680 /*@}*/
2681
2682 /** State possibly shared with other contexts in the address space */
2683 struct gl_shared_state *Shared;
2684
2685 /** \name API function pointer tables */
2686 /*@{*/
2687 struct _glapi_table *Save; /**< Display list save functions */
2688 struct _glapi_table *Exec; /**< Execute functions */
2689 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2690 /*@}*/
2691
2692 GLvisual Visual;
2693 GLframebuffer *DrawBuffer; /**< buffer for writing */
2694 GLframebuffer *ReadBuffer; /**< buffer for reading */
2695 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2696 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2697
2698 /**
2699 * Device driver function pointer table
2700 */
2701 struct dd_function_table Driver;
2702
2703 void *DriverCtx; /**< Points to device driver context/state */
2704 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2705
2706 /** Core/Driver constants */
2707 struct gl_constants Const;
2708
2709 /** \name The various 4x4 matrix stacks */
2710 /*@{*/
2711 struct matrix_stack ModelviewMatrixStack;
2712 struct matrix_stack ProjectionMatrixStack;
2713 struct matrix_stack ColorMatrixStack;
2714 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2715 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2716 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2717 /*@}*/
2718
2719 /** Combined modelview and projection matrix */
2720 GLmatrix _ModelProjectMatrix;
2721
2722 /** \name Display lists */
2723 struct mesa_list_state ListState;
2724
2725 GLboolean ExecuteFlag; /**< Execute GL commands? */
2726 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2727
2728 /** Extension information */
2729 struct gl_extensions Extensions;
2730
2731 /** \name State attribute stack (for glPush/PopAttrib) */
2732 /*@{*/
2733 GLuint AttribStackDepth;
2734 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2735 /*@}*/
2736
2737 /** \name Renderer attribute groups
2738 *
2739 * We define a struct for each attribute group to make pushing and popping
2740 * attributes easy. Also it's a good organization.
2741 */
2742 /*@{*/
2743 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2744 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2745 struct gl_current_attrib Current; /**< Current attributes */
2746 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2747 struct gl_eval_attrib Eval; /**< Eval attributes */
2748 struct gl_fog_attrib Fog; /**< Fog attributes */
2749 struct gl_hint_attrib Hint; /**< Hint attributes */
2750 struct gl_light_attrib Light; /**< Light attributes */
2751 struct gl_line_attrib Line; /**< Line attributes */
2752 struct gl_list_attrib List; /**< List attributes */
2753 struct gl_multisample_attrib Multisample;
2754 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2755 struct gl_point_attrib Point; /**< Point attributes */
2756 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2757 GLuint PolygonStipple[32]; /**< Polygon stipple */
2758 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2759 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2760 struct gl_texture_attrib Texture; /**< Texture attributes */
2761 struct gl_transform_attrib Transform; /**< Transformation attributes */
2762 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2763 /*@}*/
2764
2765 /** \name Client attribute stack */
2766 /*@{*/
2767 GLuint ClientAttribStackDepth;
2768 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2769 /*@}*/
2770
2771 /** \name Client attribute groups */
2772 /*@{*/
2773 struct gl_array_attrib Array; /**< Vertex arrays */
2774 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2775 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2776 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2777 /*@}*/
2778
2779 /** \name Other assorted state (not pushed/popped on attribute stack) */
2780 /*@{*/
2781 struct gl_histogram_attrib Histogram;
2782 struct gl_minmax_attrib MinMax;
2783 struct gl_convolution_attrib Convolution1D;
2784 struct gl_convolution_attrib Convolution2D;
2785 struct gl_convolution_attrib Separable2D;
2786
2787 struct gl_evaluators EvalMap; /**< All evaluators */
2788 struct gl_feedback Feedback; /**< Feedback */
2789 struct gl_selection Select; /**< Selection */
2790
2791 struct gl_color_table ColorTable; /**< Pre-convolution */
2792 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2793 struct gl_color_table PostConvolutionColorTable;
2794 struct gl_color_table ProxyPostConvolutionColorTable;
2795 struct gl_color_table PostColorMatrixColorTable;
2796 struct gl_color_table ProxyPostColorMatrixColorTable;
2797
2798 struct gl_program_state Program; /**< for vertex or fragment progs */
2799 struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2800 struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2801 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2802
2803 struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2804 struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2805
2806 GLboolean _MaintainTnlProgram;
2807 GLboolean _MaintainTexEnvProgram;
2808 GLboolean _UseTexEnvProgram;
2809
2810 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
2811
2812 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2813 /*@}*/
2814
2815 #if FEATURE_EXT_framebuffer_object
2816 struct gl_renderbuffer *CurrentRenderbuffer;
2817 #endif
2818
2819 GLenum ErrorValue; /**< Last error code */
2820 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2821 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2822
2823 /** \name Derived state */
2824 /*@{*/
2825 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
2826 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2827 GLfloat _EyeZDir[3];
2828 GLfloat _ModelViewInvScale;
2829 GLboolean _NeedEyeCoords;
2830 GLboolean _ForceEyeCoords;
2831 GLboolean _RotateMode;
2832 GLenum _CurrentProgram; /* currently executing program */
2833
2834 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2835 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2836 /**@}*/
2837
2838 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2839
2840
2841 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2842 *
2843 * We don't have a better way to communicate this value from
2844 * swrast_setup to swrast. */
2845
2846 /** \name For debugging/development only */
2847 /*@{*/
2848 GLboolean FirstTimeCurrent;
2849 /*@}*/
2850
2851 /** Dither disable via MESA_NO_DITHER env var */
2852 GLboolean NoDither;
2853
2854 /** software compression/decompression supported or not */
2855 GLboolean Mesa_DXTn;
2856
2857 /** Core tnl module support */
2858 struct gl_tnl_module TnlModule;
2859
2860 /**
2861 * \name Hooks for module contexts.
2862 *
2863 * These will eventually live in the driver or elsewhere.
2864 */
2865 /*@{*/
2866 void *swrast_context;
2867 void *swsetup_context;
2868 void *swtnl_context;
2869 void *swtnl_im;
2870 void *acache_context;
2871 void *aelt_context;
2872 /*@}*/
2873 };
2874
2875
2876 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2877 extern const char *_mesa_prim_name[GL_POLYGON+4];
2878
2879
2880 #ifdef DEBUG
2881 extern int MESA_VERBOSE;
2882 extern int MESA_DEBUG_FLAGS;
2883 # define MESA_FUNCTION __FUNCTION__
2884 #else
2885 # define MESA_VERBOSE 0
2886 # define MESA_DEBUG_FLAGS 0
2887 # define MESA_FUNCTION "a function"
2888 # ifndef NDEBUG
2889 # define NDEBUG
2890 # endif
2891 #endif
2892
2893
2894 enum _verbose
2895 {
2896 VERBOSE_VARRAY = 0x0001,
2897 VERBOSE_TEXTURE = 0x0002,
2898 VERBOSE_IMMEDIATE = 0x0004,
2899 VERBOSE_PIPELINE = 0x0008,
2900 VERBOSE_DRIVER = 0x0010,
2901 VERBOSE_STATE = 0x0020,
2902 VERBOSE_API = 0x0040,
2903 VERBOSE_DISPLAY_LIST = 0x0100,
2904 VERBOSE_LIGHTING = 0x0200,
2905 VERBOSE_PRIMS = 0x0400,
2906 VERBOSE_VERTS = 0x0800,
2907 VERBOSE_DISASSEM = 0x1000
2908 };
2909
2910
2911 enum _debug
2912 {
2913 DEBUG_ALWAYS_FLUSH = 0x1
2914 };
2915
2916
2917
2918 #define Elements(x) sizeof(x)/sizeof(*(x))
2919
2920
2921 #endif /* TYPES_H */