OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5
11 *
12 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include "config.h" /* Hardwired parameters */
40 #include "glapitable.h"
41 #include "glthread.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 #if ACCUM_BITS != 16
69 /* Software accum done with GLshort at this time */
70 # error "illegal number of accumulation bits"
71 #endif
72
73
74 /**
75 * Stencil buffer data type.
76 */
77 #if STENCIL_BITS==8
78 typedef GLubyte GLstencil;
79 # define STENCIL_MAX 0xff
80 #elif STENCIL_BITS==16
81 typedef GLushort GLstencil;
82 # define STENCIL_MAX 0xffff
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * Used for storing intermediate depth buffer values.
90 * The actual depth/Z buffer might use 16 or 32-bit values.
91 *
92 * \note Must be 32-bits!
93 */
94 typedef GLuint GLdepth;
95
96
97 /**
98 * Fixed point data type.
99 */
100 typedef int GLfixed;
101 /*
102 * Fixed point arithmetic macros
103 */
104 #ifndef FIXED_FRAC_BITS
105 #define FIXED_FRAC_BITS 11
106 #endif
107
108 #define FIXED_SHIFT FIXED_FRAC_BITS
109 #define FIXED_ONE (1 << FIXED_SHIFT)
110 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
111 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
112 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
113 #define FIXED_EPSILON 1
114 #define FIXED_SCALE ((float) FIXED_ONE)
115 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
116 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
117 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
118 #define IntToFixed(I) ((I) << FIXED_SHIFT)
119 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
120 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
121 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
122 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
123 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
124 #define PosFloatToFixed(X) FloatToFixed(X)
125 #define SignedFloatToFixed(X) FloatToFixed(X)
126
127
128
129 /**
130 * \name Some forward type declarations
131 */
132 /*@{*/
133 struct _mesa_HashTable;
134 struct gl_pixelstore_attrib;
135 struct gl_texture_format;
136 struct gl_texture_image;
137 struct gl_texture_object;
138 typedef struct __GLcontextRec GLcontext;
139 typedef struct __GLcontextModesRec GLvisual;
140 typedef struct gl_framebuffer GLframebuffer;
141 /*@}*/
142
143
144
145 /**
146 * Indexes for vertex program attributes.
147 * GL_NV_vertex_program aliases generic attributes over the conventional
148 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
149 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
150 * generic attributes are distinct/separate).
151 */
152 enum
153 {
154 VERT_ATTRIB_POS = 0,
155 VERT_ATTRIB_WEIGHT = 1,
156 VERT_ATTRIB_NORMAL = 2,
157 VERT_ATTRIB_COLOR0 = 3,
158 VERT_ATTRIB_COLOR1 = 4,
159 VERT_ATTRIB_FOG = 5,
160 VERT_ATTRIB_SIX = 6,
161 VERT_ATTRIB_SEVEN = 7,
162 VERT_ATTRIB_TEX0 = 8,
163 VERT_ATTRIB_TEX1 = 9,
164 VERT_ATTRIB_TEX2 = 10,
165 VERT_ATTRIB_TEX3 = 11,
166 VERT_ATTRIB_TEX4 = 12,
167 VERT_ATTRIB_TEX5 = 13,
168 VERT_ATTRIB_TEX6 = 14,
169 VERT_ATTRIB_TEX7 = 15,
170 VERT_ATTRIB_GENERIC0 = 16,
171 VERT_ATTRIB_GENERIC1 = 17,
172 VERT_ATTRIB_GENERIC2 = 18,
173 VERT_ATTRIB_GENERIC3 = 19,
174 VERT_ATTRIB_MAX = 16
175 };
176
177 /**
178 * Bitflags for vertex attributes.
179 * These are used in bitfields in many places.
180 */
181 /*@{*/
182 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
183 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
184 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
185 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
186 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
187 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
188 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
189 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
190 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
191 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
192 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
193 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
194 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
195 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
196 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
197 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
198 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
199 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
200 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
201 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
202
203 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
204 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
205 /*@}*/
206
207
208 /**
209 * Indexes for vertex program result attributes
210 */
211 #define VERT_RESULT_HPOS 0
212 #define VERT_RESULT_COL0 1
213 #define VERT_RESULT_COL1 2
214 #define VERT_RESULT_BFC0 3
215 #define VERT_RESULT_BFC1 4
216 #define VERT_RESULT_FOGC 5
217 #define VERT_RESULT_PSIZ 6
218 #define VERT_RESULT_TEX0 7
219 #define VERT_RESULT_TEX1 8
220 #define VERT_RESULT_TEX2 9
221 #define VERT_RESULT_TEX3 10
222 #define VERT_RESULT_TEX4 11
223 #define VERT_RESULT_TEX5 12
224 #define VERT_RESULT_TEX6 13
225 #define VERT_RESULT_TEX7 14
226 #define VERT_RESULT_MAX 15
227
228
229 /**
230 * Indexes for fragment program input attributes.
231 */
232 enum
233 {
234 FRAG_ATTRIB_WPOS = 0,
235 FRAG_ATTRIB_COL0 = 1,
236 FRAG_ATTRIB_COL1 = 2,
237 FRAG_ATTRIB_FOGC = 3,
238 FRAG_ATTRIB_TEX0 = 4,
239 FRAG_ATTRIB_TEX1 = 5,
240 FRAG_ATTRIB_TEX2 = 6,
241 FRAG_ATTRIB_TEX3 = 7,
242 FRAG_ATTRIB_TEX4 = 8,
243 FRAG_ATTRIB_TEX5 = 9,
244 FRAG_ATTRIB_TEX6 = 10,
245 FRAG_ATTRIB_TEX7 = 11
246 };
247
248 /*
249 * Bitflags for fragment attributes.
250 */
251 /*@{*/
252 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
253 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
254 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
255 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
256 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
257 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
258 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
259 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
260 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
261 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
262 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
263 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
264
265 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
266 FRAG_BIT_TEX1| \
267 FRAG_BIT_TEX2| \
268 FRAG_BIT_TEX3| \
269 FRAG_BIT_TEX4| \
270 FRAG_BIT_TEX5| \
271 FRAG_BIT_TEX6| \
272 FRAG_BIT_TEX7)
273 /*@}*/
274
275
276 /**
277 * Indexes for all renderbuffers
278 */
279 enum {
280 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
281 BUFFER_BACK_LEFT = 1,
282 BUFFER_FRONT_RIGHT = 2,
283 BUFFER_BACK_RIGHT = 3,
284 BUFFER_AUX0 = 4, /* optional aux buffer */
285 BUFFER_AUX1 = 5,
286 BUFFER_AUX2 = 6,
287 BUFFER_AUX3 = 7,
288 BUFFER_DEPTH = 8,
289 BUFFER_STENCIL = 9,
290 BUFFER_ACCUM = 10,
291 BUFFER_COLOR0 = 11, /* generic renderbuffers */
292 BUFFER_COLOR1 = 12,
293 BUFFER_COLOR2 = 13,
294 BUFFER_COLOR3 = 14,
295 BUFFER_COLOR4 = 15,
296 BUFFER_COLOR5 = 16,
297 BUFFER_COLOR6 = 17,
298 BUFFER_COLOR7 = 18,
299 BUFFER_COUNT = 19
300 };
301
302 /**
303 * Bit flags for all renderbuffers
304 */
305 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
306 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
307 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
308 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
309 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
310 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
311 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
312 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
313 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
314 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
315 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
316 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
317 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
318 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
319 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
320 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
321 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
322 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
323 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
324
325
326 /**
327 * Data structure for color tables
328 */
329 struct gl_color_table
330 {
331 GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
332 GLenum IntFormat;
333 GLuint Size; /**< number of entries (rows) in table */
334 GLvoid *Table; /**< points to data of <Type> */
335 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
336 GLubyte RedSize;
337 GLubyte GreenSize;
338 GLubyte BlueSize;
339 GLubyte AlphaSize;
340 GLubyte LuminanceSize;
341 GLubyte IntensitySize;
342 };
343
344
345 /**
346 * \name Bit flags used for updating material values.
347 */
348 /*@{*/
349 #define MAT_ATTRIB_FRONT_AMBIENT 0
350 #define MAT_ATTRIB_BACK_AMBIENT 1
351 #define MAT_ATTRIB_FRONT_DIFFUSE 2
352 #define MAT_ATTRIB_BACK_DIFFUSE 3
353 #define MAT_ATTRIB_FRONT_SPECULAR 4
354 #define MAT_ATTRIB_BACK_SPECULAR 5
355 #define MAT_ATTRIB_FRONT_EMISSION 6
356 #define MAT_ATTRIB_BACK_EMISSION 7
357 #define MAT_ATTRIB_FRONT_SHININESS 8
358 #define MAT_ATTRIB_BACK_SHININESS 9
359 #define MAT_ATTRIB_FRONT_INDEXES 10
360 #define MAT_ATTRIB_BACK_INDEXES 11
361 #define MAT_ATTRIB_MAX 12
362
363 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
364 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
365 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
366 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
367 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
368 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
369
370 #define MAT_INDEX_AMBIENT 0
371 #define MAT_INDEX_DIFFUSE 1
372 #define MAT_INDEX_SPECULAR 2
373
374 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
375 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
376 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
377 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
378 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
379 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
380 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
381 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
382 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
383 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
384 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
385 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
386
387
388 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
389 MAT_BIT_FRONT_AMBIENT | \
390 MAT_BIT_FRONT_DIFFUSE | \
391 MAT_BIT_FRONT_SPECULAR | \
392 MAT_BIT_FRONT_SHININESS | \
393 MAT_BIT_FRONT_INDEXES)
394
395 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
396 MAT_BIT_BACK_AMBIENT | \
397 MAT_BIT_BACK_DIFFUSE | \
398 MAT_BIT_BACK_SPECULAR | \
399 MAT_BIT_BACK_SHININESS | \
400 MAT_BIT_BACK_INDEXES)
401
402 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
403 /*@}*/
404
405
406 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
407 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
408
409 /**
410 * Material shininess lookup table.
411 */
412 struct gl_shine_tab
413 {
414 struct gl_shine_tab *next, *prev;
415 GLfloat tab[SHINE_TABLE_SIZE+1];
416 GLfloat shininess;
417 GLuint refcount;
418 };
419
420
421 /**
422 * Light source state.
423 */
424 struct gl_light
425 {
426 struct gl_light *next; /**< double linked list with sentinel */
427 struct gl_light *prev;
428
429 GLfloat Ambient[4]; /**< ambient color */
430 GLfloat Diffuse[4]; /**< diffuse color */
431 GLfloat Specular[4]; /**< specular color */
432 GLfloat EyePosition[4]; /**< position in eye coordinates */
433 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
434 GLfloat SpotExponent;
435 GLfloat SpotCutoff; /**< in degrees */
436 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
437 GLfloat ConstantAttenuation;
438 GLfloat LinearAttenuation;
439 GLfloat QuadraticAttenuation;
440 GLboolean Enabled; /**< On/off flag */
441
442 /**
443 * \name Derived fields
444 */
445 /*@{*/
446 GLuint _Flags; /**< State */
447
448 GLfloat _Position[4]; /**< position in eye/obj coordinates */
449 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
450 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
451 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
452 GLfloat _VP_inf_spot_attenuation;
453
454 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
455 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
456 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
457 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
458 GLfloat _dli; /**< CI diffuse light intensity */
459 GLfloat _sli; /**< CI specular light intensity */
460 /*@}*/
461 };
462
463
464 /**
465 * Light model state.
466 */
467 struct gl_lightmodel
468 {
469 GLfloat Ambient[4]; /**< ambient color */
470 GLboolean LocalViewer; /**< Local (or infinite) view point? */
471 GLboolean TwoSide; /**< Two (or one) sided lighting? */
472 GLenum ColorControl; /**< either GL_SINGLE_COLOR
473 * or GL_SEPARATE_SPECULAR_COLOR */
474 };
475
476
477 /**
478 * Material state.
479 */
480 struct gl_material
481 {
482 GLfloat Attrib[MAT_ATTRIB_MAX][4];
483 };
484
485
486 /**
487 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
488 */
489 struct gl_accum_attrib
490 {
491 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
492 };
493
494
495 /**
496 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
497 */
498 struct gl_colorbuffer_attrib
499 {
500 GLuint ClearIndex; /**< Index to use for glClear */
501 GLclampf ClearColor[4]; /**< Color to use for glClear */
502
503 GLuint IndexMask; /**< Color index write mask */
504 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
505
506 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
507
508 /**
509 * \name alpha testing
510 */
511 /*@{*/
512 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
513 GLenum AlphaFunc; /**< Alpha test function */
514 GLclampf AlphaRef; /**< Alpha reference value */
515 /*@}*/
516
517 /**
518 * \name Blending
519 */
520 /*@{*/
521 GLboolean BlendEnabled; /**< Blending enabled flag */
522 GLenum BlendSrcRGB; /**< Blending source operator */
523 GLenum BlendDstRGB; /**< Blending destination operator */
524 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
525 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
526 GLenum BlendEquationRGB; /**< Blending equation */
527 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
528 GLfloat BlendColor[4]; /**< Blending color */
529 /*@}*/
530
531 /**
532 * \name Logic op
533 */
534 /*@{*/
535 GLenum LogicOp; /**< Logic operator */
536 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
537 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
538 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
539 /*@}*/
540
541 GLboolean DitherFlag; /**< Dither enable flag */
542 };
543
544
545 /**
546 * Current attribute group (GL_CURRENT_BIT).
547 */
548 struct gl_current_attrib
549 {
550 /**
551 * \name Values valid only when FLUSH_VERTICES has been called.
552 */
553 /*@{*/
554 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
555 * indexed by VERT_ATTRIB_* */
556 GLfloat Index; /**< Current color index */
557 GLboolean EdgeFlag; /**< Current edge flag */
558 /*@}*/
559
560 /**
561 * \name Values are always valid.
562 *
563 * \note BTW, note how similar this set of attributes is to the SWvertex
564 * data type in the software rasterizer...
565 */
566 /*@{*/
567 GLfloat RasterPos[4]; /**< Current raster position */
568 GLfloat RasterDistance; /**< Current raster distance */
569 GLfloat RasterColor[4]; /**< Current raster color */
570 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
571 GLfloat RasterIndex; /**< Current raster index */
572 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
573 GLboolean RasterPosValid; /**< Raster pos valid flag */
574 /*@}*/
575 };
576
577
578 /**
579 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
580 */
581 struct gl_depthbuffer_attrib
582 {
583 GLenum Func; /**< Function for depth buffer compare */
584 GLclampd Clear; /**< Value to clear depth buffer to */
585 GLboolean Test; /**< Depth buffering enabled flag */
586 GLboolean Mask; /**< Depth buffer writable? */
587 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
588 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
589 };
590
591
592 /**
593 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
594 */
595 struct gl_enable_attrib
596 {
597 GLboolean AlphaTest;
598 GLboolean AutoNormal;
599 GLboolean Blend;
600 GLuint ClipPlanes;
601 GLboolean ColorMaterial;
602 GLboolean ColorTable; /* SGI_color_table */
603 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
604 GLboolean PostConvolutionColorTable; /* SGI_color_table */
605 GLboolean Convolution1D;
606 GLboolean Convolution2D;
607 GLboolean Separable2D;
608 GLboolean CullFace;
609 GLboolean DepthTest;
610 GLboolean Dither;
611 GLboolean Fog;
612 GLboolean Histogram;
613 GLboolean Light[MAX_LIGHTS];
614 GLboolean Lighting;
615 GLboolean LineSmooth;
616 GLboolean LineStipple;
617 GLboolean IndexLogicOp;
618 GLboolean ColorLogicOp;
619 GLboolean Map1Color4;
620 GLboolean Map1Index;
621 GLboolean Map1Normal;
622 GLboolean Map1TextureCoord1;
623 GLboolean Map1TextureCoord2;
624 GLboolean Map1TextureCoord3;
625 GLboolean Map1TextureCoord4;
626 GLboolean Map1Vertex3;
627 GLboolean Map1Vertex4;
628 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
629 GLboolean Map2Color4;
630 GLboolean Map2Index;
631 GLboolean Map2Normal;
632 GLboolean Map2TextureCoord1;
633 GLboolean Map2TextureCoord2;
634 GLboolean Map2TextureCoord3;
635 GLboolean Map2TextureCoord4;
636 GLboolean Map2Vertex3;
637 GLboolean Map2Vertex4;
638 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
639 GLboolean MinMax;
640 GLboolean Normalize;
641 GLboolean PixelTexture;
642 GLboolean PointSmooth;
643 GLboolean PolygonOffsetPoint;
644 GLboolean PolygonOffsetLine;
645 GLboolean PolygonOffsetFill;
646 GLboolean PolygonSmooth;
647 GLboolean PolygonStipple;
648 GLboolean RescaleNormals;
649 GLboolean Scissor;
650 GLboolean Stencil;
651 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
652 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
653 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
654 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
655 GLboolean SampleCoverage; /* GL_ARB_multisample */
656 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
657 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
658 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
659 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
660 /* SGI_texture_color_table */
661 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
662 /* GL_NV_vertex_program */
663 GLboolean VertexProgram;
664 GLboolean VertexProgramPointSize;
665 GLboolean VertexProgramTwoSide;
666 /* GL_ARB_point_sprite / GL_NV_point_sprite */
667 GLboolean PointSprite;
668 GLboolean FragmentShaderATI;
669 };
670
671
672 /**
673 * Evaluator attribute group (GL_EVAL_BIT).
674 */
675 struct gl_eval_attrib
676 {
677 /**
678 * \name Enable bits
679 */
680 /*@{*/
681 GLboolean Map1Color4;
682 GLboolean Map1Index;
683 GLboolean Map1Normal;
684 GLboolean Map1TextureCoord1;
685 GLboolean Map1TextureCoord2;
686 GLboolean Map1TextureCoord3;
687 GLboolean Map1TextureCoord4;
688 GLboolean Map1Vertex3;
689 GLboolean Map1Vertex4;
690 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
691 GLboolean Map2Color4;
692 GLboolean Map2Index;
693 GLboolean Map2Normal;
694 GLboolean Map2TextureCoord1;
695 GLboolean Map2TextureCoord2;
696 GLboolean Map2TextureCoord3;
697 GLboolean Map2TextureCoord4;
698 GLboolean Map2Vertex3;
699 GLboolean Map2Vertex4;
700 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
701 GLboolean AutoNormal;
702 /*@}*/
703
704 /**
705 * \name Map Grid endpoints and divisions and calculated du values
706 */
707 /*@{*/
708 GLint MapGrid1un;
709 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
710 GLint MapGrid2un, MapGrid2vn;
711 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
712 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
713 /*@}*/
714 };
715
716
717 /**
718 * Fog attribute group (GL_FOG_BIT).
719 */
720 struct gl_fog_attrib
721 {
722 GLboolean Enabled; /**< Fog enabled flag */
723 GLfloat Color[4]; /**< Fog color */
724 GLfloat Density; /**< Density >= 0.0 */
725 GLfloat Start; /**< Start distance in eye coords */
726 GLfloat End; /**< End distance in eye coords */
727 GLfloat Index; /**< Fog index */
728 GLenum Mode; /**< Fog mode */
729 GLboolean ColorSumEnabled;
730 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
731 };
732
733
734 /**
735 * Hint attribute group (GL_HINT_BIT).
736 *
737 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
738 */
739 struct gl_hint_attrib
740 {
741 GLenum PerspectiveCorrection;
742 GLenum PointSmooth;
743 GLenum LineSmooth;
744 GLenum PolygonSmooth;
745 GLenum Fog;
746 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
747 GLenum TextureCompression; /**< GL_ARB_texture_compression */
748 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
749 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
750 };
751
752
753 /**
754 * Histogram attributes.
755 */
756 struct gl_histogram_attrib
757 {
758 GLuint Width; /**< number of table entries */
759 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
760 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
761 GLboolean Sink; /**< terminate image transfer? */
762 GLubyte RedSize; /**< Bits per counter */
763 GLubyte GreenSize;
764 GLubyte BlueSize;
765 GLubyte AlphaSize;
766 GLubyte LuminanceSize;
767 };
768
769
770 /**
771 * Color Min/max state.
772 */
773 struct gl_minmax_attrib
774 {
775 GLenum Format;
776 GLboolean Sink;
777 GLfloat Min[4], Max[4]; /**< RGBA */
778 };
779
780
781 /**
782 * Image convolution state.
783 */
784 struct gl_convolution_attrib
785 {
786 GLenum Format;
787 GLenum InternalFormat;
788 GLuint Width;
789 GLuint Height;
790 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
791 };
792
793
794 /**
795 * Light state flags.
796 */
797 /*@{*/
798 #define LIGHT_SPOT 0x1
799 #define LIGHT_LOCAL_VIEWER 0x2
800 #define LIGHT_POSITIONAL 0x4
801 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
802 /*@}*/
803
804
805 /**
806 * Lighting attribute group (GL_LIGHT_BIT).
807 */
808 struct gl_light_attrib
809 {
810 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
811 struct gl_lightmodel Model; /**< Lighting model */
812
813 /**
814 * Must flush FLUSH_VERTICES before referencing:
815 */
816 /*@{*/
817 struct gl_material Material; /**< Includes front & back values */
818 /*@}*/
819
820 GLboolean Enabled; /**< Lighting enabled flag */
821 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
822 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
823 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
824 GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
825 GLboolean ColorMaterialEnabled;
826
827 struct gl_light EnabledList; /**< List sentinel */
828
829 /**
830 * Derived state for optimizations:
831 */
832 /*@{*/
833 GLboolean _NeedEyeCoords;
834 GLboolean _NeedVertices; /**< Use fast shader? */
835 GLuint _Flags; /**< LIGHT_* flags, see above */
836 GLfloat _BaseColor[2][3];
837 /*@}*/
838 };
839
840
841 /**
842 * Line attribute group (GL_LINE_BIT).
843 */
844 struct gl_line_attrib
845 {
846 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
847 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
848 GLushort StipplePattern; /**< Stipple pattern */
849 GLint StippleFactor; /**< Stipple repeat factor */
850 GLfloat Width; /**< Line width */
851 GLfloat _Width; /**< Clamped Line width */
852 };
853
854
855 /**
856 * Display list attribute group (GL_LIST_BIT).
857 */
858 struct gl_list_attrib
859 {
860 GLuint ListBase;
861 };
862
863
864 /**
865 * Used by device drivers to hook new commands into display lists.
866 */
867 struct gl_list_instruction
868 {
869 GLuint Size;
870 void (*Execute)( GLcontext *ctx, void *data );
871 void (*Destroy)( GLcontext *ctx, void *data );
872 void (*Print)( GLcontext *ctx, void *data );
873 };
874
875 #define MAX_DLIST_EXT_OPCODES 16
876
877 /**
878 * Used by device drivers to hook new commands into display lists.
879 */
880 struct gl_list_extensions
881 {
882 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
883 GLuint NumOpcodes;
884 };
885
886
887 /**
888 * Multisample attribute group (GL_MULTISAMPLE_BIT).
889 */
890 struct gl_multisample_attrib
891 {
892 GLboolean Enabled;
893 GLboolean SampleAlphaToCoverage;
894 GLboolean SampleAlphaToOne;
895 GLboolean SampleCoverage;
896 GLfloat SampleCoverageValue;
897 GLboolean SampleCoverageInvert;
898 };
899
900
901 /**
902 * Pixel attribute group (GL_PIXEL_MODE_BIT).
903 */
904 struct gl_pixel_attrib
905 {
906 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
907 GLfloat RedBias, RedScale;
908 GLfloat GreenBias, GreenScale;
909 GLfloat BlueBias, BlueScale;
910 GLfloat AlphaBias, AlphaScale;
911 GLfloat DepthBias, DepthScale;
912 GLint IndexShift, IndexOffset;
913 GLboolean MapColorFlag;
914 GLboolean MapStencilFlag;
915 GLfloat ZoomX, ZoomY;
916 /* XXX move these out of gl_pixel_attrib */
917 GLint MapStoSsize; /**< Size of each pixel map */
918 GLint MapItoIsize;
919 GLint MapItoRsize;
920 GLint MapItoGsize;
921 GLint MapItoBsize;
922 GLint MapItoAsize;
923 GLint MapRtoRsize;
924 GLint MapGtoGsize;
925 GLint MapBtoBsize;
926 GLint MapAtoAsize;
927 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
928 GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
929 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
930 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
931 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
932 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
933 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
934 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
935 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
936 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
937 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
938 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
939 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
940 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
941 /** GL_EXT_histogram */
942 GLboolean HistogramEnabled;
943 GLboolean MinMaxEnabled;
944 /** GL_SGIS_pixel_texture */
945 GLboolean PixelTextureEnabled;
946 GLenum FragmentRgbSource;
947 GLenum FragmentAlphaSource;
948 /** GL_SGI_color_matrix */
949 GLfloat PostColorMatrixScale[4]; /**< RGBA */
950 GLfloat PostColorMatrixBias[4]; /**< RGBA */
951 /** GL_SGI_color_table */
952 GLfloat ColorTableScale[4];
953 GLfloat ColorTableBias[4];
954 GLboolean ColorTableEnabled;
955 GLfloat PCCTscale[4];
956 GLfloat PCCTbias[4];
957 GLboolean PostConvolutionColorTableEnabled;
958 GLfloat PCMCTscale[4];
959 GLfloat PCMCTbias[4];
960 GLboolean PostColorMatrixColorTableEnabled;
961 /** GL_SGI_texture_color_table */
962 GLfloat TextureColorTableScale[4];
963 GLfloat TextureColorTableBias[4];
964 /** Convolution */
965 GLboolean Convolution1DEnabled;
966 GLboolean Convolution2DEnabled;
967 GLboolean Separable2DEnabled;
968 GLfloat ConvolutionBorderColor[3][4];
969 GLenum ConvolutionBorderMode[3];
970 GLfloat ConvolutionFilterScale[3][4];
971 GLfloat ConvolutionFilterBias[3][4];
972 GLfloat PostConvolutionScale[4]; /**< RGBA */
973 GLfloat PostConvolutionBias[4]; /**< RGBA */
974 };
975
976
977 /**
978 * Point attribute group (GL_POINT_BIT).
979 */
980 struct gl_point_attrib
981 {
982 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
983 GLfloat Size; /**< User-specified point size */
984 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
985 GLfloat Params[3]; /**< GL_EXT_point_parameters */
986 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
987 GLfloat Threshold; /**< GL_EXT_point_parameters */
988 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
989 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
990 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
991 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
992 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
993 };
994
995
996 /**
997 * Polygon attribute group (GL_POLYGON_BIT).
998 */
999 struct gl_polygon_attrib
1000 {
1001 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1002 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1003 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1004 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1005 GLboolean CullFlag; /**< Culling on/off flag */
1006 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1007 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1008 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1009 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1010 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1011 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1012 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1013 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1014 };
1015
1016
1017 /**
1018 * Scissor attributes (GL_SCISSOR_BIT).
1019 */
1020 struct gl_scissor_attrib
1021 {
1022 GLboolean Enabled; /**< Scissor test enabled? */
1023 GLint X, Y; /**< Lower left corner of box */
1024 GLsizei Width, Height; /**< Size of box */
1025 };
1026
1027
1028 /**
1029 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1030 */
1031 struct gl_stencil_attrib
1032 {
1033 GLboolean Enabled; /**< Enabled flag */
1034 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1035 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1036 GLboolean _TestTwoSide;
1037 GLenum Function[2]; /**< Stencil function */
1038 GLenum FailFunc[2]; /**< Fail function */
1039 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1040 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1041 GLint Ref[2]; /**< Reference value */
1042 GLuint ValueMask[2]; /**< Value mask */
1043 GLuint WriteMask[2]; /**< Write mask */
1044 GLuint Clear; /**< Clear value */
1045 };
1046
1047
1048 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1049
1050 /**
1051 * An index for each type of texture object
1052 */
1053 /*@{*/
1054 #define TEXTURE_1D_INDEX 0
1055 #define TEXTURE_2D_INDEX 1
1056 #define TEXTURE_3D_INDEX 2
1057 #define TEXTURE_CUBE_INDEX 3
1058 #define TEXTURE_RECT_INDEX 4
1059 /*@}*/
1060
1061 /**
1062 * Bit flags for each type of texture object
1063 * Used for Texture.Unit[]._ReallyEnabled flags.
1064 */
1065 /*@{*/
1066 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1067 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1068 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1069 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1070 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1071 /*@}*/
1072
1073
1074 /**
1075 * TexGenEnabled flags.
1076 */
1077 /*@{*/
1078 #define S_BIT 1
1079 #define T_BIT 2
1080 #define R_BIT 4
1081 #define Q_BIT 8
1082 /*@}*/
1083
1084
1085 /**
1086 * Bit flag versions of the corresponding GL_ constants.
1087 */
1088 /*@{*/
1089 #define TEXGEN_SPHERE_MAP 0x1
1090 #define TEXGEN_OBJ_LINEAR 0x2
1091 #define TEXGEN_EYE_LINEAR 0x4
1092 #define TEXGEN_REFLECTION_MAP_NV 0x8
1093 #define TEXGEN_NORMAL_MAP_NV 0x10
1094
1095 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1096 TEXGEN_REFLECTION_MAP_NV | \
1097 TEXGEN_NORMAL_MAP_NV)
1098 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1099 TEXGEN_REFLECTION_MAP_NV | \
1100 TEXGEN_NORMAL_MAP_NV | \
1101 TEXGEN_EYE_LINEAR)
1102 /*@}*/
1103
1104
1105 /* A selection of state flags to make driver and module's lives easier. */
1106 #define ENABLE_TEXGEN0 0x1
1107 #define ENABLE_TEXGEN1 0x2
1108 #define ENABLE_TEXGEN2 0x4
1109 #define ENABLE_TEXGEN3 0x8
1110 #define ENABLE_TEXGEN4 0x10
1111 #define ENABLE_TEXGEN5 0x20
1112 #define ENABLE_TEXGEN6 0x40
1113 #define ENABLE_TEXGEN7 0x80
1114
1115 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1116 #define ENABLE_TEXMAT1 0x2
1117 #define ENABLE_TEXMAT2 0x4
1118 #define ENABLE_TEXMAT3 0x8
1119 #define ENABLE_TEXMAT4 0x10
1120 #define ENABLE_TEXMAT5 0x20
1121 #define ENABLE_TEXMAT6 0x40
1122 #define ENABLE_TEXMAT7 0x80
1123
1124 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1125 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1126
1127
1128 /**
1129 * Texel fetch function prototype. We use texel fetch functions to
1130 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1131 * texture images. These functions help to isolate us from the gritty
1132 * details of all the various texture image encodings.
1133 *
1134 * \param texImage texture image.
1135 * \param col texel column.
1136 * \param row texel row.
1137 * \param img texel image level/layer.
1138 * \param texelOut output texel (up to 4 GLchans)
1139 */
1140 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1141 GLint col, GLint row, GLint img,
1142 GLchan *texelOut );
1143
1144 /**
1145 * As above, but returns floats.
1146 * Used for depth component images and for upcoming signed/float
1147 * texture images.
1148 */
1149 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1150 GLint col, GLint row, GLint img,
1151 GLfloat *texelOut );
1152
1153
1154 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1155 GLint col, GLint row, GLint img,
1156 const void *texel);
1157
1158 /**
1159 * TexImage store function. This is called by the glTex[Sub]Image
1160 * functions and is responsible for converting the user-specified texture
1161 * image into a specific (hardware) image format.
1162 */
1163 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1164 GLenum baseInternalFormat,
1165 const struct gl_texture_format *dstFormat,
1166 GLvoid *dstAddr,
1167 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1168 GLint dstRowStride, GLint dstImageStride,
1169 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1170 GLenum srcFormat, GLenum srcType,
1171 const GLvoid *srcAddr,
1172 const struct gl_pixelstore_attrib *srcPacking);
1173
1174
1175
1176 /**
1177 * Texture format record
1178 */
1179 struct gl_texture_format
1180 {
1181 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1182
1183 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1184 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1185 * GL_INTENSITY, GL_COLOR_INDEX or
1186 * GL_DEPTH_COMPONENT.
1187 */
1188 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1189 GLubyte RedBits; /**< Bits per texel component */
1190 GLubyte GreenBits; /**< These are just rough approximations for */
1191 GLubyte BlueBits; /**< compressed texture formats. */
1192 GLubyte AlphaBits;
1193 GLubyte LuminanceBits;
1194 GLubyte IntensityBits;
1195 GLubyte IndexBits;
1196 GLubyte DepthBits;
1197
1198 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1199
1200 StoreTexImageFunc StoreImage;
1201
1202 /**
1203 * \name Texel fetch function pointers
1204 */
1205 /*@{*/
1206 FetchTexelFuncC FetchTexel1D;
1207 FetchTexelFuncC FetchTexel2D;
1208 FetchTexelFuncC FetchTexel3D;
1209 FetchTexelFuncF FetchTexel1Df;
1210 FetchTexelFuncF FetchTexel2Df;
1211 FetchTexelFuncF FetchTexel3Df;
1212 /*@}*/
1213
1214 StoreTexelFunc StoreTexel;
1215 };
1216
1217
1218 /**
1219 * Texture image state. Describes the dimensions of a texture image,
1220 * the texel format and pointers to Texel Fetch functions.
1221 */
1222 struct gl_texture_image
1223 {
1224 GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1225 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1226 * GL_INTENSITY, GL_COLOR_INDEX or
1227 * GL_DEPTH_COMPONENT only.
1228 * Used for choosing TexEnv arithmetic.
1229 */
1230 GLint IntFormat; /**< Internal format as given by the user */
1231 GLuint Border; /**< 0 or 1 */
1232 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1233 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1234 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1235 GLuint RowStride; /**< == Width unless IsClientData and padded */
1236 GLuint Width2; /**< = Width - 2*Border */
1237 GLuint Height2; /**< = Height - 2*Border */
1238 GLuint Depth2; /**< = Depth - 2*Border */
1239 GLuint WidthLog2; /**< = log2(Width2) */
1240 GLuint HeightLog2; /**< = log2(Height2) */
1241 GLuint DepthLog2; /**< = log2(Depth2) */
1242 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1243 GLfloat WidthScale; /**< used for mipmap LOD computation */
1244 GLfloat HeightScale; /**< used for mipmap LOD computation */
1245 GLfloat DepthScale; /**< used for mipmap LOD computation */
1246 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1247 GLboolean IsClientData; /**< Data owned by client? */
1248 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1249
1250 const struct gl_texture_format *TexFormat;
1251
1252 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1253
1254 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1255 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1256
1257 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1258 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1259
1260 /**
1261 * \name For device driver:
1262 */
1263 /*@{*/
1264 void *DriverData; /**< Arbitrary device driver data */
1265 /*@}*/
1266 };
1267
1268
1269 /**
1270 * Indexes for cube map faces.
1271 */
1272 /*@{*/
1273 #define FACE_POS_X 0
1274 #define FACE_NEG_X 1
1275 #define FACE_POS_Y 2
1276 #define FACE_NEG_Y 3
1277 #define FACE_POS_Z 4
1278 #define FACE_NEG_Z 5
1279 #define MAX_FACES 6
1280 /*@}*/
1281
1282
1283 /**
1284 * Texture object state. Contains the array of mipmap images, border color,
1285 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1286 * color palette.
1287 */
1288 struct gl_texture_object
1289 {
1290 _glthread_Mutex Mutex; /**< for thread safety */
1291 GLint RefCount; /**< reference count */
1292 GLuint Name; /**< the user-visible texture object ID */
1293 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1294 GLfloat Priority; /**< in [0,1] */
1295 GLfloat BorderColor[4]; /**< unclamped */
1296 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1297 GLenum WrapS; /**< S-axis texture image wrap mode */
1298 GLenum WrapT; /**< T-axis texture image wrap mode */
1299 GLenum WrapR; /**< R-axis texture image wrap mode */
1300 GLenum MinFilter; /**< minification filter */
1301 GLenum MagFilter; /**< magnification filter */
1302 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1303 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1304 GLfloat LodBias; /**< OpenGL 1.4 */
1305 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1306 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1307 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1308 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1309 GLenum CompareOperator; /**< GL_SGIX_shadow */
1310 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1311 GLenum CompareMode; /**< GL_ARB_shadow */
1312 GLenum CompareFunc; /**< GL_ARB_shadow */
1313 GLenum DepthMode; /**< GL_ARB_depth_texture */
1314 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1315 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1316 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1317 GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
1318 GLboolean Complete; /**< Is texture object complete? */
1319
1320 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1321 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1322
1323 /** GL_EXT_paletted_texture */
1324 struct gl_color_table Palette;
1325
1326
1327 /**
1328 * \name For device driver.
1329 * Note: instead of attaching driver data to this pointer, it's preferable
1330 * to instead use this struct as a base class for your own texture object
1331 * class. Driver->NewTextureObject() can be used to implement the
1332 * allocation.
1333 */
1334 void *DriverData; /**< Arbitrary device driver data */
1335 };
1336
1337
1338 /**
1339 * Texture combine environment state.
1340 *
1341 * \todo
1342 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1343 * structure will need to be expanded for 4 elements.
1344 */
1345 struct gl_tex_env_combine_state
1346 {
1347 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1348 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1349 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1350 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1351 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1352 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1353 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1354 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1355 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1356 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1357 };
1358
1359
1360 /**
1361 * Texture unit state. Contains enable flags, texture environment/function/
1362 * combiners, texgen state, pointers to current texture objects and
1363 * post-filter color tables.
1364 */
1365 struct gl_texture_unit
1366 {
1367 GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1368 GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1369
1370 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1371 GLfloat EnvColor[4];
1372 GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1373 /** \name Tex coord generation mode
1374 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1375 /*@{*/
1376 GLenum GenModeS;
1377 GLenum GenModeT;
1378 GLenum GenModeR;
1379 GLenum GenModeQ;
1380 /*@}*/
1381 GLuint _GenBitS;
1382 GLuint _GenBitT;
1383 GLuint _GenBitR;
1384 GLuint _GenBitQ;
1385 GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
1386 GLfloat ObjectPlaneS[4];
1387 GLfloat ObjectPlaneT[4];
1388 GLfloat ObjectPlaneR[4];
1389 GLfloat ObjectPlaneQ[4];
1390 GLfloat EyePlaneS[4];
1391 GLfloat EyePlaneT[4];
1392 GLfloat EyePlaneR[4];
1393 GLfloat EyePlaneQ[4];
1394 GLfloat LodBias; /**< for biasing mipmap levels */
1395
1396 /**
1397 * \name GL_EXT_texture_env_combine
1398 */
1399 struct gl_tex_env_combine_state Combine;
1400
1401 /**
1402 * Derived state based on \c EnvMode and the \c BaseFormat of the
1403 * currently enabled texture.
1404 */
1405 struct gl_tex_env_combine_state _EnvMode;
1406
1407 /**
1408 * Currently enabled combiner state. This will point to either
1409 * \c Combine or \c _EnvMode.
1410 */
1411 struct gl_tex_env_combine_state *_CurrentCombine;
1412
1413 struct gl_texture_object *Current1D;
1414 struct gl_texture_object *Current2D;
1415 struct gl_texture_object *Current3D;
1416 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1417 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1418
1419 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1420
1421 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1422 struct gl_texture_object Saved2D;
1423 struct gl_texture_object Saved3D;
1424 struct gl_texture_object SavedCubeMap;
1425 struct gl_texture_object SavedRect;
1426
1427 /* GL_SGI_texture_color_table */
1428 struct gl_color_table ColorTable;
1429 struct gl_color_table ProxyColorTable;
1430 GLboolean ColorTableEnabled;
1431 };
1432
1433 struct texenvprog_cache {
1434 GLuint hash;
1435 void *key;
1436 void *data;
1437 struct texenvprog_cache *next;
1438 };
1439
1440 /**
1441 * Texture attribute group (GL_TEXTURE_BIT).
1442 */
1443 struct gl_texture_attrib
1444 {
1445 /**
1446 * name multitexture
1447 */
1448 /**@{*/
1449 GLuint CurrentUnit; /**< Active texture unit */
1450 GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
1451 GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1452 GLuint _GenFlags; /**< for texgen */
1453 GLuint _TexGenEnabled;
1454 GLuint _TexMatEnabled;
1455 /**@}*/
1456
1457 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1458
1459 struct gl_texture_object *Proxy1D;
1460 struct gl_texture_object *Proxy2D;
1461 struct gl_texture_object *Proxy3D;
1462 struct gl_texture_object *ProxyCubeMap;
1463 struct gl_texture_object *ProxyRect;
1464
1465 /** GL_EXT_shared_texture_palette */
1466 GLboolean SharedPalette;
1467 struct gl_color_table Palette;
1468
1469 /** Cached texenv fragment programs */
1470 struct texenvprog_cache *env_fp_cache;
1471 };
1472
1473
1474 /**
1475 * Transformation attribute group (GL_TRANSFORM_BIT).
1476 */
1477 struct gl_transform_attrib
1478 {
1479 GLenum MatrixMode; /**< Matrix mode */
1480 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1481 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1482 GLuint ClipPlanesEnabled; /**< on/off bitmask */
1483 GLboolean Normalize; /**< Normalize all normals? */
1484 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1485 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1486
1487 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1488 GLfloat CullEyePos[4];
1489 GLfloat CullObjPos[4];
1490 };
1491
1492
1493 /**
1494 * Viewport attribute group (GL_VIEWPORT_BIT).
1495 */
1496 struct gl_viewport_attrib
1497 {
1498 GLint X, Y; /**< position */
1499 GLsizei Width, Height; /**< size */
1500 GLfloat Near, Far; /**< Depth buffer range */
1501 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1502 };
1503
1504
1505 /**
1506 * Node for the attribute stack.
1507 */
1508 struct gl_attrib_node
1509 {
1510 GLbitfield kind;
1511 void *data;
1512 struct gl_attrib_node *next;
1513 };
1514
1515
1516 /**
1517 * GL_ARB_vertex/pixel_buffer_object buffer object
1518 */
1519 struct gl_buffer_object
1520 {
1521 GLint RefCount;
1522 GLuint Name;
1523 GLenum Usage;
1524 GLenum Access;
1525 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1526 GLsizeiptrARB Size; /**< Size of storage in bytes */
1527 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1528 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1529 };
1530
1531
1532
1533 /**
1534 * Client pixel packing/unpacking attributes
1535 */
1536 struct gl_pixelstore_attrib
1537 {
1538 GLint Alignment;
1539 GLint RowLength;
1540 GLint SkipPixels;
1541 GLint SkipRows;
1542 GLint ImageHeight; /**< for GL_EXT_texture3D */
1543 GLint SkipImages; /**< for GL_EXT_texture3D */
1544 GLboolean SwapBytes;
1545 GLboolean LsbFirst;
1546 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1547 GLboolean Invert; /**< GL_MESA_pack_invert */
1548 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1549 };
1550
1551
1552 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1553
1554
1555 /**
1556 * Client vertex array attributes
1557 */
1558 struct gl_client_array
1559 {
1560 GLint Size; /**< components per element (1,2,3,4) */
1561 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1562 GLsizei Stride; /**< user-specified stride */
1563 GLsizei StrideB; /**< actual stride in bytes */
1564 const GLubyte *Ptr; /**< Points to array data */
1565 GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
1566 GLboolean Normalized; /**< GL_ARB_vertex_program */
1567
1568 /**< GL_ARB_vertex_buffer_object */
1569 struct gl_buffer_object *BufferObj;
1570 GLuint _MaxElement;
1571
1572 GLuint Flags;
1573 };
1574
1575
1576 /**
1577 * Vertex array state
1578 */
1579 struct gl_array_attrib
1580 {
1581 struct gl_client_array Vertex; /**< client data descriptors */
1582 struct gl_client_array Normal;
1583 struct gl_client_array Color;
1584 struct gl_client_array SecondaryColor;
1585 struct gl_client_array FogCoord;
1586 struct gl_client_array Index;
1587 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1588 struct gl_client_array EdgeFlag;
1589
1590 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1591
1592 GLint ActiveTexture; /**< Client Active Texture */
1593 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1594 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1595
1596 GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1597 GLuint NewState; /**< _NEW_ARRAY_* */
1598
1599 #if FEATURE_ARB_vertex_buffer_object
1600 struct gl_buffer_object *NullBufferObj;
1601 struct gl_buffer_object *ArrayBufferObj;
1602 struct gl_buffer_object *ElementArrayBufferObj;
1603 #endif
1604 GLuint _MaxElement; /* Min of all enabled array's maxes */
1605 };
1606
1607
1608 /**
1609 * Feedback buffer state
1610 */
1611 struct gl_feedback
1612 {
1613 GLenum Type;
1614 GLuint _Mask; /* FB_* bits */
1615 GLfloat *Buffer;
1616 GLuint BufferSize;
1617 GLuint Count;
1618 };
1619
1620
1621 /**
1622 * Selection buffer state
1623 */
1624 struct gl_selection
1625 {
1626 GLuint *Buffer; /**< selection buffer */
1627 GLuint BufferSize; /**< size of the selection buffer */
1628 GLuint BufferCount; /**< number of values in the selection buffer */
1629 GLuint Hits; /**< number of records in the selection buffer */
1630 GLuint NameStackDepth; /**< name stack depth */
1631 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1632 GLboolean HitFlag; /**< hit flag */
1633 GLfloat HitMinZ; /**< minimum hit depth */
1634 GLfloat HitMaxZ; /**< maximum hit depth */
1635 };
1636
1637
1638 /**
1639 * 1-D Evaluator control points
1640 */
1641 struct gl_1d_map
1642 {
1643 GLuint Order; /**< Number of control points */
1644 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1645 GLfloat *Points; /**< Points to contiguous control points */
1646 };
1647
1648
1649 /**
1650 * 2-D Evaluator control points
1651 */
1652 struct gl_2d_map
1653 {
1654 GLuint Uorder; /**< Number of control points in U dimension */
1655 GLuint Vorder; /**< Number of control points in V dimension */
1656 GLfloat u1, u2, du;
1657 GLfloat v1, v2, dv;
1658 GLfloat *Points; /**< Points to contiguous control points */
1659 };
1660
1661
1662 /**
1663 * All evaluator control point state
1664 */
1665 struct gl_evaluators
1666 {
1667 /**
1668 * \name 1-D maps
1669 */
1670 /*@{*/
1671 struct gl_1d_map Map1Vertex3;
1672 struct gl_1d_map Map1Vertex4;
1673 struct gl_1d_map Map1Index;
1674 struct gl_1d_map Map1Color4;
1675 struct gl_1d_map Map1Normal;
1676 struct gl_1d_map Map1Texture1;
1677 struct gl_1d_map Map1Texture2;
1678 struct gl_1d_map Map1Texture3;
1679 struct gl_1d_map Map1Texture4;
1680 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1681 /*@}*/
1682
1683 /**
1684 * \name 2-D maps
1685 */
1686 /*@{*/
1687 struct gl_2d_map Map2Vertex3;
1688 struct gl_2d_map Map2Vertex4;
1689 struct gl_2d_map Map2Index;
1690 struct gl_2d_map Map2Color4;
1691 struct gl_2d_map Map2Normal;
1692 struct gl_2d_map Map2Texture1;
1693 struct gl_2d_map Map2Texture2;
1694 struct gl_2d_map Map2Texture3;
1695 struct gl_2d_map Map2Texture4;
1696 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1697 /*@}*/
1698 };
1699
1700
1701 /**
1702 * NV_fragment_program runtime state
1703 */
1704 struct fp_machine
1705 {
1706 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1707 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1708 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1709 GLuint CondCodes[4];
1710 };
1711
1712 /**
1713 * ATI_fragment_shader runtime state
1714 */
1715 #define ATI_FS_INPUT_PRIMARY 0
1716 #define ATI_FS_INPUT_SECONDARY 1
1717
1718 /* 6 register sets - 2 inputs (primary, secondary) */
1719 struct atifs_machine
1720 {
1721 GLfloat Registers[6][4];
1722 GLfloat PrevPassRegisters[6][4];
1723 GLfloat Inputs[2][4];
1724 GLuint pass;
1725 };
1726
1727
1728 /**
1729 * Names of the various vertex/fragment register files
1730 */
1731 enum register_file
1732 {
1733 PROGRAM_TEMPORARY,
1734 PROGRAM_INPUT,
1735 PROGRAM_OUTPUT,
1736 PROGRAM_LOCAL_PARAM,
1737 PROGRAM_ENV_PARAM,
1738 PROGRAM_NAMED_PARAM,
1739 PROGRAM_STATE_VAR,
1740 PROGRAM_WRITE_ONLY,
1741 PROGRAM_ADDRESS,
1742 PROGRAM_UNDEFINED /* invalid value */
1743 };
1744
1745
1746 /** Vertex and fragment instructions */
1747 struct vp_instruction;
1748 struct fp_instruction;
1749 struct atifs_instruction;
1750 struct atifs_setupinst;
1751 struct program_parameter_list;
1752
1753
1754 /**
1755 * Base class for any kind of program object
1756 */
1757 struct program
1758 {
1759 GLuint Id;
1760 GLubyte *String; /**< Null-terminated program text */
1761 GLint RefCount;
1762 GLenum Target;
1763 GLenum Format; /**< String encoding format */
1764 GLboolean Resident;
1765 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1766 GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
1767 GLuint NumTemporaries;
1768 GLuint NumParameters;
1769 GLuint NumAttributes;
1770 GLuint NumAddressRegs;
1771 };
1772
1773
1774 /** Vertex program object */
1775 struct vertex_program
1776 {
1777 struct program Base; /* base class */
1778 struct vp_instruction *Instructions; /* Compiled instructions */
1779 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1780 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1781 GLuint InputsRead; /* Bitmask of which input regs are read */
1782 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1783 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1784 void *TnlData; /* should probably use Base.DriverData */
1785 };
1786
1787
1788 /** Fragment program object */
1789 struct fragment_program
1790 {
1791 struct program Base; /**< base class */
1792 struct fp_instruction *Instructions; /**< Compiled instructions */
1793 GLuint InputsRead; /**< Bitmask of which input regs are read */
1794 GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
1795 GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
1796 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1797 GLuint NumTexInstructions;
1798 GLuint NumTexIndirections;
1799 GLenum FogOption;
1800 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1801
1802 #ifdef USE_TCC
1803 char c_str[4096]; /* experimental... */
1804 int c_strlen;
1805 #endif
1806 };
1807
1808 struct ati_fragment_shader
1809 {
1810 struct program Base;
1811 struct atifs_instruction *Instructions[2];
1812 struct atifs_setupinst *SetupInst[2];
1813 GLfloat Constants[8][4];
1814 GLuint localConstDef;
1815 GLubyte numArithInstr[2];
1816 GLubyte regsAssigned[2];
1817 GLubyte NumPasses;
1818 GLubyte cur_pass;
1819 GLubyte last_optype;
1820 GLboolean interpinp1;
1821 GLboolean isValid;
1822 GLuint swizzlerq;
1823 };
1824
1825 /**
1826 * State common to vertex and fragment programs.
1827 */
1828 struct gl_program_state
1829 {
1830 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1831 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1832 };
1833
1834
1835 /**
1836 * State vars for GL_ARB/GL_NV_vertex_program
1837 */
1838 struct gl_vertex_program_state
1839 {
1840 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1841 GLboolean _Enabled; /**< Really enabled? */
1842 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1843 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1844 struct vertex_program *Current; /**< ptr to currently bound program */
1845
1846 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1847 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1848
1849 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1850 /* Only used during program execution (may be moved someday): */
1851 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1852 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1853 GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
1854 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1855 GLint AddressReg[4];
1856
1857 #if FEATURE_MESA_program_debug
1858 GLprogramcallbackMESA Callback;
1859 GLvoid *CallbackData;
1860 GLboolean CallbackEnabled;
1861 GLuint CurrentPosition;
1862 #endif
1863 };
1864
1865
1866 /**
1867 * State for GL_ARB/NV_fragment_program
1868 */
1869 struct gl_fragment_program_state
1870 {
1871 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1872 GLboolean _Enabled; /* Really enabled? */
1873 GLboolean _Active; /* Really really enabled? */
1874 struct fragment_program *Current; /* ptr to currently bound program */
1875 struct fragment_program *_Current; /* ptr to currently active program */
1876 struct fp_machine Machine; /* machine state */
1877 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1878
1879 #if FEATURE_MESA_program_debug
1880 GLprogramcallbackMESA Callback;
1881 GLvoid *CallbackData;
1882 GLboolean CallbackEnabled;
1883 GLuint CurrentPosition;
1884 #endif
1885 };
1886
1887
1888 /**
1889 * State for GL_ATI_fragment_shader
1890 */
1891 struct gl_ati_fragment_shader_state
1892 {
1893 GLboolean Enabled;
1894 GLboolean _Enabled;
1895 GLboolean Compiling;
1896 GLfloat globalConstants[8][4];
1897 struct atifs_machine Machine; /* machine state */
1898 struct ati_fragment_shader *Current;
1899 };
1900
1901
1902 struct gl_query_object
1903 {
1904 GLuint Id;
1905 GLuint Result; /* the counter */
1906 GLboolean Active; /* inside Begin/EndQuery */
1907 GLboolean Ready; /* result is ready */
1908 };
1909
1910
1911 struct gl_query_state
1912 {
1913 struct _mesa_HashTable *QueryObjects;
1914 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1915 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1916 };
1917
1918
1919 /**
1920 * gl2 unique interface identifier.
1921 * Each gl2 interface has its own interface id used for object queries.
1922 */
1923 enum gl2_uiid
1924 {
1925 UIID_UNKNOWN, /* supported by all objects */
1926 UIID_GENERIC, /* generic object */
1927 UIID_CONTAINER, /* contains generic objects */
1928 UIID_SHADER, /* shader object */
1929 UIID_FRAGMENT_SHADER, /* fragment shader */
1930 UIID_VERTEX_SHADER, /* vertex shader */
1931 UIID_PROGRAM, /* program object */
1932 UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
1933 };
1934
1935 struct gl2_unknown_intf
1936 {
1937 GLvoid (* AddRef) (struct gl2_unknown_intf **);
1938 GLvoid (* Release) (struct gl2_unknown_intf **);
1939 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
1940 };
1941
1942 struct gl2_generic_intf
1943 {
1944 struct gl2_unknown_intf _unknown;
1945 GLvoid (* Delete) (struct gl2_generic_intf **);
1946 GLenum (* GetType) (struct gl2_generic_intf **);
1947 GLhandleARB (* GetName) (struct gl2_generic_intf **);
1948 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
1949 const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
1950 };
1951
1952 struct gl2_container_intf
1953 {
1954 struct gl2_generic_intf _generic;
1955 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
1956 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
1957 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
1958 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
1959 };
1960
1961 struct gl2_shader_intf
1962 {
1963 struct gl2_generic_intf _generic;
1964 GLenum (* GetSubType) (struct gl2_shader_intf **);
1965 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
1966 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
1967 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
1968 GLvoid (* Compile) (struct gl2_shader_intf **);
1969 };
1970
1971 struct gl2_program_intf
1972 {
1973 struct gl2_container_intf _container;
1974 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
1975 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
1976 GLvoid (* Link) (struct gl2_program_intf **);
1977 GLvoid (* Validate) (struct gl2_program_intf **);
1978 };
1979
1980 struct gl2_fragment_shader_intf
1981 {
1982 struct gl2_shader_intf _shader;
1983 };
1984
1985 struct gl2_vertex_shader_intf
1986 {
1987 struct gl2_shader_intf _shader;
1988 };
1989
1990 struct gl2_3dlabs_shhandle_intf
1991 {
1992 struct gl2_unknown_intf _unknown;
1993 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
1994 };
1995
1996 struct gl_shader_objects_state
1997 {
1998 struct gl2_program_intf **current_program;
1999 };
2000
2001
2002 /**
2003 * State which can be shared by multiple contexts:
2004 */
2005 struct gl_shared_state
2006 {
2007 _glthread_Mutex Mutex; /**< for thread safety */
2008 GLint RefCount; /**< Reference count */
2009 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2010 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2011
2012 /**
2013 * \name Default texture objects (shared by all multi-texture units)
2014 */
2015 /*@{*/
2016 struct gl_texture_object *Default1D;
2017 struct gl_texture_object *Default2D;
2018 struct gl_texture_object *Default3D;
2019 struct gl_texture_object *DefaultCubeMap;
2020 struct gl_texture_object *DefaultRect;
2021 /*@}*/
2022
2023 /**
2024 * \name Vertex/fragment programs
2025 */
2026 /*@{*/
2027 struct _mesa_HashTable *Programs;
2028 #if FEATURE_ARB_vertex_program
2029 struct program *DefaultVertexProgram;
2030 #endif
2031 #if FEATURE_ARB_fragment_program
2032 struct program *DefaultFragmentProgram;
2033 #endif
2034 #if FEATURE_ATI_fragment_shader
2035 struct program *DefaultFragmentShader;
2036 #endif
2037 /*@}*/
2038
2039 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2040 struct _mesa_HashTable *BufferObjects;
2041 #endif
2042
2043 struct _mesa_HashTable *GL2Objects;
2044
2045 #if FEATURE_EXT_framebuffer_object
2046 struct _mesa_HashTable *RenderBuffers;
2047 struct _mesa_HashTable *FrameBuffers;
2048 #endif
2049
2050 void *DriverData; /**< Device driver shared state */
2051 };
2052
2053
2054
2055
2056 /**
2057 * A renderbuffer stores colors or depth values or stencil values.
2058 * A framebuffer object will have a collection of these.
2059 * Data are read/written to the buffer with a handful of Get/Put functions.
2060 *
2061 * Instances of this object are allocated with the Driver's NewRenderbuffer
2062 * hook. Drivers will likely wrap this class inside a driver-specific
2063 * class to simulate inheritance.
2064 */
2065 struct gl_renderbuffer
2066 {
2067 GLuint Name;
2068 GLint RefCount;
2069 GLuint Width, Height;
2070 GLenum InternalFormat; /* The user-specified value */
2071 GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
2072 /* GL_STENCIL_INDEX. */
2073 GLenum DataType; /* Type of values passed to the Get/Put functions */
2074 GLubyte ComponentSizes[4]; /* bits per component or channel */
2075 GLvoid *Data;
2076
2077 /* Delete this renderbuffer */
2078 void (*Delete)(struct gl_renderbuffer *rb);
2079
2080 /* Allocate new storage for this renderbuffer */
2081 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2082 GLenum internalFormat,
2083 GLuint width, GLuint height);
2084
2085 /* Lock/Unlock are called before/after calling the Get/Put functions.
2086 * Not sure this is the right place for these yet.
2087 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2088 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2089 */
2090
2091 /* Return a pointer to the element/pixel at (x,y).
2092 * Should return NULL if the buffer memory can't be directly addressed.
2093 */
2094 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2095 GLint x, GLint y);
2096
2097 /* Get/Read a row of values.
2098 * The values will be of format _BaseFormat and type DataType.
2099 */
2100 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2101 GLint x, GLint y, void *values);
2102
2103 /* Get/Read values at arbitrary locations.
2104 * The values will be of format _BaseFormat and type DataType.
2105 */
2106 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2107 const GLint x[], const GLint y[], void *values);
2108
2109 /* Put/Write a row of values.
2110 * The values will be of format _BaseFormat and type DataType.
2111 */
2112 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2113 GLint x, GLint y, const void *values, const GLubyte *mask);
2114
2115 /* Put/Write a row of RGB values. This is a special-case routine that's
2116 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2117 * a common case for glDrawPixels and some triangle routines.
2118 * The values will be of format GL_RGB and type DataType.
2119 */
2120 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2121 GLint x, GLint y, const void *values, const GLubyte *mask);
2122
2123
2124 /* Put/Write a row of identical values.
2125 * The values will be of format _BaseFormat and type DataType.
2126 */
2127 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2128 GLint x, GLint y, const void *value, const GLubyte *mask);
2129
2130 /* Put/Write values at arbitrary locations.
2131 * The values will be of format _BaseFormat and type DataType.
2132 */
2133 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2134 const GLint x[], const GLint y[], const void *values,
2135 const GLubyte *mask);
2136 /* Put/Write identical values at arbitrary locations.
2137 * The values will be of format _BaseFormat and type DataType.
2138 */
2139 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2140 GLuint count, const GLint x[], const GLint y[],
2141 const void *value, const GLubyte *mask);
2142 };
2143
2144
2145 /**
2146 * A renderbuffer attachment point points to either a texture object
2147 * (and specifies a mipmap level, cube face or 3D texture slice) or
2148 * points to a renderbuffer.
2149 */
2150 struct gl_renderbuffer_attachment
2151 {
2152 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2153 GLboolean Complete;
2154
2155 /* IF Type == GL_RENDERBUFFER_EXT: */
2156 struct gl_renderbuffer *Renderbuffer;
2157
2158 /* IF Type == GL_TEXTURE: */
2159 struct gl_texture_object *Texture;
2160 GLuint TextureLevel;
2161 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2162 GLuint Zoffset; /* for 3D textures */
2163 };
2164
2165
2166 /**
2167 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2168 * In C++ terms, think of this as a base class from which device drivers
2169 * will make derived classes.
2170 */
2171 struct gl_framebuffer
2172 {
2173 GLuint Name; /* if zero, this is a window system framebuffer */
2174 GLint RefCount;
2175
2176 GLvisual Visual; /**< The corresponding visual */
2177
2178 GLboolean Initialized;
2179
2180 GLuint Width, Height; /**< size of frame buffer in pixels */
2181
2182 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2183 /*@{*/
2184 GLint _Xmin, _Xmax; /**< inclusive */
2185 GLint _Ymin, _Ymax; /**< exclusive */
2186 /*@}*/
2187
2188 /** \name Derived Z buffer stuff */
2189 /*@{*/
2190 GLuint _DepthMax; /**< Max depth buffer value */
2191 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2192 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2193 /*@}*/
2194
2195 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2196
2197 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2198 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2199
2200 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2201 * attribute group and GL_PIXEL attribute group, respectively.
2202 */
2203 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2204 GLenum ColorReadBuffer;
2205
2206 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2207 GLuint _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2208 GLuint _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
2209
2210 /* These are computed from _Draw/ReadBufferMask, above. */
2211 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2212 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2213 struct gl_renderbuffer *_ColorReadBuffer;
2214
2215 /** Delete this framebuffer */
2216 void (*Delete)(struct gl_framebuffer *fb);
2217 };
2218
2219
2220 /**
2221 * Constants which may be overridden by device driver during context creation
2222 * but are never changed after that.
2223 */
2224 struct gl_constants
2225 {
2226 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2227 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2228 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2229 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2230 GLuint MaxTextureCoordUnits;
2231 GLuint MaxTextureImageUnits;
2232 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
2233 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2234 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2235 GLuint MaxArrayLockSize;
2236 GLint SubPixelBits;
2237 GLfloat MinPointSize, MaxPointSize; /* aliased */
2238 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2239 GLfloat PointSizeGranularity;
2240 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2241 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2242 GLfloat LineWidthGranularity;
2243 GLuint MaxColorTableSize;
2244 GLuint MaxConvolutionWidth;
2245 GLuint MaxConvolutionHeight;
2246 GLuint MaxClipPlanes;
2247 GLuint MaxLights;
2248 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2249 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2250 GLuint MaxViewportWidth, MaxViewportHeight;
2251 /* GL_ARB_vertex_program */
2252 GLuint MaxVertexProgramInstructions;
2253 GLuint MaxVertexProgramAttribs;
2254 GLuint MaxVertexProgramTemps;
2255 GLuint MaxVertexProgramLocalParams;
2256 GLuint MaxVertexProgramEnvParams;
2257 GLuint MaxVertexProgramAddressRegs;
2258 /* GL_ARB_fragment_program */
2259 GLuint MaxFragmentProgramInstructions;
2260 GLuint MaxFragmentProgramAttribs;
2261 GLuint MaxFragmentProgramTemps;
2262 GLuint MaxFragmentProgramLocalParams;
2263 GLuint MaxFragmentProgramEnvParams;
2264 GLuint MaxFragmentProgramAddressRegs;
2265 GLuint MaxFragmentProgramAluInstructions;
2266 GLuint MaxFragmentProgramTexInstructions;
2267 GLuint MaxFragmentProgramTexIndirections;
2268 /* vertex or fragment program */
2269 GLuint MaxProgramMatrices;
2270 GLuint MaxProgramMatrixStackDepth;
2271 /* vertex array / buffer object bounds checking */
2272 GLboolean CheckArrayBounds;
2273 /* GL_ARB_draw_buffers */
2274 GLuint MaxDrawBuffers;
2275 /* GL_OES_read_format */
2276 GLenum ColorReadFormat;
2277 GLenum ColorReadType;
2278 /* GL_EXT_framebuffer_object */
2279 GLuint MaxColorAttachments;
2280 GLuint MaxRenderbufferSize;
2281 };
2282
2283
2284 /**
2285 * Enable flag for each OpenGL extension. Different device drivers will
2286 * enable different extensions at runtime.
2287 */
2288 struct gl_extensions
2289 {
2290 /**
2291 * \name Flags to quickly test if certain extensions are available.
2292 *
2293 * Not every extension needs to have such a flag, but it's encouraged.
2294 */
2295 /*@{*/
2296 GLboolean dummy; /* don't remove this! */
2297 GLboolean ARB_depth_texture;
2298 GLboolean ARB_draw_buffers;
2299 GLboolean ARB_fragment_program;
2300 GLboolean ARB_fragment_shader;
2301 GLboolean ARB_half_float_pixel;
2302 GLboolean ARB_imaging;
2303 GLboolean ARB_multisample;
2304 GLboolean ARB_multitexture;
2305 GLboolean ARB_occlusion_query;
2306 GLboolean ARB_point_sprite;
2307 GLboolean ARB_shader_objects;
2308 GLboolean ARB_shading_language_100;
2309 GLboolean ARB_shadow;
2310 GLboolean ARB_texture_border_clamp;
2311 GLboolean ARB_texture_compression;
2312 GLboolean ARB_texture_cube_map;
2313 GLboolean ARB_texture_env_combine;
2314 GLboolean ARB_texture_env_crossbar;
2315 GLboolean ARB_texture_env_dot3;
2316 GLboolean ARB_texture_float;
2317 GLboolean ARB_texture_mirrored_repeat;
2318 GLboolean ARB_texture_non_power_of_two;
2319 GLboolean ARB_transpose_matrix;
2320 GLboolean ARB_vertex_buffer_object;
2321 GLboolean ARB_vertex_program;
2322 GLboolean ARB_vertex_shader;
2323 GLboolean ARB_window_pos;
2324 GLboolean EXT_abgr;
2325 GLboolean EXT_bgra;
2326 GLboolean EXT_blend_color;
2327 GLboolean EXT_blend_equation_separate;
2328 GLboolean EXT_blend_func_separate;
2329 GLboolean EXT_blend_logic_op;
2330 GLboolean EXT_blend_minmax;
2331 GLboolean EXT_blend_subtract;
2332 GLboolean EXT_clip_volume_hint;
2333 GLboolean EXT_cull_vertex;
2334 GLboolean EXT_convolution;
2335 GLboolean EXT_compiled_vertex_array;
2336 GLboolean EXT_copy_texture;
2337 GLboolean EXT_depth_bounds_test;
2338 GLboolean EXT_draw_range_elements;
2339 GLboolean EXT_framebuffer_object;
2340 GLboolean EXT_fog_coord;
2341 GLboolean EXT_histogram;
2342 GLboolean EXT_multi_draw_arrays;
2343 GLboolean EXT_paletted_texture;
2344 GLboolean EXT_packed_pixels;
2345 GLboolean EXT_pixel_buffer_object;
2346 GLboolean EXT_point_parameters;
2347 GLboolean EXT_polygon_offset;
2348 GLboolean EXT_rescale_normal;
2349 GLboolean EXT_shadow_funcs;
2350 GLboolean EXT_secondary_color;
2351 GLboolean EXT_separate_specular_color;
2352 GLboolean EXT_shared_texture_palette;
2353 GLboolean EXT_stencil_wrap;
2354 GLboolean EXT_stencil_two_side;
2355 GLboolean EXT_subtexture;
2356 GLboolean EXT_texture;
2357 GLboolean EXT_texture_object;
2358 GLboolean EXT_texture3D;
2359 GLboolean EXT_texture_compression_s3tc;
2360 GLboolean EXT_texture_env_add;
2361 GLboolean EXT_texture_env_combine;
2362 GLboolean EXT_texture_env_dot3;
2363 GLboolean EXT_texture_filter_anisotropic;
2364 GLboolean EXT_texture_lod_bias;
2365 GLboolean EXT_texture_mirror_clamp;
2366 GLboolean EXT_timer_query;
2367 GLboolean EXT_vertex_array;
2368 GLboolean EXT_vertex_array_set;
2369 /* vendor extensions */
2370 GLboolean APPLE_client_storage;
2371 GLboolean APPLE_packed_pixels;
2372 GLboolean ATI_texture_mirror_once;
2373 GLboolean ATI_texture_env_combine3;
2374 GLboolean ATI_fragment_shader;
2375 GLboolean IBM_rasterpos_clip;
2376 GLboolean IBM_multimode_draw_arrays;
2377 GLboolean MESA_pack_invert;
2378 GLboolean MESA_packed_depth_stencil;
2379 GLboolean MESA_program_debug;
2380 GLboolean MESA_resize_buffers;
2381 GLboolean MESA_ycbcr_texture;
2382 GLboolean NV_blend_square;
2383 GLboolean NV_fragment_program;
2384 GLboolean NV_light_max_exponent;
2385 GLboolean NV_point_sprite;
2386 GLboolean NV_texgen_reflection;
2387 GLboolean NV_texture_rectangle;
2388 GLboolean NV_vertex_program;
2389 GLboolean NV_vertex_program1_1;
2390 GLboolean OES_read_format;
2391 GLboolean SGI_color_matrix;
2392 GLboolean SGI_color_table;
2393 GLboolean SGI_texture_color_table;
2394 GLboolean SGIS_generate_mipmap;
2395 GLboolean SGIS_pixel_texture;
2396 GLboolean SGIS_texture_edge_clamp;
2397 GLboolean SGIS_texture_lod;
2398 GLboolean SGIX_depth_texture;
2399 GLboolean SGIX_pixel_texture;
2400 GLboolean SGIX_shadow;
2401 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2402 GLboolean TDFX_texture_compression_FXT1;
2403 GLboolean S3_s3tc;
2404 /*@}*/
2405 /* The extension string */
2406 const GLubyte *String;
2407 };
2408
2409
2410 /**
2411 * A stack of matrices (projection, modelview, color, texture, etc).
2412 */
2413 struct matrix_stack
2414 {
2415 GLmatrix *Top; /**< points into Stack */
2416 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2417 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2418 GLuint MaxDepth; /**< size of Stack[] array */
2419 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2420 };
2421
2422
2423 /**
2424 * \name Bits for image transfer operations
2425 *
2426 * \sa __GLcontextRec::ImageTransferState.
2427 */
2428 /*@{*/
2429 #define IMAGE_SCALE_BIAS_BIT 0x1
2430 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2431 #define IMAGE_MAP_COLOR_BIT 0x4
2432 #define IMAGE_COLOR_TABLE_BIT 0x8
2433 #define IMAGE_CONVOLUTION_BIT 0x10
2434 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2435 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2436 #define IMAGE_COLOR_MATRIX_BIT 0x80
2437 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2438 #define IMAGE_HISTOGRAM_BIT 0x200
2439 #define IMAGE_MIN_MAX_BIT 0x400
2440 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2441
2442
2443 /** Pixel Transfer ops up to convolution */
2444 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2445 IMAGE_SHIFT_OFFSET_BIT | \
2446 IMAGE_MAP_COLOR_BIT | \
2447 IMAGE_COLOR_TABLE_BIT)
2448
2449 /** Pixel transfer ops after convolution */
2450 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2451 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2452 IMAGE_COLOR_MATRIX_BIT | \
2453 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2454 IMAGE_HISTOGRAM_BIT | \
2455 IMAGE_MIN_MAX_BIT)
2456 /*@}*/
2457
2458
2459 /**
2460 * \name Bits to indicate what state has changed.
2461 *
2462 * 4 unused flags.
2463 */
2464 /*@{*/
2465 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2466 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2467 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2468 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2469 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2470 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2471 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2472 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2473 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2474 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2475 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2476 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2477 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2478 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2479 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2480 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2481 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2482 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2483 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2484 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2485 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2486 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2487 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2488 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2489 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2490 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2491 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2492 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2493 #define _NEW_ALL ~0
2494 /*@}*/
2495
2496
2497 /**
2498 * \name Bits to track array state changes
2499 *
2500 * Also used to summarize array enabled.
2501 */
2502 /*@{*/
2503 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2504 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2505 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2506 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2507 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2508 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2509 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2510 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2511 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2512 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2513 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2514 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2515 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2516 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2517 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2518 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2519 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2520 #define _NEW_ARRAY_ALL 0xffffffff
2521
2522
2523 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2524 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2525 /*@}*/
2526
2527
2528 /**
2529 * \name A bunch of flags that we think might be useful to drivers.
2530 *
2531 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2532 */
2533 /*@{*/
2534 #define DD_FLATSHADE 0x1
2535 #define DD_SEPARATE_SPECULAR 0x2
2536 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2537 #define DD_TRI_LIGHT_TWOSIDE 0x8
2538 #define DD_TRI_UNFILLED 0x10
2539 #define DD_TRI_SMOOTH 0x20
2540 #define DD_TRI_STIPPLE 0x40
2541 #define DD_TRI_OFFSET 0x80
2542 #define DD_LINE_SMOOTH 0x100
2543 #define DD_LINE_STIPPLE 0x200
2544 #define DD_LINE_WIDTH 0x400
2545 #define DD_POINT_SMOOTH 0x800
2546 #define DD_POINT_SIZE 0x1000
2547 #define DD_POINT_ATTEN 0x2000
2548 #define DD_TRI_TWOSTENCIL 0x4000
2549 /*@}*/
2550
2551
2552 /**
2553 * \name Define the state changes under which each of these bits might change
2554 */
2555 /*@{*/
2556 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2557 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2558 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2559 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2560 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2561 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2562 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2563 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2564 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2565 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2566 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2567 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2568 #define _DD_NEW_POINT_SIZE _NEW_POINT
2569 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2570 /*@}*/
2571
2572
2573 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2574 _NEW_TEXTURE | \
2575 _NEW_POINT | \
2576 _NEW_MODELVIEW)
2577
2578 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2579 _NEW_TEXTURE)
2580
2581 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2582
2583
2584
2585
2586 /*
2587 * Forward declaration of display list data types:
2588 */
2589 union node;
2590 typedef union node Node;
2591
2592
2593 /* This has to be included here. */
2594 #include "dd.h"
2595
2596
2597 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2598
2599 /**
2600 * Core Mesa's support for tnl modules:
2601 */
2602 struct gl_tnl_module
2603 {
2604 /**
2605 * Vertex format to be lazily swapped into current dispatch.
2606 */
2607 const GLvertexformat *Current;
2608
2609 /**
2610 * \name Record of functions swapped out.
2611 * On restore, only need to swap these functions back in.
2612 */
2613 /*@{*/
2614 struct {
2615 _glapi_proc * location;
2616 _glapi_proc function;
2617 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2618 GLuint SwapCount;
2619 /*@}*/
2620 };
2621
2622 /* Strictly this is a tnl/ private concept, but it doesn't seem
2623 * worthwhile adding a tnl private structure just to hold this one bit
2624 * of information:
2625 */
2626 #define MESA_DLIST_DANGLING_REFS 0x1
2627
2628 /* Provide a location where information about a display list can be
2629 * collected. Could be extended with driverPrivate structures,
2630 * etc. in the future.
2631 */
2632 struct mesa_display_list
2633 {
2634 Node *node;
2635 GLuint id;
2636 GLuint flags;
2637 };
2638
2639
2640 /**
2641 * State used during display list compilation and execution.
2642 */
2643 struct mesa_list_state
2644 {
2645 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2646 GLuint CallDepth; /**< Current recursion calling depth */
2647
2648 struct mesa_display_list *CurrentList;
2649 Node *CurrentListPtr; /**< Head of list being compiled */
2650 GLuint CurrentListNum; /**< Number of the list being compiled */
2651 Node *CurrentBlock; /**< Pointer to current block of nodes */
2652 GLuint CurrentPos; /**< Index into current block of nodes */
2653
2654 GLvertexformat ListVtxfmt;
2655
2656 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2657 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2658
2659 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2660 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2661
2662 GLubyte ActiveIndex;
2663 GLfloat CurrentIndex;
2664
2665 GLubyte ActiveEdgeFlag;
2666 GLboolean CurrentEdgeFlag;
2667 };
2668
2669
2670 /**
2671 * Mesa rendering context.
2672 *
2673 * This is the central context data structure for Mesa. Almost all
2674 * OpenGL state is contained in this structure.
2675 * Think of this as a base class from which device drivers will derive
2676 * sub classes.
2677 *
2678 * The GLcontext typedef names this structure.
2679 */
2680 struct __GLcontextRec
2681 {
2682 /**
2683 * \name OS related interfaces.
2684 *
2685 * These \b must be the first members of this structure, because they are
2686 * exposed to the outside world (i.e. GLX extension).
2687 */
2688 /*@{*/
2689 __GLimports imports;
2690 __GLexports exports;
2691 /*@}*/
2692
2693 /** State possibly shared with other contexts in the address space */
2694 struct gl_shared_state *Shared;
2695
2696 /** \name API function pointer tables */
2697 /*@{*/
2698 struct _glapi_table *Save; /**< Display list save functions */
2699 struct _glapi_table *Exec; /**< Execute functions */
2700 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2701 /*@}*/
2702
2703 GLvisual Visual;
2704 GLframebuffer *DrawBuffer; /**< buffer for writing */
2705 GLframebuffer *ReadBuffer; /**< buffer for reading */
2706 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2707 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2708
2709 /**
2710 * Device driver function pointer table
2711 */
2712 struct dd_function_table Driver;
2713
2714 void *DriverCtx; /**< Points to device driver context/state */
2715 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2716
2717 /** Core/Driver constants */
2718 struct gl_constants Const;
2719
2720 /** \name The various 4x4 matrix stacks */
2721 /*@{*/
2722 struct matrix_stack ModelviewMatrixStack;
2723 struct matrix_stack ProjectionMatrixStack;
2724 struct matrix_stack ColorMatrixStack;
2725 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2726 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2727 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2728 /*@}*/
2729
2730 /** Combined modelview and projection matrix */
2731 GLmatrix _ModelProjectMatrix;
2732
2733 /** \name Display lists */
2734 struct mesa_list_state ListState;
2735
2736 GLboolean ExecuteFlag; /**< Execute GL commands? */
2737 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2738
2739 /** Extensions */
2740 struct gl_extensions Extensions;
2741
2742 /** \name Renderer attribute stack */
2743 /*@{*/
2744 GLuint AttribStackDepth;
2745 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2746 /*@}*/
2747
2748 /** \name Renderer attribute groups
2749 *
2750 * We define a struct for each attribute group to make pushing and popping
2751 * attributes easy. Also it's a good organization.
2752 */
2753 /*@{*/
2754 struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
2755 struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
2756 struct gl_current_attrib Current; /**< Current attributes */
2757 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2758 struct gl_eval_attrib Eval; /**< Eval attributes */
2759 struct gl_fog_attrib Fog; /**< Fog attributes */
2760 struct gl_hint_attrib Hint; /**< Hint attributes */
2761 struct gl_light_attrib Light; /**< Light attributes */
2762 struct gl_line_attrib Line; /**< Line attributes */
2763 struct gl_list_attrib List; /**< List attributes */
2764 struct gl_multisample_attrib Multisample;
2765 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2766 struct gl_point_attrib Point; /**< Point attributes */
2767 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2768 GLuint PolygonStipple[32]; /**< Polygon stipple */
2769 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2770 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2771 struct gl_texture_attrib Texture; /**< Texture attributes */
2772 struct gl_transform_attrib Transform; /**< Transformation attributes */
2773 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2774 /*@}*/
2775
2776 /** \name Client attribute stack */
2777 /*@{*/
2778 GLuint ClientAttribStackDepth;
2779 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2780 /*@}*/
2781
2782 /** \name Client attribute groups */
2783 /*@{*/
2784 struct gl_array_attrib Array; /**< Vertex arrays */
2785 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2786 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2787 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2788 /*@}*/
2789
2790 /** \name Other assorted state (not pushed/popped on attribute stack) */
2791 /*@{*/
2792 struct gl_histogram_attrib Histogram;
2793 struct gl_minmax_attrib MinMax;
2794 struct gl_convolution_attrib Convolution1D;
2795 struct gl_convolution_attrib Convolution2D;
2796 struct gl_convolution_attrib Separable2D;
2797
2798 struct gl_evaluators EvalMap; /**< All evaluators */
2799 struct gl_feedback Feedback; /**< Feedback */
2800 struct gl_selection Select; /**< Selection */
2801
2802 struct gl_color_table ColorTable; /**< Pre-convolution */
2803 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2804 struct gl_color_table PostConvolutionColorTable;
2805 struct gl_color_table ProxyPostConvolutionColorTable;
2806 struct gl_color_table PostColorMatrixColorTable;
2807 struct gl_color_table ProxyPostColorMatrixColorTable;
2808
2809 struct gl_program_state Program; /**< for vertex or fragment progs */
2810 struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2811 struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2812 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2813
2814 struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2815 struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2816
2817 GLboolean _MaintainTexEnvProgram;
2818 GLboolean _MaintainTnlProgram;
2819
2820 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
2821
2822 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2823 /*@}*/
2824
2825 #if FEATURE_EXT_framebuffer_object
2826 /*struct gl_framebuffer *CurrentFramebuffer;*/
2827 struct gl_renderbuffer *CurrentRenderbuffer;
2828 #endif
2829
2830 GLenum ErrorValue; /**< Last error code */
2831 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2832 GLuint NewState; /**< bitwise-or of _NEW_* flags */
2833
2834 /** \name Derived state */
2835 /*@{*/
2836 GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
2837 GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2838 GLfloat _EyeZDir[3];
2839 GLfloat _ModelViewInvScale;
2840 GLuint _NeedEyeCoords;
2841 GLuint _ForceEyeCoords;
2842 GLboolean _RotateMode;
2843 GLenum _CurrentProgram; /* currently executing program */
2844
2845 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2846 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2847 /**@}*/
2848
2849 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2850
2851
2852 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2853 *
2854 * We don't have a better way to communicate this value from
2855 * swrast_setup to swrast. */
2856
2857 /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
2858 /*@{*/
2859 GLboolean ClampFragmentColors;
2860 GLboolean ClampVertexColors;
2861 /*@}*/
2862
2863 /** \name For debugging/development only */
2864 /*@{*/
2865 GLboolean FirstTimeCurrent;
2866 /*@}*/
2867
2868 /** Dither disable via MESA_NO_DITHER env var */
2869 GLboolean NoDither;
2870
2871 /** software compression/decompression supported or not */
2872 GLboolean Mesa_DXTn;
2873
2874 /** Core tnl module support */
2875 struct gl_tnl_module TnlModule;
2876
2877 /**
2878 * \name Hooks for module contexts.
2879 *
2880 * These will eventually live in the driver or elsewhere.
2881 */
2882 /*@{*/
2883 void *swrast_context;
2884 void *swsetup_context;
2885 void *swtnl_context;
2886 void *swtnl_im;
2887 void *acache_context;
2888 void *aelt_context;
2889 /*@}*/
2890 };
2891
2892
2893 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2894 extern const char *_mesa_prim_name[GL_POLYGON+4];
2895
2896
2897 #ifdef MESA_DEBUG
2898 extern int MESA_VERBOSE;
2899 extern int MESA_DEBUG_FLAGS;
2900 # define MESA_FUNCTION __FUNCTION__
2901 #else
2902 # define MESA_VERBOSE 0
2903 # define MESA_DEBUG_FLAGS 0
2904 # define MESA_FUNCTION "a function"
2905 # ifndef NDEBUG
2906 # define NDEBUG
2907 # endif
2908 #endif
2909
2910
2911 enum _verbose
2912 {
2913 VERBOSE_VARRAY = 0x0001,
2914 VERBOSE_TEXTURE = 0x0002,
2915 VERBOSE_IMMEDIATE = 0x0004,
2916 VERBOSE_PIPELINE = 0x0008,
2917 VERBOSE_DRIVER = 0x0010,
2918 VERBOSE_STATE = 0x0020,
2919 VERBOSE_API = 0x0040,
2920 VERBOSE_DISPLAY_LIST = 0x0100,
2921 VERBOSE_LIGHTING = 0x0200,
2922 VERBOSE_PRIMS = 0x0400,
2923 VERBOSE_VERTS = 0x0800,
2924 VERBOSE_DISASSEM = 0x1000
2925 };
2926
2927
2928 enum _debug
2929 {
2930 DEBUG_ALWAYS_FLUSH = 0x1
2931 };
2932
2933
2934
2935 #define Elements(x) sizeof(x)/sizeof(*(x))
2936
2937
2938 #endif /* TYPES_H */