1 /* $Id: mtypes.h,v 1.79 2002/06/15 02:38:16 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * \brief Main Mesa data structures.
37 #include "config.h" /* Hardwired parameters */
38 #include "glapitable.h"
41 #include "math/m_matrix.h" /* GLmatrix */
43 #if defined(MESA_TRACE)
44 #include "Trace/tr_context.h"
48 /* Please try to mark derived values with a leading underscore ('_').
52 * Color channel data type:
55 typedef GLubyte GLchan
;
57 #define CHAN_MAXF 255.0F
58 #define CHAN_TYPE GL_UNSIGNED_BYTE
60 typedef GLushort GLchan
;
61 #define CHAN_MAX 65535
62 #define CHAN_MAXF 65535.0F
63 #define CHAN_TYPE GL_UNSIGNED_SHORT
65 typedef GLfloat GLchan
;
67 #define CHAN_MAXF 1.0F
68 #define CHAN_TYPE GL_FLOAT
70 #error "illegal number of color channel bits"
75 * Accumulation buffer data type:
78 typedef GLbyte GLaccum
;
80 typedef GLshort GLaccum
;
82 typedef GLfloat GLaccum
;
84 # error "illegal number of accumulation bits"
89 * Stencil buffer data type:
92 typedef GLubyte GLstencil
;
93 # define STENCIL_MAX 0xff
94 #elif STENCIL_BITS==16
95 typedef GLushort GLstencil
;
96 # define STENCIL_MAX 0xffff
98 # error "illegal number of stencil bits"
103 * Depth buffer data type:
105 typedef GLuint GLdepth
; /* Must be 32-bits! */
109 * Fixed point data type:
116 * Some forward type declarations
118 struct _mesa_HashTable
;
119 struct gl_texture_image
;
120 struct gl_texture_object
;
121 typedef struct __GLcontextRec GLcontext
;
122 typedef struct __GLcontextModesRec GLvisual
;
123 typedef struct gl_frame_buffer GLframebuffer
;
127 /* These define the aliases between numbered vertex attributes and
128 * conventional OpenGL vertex attributes. We use these values in
129 * quite a few places. New in Mesa 4.1.
131 #define VERT_ATTRIB_POS 0
132 #define VERT_ATTRIB_WEIGHT 1
133 #define VERT_ATTRIB_NORMAL 2
134 #define VERT_ATTRIB_COLOR0 3
135 #define VERT_ATTRIB_COLOR1 4
136 #define VERT_ATTRIB_FOG 5
137 #define VERT_ATTRIB_SIX 6
138 #define VERT_ATTRIB_SEVEN 7
139 #define VERT_ATTRIB_TEX0 8
140 #define VERT_ATTRIB_TEX1 9
141 #define VERT_ATTRIB_TEX2 10
142 #define VERT_ATTRIB_TEX3 11
143 #define VERT_ATTRIB_TEX4 12
144 #define VERT_ATTRIB_TEX5 13
145 #define VERT_ATTRIB_TEX6 14
146 #define VERT_ATTRIB_TEX7 15
147 #define VERT_ATTRIB_MAX 16
149 /* These are used in bitfields in many places */
150 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
151 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
152 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
153 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
154 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
155 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
156 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
157 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
158 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
159 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
160 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
161 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
162 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
163 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
164 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
165 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
167 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
172 * Maximum number of temporary vertices required for clipping. (Used
173 * in array_cache and tnl modules).
175 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
178 /* Data structure for color tables */
179 struct gl_color_table
{
180 GLenum Format
; /* GL_ALPHA, GL_RGB, GL_RGB, etc */
182 GLuint Size
; /* number of entries (rows) in table */
183 GLvoid
*Table
; /* either GLfloat * or GLchan * */
184 GLboolean FloatTable
; /* are entries stored as floats? */
189 GLubyte LuminanceSize
;
190 GLubyte IntensitySize
;
195 * Bit flags used for updating material values.
197 #define FRONT_AMBIENT_BIT 0x1
198 #define BACK_AMBIENT_BIT 0x2
199 #define FRONT_DIFFUSE_BIT 0x4
200 #define BACK_DIFFUSE_BIT 0x8
201 #define FRONT_SPECULAR_BIT 0x10
202 #define BACK_SPECULAR_BIT 0x20
203 #define FRONT_EMISSION_BIT 0x40
204 #define BACK_EMISSION_BIT 0x80
205 #define FRONT_SHININESS_BIT 0x100
206 #define BACK_SHININESS_BIT 0x200
207 #define FRONT_INDEXES_BIT 0x400
208 #define BACK_INDEXES_BIT 0x800
210 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
211 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
212 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
214 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
215 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
216 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
218 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
223 * Specular exponent and material shininess lookup table sizes:
225 #define EXP_TABLE_SIZE 512
226 #define SHINE_TABLE_SIZE 256
228 struct gl_shine_tab
{
229 struct gl_shine_tab
*next
, *prev
;
230 GLfloat tab
[SHINE_TABLE_SIZE
+1];
237 struct gl_light
*next
; /* double linked list with sentinel */
238 struct gl_light
*prev
;
240 GLfloat Ambient
[4]; /* ambient color */
241 GLfloat Diffuse
[4]; /* diffuse color */
242 GLfloat Specular
[4]; /* specular color */
243 GLfloat EyePosition
[4]; /* position in eye coordinates */
244 GLfloat EyeDirection
[4]; /* spotlight dir in eye coordinates */
245 GLfloat SpotExponent
;
246 GLfloat SpotCutoff
; /* in degress */
247 GLfloat _CosCutoff
; /* = MAX(0, cos(SpotCutoff)) */
248 GLfloat ConstantAttenuation
;
249 GLfloat LinearAttenuation
;
250 GLfloat QuadraticAttenuation
;
251 GLboolean Enabled
; /* On/off flag */
254 GLuint _Flags
; /* State */
256 GLfloat _Position
[4]; /* position in eye/obj coordinates */
257 GLfloat _VP_inf_norm
[3]; /* Norm direction to infinite light */
258 GLfloat _h_inf_norm
[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */
259 GLfloat _NormDirection
[4]; /* normalized spotlight direction */
260 GLfloat _VP_inf_spot_attenuation
;
262 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /* to replace a pow() call */
263 GLfloat _MatAmbient
[2][3]; /* material ambient * light ambient */
264 GLfloat _MatDiffuse
[2][3]; /* material diffuse * light diffuse */
265 GLfloat _MatSpecular
[2][3]; /* material spec * light specular */
266 GLfloat _dli
; /* CI diffuse light intensity */
267 GLfloat _sli
; /* CI specular light intensity */
271 struct gl_lightmodel
{
272 GLfloat Ambient
[4]; /* ambient color */
273 GLboolean LocalViewer
; /* Local (or infinite) view point? */
274 GLboolean TwoSide
; /* Two (or one) sided lighting? */
275 GLenum ColorControl
; /* either GL_SINGLE_COLOR */
276 /* or GL_SEPARATE_SPECULAR_COLOR */
287 GLfloat AmbientIndex
; /* for color index lighting */
288 GLfloat DiffuseIndex
; /* for color index lighting */
289 GLfloat SpecularIndex
; /* for color index lighting */
294 * Attribute structures:
295 * We define a struct for each attribute group to make pushing and
296 * popping attributes easy. Also it's a good organization.
298 struct gl_accum_attrib
{
299 GLfloat ClearColor
[4]; /* Accumulation buffer clear color */
304 * Used in DrawDestMask below
306 #define FRONT_LEFT_BIT 1
307 #define FRONT_RIGHT_BIT 2
308 #define BACK_LEFT_BIT 4
309 #define BACK_RIGHT_BIT 8
312 struct gl_colorbuffer_attrib
{
313 GLuint ClearIndex
; /* Index to use for glClear */
314 GLchan ClearColor
[4]; /* Color to use for glClear */
316 GLuint IndexMask
; /* Color index write mask */
317 GLubyte ColorMask
[4]; /* Each flag is 0xff or 0x0 */
319 GLenum DrawBuffer
; /* Which buffer to draw into */
320 GLenum DriverDrawBuffer
; /* Current device driver dest buffer */
321 GLboolean MultiDrawBuffer
; /* Drawing to multiple buffers? */
322 GLubyte DrawDestMask
; /* bitwise-OR of bitflags above */
325 GLboolean AlphaEnabled
; /* Alpha test enabled flag */
326 GLenum AlphaFunc
; /* Alpha test function */
327 GLchan AlphaRef
; /* Alpha ref value as GLchan */
330 GLboolean BlendEnabled
; /* Blending enabled flag */
331 GLenum BlendSrcRGB
; /* Blending source operator */
332 GLenum BlendDstRGB
; /* Blending destination operator */
333 GLenum BlendSrcA
; /* GL_INGR_blend_func_separate */
334 GLenum BlendDstA
; /* GL_INGR_blend_func_separate */
335 GLenum BlendEquation
;
336 GLfloat BlendColor
[4];
339 GLenum LogicOp
; /* Logic operator */
340 GLboolean IndexLogicOpEnabled
; /* Color index logic op enabled flag */
341 GLboolean ColorLogicOpEnabled
; /* RGBA logic op enabled flag */
343 GLboolean DitherFlag
; /* Dither enable flag */
347 struct gl_current_attrib
{
348 /* These values valid only when FLUSH_VERTICES has been called.
350 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /* Current vertex attributes */
351 /* indexed by VERT_ATTRIB_* */
352 GLuint Index
; /* Current color index */
353 GLboolean EdgeFlag
; /* Current edge flag */
355 /* These values are always valid. BTW, note how similar this set of
356 * attributes is to the SWvertex datatype in the software rasterizer...
358 GLfloat RasterPos
[4]; /* Current raster position */
359 GLfloat RasterDistance
; /* Current raster distance */
360 GLfloat RasterColor
[4]; /* Current raster color */
361 GLfloat RasterSecondaryColor
[4]; /* Current rast 2ndary color */
362 GLuint RasterIndex
; /* Current raster index */
363 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];/* Current raster texcoords */
364 GLboolean RasterPosValid
; /* Raster pos valid flag */
368 struct gl_depthbuffer_attrib
{
369 GLenum Func
; /* Function for depth buffer compare */
370 GLfloat Clear
; /* Value to clear depth buffer to */
371 GLboolean Test
; /* Depth buffering enabled flag */
372 GLboolean Mask
; /* Depth buffer writable? */
373 GLboolean OcclusionTest
; /* GL_HP_occlusion_test */
377 struct gl_enable_attrib
{
379 GLboolean AutoNormal
;
382 GLboolean ColorMaterial
;
383 GLboolean Convolution1D
;
384 GLboolean Convolution2D
;
385 GLboolean Separable2D
;
391 GLboolean Light
[MAX_LIGHTS
];
393 GLboolean LineSmooth
;
394 GLboolean LineStipple
;
395 GLboolean IndexLogicOp
;
396 GLboolean ColorLogicOp
;
397 GLboolean Map1Color4
;
399 GLboolean Map1Normal
;
400 GLboolean Map1TextureCoord1
;
401 GLboolean Map1TextureCoord2
;
402 GLboolean Map1TextureCoord3
;
403 GLboolean Map1TextureCoord4
;
404 GLboolean Map1Vertex3
;
405 GLboolean Map1Vertex4
;
406 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
407 GLboolean Map2Color4
;
409 GLboolean Map2Normal
;
410 GLboolean Map2TextureCoord1
;
411 GLboolean Map2TextureCoord2
;
412 GLboolean Map2TextureCoord3
;
413 GLboolean Map2TextureCoord4
;
414 GLboolean Map2Vertex3
;
415 GLboolean Map2Vertex4
;
416 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
419 GLboolean PixelTexture
;
420 GLboolean PointSmooth
;
421 GLboolean PolygonOffsetPoint
;
422 GLboolean PolygonOffsetLine
;
423 GLboolean PolygonOffsetFill
;
424 GLboolean PolygonSmooth
;
425 GLboolean PolygonStipple
;
426 GLboolean RescaleNormals
;
429 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
430 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
431 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
432 GLboolean SampleCoverage
; /* GL_ARB_multisample */
433 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
434 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
435 GLuint Texture
[MAX_TEXTURE_UNITS
];
436 GLuint TexGen
[MAX_TEXTURE_UNITS
];
437 GLboolean VertexProgram
; /* GL_NV_vertex_program */
438 GLboolean VertexProgramPointSize
; /* GL_NV_vertex_program */
439 GLboolean VertexProgramTwoSide
; /* GL_NV_vertex_program */
440 GLboolean PointSprite
; /* GL_NV_point_sprite */
444 struct gl_eval_attrib
{
446 GLboolean Map1Color4
;
448 GLboolean Map1Normal
;
449 GLboolean Map1TextureCoord1
;
450 GLboolean Map1TextureCoord2
;
451 GLboolean Map1TextureCoord3
;
452 GLboolean Map1TextureCoord4
;
453 GLboolean Map1Vertex3
;
454 GLboolean Map1Vertex4
;
455 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
456 GLboolean Map2Color4
;
458 GLboolean Map2Normal
;
459 GLboolean Map2TextureCoord1
;
460 GLboolean Map2TextureCoord2
;
461 GLboolean Map2TextureCoord3
;
462 GLboolean Map2TextureCoord4
;
463 GLboolean Map2Vertex3
;
464 GLboolean Map2Vertex4
;
465 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
466 GLboolean AutoNormal
;
467 /* Map Grid endpoints and divisions and calculated du values */
469 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
470 GLint MapGrid2un
, MapGrid2vn
;
471 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
472 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
476 struct gl_fog_attrib
{
477 GLboolean Enabled
; /* Fog enabled flag */
478 GLfloat Color
[4]; /* Fog color */
479 GLfloat Density
; /* Density >= 0.0 */
480 GLfloat Start
; /* Start distance in eye coords */
481 GLfloat End
; /* End distance in eye coords */
482 GLfloat Index
; /* Fog index */
483 GLenum Mode
; /* Fog mode */
484 GLboolean ColorSumEnabled
;
485 GLenum FogCoordinateSource
; /* GL_EXT_fog_coord */
489 struct gl_hint_attrib
{
490 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
491 GLenum PerspectiveCorrection
;
494 GLenum PolygonSmooth
;
496 GLenum ClipVolumeClipping
; /* GL_EXT_clip_volume_hint */
497 GLenum TextureCompression
; /* GL_ARB_texture_compression */
498 GLenum GenerateMipmap
; /* GL_SGIS_generate_mipmap */
502 struct gl_histogram_attrib
{
503 GLuint Width
; /* number of table entries */
504 GLint Format
; /* GL_ALPHA, GL_RGB, etc */
505 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /* the histogram */
506 GLboolean Sink
; /* terminate image transfer? */
507 GLubyte RedSize
; /* Bits per counter */
511 GLubyte LuminanceSize
;
515 struct gl_minmax_attrib
{
518 GLfloat Min
[4], Max
[4]; /* RGBA */
522 struct gl_convolution_attrib
{
524 GLenum InternalFormat
;
527 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
531 #define LIGHT_SPOT 0x1
532 #define LIGHT_LOCAL_VIEWER 0x2
533 #define LIGHT_POSITIONAL 0x4
534 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
536 struct gl_light_attrib
{
537 struct gl_light Light
[MAX_LIGHTS
]; /* Array of lights */
538 struct gl_lightmodel Model
; /* Lighting model */
540 /* Must flush FLUSH_VERTICES before referencing:
542 struct gl_material Material
[2]; /* Material 0=front, 1=back */
544 GLboolean Enabled
; /* Lighting enabled flag */
545 GLenum ShadeModel
; /* GL_FLAT or GL_SMOOTH */
546 GLenum ColorMaterialFace
; /* GL_FRONT, BACK or FRONT_AND_BACK */
547 GLenum ColorMaterialMode
; /* GL_AMBIENT, GL_DIFFUSE, etc */
548 GLuint ColorMaterialBitmask
; /* bitmask formed from Face and Mode */
549 GLboolean ColorMaterialEnabled
;
551 struct gl_light EnabledList
; /* List sentinel */
553 /* Derived for optimizations: */
554 GLboolean _NeedVertices
; /* Use fast shader? */
555 GLuint _Flags
; /* LIGHT_* flags, see above */
556 GLfloat _BaseColor
[2][3];
560 struct gl_line_attrib
{
561 GLboolean SmoothFlag
; /* GL_LINE_SMOOTH enabled? */
562 GLboolean StippleFlag
; /* GL_LINE_STIPPLE enabled? */
563 GLushort StipplePattern
; /* Stipple pattern */
564 GLint StippleFactor
; /* Stipple repeat factor */
565 GLfloat Width
; /* Line width */
566 GLfloat _Width
; /* Clamped Line width */
570 struct gl_list_attrib
{
575 struct gl_list_opcode
{
577 void (*execute
)( GLcontext
*ctx
, void *data
);
578 void (*destroy
)( GLcontext
*ctx
, void *data
);
579 void (*print
)( GLcontext
*ctx
, void *data
);
582 #define GL_MAX_EXT_OPCODES 16
584 struct gl_list_extensions
{
585 struct gl_list_opcode opcode
[GL_MAX_EXT_OPCODES
];
590 struct gl_multisample_attrib
{
592 GLboolean SampleAlphaToCoverage
;
593 GLboolean SampleAlphaToOne
;
594 GLboolean SampleCoverage
;
595 GLfloat SampleCoverageValue
;
596 GLboolean SampleCoverageInvert
;
600 struct gl_pixel_attrib
{
601 GLenum ReadBuffer
; /* src buffer for glRead/CopyPixels */
602 GLenum DriverReadBuffer
; /* Driver's current source buffer */
603 GLfloat RedBias
, RedScale
;
604 GLfloat GreenBias
, GreenScale
;
605 GLfloat BlueBias
, BlueScale
;
606 GLfloat AlphaBias
, AlphaScale
;
607 GLfloat DepthBias
, DepthScale
;
608 GLint IndexShift
, IndexOffset
;
609 GLboolean MapColorFlag
;
610 GLboolean MapStencilFlag
;
611 GLfloat ZoomX
, ZoomY
;
612 /* XXX move these out of gl_pixel_attrib */
613 GLint MapStoSsize
; /* Size of each pixel map */
623 GLint MapStoS
[MAX_PIXEL_MAP_TABLE
]; /* Pixel map tables */
624 GLint MapItoI
[MAX_PIXEL_MAP_TABLE
];
625 GLfloat MapItoR
[MAX_PIXEL_MAP_TABLE
];
626 GLfloat MapItoG
[MAX_PIXEL_MAP_TABLE
];
627 GLfloat MapItoB
[MAX_PIXEL_MAP_TABLE
];
628 GLfloat MapItoA
[MAX_PIXEL_MAP_TABLE
];
629 GLubyte MapItoR8
[MAX_PIXEL_MAP_TABLE
]; /* converted to 8-bit color */
630 GLubyte MapItoG8
[MAX_PIXEL_MAP_TABLE
];
631 GLubyte MapItoB8
[MAX_PIXEL_MAP_TABLE
];
632 GLubyte MapItoA8
[MAX_PIXEL_MAP_TABLE
];
633 GLfloat MapRtoR
[MAX_PIXEL_MAP_TABLE
];
634 GLfloat MapGtoG
[MAX_PIXEL_MAP_TABLE
];
635 GLfloat MapBtoB
[MAX_PIXEL_MAP_TABLE
];
636 GLfloat MapAtoA
[MAX_PIXEL_MAP_TABLE
];
637 /* GL_EXT_histogram */
638 GLboolean HistogramEnabled
;
639 GLboolean MinMaxEnabled
;
640 /* GL_SGIS_pixel_texture */
641 GLboolean PixelTextureEnabled
;
642 GLenum FragmentRgbSource
;
643 GLenum FragmentAlphaSource
;
644 /* GL_SGI_color_matrix */
645 GLfloat PostColorMatrixScale
[4]; /* RGBA */
646 GLfloat PostColorMatrixBias
[4]; /* RGBA */
647 /* GL_SGI_color_table */
648 GLfloat ColorTableScale
[4];
649 GLfloat ColorTableBias
[4];
650 GLboolean ColorTableEnabled
;
651 GLfloat PCCTscale
[4];
653 GLboolean PostConvolutionColorTableEnabled
;
654 GLfloat PCMCTscale
[4];
655 GLfloat PCMCTbias
[4];
656 GLboolean PostColorMatrixColorTableEnabled
;
658 GLboolean Convolution1DEnabled
;
659 GLboolean Convolution2DEnabled
;
660 GLboolean Separable2DEnabled
;
661 GLfloat ConvolutionBorderColor
[3][4];
662 GLenum ConvolutionBorderMode
[3];
663 GLfloat ConvolutionFilterScale
[3][4];
664 GLfloat ConvolutionFilterBias
[3][4];
665 GLfloat PostConvolutionScale
[4]; /* RGBA */
666 GLfloat PostConvolutionBias
[4]; /* RGBA */
670 struct gl_point_attrib
{
671 GLboolean SmoothFlag
; /* True if GL_POINT_SMOOTH is enabled */
672 GLfloat Size
; /* User-specified point size */
673 GLfloat _Size
; /* Size clamped to Const.Min/MaxPointSize */
674 GLfloat Params
[3]; /* GL_EXT_point_parameters */
675 GLfloat MinSize
, MaxSize
; /* GL_EXT_point_parameters */
676 GLfloat Threshold
; /* GL_EXT_point_parameters */
677 GLboolean _Attenuated
; /* True if Params != [1, 0, 0] */
678 GLboolean PointSprite
; /* GL_NV_point_sprite */
679 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /* GL_NV_point_sprite */
680 GLenum SpriteRMode
; /* GL_NV_point_sprite */
684 struct gl_polygon_attrib
{
685 GLenum FrontFace
; /* Either GL_CW or GL_CCW */
686 GLenum FrontMode
; /* Either GL_POINT, GL_LINE or GL_FILL */
687 GLenum BackMode
; /* Either GL_POINT, GL_LINE or GL_FILL */
688 GLboolean _FrontBit
; /* */
689 GLboolean CullFlag
; /* Culling on/off flag */
690 GLboolean SmoothFlag
; /* True if GL_POLYGON_SMOOTH is enabled */
691 GLboolean StippleFlag
; /* True if GL_POLYGON_STIPPLE is enabled */
692 GLenum CullFaceMode
; /* Culling mode GL_FRONT or GL_BACK */
693 GLfloat OffsetFactor
; /* Polygon offset factor, from user */
694 GLfloat OffsetUnits
; /* Polygon offset units, from user */
695 GLfloat OffsetMRD
; /* = OffsetUnits * visual->MRD */
696 GLboolean OffsetPoint
; /* Offset in GL_POINT mode */
697 GLboolean OffsetLine
; /* Offset in GL_LINE mode */
698 GLboolean OffsetFill
; /* Offset in GL_FILL mode */
699 GLboolean _OffsetAny
;
703 struct gl_scissor_attrib
{
704 GLboolean Enabled
; /* Scissor test enabled? */
705 GLint X
, Y
; /* Lower left corner of box */
706 GLsizei Width
, Height
; /* Size of box */
710 struct gl_stencil_attrib
{
711 GLboolean Enabled
; /* Enabled flag */
712 GLenum Function
; /* Stencil function */
713 GLenum FailFunc
; /* Fail function */
714 GLenum ZPassFunc
; /* Depth buffer pass function */
715 GLenum ZFailFunc
; /* Depth buffer fail function */
716 GLstencil Ref
; /* Reference value */
717 GLstencil ValueMask
; /* Value mask */
718 GLstencil Clear
; /* Clear value */
719 GLstencil WriteMask
; /* Write mask */
723 /* TexGenEnabled flags */
729 #define NUM_TEXTURE_TARGETS 4 /* 1D, 2D, 3D and CUBE */
731 /* Texture Enabled flags */
732 #define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
733 #define TEXTURE0_2D 0x2
734 #define TEXTURE0_3D 0x4
735 #define TEXTURE0_CUBE 0x8
736 #define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
737 #define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
738 #define TEXTURE1_2D (TEXTURE0_2D << 4)
739 #define TEXTURE1_3D (TEXTURE0_3D << 4)
740 #define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
741 #define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
742 #define TEXTURE2_1D (TEXTURE0_1D << 8) /* Texture unit 2 */
743 #define TEXTURE2_2D (TEXTURE0_2D << 8)
744 #define TEXTURE2_3D (TEXTURE0_3D << 8)
745 #define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
746 #define TEXTURE2_ANY (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
747 #define TEXTURE3_1D (TEXTURE0_1D << 12) /* Texture unit 3 */
748 #define TEXTURE3_2D (TEXTURE0_2D << 12)
749 #define TEXTURE3_3D (TEXTURE0_3D << 12)
750 #define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
751 #define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
752 #define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 4 */
753 #define TEXTURE4_2D (TEXTURE0_2D << 16)
754 #define TEXTURE4_3D (TEXTURE0_3D << 16)
755 #define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
756 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
757 #define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 5 */
758 #define TEXTURE5_2D (TEXTURE0_2D << 20)
759 #define TEXTURE5_3D (TEXTURE0_3D << 20)
760 #define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
761 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
762 #define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 6 */
763 #define TEXTURE6_2D (TEXTURE0_2D << 24)
764 #define TEXTURE6_3D (TEXTURE0_3D << 24)
765 #define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
766 #define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
767 #define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 7 */
768 #define TEXTURE7_2D (TEXTURE0_2D << 28)
769 #define TEXTURE7_3D (TEXTURE0_3D << 28)
770 #define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
771 #define TEXTURE7_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
773 /* Bitmap versions of the GL_ constants.
775 #define TEXGEN_SPHERE_MAP 0x1
776 #define TEXGEN_OBJ_LINEAR 0x2
777 #define TEXGEN_EYE_LINEAR 0x4
778 #define TEXGEN_REFLECTION_MAP_NV 0x8
779 #define TEXGEN_NORMAL_MAP_NV 0x10
781 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
782 TEXGEN_REFLECTION_MAP_NV | \
783 TEXGEN_NORMAL_MAP_NV)
784 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
785 TEXGEN_REFLECTION_MAP_NV | \
786 TEXGEN_NORMAL_MAP_NV | \
791 /* A selection of state flags to make driver and module's lives easier.
793 #define ENABLE_TEXGEN0 0x1
794 #define ENABLE_TEXGEN1 0x2
795 #define ENABLE_TEXGEN2 0x4
796 #define ENABLE_TEXGEN3 0x8
797 #define ENABLE_TEXGEN4 0x10
798 #define ENABLE_TEXGEN5 0x20
799 #define ENABLE_TEXGEN6 0x40
800 #define ENABLE_TEXGEN7 0x80
802 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
803 #define ENABLE_TEXMAT1 0x2
804 #define ENABLE_TEXMAT2 0x4
805 #define ENABLE_TEXMAT3 0x8
806 #define ENABLE_TEXMAT4 0x10
807 #define ENABLE_TEXMAT5 0x20
808 #define ENABLE_TEXMAT6 0x40
809 #define ENABLE_TEXMAT7 0x80
811 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
812 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
815 * If teximage is color-index, texelOut returns GLchan[1].
816 * If teximage is depth, texelOut returns GLfloat[1].
817 * Otherwise, texelOut returns GLchan[4].
819 typedef void (*FetchTexelFunc
)( const struct gl_texture_image
*texImage
,
820 GLint col
, GLint row
, GLint img
,
823 /* Texture format record */
824 struct gl_texture_format
{
825 GLint MesaFormat
; /* One of the MESA_FORMAT_* values */
827 GLenum BaseFormat
; /* Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
828 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
829 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
831 GLenum Type
; /* Internal type as GL enum value - UNUSED?? */
833 GLubyte RedBits
; /* Bits per texel component */
837 GLubyte LuminanceBits
;
838 GLubyte IntensityBits
;
844 FetchTexelFunc FetchTexel1D
; /* Texel fetch function pointers */
845 FetchTexelFunc FetchTexel2D
;
846 FetchTexelFunc FetchTexel3D
;
849 /* Texture image record */
850 struct gl_texture_image
{
851 GLenum Format
; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
852 * GL_INTENSITY, GL_RGB, GL_RGBA,
853 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only.
855 GLint IntFormat
; /* Internal format as given by the user */
856 GLuint Border
; /* 0 or 1 */
857 GLuint Width
; /* = 2^WidthLog2 + 2*Border */
858 GLuint Height
; /* = 2^HeightLog2 + 2*Border */
859 GLuint Depth
; /* = 2^DepthLog2 + 2*Border */
860 GLuint Width2
; /* = Width - 2*Border */
861 GLuint Height2
; /* = Height - 2*Border */
862 GLuint Depth2
; /* = Depth - 2*Border */
863 GLuint WidthLog2
; /* = log2(Width2) */
864 GLuint HeightLog2
; /* = log2(Height2) */
865 GLuint DepthLog2
; /* = log2(Depth2) */
866 GLuint MaxLog2
; /* = MAX(WidthLog2, HeightLog2) */
867 GLvoid
*Data
; /* Image data, accessed via FetchTexel() */
869 const struct gl_texture_format
*TexFormat
;
871 FetchTexelFunc FetchTexel
; /* Texel fetch function pointer */
873 GLboolean IsCompressed
; /* GL_ARB_texture_compression */
874 GLuint CompressedSize
; /* GL_ARB_texture_compression */
876 /* For device driver: */
877 void *DriverData
; /* Arbitrary device driver data */
881 /* Texture object record */
882 struct gl_texture_object
{
883 _glthread_Mutex Mutex
; /* for thread safety */
884 GLint RefCount
; /* reference count */
885 GLuint Name
; /* an unsigned integer */
886 GLuint Dimensions
; /* 1 or 2 or 3 or 6 (cube map) */
887 GLfloat Priority
; /* in [0,1] */
888 GLfloat BorderValues
[4]; /* unclamped */
889 GLchan BorderColor
[4]; /* clamped, as GLchan */
890 GLenum WrapS
; /* Wrap modes are: GL_CLAMP, REPEAT */
891 GLenum WrapT
; /* GL_CLAMP_TO_EDGE, and */
892 GLenum WrapR
; /* GL_CLAMP_TO_BORDER_ARB */
893 GLenum MinFilter
; /* minification filter */
894 GLenum MagFilter
; /* magnification filter */
895 GLfloat MinLod
; /* min lambda, OpenGL 1.2 */
896 GLfloat MaxLod
; /* max lambda, OpenGL 1.2 */
897 GLint BaseLevel
; /* min mipmap level, OpenGL 1.2 */
898 GLint MaxLevel
; /* max mipmap level, OpenGL 1.2 */
899 GLfloat MaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
900 GLboolean CompareFlag
; /* GL_SGIX_shadow */
901 GLenum CompareOperator
; /* GL_SGIX_shadow */
902 GLchan ShadowAmbient
; /* GL_SGIX/ARB_shadow_ambient */
903 GLenum CompareMode
; /* GL_ARB_shadow */
904 GLenum CompareFunc
; /* GL_ARB_shadow */
905 GLenum DepthMode
; /* GL_ARB_depth_texture */
906 GLint _MaxLevel
; /* actual max mipmap level (q in the spec) */
907 GLfloat _MaxLambda
; /* = _MaxLevel - BaseLevel (q - b in spec) */
908 GLboolean GenerateMipmap
; /* GL_SGIS_generate_mipmap */
910 struct gl_texture_image
*Image
[MAX_TEXTURE_LEVELS
];
912 /* Texture cube faces */
913 /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
914 struct gl_texture_image
*NegX
[MAX_TEXTURE_LEVELS
];
915 struct gl_texture_image
*PosY
[MAX_TEXTURE_LEVELS
];
916 struct gl_texture_image
*NegY
[MAX_TEXTURE_LEVELS
];
917 struct gl_texture_image
*PosZ
[MAX_TEXTURE_LEVELS
];
918 struct gl_texture_image
*NegZ
[MAX_TEXTURE_LEVELS
];
920 /* GL_EXT_paletted_texture */
921 struct gl_color_table Palette
;
923 GLboolean Complete
; /* Is texture object complete? */
924 struct gl_texture_object
*Next
; /* Next in linked list */
926 /* For device driver: */
927 void *DriverData
; /* Arbitrary device driver data */
933 * Texture units are new with the multitexture extension.
935 struct gl_texture_unit
{
936 GLuint Enabled
; /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
937 GLuint _ReallyEnabled
; /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */
939 GLenum EnvMode
; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
941 GLuint TexGenEnabled
; /* Bitwise-OR of [STRQ]_BIT values */
942 GLenum GenModeS
; /* Tex coord generation mode, either */
943 GLenum GenModeT
; /* GL_OBJECT_LINEAR, or */
944 GLenum GenModeR
; /* GL_EYE_LINEAR, or */
945 GLenum GenModeQ
; /* GL_SPHERE_MAP */
950 GLuint _GenFlags
; /* bitwise or of GenBit[STRQ] */
951 GLfloat ObjectPlaneS
[4];
952 GLfloat ObjectPlaneT
[4];
953 GLfloat ObjectPlaneR
[4];
954 GLfloat ObjectPlaneQ
[4];
955 GLfloat EyePlaneS
[4];
956 GLfloat EyePlaneT
[4];
957 GLfloat EyePlaneR
[4];
958 GLfloat EyePlaneQ
[4];
959 GLfloat LodBias
; /* for biasing mipmap levels */
961 /* GL_EXT_texture_env_combine */
962 GLenum CombineModeRGB
; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
963 GLenum CombineModeA
; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
964 GLenum CombineSourceRGB
[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
965 GLenum CombineSourceA
[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
966 GLenum CombineOperandRGB
[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
967 GLenum CombineOperandA
[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
968 GLuint CombineScaleShiftRGB
; /* 0, 1 or 2 */
969 GLuint CombineScaleShiftA
; /* 0, 1 or 2 */
971 struct gl_texture_object
*Current1D
;
972 struct gl_texture_object
*Current2D
;
973 struct gl_texture_object
*Current3D
;
974 struct gl_texture_object
*CurrentCubeMap
; /* GL_ARB_texture_cube_map */
976 struct gl_texture_object
*_Current
; /* Points to really enabled tex obj */
978 struct gl_texture_object Saved1D
; /* only used by glPush/PopAttrib */
979 struct gl_texture_object Saved2D
;
980 struct gl_texture_object Saved3D
;
981 struct gl_texture_object SavedCubeMap
;
985 struct gl_texture_attrib
{
987 GLuint CurrentUnit
; /* Active texture unit */
989 GLuint _ReallyEnabled
; /* enables for all texture units: */
990 /* = (Unit[0]._ReallyEnabled << 0) | */
991 /* (Unit[1]._ReallyEnabled << 4) | */
992 /* (Unit[2]._ReallyEnabled << 8) | etc... */
994 GLuint _GenFlags
; /* for texgen */
995 GLuint _TexGenEnabled
;
996 GLuint _TexMatEnabled
;
998 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1000 struct gl_texture_object
*Proxy1D
;
1001 struct gl_texture_object
*Proxy2D
;
1002 struct gl_texture_object
*Proxy3D
;
1003 struct gl_texture_object
*ProxyCubeMap
;
1005 /* GL_EXT_shared_texture_palette */
1006 GLboolean SharedPalette
;
1007 struct gl_color_table Palette
;
1011 struct gl_transform_attrib
{
1012 GLenum MatrixMode
; /* Matrix mode */
1013 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4];
1014 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /* derived */
1015 GLuint ClipPlanesEnabled
; /* on/off bitmask */
1016 GLboolean Normalize
; /* Normalize all normals? */
1017 GLboolean RescaleNormals
; /* GL_EXT_rescale_normal */
1018 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
1022 struct gl_viewport_attrib
{
1023 GLint X
, Y
; /* position */
1024 GLsizei Width
, Height
; /* size */
1025 GLfloat Near
, Far
; /* Depth buffer range */
1026 GLmatrix _WindowMap
; /* Mapping transformation as a matrix. */
1030 /* For the attribute stack: */
1031 struct gl_attrib_node
{
1034 struct gl_attrib_node
*next
;
1039 * Client pixel packing/unpacking attributes
1041 struct gl_pixelstore_attrib
{
1046 GLint ImageHeight
; /* for GL_EXT_texture3D */
1047 GLint SkipImages
; /* for GL_EXT_texture3D */
1048 GLboolean SwapBytes
;
1053 #define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */
1057 * Client vertex array attributes
1059 struct gl_client_array
{
1062 GLsizei Stride
; /* user-specified stride */
1063 GLsizei StrideB
; /* actual stride in bytes */
1066 GLuint Enabled
; /* one of the _NEW_ARRAY_ bits */
1070 struct gl_array_attrib
{
1071 struct gl_client_array Vertex
; /* client data descriptors */
1072 struct gl_client_array Normal
;
1073 struct gl_client_array Color
;
1074 struct gl_client_array SecondaryColor
;
1075 struct gl_client_array FogCoord
;
1076 struct gl_client_array Index
;
1077 struct gl_client_array TexCoord
[MAX_TEXTURE_UNITS
];
1078 struct gl_client_array EdgeFlag
;
1080 struct gl_client_array VertexAttrib
[16]; /* GL_NV_vertex_program */
1082 GLint TexCoordInterleaveFactor
;
1083 GLint ActiveTexture
; /* Client Active Texture */
1087 GLuint _Enabled
; /* _NEW_ARRAY_* - bit set if array enabled */
1088 GLuint NewState
; /* _NEW_ARRAY_* */
1092 struct gl_feedback
{
1094 GLuint _Mask
; /* FB_* bits */
1101 struct gl_selection
{
1103 GLuint BufferSize
; /* size of SelectBuffer */
1104 GLuint BufferCount
; /* number of values in SelectBuffer */
1105 GLuint Hits
; /* number of records in SelectBuffer */
1106 GLuint NameStackDepth
;
1107 GLuint NameStack
[MAX_NAME_STACK_DEPTH
];
1109 GLfloat HitMinZ
, HitMaxZ
;
1114 * 1-D Evaluator control points
1117 GLuint Order
; /* Number of control points */
1118 GLfloat u1
, u2
, du
; /* u1, u2, 1.0/(u2-u1) */
1119 GLfloat
*Points
; /* Points to contiguous control points */
1124 * 2-D Evaluator control points
1127 GLuint Uorder
; /* Number of control points in U dimension */
1128 GLuint Vorder
; /* Number of control points in V dimension */
1131 GLfloat
*Points
; /* Points to contiguous control points */
1136 * All evalutator control points
1138 struct gl_evaluators
{
1140 struct gl_1d_map Map1Vertex3
;
1141 struct gl_1d_map Map1Vertex4
;
1142 struct gl_1d_map Map1Index
;
1143 struct gl_1d_map Map1Color4
;
1144 struct gl_1d_map Map1Normal
;
1145 struct gl_1d_map Map1Texture1
;
1146 struct gl_1d_map Map1Texture2
;
1147 struct gl_1d_map Map1Texture3
;
1148 struct gl_1d_map Map1Texture4
;
1149 struct gl_1d_map Map1Attrib
[16]; /* GL_NV_vertex_program */
1152 struct gl_2d_map Map2Vertex3
;
1153 struct gl_2d_map Map2Vertex4
;
1154 struct gl_2d_map Map2Index
;
1155 struct gl_2d_map Map2Color4
;
1156 struct gl_2d_map Map2Normal
;
1157 struct gl_2d_map Map2Texture1
;
1158 struct gl_2d_map Map2Texture2
;
1159 struct gl_2d_map Map2Texture3
;
1160 struct gl_2d_map Map2Texture4
;
1161 struct gl_2d_map Map2Attrib
[16]; /* GL_NV_vertex_program */
1166 * Vertex program tokens and datatypes
1169 #define VP_MAX_INSTRUCTIONS 128
1171 #define VP_NUM_INPUT_REGS VERT_ATTRIB_MAX
1172 #define VP_NUM_OUTPUT_REGS 15
1173 #define VP_NUM_TEMP_REGS 12
1174 #define VP_NUM_PROG_REGS 96
1176 #define VP_NUM_TOTAL_REGISTERS (VP_NUM_INPUT_REGS + VP_NUM_OUTPUT_REGS + VP_NUM_TEMP_REGS + VP_NUM_PROG_REGS)
1178 /* Location of register sets within the whole register file */
1179 #define VP_INPUT_REG_START 0
1180 #define VP_INPUT_REG_END (VP_INPUT_REG_START + VP_NUM_INPUT_REGS - 1)
1181 #define VP_OUTPUT_REG_START (VP_INPUT_REG_END + 1)
1182 #define VP_OUTPUT_REG_END (VP_OUTPUT_REG_START + VP_NUM_OUTPUT_REGS - 1)
1183 #define VP_TEMP_REG_START (VP_OUTPUT_REG_END + 1)
1184 #define VP_TEMP_REG_END (VP_TEMP_REG_START + VP_NUM_TEMP_REGS - 1)
1185 #define VP_PROG_REG_START (VP_TEMP_REG_END + 1)
1186 #define VP_PROG_REG_END (VP_PROG_REG_START + VP_NUM_PROG_REGS - 1)
1189 /* Machine state (i.e. the register file) */
1192 GLfloat Registers
[VP_NUM_TOTAL_REGISTERS
][4];
1193 GLint AddressReg
; /* might someday be a 4-vector */
1197 /* Vertex program opcodes */
1225 /* Instruction source register */
1226 struct vp_src_register
1228 GLint Register
; /* or the offset from the address register */
1235 /* Instruction destination register */
1236 struct vp_dst_register
1239 GLboolean WriteMask
[4];
1243 /* Vertex program instruction */
1244 struct vp_instruction
1246 enum vp_opcode Opcode
;
1247 struct vp_src_register SrcReg
[3];
1248 struct vp_dst_register DstReg
;
1252 /* The actual vertex program, stored in the hash table */
1255 GLubyte
*String
; /* Original user code */
1256 struct vp_instruction
*Instructions
; /* Compiled instructions */
1257 GLenum Target
; /* GL_VERTEX_PROGRAM_NV or GL_VERTEX_STATE_PROGRAM_NV */
1258 GLint ErrorPos
; /* Position in string where error was detected */
1259 GLint RefCount
; /* Since programs can be shared among contexts */
1260 GLboolean IsPositionInvariant
; /* GL_NV_vertex_program1_1 */
1262 GLuint InputsRead
; /* Bitmask of which input regs are read */
1263 GLuint OutputsWritten
; /* Bitmask of which output regs are written to */
1268 * State vars for GL_NV_vertex_program
1270 struct vertex_program_state
1272 GLboolean Enabled
; /* GL_VERTEX_PROGRAM_NV */
1273 GLboolean PointSizeEnabled
; /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1274 GLboolean TwoSideEnabled
; /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1275 GLuint CurrentID
; /* currently bound program's ID */
1276 struct vp_program
*Current
; /* ptr to currently bound program */
1277 struct vp_machine Machine
; /* machine state */
1279 GLenum TrackMatrix
[VP_NUM_PROG_REGS
/ 4];
1280 GLenum TrackMatrixTransform
[VP_NUM_PROG_REGS
/ 4];
1286 * State which can be shared by multiple contexts:
1288 struct gl_shared_state
{
1289 _glthread_Mutex Mutex
; /* for thread safety */
1290 GLint RefCount
; /* Reference count */
1291 struct _mesa_HashTable
*DisplayList
; /* Display lists hash table */
1292 struct _mesa_HashTable
*TexObjects
; /* Texture objects hash table */
1293 struct gl_texture_object
*TexObjectList
;/* Linked list of texture objects */
1295 /* Default texture objects (shared by all multi-texture units) */
1296 struct gl_texture_object
*Default1D
;
1297 struct gl_texture_object
*Default2D
;
1298 struct gl_texture_object
*Default3D
;
1299 struct gl_texture_object
*DefaultCubeMap
;
1301 /* GL_NV_vertex_program */
1302 struct _mesa_HashTable
*VertexPrograms
;
1304 void *DriverData
; /* Device driver shared state */
1309 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1310 * depth, accum, stencil, and software-simulated alpha buffers.
1311 * In C++ terms, think of this as a base class from which device drivers
1312 * will make derived classes.
1314 struct gl_frame_buffer
{
1315 GLvisual Visual
; /* The corresponding visual */
1317 GLuint Width
, Height
; /* size of frame buffer in pixels */
1319 GLboolean UseSoftwareDepthBuffer
;
1320 GLboolean UseSoftwareAccumBuffer
;
1321 GLboolean UseSoftwareStencilBuffer
;
1322 GLboolean UseSoftwareAlphaBuffers
;
1324 /* Software depth (aka Z) buffer */
1325 GLvoid
*DepthBuffer
; /* array [Width*Height] of GLushort or GLuint*/
1327 /* Software stencil buffer */
1328 GLstencil
*Stencil
; /* array [Width*Height] of GLstencil values */
1330 /* Software accumulation buffer */
1331 GLaccum
*Accum
; /* array [4*Width*Height] of GLaccum values */
1333 /* Software alpha planes */
1334 GLchan
*FrontLeftAlpha
; /* array [Width*Height] of GLubyte */
1335 GLchan
*BackLeftAlpha
; /* array [Width*Height] of GLubyte */
1336 GLchan
*FrontRightAlpha
; /* array [Width*Height] of GLubyte */
1337 GLchan
*BackRightAlpha
; /* array [Width*Height] of GLubyte */
1338 GLchan
*Alpha
; /* Points to current alpha buffer */
1340 /* Drawing bounds: intersection of window size and scissor box */
1341 GLint _Xmin
, _Ymin
; /* inclusive */
1342 GLint _Xmax
, _Ymax
; /* exclusive */
1347 * Constants which may be overriden by device driver during context creation
1348 * but are never changed after that.
1350 struct gl_constants
{
1351 GLint MaxTextureLevels
;
1352 GLint Max3DTextureLevels
;
1353 GLint MaxCubeTextureLevels
;
1354 GLuint MaxTextureUnits
;
1355 GLfloat MaxTextureMaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
1356 GLfloat MaxTextureLodBias
; /* GL_EXT_texture_lod_bias */
1357 GLuint MaxArrayLockSize
;
1359 GLfloat MinPointSize
, MaxPointSize
; /* aliased */
1360 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /* antialiased */
1361 GLfloat PointSizeGranularity
;
1362 GLfloat MinLineWidth
, MaxLineWidth
; /* aliased */
1363 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /* antialiased */
1364 GLfloat LineWidthGranularity
;
1365 GLuint NumAuxBuffers
;
1366 GLuint MaxColorTableSize
;
1367 GLuint MaxConvolutionWidth
;
1368 GLuint MaxConvolutionHeight
;
1369 GLuint NumCompressedTextureFormats
; /* GL_ARB_texture_compression */
1370 GLenum CompressedTextureFormats
[MAX_COMPRESSED_TEXTURE_FORMATS
];
1371 GLuint MaxClipPlanes
;
1377 * List of extensions.
1380 struct gl_extensions
{
1382 struct extension
*ext_list
;
1383 /* Flags to quickly test if certain extensions are available.
1384 * Not every extension needs to have such a flag, but it's encouraged.
1386 GLboolean ARB_depth_texture
;
1387 GLboolean ARB_imaging
;
1388 GLboolean ARB_multisample
;
1389 GLboolean ARB_multitexture
;
1390 GLboolean ARB_shadow
;
1391 GLboolean ARB_texture_border_clamp
;
1392 GLboolean ARB_texture_compression
;
1393 GLboolean ARB_texture_cube_map
;
1394 GLboolean ARB_texture_env_combine
;
1395 GLboolean ARB_texture_env_crossbar
;
1396 GLboolean ARB_texture_env_dot3
;
1397 GLboolean ARB_texture_mirrored_repeat
;
1398 GLboolean ARB_window_pos
;
1399 GLboolean EXT_blend_color
;
1400 GLboolean EXT_blend_func_separate
;
1401 GLboolean EXT_blend_logic_op
;
1402 GLboolean EXT_blend_minmax
;
1403 GLboolean EXT_blend_subtract
;
1404 GLboolean EXT_clip_volume_hint
;
1405 GLboolean EXT_convolution
;
1406 GLboolean EXT_compiled_vertex_array
;
1407 GLboolean EXT_fog_coord
;
1408 GLboolean EXT_histogram
;
1409 GLboolean EXT_packed_pixels
;
1410 GLboolean EXT_paletted_texture
;
1411 GLboolean EXT_point_parameters
;
1412 GLboolean EXT_polygon_offset
;
1413 GLboolean EXT_rescale_normal
;
1414 GLboolean EXT_shadow_funcs
;
1415 GLboolean EXT_secondary_color
;
1416 GLboolean EXT_shared_texture_palette
;
1417 GLboolean EXT_stencil_wrap
;
1418 GLboolean EXT_texture3D
;
1419 GLboolean EXT_texture_compression_s3tc
;
1420 GLboolean EXT_texture_env_add
;
1421 GLboolean EXT_texture_env_combine
;
1422 GLboolean EXT_texture_env_dot3
;
1423 GLboolean EXT_texture_filter_anisotropic
;
1424 GLboolean EXT_texture_object
;
1425 GLboolean EXT_texture_lod_bias
;
1426 GLboolean EXT_vertex_array_set
;
1427 GLboolean HP_occlusion_test
;
1428 GLboolean IBM_rasterpos_clip
;
1429 GLboolean INGR_blend_func_separate
;
1430 GLboolean MESA_window_pos
;
1431 GLboolean MESA_resize_buffers
;
1432 GLboolean MESA_sprite_point
;
1433 GLboolean NV_blend_square
;
1434 GLboolean NV_point_sprite
;
1435 GLboolean NV_texgen_reflection
;
1436 GLboolean NV_vertex_program
;
1437 GLboolean NV_vertex_program1_1
;
1438 GLboolean SGI_color_matrix
;
1439 GLboolean SGI_color_table
;
1440 GLboolean SGIS_generate_mipmap
;
1441 GLboolean SGIS_pixel_texture
;
1442 GLboolean SGIS_texture_edge_clamp
;
1443 GLboolean SGIX_depth_texture
;
1444 GLboolean SGIX_pixel_texture
;
1445 GLboolean SGIX_shadow
;
1446 GLboolean SGIX_shadow_ambient
; /* or GL_ARB_shadow_ambient */
1447 GLboolean _3DFX_texture_compression_FXT1
;
1451 /* XXX just an idea */
1454 GLmatrix
*Top
; /* points into Stack */
1455 GLmatrix
*Stack
; /* array [MaxDepth] of GLmatrix */
1456 GLuint Depth
; /* 0 <= Depth < MaxDepth */
1457 GLuint MaxDepth
; /* size of Stack[] array */
1458 GLuint DirtyFlag
; /* _NEW_MODELVIEW or _NEW_PROJECTION, for example */
1463 * Bits for image transfer operations (ctx->ImageTransferState).
1465 #define IMAGE_SCALE_BIAS_BIT 0x1
1466 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1467 #define IMAGE_MAP_COLOR_BIT 0x4
1468 #define IMAGE_COLOR_TABLE_BIT 0x8
1469 #define IMAGE_CONVOLUTION_BIT 0x10
1470 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1471 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1472 #define IMAGE_COLOR_MATRIX_BIT 0x80
1473 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1474 #define IMAGE_HISTOGRAM_BIT 0x200
1475 #define IMAGE_MIN_MAX_BIT 0x400
1477 /* transfer ops up to convolution: */
1478 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1479 IMAGE_SHIFT_OFFSET_BIT | \
1480 IMAGE_MAP_COLOR_BIT | \
1481 IMAGE_COLOR_TABLE_BIT)
1483 /* transfer ops after convolution: */
1484 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1485 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1486 IMAGE_COLOR_MATRIX_BIT | \
1487 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1488 IMAGE_HISTOGRAM_BIT | \
1493 * Bits to indicate what state has changed. 6 unused flags.
1495 #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
1496 #define _NEW_PROJECTION 0x2 /* ctx->Projection */
1497 #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */
1498 #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */
1499 #define _NEW_ACCUM 0x10 /* ctx->Accum */
1500 #define _NEW_COLOR 0x20 /* ctx->Color */
1501 #define _NEW_DEPTH 0x40 /* ctx->Depth */
1502 #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
1503 #define _NEW_FOG 0x100 /* ctx->Fog */
1504 #define _NEW_HINT 0x200 /* ctx->Hint */
1505 #define _NEW_LIGHT 0x400 /* ctx->Light */
1506 #define _NEW_LINE 0x800 /* ctx->Line */
1507 #define _NEW_PIXEL 0x1000 /* ctx->Pixel */
1508 #define _NEW_POINT 0x2000 /* ctx->Point */
1509 #define _NEW_POLYGON 0x4000 /* ctx->Polygon */
1510 #define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */
1511 #define _NEW_SCISSOR 0x10000 /* ctx->Scissor */
1512 #define _NEW_STENCIL 0x20000 /* ctx->Stencil */
1513 #define _NEW_TEXTURE 0x40000 /* ctx->Texture */
1514 #define _NEW_TRANSFORM 0x80000 /* ctx->Transform */
1515 #define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */
1516 #define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */
1517 #define _NEW_ARRAY 0x400000 /* ctx->Array */
1518 #define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */
1519 #define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */
1520 #define _NEW_MULTISAMPLE 0x2000000 /* ctx->Multisample */
1521 #define _NEW_TRACK_MATRIX 0x4000000 /* ctx->VertexProgram */
1522 #define _NEW_PROGRAM 0x8000000 /* ctx->VertexProgram */
1527 /* Bits to track array state changes (also used to summarize array enabled)
1529 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
1530 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
1531 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
1532 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
1533 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
1534 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
1535 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
1536 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
1537 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
1538 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
1539 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
1540 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
1541 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
1542 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
1543 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
1544 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
1545 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
1546 #define _NEW_ARRAY_ALL 0xffffffff
1549 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
1550 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
1552 /* A bunch of flags that we think might be useful to drivers.
1554 #define DD_FLATSHADE 0x1
1555 #define DD_SEPARATE_SPECULAR 0x2
1556 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
1557 #define DD_TRI_LIGHT_TWOSIDE 0x8
1558 #define DD_TRI_UNFILLED 0x10
1559 #define DD_TRI_SMOOTH 0x20
1560 #define DD_TRI_STIPPLE 0x40
1561 #define DD_TRI_OFFSET 0x80
1562 #define DD_LINE_SMOOTH 0x100
1563 #define DD_LINE_STIPPLE 0x200
1564 #define DD_LINE_WIDTH 0x400
1565 #define DD_POINT_SMOOTH 0x800
1566 #define DD_POINT_SIZE 0x1000
1567 #define DD_POINT_ATTEN 0x2000
1569 /* Define the state changes under which each of these bits might change
1571 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1572 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
1573 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1574 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1575 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1576 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1577 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1578 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1579 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1580 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1581 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1582 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1583 #define _DD_NEW_POINT_SIZE _NEW_POINT
1584 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1586 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
1591 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
1594 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
1597 /* Bits for ctx->_NeedNormals */
1598 #define NEED_NORMALS_TEXGEN 0x1
1599 #define NEED_NORMALS_LIGHT 0x2
1601 /* Bits for ctx->_NeedEyeCoords */
1602 #define NEED_EYE_TEXGEN 0x1
1603 #define NEED_EYE_LIGHT 0x2
1604 #define NEED_EYE_LIGHT_MODELVIEW 0x4
1605 #define NEED_EYE_POINT_ATTEN 0x8
1606 #define NEED_EYE_DRIVER 0x10
1610 * Forward declaration of display list datatypes:
1613 typedef union node Node
;
1616 /* This has to be included here. */
1621 * Core Mesa's support for tnl modules:
1623 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
1625 struct gl_tnl_module
{
1626 /* Vertex format to be lazily swapped into current dispatch.
1628 GLvertexformat
*Current
;
1630 /* Record of functions swapped out. On restore, only need to swap
1631 * these functions back in.
1633 void *Swapped
[NUM_VERTEX_FORMAT_ENTRIES
][2];
1639 * This is the central context data structure for Mesa. Almost all
1640 * OpenGL state is contained in this structure.
1641 * Think of this as a base class from which device drivers will derive
1644 struct __GLcontextRec
{
1646 * OS related interfaces; these *must* be the first members of this
1647 * structure, because they are exposed to the outside world (i.e. GLX
1650 __GLimports imports
;
1651 __GLexports exports
;
1653 /* State possibly shared with other contexts in the address space */
1654 struct gl_shared_state
*Shared
;
1656 /* API function pointer tables */
1657 struct _glapi_table
*Save
; /**< Display list save funcs */
1658 struct _glapi_table
*Exec
; /**< Execute funcs */
1659 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
1661 GLboolean ExecPrefersFloat
; /**< What preference for color conversion? */
1662 GLboolean SavePrefersFloat
;
1665 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
1666 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
1669 * Device driver function pointer table
1671 struct dd_function_table Driver
;
1673 void *DriverCtx
; /**< Points to device driver context/state */
1674 void *DriverMgrCtx
; /**< Points to device driver manager (optional)*/
1676 /* Core/Driver constants */
1677 struct gl_constants Const
;
1679 /* The various 4x4 matrix stacks */
1680 struct matrix_stack ModelviewMatrixStack
;
1681 struct matrix_stack ProjectionMatrixStack
;
1682 struct matrix_stack ColorMatrixStack
;
1683 struct matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
1684 struct matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
1685 struct matrix_stack
*CurrentStack
; /* Points to one of the above stacks */
1687 /* Combined modelview and projection matrix */
1688 GLmatrix _ModelProjectMatrix
;
1691 GLuint CallDepth
; /* Current recursion calling depth */
1692 GLboolean ExecuteFlag
; /* Execute GL commands? */
1693 GLboolean CompileFlag
; /* Compile GL commands into display list? */
1694 Node
*CurrentListPtr
; /* Head of list being compiled */
1695 GLuint CurrentListNum
; /* Number of the list being compiled */
1696 Node
*CurrentBlock
; /* Pointer to current block of nodes */
1697 GLuint CurrentPos
; /* Index into current block of nodes */
1700 struct gl_extensions Extensions
;
1702 /* Renderer attribute stack */
1703 GLuint AttribStackDepth
;
1704 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
1706 /* Renderer attribute groups */
1707 struct gl_accum_attrib Accum
;
1708 struct gl_colorbuffer_attrib Color
;
1709 struct gl_current_attrib Current
;
1710 struct gl_depthbuffer_attrib Depth
;
1711 struct gl_eval_attrib Eval
;
1712 struct gl_fog_attrib Fog
;
1713 struct gl_hint_attrib Hint
;
1714 struct gl_light_attrib Light
;
1715 struct gl_line_attrib Line
;
1716 struct gl_list_attrib List
;
1717 struct gl_multisample_attrib Multisample
;
1718 struct gl_pixel_attrib Pixel
;
1719 struct gl_point_attrib Point
;
1720 struct gl_polygon_attrib Polygon
;
1721 GLuint PolygonStipple
[32];
1722 struct gl_scissor_attrib Scissor
;
1723 struct gl_stencil_attrib Stencil
;
1724 struct gl_texture_attrib Texture
;
1725 struct gl_transform_attrib Transform
;
1726 struct gl_viewport_attrib Viewport
;
1728 /* Other attribute groups */
1729 struct gl_histogram_attrib Histogram
;
1730 struct gl_minmax_attrib MinMax
;
1731 struct gl_convolution_attrib Convolution1D
;
1732 struct gl_convolution_attrib Convolution2D
;
1733 struct gl_convolution_attrib Separable2D
;
1735 /* Client attribute stack */
1736 GLuint ClientAttribStackDepth
;
1737 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
1739 /* Client attribute groups */
1740 struct gl_array_attrib Array
; /* Vertex arrays */
1741 struct gl_pixelstore_attrib Pack
; /* Pixel packing */
1742 struct gl_pixelstore_attrib Unpack
; /* Pixel unpacking */
1744 struct gl_evaluators EvalMap
; /* All evaluators */
1745 struct gl_feedback Feedback
; /* Feedback */
1746 struct gl_selection Select
; /* Selection */
1748 struct gl_color_table ColorTable
; /* Pre-convolution */
1749 struct gl_color_table ProxyColorTable
; /* Pre-convolution */
1750 struct gl_color_table PostConvolutionColorTable
;
1751 struct gl_color_table ProxyPostConvolutionColorTable
;
1752 struct gl_color_table PostColorMatrixColorTable
;
1753 struct gl_color_table ProxyPostColorMatrixColorTable
;
1755 struct vertex_program_state VertexProgram
; /* GL_NV_vertex_program */
1757 GLenum ErrorValue
; /* Last error code */
1758 GLenum RenderMode
; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1759 GLuint NewState
; /* bitwise-or of _NEW_* flags */
1762 GLuint _TriangleCaps
; /* bitwise-or of DD_* flags */
1763 GLuint _ImageTransferState
;/* bitwise-or of IMAGE_*_BIT flags */
1764 GLfloat _EyeZDir
[3];
1765 GLfloat _ModelViewInvScale
;
1766 GLuint _NeedEyeCoords
;
1767 GLuint _NeedNormals
; /* Are vertex normal vectors needed? */
1769 struct gl_shine_tab
*_ShineTable
[2]; /* Active shine tables */
1770 struct gl_shine_tab
*_ShineTabList
; /* Mru list of inactive shine tables */
1772 struct gl_list_extensions listext
; /* driver dlist extensions */
1775 GLboolean OcclusionResult
; /**< for GL_HP_occlusion_test */
1776 GLboolean OcclusionResultSaved
; /**< for GL_HP_occlusion_test */
1778 /* Z buffer stuff */
1779 GLuint DepthMax
; /**< Max depth buffer value */
1780 GLfloat DepthMaxF
; /**< Float max depth buffer value */
1781 GLfloat MRD
; /**< minimum resolvable difference in Z values */
1783 /** Should 3Dfx Glide driver catch signals? */
1784 GLboolean CatchSignals
;
1786 /** For debugging/development only */
1788 GLboolean FirstTimeCurrent
;
1790 /** Dither disable via MESA_NO_DITHER env var */
1793 GLboolean Rendering
;
1795 #if defined(MESA_TRACE)
1796 struct _glapi_table
*TraceDispatch
;
1797 trace_context_t
*TraceCtx
;
1799 void *TraceDispatch
;
1803 /* Core tnl module support */
1804 struct gl_tnl_module TnlModule
;
1806 /* Hooks for module contexts. These will eventually live
1807 * in the driver or elsewhere.
1809 void *swrast_context
;
1810 void *swsetup_context
;
1811 void *swtnl_context
;
1813 void *acache_context
;
1818 /* The string names for GL_POINT, GL_LINE_LOOP, etc */
1819 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
1826 extern int MESA_VERBOSE
;
1827 extern int MESA_DEBUG_FLAGS
;
1829 # define MESA_VERBOSE 0
1830 # define MESA_DEBUG_FLAGS 0
1838 VERBOSE_VARRAY
= 0x0001,
1839 VERBOSE_TEXTURE
= 0x0002,
1840 VERBOSE_IMMEDIATE
= 0x0004,
1841 VERBOSE_PIPELINE
= 0x0008,
1842 VERBOSE_DRIVER
= 0x0010,
1843 VERBOSE_STATE
= 0x0020,
1844 VERBOSE_API
= 0x0040,
1845 VERBOSE_DISPLAY_LIST
= 0x0100,
1846 VERBOSE_LIGHTING
= 0x0200,
1847 VERBOSE_PRIMS
= 0x0400,
1848 VERBOSE_VERTS
= 0x0800
1853 DEBUG_ALWAYS_FLUSH
= 0x1
1858 #define Elements(x) sizeof(x)/sizeof(*(x))
1861 /* Eventually let the driver specify what statechanges require a flush:
1863 #define FLUSH_VERTICES(ctx, newstate) \
1865 if (MESA_VERBOSE & VERBOSE_STATE) \
1866 fprintf(stderr, "FLUSH_VERTICES in %s\n", __FUNCTION__); \
1867 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
1868 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
1869 ctx->NewState |= newstate; \
1872 #define FLUSH_CURRENT(ctx, newstate) \
1874 if (MESA_VERBOSE & VERBOSE_STATE) \
1875 fprintf(stderr, "FLUSH_CURRENT in %s\n", __FUNCTION__); \
1876 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
1877 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
1878 ctx->NewState |= newstate; \
1881 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
1883 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1884 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1889 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
1891 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1892 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1897 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
1899 ASSERT_OUTSIDE_BEGIN_END(ctx); \
1900 FLUSH_VERTICES(ctx, 0); \
1903 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
1905 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
1906 FLUSH_VERTICES(ctx, 0); \
1912 #endif /* TYPES_H */