3 * Main Mesa data structures.
5 * Please try to mark derived values with a leading underscore ('_').
9 * Mesa 3-D graphics library
12 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
43 #include "math/m_matrix.h" /* GLmatrix */
47 * Color channel data type.
50 typedef GLubyte GLchan
;
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 typedef GLushort GLchan
;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 typedef GLfloat GLchan
;
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
65 #error "illegal number of color channel bits"
70 * Stencil buffer data type.
73 typedef GLubyte GLstencil
;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil
;
77 # error "illegal number of stencil bits"
82 * Fixed point data type.
86 * Fixed point arithmetic macros
88 #ifndef FIXED_FRAC_BITS
89 #define FIXED_FRAC_BITS 11
92 #define FIXED_SHIFT FIXED_FRAC_BITS
93 #define FIXED_ONE (1 << FIXED_SHIFT)
94 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
95 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
96 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
97 #define FIXED_EPSILON 1
98 #define FIXED_SCALE ((float) FIXED_ONE)
99 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
100 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
101 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
102 #define IntToFixed(I) ((I) << FIXED_SHIFT)
103 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
104 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
105 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
106 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
107 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
108 #define PosFloatToFixed(X) FloatToFixed(X)
109 #define SignedFloatToFixed(X) FloatToFixed(X)
114 * \name Some forward type declarations
117 struct _mesa_HashTable
;
118 struct gl_pixelstore_attrib
;
119 struct gl_texture_format
;
120 struct gl_texture_image
;
121 struct gl_texture_object
;
122 typedef struct __GLcontextRec GLcontext
;
123 typedef struct __GLcontextModesRec GLvisual
;
124 typedef struct gl_framebuffer GLframebuffer
;
130 * Indexes for vertex program attributes.
131 * GL_NV_vertex_program aliases generic attributes over the conventional
132 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
133 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
134 * generic attributes are distinct/separate).
139 VERT_ATTRIB_WEIGHT
= 1,
140 VERT_ATTRIB_NORMAL
= 2,
141 VERT_ATTRIB_COLOR0
= 3,
142 VERT_ATTRIB_COLOR1
= 4,
145 VERT_ATTRIB_SEVEN
= 7,
146 VERT_ATTRIB_TEX0
= 8,
147 VERT_ATTRIB_TEX1
= 9,
148 VERT_ATTRIB_TEX2
= 10,
149 VERT_ATTRIB_TEX3
= 11,
150 VERT_ATTRIB_TEX4
= 12,
151 VERT_ATTRIB_TEX5
= 13,
152 VERT_ATTRIB_TEX6
= 14,
153 VERT_ATTRIB_TEX7
= 15,
154 VERT_ATTRIB_GENERIC0
= 16,
155 VERT_ATTRIB_GENERIC1
= 17,
156 VERT_ATTRIB_GENERIC2
= 18,
157 VERT_ATTRIB_GENERIC3
= 19,
158 VERT_ATTRIB_MAX
= 16 /* XXX not counting generic attribs yet */
162 * Bitflags for vertex attributes.
163 * These are used in bitfields in many places.
166 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
167 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
168 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
169 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
170 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
171 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
172 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
173 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
174 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
175 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
176 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
177 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
178 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
179 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
180 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
181 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
182 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
183 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
184 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
185 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
187 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
188 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
192 * Indexes for vertex program result attributes
195 #define VERT_RESULT_HPOS 0
196 #define VERT_RESULT_COL0 1
197 #define VERT_RESULT_COL1 2
198 #define VERT_RESULT_FOGC 3
199 #define VERT_RESULT_TEX0 4
200 #define VERT_RESULT_TEX1 5
201 #define VERT_RESULT_TEX2 6
202 #define VERT_RESULT_TEX3 7
203 #define VERT_RESULT_TEX4 8
204 #define VERT_RESULT_TEX5 9
205 #define VERT_RESULT_TEX6 10
206 #define VERT_RESULT_TEX7 11
207 #define VERT_RESULT_PSIZ 12
208 #define VERT_RESULT_BFC0 13
209 #define VERT_RESULT_BFC1 14
210 #define VERT_RESULT_MAX 15
215 * Indexes for fragment program input attributes.
219 FRAG_ATTRIB_WPOS
= 0,
220 FRAG_ATTRIB_COL0
= 1,
221 FRAG_ATTRIB_COL1
= 2,
222 FRAG_ATTRIB_FOGC
= 3,
223 FRAG_ATTRIB_TEX0
= 4,
224 FRAG_ATTRIB_TEX1
= 5,
225 FRAG_ATTRIB_TEX2
= 6,
226 FRAG_ATTRIB_TEX3
= 7,
227 FRAG_ATTRIB_TEX4
= 8,
228 FRAG_ATTRIB_TEX5
= 9,
229 FRAG_ATTRIB_TEX6
= 10,
230 FRAG_ATTRIB_TEX7
= 11,
235 * Bitflags for fragment program input attributes.
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
251 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
263 * Fragment program results
266 #define FRAG_RESULT_COLR 0
267 #define FRAG_RESULT_COLH 1
268 #define FRAG_RESULT_DEPR 2
269 #define FRAG_RESULT_MAX 3
274 * Indexes for all renderbuffers
277 BUFFER_FRONT_LEFT
= 0, /* the four standard color buffers */
278 BUFFER_BACK_LEFT
= 1,
279 BUFFER_FRONT_RIGHT
= 2,
280 BUFFER_BACK_RIGHT
= 3,
281 BUFFER_AUX0
= 4, /* optional aux buffer */
288 BUFFER_COLOR0
= 11, /* generic renderbuffers */
300 * Bit flags for all renderbuffers
302 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
303 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
304 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
305 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
306 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
307 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
308 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
309 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
310 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
311 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
312 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
313 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
314 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
315 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
316 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
317 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
318 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
319 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
320 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
323 * Mask of all the color buffer bits (but not accum).
325 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
326 BUFFER_BIT_BACK_LEFT | \
327 BUFFER_BIT_FRONT_RIGHT | \
328 BUFFER_BIT_BACK_RIGHT | \
333 BUFFER_BIT_COLOR0 | \
334 BUFFER_BIT_COLOR1 | \
335 BUFFER_BIT_COLOR2 | \
336 BUFFER_BIT_COLOR3 | \
337 BUFFER_BIT_COLOR4 | \
338 BUFFER_BIT_COLOR5 | \
339 BUFFER_BIT_COLOR6 | \
346 * Data structure for color tables
348 struct gl_color_table
350 GLenum InternalFormat
; /**< The user-specified format */
351 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
352 GLuint Size
; /**< number of entries (rows) in table */
353 GLvoid
*Table
; /**< points to data of <Type> */
354 GLenum Type
; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
359 GLubyte LuminanceSize
;
360 GLubyte IntensitySize
;
365 * \name Bit flags used for updating material values.
368 #define MAT_ATTRIB_FRONT_AMBIENT 0
369 #define MAT_ATTRIB_BACK_AMBIENT 1
370 #define MAT_ATTRIB_FRONT_DIFFUSE 2
371 #define MAT_ATTRIB_BACK_DIFFUSE 3
372 #define MAT_ATTRIB_FRONT_SPECULAR 4
373 #define MAT_ATTRIB_BACK_SPECULAR 5
374 #define MAT_ATTRIB_FRONT_EMISSION 6
375 #define MAT_ATTRIB_BACK_EMISSION 7
376 #define MAT_ATTRIB_FRONT_SHININESS 8
377 #define MAT_ATTRIB_BACK_SHININESS 9
378 #define MAT_ATTRIB_FRONT_INDEXES 10
379 #define MAT_ATTRIB_BACK_INDEXES 11
380 #define MAT_ATTRIB_MAX 12
382 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
383 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
384 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
385 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
386 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
387 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
389 #define MAT_INDEX_AMBIENT 0
390 #define MAT_INDEX_DIFFUSE 1
391 #define MAT_INDEX_SPECULAR 2
393 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
394 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
395 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
396 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
397 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
398 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
399 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
400 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
401 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
402 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
403 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
404 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
407 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
408 MAT_BIT_FRONT_AMBIENT | \
409 MAT_BIT_FRONT_DIFFUSE | \
410 MAT_BIT_FRONT_SPECULAR | \
411 MAT_BIT_FRONT_SHININESS | \
412 MAT_BIT_FRONT_INDEXES)
414 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
415 MAT_BIT_BACK_AMBIENT | \
416 MAT_BIT_BACK_DIFFUSE | \
417 MAT_BIT_BACK_SPECULAR | \
418 MAT_BIT_BACK_SHININESS | \
419 MAT_BIT_BACK_INDEXES)
421 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
425 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
426 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
429 * Material shininess lookup table.
433 struct gl_shine_tab
*next
, *prev
;
434 GLfloat tab
[SHINE_TABLE_SIZE
+1];
441 * Light source state.
445 struct gl_light
*next
; /**< double linked list with sentinel */
446 struct gl_light
*prev
;
448 GLfloat Ambient
[4]; /**< ambient color */
449 GLfloat Diffuse
[4]; /**< diffuse color */
450 GLfloat Specular
[4]; /**< specular color */
451 GLfloat EyePosition
[4]; /**< position in eye coordinates */
452 GLfloat EyeDirection
[4]; /**< spotlight dir in eye coordinates */
453 GLfloat SpotExponent
;
454 GLfloat SpotCutoff
; /**< in degrees */
455 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
456 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
457 GLfloat ConstantAttenuation
;
458 GLfloat LinearAttenuation
;
459 GLfloat QuadraticAttenuation
;
460 GLboolean Enabled
; /**< On/off flag */
463 * \name Derived fields
466 GLbitfield _Flags
; /**< State */
468 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
469 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
470 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
471 GLfloat _NormDirection
[4]; /**< normalized spotlight direction */
472 GLfloat _VP_inf_spot_attenuation
;
474 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
475 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
476 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
477 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
478 GLfloat _dli
; /**< CI diffuse light intensity */
479 GLfloat _sli
; /**< CI specular light intensity */
489 GLfloat Ambient
[4]; /**< ambient color */
490 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
491 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
492 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
493 * or GL_SEPARATE_SPECULAR_COLOR */
502 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
507 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
509 struct gl_accum_attrib
511 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
516 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
518 struct gl_colorbuffer_attrib
520 GLuint ClearIndex
; /**< Index to use for glClear */
521 GLclampf ClearColor
[4]; /**< Color to use for glClear */
523 GLuint IndexMask
; /**< Color index write mask */
524 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
526 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
529 * \name alpha testing
532 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
533 GLenum AlphaFunc
; /**< Alpha test function */
534 GLclampf AlphaRef
; /**< Alpha reference value */
541 GLboolean BlendEnabled
; /**< Blending enabled flag */
542 GLenum BlendSrcRGB
; /**< Blending source operator */
543 GLenum BlendDstRGB
; /**< Blending destination operator */
544 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
545 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
546 GLenum BlendEquationRGB
; /**< Blending equation */
547 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
548 GLfloat BlendColor
[4]; /**< Blending color */
555 GLenum LogicOp
; /**< Logic operator */
556 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
557 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
558 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
561 GLboolean DitherFlag
; /**< Dither enable flag */
563 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
564 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
569 * Current attribute group (GL_CURRENT_BIT).
571 struct gl_current_attrib
574 * \name Values valid only when FLUSH_VERTICES has been called.
577 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Current vertex attributes
578 * indexed by VERT_ATTRIB_* */
579 GLfloat Index
; /**< Current color index */
580 GLboolean EdgeFlag
; /**< Current edge flag */
584 * \name Values are always valid.
586 * \note BTW, note how similar this set of attributes is to the SWvertex
587 * data type in the software rasterizer...
590 GLfloat RasterPos
[4]; /**< Current raster position */
591 GLfloat RasterDistance
; /**< Current raster distance */
592 GLfloat RasterColor
[4]; /**< Current raster color */
593 GLfloat RasterSecondaryColor
[4]; /**< Current raster secondary color */
594 GLfloat RasterIndex
; /**< Current raster index */
595 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];/**< Current raster texcoords */
596 GLboolean RasterPosValid
; /**< Raster pos valid flag */
602 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
604 struct gl_depthbuffer_attrib
606 GLenum Func
; /**< Function for depth buffer compare */
607 GLclampd Clear
; /**< Value to clear depth buffer to */
608 GLboolean Test
; /**< Depth buffering enabled flag */
609 GLboolean Mask
; /**< Depth buffer writable? */
610 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
611 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
616 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
618 struct gl_enable_attrib
621 GLboolean AutoNormal
;
623 GLbitfield ClipPlanes
;
624 GLboolean ColorMaterial
;
625 GLboolean ColorTable
; /* SGI_color_table */
626 GLboolean PostColorMatrixColorTable
; /* SGI_color_table */
627 GLboolean PostConvolutionColorTable
; /* SGI_color_table */
628 GLboolean Convolution1D
;
629 GLboolean Convolution2D
;
630 GLboolean Separable2D
;
636 GLboolean Light
[MAX_LIGHTS
];
638 GLboolean LineSmooth
;
639 GLboolean LineStipple
;
640 GLboolean IndexLogicOp
;
641 GLboolean ColorLogicOp
;
642 GLboolean Map1Color4
;
644 GLboolean Map1Normal
;
645 GLboolean Map1TextureCoord1
;
646 GLboolean Map1TextureCoord2
;
647 GLboolean Map1TextureCoord3
;
648 GLboolean Map1TextureCoord4
;
649 GLboolean Map1Vertex3
;
650 GLboolean Map1Vertex4
;
651 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
652 GLboolean Map2Color4
;
654 GLboolean Map2Normal
;
655 GLboolean Map2TextureCoord1
;
656 GLboolean Map2TextureCoord2
;
657 GLboolean Map2TextureCoord3
;
658 GLboolean Map2TextureCoord4
;
659 GLboolean Map2Vertex3
;
660 GLboolean Map2Vertex4
;
661 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
664 GLboolean PixelTexture
;
665 GLboolean PointSmooth
;
666 GLboolean PolygonOffsetPoint
;
667 GLboolean PolygonOffsetLine
;
668 GLboolean PolygonOffsetFill
;
669 GLboolean PolygonSmooth
;
670 GLboolean PolygonStipple
;
671 GLboolean RescaleNormals
;
674 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
675 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
676 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
677 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
678 GLboolean SampleCoverage
; /* GL_ARB_multisample */
679 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
680 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
681 GLuint Texture
[MAX_TEXTURE_IMAGE_UNITS
];
682 GLuint TexGen
[MAX_TEXTURE_COORD_UNITS
];
683 /* SGI_texture_color_table */
684 GLboolean TextureColorTable
[MAX_TEXTURE_IMAGE_UNITS
];
685 /* GL_ARB_vertex_program / GL_NV_vertex_program */
686 GLboolean VertexProgram
;
687 GLboolean VertexProgramPointSize
;
688 GLboolean VertexProgramTwoSide
;
689 /* GL_ARB_point_sprite / GL_NV_point_sprite */
690 GLboolean PointSprite
;
691 GLboolean FragmentShaderATI
;
696 * Evaluator attribute group (GL_EVAL_BIT).
698 struct gl_eval_attrib
704 GLboolean Map1Color4
;
706 GLboolean Map1Normal
;
707 GLboolean Map1TextureCoord1
;
708 GLboolean Map1TextureCoord2
;
709 GLboolean Map1TextureCoord3
;
710 GLboolean Map1TextureCoord4
;
711 GLboolean Map1Vertex3
;
712 GLboolean Map1Vertex4
;
713 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
714 GLboolean Map2Color4
;
716 GLboolean Map2Normal
;
717 GLboolean Map2TextureCoord1
;
718 GLboolean Map2TextureCoord2
;
719 GLboolean Map2TextureCoord3
;
720 GLboolean Map2TextureCoord4
;
721 GLboolean Map2Vertex3
;
722 GLboolean Map2Vertex4
;
723 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
724 GLboolean AutoNormal
;
728 * \name Map Grid endpoints and divisions and calculated du values
732 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
733 GLint MapGrid2un
, MapGrid2vn
;
734 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
735 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
741 * Fog attribute group (GL_FOG_BIT).
745 GLboolean Enabled
; /**< Fog enabled flag */
746 GLfloat Color
[4]; /**< Fog color */
747 GLfloat Density
; /**< Density >= 0.0 */
748 GLfloat Start
; /**< Start distance in eye coords */
749 GLfloat End
; /**< End distance in eye coords */
750 GLfloat Index
; /**< Fog index */
751 GLenum Mode
; /**< Fog mode */
752 GLboolean ColorSumEnabled
;
753 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
754 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
759 * Hint attribute group (GL_HINT_BIT).
761 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
763 struct gl_hint_attrib
765 GLenum PerspectiveCorrection
;
768 GLenum PolygonSmooth
;
770 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
771 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
772 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
773 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
778 * Histogram attributes.
780 struct gl_histogram_attrib
782 GLuint Width
; /**< number of table entries */
783 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
784 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
785 GLboolean Sink
; /**< terminate image transfer? */
786 GLubyte RedSize
; /**< Bits per counter */
790 GLubyte LuminanceSize
;
795 * Color Min/max state.
797 struct gl_minmax_attrib
801 GLfloat Min
[4], Max
[4]; /**< RGBA */
806 * Image convolution state.
808 struct gl_convolution_attrib
811 GLenum InternalFormat
;
814 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
822 #define LIGHT_SPOT 0x1
823 #define LIGHT_LOCAL_VIEWER 0x2
824 #define LIGHT_POSITIONAL 0x4
825 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
830 * Lighting attribute group (GL_LIGHT_BIT).
832 struct gl_light_attrib
834 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
835 struct gl_lightmodel Model
; /**< Lighting model */
838 * Must flush FLUSH_VERTICES before referencing:
841 struct gl_material Material
; /**< Includes front & back values */
844 GLboolean Enabled
; /**< Lighting enabled flag */
845 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
846 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
847 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
848 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
849 GLboolean ColorMaterialEnabled
;
851 struct gl_light EnabledList
; /**< List sentinel */
854 * Derived state for optimizations:
857 GLboolean _NeedEyeCoords
;
858 GLboolean _NeedVertices
; /**< Use fast shader? */
859 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
860 GLfloat _BaseColor
[2][3];
866 * Line attribute group (GL_LINE_BIT).
868 struct gl_line_attrib
870 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
871 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
872 GLushort StipplePattern
; /**< Stipple pattern */
873 GLint StippleFactor
; /**< Stipple repeat factor */
874 GLfloat Width
; /**< Line width */
875 GLfloat _Width
; /**< Clamped Line width */
880 * Display list attribute group (GL_LIST_BIT).
882 struct gl_list_attrib
889 * Used by device drivers to hook new commands into display lists.
891 struct gl_list_instruction
894 void (*Execute
)( GLcontext
*ctx
, void *data
);
895 void (*Destroy
)( GLcontext
*ctx
, void *data
);
896 void (*Print
)( GLcontext
*ctx
, void *data
);
899 #define MAX_DLIST_EXT_OPCODES 16
902 * Used by device drivers to hook new commands into display lists.
904 struct gl_list_extensions
906 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
912 * Multisample attribute group (GL_MULTISAMPLE_BIT).
914 struct gl_multisample_attrib
917 GLboolean SampleAlphaToCoverage
;
918 GLboolean SampleAlphaToOne
;
919 GLboolean SampleCoverage
;
920 GLfloat SampleCoverageValue
;
921 GLboolean SampleCoverageInvert
;
926 * Pixel attribute group (GL_PIXEL_MODE_BIT).
928 struct gl_pixel_attrib
930 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
931 GLfloat RedBias
, RedScale
;
932 GLfloat GreenBias
, GreenScale
;
933 GLfloat BlueBias
, BlueScale
;
934 GLfloat AlphaBias
, AlphaScale
;
935 GLfloat DepthBias
, DepthScale
;
936 GLint IndexShift
, IndexOffset
;
937 GLboolean MapColorFlag
;
938 GLboolean MapStencilFlag
;
939 GLfloat ZoomX
, ZoomY
;
940 /* XXX move these out of gl_pixel_attrib */
941 GLint MapStoSsize
; /**< Size of each pixel map */
951 GLint MapStoS
[MAX_PIXEL_MAP_TABLE
]; /**< Pixel map tables */
952 GLfloat MapItoI
[MAX_PIXEL_MAP_TABLE
];
953 GLfloat MapItoR
[MAX_PIXEL_MAP_TABLE
];
954 GLfloat MapItoG
[MAX_PIXEL_MAP_TABLE
];
955 GLfloat MapItoB
[MAX_PIXEL_MAP_TABLE
];
956 GLfloat MapItoA
[MAX_PIXEL_MAP_TABLE
];
957 GLubyte MapItoR8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
958 GLubyte MapItoG8
[MAX_PIXEL_MAP_TABLE
];
959 GLubyte MapItoB8
[MAX_PIXEL_MAP_TABLE
];
960 GLubyte MapItoA8
[MAX_PIXEL_MAP_TABLE
];
961 GLfloat MapRtoR
[MAX_PIXEL_MAP_TABLE
];
962 GLfloat MapGtoG
[MAX_PIXEL_MAP_TABLE
];
963 GLfloat MapBtoB
[MAX_PIXEL_MAP_TABLE
];
964 GLfloat MapAtoA
[MAX_PIXEL_MAP_TABLE
];
965 /** GL_EXT_histogram */
966 GLboolean HistogramEnabled
;
967 GLboolean MinMaxEnabled
;
968 /** GL_SGI_color_matrix */
969 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
970 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
971 /** GL_SGI_color_table */
972 GLfloat ColorTableScale
[4];
973 GLfloat ColorTableBias
[4];
974 GLboolean ColorTableEnabled
;
975 GLfloat PCCTscale
[4];
977 GLboolean PostConvolutionColorTableEnabled
;
978 GLfloat PCMCTscale
[4];
979 GLfloat PCMCTbias
[4];
980 GLboolean PostColorMatrixColorTableEnabled
;
981 /** GL_SGI_texture_color_table */
982 GLfloat TextureColorTableScale
[4];
983 GLfloat TextureColorTableBias
[4];
985 GLboolean Convolution1DEnabled
;
986 GLboolean Convolution2DEnabled
;
987 GLboolean Separable2DEnabled
;
988 GLfloat ConvolutionBorderColor
[3][4];
989 GLenum ConvolutionBorderMode
[3];
990 GLfloat ConvolutionFilterScale
[3][4];
991 GLfloat ConvolutionFilterBias
[3][4];
992 GLfloat PostConvolutionScale
[4]; /**< RGBA */
993 GLfloat PostConvolutionBias
[4]; /**< RGBA */
998 * Point attribute group (GL_POINT_BIT).
1000 struct gl_point_attrib
1002 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
1003 GLfloat Size
; /**< User-specified point size */
1004 GLfloat _Size
; /**< Size clamped to Const.Min/MaxPointSize */
1005 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
1006 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
1007 GLfloat Threshold
; /**< GL_EXT_point_parameters */
1008 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
1009 GLboolean PointSprite
; /**< GL_NV_point_sprite / GL_NV_point_sprite */
1010 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /**< GL_NV/ARB_point_sprite */
1011 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
1012 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1017 * Polygon attribute group (GL_POLYGON_BIT).
1019 struct gl_polygon_attrib
1021 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1022 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1023 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1024 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1025 GLboolean CullFlag
; /**< Culling on/off flag */
1026 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1027 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1028 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1029 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1030 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1031 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1032 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1033 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1038 * Scissor attributes (GL_SCISSOR_BIT).
1040 struct gl_scissor_attrib
1042 GLboolean Enabled
; /**< Scissor test enabled? */
1043 GLint X
, Y
; /**< Lower left corner of box */
1044 GLsizei Width
, Height
; /**< Size of box */
1049 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1051 struct gl_stencil_attrib
1053 GLboolean Enabled
; /**< Enabled flag */
1054 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1055 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 1) */
1056 GLboolean _TestTwoSide
;
1057 GLenum Function
[2]; /**< Stencil function */
1058 GLenum FailFunc
[2]; /**< Fail function */
1059 GLenum ZPassFunc
[2]; /**< Depth buffer pass function */
1060 GLenum ZFailFunc
[2]; /**< Depth buffer fail function */
1061 GLint Ref
[2]; /**< Reference value */
1062 GLuint ValueMask
[2]; /**< Value mask */
1063 GLuint WriteMask
[2]; /**< Write mask */
1064 GLuint Clear
; /**< Clear value */
1068 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1071 * An index for each type of texture object
1074 #define TEXTURE_1D_INDEX 0
1075 #define TEXTURE_2D_INDEX 1
1076 #define TEXTURE_3D_INDEX 2
1077 #define TEXTURE_CUBE_INDEX 3
1078 #define TEXTURE_RECT_INDEX 4
1082 * Bit flags for each type of texture object
1083 * Used for Texture.Unit[]._ReallyEnabled flags.
1086 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1087 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1088 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1089 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1090 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1095 * TexGenEnabled flags.
1106 * Bit flag versions of the corresponding GL_ constants.
1109 #define TEXGEN_SPHERE_MAP 0x1
1110 #define TEXGEN_OBJ_LINEAR 0x2
1111 #define TEXGEN_EYE_LINEAR 0x4
1112 #define TEXGEN_REFLECTION_MAP_NV 0x8
1113 #define TEXGEN_NORMAL_MAP_NV 0x10
1115 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1116 TEXGEN_REFLECTION_MAP_NV | \
1117 TEXGEN_NORMAL_MAP_NV)
1118 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1119 TEXGEN_REFLECTION_MAP_NV | \
1120 TEXGEN_NORMAL_MAP_NV | \
1125 /* A selection of state flags to make driver and module's lives easier. */
1126 #define ENABLE_TEXGEN0 0x1
1127 #define ENABLE_TEXGEN1 0x2
1128 #define ENABLE_TEXGEN2 0x4
1129 #define ENABLE_TEXGEN3 0x8
1130 #define ENABLE_TEXGEN4 0x10
1131 #define ENABLE_TEXGEN5 0x20
1132 #define ENABLE_TEXGEN6 0x40
1133 #define ENABLE_TEXGEN7 0x80
1135 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1136 #define ENABLE_TEXMAT1 0x2
1137 #define ENABLE_TEXMAT2 0x4
1138 #define ENABLE_TEXMAT3 0x8
1139 #define ENABLE_TEXMAT4 0x10
1140 #define ENABLE_TEXMAT5 0x20
1141 #define ENABLE_TEXMAT6 0x40
1142 #define ENABLE_TEXMAT7 0x80
1144 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1145 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1149 * Texel fetch function prototype. We use texel fetch functions to
1150 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1151 * texture images. These functions help to isolate us from the gritty
1152 * details of all the various texture image encodings.
1154 * \param texImage texture image.
1155 * \param col texel column.
1156 * \param row texel row.
1157 * \param img texel image level/layer.
1158 * \param texelOut output texel (up to 4 GLchans)
1160 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1161 GLint col
, GLint row
, GLint img
,
1165 * As above, but returns floats.
1166 * Used for depth component images and for upcoming signed/float
1169 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1170 GLint col
, GLint row
, GLint img
,
1171 GLfloat
*texelOut
);
1174 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1175 GLint col
, GLint row
, GLint img
,
1179 * TexImage store function. This is called by the glTex[Sub]Image
1180 * functions and is responsible for converting the user-specified texture
1181 * image into a specific (hardware) image format.
1183 typedef GLboolean (*StoreTexImageFunc
)(GLcontext
*ctx
, GLuint dims
,
1184 GLenum baseInternalFormat
,
1185 const struct gl_texture_format
*dstFormat
,
1187 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
1188 GLint dstRowStride
, GLint dstImageStride
,
1189 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
1190 GLenum srcFormat
, GLenum srcType
,
1191 const GLvoid
*srcAddr
,
1192 const struct gl_pixelstore_attrib
*srcPacking
);
1197 * Texture format record
1199 struct gl_texture_format
1201 GLint MesaFormat
; /**< One of the MESA_FORMAT_* values */
1203 GLenum BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1204 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1205 * GL_INTENSITY, GL_COLOR_INDEX or
1206 * GL_DEPTH_COMPONENT.
1208 GLenum DataType
; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1209 GLubyte RedBits
; /**< Bits per texel component */
1210 GLubyte GreenBits
; /**< These are just rough approximations for */
1211 GLubyte BlueBits
; /**< compressed texture formats. */
1213 GLubyte LuminanceBits
;
1214 GLubyte IntensityBits
;
1217 GLubyte StencilBits
; /**< GL_EXT_packed_depth_stencil */
1219 GLuint TexelBytes
; /**< Bytes per texel, 0 if compressed format */
1221 StoreTexImageFunc StoreImage
;
1224 * \name Texel fetch function pointers
1227 FetchTexelFuncC FetchTexel1D
;
1228 FetchTexelFuncC FetchTexel2D
;
1229 FetchTexelFuncC FetchTexel3D
;
1230 FetchTexelFuncF FetchTexel1Df
;
1231 FetchTexelFuncF FetchTexel2Df
;
1232 FetchTexelFuncF FetchTexel3Df
;
1235 StoreTexelFunc StoreTexel
;
1240 * Texture image state. Describes the dimensions of a texture image,
1241 * the texel format and pointers to Texel Fetch functions.
1243 struct gl_texture_image
1245 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1246 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1247 * GL_INTENSITY, GL_COLOR_INDEX,
1248 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1249 * only. Used for choosing TexEnv arithmetic.
1251 GLint InternalFormat
; /**< Internal format as given by the user */
1252 GLuint Border
; /**< 0 or 1 */
1253 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1254 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1255 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1256 GLuint RowStride
; /**< == Width unless IsClientData and padded */
1257 GLuint ImageStride
; /**< Stride between images, in texels */
1258 GLuint Width2
; /**< = Width - 2*Border */
1259 GLuint Height2
; /**< = Height - 2*Border */
1260 GLuint Depth2
; /**< = Depth - 2*Border */
1261 GLuint WidthLog2
; /**< = log2(Width2) */
1262 GLuint HeightLog2
; /**< = log2(Height2) */
1263 GLuint DepthLog2
; /**< = log2(Depth2) */
1264 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1265 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1266 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1267 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1268 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1269 GLboolean IsClientData
; /**< Data owned by client? */
1270 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1272 const struct gl_texture_format
*TexFormat
;
1274 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1276 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1277 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1279 GLboolean IsCompressed
; /**< GL_ARB_texture_compression */
1280 GLuint CompressedSize
; /**< GL_ARB_texture_compression */
1283 * \name For device driver:
1286 void *DriverData
; /**< Arbitrary device driver data */
1292 * Indexes for cube map faces.
1295 #define FACE_POS_X 0
1296 #define FACE_NEG_X 1
1297 #define FACE_POS_Y 2
1298 #define FACE_NEG_Y 3
1299 #define FACE_POS_Z 4
1300 #define FACE_NEG_Z 5
1306 * Texture object state. Contains the array of mipmap images, border color,
1307 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1310 struct gl_texture_object
1312 _glthread_Mutex Mutex
; /**< for thread safety */
1313 GLint RefCount
; /**< reference count */
1314 GLuint Name
; /**< the user-visible texture object ID */
1315 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1316 GLfloat Priority
; /**< in [0,1] */
1317 GLfloat BorderColor
[4]; /**< unclamped */
1318 GLchan _BorderChan
[4]; /**< clamped, as GLchan */
1319 GLenum WrapS
; /**< S-axis texture image wrap mode */
1320 GLenum WrapT
; /**< T-axis texture image wrap mode */
1321 GLenum WrapR
; /**< R-axis texture image wrap mode */
1322 GLenum MinFilter
; /**< minification filter */
1323 GLenum MagFilter
; /**< magnification filter */
1324 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1325 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1326 GLfloat LodBias
; /**< OpenGL 1.4 */
1327 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1328 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1329 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1330 GLboolean CompareFlag
; /**< GL_SGIX_shadow */
1331 GLenum CompareOperator
; /**< GL_SGIX_shadow */
1332 GLfloat ShadowAmbient
; /**< GL_ARB_shadow_ambient */
1333 GLenum CompareMode
; /**< GL_ARB_shadow */
1334 GLenum CompareFunc
; /**< GL_ARB_shadow */
1335 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1336 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1337 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1338 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1339 GLboolean Complete
; /**< Is texture object complete? */
1341 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1342 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1344 /** GL_EXT_paletted_texture */
1345 struct gl_color_table Palette
;
1349 * \name For device driver.
1350 * Note: instead of attaching driver data to this pointer, it's preferable
1351 * to instead use this struct as a base class for your own texture object
1352 * class. Driver->NewTextureObject() can be used to implement the
1355 void *DriverData
; /**< Arbitrary device driver data */
1360 * Texture combine environment state.
1363 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1364 * structure will need to be expanded for 4 elements.
1366 struct gl_tex_env_combine_state
1368 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1369 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1370 GLenum SourceRGB
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1371 GLenum SourceA
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1372 GLenum OperandRGB
[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1373 GLenum OperandA
[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1374 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1375 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1376 GLuint _NumArgsRGB
; /**< Number of inputs used for the combine mode. */
1377 GLuint _NumArgsA
; /**< Number of inputs used for the combine mode. */
1382 * Texture unit state. Contains enable flags, texture environment/function/
1383 * combiners, texgen state, pointers to current texture objects and
1384 * post-filter color tables.
1386 struct gl_texture_unit
1388 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1389 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1391 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1392 GLfloat EnvColor
[4];
1393 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1394 /** \name Tex coord generation mode
1395 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1402 GLbitfield _GenBitS
;
1403 GLbitfield _GenBitT
;
1404 GLbitfield _GenBitR
;
1405 GLbitfield _GenBitQ
;
1406 GLbitfield _GenFlags
; /**< bitwise or of GenBit[STRQ] */
1407 GLfloat ObjectPlaneS
[4];
1408 GLfloat ObjectPlaneT
[4];
1409 GLfloat ObjectPlaneR
[4];
1410 GLfloat ObjectPlaneQ
[4];
1411 GLfloat EyePlaneS
[4];
1412 GLfloat EyePlaneT
[4];
1413 GLfloat EyePlaneR
[4];
1414 GLfloat EyePlaneQ
[4];
1415 GLfloat LodBias
; /**< for biasing mipmap levels */
1418 * \name GL_EXT_texture_env_combine
1420 struct gl_tex_env_combine_state Combine
;
1423 * Derived state based on \c EnvMode and the \c BaseFormat of the
1424 * currently enabled texture.
1426 struct gl_tex_env_combine_state _EnvMode
;
1429 * Currently enabled combiner state. This will point to either
1430 * \c Combine or \c _EnvMode.
1432 struct gl_tex_env_combine_state
*_CurrentCombine
;
1434 struct gl_texture_object
*Current1D
;
1435 struct gl_texture_object
*Current2D
;
1436 struct gl_texture_object
*Current3D
;
1437 struct gl_texture_object
*CurrentCubeMap
; /**< GL_ARB_texture_cube_map */
1438 struct gl_texture_object
*CurrentRect
; /**< GL_NV_texture_rectangle */
1440 struct gl_texture_object
*_Current
; /**< Points to really enabled tex obj */
1442 struct gl_texture_object Saved1D
; /**< only used by glPush/PopAttrib */
1443 struct gl_texture_object Saved2D
;
1444 struct gl_texture_object Saved3D
;
1445 struct gl_texture_object SavedCubeMap
;
1446 struct gl_texture_object SavedRect
;
1448 /* GL_SGI_texture_color_table */
1449 struct gl_color_table ColorTable
;
1450 struct gl_color_table ProxyColorTable
;
1451 GLboolean ColorTableEnabled
;
1454 struct texenvprog_cache
{
1458 struct texenvprog_cache
*next
;
1462 * Texture attribute group (GL_TEXTURE_BIT).
1464 struct gl_texture_attrib
1470 GLuint CurrentUnit
; /**< Active texture unit */
1471 GLbitfield _EnabledUnits
; /**< one bit set for each really-enabled unit */
1472 GLbitfield _EnabledCoordUnits
; /**< one bit per enabled coordinate unit */
1473 GLbitfield _GenFlags
; /**< for texgen */
1474 GLbitfield _TexGenEnabled
;
1475 GLbitfield _TexMatEnabled
;
1478 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1480 struct gl_texture_object
*Proxy1D
;
1481 struct gl_texture_object
*Proxy2D
;
1482 struct gl_texture_object
*Proxy3D
;
1483 struct gl_texture_object
*ProxyCubeMap
;
1484 struct gl_texture_object
*ProxyRect
;
1486 /** GL_EXT_shared_texture_palette */
1487 GLboolean SharedPalette
;
1488 struct gl_color_table Palette
;
1490 /** Cached texenv fragment programs */
1491 struct texenvprog_cache
*env_fp_cache
;
1496 * Transformation attribute group (GL_TRANSFORM_BIT).
1498 struct gl_transform_attrib
1500 GLenum MatrixMode
; /**< Matrix mode */
1501 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1502 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1503 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1504 GLboolean Normalize
; /**< Normalize all normals? */
1505 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1506 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1508 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1509 GLfloat CullEyePos
[4];
1510 GLfloat CullObjPos
[4];
1515 * Viewport attribute group (GL_VIEWPORT_BIT).
1517 struct gl_viewport_attrib
1519 GLint X
, Y
; /**< position */
1520 GLsizei Width
, Height
; /**< size */
1521 GLfloat Near
, Far
; /**< Depth buffer range */
1522 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1527 * Node for the attribute stack.
1529 struct gl_attrib_node
1533 struct gl_attrib_node
*next
;
1538 * GL_ARB_vertex/pixel_buffer_object buffer object
1540 struct gl_buffer_object
1546 GLvoid
*Pointer
; /**< Only valid while buffer is mapped */
1547 GLsizeiptrARB Size
; /**< Size of storage in bytes */
1548 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1549 GLboolean OnCard
; /**< Is buffer in VRAM? (hardware drivers) */
1555 * Client pixel packing/unpacking attributes
1557 struct gl_pixelstore_attrib
1563 GLint ImageHeight
; /**< for GL_EXT_texture3D */
1564 GLint SkipImages
; /**< for GL_EXT_texture3D */
1565 GLboolean SwapBytes
;
1567 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1568 GLboolean Invert
; /**< GL_MESA_pack_invert */
1569 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1573 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1577 * Client vertex array attributes
1579 struct gl_client_array
1581 GLint Size
; /**< components per element (1,2,3,4) */
1582 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1583 GLsizei Stride
; /**< user-specified stride */
1584 GLsizei StrideB
; /**< actual stride in bytes */
1585 const GLubyte
*Ptr
; /**< Points to array data */
1586 GLbitfield Enabled
; /**< one of the _NEW_ARRAY_ bits */
1587 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1589 /**< GL_ARB_vertex_buffer_object */
1590 struct gl_buffer_object
*BufferObj
;
1598 * Vertex array state
1600 struct gl_array_attrib
1602 struct gl_client_array Vertex
; /**< client data descriptors */
1603 struct gl_client_array Normal
;
1604 struct gl_client_array Color
;
1605 struct gl_client_array SecondaryColor
;
1606 struct gl_client_array FogCoord
;
1607 struct gl_client_array Index
;
1608 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1609 struct gl_client_array EdgeFlag
;
1611 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
]; /**< GL_NV_vertex_program */
1613 GLint ActiveTexture
; /**< Client Active Texture */
1614 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1615 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1617 GLbitfield _Enabled
; /**< _NEW_ARRAY_* - bit set if array enabled */
1618 GLbitfield NewState
; /**< _NEW_ARRAY_* */
1620 #if FEATURE_ARB_vertex_buffer_object
1621 struct gl_buffer_object
*NullBufferObj
;
1622 struct gl_buffer_object
*ArrayBufferObj
;
1623 struct gl_buffer_object
*ElementArrayBufferObj
;
1625 GLuint _MaxElement
; /* Min of all enabled array's maxes */
1630 * Feedback buffer state
1635 GLbitfield _Mask
; /* FB_* bits */
1643 * Selection buffer state
1647 GLuint
*Buffer
; /**< selection buffer */
1648 GLuint BufferSize
; /**< size of the selection buffer */
1649 GLuint BufferCount
; /**< number of values in the selection buffer */
1650 GLuint Hits
; /**< number of records in the selection buffer */
1651 GLuint NameStackDepth
; /**< name stack depth */
1652 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1653 GLboolean HitFlag
; /**< hit flag */
1654 GLfloat HitMinZ
; /**< minimum hit depth */
1655 GLfloat HitMaxZ
; /**< maximum hit depth */
1660 * 1-D Evaluator control points
1664 GLuint Order
; /**< Number of control points */
1665 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1666 GLfloat
*Points
; /**< Points to contiguous control points */
1671 * 2-D Evaluator control points
1675 GLuint Uorder
; /**< Number of control points in U dimension */
1676 GLuint Vorder
; /**< Number of control points in V dimension */
1679 GLfloat
*Points
; /**< Points to contiguous control points */
1684 * All evaluator control point state
1686 struct gl_evaluators
1692 struct gl_1d_map Map1Vertex3
;
1693 struct gl_1d_map Map1Vertex4
;
1694 struct gl_1d_map Map1Index
;
1695 struct gl_1d_map Map1Color4
;
1696 struct gl_1d_map Map1Normal
;
1697 struct gl_1d_map Map1Texture1
;
1698 struct gl_1d_map Map1Texture2
;
1699 struct gl_1d_map Map1Texture3
;
1700 struct gl_1d_map Map1Texture4
;
1701 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1708 struct gl_2d_map Map2Vertex3
;
1709 struct gl_2d_map Map2Vertex4
;
1710 struct gl_2d_map Map2Index
;
1711 struct gl_2d_map Map2Color4
;
1712 struct gl_2d_map Map2Normal
;
1713 struct gl_2d_map Map2Texture1
;
1714 struct gl_2d_map Map2Texture2
;
1715 struct gl_2d_map Map2Texture3
;
1716 struct gl_2d_map Map2Texture4
;
1717 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1723 * State used during execution of fragment programs.
1727 GLfloat Temporaries
[MAX_NV_FRAGMENT_PROGRAM_TEMPS
][4];
1728 GLfloat Inputs
[MAX_NV_FRAGMENT_PROGRAM_INPUTS
][4];
1729 GLfloat Outputs
[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS
][4];
1730 GLuint CondCodes
[4];
1735 * Names of the various vertex/fragment program register files, etc.
1736 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1737 * All values should fit in a 4-bit field.
1741 PROGRAM_TEMPORARY
= 0,
1742 PROGRAM_LOCAL_PARAM
= 1,
1743 PROGRAM_ENV_PARAM
= 2,
1744 PROGRAM_STATE_VAR
= 3,
1747 PROGRAM_NAMED_PARAM
= 6,
1748 PROGRAM_CONSTANT
= 7,
1749 PROGRAM_WRITE_ONLY
= 8,
1750 PROGRAM_ADDRESS
= 9,
1751 PROGRAM_UNDEFINED
= 15 /* invalid value */
1755 /** Vertex and fragment instructions */
1756 struct prog_instruction
;
1757 struct program_parameter_list
;
1761 * Base class for any kind of program object
1766 GLubyte
*String
; /**< Null-terminated program text */
1769 GLenum Format
; /**< String encoding format */
1772 struct prog_instruction
*Instructions
;
1774 GLbitfield InputsRead
; /* Bitmask of which input regs are read */
1775 GLbitfield OutputsWritten
; /* Bitmask of which output regs are written to */
1777 /** Named parameters, constants, etc. from program text */
1778 struct program_parameter_list
*Parameters
;
1779 /** Numbered local parameters */
1780 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1782 /** Logical counts */
1784 GLuint NumInstructions
;
1785 GLuint NumTemporaries
;
1786 GLuint NumParameters
;
1787 GLuint NumAttributes
;
1788 GLuint NumAddressRegs
;
1790 /** Native, actual h/w counts */
1792 GLuint NumNativeInstructions
;
1793 GLuint NumNativeTemporaries
;
1794 GLuint NumNativeParameters
;
1795 GLuint NumNativeAttributes
;
1796 GLuint NumNativeAddressRegs
;
1801 /** Vertex program object */
1802 struct vertex_program
1804 struct program Base
; /* base class */
1805 GLboolean IsNVProgram
; /* GL_NV_vertex_program ? */
1806 GLboolean IsPositionInvariant
; /* GL_ARB_vertex_program / GL_NV_vertex_program1_1 */
1807 void *TnlData
; /* should probably use Base.DriverData */
1811 /** Fragment program object */
1812 struct fragment_program
1814 struct program Base
; /**< base class */
1815 GLbitfield TexturesUsed
[MAX_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1816 GLuint NumAluInstructions
; /**< GL_ARB_fragment_program */
1817 GLuint NumTexInstructions
;
1818 GLuint NumTexIndirections
;
1819 GLuint NumNativeAluInstructions
; /**< GL_ARB_fragment_program */
1820 GLuint NumNativeTexInstructions
;
1821 GLuint NumNativeTexIndirections
;
1828 * State common to vertex and fragment programs.
1830 struct gl_program_state
1832 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1833 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1838 * State vars for GL_ARB/GL_NV_vertex_program
1840 struct gl_vertex_program_state
1842 GLboolean Enabled
; /**< GL_VERTEX_PROGRAM_ARB/NV */
1843 GLboolean _Enabled
; /**< Enabled and valid program? */
1844 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1845 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1846 struct vertex_program
*Current
; /**< ptr to currently bound program */
1847 struct vertex_program
*_Current
; /**< ptr to currently bound
1848 program, including internal
1849 (t_vp_build.c) programs */
1851 GLenum TrackMatrix
[MAX_NV_VERTEX_PROGRAM_PARAMS
/ 4];
1852 GLenum TrackMatrixTransform
[MAX_NV_VERTEX_PROGRAM_PARAMS
/ 4];
1854 GLfloat Parameters
[MAX_NV_VERTEX_PROGRAM_PARAMS
][4]; /* Env params */
1855 /* Only used during program execution (may be moved someday): */
1856 GLfloat Temporaries
[MAX_NV_VERTEX_PROGRAM_TEMPS
][4];
1857 GLfloat Inputs
[MAX_NV_VERTEX_PROGRAM_INPUTS
][4];
1858 GLuint InputsSize
[MAX_NV_VERTEX_PROGRAM_INPUTS
];
1859 GLfloat Outputs
[MAX_NV_VERTEX_PROGRAM_OUTPUTS
][4];
1860 GLint AddressReg
[4];
1862 #if FEATURE_MESA_program_debug
1863 GLprogramcallbackMESA Callback
;
1864 GLvoid
*CallbackData
;
1865 GLboolean CallbackEnabled
;
1866 GLuint CurrentPosition
;
1872 * Context state for GL_ARB/NV_fragment_program
1874 struct gl_fragment_program_state
1876 GLboolean Enabled
; /* GL_VERTEX_PROGRAM_NV */
1877 GLboolean _Enabled
; /* Enabled and valid program? */
1879 struct fragment_program
*Current
; /* ptr to currently bound program */
1880 struct fragment_program
*_Current
; /* ptr to currently active program
1881 (including internal programs) */
1882 struct fp_machine Machine
; /* machine state */
1883 GLfloat Parameters
[MAX_NV_FRAGMENT_PROGRAM_PARAMS
][4]; /* Env params */
1885 #if FEATURE_MESA_program_debug
1886 GLprogramcallbackMESA Callback
;
1887 GLvoid
*CallbackData
;
1888 GLboolean CallbackEnabled
;
1889 GLuint CurrentPosition
;
1895 * ATI_fragment_shader runtime state
1897 #define ATI_FS_INPUT_PRIMARY 0
1898 #define ATI_FS_INPUT_SECONDARY 1
1900 struct atifs_instruction
;
1901 struct atifs_setupinst
;
1904 * State for executing ATI fragment shader.
1906 struct atifs_machine
1908 GLfloat Registers
[6][4]; /** six temporary registers */
1909 GLfloat PrevPassRegisters
[6][4];
1910 GLfloat Inputs
[2][4]; /** Primary, secondary input colors */
1915 * ATI fragment shader
1917 struct ati_fragment_shader
1921 struct atifs_instruction
*Instructions
[2];
1922 struct atifs_setupinst
*SetupInst
[2];
1923 GLfloat Constants
[8][4];
1924 GLbitfield LocalConstDef
; /** Indicates which constants have been set */
1925 GLubyte numArithInstr
[2];
1926 GLubyte regsAssigned
[2];
1927 GLubyte NumPasses
; /** 1 or 2 */
1929 GLubyte last_optype
;
1930 GLboolean interpinp1
;
1936 * Context state for GL_ATI_fragment_shader
1938 struct gl_ati_fragment_shader_state
1941 GLboolean _Enabled
; /** enabled and valid shader? */
1942 GLboolean Compiling
;
1943 GLfloat GlobalConstants
[8][4];
1944 struct atifs_machine Machine
; /* machine state */
1945 struct ati_fragment_shader
*Current
;
1950 * Occlusion/timer query object.
1952 struct gl_query_object
1955 GLuint64EXT Result
; /* the counter */
1956 GLboolean Active
; /* inside Begin/EndQuery */
1957 GLboolean Ready
; /* result is ready */
1962 * Context state for query objects.
1964 struct gl_query_state
1966 struct _mesa_HashTable
*QueryObjects
;
1967 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
1968 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
1973 * Context state for vertex/fragment shaders.
1975 struct gl_shader_objects_state
1977 struct gl2_program_intf
**CurrentProgram
;
1978 GLboolean _VertexShaderPresent
;
1979 GLboolean _FragmentShaderPresent
;
1984 * State which can be shared by multiple contexts:
1986 struct gl_shared_state
1988 _glthread_Mutex Mutex
; /**< for thread safety */
1989 GLint RefCount
; /**< Reference count */
1990 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
1991 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
1994 * \name Default texture objects (shared by all multi-texture units)
1997 struct gl_texture_object
*Default1D
;
1998 struct gl_texture_object
*Default2D
;
1999 struct gl_texture_object
*Default3D
;
2000 struct gl_texture_object
*DefaultCubeMap
;
2001 struct gl_texture_object
*DefaultRect
;
2005 * \name Vertex/fragment programs
2008 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2009 #if FEATURE_ARB_vertex_program
2010 struct program
*DefaultVertexProgram
;
2012 #if FEATURE_ARB_fragment_program
2013 struct program
*DefaultFragmentProgram
;
2017 #if FEATURE_ATI_fragment_shader
2018 struct _mesa_HashTable
*ATIShaders
;
2019 struct ati_fragment_shader
*DefaultFragmentShader
;
2022 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2023 struct _mesa_HashTable
*BufferObjects
;
2026 struct _mesa_HashTable
*GL2Objects
;
2028 #if FEATURE_EXT_framebuffer_object
2029 struct _mesa_HashTable
*RenderBuffers
;
2030 struct _mesa_HashTable
*FrameBuffers
;
2033 void *DriverData
; /**< Device driver shared state */
2040 * A renderbuffer stores colors or depth values or stencil values.
2041 * A framebuffer object will have a collection of these.
2042 * Data are read/written to the buffer with a handful of Get/Put functions.
2044 * Instances of this object are allocated with the Driver's NewRenderbuffer
2045 * hook. Drivers will likely wrap this class inside a driver-specific
2046 * class to simulate inheritance.
2048 struct gl_renderbuffer
2050 _glthread_Mutex Mutex
; /**< for thread safety */
2051 GLuint ClassID
; /**< Useful for drivers */
2054 GLuint Width
, Height
;
2055 GLenum InternalFormat
; /**< The user-specified format */
2056 GLenum _ActualFormat
; /**< The driver-chosen format */
2057 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2058 GL_STENCIL_INDEX. */
2059 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2060 GLubyte RedBits
; /**< Bits of red per pixel */
2066 GLubyte StencilBits
;
2069 /* Used to wrap one renderbuffer around another: */
2070 struct gl_renderbuffer
*Wrapped
;
2072 /* Delete this renderbuffer */
2073 void (*Delete
)(struct gl_renderbuffer
*rb
);
2075 /* Allocate new storage for this renderbuffer */
2076 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2077 GLenum internalFormat
,
2078 GLuint width
, GLuint height
);
2080 /* Lock/Unlock are called before/after calling the Get/Put functions.
2081 * Not sure this is the right place for these yet.
2082 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2083 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2086 /* Return a pointer to the element/pixel at (x,y).
2087 * Should return NULL if the buffer memory can't be directly addressed.
2089 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2092 /* Get/Read a row of values.
2093 * The values will be of format _BaseFormat and type DataType.
2095 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2096 GLint x
, GLint y
, void *values
);
2098 /* Get/Read values at arbitrary locations.
2099 * The values will be of format _BaseFormat and type DataType.
2101 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2102 const GLint x
[], const GLint y
[], void *values
);
2104 /* Put/Write a row of values.
2105 * The values will be of format _BaseFormat and type DataType.
2107 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2108 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2110 /* Put/Write a row of RGB values. This is a special-case routine that's
2111 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2112 * a common case for glDrawPixels and some triangle routines.
2113 * The values will be of format GL_RGB and type DataType.
2115 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2116 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2119 /* Put/Write a row of identical values.
2120 * The values will be of format _BaseFormat and type DataType.
2122 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2123 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2125 /* Put/Write values at arbitrary locations.
2126 * The values will be of format _BaseFormat and type DataType.
2128 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2129 const GLint x
[], const GLint y
[], const void *values
,
2130 const GLubyte
*mask
);
2131 /* Put/Write identical values at arbitrary locations.
2132 * The values will be of format _BaseFormat and type DataType.
2134 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2135 GLuint count
, const GLint x
[], const GLint y
[],
2136 const void *value
, const GLubyte
*mask
);
2141 * A renderbuffer attachment point points to either a texture object
2142 * (and specifies a mipmap level, cube face or 3D texture slice) or
2143 * points to a renderbuffer.
2145 struct gl_renderbuffer_attachment
2147 GLenum Type
; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2150 /* IF Type == GL_RENDERBUFFER_EXT: */
2151 struct gl_renderbuffer
*Renderbuffer
;
2153 /* IF Type == GL_TEXTURE: */
2154 struct gl_texture_object
*Texture
;
2155 GLuint TextureLevel
;
2156 GLuint CubeMapFace
; /* 0 .. 5, for cube map textures */
2157 GLuint Zoffset
; /* for 3D textures */
2162 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2163 * In C++ terms, think of this as a base class from which device drivers
2164 * will make derived classes.
2166 struct gl_framebuffer
2168 _glthread_Mutex Mutex
; /**< for thread safety */
2169 GLuint Name
; /* if zero, this is a window system framebuffer */
2172 GLvisual Visual
; /**< The framebuffer's visual.
2173 Immutable if this is a window system buffer.
2174 Computed from attachments if user-made FBO. */
2176 GLboolean Initialized
;
2178 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2180 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2182 GLint _Xmin
, _Xmax
; /**< inclusive */
2183 GLint _Ymin
, _Ymax
; /**< exclusive */
2186 /** \name Derived Z buffer stuff */
2188 GLuint _DepthMax
; /**< Max depth buffer value */
2189 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2190 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2193 GLenum _Status
; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2195 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2196 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2198 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2199 * attribute group and GL_PIXEL attribute group, respectively.
2201 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2202 GLenum ColorReadBuffer
;
2204 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2205 GLbitfield _ColorDrawBufferMask
[MAX_DRAW_BUFFERS
]; /* Mask of BUFFER_BIT_* flags */
2206 GLint _ColorReadBufferIndex
; /* -1 = None */
2208 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2209 GLuint _NumColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2210 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
][4];
2211 struct gl_renderbuffer
*_ColorReadBuffer
;
2213 /** The Actual depth/stencil buffers to use. May be wrappers around the
2214 * depth/stencil buffers attached above. */
2215 struct gl_renderbuffer
*_DepthBuffer
;
2216 struct gl_renderbuffer
*_StencilBuffer
;
2218 /** Delete this framebuffer */
2219 void (*Delete
)(struct gl_framebuffer
*fb
);
2224 * Limits for vertex and fragment programs.
2226 struct gl_program_constants
2228 /* logical limits */
2229 GLuint MaxInstructions
;
2230 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2231 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2232 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2235 GLuint MaxAddressRegs
; /* vertex program only, for now */
2236 GLuint MaxParameters
;
2237 GLuint MaxLocalParams
;
2238 GLuint MaxEnvParams
;
2239 /* native/hardware limits */
2240 GLuint MaxNativeInstructions
;
2241 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2242 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2243 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2244 GLuint MaxNativeAttribs
;
2245 GLuint MaxNativeTemps
;
2246 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2247 GLuint MaxNativeParameters
;
2252 * Constants which may be overridden by device driver during context creation
2253 * but are never changed after that.
2257 GLint MaxTextureLevels
; /**< Maximum number of allowed mipmap levels. */
2258 GLint Max3DTextureLevels
; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2259 GLint MaxCubeTextureLevels
; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2260 GLint MaxTextureRectSize
; /* GL_NV_texture_rectangle */
2261 GLuint MaxTextureCoordUnits
;
2262 GLuint MaxTextureImageUnits
;
2263 GLuint MaxTextureUnits
; /* = MAX(CoordUnits, ImageUnits) */
2264 GLfloat MaxTextureMaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
2265 GLfloat MaxTextureLodBias
; /* GL_EXT_texture_lod_bias */
2266 GLuint MaxArrayLockSize
;
2268 GLfloat MinPointSize
, MaxPointSize
; /* aliased */
2269 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /* antialiased */
2270 GLfloat PointSizeGranularity
;
2271 GLfloat MinLineWidth
, MaxLineWidth
; /* aliased */
2272 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /* antialiased */
2273 GLfloat LineWidthGranularity
;
2274 GLuint MaxColorTableSize
;
2275 GLuint MaxConvolutionWidth
;
2276 GLuint MaxConvolutionHeight
;
2277 GLuint MaxClipPlanes
;
2279 GLfloat MaxShininess
; /* GL_NV_light_max_exponent */
2280 GLfloat MaxSpotExponent
; /* GL_NV_light_max_exponent */
2281 GLuint MaxViewportWidth
, MaxViewportHeight
;
2282 struct gl_program_constants VertexProgram
; /* GL_ARB_vertex_program */
2283 struct gl_program_constants FragmentProgram
; /* GL_ARB_fragment_program */
2284 /* shared by vertex and fragment program: */
2285 GLuint MaxProgramMatrices
;
2286 GLuint MaxProgramMatrixStackDepth
;
2287 /* vertex array / buffer object bounds checking */
2288 GLboolean CheckArrayBounds
;
2289 /* GL_ARB_draw_buffers */
2290 GLuint MaxDrawBuffers
;
2291 /* GL_OES_read_format */
2292 GLenum ColorReadFormat
;
2293 GLenum ColorReadType
;
2294 /* GL_EXT_framebuffer_object */
2295 GLuint MaxColorAttachments
;
2296 GLuint MaxRenderbufferSize
;
2301 * Enable flag for each OpenGL extension. Different device drivers will
2302 * enable different extensions at runtime.
2304 struct gl_extensions
2307 * \name Flags to quickly test if certain extensions are available.
2309 * Not every extension needs to have such a flag, but it's encouraged.
2312 GLboolean dummy
; /* don't remove this! */
2313 GLboolean ARB_depth_texture
;
2314 GLboolean ARB_draw_buffers
;
2315 GLboolean ARB_fragment_program
;
2316 GLboolean ARB_fragment_shader
;
2317 GLboolean ARB_half_float_pixel
;
2318 GLboolean ARB_imaging
;
2319 GLboolean ARB_multisample
;
2320 GLboolean ARB_multitexture
;
2321 GLboolean ARB_occlusion_query
;
2322 GLboolean ARB_point_sprite
;
2323 GLboolean ARB_shader_objects
;
2324 GLboolean ARB_shading_language_100
;
2325 GLboolean ARB_shadow
;
2326 GLboolean ARB_texture_border_clamp
;
2327 GLboolean ARB_texture_compression
;
2328 GLboolean ARB_texture_cube_map
;
2329 GLboolean ARB_texture_env_combine
;
2330 GLboolean ARB_texture_env_crossbar
;
2331 GLboolean ARB_texture_env_dot3
;
2332 GLboolean ARB_texture_float
;
2333 GLboolean ARB_texture_mirrored_repeat
;
2334 GLboolean ARB_texture_non_power_of_two
;
2335 GLboolean ARB_transpose_matrix
;
2336 GLboolean ARB_vertex_buffer_object
;
2337 GLboolean ARB_vertex_program
;
2338 GLboolean ARB_vertex_shader
;
2339 GLboolean ARB_window_pos
;
2342 GLboolean EXT_blend_color
;
2343 GLboolean EXT_blend_equation_separate
;
2344 GLboolean EXT_blend_func_separate
;
2345 GLboolean EXT_blend_logic_op
;
2346 GLboolean EXT_blend_minmax
;
2347 GLboolean EXT_blend_subtract
;
2348 GLboolean EXT_clip_volume_hint
;
2349 GLboolean EXT_cull_vertex
;
2350 GLboolean EXT_convolution
;
2351 GLboolean EXT_compiled_vertex_array
;
2352 GLboolean EXT_copy_texture
;
2353 GLboolean EXT_depth_bounds_test
;
2354 GLboolean EXT_draw_range_elements
;
2355 GLboolean EXT_framebuffer_object
;
2356 GLboolean EXT_fog_coord
;
2357 GLboolean EXT_framebuffer_blit
;
2358 GLboolean EXT_histogram
;
2359 GLboolean EXT_multi_draw_arrays
;
2360 GLboolean EXT_paletted_texture
;
2361 GLboolean EXT_packed_depth_stencil
;
2362 GLboolean EXT_packed_pixels
;
2363 GLboolean EXT_pixel_buffer_object
;
2364 GLboolean EXT_point_parameters
;
2365 GLboolean EXT_polygon_offset
;
2366 GLboolean EXT_rescale_normal
;
2367 GLboolean EXT_shadow_funcs
;
2368 GLboolean EXT_secondary_color
;
2369 GLboolean EXT_separate_specular_color
;
2370 GLboolean EXT_shared_texture_palette
;
2371 GLboolean EXT_stencil_wrap
;
2372 GLboolean EXT_stencil_two_side
;
2373 GLboolean EXT_subtexture
;
2374 GLboolean EXT_texture
;
2375 GLboolean EXT_texture_object
;
2376 GLboolean EXT_texture3D
;
2377 GLboolean EXT_texture_compression_s3tc
;
2378 GLboolean EXT_texture_env_add
;
2379 GLboolean EXT_texture_env_combine
;
2380 GLboolean EXT_texture_env_dot3
;
2381 GLboolean EXT_texture_filter_anisotropic
;
2382 GLboolean EXT_texture_lod_bias
;
2383 GLboolean EXT_texture_mirror_clamp
;
2384 GLboolean EXT_timer_query
;
2385 GLboolean EXT_vertex_array
;
2386 GLboolean EXT_vertex_array_set
;
2387 /* vendor extensions */
2388 GLboolean APPLE_client_storage
;
2389 GLboolean APPLE_packed_pixels
;
2390 GLboolean ATI_texture_mirror_once
;
2391 GLboolean ATI_texture_env_combine3
;
2392 GLboolean ATI_fragment_shader
;
2393 GLboolean IBM_rasterpos_clip
;
2394 GLboolean IBM_multimode_draw_arrays
;
2395 GLboolean MESA_pack_invert
;
2396 GLboolean MESA_packed_depth_stencil
;
2397 GLboolean MESA_program_debug
;
2398 GLboolean MESA_resize_buffers
;
2399 GLboolean MESA_ycbcr_texture
;
2400 GLboolean NV_blend_square
;
2401 GLboolean NV_fragment_program
;
2402 GLboolean NV_light_max_exponent
;
2403 GLboolean NV_point_sprite
;
2404 GLboolean NV_texgen_reflection
;
2405 GLboolean NV_texture_rectangle
;
2406 GLboolean NV_vertex_program
;
2407 GLboolean NV_vertex_program1_1
;
2408 GLboolean OES_read_format
;
2409 GLboolean SGI_color_matrix
;
2410 GLboolean SGI_color_table
;
2411 GLboolean SGI_texture_color_table
;
2412 GLboolean SGIS_generate_mipmap
;
2413 GLboolean SGIS_texture_edge_clamp
;
2414 GLboolean SGIS_texture_lod
;
2415 GLboolean SGIX_depth_texture
;
2416 GLboolean SGIX_shadow
;
2417 GLboolean SGIX_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2418 GLboolean TDFX_texture_compression_FXT1
;
2421 /* The extension string */
2422 const GLubyte
*String
;
2427 * A stack of matrices (projection, modelview, color, texture, etc).
2431 GLmatrix
*Top
; /**< points into Stack */
2432 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2433 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2434 GLuint MaxDepth
; /**< size of Stack[] array */
2435 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2440 * \name Bits for image transfer operations
2442 * \sa __GLcontextRec::ImageTransferState.
2445 #define IMAGE_SCALE_BIAS_BIT 0x1
2446 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2447 #define IMAGE_MAP_COLOR_BIT 0x4
2448 #define IMAGE_COLOR_TABLE_BIT 0x8
2449 #define IMAGE_CONVOLUTION_BIT 0x10
2450 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2451 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2452 #define IMAGE_COLOR_MATRIX_BIT 0x80
2453 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2454 #define IMAGE_HISTOGRAM_BIT 0x200
2455 #define IMAGE_MIN_MAX_BIT 0x400
2456 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2459 /** Pixel Transfer ops up to convolution */
2460 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2461 IMAGE_SHIFT_OFFSET_BIT | \
2462 IMAGE_MAP_COLOR_BIT | \
2463 IMAGE_COLOR_TABLE_BIT)
2465 /** Pixel transfer ops after convolution */
2466 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2467 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2468 IMAGE_COLOR_MATRIX_BIT | \
2469 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2470 IMAGE_HISTOGRAM_BIT | \
2476 * \name Bits to indicate what state has changed.
2481 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2482 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2483 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2484 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2485 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2486 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2487 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2488 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2489 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2490 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2491 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2492 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2493 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2494 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2495 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2496 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2497 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2498 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2499 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2500 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2501 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2502 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2503 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2504 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2505 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2506 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2507 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2508 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2514 * \name Bits to track array state changes
2516 * Also used to summarize array enabled.
2519 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2520 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2521 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2522 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2523 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2524 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2525 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2526 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2527 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2528 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2529 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2530 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2531 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2532 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2533 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2534 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2535 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2536 #define _NEW_ARRAY_ALL 0xffffffff
2539 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2540 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2545 * \name A bunch of flags that we think might be useful to drivers.
2547 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2550 #define DD_FLATSHADE 0x1
2551 #define DD_SEPARATE_SPECULAR 0x2
2552 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2553 #define DD_TRI_LIGHT_TWOSIDE 0x8
2554 #define DD_TRI_UNFILLED 0x10
2555 #define DD_TRI_SMOOTH 0x20
2556 #define DD_TRI_STIPPLE 0x40
2557 #define DD_TRI_OFFSET 0x80
2558 #define DD_LINE_SMOOTH 0x100
2559 #define DD_LINE_STIPPLE 0x200
2560 #define DD_LINE_WIDTH 0x400
2561 #define DD_POINT_SMOOTH 0x800
2562 #define DD_POINT_SIZE 0x1000
2563 #define DD_POINT_ATTEN 0x2000
2564 #define DD_TRI_TWOSTENCIL 0x4000
2569 * \name Define the state changes under which each of these bits might change
2572 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2573 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2574 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2575 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2576 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2577 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2578 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2579 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2580 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2581 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2582 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2583 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2584 #define _DD_NEW_POINT_SIZE _NEW_POINT
2585 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2589 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2594 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2597 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2603 * Forward declaration of display list data types:
2606 typedef union node Node
;
2609 /* This has to be included here. */
2613 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2616 * Core Mesa's support for tnl modules:
2618 struct gl_tnl_module
2621 * Vertex format to be lazily swapped into current dispatch.
2623 const GLvertexformat
*Current
;
2626 * \name Record of functions swapped out.
2627 * On restore, only need to swap these functions back in.
2631 _glapi_proc
* location
;
2632 _glapi_proc function
;
2633 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2638 /* Strictly this is a tnl/ private concept, but it doesn't seem
2639 * worthwhile adding a tnl private structure just to hold this one bit
2642 #define MESA_DLIST_DANGLING_REFS 0x1
2644 /* Provide a location where information about a display list can be
2645 * collected. Could be extended with driverPrivate structures,
2646 * etc. in the future.
2648 struct mesa_display_list
2657 * State used during display list compilation and execution.
2659 struct mesa_list_state
2661 struct mesa_display_list
*CallStack
[MAX_LIST_NESTING
];
2662 GLuint CallDepth
; /**< Current recursion calling depth */
2664 struct mesa_display_list
*CurrentList
;
2665 Node
*CurrentListPtr
; /**< Head of list being compiled */
2666 GLuint CurrentListNum
; /**< Number of the list being compiled */
2667 Node
*CurrentBlock
; /**< Pointer to current block of nodes */
2668 GLuint CurrentPos
; /**< Index into current block of nodes */
2670 GLvertexformat ListVtxfmt
;
2672 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2673 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2675 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2676 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2678 GLubyte ActiveIndex
;
2679 GLfloat CurrentIndex
;
2681 GLubyte ActiveEdgeFlag
;
2682 GLboolean CurrentEdgeFlag
;
2687 * Mesa rendering context.
2689 * This is the central context data structure for Mesa. Almost all
2690 * OpenGL state is contained in this structure.
2691 * Think of this as a base class from which device drivers will derive
2694 * The GLcontext typedef names this structure.
2696 struct __GLcontextRec
2699 * \name OS related interfaces.
2701 * These \b must be the first members of this structure, because they are
2702 * exposed to the outside world (i.e. GLX extension).
2705 __GLimports imports
;
2706 __GLexports exports
;
2709 /** State possibly shared with other contexts in the address space */
2710 struct gl_shared_state
*Shared
;
2712 /** \name API function pointer tables */
2714 struct _glapi_table
*Save
; /**< Display list save functions */
2715 struct _glapi_table
*Exec
; /**< Execute functions */
2716 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2720 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2721 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2722 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2723 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2726 * Device driver function pointer table
2728 struct dd_function_table Driver
;
2730 void *DriverCtx
; /**< Points to device driver context/state */
2731 void *DriverMgrCtx
; /**< Points to device driver manager (optional)*/
2733 /** Core/Driver constants */
2734 struct gl_constants Const
;
2736 /** \name The various 4x4 matrix stacks */
2738 struct matrix_stack ModelviewMatrixStack
;
2739 struct matrix_stack ProjectionMatrixStack
;
2740 struct matrix_stack ColorMatrixStack
;
2741 struct matrix_stack TextureMatrixStack
[MAX_TEXTURE_COORD_UNITS
];
2742 struct matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2743 struct matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2746 /** Combined modelview and projection matrix */
2747 GLmatrix _ModelProjectMatrix
;
2749 /** \name Display lists */
2750 struct mesa_list_state ListState
;
2752 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2753 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2755 /** Extension information */
2756 struct gl_extensions Extensions
;
2758 /** \name State attribute stack (for glPush/PopAttrib) */
2760 GLuint AttribStackDepth
;
2761 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2764 /** \name Renderer attribute groups
2766 * We define a struct for each attribute group to make pushing and popping
2767 * attributes easy. Also it's a good organization.
2770 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2771 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2772 struct gl_current_attrib Current
; /**< Current attributes */
2773 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2774 struct gl_eval_attrib Eval
; /**< Eval attributes */
2775 struct gl_fog_attrib Fog
; /**< Fog attributes */
2776 struct gl_hint_attrib Hint
; /**< Hint attributes */
2777 struct gl_light_attrib Light
; /**< Light attributes */
2778 struct gl_line_attrib Line
; /**< Line attributes */
2779 struct gl_list_attrib List
; /**< List attributes */
2780 struct gl_multisample_attrib Multisample
;
2781 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2782 struct gl_point_attrib Point
; /**< Point attributes */
2783 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2784 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2785 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2786 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2787 struct gl_texture_attrib Texture
; /**< Texture attributes */
2788 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2789 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2792 /** \name Client attribute stack */
2794 GLuint ClientAttribStackDepth
;
2795 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2798 /** \name Client attribute groups */
2800 struct gl_array_attrib Array
; /**< Vertex arrays */
2801 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2802 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2803 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2806 /** \name Other assorted state (not pushed/popped on attribute stack) */
2808 struct gl_histogram_attrib Histogram
;
2809 struct gl_minmax_attrib MinMax
;
2810 struct gl_convolution_attrib Convolution1D
;
2811 struct gl_convolution_attrib Convolution2D
;
2812 struct gl_convolution_attrib Separable2D
;
2814 struct gl_evaluators EvalMap
; /**< All evaluators */
2815 struct gl_feedback Feedback
; /**< Feedback */
2816 struct gl_selection Select
; /**< Selection */
2818 struct gl_color_table ColorTable
; /**< Pre-convolution */
2819 struct gl_color_table ProxyColorTable
; /**< Pre-convolution */
2820 struct gl_color_table PostConvolutionColorTable
;
2821 struct gl_color_table ProxyPostConvolutionColorTable
;
2822 struct gl_color_table PostColorMatrixColorTable
;
2823 struct gl_color_table ProxyPostColorMatrixColorTable
;
2825 struct gl_program_state Program
; /**< for vertex or fragment progs */
2826 struct gl_vertex_program_state VertexProgram
; /**< GL_ARB/NV_vertex_program */
2827 struct gl_fragment_program_state FragmentProgram
; /**< GL_ARB/NV_vertex_program */
2828 struct gl_ati_fragment_shader_state ATIFragmentShader
; /**< GL_ATI_fragment_shader */
2830 struct fragment_program
*_TexEnvProgram
; /**< Texture state as fragment program */
2831 struct vertex_program
*_TnlProgram
; /**< Fixed func TNL state as vertex program */
2833 GLboolean _MaintainTnlProgram
;
2834 GLboolean _MaintainTexEnvProgram
;
2835 GLboolean _UseTexEnvProgram
;
2837 struct gl_query_state Query
; /**< GL_ARB_occlusion_query */
2839 struct gl_shader_objects_state ShaderObjects
; /* GL_ARB_shader_objects */
2842 #if FEATURE_EXT_framebuffer_object
2843 struct gl_renderbuffer
*CurrentRenderbuffer
;
2846 GLenum ErrorValue
; /**< Last error code */
2847 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2848 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2850 /** \name Derived state */
2852 GLbitfield _TriangleCaps
; /**< bitwise-or of DD_* flags */
2853 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
2854 GLfloat _EyeZDir
[3];
2855 GLfloat _ModelViewInvScale
;
2856 GLboolean _NeedEyeCoords
;
2857 GLboolean _ForceEyeCoords
;
2858 GLenum _CurrentProgram
; /* currently executing program */
2860 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
2861 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
2864 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
2867 GLuint _Facing
; /**< This is a hack for 2-sided stencil test.
2869 * We don't have a better way to communicate this value from
2870 * swrast_setup to swrast. */
2872 /** \name For debugging/development only */
2874 GLboolean FirstTimeCurrent
;
2877 /** Dither disable via MESA_NO_DITHER env var */
2880 /** software compression/decompression supported or not */
2881 GLboolean Mesa_DXTn
;
2883 /** Core tnl module support */
2884 struct gl_tnl_module TnlModule
;
2887 * \name Hooks for module contexts.
2889 * These will eventually live in the driver or elsewhere.
2892 void *swrast_context
;
2893 void *swsetup_context
;
2894 void *swtnl_context
;
2896 void *acache_context
;
2902 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2903 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
2907 extern int MESA_VERBOSE
;
2908 extern int MESA_DEBUG_FLAGS
;
2909 # define MESA_FUNCTION __FUNCTION__
2911 # define MESA_VERBOSE 0
2912 # define MESA_DEBUG_FLAGS 0
2913 # define MESA_FUNCTION "a function"
2922 VERBOSE_VARRAY
= 0x0001,
2923 VERBOSE_TEXTURE
= 0x0002,
2924 VERBOSE_IMMEDIATE
= 0x0004,
2925 VERBOSE_PIPELINE
= 0x0008,
2926 VERBOSE_DRIVER
= 0x0010,
2927 VERBOSE_STATE
= 0x0020,
2928 VERBOSE_API
= 0x0040,
2929 VERBOSE_DISPLAY_LIST
= 0x0100,
2930 VERBOSE_LIGHTING
= 0x0200,
2931 VERBOSE_PRIMS
= 0x0400,
2932 VERBOSE_VERTS
= 0x0800,
2933 VERBOSE_DISASSEM
= 0x1000
2939 DEBUG_ALWAYS_FLUSH
= 0x1
2944 #define Elements(x) sizeof(x)/sizeof(*(x))
2947 #endif /* TYPES_H */