2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include <stdint.h> /* uint32_t */
40 #include "main/glheader.h"
41 #include "main/config.h"
42 #include "glapi/glapi.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "main/simple_list.h" /* struct simple_node */
45 #include "main/formats.h" /* MESA_FORMAT_COUNT */
54 * \name 64-bit extension of GLbitfield.
57 typedef GLuint64 GLbitfield64
;
59 /** Set a single bit */
60 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
61 /** Set all bits up to excluding bit b */
62 #define BITFIELD64_MASK(b) \
63 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
64 /** Set count bits starting from bit b */
65 #define BITFIELD64_RANGE(b, count) \
66 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
70 * \name Some forward type declarations
73 struct _mesa_HashTable
;
74 struct gl_attrib_node
;
75 struct gl_list_extensions
;
77 struct gl_program_cache
;
78 struct gl_texture_object
;
81 struct gl_uniform_storage
;
82 struct prog_instruction
;
83 struct gl_program_parameter_list
;
90 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
91 #define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY
92 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
93 #define PRIM_UNKNOWN (PRIM_MAX + 2)
98 * Indexes for vertex program attributes.
99 * GL_NV_vertex_program aliases generic attributes over the conventional
100 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
101 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
102 * generic attributes are distinct/separate).
107 VERT_ATTRIB_WEIGHT
= 1,
108 VERT_ATTRIB_NORMAL
= 2,
109 VERT_ATTRIB_COLOR0
= 3,
110 VERT_ATTRIB_COLOR1
= 4,
112 VERT_ATTRIB_COLOR_INDEX
= 6,
113 VERT_ATTRIB_EDGEFLAG
= 7,
114 VERT_ATTRIB_TEX0
= 8,
115 VERT_ATTRIB_TEX1
= 9,
116 VERT_ATTRIB_TEX2
= 10,
117 VERT_ATTRIB_TEX3
= 11,
118 VERT_ATTRIB_TEX4
= 12,
119 VERT_ATTRIB_TEX5
= 13,
120 VERT_ATTRIB_TEX6
= 14,
121 VERT_ATTRIB_TEX7
= 15,
122 VERT_ATTRIB_POINT_SIZE
= 16,
123 VERT_ATTRIB_GENERIC0
= 17,
124 VERT_ATTRIB_GENERIC1
= 18,
125 VERT_ATTRIB_GENERIC2
= 19,
126 VERT_ATTRIB_GENERIC3
= 20,
127 VERT_ATTRIB_GENERIC4
= 21,
128 VERT_ATTRIB_GENERIC5
= 22,
129 VERT_ATTRIB_GENERIC6
= 23,
130 VERT_ATTRIB_GENERIC7
= 24,
131 VERT_ATTRIB_GENERIC8
= 25,
132 VERT_ATTRIB_GENERIC9
= 26,
133 VERT_ATTRIB_GENERIC10
= 27,
134 VERT_ATTRIB_GENERIC11
= 28,
135 VERT_ATTRIB_GENERIC12
= 29,
136 VERT_ATTRIB_GENERIC13
= 30,
137 VERT_ATTRIB_GENERIC14
= 31,
138 VERT_ATTRIB_GENERIC15
= 32,
143 * Symbolic constats to help iterating over
144 * specific blocks of vertex attributes.
147 * includes all fixed function attributes as well as
148 * the aliased GL_NV_vertex_program shader attributes.
150 * include the classic texture coordinate attributes.
151 * Is a subset of VERT_ATTRIB_FF.
152 * VERT_ATTRIB_GENERIC
153 * include the OpenGL 2.0+ GLSL generic shader attributes.
154 * These alias the generic GL_ARB_vertex_shader attributes.
156 #define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
157 #define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
159 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
160 #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
162 #define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
163 #define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
166 * Bitflags for vertex attributes.
167 * These are used in bitfields in many places.
170 #define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
171 #define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
172 #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
173 #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
174 #define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
175 #define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
176 #define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
177 #define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
178 #define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
179 #define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
180 #define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
181 #define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
182 #define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
183 #define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
184 #define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
185 #define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
186 #define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
187 #define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
189 #define VERT_BIT(i) BITFIELD64_BIT(i)
190 #define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
192 #define VERT_BIT_FF(i) VERT_BIT(i)
193 #define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
194 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
195 #define VERT_BIT_TEX_ALL \
196 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
198 #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
199 #define VERT_BIT_GENERIC_ALL \
200 BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
205 * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
206 * fragment shader inputs.
208 * Note that some of these values are not available to all pipeline stages.
210 * When this enum is updated, the following code must be updated too:
211 * - vertResults (in prog_print.c's arb_output_attrib_string())
212 * - fragAttribs (in prog_print.c's arb_input_attrib_string())
213 * - _mesa_varying_slot_in_fs()
218 VARYING_SLOT_COL0
, /* COL0 and COL1 must be contiguous */
221 VARYING_SLOT_TEX0
, /* TEX0-TEX7 must be contiguous */
229 VARYING_SLOT_PSIZ
, /* Does not appear in FS */
230 VARYING_SLOT_BFC0
, /* Does not appear in FS */
231 VARYING_SLOT_BFC1
, /* Does not appear in FS */
232 VARYING_SLOT_EDGE
, /* Does not appear in FS */
233 VARYING_SLOT_CLIP_VERTEX
, /* Does not appear in FS */
234 VARYING_SLOT_CLIP_DIST0
,
235 VARYING_SLOT_CLIP_DIST1
,
236 VARYING_SLOT_PRIMITIVE_ID
, /* Does not appear in VS */
237 VARYING_SLOT_LAYER
, /* Appears as VS or GS output */
238 VARYING_SLOT_FACE
, /* FS only */
239 VARYING_SLOT_PNTC
, /* FS only */
240 VARYING_SLOT_VAR0
, /* First generic varying slot */
241 VARYING_SLOT_MAX
= VARYING_SLOT_VAR0
+ MAX_VARYING
246 * Bitflags for varying slots.
249 #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
250 #define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
251 #define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
252 #define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
253 #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
254 #define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
255 #define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
256 #define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
257 #define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
258 #define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
259 #define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
260 #define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
261 #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
262 #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
263 MAX_TEXTURE_COORD_UNITS)
264 #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
265 #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
266 #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
267 #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
268 #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
269 #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
270 #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
271 #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
272 #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
273 #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
274 #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
275 #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
279 * Bitflags for system values.
281 #define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID)
282 #define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS)
285 * Determine if the given gl_varying_slot appears in the fragment shader.
287 static inline GLboolean
288 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
291 case VARYING_SLOT_PSIZ
:
292 case VARYING_SLOT_BFC0
:
293 case VARYING_SLOT_BFC1
:
294 case VARYING_SLOT_EDGE
:
295 case VARYING_SLOT_CLIP_VERTEX
:
296 case VARYING_SLOT_LAYER
:
305 * Fragment program results
309 FRAG_RESULT_DEPTH
= 0,
310 FRAG_RESULT_STENCIL
= 1,
311 /* If a single color should be written to all render targets, this
312 * register is written. No FRAG_RESULT_DATAn will be written.
314 FRAG_RESULT_COLOR
= 2,
315 FRAG_RESULT_SAMPLE_MASK
= 3,
317 /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
318 * or ARB_fragment_program fragment.color[n]) color results. If
319 * any are written, FRAG_RESULT_COLOR will not be written.
321 FRAG_RESULT_DATA0
= 4,
322 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
327 * Indexes for all renderbuffers
331 /* the four standard color buffers */
339 /* optional aux buffer */
341 /* generic renderbuffers */
354 * Bit flags for all renderbuffers
356 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
357 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
358 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
359 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
360 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
361 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
362 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
363 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
364 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
365 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
366 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
367 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
368 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
369 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
370 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
371 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
372 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
373 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
374 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
377 * Mask of all the color buffer bits (but not accum).
379 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
380 BUFFER_BIT_BACK_LEFT | \
381 BUFFER_BIT_FRONT_RIGHT | \
382 BUFFER_BIT_BACK_RIGHT | \
384 BUFFER_BIT_COLOR0 | \
385 BUFFER_BIT_COLOR1 | \
386 BUFFER_BIT_COLOR2 | \
387 BUFFER_BIT_COLOR3 | \
388 BUFFER_BIT_COLOR4 | \
389 BUFFER_BIT_COLOR5 | \
390 BUFFER_BIT_COLOR6 | \
395 * Framebuffer configuration (aka visual / pixelformat)
396 * Note: some of these fields should be boolean, but it appears that
397 * code in drivers/dri/common/util.c requires int-sized fields.
403 GLboolean colorIndexMode
; /* XXX is this used anywhere? */
404 GLuint doubleBufferMode
;
407 GLboolean haveAccumBuffer
;
408 GLboolean haveDepthBuffer
;
409 GLboolean haveStencilBuffer
;
411 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
412 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
413 GLint rgbBits
; /* total bits for rgb */
414 GLint indexBits
; /* total bits for colorindex */
416 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
424 /* EXT_visual_rating / GLX 1.2 */
427 /* EXT_visual_info / GLX 1.2 */
428 GLint transparentPixel
;
429 /* colors are floats scaled to ints */
430 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
431 GLint transparentIndex
;
433 /* ARB_multisample / SGIS_multisample */
437 /* SGIX_pbuffer / GLX 1.3 */
438 GLint maxPbufferWidth
;
439 GLint maxPbufferHeight
;
440 GLint maxPbufferPixels
;
441 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
442 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
444 /* OML_swap_method */
447 /* EXT_texture_from_pixmap */
448 GLint bindToTextureRgb
;
449 GLint bindToTextureRgba
;
450 GLint bindToMipmapTexture
;
451 GLint bindToTextureTargets
;
454 /* EXT_framebuffer_sRGB */
460 * \name Bit flags used for updating material values.
463 #define MAT_ATTRIB_FRONT_AMBIENT 0
464 #define MAT_ATTRIB_BACK_AMBIENT 1
465 #define MAT_ATTRIB_FRONT_DIFFUSE 2
466 #define MAT_ATTRIB_BACK_DIFFUSE 3
467 #define MAT_ATTRIB_FRONT_SPECULAR 4
468 #define MAT_ATTRIB_BACK_SPECULAR 5
469 #define MAT_ATTRIB_FRONT_EMISSION 6
470 #define MAT_ATTRIB_BACK_EMISSION 7
471 #define MAT_ATTRIB_FRONT_SHININESS 8
472 #define MAT_ATTRIB_BACK_SHININESS 9
473 #define MAT_ATTRIB_FRONT_INDEXES 10
474 #define MAT_ATTRIB_BACK_INDEXES 11
475 #define MAT_ATTRIB_MAX 12
477 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
478 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
479 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
480 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
481 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
482 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
484 #define MAT_INDEX_AMBIENT 0
485 #define MAT_INDEX_DIFFUSE 1
486 #define MAT_INDEX_SPECULAR 2
488 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
489 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
490 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
491 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
492 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
493 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
494 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
495 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
496 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
497 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
498 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
499 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
502 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
503 MAT_BIT_FRONT_AMBIENT | \
504 MAT_BIT_FRONT_DIFFUSE | \
505 MAT_BIT_FRONT_SPECULAR | \
506 MAT_BIT_FRONT_SHININESS | \
507 MAT_BIT_FRONT_INDEXES)
509 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
510 MAT_BIT_BACK_AMBIENT | \
511 MAT_BIT_BACK_DIFFUSE | \
512 MAT_BIT_BACK_SPECULAR | \
513 MAT_BIT_BACK_SHININESS | \
514 MAT_BIT_BACK_INDEXES)
516 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
525 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
533 #define LIGHT_SPOT 0x1
534 #define LIGHT_LOCAL_VIEWER 0x2
535 #define LIGHT_POSITIONAL 0x4
536 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
541 * Light source state.
545 struct gl_light
*next
; /**< double linked list with sentinel */
546 struct gl_light
*prev
;
548 GLfloat Ambient
[4]; /**< ambient color */
549 GLfloat Diffuse
[4]; /**< diffuse color */
550 GLfloat Specular
[4]; /**< specular color */
551 GLfloat EyePosition
[4]; /**< position in eye coordinates */
552 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
553 GLfloat SpotExponent
;
554 GLfloat SpotCutoff
; /**< in degrees */
555 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
556 GLfloat ConstantAttenuation
;
557 GLfloat LinearAttenuation
;
558 GLfloat QuadraticAttenuation
;
559 GLboolean Enabled
; /**< On/off flag */
562 * \name Derived fields
565 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
567 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
568 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
569 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
570 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
571 GLfloat _VP_inf_spot_attenuation
;
573 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
574 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
575 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
585 GLfloat Ambient
[4]; /**< ambient color */
586 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
587 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
588 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
589 * or GL_SEPARATE_SPECULAR_COLOR */
594 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
596 struct gl_accum_attrib
598 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
603 * Used for storing clear color, texture border color, etc.
604 * The float values are typically unclamped.
615 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
617 struct gl_colorbuffer_attrib
619 GLuint ClearIndex
; /**< Index for glClear */
620 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
621 GLuint IndexMask
; /**< Color index write mask */
622 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
624 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
627 * \name alpha testing
630 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
631 GLenum AlphaFunc
; /**< Alpha test function */
632 GLfloat AlphaRefUnclamped
;
633 GLclampf AlphaRef
; /**< Alpha reference value */
640 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
642 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
643 * control, only on the fixed-pointness of the render target.
644 * The query does however depend on fragment color clamping.
646 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
647 GLfloat BlendColor
[4]; /**< Blending color */
651 GLenum SrcRGB
; /**< RGB blend source term */
652 GLenum DstRGB
; /**< RGB blend dest term */
653 GLenum SrcA
; /**< Alpha blend source term */
654 GLenum DstA
; /**< Alpha blend dest term */
655 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
656 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
658 * Set if any blend factor uses SRC1. Computed at the time blend factors
661 GLboolean _UsesDualSrc
;
662 } Blend
[MAX_DRAW_BUFFERS
];
663 /** Are the blend func terms currently different for each buffer/target? */
664 GLboolean _BlendFuncPerBuffer
;
665 /** Are the blend equations currently different for each buffer/target? */
666 GLboolean _BlendEquationPerBuffer
;
673 GLenum LogicOp
; /**< Logic operator */
674 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
675 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
678 GLboolean DitherFlag
; /**< Dither enable flag */
680 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
681 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
682 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
684 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
689 * Current attribute group (GL_CURRENT_BIT).
691 struct gl_current_attrib
694 * \name Current vertex attributes.
695 * \note Values are valid only after FLUSH_VERTICES has been called.
696 * \note Index and Edgeflag current values are stored as floats in the
697 * SIX and SEVEN attribute slots.
699 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
702 * \name Current raster position attributes (always valid).
703 * \note This set of attributes is very similar to the SWvertex struct.
706 GLfloat RasterPos
[4];
707 GLfloat RasterDistance
;
708 GLfloat RasterColor
[4];
709 GLfloat RasterSecondaryColor
[4];
710 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
711 GLboolean RasterPosValid
;
717 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
719 struct gl_depthbuffer_attrib
721 GLenum Func
; /**< Function for depth buffer compare */
722 GLclampd Clear
; /**< Value to clear depth buffer to */
723 GLboolean Test
; /**< Depth buffering enabled flag */
724 GLboolean Mask
; /**< Depth buffer writable? */
725 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
726 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
731 * Evaluator attribute group (GL_EVAL_BIT).
733 struct gl_eval_attrib
739 GLboolean Map1Color4
;
741 GLboolean Map1Normal
;
742 GLboolean Map1TextureCoord1
;
743 GLboolean Map1TextureCoord2
;
744 GLboolean Map1TextureCoord3
;
745 GLboolean Map1TextureCoord4
;
746 GLboolean Map1Vertex3
;
747 GLboolean Map1Vertex4
;
748 GLboolean Map2Color4
;
750 GLboolean Map2Normal
;
751 GLboolean Map2TextureCoord1
;
752 GLboolean Map2TextureCoord2
;
753 GLboolean Map2TextureCoord3
;
754 GLboolean Map2TextureCoord4
;
755 GLboolean Map2Vertex3
;
756 GLboolean Map2Vertex4
;
757 GLboolean AutoNormal
;
761 * \name Map Grid endpoints and divisions and calculated du values
765 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
766 GLint MapGrid2un
, MapGrid2vn
;
767 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
768 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
774 * Fog attribute group (GL_FOG_BIT).
778 GLboolean Enabled
; /**< Fog enabled flag */
779 GLfloat ColorUnclamped
[4]; /**< Fog color */
780 GLfloat Color
[4]; /**< Fog color */
781 GLfloat Density
; /**< Density >= 0.0 */
782 GLfloat Start
; /**< Start distance in eye coords */
783 GLfloat End
; /**< End distance in eye coords */
784 GLfloat Index
; /**< Fog index */
785 GLenum Mode
; /**< Fog mode */
786 GLboolean ColorSumEnabled
;
787 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
788 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
789 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
794 * Hint attribute group (GL_HINT_BIT).
796 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
798 struct gl_hint_attrib
800 GLenum PerspectiveCorrection
;
803 GLenum PolygonSmooth
;
805 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
806 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
807 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
812 * Lighting attribute group (GL_LIGHT_BIT).
814 struct gl_light_attrib
816 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
817 struct gl_lightmodel Model
; /**< Lighting model */
820 * Front and back material values.
821 * Note: must call FLUSH_VERTICES() before using.
823 struct gl_material Material
;
825 GLboolean Enabled
; /**< Lighting enabled flag */
826 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
827 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
828 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
829 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
830 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
831 GLboolean ColorMaterialEnabled
;
832 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
833 GLboolean _ClampVertexColor
;
835 struct gl_light EnabledList
; /**< List sentinel */
838 * Derived state for optimizations:
841 GLboolean _NeedEyeCoords
;
842 GLboolean _NeedVertices
; /**< Use fast shader? */
843 GLfloat _BaseColor
[2][3];
849 * Line attribute group (GL_LINE_BIT).
851 struct gl_line_attrib
853 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
854 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
855 GLushort StipplePattern
; /**< Stipple pattern */
856 GLint StippleFactor
; /**< Stipple repeat factor */
857 GLfloat Width
; /**< Line width */
862 * Display list attribute group (GL_LIST_BIT).
864 struct gl_list_attrib
871 * Multisample attribute group (GL_MULTISAMPLE_BIT).
873 struct gl_multisample_attrib
876 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
877 GLboolean SampleAlphaToCoverage
;
878 GLboolean SampleAlphaToOne
;
879 GLboolean SampleCoverage
;
880 GLfloat SampleCoverageValue
;
881 GLboolean SampleCoverageInvert
;
882 GLboolean SampleShading
;
883 GLfloat MinSampleShadingValue
;
885 /* ARB_texture_multisample / GL3.2 additions */
886 GLboolean SampleMask
;
887 /** The GL spec defines this as an array but >32x MSAA is madness */
888 GLbitfield SampleMaskValue
;
893 * A pixelmap (see glPixelMap)
898 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
903 * Collection of all pixelmaps
907 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
908 struct gl_pixelmap GtoG
;
909 struct gl_pixelmap BtoB
;
910 struct gl_pixelmap AtoA
;
911 struct gl_pixelmap ItoR
;
912 struct gl_pixelmap ItoG
;
913 struct gl_pixelmap ItoB
;
914 struct gl_pixelmap ItoA
;
915 struct gl_pixelmap ItoI
;
916 struct gl_pixelmap StoS
;
921 * Pixel attribute group (GL_PIXEL_MODE_BIT).
923 struct gl_pixel_attrib
925 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
927 /*--- Begin Pixel Transfer State ---*/
928 /* Fields are in the order in which they're applied... */
930 /** Scale & Bias (index shift, offset) */
932 GLfloat RedBias
, RedScale
;
933 GLfloat GreenBias
, GreenScale
;
934 GLfloat BlueBias
, BlueScale
;
935 GLfloat AlphaBias
, AlphaScale
;
936 GLfloat DepthBias
, DepthScale
;
937 GLint IndexShift
, IndexOffset
;
941 /* Note: actual pixel maps are not part of this attrib group */
942 GLboolean MapColorFlag
;
943 GLboolean MapStencilFlag
;
945 /*--- End Pixel Transfer State ---*/
948 GLfloat ZoomX
, ZoomY
;
953 * Point attribute group (GL_POINT_BIT).
955 struct gl_point_attrib
957 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
958 GLfloat Size
; /**< User-specified point size */
959 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
960 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
961 GLfloat Threshold
; /**< GL_EXT_point_parameters */
962 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
963 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
964 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite*/
965 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
966 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
971 * Polygon attribute group (GL_POLYGON_BIT).
973 struct gl_polygon_attrib
975 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
976 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
977 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
978 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
979 GLboolean CullFlag
; /**< Culling on/off flag */
980 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
981 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
982 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
983 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
984 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
985 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
986 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
987 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
992 * Scissor attributes (GL_SCISSOR_BIT).
994 struct gl_scissor_attrib
996 GLboolean Enabled
; /**< Scissor test enabled? */
997 GLint X
, Y
; /**< Lower left corner of box */
998 GLsizei Width
, Height
; /**< Size of box */
1003 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1005 * Three sets of stencil data are tracked so that OpenGL 2.0,
1006 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1007 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1008 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1009 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1010 * GL_EXT_stencil_two_side GL_BACK state.
1012 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1013 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1015 * The derived value \c _TestTwoSide is set when the front-face and back-face
1016 * stencil state are different.
1018 struct gl_stencil_attrib
1020 GLboolean Enabled
; /**< Enabled flag */
1021 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1022 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1023 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1024 GLboolean _WriteEnabled
; /**< _Enabled and non-zero writemasks */
1025 GLboolean _TestTwoSide
;
1026 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1027 GLenum Function
[3]; /**< Stencil function */
1028 GLenum FailFunc
[3]; /**< Fail function */
1029 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1030 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1031 GLint Ref
[3]; /**< Reference value */
1032 GLuint ValueMask
[3]; /**< Value mask */
1033 GLuint WriteMask
[3]; /**< Write mask */
1034 GLuint Clear
; /**< Clear value */
1039 * An index for each type of texture object. These correspond to the GL
1040 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1041 * Note: the order is from highest priority to lowest priority.
1045 TEXTURE_2D_MULTISAMPLE_INDEX
,
1046 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
,
1047 TEXTURE_CUBE_ARRAY_INDEX
,
1048 TEXTURE_BUFFER_INDEX
,
1049 TEXTURE_2D_ARRAY_INDEX
,
1050 TEXTURE_1D_ARRAY_INDEX
,
1051 TEXTURE_EXTERNAL_INDEX
,
1062 * Bit flags for each type of texture object
1063 * Used for Texture.Unit[]._ReallyEnabled flags.
1066 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
1067 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
1068 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
1069 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
1070 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1071 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1072 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
1073 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1074 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1075 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1076 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1077 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1082 * Texture image state. Drivers will typically create a subclass of this
1083 * with extra fields for memory buffers, etc.
1085 struct gl_texture_image
1087 GLint InternalFormat
; /**< Internal format as given by the user */
1088 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1089 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1090 * GL_INTENSITY, GL_DEPTH_COMPONENT or
1091 * GL_DEPTH_STENCIL_EXT only. Used for
1092 * choosing TexEnv arithmetic.
1094 gl_format TexFormat
; /**< The actual texture memory format */
1096 GLuint Border
; /**< 0 or 1 */
1097 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1098 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1099 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1100 GLuint Width2
; /**< = Width - 2*Border */
1101 GLuint Height2
; /**< = Height - 2*Border */
1102 GLuint Depth2
; /**< = Depth - 2*Border */
1103 GLuint WidthLog2
; /**< = log2(Width2) */
1104 GLuint HeightLog2
; /**< = log2(Height2) */
1105 GLuint DepthLog2
; /**< = log2(Depth2) */
1106 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
1107 levels, computed from the dimensions */
1109 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1110 GLuint Level
; /**< Which mipmap level am I? */
1111 /** Cube map face: index into gl_texture_object::Image[] array */
1114 /** GL_ARB_texture_multisample */
1115 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
1116 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
1121 * Indexes for cube map faces.
1136 * Sampler object state. These objects are new with GL_ARB_sampler_objects
1137 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
1139 struct gl_sampler_object
1143 GLchar
*Label
; /**< GL_KHR_debug */
1145 GLenum WrapS
; /**< S-axis texture image wrap mode */
1146 GLenum WrapT
; /**< T-axis texture image wrap mode */
1147 GLenum WrapR
; /**< R-axis texture image wrap mode */
1148 GLenum MinFilter
; /**< minification filter */
1149 GLenum MagFilter
; /**< magnification filter */
1150 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
1151 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1152 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1153 GLfloat LodBias
; /**< OpenGL 1.4 */
1154 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1155 GLenum CompareMode
; /**< GL_ARB_shadow */
1156 GLenum CompareFunc
; /**< GL_ARB_shadow */
1157 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1158 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
1163 * Texture object state. Contains the array of mipmap images, border color,
1164 * wrap modes, filter modes, and shadow/texcompare state.
1166 struct gl_texture_object
1168 _glthread_Mutex Mutex
; /**< for thread safety */
1169 GLint RefCount
; /**< reference count */
1170 GLuint Name
; /**< the user-visible texture object ID */
1171 GLchar
*Label
; /**< GL_KHR_debug */
1172 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1174 struct gl_sampler_object Sampler
;
1176 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1178 GLfloat Priority
; /**< in [0,1] */
1179 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1180 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1181 GLint ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
1182 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1183 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
1184 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1185 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1186 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1187 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1188 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1189 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1190 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1191 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1192 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
1194 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1196 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1197 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1199 /** GL_ARB_texture_buffer_object */
1200 struct gl_buffer_object
*BufferObject
;
1201 GLenum BufferObjectFormat
;
1202 /** Equivalent Mesa format for BufferObjectFormat. */
1203 gl_format _BufferObjectFormat
;
1204 /** GL_ARB_texture_buffer_range */
1205 GLintptr BufferOffset
;
1206 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
1208 /** GL_OES_EGL_image_external */
1209 GLint RequiredTextureImageUnits
;
1213 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1214 #define MAX_COMBINER_TERMS 4
1218 * Texture combine environment state.
1220 struct gl_tex_env_combine_state
1222 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1223 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1224 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1225 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1226 GLenum SourceA
[MAX_COMBINER_TERMS
];
1227 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1228 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1229 GLenum OperandA
[MAX_COMBINER_TERMS
];
1230 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1231 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1232 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1233 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1238 * TexGenEnabled flags.
1245 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1250 * Bit flag versions of the corresponding GL_ constants.
1253 #define TEXGEN_SPHERE_MAP 0x1
1254 #define TEXGEN_OBJ_LINEAR 0x2
1255 #define TEXGEN_EYE_LINEAR 0x4
1256 #define TEXGEN_REFLECTION_MAP_NV 0x8
1257 #define TEXGEN_NORMAL_MAP_NV 0x10
1259 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1260 TEXGEN_REFLECTION_MAP_NV | \
1261 TEXGEN_NORMAL_MAP_NV)
1262 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1263 TEXGEN_REFLECTION_MAP_NV | \
1264 TEXGEN_NORMAL_MAP_NV | \
1270 /** Tex-gen enabled for texture unit? */
1271 #define ENABLE_TEXGEN(unit) (1 << (unit))
1273 /** Non-identity texture matrix for texture unit? */
1274 #define ENABLE_TEXMAT(unit) (1 << (unit))
1278 * Texture coord generation state.
1282 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1283 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1284 GLfloat ObjectPlane
[4];
1285 GLfloat EyePlane
[4];
1290 * Texture unit state. Contains enable flags, texture environment/function/
1291 * combiners, texgen state, and pointers to current texture objects.
1293 struct gl_texture_unit
1295 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1296 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1298 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1299 GLclampf EnvColor
[4];
1300 GLfloat EnvColorUnclamped
[4];
1302 struct gl_texgen GenS
;
1303 struct gl_texgen GenT
;
1304 struct gl_texgen GenR
;
1305 struct gl_texgen GenQ
;
1306 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1307 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1309 GLfloat LodBias
; /**< for biasing mipmap levels */
1311 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1313 /** Current sampler object (GL_ARB_sampler_objects) */
1314 struct gl_sampler_object
*Sampler
;
1317 * \name GL_EXT_texture_env_combine
1319 struct gl_tex_env_combine_state Combine
;
1322 * Derived state based on \c EnvMode and the \c BaseFormat of the
1323 * currently enabled texture.
1325 struct gl_tex_env_combine_state _EnvMode
;
1328 * Currently enabled combiner state. This will point to either
1329 * \c Combine or \c _EnvMode.
1331 struct gl_tex_env_combine_state
*_CurrentCombine
;
1333 /** Current texture object pointers */
1334 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1336 /** Points to highest priority, complete and enabled texture object */
1337 struct gl_texture_object
*_Current
;
1342 * Texture attribute group (GL_TEXTURE_BIT).
1344 struct gl_texture_attrib
1346 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1347 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1349 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1351 /** GL_ARB_texture_buffer_object */
1352 struct gl_buffer_object
*BufferObject
;
1354 /** GL_ARB_seamless_cubemap */
1355 GLboolean CubeMapSeamless
;
1357 /** Texture units/samplers used by vertex or fragment texturing */
1358 GLbitfield _EnabledUnits
;
1360 /** Texture coord units/sets used for fragment texturing */
1361 GLbitfield _EnabledCoordUnits
;
1363 /** Texture coord units that have texgen enabled */
1364 GLbitfield _TexGenEnabled
;
1366 /** Texture coord units that have non-identity matrices */
1367 GLbitfield _TexMatEnabled
;
1369 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1370 GLbitfield _GenFlags
;
1375 * Data structure representing a single clip plane (e.g. one of the elements
1376 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1378 typedef GLfloat gl_clip_plane
[4];
1382 * Transformation attribute group (GL_TRANSFORM_BIT).
1384 struct gl_transform_attrib
1386 GLenum MatrixMode
; /**< Matrix mode */
1387 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1388 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1389 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1390 GLboolean Normalize
; /**< Normalize all normals? */
1391 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1392 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1393 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1395 GLfloat CullEyePos
[4];
1396 GLfloat CullObjPos
[4];
1401 * Viewport attribute group (GL_VIEWPORT_BIT).
1403 struct gl_viewport_attrib
1405 GLint X
, Y
; /**< position */
1406 GLsizei Width
, Height
; /**< size */
1407 GLfloat Near
, Far
; /**< Depth buffer range */
1408 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1413 * GL_ARB_vertex/pixel_buffer_object buffer object
1415 struct gl_buffer_object
1417 _glthread_Mutex Mutex
;
1420 GLchar
*Label
; /**< GL_KHR_debug */
1421 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1422 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1423 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1424 /** Fields describing a mapped buffer */
1426 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1427 GLvoid
*Pointer
; /**< User-space address of mapping */
1428 GLintptr Offset
; /**< Mapped offset */
1429 GLsizeiptr Length
; /**< Mapped length */
1431 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1432 GLboolean Written
; /**< Ever written to? (for debugging) */
1433 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1438 * Client pixel packing/unpacking attributes
1440 struct gl_pixelstore_attrib
1448 GLboolean SwapBytes
;
1450 GLboolean Invert
; /**< GL_MESA_pack_invert */
1451 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1456 * Client vertex array attributes
1458 struct gl_client_array
1460 GLint Size
; /**< components per element (1,2,3,4) */
1461 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1462 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1463 GLsizei Stride
; /**< user-specified stride */
1464 GLsizei StrideB
; /**< actual stride in bytes */
1465 const GLubyte
*Ptr
; /**< Points to array data */
1466 GLboolean Enabled
; /**< Enabled flag is a boolean */
1467 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1468 GLboolean Integer
; /**< Integer-valued? */
1469 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1470 GLuint _ElementSize
; /**< size of each element in bytes */
1472 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1473 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1478 * Vertex attribute array as seen by the client.
1480 * Contains the size, type, format and normalization flag,
1481 * along with the index of a vertex buffer binding point.
1483 * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
1484 * and is only present for backwards compatibility reasons.
1485 * Rendering always uses VERTEX_BINDING_STRIDE.
1486 * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
1487 * and VERTEX_BINDING_STRIDE to the same value, while
1488 * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
1490 struct gl_vertex_attrib_array
1492 GLint Size
; /**< Components per element (1,2,3,4) */
1493 GLenum Type
; /**< Datatype: GL_FLOAT, GL_INT, etc */
1494 GLenum Format
; /**< Default: GL_RGBA, but may be GL_BGRA */
1495 GLsizei Stride
; /**< Stride as specified with gl*Pointer() */
1496 const GLubyte
*Ptr
; /**< Points to client array data. Not used when a VBO is bound */
1497 GLintptr RelativeOffset
; /**< Offset of the first element relative to the binding offset */
1498 GLboolean Enabled
; /**< Whether the array is enabled */
1499 GLboolean Normalized
; /**< Fixed-point values are normalized when converted to floats */
1500 GLboolean Integer
; /**< Fixed-point values are not converted to floats */
1501 GLuint _ElementSize
; /**< Size of each element in bytes */
1502 GLuint VertexBinding
; /**< Vertex buffer binding */
1507 * This describes the buffer object used for a vertex array (or
1508 * multiple vertex arrays). If BufferObj points to the default/null
1509 * buffer object, then the vertex array lives in user memory and not a VBO.
1511 struct gl_vertex_buffer_binding
1513 GLintptr Offset
; /**< User-specified offset */
1514 GLsizei Stride
; /**< User-specified stride */
1515 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1516 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_vertex_buffer_object */
1517 GLbitfield64 _BoundArrays
; /**< Arrays bound to this binding point */
1522 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1523 * extension, but a nice encapsulation in any case.
1525 struct gl_array_object
1527 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1529 GLchar
*Label
; /**< GL_KHR_debug */
1532 _glthread_Mutex Mutex
;
1535 * Does the VAO use ARB semantics or Apple semantics?
1537 * There are several ways in which ARB_vertex_array_object and
1538 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1541 * - ARB VAOs require that all array data be sourced from vertex buffer
1542 * objects, but Apple VAOs do not.
1544 * - ARB VAOs require that names come from GenVertexArrays.
1546 * This flag notes which behavior governs this VAO.
1548 GLboolean ARBsemantics
;
1551 * Has this array object been bound?
1553 GLboolean EverBound
;
1555 /** Derived vertex attribute arrays */
1556 struct gl_client_array _VertexAttrib
[VERT_ATTRIB_MAX
];
1558 /** Vertex attribute arrays */
1559 struct gl_vertex_attrib_array VertexAttrib
[VERT_ATTRIB_MAX
];
1561 /** Vertex buffer bindings */
1562 struct gl_vertex_buffer_binding VertexBinding
[VERT_ATTRIB_MAX
];
1564 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1565 GLbitfield64 _Enabled
;
1567 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1568 GLbitfield64 NewArrays
;
1571 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1572 * we can determine the max legal (in bounds) glDrawElements array index.
1576 struct gl_buffer_object
*ElementArrayBufferObj
;
1581 * Vertex array state
1583 struct gl_array_attrib
1585 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1586 struct gl_array_object
*ArrayObj
;
1588 /** The default vertex array object */
1589 struct gl_array_object
*DefaultArrayObj
;
1591 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1592 struct _mesa_HashTable
*Objects
;
1594 GLint ActiveTexture
; /**< Client Active Texture */
1595 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1596 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1599 * \name Primitive restart controls
1601 * Primitive restart is enabled if either \c PrimitiveRestart or
1602 * \c PrimitiveRestartFixedIndex is set.
1605 GLboolean PrimitiveRestart
;
1606 GLboolean PrimitiveRestartFixedIndex
;
1607 GLboolean _PrimitiveRestart
;
1608 GLuint RestartIndex
;
1611 /* GL_ARB_vertex_buffer_object */
1612 struct gl_buffer_object
*ArrayBufferObj
;
1615 * Vertex arrays as consumed by a driver.
1616 * The array pointer is set up only by the VBO module.
1618 const struct gl_client_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1623 * Feedback buffer state
1628 GLbitfield _Mask
; /**< FB_* bits */
1636 * Selection buffer state
1640 GLuint
*Buffer
; /**< selection buffer */
1641 GLuint BufferSize
; /**< size of the selection buffer */
1642 GLuint BufferCount
; /**< number of values in the selection buffer */
1643 GLuint Hits
; /**< number of records in the selection buffer */
1644 GLuint NameStackDepth
; /**< name stack depth */
1645 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1646 GLboolean HitFlag
; /**< hit flag */
1647 GLfloat HitMinZ
; /**< minimum hit depth */
1648 GLfloat HitMaxZ
; /**< maximum hit depth */
1653 * 1-D Evaluator control points
1657 GLuint Order
; /**< Number of control points */
1658 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1659 GLfloat
*Points
; /**< Points to contiguous control points */
1664 * 2-D Evaluator control points
1668 GLuint Uorder
; /**< Number of control points in U dimension */
1669 GLuint Vorder
; /**< Number of control points in V dimension */
1672 GLfloat
*Points
; /**< Points to contiguous control points */
1677 * All evaluator control point state
1679 struct gl_evaluators
1685 struct gl_1d_map Map1Vertex3
;
1686 struct gl_1d_map Map1Vertex4
;
1687 struct gl_1d_map Map1Index
;
1688 struct gl_1d_map Map1Color4
;
1689 struct gl_1d_map Map1Normal
;
1690 struct gl_1d_map Map1Texture1
;
1691 struct gl_1d_map Map1Texture2
;
1692 struct gl_1d_map Map1Texture3
;
1693 struct gl_1d_map Map1Texture4
;
1700 struct gl_2d_map Map2Vertex3
;
1701 struct gl_2d_map Map2Vertex4
;
1702 struct gl_2d_map Map2Index
;
1703 struct gl_2d_map Map2Color4
;
1704 struct gl_2d_map Map2Normal
;
1705 struct gl_2d_map Map2Texture1
;
1706 struct gl_2d_map Map2Texture2
;
1707 struct gl_2d_map Map2Texture3
;
1708 struct gl_2d_map Map2Texture4
;
1713 struct gl_transform_feedback_varying_info
1722 * Per-output info vertex shaders for transform feedback.
1724 struct gl_transform_feedback_output
1726 unsigned OutputRegister
;
1727 unsigned OutputBuffer
;
1728 unsigned NumComponents
;
1730 /** offset (in DWORDs) of this output within the interleaved structure */
1734 * Offset into the output register of the data to output. For example,
1735 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1736 * offset is in the y and z components of the output register.
1738 unsigned ComponentOffset
;
1742 /** Post-link transform feedback info. */
1743 struct gl_transform_feedback_info
1745 unsigned NumOutputs
;
1748 * Number of transform feedback buffers in use by this program.
1750 unsigned NumBuffers
;
1752 struct gl_transform_feedback_output
*Outputs
;
1754 /** Transform feedback varyings used for the linking of this shader program.
1756 * Use for glGetTransformFeedbackVarying().
1758 struct gl_transform_feedback_varying_info
*Varyings
;
1762 * Total number of components stored in each buffer. This may be used by
1763 * hardware back-ends to determine the correct stride when interleaving
1764 * multiple transform feedback outputs in the same buffer.
1766 unsigned BufferStride
[MAX_FEEDBACK_BUFFERS
];
1771 * Transform feedback object state
1773 struct gl_transform_feedback_object
1775 GLuint Name
; /**< AKA the object ID */
1776 GLchar
*Label
; /**< GL_KHR_debug */
1778 GLboolean Active
; /**< Is transform feedback enabled? */
1779 GLboolean Paused
; /**< Is transform feedback paused? */
1780 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1782 GLboolean EverBound
; /**< Has this object been bound? */
1785 * The shader program active when BeginTransformFeedback() was called.
1786 * When active and unpaused, this equals ctx->Shader.CurrentVertexProgram.
1788 struct gl_shader_program
*shader_program
;
1791 * GLES: if Active is true, remaining number of primitives which can be
1792 * rendered without overflow. This is necessary to track because GLES
1793 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1794 * glDrawArraysInstanced would overflow transform feedback buffers.
1795 * Undefined if Active is false.
1797 * Not tracked for desktop GL since it's unnecessary.
1799 unsigned GlesRemainingPrims
;
1801 /** The feedback buffers */
1802 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1803 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1805 /** Start of feedback data in dest buffer */
1806 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1809 * Max data to put into dest buffer (in bytes). Computed based on
1810 * RequestedSize and the actual size of the buffer.
1812 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1815 * Size that was specified when the buffer was bound. If the buffer was
1816 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1819 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1824 * Context state for transform feedback.
1826 struct gl_transform_feedback_state
1828 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1830 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1831 struct gl_buffer_object
*CurrentBuffer
;
1833 /** The table of all transform feedback objects */
1834 struct _mesa_HashTable
*Objects
;
1836 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1837 struct gl_transform_feedback_object
*CurrentObject
;
1839 /** The default xform-fb object (Name==0) */
1840 struct gl_transform_feedback_object
*DefaultObject
;
1845 * A "performance monitor" as described in AMD_performance_monitor.
1847 struct gl_perf_monitor_object
1851 /** True if the monitor is currently active (Begin called but not End). */
1855 * True if the monitor has ended.
1857 * This is distinct from !Active because it may never have began.
1862 * A list of groups with currently active counters.
1864 * ActiveGroups[g] == n if there are n counters active from group 'g'.
1866 unsigned *ActiveGroups
;
1869 * An array of bitsets, subscripted by group ID, then indexed by counter ID.
1871 * Checking whether counter 'c' in group 'g' is active can be done via:
1873 * BITSET_TEST(ActiveCounters[g], c)
1875 GLuint
**ActiveCounters
;
1879 union gl_perf_monitor_counter_value
1887 struct gl_perf_monitor_counter
1889 /** Human readable name for the counter. */
1893 * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
1894 * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
1898 /** Minimum counter value. */
1899 union gl_perf_monitor_counter_value Minimum
;
1901 /** Maximum counter value. */
1902 union gl_perf_monitor_counter_value Maximum
;
1906 struct gl_perf_monitor_group
1908 /** Human readable name for the group. */
1912 * Maximum number of counters in this group which can be active at the
1915 GLuint MaxActiveCounters
;
1917 /** Array of counters within this group. */
1918 const struct gl_perf_monitor_counter
*Counters
;
1924 * Context state for AMD_performance_monitor.
1926 struct gl_perf_monitor_state
1928 /** Array of performance monitor groups (indexed by group ID) */
1929 const struct gl_perf_monitor_group
*Groups
;
1932 /** The table of all performance monitors. */
1933 struct _mesa_HashTable
*Monitors
;
1938 * Names of the various vertex/fragment program register files, etc.
1940 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1941 * All values should fit in a 4-bit field.
1943 * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
1944 * considered to be "uniform" variables since they can only be set outside
1945 * glBegin/End. They're also all stored in the same Parameters array.
1949 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1950 PROGRAM_ARRAY
, /**< Arrays & Matrixes */
1951 PROGRAM_INPUT
, /**< machine->Inputs[] */
1952 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1953 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1954 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1955 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1956 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1957 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1958 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1959 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1960 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1966 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1967 * one of these values.
1971 SYSTEM_VALUE_FRONT_FACE
, /**< Fragment shader only (not done yet) */
1972 SYSTEM_VALUE_VERTEX_ID
, /**< Vertex shader only */
1973 SYSTEM_VALUE_INSTANCE_ID
, /**< Vertex shader only */
1974 SYSTEM_VALUE_SAMPLE_ID
, /**< Fragment shader only */
1975 SYSTEM_VALUE_SAMPLE_POS
, /**< Fragment shader only */
1976 SYSTEM_VALUE_MAX
/**< Number of values */
1981 * The possible interpolation qualifiers that can be applied to a fragment
1982 * shader input in GLSL.
1984 * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
1985 * gl_fragment_program data structure to 0 causes the default behavior.
1987 enum glsl_interp_qualifier
1989 INTERP_QUALIFIER_NONE
= 0,
1990 INTERP_QUALIFIER_SMOOTH
,
1991 INTERP_QUALIFIER_FLAT
,
1992 INTERP_QUALIFIER_NOPERSPECTIVE
,
1993 INTERP_QUALIFIER_COUNT
/**< Number of interpolation qualifiers */
1998 * \brief Layout qualifiers for gl_FragDepth.
2000 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
2001 * a layout qualifier.
2003 * \see enum ir_depth_layout
2005 enum gl_frag_depth_layout
2007 FRAG_DEPTH_LAYOUT_NONE
, /**< No layout is specified. */
2008 FRAG_DEPTH_LAYOUT_ANY
,
2009 FRAG_DEPTH_LAYOUT_GREATER
,
2010 FRAG_DEPTH_LAYOUT_LESS
,
2011 FRAG_DEPTH_LAYOUT_UNCHANGED
2016 * Base class for any kind of program object
2021 GLubyte
*String
; /**< Null-terminated program text */
2023 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
2024 GLenum Format
; /**< String encoding format */
2026 struct prog_instruction
*Instructions
;
2028 GLbitfield64 InputsRead
; /**< Bitmask of which input regs are read */
2029 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
2030 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
2031 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
2032 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
2033 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
2034 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
2035 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
2037 GLboolean UsesGather
; /**< Does this program use gather4 at all? */
2040 * For vertex and geometry shaders, true if the program uses the
2041 * gl_ClipDistance output. Ignored for fragment shaders.
2043 GLboolean UsesClipDistanceOut
;
2046 /** Named parameters, constants, etc. from program text */
2047 struct gl_program_parameter_list
*Parameters
;
2050 * Local parameters used by the program.
2052 * It's dynamically allocated because it is rarely used (just
2053 * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries once it's
2056 GLfloat (*LocalParams
)[4];
2058 /** Map from sampler unit to texture unit (set by glUniform1i()) */
2059 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2061 /** Bitmask of which register files are read/written with indirect
2062 * addressing. Mask of (1 << PROGRAM_x) bits.
2064 GLbitfield IndirectRegisterFiles
;
2066 /** Logical counts */
2068 GLuint NumInstructions
;
2069 GLuint NumTemporaries
;
2070 GLuint NumParameters
;
2071 GLuint NumAttributes
;
2072 GLuint NumAddressRegs
;
2073 GLuint NumAluInstructions
;
2074 GLuint NumTexInstructions
;
2075 GLuint NumTexIndirections
;
2077 /** Native, actual h/w counts */
2079 GLuint NumNativeInstructions
;
2080 GLuint NumNativeTemporaries
;
2081 GLuint NumNativeParameters
;
2082 GLuint NumNativeAttributes
;
2083 GLuint NumNativeAddressRegs
;
2084 GLuint NumNativeAluInstructions
;
2085 GLuint NumNativeTexInstructions
;
2086 GLuint NumNativeTexIndirections
;
2091 /** Vertex program object */
2092 struct gl_vertex_program
2094 struct gl_program Base
; /**< base class */
2095 GLboolean IsPositionInvariant
;
2099 /** Geometry program object */
2100 struct gl_geometry_program
2102 struct gl_program Base
; /**< base class */
2106 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2107 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2108 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2109 GLboolean UsesEndPrimitive
;
2113 /** Fragment program object */
2114 struct gl_fragment_program
2116 struct gl_program Base
; /**< base class */
2117 GLboolean UsesKill
; /**< shader uses KIL instruction */
2118 GLboolean UsesDFdy
; /**< shader uses DDY instruction */
2119 GLboolean OriginUpperLeft
;
2120 GLboolean PixelCenterInteger
;
2121 enum gl_frag_depth_layout FragDepthLayout
;
2124 * GLSL interpolation qualifier associated with each fragment shader input.
2125 * For inputs that do not have an interpolation qualifier specified in
2126 * GLSL, the value is INTERP_QUALIFIER_NONE.
2128 enum glsl_interp_qualifier InterpQualifier
[VARYING_SLOT_MAX
];
2131 * Bitfield indicating, for each fragment shader input, 1 if that input
2132 * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
2134 GLbitfield64 IsCentroid
;
2137 * Bitfield indicating, for each fragment shader input, 1 if that input
2138 * uses sample interpolation, 0 otherwise. Unused inputs are 0.
2140 GLbitfield64 IsSample
;
2145 * State common to vertex and fragment programs.
2147 struct gl_program_state
2149 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2150 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2155 * Context state for vertex programs.
2157 struct gl_vertex_program_state
2159 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2160 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2161 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2162 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2163 /** Computed two sided lighting for fixed function/programs. */
2164 GLboolean _TwoSideEnabled
;
2165 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
2167 /** Currently enabled and valid vertex program (including internal
2168 * programs, user-defined vertex programs and GLSL vertex shaders).
2169 * This is the program we must use when rendering.
2171 struct gl_vertex_program
*_Current
;
2173 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2175 /** Should fixed-function T&L be implemented with a vertex prog? */
2176 GLboolean _MaintainTnlProgram
;
2178 /** Program to emulate fixed-function T&L (see above) */
2179 struct gl_vertex_program
*_TnlProgram
;
2181 /** Cache of fixed-function programs */
2182 struct gl_program_cache
*Cache
;
2184 GLboolean _Overriden
;
2189 * Context state for geometry programs.
2191 struct gl_geometry_program_state
2193 GLboolean Enabled
; /**< GL_ARB_GEOMETRY_SHADER4 */
2194 GLboolean _Enabled
; /**< Enabled and valid program? */
2195 struct gl_geometry_program
*Current
; /**< user-bound geometry program */
2197 /** Currently enabled and valid program (including internal programs
2198 * and compiled shader programs).
2200 struct gl_geometry_program
*_Current
;
2202 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2204 /** Cache of fixed-function programs */
2205 struct gl_program_cache
*Cache
;
2209 * Context state for fragment programs.
2211 struct gl_fragment_program_state
2213 GLboolean Enabled
; /**< User-set fragment program enable flag */
2214 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2215 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2217 /** Currently enabled and valid fragment program (including internal
2218 * programs, user-defined fragment programs and GLSL fragment shaders).
2219 * This is the program we must use when rendering.
2221 struct gl_fragment_program
*_Current
;
2223 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2225 /** Should fixed-function texturing be implemented with a fragment prog? */
2226 GLboolean _MaintainTexEnvProgram
;
2228 /** Program to emulate fixed-function texture env/combine (see above) */
2229 struct gl_fragment_program
*_TexEnvProgram
;
2231 /** Cache of fixed-function programs */
2232 struct gl_program_cache
*Cache
;
2237 * ATI_fragment_shader runtime state
2239 #define ATI_FS_INPUT_PRIMARY 0
2240 #define ATI_FS_INPUT_SECONDARY 1
2242 struct atifs_instruction
;
2243 struct atifs_setupinst
;
2246 * ATI fragment shader
2248 struct ati_fragment_shader
2252 struct atifs_instruction
*Instructions
[2];
2253 struct atifs_setupinst
*SetupInst
[2];
2254 GLfloat Constants
[8][4];
2255 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2256 GLubyte numArithInstr
[2];
2257 GLubyte regsAssigned
[2];
2258 GLubyte NumPasses
; /**< 1 or 2 */
2260 GLubyte last_optype
;
2261 GLboolean interpinp1
;
2267 * Context state for GL_ATI_fragment_shader
2269 struct gl_ati_fragment_shader_state
2272 GLboolean _Enabled
; /**< enabled and valid shader? */
2273 GLboolean Compiling
;
2274 GLfloat GlobalConstants
[8][4];
2275 struct ati_fragment_shader
*Current
;
2279 /** Set by #pragma directives */
2280 struct gl_sl_pragmas
2282 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
2283 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
2284 GLboolean Optimize
; /**< defaults on */
2285 GLboolean Debug
; /**< defaults off */
2290 * A GLSL vertex or fragment shader object.
2294 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB.
2295 * Must be the first field.
2298 GLuint Name
; /**< AKA the handle */
2299 GLchar
*Label
; /**< GL_KHR_debug */
2300 GLint RefCount
; /**< Reference count */
2301 GLboolean DeletePending
;
2302 GLboolean CompileStatus
;
2303 const GLchar
*Source
; /**< Source code string */
2304 GLuint SourceChecksum
; /**< for debug/logging purposes */
2305 struct gl_program
*Program
; /**< Post-compile assembly code */
2307 struct gl_sl_pragmas Pragmas
;
2309 unsigned Version
; /**< GLSL version used for linking */
2310 GLboolean IsES
; /**< True if this shader uses GLSL ES */
2313 * \name Sampler tracking
2315 * \note Each of these fields is only set post-linking.
2318 unsigned num_samplers
; /**< Number of samplers used by this shader. */
2319 GLbitfield active_samplers
; /**< Bitfield of which samplers are used */
2320 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2324 * Map from sampler unit to texture unit (set by glUniform1i())
2326 * A sampler unit is associated with each sampler uniform by the linker.
2327 * The sampler unit associated with each uniform is stored in the
2328 * \c gl_uniform_storage::sampler field.
2330 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2331 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
2332 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2335 * Number of default uniform block components used by this shader.
2337 * This field is only set post-linking.
2339 unsigned num_uniform_components
;
2342 * Number of combined uniform components used by this shader.
2344 * This field is only set post-linking. It is the sum of the uniform block
2345 * sizes divided by sizeof(float), and num_uniform_compoennts.
2347 unsigned num_combined_uniform_components
;
2350 * This shader's uniform block information.
2352 * The offsets of the variables are assigned only for shaders in a program's
2355 struct gl_uniform_block
*UniformBlocks
;
2356 unsigned NumUniformBlocks
;
2358 struct exec_list
*ir
;
2359 struct glsl_symbol_table
*symbols
;
2361 bool uses_builtin_functions
;
2364 * Geometry shader state from GLSL 1.50 layout qualifiers.
2369 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2370 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2375 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2376 * it's not set in this shader.
2384 * Shader stages. Note that these will become 5 with tessellation.
2386 * The order must match how shaders are ordered in the pipeline.
2387 * The GLSL linker assumes that if i<j, then the j-th shader is
2388 * executed later than the i-th shader.
2392 MESA_SHADER_VERTEX
= 0,
2393 MESA_SHADER_GEOMETRY
= 1,
2394 MESA_SHADER_FRAGMENT
= 2,
2395 MESA_SHADER_TYPES
= 3
2399 struct gl_uniform_buffer_variable
2404 * Name of the uniform as seen by glGetUniformIndices.
2406 * glGetUniformIndices requires that the block instance index \b not be
2407 * present in the name of queried uniforms.
2410 * \c gl_uniform_buffer_variable::IndexName and
2411 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2415 const struct glsl_type
*Type
;
2416 unsigned int Offset
;
2421 enum gl_uniform_block_packing
2429 struct gl_uniform_block
2431 /** Declared name of the uniform block */
2434 /** Array of supplemental information about UBO ir_variables. */
2435 struct gl_uniform_buffer_variable
*Uniforms
;
2439 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2440 * with glBindBufferBase to bind a buffer object to this uniform block. When
2441 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2446 * Minimum size of a buffer object to back this uniform buffer
2447 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2449 GLuint UniformBufferSize
;
2452 * Layout specified in the shader
2454 * This isn't accessible through the API, but it is used while
2455 * cross-validating uniform blocks.
2457 enum gl_uniform_block_packing _Packing
;
2461 * Structure that represents a reference to an atomic buffer from some
2464 struct gl_active_atomic_buffer
2466 /** Uniform indices of the atomic counters declared within it. */
2470 /** Binding point index associated with it. */
2473 /** Minimum reasonable size it is expected to have. */
2476 /** Shader stages making use of it. */
2477 GLboolean StageReferences
[MESA_SHADER_TYPES
];
2481 * A GLSL program object.
2482 * Basically a linked collection of vertex and fragment shaders.
2484 struct gl_shader_program
2486 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2487 GLuint Name
; /**< aka handle or ID */
2488 GLchar
*Label
; /**< GL_KHR_debug */
2489 GLint RefCount
; /**< Reference count */
2490 GLboolean DeletePending
;
2493 * Is the application intending to glGetProgramBinary this program?
2495 GLboolean BinaryRetreivableHint
;
2498 * Flags that the linker should not reject the program if it lacks
2499 * a vertex or fragment shader. GLES2 doesn't allow separate
2500 * shader objects, and would reject them. However, we internally
2501 * build separate shader objects for fixed function programs, which
2502 * we use for drivers/common/meta.c and for handling
2503 * _mesa_update_state with no program bound (for example in
2506 GLboolean InternalSeparateShader
;
2508 GLuint NumShaders
; /**< number of attached shaders */
2509 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2512 * User-defined attribute bindings
2514 * These are set via \c glBindAttribLocation and are used to direct the
2515 * GLSL linker. These are \b not the values used in the compiled shader,
2516 * and they are \b not the values returned by \c glGetAttribLocation.
2518 struct string_to_uint_map
*AttributeBindings
;
2521 * User-defined fragment data bindings
2523 * These are set via \c glBindFragDataLocation and are used to direct the
2524 * GLSL linker. These are \b not the values used in the compiled shader,
2525 * and they are \b not the values returned by \c glGetFragDataLocation.
2527 struct string_to_uint_map
*FragDataBindings
;
2528 struct string_to_uint_map
*FragDataIndexBindings
;
2531 * Transform feedback varyings last specified by
2532 * glTransformFeedbackVaryings().
2534 * For the current set of transform feeedback varyings used for transform
2535 * feedback output, see LinkedTransformFeedback.
2540 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2541 } TransformFeedback
;
2543 /** Post-link transform feedback info. */
2544 struct gl_transform_feedback_info LinkedTransformFeedback
;
2546 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2547 enum gl_frag_depth_layout FragDepthLayout
;
2550 * Geometry shader state - copied into gl_geometry_program by
2551 * _mesa_copy_linked_program_data().
2556 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2557 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2558 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2560 * True if gl_ClipDistance is written to. Copied into
2561 * gl_geometry_program by _mesa_copy_linked_program_data().
2563 GLboolean UsesClipDistance
;
2564 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2565 0 if not present. */
2566 GLboolean UsesEndPrimitive
;
2569 /** Vertex shader state */
2572 * True if gl_ClipDistance is written to. Copied into gl_vertex_program
2573 * by _mesa_copy_linked_program_data().
2575 GLboolean UsesClipDistance
;
2576 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2577 0 if not present. */
2580 /* post-link info: */
2581 unsigned NumUserUniformStorage
;
2582 struct gl_uniform_storage
*UniformStorage
;
2585 * Size of the gl_ClipDistance array that is output from the last pipeline
2586 * stage before the fragment shader.
2588 unsigned LastClipDistanceArraySize
;
2590 struct gl_uniform_block
*UniformBlocks
;
2591 unsigned NumUniformBlocks
;
2594 * Scale factor for the uniform base location
2596 * This is used to generate locations (returned by \c glGetUniformLocation)
2597 * of uniforms. The base location of the uniform is multiplied by this
2598 * value, and the array index is added.
2604 * _mesa_uniform_merge_location_offset, _mesa_uniform_split_location_offset
2606 unsigned UniformLocationBaseScale
;
2609 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
2610 * they're used in, or -1.
2612 * This is used to maintain the Binding values of the stage's UniformBlocks[]
2613 * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
2615 int *UniformBlockStageIndex
[MESA_SHADER_TYPES
];
2618 * Map of active uniform names to locations
2620 * Maps any active uniform that is not an array element to a location.
2621 * Each active uniform, including individual structure members will appear
2622 * in this map. This roughly corresponds to the set of names that would be
2623 * enumerated by \c glGetActiveUniform.
2625 struct string_to_uint_map
*UniformHash
;
2627 struct gl_active_atomic_buffer
*AtomicBuffers
;
2628 unsigned NumAtomicBuffers
;
2630 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2631 GLboolean Validated
;
2632 GLboolean _Used
; /**< Ever used for drawing? */
2635 unsigned Version
; /**< GLSL version used for linking */
2636 GLboolean IsES
; /**< True if this program uses GLSL ES */
2639 * Per-stage shaders resulting from the first stage of linking.
2641 * Set of linked shaders for this program. The array is accessed using the
2642 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2645 struct gl_shader
*_LinkedShaders
[MESA_SHADER_TYPES
];
2649 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2650 #define GLSL_LOG 0x2 /**< Write shaders to files */
2651 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2652 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2653 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2654 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2655 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2656 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2657 #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
2658 #define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
2662 * Context state for GLSL vertex/fragment shaders.
2664 struct gl_shader_state
2667 * Programs used for rendering
2669 * There is a separate program set for each shader stage. If
2670 * GL_EXT_separate_shader_objects is not supported, each of these must point
2671 * to \c NULL or to the same program.
2673 struct gl_shader_program
*CurrentVertexProgram
;
2674 struct gl_shader_program
*CurrentGeometryProgram
;
2675 struct gl_shader_program
*CurrentFragmentProgram
;
2677 struct gl_shader_program
*_CurrentFragmentProgram
;
2680 * Program used by glUniform calls.
2682 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2684 struct gl_shader_program
*ActiveProgram
;
2686 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2691 * Compiler options for a single GLSL shaders type
2693 struct gl_shader_compiler_options
2695 /** Driver-selectable options: */
2696 GLboolean EmitCondCodes
; /**< Use condition codes? */
2697 GLboolean EmitNoLoops
;
2698 GLboolean EmitNoFunctions
;
2699 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2700 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2701 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
2702 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2703 GLboolean LowerClipDistance
; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
2706 * \name Forms of indirect addressing the driver cannot do.
2709 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2710 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2711 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2712 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2715 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2716 GLuint MaxUnrollIterations
;
2719 * Prefer DP4 instructions (rather than MUL/MAD) for matrix * vector
2720 * operations, such as position transformation.
2722 GLboolean PreferDP4
;
2724 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2729 * Occlusion/timer query object.
2731 struct gl_query_object
2733 GLenum Target
; /**< The query target, when active */
2734 GLuint Id
; /**< hash table ID/name */
2735 GLchar
*Label
; /**< GL_KHR_debug */
2736 GLuint64EXT Result
; /**< the counter */
2737 GLboolean Active
; /**< inside Begin/EndQuery */
2738 GLboolean Ready
; /**< result is ready? */
2739 GLboolean EverBound
;/**< has query object ever been bound */
2744 * Context state for query objects.
2746 struct gl_query_state
2748 struct _mesa_HashTable
*QueryObjects
;
2749 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2750 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2752 /** GL_NV_conditional_render */
2753 struct gl_query_object
*CondRenderQuery
;
2755 /** GL_EXT_transform_feedback */
2756 struct gl_query_object
*PrimitivesGenerated
;
2757 struct gl_query_object
*PrimitivesWritten
;
2759 /** GL_ARB_timer_query */
2760 struct gl_query_object
*TimeElapsed
;
2762 GLenum CondRenderMode
;
2766 /** Sync object state */
2767 struct gl_sync_object
2769 GLenum Type
; /**< GL_SYNC_FENCE */
2770 GLuint Name
; /**< Fence name */
2771 GLchar
*Label
; /**< GL_KHR_debug */
2772 GLint RefCount
; /**< Reference count */
2773 GLboolean DeletePending
; /**< Object was deleted while there were still
2774 * live references (e.g., sync not yet finished)
2776 GLenum SyncCondition
;
2777 GLbitfield Flags
; /**< Flags passed to glFenceSync */
2778 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
2783 * State which can be shared by multiple contexts:
2785 struct gl_shared_state
2787 _glthread_Mutex Mutex
; /**< for thread safety */
2788 GLint RefCount
; /**< Reference count */
2789 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2790 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2792 /** Default texture objects (shared by all texture units) */
2793 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2795 /** Fallback texture used when a bound texture is incomplete */
2796 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
2799 * \name Thread safety and statechange notification for texture
2802 * \todo Improve the granularity of locking.
2805 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2806 GLuint TextureStateStamp
; /**< state notification for shared tex */
2809 /** Default buffer object for vertex arrays that aren't in VBOs */
2810 struct gl_buffer_object
*NullBufferObj
;
2813 * \name Vertex/geometry/fragment programs
2816 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2817 struct gl_vertex_program
*DefaultVertexProgram
;
2818 struct gl_fragment_program
*DefaultFragmentProgram
;
2819 struct gl_geometry_program
*DefaultGeometryProgram
;
2822 /* GL_ATI_fragment_shader */
2823 struct _mesa_HashTable
*ATIShaders
;
2824 struct ati_fragment_shader
*DefaultFragmentShader
;
2826 struct _mesa_HashTable
*BufferObjects
;
2828 /** Table of both gl_shader and gl_shader_program objects */
2829 struct _mesa_HashTable
*ShaderObjects
;
2831 /* GL_EXT_framebuffer_object */
2832 struct _mesa_HashTable
*RenderBuffers
;
2833 struct _mesa_HashTable
*FrameBuffers
;
2836 struct set
*SyncObjects
;
2838 /** GL_ARB_sampler_objects */
2839 struct _mesa_HashTable
*SamplerObjects
;
2842 * Some context in this share group was affected by a GPU reset
2844 * On the next call to \c glGetGraphicsResetStatus, contexts that have not
2845 * been affected by a GPU reset must also return
2846 * \c GL_INNOCENT_CONTEXT_RESET_ARB.
2848 * Once this field becomes true, it is never reset to false.
2850 bool ShareGroupReset
;
2856 * Renderbuffers represent drawing surfaces such as color, depth and/or
2857 * stencil. A framebuffer object has a set of renderbuffers.
2858 * Drivers will typically derive subclasses of this type.
2860 struct gl_renderbuffer
2862 _glthread_Mutex Mutex
; /**< for thread safety */
2863 GLuint ClassID
; /**< Useful for drivers */
2865 GLchar
*Label
; /**< GL_KHR_debug */
2867 GLuint Width
, Height
;
2869 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
2870 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
2872 * True for renderbuffers that wrap textures, giving the driver a chance to
2873 * flush render caches through the FinishRenderTexture hook.
2875 * Drivers may also set this on renderbuffers other than those generated by
2876 * glFramebufferTexture(), though it means FinishRenderTexture() would be
2877 * called without a rb->TexImage.
2879 GLboolean NeedsFinishRenderTexture
;
2881 GLenum InternalFormat
; /**< The user-specified format */
2882 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2883 GL_STENCIL_INDEX. */
2884 gl_format Format
; /**< The actual renderbuffer memory format */
2886 * Pointer to the texture image if this renderbuffer wraps a texture,
2889 * Note that the reference on the gl_texture_object containing this
2890 * TexImage is held by the gl_renderbuffer_attachment.
2892 struct gl_texture_image
*TexImage
;
2894 /** Delete this renderbuffer */
2895 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
2897 /** Allocate new storage for this renderbuffer */
2898 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
2899 struct gl_renderbuffer
*rb
,
2900 GLenum internalFormat
,
2901 GLuint width
, GLuint height
);
2906 * A renderbuffer attachment points to either a texture object (and specifies
2907 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2909 struct gl_renderbuffer_attachment
2911 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2915 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2916 * application supplied renderbuffer object.
2918 struct gl_renderbuffer
*Renderbuffer
;
2921 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2922 * supplied texture object.
2924 struct gl_texture_object
*Texture
;
2925 GLuint TextureLevel
; /**< Attached mipmap level. */
2926 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2927 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2928 * and 2D array textures */
2934 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2935 * In C++ terms, think of this as a base class from which device drivers
2936 * will make derived classes.
2938 struct gl_framebuffer
2940 _glthread_Mutex Mutex
; /**< for thread safety */
2942 * If zero, this is a window system framebuffer. If non-zero, this
2943 * is a FBO framebuffer; note that for some devices (i.e. those with
2944 * a natural pixel coordinate system for FBOs that differs from the
2945 * OpenGL/Mesa coordinate system), this means that the viewport,
2946 * polygon face orientation, and polygon stipple will have to be inverted.
2949 GLchar
*Label
; /**< GL_KHR_debug */
2952 GLboolean DeletePending
;
2955 * The framebuffer's visual. Immutable if this is a window system buffer.
2956 * Computed from attachments if user-made FBO.
2958 struct gl_config Visual
;
2960 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2962 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2964 GLint _Xmin
, _Xmax
; /**< inclusive */
2965 GLint _Ymin
, _Ymax
; /**< exclusive */
2968 /** \name Derived Z buffer stuff */
2970 GLuint _DepthMax
; /**< Max depth buffer value */
2971 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2972 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2975 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2978 /** Integer color values */
2979 GLboolean _IntegerColor
;
2981 /* ARB_color_buffer_float */
2982 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
2983 GLboolean _HasSNormOrFloatColorBuffer
;
2985 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2986 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2988 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2989 * attribute group and GL_PIXEL attribute group, respectively.
2991 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2992 GLenum ColorReadBuffer
;
2994 /** Computed from ColorDraw/ReadBuffer above */
2995 GLuint _NumColorDrawBuffers
;
2996 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2997 GLint _ColorReadBufferIndex
; /* -1 = None */
2998 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2999 struct gl_renderbuffer
*_ColorReadBuffer
;
3002 * The number of layers in the framebuffer, or 0 if the framebuffer is not
3003 * layered. For cube maps, this value is 6. For cube map arrays, this
3004 * value is the "depth" value passed to TexImage3D (always a multiple of
3009 /** Delete this framebuffer */
3010 void (*Delete
)(struct gl_framebuffer
*fb
);
3015 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
3019 GLushort RangeMin
; /**< min value exponent */
3020 GLushort RangeMax
; /**< max value exponent */
3021 GLushort Precision
; /**< number of mantissa bits */
3026 * Limits for vertex, geometry and fragment programs/shaders.
3028 struct gl_program_constants
3030 /* logical limits */
3031 GLuint MaxInstructions
;
3032 GLuint MaxAluInstructions
;
3033 GLuint MaxTexInstructions
;
3034 GLuint MaxTexIndirections
;
3037 GLuint MaxAddressRegs
;
3038 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
3039 GLuint MaxParameters
;
3040 GLuint MaxLocalParams
;
3041 GLuint MaxEnvParams
;
3042 /* native/hardware limits */
3043 GLuint MaxNativeInstructions
;
3044 GLuint MaxNativeAluInstructions
;
3045 GLuint MaxNativeTexInstructions
;
3046 GLuint MaxNativeTexIndirections
;
3047 GLuint MaxNativeAttribs
;
3048 GLuint MaxNativeTemps
;
3049 GLuint MaxNativeAddressRegs
;
3050 GLuint MaxNativeParameters
;
3052 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
3055 * \name Per-stage input / output limits
3057 * Previous to OpenGL 3.2, the intrastage data limits were advertised with
3058 * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
3059 * ES). This is stored as \c gl_constants::MaxVarying.
3061 * Starting with OpenGL 3.2, the limits are advertised with per-stage
3062 * variables. Each stage as a certain number of outputs that it can feed
3063 * to the next stage and a certain number inputs that it can consume from
3064 * the previous stage.
3066 * Vertex shader inputs do not participate this in this accounting.
3067 * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
3069 * Fragment shader outputs do not participate this in this accounting.
3070 * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
3073 GLuint MaxInputComponents
;
3074 GLuint MaxOutputComponents
;
3077 /* ES 2.0 and GL_ARB_ES2_compatibility */
3078 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
3079 struct gl_precision LowInt
, MediumInt
, HighInt
;
3080 /* GL_ARB_uniform_buffer_object */
3081 GLuint MaxUniformBlocks
;
3082 GLuint MaxCombinedUniformComponents
;
3083 GLuint MaxTextureImageUnits
;
3084 /* GL_ARB_shader_atomic_counters */
3085 GLuint MaxAtomicBuffers
;
3086 GLuint MaxAtomicCounters
;
3091 * Constants which may be overridden by device driver during context creation
3092 * but are never changed after that.
3096 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
3097 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
3098 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
3099 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
3100 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
3101 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
3102 GLuint MaxTextureCoordUnits
;
3103 GLuint MaxCombinedTextureImageUnits
;
3104 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
3105 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
3106 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
3107 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
3109 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
3111 GLuint MaxArrayLockSize
;
3115 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
3116 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
3117 GLfloat PointSizeGranularity
;
3118 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
3119 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
3120 GLfloat LineWidthGranularity
;
3122 GLuint MaxClipPlanes
;
3124 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
3125 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
3127 GLuint MaxViewportWidth
, MaxViewportHeight
;
3129 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
3130 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
3131 struct gl_program_constants GeometryProgram
; /**< GL_ARB_geometry_shader4 */
3132 GLuint MaxProgramMatrices
;
3133 GLuint MaxProgramMatrixStackDepth
;
3136 GLuint SamplesPassed
;
3139 GLuint PrimitivesGenerated
;
3140 GLuint PrimitivesWritten
;
3143 /** vertex array / buffer object bounds checking */
3144 GLboolean CheckArrayBounds
;
3146 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
3148 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
3149 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
3150 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
3152 /** Number of varying vectors between any two shader stages. */
3156 * GL_ARB_uniform_buffer_object
3158 GLuint MaxCombinedUniformBlocks
;
3159 GLuint MaxUniformBufferBindings
;
3160 GLuint MaxUniformBlockSize
;
3161 GLuint UniformBufferOffsetAlignment
;
3164 /** GL_ARB_geometry_shader4 */
3165 GLuint MaxGeometryOutputVertices
;
3166 GLuint MaxGeometryTotalOutputComponents
;
3168 GLuint GLSLVersion
; /**< GLSL version supported (ex: 120 = 1.20) */
3171 * Changes default GLSL extension behavior from "error" to "warn". It's out
3172 * of spec, but it can make some apps work that otherwise wouldn't.
3174 GLboolean ForceGLSLExtensionsWarn
;
3177 * If non-zero, forces GLSL shaders without the #version directive to behave
3178 * as if they began with "#version ForceGLSLVersion".
3180 GLuint ForceGLSLVersion
;
3183 * Does the driver support real 32-bit integers? (Otherwise, integers are
3184 * simulated via floats.)
3186 GLboolean NativeIntegers
;
3189 * If the driver supports real 32-bit integers, what integer value should be
3190 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
3192 GLuint UniformBooleanTrue
;
3194 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
3195 GLbitfield SupportedBumpUnits
;
3198 * Maximum amount of time, measured in nanseconds, that the server can wait.
3200 GLuint64 MaxServerWaitTimeout
;
3202 /** GL_EXT_provoking_vertex */
3203 GLboolean QuadsFollowProvokingVertexConvention
;
3205 /** OpenGL version 3.0 */
3206 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
3208 /** OpenGL version 3.2 */
3209 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
3211 /** GL_EXT_transform_feedback */
3212 GLuint MaxTransformFeedbackBuffers
;
3213 GLuint MaxTransformFeedbackSeparateComponents
;
3214 GLuint MaxTransformFeedbackInterleavedComponents
;
3215 GLuint MaxVertexStreams
;
3217 /** GL_EXT_gpu_shader4 */
3218 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
3220 /** GL_ARB_texture_gather */
3221 GLuint MinProgramTextureGatherOffset
;
3222 GLuint MaxProgramTextureGatherOffset
;
3223 GLuint MaxProgramTextureGatherComponents
;
3225 /* GL_ARB_robustness */
3226 GLenum ResetStrategy
;
3228 /* GL_ARB_blend_func_extended */
3229 GLuint MaxDualSourceDrawBuffers
;
3232 * Whether the implementation strips out and ignores texture borders.
3234 * Many GPU hardware implementations don't support rendering with texture
3235 * borders and mipmapped textures. (Note: not static border color, but the
3236 * old 1-pixel border around each edge). Implementations then have to do
3237 * slow fallbacks to be correct, or just ignore the border and be fast but
3238 * wrong. Setting the flag strips the border off of TexImage calls,
3239 * providing "fast but wrong" at significantly reduced driver complexity.
3241 * Texture borders are deprecated in GL 3.0.
3243 GLboolean StripTextureBorder
;
3246 * For drivers which can do a better job at eliminating unused uniforms
3247 * than the GLSL compiler.
3249 * XXX Remove these as soon as a better solution is available.
3251 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
3254 * Force software support for primitive restart in the VBO module.
3256 GLboolean PrimitiveRestartInSoftware
;
3259 * Always use the GetTransformFeedbackVertexCount() driver hook, rather
3260 * than passing the transform feedback object to the drawing function.
3262 GLboolean AlwaysUseGetTransformFeedbackVertexCount
;
3264 /** GL_ARB_map_buffer_alignment */
3265 GLuint MinMapBufferAlignment
;
3268 * Disable varying packing. This is out of spec, but potentially useful
3269 * for older platforms that supports a limited number of texture
3270 * indirections--on these platforms, unpacking the varyings in the fragment
3271 * shader increases the number of texture indirections by 1, which might
3272 * make some shaders not executable at all.
3274 * Drivers that support transform feedback must set this value to GL_FALSE.
3276 GLboolean DisableVaryingPacking
;
3279 * Maximum value supported for an index in DrawElements and friends.
3281 * This must be at least (1ull<<24)-1. The default value is
3284 * \since ES 3.0 or GL_ARB_ES3_compatibility
3285 * \sa _mesa_init_constants
3287 GLuint64 MaxElementIndex
;
3290 * Disable interpretation of line continuations (lines ending with a
3291 * backslash character ('\') in GLSL source.
3293 GLboolean DisableGLSLLineContinuations
;
3295 /** GL_ARB_texture_multisample */
3296 GLint MaxColorTextureSamples
;
3297 GLint MaxDepthTextureSamples
;
3298 GLint MaxIntegerSamples
;
3300 /** GL_ARB_shader_atomic_counters */
3301 GLuint MaxAtomicBufferBindings
;
3302 GLuint MaxAtomicBufferSize
;
3303 GLuint MaxCombinedAtomicBuffers
;
3304 GLuint MaxCombinedAtomicCounters
;
3306 /** GL_ARB_vertex_attrib_binding */
3307 GLint MaxVertexAttribRelativeOffset
;
3308 GLint MaxVertexAttribBindings
;
3313 * Enable flag for each OpenGL extension. Different device drivers will
3314 * enable different extensions at runtime.
3316 struct gl_extensions
3318 GLboolean dummy
; /* don't remove this! */
3319 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
3320 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
3321 GLboolean ANGLE_texture_compression_dxt
;
3322 GLboolean ARB_ES2_compatibility
;
3323 GLboolean ARB_ES3_compatibility
;
3324 GLboolean ARB_base_instance
;
3325 GLboolean ARB_blend_func_extended
;
3326 GLboolean ARB_color_buffer_float
;
3327 GLboolean ARB_conservative_depth
;
3328 GLboolean ARB_depth_buffer_float
;
3329 GLboolean ARB_depth_clamp
;
3330 GLboolean ARB_depth_texture
;
3331 GLboolean ARB_draw_buffers_blend
;
3332 GLboolean ARB_draw_elements_base_vertex
;
3333 GLboolean ARB_draw_indirect
;
3334 GLboolean ARB_draw_instanced
;
3335 GLboolean ARB_fragment_coord_conventions
;
3336 GLboolean ARB_fragment_program
;
3337 GLboolean ARB_fragment_program_shadow
;
3338 GLboolean ARB_fragment_shader
;
3339 GLboolean ARB_framebuffer_object
;
3340 GLboolean ARB_explicit_attrib_location
;
3341 GLboolean ARB_geometry_shader4
;
3342 GLboolean ARB_gpu_shader5
;
3343 GLboolean ARB_half_float_pixel
;
3344 GLboolean ARB_half_float_vertex
;
3345 GLboolean ARB_instanced_arrays
;
3346 GLboolean ARB_internalformat_query
;
3347 GLboolean ARB_map_buffer_alignment
;
3348 GLboolean ARB_map_buffer_range
;
3349 GLboolean ARB_occlusion_query
;
3350 GLboolean ARB_occlusion_query2
;
3351 GLboolean ARB_point_sprite
;
3352 GLboolean ARB_sample_shading
;
3353 GLboolean ARB_seamless_cube_map
;
3354 GLboolean ARB_shader_atomic_counters
;
3355 GLboolean ARB_shader_bit_encoding
;
3356 GLboolean ARB_shader_stencil_export
;
3357 GLboolean ARB_shader_texture_lod
;
3358 GLboolean ARB_shading_language_packing
;
3359 GLboolean ARB_shading_language_420pack
;
3360 GLboolean ARB_shadow
;
3362 GLboolean ARB_texture_border_clamp
;
3363 GLboolean ARB_texture_buffer_object
;
3364 GLboolean ARB_texture_buffer_object_rgb32
;
3365 GLboolean ARB_texture_buffer_range
;
3366 GLboolean ARB_texture_compression_rgtc
;
3367 GLboolean ARB_texture_cube_map
;
3368 GLboolean ARB_texture_cube_map_array
;
3369 GLboolean ARB_texture_env_combine
;
3370 GLboolean ARB_texture_env_crossbar
;
3371 GLboolean ARB_texture_env_dot3
;
3372 GLboolean ARB_texture_float
;
3373 GLboolean ARB_texture_gather
;
3374 GLboolean ARB_texture_mirror_clamp_to_edge
;
3375 GLboolean ARB_texture_multisample
;
3376 GLboolean ARB_texture_non_power_of_two
;
3377 GLboolean ARB_texture_query_levels
;
3378 GLboolean ARB_texture_query_lod
;
3379 GLboolean ARB_texture_rg
;
3380 GLboolean ARB_texture_rgb10_a2ui
;
3381 GLboolean ARB_timer_query
;
3382 GLboolean ARB_transform_feedback2
;
3383 GLboolean ARB_transform_feedback3
;
3384 GLboolean ARB_transform_feedback_instanced
;
3385 GLboolean ARB_uniform_buffer_object
;
3386 GLboolean ARB_vertex_program
;
3387 GLboolean ARB_vertex_shader
;
3388 GLboolean ARB_vertex_type_10f_11f_11f_rev
;
3389 GLboolean ARB_vertex_type_2_10_10_10_rev
;
3390 GLboolean EXT_blend_color
;
3391 GLboolean EXT_blend_equation_separate
;
3392 GLboolean EXT_blend_func_separate
;
3393 GLboolean EXT_blend_minmax
;
3394 GLboolean EXT_depth_bounds_test
;
3395 GLboolean EXT_draw_buffers2
;
3396 GLboolean EXT_framebuffer_blit
;
3397 GLboolean EXT_framebuffer_multisample
;
3398 GLboolean EXT_framebuffer_multisample_blit_scaled
;
3399 GLboolean EXT_framebuffer_sRGB
;
3400 GLboolean EXT_gpu_program_parameters
;
3401 GLboolean EXT_gpu_shader4
;
3402 GLboolean EXT_packed_depth_stencil
;
3403 GLboolean EXT_packed_float
;
3404 GLboolean EXT_pixel_buffer_object
;
3405 GLboolean EXT_point_parameters
;
3406 GLboolean EXT_provoking_vertex
;
3407 GLboolean EXT_separate_shader_objects
;
3408 GLboolean EXT_shader_integer_mix
;
3409 GLboolean EXT_stencil_two_side
;
3410 GLboolean EXT_texture3D
;
3411 GLboolean EXT_texture_array
;
3412 GLboolean EXT_texture_compression_latc
;
3413 GLboolean EXT_texture_compression_s3tc
;
3414 GLboolean EXT_texture_env_dot3
;
3415 GLboolean EXT_texture_filter_anisotropic
;
3416 GLboolean EXT_texture_integer
;
3417 GLboolean EXT_texture_mirror_clamp
;
3418 GLboolean EXT_texture_shared_exponent
;
3419 GLboolean EXT_texture_snorm
;
3420 GLboolean EXT_texture_sRGB
;
3421 GLboolean EXT_texture_sRGB_decode
;
3422 GLboolean EXT_texture_swizzle
;
3423 GLboolean EXT_transform_feedback
;
3424 GLboolean EXT_timer_query
;
3425 GLboolean EXT_vertex_array_bgra
;
3426 GLboolean OES_standard_derivatives
;
3427 /* vendor extensions */
3428 GLboolean AMD_performance_monitor
;
3429 GLboolean AMD_seamless_cubemap_per_texture
;
3430 GLboolean AMD_vertex_shader_layer
;
3431 GLboolean APPLE_object_purgeable
;
3432 GLboolean ATI_envmap_bumpmap
;
3433 GLboolean ATI_texture_compression_3dc
;
3434 GLboolean ATI_texture_mirror_once
;
3435 GLboolean ATI_texture_env_combine3
;
3436 GLboolean ATI_fragment_shader
;
3437 GLboolean ATI_separate_stencil
;
3438 GLboolean MESA_pack_invert
;
3439 GLboolean MESA_ycbcr_texture
;
3440 GLboolean NV_conditional_render
;
3441 GLboolean NV_fog_distance
;
3442 GLboolean NV_fragment_program_option
;
3443 GLboolean NV_point_sprite
;
3444 GLboolean NV_primitive_restart
;
3445 GLboolean NV_texture_barrier
;
3446 GLboolean NV_texture_env_combine4
;
3447 GLboolean NV_texture_rectangle
;
3448 GLboolean NV_vdpau_interop
;
3449 GLboolean TDFX_texture_compression_FXT1
;
3450 GLboolean OES_EGL_image
;
3451 GLboolean OES_draw_texture
;
3452 GLboolean OES_depth_texture_cube_map
;
3453 GLboolean OES_EGL_image_external
;
3454 GLboolean OES_compressed_ETC1_RGB8_texture
;
3455 GLboolean extension_sentinel
;
3456 /** The extension string */
3457 const GLubyte
*String
;
3458 /** Number of supported extensions */
3464 * A stack of matrices (projection, modelview, color, texture, etc).
3466 struct gl_matrix_stack
3468 GLmatrix
*Top
; /**< points into Stack */
3469 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
3470 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
3471 GLuint MaxDepth
; /**< size of Stack[] array */
3472 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
3477 * \name Bits for image transfer operations
3478 * \sa __struct gl_contextRec::ImageTransferState.
3481 #define IMAGE_SCALE_BIAS_BIT 0x1
3482 #define IMAGE_SHIFT_OFFSET_BIT 0x2
3483 #define IMAGE_MAP_COLOR_BIT 0x4
3484 #define IMAGE_CLAMP_BIT 0x800
3487 /** Pixel Transfer ops */
3488 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
3489 IMAGE_SHIFT_OFFSET_BIT | \
3490 IMAGE_MAP_COLOR_BIT)
3493 * \name Bits to indicate what state has changed.
3496 #define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
3497 #define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
3498 #define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
3499 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
3500 #define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
3501 #define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
3502 #define _NEW_FOG (1 << 6) /**< gl_context::Fog */
3503 #define _NEW_HINT (1 << 7) /**< gl_context::Hint */
3504 #define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
3505 #define _NEW_LINE (1 << 9) /**< gl_context::Line */
3506 #define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
3507 #define _NEW_POINT (1 << 11) /**< gl_context::Point */
3508 #define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
3509 #define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
3510 #define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
3511 #define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
3512 #define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
3513 #define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
3514 #define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
3515 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
3516 #define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
3517 #define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
3518 #define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
3519 #define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
3520 #define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
3521 #define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
3522 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
3523 #define _NEW_PROGRAM_CONSTANTS (1 << 27)
3524 #define _NEW_BUFFER_OBJECT (1 << 28)
3525 #define _NEW_FRAG_CLAMP (1 << 29)
3526 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
3527 #define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
3533 * Composite state flags
3536 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3542 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
3552 /* This has to be included here. */
3557 * Display list flags.
3558 * Strictly this is a tnl-private concept, but it doesn't seem
3559 * worthwhile adding a tnl private structure just to hold this one bit
3562 #define DLIST_DANGLING_REFS 0x1
3565 /** Opaque declaration of display list payload data type */
3566 union gl_dlist_node
;
3570 * Provide a location where information about a display list can be
3571 * collected. Could be extended with driverPrivate structures,
3572 * etc. in the future.
3574 struct gl_display_list
3577 GLchar
*Label
; /**< GL_KHR_debug */
3578 GLbitfield Flags
; /**< DLIST_x flags */
3579 /** The dlist commands are in a linked list of nodes */
3580 union gl_dlist_node
*Head
;
3585 * State used during display list compilation and execution.
3587 struct gl_dlist_state
3589 GLuint CallDepth
; /**< Current recursion calling depth */
3591 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
3592 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
3593 GLuint CurrentPos
; /**< Index into current block of nodes */
3595 GLvertexformat ListVtxfmt
;
3597 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
3598 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
3600 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
3601 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
3604 /* State known to have been set by the currently-compiling display
3605 * list. Used to eliminate some redundant state changes.
3613 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
3614 * to small enums suitable for use as an array index.
3617 enum mesa_debug_source
{
3618 MESA_DEBUG_SOURCE_API
,
3619 MESA_DEBUG_SOURCE_WINDOW_SYSTEM
,
3620 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
3621 MESA_DEBUG_SOURCE_THIRD_PARTY
,
3622 MESA_DEBUG_SOURCE_APPLICATION
,
3623 MESA_DEBUG_SOURCE_OTHER
,
3624 MESA_DEBUG_SOURCE_COUNT
3627 enum mesa_debug_type
{
3628 MESA_DEBUG_TYPE_ERROR
,
3629 MESA_DEBUG_TYPE_DEPRECATED
,
3630 MESA_DEBUG_TYPE_UNDEFINED
,
3631 MESA_DEBUG_TYPE_PORTABILITY
,
3632 MESA_DEBUG_TYPE_PERFORMANCE
,
3633 MESA_DEBUG_TYPE_OTHER
,
3634 MESA_DEBUG_TYPE_MARKER
,
3635 MESA_DEBUG_TYPE_PUSH_GROUP
,
3636 MESA_DEBUG_TYPE_POP_GROUP
,
3637 MESA_DEBUG_TYPE_COUNT
3640 enum mesa_debug_severity
{
3641 MESA_DEBUG_SEVERITY_LOW
,
3642 MESA_DEBUG_SEVERITY_MEDIUM
,
3643 MESA_DEBUG_SEVERITY_HIGH
,
3644 MESA_DEBUG_SEVERITY_NOTIFICATION
,
3645 MESA_DEBUG_SEVERITY_COUNT
3651 * An error, warning, or other piece of debug information for an application
3652 * to consume via GL_ARB_debug_output/GL_KHR_debug.
3656 enum mesa_debug_source source
;
3657 enum mesa_debug_type type
;
3659 enum mesa_debug_severity severity
;
3664 struct gl_debug_namespace
3666 struct _mesa_HashTable
*IDs
;
3667 unsigned ZeroID
; /* a HashTable won't take zero, so store its state here */
3668 /** lists of IDs in the hash table at each severity */
3669 struct simple_node Severity
[MESA_DEBUG_SEVERITY_COUNT
];
3672 struct gl_debug_state
3674 GLDEBUGPROC Callback
;
3675 const void *CallbackData
;
3676 GLboolean SyncOutput
;
3677 GLboolean DebugOutput
;
3678 GLboolean ARBCallback
; /* Used to track if current callback is of type ARB_debug_output or KHR_debug */
3679 GLboolean Defaults
[MAX_DEBUG_GROUP_STACK_DEPTH
][MESA_DEBUG_SEVERITY_COUNT
][MESA_DEBUG_SOURCE_COUNT
][MESA_DEBUG_TYPE_COUNT
];
3680 struct gl_debug_namespace Namespaces
[MAX_DEBUG_GROUP_STACK_DEPTH
][MESA_DEBUG_SOURCE_COUNT
][MESA_DEBUG_TYPE_COUNT
];
3681 struct gl_debug_msg Log
[MAX_DEBUG_LOGGED_MESSAGES
];
3682 struct gl_debug_msg DebugGroupMsgs
[MAX_DEBUG_GROUP_STACK_DEPTH
];
3683 GLint GroupStackDepth
;
3686 GLint NextMsgLength
; /* redundant, but copied here from Log[NextMsg].length
3687 for the sake of the offsetof() code in get.c */
3691 * Enum for the OpenGL APIs we know about and may support.
3693 * NOTE: This must match the api_enum table in
3694 * src/mesa/main/get_hash_generator.py
3698 API_OPENGL_COMPAT
, /* legacy / compatibility contexts */
3702 API_OPENGL_LAST
= API_OPENGL_CORE
3706 * Driver-specific state flags.
3708 * These are or'd with gl_context::NewDriverState to notify a driver about
3709 * a state change. The driver sets the flags at context creation and
3710 * the meaning of the bits set is opaque to core Mesa.
3712 struct gl_driver_flags
3714 /** gl_context::Array::_DrawArrays (vertex array state) */
3715 GLbitfield NewArray
;
3717 /** gl_context::TransformFeedback::CurrentObject */
3718 GLbitfield NewTransformFeedback
;
3720 /** gl_context::RasterDiscard */
3721 GLbitfield NewRasterizerDiscard
;
3724 * gl_context::UniformBufferBindings
3725 * gl_shader_program::UniformBlocks
3727 GLbitfield NewUniformBuffer
;
3730 * gl_context::AtomicBufferBindings
3732 GLbitfield NewAtomicBuffer
;
3735 struct gl_uniform_buffer_binding
3737 struct gl_buffer_object
*BufferObject
;
3738 /** Start of uniform block data in the buffer */
3740 /** Size of data allowed to be referenced from the buffer (in bytes) */
3743 * glBindBufferBase() indicates that the Size should be ignored and only
3744 * limited by the current size of the BufferObject.
3746 GLboolean AutomaticSize
;
3750 * Binding point for an atomic counter buffer object.
3752 struct gl_atomic_buffer_binding
3754 struct gl_buffer_object
*BufferObject
;
3760 * Mesa rendering context.
3762 * This is the central context data structure for Mesa. Almost all
3763 * OpenGL state is contained in this structure.
3764 * Think of this as a base class from which device drivers will derive
3769 /** State possibly shared with other contexts in the address space */
3770 struct gl_shared_state
*Shared
;
3772 /** \name API function pointer tables */
3776 * The current dispatch table for non-displaylist-saving execution, either
3777 * BeginEnd or OutsideBeginEnd
3779 struct _glapi_table
*Exec
;
3781 * The normal dispatch table for non-displaylist-saving, non-begin/end
3783 struct _glapi_table
*OutsideBeginEnd
;
3784 /** The dispatch table used between glNewList() and glEndList() */
3785 struct _glapi_table
*Save
;
3787 * The dispatch table used between glBegin() and glEnd() (outside of a
3788 * display list). Only valid functions between those two are set, which is
3789 * mostly just the set in a GLvertexformat struct.
3791 struct _glapi_table
*BeginEnd
;
3793 * Tracks the current dispatch table out of the 3 above, so that it can be
3794 * re-set on glXMakeCurrent().
3796 struct _glapi_table
*CurrentDispatch
;
3799 struct gl_config Visual
;
3800 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
3801 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
3802 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
3803 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
3806 * Device driver function pointer table
3808 struct dd_function_table Driver
;
3810 /** Core/Driver constants */
3811 struct gl_constants Const
;
3813 /** \name The various 4x4 matrix stacks */
3815 struct gl_matrix_stack ModelviewMatrixStack
;
3816 struct gl_matrix_stack ProjectionMatrixStack
;
3817 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
3818 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
3819 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
3822 /** Combined modelview and projection matrix */
3823 GLmatrix _ModelProjectMatrix
;
3825 /** \name Display lists */
3826 struct gl_dlist_state ListState
;
3828 GLboolean ExecuteFlag
; /**< Execute GL commands? */
3829 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
3831 /** Extension information */
3832 struct gl_extensions Extensions
;
3834 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
3836 char *VersionString
;
3838 /** \name State attribute stack (for glPush/PopAttrib) */
3840 GLuint AttribStackDepth
;
3841 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
3844 /** \name Renderer attribute groups
3846 * We define a struct for each attribute group to make pushing and popping
3847 * attributes easy. Also it's a good organization.
3850 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
3851 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
3852 struct gl_current_attrib Current
; /**< Current attributes */
3853 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
3854 struct gl_eval_attrib Eval
; /**< Eval attributes */
3855 struct gl_fog_attrib Fog
; /**< Fog attributes */
3856 struct gl_hint_attrib Hint
; /**< Hint attributes */
3857 struct gl_light_attrib Light
; /**< Light attributes */
3858 struct gl_line_attrib Line
; /**< Line attributes */
3859 struct gl_list_attrib List
; /**< List attributes */
3860 struct gl_multisample_attrib Multisample
;
3861 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
3862 struct gl_point_attrib Point
; /**< Point attributes */
3863 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
3864 GLuint PolygonStipple
[32]; /**< Polygon stipple */
3865 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
3866 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
3867 struct gl_texture_attrib Texture
; /**< Texture attributes */
3868 struct gl_transform_attrib Transform
; /**< Transformation attributes */
3869 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
3872 /** \name Client attribute stack */
3874 GLuint ClientAttribStackDepth
;
3875 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
3878 /** \name Client attribute groups */
3880 struct gl_array_attrib Array
; /**< Vertex arrays */
3881 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
3882 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
3883 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
3886 /** \name Other assorted state (not pushed/popped on attribute stack) */
3888 struct gl_pixelmaps PixelMaps
;
3890 struct gl_evaluators EvalMap
; /**< All evaluators */
3891 struct gl_feedback Feedback
; /**< Feedback */
3892 struct gl_selection Select
; /**< Selection */
3894 struct gl_program_state Program
; /**< general program state */
3895 struct gl_vertex_program_state VertexProgram
;
3896 struct gl_fragment_program_state FragmentProgram
;
3897 struct gl_geometry_program_state GeometryProgram
;
3898 struct gl_ati_fragment_shader_state ATIFragmentShader
;
3900 struct gl_shader_state Shader
; /**< GLSL shader object state */
3901 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_TYPES
];
3903 struct gl_query_state Query
; /**< occlusion, timer queries */
3905 struct gl_transform_feedback_state TransformFeedback
;
3907 struct gl_perf_monitor_state PerfMonitor
;
3909 struct gl_buffer_object
*DrawIndirectBuffer
; /** < GL_ARB_draw_indirect */
3911 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
3912 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
3915 * Current GL_ARB_uniform_buffer_object binding referenced by
3916 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
3918 struct gl_buffer_object
*UniformBuffer
;
3921 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
3922 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
3923 * associated with uniform blocks by glUniformBlockBinding()'s state in the
3926 struct gl_uniform_buffer_binding
3927 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
3930 * Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
3933 struct gl_buffer_object
*AtomicBuffer
;
3936 * Array of atomic counter buffer binding points.
3938 struct gl_atomic_buffer_binding
3939 AtomicBufferBindings
[MAX_COMBINED_ATOMIC_BUFFERS
];
3943 struct gl_meta_state
*Meta
; /**< for "meta" operations */
3945 /* GL_EXT_framebuffer_object */
3946 struct gl_renderbuffer
*CurrentRenderbuffer
;
3948 GLenum ErrorValue
; /**< Last error code */
3951 * Recognize and silence repeated error debug messages in buggy apps.
3953 const char *ErrorDebugFmtString
;
3954 GLuint ErrorDebugCount
;
3956 /* GL_ARB_debug_output/GL_KHR_debug */
3957 struct gl_debug_state Debug
;
3959 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3960 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
3961 GLbitfield NewDriverState
;/**< bitwise-or of flags from DriverFlags */
3963 struct gl_driver_flags DriverFlags
;
3965 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
3967 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
3969 /** \name Derived state */
3970 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3971 GLfloat _EyeZDir
[3];
3972 GLfloat _ModelViewInvScale
;
3973 GLboolean _NeedEyeCoords
;
3974 GLboolean _ForceEyeCoords
;
3976 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
3978 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
3980 /** \name For debugging/development only */
3982 GLboolean FirstTimeCurrent
;
3985 /** software compression/decompression supported or not */
3986 GLboolean Mesa_DXTn
;
3988 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
3990 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
3993 * \name Hooks for module contexts.
3995 * These will eventually live in the driver or elsewhere.
3998 void *swrast_context
;
3999 void *swsetup_context
;
4000 void *swtnl_context
;
4001 struct vbo_context
*vbo_context
;
4002 struct st_context
*st
;
4007 * \name NV_vdpau_interop
4010 const void *vdpDevice
;
4011 const void *vdpGetProcAddress
;
4012 struct set
*vdpSurfaces
;
4016 * Has this context observed a GPU reset in any context in the share group?
4018 * Once this field becomes true, it is never reset to false.
4020 GLboolean ShareGroupReset
;
4025 extern int MESA_VERBOSE
;
4026 extern int MESA_DEBUG_FLAGS
;
4027 # define MESA_FUNCTION __FUNCTION__
4029 # define MESA_VERBOSE 0
4030 # define MESA_DEBUG_FLAGS 0
4031 # define MESA_FUNCTION "a function"
4038 /** The MESA_VERBOSE var is a bitmask of these flags */
4041 VERBOSE_VARRAY
= 0x0001,
4042 VERBOSE_TEXTURE
= 0x0002,
4043 VERBOSE_MATERIAL
= 0x0004,
4044 VERBOSE_PIPELINE
= 0x0008,
4045 VERBOSE_DRIVER
= 0x0010,
4046 VERBOSE_STATE
= 0x0020,
4047 VERBOSE_API
= 0x0040,
4048 VERBOSE_DISPLAY_LIST
= 0x0100,
4049 VERBOSE_LIGHTING
= 0x0200,
4050 VERBOSE_PRIMS
= 0x0400,
4051 VERBOSE_VERTS
= 0x0800,
4052 VERBOSE_DISASSEM
= 0x1000,
4053 VERBOSE_DRAW
= 0x2000,
4054 VERBOSE_SWAPBUFFERS
= 0x4000
4058 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
4061 DEBUG_SILENT
= (1 << 0),
4062 DEBUG_ALWAYS_FLUSH
= (1 << 1),
4063 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
4064 DEBUG_INCOMPLETE_FBO
= (1 << 3)
4073 #endif /* MTYPES_H */