2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43 #include "main/formats.h" /* MESA_FORMAT_COUNT */
47 * Color channel data type.
50 typedef GLubyte GLchan
;
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 typedef GLushort GLchan
;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 typedef GLfloat GLchan
;
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
65 #error "illegal number of color channel bits"
70 * Stencil buffer data type.
73 typedef GLubyte GLstencil
;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil
;
77 # error "illegal number of stencil bits"
82 * \name 64-bit extension of GLbitfield.
85 typedef GLuint64 GLbitfield64
;
87 /** Set a single bit */
88 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
92 * \name Some forward type declarations
95 struct _mesa_HashTable
;
96 struct gl_attrib_node
;
97 struct gl_list_extensions
;
99 struct gl_pixelstore_attrib
;
100 struct gl_program_cache
;
101 struct gl_texture_format
;
102 struct gl_texture_image
;
103 struct gl_texture_object
;
109 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
110 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
111 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
112 #define PRIM_UNKNOWN (GL_POLYGON+3)
116 * Shader stages. Note that these will become 5 with tessellation.
117 * These MUST have the same values as gallium's PIPE_SHADER_*
121 MESA_SHADER_VERTEX
= 0,
122 MESA_SHADER_FRAGMENT
= 1,
123 MESA_SHADER_GEOMETRY
= 2,
124 MESA_SHADER_TYPES
= 3
130 * Indexes for vertex program attributes.
131 * GL_NV_vertex_program aliases generic attributes over the conventional
132 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
133 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
134 * generic attributes are distinct/separate).
139 VERT_ATTRIB_WEIGHT
= 1,
140 VERT_ATTRIB_NORMAL
= 2,
141 VERT_ATTRIB_COLOR0
= 3,
142 VERT_ATTRIB_COLOR1
= 4,
144 VERT_ATTRIB_COLOR_INDEX
= 6,
145 VERT_ATTRIB_POINT_SIZE
= 6, /*alias*/
146 VERT_ATTRIB_EDGEFLAG
= 7,
147 VERT_ATTRIB_TEX0
= 8,
148 VERT_ATTRIB_TEX1
= 9,
149 VERT_ATTRIB_TEX2
= 10,
150 VERT_ATTRIB_TEX3
= 11,
151 VERT_ATTRIB_TEX4
= 12,
152 VERT_ATTRIB_TEX5
= 13,
153 VERT_ATTRIB_TEX6
= 14,
154 VERT_ATTRIB_TEX7
= 15,
155 VERT_ATTRIB_GENERIC0
= 16,
156 VERT_ATTRIB_GENERIC1
= 17,
157 VERT_ATTRIB_GENERIC2
= 18,
158 VERT_ATTRIB_GENERIC3
= 19,
159 VERT_ATTRIB_GENERIC4
= 20,
160 VERT_ATTRIB_GENERIC5
= 21,
161 VERT_ATTRIB_GENERIC6
= 22,
162 VERT_ATTRIB_GENERIC7
= 23,
163 VERT_ATTRIB_GENERIC8
= 24,
164 VERT_ATTRIB_GENERIC9
= 25,
165 VERT_ATTRIB_GENERIC10
= 26,
166 VERT_ATTRIB_GENERIC11
= 27,
167 VERT_ATTRIB_GENERIC12
= 28,
168 VERT_ATTRIB_GENERIC13
= 29,
169 VERT_ATTRIB_GENERIC14
= 30,
170 VERT_ATTRIB_GENERIC15
= 31,
175 * Bitflags for vertex attributes.
176 * These are used in bitfields in many places.
179 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
180 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
181 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
182 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
183 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
184 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
185 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
186 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
187 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
188 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
189 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
190 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
191 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
192 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
193 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
194 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
195 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
196 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
197 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
198 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
199 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
200 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
201 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
202 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
203 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
204 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
205 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
206 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
207 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
208 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
209 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
210 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
212 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
213 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
218 * Indexes for vertex program result attributes. Note that
219 * vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make
220 * assumptions about the layout of this enum.
224 VERT_RESULT_HPOS
= 0,
225 VERT_RESULT_COL0
= 1,
226 VERT_RESULT_COL1
= 2,
227 VERT_RESULT_FOGC
= 3,
228 VERT_RESULT_TEX0
= 4,
229 VERT_RESULT_TEX1
= 5,
230 VERT_RESULT_TEX2
= 6,
231 VERT_RESULT_TEX3
= 7,
232 VERT_RESULT_TEX4
= 8,
233 VERT_RESULT_TEX5
= 9,
234 VERT_RESULT_TEX6
= 10,
235 VERT_RESULT_TEX7
= 11,
236 VERT_RESULT_PSIZ
= 12,
237 VERT_RESULT_BFC0
= 13,
238 VERT_RESULT_BFC1
= 14,
239 VERT_RESULT_EDGE
= 15,
240 VERT_RESULT_VAR0
= 16, /**< shader varying */
241 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
245 /*********************************************/
248 * Indexes for geometry program attributes.
252 GEOM_ATTRIB_POSITION
= 0,
253 GEOM_ATTRIB_COLOR0
= 1,
254 GEOM_ATTRIB_COLOR1
= 2,
255 GEOM_ATTRIB_SECONDARY_COLOR0
= 3,
256 GEOM_ATTRIB_SECONDARY_COLOR1
= 4,
257 GEOM_ATTRIB_FOG_FRAG_COORD
= 5,
258 GEOM_ATTRIB_POINT_SIZE
= 6,
259 GEOM_ATTRIB_CLIP_VERTEX
= 7,
260 GEOM_ATTRIB_PRIMITIVE_ID
= 8,
261 GEOM_ATTRIB_TEX_COORD
= 9,
263 GEOM_ATTRIB_VAR0
= 16,
264 GEOM_ATTRIB_MAX
= (GEOM_ATTRIB_VAR0
+ MAX_VARYING
)
268 * Bitflags for geometry attributes.
269 * These are used in bitfields in many places.
272 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
273 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
274 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
275 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
276 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
277 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
278 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
279 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
280 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
281 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
282 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
284 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
289 * Indexes for geometry program result attributes
294 GEOM_RESULT_COL0
= 1,
295 GEOM_RESULT_COL1
= 2,
296 GEOM_RESULT_SCOL0
= 3,
297 GEOM_RESULT_SCOL1
= 4,
298 GEOM_RESULT_FOGC
= 5,
299 GEOM_RESULT_TEX0
= 6,
300 GEOM_RESULT_TEX1
= 7,
301 GEOM_RESULT_TEX2
= 8,
302 GEOM_RESULT_TEX3
= 9,
303 GEOM_RESULT_TEX4
= 10,
304 GEOM_RESULT_TEX5
= 11,
305 GEOM_RESULT_TEX6
= 12,
306 GEOM_RESULT_TEX7
= 13,
307 GEOM_RESULT_PSIZ
= 14,
308 GEOM_RESULT_CLPV
= 15,
309 GEOM_RESULT_PRID
= 16,
310 GEOM_RESULT_LAYR
= 17,
311 GEOM_RESULT_VAR0
= 18, /**< shader varying, should really be 16 */
312 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
313 GEOM_RESULT_MAX
= (GEOM_RESULT_VAR0
+ MAX_VARYING
- 2)
318 * Indexes for fragment program input attributes. Note that
319 * vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make
320 * assumptions about the layout of this enum.
324 FRAG_ATTRIB_WPOS
= 0,
325 FRAG_ATTRIB_COL0
= 1,
326 FRAG_ATTRIB_COL1
= 2,
327 FRAG_ATTRIB_FOGC
= 3,
328 FRAG_ATTRIB_TEX0
= 4,
329 FRAG_ATTRIB_TEX1
= 5,
330 FRAG_ATTRIB_TEX2
= 6,
331 FRAG_ATTRIB_TEX3
= 7,
332 FRAG_ATTRIB_TEX4
= 8,
333 FRAG_ATTRIB_TEX5
= 9,
334 FRAG_ATTRIB_TEX6
= 10,
335 FRAG_ATTRIB_TEX7
= 11,
336 FRAG_ATTRIB_FACE
= 12, /**< front/back face */
337 FRAG_ATTRIB_PNTC
= 13, /**< sprite/point coord */
338 FRAG_ATTRIB_VAR0
= 14, /**< shader varying */
339 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
343 * Convert from a gl_vert_result value to the corresponding gl_frag_attrib.
345 * VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS.
347 * gl_vert_result values which have no corresponding gl_frag_attrib
348 * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and
349 * VERT_RESULT_EDGE) are converted to a value of -1.
351 static inline int vert_result_to_frag_attrib(int vert_result
)
353 if (vert_result
>= VERT_RESULT_VAR0
)
354 return vert_result
- VERT_RESULT_VAR0
+ FRAG_ATTRIB_VAR0
;
355 else if (vert_result
<= VERT_RESULT_TEX7
)
362 * Convert from a gl_frag_attrib value to the corresponding gl_vert_result.
364 * FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS.
366 * gl_frag_attrib values which have no corresponding gl_vert_result
367 * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1.
369 static inline int frag_attrib_to_vert_result(int frag_attrib
)
371 if (frag_attrib
<= FRAG_ATTRIB_TEX7
)
373 else if (frag_attrib
>= FRAG_ATTRIB_VAR0
)
374 return frag_attrib
- FRAG_ATTRIB_VAR0
+ VERT_RESULT_VAR0
;
380 * Bitflags for fragment program input attributes.
383 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
384 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
385 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
386 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
387 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
388 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
389 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
390 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
391 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
392 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
393 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
394 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
395 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
396 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
397 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
399 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
400 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
402 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
414 * Fragment program results
418 FRAG_RESULT_DEPTH
= 0,
419 FRAG_RESULT_STENCIL
= 1,
420 /* If a single color should be written to all render targets, this
421 * register is written. No FRAG_RESULT_DATAn will be written.
423 FRAG_RESULT_COLOR
= 2,
425 /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
426 * or ARB_fragment_program fragment.color[n]) color results. If
427 * any are written, FRAG_RESULT_COLOR will not be written.
429 FRAG_RESULT_DATA0
= 3,
430 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
435 * Indexes for all renderbuffers
439 /* the four standard color buffers */
447 /* optional aux buffer */
449 /* generic renderbuffers */
462 * Bit flags for all renderbuffers
464 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
465 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
466 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
467 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
468 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
469 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
470 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
471 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
472 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
473 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
474 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
475 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
476 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
477 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
478 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
479 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
480 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
481 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
482 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
485 * Mask of all the color buffer bits (but not accum).
487 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
488 BUFFER_BIT_BACK_LEFT | \
489 BUFFER_BIT_FRONT_RIGHT | \
490 BUFFER_BIT_BACK_RIGHT | \
492 BUFFER_BIT_COLOR0 | \
493 BUFFER_BIT_COLOR1 | \
494 BUFFER_BIT_COLOR2 | \
495 BUFFER_BIT_COLOR3 | \
496 BUFFER_BIT_COLOR4 | \
497 BUFFER_BIT_COLOR5 | \
498 BUFFER_BIT_COLOR6 | \
503 * Framebuffer configuration (aka visual / pixelformat)
504 * Note: some of these fields should be boolean, but it appears that
505 * code in drivers/dri/common/util.c requires int-sized fields.
511 GLboolean colorIndexMode
; /* XXX is this used anywhere? */
512 GLuint doubleBufferMode
;
515 GLboolean haveAccumBuffer
;
516 GLboolean haveDepthBuffer
;
517 GLboolean haveStencilBuffer
;
519 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
520 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
521 GLint rgbBits
; /* total bits for rgb */
522 GLint indexBits
; /* total bits for colorindex */
524 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
532 /* EXT_visual_rating / GLX 1.2 */
535 /* EXT_visual_info / GLX 1.2 */
536 GLint transparentPixel
;
537 /* colors are floats scaled to ints */
538 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
539 GLint transparentIndex
;
541 /* ARB_multisample / SGIS_multisample */
545 /* SGIX_pbuffer / GLX 1.3 */
546 GLint maxPbufferWidth
;
547 GLint maxPbufferHeight
;
548 GLint maxPbufferPixels
;
549 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
550 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
552 /* OML_swap_method */
555 /* EXT_texture_from_pixmap */
556 GLint bindToTextureRgb
;
557 GLint bindToTextureRgba
;
558 GLint bindToMipmapTexture
;
559 GLint bindToTextureTargets
;
562 /* EXT_framebuffer_sRGB */
568 * Data structure for color tables
570 struct gl_color_table
572 GLenum InternalFormat
; /**< The user-specified format */
573 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
574 GLuint Size
; /**< number of entries in table */
575 GLfloat
*TableF
; /**< Color table, floating point values */
576 GLubyte
*TableUB
; /**< Color table, ubyte values */
581 GLubyte LuminanceSize
;
582 GLubyte IntensitySize
;
587 * \name Bit flags used for updating material values.
590 #define MAT_ATTRIB_FRONT_AMBIENT 0
591 #define MAT_ATTRIB_BACK_AMBIENT 1
592 #define MAT_ATTRIB_FRONT_DIFFUSE 2
593 #define MAT_ATTRIB_BACK_DIFFUSE 3
594 #define MAT_ATTRIB_FRONT_SPECULAR 4
595 #define MAT_ATTRIB_BACK_SPECULAR 5
596 #define MAT_ATTRIB_FRONT_EMISSION 6
597 #define MAT_ATTRIB_BACK_EMISSION 7
598 #define MAT_ATTRIB_FRONT_SHININESS 8
599 #define MAT_ATTRIB_BACK_SHININESS 9
600 #define MAT_ATTRIB_FRONT_INDEXES 10
601 #define MAT_ATTRIB_BACK_INDEXES 11
602 #define MAT_ATTRIB_MAX 12
604 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
605 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
606 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
607 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
608 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
609 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
611 #define MAT_INDEX_AMBIENT 0
612 #define MAT_INDEX_DIFFUSE 1
613 #define MAT_INDEX_SPECULAR 2
615 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
616 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
617 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
618 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
619 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
620 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
621 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
622 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
623 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
624 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
625 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
626 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
629 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
630 MAT_BIT_FRONT_AMBIENT | \
631 MAT_BIT_FRONT_DIFFUSE | \
632 MAT_BIT_FRONT_SPECULAR | \
633 MAT_BIT_FRONT_SHININESS | \
634 MAT_BIT_FRONT_INDEXES)
636 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
637 MAT_BIT_BACK_AMBIENT | \
638 MAT_BIT_BACK_DIFFUSE | \
639 MAT_BIT_BACK_SPECULAR | \
640 MAT_BIT_BACK_SHININESS | \
641 MAT_BIT_BACK_INDEXES)
643 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
647 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
648 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
651 * Material shininess lookup table.
655 struct gl_shine_tab
*next
, *prev
;
656 GLfloat tab
[SHINE_TABLE_SIZE
+1];
663 * Light source state.
667 struct gl_light
*next
; /**< double linked list with sentinel */
668 struct gl_light
*prev
;
670 GLfloat Ambient
[4]; /**< ambient color */
671 GLfloat Diffuse
[4]; /**< diffuse color */
672 GLfloat Specular
[4]; /**< specular color */
673 GLfloat EyePosition
[4]; /**< position in eye coordinates */
674 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
675 GLfloat SpotExponent
;
676 GLfloat SpotCutoff
; /**< in degrees */
677 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
678 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
679 GLfloat ConstantAttenuation
;
680 GLfloat LinearAttenuation
;
681 GLfloat QuadraticAttenuation
;
682 GLboolean Enabled
; /**< On/off flag */
685 * \name Derived fields
688 GLbitfield _Flags
; /**< State */
690 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
691 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
692 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
693 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
694 GLfloat _VP_inf_spot_attenuation
;
696 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
697 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
698 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
699 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
700 GLfloat _dli
; /**< CI diffuse light intensity */
701 GLfloat _sli
; /**< CI specular light intensity */
711 GLfloat Ambient
[4]; /**< ambient color */
712 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
713 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
714 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
715 * or GL_SEPARATE_SPECULAR_COLOR */
724 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
729 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
731 struct gl_accum_attrib
733 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
738 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
740 struct gl_colorbuffer_attrib
742 GLuint ClearIndex
; /**< Index to use for glClear */
743 GLfloat ClearColorUnclamped
[4]; /**< Color to use for glClear*/
744 GLclampf ClearColor
[4]; /**< Color to use for glClear */
746 GLuint IndexMask
; /**< Color index write mask */
747 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4];/**< Each flag is 0xff or 0x0 */
749 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
752 * \name alpha testing
755 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
756 GLenum AlphaFunc
; /**< Alpha test function */
757 GLfloat AlphaRefUnclamped
;
758 GLclampf AlphaRef
; /**< Alpha reference value */
765 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
767 /* NOTE: this does _not_ depend on fragment clamping or any other clamping control,
768 * only on the fixed-pointness of the render target.
769 * The query does however depend on fragment color clamping.
771 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
772 GLfloat BlendColor
[4]; /**< Blending color */
776 GLenum SrcRGB
; /**< RGB blend source term */
777 GLenum DstRGB
; /**< RGB blend dest term */
778 GLenum SrcA
; /**< Alpha blend source term */
779 GLenum DstA
; /**< Alpha blend dest term */
780 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
781 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
782 } Blend
[MAX_DRAW_BUFFERS
];
783 /** Are the blend func terms currently different for each buffer/target? */
784 GLboolean _BlendFuncPerBuffer
;
785 /** Are the blend equations currently different for each buffer/target? */
786 GLboolean _BlendEquationPerBuffer
;
793 GLenum LogicOp
; /**< Logic operator */
794 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
795 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
796 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
799 GLboolean DitherFlag
; /**< Dither enable flag */
801 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
802 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
803 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
804 GLboolean _ClampReadColor
; /** < with GL_FIXED_ONLY_ARB resolved */
806 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
811 * Current attribute group (GL_CURRENT_BIT).
813 struct gl_current_attrib
816 * \name Current vertex attributes.
817 * \note Values are valid only after FLUSH_VERTICES has been called.
818 * \note Index and Edgeflag current values are stored as floats in the
819 * SIX and SEVEN attribute slots.
821 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
824 * \name Current raster position attributes (always valid).
825 * \note This set of attributes is very similar to the SWvertex struct.
828 GLfloat RasterPos
[4];
829 GLfloat RasterDistance
;
830 GLfloat RasterColor
[4];
831 GLfloat RasterSecondaryColor
[4];
832 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
833 GLboolean RasterPosValid
;
839 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
841 struct gl_depthbuffer_attrib
843 GLenum Func
; /**< Function for depth buffer compare */
844 GLclampd Clear
; /**< Value to clear depth buffer to */
845 GLboolean Test
; /**< Depth buffering enabled flag */
846 GLboolean Mask
; /**< Depth buffer writable? */
847 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
848 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
853 * Evaluator attribute group (GL_EVAL_BIT).
855 struct gl_eval_attrib
861 GLboolean Map1Color4
;
863 GLboolean Map1Normal
;
864 GLboolean Map1TextureCoord1
;
865 GLboolean Map1TextureCoord2
;
866 GLboolean Map1TextureCoord3
;
867 GLboolean Map1TextureCoord4
;
868 GLboolean Map1Vertex3
;
869 GLboolean Map1Vertex4
;
870 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
871 GLboolean Map2Color4
;
873 GLboolean Map2Normal
;
874 GLboolean Map2TextureCoord1
;
875 GLboolean Map2TextureCoord2
;
876 GLboolean Map2TextureCoord3
;
877 GLboolean Map2TextureCoord4
;
878 GLboolean Map2Vertex3
;
879 GLboolean Map2Vertex4
;
880 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
881 GLboolean AutoNormal
;
885 * \name Map Grid endpoints and divisions and calculated du values
889 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
890 GLint MapGrid2un
, MapGrid2vn
;
891 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
892 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
898 * Fog attribute group (GL_FOG_BIT).
902 GLboolean Enabled
; /**< Fog enabled flag */
903 GLfloat ColorUnclamped
[4]; /**< Fog color */
904 GLfloat Color
[4]; /**< Fog color */
905 GLfloat Density
; /**< Density >= 0.0 */
906 GLfloat Start
; /**< Start distance in eye coords */
907 GLfloat End
; /**< End distance in eye coords */
908 GLfloat Index
; /**< Fog index */
909 GLenum Mode
; /**< Fog mode */
910 GLboolean ColorSumEnabled
;
911 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
912 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
917 * \brief Layout qualifiers for gl_FragDepth.
919 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
920 * a layout qualifier.
922 * \see enum ir_depth_layout
924 enum gl_frag_depth_layout
{
925 FRAG_DEPTH_LAYOUT_NONE
, /**< No layout is specified. */
926 FRAG_DEPTH_LAYOUT_ANY
,
927 FRAG_DEPTH_LAYOUT_GREATER
,
928 FRAG_DEPTH_LAYOUT_LESS
,
929 FRAG_DEPTH_LAYOUT_UNCHANGED
934 * Hint attribute group (GL_HINT_BIT).
936 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
938 struct gl_hint_attrib
940 GLenum PerspectiveCorrection
;
943 GLenum PolygonSmooth
;
945 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
946 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
947 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
948 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
955 #define LIGHT_SPOT 0x1
956 #define LIGHT_LOCAL_VIEWER 0x2
957 #define LIGHT_POSITIONAL 0x4
958 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
963 * Lighting attribute group (GL_LIGHT_BIT).
965 struct gl_light_attrib
967 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
968 struct gl_lightmodel Model
; /**< Lighting model */
971 * Must flush FLUSH_VERTICES before referencing:
974 struct gl_material Material
; /**< Includes front & back values */
977 GLboolean Enabled
; /**< Lighting enabled flag */
978 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
979 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
980 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
981 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
982 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
983 GLboolean ColorMaterialEnabled
;
984 GLenum ClampVertexColor
;
985 GLboolean _ClampVertexColor
;
987 struct gl_light EnabledList
; /**< List sentinel */
990 * Derived state for optimizations:
993 GLboolean _NeedEyeCoords
;
994 GLboolean _NeedVertices
; /**< Use fast shader? */
995 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
996 GLfloat _BaseColor
[2][3];
1002 * Line attribute group (GL_LINE_BIT).
1004 struct gl_line_attrib
1006 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
1007 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
1008 GLushort StipplePattern
; /**< Stipple pattern */
1009 GLint StippleFactor
; /**< Stipple repeat factor */
1010 GLfloat Width
; /**< Line width */
1015 * Display list attribute group (GL_LIST_BIT).
1017 struct gl_list_attrib
1024 * Multisample attribute group (GL_MULTISAMPLE_BIT).
1026 struct gl_multisample_attrib
1029 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
1030 GLboolean SampleAlphaToCoverage
;
1031 GLboolean SampleAlphaToOne
;
1032 GLboolean SampleCoverage
;
1033 GLfloat SampleCoverageValue
;
1034 GLboolean SampleCoverageInvert
;
1039 * A pixelmap (see glPixelMap)
1044 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
1045 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
1050 * Collection of all pixelmaps
1054 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
1055 struct gl_pixelmap GtoG
;
1056 struct gl_pixelmap BtoB
;
1057 struct gl_pixelmap AtoA
;
1058 struct gl_pixelmap ItoR
;
1059 struct gl_pixelmap ItoG
;
1060 struct gl_pixelmap ItoB
;
1061 struct gl_pixelmap ItoA
;
1062 struct gl_pixelmap ItoI
;
1063 struct gl_pixelmap StoS
;
1068 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1070 struct gl_pixel_attrib
1072 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
1074 /*--- Begin Pixel Transfer State ---*/
1075 /* Fields are in the order in which they're applied... */
1077 /** Scale & Bias (index shift, offset) */
1079 GLfloat RedBias
, RedScale
;
1080 GLfloat GreenBias
, GreenScale
;
1081 GLfloat BlueBias
, BlueScale
;
1082 GLfloat AlphaBias
, AlphaScale
;
1083 GLfloat DepthBias
, DepthScale
;
1084 GLint IndexShift
, IndexOffset
;
1088 /* Note: actual pixel maps are not part of this attrib group */
1089 GLboolean MapColorFlag
;
1090 GLboolean MapStencilFlag
;
1092 /*--- End Pixel Transfer State ---*/
1095 GLfloat ZoomX
, ZoomY
;
1100 * Point attribute group (GL_POINT_BIT).
1102 struct gl_point_attrib
1104 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
1105 GLfloat Size
; /**< User-specified point size */
1106 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
1107 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
1108 GLfloat Threshold
; /**< GL_EXT_point_parameters */
1109 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
1110 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
1111 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite*/
1112 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
1113 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1118 * Polygon attribute group (GL_POLYGON_BIT).
1120 struct gl_polygon_attrib
1122 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1123 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1124 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1125 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1126 GLboolean CullFlag
; /**< Culling on/off flag */
1127 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1128 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1129 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1130 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1131 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1132 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1133 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1134 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1139 * Scissor attributes (GL_SCISSOR_BIT).
1141 struct gl_scissor_attrib
1143 GLboolean Enabled
; /**< Scissor test enabled? */
1144 GLint X
, Y
; /**< Lower left corner of box */
1145 GLsizei Width
, Height
; /**< Size of box */
1150 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1152 * Three sets of stencil data are tracked so that OpenGL 2.0,
1153 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1154 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1155 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1156 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1157 * GL_EXT_stencil_two_side GL_BACK state.
1159 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1160 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1162 * The derived value \c _TestTwoSide is set when the front-face and back-face
1163 * stencil state are different.
1165 struct gl_stencil_attrib
1167 GLboolean Enabled
; /**< Enabled flag */
1168 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1169 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1170 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1171 GLboolean _TestTwoSide
;
1172 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1173 GLenum Function
[3]; /**< Stencil function */
1174 GLenum FailFunc
[3]; /**< Fail function */
1175 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1176 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1177 GLint Ref
[3]; /**< Reference value */
1178 GLuint ValueMask
[3]; /**< Value mask */
1179 GLuint WriteMask
[3]; /**< Write mask */
1180 GLuint Clear
; /**< Clear value */
1185 * An index for each type of texture object. These correspond to the GL
1186 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1187 * Note: the order is from highest priority to lowest priority.
1191 TEXTURE_BUFFER_INDEX
,
1192 TEXTURE_2D_ARRAY_INDEX
,
1193 TEXTURE_1D_ARRAY_INDEX
,
1204 * Bit flags for each type of texture object
1205 * Used for Texture.Unit[]._ReallyEnabled flags.
1208 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
1209 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1210 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1211 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1212 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1213 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1214 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1215 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1220 * TexGenEnabled flags.
1227 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1232 * Bit flag versions of the corresponding GL_ constants.
1235 #define TEXGEN_SPHERE_MAP 0x1
1236 #define TEXGEN_OBJ_LINEAR 0x2
1237 #define TEXGEN_EYE_LINEAR 0x4
1238 #define TEXGEN_REFLECTION_MAP_NV 0x8
1239 #define TEXGEN_NORMAL_MAP_NV 0x10
1241 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1242 TEXGEN_REFLECTION_MAP_NV | \
1243 TEXGEN_NORMAL_MAP_NV)
1244 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1245 TEXGEN_REFLECTION_MAP_NV | \
1246 TEXGEN_NORMAL_MAP_NV | \
1252 /** Tex-gen enabled for texture unit? */
1253 #define ENABLE_TEXGEN(unit) (1 << (unit))
1255 /** Non-identity texture matrix for texture unit? */
1256 #define ENABLE_TEXMAT(unit) (1 << (unit))
1260 * Texel fetch function prototype. We use texel fetch functions to
1261 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1262 * texture images. These functions help to isolate us from the gritty
1263 * details of all the various texture image encodings.
1265 * \param texImage texture image.
1266 * \param col texel column.
1267 * \param row texel row.
1268 * \param img texel image level/layer.
1269 * \param texelOut output texel (up to 4 GLchans)
1271 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1272 GLint col
, GLint row
, GLint img
,
1276 * As above, but returns floats.
1277 * Used for depth component images and for upcoming signed/float
1280 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1281 GLint col
, GLint row
, GLint img
,
1282 GLfloat
*texelOut
);
1285 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1286 GLint col
, GLint row
, GLint img
,
1291 * Texture image state. Describes the dimensions of a texture image,
1292 * the texel format and pointers to Texel Fetch functions.
1294 struct gl_texture_image
1296 GLint InternalFormat
; /**< Internal format as given by the user */
1297 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1298 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1299 * GL_INTENSITY, GL_COLOR_INDEX,
1300 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1301 * only. Used for choosing TexEnv arithmetic.
1303 gl_format TexFormat
; /**< The actual texture memory format */
1305 GLuint Border
; /**< 0 or 1 */
1306 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1307 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1308 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1309 GLuint Width2
; /**< = Width - 2*Border */
1310 GLuint Height2
; /**< = Height - 2*Border */
1311 GLuint Depth2
; /**< = Depth - 2*Border */
1312 GLuint WidthLog2
; /**< = log2(Width2) */
1313 GLuint HeightLog2
; /**< = log2(Height2) */
1314 GLuint DepthLog2
; /**< = log2(Depth2) */
1315 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1316 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1317 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1318 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1319 GLboolean IsClientData
; /**< Data owned by client? */
1320 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1322 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1323 GLuint Level
; /**< Which mipmap level am I? */
1324 /** Cube map face: index into gl_texture_object::Image[] array */
1327 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1328 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1330 GLuint RowStride
; /**< Padded width in units of texels */
1331 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1332 each 2D slice in 'Data', in texels */
1333 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1336 * \name For device driver:
1339 void *DriverData
; /**< Arbitrary device driver data */
1345 * Indexes for cube map faces.
1360 * Sampler object state. These objects are new with GL_ARB_sampler_objects
1361 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
1363 struct gl_sampler_object
1368 GLenum WrapS
; /**< S-axis texture image wrap mode */
1369 GLenum WrapT
; /**< T-axis texture image wrap mode */
1370 GLenum WrapR
; /**< R-axis texture image wrap mode */
1371 GLenum MinFilter
; /**< minification filter */
1372 GLenum MagFilter
; /**< magnification filter */
1377 } BorderColor
; /**< Interpreted according to texture format */
1378 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1379 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1380 GLfloat LodBias
; /**< OpenGL 1.4 */
1381 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1382 GLenum CompareMode
; /**< GL_ARB_shadow */
1383 GLenum CompareFunc
; /**< GL_ARB_shadow */
1384 GLfloat CompareFailValue
; /**< GL_ARB_shadow_ambient */
1385 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1386 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
1388 /* deprecated sampler state */
1389 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1391 /** Is the texture object complete with respect to this sampler? */
1392 GLboolean _CompleteTexture
;
1397 * Texture object state. Contains the array of mipmap images, border color,
1398 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1401 struct gl_texture_object
1403 _glthread_Mutex Mutex
; /**< for thread safety */
1404 GLint RefCount
; /**< reference count */
1405 GLuint Name
; /**< the user-visible texture object ID */
1406 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1408 struct gl_sampler_object Sampler
;
1410 GLfloat Priority
; /**< in [0,1] */
1411 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1412 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1413 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1414 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1415 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1416 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1417 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1418 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1419 GLboolean _Complete
; /**< Is texture object complete? */
1420 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1421 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1423 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1424 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1426 /** GL_ARB_texture_buffer_object */
1427 struct gl_buffer_object
*BufferObject
;
1428 GLenum BufferObjectFormat
;
1430 /** GL_EXT_paletted_texture */
1431 struct gl_color_table Palette
;
1434 * \name For device driver.
1435 * Note: instead of attaching driver data to this pointer, it's preferable
1436 * to instead use this struct as a base class for your own texture object
1437 * class. Driver->NewTextureObject() can be used to implement the
1440 void *DriverData
; /**< Arbitrary device driver data */
1444 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1445 #define MAX_COMBINER_TERMS 4
1449 * Texture combine environment state.
1451 struct gl_tex_env_combine_state
1453 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1454 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1455 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1456 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1457 GLenum SourceA
[MAX_COMBINER_TERMS
];
1458 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1459 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1460 GLenum OperandA
[MAX_COMBINER_TERMS
];
1461 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1462 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1463 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1464 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1469 * Texture coord generation state.
1473 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1474 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1475 GLfloat ObjectPlane
[4];
1476 GLfloat EyePlane
[4];
1481 * Texture unit state. Contains enable flags, texture environment/function/
1482 * combiners, texgen state, and pointers to current texture objects.
1484 struct gl_texture_unit
1486 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1487 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1489 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1490 GLclampf EnvColor
[4];
1491 GLfloat EnvColorUnclamped
[4];
1493 struct gl_texgen GenS
;
1494 struct gl_texgen GenT
;
1495 struct gl_texgen GenR
;
1496 struct gl_texgen GenQ
;
1497 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1498 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1500 GLfloat LodBias
; /**< for biasing mipmap levels */
1502 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1504 /** Current sampler object (GL_ARB_sampler_objects) */
1505 struct gl_sampler_object
*Sampler
;
1508 * \name GL_EXT_texture_env_combine
1510 struct gl_tex_env_combine_state Combine
;
1513 * Derived state based on \c EnvMode and the \c BaseFormat of the
1514 * currently enabled texture.
1516 struct gl_tex_env_combine_state _EnvMode
;
1519 * Currently enabled combiner state. This will point to either
1520 * \c Combine or \c _EnvMode.
1522 struct gl_tex_env_combine_state
*_CurrentCombine
;
1524 /** Current texture object pointers */
1525 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1527 /** Points to highest priority, complete and enabled texture object */
1528 struct gl_texture_object
*_Current
;
1533 * Texture attribute group (GL_TEXTURE_BIT).
1535 struct gl_texture_attrib
1537 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1538 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1540 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1542 /** GL_ARB_texture_buffer_object */
1543 struct gl_buffer_object
*BufferObject
;
1545 /** GL_ARB_seamless_cubemap */
1546 GLboolean CubeMapSeamless
;
1548 /** GL_EXT_shared_texture_palette */
1549 GLboolean SharedPalette
;
1550 struct gl_color_table Palette
;
1552 /** Texture units/samplers used by vertex or fragment texturing */
1553 GLbitfield _EnabledUnits
;
1555 /** Texture coord units/sets used for fragment texturing */
1556 GLbitfield _EnabledCoordUnits
;
1558 /** Texture coord units that have texgen enabled */
1559 GLbitfield _TexGenEnabled
;
1561 /** Texture coord units that have non-identity matrices */
1562 GLbitfield _TexMatEnabled
;
1564 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1565 GLbitfield _GenFlags
;
1570 * Transformation attribute group (GL_TRANSFORM_BIT).
1572 struct gl_transform_attrib
1574 GLenum MatrixMode
; /**< Matrix mode */
1575 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1576 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1577 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1578 GLboolean Normalize
; /**< Normalize all normals? */
1579 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1580 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1581 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1583 GLfloat CullEyePos
[4];
1584 GLfloat CullObjPos
[4];
1589 * Viewport attribute group (GL_VIEWPORT_BIT).
1591 struct gl_viewport_attrib
1593 GLint X
, Y
; /**< position */
1594 GLsizei Width
, Height
; /**< size */
1595 GLfloat Near
, Far
; /**< Depth buffer range */
1596 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1601 * GL_ARB_vertex/pixel_buffer_object buffer object
1603 struct gl_buffer_object
1605 _glthread_Mutex Mutex
;
1608 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1609 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1610 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1611 /** Fields describing a mapped buffer */
1613 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1614 GLvoid
*Pointer
; /**< User-space address of mapping */
1615 GLintptr Offset
; /**< Mapped offset */
1616 GLsizeiptr Length
; /**< Mapped length */
1618 GLboolean Written
; /**< Ever written to? (for debugging) */
1619 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1624 * Client pixel packing/unpacking attributes
1626 struct gl_pixelstore_attrib
1634 GLboolean SwapBytes
;
1636 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1637 GLboolean Invert
; /**< GL_MESA_pack_invert */
1638 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1643 * Client vertex array attributes
1645 struct gl_client_array
1647 GLint Size
; /**< components per element (1,2,3,4) */
1648 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1649 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1650 GLsizei Stride
; /**< user-specified stride */
1651 GLsizei StrideB
; /**< actual stride in bytes */
1652 const GLubyte
*Ptr
; /**< Points to array data */
1653 GLboolean Enabled
; /**< Enabled flag is a boolean */
1654 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1655 GLboolean Integer
; /**< Integer-valued? */
1656 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1657 GLuint _ElementSize
; /**< size of each element in bytes */
1659 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1660 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1665 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1666 * extension, but a nice encapsulation in any case.
1668 struct gl_array_object
1670 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1674 _glthread_Mutex Mutex
;
1675 GLboolean VBOonly
; /**< require all arrays to live in VBOs? */
1677 /** Conventional vertex arrays */
1679 struct gl_client_array Vertex
;
1680 struct gl_client_array Weight
;
1681 struct gl_client_array Normal
;
1682 struct gl_client_array Color
;
1683 struct gl_client_array SecondaryColor
;
1684 struct gl_client_array FogCoord
;
1685 struct gl_client_array Index
;
1686 struct gl_client_array EdgeFlag
;
1687 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1688 struct gl_client_array PointSize
;
1692 * Generic arrays for vertex programs/shaders.
1693 * For NV vertex programs, these attributes alias and take priority
1694 * over the conventional attribs above. For ARB vertex programs and
1695 * GLSL vertex shaders, these attributes are separate.
1697 struct gl_client_array VertexAttrib
[MAX_VERTEX_GENERIC_ATTRIBS
];
1699 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1700 GLbitfield _Enabled
;
1703 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1704 * we can determine the max legal (in bounds) glDrawElements array index.
1711 * Vertex array state
1713 struct gl_array_attrib
1715 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1716 struct gl_array_object
*ArrayObj
;
1718 /** The default vertex array object */
1719 struct gl_array_object
*DefaultArrayObj
;
1721 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1722 struct _mesa_HashTable
*Objects
;
1724 GLint ActiveTexture
; /**< Client Active Texture */
1725 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1726 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1728 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1729 GLboolean PrimitiveRestart
;
1730 GLuint RestartIndex
;
1732 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1733 GLboolean RebindArrays
; /**< whether the VBO module should rebind arrays */
1735 /* GL_ARB_vertex_buffer_object */
1736 struct gl_buffer_object
*ArrayBufferObj
;
1737 struct gl_buffer_object
*ElementArrayBufferObj
;
1742 * Feedback buffer state
1747 GLbitfield _Mask
; /**< FB_* bits */
1755 * Selection buffer state
1759 GLuint
*Buffer
; /**< selection buffer */
1760 GLuint BufferSize
; /**< size of the selection buffer */
1761 GLuint BufferCount
; /**< number of values in the selection buffer */
1762 GLuint Hits
; /**< number of records in the selection buffer */
1763 GLuint NameStackDepth
; /**< name stack depth */
1764 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1765 GLboolean HitFlag
; /**< hit flag */
1766 GLfloat HitMinZ
; /**< minimum hit depth */
1767 GLfloat HitMaxZ
; /**< maximum hit depth */
1772 * 1-D Evaluator control points
1776 GLuint Order
; /**< Number of control points */
1777 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1778 GLfloat
*Points
; /**< Points to contiguous control points */
1783 * 2-D Evaluator control points
1787 GLuint Uorder
; /**< Number of control points in U dimension */
1788 GLuint Vorder
; /**< Number of control points in V dimension */
1791 GLfloat
*Points
; /**< Points to contiguous control points */
1796 * All evaluator control point state
1798 struct gl_evaluators
1804 struct gl_1d_map Map1Vertex3
;
1805 struct gl_1d_map Map1Vertex4
;
1806 struct gl_1d_map Map1Index
;
1807 struct gl_1d_map Map1Color4
;
1808 struct gl_1d_map Map1Normal
;
1809 struct gl_1d_map Map1Texture1
;
1810 struct gl_1d_map Map1Texture2
;
1811 struct gl_1d_map Map1Texture3
;
1812 struct gl_1d_map Map1Texture4
;
1813 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1820 struct gl_2d_map Map2Vertex3
;
1821 struct gl_2d_map Map2Vertex4
;
1822 struct gl_2d_map Map2Index
;
1823 struct gl_2d_map Map2Color4
;
1824 struct gl_2d_map Map2Normal
;
1825 struct gl_2d_map Map2Texture1
;
1826 struct gl_2d_map Map2Texture2
;
1827 struct gl_2d_map Map2Texture3
;
1828 struct gl_2d_map Map2Texture4
;
1829 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1835 * Names of the various vertex/fragment program register files, etc.
1837 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1838 * All values should fit in a 4-bit field.
1840 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1841 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1842 * be "uniform" variables since they can only be set outside glBegin/End.
1843 * They're also all stored in the same Parameters array.
1847 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1848 PROGRAM_INPUT
, /**< machine->Inputs[] */
1849 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1850 PROGRAM_VARYING
, /**< machine->Inputs[]/Outputs[] */
1851 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1852 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1853 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1854 PROGRAM_NAMED_PARAM
, /**< gl_program->Parameters[] */
1855 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1856 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1857 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1858 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1859 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1860 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1861 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1867 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1868 * one of these values.
1872 SYSTEM_VALUE_FRONT_FACE
, /**< Fragment shader only (not done yet) */
1873 SYSTEM_VALUE_INSTANCE_ID
, /**< Vertex shader only */
1874 SYSTEM_VALUE_MAX
/**< Number of values */
1878 /** Vertex and fragment instructions */
1879 struct prog_instruction
;
1880 struct gl_program_parameter_list
;
1881 struct gl_uniform_list
;
1885 * Base class for any kind of program object
1890 GLubyte
*String
; /**< Null-terminated program text */
1892 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1893 GLenum Format
; /**< String encoding format */
1896 struct prog_instruction
*Instructions
;
1898 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1899 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
1900 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1901 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1902 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1903 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1904 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1905 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1908 /** Named parameters, constants, etc. from program text */
1909 struct gl_program_parameter_list
*Parameters
;
1910 /** Numbered local parameters */
1911 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1913 /** Vertex/fragment shader varying vars */
1914 struct gl_program_parameter_list
*Varying
;
1915 /** Vertex program user-defined attributes */
1916 struct gl_program_parameter_list
*Attributes
;
1918 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1919 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1920 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1921 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
1923 /** Bitmask of which register files are read/written with indirect
1924 * addressing. Mask of (1 << PROGRAM_x) bits.
1926 GLbitfield IndirectRegisterFiles
;
1928 /** Logical counts */
1930 GLuint NumInstructions
;
1931 GLuint NumTemporaries
;
1932 GLuint NumParameters
;
1933 GLuint NumAttributes
;
1934 GLuint NumAddressRegs
;
1935 GLuint NumAluInstructions
;
1936 GLuint NumTexInstructions
;
1937 GLuint NumTexIndirections
;
1939 /** Native, actual h/w counts */
1941 GLuint NumNativeInstructions
;
1942 GLuint NumNativeTemporaries
;
1943 GLuint NumNativeParameters
;
1944 GLuint NumNativeAttributes
;
1945 GLuint NumNativeAddressRegs
;
1946 GLuint NumNativeAluInstructions
;
1947 GLuint NumNativeTexInstructions
;
1948 GLuint NumNativeTexIndirections
;
1953 /** Vertex program object */
1954 struct gl_vertex_program
1956 struct gl_program Base
; /**< base class */
1957 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1958 GLboolean IsPositionInvariant
;
1962 /** Geometry program object */
1963 struct gl_geometry_program
1965 struct gl_program Base
; /**< base class */
1968 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1969 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1970 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1974 /** Fragment program object */
1975 struct gl_fragment_program
1977 struct gl_program Base
; /**< base class */
1978 GLboolean UsesKill
; /**< shader uses KIL instruction */
1979 GLboolean OriginUpperLeft
;
1980 GLboolean PixelCenterInteger
;
1981 enum gl_frag_depth_layout FragDepthLayout
;
1986 * State common to vertex and fragment programs.
1988 struct gl_program_state
1990 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1991 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1996 * Context state for vertex programs.
1998 struct gl_vertex_program_state
2000 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2001 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2002 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2003 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2004 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
2006 /** Currently enabled and valid vertex program (including internal
2007 * programs, user-defined vertex programs and GLSL vertex shaders).
2008 * This is the program we must use when rendering.
2010 struct gl_vertex_program
*_Current
;
2012 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2014 /* For GL_NV_vertex_program only: */
2015 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
2016 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
2018 /** Should fixed-function T&L be implemented with a vertex prog? */
2019 GLboolean _MaintainTnlProgram
;
2021 /** Program to emulate fixed-function T&L (see above) */
2022 struct gl_vertex_program
*_TnlProgram
;
2024 /** Cache of fixed-function programs */
2025 struct gl_program_cache
*Cache
;
2027 GLboolean _Overriden
;
2032 * Context state for geometry programs.
2034 struct gl_geometry_program_state
2036 GLboolean Enabled
; /**< GL_ARB_GEOMETRY_SHADER4 */
2037 GLboolean _Enabled
; /**< Enabled and valid program? */
2038 struct gl_geometry_program
*Current
; /**< user-bound geometry program */
2040 /** Currently enabled and valid program (including internal programs
2041 * and compiled shader programs).
2043 struct gl_geometry_program
*_Current
;
2045 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2047 /** Cache of fixed-function programs */
2048 struct gl_program_cache
*Cache
;
2052 * Context state for fragment programs.
2054 struct gl_fragment_program_state
2056 GLboolean Enabled
; /**< User-set fragment program enable flag */
2057 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2058 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2060 /** Currently enabled and valid fragment program (including internal
2061 * programs, user-defined fragment programs and GLSL fragment shaders).
2062 * This is the program we must use when rendering.
2064 struct gl_fragment_program
*_Current
;
2066 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2068 /** Should fixed-function texturing be implemented with a fragment prog? */
2069 GLboolean _MaintainTexEnvProgram
;
2071 /** Program to emulate fixed-function texture env/combine (see above) */
2072 struct gl_fragment_program
*_TexEnvProgram
;
2074 /** Cache of fixed-function programs */
2075 struct gl_program_cache
*Cache
;
2080 * ATI_fragment_shader runtime state
2082 #define ATI_FS_INPUT_PRIMARY 0
2083 #define ATI_FS_INPUT_SECONDARY 1
2085 struct atifs_instruction
;
2086 struct atifs_setupinst
;
2089 * ATI fragment shader
2091 struct ati_fragment_shader
2095 struct atifs_instruction
*Instructions
[2];
2096 struct atifs_setupinst
*SetupInst
[2];
2097 GLfloat Constants
[8][4];
2098 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2099 GLubyte numArithInstr
[2];
2100 GLubyte regsAssigned
[2];
2101 GLubyte NumPasses
; /**< 1 or 2 */
2103 GLubyte last_optype
;
2104 GLboolean interpinp1
;
2110 * Context state for GL_ATI_fragment_shader
2112 struct gl_ati_fragment_shader_state
2115 GLboolean _Enabled
; /**< enabled and valid shader? */
2116 GLboolean Compiling
;
2117 GLfloat GlobalConstants
[8][4];
2118 struct ati_fragment_shader
*Current
;
2123 * Occlusion/timer query object.
2125 struct gl_query_object
2127 GLenum Target
; /**< The query target, when active */
2128 GLuint Id
; /**< hash table ID/name */
2129 GLuint64EXT Result
; /**< the counter */
2130 GLboolean Active
; /**< inside Begin/EndQuery */
2131 GLboolean Ready
; /**< result is ready? */
2136 * Context state for query objects.
2138 struct gl_query_state
2140 struct _mesa_HashTable
*QueryObjects
;
2141 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2142 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2144 /** GL_NV_conditional_render */
2145 struct gl_query_object
*CondRenderQuery
;
2147 /** GL_EXT_transform_feedback */
2148 struct gl_query_object
*PrimitivesGenerated
;
2149 struct gl_query_object
*PrimitivesWritten
;
2151 /** GL_ARB_timer_query */
2152 struct gl_query_object
*TimeElapsed
;
2154 GLenum CondRenderMode
;
2158 /** Sync object state */
2159 struct gl_sync_object
{
2160 struct simple_node link
;
2161 GLenum Type
; /**< GL_SYNC_FENCE */
2162 GLuint Name
; /**< Fence name */
2163 GLint RefCount
; /**< Reference count */
2164 GLboolean DeletePending
; /**< Object was deleted while there were still
2165 * live references (e.g., sync not yet finished)
2167 GLenum SyncCondition
;
2168 GLbitfield Flags
; /**< Flags passed to glFenceSync */
2169 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
2173 /** Set by #pragma directives */
2174 struct gl_sl_pragmas
2176 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
2177 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
2178 GLboolean Optimize
; /**< defaults on */
2179 GLboolean Debug
; /**< defaults off */
2184 * A GLSL vertex or fragment shader object.
2188 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2189 GLuint Name
; /**< AKA the handle */
2190 GLint RefCount
; /**< Reference count */
2191 GLboolean DeletePending
;
2192 GLboolean CompileStatus
;
2193 const GLchar
*Source
; /**< Source code string */
2194 GLuint SourceChecksum
; /**< for debug/logging purposes */
2195 struct gl_program
*Program
; /**< Post-compile assembly code */
2197 struct gl_sl_pragmas Pragmas
;
2199 unsigned Version
; /**< GLSL version used for linking */
2201 struct exec_list
*ir
;
2202 struct glsl_symbol_table
*symbols
;
2204 /** Shaders containing built-in functions that are used for linking. */
2205 struct gl_shader
*builtins_to_link
[16];
2206 unsigned num_builtins_to_link
;
2211 * A GLSL program object.
2212 * Basically a linked collection of vertex and fragment shaders.
2214 struct gl_shader_program
2216 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2217 GLuint Name
; /**< aka handle or ID */
2218 GLint RefCount
; /**< Reference count */
2219 GLboolean DeletePending
;
2221 GLuint NumShaders
; /**< number of attached shaders */
2222 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2224 /** User-defined attribute bindings (glBindAttribLocation) */
2225 struct gl_program_parameter_list
*Attributes
;
2227 /** Transform feedback varyings */
2231 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2232 } TransformFeedback
;
2234 /** Geometry shader state - copied into gl_geometry_program at link time */
2237 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2238 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2239 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2242 /* post-link info: */
2243 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
2244 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
2245 struct gl_geometry_program
*GeometryProgram
; /**< Linked geometry prog */
2246 struct gl_uniform_list
*Uniforms
;
2247 struct gl_program_parameter_list
*Varying
;
2248 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2249 GLboolean Validated
;
2250 GLboolean _Used
; /**< Ever used for drawing? */
2253 unsigned Version
; /**< GLSL version used for linking */
2256 * Per-stage shaders resulting from the first stage of linking.
2258 * Set of linked shaders for this program. The array is accessed using the
2259 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2262 struct gl_shader
*_LinkedShaders
[MESA_SHADER_TYPES
];
2266 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2267 #define GLSL_LOG 0x2 /**< Write shaders to files */
2268 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2269 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2270 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2271 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2272 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2273 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2277 * Context state for GLSL vertex/fragment shaders.
2279 struct gl_shader_state
2282 * Programs used for rendering
2284 * There is a separate program set for each shader stage. If
2285 * GL_EXT_separate_shader_objects is not supported, each of these must point
2286 * to \c NULL or to the same program.
2288 struct gl_shader_program
*CurrentVertexProgram
;
2289 struct gl_shader_program
*CurrentGeometryProgram
;
2290 struct gl_shader_program
*CurrentFragmentProgram
;
2293 * Program used by glUniform calls.
2295 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2297 struct gl_shader_program
*ActiveProgram
;
2299 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2303 * Compiler options for a single GLSL shaders type
2305 struct gl_shader_compiler_options
2307 /** Driver-selectable options: */
2308 GLboolean EmitCondCodes
; /**< Use condition codes? */
2309 GLboolean EmitNVTempInitialization
; /**< 0-fill NV temp registers */
2310 GLboolean EmitNoLoops
;
2311 GLboolean EmitNoFunctions
;
2312 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2313 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2314 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
2315 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2318 * \name Forms of indirect addressing the driver cannot do.
2321 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2322 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2323 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2324 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2327 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2328 GLuint MaxUnrollIterations
;
2330 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2334 * Transform feedback object state
2336 struct gl_transform_feedback_object
2338 GLuint Name
; /**< AKA the object ID */
2340 GLboolean Active
; /**< Is transform feedback enabled? */
2341 GLboolean Paused
; /**< Is transform feedback paused? */
2343 /** The feedback buffers */
2344 GLuint BufferNames
[MAX_FEEDBACK_ATTRIBS
];
2345 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_ATTRIBS
];
2347 /** Start of feedback data in dest buffer */
2348 GLintptr Offset
[MAX_FEEDBACK_ATTRIBS
];
2349 /** Max data to put into dest buffer (in bytes) */
2350 GLsizeiptr Size
[MAX_FEEDBACK_ATTRIBS
];
2355 * Context state for transform feedback.
2357 struct gl_transform_feedback
2359 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2361 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
2363 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2364 struct gl_buffer_object
*CurrentBuffer
;
2366 /** The table of all transform feedback objects */
2367 struct _mesa_HashTable
*Objects
;
2369 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2370 struct gl_transform_feedback_object
*CurrentObject
;
2372 /** The default xform-fb object (Name==0) */
2373 struct gl_transform_feedback_object
*DefaultObject
;
2379 * State which can be shared by multiple contexts:
2381 struct gl_shared_state
2383 _glthread_Mutex Mutex
; /**< for thread safety */
2384 GLint RefCount
; /**< Reference count */
2385 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2386 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2388 /** Default texture objects (shared by all texture units) */
2389 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2391 /** Fallback texture used when a bound texture is incomplete */
2392 struct gl_texture_object
*FallbackTex
;
2395 * \name Thread safety and statechange notification for texture
2398 * \todo Improve the granularity of locking.
2401 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2402 GLuint TextureStateStamp
; /**< state notification for shared tex */
2405 /** Default buffer object for vertex arrays that aren't in VBOs */
2406 struct gl_buffer_object
*NullBufferObj
;
2409 * \name Vertex/geometry/fragment programs
2412 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2413 struct gl_vertex_program
*DefaultVertexProgram
;
2414 struct gl_fragment_program
*DefaultFragmentProgram
;
2415 struct gl_geometry_program
*DefaultGeometryProgram
;
2418 /* GL_ATI_fragment_shader */
2419 struct _mesa_HashTable
*ATIShaders
;
2420 struct ati_fragment_shader
*DefaultFragmentShader
;
2422 struct _mesa_HashTable
*BufferObjects
;
2424 /** Table of both gl_shader and gl_shader_program objects */
2425 struct _mesa_HashTable
*ShaderObjects
;
2427 /* GL_EXT_framebuffer_object */
2428 struct _mesa_HashTable
*RenderBuffers
;
2429 struct _mesa_HashTable
*FrameBuffers
;
2432 struct simple_node SyncObjects
;
2434 /** GL_ARB_sampler_objects */
2435 struct _mesa_HashTable
*SamplerObjects
;
2437 void *DriverData
; /**< Device driver shared state */
2444 * A renderbuffer stores colors or depth values or stencil values.
2445 * A framebuffer object will have a collection of these.
2446 * Data are read/written to the buffer with a handful of Get/Put functions.
2448 * Instances of this object are allocated with the Driver's NewRenderbuffer
2449 * hook. Drivers will likely wrap this class inside a driver-specific
2450 * class to simulate inheritance.
2452 struct gl_renderbuffer
2454 _glthread_Mutex Mutex
; /**< for thread safety */
2455 GLuint ClassID
; /**< Useful for drivers */
2458 GLuint Width
, Height
;
2459 GLint RowStride
; /**< Padded width in units of pixels */
2460 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
2462 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
2466 GLenum InternalFormat
; /**< The user-specified format */
2467 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2468 GL_STENCIL_INDEX. */
2469 gl_format Format
; /**< The actual renderbuffer memory format */
2471 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2472 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2474 /* Used to wrap one renderbuffer around another: */
2475 struct gl_renderbuffer
*Wrapped
;
2477 /* Delete this renderbuffer */
2478 void (*Delete
)(struct gl_renderbuffer
*rb
);
2480 /* Allocate new storage for this renderbuffer */
2481 GLboolean (*AllocStorage
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
2482 GLenum internalFormat
,
2483 GLuint width
, GLuint height
);
2485 /* Lock/Unlock are called before/after calling the Get/Put functions.
2486 * Not sure this is the right place for these yet.
2487 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2488 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2491 /* Return a pointer to the element/pixel at (x,y).
2492 * Should return NULL if the buffer memory can't be directly addressed.
2494 void *(*GetPointer
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
2497 /* Get/Read a row of values.
2498 * The values will be of format _BaseFormat and type DataType.
2500 void (*GetRow
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2501 GLint x
, GLint y
, void *values
);
2503 /* Get/Read values at arbitrary locations.
2504 * The values will be of format _BaseFormat and type DataType.
2506 void (*GetValues
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2507 const GLint x
[], const GLint y
[], void *values
);
2509 /* Put/Write a row of values.
2510 * The values will be of format _BaseFormat and type DataType.
2512 void (*PutRow
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2513 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2515 /* Put/Write a row of RGB values. This is a special-case routine that's
2516 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2517 * a common case for glDrawPixels and some triangle routines.
2518 * The values will be of format GL_RGB and type DataType.
2520 void (*PutRowRGB
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2521 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2524 /* Put/Write a row of identical values.
2525 * The values will be of format _BaseFormat and type DataType.
2527 void (*PutMonoRow
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2528 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2530 /* Put/Write values at arbitrary locations.
2531 * The values will be of format _BaseFormat and type DataType.
2533 void (*PutValues
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2534 const GLint x
[], const GLint y
[], const void *values
,
2535 const GLubyte
*mask
);
2536 /* Put/Write identical values at arbitrary locations.
2537 * The values will be of format _BaseFormat and type DataType.
2539 void (*PutMonoValues
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
2540 GLuint count
, const GLint x
[], const GLint y
[],
2541 const void *value
, const GLubyte
*mask
);
2546 * A renderbuffer attachment points to either a texture object (and specifies
2547 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2549 struct gl_renderbuffer_attachment
2551 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2555 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2556 * application supplied renderbuffer object.
2558 struct gl_renderbuffer
*Renderbuffer
;
2561 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2562 * supplied texture object.
2564 struct gl_texture_object
*Texture
;
2565 GLuint TextureLevel
; /**< Attached mipmap level. */
2566 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2567 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2568 * and 2D array textures */
2573 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2574 * In C++ terms, think of this as a base class from which device drivers
2575 * will make derived classes.
2577 struct gl_framebuffer
2579 _glthread_Mutex Mutex
; /**< for thread safety */
2581 * If zero, this is a window system framebuffer. If non-zero, this
2582 * is a FBO framebuffer; note that for some devices (i.e. those with
2583 * a natural pixel coordinate system for FBOs that differs from the
2584 * OpenGL/Mesa coordinate system), this means that the viewport,
2585 * polygon face orientation, and polygon stipple will have to be inverted.
2590 GLboolean DeletePending
;
2593 * The framebuffer's visual. Immutable if this is a window system buffer.
2594 * Computed from attachments if user-made FBO.
2596 struct gl_config Visual
;
2598 GLboolean Initialized
;
2600 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2602 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2604 GLint _Xmin
, _Xmax
; /**< inclusive */
2605 GLint _Ymin
, _Ymax
; /**< exclusive */
2608 /** \name Derived Z buffer stuff */
2610 GLuint _DepthMax
; /**< Max depth buffer value */
2611 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2612 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2615 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2618 /** Integer color values */
2619 GLboolean _IntegerColor
;
2621 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2622 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2624 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2625 * attribute group and GL_PIXEL attribute group, respectively.
2627 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2628 GLenum ColorReadBuffer
;
2630 /** Computed from ColorDraw/ReadBuffer above */
2631 GLuint _NumColorDrawBuffers
;
2632 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2633 GLint _ColorReadBufferIndex
; /* -1 = None */
2634 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2635 struct gl_renderbuffer
*_ColorReadBuffer
;
2637 /** The Actual depth/stencil buffers to use. May be wrappers around the
2638 * depth/stencil buffers attached above. */
2639 struct gl_renderbuffer
*_DepthBuffer
;
2640 struct gl_renderbuffer
*_StencilBuffer
;
2642 /** Delete this framebuffer */
2643 void (*Delete
)(struct gl_framebuffer
*fb
);
2648 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
2652 GLushort RangeMin
; /**< min value exponent */
2653 GLushort RangeMax
; /**< max value exponent */
2654 GLushort Precision
; /**< number of mantissa bits */
2659 * Limits for vertex, geometry and fragment programs/shaders.
2661 struct gl_program_constants
2663 /* logical limits */
2664 GLuint MaxInstructions
;
2665 GLuint MaxAluInstructions
;
2666 GLuint MaxTexInstructions
;
2667 GLuint MaxTexIndirections
;
2670 GLuint MaxAddressRegs
;
2671 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
2672 GLuint MaxParameters
;
2673 GLuint MaxLocalParams
;
2674 GLuint MaxEnvParams
;
2675 /* native/hardware limits */
2676 GLuint MaxNativeInstructions
;
2677 GLuint MaxNativeAluInstructions
;
2678 GLuint MaxNativeTexInstructions
;
2679 GLuint MaxNativeTexIndirections
;
2680 GLuint MaxNativeAttribs
;
2681 GLuint MaxNativeTemps
;
2682 GLuint MaxNativeAddressRegs
;
2683 GLuint MaxNativeParameters
;
2685 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
2686 /* ES 2.0 and GL_ARB_ES2_compatibility */
2687 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
2688 struct gl_precision LowInt
, MediumInt
, HighInt
;
2693 * Constants which may be overridden by device driver during context creation
2694 * but are never changed after that.
2698 GLint MaxTextureMbytes
; /**< Max memory per image, in MB */
2699 GLint MaxTextureLevels
; /**< Max mipmap levels. */
2700 GLint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2701 GLint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2702 GLint MaxArrayTextureLayers
; /**< Max layers in array textures */
2703 GLint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2704 GLuint MaxTextureCoordUnits
;
2705 GLuint MaxTextureImageUnits
;
2706 GLuint MaxVertexTextureImageUnits
;
2707 GLuint MaxCombinedTextureImageUnits
;
2708 GLuint MaxGeometryTextureImageUnits
;
2709 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2710 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2711 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2712 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
2714 GLuint MaxArrayLockSize
;
2718 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2719 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2720 GLfloat PointSizeGranularity
;
2721 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2722 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2723 GLfloat LineWidthGranularity
;
2725 GLuint MaxColorTableSize
;
2727 GLuint MaxClipPlanes
;
2729 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2730 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2732 GLuint MaxViewportWidth
, MaxViewportHeight
;
2734 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2735 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2736 struct gl_program_constants GeometryProgram
; /**< GL_ARB_geometry_shader4 */
2737 GLuint MaxProgramMatrices
;
2738 GLuint MaxProgramMatrixStackDepth
;
2740 /** vertex array / buffer object bounds checking */
2741 GLboolean CheckArrayBounds
;
2743 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2745 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2746 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2747 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2749 /** Number of varying vectors between vertex and fragment shaders */
2751 GLuint MaxVertexVaryingComponents
; /**< Between vert and geom shader */
2752 GLuint MaxGeometryVaryingComponents
; /**< Between geom and frag shader */
2754 /** GL_ARB_geometry_shader4 */
2755 GLuint MaxGeometryOutputVertices
;
2756 GLuint MaxGeometryTotalOutputComponents
;
2758 GLuint GLSLVersion
; /**< GLSL version supported (ex: 120 = 1.20) */
2761 * Does the driver support real 32-bit integers? (Otherwise, integers are
2762 * simulated via floats.)
2764 GLboolean NativeIntegers
;
2767 * If the driver supports real 32-bit integers, what integer value should be
2768 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
2770 GLuint UniformBooleanTrue
;
2772 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2773 GLbitfield SupportedBumpUnits
;
2776 * Maximum amount of time, measured in nanseconds, that the server can wait.
2778 GLuint64 MaxServerWaitTimeout
;
2780 /** GL_EXT_provoking_vertex */
2781 GLboolean QuadsFollowProvokingVertexConvention
;
2783 /** OpenGL version 3.0 */
2784 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2786 /** OpenGL version 3.2 */
2787 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
2789 /** GL_EXT_transform_feedback */
2790 GLuint MaxTransformFeedbackSeparateAttribs
;
2791 GLuint MaxTransformFeedbackSeparateComponents
;
2792 GLuint MaxTransformFeedbackInterleavedComponents
;
2794 /** GL_EXT_gpu_shader4 */
2795 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
2797 /* GL_EXT_framebuffer_sRGB */
2798 GLboolean sRGBCapable
; /* can enable sRGB blend/update on FBOs */
2800 /* GL_ARB_robustness */
2801 GLenum ResetStrategy
;
2806 * Enable flag for each OpenGL extension. Different device drivers will
2807 * enable different extensions at runtime.
2809 struct gl_extensions
2811 GLboolean dummy
; /* don't remove this! */
2812 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
2813 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
2814 GLboolean ARB_ES2_compatibility
;
2815 GLboolean ARB_blend_func_extended
;
2816 GLboolean ARB_color_buffer_float
;
2817 GLboolean ARB_copy_buffer
;
2818 GLboolean ARB_depth_buffer_float
;
2819 GLboolean ARB_depth_clamp
;
2820 GLboolean ARB_depth_texture
;
2821 GLboolean ARB_draw_buffers
;
2822 GLboolean ARB_draw_buffers_blend
;
2823 GLboolean ARB_draw_elements_base_vertex
;
2824 GLboolean ARB_draw_instanced
;
2825 GLboolean ARB_fragment_coord_conventions
;
2826 GLboolean ARB_fragment_program
;
2827 GLboolean ARB_fragment_program_shadow
;
2828 GLboolean ARB_fragment_shader
;
2829 GLboolean ARB_framebuffer_object
;
2830 GLboolean ARB_explicit_attrib_location
;
2831 GLboolean ARB_geometry_shader4
;
2832 GLboolean ARB_half_float_pixel
;
2833 GLboolean ARB_half_float_vertex
;
2834 GLboolean ARB_instanced_arrays
;
2835 GLboolean ARB_map_buffer_range
;
2836 GLboolean ARB_multisample
;
2837 GLboolean ARB_multitexture
;
2838 GLboolean ARB_occlusion_query
;
2839 GLboolean ARB_occlusion_query2
;
2840 GLboolean ARB_point_sprite
;
2841 GLboolean ARB_sampler_objects
;
2842 GLboolean ARB_seamless_cube_map
;
2843 GLboolean ARB_shader_objects
;
2844 GLboolean ARB_shader_stencil_export
;
2845 GLboolean ARB_shader_texture_lod
;
2846 GLboolean ARB_shading_language_100
;
2847 GLboolean ARB_shadow
;
2848 GLboolean ARB_shadow_ambient
;
2850 GLboolean ARB_texture_border_clamp
;
2851 GLboolean ARB_texture_buffer_object
;
2852 GLboolean ARB_texture_compression
;
2853 GLboolean ARB_texture_compression_rgtc
;
2854 GLboolean ARB_texture_cube_map
;
2855 GLboolean ARB_texture_env_combine
;
2856 GLboolean ARB_texture_env_crossbar
;
2857 GLboolean ARB_texture_env_dot3
;
2858 GLboolean ARB_texture_float
;
2859 GLboolean ARB_texture_mirrored_repeat
;
2860 GLboolean ARB_texture_multisample
;
2861 GLboolean ARB_texture_non_power_of_two
;
2862 GLboolean ARB_texture_rg
;
2863 GLboolean ARB_texture_rgb10_a2ui
;
2864 GLboolean ARB_timer_query
;
2865 GLboolean ARB_transform_feedback2
;
2866 GLboolean ARB_transpose_matrix
;
2867 GLboolean ARB_uniform_buffer_object
;
2868 GLboolean ARB_vertex_array_object
;
2869 GLboolean ARB_vertex_buffer_object
;
2870 GLboolean ARB_vertex_program
;
2871 GLboolean ARB_vertex_shader
;
2872 GLboolean ARB_vertex_type_2_10_10_10_rev
;
2873 GLboolean ARB_window_pos
;
2876 GLboolean EXT_blend_color
;
2877 GLboolean EXT_blend_equation_separate
;
2878 GLboolean EXT_blend_func_separate
;
2879 GLboolean EXT_blend_logic_op
;
2880 GLboolean EXT_blend_minmax
;
2881 GLboolean EXT_blend_subtract
;
2882 GLboolean EXT_clip_volume_hint
;
2883 GLboolean EXT_compiled_vertex_array
;
2884 GLboolean EXT_copy_texture
;
2885 GLboolean EXT_depth_bounds_test
;
2886 GLboolean EXT_draw_buffers2
;
2887 GLboolean EXT_draw_range_elements
;
2888 GLboolean EXT_fog_coord
;
2889 GLboolean EXT_framebuffer_blit
;
2890 GLboolean EXT_framebuffer_multisample
;
2891 GLboolean EXT_framebuffer_object
;
2892 GLboolean EXT_framebuffer_sRGB
;
2893 GLboolean EXT_gpu_program_parameters
;
2894 GLboolean EXT_gpu_shader4
;
2895 GLboolean EXT_multi_draw_arrays
;
2896 GLboolean EXT_paletted_texture
;
2897 GLboolean EXT_packed_depth_stencil
;
2898 GLboolean EXT_packed_float
;
2899 GLboolean EXT_packed_pixels
;
2900 GLboolean EXT_pixel_buffer_object
;
2901 GLboolean EXT_point_parameters
;
2902 GLboolean EXT_polygon_offset
;
2903 GLboolean EXT_provoking_vertex
;
2904 GLboolean EXT_rescale_normal
;
2905 GLboolean EXT_shadow_funcs
;
2906 GLboolean EXT_secondary_color
;
2907 GLboolean EXT_separate_shader_objects
;
2908 GLboolean EXT_separate_specular_color
;
2909 GLboolean EXT_shared_texture_palette
;
2910 GLboolean EXT_stencil_wrap
;
2911 GLboolean EXT_stencil_two_side
;
2912 GLboolean EXT_subtexture
;
2913 GLboolean EXT_texture
;
2914 GLboolean EXT_texture_object
;
2915 GLboolean EXT_texture3D
;
2916 GLboolean EXT_texture_array
;
2917 GLboolean EXT_texture_compression_latc
;
2918 GLboolean EXT_texture_compression_s3tc
;
2919 GLboolean EXT_texture_env_add
;
2920 GLboolean EXT_texture_env_combine
;
2921 GLboolean EXT_texture_env_dot3
;
2922 GLboolean EXT_texture_filter_anisotropic
;
2923 GLboolean EXT_texture_integer
;
2924 GLboolean EXT_texture_lod_bias
;
2925 GLboolean EXT_texture_mirror_clamp
;
2926 GLboolean EXT_texture_shared_exponent
;
2927 GLboolean EXT_texture_snorm
;
2928 GLboolean EXT_texture_sRGB
;
2929 GLboolean EXT_texture_sRGB_decode
;
2930 GLboolean EXT_texture_swizzle
;
2931 GLboolean EXT_transform_feedback
;
2932 GLboolean EXT_timer_query
;
2933 GLboolean EXT_vertex_array
;
2934 GLboolean EXT_vertex_array_bgra
;
2935 GLboolean EXT_vertex_array_set
;
2936 GLboolean OES_standard_derivatives
;
2937 /* vendor extensions */
2938 GLboolean AMD_conservative_depth
;
2939 GLboolean AMD_seamless_cubemap_per_texture
;
2940 GLboolean APPLE_client_storage
;
2941 GLboolean APPLE_packed_pixels
;
2942 GLboolean APPLE_vertex_array_object
;
2943 GLboolean APPLE_object_purgeable
;
2944 GLboolean ATI_envmap_bumpmap
;
2945 GLboolean ATI_texture_compression_3dc
;
2946 GLboolean ATI_texture_mirror_once
;
2947 GLboolean ATI_texture_env_combine3
;
2948 GLboolean ATI_fragment_shader
;
2949 GLboolean ATI_separate_stencil
;
2950 GLboolean IBM_rasterpos_clip
;
2951 GLboolean IBM_multimode_draw_arrays
;
2952 GLboolean MESA_pack_invert
;
2953 GLboolean MESA_resize_buffers
;
2954 GLboolean MESA_ycbcr_texture
;
2955 GLboolean MESA_texture_array
;
2956 GLboolean NV_blend_square
;
2957 GLboolean NV_conditional_render
;
2958 GLboolean NV_fragment_program
;
2959 GLboolean NV_fragment_program_option
;
2960 GLboolean NV_light_max_exponent
;
2961 GLboolean NV_point_sprite
;
2962 GLboolean NV_primitive_restart
;
2963 GLboolean NV_texture_barrier
;
2964 GLboolean NV_texgen_reflection
;
2965 GLboolean NV_texture_env_combine4
;
2966 GLboolean NV_texture_rectangle
;
2967 GLboolean NV_vertex_program
;
2968 GLboolean NV_vertex_program1_1
;
2969 GLboolean OES_read_format
;
2970 GLboolean SGIS_generate_mipmap
;
2971 GLboolean SGIS_texture_edge_clamp
;
2972 GLboolean SGIS_texture_lod
;
2973 GLboolean TDFX_texture_compression_FXT1
;
2975 GLboolean OES_EGL_image
;
2976 GLboolean OES_draw_texture
;
2977 GLboolean EXT_texture_format_BGRA8888
;
2978 GLboolean extension_sentinel
;
2979 /** The extension string */
2980 const GLubyte
*String
;
2981 /** Number of supported extensions */
2987 * A stack of matrices (projection, modelview, color, texture, etc).
2989 struct gl_matrix_stack
2991 GLmatrix
*Top
; /**< points into Stack */
2992 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2993 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2994 GLuint MaxDepth
; /**< size of Stack[] array */
2995 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
3000 * \name Bits for image transfer operations
3001 * \sa __struct gl_contextRec::ImageTransferState.
3004 #define IMAGE_SCALE_BIAS_BIT 0x1
3005 #define IMAGE_SHIFT_OFFSET_BIT 0x2
3006 #define IMAGE_MAP_COLOR_BIT 0x4
3007 #define IMAGE_CLAMP_BIT 0x800
3010 /** Pixel Transfer ops */
3011 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
3012 IMAGE_SHIFT_OFFSET_BIT | \
3013 IMAGE_MAP_COLOR_BIT)
3016 * \name Bits to indicate what state has changed.
3019 #define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
3020 #define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
3021 #define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
3022 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
3023 #define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
3024 #define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
3025 #define _NEW_FOG (1 << 6) /**< gl_context::Fog */
3026 #define _NEW_HINT (1 << 7) /**< gl_context::Hint */
3027 #define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
3028 #define _NEW_LINE (1 << 9) /**< gl_context::Line */
3029 #define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
3030 #define _NEW_POINT (1 << 11) /**< gl_context::Point */
3031 #define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
3032 #define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
3033 #define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
3034 #define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
3035 #define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
3036 #define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
3037 #define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
3038 #define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */
3039 #define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
3040 #define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
3041 #define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
3042 #define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
3043 #define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
3044 #define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
3045 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
3046 #define _NEW_PROGRAM_CONSTANTS (1 << 27)
3047 #define _NEW_BUFFER_OBJECT (1 << 28)
3048 #define _NEW_FRAG_CLAMP (1 << 29)
3054 * \name Bits to track array state changes
3056 * Also used to summarize array enabled.
3059 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
3060 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
3061 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
3062 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
3063 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
3064 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
3065 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
3066 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
3067 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
3068 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
3069 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
3070 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
3071 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
3072 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
3073 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
3074 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
3075 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
3076 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
3077 #define _NEW_ARRAY_ALL 0xffffffff
3080 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
3081 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
3087 * \name A bunch of flags that we think might be useful to drivers.
3089 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
3092 #define DD_FLATSHADE 0x1
3093 #define DD_SEPARATE_SPECULAR 0x2
3094 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
3095 #define DD_TRI_LIGHT_TWOSIDE 0x8
3096 #define DD_TRI_UNFILLED 0x10
3097 #define DD_TRI_SMOOTH 0x20
3098 #define DD_TRI_STIPPLE 0x40
3099 #define DD_TRI_OFFSET 0x80
3100 #define DD_LINE_SMOOTH 0x100
3101 #define DD_LINE_STIPPLE 0x200
3102 #define DD_POINT_SMOOTH 0x400
3103 #define DD_POINT_ATTEN 0x800
3104 #define DD_TRI_TWOSTENCIL 0x1000
3109 * \name Define the state changes under which each of these bits might change
3112 #define _DD_NEW_FLATSHADE _NEW_LIGHT
3113 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
3114 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
3115 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
3116 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
3117 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
3118 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
3119 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
3120 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
3121 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
3122 #define _DD_NEW_LINE_WIDTH _NEW_LINE
3123 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
3124 #define _DD_NEW_POINT_SIZE _NEW_POINT
3125 #define _DD_NEW_POINT_ATTEN _NEW_POINT
3130 * Composite state flags
3133 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3143 /* This has to be included here. */
3148 * Display list flags.
3149 * Strictly this is a tnl-private concept, but it doesn't seem
3150 * worthwhile adding a tnl private structure just to hold this one bit
3153 #define DLIST_DANGLING_REFS 0x1
3156 /** Opaque declaration of display list payload data type */
3157 union gl_dlist_node
;
3161 * Provide a location where information about a display list can be
3162 * collected. Could be extended with driverPrivate structures,
3163 * etc. in the future.
3165 struct gl_display_list
3168 GLbitfield Flags
; /**< DLIST_x flags */
3169 /** The dlist commands are in a linked list of nodes */
3170 union gl_dlist_node
*Head
;
3175 * State used during display list compilation and execution.
3177 struct gl_dlist_state
3179 GLuint CallDepth
; /**< Current recursion calling depth */
3181 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
3182 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
3183 GLuint CurrentPos
; /**< Index into current block of nodes */
3185 GLvertexformat ListVtxfmt
;
3187 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
3188 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
3190 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
3191 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
3193 GLubyte ActiveIndex
;
3194 GLfloat CurrentIndex
;
3196 GLubyte ActiveEdgeFlag
;
3197 GLboolean CurrentEdgeFlag
;
3200 /* State known to have been set by the currently-compiling display
3201 * list. Used to eliminate some redundant state changes.
3209 * Enum for the OpenGL APIs we know about and may support.
3220 * Mesa rendering context.
3222 * This is the central context data structure for Mesa. Almost all
3223 * OpenGL state is contained in this structure.
3224 * Think of this as a base class from which device drivers will derive
3227 * The struct gl_context typedef names this structure.
3231 /** State possibly shared with other contexts in the address space */
3232 struct gl_shared_state
*Shared
;
3234 /** \name API function pointer tables */
3237 struct _glapi_table
*Save
; /**< Display list save functions */
3238 struct _glapi_table
*Exec
; /**< Execute functions */
3239 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
3242 struct gl_config Visual
;
3243 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
3244 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
3245 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
3246 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
3249 * Device driver function pointer table
3251 struct dd_function_table Driver
;
3253 void *DriverCtx
; /**< Points to device driver context/state */
3255 /** Core/Driver constants */
3256 struct gl_constants Const
;
3258 /** \name The various 4x4 matrix stacks */
3260 struct gl_matrix_stack ModelviewMatrixStack
;
3261 struct gl_matrix_stack ProjectionMatrixStack
;
3262 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
3263 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
3264 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
3267 /** Combined modelview and projection matrix */
3268 GLmatrix _ModelProjectMatrix
;
3270 /** \name Display lists */
3271 struct gl_dlist_state ListState
;
3273 GLboolean ExecuteFlag
; /**< Execute GL commands? */
3274 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
3276 /** Extension information */
3277 struct gl_extensions Extensions
;
3280 GLuint VersionMajor
, VersionMinor
;
3281 char *VersionString
;
3283 /** \name State attribute stack (for glPush/PopAttrib) */
3285 GLuint AttribStackDepth
;
3286 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
3289 /** \name Renderer attribute groups
3291 * We define a struct for each attribute group to make pushing and popping
3292 * attributes easy. Also it's a good organization.
3295 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
3296 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
3297 struct gl_current_attrib Current
; /**< Current attributes */
3298 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
3299 struct gl_eval_attrib Eval
; /**< Eval attributes */
3300 struct gl_fog_attrib Fog
; /**< Fog attributes */
3301 struct gl_hint_attrib Hint
; /**< Hint attributes */
3302 struct gl_light_attrib Light
; /**< Light attributes */
3303 struct gl_line_attrib Line
; /**< Line attributes */
3304 struct gl_list_attrib List
; /**< List attributes */
3305 struct gl_multisample_attrib Multisample
;
3306 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
3307 struct gl_point_attrib Point
; /**< Point attributes */
3308 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
3309 GLuint PolygonStipple
[32]; /**< Polygon stipple */
3310 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
3311 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
3312 struct gl_texture_attrib Texture
; /**< Texture attributes */
3313 struct gl_transform_attrib Transform
; /**< Transformation attributes */
3314 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
3317 /** \name Client attribute stack */
3319 GLuint ClientAttribStackDepth
;
3320 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
3323 /** \name Client attribute groups */
3325 struct gl_array_attrib Array
; /**< Vertex arrays */
3326 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
3327 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
3328 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
3331 /** \name Other assorted state (not pushed/popped on attribute stack) */
3333 struct gl_pixelmaps PixelMaps
;
3335 struct gl_evaluators EvalMap
; /**< All evaluators */
3336 struct gl_feedback Feedback
; /**< Feedback */
3337 struct gl_selection Select
; /**< Selection */
3339 struct gl_program_state Program
; /**< general program state */
3340 struct gl_vertex_program_state VertexProgram
;
3341 struct gl_fragment_program_state FragmentProgram
;
3342 struct gl_geometry_program_state GeometryProgram
;
3343 struct gl_ati_fragment_shader_state ATIFragmentShader
;
3345 struct gl_shader_state Shader
; /**< GLSL shader object state */
3346 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_TYPES
];
3348 struct gl_query_state Query
; /**< occlusion, timer queries */
3350 struct gl_transform_feedback TransformFeedback
;
3352 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
3353 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
3356 struct gl_meta_state
*Meta
; /**< for "meta" operations */
3358 /* GL_EXT_framebuffer_object */
3359 struct gl_renderbuffer
*CurrentRenderbuffer
;
3361 GLenum ErrorValue
; /**< Last error code */
3363 /* GL_ARB_robustness */
3367 * Recognize and silence repeated error debug messages in buggy apps.
3369 const char *ErrorDebugFmtString
;
3370 GLuint ErrorDebugCount
;
3372 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3373 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
3375 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
3377 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
3379 /** \name Derived state */
3381 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3382 * state validation so they need to always be current.
3384 GLbitfield _TriangleCaps
;
3385 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3386 GLfloat _EyeZDir
[3];
3387 GLfloat _ModelViewInvScale
;
3388 GLboolean _NeedEyeCoords
;
3389 GLboolean _ForceEyeCoords
;
3391 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
3393 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
3394 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
3397 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
3399 /** \name For debugging/development only */
3401 GLboolean FirstTimeCurrent
;
3404 /** software compression/decompression supported or not */
3405 GLboolean Mesa_DXTn
;
3407 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
3410 * Use dp4 (rather than mul/mad) instructions for position
3413 GLboolean mvp_with_dp4
;
3416 * \name Hooks for module contexts.
3418 * These will eventually live in the driver or elsewhere.
3421 void *swrast_context
;
3422 void *swsetup_context
;
3423 void *swtnl_context
;
3425 struct st_context
*st
;
3432 extern int MESA_VERBOSE
;
3433 extern int MESA_DEBUG_FLAGS
;
3434 # define MESA_FUNCTION __FUNCTION__
3436 # define MESA_VERBOSE 0
3437 # define MESA_DEBUG_FLAGS 0
3438 # define MESA_FUNCTION "a function"
3445 /** The MESA_VERBOSE var is a bitmask of these flags */
3448 VERBOSE_VARRAY
= 0x0001,
3449 VERBOSE_TEXTURE
= 0x0002,
3450 VERBOSE_MATERIAL
= 0x0004,
3451 VERBOSE_PIPELINE
= 0x0008,
3452 VERBOSE_DRIVER
= 0x0010,
3453 VERBOSE_STATE
= 0x0020,
3454 VERBOSE_API
= 0x0040,
3455 VERBOSE_DISPLAY_LIST
= 0x0100,
3456 VERBOSE_LIGHTING
= 0x0200,
3457 VERBOSE_PRIMS
= 0x0400,
3458 VERBOSE_VERTS
= 0x0800,
3459 VERBOSE_DISASSEM
= 0x1000,
3460 VERBOSE_DRAW
= 0x2000,
3461 VERBOSE_SWAPBUFFERS
= 0x4000
3465 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3468 DEBUG_ALWAYS_FLUSH
= 0x1
3473 #endif /* MTYPES_H */