2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43 #include "main/formats.h" /* MESA_FORMAT_COUNT */
52 * \name 64-bit extension of GLbitfield.
55 typedef GLuint64 GLbitfield64
;
57 /** Set a single bit */
58 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
59 /** Set all bits up to excluding bit b */
60 #define BITFIELD64_MASK(b) \
61 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
62 /** Set count bits starting from bit b */
63 #define BITFIELD64_RANGE(b, count) \
64 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
68 * \name Some forward type declarations
71 struct _mesa_HashTable
;
72 struct gl_attrib_node
;
73 struct gl_list_extensions
;
75 struct gl_program_cache
;
76 struct gl_texture_object
;
79 struct gl_uniform_storage
;
80 struct prog_instruction
;
81 struct gl_program_parameter_list
;
85 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
86 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
87 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
88 #define PRIM_UNKNOWN (GL_POLYGON+3)
93 * Indexes for vertex program attributes.
94 * GL_NV_vertex_program aliases generic attributes over the conventional
95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
96 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
97 * generic attributes are distinct/separate).
102 VERT_ATTRIB_WEIGHT
= 1,
103 VERT_ATTRIB_NORMAL
= 2,
104 VERT_ATTRIB_COLOR0
= 3,
105 VERT_ATTRIB_COLOR1
= 4,
107 VERT_ATTRIB_COLOR_INDEX
= 6,
108 VERT_ATTRIB_EDGEFLAG
= 7,
109 VERT_ATTRIB_TEX0
= 8,
110 VERT_ATTRIB_TEX1
= 9,
111 VERT_ATTRIB_TEX2
= 10,
112 VERT_ATTRIB_TEX3
= 11,
113 VERT_ATTRIB_TEX4
= 12,
114 VERT_ATTRIB_TEX5
= 13,
115 VERT_ATTRIB_TEX6
= 14,
116 VERT_ATTRIB_TEX7
= 15,
117 VERT_ATTRIB_POINT_SIZE
= 16,
118 VERT_ATTRIB_GENERIC0
= 17,
119 VERT_ATTRIB_GENERIC1
= 18,
120 VERT_ATTRIB_GENERIC2
= 19,
121 VERT_ATTRIB_GENERIC3
= 20,
122 VERT_ATTRIB_GENERIC4
= 21,
123 VERT_ATTRIB_GENERIC5
= 22,
124 VERT_ATTRIB_GENERIC6
= 23,
125 VERT_ATTRIB_GENERIC7
= 24,
126 VERT_ATTRIB_GENERIC8
= 25,
127 VERT_ATTRIB_GENERIC9
= 26,
128 VERT_ATTRIB_GENERIC10
= 27,
129 VERT_ATTRIB_GENERIC11
= 28,
130 VERT_ATTRIB_GENERIC12
= 29,
131 VERT_ATTRIB_GENERIC13
= 30,
132 VERT_ATTRIB_GENERIC14
= 31,
133 VERT_ATTRIB_GENERIC15
= 32,
138 * Symbolic constats to help iterating over
139 * specific blocks of vertex attributes.
142 * includes all fixed function attributes as well as
143 * the aliased GL_NV_vertex_program shader attributes.
145 * include the classic texture coordinate attributes.
146 * Is a subset of VERT_ATTRIB_FF.
147 * VERT_ATTRIB_GENERIC_NV
148 * include the NV shader attributes.
149 * Is a subset of VERT_ATTRIB_FF.
150 * VERT_ATTRIB_GENERIC
151 * include the OpenGL 2.0+ GLSL generic shader attributes.
152 * These alias the generic GL_ARB_vertex_shader attributes.
154 #define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
155 #define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
157 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
158 #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
160 #define VERT_ATTRIB_GENERIC_NV(i) (VERT_ATTRIB_POS + (i))
161 #define VERT_ATTRIB_GENERIC_NV_MAX MAX_VERTEX_GENERIC_ATTRIBS
163 #define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
164 #define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
167 * Bitflags for vertex attributes.
168 * These are used in bitfields in many places.
171 #define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
172 #define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
173 #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
174 #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
175 #define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
176 #define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
177 #define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
178 #define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
179 #define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
180 #define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
181 #define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
182 #define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
183 #define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
184 #define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
185 #define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
186 #define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
187 #define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
188 #define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
190 #define VERT_BIT(i) BITFIELD64_BIT(i)
191 #define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
193 #define VERT_BIT_FF(i) VERT_BIT(i)
194 #define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
195 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
196 #define VERT_BIT_TEX_ALL \
197 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
199 #define VERT_BIT_GENERIC_NV(i) VERT_BIT(VERT_ATTRIB_GENERIC_NV(i))
200 #define VERT_BIT_GENERIC_NV_ALL \
201 BITFIELD64_RANGE(VERT_ATTRIB_GENERIC_NV(0), VERT_ATTRIB_GENERIC_NV_MAX)
203 #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
204 #define VERT_BIT_GENERIC_ALL \
205 BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
210 * Indexes for vertex program result attributes. Note that
211 * _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make
212 * assumptions about the layout of this enum.
216 VERT_RESULT_HPOS
= 0,
217 VERT_RESULT_COL0
= 1,
218 VERT_RESULT_COL1
= 2,
219 VERT_RESULT_FOGC
= 3,
220 VERT_RESULT_TEX0
= 4,
221 VERT_RESULT_TEX1
= 5,
222 VERT_RESULT_TEX2
= 6,
223 VERT_RESULT_TEX3
= 7,
224 VERT_RESULT_TEX4
= 8,
225 VERT_RESULT_TEX5
= 9,
226 VERT_RESULT_TEX6
= 10,
227 VERT_RESULT_TEX7
= 11,
228 VERT_RESULT_PSIZ
= 12,
229 VERT_RESULT_BFC0
= 13,
230 VERT_RESULT_BFC1
= 14,
231 VERT_RESULT_EDGE
= 15,
232 VERT_RESULT_CLIP_VERTEX
= 16,
233 VERT_RESULT_CLIP_DIST0
= 17,
234 VERT_RESULT_CLIP_DIST1
= 18,
235 VERT_RESULT_VAR0
= 19, /**< shader varying */
236 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
240 /*********************************************/
243 * Indexes for geometry program attributes.
247 GEOM_ATTRIB_POSITION
= 0,
248 GEOM_ATTRIB_COLOR0
= 1,
249 GEOM_ATTRIB_COLOR1
= 2,
250 GEOM_ATTRIB_SECONDARY_COLOR0
= 3,
251 GEOM_ATTRIB_SECONDARY_COLOR1
= 4,
252 GEOM_ATTRIB_FOG_FRAG_COORD
= 5,
253 GEOM_ATTRIB_POINT_SIZE
= 6,
254 GEOM_ATTRIB_CLIP_VERTEX
= 7,
255 GEOM_ATTRIB_PRIMITIVE_ID
= 8,
256 GEOM_ATTRIB_TEX_COORD
= 9,
258 GEOM_ATTRIB_VAR0
= 16,
259 GEOM_ATTRIB_MAX
= (GEOM_ATTRIB_VAR0
+ MAX_VARYING
)
263 * Bitflags for geometry attributes.
264 * These are used in bitfields in many places.
267 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
268 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
269 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
270 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
271 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
272 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
273 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
274 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
275 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
276 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
277 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
279 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
284 * Indexes for geometry program result attributes
289 GEOM_RESULT_COL0
= 1,
290 GEOM_RESULT_COL1
= 2,
291 GEOM_RESULT_SCOL0
= 3,
292 GEOM_RESULT_SCOL1
= 4,
293 GEOM_RESULT_FOGC
= 5,
294 GEOM_RESULT_TEX0
= 6,
295 GEOM_RESULT_TEX1
= 7,
296 GEOM_RESULT_TEX2
= 8,
297 GEOM_RESULT_TEX3
= 9,
298 GEOM_RESULT_TEX4
= 10,
299 GEOM_RESULT_TEX5
= 11,
300 GEOM_RESULT_TEX6
= 12,
301 GEOM_RESULT_TEX7
= 13,
302 GEOM_RESULT_PSIZ
= 14,
303 GEOM_RESULT_CLPV
= 15,
304 GEOM_RESULT_PRID
= 16,
305 GEOM_RESULT_LAYR
= 17,
306 GEOM_RESULT_VAR0
= 18, /**< shader varying, should really be 16 */
307 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
308 GEOM_RESULT_MAX
= (GEOM_RESULT_VAR0
+ MAX_VARYING
- 2)
313 * Indexes for fragment program input attributes. Note that
314 * _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make
315 * assumptions about the layout of this enum.
319 FRAG_ATTRIB_WPOS
= 0,
320 FRAG_ATTRIB_COL0
= 1,
321 FRAG_ATTRIB_COL1
= 2,
322 FRAG_ATTRIB_FOGC
= 3,
323 FRAG_ATTRIB_TEX0
= 4,
324 FRAG_ATTRIB_TEX1
= 5,
325 FRAG_ATTRIB_TEX2
= 6,
326 FRAG_ATTRIB_TEX3
= 7,
327 FRAG_ATTRIB_TEX4
= 8,
328 FRAG_ATTRIB_TEX5
= 9,
329 FRAG_ATTRIB_TEX6
= 10,
330 FRAG_ATTRIB_TEX7
= 11,
331 FRAG_ATTRIB_FACE
= 12, /**< front/back face */
332 FRAG_ATTRIB_PNTC
= 13, /**< sprite/point coord */
333 FRAG_ATTRIB_CLIP_DIST0
= 14,
334 FRAG_ATTRIB_CLIP_DIST1
= 15,
335 FRAG_ATTRIB_VAR0
= 16, /**< shader varying */
336 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
341 * Convert from a gl_vert_result value to the corresponding gl_frag_attrib.
343 * VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS.
345 * gl_vert_result values which have no corresponding gl_frag_attrib
346 * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and
347 * VERT_RESULT_EDGE) are converted to a value of -1.
350 _mesa_vert_result_to_frag_attrib(gl_vert_result vert_result
)
352 if (vert_result
>= VERT_RESULT_CLIP_DIST0
)
353 return vert_result
- VERT_RESULT_CLIP_DIST0
+ FRAG_ATTRIB_CLIP_DIST0
;
354 else if (vert_result
<= VERT_RESULT_TEX7
)
362 * Convert from a gl_frag_attrib value to the corresponding gl_vert_result.
364 * FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS.
366 * gl_frag_attrib values which have no corresponding gl_vert_result
367 * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1.
370 _mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib
)
372 if (frag_attrib
<= FRAG_ATTRIB_TEX7
)
374 else if (frag_attrib
>= FRAG_ATTRIB_CLIP_DIST0
)
375 return frag_attrib
- FRAG_ATTRIB_CLIP_DIST0
+ VERT_RESULT_CLIP_DIST0
;
382 * Bitflags for fragment program input attributes.
385 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
386 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
387 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
388 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
389 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
390 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
391 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
392 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
393 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
394 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
395 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
396 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
397 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
398 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
399 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
401 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
402 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
404 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
416 * Fragment program results
420 FRAG_RESULT_DEPTH
= 0,
421 FRAG_RESULT_STENCIL
= 1,
422 /* If a single color should be written to all render targets, this
423 * register is written. No FRAG_RESULT_DATAn will be written.
425 FRAG_RESULT_COLOR
= 2,
427 /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
428 * or ARB_fragment_program fragment.color[n]) color results. If
429 * any are written, FRAG_RESULT_COLOR will not be written.
431 FRAG_RESULT_DATA0
= 3,
432 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
437 * Indexes for all renderbuffers
441 /* the four standard color buffers */
449 /* optional aux buffer */
451 /* generic renderbuffers */
464 * Bit flags for all renderbuffers
466 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
467 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
468 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
469 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
470 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
471 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
472 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
473 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
474 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
475 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
476 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
477 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
478 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
479 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
480 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
481 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
482 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
483 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
484 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
487 * Mask of all the color buffer bits (but not accum).
489 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
490 BUFFER_BIT_BACK_LEFT | \
491 BUFFER_BIT_FRONT_RIGHT | \
492 BUFFER_BIT_BACK_RIGHT | \
494 BUFFER_BIT_COLOR0 | \
495 BUFFER_BIT_COLOR1 | \
496 BUFFER_BIT_COLOR2 | \
497 BUFFER_BIT_COLOR3 | \
498 BUFFER_BIT_COLOR4 | \
499 BUFFER_BIT_COLOR5 | \
500 BUFFER_BIT_COLOR6 | \
505 * Framebuffer configuration (aka visual / pixelformat)
506 * Note: some of these fields should be boolean, but it appears that
507 * code in drivers/dri/common/util.c requires int-sized fields.
513 GLboolean colorIndexMode
; /* XXX is this used anywhere? */
514 GLuint doubleBufferMode
;
517 GLboolean haveAccumBuffer
;
518 GLboolean haveDepthBuffer
;
519 GLboolean haveStencilBuffer
;
521 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
522 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
523 GLint rgbBits
; /* total bits for rgb */
524 GLint indexBits
; /* total bits for colorindex */
526 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
534 /* EXT_visual_rating / GLX 1.2 */
537 /* EXT_visual_info / GLX 1.2 */
538 GLint transparentPixel
;
539 /* colors are floats scaled to ints */
540 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
541 GLint transparentIndex
;
543 /* ARB_multisample / SGIS_multisample */
547 /* SGIX_pbuffer / GLX 1.3 */
548 GLint maxPbufferWidth
;
549 GLint maxPbufferHeight
;
550 GLint maxPbufferPixels
;
551 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
552 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
554 /* OML_swap_method */
557 /* EXT_texture_from_pixmap */
558 GLint bindToTextureRgb
;
559 GLint bindToTextureRgba
;
560 GLint bindToMipmapTexture
;
561 GLint bindToTextureTargets
;
564 /* EXT_framebuffer_sRGB */
570 * \name Bit flags used for updating material values.
573 #define MAT_ATTRIB_FRONT_AMBIENT 0
574 #define MAT_ATTRIB_BACK_AMBIENT 1
575 #define MAT_ATTRIB_FRONT_DIFFUSE 2
576 #define MAT_ATTRIB_BACK_DIFFUSE 3
577 #define MAT_ATTRIB_FRONT_SPECULAR 4
578 #define MAT_ATTRIB_BACK_SPECULAR 5
579 #define MAT_ATTRIB_FRONT_EMISSION 6
580 #define MAT_ATTRIB_BACK_EMISSION 7
581 #define MAT_ATTRIB_FRONT_SHININESS 8
582 #define MAT_ATTRIB_BACK_SHININESS 9
583 #define MAT_ATTRIB_FRONT_INDEXES 10
584 #define MAT_ATTRIB_BACK_INDEXES 11
585 #define MAT_ATTRIB_MAX 12
587 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
588 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
589 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
590 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
591 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
592 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
594 #define MAT_INDEX_AMBIENT 0
595 #define MAT_INDEX_DIFFUSE 1
596 #define MAT_INDEX_SPECULAR 2
598 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
599 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
600 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
601 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
602 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
603 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
604 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
605 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
606 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
607 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
608 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
609 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
612 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
613 MAT_BIT_FRONT_AMBIENT | \
614 MAT_BIT_FRONT_DIFFUSE | \
615 MAT_BIT_FRONT_SPECULAR | \
616 MAT_BIT_FRONT_SHININESS | \
617 MAT_BIT_FRONT_INDEXES)
619 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
620 MAT_BIT_BACK_AMBIENT | \
621 MAT_BIT_BACK_DIFFUSE | \
622 MAT_BIT_BACK_SPECULAR | \
623 MAT_BIT_BACK_SHININESS | \
624 MAT_BIT_BACK_INDEXES)
626 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
635 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
643 #define LIGHT_SPOT 0x1
644 #define LIGHT_LOCAL_VIEWER 0x2
645 #define LIGHT_POSITIONAL 0x4
646 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
651 * Light source state.
655 struct gl_light
*next
; /**< double linked list with sentinel */
656 struct gl_light
*prev
;
658 GLfloat Ambient
[4]; /**< ambient color */
659 GLfloat Diffuse
[4]; /**< diffuse color */
660 GLfloat Specular
[4]; /**< specular color */
661 GLfloat EyePosition
[4]; /**< position in eye coordinates */
662 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
663 GLfloat SpotExponent
;
664 GLfloat SpotCutoff
; /**< in degrees */
665 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
666 GLfloat ConstantAttenuation
;
667 GLfloat LinearAttenuation
;
668 GLfloat QuadraticAttenuation
;
669 GLboolean Enabled
; /**< On/off flag */
672 * \name Derived fields
675 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
677 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
678 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
679 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
680 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
681 GLfloat _VP_inf_spot_attenuation
;
683 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
684 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
685 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
695 GLfloat Ambient
[4]; /**< ambient color */
696 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
697 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
698 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
699 * or GL_SEPARATE_SPECULAR_COLOR */
704 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
706 struct gl_accum_attrib
708 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
713 * Used for storing clear color, texture border color, etc.
714 * The float values are typically unclamped.
725 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
727 struct gl_colorbuffer_attrib
729 GLuint ClearIndex
; /**< Index for glClear */
730 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
731 GLuint IndexMask
; /**< Color index write mask */
732 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
734 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
737 * \name alpha testing
740 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
741 GLenum AlphaFunc
; /**< Alpha test function */
742 GLfloat AlphaRefUnclamped
;
743 GLclampf AlphaRef
; /**< Alpha reference value */
750 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
752 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
753 * control, only on the fixed-pointness of the render target.
754 * The query does however depend on fragment color clamping.
756 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
757 GLfloat BlendColor
[4]; /**< Blending color */
761 GLenum SrcRGB
; /**< RGB blend source term */
762 GLenum DstRGB
; /**< RGB blend dest term */
763 GLenum SrcA
; /**< Alpha blend source term */
764 GLenum DstA
; /**< Alpha blend dest term */
765 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
766 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
768 * Set if any blend factor uses SRC1. Computed at the time blend factors
771 GLboolean _UsesDualSrc
;
772 } Blend
[MAX_DRAW_BUFFERS
];
773 /** Are the blend func terms currently different for each buffer/target? */
774 GLboolean _BlendFuncPerBuffer
;
775 /** Are the blend equations currently different for each buffer/target? */
776 GLboolean _BlendEquationPerBuffer
;
783 GLenum LogicOp
; /**< Logic operator */
784 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
785 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
788 GLboolean DitherFlag
; /**< Dither enable flag */
790 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
791 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
792 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
793 GLboolean _ClampReadColor
; /** < with GL_FIXED_ONLY_ARB resolved */
795 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
800 * Current attribute group (GL_CURRENT_BIT).
802 struct gl_current_attrib
805 * \name Current vertex attributes.
806 * \note Values are valid only after FLUSH_VERTICES has been called.
807 * \note Index and Edgeflag current values are stored as floats in the
808 * SIX and SEVEN attribute slots.
810 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
813 * \name Current raster position attributes (always valid).
814 * \note This set of attributes is very similar to the SWvertex struct.
817 GLfloat RasterPos
[4];
818 GLfloat RasterDistance
;
819 GLfloat RasterColor
[4];
820 GLfloat RasterSecondaryColor
[4];
821 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
822 GLboolean RasterPosValid
;
828 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
830 struct gl_depthbuffer_attrib
832 GLenum Func
; /**< Function for depth buffer compare */
833 GLclampd Clear
; /**< Value to clear depth buffer to */
834 GLboolean Test
; /**< Depth buffering enabled flag */
835 GLboolean Mask
; /**< Depth buffer writable? */
836 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
837 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
842 * Evaluator attribute group (GL_EVAL_BIT).
844 struct gl_eval_attrib
850 GLboolean Map1Color4
;
852 GLboolean Map1Normal
;
853 GLboolean Map1TextureCoord1
;
854 GLboolean Map1TextureCoord2
;
855 GLboolean Map1TextureCoord3
;
856 GLboolean Map1TextureCoord4
;
857 GLboolean Map1Vertex3
;
858 GLboolean Map1Vertex4
;
859 GLboolean Map2Color4
;
861 GLboolean Map2Normal
;
862 GLboolean Map2TextureCoord1
;
863 GLboolean Map2TextureCoord2
;
864 GLboolean Map2TextureCoord3
;
865 GLboolean Map2TextureCoord4
;
866 GLboolean Map2Vertex3
;
867 GLboolean Map2Vertex4
;
868 GLboolean AutoNormal
;
872 * \name Map Grid endpoints and divisions and calculated du values
876 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
877 GLint MapGrid2un
, MapGrid2vn
;
878 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
879 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
885 * Fog attribute group (GL_FOG_BIT).
889 GLboolean Enabled
; /**< Fog enabled flag */
890 GLfloat ColorUnclamped
[4]; /**< Fog color */
891 GLfloat Color
[4]; /**< Fog color */
892 GLfloat Density
; /**< Density >= 0.0 */
893 GLfloat Start
; /**< Start distance in eye coords */
894 GLfloat End
; /**< End distance in eye coords */
895 GLfloat Index
; /**< Fog index */
896 GLenum Mode
; /**< Fog mode */
897 GLboolean ColorSumEnabled
;
898 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
899 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
900 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
905 * Hint attribute group (GL_HINT_BIT).
907 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
909 struct gl_hint_attrib
911 GLenum PerspectiveCorrection
;
914 GLenum PolygonSmooth
;
916 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
917 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
918 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
919 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
924 * Lighting attribute group (GL_LIGHT_BIT).
926 struct gl_light_attrib
928 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
929 struct gl_lightmodel Model
; /**< Lighting model */
932 * Front and back material values.
933 * Note: must call FLUSH_VERTICES() before using.
935 struct gl_material Material
;
937 GLboolean Enabled
; /**< Lighting enabled flag */
938 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
939 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
940 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
941 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
942 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
943 GLboolean ColorMaterialEnabled
;
944 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
945 GLboolean _ClampVertexColor
;
947 struct gl_light EnabledList
; /**< List sentinel */
950 * Derived state for optimizations:
953 GLboolean _NeedEyeCoords
;
954 GLboolean _NeedVertices
; /**< Use fast shader? */
955 GLfloat _BaseColor
[2][3];
961 * Line attribute group (GL_LINE_BIT).
963 struct gl_line_attrib
965 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
966 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
967 GLushort StipplePattern
; /**< Stipple pattern */
968 GLint StippleFactor
; /**< Stipple repeat factor */
969 GLfloat Width
; /**< Line width */
974 * Display list attribute group (GL_LIST_BIT).
976 struct gl_list_attrib
983 * Multisample attribute group (GL_MULTISAMPLE_BIT).
985 struct gl_multisample_attrib
988 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
989 GLboolean SampleAlphaToCoverage
;
990 GLboolean SampleAlphaToOne
;
991 GLboolean SampleCoverage
;
992 GLfloat SampleCoverageValue
;
993 GLboolean SampleCoverageInvert
;
998 * A pixelmap (see glPixelMap)
1003 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
1008 * Collection of all pixelmaps
1012 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
1013 struct gl_pixelmap GtoG
;
1014 struct gl_pixelmap BtoB
;
1015 struct gl_pixelmap AtoA
;
1016 struct gl_pixelmap ItoR
;
1017 struct gl_pixelmap ItoG
;
1018 struct gl_pixelmap ItoB
;
1019 struct gl_pixelmap ItoA
;
1020 struct gl_pixelmap ItoI
;
1021 struct gl_pixelmap StoS
;
1026 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1028 struct gl_pixel_attrib
1030 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
1032 /*--- Begin Pixel Transfer State ---*/
1033 /* Fields are in the order in which they're applied... */
1035 /** Scale & Bias (index shift, offset) */
1037 GLfloat RedBias
, RedScale
;
1038 GLfloat GreenBias
, GreenScale
;
1039 GLfloat BlueBias
, BlueScale
;
1040 GLfloat AlphaBias
, AlphaScale
;
1041 GLfloat DepthBias
, DepthScale
;
1042 GLint IndexShift
, IndexOffset
;
1046 /* Note: actual pixel maps are not part of this attrib group */
1047 GLboolean MapColorFlag
;
1048 GLboolean MapStencilFlag
;
1050 /*--- End Pixel Transfer State ---*/
1053 GLfloat ZoomX
, ZoomY
;
1058 * Point attribute group (GL_POINT_BIT).
1060 struct gl_point_attrib
1062 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
1063 GLfloat Size
; /**< User-specified point size */
1064 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
1065 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
1066 GLfloat Threshold
; /**< GL_EXT_point_parameters */
1067 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
1068 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
1069 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite*/
1070 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
1071 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1076 * Polygon attribute group (GL_POLYGON_BIT).
1078 struct gl_polygon_attrib
1080 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1081 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1082 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1083 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1084 GLboolean CullFlag
; /**< Culling on/off flag */
1085 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1086 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1087 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1088 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1089 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1090 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1091 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1092 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1097 * Scissor attributes (GL_SCISSOR_BIT).
1099 struct gl_scissor_attrib
1101 GLboolean Enabled
; /**< Scissor test enabled? */
1102 GLint X
, Y
; /**< Lower left corner of box */
1103 GLsizei Width
, Height
; /**< Size of box */
1108 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1110 * Three sets of stencil data are tracked so that OpenGL 2.0,
1111 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1112 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1113 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1114 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1115 * GL_EXT_stencil_two_side GL_BACK state.
1117 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1118 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1120 * The derived value \c _TestTwoSide is set when the front-face and back-face
1121 * stencil state are different.
1123 struct gl_stencil_attrib
1125 GLboolean Enabled
; /**< Enabled flag */
1126 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1127 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1128 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1129 GLboolean _TestTwoSide
;
1130 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1131 GLenum Function
[3]; /**< Stencil function */
1132 GLenum FailFunc
[3]; /**< Fail function */
1133 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1134 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1135 GLint Ref
[3]; /**< Reference value */
1136 GLuint ValueMask
[3]; /**< Value mask */
1137 GLuint WriteMask
[3]; /**< Write mask */
1138 GLuint Clear
; /**< Clear value */
1143 * An index for each type of texture object. These correspond to the GL
1144 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1145 * Note: the order is from highest priority to lowest priority.
1149 TEXTURE_BUFFER_INDEX
,
1150 TEXTURE_2D_ARRAY_INDEX
,
1151 TEXTURE_1D_ARRAY_INDEX
,
1152 TEXTURE_EXTERNAL_INDEX
,
1163 * Bit flags for each type of texture object
1164 * Used for Texture.Unit[]._ReallyEnabled flags.
1167 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
1168 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1169 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1170 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
1171 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1172 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1173 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1174 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1175 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1180 * Texture image state. Drivers will typically create a subclass of this
1181 * with extra fields for memory buffers, etc.
1183 struct gl_texture_image
1185 GLint InternalFormat
; /**< Internal format as given by the user */
1186 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1187 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1188 * GL_INTENSITY, GL_DEPTH_COMPONENT or
1189 * GL_DEPTH_STENCIL_EXT only. Used for
1190 * choosing TexEnv arithmetic.
1192 gl_format TexFormat
; /**< The actual texture memory format */
1194 GLuint Border
; /**< 0 or 1 */
1195 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1196 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1197 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1198 GLuint Width2
; /**< = Width - 2*Border */
1199 GLuint Height2
; /**< = Height - 2*Border */
1200 GLuint Depth2
; /**< = Depth - 2*Border */
1201 GLuint WidthLog2
; /**< = log2(Width2) */
1202 GLuint HeightLog2
; /**< = log2(Height2) */
1203 GLuint DepthLog2
; /**< = log2(Depth2) */
1204 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1206 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1207 GLuint Level
; /**< Which mipmap level am I? */
1208 /** Cube map face: index into gl_texture_object::Image[] array */
1214 * Indexes for cube map faces.
1229 * Sampler object state. These objects are new with GL_ARB_sampler_objects
1230 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
1232 struct gl_sampler_object
1237 GLenum WrapS
; /**< S-axis texture image wrap mode */
1238 GLenum WrapT
; /**< T-axis texture image wrap mode */
1239 GLenum WrapR
; /**< R-axis texture image wrap mode */
1240 GLenum MinFilter
; /**< minification filter */
1241 GLenum MagFilter
; /**< magnification filter */
1242 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
1243 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1244 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1245 GLfloat LodBias
; /**< OpenGL 1.4 */
1246 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1247 GLenum CompareMode
; /**< GL_ARB_shadow */
1248 GLenum CompareFunc
; /**< GL_ARB_shadow */
1249 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1250 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
1255 * Texture object state. Contains the array of mipmap images, border color,
1256 * wrap modes, filter modes, and shadow/texcompare state.
1258 struct gl_texture_object
1260 _glthread_Mutex Mutex
; /**< for thread safety */
1261 GLint RefCount
; /**< reference count */
1262 GLuint Name
; /**< the user-visible texture object ID */
1263 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1265 struct gl_sampler_object Sampler
;
1267 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1269 GLfloat Priority
; /**< in [0,1] */
1270 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1271 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1272 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1273 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1274 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1275 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1276 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1277 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1278 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1279 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1280 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1281 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1282 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1283 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1285 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1286 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1288 /** GL_ARB_texture_buffer_object */
1289 struct gl_buffer_object
*BufferObject
;
1290 GLenum BufferObjectFormat
;
1291 /** Equivalent Mesa format for BufferObjectFormat. */
1292 gl_format _BufferObjectFormat
;
1294 /** GL_OES_EGL_image_external */
1295 GLint RequiredTextureImageUnits
;
1299 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1300 #define MAX_COMBINER_TERMS 4
1304 * Texture combine environment state.
1306 struct gl_tex_env_combine_state
1308 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1309 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1310 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1311 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1312 GLenum SourceA
[MAX_COMBINER_TERMS
];
1313 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1314 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1315 GLenum OperandA
[MAX_COMBINER_TERMS
];
1316 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1317 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1318 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1319 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1324 * TexGenEnabled flags.
1331 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1336 * Bit flag versions of the corresponding GL_ constants.
1339 #define TEXGEN_SPHERE_MAP 0x1
1340 #define TEXGEN_OBJ_LINEAR 0x2
1341 #define TEXGEN_EYE_LINEAR 0x4
1342 #define TEXGEN_REFLECTION_MAP_NV 0x8
1343 #define TEXGEN_NORMAL_MAP_NV 0x10
1345 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1346 TEXGEN_REFLECTION_MAP_NV | \
1347 TEXGEN_NORMAL_MAP_NV)
1348 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1349 TEXGEN_REFLECTION_MAP_NV | \
1350 TEXGEN_NORMAL_MAP_NV | \
1356 /** Tex-gen enabled for texture unit? */
1357 #define ENABLE_TEXGEN(unit) (1 << (unit))
1359 /** Non-identity texture matrix for texture unit? */
1360 #define ENABLE_TEXMAT(unit) (1 << (unit))
1364 * Texture coord generation state.
1368 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1369 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1370 GLfloat ObjectPlane
[4];
1371 GLfloat EyePlane
[4];
1376 * Texture unit state. Contains enable flags, texture environment/function/
1377 * combiners, texgen state, and pointers to current texture objects.
1379 struct gl_texture_unit
1381 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1382 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1384 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1385 GLclampf EnvColor
[4];
1386 GLfloat EnvColorUnclamped
[4];
1388 struct gl_texgen GenS
;
1389 struct gl_texgen GenT
;
1390 struct gl_texgen GenR
;
1391 struct gl_texgen GenQ
;
1392 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1393 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1395 GLfloat LodBias
; /**< for biasing mipmap levels */
1397 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1399 /** Current sampler object (GL_ARB_sampler_objects) */
1400 struct gl_sampler_object
*Sampler
;
1403 * \name GL_EXT_texture_env_combine
1405 struct gl_tex_env_combine_state Combine
;
1408 * Derived state based on \c EnvMode and the \c BaseFormat of the
1409 * currently enabled texture.
1411 struct gl_tex_env_combine_state _EnvMode
;
1414 * Currently enabled combiner state. This will point to either
1415 * \c Combine or \c _EnvMode.
1417 struct gl_tex_env_combine_state
*_CurrentCombine
;
1419 /** Current texture object pointers */
1420 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1422 /** Points to highest priority, complete and enabled texture object */
1423 struct gl_texture_object
*_Current
;
1428 * Texture attribute group (GL_TEXTURE_BIT).
1430 struct gl_texture_attrib
1432 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1433 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1435 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1437 /** GL_ARB_texture_buffer_object */
1438 struct gl_buffer_object
*BufferObject
;
1440 /** GL_ARB_seamless_cubemap */
1441 GLboolean CubeMapSeamless
;
1443 /** Texture units/samplers used by vertex or fragment texturing */
1444 GLbitfield _EnabledUnits
;
1446 /** Texture coord units/sets used for fragment texturing */
1447 GLbitfield _EnabledCoordUnits
;
1449 /** Texture coord units that have texgen enabled */
1450 GLbitfield _TexGenEnabled
;
1452 /** Texture coord units that have non-identity matrices */
1453 GLbitfield _TexMatEnabled
;
1455 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1456 GLbitfield _GenFlags
;
1461 * Data structure representing a single clip plane (e.g. one of the elements
1462 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1464 typedef GLfloat gl_clip_plane
[4];
1468 * Transformation attribute group (GL_TRANSFORM_BIT).
1470 struct gl_transform_attrib
1472 GLenum MatrixMode
; /**< Matrix mode */
1473 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1474 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1475 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1476 GLboolean Normalize
; /**< Normalize all normals? */
1477 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1478 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1479 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1481 GLfloat CullEyePos
[4];
1482 GLfloat CullObjPos
[4];
1487 * Viewport attribute group (GL_VIEWPORT_BIT).
1489 struct gl_viewport_attrib
1491 GLint X
, Y
; /**< position */
1492 GLsizei Width
, Height
; /**< size */
1493 GLfloat Near
, Far
; /**< Depth buffer range */
1494 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1499 * GL_ARB_vertex/pixel_buffer_object buffer object
1501 struct gl_buffer_object
1503 _glthread_Mutex Mutex
;
1506 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1507 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1508 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1509 /** Fields describing a mapped buffer */
1511 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1512 GLvoid
*Pointer
; /**< User-space address of mapping */
1513 GLintptr Offset
; /**< Mapped offset */
1514 GLsizeiptr Length
; /**< Mapped length */
1516 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1517 GLboolean Written
; /**< Ever written to? (for debugging) */
1518 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1523 * Client pixel packing/unpacking attributes
1525 struct gl_pixelstore_attrib
1533 GLboolean SwapBytes
;
1535 GLboolean Invert
; /**< GL_MESA_pack_invert */
1536 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1541 * Client vertex array attributes
1543 struct gl_client_array
1545 GLint Size
; /**< components per element (1,2,3,4) */
1546 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1547 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1548 GLsizei Stride
; /**< user-specified stride */
1549 GLsizei StrideB
; /**< actual stride in bytes */
1550 const GLubyte
*Ptr
; /**< Points to array data */
1551 GLboolean Enabled
; /**< Enabled flag is a boolean */
1552 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1553 GLboolean Integer
; /**< Integer-valued? */
1554 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1555 GLuint _ElementSize
; /**< size of each element in bytes */
1557 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1558 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1563 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1564 * extension, but a nice encapsulation in any case.
1566 struct gl_array_object
1568 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1572 _glthread_Mutex Mutex
;
1575 * Does the VAO use ARB semantics or Apple semantics?
1577 * There are several ways in which ARB_vertex_array_object and
1578 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1581 * - ARB VAOs require that all array data be sourced from vertex buffer
1582 * objects, but Apple VAOs do not.
1584 * - ARB VAOs require that names come from GenVertexArrays.
1586 * This flag notes which behavior governs this VAO.
1588 GLboolean ARBsemantics
;
1591 * Has this array object been bound?
1595 /** Vertex attribute arrays */
1596 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
];
1598 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1599 GLbitfield64 _Enabled
;
1601 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1602 GLbitfield64 NewArrays
;
1605 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1606 * we can determine the max legal (in bounds) glDrawElements array index.
1610 struct gl_buffer_object
*ElementArrayBufferObj
;
1615 * Vertex array state
1617 struct gl_array_attrib
1619 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1620 struct gl_array_object
*ArrayObj
;
1622 /** The default vertex array object */
1623 struct gl_array_object
*DefaultArrayObj
;
1625 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1626 struct _mesa_HashTable
*Objects
;
1628 GLint ActiveTexture
; /**< Client Active Texture */
1629 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1630 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1632 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1633 GLboolean PrimitiveRestart
;
1634 GLuint RestartIndex
;
1636 /* GL_ARB_vertex_buffer_object */
1637 struct gl_buffer_object
*ArrayBufferObj
;
1640 * Vertex arrays as consumed by a driver.
1641 * The array pointer is set up only by the VBO module. */
1642 const struct gl_client_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1647 * Feedback buffer state
1652 GLbitfield _Mask
; /**< FB_* bits */
1660 * Selection buffer state
1664 GLuint
*Buffer
; /**< selection buffer */
1665 GLuint BufferSize
; /**< size of the selection buffer */
1666 GLuint BufferCount
; /**< number of values in the selection buffer */
1667 GLuint Hits
; /**< number of records in the selection buffer */
1668 GLuint NameStackDepth
; /**< name stack depth */
1669 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1670 GLboolean HitFlag
; /**< hit flag */
1671 GLfloat HitMinZ
; /**< minimum hit depth */
1672 GLfloat HitMaxZ
; /**< maximum hit depth */
1677 * 1-D Evaluator control points
1681 GLuint Order
; /**< Number of control points */
1682 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1683 GLfloat
*Points
; /**< Points to contiguous control points */
1688 * 2-D Evaluator control points
1692 GLuint Uorder
; /**< Number of control points in U dimension */
1693 GLuint Vorder
; /**< Number of control points in V dimension */
1696 GLfloat
*Points
; /**< Points to contiguous control points */
1701 * All evaluator control point state
1703 struct gl_evaluators
1709 struct gl_1d_map Map1Vertex3
;
1710 struct gl_1d_map Map1Vertex4
;
1711 struct gl_1d_map Map1Index
;
1712 struct gl_1d_map Map1Color4
;
1713 struct gl_1d_map Map1Normal
;
1714 struct gl_1d_map Map1Texture1
;
1715 struct gl_1d_map Map1Texture2
;
1716 struct gl_1d_map Map1Texture3
;
1717 struct gl_1d_map Map1Texture4
;
1724 struct gl_2d_map Map2Vertex3
;
1725 struct gl_2d_map Map2Vertex4
;
1726 struct gl_2d_map Map2Index
;
1727 struct gl_2d_map Map2Color4
;
1728 struct gl_2d_map Map2Normal
;
1729 struct gl_2d_map Map2Texture1
;
1730 struct gl_2d_map Map2Texture2
;
1731 struct gl_2d_map Map2Texture3
;
1732 struct gl_2d_map Map2Texture4
;
1737 struct gl_transform_feedback_varying_info
1746 * Per-output info vertex shaders for transform feedback.
1748 struct gl_transform_feedback_output
1750 unsigned OutputRegister
;
1751 unsigned OutputBuffer
;
1752 unsigned NumComponents
;
1754 /** offset (in DWORDs) of this output within the interleaved structure */
1758 * Offset into the output register of the data to output. For example,
1759 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1760 * offset is in the y and z components of the output register.
1762 unsigned ComponentOffset
;
1766 /** Post-link transform feedback info. */
1767 struct gl_transform_feedback_info
1769 unsigned NumOutputs
;
1772 * Number of transform feedback buffers in use by this program.
1774 unsigned NumBuffers
;
1776 struct gl_transform_feedback_output
*Outputs
;
1778 /** Transform feedback varyings used for the linking of this shader program.
1780 * Use for glGetTransformFeedbackVarying().
1782 struct gl_transform_feedback_varying_info
*Varyings
;
1786 * Total number of components stored in each buffer. This may be used by
1787 * hardware back-ends to determine the correct stride when interleaving
1788 * multiple transform feedback outputs in the same buffer.
1790 unsigned BufferStride
[MAX_FEEDBACK_BUFFERS
];
1795 * Transform feedback object state
1797 struct gl_transform_feedback_object
1799 GLuint Name
; /**< AKA the object ID */
1801 GLboolean Active
; /**< Is transform feedback enabled? */
1802 GLboolean Paused
; /**< Is transform feedback paused? */
1803 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1806 /** The feedback buffers */
1807 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1808 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1810 /** Start of feedback data in dest buffer */
1811 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1812 /** Max data to put into dest buffer (in bytes) */
1813 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1818 * Context state for transform feedback.
1820 struct gl_transform_feedback_state
1822 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1824 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1825 struct gl_buffer_object
*CurrentBuffer
;
1827 /** The table of all transform feedback objects */
1828 struct _mesa_HashTable
*Objects
;
1830 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1831 struct gl_transform_feedback_object
*CurrentObject
;
1833 /** The default xform-fb object (Name==0) */
1834 struct gl_transform_feedback_object
*DefaultObject
;
1839 * Names of the various vertex/fragment program register files, etc.
1841 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1842 * All values should fit in a 4-bit field.
1844 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR,
1845 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1846 * be "uniform" variables since they can only be set outside glBegin/End.
1847 * They're also all stored in the same Parameters array.
1851 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1852 PROGRAM_INPUT
, /**< machine->Inputs[] */
1853 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1854 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1855 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1856 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1857 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1858 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1859 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1860 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1861 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1862 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1863 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1869 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1870 * one of these values.
1874 SYSTEM_VALUE_FRONT_FACE
, /**< Fragment shader only (not done yet) */
1875 SYSTEM_VALUE_VERTEX_ID
, /**< Vertex shader only */
1876 SYSTEM_VALUE_INSTANCE_ID
, /**< Vertex shader only */
1877 SYSTEM_VALUE_MAX
/**< Number of values */
1882 * The possible interpolation qualifiers that can be applied to a fragment
1883 * shader input in GLSL.
1885 * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
1886 * gl_fragment_program data structure to 0 causes the default behavior.
1888 enum glsl_interp_qualifier
1890 INTERP_QUALIFIER_NONE
= 0,
1891 INTERP_QUALIFIER_SMOOTH
,
1892 INTERP_QUALIFIER_FLAT
,
1893 INTERP_QUALIFIER_NOPERSPECTIVE
1898 * \brief Layout qualifiers for gl_FragDepth.
1900 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
1901 * a layout qualifier.
1903 * \see enum ir_depth_layout
1905 enum gl_frag_depth_layout
1907 FRAG_DEPTH_LAYOUT_NONE
, /**< No layout is specified. */
1908 FRAG_DEPTH_LAYOUT_ANY
,
1909 FRAG_DEPTH_LAYOUT_GREATER
,
1910 FRAG_DEPTH_LAYOUT_LESS
,
1911 FRAG_DEPTH_LAYOUT_UNCHANGED
1916 * Base class for any kind of program object
1921 GLubyte
*String
; /**< Null-terminated program text */
1923 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB */
1924 GLenum Format
; /**< String encoding format */
1926 struct prog_instruction
*Instructions
;
1928 GLbitfield64 InputsRead
; /**< Bitmask of which input regs are read */
1929 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
1930 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1931 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1932 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1933 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1934 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1935 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1938 /** Named parameters, constants, etc. from program text */
1939 struct gl_program_parameter_list
*Parameters
;
1940 /** Numbered local parameters */
1941 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1943 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1944 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1946 /** Bitmask of which register files are read/written with indirect
1947 * addressing. Mask of (1 << PROGRAM_x) bits.
1949 GLbitfield IndirectRegisterFiles
;
1951 /** Logical counts */
1953 GLuint NumInstructions
;
1954 GLuint NumTemporaries
;
1955 GLuint NumParameters
;
1956 GLuint NumAttributes
;
1957 GLuint NumAddressRegs
;
1958 GLuint NumAluInstructions
;
1959 GLuint NumTexInstructions
;
1960 GLuint NumTexIndirections
;
1962 /** Native, actual h/w counts */
1964 GLuint NumNativeInstructions
;
1965 GLuint NumNativeTemporaries
;
1966 GLuint NumNativeParameters
;
1967 GLuint NumNativeAttributes
;
1968 GLuint NumNativeAddressRegs
;
1969 GLuint NumNativeAluInstructions
;
1970 GLuint NumNativeTexInstructions
;
1971 GLuint NumNativeTexIndirections
;
1976 /** Vertex program object */
1977 struct gl_vertex_program
1979 struct gl_program Base
; /**< base class */
1980 GLboolean IsPositionInvariant
;
1981 GLboolean UsesClipDistance
;
1985 /** Geometry program object */
1986 struct gl_geometry_program
1988 struct gl_program Base
; /**< base class */
1991 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1992 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1993 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1997 /** Fragment program object */
1998 struct gl_fragment_program
2000 struct gl_program Base
; /**< base class */
2001 GLboolean UsesKill
; /**< shader uses KIL instruction */
2002 GLboolean UsesDFdy
; /**< shader uses DDY instruction */
2003 GLboolean OriginUpperLeft
;
2004 GLboolean PixelCenterInteger
;
2005 enum gl_frag_depth_layout FragDepthLayout
;
2008 * GLSL interpolation qualifier associated with each fragment shader input.
2009 * For inputs that do not have an interpolation qualifier specified in
2010 * GLSL, the value is INTERP_QUALIFIER_NONE.
2012 enum glsl_interp_qualifier InterpQualifier
[FRAG_ATTRIB_MAX
];
2015 * Bitfield indicating, for each fragment shader input, 1 if that input
2016 * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
2018 GLbitfield64 IsCentroid
;
2023 * State common to vertex and fragment programs.
2025 struct gl_program_state
2027 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2028 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2033 * Context state for vertex programs.
2035 struct gl_vertex_program_state
2037 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2038 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2039 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2040 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2041 /** Computed two sided lighting for fixed function/programs. */
2042 GLboolean _TwoSideEnabled
;
2043 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
2045 /** Currently enabled and valid vertex program (including internal
2046 * programs, user-defined vertex programs and GLSL vertex shaders).
2047 * This is the program we must use when rendering.
2049 struct gl_vertex_program
*_Current
;
2051 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2053 /** Should fixed-function T&L be implemented with a vertex prog? */
2054 GLboolean _MaintainTnlProgram
;
2056 /** Program to emulate fixed-function T&L (see above) */
2057 struct gl_vertex_program
*_TnlProgram
;
2059 /** Cache of fixed-function programs */
2060 struct gl_program_cache
*Cache
;
2062 GLboolean _Overriden
;
2067 * Context state for geometry programs.
2069 struct gl_geometry_program_state
2071 GLboolean Enabled
; /**< GL_ARB_GEOMETRY_SHADER4 */
2072 GLboolean _Enabled
; /**< Enabled and valid program? */
2073 struct gl_geometry_program
*Current
; /**< user-bound geometry program */
2075 /** Currently enabled and valid program (including internal programs
2076 * and compiled shader programs).
2078 struct gl_geometry_program
*_Current
;
2080 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2082 /** Cache of fixed-function programs */
2083 struct gl_program_cache
*Cache
;
2087 * Context state for fragment programs.
2089 struct gl_fragment_program_state
2091 GLboolean Enabled
; /**< User-set fragment program enable flag */
2092 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2093 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2095 /** Currently enabled and valid fragment program (including internal
2096 * programs, user-defined fragment programs and GLSL fragment shaders).
2097 * This is the program we must use when rendering.
2099 struct gl_fragment_program
*_Current
;
2101 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2103 /** Should fixed-function texturing be implemented with a fragment prog? */
2104 GLboolean _MaintainTexEnvProgram
;
2106 /** Program to emulate fixed-function texture env/combine (see above) */
2107 struct gl_fragment_program
*_TexEnvProgram
;
2109 /** Cache of fixed-function programs */
2110 struct gl_program_cache
*Cache
;
2115 * ATI_fragment_shader runtime state
2117 #define ATI_FS_INPUT_PRIMARY 0
2118 #define ATI_FS_INPUT_SECONDARY 1
2120 struct atifs_instruction
;
2121 struct atifs_setupinst
;
2124 * ATI fragment shader
2126 struct ati_fragment_shader
2130 struct atifs_instruction
*Instructions
[2];
2131 struct atifs_setupinst
*SetupInst
[2];
2132 GLfloat Constants
[8][4];
2133 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2134 GLubyte numArithInstr
[2];
2135 GLubyte regsAssigned
[2];
2136 GLubyte NumPasses
; /**< 1 or 2 */
2138 GLubyte last_optype
;
2139 GLboolean interpinp1
;
2145 * Context state for GL_ATI_fragment_shader
2147 struct gl_ati_fragment_shader_state
2150 GLboolean _Enabled
; /**< enabled and valid shader? */
2151 GLboolean Compiling
;
2152 GLfloat GlobalConstants
[8][4];
2153 struct ati_fragment_shader
*Current
;
2157 /** Set by #pragma directives */
2158 struct gl_sl_pragmas
2160 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
2161 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
2162 GLboolean Optimize
; /**< defaults on */
2163 GLboolean Debug
; /**< defaults off */
2168 * A GLSL vertex or fragment shader object.
2172 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2173 GLuint Name
; /**< AKA the handle */
2174 GLint RefCount
; /**< Reference count */
2175 GLboolean DeletePending
;
2176 GLboolean CompileStatus
;
2177 const GLchar
*Source
; /**< Source code string */
2178 GLuint SourceChecksum
; /**< for debug/logging purposes */
2179 struct gl_program
*Program
; /**< Post-compile assembly code */
2181 struct gl_sl_pragmas Pragmas
;
2183 unsigned Version
; /**< GLSL version used for linking */
2186 * \name Sampler tracking
2188 * \note Each of these fields is only set post-linking.
2191 unsigned num_samplers
; /**< Number of samplers used by this shader. */
2192 GLbitfield active_samplers
; /**< Bitfield of which samplers are used */
2193 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2197 * Number of uniform components used by this shader.
2199 * This field is only set post-linking.
2201 unsigned num_uniform_components
;
2204 * This shader's uniform block information.
2206 * The offsets of the variables are assigned only for shaders in a program's
2209 struct gl_uniform_block
*UniformBlocks
;
2210 unsigned NumUniformBlocks
;
2212 struct exec_list
*ir
;
2213 struct glsl_symbol_table
*symbols
;
2215 /** Shaders containing built-in functions that are used for linking. */
2216 struct gl_shader
*builtins_to_link
[16];
2217 unsigned num_builtins_to_link
;
2222 * Shader stages. Note that these will become 5 with tessellation.
2223 * These MUST have the same values as gallium's PIPE_SHADER_*
2227 MESA_SHADER_VERTEX
= 0,
2228 MESA_SHADER_FRAGMENT
= 1,
2229 MESA_SHADER_GEOMETRY
= 2,
2230 MESA_SHADER_TYPES
= 3
2233 struct gl_uniform_buffer_variable
2236 const struct glsl_type
*Type
;
2237 unsigned int Buffer
;
2238 unsigned int Offset
;
2242 struct gl_uniform_block
2244 /** Declared name of the uniform block */
2247 /** Array of supplemental information about UBO ir_variables. */
2248 struct gl_uniform_buffer_variable
*Uniforms
;
2252 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2253 * with glBindBufferBase to bind a buffer object to this uniform block. When
2254 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2259 * Minimum size of a buffer object to back this uniform buffer
2260 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2262 GLuint UniformBufferSize
;
2266 * A GLSL program object.
2267 * Basically a linked collection of vertex and fragment shaders.
2269 struct gl_shader_program
2271 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2272 GLuint Name
; /**< aka handle or ID */
2273 GLint RefCount
; /**< Reference count */
2274 GLboolean DeletePending
;
2277 * Flags that the linker should not reject the program if it lacks
2278 * a vertex or fragment shader. GLES2 doesn't allow separate
2279 * shader objects, and would reject them. However, we internally
2280 * build separate shader objects for fixed function programs, which
2281 * we use for drivers/common/meta.c and for handling
2282 * _mesa_update_state with no program bound (for example in
2285 GLboolean InternalSeparateShader
;
2287 GLuint NumShaders
; /**< number of attached shaders */
2288 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2291 * User-defined attribute bindings
2293 * These are set via \c glBindAttribLocation and are used to direct the
2294 * GLSL linker. These are \b not the values used in the compiled shader,
2295 * and they are \b not the values returned by \c glGetAttribLocation.
2297 struct string_to_uint_map
*AttributeBindings
;
2300 * User-defined fragment data bindings
2302 * These are set via \c glBindFragDataLocation and are used to direct the
2303 * GLSL linker. These are \b not the values used in the compiled shader,
2304 * and they are \b not the values returned by \c glGetFragDataLocation.
2306 struct string_to_uint_map
*FragDataBindings
;
2307 struct string_to_uint_map
*FragDataIndexBindings
;
2310 * Transform feedback varyings last specified by
2311 * glTransformFeedbackVaryings().
2313 * For the current set of transform feeedback varyings used for transform
2314 * feedback output, see LinkedTransformFeedback.
2319 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2320 } TransformFeedback
;
2322 /** Post-link transform feedback info. */
2323 struct gl_transform_feedback_info LinkedTransformFeedback
;
2325 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2326 enum gl_frag_depth_layout FragDepthLayout
;
2328 /** Geometry shader state - copied into gl_geometry_program at link time */
2331 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2332 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2333 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2336 /** Vertex shader state - copied into gl_vertex_program at link time */
2338 GLboolean UsesClipDistance
; /**< True if gl_ClipDistance is written to. */
2339 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2340 0 if not present. */
2343 /* post-link info: */
2344 unsigned NumUserUniformStorage
;
2345 struct gl_uniform_storage
*UniformStorage
;
2347 struct gl_uniform_block
*UniformBlocks
;
2348 unsigned NumUniformBlocks
;
2351 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
2352 * they're used in, or -1.
2354 * This is used to maintain the Binding values of the stage's UniformBlocks[]
2355 * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
2357 int *UniformBlockStageIndex
[MESA_SHADER_TYPES
];
2360 * Map of active uniform names to locations
2362 * Maps any active uniform that is not an array element to a location.
2363 * Each active uniform, including individual structure members will appear
2364 * in this map. This roughly corresponds to the set of names that would be
2365 * enumerated by \c glGetActiveUniform.
2367 struct string_to_uint_map
*UniformHash
;
2370 * Map from sampler unit to texture unit (set by glUniform1i())
2372 * A sampler unit is associated with each sampler uniform by the linker.
2373 * The sampler unit associated with each uniform is stored in the
2374 * \c gl_uniform_storage::sampler field.
2376 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2377 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
2378 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2380 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2381 GLboolean Validated
;
2382 GLboolean _Used
; /**< Ever used for drawing? */
2385 unsigned Version
; /**< GLSL version used for linking */
2388 * Per-stage shaders resulting from the first stage of linking.
2390 * Set of linked shaders for this program. The array is accessed using the
2391 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2394 struct gl_shader
*_LinkedShaders
[MESA_SHADER_TYPES
];
2398 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2399 #define GLSL_LOG 0x2 /**< Write shaders to files */
2400 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2401 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2402 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2403 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2404 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2405 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2406 #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
2410 * Context state for GLSL vertex/fragment shaders.
2412 struct gl_shader_state
2415 * Programs used for rendering
2417 * There is a separate program set for each shader stage. If
2418 * GL_EXT_separate_shader_objects is not supported, each of these must point
2419 * to \c NULL or to the same program.
2421 struct gl_shader_program
*CurrentVertexProgram
;
2422 struct gl_shader_program
*CurrentGeometryProgram
;
2423 struct gl_shader_program
*CurrentFragmentProgram
;
2425 struct gl_shader_program
*_CurrentFragmentProgram
;
2428 * Program used by glUniform calls.
2430 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2432 struct gl_shader_program
*ActiveProgram
;
2434 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2439 * Compiler options for a single GLSL shaders type
2441 struct gl_shader_compiler_options
2443 /** Driver-selectable options: */
2444 GLboolean EmitCondCodes
; /**< Use condition codes? */
2445 GLboolean EmitNoLoops
;
2446 GLboolean EmitNoFunctions
;
2447 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2448 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2449 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
2450 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2451 GLboolean LowerClipDistance
; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
2454 * \name Forms of indirect addressing the driver cannot do.
2457 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2458 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2459 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2460 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2463 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2464 GLuint MaxUnrollIterations
;
2466 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2471 * Occlusion/timer query object.
2473 struct gl_query_object
2475 GLenum Target
; /**< The query target, when active */
2476 GLuint Id
; /**< hash table ID/name */
2477 GLuint64EXT Result
; /**< the counter */
2478 GLboolean Active
; /**< inside Begin/EndQuery */
2479 GLboolean Ready
; /**< result is ready? */
2484 * Context state for query objects.
2486 struct gl_query_state
2488 struct _mesa_HashTable
*QueryObjects
;
2489 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2490 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2492 /** GL_NV_conditional_render */
2493 struct gl_query_object
*CondRenderQuery
;
2495 /** GL_EXT_transform_feedback */
2496 struct gl_query_object
*PrimitivesGenerated
;
2497 struct gl_query_object
*PrimitivesWritten
;
2499 /** GL_ARB_timer_query */
2500 struct gl_query_object
*TimeElapsed
;
2502 GLenum CondRenderMode
;
2506 /** Sync object state */
2507 struct gl_sync_object
2509 struct simple_node link
;
2510 GLenum Type
; /**< GL_SYNC_FENCE */
2511 GLuint Name
; /**< Fence name */
2512 GLint RefCount
; /**< Reference count */
2513 GLboolean DeletePending
; /**< Object was deleted while there were still
2514 * live references (e.g., sync not yet finished)
2516 GLenum SyncCondition
;
2517 GLbitfield Flags
; /**< Flags passed to glFenceSync */
2518 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
2523 * State which can be shared by multiple contexts:
2525 struct gl_shared_state
2527 _glthread_Mutex Mutex
; /**< for thread safety */
2528 GLint RefCount
; /**< Reference count */
2529 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2530 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2532 /** Default texture objects (shared by all texture units) */
2533 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2535 /** Fallback texture used when a bound texture is incomplete */
2536 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
2539 * \name Thread safety and statechange notification for texture
2542 * \todo Improve the granularity of locking.
2545 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2546 GLuint TextureStateStamp
; /**< state notification for shared tex */
2549 /** Default buffer object for vertex arrays that aren't in VBOs */
2550 struct gl_buffer_object
*NullBufferObj
;
2553 * \name Vertex/geometry/fragment programs
2556 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2557 struct gl_vertex_program
*DefaultVertexProgram
;
2558 struct gl_fragment_program
*DefaultFragmentProgram
;
2559 struct gl_geometry_program
*DefaultGeometryProgram
;
2562 /* GL_ATI_fragment_shader */
2563 struct _mesa_HashTable
*ATIShaders
;
2564 struct ati_fragment_shader
*DefaultFragmentShader
;
2566 struct _mesa_HashTable
*BufferObjects
;
2568 /** Table of both gl_shader and gl_shader_program objects */
2569 struct _mesa_HashTable
*ShaderObjects
;
2571 /* GL_EXT_framebuffer_object */
2572 struct _mesa_HashTable
*RenderBuffers
;
2573 struct _mesa_HashTable
*FrameBuffers
;
2576 struct simple_node SyncObjects
;
2578 /** GL_ARB_sampler_objects */
2579 struct _mesa_HashTable
*SamplerObjects
;
2585 * Renderbuffers represent drawing surfaces such as color, depth and/or
2586 * stencil. A framebuffer object has a set of renderbuffers.
2587 * Drivers will typically derive subclasses of this type.
2589 struct gl_renderbuffer
2591 _glthread_Mutex Mutex
; /**< for thread safety */
2592 GLuint ClassID
; /**< Useful for drivers */
2595 GLuint Width
, Height
;
2596 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
2597 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
2599 GLenum InternalFormat
; /**< The user-specified format */
2600 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2601 GL_STENCIL_INDEX. */
2602 gl_format Format
; /**< The actual renderbuffer memory format */
2604 /** Delete this renderbuffer */
2605 void (*Delete
)(struct gl_renderbuffer
*rb
);
2607 /** Allocate new storage for this renderbuffer */
2608 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
2609 struct gl_renderbuffer
*rb
,
2610 GLenum internalFormat
,
2611 GLuint width
, GLuint height
);
2616 * A renderbuffer attachment points to either a texture object (and specifies
2617 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2619 struct gl_renderbuffer_attachment
2621 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2625 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2626 * application supplied renderbuffer object.
2628 struct gl_renderbuffer
*Renderbuffer
;
2631 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2632 * supplied texture object.
2634 struct gl_texture_object
*Texture
;
2635 GLuint TextureLevel
; /**< Attached mipmap level. */
2636 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2637 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2638 * and 2D array textures */
2643 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2644 * In C++ terms, think of this as a base class from which device drivers
2645 * will make derived classes.
2647 struct gl_framebuffer
2649 _glthread_Mutex Mutex
; /**< for thread safety */
2651 * If zero, this is a window system framebuffer. If non-zero, this
2652 * is a FBO framebuffer; note that for some devices (i.e. those with
2653 * a natural pixel coordinate system for FBOs that differs from the
2654 * OpenGL/Mesa coordinate system), this means that the viewport,
2655 * polygon face orientation, and polygon stipple will have to be inverted.
2660 GLboolean DeletePending
;
2663 * The framebuffer's visual. Immutable if this is a window system buffer.
2664 * Computed from attachments if user-made FBO.
2666 struct gl_config Visual
;
2668 GLboolean Initialized
;
2670 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2672 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2674 GLint _Xmin
, _Xmax
; /**< inclusive */
2675 GLint _Ymin
, _Ymax
; /**< exclusive */
2678 /** \name Derived Z buffer stuff */
2680 GLuint _DepthMax
; /**< Max depth buffer value */
2681 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2682 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2685 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2688 /** Integer color values */
2689 GLboolean _IntegerColor
;
2691 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2692 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2694 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2695 * attribute group and GL_PIXEL attribute group, respectively.
2697 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2698 GLenum ColorReadBuffer
;
2700 /** Computed from ColorDraw/ReadBuffer above */
2701 GLuint _NumColorDrawBuffers
;
2702 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2703 GLint _ColorReadBufferIndex
; /* -1 = None */
2704 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2705 struct gl_renderbuffer
*_ColorReadBuffer
;
2707 /** Delete this framebuffer */
2708 void (*Delete
)(struct gl_framebuffer
*fb
);
2713 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
2717 GLushort RangeMin
; /**< min value exponent */
2718 GLushort RangeMax
; /**< max value exponent */
2719 GLushort Precision
; /**< number of mantissa bits */
2724 * Limits for vertex, geometry and fragment programs/shaders.
2726 struct gl_program_constants
2728 /* logical limits */
2729 GLuint MaxInstructions
;
2730 GLuint MaxAluInstructions
;
2731 GLuint MaxTexInstructions
;
2732 GLuint MaxTexIndirections
;
2735 GLuint MaxAddressRegs
;
2736 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
2737 GLuint MaxParameters
;
2738 GLuint MaxLocalParams
;
2739 GLuint MaxEnvParams
;
2740 /* native/hardware limits */
2741 GLuint MaxNativeInstructions
;
2742 GLuint MaxNativeAluInstructions
;
2743 GLuint MaxNativeTexInstructions
;
2744 GLuint MaxNativeTexIndirections
;
2745 GLuint MaxNativeAttribs
;
2746 GLuint MaxNativeTemps
;
2747 GLuint MaxNativeAddressRegs
;
2748 GLuint MaxNativeParameters
;
2750 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
2751 /* ES 2.0 and GL_ARB_ES2_compatibility */
2752 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
2753 struct gl_precision LowInt
, MediumInt
, HighInt
;
2754 /* GL_ARB_uniform_buffer_object */
2755 GLuint MaxUniformBlocks
;
2756 GLuint MaxCombinedUniformComponents
;
2761 * Constants which may be overridden by device driver during context creation
2762 * but are never changed after that.
2766 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
2767 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
2768 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2769 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2770 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
2771 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2772 GLuint MaxTextureCoordUnits
;
2773 GLuint MaxTextureImageUnits
;
2774 GLuint MaxVertexTextureImageUnits
;
2775 GLuint MaxCombinedTextureImageUnits
;
2776 GLuint MaxGeometryTextureImageUnits
;
2777 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2778 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2779 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2780 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
2782 GLuint MaxArrayLockSize
;
2786 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2787 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2788 GLfloat PointSizeGranularity
;
2789 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2790 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2791 GLfloat LineWidthGranularity
;
2793 GLuint MaxColorTableSize
;
2795 GLuint MaxClipPlanes
;
2797 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2798 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2800 GLuint MaxViewportWidth
, MaxViewportHeight
;
2802 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2803 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2804 struct gl_program_constants GeometryProgram
; /**< GL_ARB_geometry_shader4 */
2805 GLuint MaxProgramMatrices
;
2806 GLuint MaxProgramMatrixStackDepth
;
2809 GLuint SamplesPassed
;
2812 GLuint PrimitivesGenerated
;
2813 GLuint PrimitivesWritten
;
2816 /** vertex array / buffer object bounds checking */
2817 GLboolean CheckArrayBounds
;
2819 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2821 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2822 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2823 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2825 /** Number of varying vectors between vertex and fragment shaders */
2827 GLuint MaxVertexVaryingComponents
; /**< Between vert and geom shader */
2828 GLuint MaxGeometryVaryingComponents
; /**< Between geom and frag shader */
2831 * GL_ARB_uniform_buffer_object
2833 GLuint MaxCombinedUniformBlocks
;
2834 GLuint MaxUniformBufferBindings
;
2835 GLuint MaxUniformBlockSize
;
2836 GLuint UniformBufferOffsetAlignment
;
2839 /** GL_ARB_geometry_shader4 */
2840 GLuint MaxGeometryOutputVertices
;
2841 GLuint MaxGeometryTotalOutputComponents
;
2843 GLuint GLSLVersion
; /**< GLSL version supported (ex: 120 = 1.20) */
2846 * Changes default GLSL extension behavior from "error" to "warn". It's out
2847 * of spec, but it can make some apps work that otherwise wouldn't.
2849 GLboolean ForceGLSLExtensionsWarn
;
2852 * Does the driver support real 32-bit integers? (Otherwise, integers are
2853 * simulated via floats.)
2855 GLboolean NativeIntegers
;
2858 * If the driver supports real 32-bit integers, what integer value should be
2859 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
2861 GLuint UniformBooleanTrue
;
2863 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2864 GLbitfield SupportedBumpUnits
;
2867 * Maximum amount of time, measured in nanseconds, that the server can wait.
2869 GLuint64 MaxServerWaitTimeout
;
2871 /** GL_EXT_provoking_vertex */
2872 GLboolean QuadsFollowProvokingVertexConvention
;
2874 /** OpenGL version 3.0 */
2875 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2877 /** OpenGL version 3.2 */
2878 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
2880 /** GL_EXT_transform_feedback */
2881 GLuint MaxTransformFeedbackBuffers
;
2882 GLuint MaxTransformFeedbackSeparateComponents
;
2883 GLuint MaxTransformFeedbackInterleavedComponents
;
2884 GLuint MaxVertexStreams
;
2886 /** GL_EXT_gpu_shader4 */
2887 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
2889 /* GL_ARB_robustness */
2890 GLenum ResetStrategy
;
2892 /* GL_ARB_blend_func_extended */
2893 GLuint MaxDualSourceDrawBuffers
;
2896 * Whether the implementation strips out and ignores texture borders.
2898 * Many GPU hardware implementations don't support rendering with texture
2899 * borders and mipmapped textures. (Note: not static border color, but the
2900 * old 1-pixel border around each edge). Implementations then have to do
2901 * slow fallbacks to be correct, or just ignore the border and be fast but
2902 * wrong. Setting the flag strips the border off of TexImage calls,
2903 * providing "fast but wrong" at significantly reduced driver complexity.
2905 * Texture borders are deprecated in GL 3.0.
2907 GLboolean StripTextureBorder
;
2910 * For drivers which can do a better job at eliminating unused varyings
2911 * and uniforms than the GLSL compiler.
2913 * XXX Remove these as soon as a better solution is available.
2915 GLboolean GLSLSkipStrictMaxVaryingLimitCheck
;
2916 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
2919 * Force software support for primitive restart in the VBO module.
2921 GLboolean PrimitiveRestartInSoftware
;
2923 /** GL_ARB_map_buffer_alignment */
2924 GLuint MinMapBufferAlignment
;
2929 * Enable flag for each OpenGL extension. Different device drivers will
2930 * enable different extensions at runtime.
2932 struct gl_extensions
2934 GLboolean dummy
; /* don't remove this! */
2935 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
2936 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
2937 GLboolean ANGLE_texture_compression_dxt
;
2938 GLboolean ARB_ES2_compatibility
;
2939 GLboolean ARB_base_instance
;
2940 GLboolean ARB_blend_func_extended
;
2941 GLboolean ARB_color_buffer_float
;
2942 GLboolean ARB_conservative_depth
;
2943 GLboolean ARB_depth_buffer_float
;
2944 GLboolean ARB_depth_clamp
;
2945 GLboolean ARB_depth_texture
;
2946 GLboolean ARB_draw_buffers_blend
;
2947 GLboolean ARB_draw_elements_base_vertex
;
2948 GLboolean ARB_draw_instanced
;
2949 GLboolean ARB_fragment_coord_conventions
;
2950 GLboolean ARB_fragment_program
;
2951 GLboolean ARB_fragment_program_shadow
;
2952 GLboolean ARB_fragment_shader
;
2953 GLboolean ARB_framebuffer_object
;
2954 GLboolean ARB_explicit_attrib_location
;
2955 GLboolean ARB_geometry_shader4
;
2956 GLboolean ARB_half_float_pixel
;
2957 GLboolean ARB_half_float_vertex
;
2958 GLboolean ARB_instanced_arrays
;
2959 GLboolean ARB_map_buffer_alignment
;
2960 GLboolean ARB_map_buffer_range
;
2961 GLboolean ARB_occlusion_query
;
2962 GLboolean ARB_occlusion_query2
;
2963 GLboolean ARB_point_sprite
;
2964 GLboolean ARB_seamless_cube_map
;
2965 GLboolean ARB_shader_bit_encoding
;
2966 GLboolean ARB_shader_objects
;
2967 GLboolean ARB_shader_stencil_export
;
2968 GLboolean ARB_shader_texture_lod
;
2969 GLboolean ARB_shading_language_100
;
2970 GLboolean ARB_shadow
;
2972 GLboolean ARB_texture_border_clamp
;
2973 GLboolean ARB_texture_buffer_object
;
2974 GLboolean ARB_texture_compression_rgtc
;
2975 GLboolean ARB_texture_cube_map
;
2976 GLboolean ARB_texture_env_combine
;
2977 GLboolean ARB_texture_env_crossbar
;
2978 GLboolean ARB_texture_env_dot3
;
2979 GLboolean ARB_texture_float
;
2980 GLboolean ARB_texture_multisample
;
2981 GLboolean ARB_texture_non_power_of_two
;
2982 GLboolean ARB_texture_rg
;
2983 GLboolean ARB_texture_rgb10_a2ui
;
2984 GLboolean ARB_texture_storage
;
2985 GLboolean ARB_timer_query
;
2986 GLboolean ARB_transform_feedback2
;
2987 GLboolean ARB_transform_feedback3
;
2988 GLboolean ARB_transform_feedback_instanced
;
2989 GLboolean ARB_uniform_buffer_object
;
2990 GLboolean ARB_vertex_program
;
2991 GLboolean ARB_vertex_shader
;
2992 GLboolean ARB_vertex_type_2_10_10_10_rev
;
2993 GLboolean EXT_blend_color
;
2994 GLboolean EXT_blend_equation_separate
;
2995 GLboolean EXT_blend_func_separate
;
2996 GLboolean EXT_blend_minmax
;
2997 GLboolean EXT_clip_volume_hint
;
2998 GLboolean EXT_depth_bounds_test
;
2999 GLboolean EXT_draw_buffers2
;
3000 GLboolean EXT_fog_coord
;
3001 GLboolean EXT_framebuffer_blit
;
3002 GLboolean EXT_framebuffer_multisample
;
3003 GLboolean EXT_framebuffer_object
;
3004 GLboolean EXT_framebuffer_sRGB
;
3005 GLboolean EXT_gpu_program_parameters
;
3006 GLboolean EXT_gpu_shader4
;
3007 GLboolean EXT_packed_depth_stencil
;
3008 GLboolean EXT_packed_float
;
3009 GLboolean EXT_pixel_buffer_object
;
3010 GLboolean EXT_point_parameters
;
3011 GLboolean EXT_provoking_vertex
;
3012 GLboolean EXT_rescale_normal
;
3013 GLboolean EXT_shadow_funcs
;
3014 GLboolean EXT_secondary_color
;
3015 GLboolean EXT_separate_shader_objects
;
3016 GLboolean EXT_separate_specular_color
;
3017 GLboolean EXT_stencil_two_side
;
3018 GLboolean EXT_texture3D
;
3019 GLboolean EXT_texture_array
;
3020 GLboolean EXT_texture_compression_latc
;
3021 GLboolean EXT_texture_compression_s3tc
;
3022 GLboolean EXT_texture_env_dot3
;
3023 GLboolean EXT_texture_filter_anisotropic
;
3024 GLboolean EXT_texture_integer
;
3025 GLboolean EXT_texture_mirror_clamp
;
3026 GLboolean EXT_texture_shared_exponent
;
3027 GLboolean EXT_texture_snorm
;
3028 GLboolean EXT_texture_sRGB
;
3029 GLboolean EXT_texture_sRGB_decode
;
3030 GLboolean EXT_texture_swizzle
;
3031 GLboolean EXT_transform_feedback
;
3032 GLboolean EXT_timer_query
;
3033 GLboolean EXT_vertex_array_bgra
;
3034 GLboolean OES_standard_derivatives
;
3035 /* vendor extensions */
3036 GLboolean AMD_seamless_cubemap_per_texture
;
3037 GLboolean APPLE_packed_pixels
;
3038 GLboolean APPLE_object_purgeable
;
3039 GLboolean ATI_envmap_bumpmap
;
3040 GLboolean ATI_texture_compression_3dc
;
3041 GLboolean ATI_texture_mirror_once
;
3042 GLboolean ATI_texture_env_combine3
;
3043 GLboolean ATI_fragment_shader
;
3044 GLboolean ATI_separate_stencil
;
3045 GLboolean IBM_rasterpos_clip
;
3046 GLboolean IBM_multimode_draw_arrays
;
3047 GLboolean MESA_pack_invert
;
3048 GLboolean MESA_resize_buffers
;
3049 GLboolean MESA_ycbcr_texture
;
3050 GLboolean MESA_texture_array
;
3051 GLboolean NV_blend_square
;
3052 GLboolean NV_conditional_render
;
3053 GLboolean NV_fog_distance
;
3054 GLboolean NV_fragment_program_option
;
3055 GLboolean NV_light_max_exponent
;
3056 GLboolean NV_point_sprite
;
3057 GLboolean NV_primitive_restart
;
3058 GLboolean NV_read_buffer
;
3059 GLboolean NV_texture_barrier
;
3060 GLboolean NV_texgen_reflection
;
3061 GLboolean NV_texture_env_combine4
;
3062 GLboolean NV_texture_rectangle
;
3063 GLboolean SGIS_texture_lod
;
3064 GLboolean TDFX_texture_compression_FXT1
;
3066 GLboolean OES_EGL_image
;
3067 GLboolean OES_draw_texture
;
3068 GLboolean OES_EGL_image_external
;
3069 GLboolean OES_compressed_ETC1_RGB8_texture
;
3070 GLboolean extension_sentinel
;
3071 /** The extension string */
3072 const GLubyte
*String
;
3073 /** Number of supported extensions */
3079 * A stack of matrices (projection, modelview, color, texture, etc).
3081 struct gl_matrix_stack
3083 GLmatrix
*Top
; /**< points into Stack */
3084 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
3085 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
3086 GLuint MaxDepth
; /**< size of Stack[] array */
3087 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
3092 * \name Bits for image transfer operations
3093 * \sa __struct gl_contextRec::ImageTransferState.
3096 #define IMAGE_SCALE_BIAS_BIT 0x1
3097 #define IMAGE_SHIFT_OFFSET_BIT 0x2
3098 #define IMAGE_MAP_COLOR_BIT 0x4
3099 #define IMAGE_CLAMP_BIT 0x800
3102 /** Pixel Transfer ops */
3103 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
3104 IMAGE_SHIFT_OFFSET_BIT | \
3105 IMAGE_MAP_COLOR_BIT)
3108 * \name Bits to indicate what state has changed.
3111 #define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
3112 #define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
3113 #define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
3114 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
3115 #define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
3116 #define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
3117 #define _NEW_FOG (1 << 6) /**< gl_context::Fog */
3118 #define _NEW_HINT (1 << 7) /**< gl_context::Hint */
3119 #define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
3120 #define _NEW_LINE (1 << 9) /**< gl_context::Line */
3121 #define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
3122 #define _NEW_POINT (1 << 11) /**< gl_context::Point */
3123 #define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
3124 #define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
3125 #define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
3126 #define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
3127 #define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
3128 #define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
3129 #define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
3130 #define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */
3131 #define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
3132 #define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
3133 #define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
3134 #define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
3135 #define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
3136 #define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
3137 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
3138 #define _NEW_PROGRAM_CONSTANTS (1 << 27)
3139 #define _NEW_BUFFER_OBJECT (1 << 28)
3140 #define _NEW_FRAG_CLAMP (1 << 29)
3141 #define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */
3142 #define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
3146 * We use _NEW_TRANSFORM for GL_RASTERIZER_DISCARD. This #define is for
3149 #define _NEW_RASTERIZER_DISCARD _NEW_TRANSFORM
3154 * \name A bunch of flags that we think might be useful to drivers.
3156 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
3159 #define DD_SEPARATE_SPECULAR (1 << 0)
3160 #define DD_TRI_LIGHT_TWOSIDE (1 << 1)
3161 #define DD_TRI_UNFILLED (1 << 2)
3162 #define DD_TRI_SMOOTH (1 << 3)
3163 #define DD_TRI_STIPPLE (1 << 4)
3164 #define DD_TRI_OFFSET (1 << 5)
3165 #define DD_LINE_SMOOTH (1 << 6)
3166 #define DD_LINE_STIPPLE (1 << 7)
3167 #define DD_POINT_SMOOTH (1 << 8)
3168 #define DD_POINT_ATTEN (1 << 9)
3173 * Composite state flags
3176 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3182 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
3192 /* This has to be included here. */
3197 * Display list flags.
3198 * Strictly this is a tnl-private concept, but it doesn't seem
3199 * worthwhile adding a tnl private structure just to hold this one bit
3202 #define DLIST_DANGLING_REFS 0x1
3205 /** Opaque declaration of display list payload data type */
3206 union gl_dlist_node
;
3210 * Provide a location where information about a display list can be
3211 * collected. Could be extended with driverPrivate structures,
3212 * etc. in the future.
3214 struct gl_display_list
3217 GLbitfield Flags
; /**< DLIST_x flags */
3218 /** The dlist commands are in a linked list of nodes */
3219 union gl_dlist_node
*Head
;
3224 * State used during display list compilation and execution.
3226 struct gl_dlist_state
3228 GLuint CallDepth
; /**< Current recursion calling depth */
3230 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
3231 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
3232 GLuint CurrentPos
; /**< Index into current block of nodes */
3234 GLvertexformat ListVtxfmt
;
3236 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
3237 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
3239 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
3240 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
3243 /* State known to have been set by the currently-compiling display
3244 * list. Used to eliminate some redundant state changes.
3251 * An error, warning, or other piece of debug information for an application
3252 * to consume via GL_ARB_debug_output.
3270 WINSYS_ERROR_UNKNOWN
,
3275 SHADER_ERROR_UNKNOWN
,
3280 OTHER_ERROR_UNKNOWN
,
3281 OTHER_ERROR_OUT_OF_MEMORY
,
3285 struct gl_client_namespace
3287 struct _mesa_HashTable
*IDs
;
3288 unsigned ZeroID
; /* a HashTable won't take zero, so store its state here */
3289 struct simple_node Severity
[3]; /* lists of IDs in the hash table */
3292 struct gl_client_debug
3294 GLboolean Defaults
[3][2][6]; /* severity, source, type */
3295 struct gl_client_namespace Namespaces
[2][6]; /* source, type */
3298 struct gl_debug_state
3300 GLDEBUGPROCARB Callback
;
3301 GLvoid
*CallbackData
;
3302 GLboolean SyncOutput
;
3303 GLboolean ApiErrors
[API_ERROR_COUNT
];
3304 GLboolean WinsysErrors
[WINSYS_ERROR_COUNT
];
3305 GLboolean ShaderErrors
[SHADER_ERROR_COUNT
];
3306 GLboolean OtherErrors
[OTHER_ERROR_COUNT
];
3307 struct gl_client_debug ClientIDs
;
3308 struct gl_debug_msg Log
[MAX_DEBUG_LOGGED_MESSAGES
];
3311 GLint NextMsgLength
; /* redundant, but copied here from Log[NextMsg].length
3312 for the sake of the offsetof() code in get.c */
3316 * Enum for the OpenGL APIs we know about and may support.
3318 * NOTE: This must match the api_enum table in
3319 * src/mesa/main/get_hash_generator.py
3323 API_OPENGL
, /* legacy / compatibility contexts */
3330 * Driver-specific state flags.
3332 * These are or'd with gl_context::NewDriverState to notify a driver about
3333 * a state change. The driver sets the flags at context creation and
3334 * the meaning of the bits set is opaque to core Mesa.
3336 struct gl_driver_flags
3338 GLbitfield NewArray
; /**< Vertex array state */
3341 struct gl_uniform_buffer_binding
3343 struct gl_buffer_object
*BufferObject
;
3344 /** Start of uniform block data in the buffer */
3346 /** Size of data allowed to be referenced from the buffer (in bytes) */
3349 * glBindBufferBase() indicates that the Size should be ignored and only
3350 * limited by the current size of the BufferObject.
3352 GLboolean AutomaticSize
;
3356 * Mesa rendering context.
3358 * This is the central context data structure for Mesa. Almost all
3359 * OpenGL state is contained in this structure.
3360 * Think of this as a base class from which device drivers will derive
3363 * The struct gl_context typedef names this structure.
3367 /** State possibly shared with other contexts in the address space */
3368 struct gl_shared_state
*Shared
;
3370 /** \name API function pointer tables */
3373 struct _glapi_table
*Save
; /**< Display list save functions */
3374 struct _glapi_table
*Exec
; /**< Execute functions */
3375 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
3378 struct gl_config Visual
;
3379 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
3380 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
3381 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
3382 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
3385 * Device driver function pointer table
3387 struct dd_function_table Driver
;
3389 /** Core/Driver constants */
3390 struct gl_constants Const
;
3392 /** \name The various 4x4 matrix stacks */
3394 struct gl_matrix_stack ModelviewMatrixStack
;
3395 struct gl_matrix_stack ProjectionMatrixStack
;
3396 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
3397 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
3398 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
3401 /** Combined modelview and projection matrix */
3402 GLmatrix _ModelProjectMatrix
;
3404 /** \name Display lists */
3405 struct gl_dlist_state ListState
;
3407 GLboolean ExecuteFlag
; /**< Execute GL commands? */
3408 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
3410 /** Extension information */
3411 struct gl_extensions Extensions
;
3413 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
3415 char *VersionString
;
3417 /** \name State attribute stack (for glPush/PopAttrib) */
3419 GLuint AttribStackDepth
;
3420 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
3423 /** \name Renderer attribute groups
3425 * We define a struct for each attribute group to make pushing and popping
3426 * attributes easy. Also it's a good organization.
3429 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
3430 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
3431 struct gl_current_attrib Current
; /**< Current attributes */
3432 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
3433 struct gl_eval_attrib Eval
; /**< Eval attributes */
3434 struct gl_fog_attrib Fog
; /**< Fog attributes */
3435 struct gl_hint_attrib Hint
; /**< Hint attributes */
3436 struct gl_light_attrib Light
; /**< Light attributes */
3437 struct gl_line_attrib Line
; /**< Line attributes */
3438 struct gl_list_attrib List
; /**< List attributes */
3439 struct gl_multisample_attrib Multisample
;
3440 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
3441 struct gl_point_attrib Point
; /**< Point attributes */
3442 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
3443 GLuint PolygonStipple
[32]; /**< Polygon stipple */
3444 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
3445 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
3446 struct gl_texture_attrib Texture
; /**< Texture attributes */
3447 struct gl_transform_attrib Transform
; /**< Transformation attributes */
3448 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
3451 /** \name Client attribute stack */
3453 GLuint ClientAttribStackDepth
;
3454 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
3457 /** \name Client attribute groups */
3459 struct gl_array_attrib Array
; /**< Vertex arrays */
3460 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
3461 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
3462 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
3465 /** \name Other assorted state (not pushed/popped on attribute stack) */
3467 struct gl_pixelmaps PixelMaps
;
3469 struct gl_evaluators EvalMap
; /**< All evaluators */
3470 struct gl_feedback Feedback
; /**< Feedback */
3471 struct gl_selection Select
; /**< Selection */
3473 struct gl_program_state Program
; /**< general program state */
3474 struct gl_vertex_program_state VertexProgram
;
3475 struct gl_fragment_program_state FragmentProgram
;
3476 struct gl_geometry_program_state GeometryProgram
;
3477 struct gl_ati_fragment_shader_state ATIFragmentShader
;
3479 struct gl_shader_state Shader
; /**< GLSL shader object state */
3480 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_TYPES
];
3482 struct gl_query_state Query
; /**< occlusion, timer queries */
3484 struct gl_transform_feedback_state TransformFeedback
;
3486 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
3487 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
3490 * Current GL_ARB_uniform_buffer_object binding referenced by
3491 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
3493 struct gl_buffer_object
*UniformBuffer
;
3496 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
3497 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
3498 * associated with uniform blocks by glUniformBlockBinding()'s state in the
3501 struct gl_uniform_buffer_binding
*UniformBufferBindings
;
3505 struct gl_meta_state
*Meta
; /**< for "meta" operations */
3507 /* GL_EXT_framebuffer_object */
3508 struct gl_renderbuffer
*CurrentRenderbuffer
;
3510 GLenum ErrorValue
; /**< Last error code */
3512 /* GL_ARB_robustness */
3516 * Recognize and silence repeated error debug messages in buggy apps.
3518 const char *ErrorDebugFmtString
;
3519 GLuint ErrorDebugCount
;
3521 /* GL_ARB_debug_output */
3522 struct gl_debug_state Debug
;
3524 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3525 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
3526 GLbitfield NewDriverState
;/**< bitwise-or of flags from DriverFlags */
3528 struct gl_driver_flags DriverFlags
;
3530 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
3532 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
3534 /** \name Derived state */
3536 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3537 * state validation so they need to always be current.
3539 GLbitfield _TriangleCaps
;
3540 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3541 GLfloat _EyeZDir
[3];
3542 GLfloat _ModelViewInvScale
;
3543 GLboolean _NeedEyeCoords
;
3544 GLboolean _ForceEyeCoords
;
3546 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
3548 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
3550 /** \name For debugging/development only */
3552 GLboolean FirstTimeCurrent
;
3555 /** software compression/decompression supported or not */
3556 GLboolean Mesa_DXTn
;
3558 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
3561 * Use dp4 (rather than mul/mad) instructions for position
3564 GLboolean mvp_with_dp4
;
3566 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
3569 * \name Hooks for module contexts.
3571 * These will eventually live in the driver or elsewhere.
3574 void *swrast_context
;
3575 void *swsetup_context
;
3576 void *swtnl_context
;
3578 struct st_context
*st
;
3585 extern int MESA_VERBOSE
;
3586 extern int MESA_DEBUG_FLAGS
;
3587 # define MESA_FUNCTION __FUNCTION__
3589 # define MESA_VERBOSE 0
3590 # define MESA_DEBUG_FLAGS 0
3591 # define MESA_FUNCTION "a function"
3598 /** The MESA_VERBOSE var is a bitmask of these flags */
3601 VERBOSE_VARRAY
= 0x0001,
3602 VERBOSE_TEXTURE
= 0x0002,
3603 VERBOSE_MATERIAL
= 0x0004,
3604 VERBOSE_PIPELINE
= 0x0008,
3605 VERBOSE_DRIVER
= 0x0010,
3606 VERBOSE_STATE
= 0x0020,
3607 VERBOSE_API
= 0x0040,
3608 VERBOSE_DISPLAY_LIST
= 0x0100,
3609 VERBOSE_LIGHTING
= 0x0200,
3610 VERBOSE_PRIMS
= 0x0400,
3611 VERBOSE_VERTS
= 0x0800,
3612 VERBOSE_DISASSEM
= 0x1000,
3613 VERBOSE_DRAW
= 0x2000,
3614 VERBOSE_SWAPBUFFERS
= 0x4000
3618 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3621 DEBUG_SILENT
= (1 << 0),
3622 DEBUG_ALWAYS_FLUSH
= (1 << 1),
3623 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
3624 DEBUG_INCOMPLETE_FBO
= (1 << 3)
3633 #endif /* MTYPES_H */