2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43 #include "main/formats.h" /* MESA_FORMAT_COUNT */
47 * Stencil buffer data type.
50 typedef GLubyte GLstencil
;
51 #elif STENCIL_BITS==16
52 typedef GLushort GLstencil
;
54 # error "illegal number of stencil bits"
59 * \name 64-bit extension of GLbitfield.
62 typedef GLuint64 GLbitfield64
;
64 /** Set a single bit */
65 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
69 * \name Some forward type declarations
72 struct _mesa_HashTable
;
73 struct gl_attrib_node
;
74 struct gl_list_extensions
;
76 struct gl_program_cache
;
77 struct gl_texture_object
;
83 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
84 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
85 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
86 #define PRIM_UNKNOWN (GL_POLYGON+3)
90 * Shader stages. Note that these will become 5 with tessellation.
91 * These MUST have the same values as gallium's PIPE_SHADER_*
95 MESA_SHADER_VERTEX
= 0,
96 MESA_SHADER_FRAGMENT
= 1,
97 MESA_SHADER_GEOMETRY
= 2,
104 * Indexes for vertex program attributes.
105 * GL_NV_vertex_program aliases generic attributes over the conventional
106 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
107 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
108 * generic attributes are distinct/separate).
113 VERT_ATTRIB_WEIGHT
= 1,
114 VERT_ATTRIB_NORMAL
= 2,
115 VERT_ATTRIB_COLOR0
= 3,
116 VERT_ATTRIB_COLOR1
= 4,
118 VERT_ATTRIB_COLOR_INDEX
= 6,
119 VERT_ATTRIB_POINT_SIZE
= 6, /*alias*/
120 VERT_ATTRIB_EDGEFLAG
= 7,
121 VERT_ATTRIB_TEX0
= 8,
122 VERT_ATTRIB_TEX1
= 9,
123 VERT_ATTRIB_TEX2
= 10,
124 VERT_ATTRIB_TEX3
= 11,
125 VERT_ATTRIB_TEX4
= 12,
126 VERT_ATTRIB_TEX5
= 13,
127 VERT_ATTRIB_TEX6
= 14,
128 VERT_ATTRIB_TEX7
= 15,
129 VERT_ATTRIB_GENERIC0
= 16,
130 VERT_ATTRIB_GENERIC1
= 17,
131 VERT_ATTRIB_GENERIC2
= 18,
132 VERT_ATTRIB_GENERIC3
= 19,
133 VERT_ATTRIB_GENERIC4
= 20,
134 VERT_ATTRIB_GENERIC5
= 21,
135 VERT_ATTRIB_GENERIC6
= 22,
136 VERT_ATTRIB_GENERIC7
= 23,
137 VERT_ATTRIB_GENERIC8
= 24,
138 VERT_ATTRIB_GENERIC9
= 25,
139 VERT_ATTRIB_GENERIC10
= 26,
140 VERT_ATTRIB_GENERIC11
= 27,
141 VERT_ATTRIB_GENERIC12
= 28,
142 VERT_ATTRIB_GENERIC13
= 29,
143 VERT_ATTRIB_GENERIC14
= 30,
144 VERT_ATTRIB_GENERIC15
= 31,
149 * Bitflags for vertex attributes.
150 * These are used in bitfields in many places.
153 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
154 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
155 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
156 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
157 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
158 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
159 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
160 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
161 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
162 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
163 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
164 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
165 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
166 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
167 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
168 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
169 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
170 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
171 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
172 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
173 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
174 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
175 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
176 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
177 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
178 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
179 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
180 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
181 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
182 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
183 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
184 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
186 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
187 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
192 * Indexes for vertex program result attributes. Note that
193 * _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make
194 * assumptions about the layout of this enum.
198 VERT_RESULT_HPOS
= 0,
199 VERT_RESULT_COL0
= 1,
200 VERT_RESULT_COL1
= 2,
201 VERT_RESULT_FOGC
= 3,
202 VERT_RESULT_TEX0
= 4,
203 VERT_RESULT_TEX1
= 5,
204 VERT_RESULT_TEX2
= 6,
205 VERT_RESULT_TEX3
= 7,
206 VERT_RESULT_TEX4
= 8,
207 VERT_RESULT_TEX5
= 9,
208 VERT_RESULT_TEX6
= 10,
209 VERT_RESULT_TEX7
= 11,
210 VERT_RESULT_PSIZ
= 12,
211 VERT_RESULT_BFC0
= 13,
212 VERT_RESULT_BFC1
= 14,
213 VERT_RESULT_EDGE
= 15,
214 VERT_RESULT_CLIP_VERTEX
= 16,
215 VERT_RESULT_CLIP_DIST0
= 17,
216 VERT_RESULT_CLIP_DIST1
= 18,
217 VERT_RESULT_VAR0
= 19, /**< shader varying */
218 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
222 /*********************************************/
225 * Indexes for geometry program attributes.
229 GEOM_ATTRIB_POSITION
= 0,
230 GEOM_ATTRIB_COLOR0
= 1,
231 GEOM_ATTRIB_COLOR1
= 2,
232 GEOM_ATTRIB_SECONDARY_COLOR0
= 3,
233 GEOM_ATTRIB_SECONDARY_COLOR1
= 4,
234 GEOM_ATTRIB_FOG_FRAG_COORD
= 5,
235 GEOM_ATTRIB_POINT_SIZE
= 6,
236 GEOM_ATTRIB_CLIP_VERTEX
= 7,
237 GEOM_ATTRIB_PRIMITIVE_ID
= 8,
238 GEOM_ATTRIB_TEX_COORD
= 9,
240 GEOM_ATTRIB_VAR0
= 16,
241 GEOM_ATTRIB_MAX
= (GEOM_ATTRIB_VAR0
+ MAX_VARYING
)
245 * Bitflags for geometry attributes.
246 * These are used in bitfields in many places.
249 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
250 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
251 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
252 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
253 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
254 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
255 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
256 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
257 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
258 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
259 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
261 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
266 * Indexes for geometry program result attributes
271 GEOM_RESULT_COL0
= 1,
272 GEOM_RESULT_COL1
= 2,
273 GEOM_RESULT_SCOL0
= 3,
274 GEOM_RESULT_SCOL1
= 4,
275 GEOM_RESULT_FOGC
= 5,
276 GEOM_RESULT_TEX0
= 6,
277 GEOM_RESULT_TEX1
= 7,
278 GEOM_RESULT_TEX2
= 8,
279 GEOM_RESULT_TEX3
= 9,
280 GEOM_RESULT_TEX4
= 10,
281 GEOM_RESULT_TEX5
= 11,
282 GEOM_RESULT_TEX6
= 12,
283 GEOM_RESULT_TEX7
= 13,
284 GEOM_RESULT_PSIZ
= 14,
285 GEOM_RESULT_CLPV
= 15,
286 GEOM_RESULT_PRID
= 16,
287 GEOM_RESULT_LAYR
= 17,
288 GEOM_RESULT_VAR0
= 18, /**< shader varying, should really be 16 */
289 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
290 GEOM_RESULT_MAX
= (GEOM_RESULT_VAR0
+ MAX_VARYING
- 2)
295 * Indexes for fragment program input attributes. Note that
296 * _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make
297 * assumptions about the layout of this enum.
301 FRAG_ATTRIB_WPOS
= 0,
302 FRAG_ATTRIB_COL0
= 1,
303 FRAG_ATTRIB_COL1
= 2,
304 FRAG_ATTRIB_FOGC
= 3,
305 FRAG_ATTRIB_TEX0
= 4,
306 FRAG_ATTRIB_TEX1
= 5,
307 FRAG_ATTRIB_TEX2
= 6,
308 FRAG_ATTRIB_TEX3
= 7,
309 FRAG_ATTRIB_TEX4
= 8,
310 FRAG_ATTRIB_TEX5
= 9,
311 FRAG_ATTRIB_TEX6
= 10,
312 FRAG_ATTRIB_TEX7
= 11,
313 FRAG_ATTRIB_FACE
= 12, /**< front/back face */
314 FRAG_ATTRIB_PNTC
= 13, /**< sprite/point coord */
315 FRAG_ATTRIB_CLIP_DIST0
= 14,
316 FRAG_ATTRIB_CLIP_DIST1
= 15,
317 FRAG_ATTRIB_VAR0
= 16, /**< shader varying */
318 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
323 * Convert from a gl_vert_result value to the corresponding gl_frag_attrib.
325 * VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS.
327 * gl_vert_result values which have no corresponding gl_frag_attrib
328 * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and
329 * VERT_RESULT_EDGE) are converted to a value of -1.
332 _mesa_vert_result_to_frag_attrib(gl_vert_result vert_result
)
334 if (vert_result
>= VERT_RESULT_CLIP_DIST0
)
335 return vert_result
- VERT_RESULT_CLIP_DIST0
+ FRAG_ATTRIB_CLIP_DIST0
;
336 else if (vert_result
<= VERT_RESULT_TEX7
)
344 * Convert from a gl_frag_attrib value to the corresponding gl_vert_result.
346 * FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS.
348 * gl_frag_attrib values which have no corresponding gl_vert_result
349 * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1.
352 _mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib
)
354 if (frag_attrib
<= FRAG_ATTRIB_TEX7
)
356 else if (frag_attrib
>= FRAG_ATTRIB_CLIP_DIST0
)
357 return frag_attrib
- FRAG_ATTRIB_CLIP_DIST0
+ VERT_RESULT_CLIP_DIST0
;
364 * Bitflags for fragment program input attributes.
367 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
368 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
369 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
370 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
371 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
372 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
373 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
374 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
375 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
376 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
377 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
378 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
379 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
380 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
381 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
383 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
384 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
386 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
398 * Fragment program results
402 FRAG_RESULT_DEPTH
= 0,
403 FRAG_RESULT_STENCIL
= 1,
404 /* If a single color should be written to all render targets, this
405 * register is written. No FRAG_RESULT_DATAn will be written.
407 FRAG_RESULT_COLOR
= 2,
409 /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
410 * or ARB_fragment_program fragment.color[n]) color results. If
411 * any are written, FRAG_RESULT_COLOR will not be written.
413 FRAG_RESULT_DATA0
= 3,
414 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
419 * Indexes for all renderbuffers
423 /* the four standard color buffers */
431 /* optional aux buffer */
433 /* generic renderbuffers */
446 * Bit flags for all renderbuffers
448 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
449 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
450 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
451 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
452 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
453 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
454 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
455 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
456 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
457 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
458 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
459 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
460 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
461 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
462 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
463 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
464 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
465 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
466 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
469 * Mask of all the color buffer bits (but not accum).
471 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
472 BUFFER_BIT_BACK_LEFT | \
473 BUFFER_BIT_FRONT_RIGHT | \
474 BUFFER_BIT_BACK_RIGHT | \
476 BUFFER_BIT_COLOR0 | \
477 BUFFER_BIT_COLOR1 | \
478 BUFFER_BIT_COLOR2 | \
479 BUFFER_BIT_COLOR3 | \
480 BUFFER_BIT_COLOR4 | \
481 BUFFER_BIT_COLOR5 | \
482 BUFFER_BIT_COLOR6 | \
487 * Framebuffer configuration (aka visual / pixelformat)
488 * Note: some of these fields should be boolean, but it appears that
489 * code in drivers/dri/common/util.c requires int-sized fields.
495 GLboolean colorIndexMode
; /* XXX is this used anywhere? */
496 GLuint doubleBufferMode
;
499 GLboolean haveAccumBuffer
;
500 GLboolean haveDepthBuffer
;
501 GLboolean haveStencilBuffer
;
503 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
504 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
505 GLint rgbBits
; /* total bits for rgb */
506 GLint indexBits
; /* total bits for colorindex */
508 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
516 /* EXT_visual_rating / GLX 1.2 */
519 /* EXT_visual_info / GLX 1.2 */
520 GLint transparentPixel
;
521 /* colors are floats scaled to ints */
522 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
523 GLint transparentIndex
;
525 /* ARB_multisample / SGIS_multisample */
529 /* SGIX_pbuffer / GLX 1.3 */
530 GLint maxPbufferWidth
;
531 GLint maxPbufferHeight
;
532 GLint maxPbufferPixels
;
533 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
534 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
536 /* OML_swap_method */
539 /* EXT_texture_from_pixmap */
540 GLint bindToTextureRgb
;
541 GLint bindToTextureRgba
;
542 GLint bindToMipmapTexture
;
543 GLint bindToTextureTargets
;
546 /* EXT_framebuffer_sRGB */
552 * \name Bit flags used for updating material values.
555 #define MAT_ATTRIB_FRONT_AMBIENT 0
556 #define MAT_ATTRIB_BACK_AMBIENT 1
557 #define MAT_ATTRIB_FRONT_DIFFUSE 2
558 #define MAT_ATTRIB_BACK_DIFFUSE 3
559 #define MAT_ATTRIB_FRONT_SPECULAR 4
560 #define MAT_ATTRIB_BACK_SPECULAR 5
561 #define MAT_ATTRIB_FRONT_EMISSION 6
562 #define MAT_ATTRIB_BACK_EMISSION 7
563 #define MAT_ATTRIB_FRONT_SHININESS 8
564 #define MAT_ATTRIB_BACK_SHININESS 9
565 #define MAT_ATTRIB_FRONT_INDEXES 10
566 #define MAT_ATTRIB_BACK_INDEXES 11
567 #define MAT_ATTRIB_MAX 12
569 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
570 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
571 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
572 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
573 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
574 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
576 #define MAT_INDEX_AMBIENT 0
577 #define MAT_INDEX_DIFFUSE 1
578 #define MAT_INDEX_SPECULAR 2
580 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
581 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
582 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
583 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
584 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
585 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
586 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
587 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
588 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
589 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
590 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
591 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
594 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
595 MAT_BIT_FRONT_AMBIENT | \
596 MAT_BIT_FRONT_DIFFUSE | \
597 MAT_BIT_FRONT_SPECULAR | \
598 MAT_BIT_FRONT_SHININESS | \
599 MAT_BIT_FRONT_INDEXES)
601 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
602 MAT_BIT_BACK_AMBIENT | \
603 MAT_BIT_BACK_DIFFUSE | \
604 MAT_BIT_BACK_SPECULAR | \
605 MAT_BIT_BACK_SHININESS | \
606 MAT_BIT_BACK_INDEXES)
608 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
612 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
613 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
616 * Material shininess lookup table.
620 struct gl_shine_tab
*next
, *prev
;
621 GLfloat tab
[SHINE_TABLE_SIZE
+1];
628 * Light source state.
632 struct gl_light
*next
; /**< double linked list with sentinel */
633 struct gl_light
*prev
;
635 GLfloat Ambient
[4]; /**< ambient color */
636 GLfloat Diffuse
[4]; /**< diffuse color */
637 GLfloat Specular
[4]; /**< specular color */
638 GLfloat EyePosition
[4]; /**< position in eye coordinates */
639 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
640 GLfloat SpotExponent
;
641 GLfloat SpotCutoff
; /**< in degrees */
642 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
643 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
644 GLfloat ConstantAttenuation
;
645 GLfloat LinearAttenuation
;
646 GLfloat QuadraticAttenuation
;
647 GLboolean Enabled
; /**< On/off flag */
650 * \name Derived fields
653 GLbitfield _Flags
; /**< State */
655 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
656 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
657 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
658 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
659 GLfloat _VP_inf_spot_attenuation
;
661 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
662 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
663 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
664 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
665 GLfloat _dli
; /**< CI diffuse light intensity */
666 GLfloat _sli
; /**< CI specular light intensity */
676 GLfloat Ambient
[4]; /**< ambient color */
677 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
678 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
679 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
680 * or GL_SEPARATE_SPECULAR_COLOR */
689 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
694 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
696 struct gl_accum_attrib
698 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
703 * Used for storing clear color, texture border color, etc.
704 * The float values are typically unclamped.
715 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
717 struct gl_colorbuffer_attrib
719 GLuint ClearIndex
; /**< Index for glClear */
720 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
721 GLuint IndexMask
; /**< Color index write mask */
722 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
724 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
727 * \name alpha testing
730 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
731 GLenum AlphaFunc
; /**< Alpha test function */
732 GLfloat AlphaRefUnclamped
;
733 GLclampf AlphaRef
; /**< Alpha reference value */
740 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
742 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
743 * control, only on the fixed-pointness of the render target.
744 * The query does however depend on fragment color clamping.
746 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
747 GLfloat BlendColor
[4]; /**< Blending color */
751 GLenum SrcRGB
; /**< RGB blend source term */
752 GLenum DstRGB
; /**< RGB blend dest term */
753 GLenum SrcA
; /**< Alpha blend source term */
754 GLenum DstA
; /**< Alpha blend dest term */
755 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
756 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
757 } Blend
[MAX_DRAW_BUFFERS
];
758 /** Are the blend func terms currently different for each buffer/target? */
759 GLboolean _BlendFuncPerBuffer
;
760 /** Are the blend equations currently different for each buffer/target? */
761 GLboolean _BlendEquationPerBuffer
;
768 GLenum LogicOp
; /**< Logic operator */
769 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
770 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
773 GLboolean DitherFlag
; /**< Dither enable flag */
775 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
776 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
777 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
778 GLboolean _ClampReadColor
; /** < with GL_FIXED_ONLY_ARB resolved */
780 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
785 * Current attribute group (GL_CURRENT_BIT).
787 struct gl_current_attrib
790 * \name Current vertex attributes.
791 * \note Values are valid only after FLUSH_VERTICES has been called.
792 * \note Index and Edgeflag current values are stored as floats in the
793 * SIX and SEVEN attribute slots.
795 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
798 * \name Current raster position attributes (always valid).
799 * \note This set of attributes is very similar to the SWvertex struct.
802 GLfloat RasterPos
[4];
803 GLfloat RasterDistance
;
804 GLfloat RasterColor
[4];
805 GLfloat RasterSecondaryColor
[4];
806 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
807 GLboolean RasterPosValid
;
813 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
815 struct gl_depthbuffer_attrib
817 GLenum Func
; /**< Function for depth buffer compare */
818 GLclampd Clear
; /**< Value to clear depth buffer to */
819 GLboolean Test
; /**< Depth buffering enabled flag */
820 GLboolean Mask
; /**< Depth buffer writable? */
821 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
822 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
827 * Evaluator attribute group (GL_EVAL_BIT).
829 struct gl_eval_attrib
835 GLboolean Map1Color4
;
837 GLboolean Map1Normal
;
838 GLboolean Map1TextureCoord1
;
839 GLboolean Map1TextureCoord2
;
840 GLboolean Map1TextureCoord3
;
841 GLboolean Map1TextureCoord4
;
842 GLboolean Map1Vertex3
;
843 GLboolean Map1Vertex4
;
844 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
845 GLboolean Map2Color4
;
847 GLboolean Map2Normal
;
848 GLboolean Map2TextureCoord1
;
849 GLboolean Map2TextureCoord2
;
850 GLboolean Map2TextureCoord3
;
851 GLboolean Map2TextureCoord4
;
852 GLboolean Map2Vertex3
;
853 GLboolean Map2Vertex4
;
854 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
855 GLboolean AutoNormal
;
859 * \name Map Grid endpoints and divisions and calculated du values
863 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
864 GLint MapGrid2un
, MapGrid2vn
;
865 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
866 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
872 * Fog attribute group (GL_FOG_BIT).
876 GLboolean Enabled
; /**< Fog enabled flag */
877 GLfloat ColorUnclamped
[4]; /**< Fog color */
878 GLfloat Color
[4]; /**< Fog color */
879 GLfloat Density
; /**< Density >= 0.0 */
880 GLfloat Start
; /**< Start distance in eye coords */
881 GLfloat End
; /**< End distance in eye coords */
882 GLfloat Index
; /**< Fog index */
883 GLenum Mode
; /**< Fog mode */
884 GLboolean ColorSumEnabled
;
885 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
886 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
887 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
892 * \brief Layout qualifiers for gl_FragDepth.
894 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
895 * a layout qualifier.
897 * \see enum ir_depth_layout
899 enum gl_frag_depth_layout
{
900 FRAG_DEPTH_LAYOUT_NONE
, /**< No layout is specified. */
901 FRAG_DEPTH_LAYOUT_ANY
,
902 FRAG_DEPTH_LAYOUT_GREATER
,
903 FRAG_DEPTH_LAYOUT_LESS
,
904 FRAG_DEPTH_LAYOUT_UNCHANGED
909 * Hint attribute group (GL_HINT_BIT).
911 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
913 struct gl_hint_attrib
915 GLenum PerspectiveCorrection
;
918 GLenum PolygonSmooth
;
920 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
921 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
922 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
923 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
930 #define LIGHT_SPOT 0x1
931 #define LIGHT_LOCAL_VIEWER 0x2
932 #define LIGHT_POSITIONAL 0x4
933 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
938 * Lighting attribute group (GL_LIGHT_BIT).
940 struct gl_light_attrib
942 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
943 struct gl_lightmodel Model
; /**< Lighting model */
946 * Must flush FLUSH_VERTICES before referencing:
949 struct gl_material Material
; /**< Includes front & back values */
952 GLboolean Enabled
; /**< Lighting enabled flag */
953 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
954 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
955 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
956 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
957 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
958 GLboolean ColorMaterialEnabled
;
959 GLenum ClampVertexColor
;
960 GLboolean _ClampVertexColor
;
962 struct gl_light EnabledList
; /**< List sentinel */
965 * Derived state for optimizations:
968 GLboolean _NeedEyeCoords
;
969 GLboolean _NeedVertices
; /**< Use fast shader? */
970 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
971 GLfloat _BaseColor
[2][3];
977 * Line attribute group (GL_LINE_BIT).
979 struct gl_line_attrib
981 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
982 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
983 GLushort StipplePattern
; /**< Stipple pattern */
984 GLint StippleFactor
; /**< Stipple repeat factor */
985 GLfloat Width
; /**< Line width */
990 * Display list attribute group (GL_LIST_BIT).
992 struct gl_list_attrib
999 * Multisample attribute group (GL_MULTISAMPLE_BIT).
1001 struct gl_multisample_attrib
1004 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
1005 GLboolean SampleAlphaToCoverage
;
1006 GLboolean SampleAlphaToOne
;
1007 GLboolean SampleCoverage
;
1008 GLfloat SampleCoverageValue
;
1009 GLboolean SampleCoverageInvert
;
1014 * A pixelmap (see glPixelMap)
1019 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
1020 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
1025 * Collection of all pixelmaps
1029 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
1030 struct gl_pixelmap GtoG
;
1031 struct gl_pixelmap BtoB
;
1032 struct gl_pixelmap AtoA
;
1033 struct gl_pixelmap ItoR
;
1034 struct gl_pixelmap ItoG
;
1035 struct gl_pixelmap ItoB
;
1036 struct gl_pixelmap ItoA
;
1037 struct gl_pixelmap ItoI
;
1038 struct gl_pixelmap StoS
;
1043 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1045 struct gl_pixel_attrib
1047 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
1049 /*--- Begin Pixel Transfer State ---*/
1050 /* Fields are in the order in which they're applied... */
1052 /** Scale & Bias (index shift, offset) */
1054 GLfloat RedBias
, RedScale
;
1055 GLfloat GreenBias
, GreenScale
;
1056 GLfloat BlueBias
, BlueScale
;
1057 GLfloat AlphaBias
, AlphaScale
;
1058 GLfloat DepthBias
, DepthScale
;
1059 GLint IndexShift
, IndexOffset
;
1063 /* Note: actual pixel maps are not part of this attrib group */
1064 GLboolean MapColorFlag
;
1065 GLboolean MapStencilFlag
;
1067 /*--- End Pixel Transfer State ---*/
1070 GLfloat ZoomX
, ZoomY
;
1075 * Point attribute group (GL_POINT_BIT).
1077 struct gl_point_attrib
1079 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
1080 GLfloat Size
; /**< User-specified point size */
1081 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
1082 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
1083 GLfloat Threshold
; /**< GL_EXT_point_parameters */
1084 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
1085 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
1086 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite*/
1087 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
1088 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1093 * Polygon attribute group (GL_POLYGON_BIT).
1095 struct gl_polygon_attrib
1097 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1098 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1099 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1100 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1101 GLboolean CullFlag
; /**< Culling on/off flag */
1102 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1103 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1104 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1105 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1106 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1107 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1108 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1109 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1114 * Scissor attributes (GL_SCISSOR_BIT).
1116 struct gl_scissor_attrib
1118 GLboolean Enabled
; /**< Scissor test enabled? */
1119 GLint X
, Y
; /**< Lower left corner of box */
1120 GLsizei Width
, Height
; /**< Size of box */
1125 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1127 * Three sets of stencil data are tracked so that OpenGL 2.0,
1128 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1129 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1130 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1131 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1132 * GL_EXT_stencil_two_side GL_BACK state.
1134 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1135 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1137 * The derived value \c _TestTwoSide is set when the front-face and back-face
1138 * stencil state are different.
1140 struct gl_stencil_attrib
1142 GLboolean Enabled
; /**< Enabled flag */
1143 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1144 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1145 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1146 GLboolean _TestTwoSide
;
1147 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1148 GLenum Function
[3]; /**< Stencil function */
1149 GLenum FailFunc
[3]; /**< Fail function */
1150 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1151 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1152 GLint Ref
[3]; /**< Reference value */
1153 GLuint ValueMask
[3]; /**< Value mask */
1154 GLuint WriteMask
[3]; /**< Write mask */
1155 GLuint Clear
; /**< Clear value */
1160 * An index for each type of texture object. These correspond to the GL
1161 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1162 * Note: the order is from highest priority to lowest priority.
1166 TEXTURE_BUFFER_INDEX
,
1167 TEXTURE_2D_ARRAY_INDEX
,
1168 TEXTURE_1D_ARRAY_INDEX
,
1179 * Bit flags for each type of texture object
1180 * Used for Texture.Unit[]._ReallyEnabled flags.
1183 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
1184 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1185 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1186 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1187 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1188 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1189 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1190 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1195 * TexGenEnabled flags.
1202 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1207 * Bit flag versions of the corresponding GL_ constants.
1210 #define TEXGEN_SPHERE_MAP 0x1
1211 #define TEXGEN_OBJ_LINEAR 0x2
1212 #define TEXGEN_EYE_LINEAR 0x4
1213 #define TEXGEN_REFLECTION_MAP_NV 0x8
1214 #define TEXGEN_NORMAL_MAP_NV 0x10
1216 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1217 TEXGEN_REFLECTION_MAP_NV | \
1218 TEXGEN_NORMAL_MAP_NV)
1219 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1220 TEXGEN_REFLECTION_MAP_NV | \
1221 TEXGEN_NORMAL_MAP_NV | \
1227 /** Tex-gen enabled for texture unit? */
1228 #define ENABLE_TEXGEN(unit) (1 << (unit))
1230 /** Non-identity texture matrix for texture unit? */
1231 #define ENABLE_TEXMAT(unit) (1 << (unit))
1235 * Texture image state. Drivers will typically create a subclass of this
1236 * with extra fields for memory buffers, etc.
1238 struct gl_texture_image
1240 GLint InternalFormat
; /**< Internal format as given by the user */
1241 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1242 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1243 * GL_INTENSITY, GL_DEPTH_COMPONENT or
1244 * GL_DEPTH_STENCIL_EXT only. Used for
1245 * choosing TexEnv arithmetic.
1247 gl_format TexFormat
; /**< The actual texture memory format */
1249 GLuint Border
; /**< 0 or 1 */
1250 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1251 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1252 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1253 GLuint Width2
; /**< = Width - 2*Border */
1254 GLuint Height2
; /**< = Height - 2*Border */
1255 GLuint Depth2
; /**< = Depth - 2*Border */
1256 GLuint WidthLog2
; /**< = log2(Width2) */
1257 GLuint HeightLog2
; /**< = log2(Height2) */
1258 GLuint DepthLog2
; /**< = log2(Depth2) */
1259 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1261 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1262 GLuint Level
; /**< Which mipmap level am I? */
1263 /** Cube map face: index into gl_texture_object::Image[] array */
1269 * Indexes for cube map faces.
1284 * Sampler object state. These objects are new with GL_ARB_sampler_objects
1285 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
1287 struct gl_sampler_object
1292 GLenum WrapS
; /**< S-axis texture image wrap mode */
1293 GLenum WrapT
; /**< T-axis texture image wrap mode */
1294 GLenum WrapR
; /**< R-axis texture image wrap mode */
1295 GLenum MinFilter
; /**< minification filter */
1296 GLenum MagFilter
; /**< magnification filter */
1297 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
1298 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1299 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1300 GLfloat LodBias
; /**< OpenGL 1.4 */
1301 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1302 GLenum CompareMode
; /**< GL_ARB_shadow */
1303 GLenum CompareFunc
; /**< GL_ARB_shadow */
1304 GLfloat CompareFailValue
; /**< GL_ARB_shadow_ambient */
1305 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1306 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
1308 /* deprecated sampler state */
1309 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1314 * Texture object state. Contains the array of mipmap images, border color,
1315 * wrap modes, filter modes, and shadow/texcompare state.
1317 struct gl_texture_object
1319 _glthread_Mutex Mutex
; /**< for thread safety */
1320 GLint RefCount
; /**< reference count */
1321 GLuint Name
; /**< the user-visible texture object ID */
1322 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1324 struct gl_sampler_object Sampler
;
1326 GLfloat Priority
; /**< in [0,1] */
1327 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1328 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1329 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1330 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1331 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1332 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1333 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1334 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1335 GLboolean _Complete
; /**< Is texture object complete? */
1336 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1337 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1338 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1340 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1341 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1343 /** GL_ARB_texture_buffer_object */
1344 struct gl_buffer_object
*BufferObject
;
1345 GLenum BufferObjectFormat
;
1348 * \name For device driver.
1349 * Note: instead of attaching driver data to this pointer, it's preferable
1350 * to instead use this struct as a base class for your own texture object
1351 * class. Driver->NewTextureObject() can be used to implement the
1354 void *DriverData
; /**< Arbitrary device driver data */
1358 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1359 #define MAX_COMBINER_TERMS 4
1363 * Texture combine environment state.
1365 struct gl_tex_env_combine_state
1367 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1368 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1369 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1370 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1371 GLenum SourceA
[MAX_COMBINER_TERMS
];
1372 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1373 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1374 GLenum OperandA
[MAX_COMBINER_TERMS
];
1375 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1376 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1377 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1378 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1383 * Texture coord generation state.
1387 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1388 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1389 GLfloat ObjectPlane
[4];
1390 GLfloat EyePlane
[4];
1395 * Texture unit state. Contains enable flags, texture environment/function/
1396 * combiners, texgen state, and pointers to current texture objects.
1398 struct gl_texture_unit
1400 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1401 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1403 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1404 GLclampf EnvColor
[4];
1405 GLfloat EnvColorUnclamped
[4];
1407 struct gl_texgen GenS
;
1408 struct gl_texgen GenT
;
1409 struct gl_texgen GenR
;
1410 struct gl_texgen GenQ
;
1411 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1412 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1414 GLfloat LodBias
; /**< for biasing mipmap levels */
1416 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1418 /** Current sampler object (GL_ARB_sampler_objects) */
1419 struct gl_sampler_object
*Sampler
;
1422 * \name GL_EXT_texture_env_combine
1424 struct gl_tex_env_combine_state Combine
;
1427 * Derived state based on \c EnvMode and the \c BaseFormat of the
1428 * currently enabled texture.
1430 struct gl_tex_env_combine_state _EnvMode
;
1433 * Currently enabled combiner state. This will point to either
1434 * \c Combine or \c _EnvMode.
1436 struct gl_tex_env_combine_state
*_CurrentCombine
;
1438 /** Current texture object pointers */
1439 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1441 /** Points to highest priority, complete and enabled texture object */
1442 struct gl_texture_object
*_Current
;
1447 * Texture attribute group (GL_TEXTURE_BIT).
1449 struct gl_texture_attrib
1451 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1452 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1454 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1456 /** GL_ARB_texture_buffer_object */
1457 struct gl_buffer_object
*BufferObject
;
1459 /** GL_ARB_seamless_cubemap */
1460 GLboolean CubeMapSeamless
;
1462 /** Texture units/samplers used by vertex or fragment texturing */
1463 GLbitfield _EnabledUnits
;
1465 /** Texture coord units/sets used for fragment texturing */
1466 GLbitfield _EnabledCoordUnits
;
1468 /** Texture coord units that have texgen enabled */
1469 GLbitfield _TexGenEnabled
;
1471 /** Texture coord units that have non-identity matrices */
1472 GLbitfield _TexMatEnabled
;
1474 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1475 GLbitfield _GenFlags
;
1480 * Data structure representing a single clip plane (e.g. one of the elements
1481 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1483 typedef GLfloat gl_clip_plane
[4];
1487 * Transformation attribute group (GL_TRANSFORM_BIT).
1489 struct gl_transform_attrib
1491 GLenum MatrixMode
; /**< Matrix mode */
1492 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1493 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1494 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1495 GLboolean Normalize
; /**< Normalize all normals? */
1496 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1497 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1498 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1500 GLfloat CullEyePos
[4];
1501 GLfloat CullObjPos
[4];
1506 * Viewport attribute group (GL_VIEWPORT_BIT).
1508 struct gl_viewport_attrib
1510 GLint X
, Y
; /**< position */
1511 GLsizei Width
, Height
; /**< size */
1512 GLfloat Near
, Far
; /**< Depth buffer range */
1513 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1518 * GL_ARB_vertex/pixel_buffer_object buffer object
1520 struct gl_buffer_object
1522 _glthread_Mutex Mutex
;
1525 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1526 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1527 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1528 /** Fields describing a mapped buffer */
1530 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1531 GLvoid
*Pointer
; /**< User-space address of mapping */
1532 GLintptr Offset
; /**< Mapped offset */
1533 GLsizeiptr Length
; /**< Mapped length */
1535 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1536 GLboolean Written
; /**< Ever written to? (for debugging) */
1537 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1542 * Client pixel packing/unpacking attributes
1544 struct gl_pixelstore_attrib
1552 GLboolean SwapBytes
;
1554 GLboolean Invert
; /**< GL_MESA_pack_invert */
1555 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1560 * Client vertex array attributes
1562 struct gl_client_array
1564 GLint Size
; /**< components per element (1,2,3,4) */
1565 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1566 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1567 GLsizei Stride
; /**< user-specified stride */
1568 GLsizei StrideB
; /**< actual stride in bytes */
1569 const GLubyte
*Ptr
; /**< Points to array data */
1570 GLboolean Enabled
; /**< Enabled flag is a boolean */
1571 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1572 GLboolean Integer
; /**< Integer-valued? */
1573 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1574 GLuint _ElementSize
; /**< size of each element in bytes */
1576 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1577 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1582 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1583 * extension, but a nice encapsulation in any case.
1585 struct gl_array_object
1587 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1591 _glthread_Mutex Mutex
;
1592 GLboolean VBOonly
; /**< require all arrays to live in VBOs? */
1594 /** Conventional vertex arrays */
1596 struct gl_client_array Vertex
;
1597 struct gl_client_array Weight
;
1598 struct gl_client_array Normal
;
1599 struct gl_client_array Color
;
1600 struct gl_client_array SecondaryColor
;
1601 struct gl_client_array FogCoord
;
1602 struct gl_client_array Index
;
1603 struct gl_client_array EdgeFlag
;
1604 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1605 struct gl_client_array PointSize
;
1609 * Generic arrays for vertex programs/shaders.
1610 * For NV vertex programs, these attributes alias and take priority
1611 * over the conventional attribs above. For ARB vertex programs and
1612 * GLSL vertex shaders, these attributes are separate.
1614 struct gl_client_array VertexAttrib
[MAX_VERTEX_GENERIC_ATTRIBS
];
1616 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1617 GLbitfield _Enabled
;
1620 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1621 * we can determine the max legal (in bounds) glDrawElements array index.
1628 * Vertex array state
1630 struct gl_array_attrib
1632 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1633 struct gl_array_object
*ArrayObj
;
1635 /** The default vertex array object */
1636 struct gl_array_object
*DefaultArrayObj
;
1638 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1639 struct _mesa_HashTable
*Objects
;
1641 GLint ActiveTexture
; /**< Client Active Texture */
1642 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1643 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1645 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1646 GLboolean PrimitiveRestart
;
1647 GLuint RestartIndex
;
1649 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1650 GLboolean RebindArrays
; /**< whether the VBO module should rebind arrays */
1652 /* GL_ARB_vertex_buffer_object */
1653 struct gl_buffer_object
*ArrayBufferObj
;
1654 struct gl_buffer_object
*ElementArrayBufferObj
;
1659 * Feedback buffer state
1664 GLbitfield _Mask
; /**< FB_* bits */
1672 * Selection buffer state
1676 GLuint
*Buffer
; /**< selection buffer */
1677 GLuint BufferSize
; /**< size of the selection buffer */
1678 GLuint BufferCount
; /**< number of values in the selection buffer */
1679 GLuint Hits
; /**< number of records in the selection buffer */
1680 GLuint NameStackDepth
; /**< name stack depth */
1681 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1682 GLboolean HitFlag
; /**< hit flag */
1683 GLfloat HitMinZ
; /**< minimum hit depth */
1684 GLfloat HitMaxZ
; /**< maximum hit depth */
1689 * 1-D Evaluator control points
1693 GLuint Order
; /**< Number of control points */
1694 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1695 GLfloat
*Points
; /**< Points to contiguous control points */
1700 * 2-D Evaluator control points
1704 GLuint Uorder
; /**< Number of control points in U dimension */
1705 GLuint Vorder
; /**< Number of control points in V dimension */
1708 GLfloat
*Points
; /**< Points to contiguous control points */
1713 * All evaluator control point state
1715 struct gl_evaluators
1721 struct gl_1d_map Map1Vertex3
;
1722 struct gl_1d_map Map1Vertex4
;
1723 struct gl_1d_map Map1Index
;
1724 struct gl_1d_map Map1Color4
;
1725 struct gl_1d_map Map1Normal
;
1726 struct gl_1d_map Map1Texture1
;
1727 struct gl_1d_map Map1Texture2
;
1728 struct gl_1d_map Map1Texture3
;
1729 struct gl_1d_map Map1Texture4
;
1730 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1737 struct gl_2d_map Map2Vertex3
;
1738 struct gl_2d_map Map2Vertex4
;
1739 struct gl_2d_map Map2Index
;
1740 struct gl_2d_map Map2Color4
;
1741 struct gl_2d_map Map2Normal
;
1742 struct gl_2d_map Map2Texture1
;
1743 struct gl_2d_map Map2Texture2
;
1744 struct gl_2d_map Map2Texture3
;
1745 struct gl_2d_map Map2Texture4
;
1746 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1752 * Names of the various vertex/fragment program register files, etc.
1754 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1755 * All values should fit in a 4-bit field.
1757 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1758 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1759 * be "uniform" variables since they can only be set outside glBegin/End.
1760 * They're also all stored in the same Parameters array.
1764 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1765 PROGRAM_INPUT
, /**< machine->Inputs[] */
1766 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1767 PROGRAM_VARYING
, /**< machine->Inputs[]/Outputs[] */
1768 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1769 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1770 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1771 PROGRAM_NAMED_PARAM
, /**< gl_program->Parameters[] */
1772 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1773 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1774 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1775 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1776 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1777 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1778 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1784 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1785 * one of these values.
1789 SYSTEM_VALUE_FRONT_FACE
, /**< Fragment shader only (not done yet) */
1790 SYSTEM_VALUE_INSTANCE_ID
, /**< Vertex shader only */
1791 SYSTEM_VALUE_MAX
/**< Number of values */
1796 * The possible interpolation qualifiers that can be applied to a fragment
1797 * shader input in GLSL.
1799 * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
1800 * gl_fragment_program data structure to 0 causes the default behavior.
1802 enum glsl_interp_qualifier
1804 INTERP_QUALIFIER_NONE
= 0,
1805 INTERP_QUALIFIER_SMOOTH
,
1806 INTERP_QUALIFIER_FLAT
,
1807 INTERP_QUALIFIER_NOPERSPECTIVE
1811 /** Vertex and fragment instructions */
1812 struct prog_instruction
;
1813 struct gl_program_parameter_list
;
1814 struct gl_uniform_list
;
1818 * Base class for any kind of program object
1823 GLubyte
*String
; /**< Null-terminated program text */
1825 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1826 GLenum Format
; /**< String encoding format */
1829 struct prog_instruction
*Instructions
;
1831 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1832 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
1833 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1834 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1835 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1836 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1837 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1838 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1841 /** Named parameters, constants, etc. from program text */
1842 struct gl_program_parameter_list
*Parameters
;
1843 /** Numbered local parameters */
1844 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1846 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1847 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1848 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1849 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
1851 /** Bitmask of which register files are read/written with indirect
1852 * addressing. Mask of (1 << PROGRAM_x) bits.
1854 GLbitfield IndirectRegisterFiles
;
1856 /** Logical counts */
1858 GLuint NumInstructions
;
1859 GLuint NumTemporaries
;
1860 GLuint NumParameters
;
1861 GLuint NumAttributes
;
1862 GLuint NumAddressRegs
;
1863 GLuint NumAluInstructions
;
1864 GLuint NumTexInstructions
;
1865 GLuint NumTexIndirections
;
1867 /** Native, actual h/w counts */
1869 GLuint NumNativeInstructions
;
1870 GLuint NumNativeTemporaries
;
1871 GLuint NumNativeParameters
;
1872 GLuint NumNativeAttributes
;
1873 GLuint NumNativeAddressRegs
;
1874 GLuint NumNativeAluInstructions
;
1875 GLuint NumNativeTexInstructions
;
1876 GLuint NumNativeTexIndirections
;
1881 /** Vertex program object */
1882 struct gl_vertex_program
1884 struct gl_program Base
; /**< base class */
1885 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1886 GLboolean IsPositionInvariant
;
1887 GLboolean UsesClipDistance
;
1891 /** Geometry program object */
1892 struct gl_geometry_program
1894 struct gl_program Base
; /**< base class */
1897 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1898 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1899 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1903 /** Fragment program object */
1904 struct gl_fragment_program
1906 struct gl_program Base
; /**< base class */
1907 GLboolean UsesKill
; /**< shader uses KIL instruction */
1908 GLboolean OriginUpperLeft
;
1909 GLboolean PixelCenterInteger
;
1910 enum gl_frag_depth_layout FragDepthLayout
;
1913 * GLSL interpolation qualifier associated with each fragment shader input.
1914 * For inputs that do not have an interpolation qualifier specified in
1915 * GLSL, the value is INTERP_QUALIFIER_NONE.
1917 enum glsl_interp_qualifier InterpQualifier
[FRAG_ATTRIB_MAX
];
1922 * State common to vertex and fragment programs.
1924 struct gl_program_state
1926 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1927 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1932 * Context state for vertex programs.
1934 struct gl_vertex_program_state
1936 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1937 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1938 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1939 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1940 /** Computed two sided lighting for fixed function/programs. */
1941 GLboolean _TwoSideEnabled
;
1942 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
1944 /** Currently enabled and valid vertex program (including internal
1945 * programs, user-defined vertex programs and GLSL vertex shaders).
1946 * This is the program we must use when rendering.
1948 struct gl_vertex_program
*_Current
;
1950 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1952 /* For GL_NV_vertex_program only: */
1953 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1954 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1956 /** Should fixed-function T&L be implemented with a vertex prog? */
1957 GLboolean _MaintainTnlProgram
;
1959 /** Program to emulate fixed-function T&L (see above) */
1960 struct gl_vertex_program
*_TnlProgram
;
1962 /** Cache of fixed-function programs */
1963 struct gl_program_cache
*Cache
;
1965 GLboolean _Overriden
;
1970 * Context state for geometry programs.
1972 struct gl_geometry_program_state
1974 GLboolean Enabled
; /**< GL_ARB_GEOMETRY_SHADER4 */
1975 GLboolean _Enabled
; /**< Enabled and valid program? */
1976 struct gl_geometry_program
*Current
; /**< user-bound geometry program */
1978 /** Currently enabled and valid program (including internal programs
1979 * and compiled shader programs).
1981 struct gl_geometry_program
*_Current
;
1983 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1985 /** Cache of fixed-function programs */
1986 struct gl_program_cache
*Cache
;
1990 * Context state for fragment programs.
1992 struct gl_fragment_program_state
1994 GLboolean Enabled
; /**< User-set fragment program enable flag */
1995 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1996 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
1998 /** Currently enabled and valid fragment program (including internal
1999 * programs, user-defined fragment programs and GLSL fragment shaders).
2000 * This is the program we must use when rendering.
2002 struct gl_fragment_program
*_Current
;
2004 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2006 /** Should fixed-function texturing be implemented with a fragment prog? */
2007 GLboolean _MaintainTexEnvProgram
;
2009 /** Program to emulate fixed-function texture env/combine (see above) */
2010 struct gl_fragment_program
*_TexEnvProgram
;
2012 /** Cache of fixed-function programs */
2013 struct gl_program_cache
*Cache
;
2018 * ATI_fragment_shader runtime state
2020 #define ATI_FS_INPUT_PRIMARY 0
2021 #define ATI_FS_INPUT_SECONDARY 1
2023 struct atifs_instruction
;
2024 struct atifs_setupinst
;
2027 * ATI fragment shader
2029 struct ati_fragment_shader
2033 struct atifs_instruction
*Instructions
[2];
2034 struct atifs_setupinst
*SetupInst
[2];
2035 GLfloat Constants
[8][4];
2036 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2037 GLubyte numArithInstr
[2];
2038 GLubyte regsAssigned
[2];
2039 GLubyte NumPasses
; /**< 1 or 2 */
2041 GLubyte last_optype
;
2042 GLboolean interpinp1
;
2048 * Context state for GL_ATI_fragment_shader
2050 struct gl_ati_fragment_shader_state
2053 GLboolean _Enabled
; /**< enabled and valid shader? */
2054 GLboolean Compiling
;
2055 GLfloat GlobalConstants
[8][4];
2056 struct ati_fragment_shader
*Current
;
2061 * Occlusion/timer query object.
2063 struct gl_query_object
2065 GLenum Target
; /**< The query target, when active */
2066 GLuint Id
; /**< hash table ID/name */
2067 GLuint64EXT Result
; /**< the counter */
2068 GLboolean Active
; /**< inside Begin/EndQuery */
2069 GLboolean Ready
; /**< result is ready? */
2074 * Context state for query objects.
2076 struct gl_query_state
2078 struct _mesa_HashTable
*QueryObjects
;
2079 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2080 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2082 /** GL_NV_conditional_render */
2083 struct gl_query_object
*CondRenderQuery
;
2085 /** GL_EXT_transform_feedback */
2086 struct gl_query_object
*PrimitivesGenerated
;
2087 struct gl_query_object
*PrimitivesWritten
;
2089 /** GL_ARB_timer_query */
2090 struct gl_query_object
*TimeElapsed
;
2092 GLenum CondRenderMode
;
2096 /** Sync object state */
2097 struct gl_sync_object
{
2098 struct simple_node link
;
2099 GLenum Type
; /**< GL_SYNC_FENCE */
2100 GLuint Name
; /**< Fence name */
2101 GLint RefCount
; /**< Reference count */
2102 GLboolean DeletePending
; /**< Object was deleted while there were still
2103 * live references (e.g., sync not yet finished)
2105 GLenum SyncCondition
;
2106 GLbitfield Flags
; /**< Flags passed to glFenceSync */
2107 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
2111 /** Set by #pragma directives */
2112 struct gl_sl_pragmas
2114 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
2115 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
2116 GLboolean Optimize
; /**< defaults on */
2117 GLboolean Debug
; /**< defaults off */
2122 * A GLSL vertex or fragment shader object.
2126 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2127 GLuint Name
; /**< AKA the handle */
2128 GLint RefCount
; /**< Reference count */
2129 GLboolean DeletePending
;
2130 GLboolean CompileStatus
;
2131 const GLchar
*Source
; /**< Source code string */
2132 GLuint SourceChecksum
; /**< for debug/logging purposes */
2133 struct gl_program
*Program
; /**< Post-compile assembly code */
2135 struct gl_sl_pragmas Pragmas
;
2137 unsigned Version
; /**< GLSL version used for linking */
2139 struct exec_list
*ir
;
2140 struct glsl_symbol_table
*symbols
;
2142 /** Shaders containing built-in functions that are used for linking. */
2143 struct gl_shader
*builtins_to_link
[16];
2144 unsigned num_builtins_to_link
;
2149 * A GLSL program object.
2150 * Basically a linked collection of vertex and fragment shaders.
2152 struct gl_shader_program
2154 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2155 GLuint Name
; /**< aka handle or ID */
2156 GLint RefCount
; /**< Reference count */
2157 GLboolean DeletePending
;
2160 * Flags that the linker should not reject the program if it lacks
2161 * a vertex or fragment shader. GLES2 doesn't allow separate
2162 * shader objects, and would reject them. However, we internally
2163 * build separate shader objects for fixed function programs, which
2164 * we use for drivers/common/meta.c and for handling
2165 * _mesa_update_state with no program bound (for example in
2168 GLboolean InternalSeparateShader
;
2170 GLuint NumShaders
; /**< number of attached shaders */
2171 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2174 * User-defined attribute bindings
2176 * These are set via \c glBindAttribLocation and are used to direct the
2177 * GLSL linker. These are \b not the values used in the compiled shader,
2178 * and they are \b not the values returned by \c glGetAttribLocation.
2180 struct string_to_uint_map
*AttributeBindings
;
2182 /** Transform feedback varyings */
2186 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2187 } TransformFeedback
;
2189 /** Geometry shader state - copied into gl_geometry_program at link time */
2192 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2193 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2194 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2197 /** Vertex shader state - copied into gl_vertex_program at link time */
2199 GLboolean UsesClipDistance
; /**< True if gl_ClipDistance is written to. */
2202 /* post-link info: */
2203 struct gl_uniform_list
*Uniforms
;
2204 struct gl_program_parameter_list
*Varying
;
2205 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2206 GLboolean Validated
;
2207 GLboolean _Used
; /**< Ever used for drawing? */
2210 unsigned Version
; /**< GLSL version used for linking */
2213 * Per-stage shaders resulting from the first stage of linking.
2215 * Set of linked shaders for this program. The array is accessed using the
2216 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2219 struct gl_shader
*_LinkedShaders
[MESA_SHADER_TYPES
];
2223 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2224 #define GLSL_LOG 0x2 /**< Write shaders to files */
2225 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2226 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2227 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2228 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2229 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2230 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2234 * Context state for GLSL vertex/fragment shaders.
2236 struct gl_shader_state
2239 * Programs used for rendering
2241 * There is a separate program set for each shader stage. If
2242 * GL_EXT_separate_shader_objects is not supported, each of these must point
2243 * to \c NULL or to the same program.
2245 struct gl_shader_program
*CurrentVertexProgram
;
2246 struct gl_shader_program
*CurrentGeometryProgram
;
2247 struct gl_shader_program
*CurrentFragmentProgram
;
2250 * Program used by glUniform calls.
2252 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2254 struct gl_shader_program
*ActiveProgram
;
2256 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2260 * Compiler options for a single GLSL shaders type
2262 struct gl_shader_compiler_options
2264 /** Driver-selectable options: */
2265 GLboolean EmitCondCodes
; /**< Use condition codes? */
2266 GLboolean EmitNVTempInitialization
; /**< 0-fill NV temp registers */
2267 GLboolean EmitNoLoops
;
2268 GLboolean EmitNoFunctions
;
2269 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2270 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2271 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
2272 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2273 GLboolean LowerClipDistance
; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
2276 * \name Forms of indirect addressing the driver cannot do.
2279 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2280 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2281 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2282 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2285 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2286 GLuint MaxUnrollIterations
;
2288 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2292 * Transform feedback object state
2294 struct gl_transform_feedback_object
2296 GLuint Name
; /**< AKA the object ID */
2298 GLboolean Active
; /**< Is transform feedback enabled? */
2299 GLboolean Paused
; /**< Is transform feedback paused? */
2301 /** The feedback buffers */
2302 GLuint BufferNames
[MAX_FEEDBACK_ATTRIBS
];
2303 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_ATTRIBS
];
2305 /** Start of feedback data in dest buffer */
2306 GLintptr Offset
[MAX_FEEDBACK_ATTRIBS
];
2307 /** Max data to put into dest buffer (in bytes) */
2308 GLsizeiptr Size
[MAX_FEEDBACK_ATTRIBS
];
2313 * Context state for transform feedback.
2315 struct gl_transform_feedback
2317 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2319 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
2321 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2322 struct gl_buffer_object
*CurrentBuffer
;
2324 /** The table of all transform feedback objects */
2325 struct _mesa_HashTable
*Objects
;
2327 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2328 struct gl_transform_feedback_object
*CurrentObject
;
2330 /** The default xform-fb object (Name==0) */
2331 struct gl_transform_feedback_object
*DefaultObject
;
2337 * State which can be shared by multiple contexts:
2339 struct gl_shared_state
2341 _glthread_Mutex Mutex
; /**< for thread safety */
2342 GLint RefCount
; /**< Reference count */
2343 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2344 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2346 /** Default texture objects (shared by all texture units) */
2347 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2349 /** Fallback texture used when a bound texture is incomplete */
2350 struct gl_texture_object
*FallbackTex
;
2353 * \name Thread safety and statechange notification for texture
2356 * \todo Improve the granularity of locking.
2359 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2360 GLuint TextureStateStamp
; /**< state notification for shared tex */
2363 /** Default buffer object for vertex arrays that aren't in VBOs */
2364 struct gl_buffer_object
*NullBufferObj
;
2367 * \name Vertex/geometry/fragment programs
2370 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2371 struct gl_vertex_program
*DefaultVertexProgram
;
2372 struct gl_fragment_program
*DefaultFragmentProgram
;
2373 struct gl_geometry_program
*DefaultGeometryProgram
;
2376 /* GL_ATI_fragment_shader */
2377 struct _mesa_HashTable
*ATIShaders
;
2378 struct ati_fragment_shader
*DefaultFragmentShader
;
2380 struct _mesa_HashTable
*BufferObjects
;
2382 /** Table of both gl_shader and gl_shader_program objects */
2383 struct _mesa_HashTable
*ShaderObjects
;
2385 /* GL_EXT_framebuffer_object */
2386 struct _mesa_HashTable
*RenderBuffers
;
2387 struct _mesa_HashTable
*FrameBuffers
;
2390 struct simple_node SyncObjects
;
2392 /** GL_ARB_sampler_objects */
2393 struct _mesa_HashTable
*SamplerObjects
;
2395 void *DriverData
; /**< Device driver shared state */
2402 * A renderbuffer stores colors or depth values or stencil values.
2403 * A framebuffer object will have a collection of these.
2404 * Data are read/written to the buffer with a handful of Get/Put functions.
2406 * Instances of this object are allocated with the Driver's NewRenderbuffer
2407 * hook. Drivers will likely wrap this class inside a driver-specific
2408 * class to simulate inheritance.
2410 struct gl_renderbuffer
2412 _glthread_Mutex Mutex
; /**< for thread safety */
2413 GLuint ClassID
; /**< Useful for drivers */
2416 GLuint Width
, Height
;
2417 GLint RowStride
; /**< Padded width in units of pixels */
2418 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
2420 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
2424 GLenum InternalFormat
; /**< The user-specified format */
2425 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2426 GL_STENCIL_INDEX. */
2427 gl_format Format
; /**< The actual renderbuffer memory format */
2429 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2430 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2432 /* Used to wrap one renderbuffer around another: */
2433 struct gl_renderbuffer
*Wrapped
;
2435 /* Delete this renderbuffer */
2436 void (*Delete
)(struct gl_renderbuffer
*rb
);
2438 /* Allocate new storage for this renderbuffer */
2439 GLboolean (*AllocStorage
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
2440 GLenum internalFormat
,
2441 GLuint width
, GLuint height
);
2443 /* Lock/Unlock are called before/after calling the Get/Put functions.
2444 * Not sure this is the right place for these yet.
2445 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2446 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2449 /* Return a pointer to the element/pixel at (x,y).
2450 * Should return NULL if the buffer memory can't be directly addressed.
2452 void *(*GetPointer
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
2455 /* Get/Read a row of values.
2456 * The values will be of format _BaseFormat and type DataType.
2458 void (*GetRow
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2459 GLint x
, GLint y
, void *values
);
2461 /* Get/Read values at arbitrary locations.
2462 * The values will be of format _BaseFormat and type DataType.
2464 void (*GetValues
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2465 const GLint x
[], const GLint y
[], void *values
);
2467 /* Put/Write a row of values.
2468 * The values will be of format _BaseFormat and type DataType.
2470 void (*PutRow
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2471 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2473 /* Put/Write a row of RGB values. This is a special-case routine that's
2474 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2475 * a common case for glDrawPixels and some triangle routines.
2476 * The values will be of format GL_RGB and type DataType.
2478 void (*PutRowRGB
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2479 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2482 /* Put/Write a row of identical values.
2483 * The values will be of format _BaseFormat and type DataType.
2485 void (*PutMonoRow
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2486 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2488 /* Put/Write values at arbitrary locations.
2489 * The values will be of format _BaseFormat and type DataType.
2491 void (*PutValues
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2492 const GLint x
[], const GLint y
[], const void *values
,
2493 const GLubyte
*mask
);
2494 /* Put/Write identical values at arbitrary locations.
2495 * The values will be of format _BaseFormat and type DataType.
2497 void (*PutMonoValues
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
2498 GLuint count
, const GLint x
[], const GLint y
[],
2499 const void *value
, const GLubyte
*mask
);
2504 * A renderbuffer attachment points to either a texture object (and specifies
2505 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2507 struct gl_renderbuffer_attachment
2509 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2513 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2514 * application supplied renderbuffer object.
2516 struct gl_renderbuffer
*Renderbuffer
;
2519 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2520 * supplied texture object.
2522 struct gl_texture_object
*Texture
;
2523 GLuint TextureLevel
; /**< Attached mipmap level. */
2524 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2525 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2526 * and 2D array textures */
2531 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2532 * In C++ terms, think of this as a base class from which device drivers
2533 * will make derived classes.
2535 struct gl_framebuffer
2537 _glthread_Mutex Mutex
; /**< for thread safety */
2539 * If zero, this is a window system framebuffer. If non-zero, this
2540 * is a FBO framebuffer; note that for some devices (i.e. those with
2541 * a natural pixel coordinate system for FBOs that differs from the
2542 * OpenGL/Mesa coordinate system), this means that the viewport,
2543 * polygon face orientation, and polygon stipple will have to be inverted.
2548 GLboolean DeletePending
;
2551 * The framebuffer's visual. Immutable if this is a window system buffer.
2552 * Computed from attachments if user-made FBO.
2554 struct gl_config Visual
;
2556 GLboolean Initialized
;
2558 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2560 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2562 GLint _Xmin
, _Xmax
; /**< inclusive */
2563 GLint _Ymin
, _Ymax
; /**< exclusive */
2566 /** \name Derived Z buffer stuff */
2568 GLuint _DepthMax
; /**< Max depth buffer value */
2569 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2570 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2573 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2576 /** Integer color values */
2577 GLboolean _IntegerColor
;
2579 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2580 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2582 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2583 * attribute group and GL_PIXEL attribute group, respectively.
2585 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2586 GLenum ColorReadBuffer
;
2588 /** Computed from ColorDraw/ReadBuffer above */
2589 GLuint _NumColorDrawBuffers
;
2590 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2591 GLint _ColorReadBufferIndex
; /* -1 = None */
2592 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2593 struct gl_renderbuffer
*_ColorReadBuffer
;
2595 /** The Actual depth/stencil buffers to use. May be wrappers around the
2596 * depth/stencil buffers attached above. */
2597 struct gl_renderbuffer
*_DepthBuffer
;
2598 struct gl_renderbuffer
*_StencilBuffer
;
2600 /** Delete this framebuffer */
2601 void (*Delete
)(struct gl_framebuffer
*fb
);
2606 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
2610 GLushort RangeMin
; /**< min value exponent */
2611 GLushort RangeMax
; /**< max value exponent */
2612 GLushort Precision
; /**< number of mantissa bits */
2617 * Limits for vertex, geometry and fragment programs/shaders.
2619 struct gl_program_constants
2621 /* logical limits */
2622 GLuint MaxInstructions
;
2623 GLuint MaxAluInstructions
;
2624 GLuint MaxTexInstructions
;
2625 GLuint MaxTexIndirections
;
2628 GLuint MaxAddressRegs
;
2629 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
2630 GLuint MaxParameters
;
2631 GLuint MaxLocalParams
;
2632 GLuint MaxEnvParams
;
2633 /* native/hardware limits */
2634 GLuint MaxNativeInstructions
;
2635 GLuint MaxNativeAluInstructions
;
2636 GLuint MaxNativeTexInstructions
;
2637 GLuint MaxNativeTexIndirections
;
2638 GLuint MaxNativeAttribs
;
2639 GLuint MaxNativeTemps
;
2640 GLuint MaxNativeAddressRegs
;
2641 GLuint MaxNativeParameters
;
2643 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
2644 /* ES 2.0 and GL_ARB_ES2_compatibility */
2645 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
2646 struct gl_precision LowInt
, MediumInt
, HighInt
;
2651 * Constants which may be overridden by device driver during context creation
2652 * but are never changed after that.
2656 GLint MaxTextureMbytes
; /**< Max memory per image, in MB */
2657 GLint MaxTextureLevels
; /**< Max mipmap levels. */
2658 GLint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2659 GLint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2660 GLint MaxArrayTextureLayers
; /**< Max layers in array textures */
2661 GLint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2662 GLuint MaxTextureCoordUnits
;
2663 GLuint MaxTextureImageUnits
;
2664 GLuint MaxVertexTextureImageUnits
;
2665 GLuint MaxCombinedTextureImageUnits
;
2666 GLuint MaxGeometryTextureImageUnits
;
2667 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2668 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2669 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2670 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
2672 GLuint MaxArrayLockSize
;
2676 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2677 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2678 GLfloat PointSizeGranularity
;
2679 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2680 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2681 GLfloat LineWidthGranularity
;
2683 GLuint MaxColorTableSize
;
2685 GLuint MaxClipPlanes
;
2687 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2688 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2690 GLuint MaxViewportWidth
, MaxViewportHeight
;
2692 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2693 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2694 struct gl_program_constants GeometryProgram
; /**< GL_ARB_geometry_shader4 */
2695 GLuint MaxProgramMatrices
;
2696 GLuint MaxProgramMatrixStackDepth
;
2698 /** vertex array / buffer object bounds checking */
2699 GLboolean CheckArrayBounds
;
2701 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2703 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2704 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2705 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2707 /** Number of varying vectors between vertex and fragment shaders */
2709 GLuint MaxVertexVaryingComponents
; /**< Between vert and geom shader */
2710 GLuint MaxGeometryVaryingComponents
; /**< Between geom and frag shader */
2712 /** GL_ARB_geometry_shader4 */
2713 GLuint MaxGeometryOutputVertices
;
2714 GLuint MaxGeometryTotalOutputComponents
;
2716 GLuint GLSLVersion
; /**< GLSL version supported (ex: 120 = 1.20) */
2719 * Does the driver support real 32-bit integers? (Otherwise, integers are
2720 * simulated via floats.)
2722 GLboolean NativeIntegers
;
2725 * If the driver supports real 32-bit integers, what integer value should be
2726 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
2728 GLuint UniformBooleanTrue
;
2730 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2731 GLbitfield SupportedBumpUnits
;
2734 * Maximum amount of time, measured in nanseconds, that the server can wait.
2736 GLuint64 MaxServerWaitTimeout
;
2738 /** GL_EXT_provoking_vertex */
2739 GLboolean QuadsFollowProvokingVertexConvention
;
2741 /** OpenGL version 3.0 */
2742 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2744 /** OpenGL version 3.2 */
2745 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
2747 /** GL_EXT_transform_feedback */
2748 GLuint MaxTransformFeedbackSeparateAttribs
;
2749 GLuint MaxTransformFeedbackSeparateComponents
;
2750 GLuint MaxTransformFeedbackInterleavedComponents
;
2752 /** GL_EXT_gpu_shader4 */
2753 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
2755 /* GL_EXT_framebuffer_sRGB */
2756 GLboolean sRGBCapable
; /* can enable sRGB blend/update on FBOs */
2758 /* GL_ARB_robustness */
2759 GLenum ResetStrategy
;
2762 * Whether the implementation strips out and ignores texture borders.
2764 * Many GPU hardware implementations don't support rendering with texture
2765 * borders and mipmapped textures. (Note: not static border color, but the
2766 * old 1-pixel border around each edge). Implementations then have to do
2767 * slow fallbacks to be correct, or just ignore the border and be fast but
2768 * wrong. Setting the flag stripts the border off of TexImage calls,
2769 * providing "fast but wrong" at significantly reduced driver complexity.
2771 * Texture borders are deprecated in GL 3.0.
2773 GLboolean StripTextureBorder
;
2778 * Enable flag for each OpenGL extension. Different device drivers will
2779 * enable different extensions at runtime.
2781 struct gl_extensions
2783 GLboolean dummy
; /* don't remove this! */
2784 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
2785 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
2786 GLboolean ARB_ES2_compatibility
;
2787 GLboolean ARB_blend_func_extended
;
2788 GLboolean ARB_color_buffer_float
;
2789 GLboolean ARB_copy_buffer
;
2790 GLboolean ARB_depth_buffer_float
;
2791 GLboolean ARB_depth_clamp
;
2792 GLboolean ARB_depth_texture
;
2793 GLboolean ARB_draw_buffers_blend
;
2794 GLboolean ARB_draw_elements_base_vertex
;
2795 GLboolean ARB_draw_instanced
;
2796 GLboolean ARB_fragment_coord_conventions
;
2797 GLboolean ARB_fragment_program
;
2798 GLboolean ARB_fragment_program_shadow
;
2799 GLboolean ARB_fragment_shader
;
2800 GLboolean ARB_framebuffer_object
;
2801 GLboolean ARB_explicit_attrib_location
;
2802 GLboolean ARB_geometry_shader4
;
2803 GLboolean ARB_half_float_pixel
;
2804 GLboolean ARB_half_float_vertex
;
2805 GLboolean ARB_instanced_arrays
;
2806 GLboolean ARB_map_buffer_range
;
2807 GLboolean ARB_occlusion_query
;
2808 GLboolean ARB_occlusion_query2
;
2809 GLboolean ARB_point_sprite
;
2810 GLboolean ARB_sampler_objects
;
2811 GLboolean ARB_seamless_cube_map
;
2812 GLboolean ARB_shader_objects
;
2813 GLboolean ARB_shader_stencil_export
;
2814 GLboolean ARB_shader_texture_lod
;
2815 GLboolean ARB_shading_language_100
;
2816 GLboolean ARB_shadow
;
2817 GLboolean ARB_shadow_ambient
;
2819 GLboolean ARB_texture_border_clamp
;
2820 GLboolean ARB_texture_buffer_object
;
2821 GLboolean ARB_texture_compression_rgtc
;
2822 GLboolean ARB_texture_cube_map
;
2823 GLboolean ARB_texture_env_combine
;
2824 GLboolean ARB_texture_env_crossbar
;
2825 GLboolean ARB_texture_env_dot3
;
2826 GLboolean ARB_texture_float
;
2827 GLboolean ARB_texture_multisample
;
2828 GLboolean ARB_texture_non_power_of_two
;
2829 GLboolean ARB_texture_rg
;
2830 GLboolean ARB_texture_rgb10_a2ui
;
2831 GLboolean ARB_texture_storage
;
2832 GLboolean ARB_timer_query
;
2833 GLboolean ARB_transform_feedback2
;
2834 GLboolean ARB_transpose_matrix
;
2835 GLboolean ARB_uniform_buffer_object
;
2836 GLboolean ARB_vertex_array_object
;
2837 GLboolean ARB_vertex_program
;
2838 GLboolean ARB_vertex_shader
;
2839 GLboolean ARB_vertex_type_2_10_10_10_rev
;
2840 GLboolean ARB_window_pos
;
2841 GLboolean EXT_blend_color
;
2842 GLboolean EXT_blend_equation_separate
;
2843 GLboolean EXT_blend_func_separate
;
2844 GLboolean EXT_blend_minmax
;
2845 GLboolean EXT_clip_volume_hint
;
2846 GLboolean EXT_compiled_vertex_array
;
2847 GLboolean EXT_depth_bounds_test
;
2848 GLboolean EXT_draw_buffers2
;
2849 GLboolean EXT_draw_range_elements
;
2850 GLboolean EXT_fog_coord
;
2851 GLboolean EXT_framebuffer_blit
;
2852 GLboolean EXT_framebuffer_multisample
;
2853 GLboolean EXT_framebuffer_object
;
2854 GLboolean EXT_framebuffer_sRGB
;
2855 GLboolean EXT_gpu_program_parameters
;
2856 GLboolean EXT_gpu_shader4
;
2857 GLboolean EXT_packed_depth_stencil
;
2858 GLboolean EXT_packed_float
;
2859 GLboolean EXT_packed_pixels
;
2860 GLboolean EXT_pixel_buffer_object
;
2861 GLboolean EXT_point_parameters
;
2862 GLboolean EXT_provoking_vertex
;
2863 GLboolean EXT_rescale_normal
;
2864 GLboolean EXT_shadow_funcs
;
2865 GLboolean EXT_secondary_color
;
2866 GLboolean EXT_separate_shader_objects
;
2867 GLboolean EXT_separate_specular_color
;
2868 GLboolean EXT_stencil_two_side
;
2869 GLboolean EXT_texture3D
;
2870 GLboolean EXT_texture_array
;
2871 GLboolean EXT_texture_compression_latc
;
2872 GLboolean EXT_texture_compression_s3tc
;
2873 GLboolean EXT_texture_env_dot3
;
2874 GLboolean EXT_texture_filter_anisotropic
;
2875 GLboolean EXT_texture_integer
;
2876 GLboolean EXT_texture_mirror_clamp
;
2877 GLboolean EXT_texture_shared_exponent
;
2878 GLboolean EXT_texture_snorm
;
2879 GLboolean EXT_texture_sRGB
;
2880 GLboolean EXT_texture_sRGB_decode
;
2881 GLboolean EXT_texture_swizzle
;
2882 GLboolean EXT_transform_feedback
;
2883 GLboolean EXT_timer_query
;
2884 GLboolean EXT_vertex_array_bgra
;
2885 GLboolean OES_standard_derivatives
;
2886 /* vendor extensions */
2887 GLboolean AMD_conservative_depth
;
2888 GLboolean AMD_seamless_cubemap_per_texture
;
2889 GLboolean APPLE_packed_pixels
;
2890 GLboolean APPLE_vertex_array_object
;
2891 GLboolean APPLE_object_purgeable
;
2892 GLboolean ATI_envmap_bumpmap
;
2893 GLboolean ATI_texture_compression_3dc
;
2894 GLboolean ATI_texture_mirror_once
;
2895 GLboolean ATI_texture_env_combine3
;
2896 GLboolean ATI_fragment_shader
;
2897 GLboolean ATI_separate_stencil
;
2898 GLboolean IBM_rasterpos_clip
;
2899 GLboolean IBM_multimode_draw_arrays
;
2900 GLboolean MESA_pack_invert
;
2901 GLboolean MESA_resize_buffers
;
2902 GLboolean MESA_ycbcr_texture
;
2903 GLboolean MESA_texture_array
;
2904 GLboolean NV_blend_square
;
2905 GLboolean NV_conditional_render
;
2906 GLboolean NV_fog_distance
;
2907 GLboolean NV_fragment_program
;
2908 GLboolean NV_fragment_program_option
;
2909 GLboolean NV_light_max_exponent
;
2910 GLboolean NV_point_sprite
;
2911 GLboolean NV_primitive_restart
;
2912 GLboolean NV_texture_barrier
;
2913 GLboolean NV_texgen_reflection
;
2914 GLboolean NV_texture_env_combine4
;
2915 GLboolean NV_texture_rectangle
;
2916 GLboolean NV_vertex_program
;
2917 GLboolean NV_vertex_program1_1
;
2918 GLboolean SGIS_texture_lod
;
2919 GLboolean TDFX_texture_compression_FXT1
;
2921 GLboolean OES_EGL_image
;
2922 GLboolean OES_draw_texture
;
2923 GLboolean extension_sentinel
;
2924 /** The extension string */
2925 const GLubyte
*String
;
2926 /** Number of supported extensions */
2932 * A stack of matrices (projection, modelview, color, texture, etc).
2934 struct gl_matrix_stack
2936 GLmatrix
*Top
; /**< points into Stack */
2937 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2938 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2939 GLuint MaxDepth
; /**< size of Stack[] array */
2940 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2945 * \name Bits for image transfer operations
2946 * \sa __struct gl_contextRec::ImageTransferState.
2949 #define IMAGE_SCALE_BIAS_BIT 0x1
2950 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2951 #define IMAGE_MAP_COLOR_BIT 0x4
2952 #define IMAGE_CLAMP_BIT 0x800
2955 /** Pixel Transfer ops */
2956 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2957 IMAGE_SHIFT_OFFSET_BIT | \
2958 IMAGE_MAP_COLOR_BIT)
2961 * \name Bits to indicate what state has changed.
2964 #define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
2965 #define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
2966 #define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
2967 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
2968 #define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
2969 #define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
2970 #define _NEW_FOG (1 << 6) /**< gl_context::Fog */
2971 #define _NEW_HINT (1 << 7) /**< gl_context::Hint */
2972 #define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
2973 #define _NEW_LINE (1 << 9) /**< gl_context::Line */
2974 #define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
2975 #define _NEW_POINT (1 << 11) /**< gl_context::Point */
2976 #define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
2977 #define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
2978 #define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
2979 #define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
2980 #define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
2981 #define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
2982 #define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
2983 #define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */
2984 #define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
2985 #define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
2986 #define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
2987 #define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
2988 #define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
2989 #define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
2990 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
2991 #define _NEW_PROGRAM_CONSTANTS (1 << 27)
2992 #define _NEW_BUFFER_OBJECT (1 << 28)
2993 #define _NEW_FRAG_CLAMP (1 << 29)
2999 * \name Bits to track array state changes
3001 * Also used to summarize array enabled.
3004 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
3005 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
3006 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
3007 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
3008 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
3009 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
3010 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
3011 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
3012 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
3013 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
3014 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
3015 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
3016 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
3017 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
3018 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
3019 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
3020 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
3021 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
3022 #define _NEW_ARRAY_ALL 0xffffffff
3025 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
3026 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
3032 * \name A bunch of flags that we think might be useful to drivers.
3034 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
3037 #define DD_FLATSHADE 0x1
3038 #define DD_SEPARATE_SPECULAR 0x2
3039 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
3040 #define DD_TRI_LIGHT_TWOSIDE 0x8
3041 #define DD_TRI_UNFILLED 0x10
3042 #define DD_TRI_SMOOTH 0x20
3043 #define DD_TRI_STIPPLE 0x40
3044 #define DD_TRI_OFFSET 0x80
3045 #define DD_LINE_SMOOTH 0x100
3046 #define DD_LINE_STIPPLE 0x200
3047 #define DD_POINT_SMOOTH 0x400
3048 #define DD_POINT_ATTEN 0x800
3049 #define DD_TRI_TWOSTENCIL 0x1000
3054 * \name Define the state changes under which each of these bits might change
3057 #define _DD_NEW_FLATSHADE _NEW_LIGHT
3058 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
3059 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
3060 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
3061 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
3062 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
3063 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
3064 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
3065 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
3066 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
3067 #define _DD_NEW_LINE_WIDTH _NEW_LINE
3068 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
3069 #define _DD_NEW_POINT_SIZE _NEW_POINT
3070 #define _DD_NEW_POINT_ATTEN _NEW_POINT
3075 * Composite state flags
3078 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3088 /* This has to be included here. */
3093 * Display list flags.
3094 * Strictly this is a tnl-private concept, but it doesn't seem
3095 * worthwhile adding a tnl private structure just to hold this one bit
3098 #define DLIST_DANGLING_REFS 0x1
3101 /** Opaque declaration of display list payload data type */
3102 union gl_dlist_node
;
3106 * Provide a location where information about a display list can be
3107 * collected. Could be extended with driverPrivate structures,
3108 * etc. in the future.
3110 struct gl_display_list
3113 GLbitfield Flags
; /**< DLIST_x flags */
3114 /** The dlist commands are in a linked list of nodes */
3115 union gl_dlist_node
*Head
;
3120 * State used during display list compilation and execution.
3122 struct gl_dlist_state
3124 GLuint CallDepth
; /**< Current recursion calling depth */
3126 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
3127 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
3128 GLuint CurrentPos
; /**< Index into current block of nodes */
3130 GLvertexformat ListVtxfmt
;
3132 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
3133 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
3135 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
3136 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
3138 GLubyte ActiveIndex
;
3139 GLfloat CurrentIndex
;
3141 GLubyte ActiveEdgeFlag
;
3142 GLboolean CurrentEdgeFlag
;
3145 /* State known to have been set by the currently-compiling display
3146 * list. Used to eliminate some redundant state changes.
3154 * Enum for the OpenGL APIs we know about and may support.
3165 * Mesa rendering context.
3167 * This is the central context data structure for Mesa. Almost all
3168 * OpenGL state is contained in this structure.
3169 * Think of this as a base class from which device drivers will derive
3172 * The struct gl_context typedef names this structure.
3176 /** State possibly shared with other contexts in the address space */
3177 struct gl_shared_state
*Shared
;
3179 /** \name API function pointer tables */
3182 struct _glapi_table
*Save
; /**< Display list save functions */
3183 struct _glapi_table
*Exec
; /**< Execute functions */
3184 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
3187 struct gl_config Visual
;
3188 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
3189 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
3190 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
3191 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
3194 * Device driver function pointer table
3196 struct dd_function_table Driver
;
3198 void *DriverCtx
; /**< Points to device driver context/state */
3200 /** Core/Driver constants */
3201 struct gl_constants Const
;
3203 /** \name The various 4x4 matrix stacks */
3205 struct gl_matrix_stack ModelviewMatrixStack
;
3206 struct gl_matrix_stack ProjectionMatrixStack
;
3207 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
3208 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
3209 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
3212 /** Combined modelview and projection matrix */
3213 GLmatrix _ModelProjectMatrix
;
3215 /** \name Display lists */
3216 struct gl_dlist_state ListState
;
3218 GLboolean ExecuteFlag
; /**< Execute GL commands? */
3219 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
3221 /** Extension information */
3222 struct gl_extensions Extensions
;
3225 GLuint VersionMajor
, VersionMinor
;
3226 char *VersionString
;
3228 /** \name State attribute stack (for glPush/PopAttrib) */
3230 GLuint AttribStackDepth
;
3231 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
3234 /** \name Renderer attribute groups
3236 * We define a struct for each attribute group to make pushing and popping
3237 * attributes easy. Also it's a good organization.
3240 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
3241 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
3242 struct gl_current_attrib Current
; /**< Current attributes */
3243 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
3244 struct gl_eval_attrib Eval
; /**< Eval attributes */
3245 struct gl_fog_attrib Fog
; /**< Fog attributes */
3246 struct gl_hint_attrib Hint
; /**< Hint attributes */
3247 struct gl_light_attrib Light
; /**< Light attributes */
3248 struct gl_line_attrib Line
; /**< Line attributes */
3249 struct gl_list_attrib List
; /**< List attributes */
3250 struct gl_multisample_attrib Multisample
;
3251 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
3252 struct gl_point_attrib Point
; /**< Point attributes */
3253 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
3254 GLuint PolygonStipple
[32]; /**< Polygon stipple */
3255 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
3256 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
3257 struct gl_texture_attrib Texture
; /**< Texture attributes */
3258 struct gl_transform_attrib Transform
; /**< Transformation attributes */
3259 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
3262 /** \name Client attribute stack */
3264 GLuint ClientAttribStackDepth
;
3265 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
3268 /** \name Client attribute groups */
3270 struct gl_array_attrib Array
; /**< Vertex arrays */
3271 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
3272 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
3273 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
3276 /** \name Other assorted state (not pushed/popped on attribute stack) */
3278 struct gl_pixelmaps PixelMaps
;
3280 struct gl_evaluators EvalMap
; /**< All evaluators */
3281 struct gl_feedback Feedback
; /**< Feedback */
3282 struct gl_selection Select
; /**< Selection */
3284 struct gl_program_state Program
; /**< general program state */
3285 struct gl_vertex_program_state VertexProgram
;
3286 struct gl_fragment_program_state FragmentProgram
;
3287 struct gl_geometry_program_state GeometryProgram
;
3288 struct gl_ati_fragment_shader_state ATIFragmentShader
;
3290 struct gl_shader_state Shader
; /**< GLSL shader object state */
3291 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_TYPES
];
3293 struct gl_query_state Query
; /**< occlusion, timer queries */
3295 struct gl_transform_feedback TransformFeedback
;
3297 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
3298 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
3301 struct gl_meta_state
*Meta
; /**< for "meta" operations */
3303 /* GL_EXT_framebuffer_object */
3304 struct gl_renderbuffer
*CurrentRenderbuffer
;
3306 GLenum ErrorValue
; /**< Last error code */
3308 /* GL_ARB_robustness */
3312 * Recognize and silence repeated error debug messages in buggy apps.
3314 const char *ErrorDebugFmtString
;
3315 GLuint ErrorDebugCount
;
3317 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3318 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
3320 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
3322 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
3324 /** \name Derived state */
3326 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3327 * state validation so they need to always be current.
3329 GLbitfield _TriangleCaps
;
3330 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3331 GLfloat _EyeZDir
[3];
3332 GLfloat _ModelViewInvScale
;
3333 GLboolean _NeedEyeCoords
;
3334 GLboolean _ForceEyeCoords
;
3336 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
3338 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
3339 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
3342 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
3344 /** \name For debugging/development only */
3346 GLboolean FirstTimeCurrent
;
3349 /** software compression/decompression supported or not */
3350 GLboolean Mesa_DXTn
;
3352 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
3355 * Use dp4 (rather than mul/mad) instructions for position
3358 GLboolean mvp_with_dp4
;
3361 * \name Hooks for module contexts.
3363 * These will eventually live in the driver or elsewhere.
3366 void *swrast_context
;
3367 void *swsetup_context
;
3368 void *swtnl_context
;
3370 struct st_context
*st
;
3377 extern int MESA_VERBOSE
;
3378 extern int MESA_DEBUG_FLAGS
;
3379 # define MESA_FUNCTION __FUNCTION__
3381 # define MESA_VERBOSE 0
3382 # define MESA_DEBUG_FLAGS 0
3383 # define MESA_FUNCTION "a function"
3390 /** The MESA_VERBOSE var is a bitmask of these flags */
3393 VERBOSE_VARRAY
= 0x0001,
3394 VERBOSE_TEXTURE
= 0x0002,
3395 VERBOSE_MATERIAL
= 0x0004,
3396 VERBOSE_PIPELINE
= 0x0008,
3397 VERBOSE_DRIVER
= 0x0010,
3398 VERBOSE_STATE
= 0x0020,
3399 VERBOSE_API
= 0x0040,
3400 VERBOSE_DISPLAY_LIST
= 0x0100,
3401 VERBOSE_LIGHTING
= 0x0200,
3402 VERBOSE_PRIMS
= 0x0400,
3403 VERBOSE_VERTS
= 0x0800,
3404 VERBOSE_DISASSEM
= 0x1000,
3405 VERBOSE_DRAW
= 0x2000,
3406 VERBOSE_SWAPBUFFERS
= 0x4000
3410 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3413 DEBUG_ALWAYS_FLUSH
= 0x1
3418 #endif /* MTYPES_H */